[INFO] fetching crate gdnative-bindings-lily 0.9.3... [INFO] checking gdnative-bindings-lily-0.9.3 against master#8202d110516c6bd87cee375e9a9b774db499015c for pr-149596 [INFO] extracting crate gdnative-bindings-lily 0.9.3 into /workspace/builds/worker-1-tc1/source [INFO] started tweaking crates.io crate gdnative-bindings-lily 0.9.3 [INFO] finished tweaking crates.io crate gdnative-bindings-lily 0.9.3 [INFO] tweaked toml for crates.io crate gdnative-bindings-lily 0.9.3 written to /workspace/builds/worker-1-tc1/source/Cargo.toml [INFO] validating manifest of crates.io crate gdnative-bindings-lily 0.9.3 on toolchain 8202d110516c6bd87cee375e9a9b774db499015c [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+8202d110516c6bd87cee375e9a9b774db499015c" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+8202d110516c6bd87cee375e9a9b774db499015c" "generate-lockfile" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Updating crates.io index [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Locking 58 packages to latest compatible versions [INFO] [stderr] Adding bitflags v1.3.2 (available: v2.10.0) [INFO] [stderr] Adding gdnative-core v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding gdnative-sys v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding gdnative_bindings_generator v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding heck v0.3.3 (available: v0.5.0) [INFO] [stderr] Adding mini-internal v0.1.13 (available: v0.1.43) [INFO] [stderr] Adding miniserde v0.1.13 (available: v0.1.43) [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+8202d110516c6bd87cee375e9a9b774db499015c" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded mini-internal v0.1.13 [INFO] [stderr] Downloaded gdnative_bindings_generator v0.9.3 [INFO] [stderr] Downloaded approx v0.4.0 [INFO] [stderr] Downloaded cexpr v0.4.0 [INFO] [stderr] Downloaded roxmltree v0.14.1 [INFO] [stderr] Downloaded miniserde v0.1.13 [INFO] [stderr] Downloaded heck v0.3.3 [INFO] [stderr] Downloaded gdnative-impl-proc-macros v0.9.3 [INFO] [stderr] Downloaded nom v5.1.3 [INFO] [stderr] Downloaded euclid v0.22.11 [INFO] [stderr] Downloaded gdnative-core v0.9.3 [INFO] [stderr] Downloaded shlex v0.1.1 [INFO] [stderr] Downloaded gdnative-sys v0.9.3 [INFO] [stderr] Downloaded bindgen v0.56.0 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:94a0c148923f5b2b52a63ef0eeb1882ad339ab61bce784c8077cbe41c61feb6c" "/opt/rustwide/cargo-home/bin/cargo" "+8202d110516c6bd87cee375e9a9b774db499015c" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] ee76c93ebf126a048b5b97f9f2d06fa88abfe4032110bdea17603d391ad49d63 [INFO] running `Command { std: "docker" "start" "-a" "ee76c93ebf126a048b5b97f9f2d06fa88abfe4032110bdea17603d391ad49d63", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "ee76c93ebf126a048b5b97f9f2d06fa88abfe4032110bdea17603d391ad49d63", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "ee76c93ebf126a048b5b97f9f2d06fa88abfe4032110bdea17603d391ad49d63", kill_on_drop: false }` [INFO] [stdout] ee76c93ebf126a048b5b97f9f2d06fa88abfe4032110bdea17603d391ad49d63 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:94a0c148923f5b2b52a63ef0eeb1882ad339ab61bce784c8077cbe41c61feb6c" "/opt/rustwide/cargo-home/bin/cargo" "+8202d110516c6bd87cee375e9a9b774db499015c" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] a419ae395524a03da753f8984d3fa296973a0972e6c8f43069fa61cfdd151113 [INFO] running `Command { std: "docker" "start" "-a" "a419ae395524a03da753f8984d3fa296973a0972e6c8f43069fa61cfdd151113", kill_on_drop: false }` [INFO] [stderr] Compiling proc-macro2 v1.0.103 [INFO] [stderr] Compiling quote v1.0.42 [INFO] [stderr] Compiling unicode-ident v1.0.22 [INFO] [stderr] Compiling libc v0.2.178 [INFO] [stderr] Compiling syn v1.0.109 [INFO] [stderr] Compiling glob v0.3.3 [INFO] [stderr] Compiling itoa v0.4.8 [INFO] [stderr] Compiling ryu v1.0.20 [INFO] [stderr] Compiling memchr v2.7.6 [INFO] [stderr] Compiling regex-syntax v0.8.8 [INFO] [stderr] Compiling cfg-if v1.0.4 [INFO] [stderr] Compiling bindgen v0.56.0 [INFO] [stderr] Compiling lazy_static v1.5.0 [INFO] [stderr] Compiling nom v5.1.3 [INFO] [stderr] Compiling num-traits v0.2.19 [INFO] [stderr] Compiling libloading v0.8.9 [INFO] [stderr] Compiling peeking_take_while v0.1.2 [INFO] [stderr] Compiling rustc-hash v1.1.0 [INFO] [stderr] Compiling shlex v0.1.1 [INFO] [stderr] Compiling lazycell v1.3.0 [INFO] [stderr] Compiling bitflags v1.3.2 [INFO] [stderr] Compiling unicode-segmentation v1.12.0 [INFO] [stderr] Compiling xmlparser v0.13.6 [INFO] [stderr] Compiling parking_lot_core v0.8.6 [INFO] [stderr] Checking instant v0.1.13 [INFO] [stderr] Compiling indexmap v1.9.3 [INFO] [stderr] Compiling ahash v0.7.8 [INFO] [stderr] Compiling unindent v0.1.11 [INFO] [stderr] Checking lock_api v0.4.14 [INFO] [stderr] Checking once_cell v1.21.3 [INFO] [stderr] Compiling roxmltree v0.14.1 [INFO] [stderr] Checking hashbrown v0.12.3 [INFO] [stderr] Compiling clang-sys v1.8.1 [INFO] [stderr] Compiling heck v0.3.3 [INFO] [stderr] Checking approx v0.4.0 [INFO] [stderr] Checking euclid v0.22.11 [INFO] [stderr] Checking getrandom v0.2.16 [INFO] [stderr] Checking parking_lot v0.11.2 [INFO] [stderr] Compiling regex-automata v0.4.13 [INFO] [stderr] Compiling cexpr v0.4.0 [INFO] [stderr] Compiling regex v1.12.2 [INFO] [stderr] Compiling mini-internal v0.1.13 [INFO] [stderr] Compiling gdnative-impl-proc-macros v0.9.3 [INFO] [stderr] Compiling miniserde v0.1.13 [INFO] [stderr] Compiling gdnative_bindings_generator v0.9.3 [INFO] [stderr] Compiling gdnative-sys v0.9.3 [INFO] [stderr] Compiling gdnative-bindings-lily v0.9.3 (/opt/rustwide/workdir) [INFO] [stderr] Checking gdnative-core v0.9.3 [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:28:1498 [INFO] [stdout] | [INFO] [stdout] 28 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:52:1450 [INFO] [stdout] | [INFO] [stdout] 52 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [d... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:64:1556 [INFO] [stdout] | [INFO] [stdout] 64 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorUn... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:70:1349 [INFO] [stdout] | [INFO] [stdout] 70 | ..._case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } impl... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:82:1439 [INFO] [stdout] | [INFO] [stdout] 82 | ...case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # [... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:118:1353 [INFO] [stdout] | [INFO] [stdout] 118 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [d... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:124:1458 [INFO] [stdout] | [INFO] [stdout] 124 | ...types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConversi... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:148:1760 [INFO] [stdout] | [INFO] [stdout] 148 | ...amel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:154:1258 [INFO] [stdout] | [INFO] [stdout] 154 | ...camel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:172:1842 [INFO] [stdout] | [INFO] [stdout] 172 | ...amel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:184:1454 [INFO] [stdout] | [INFO] [stdout] 184 | ...case_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:190:1478 [INFO] [stdout] | [INFO] [stdout] 190 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDetermi... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:208:1349 [INFO] [stdout] | [INFO] [stdout] 208 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:232:1652 [INFO] [stdout] | [INFO] [stdout] 232 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeMa... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:244:1842 [INFO] [stdout] | [INFO] [stdout] 244 | ...amel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:280:1873 [INFO] [stdout] | [INFO] [stdout] 280 | ...amel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:286:1906 [INFO] [stdout] | [INFO] [stdout] 286 | ...amel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:292:1365 [INFO] [stdout] | [INFO] [stdout] 292 | ...el_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Cre... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:310:1450 [INFO] [stdout] | [INFO] [stdout] 310 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [d... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:370:1478 [INFO] [stdout] | [INFO] [stdout] 370 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceFor... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:376:1464 [INFO] [stdout] | [INFO] [stdout] 376 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:394:1412 [INFO] [stdout] | [INFO] [stdout] 394 | ...mel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Create... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:400:1482 [INFO] [stdout] | [INFO] [stdout] 400 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorI... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:430:1309 [INFO] [stdout] | [INFO] [stdout] 430 | ..._types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBody... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:442:1478 [INFO] [stdout] | [INFO] [stdout] 442 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorC... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:502:1309 [INFO] [stdout] | [INFO] [stdout] 502 | ...camel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:526:1846 [INFO] [stdout] | [INFO] [stdout] 526 | ..._camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:640:1460 [INFO] [stdout] | [INFO] [stdout] 640 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Cre... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:646:1400 [INFO] [stdout] | [INFO] [stdout] 646 | ...camel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:664:1474 [INFO] [stdout] | [INFO] [stdout] 664 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProdu... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:676:1498 [INFO] [stdout] | [INFO] [stdout] 676 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:730:1560 [INFO] [stdout] | [INFO] [stdout] 730 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:742:1516 [INFO] [stdout] | [INFO] [stdout] 742 | ...se_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:748:1832 [INFO] [stdout] | [INFO] [stdout] 748 | ...camel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:832:1482 [INFO] [stdout] | [INFO] [stdout] 832 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterPr... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:916:1486 [INFO] [stdout] | [INFO] [stdout] 916 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:940:1387 [INFO] [stdout] | [INFO] [stdout] 940 | ..._case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc ... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:958:1798 [INFO] [stdout] | [INFO] [stdout] 958 | ...amel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:994:1429 [INFO] [stdout] | [INFO] [stdout] 994 | ...l_case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc =... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1006:1908 [INFO] [stdout] | [INFO] [stdout] 1006 | ...el_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1024:1908 [INFO] [stdout] | [INFO] [stdout] 1024 | ...el_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1060:1449 [INFO] [stdout] | [INFO] [stdout] 1060 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1090:1446 [INFO] [stdout] | [INFO] [stdout] 1090 | ...case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1126:1494 [INFO] [stdout] | [INFO] [stdout] 1126 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1132:1478 [INFO] [stdout] | [INFO] [stdout] 1132 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarC... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1156:1321 [INFO] [stdout] | [INFO] [stdout] 1156 | ...mel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1216:1365 [INFO] [stdout] | [INFO] [stdout] 1216 | ...el_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1222:1873 [INFO] [stdout] | [INFO] [stdout] 1222 | ...amel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1312:1457 [INFO] [stdout] | [INFO] [stdout] 1312 | ..._types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGD... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1342:1387 [INFO] [stdout] | [INFO] [stdout] 1342 | ..._case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1348:1564 [INFO] [stdout] | [INFO] [stdout] 1348 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBoole... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1390:1512 [INFO] [stdout] | [INFO] [stdout] 1390 | ...se_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1420:1464 [INFO] [stdout] | [INFO] [stdout] 1420 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1450:1470 [INFO] [stdout] | [INFO] [stdout] 1450 | ..._case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1570:1458 [INFO] [stdout] | [INFO] [stdout] 1570 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1576:1462 [INFO] [stdout] | [INFO] [stdout] 1576 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel {... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1582:1353 [INFO] [stdout] | [INFO] [stdout] 1582 | ...mel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_c... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1588:1516 [INFO] [stdout] | [INFO] [stdout] 1588 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1648:1293 [INFO] [stdout] | [INFO] [stdout] 1648 | ...el_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnat... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1666:1186 [INFO] [stdout] | [INFO] [stdout] 1666 | ...l_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (no... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1672:1445 [INFO] [stdout] | [INFO] [stdout] 1672 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1684:1874 [INFO] [stdout] | [INFO] [stdout] 1684 | ...amel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1708:1408 [INFO] [stdout] | [INFO] [stdout] 1708 | ...ase_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1720:1450 [INFO] [stdout] | [INFO] [stdout] 1720 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1882:1520 [INFO] [stdout] | [INFO] [stdout] 1882 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFil... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1942:1792 [INFO] [stdout] | [INFO] [stdout] 1942 | ...amel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1948:1437 [INFO] [stdout] | [INFO] [stdout] 1948 | ...case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1972:1337 [INFO] [stdout] | [INFO] [stdout] 1972 | ...l_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gd... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2002:1434 [INFO] [stdout] | [INFO] [stdout] 2002 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = ... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2038:1244 [INFO] [stdout] | [INFO] [stdout] 2038 | ..._case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl g... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2074:1522 [INFO] [stdout] | [INFO] [stdout] 2074 | ...se_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2080:1486 [INFO] [stdout] | [INFO] [stdout] 2080 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2098:1434 [INFO] [stdout] | [INFO] [stdout] 2098 | ...se_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2128:1553 [INFO] [stdout] | [INFO] [stdout] 2128 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2194:1836 [INFO] [stdout] | [INFO] [stdout] 2194 | ...mel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2218:1454 [INFO] [stdout] | [INFO] [stdout] 2218 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2242:1490 [INFO] [stdout] | [INFO] [stdout] 2242 | ...se_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative {... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2266:1458 [INFO] [stdout] | [INFO] [stdout] 2266 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debu... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2326:1862 [INFO] [stdout] | [INFO] [stdout] 2326 | ...camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a n... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2338:1516 [INFO] [stdout] | [INFO] [stdout] 2338 | ...e_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2368:1522 [INFO] [stdout] | [INFO] [stdout] 2368 | ...s)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeV... [INFO] [stdout] | -------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2392:1194 [INFO] [stdout] | [INFO] [stdout] 2392 | ...mel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2434:1572 [INFO] [stdout] | [INFO] [stdout] 2434 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTran... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2476:1458 [INFO] [stdout] | [INFO] [stdout] 2476 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2644:1442 [INFO] [stdout] | [INFO] [stdout] 2644 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2656:1504 [INFO] [stdout] | [INFO] [stdout] 2656 | ...ase_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2692:1458 [INFO] [stdout] | [INFO] [stdout] 2692 | ...types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreview... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2752:1470 [INFO] [stdout] | [INFO] [stdout] 2752 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLe... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2770:1307 [INFO] [stdout] | [INFO] [stdout] 2770 | ...e_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyStat... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2782:1872 [INFO] [stdout] | [INFO] [stdout] 2782 | ...l_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2788:1926 [INFO] [stdout] | [INFO] [stdout] 2788 | ...l_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2818:1771 [INFO] [stdout] | [INFO] [stdout] 2818 | ..._camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new in... [INFO] [stdout] | ----- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2842:1520 [INFO] [stdout] | [INFO] [stdout] 2842 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFil... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2872:1442 [INFO] [stdout] | [INFO] [stdout] 2872 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2878:1498 [INFO] [stdout] | [INFO] [stdout] 2878 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTran... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2914:1880 [INFO] [stdout] | [INFO] [stdout] 2914 | ...mel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2944:1458 [INFO] [stdout] | [INFO] [stdout] 2944 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2956:1477 [INFO] [stdout] | [INFO] [stdout] 2956 | ...e_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNativ... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2980:1450 [INFO] [stdout] | [INFO] [stdout] 2980 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2986:1494 [INFO] [stdout] | [INFO] [stdout] 2986 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3028:1165 [INFO] [stdout] | [INFO] [stdout] 3028 | ...camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core ::... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3034:1321 [INFO] [stdout] | [INFO] [stdout] 3034 | ...mel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3052:1926 [INFO] [stdout] | [INFO] [stdout] 3052 | ...l_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3082:1866 [INFO] [stdout] | [INFO] [stdout] 3082 | ...el_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3106:1688 [INFO] [stdout] | [INFO] [stdout] 3106 | ...)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeT... [INFO] [stdout] | --------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3142:1454 [INFO] [stdout] | [INFO] [stdout] 3142 | ..._types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackRes... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3184:1707 [INFO] [stdout] | [INFO] [stdout] 3184 | ...mel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3196:1495 [INFO] [stdout] | [INFO] [stdout] 3196 | ...ase_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3268:1498 [INFO] [stdout] | [INFO] [stdout] 3268 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScal... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3394:1490 [INFO] [stdout] | [INFO] [stdout] 3394 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3418:1552 [INFO] [stdout] | [INFO] [stdout] 3418 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Uni... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3472:1398 [INFO] [stdout] | [INFO] [stdout] 3472 | ...el_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3574:1438 [INFO] [stdout] | [INFO] [stdout] 3574 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc =... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3586:1846 [INFO] [stdout] | [INFO] [stdout] 3586 | ...camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3598:1830 [INFO] [stdout] | [INFO] [stdout] 3598 | ...amel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3634:1426 [INFO] [stdout] | [INFO] [stdout] 3634 | ...amel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3640:1349 [INFO] [stdout] | [INFO] [stdout] 3640 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3670:1482 [INFO] [stdout] | [INFO] [stdout] 3670 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3688:1506 [INFO] [stdout] | [INFO] [stdout] 3688 | ...pes)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTra... [INFO] [stdout] | ---------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3694:1353 [INFO] [stdout] | [INFO] [stdout] 3694 | ...mel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_c... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3730:1341 [INFO] [stdout] | [INFO] [stdout] 3730 | ...camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a n... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3742:1458 [INFO] [stdout] | [INFO] [stdout] 3742 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3760:1246 [INFO] [stdout] | [INFO] [stdout] 3760 | ...case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3778:1652 [INFO] [stdout] | [INFO] [stdout] 3778 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlob... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:4:19948 [INFO] [stdout] | [INFO] [stdout] 4 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'sta... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 4 | # [doc = "`core singleton class Engine` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_engine.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEngine inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Engine { this : RawObject < Self > , } impl Engine { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Engine\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns engine author information in a Dictionary.\n`lead_developers` - Array of Strings, lead developer names\n`founders` - Array of Strings, founder names\n`project_managers` - Array of Strings, project manager names\n`developers` - Array of Strings, developer names"] # [doc = ""] # [inline] pub fn get_author_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_author_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an Array of copyright information Dictionaries.\n`name` - String, component name\n`parts` - Array of Dictionaries {`files`, `copyright`, `license`} describing subsections of the component"] # [doc = ""] # [inline] pub fn get_copyright_info (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_copyright_info ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a Dictionary of Arrays of donor names.\n{`platinum_sponsors`, `gold_sponsors`, `silver_sponsors`, `bronze_sponsors`, `mini_sponsors`, `gold_donors`, `silver_donors`, `bronze_donors`}"] # [doc = ""] # [inline] pub fn get_donor_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_donor_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the total number of frames drawn. If the render loop is disabled with `--disable-render-loop` via command line, this returns `0`. See also [method get_idle_frames]."] # [doc = ""] # [inline] pub fn get_frames_drawn (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_drawn ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the frames per second of the running game."] # [doc = ""] # [inline] pub fn get_frames_per_second (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_per_second ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **idle frame**, regardless of whether the render loop is enabled. See also [method get_frames_drawn]."] # [doc = ""] # [inline] pub fn get_idle_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_idle_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn iterations_per_second (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_iterations_per_second ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns Dictionary of licenses used by Godot and included third party components."] # [doc = ""] # [inline] pub fn get_license_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns Godot license text."] # [doc = ""] # [inline] pub fn get_license_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the main loop object (see [MainLoop] and [SceneTree])."] # [doc = ""] # [inline] pub fn get_main_loop (& self) -> Option < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_main_loop ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **physics frame**."] # [doc = ""] # [inline] pub fn get_physics_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation."] # [doc = ""] # [inline] pub fn get_physics_interpolation_fraction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_interpolation_fraction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn physics_jitter_fix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a global singleton with given `name`. Often used for plugins, e.g. `GodotPayment` on Android."] # [doc = ""] # [inline] pub fn get_singleton (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn target_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_target_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn time_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_time_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the current engine version information in a Dictionary.\n`major` - Holds the major version number as an int\n`minor` - Holds the minor version number as an int\n`patch` - Holds the patch version number as an int\n`hex` - Holds the full version number encoded as a hexadecimal int with one byte (2 places) per number (see example below)\n`status` - Holds the status (e.g. \"beta\", \"rc1\", \"rc2\", ... \"stable\") as a String\n`build` - Holds the build name (e.g. \"custom_build\") as a String\n`hash` - Holds the full Git commit hash as a String\n`year` - Holds the year the version was released in as an int\n`string` - `major` + `minor` + `patch` + `status` + `build` in a single String\nThe `hex` value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, \"3.1.12\" would be `0x03010C`. **Note:** It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:\n```gdscript\nif Engine.get_version_info().hex >= 0x030200:\n # Do things specific to version 3.2 or later\nelse:\n # Do things specific to versions before 3.2\n```"] # [doc = ""] # [inline] pub fn get_version_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_version_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns `true` if a singleton with given `name` exists in global scope."] # [doc = ""] # [inline] pub fn has_singleton (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . has_singleton ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn is_editor_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_editor_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the game is inside the fixed process and physics phase of the game loop."] # [doc = ""] # [inline] pub fn is_in_physics_frame (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_in_physics_frame ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn set_editor_hint (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_editor_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn set_iterations_per_second (& self , iterations_per_second : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_iterations_per_second ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , iterations_per_second) ; } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn set_physics_jitter_fix (& self , physics_jitter_fix : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , physics_jitter_fix) ; } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn set_target_fps (& self , target_fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_target_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , target_fps) ; } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn set_time_scale (& self , time_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_time_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Engine { } unsafe impl GodotObject for Engine { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Engine" } } impl std :: ops :: Deref for Engine { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Engine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Engine { } unsafe impl Send for Engine { } unsafe impl Sync for Engine { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EngineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_author_info : * mut sys :: godot_method_bind , pub get_copyright_info : * mut sys :: godot_method_bind , pub get_donor_info : * mut sys :: godot_method_bind , pub get_frames_drawn : * mut sys :: godot_method_bind , pub get_frames_per_second : * mut sys :: godot_method_bind , pub get_idle_frames : * mut sys :: godot_method_bind , pub get_iterations_per_second : * mut sys :: godot_method_bind , pub get_license_info : * mut sys :: godot_method_bind , pub get_license_text : * mut sys :: godot_method_bind , pub get_main_loop : * mut sys :: godot_method_bind , pub get_physics_frames : * mut sys :: godot_method_bind , pub get_physics_interpolation_fraction : * mut sys :: godot_method_bind , pub get_physics_jitter_fix : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_target_fps : * mut sys :: godot_method_bind , pub get_time_scale : * mut sys :: godot_method_bind , pub get_version_info : * mut sys :: godot_method_bind , pub has_singleton : * mut sys :: godot_method_bind , pub is_editor_hint : * mut sys :: godot_method_bind , pub is_in_physics_frame : * mut sys :: godot_method_bind , pub set_editor_hint : * mut sys :: godot_method_bind , pub set_iterations_per_second : * mut sys :: godot_method_bind , pub set_physics_jitter_fix : * mut sys :: godot_method_bind , pub set_target_fps : * mut sys :: godot_method_bind , pub set_time_scale : * mut sys :: godot_method_bind } impl EngineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EngineMethodTable = EngineMethodTable { class_constructor : None , get_author_info : 0 as * mut sys :: godot_method_bind , get_copyright_info : 0 as * mut sys :: godot_method_bind , get_donor_info : 0 as * mut sys :: godot_method_bind , get_frames_drawn : 0 as * mut sys :: godot_method_bind , get_frames_per_second : 0 as * mut sys :: godot_method_bind , get_idle_frames : 0 as * mut sys :: godot_method_bind , get_iterations_per_second : 0 as * mut sys :: godot_method_bind , get_license_info : 0 as * mut sys :: godot_method_bind , get_license_text : 0 as * mut sys :: godot_method_bind , get_main_loop : 0 as * mut sys :: godot_method_bind , get_physics_frames : 0 as * mut sys :: godot_method_bind , get_physics_interpolation_fraction : 0 as * mut sys :: godot_method_bind , get_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_target_fps : 0 as * mut sys :: godot_method_bind , get_time_scale : 0 as * mut sys :: godot_method_bind , get_version_info : 0 as * mut sys :: godot_method_bind , has_singleton : 0 as * mut sys :: godot_method_bind , is_editor_hint : 0 as * mut sys :: godot_method_bind , is_in_physics_frame : 0 as * mut sys :: godot_method_bind , set_editor_hint : 0 as * mut sys :: godot_method_bind , set_iterations_per_second : 0 as * mut sys :: godot_method_bind , set_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , set_target_fps : 0 as * mut sys :: godot_method_bind , set_time_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EngineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Engine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_author_info = (gd_api . godot_method_bind_get_method) (class_name , "get_author_info\0" . as_ptr () as * const c_char) ; table . get_copyright_info = (gd_api . godot_method_bind_get_method) (class_name , "get_copyright_info\0" . as_ptr () as * const c_char) ; table . get_donor_info = (gd_api . godot_method_bind_get_method) (class_name , "get_donor_info\0" . as_ptr () as * const c_char) ; table . get_frames_drawn = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_drawn\0" . as_ptr () as * const c_char) ; table . get_frames_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_per_second\0" . as_ptr () as * const c_char) ; table . get_idle_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_idle_frames\0" . as_ptr () as * const c_char) ; table . get_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_iterations_per_second\0" . as_ptr () as * const c_char) ; table . get_license_info = (gd_api . godot_method_bind_get_method) (class_name , "get_license_info\0" . as_ptr () as * const c_char) ; table . get_license_text = (gd_api . godot_method_bind_get_method) (class_name , "get_license_text\0" . as_ptr () as * const c_char) ; table . get_main_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_main_loop\0" . as_ptr () as * const c_char) ; table . get_physics_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_frames\0" . as_ptr () as * const c_char) ; table . get_physics_interpolation_fraction = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_interpolation_fraction\0" . as_ptr () as * const c_char) ; table . get_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_target_fps\0" . as_ptr () as * const c_char) ; table . get_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_time_scale\0" . as_ptr () as * const c_char) ; table . get_version_info = (gd_api . godot_method_bind_get_method) (class_name , "get_version_info\0" . as_ptr () as * const c_char) ; table . has_singleton = (gd_api . godot_method_bind_get_method) (class_name , "has_singleton\0" . as_ptr () as * const c_char) ; table . is_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_hint\0" . as_ptr () as * const c_char) ; table . is_in_physics_frame = (gd_api . godot_method_bind_get_method) (class_name , "is_in_physics_frame\0" . as_ptr () as * const c_char) ; table . set_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_hint\0" . as_ptr () as * const c_char) ; table . set_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "set_iterations_per_second\0" . as_ptr () as * const c_char) ; table . set_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . set_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_target_fps\0" . as_ptr () as * const c_char) ; table . set_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_time_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:10:16462 [INFO] [stdout] | [INFO] [stdout] 10 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 10 | # [doc = "`core class TextureButton` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturebutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextureButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextureButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const SCALE : StretchMode = StretchMode (0i64) ; pub const TILE : StretchMode = StretchMode (1i64) ; pub const KEEP : StretchMode = StretchMode (2i64) ; pub const KEEP_CENTERED : StretchMode = StretchMode (3i64) ; pub const KEEP_ASPECT : StretchMode = StretchMode (4i64) ; pub const KEEP_ASPECT_CENTERED : StretchMode = StretchMode (5i64) ; pub const KEEP_ASPECT_COVERED : StretchMode = StretchMode (6i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureButton { pub const STRETCH_KEEP : i64 = 2i64 ; pub const STRETCH_KEEP_ASPECT : i64 = 4i64 ; pub const STRETCH_KEEP_ASPECT_CENTERED : i64 = 5i64 ; pub const STRETCH_KEEP_ASPECT_COVERED : i64 = 6i64 ; pub const STRETCH_KEEP_CENTERED : i64 = 3i64 ; pub const STRETCH_SCALE : i64 = 0i64 ; pub const STRETCH_TILE : i64 = 1i64 ; } impl TextureButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes."] # [doc = ""] # [inline] pub fn click_mask (& self) -> Option < Ref < crate :: generated :: bit_map :: BitMap , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_click_mask ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bit_map :: BitMap , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display when the node is disabled. See [member BaseButton.disabled]."] # [doc = ""] # [inline] pub fn disabled_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_disabled_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If `false`, the texture will not scale with the node."] # [doc = ""] # [inline] pub fn expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Texture to display when the node has mouse or keyboard focus."] # [doc = ""] # [inline] pub fn focused_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_focused_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display when the mouse hovers the node."] # [doc = ""] # [inline] pub fn hover_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_hover_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display by default, when the node is **not** in the disabled, focused, hover or pressed state."] # [doc = ""] # [inline] pub fn normal_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_normal_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key."] # [doc = ""] # [inline] pub fn pressed_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_pressed_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Controls the texture's behavior when you resize the node's bounding rectangle, **only if** [member expand] is `true`. Set it to one of the [enum StretchMode] constants. See the constants to learn more."] # [doc = ""] # [inline] pub fn stretch_mode (& self) -> crate :: generated :: texture_button :: StretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: texture_button :: StretchMode (ret) } } # [doc = "Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes."] # [doc = ""] # [inline] pub fn set_click_mask (& self , mask : impl AsArg < crate :: generated :: bit_map :: BitMap >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_click_mask ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mask . as_arg_ptr ()) ; } } # [doc = "Texture to display when the node is disabled. See [member BaseButton.disabled]."] # [doc = ""] # [inline] pub fn set_disabled_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_disabled_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If `false`, the texture will not scale with the node."] # [doc = ""] # [inline] pub fn set_expand (& self , p_expand : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , p_expand) ; } } # [doc = "Texture to display when the node has mouse or keyboard focus."] # [doc = ""] # [inline] pub fn set_focused_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_focused_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display when the mouse hovers the node."] # [doc = ""] # [inline] pub fn set_hover_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_hover_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display by default, when the node is **not** in the disabled, focused, hover or pressed state."] # [doc = ""] # [inline] pub fn set_normal_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_normal_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key."] # [doc = ""] # [inline] pub fn set_pressed_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_pressed_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Controls the texture's behavior when you resize the node's bounding rectangle, **only if** [member expand] is `true`. Set it to one of the [enum StretchMode] constants. See the constants to learn more."] # [doc = ""] # [inline] pub fn set_stretch_mode (& self , p_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , p_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureButton { } unsafe impl GodotObject for TextureButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextureButton" } } impl QueueFree for TextureButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextureButton { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for TextureButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for TextureButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextureButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextureButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureButton { } impl Instanciable for TextureButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_click_mask : * mut sys :: godot_method_bind , pub get_disabled_texture : * mut sys :: godot_method_bind , pub get_expand : * mut sys :: godot_method_bind , pub get_focused_texture : * mut sys :: godot_method_bind , pub get_hover_texture : * mut sys :: godot_method_bind , pub get_normal_texture : * mut sys :: godot_method_bind , pub get_pressed_texture : * mut sys :: godot_method_bind , pub get_stretch_mode : * mut sys :: godot_method_bind , pub set_click_mask : * mut sys :: godot_method_bind , pub set_disabled_texture : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_focused_texture : * mut sys :: godot_method_bind , pub set_hover_texture : * mut sys :: godot_method_bind , pub set_normal_texture : * mut sys :: godot_method_bind , pub set_pressed_texture : * mut sys :: godot_method_bind , pub set_stretch_mode : * mut sys :: godot_method_bind } impl TextureButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureButtonMethodTable = TextureButtonMethodTable { class_constructor : None , get_click_mask : 0 as * mut sys :: godot_method_bind , get_disabled_texture : 0 as * mut sys :: godot_method_bind , get_expand : 0 as * mut sys :: godot_method_bind , get_focused_texture : 0 as * mut sys :: godot_method_bind , get_hover_texture : 0 as * mut sys :: godot_method_bind , get_normal_texture : 0 as * mut sys :: godot_method_bind , get_pressed_texture : 0 as * mut sys :: godot_method_bind , get_stretch_mode : 0 as * mut sys :: godot_method_bind , set_click_mask : 0 as * mut sys :: godot_method_bind , set_disabled_texture : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_focused_texture : 0 as * mut sys :: godot_method_bind , set_hover_texture : 0 as * mut sys :: godot_method_bind , set_normal_texture : 0 as * mut sys :: godot_method_bind , set_pressed_texture : 0 as * mut sys :: godot_method_bind , set_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_click_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_click_mask\0" . as_ptr () as * const c_char) ; table . get_disabled_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_disabled_texture\0" . as_ptr () as * const c_char) ; table . get_expand = (gd_api . godot_method_bind_get_method) (class_name , "get_expand\0" . as_ptr () as * const c_char) ; table . get_focused_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_focused_texture\0" . as_ptr () as * const c_char) ; table . get_hover_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_hover_texture\0" . as_ptr () as * const c_char) ; table . get_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_texture\0" . as_ptr () as * const c_char) ; table . get_pressed_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_texture\0" . as_ptr () as * const c_char) ; table . get_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_click_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_click_mask\0" . as_ptr () as * const c_char) ; table . set_disabled_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled_texture\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_focused_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_focused_texture\0" . as_ptr () as * const c_char) ; table . set_hover_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_hover_texture\0" . as_ptr () as * const c_char) ; table . set_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_texture\0" . as_ptr () as * const c_char) ; table . set_pressed_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed_texture\0" . as_ptr () as * const c_char) ; table . set_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:16:5487 [INFO] [stdout] | [INFO] [stdout] 16 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 16 | # [doc = "`core class VisualScriptLocalVarSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptlocalvarset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptLocalVarSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptLocalVarSet { this : RawObject < Self > , } impl VisualScriptLocalVarSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptLocalVarSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn var_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . get_var_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn var_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . get_var_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_var_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . set_var_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_var_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . set_var_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptLocalVarSet { } unsafe impl GodotObject for VisualScriptLocalVarSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptLocalVarSet" } } impl std :: ops :: Deref for VisualScriptLocalVarSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptLocalVarSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptLocalVarSet { } impl Instanciable for VisualScriptLocalVarSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptLocalVarSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptLocalVarSetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_var_name : * mut sys :: godot_method_bind , pub get_var_type : * mut sys :: godot_method_bind , pub set_var_name : * mut sys :: godot_method_bind , pub set_var_type : * mut sys :: godot_method_bind } impl VisualScriptLocalVarSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptLocalVarSetMethodTable = VisualScriptLocalVarSetMethodTable { class_constructor : None , get_var_name : 0 as * mut sys :: godot_method_bind , get_var_type : 0 as * mut sys :: godot_method_bind , set_var_name : 0 as * mut sys :: godot_method_bind , set_var_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptLocalVarSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptLocalVarSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_var_name = (gd_api . godot_method_bind_get_method) (class_name , "get_var_name\0" . as_ptr () as * const c_char) ; table . get_var_type = (gd_api . godot_method_bind_get_method) (class_name , "get_var_type\0" . as_ptr () as * const c_char) ; table . set_var_name = (gd_api . godot_method_bind_get_method) (class_name , "set_var_name\0" . as_ptr () as * const c_char) ; table . set_var_type = (gd_api . godot_method_bind_get_method) (class_name , "set_var_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:22:4706 [INFO] [stdout] | [INFO] [stdout] 22 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 22 | # [doc = "`core class VisualShaderNodeScalarConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarConstant { this : RawObject < Self > , } impl VisualShaderNodeScalarConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarConstant { } unsafe impl GodotObject for VisualShaderNodeScalarConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarConstant" } } impl std :: ops :: Deref for VisualShaderNodeScalarConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarConstant { } impl Instanciable for VisualShaderNodeScalarConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarConstantMethodTable = VisualShaderNodeScalarConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:28:3889 [INFO] [stdout] | [INFO] [stdout] 28 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 28 | # [doc = "`core class VisualShaderNodeVectorSmoothStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorsmoothstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorSmoothStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVectorSmoothStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorSmoothStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorSmoothStep { } unsafe impl GodotObject for VisualShaderNodeVectorSmoothStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorSmoothStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorSmoothStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorSmoothStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorSmoothStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorSmoothStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorSmoothStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorSmoothStep { } impl Instanciable for VisualShaderNodeVectorSmoothStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorSmoothStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorSmoothStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorSmoothStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorSmoothStepMethodTable = VisualShaderNodeVectorSmoothStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorSmoothStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorSmoothStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:34:27512 [INFO] [stdout] | [INFO] [stdout] 34 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 34 | # [doc = "`tools class EditorPlugin` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorPlugin inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorPlugin { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CustomControlContainer (pub i64) ; impl CustomControlContainer { pub const TOOLBAR : CustomControlContainer = CustomControlContainer (0i64) ; pub const SPATIAL_EDITOR_MENU : CustomControlContainer = CustomControlContainer (1i64) ; pub const SPATIAL_EDITOR_SIDE_LEFT : CustomControlContainer = CustomControlContainer (2i64) ; pub const SPATIAL_EDITOR_SIDE_RIGHT : CustomControlContainer = CustomControlContainer (3i64) ; pub const SPATIAL_EDITOR_BOTTOM : CustomControlContainer = CustomControlContainer (4i64) ; pub const CANVAS_EDITOR_MENU : CustomControlContainer = CustomControlContainer (5i64) ; pub const CANVAS_EDITOR_SIDE_LEFT : CustomControlContainer = CustomControlContainer (6i64) ; pub const CANVAS_EDITOR_SIDE_RIGHT : CustomControlContainer = CustomControlContainer (7i64) ; pub const CANVAS_EDITOR_BOTTOM : CustomControlContainer = CustomControlContainer (8i64) ; pub const PROPERTY_EDITOR_BOTTOM : CustomControlContainer = CustomControlContainer (9i64) ; pub const PROJECT_SETTING_TAB_LEFT : CustomControlContainer = CustomControlContainer (10i64) ; pub const PROJECT_SETTING_TAB_RIGHT : CustomControlContainer = CustomControlContainer (11i64) ; } impl From < i64 > for CustomControlContainer { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CustomControlContainer > for i64 { # [inline] fn from (v : CustomControlContainer) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DockSlot (pub i64) ; impl DockSlot { pub const LEFT_UL : DockSlot = DockSlot (0i64) ; pub const LEFT_BL : DockSlot = DockSlot (1i64) ; pub const LEFT_UR : DockSlot = DockSlot (2i64) ; pub const LEFT_BR : DockSlot = DockSlot (3i64) ; pub const RIGHT_UL : DockSlot = DockSlot (4i64) ; pub const RIGHT_BL : DockSlot = DockSlot (5i64) ; pub const RIGHT_UR : DockSlot = DockSlot (6i64) ; pub const RIGHT_BR : DockSlot = DockSlot (7i64) ; pub const MAX : DockSlot = DockSlot (8i64) ; } impl From < i64 > for DockSlot { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DockSlot > for i64 { # [inline] fn from (v : DockSlot) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorPlugin { pub const CONTAINER_CANVAS_EDITOR_BOTTOM : i64 = 8i64 ; pub const CONTAINER_CANVAS_EDITOR_MENU : i64 = 5i64 ; pub const CONTAINER_CANVAS_EDITOR_SIDE_LEFT : i64 = 6i64 ; pub const CONTAINER_CANVAS_EDITOR_SIDE_RIGHT : i64 = 7i64 ; pub const CONTAINER_PROJECT_SETTING_TAB_LEFT : i64 = 10i64 ; pub const CONTAINER_PROJECT_SETTING_TAB_RIGHT : i64 = 11i64 ; pub const CONTAINER_PROPERTY_EDITOR_BOTTOM : i64 = 9i64 ; pub const CONTAINER_SPATIAL_EDITOR_BOTTOM : i64 = 4i64 ; pub const CONTAINER_SPATIAL_EDITOR_MENU : i64 = 1i64 ; pub const CONTAINER_SPATIAL_EDITOR_SIDE_LEFT : i64 = 2i64 ; pub const CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT : i64 = 3i64 ; pub const CONTAINER_TOOLBAR : i64 = 0i64 ; pub const DOCK_SLOT_LEFT_BL : i64 = 1i64 ; pub const DOCK_SLOT_LEFT_BR : i64 = 3i64 ; pub const DOCK_SLOT_LEFT_UL : i64 = 0i64 ; pub const DOCK_SLOT_LEFT_UR : i64 = 2i64 ; pub const DOCK_SLOT_MAX : i64 = 8i64 ; pub const DOCK_SLOT_RIGHT_BL : i64 = 5i64 ; pub const DOCK_SLOT_RIGHT_BR : i64 = 7i64 ; pub const DOCK_SLOT_RIGHT_UL : i64 = 4i64 ; pub const DOCK_SLOT_RIGHT_UR : i64 = 6i64 ; } impl EditorPlugin { # [doc = "Adds a script at `path` to the Autoload list as `name`."] # [doc = ""] # [inline] pub fn add_autoload_singleton (& self , name : impl Into < GodotString > , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_autoload_singleton ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , path . into ()) ; } } # [doc = "Adds a control to the bottom panel (together with Output, Debug, Animation, etc). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [method Node.queue_free]."] # [doc = ""] # [inline] pub fn add_control_to_bottom_panel (& self , control : impl AsArg < crate :: generated :: control :: Control > , title : impl Into < GodotString >) -> Option < Ref < crate :: generated :: tool_button :: ToolButton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_control_to_bottom_panel ; let ret = crate :: icalls :: icallptr_obj_obj_str (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr () , title . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tool_button :: ToolButton , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Adds a custom control to a container (see [enum CustomControlContainer]). There are many locations where custom controls can be added in the editor UI.\nPlease remember that you have to manage the visibility of your custom controls yourself (and likely hide it after adding it).\nWhen your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_container] and free it with [method Node.queue_free]."] # [doc = ""] # [inline] pub fn add_control_to_container (& self , container : i64 , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_control_to_container ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , container , control . as_arg_ptr ()) ; } } # [doc = "Adds the control to a specific dock slot (see [enum DockSlot] for options).\nIf the dock is repositioned and as long as the plugin is active, the editor will save the dock position on further sessions.\nWhen your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_docks] and free it with [method Node.queue_free]."] # [doc = ""] # [inline] pub fn add_control_to_dock (& self , slot : i64 , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_control_to_dock ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , slot , control . as_arg_ptr ()) ; } } # [doc = "Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed.\nWhen given node or resource is selected, the base type will be instanced (ie, \"Spatial\", \"Control\", \"Resource\"), then the script will be loaded and set to this object.\nYou can use the virtual method [method handles] to check if your custom object is being edited by checking the script or using the `is` keyword.\nDuring run-time, this will be a simple object with a script so this function does not need to be called then."] # [doc = ""] # [inline] pub fn add_custom_type (& self , _type : impl Into < GodotString > , base : impl Into < GodotString > , script : impl AsArg < crate :: generated :: script :: Script > , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_custom_type ; let ret = crate :: icalls :: icallptr_void_str_str_obj_obj (method_bind , self . this . sys () . as_ptr () , _type . into () , base . into () , script . as_arg_ptr () , icon . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_export_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_export_plugin :: EditorExportPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_export_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_import_plugin (& self , importer : impl AsArg < crate :: generated :: editor_import_plugin :: EditorImportPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_import_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , importer . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_inspector_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_inspector_plugin :: EditorInspectorPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_inspector_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_scene_import_plugin (& self , scene_importer : impl AsArg < crate :: generated :: editor_scene_importer :: EditorSceneImporter >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_scene_import_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , scene_importer . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_spatial_gizmo_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_spatial_gizmo_plugin :: EditorSpatialGizmoPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_spatial_gizmo_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = "Adds a custom menu item to **Project > Tools** as `name` that calls `callback` on an instance of `handler` with a parameter `ud` when user activates it.\n# Default Arguments\n* `ud` - `null`"] # [doc = ""] # [inline] pub fn add_tool_menu_item (& self , name : impl Into < GodotString > , handler : impl AsArg < crate :: generated :: object :: Object > , callback : impl Into < GodotString > , ud : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_tool_menu_item ; let ret = crate :: icalls :: icallptr_void_str_obj_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , handler . as_arg_ptr () , callback . into () , ud . owned_to_variant ()) ; } } # [doc = "Adds a custom submenu under **Project > Tools >** `name`. `submenu` should be an object of class [PopupMenu]. This submenu should be cleaned up using `remove_tool_menu_item(name)`."] # [doc = ""] # [inline] pub fn add_tool_submenu_item (& self , name : impl Into < GodotString > , submenu : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_tool_submenu_item ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , submenu . as_arg_ptr ()) ; } } # [doc = "Returns the [EditorInterface] object that gives you control over Godot editor's window and its functionalities."] # [doc = ""] # [inline] pub fn get_editor_interface (& self) -> Option < Ref < crate :: generated :: editor_interface :: EditorInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . get_editor_interface ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_interface :: EditorInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Gets the Editor's dialogue used for making scripts.\n**Note:** Users can configure it before use."] # [doc = ""] # [inline] pub fn get_script_create_dialog (& self) -> Option < Ref < crate :: generated :: script_create_dialog :: ScriptCreateDialog , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . get_script_create_dialog ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: script_create_dialog :: ScriptCreateDialog , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Gets the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it."] # [doc = ""] # [inline] pub fn get_undo_redo (& self) -> Option < Ref < crate :: generated :: undo_redo :: UndoRedo , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . get_undo_redo ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: undo_redo :: UndoRedo , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn hide_bottom_panel (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . hide_bottom_panel ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn make_bottom_panel_item_visible (& self , item : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . make_bottom_panel_item_visible ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr ()) ; } } # [doc = "Queue save the project's editor layout."] # [doc = ""] # [inline] pub fn queue_save_layout (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . queue_save_layout ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes an Autoload `name` from the list."] # [doc = ""] # [inline] pub fn remove_autoload_singleton (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_autoload_singleton ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Removes the control from the bottom panel. You have to manually [method Node.queue_free] the control."] # [doc = ""] # [inline] pub fn remove_control_from_bottom_panel (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_control_from_bottom_panel ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Removes the control from the specified container. You have to manually [method Node.queue_free] the control."] # [doc = ""] # [inline] pub fn remove_control_from_container (& self , container : i64 , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_control_from_container ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , container , control . as_arg_ptr ()) ; } } # [doc = "Removes the control from the dock. You have to manually [method Node.queue_free] the control."] # [doc = ""] # [inline] pub fn remove_control_from_docks (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_control_from_docks ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Removes a custom type added by [method add_custom_type]."] # [doc = ""] # [inline] pub fn remove_custom_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_custom_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_export_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_export_plugin :: EditorExportPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_export_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_import_plugin (& self , importer : impl AsArg < crate :: generated :: editor_import_plugin :: EditorImportPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_import_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , importer . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_inspector_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_inspector_plugin :: EditorInspectorPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_inspector_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_scene_import_plugin (& self , scene_importer : impl AsArg < crate :: generated :: editor_scene_importer :: EditorSceneImporter >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_scene_import_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , scene_importer . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_spatial_gizmo_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_spatial_gizmo_plugin :: EditorSpatialGizmoPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_spatial_gizmo_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = "Removes a menu `name` from **Project > Tools**."] # [doc = ""] # [inline] pub fn remove_tool_menu_item (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_tool_menu_item ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_force_draw_over_forwarding_enabled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . set_force_draw_over_forwarding_enabled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Use this method if you always want to receive inputs from 3D view screen inside [method forward_spatial_gui_input]. It might be especially usable if your plugin will want to use raycast in the scene."] # [doc = ""] # [inline] pub fn set_input_event_forwarding_always_enabled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . set_input_event_forwarding_always_enabled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Updates the overlays of the editor (2D/3D) viewport."] # [doc = ""] # [inline] pub fn update_overlays (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . update_overlays ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorPlugin { } unsafe impl GodotObject for EditorPlugin { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorPlugin" } } impl QueueFree for EditorPlugin { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorPlugin { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_autoload_singleton : * mut sys :: godot_method_bind , pub add_control_to_bottom_panel : * mut sys :: godot_method_bind , pub add_control_to_container : * mut sys :: godot_method_bind , pub add_control_to_dock : * mut sys :: godot_method_bind , pub add_custom_type : * mut sys :: godot_method_bind , pub add_export_plugin : * mut sys :: godot_method_bind , pub add_import_plugin : * mut sys :: godot_method_bind , pub add_inspector_plugin : * mut sys :: godot_method_bind , pub add_scene_import_plugin : * mut sys :: godot_method_bind , pub add_spatial_gizmo_plugin : * mut sys :: godot_method_bind , pub add_tool_menu_item : * mut sys :: godot_method_bind , pub add_tool_submenu_item : * mut sys :: godot_method_bind , pub get_editor_interface : * mut sys :: godot_method_bind , pub get_script_create_dialog : * mut sys :: godot_method_bind , pub get_undo_redo : * mut sys :: godot_method_bind , pub hide_bottom_panel : * mut sys :: godot_method_bind , pub make_bottom_panel_item_visible : * mut sys :: godot_method_bind , pub queue_save_layout : * mut sys :: godot_method_bind , pub remove_autoload_singleton : * mut sys :: godot_method_bind , pub remove_control_from_bottom_panel : * mut sys :: godot_method_bind , pub remove_control_from_container : * mut sys :: godot_method_bind , pub remove_control_from_docks : * mut sys :: godot_method_bind , pub remove_custom_type : * mut sys :: godot_method_bind , pub remove_export_plugin : * mut sys :: godot_method_bind , pub remove_import_plugin : * mut sys :: godot_method_bind , pub remove_inspector_plugin : * mut sys :: godot_method_bind , pub remove_scene_import_plugin : * mut sys :: godot_method_bind , pub remove_spatial_gizmo_plugin : * mut sys :: godot_method_bind , pub remove_tool_menu_item : * mut sys :: godot_method_bind , pub set_force_draw_over_forwarding_enabled : * mut sys :: godot_method_bind , pub set_input_event_forwarding_always_enabled : * mut sys :: godot_method_bind , pub update_overlays : * mut sys :: godot_method_bind } impl EditorPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorPluginMethodTable = EditorPluginMethodTable { class_constructor : None , add_autoload_singleton : 0 as * mut sys :: godot_method_bind , add_control_to_bottom_panel : 0 as * mut sys :: godot_method_bind , add_control_to_container : 0 as * mut sys :: godot_method_bind , add_control_to_dock : 0 as * mut sys :: godot_method_bind , add_custom_type : 0 as * mut sys :: godot_method_bind , add_export_plugin : 0 as * mut sys :: godot_method_bind , add_import_plugin : 0 as * mut sys :: godot_method_bind , add_inspector_plugin : 0 as * mut sys :: godot_method_bind , add_scene_import_plugin : 0 as * mut sys :: godot_method_bind , add_spatial_gizmo_plugin : 0 as * mut sys :: godot_method_bind , add_tool_menu_item : 0 as * mut sys :: godot_method_bind , add_tool_submenu_item : 0 as * mut sys :: godot_method_bind , get_editor_interface : 0 as * mut sys :: godot_method_bind , get_script_create_dialog : 0 as * mut sys :: godot_method_bind , get_undo_redo : 0 as * mut sys :: godot_method_bind , hide_bottom_panel : 0 as * mut sys :: godot_method_bind , make_bottom_panel_item_visible : 0 as * mut sys :: godot_method_bind , queue_save_layout : 0 as * mut sys :: godot_method_bind , remove_autoload_singleton : 0 as * mut sys :: godot_method_bind , remove_control_from_bottom_panel : 0 as * mut sys :: godot_method_bind , remove_control_from_container : 0 as * mut sys :: godot_method_bind , remove_control_from_docks : 0 as * mut sys :: godot_method_bind , remove_custom_type : 0 as * mut sys :: godot_method_bind , remove_export_plugin : 0 as * mut sys :: godot_method_bind , remove_import_plugin : 0 as * mut sys :: godot_method_bind , remove_inspector_plugin : 0 as * mut sys :: godot_method_bind , remove_scene_import_plugin : 0 as * mut sys :: godot_method_bind , remove_spatial_gizmo_plugin : 0 as * mut sys :: godot_method_bind , remove_tool_menu_item : 0 as * mut sys :: godot_method_bind , set_force_draw_over_forwarding_enabled : 0 as * mut sys :: godot_method_bind , set_input_event_forwarding_always_enabled : 0 as * mut sys :: godot_method_bind , update_overlays : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_autoload_singleton = (gd_api . godot_method_bind_get_method) (class_name , "add_autoload_singleton\0" . as_ptr () as * const c_char) ; table . add_control_to_bottom_panel = (gd_api . godot_method_bind_get_method) (class_name , "add_control_to_bottom_panel\0" . as_ptr () as * const c_char) ; table . add_control_to_container = (gd_api . godot_method_bind_get_method) (class_name , "add_control_to_container\0" . as_ptr () as * const c_char) ; table . add_control_to_dock = (gd_api . godot_method_bind_get_method) (class_name , "add_control_to_dock\0" . as_ptr () as * const c_char) ; table . add_custom_type = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_type\0" . as_ptr () as * const c_char) ; table . add_export_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_export_plugin\0" . as_ptr () as * const c_char) ; table . add_import_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_import_plugin\0" . as_ptr () as * const c_char) ; table . add_inspector_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_inspector_plugin\0" . as_ptr () as * const c_char) ; table . add_scene_import_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_scene_import_plugin\0" . as_ptr () as * const c_char) ; table . add_spatial_gizmo_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_spatial_gizmo_plugin\0" . as_ptr () as * const c_char) ; table . add_tool_menu_item = (gd_api . godot_method_bind_get_method) (class_name , "add_tool_menu_item\0" . as_ptr () as * const c_char) ; table . add_tool_submenu_item = (gd_api . godot_method_bind_get_method) (class_name , "add_tool_submenu_item\0" . as_ptr () as * const c_char) ; table . get_editor_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_interface\0" . as_ptr () as * const c_char) ; table . get_script_create_dialog = (gd_api . godot_method_bind_get_method) (class_name , "get_script_create_dialog\0" . as_ptr () as * const c_char) ; table . get_undo_redo = (gd_api . godot_method_bind_get_method) (class_name , "get_undo_redo\0" . as_ptr () as * const c_char) ; table . hide_bottom_panel = (gd_api . godot_method_bind_get_method) (class_name , "hide_bottom_panel\0" . as_ptr () as * const c_char) ; table . make_bottom_panel_item_visible = (gd_api . godot_method_bind_get_method) (class_name , "make_bottom_panel_item_visible\0" . as_ptr () as * const c_char) ; table . queue_save_layout = (gd_api . godot_method_bind_get_method) (class_name , "queue_save_layout\0" . as_ptr () as * const c_char) ; table . remove_autoload_singleton = (gd_api . godot_method_bind_get_method) (class_name , "remove_autoload_singleton\0" . as_ptr () as * const c_char) ; table . remove_control_from_bottom_panel = (gd_api . godot_method_bind_get_method) (class_name , "remove_control_from_bottom_panel\0" . as_ptr () as * const c_char) ; table . remove_control_from_container = (gd_api . godot_method_bind_get_method) (class_name , "remove_control_from_container\0" . as_ptr () as * const c_char) ; table . remove_control_from_docks = (gd_api . godot_method_bind_get_method) (class_name , "remove_control_from_docks\0" . as_ptr () as * const c_char) ; table . remove_custom_type = (gd_api . godot_method_bind_get_method) (class_name , "remove_custom_type\0" . as_ptr () as * const c_char) ; table . remove_export_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_export_plugin\0" . as_ptr () as * const c_char) ; table . remove_import_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_import_plugin\0" . as_ptr () as * const c_char) ; table . remove_inspector_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_inspector_plugin\0" . as_ptr () as * const c_char) ; table . remove_scene_import_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_scene_import_plugin\0" . as_ptr () as * const c_char) ; table . remove_spatial_gizmo_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_spatial_gizmo_plugin\0" . as_ptr () as * const c_char) ; table . remove_tool_menu_item = (gd_api . godot_method_bind_get_method) (class_name , "remove_tool_menu_item\0" . as_ptr () as * const c_char) ; table . set_force_draw_over_forwarding_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_force_draw_over_forwarding_enabled\0" . as_ptr () as * const c_char) ; table . set_input_event_forwarding_always_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_input_event_forwarding_always_enabled\0" . as_ptr () as * const c_char) ; table . update_overlays = (gd_api . godot_method_bind_get_method) (class_name , "update_overlays\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:40:13215 [INFO] [stdout] | [INFO] [stdout] 40 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 40 | # [doc = "`tools class EditorProperty` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorproperty.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorProperty inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorProperty { this : RawObject < Self > , } impl EditorProperty { # [doc = "If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed."] # [doc = ""] # [inline] pub fn add_focusable (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . add_focusable ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "If one or several properties have changed, this must be called. `field` is used in case your editor can modify fields separately (as an example, Vector3.x). The `changing` argument avoids the editor requesting this property to be refreshed (leave as `false` if unsure).\n# Default Arguments\n* `field` - `\"\"`\n* `changing` - `false`"] # [doc = ""] # [inline] pub fn emit_changed (& self , property : impl Into < GodotString > , value : impl OwnedToVariant , field : impl Into < GodotString > , changing : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . emit_changed ; let ret = crate :: icalls :: icallptr_void_str_var_str_bool (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant () , field . into () , changing) ; } } # [doc = "Gets the edited object."] # [doc = ""] # [inline] pub fn get_edited_object (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_edited_object ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin.parse_property]), then this will return the property."] # [doc = ""] # [inline] pub fn get_edited_property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_edited_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Set this property to change the label (if you want to show one)."] # [doc = ""] # [inline] pub fn label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Override if you want to allow a custom tooltip over your property."] # [doc = ""] # [inline] pub fn get_tooltip_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_tooltip_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Used by the inspector, set to `true` when the property is checkable."] # [doc = ""] # [inline] pub fn is_checkable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_checkable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property is checked."] # [doc = ""] # [inline] pub fn is_checked (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_checked ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property must draw with error color. This is used for editable children's properties."] # [doc = ""] # [inline] pub fn is_draw_red (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_draw_red ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property can add keys for animation."] # [doc = ""] # [inline] pub fn is_keying (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_keying ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property is read-only."] # [doc = ""] # [inline] pub fn is_read_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_read_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Adds controls with this function if you want them on the bottom (below the label)."] # [doc = ""] # [inline] pub fn set_bottom_editor (& self , editor : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_bottom_editor ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , editor . as_arg_ptr ()) ; } } # [doc = "Used by the inspector, set to `true` when the property is checkable."] # [doc = ""] # [inline] pub fn set_checkable (& self , checkable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_checkable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , checkable) ; } } # [doc = "Used by the inspector, set to `true` when the property is checked."] # [doc = ""] # [inline] pub fn set_checked (& self , checked : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_checked ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , checked) ; } } # [doc = "Used by the inspector, set to `true` when the property must draw with error color. This is used for editable children's properties."] # [doc = ""] # [inline] pub fn set_draw_red (& self , draw_red : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_draw_red ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw_red) ; } } # [doc = "Used by the inspector, set to `true` when the property can add keys for animation."] # [doc = ""] # [inline] pub fn set_keying (& self , keying : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_keying ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , keying) ; } } # [doc = "Set this property to change the label (if you want to show one)."] # [doc = ""] # [inline] pub fn set_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Used by the inspector, set to `true` when the property is read-only."] # [doc = ""] # [inline] pub fn set_read_only (& self , read_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_read_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , read_only) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorProperty { } unsafe impl GodotObject for EditorProperty { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorProperty" } } impl QueueFree for EditorProperty { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorProperty { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorProperty { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for EditorProperty { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorProperty { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorProperty { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorProperty { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorProperty { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorPropertyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_focusable : * mut sys :: godot_method_bind , pub emit_changed : * mut sys :: godot_method_bind , pub get_edited_object : * mut sys :: godot_method_bind , pub get_edited_property : * mut sys :: godot_method_bind , pub get_label : * mut sys :: godot_method_bind , pub get_tooltip_text : * mut sys :: godot_method_bind , pub is_checkable : * mut sys :: godot_method_bind , pub is_checked : * mut sys :: godot_method_bind , pub is_draw_red : * mut sys :: godot_method_bind , pub is_keying : * mut sys :: godot_method_bind , pub is_read_only : * mut sys :: godot_method_bind , pub set_bottom_editor : * mut sys :: godot_method_bind , pub set_checkable : * mut sys :: godot_method_bind , pub set_checked : * mut sys :: godot_method_bind , pub set_draw_red : * mut sys :: godot_method_bind , pub set_keying : * mut sys :: godot_method_bind , pub set_label : * mut sys :: godot_method_bind , pub set_read_only : * mut sys :: godot_method_bind } impl EditorPropertyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorPropertyMethodTable = EditorPropertyMethodTable { class_constructor : None , add_focusable : 0 as * mut sys :: godot_method_bind , emit_changed : 0 as * mut sys :: godot_method_bind , get_edited_object : 0 as * mut sys :: godot_method_bind , get_edited_property : 0 as * mut sys :: godot_method_bind , get_label : 0 as * mut sys :: godot_method_bind , get_tooltip_text : 0 as * mut sys :: godot_method_bind , is_checkable : 0 as * mut sys :: godot_method_bind , is_checked : 0 as * mut sys :: godot_method_bind , is_draw_red : 0 as * mut sys :: godot_method_bind , is_keying : 0 as * mut sys :: godot_method_bind , is_read_only : 0 as * mut sys :: godot_method_bind , set_bottom_editor : 0 as * mut sys :: godot_method_bind , set_checkable : 0 as * mut sys :: godot_method_bind , set_checked : 0 as * mut sys :: godot_method_bind , set_draw_red : 0 as * mut sys :: godot_method_bind , set_keying : 0 as * mut sys :: godot_method_bind , set_label : 0 as * mut sys :: godot_method_bind , set_read_only : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorPropertyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorProperty\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_focusable = (gd_api . godot_method_bind_get_method) (class_name , "add_focusable\0" . as_ptr () as * const c_char) ; table . emit_changed = (gd_api . godot_method_bind_get_method) (class_name , "emit_changed\0" . as_ptr () as * const c_char) ; table . get_edited_object = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_object\0" . as_ptr () as * const c_char) ; table . get_edited_property = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_property\0" . as_ptr () as * const c_char) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . get_tooltip_text = (gd_api . godot_method_bind_get_method) (class_name , "get_tooltip_text\0" . as_ptr () as * const c_char) ; table . is_checkable = (gd_api . godot_method_bind_get_method) (class_name , "is_checkable\0" . as_ptr () as * const c_char) ; table . is_checked = (gd_api . godot_method_bind_get_method) (class_name , "is_checked\0" . as_ptr () as * const c_char) ; table . is_draw_red = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_red\0" . as_ptr () as * const c_char) ; table . is_keying = (gd_api . godot_method_bind_get_method) (class_name , "is_keying\0" . as_ptr () as * const c_char) ; table . is_read_only = (gd_api . godot_method_bind_get_method) (class_name , "is_read_only\0" . as_ptr () as * const c_char) ; table . set_bottom_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_bottom_editor\0" . as_ptr () as * const c_char) ; table . set_checkable = (gd_api . godot_method_bind_get_method) (class_name , "set_checkable\0" . as_ptr () as * const c_char) ; table . set_checked = (gd_api . godot_method_bind_get_method) (class_name , "set_checked\0" . as_ptr () as * const c_char) ; table . set_draw_red = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_red\0" . as_ptr () as * const c_char) ; table . set_keying = (gd_api . godot_method_bind_get_method) (class_name , "set_keying\0" . as_ptr () as * const c_char) ; table . set_label = (gd_api . godot_method_bind_get_method) (class_name , "set_label\0" . as_ptr () as * const c_char) ; table . set_read_only = (gd_api . godot_method_bind_get_method) (class_name , "set_read_only\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:46:5720 [INFO] [stdout] | [INFO] [stdout] 46 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 46 | # [doc = "`core class VisualShaderNodeVectorDerivativeFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorderivativefunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorDerivativeFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDerivativeFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const SUM : Function = Function (0i64) ; pub const X : Function = Function (1i64) ; pub const Y : Function = Function (2i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeVectorDerivativeFunc { pub const FUNC_SUM : i64 = 0i64 ; pub const FUNC_X : i64 = 1i64 ; pub const FUNC_Y : i64 = 2i64 ; } impl VisualShaderNodeVectorDerivativeFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_vector_derivative_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_vector_derivative_func :: Function (ret) } } # [doc = "A derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorDerivativeFunc { } unsafe impl GodotObject for VisualShaderNodeVectorDerivativeFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorDerivativeFunc" } } impl std :: ops :: Deref for VisualShaderNodeVectorDerivativeFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorDerivativeFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorDerivativeFunc { } impl Instanciable for VisualShaderNodeVectorDerivativeFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorDerivativeFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorDerivativeFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeVectorDerivativeFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorDerivativeFuncMethodTable = VisualShaderNodeVectorDerivativeFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorDerivativeFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorDerivativeFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:52:3637 [INFO] [stdout] | [INFO] [stdout] 52 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 52 | # [doc = "`core class VisualScriptFunction` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptfunction.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptFunction inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptFunctionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptFunction { } unsafe impl GodotObject for VisualScriptFunction { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptFunction" } } impl std :: ops :: Deref for VisualScriptFunction { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptFunction { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptFunction { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptFunction { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptFunction { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptFunction { } impl Instanciable for VisualScriptFunction { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptFunction :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptFunctionMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptFunctionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptFunctionMethodTable = VisualScriptFunctionMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptFunctionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptFunction\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:58:8153 [INFO] [stdout] | [INFO] [stdout] 58 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 58 | # [doc = "`core class VisualInstance` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nVisualInstance inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualInstance { this : RawObject < Self > , } impl VisualInstance { # [doc = "Returns the [AABB] (also known as the bounding box) for this [VisualInstance]. See also [method get_transformed_aabb]."] # [doc = ""] # [inline] pub fn get_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the RID of the resource associated with this [VisualInstance]. For example, if the Node is a [MeshInstance], this will return the RID of the associated [Mesh]."] # [doc = ""] # [inline] pub fn get_base (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_base ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the RID of this instance. This RID is the same as the RID returned by [method VisualServer.instance_create]. This RID is needed if you want to call [VisualServer] functions directly on this [VisualInstance]."] # [doc = ""] # [inline] pub fn get_instance (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_instance ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The render layer(s) this [VisualInstance] is drawn on.\nThis object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to."] # [doc = ""] # [inline] pub fn layer_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_layer_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` when the specified layer is enabled in [member layers] and `false` otherwise."] # [doc = ""] # [inline] pub fn get_layer_mask_bit (& self , layer : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_layer_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; ret as _ } } # [doc = "Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance].\nTransformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]'s [Transform]. See also [method get_aabb]."] # [doc = ""] # [inline] pub fn get_transformed_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_transformed_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the resource that is instantiated by this [VisualInstance], which changes how the engine handles the [VisualInstance] under the hood. Equivalent to [method VisualServer.instance_set_base]."] # [doc = ""] # [inline] pub fn set_base (& self , base : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . set_base ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , base) ; } } # [doc = "The render layer(s) this [VisualInstance] is drawn on.\nThis object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to."] # [doc = ""] # [inline] pub fn set_layer_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . set_layer_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Enables a particular layer in [member layers]."] # [doc = ""] # [inline] pub fn set_layer_mask_bit (& self , layer : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . set_layer_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , layer , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualInstance { } unsafe impl GodotObject for VisualInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisualInstance" } } impl QueueFree for VisualInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisualInstance { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VisualInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisualInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualInstance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_aabb : * mut sys :: godot_method_bind , pub get_base : * mut sys :: godot_method_bind , pub get_instance : * mut sys :: godot_method_bind , pub get_layer_mask : * mut sys :: godot_method_bind , pub get_layer_mask_bit : * mut sys :: godot_method_bind , pub get_transformed_aabb : * mut sys :: godot_method_bind , pub set_base : * mut sys :: godot_method_bind , pub set_layer_mask : * mut sys :: godot_method_bind , pub set_layer_mask_bit : * mut sys :: godot_method_bind } impl VisualInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualInstanceMethodTable = VisualInstanceMethodTable { class_constructor : None , get_aabb : 0 as * mut sys :: godot_method_bind , get_base : 0 as * mut sys :: godot_method_bind , get_instance : 0 as * mut sys :: godot_method_bind , get_layer_mask : 0 as * mut sys :: godot_method_bind , get_layer_mask_bit : 0 as * mut sys :: godot_method_bind , get_transformed_aabb : 0 as * mut sys :: godot_method_bind , set_base : 0 as * mut sys :: godot_method_bind , set_layer_mask : 0 as * mut sys :: godot_method_bind , set_layer_mask_bit : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . get_base = (gd_api . godot_method_bind_get_method) (class_name , "get_base\0" . as_ptr () as * const c_char) ; table . get_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_instance\0" . as_ptr () as * const c_char) ; table . get_layer_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_mask\0" . as_ptr () as * const c_char) ; table . get_layer_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_mask_bit\0" . as_ptr () as * const c_char) ; table . get_transformed_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_transformed_aabb\0" . as_ptr () as * const c_char) ; table . set_base = (gd_api . godot_method_bind_get_method) (class_name , "set_base\0" . as_ptr () as * const c_char) ; table . set_layer_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_mask\0" . as_ptr () as * const c_char) ; table . set_layer_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_mask_bit\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:64:4062 [INFO] [stdout] | [INFO] [stdout] 64 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 64 | # [doc = "`core class VisualShaderNodeColorUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecoloruniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorUniform { } unsafe impl GodotObject for VisualShaderNodeColorUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorUniform" } } impl std :: ops :: Deref for VisualShaderNodeColorUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorUniform { } impl Instanciable for VisualShaderNodeColorUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeColorUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorUniformMethodTable = VisualShaderNodeColorUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:76:7068 [INFO] [stdout] | [INFO] [stdout] 76 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 76 | # [doc = "`core class VisualScriptLists` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptlists.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptLists inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptLists { this : RawObject < Self > , } impl VisualScriptLists { # [doc = ""] # [doc = ""] # [inline] pub fn add_input_data_port (& self , _type : i64 , name : impl Into < GodotString > , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . add_input_data_port ; let ret = crate :: icalls :: icallptr_void_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , _type , name . into () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_output_data_port (& self , _type : i64 , name : impl Into < GodotString > , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . add_output_data_port ; let ret = crate :: icalls :: icallptr_void_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , _type , name . into () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_input_data_port (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . remove_input_data_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_output_data_port (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . remove_output_data_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_data_port_name (& self , index : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . set_input_data_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , index , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_data_port_type (& self , index : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . set_input_data_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , _type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_output_data_port_name (& self , index : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . set_output_data_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , index , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_output_data_port_type (& self , index : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . set_output_data_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptLists { } unsafe impl GodotObject for VisualScriptLists { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptLists" } } impl std :: ops :: Deref for VisualScriptLists { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptLists { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptLists { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptLists { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptLists { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptLists { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptListsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_input_data_port : * mut sys :: godot_method_bind , pub add_output_data_port : * mut sys :: godot_method_bind , pub remove_input_data_port : * mut sys :: godot_method_bind , pub remove_output_data_port : * mut sys :: godot_method_bind , pub set_input_data_port_name : * mut sys :: godot_method_bind , pub set_input_data_port_type : * mut sys :: godot_method_bind , pub set_output_data_port_name : * mut sys :: godot_method_bind , pub set_output_data_port_type : * mut sys :: godot_method_bind } impl VisualScriptListsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptListsMethodTable = VisualScriptListsMethodTable { class_constructor : None , add_input_data_port : 0 as * mut sys :: godot_method_bind , add_output_data_port : 0 as * mut sys :: godot_method_bind , remove_input_data_port : 0 as * mut sys :: godot_method_bind , remove_output_data_port : 0 as * mut sys :: godot_method_bind , set_input_data_port_name : 0 as * mut sys :: godot_method_bind , set_input_data_port_type : 0 as * mut sys :: godot_method_bind , set_output_data_port_name : 0 as * mut sys :: godot_method_bind , set_output_data_port_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptListsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptLists\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_input_data_port = (gd_api . godot_method_bind_get_method) (class_name , "add_input_data_port\0" . as_ptr () as * const c_char) ; table . add_output_data_port = (gd_api . godot_method_bind_get_method) (class_name , "add_output_data_port\0" . as_ptr () as * const c_char) ; table . remove_input_data_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_input_data_port\0" . as_ptr () as * const c_char) ; table . remove_output_data_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_output_data_port\0" . as_ptr () as * const c_char) ; table . set_input_data_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_input_data_port_name\0" . as_ptr () as * const c_char) ; table . set_input_data_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_input_data_port_type\0" . as_ptr () as * const c_char) ; table . set_output_data_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_output_data_port_name\0" . as_ptr () as * const c_char) ; table . set_output_data_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_output_data_port_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:82:3599 [INFO] [stdout] | [INFO] [stdout] 82 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 82 | # [doc = "`core class AudioStreamMicrophone` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreammicrophone.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamMicrophone inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamMicrophoneMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamMicrophone { } unsafe impl GodotObject for AudioStreamMicrophone { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamMicrophone" } } impl std :: ops :: Deref for AudioStreamMicrophone { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamMicrophone { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamMicrophone { } impl Instanciable for AudioStreamMicrophone { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamMicrophone :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMicrophoneMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioStreamMicrophoneMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMicrophoneMethodTable = AudioStreamMicrophoneMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMicrophoneMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamMicrophone\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:88:7922 [INFO] [stdout] | [INFO] [stdout] 88 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 88 | # [doc = "`core class NoiseTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_noisetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNoiseTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NoiseTexture { this : RawObject < Self > , } impl NoiseTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NoiseTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn bump_strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_bump_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn noise (& self) -> Option < Ref < crate :: generated :: open_simplex_noise :: OpenSimplexNoise , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_noise ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: open_simplex_noise :: OpenSimplexNoise , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn seamless (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_seamless ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_normalmap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . is_normalmap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_as_normalmap (& self , as_normalmap : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_as_normalmap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , as_normalmap) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bump_strength (& self , bump_strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_bump_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bump_strength) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_height (& self , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_noise (& self , noise : impl AsArg < crate :: generated :: open_simplex_noise :: OpenSimplexNoise >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_noise ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , noise . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_seamless (& self , seamless : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_seamless ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , seamless) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NoiseTexture { } unsafe impl GodotObject for NoiseTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NoiseTexture" } } impl std :: ops :: Deref for NoiseTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NoiseTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for NoiseTexture { } impl Instanciable for NoiseTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NoiseTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NoiseTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bump_strength : * mut sys :: godot_method_bind , pub get_noise : * mut sys :: godot_method_bind , pub get_seamless : * mut sys :: godot_method_bind , pub is_normalmap : * mut sys :: godot_method_bind , pub set_as_normalmap : * mut sys :: godot_method_bind , pub set_bump_strength : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_noise : * mut sys :: godot_method_bind , pub set_seamless : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl NoiseTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NoiseTextureMethodTable = NoiseTextureMethodTable { class_constructor : None , get_bump_strength : 0 as * mut sys :: godot_method_bind , get_noise : 0 as * mut sys :: godot_method_bind , get_seamless : 0 as * mut sys :: godot_method_bind , is_normalmap : 0 as * mut sys :: godot_method_bind , set_as_normalmap : 0 as * mut sys :: godot_method_bind , set_bump_strength : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_noise : 0 as * mut sys :: godot_method_bind , set_seamless : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NoiseTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NoiseTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bump_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_bump_strength\0" . as_ptr () as * const c_char) ; table . get_noise = (gd_api . godot_method_bind_get_method) (class_name , "get_noise\0" . as_ptr () as * const c_char) ; table . get_seamless = (gd_api . godot_method_bind_get_method) (class_name , "get_seamless\0" . as_ptr () as * const c_char) ; table . is_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "is_normalmap\0" . as_ptr () as * const c_char) ; table . set_as_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "set_as_normalmap\0" . as_ptr () as * const c_char) ; table . set_bump_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_bump_strength\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_noise = (gd_api . godot_method_bind_get_method) (class_name , "set_noise\0" . as_ptr () as * const c_char) ; table . set_seamless = (gd_api . godot_method_bind_get_method) (class_name , "set_seamless\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:94:20226 [INFO] [stdout] | [INFO] [stdout] 94 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 94 | # [doc = "`core class TabContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tabcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TabContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTabContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TabContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TabAlign (pub i64) ; impl TabAlign { pub const LEFT : TabAlign = TabAlign (0i64) ; pub const CENTER : TabAlign = TabAlign (1i64) ; pub const RIGHT : TabAlign = TabAlign (2i64) ; } impl From < i64 > for TabAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TabAlign > for i64 { # [inline] fn from (v : TabAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TabContainer { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; } impl TabContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TabContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, tabs are visible. If `false`, tabs' content and titles are hidden."] # [doc = ""] # [inline] pub fn are_tabs_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . are_tabs_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current tab index. When set, this index's [Control] node's `visible` property is set to `true` and all others are set to `false`."] # [doc = ""] # [inline] pub fn current_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_current_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the child [Control] node located at the active tab index."] # [doc = ""] # [inline] pub fn get_current_tab_control (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_current_tab_control ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn drag_to_rearrange_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Popup] node instance if one has been set already with [method set_popup]."] # [doc = ""] # [inline] pub fn get_popup (& self) -> Option < Ref < crate :: generated :: popup :: Popup , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_popup ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup :: Popup , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the previously active tab index."] # [doc = ""] # [inline] pub fn get_previous_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_previous_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The alignment of all tabs in the tab container. See the [enum TabAlign] constants for details."] # [doc = ""] # [inline] pub fn tab_align (& self) -> crate :: generated :: tab_container :: TabAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tab_container :: TabAlign (ret) } } # [doc = "Returns the [Control] node from the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn get_tab_control (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_control ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of tabs."] # [doc = ""] # [inline] pub fn get_tab_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the tab at index `tab_idx` is disabled."] # [doc = ""] # [inline] pub fn get_tab_disabled (& self , tab_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ret as _ } } # [doc = "Returns the [Texture] for the tab at index `tab_idx` or `null` if the tab has no [Texture]."] # [doc = ""] # [inline] pub fn get_tab_icon (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the title of the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn get_tab_title (& self , tab_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [TabContainer] rearrange group id."] # [doc = ""] # [inline] pub fn get_tabs_rearrange_group (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, children [Control] nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one."] # [doc = ""] # [inline] pub fn use_hidden_tabs_for_min_size (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_use_hidden_tabs_for_min_size ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_all_tabs_in_front (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . is_all_tabs_in_front ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_all_tabs_in_front (& self , is_front : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_all_tabs_in_front ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , is_front) ; } } # [doc = "The current tab index. When set, this index's [Control] node's `visible` property is set to `true` and all others are set to `false`."] # [doc = ""] # [inline] pub fn set_current_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_current_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn set_drag_to_rearrange_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If set on a [Popup] node instance, a popup menu icon appears in the top-right corner of the [TabContainer]. Clicking it will expand the [Popup] node."] # [doc = ""] # [inline] pub fn set_popup (& self , popup : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_popup ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , popup . as_arg_ptr ()) ; } } # [doc = "The alignment of all tabs in the tab container. See the [enum TabAlign] constants for details."] # [doc = ""] # [inline] pub fn set_tab_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `disabled` is `false`, hides the tab at index `tab_idx`.\n**Note:** Its title text will remain, unless also removed with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_disabled (& self , tab_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , tab_idx , disabled) ; } } # [doc = "Sets an icon for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_icon (& self , tab_idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , tab_idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets a title for the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_title (& self , tab_idx : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , tab_idx , title . into ()) ; } } # [doc = "Defines rearrange group id, choose for each [TabContainer] the same value to enable tab drag between [TabContainer]. Enable drag with `set_drag_to_rearrange_enabled(true)`."] # [doc = ""] # [inline] pub fn set_tabs_rearrange_group (& self , group_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , group_id) ; } } # [doc = "If `true`, tabs are visible. If `false`, tabs' content and titles are hidden."] # [doc = ""] # [inline] pub fn set_tabs_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tabs_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "If `true`, children [Control] nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one."] # [doc = ""] # [inline] pub fn set_use_hidden_tabs_for_min_size (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_use_hidden_tabs_for_min_size ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TabContainer { } unsafe impl GodotObject for TabContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TabContainer" } } impl QueueFree for TabContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TabContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TabContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for TabContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for TabContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TabContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for TabContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for TabContainer { } impl Instanciable for TabContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TabContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TabContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_tabs_visible : * mut sys :: godot_method_bind , pub get_current_tab : * mut sys :: godot_method_bind , pub get_current_tab_control : * mut sys :: godot_method_bind , pub get_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub get_popup : * mut sys :: godot_method_bind , pub get_previous_tab : * mut sys :: godot_method_bind , pub get_tab_align : * mut sys :: godot_method_bind , pub get_tab_control : * mut sys :: godot_method_bind , pub get_tab_count : * mut sys :: godot_method_bind , pub get_tab_disabled : * mut sys :: godot_method_bind , pub get_tab_icon : * mut sys :: godot_method_bind , pub get_tab_title : * mut sys :: godot_method_bind , pub get_tabs_rearrange_group : * mut sys :: godot_method_bind , pub get_use_hidden_tabs_for_min_size : * mut sys :: godot_method_bind , pub is_all_tabs_in_front : * mut sys :: godot_method_bind , pub set_all_tabs_in_front : * mut sys :: godot_method_bind , pub set_current_tab : * mut sys :: godot_method_bind , pub set_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub set_popup : * mut sys :: godot_method_bind , pub set_tab_align : * mut sys :: godot_method_bind , pub set_tab_disabled : * mut sys :: godot_method_bind , pub set_tab_icon : * mut sys :: godot_method_bind , pub set_tab_title : * mut sys :: godot_method_bind , pub set_tabs_rearrange_group : * mut sys :: godot_method_bind , pub set_tabs_visible : * mut sys :: godot_method_bind , pub set_use_hidden_tabs_for_min_size : * mut sys :: godot_method_bind } impl TabContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TabContainerMethodTable = TabContainerMethodTable { class_constructor : None , are_tabs_visible : 0 as * mut sys :: godot_method_bind , get_current_tab : 0 as * mut sys :: godot_method_bind , get_current_tab_control : 0 as * mut sys :: godot_method_bind , get_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , get_popup : 0 as * mut sys :: godot_method_bind , get_previous_tab : 0 as * mut sys :: godot_method_bind , get_tab_align : 0 as * mut sys :: godot_method_bind , get_tab_control : 0 as * mut sys :: godot_method_bind , get_tab_count : 0 as * mut sys :: godot_method_bind , get_tab_disabled : 0 as * mut sys :: godot_method_bind , get_tab_icon : 0 as * mut sys :: godot_method_bind , get_tab_title : 0 as * mut sys :: godot_method_bind , get_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , get_use_hidden_tabs_for_min_size : 0 as * mut sys :: godot_method_bind , is_all_tabs_in_front : 0 as * mut sys :: godot_method_bind , set_all_tabs_in_front : 0 as * mut sys :: godot_method_bind , set_current_tab : 0 as * mut sys :: godot_method_bind , set_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , set_popup : 0 as * mut sys :: godot_method_bind , set_tab_align : 0 as * mut sys :: godot_method_bind , set_tab_disabled : 0 as * mut sys :: godot_method_bind , set_tab_icon : 0 as * mut sys :: godot_method_bind , set_tab_title : 0 as * mut sys :: godot_method_bind , set_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , set_tabs_visible : 0 as * mut sys :: godot_method_bind , set_use_hidden_tabs_for_min_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TabContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TabContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_tabs_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_tabs_visible\0" . as_ptr () as * const c_char) ; table . get_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab\0" . as_ptr () as * const c_char) ; table . get_current_tab_control = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab_control\0" . as_ptr () as * const c_char) ; table . get_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . get_popup = (gd_api . godot_method_bind_get_method) (class_name , "get_popup\0" . as_ptr () as * const c_char) ; table . get_previous_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_previous_tab\0" . as_ptr () as * const c_char) ; table . get_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_align\0" . as_ptr () as * const c_char) ; table . get_tab_control = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_control\0" . as_ptr () as * const c_char) ; table . get_tab_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_count\0" . as_ptr () as * const c_char) ; table . get_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_disabled\0" . as_ptr () as * const c_char) ; table . get_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_icon\0" . as_ptr () as * const c_char) ; table . get_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_title\0" . as_ptr () as * const c_char) ; table . get_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "get_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . get_use_hidden_tabs_for_min_size = (gd_api . godot_method_bind_get_method) (class_name , "get_use_hidden_tabs_for_min_size\0" . as_ptr () as * const c_char) ; table . is_all_tabs_in_front = (gd_api . godot_method_bind_get_method) (class_name , "is_all_tabs_in_front\0" . as_ptr () as * const c_char) ; table . set_all_tabs_in_front = (gd_api . godot_method_bind_get_method) (class_name , "set_all_tabs_in_front\0" . as_ptr () as * const c_char) ; table . set_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "set_current_tab\0" . as_ptr () as * const c_char) ; table . set_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . set_popup = (gd_api . godot_method_bind_get_method) (class_name , "set_popup\0" . as_ptr () as * const c_char) ; table . set_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_align\0" . as_ptr () as * const c_char) ; table . set_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_disabled\0" . as_ptr () as * const c_char) ; table . set_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_icon\0" . as_ptr () as * const c_char) ; table . set_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_title\0" . as_ptr () as * const c_char) ; table . set_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . set_tabs_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_visible\0" . as_ptr () as * const c_char) ; table . set_use_hidden_tabs_for_min_size = (gd_api . godot_method_bind_get_method) (class_name , "set_use_hidden_tabs_for_min_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:100:5721 [INFO] [stdout] | [INFO] [stdout] 100 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 100 | # [doc = "`core class InputEventJoypadMotion` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventjoypadmotion.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventJoypadMotion inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventJoypadMotion { this : RawObject < Self > , } impl InputEventJoypadMotion { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventJoypadMotionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Axis identifier. Use one of the [enum JoystickList] axis constants."] # [doc = ""] # [inline] pub fn axis (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadMotionMethodTable :: get (get_api ()) . get_axis ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Current position of the joystick on the given axis. The value ranges from `-1.0` to `1.0`. A value of `0` means the axis is in its resting position."] # [doc = ""] # [inline] pub fn axis_value (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadMotionMethodTable :: get (get_api ()) . get_axis_value ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Axis identifier. Use one of the [enum JoystickList] axis constants."] # [doc = ""] # [inline] pub fn set_axis (& self , axis : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadMotionMethodTable :: get (get_api ()) . set_axis ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , axis) ; } } # [doc = "Current position of the joystick on the given axis. The value ranges from `-1.0` to `1.0`. A value of `0` means the axis is in its resting position."] # [doc = ""] # [inline] pub fn set_axis_value (& self , axis_value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadMotionMethodTable :: get (get_api ()) . set_axis_value ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , axis_value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventJoypadMotion { } unsafe impl GodotObject for InputEventJoypadMotion { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventJoypadMotion" } } impl std :: ops :: Deref for InputEventJoypadMotion { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventJoypadMotion { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventJoypadMotion { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventJoypadMotion { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventJoypadMotion { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventJoypadMotion { } impl Instanciable for InputEventJoypadMotion { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventJoypadMotion :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventJoypadMotionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_axis : * mut sys :: godot_method_bind , pub get_axis_value : * mut sys :: godot_method_bind , pub set_axis : * mut sys :: godot_method_bind , pub set_axis_value : * mut sys :: godot_method_bind } impl InputEventJoypadMotionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventJoypadMotionMethodTable = InputEventJoypadMotionMethodTable { class_constructor : None , get_axis : 0 as * mut sys :: godot_method_bind , get_axis_value : 0 as * mut sys :: godot_method_bind , set_axis : 0 as * mut sys :: godot_method_bind , set_axis_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventJoypadMotionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventJoypadMotion\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_axis = (gd_api . godot_method_bind_get_method) (class_name , "get_axis\0" . as_ptr () as * const c_char) ; table . get_axis_value = (gd_api . godot_method_bind_get_method) (class_name , "get_axis_value\0" . as_ptr () as * const c_char) ; table . set_axis = (gd_api . godot_method_bind_get_method) (class_name , "set_axis\0" . as_ptr () as * const c_char) ; table . set_axis_value = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:106:7780 [INFO] [stdout] | [INFO] [stdout] 106 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 106 | # [doc = "`core class VisualShaderNodeTextureUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetextureuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTextureUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniform { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ColorDefault (pub i64) ; impl ColorDefault { pub const WHITE : ColorDefault = ColorDefault (0i64) ; pub const BLACK : ColorDefault = ColorDefault (1i64) ; } impl From < i64 > for ColorDefault { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ColorDefault > for i64 { # [inline] fn from (v : ColorDefault) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureType (pub i64) ; impl TextureType { pub const DATA : TextureType = TextureType (0i64) ; pub const COLOR : TextureType = TextureType (1i64) ; pub const NORMALMAP : TextureType = TextureType (2i64) ; pub const ANISO : TextureType = TextureType (3i64) ; } impl From < i64 > for TextureType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureType > for i64 { # [inline] fn from (v : TextureType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTextureUniform { pub const COLOR_DEFAULT_BLACK : i64 = 1i64 ; pub const COLOR_DEFAULT_WHITE : i64 = 0i64 ; pub const TYPE_ANISO : i64 = 3i64 ; pub const TYPE_COLOR : i64 = 1i64 ; pub const TYPE_DATA : i64 = 0i64 ; pub const TYPE_NORMALMAP : i64 = 2i64 ; } impl VisualShaderNodeTextureUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTextureUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets the default color if no texture is assigned to the uniform."] # [doc = ""] # [inline] pub fn color_default (& self) -> crate :: generated :: visual_shader_node_texture_uniform :: ColorDefault { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureUniformMethodTable :: get (get_api ()) . get_color_default ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture_uniform :: ColorDefault (ret) } } # [doc = "Defines the type of data provided by the source texture. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn texture_type (& self) -> crate :: generated :: visual_shader_node_texture_uniform :: TextureType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureUniformMethodTable :: get (get_api ()) . get_texture_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture_uniform :: TextureType (ret) } } # [doc = "Sets the default color if no texture is assigned to the uniform."] # [doc = ""] # [inline] pub fn set_color_default (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureUniformMethodTable :: get (get_api ()) . set_color_default ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = "Defines the type of data provided by the source texture. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn set_texture_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureUniformMethodTable :: get (get_api ()) . set_texture_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTextureUniform { } unsafe impl GodotObject for VisualShaderNodeTextureUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTextureUniform" } } impl std :: ops :: Deref for VisualShaderNodeTextureUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTextureUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeTextureUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTextureUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTextureUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTextureUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTextureUniform { } impl Instanciable for VisualShaderNodeTextureUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTextureUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTextureUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color_default : * mut sys :: godot_method_bind , pub get_texture_type : * mut sys :: godot_method_bind , pub set_color_default : * mut sys :: godot_method_bind , pub set_texture_type : * mut sys :: godot_method_bind } impl VisualShaderNodeTextureUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTextureUniformMethodTable = VisualShaderNodeTextureUniformMethodTable { class_constructor : None , get_color_default : 0 as * mut sys :: godot_method_bind , get_texture_type : 0 as * mut sys :: godot_method_bind , set_color_default : 0 as * mut sys :: godot_method_bind , set_texture_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTextureUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTextureUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color_default = (gd_api . godot_method_bind_get_method) (class_name , "get_color_default\0" . as_ptr () as * const c_char) ; table . get_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_type\0" . as_ptr () as * const c_char) ; table . set_color_default = (gd_api . godot_method_bind_get_method) (class_name , "set_color_default\0" . as_ptr () as * const c_char) ; table . set_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:112:9934 [INFO] [stdout] | [INFO] [stdout] 112 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 112 | # [doc = "`core class NativeScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_nativescript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNativeScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NativeScript { this : RawObject < Self > , } impl NativeScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NativeScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_class_documentation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_class_documentation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn class_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_class_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn library (& self) -> Option < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_library ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_method_documentation (& self , method : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_method_documentation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , method . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_property_documentation (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_property_documentation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn script_class_icon_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_script_class_icon_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn script_class_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_script_class_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_signal_documentation (& self , signal_name : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_signal_documentation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , signal_name . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn _new (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . _new ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } # [doc = ""] # [doc = ""] # [inline] pub fn set_class_name (& self , class_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_class_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_library (& self , library : impl AsArg < crate :: generated :: gdnative_library :: GDNativeLibrary >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_library ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , library . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_script_class_icon_path (& self , icon_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_script_class_icon_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , icon_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_script_class_name (& self , class_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_script_class_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NativeScript { } unsafe impl GodotObject for NativeScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NativeScript" } } impl std :: ops :: Deref for NativeScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NativeScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for NativeScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for NativeScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NativeScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for NativeScript { } impl Instanciable for NativeScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NativeScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NativeScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_class_documentation : * mut sys :: godot_method_bind , pub get_class_name : * mut sys :: godot_method_bind , pub get_library : * mut sys :: godot_method_bind , pub get_method_documentation : * mut sys :: godot_method_bind , pub get_property_documentation : * mut sys :: godot_method_bind , pub get_script_class_icon_path : * mut sys :: godot_method_bind , pub get_script_class_name : * mut sys :: godot_method_bind , pub get_signal_documentation : * mut sys :: godot_method_bind , pub _new : * mut sys :: godot_method_bind , pub set_class_name : * mut sys :: godot_method_bind , pub set_library : * mut sys :: godot_method_bind , pub set_script_class_icon_path : * mut sys :: godot_method_bind , pub set_script_class_name : * mut sys :: godot_method_bind } impl NativeScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NativeScriptMethodTable = NativeScriptMethodTable { class_constructor : None , get_class_documentation : 0 as * mut sys :: godot_method_bind , get_class_name : 0 as * mut sys :: godot_method_bind , get_library : 0 as * mut sys :: godot_method_bind , get_method_documentation : 0 as * mut sys :: godot_method_bind , get_property_documentation : 0 as * mut sys :: godot_method_bind , get_script_class_icon_path : 0 as * mut sys :: godot_method_bind , get_script_class_name : 0 as * mut sys :: godot_method_bind , get_signal_documentation : 0 as * mut sys :: godot_method_bind , _new : 0 as * mut sys :: godot_method_bind , set_class_name : 0 as * mut sys :: godot_method_bind , set_library : 0 as * mut sys :: godot_method_bind , set_script_class_icon_path : 0 as * mut sys :: godot_method_bind , set_script_class_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NativeScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NativeScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_class_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_class_documentation\0" . as_ptr () as * const c_char) ; table . get_class_name = (gd_api . godot_method_bind_get_method) (class_name , "get_class_name\0" . as_ptr () as * const c_char) ; table . get_library = (gd_api . godot_method_bind_get_method) (class_name , "get_library\0" . as_ptr () as * const c_char) ; table . get_method_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_method_documentation\0" . as_ptr () as * const c_char) ; table . get_property_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_property_documentation\0" . as_ptr () as * const c_char) ; table . get_script_class_icon_path = (gd_api . godot_method_bind_get_method) (class_name , "get_script_class_icon_path\0" . as_ptr () as * const c_char) ; table . get_script_class_name = (gd_api . godot_method_bind_get_method) (class_name , "get_script_class_name\0" . as_ptr () as * const c_char) ; table . get_signal_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_signal_documentation\0" . as_ptr () as * const c_char) ; table . _new = (gd_api . godot_method_bind_get_method) (class_name , "new\0" . as_ptr () as * const c_char) ; table . set_class_name = (gd_api . godot_method_bind_get_method) (class_name , "set_class_name\0" . as_ptr () as * const c_char) ; table . set_library = (gd_api . godot_method_bind_get_method) (class_name , "set_library\0" . as_ptr () as * const c_char) ; table . set_script_class_icon_path = (gd_api . godot_method_bind_get_method) (class_name , "set_script_class_icon_path\0" . as_ptr () as * const c_char) ; table . set_script_class_name = (gd_api . godot_method_bind_get_method) (class_name , "set_script_class_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:118:3280 [INFO] [stdout] | [INFO] [stdout] 118 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 118 | # [doc = "`core class ResourceFormatLoader` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourceformatloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nResourceFormatLoader inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ResourceFormatLoaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceFormatLoader { } unsafe impl GodotObject for ResourceFormatLoader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ResourceFormatLoader" } } impl std :: ops :: Deref for ResourceFormatLoader { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceFormatLoader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ResourceFormatLoader { } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceFormatLoader { } impl Instanciable for ResourceFormatLoader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ResourceFormatLoader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceFormatLoaderMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ResourceFormatLoaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceFormatLoaderMethodTable = ResourceFormatLoaderMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceFormatLoaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ResourceFormatLoader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:124:2890 [INFO] [stdout] | [INFO] [stdout] 124 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 124 | # [doc = "`tools class EditorResourceConversionPlugin` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorresourceconversionplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorResourceConversionPlugin inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConversionPlugin { } impl gdnative_core :: private :: godot_object :: Sealed for EditorResourceConversionPlugin { } unsafe impl GodotObject for EditorResourceConversionPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorResourceConversionPlugin" } } impl std :: ops :: Deref for EditorResourceConversionPlugin { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorResourceConversionPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorResourceConversionPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorResourceConversionPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorResourceConversionPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl EditorResourceConversionPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorResourceConversionPluginMethodTable = EditorResourceConversionPluginMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorResourceConversionPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorResourceConversionPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:28:1498 [INFO] [stdout] | [INFO] [stdout] 28 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:52:1450 [INFO] [stdout] | [INFO] [stdout] 52 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [d... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:64:1556 [INFO] [stdout] | [INFO] [stdout] 64 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorUn... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:70:1349 [INFO] [stdout] | [INFO] [stdout] 70 | ..._case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } impl... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:82:1439 [INFO] [stdout] | [INFO] [stdout] 82 | ...case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # [... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:118:1353 [INFO] [stdout] | [INFO] [stdout] 118 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [d... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:124:1458 [INFO] [stdout] | [INFO] [stdout] 124 | ...types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConversi... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:148:1760 [INFO] [stdout] | [INFO] [stdout] 148 | ...amel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:154:1258 [INFO] [stdout] | [INFO] [stdout] 154 | ...camel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:172:1842 [INFO] [stdout] | [INFO] [stdout] 172 | ...amel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:184:1454 [INFO] [stdout] | [INFO] [stdout] 184 | ...case_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:190:1478 [INFO] [stdout] | [INFO] [stdout] 190 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDetermi... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:208:1349 [INFO] [stdout] | [INFO] [stdout] 208 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:130:25426 [INFO] [stdout] | [INFO] [stdout] 130 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 130 | # [doc = "`core class Polygon2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_polygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Polygon2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPolygon2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Polygon2D { this : RawObject < Self > , } impl Polygon2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Polygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a bone with the specified `path` and `weights`."] # [doc = ""] # [inline] pub fn add_bone (& self , path : impl Into < NodePath > , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . add_bone ; let ret = crate :: icalls :: icallptr_void_nodepath_f32arr (method_bind , self . this . sys () . as_ptr () , path . into () , weights) ; } } # [doc = "Removes all bones from this [Polygon2D]."] # [doc = ""] # [inline] pub fn clear_bones (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . clear_bones ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes the specified bone from this [Polygon2D]."] # [doc = ""] # [inline] pub fn erase_bone (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . erase_bone ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "If `true`, polygon edges will be anti-aliased."] # [doc = ""] # [inline] pub fn antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of bones in this [Polygon2D]."] # [doc = ""] # [inline] pub fn get_bone_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the path to the node associated with the specified bone."] # [doc = ""] # [inline] pub fn get_bone_path (& self , index : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , index) ; NodePath :: from_sys (ret) } } # [doc = "Returns the height values of the specified bone."] # [doc = ""] # [inline] pub fn get_bone_weights (& self , index : i64) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_weights ; let ret = crate :: icalls :: icallptr_f32arr_i64 (method_bind , self . this . sys () . as_ptr () , index) ; Float32Array :: from_sys (ret) } } # [doc = "The polygon's fill color. If `texture` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in `vertex_colors`."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn internal_vertex_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_internal_vertex_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, polygon will be inverted, containing the area outside the defined points and extending to the `invert_border`."] # [doc = ""] # [inline] pub fn invert (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_invert ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Added padding applied to the bounding box when using `invert`. Setting this value too small may result in a \"Bad Polygon\" error."] # [doc = ""] # [inline] pub fn invert_border (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_invert_border ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The offset applied to each vertex."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn polygons (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_polygons ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn skeleton (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The polygon's fill texture. Use `uv` to set texture coordinates."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Amount to offset the polygon's `texture`. If `(0, 0)` the texture's origin (its top-left corner) will be placed at the polygon's `position`."] # [doc = ""] # [inline] pub fn texture_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The texture's rotation in radians."] # [doc = ""] # [inline] pub fn texture_rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture's rotation in degrees."] # [doc = ""] # [inline] pub fn texture_rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount to multiply the `uv` coordinates when using a `texture`. Larger values make the texture smaller, and vice versa."] # [doc = ""] # [inline] pub fn texture_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Texture coordinates for each vertex of the polygon. There should be one `uv` per polygon vertex. If there are fewer, undefined vertices will use `(0, 0)`."] # [doc = ""] # [inline] pub fn uv (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_uv ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use `color`."] # [doc = ""] # [inline] pub fn vertex_colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_vertex_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "If `true`, polygon edges will be anti-aliased."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "Sets the path to the node associated with the specified bone."] # [doc = ""] # [inline] pub fn set_bone_path (& self , index : i64 , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_bone_path ; let ret = crate :: icalls :: icallptr_void_i64_nodepath (method_bind , self . this . sys () . as_ptr () , index , path . into ()) ; } } # [doc = "Sets the weight values for the specified bone."] # [doc = ""] # [inline] pub fn set_bone_weights (& self , index : i64 , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_bone_weights ; let ret = crate :: icalls :: icallptr_void_i64_f32arr (method_bind , self . this . sys () . as_ptr () , index , weights) ; } } # [doc = "The polygon's fill color. If `texture` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in `vertex_colors`."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_internal_vertex_count (& self , internal_vertex_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_internal_vertex_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , internal_vertex_count) ; } } # [doc = "If `true`, polygon will be inverted, containing the area outside the defined points and extending to the `invert_border`."] # [doc = ""] # [inline] pub fn set_invert (& self , invert : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_invert ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , invert) ; } } # [doc = "Added padding applied to the bounding box when using `invert`. Setting this value too small may result in a \"Bad Polygon\" error."] # [doc = ""] # [inline] pub fn set_invert_border (& self , invert_border : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_invert_border ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , invert_border) ; } } # [doc = "The offset applied to each vertex."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_polygons (& self , polygons : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_polygons ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , polygons) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_skeleton (& self , skeleton : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_skeleton ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , skeleton . into ()) ; } } # [doc = "The polygon's fill texture. Use `uv` to set texture coordinates."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Amount to offset the polygon's `texture`. If `(0, 0)` the texture's origin (its top-left corner) will be placed at the polygon's `position`."] # [doc = ""] # [inline] pub fn set_texture_offset (& self , texture_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_offset) ; } } # [doc = "The texture's rotation in radians."] # [doc = ""] # [inline] pub fn set_texture_rotation (& self , texture_rotation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_rotation) ; } } # [doc = "The texture's rotation in degrees."] # [doc = ""] # [inline] pub fn set_texture_rotation_degrees (& self , texture_rotation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_rotation) ; } } # [doc = "Amount to multiply the `uv` coordinates when using a `texture`. Larger values make the texture smaller, and vice versa."] # [doc = ""] # [inline] pub fn set_texture_scale (& self , texture_scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_scale) ; } } # [doc = "Texture coordinates for each vertex of the polygon. There should be one `uv` per polygon vertex. If there are fewer, undefined vertices will use `(0, 0)`."] # [doc = ""] # [inline] pub fn set_uv (& self , uv : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_uv ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , uv) ; } } # [doc = "Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use `color`."] # [doc = ""] # [inline] pub fn set_vertex_colors (& self , vertex_colors : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_vertex_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , vertex_colors) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Polygon2D { } unsafe impl GodotObject for Polygon2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Polygon2D" } } impl QueueFree for Polygon2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Polygon2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Polygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Polygon2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Polygon2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Polygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Polygon2D { } impl Instanciable for Polygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Polygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Polygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bone : * mut sys :: godot_method_bind , pub clear_bones : * mut sys :: godot_method_bind , pub erase_bone : * mut sys :: godot_method_bind , pub get_antialiased : * mut sys :: godot_method_bind , pub get_bone_count : * mut sys :: godot_method_bind , pub get_bone_path : * mut sys :: godot_method_bind , pub get_bone_weights : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_internal_vertex_count : * mut sys :: godot_method_bind , pub get_invert : * mut sys :: godot_method_bind , pub get_invert_border : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub get_polygons : * mut sys :: godot_method_bind , pub get_skeleton : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_offset : * mut sys :: godot_method_bind , pub get_texture_rotation : * mut sys :: godot_method_bind , pub get_texture_rotation_degrees : * mut sys :: godot_method_bind , pub get_texture_scale : * mut sys :: godot_method_bind , pub get_uv : * mut sys :: godot_method_bind , pub get_vertex_colors : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_bone_path : * mut sys :: godot_method_bind , pub set_bone_weights : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_internal_vertex_count : * mut sys :: godot_method_bind , pub set_invert : * mut sys :: godot_method_bind , pub set_invert_border : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind , pub set_polygons : * mut sys :: godot_method_bind , pub set_skeleton : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_offset : * mut sys :: godot_method_bind , pub set_texture_rotation : * mut sys :: godot_method_bind , pub set_texture_rotation_degrees : * mut sys :: godot_method_bind , pub set_texture_scale : * mut sys :: godot_method_bind , pub set_uv : * mut sys :: godot_method_bind , pub set_vertex_colors : * mut sys :: godot_method_bind } impl Polygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Polygon2DMethodTable = Polygon2DMethodTable { class_constructor : None , add_bone : 0 as * mut sys :: godot_method_bind , clear_bones : 0 as * mut sys :: godot_method_bind , erase_bone : 0 as * mut sys :: godot_method_bind , get_antialiased : 0 as * mut sys :: godot_method_bind , get_bone_count : 0 as * mut sys :: godot_method_bind , get_bone_path : 0 as * mut sys :: godot_method_bind , get_bone_weights : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_internal_vertex_count : 0 as * mut sys :: godot_method_bind , get_invert : 0 as * mut sys :: godot_method_bind , get_invert_border : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , get_polygons : 0 as * mut sys :: godot_method_bind , get_skeleton : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_offset : 0 as * mut sys :: godot_method_bind , get_texture_rotation : 0 as * mut sys :: godot_method_bind , get_texture_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_texture_scale : 0 as * mut sys :: godot_method_bind , get_uv : 0 as * mut sys :: godot_method_bind , get_vertex_colors : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_bone_path : 0 as * mut sys :: godot_method_bind , set_bone_weights : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_internal_vertex_count : 0 as * mut sys :: godot_method_bind , set_invert : 0 as * mut sys :: godot_method_bind , set_invert_border : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind , set_polygons : 0 as * mut sys :: godot_method_bind , set_skeleton : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_offset : 0 as * mut sys :: godot_method_bind , set_texture_rotation : 0 as * mut sys :: godot_method_bind , set_texture_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_texture_scale : 0 as * mut sys :: godot_method_bind , set_uv : 0 as * mut sys :: godot_method_bind , set_vertex_colors : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Polygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Polygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bone = (gd_api . godot_method_bind_get_method) (class_name , "add_bone\0" . as_ptr () as * const c_char) ; table . clear_bones = (gd_api . godot_method_bind_get_method) (class_name , "clear_bones\0" . as_ptr () as * const c_char) ; table . erase_bone = (gd_api . godot_method_bind_get_method) (class_name , "erase_bone\0" . as_ptr () as * const c_char) ; table . get_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "get_antialiased\0" . as_ptr () as * const c_char) ; table . get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_count\0" . as_ptr () as * const c_char) ; table . get_bone_path = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_path\0" . as_ptr () as * const c_char) ; table . get_bone_weights = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_weights\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_internal_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "get_internal_vertex_count\0" . as_ptr () as * const c_char) ; table . get_invert = (gd_api . godot_method_bind_get_method) (class_name , "get_invert\0" . as_ptr () as * const c_char) ; table . get_invert_border = (gd_api . godot_method_bind_get_method) (class_name , "get_invert_border\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . get_polygons = (gd_api . godot_method_bind_get_method) (class_name , "get_polygons\0" . as_ptr () as * const c_char) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_offset\0" . as_ptr () as * const c_char) ; table . get_texture_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_rotation\0" . as_ptr () as * const c_char) ; table . get_texture_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_scale\0" . as_ptr () as * const c_char) ; table . get_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_uv\0" . as_ptr () as * const c_char) ; table . get_vertex_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_colors\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_bone_path = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_path\0" . as_ptr () as * const c_char) ; table . set_bone_weights = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_weights\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_internal_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "set_internal_vertex_count\0" . as_ptr () as * const c_char) ; table . set_invert = (gd_api . godot_method_bind_get_method) (class_name , "set_invert\0" . as_ptr () as * const c_char) ; table . set_invert_border = (gd_api . godot_method_bind_get_method) (class_name , "set_invert_border\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; table . set_polygons = (gd_api . godot_method_bind_get_method) (class_name , "set_polygons\0" . as_ptr () as * const c_char) ; table . set_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "set_skeleton\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_offset\0" . as_ptr () as * const c_char) ; table . set_texture_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_rotation\0" . as_ptr () as * const c_char) ; table . set_texture_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_scale\0" . as_ptr () as * const c_char) ; table . set_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_uv\0" . as_ptr () as * const c_char) ; table . set_vertex_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_colors\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:232:1652 [INFO] [stdout] | [INFO] [stdout] 232 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeMa... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:244:1842 [INFO] [stdout] | [INFO] [stdout] 244 | ...amel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:280:1873 [INFO] [stdout] | [INFO] [stdout] 280 | ...amel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:286:1906 [INFO] [stdout] | [INFO] [stdout] 286 | ...amel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:292:1365 [INFO] [stdout] | [INFO] [stdout] 292 | ...el_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Cre... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:310:1450 [INFO] [stdout] | [INFO] [stdout] 310 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [d... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:370:1478 [INFO] [stdout] | [INFO] [stdout] 370 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceFor... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:376:1464 [INFO] [stdout] | [INFO] [stdout] 376 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:394:1412 [INFO] [stdout] | [INFO] [stdout] 394 | ...mel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Create... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:400:1482 [INFO] [stdout] | [INFO] [stdout] 400 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorI... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:430:1309 [INFO] [stdout] | [INFO] [stdout] 430 | ..._types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBody... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:442:1478 [INFO] [stdout] | [INFO] [stdout] 442 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorC... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:502:1309 [INFO] [stdout] | [INFO] [stdout] 502 | ...camel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:526:1846 [INFO] [stdout] | [INFO] [stdout] 526 | ..._camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:640:1460 [INFO] [stdout] | [INFO] [stdout] 640 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Cre... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:646:1400 [INFO] [stdout] | [INFO] [stdout] 646 | ...camel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:664:1474 [INFO] [stdout] | [INFO] [stdout] 664 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProdu... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:136:21553 [INFO] [stdout] | [INFO] [stdout] 136 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 136 | # [doc = "`core class Curve3D` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_curve3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCurve3D inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Curve3D { this : RawObject < Self > , } impl Curve3D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Curve3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a point to a curve at `position`, with control points `in` and `out`.\nIf `at_position` is given, the point is inserted before the point number `at_position`, moving that point (and every point after) after the inserted point. If `at_position` is not given, or is an illegal value (`at_position <0` or `at_position >= [method get_point_count]`), the point will be appended at the end of the point list.\n# Default Arguments\n* `in` - `Vector3( 0, 0, 0 )`\n* `out` - `Vector3( 0, 0, 0 )`\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_point (& self , position : Vector3 , _in : Vector3 , out : Vector3 , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_vec3_vec3_vec3_i64 (method_bind , self . this . sys () . as_ptr () , position , _in , out , at_position) ; } } # [doc = "Removes all points from the curve."] # [doc = ""] # [inline] pub fn clear_points (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . clear_points ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The distance in meters between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care."] # [doc = ""] # [inline] pub fn bake_interval (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_bake_interval ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total length of the curve, based on the cached points. Given enough density (see [member bake_interval]), it should be approximate enough."] # [doc = ""] # [inline] pub fn get_baked_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_baked_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the cache of points as a [PoolVector3Array]."] # [doc = ""] # [inline] pub fn get_baked_points (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_baked_points ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Returns the cache of tilts as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn get_baked_tilts (& self) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_baked_tilts ; let ret = crate :: icalls :: icallptr_f32arr (method_bind , self . this . sys () . as_ptr ()) ; Float32Array :: from_sys (ret) } } # [doc = "Returns the cache of up vectors as a [PoolVector3Array].\nIf [member up_vector_enabled] is `false`, the cache will be empty."] # [doc = ""] # [inline] pub fn get_baked_up_vectors (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_baked_up_vectors ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Returns the closest offset to `to_point`. This offset is meant to be used in [method interpolate_baked] or [method interpolate_baked_up_vector].\n`to_point` must be in this curve's local space."] # [doc = ""] # [inline] pub fn get_closest_offset (& self , to_point : Vector3) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_closest_offset ; let ret = crate :: icalls :: icallptr_f64_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; ret as _ } } # [doc = "Returns the closest point (in curve's local space) to `to_point`.\n`to_point` must be in this curve's local space."] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the number of points describing the curve."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the control point leading to the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0, 0)`."] # [doc = ""] # [inline] pub fn get_point_in (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_in ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position of the control point leading out of the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0, 0)`."] # [doc = ""] # [inline] pub fn get_point_out (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_out ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position of the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0, 0)`."] # [doc = ""] # [inline] pub fn get_point_position (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the tilt angle in radians for the point `idx`. If the index is out of bounds, the function sends an error to the console, and returns `0`."] # [doc = ""] # [inline] pub fn get_point_tilt (& self , idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_tilt ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the position between the vertex `idx` and the vertex `idx + 1`, where `t` controls if the point is the first vertex (`t = 0.0`), the last vertex (`t = 1.0`), or in between. Values of `t` outside the range (`0.0 >= t <=1`) give strange, but predictable results.\nIf `idx` is out of bounds it is truncated to the first or last vertex, and `t` is ignored. If the curve has no points, the function sends an error to the console, and returns `(0, 0, 0)`."] # [doc = ""] # [inline] pub fn interpolate (& self , idx : i64 , t : f64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_vec3_i64_f64 (method_bind , self . this . sys () . as_ptr () , idx , t) ; mem :: transmute (ret) } } # [doc = "Returns a point within the curve at position `offset`, where `offset` is measured as a pixel distance along the curve.\nTo do that, it finds the two cached points where the `offset` lies between, then interpolates the values. This interpolation is cubic if `cubic` is set to `true`, or linear if set to `false`.\nCubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).\n# Default Arguments\n* `cubic` - `false`"] # [doc = ""] # [inline] pub fn interpolate_baked (& self , offset : f64 , cubic : bool) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . interpolate_baked ; let ret = crate :: icalls :: icallptr_vec3_f64_bool (method_bind , self . this . sys () . as_ptr () , offset , cubic) ; mem :: transmute (ret) } } # [doc = "Returns an up vector within the curve at position `offset`, where `offset` is measured as a distance in 3D units along the curve.\nTo do that, it finds the two cached up vectors where the `offset` lies between, then interpolates the values. If `apply_tilt` is `true`, an interpolated tilt is applied to the interpolated up vector.\nIf the curve has no up vectors, the function sends an error to the console, and returns `(0, 1, 0)`.\n# Default Arguments\n* `apply_tilt` - `false`"] # [doc = ""] # [inline] pub fn interpolate_baked_up_vector (& self , offset : f64 , apply_tilt : bool) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . interpolate_baked_up_vector ; let ret = crate :: icalls :: icallptr_vec3_f64_bool (method_bind , self . this . sys () . as_ptr () , offset , apply_tilt) ; mem :: transmute (ret) } } # [doc = "Returns the position at the vertex `fofs`. It calls [method interpolate] using the integer part of `fofs` as `idx`, and its fractional part as `t`."] # [doc = ""] # [inline] pub fn interpolatef (& self , fofs : f64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . interpolatef ; let ret = crate :: icalls :: icallptr_vec3_f64 (method_bind , self . this . sys () . as_ptr () , fofs) ; mem :: transmute (ret) } } # [doc = "If `true`, the curve will bake up vectors used for orientation. This is used when [member PathFollow.rotation_mode] is set to [constant PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed."] # [doc = ""] # [inline] pub fn is_up_vector_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . is_up_vector_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Deletes the point `idx` from the curve. Sends an error to the console if `idx` is out of bounds."] # [doc = ""] # [inline] pub fn remove_point (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "The distance in meters between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care."] # [doc = ""] # [inline] pub fn set_bake_interval (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_bake_interval ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "Sets the position of the control point leading to the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_in (& self , idx : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_point_in ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the position of the control point leading out of the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_out (& self , idx : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_point_out ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the position for the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_position (& self , idx : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the tilt angle in radians for the point `idx`. If the index is out of bounds, the function sends an error to the console.\nThe tilt controls the rotation along the look-at axis an object traveling the path would have. In the case of a curve controlling a [PathFollow], this tilt is an offset over the natural tilt the [PathFollow] calculates."] # [doc = ""] # [inline] pub fn set_point_tilt (& self , idx : i64 , tilt : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_point_tilt ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , idx , tilt) ; } } # [doc = "If `true`, the curve will bake up vectors used for orientation. This is used when [member PathFollow.rotation_mode] is set to [constant PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed."] # [doc = ""] # [inline] pub fn set_up_vector_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_up_vector_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.\nThis approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.\n`max_stages` controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!\n`tolerance_degrees` controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.\n# Default Arguments\n* `max_stages` - `5`\n* `tolerance_degrees` - `4`"] # [doc = ""] # [inline] pub fn tessellate (& self , max_stages : i64 , tolerance_degrees : f64) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . tessellate ; let ret = crate :: icalls :: icallptr_vec3arr_i64_f64 (method_bind , self . this . sys () . as_ptr () , max_stages , tolerance_degrees) ; Vector3Array :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Curve3D { } unsafe impl GodotObject for Curve3D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Curve3D" } } impl std :: ops :: Deref for Curve3D { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Curve3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Curve3D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Curve3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Curve3D { } impl Instanciable for Curve3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Curve3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Curve3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub clear_points : * mut sys :: godot_method_bind , pub get_bake_interval : * mut sys :: godot_method_bind , pub get_baked_length : * mut sys :: godot_method_bind , pub get_baked_points : * mut sys :: godot_method_bind , pub get_baked_tilts : * mut sys :: godot_method_bind , pub get_baked_up_vectors : * mut sys :: godot_method_bind , pub get_closest_offset : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_in : * mut sys :: godot_method_bind , pub get_point_out : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_tilt : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub interpolate_baked : * mut sys :: godot_method_bind , pub interpolate_baked_up_vector : * mut sys :: godot_method_bind , pub interpolatef : * mut sys :: godot_method_bind , pub is_up_vector_enabled : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_bake_interval : * mut sys :: godot_method_bind , pub set_point_in : * mut sys :: godot_method_bind , pub set_point_out : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_point_tilt : * mut sys :: godot_method_bind , pub set_up_vector_enabled : * mut sys :: godot_method_bind , pub tessellate : * mut sys :: godot_method_bind } impl Curve3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Curve3DMethodTable = Curve3DMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , clear_points : 0 as * mut sys :: godot_method_bind , get_bake_interval : 0 as * mut sys :: godot_method_bind , get_baked_length : 0 as * mut sys :: godot_method_bind , get_baked_points : 0 as * mut sys :: godot_method_bind , get_baked_tilts : 0 as * mut sys :: godot_method_bind , get_baked_up_vectors : 0 as * mut sys :: godot_method_bind , get_closest_offset : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_in : 0 as * mut sys :: godot_method_bind , get_point_out : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_tilt : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , interpolate_baked : 0 as * mut sys :: godot_method_bind , interpolate_baked_up_vector : 0 as * mut sys :: godot_method_bind , interpolatef : 0 as * mut sys :: godot_method_bind , is_up_vector_enabled : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_bake_interval : 0 as * mut sys :: godot_method_bind , set_point_in : 0 as * mut sys :: godot_method_bind , set_point_out : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_point_tilt : 0 as * mut sys :: godot_method_bind , set_up_vector_enabled : 0 as * mut sys :: godot_method_bind , tessellate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Curve3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Curve3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . clear_points = (gd_api . godot_method_bind_get_method) (class_name , "clear_points\0" . as_ptr () as * const c_char) ; table . get_bake_interval = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_interval\0" . as_ptr () as * const c_char) ; table . get_baked_length = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_length\0" . as_ptr () as * const c_char) ; table . get_baked_points = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_points\0" . as_ptr () as * const c_char) ; table . get_baked_tilts = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_tilts\0" . as_ptr () as * const c_char) ; table . get_baked_up_vectors = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_up_vectors\0" . as_ptr () as * const c_char) ; table . get_closest_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_offset\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_in = (gd_api . godot_method_bind_get_method) (class_name , "get_point_in\0" . as_ptr () as * const c_char) ; table . get_point_out = (gd_api . godot_method_bind_get_method) (class_name , "get_point_out\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_tilt = (gd_api . godot_method_bind_get_method) (class_name , "get_point_tilt\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . interpolate_baked = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_baked\0" . as_ptr () as * const c_char) ; table . interpolate_baked_up_vector = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_baked_up_vector\0" . as_ptr () as * const c_char) ; table . interpolatef = (gd_api . godot_method_bind_get_method) (class_name , "interpolatef\0" . as_ptr () as * const c_char) ; table . is_up_vector_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_up_vector_enabled\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_bake_interval = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_interval\0" . as_ptr () as * const c_char) ; table . set_point_in = (gd_api . godot_method_bind_get_method) (class_name , "set_point_in\0" . as_ptr () as * const c_char) ; table . set_point_out = (gd_api . godot_method_bind_get_method) (class_name , "set_point_out\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_point_tilt = (gd_api . godot_method_bind_get_method) (class_name , "set_point_tilt\0" . as_ptr () as * const c_char) ; table . set_up_vector_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_up_vector_enabled\0" . as_ptr () as * const c_char) ; table . tessellate = (gd_api . godot_method_bind_get_method) (class_name , "tessellate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:676:1498 [INFO] [stdout] | [INFO] [stdout] 676 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:142:7531 [INFO] [stdout] | [INFO] [stdout] 142 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 142 | # [doc = "`core class MainLoop` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mainloop.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MainLoop` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMainLoop inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MainLoop { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl MainLoop { pub const NOTIFICATION_APP_PAUSED : i64 = 1015i64 ; pub const NOTIFICATION_APP_RESUMED : i64 = 1014i64 ; pub const NOTIFICATION_CRASH : i64 = 1012i64 ; pub const NOTIFICATION_OS_IME_UPDATE : i64 = 1013i64 ; pub const NOTIFICATION_OS_MEMORY_WARNING : i64 = 1009i64 ; pub const NOTIFICATION_TRANSLATION_CHANGED : i64 = 1010i64 ; pub const NOTIFICATION_WM_ABOUT : i64 = 1011i64 ; pub const NOTIFICATION_WM_FOCUS_IN : i64 = 1004i64 ; pub const NOTIFICATION_WM_FOCUS_OUT : i64 = 1005i64 ; pub const NOTIFICATION_WM_GO_BACK_REQUEST : i64 = 1007i64 ; pub const NOTIFICATION_WM_MOUSE_ENTER : i64 = 1002i64 ; pub const NOTIFICATION_WM_MOUSE_EXIT : i64 = 1003i64 ; pub const NOTIFICATION_WM_QUIT_REQUEST : i64 = 1006i64 ; pub const NOTIFICATION_WM_UNFOCUS_REQUEST : i64 = 1008i64 ; } impl MainLoop { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MainLoopMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Should not be called manually, override [method _finalize] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn finish (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . finish ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Should not be called manually, override [method _idle] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn idle (& self , delta : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . idle ; let ret = crate :: icalls :: icallptr_bool_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; ret as _ } } # [doc = "Should not be called manually, override [method _initialize] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn init (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . init ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Should not be called manually, override [method _input_event] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn input_event (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . input_event ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; } } # [doc = "Should not be called manually, override [method _input_text] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn input_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . input_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Should not be called manually, override [method _iteration] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn iteration (& self , delta : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . iteration ; let ret = crate :: icalls :: icallptr_bool_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for MainLoop { } unsafe impl GodotObject for MainLoop { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MainLoop" } } impl std :: ops :: Deref for MainLoop { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MainLoop { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for MainLoop { } impl Instanciable for MainLoop { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MainLoop :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MainLoopMethodTable { pub class_constructor : sys :: godot_class_constructor , pub finish : * mut sys :: godot_method_bind , pub idle : * mut sys :: godot_method_bind , pub init : * mut sys :: godot_method_bind , pub input_event : * mut sys :: godot_method_bind , pub input_text : * mut sys :: godot_method_bind , pub iteration : * mut sys :: godot_method_bind } impl MainLoopMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MainLoopMethodTable = MainLoopMethodTable { class_constructor : None , finish : 0 as * mut sys :: godot_method_bind , idle : 0 as * mut sys :: godot_method_bind , init : 0 as * mut sys :: godot_method_bind , input_event : 0 as * mut sys :: godot_method_bind , input_text : 0 as * mut sys :: godot_method_bind , iteration : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MainLoopMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MainLoop\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . finish = (gd_api . godot_method_bind_get_method) (class_name , "finish\0" . as_ptr () as * const c_char) ; table . idle = (gd_api . godot_method_bind_get_method) (class_name , "idle\0" . as_ptr () as * const c_char) ; table . init = (gd_api . godot_method_bind_get_method) (class_name , "init\0" . as_ptr () as * const c_char) ; table . input_event = (gd_api . godot_method_bind_get_method) (class_name , "input_event\0" . as_ptr () as * const c_char) ; table . input_text = (gd_api . godot_method_bind_get_method) (class_name , "input_text\0" . as_ptr () as * const c_char) ; table . iteration = (gd_api . godot_method_bind_get_method) (class_name , "iteration\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:730:1560 [INFO] [stdout] | [INFO] [stdout] 730 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:148:4189 [INFO] [stdout] | [INFO] [stdout] 148 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 148 | # [doc = "`core class Position3D` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_position3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Position3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPosition3D inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Position3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Position3D { } unsafe impl GodotObject for Position3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Position3D" } } impl QueueFree for Position3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Position3D { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Position3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Position3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Position3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Position3D { } impl Instanciable for Position3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Position3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Position3DMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl Position3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Position3DMethodTable = Position3DMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Position3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Position3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:742:1516 [INFO] [stdout] | [INFO] [stdout] 742 | ...se_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:748:1832 [INFO] [stdout] | [INFO] [stdout] 748 | ...camel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:832:1482 [INFO] [stdout] | [INFO] [stdout] 832 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterPr... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:916:1486 [INFO] [stdout] | [INFO] [stdout] 916 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:160:6160 [INFO] [stdout] | [INFO] [stdout] 160 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 160 | # [doc = "`core class Skeleton2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skeleton2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Skeleton2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSkeleton2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Skeleton2D { this : RawObject < Self > , } impl Skeleton2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Skeleton2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter `idx`. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling."] # [doc = ""] # [inline] pub fn get_bone (& self , idx : i64) -> Option < Ref < crate :: generated :: bone_2d :: Bone2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_bone ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bone_2d :: Bone2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D."] # [doc = ""] # [inline] pub fn get_bone_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_bone_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [RID] of a Skeleton2D instance."] # [doc = ""] # [inline] pub fn get_skeleton (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Skeleton2D { } unsafe impl GodotObject for Skeleton2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Skeleton2D" } } impl QueueFree for Skeleton2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Skeleton2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Skeleton2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Skeleton2D { } impl Instanciable for Skeleton2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Skeleton2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Skeleton2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bone : * mut sys :: godot_method_bind , pub get_bone_count : * mut sys :: godot_method_bind , pub get_skeleton : * mut sys :: godot_method_bind } impl Skeleton2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Skeleton2DMethodTable = Skeleton2DMethodTable { class_constructor : None , get_bone : 0 as * mut sys :: godot_method_bind , get_bone_count : 0 as * mut sys :: godot_method_bind , get_skeleton : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Skeleton2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Skeleton2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_bone\0" . as_ptr () as * const c_char) ; table . get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_count\0" . as_ptr () as * const c_char) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:940:1387 [INFO] [stdout] | [INFO] [stdout] 940 | ..._case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc ... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:166:4875 [INFO] [stdout] | [INFO] [stdout] 166 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 166 | # [doc = "`core class VisualScriptNode` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptNode inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptNode { this : RawObject < Self > , } impl VisualScriptNode { # [doc = ""] # [doc = ""] # [inline] pub fn get_default_input_value (& self , port_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptNodeMethodTable :: get (get_api ()) . get_default_input_value ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , port_idx) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_visual_script (& self) -> Option < Ref < crate :: generated :: visual_script :: VisualScript , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptNodeMethodTable :: get (get_api ()) . get_visual_script ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: visual_script :: VisualScript , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn ports_changed_notify (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptNodeMethodTable :: get (get_api ()) . ports_changed_notify ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_default_input_value (& self , port_idx : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptNodeMethodTable :: get (get_api ()) . set_default_input_value ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , port_idx , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptNode { } unsafe impl GodotObject for VisualScriptNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptNode" } } impl std :: ops :: Deref for VisualScriptNode { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptNode { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_default_input_value : * mut sys :: godot_method_bind , pub get_visual_script : * mut sys :: godot_method_bind , pub ports_changed_notify : * mut sys :: godot_method_bind , pub set_default_input_value : * mut sys :: godot_method_bind } impl VisualScriptNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptNodeMethodTable = VisualScriptNodeMethodTable { class_constructor : None , get_default_input_value : 0 as * mut sys :: godot_method_bind , get_visual_script : 0 as * mut sys :: godot_method_bind , ports_changed_notify : 0 as * mut sys :: godot_method_bind , set_default_input_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_default_input_value = (gd_api . godot_method_bind_get_method) (class_name , "get_default_input_value\0" . as_ptr () as * const c_char) ; table . get_visual_script = (gd_api . godot_method_bind_get_method) (class_name , "get_visual_script\0" . as_ptr () as * const c_char) ; table . ports_changed_notify = (gd_api . godot_method_bind_get_method) (class_name , "ports_changed_notify\0" . as_ptr () as * const c_char) ; table . set_default_input_value = (gd_api . godot_method_bind_get_method) (class_name , "set_default_input_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:958:1798 [INFO] [stdout] | [INFO] [stdout] 958 | ...amel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:994:1429 [INFO] [stdout] | [INFO] [stdout] 994 | ...l_case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc =... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1006:1908 [INFO] [stdout] | [INFO] [stdout] 1006 | ...el_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1024:1908 [INFO] [stdout] | [INFO] [stdout] 1024 | ...el_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1060:1449 [INFO] [stdout] | [INFO] [stdout] 1060 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:172:4464 [INFO] [stdout] | [INFO] [stdout] 172 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 172 | # [doc = "`core class HSeparator` inherits `Separator` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hseparator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HSeparator` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHSeparator inherits methods from:\n - [Separator](struct.Separator.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HSeparatorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HSeparator { } unsafe impl GodotObject for HSeparator { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HSeparator" } } impl QueueFree for HSeparator { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HSeparator { type Target = crate :: generated :: separator :: Separator ; # [inline] fn deref (& self) -> & crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HSeparator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: separator :: Separator > for HSeparator { } unsafe impl SubClass < crate :: generated :: control :: Control > for HSeparator { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HSeparator { } unsafe impl SubClass < crate :: generated :: node :: Node > for HSeparator { } unsafe impl SubClass < crate :: generated :: object :: Object > for HSeparator { } impl Instanciable for HSeparator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HSeparator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HSeparatorMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HSeparatorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HSeparatorMethodTable = HSeparatorMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HSeparatorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HSeparator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1090:1446 [INFO] [stdout] | [INFO] [stdout] 1090 | ...case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1126:1494 [INFO] [stdout] | [INFO] [stdout] 1126 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1132:1478 [INFO] [stdout] | [INFO] [stdout] 1132 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarC... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1156:1321 [INFO] [stdout] | [INFO] [stdout] 1156 | ...mel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1216:1365 [INFO] [stdout] | [INFO] [stdout] 1216 | ...el_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1222:1873 [INFO] [stdout] | [INFO] [stdout] 1222 | ...amel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1312:1457 [INFO] [stdout] | [INFO] [stdout] 1312 | ..._types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGD... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1342:1387 [INFO] [stdout] | [INFO] [stdout] 1342 | ..._case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1348:1564 [INFO] [stdout] | [INFO] [stdout] 1348 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBoole... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1390:1512 [INFO] [stdout] | [INFO] [stdout] 1390 | ...se_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1420:1464 [INFO] [stdout] | [INFO] [stdout] 1420 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1450:1470 [INFO] [stdout] | [INFO] [stdout] 1450 | ..._case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1570:1458 [INFO] [stdout] | [INFO] [stdout] 1570 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1576:1462 [INFO] [stdout] | [INFO] [stdout] 1576 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel {... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1582:1353 [INFO] [stdout] | [INFO] [stdout] 1582 | ...mel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_c... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1588:1516 [INFO] [stdout] | [INFO] [stdout] 1588 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1648:1293 [INFO] [stdout] | [INFO] [stdout] 1648 | ...el_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnat... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:178:23650 [INFO] [stdout] | [INFO] [stdout] 178 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 178 | # [doc = "`core class Particles2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_particles2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Particles2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nParticles2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Particles2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawOrder (pub i64) ; impl DrawOrder { pub const INDEX : DrawOrder = DrawOrder (0i64) ; pub const LIFETIME : DrawOrder = DrawOrder (1i64) ; } impl From < i64 > for DrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawOrder > for i64 { # [inline] fn from (v : DrawOrder) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Particles2D { pub const DRAW_ORDER_INDEX : i64 = 0i64 ; pub const DRAW_ORDER_LIFETIME : i64 = 1i64 ; } impl Particles2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Particles2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns a rectangle containing the positions of all existing particles."] # [doc = ""] # [inline] pub fn capture_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . capture_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn amount (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_amount ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn draw_order (& self) -> crate :: generated :: particles_2d :: DrawOrder { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_draw_order ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: particles_2d :: DrawOrder (ret) } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn explosiveness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn fixed_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_fixed_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn fractional_delta (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_fractional_delta ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn lifetime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_lifetime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn one_shot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_one_shot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn pre_process_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_pre_process_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]."] # [doc = ""] # [inline] pub fn process_material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_process_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn randomness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_randomness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle texture. If `null`, particles will be squares."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn use_local_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_use_local_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Editor visibility helper."] # [doc = ""] # [inline] pub fn visibility_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_visibility_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn is_emitting (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . is_emitting ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Restarts all the existing particles."] # [doc = ""] # [inline] pub fn restart (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . restart ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn set_amount (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_amount ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn set_draw_order (& self , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_draw_order ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , order) ; } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn set_emitting (& self , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_emitting ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , emitting) ; } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn set_explosiveness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn set_fixed_fps (& self , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn set_fractional_delta (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn set_lifetime (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_lifetime ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn set_one_shot (& self , secs : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_one_shot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn set_pre_process_time (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]."] # [doc = ""] # [inline] pub fn set_process_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_process_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_randomness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Particle texture. If `null`, particles will be squares."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn set_use_local_coordinates (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Editor visibility helper."] # [doc = ""] # [inline] pub fn set_visibility_rect (& self , visibility_rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_visibility_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , visibility_rect) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Particles2D { } unsafe impl GodotObject for Particles2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Particles2D" } } impl QueueFree for Particles2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Particles2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Particles2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Particles2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Particles2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Particles2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Particles2D { } impl Instanciable for Particles2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Particles2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Particles2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub capture_rect : * mut sys :: godot_method_bind , pub get_amount : * mut sys :: godot_method_bind , pub get_draw_order : * mut sys :: godot_method_bind , pub get_explosiveness_ratio : * mut sys :: godot_method_bind , pub get_fixed_fps : * mut sys :: godot_method_bind , pub get_fractional_delta : * mut sys :: godot_method_bind , pub get_lifetime : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_one_shot : * mut sys :: godot_method_bind , pub get_pre_process_time : * mut sys :: godot_method_bind , pub get_process_material : * mut sys :: godot_method_bind , pub get_randomness_ratio : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_use_local_coordinates : * mut sys :: godot_method_bind , pub get_visibility_rect : * mut sys :: godot_method_bind , pub is_emitting : * mut sys :: godot_method_bind , pub restart : * mut sys :: godot_method_bind , pub set_amount : * mut sys :: godot_method_bind , pub set_draw_order : * mut sys :: godot_method_bind , pub set_emitting : * mut sys :: godot_method_bind , pub set_explosiveness_ratio : * mut sys :: godot_method_bind , pub set_fixed_fps : * mut sys :: godot_method_bind , pub set_fractional_delta : * mut sys :: godot_method_bind , pub set_lifetime : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_one_shot : * mut sys :: godot_method_bind , pub set_pre_process_time : * mut sys :: godot_method_bind , pub set_process_material : * mut sys :: godot_method_bind , pub set_randomness_ratio : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_use_local_coordinates : * mut sys :: godot_method_bind , pub set_visibility_rect : * mut sys :: godot_method_bind } impl Particles2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Particles2DMethodTable = Particles2DMethodTable { class_constructor : None , capture_rect : 0 as * mut sys :: godot_method_bind , get_amount : 0 as * mut sys :: godot_method_bind , get_draw_order : 0 as * mut sys :: godot_method_bind , get_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , get_fixed_fps : 0 as * mut sys :: godot_method_bind , get_fractional_delta : 0 as * mut sys :: godot_method_bind , get_lifetime : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_one_shot : 0 as * mut sys :: godot_method_bind , get_pre_process_time : 0 as * mut sys :: godot_method_bind , get_process_material : 0 as * mut sys :: godot_method_bind , get_randomness_ratio : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_use_local_coordinates : 0 as * mut sys :: godot_method_bind , get_visibility_rect : 0 as * mut sys :: godot_method_bind , is_emitting : 0 as * mut sys :: godot_method_bind , restart : 0 as * mut sys :: godot_method_bind , set_amount : 0 as * mut sys :: godot_method_bind , set_draw_order : 0 as * mut sys :: godot_method_bind , set_emitting : 0 as * mut sys :: godot_method_bind , set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , set_fixed_fps : 0 as * mut sys :: godot_method_bind , set_fractional_delta : 0 as * mut sys :: godot_method_bind , set_lifetime : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_one_shot : 0 as * mut sys :: godot_method_bind , set_pre_process_time : 0 as * mut sys :: godot_method_bind , set_process_material : 0 as * mut sys :: godot_method_bind , set_randomness_ratio : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_use_local_coordinates : 0 as * mut sys :: godot_method_bind , set_visibility_rect : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Particles2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Particles2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . capture_rect = (gd_api . godot_method_bind_get_method) (class_name , "capture_rect\0" . as_ptr () as * const c_char) ; table . get_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_amount\0" . as_ptr () as * const c_char) ; table . get_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_order\0" . as_ptr () as * const c_char) ; table . get_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . get_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_fps\0" . as_ptr () as * const c_char) ; table . get_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "get_fractional_delta\0" . as_ptr () as * const c_char) ; table . get_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "get_one_shot\0" . as_ptr () as * const c_char) ; table . get_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_process_time\0" . as_ptr () as * const c_char) ; table . get_process_material = (gd_api . godot_method_bind_get_method) (class_name , "get_process_material\0" . as_ptr () as * const c_char) ; table . get_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_randomness_ratio\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . get_visibility_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_visibility_rect\0" . as_ptr () as * const c_char) ; table . is_emitting = (gd_api . godot_method_bind_get_method) (class_name , "is_emitting\0" . as_ptr () as * const c_char) ; table . restart = (gd_api . godot_method_bind_get_method) (class_name , "restart\0" . as_ptr () as * const c_char) ; table . set_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_amount\0" . as_ptr () as * const c_char) ; table . set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_order\0" . as_ptr () as * const c_char) ; table . set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "set_emitting\0" . as_ptr () as * const c_char) ; table . set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_fps\0" . as_ptr () as * const c_char) ; table . set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "set_fractional_delta\0" . as_ptr () as * const c_char) ; table . set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "set_one_shot\0" . as_ptr () as * const c_char) ; table . set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_process_time\0" . as_ptr () as * const c_char) ; table . set_process_material = (gd_api . godot_method_bind_get_method) (class_name , "set_process_material\0" . as_ptr () as * const c_char) ; table . set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . set_visibility_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_visibility_rect\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1666:1186 [INFO] [stdout] | [INFO] [stdout] 1666 | ...l_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (no... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:184:3658 [INFO] [stdout] | [INFO] [stdout] 184 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 184 | # [doc = "`core class VisualScriptSceneTree` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptscenetree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSceneTree inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSceneTreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSceneTree { } unsafe impl GodotObject for VisualScriptSceneTree { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSceneTree" } } impl std :: ops :: Deref for VisualScriptSceneTree { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSceneTree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSceneTree { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSceneTree { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSceneTree { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSceneTree { } impl Instanciable for VisualScriptSceneTree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSceneTree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSceneTreeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptSceneTreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSceneTreeMethodTable = VisualScriptSceneTreeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSceneTreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSceneTree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:190:3784 [INFO] [stdout] | [INFO] [stdout] 190 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 190 | # [doc = "`core class VisualShaderNodeDeterminant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodedeterminant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeDeterminant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDeterminant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeDeterminantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeDeterminant { } unsafe impl GodotObject for VisualShaderNodeDeterminant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeDeterminant" } } impl std :: ops :: Deref for VisualShaderNodeDeterminant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeDeterminant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeDeterminant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeDeterminant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeDeterminant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeDeterminant { } impl Instanciable for VisualShaderNodeDeterminant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeDeterminant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeDeterminantMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeDeterminantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeDeterminantMethodTable = VisualShaderNodeDeterminantMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeDeterminantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeDeterminant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1672:1445 [INFO] [stdout] | [INFO] [stdout] 1672 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1684:1874 [INFO] [stdout] | [INFO] [stdout] 1684 | ...amel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1708:1408 [INFO] [stdout] | [INFO] [stdout] 1708 | ...ase_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1720:1450 [INFO] [stdout] | [INFO] [stdout] 1720 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1882:1520 [INFO] [stdout] | [INFO] [stdout] 1882 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFil... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1942:1792 [INFO] [stdout] | [INFO] [stdout] 1942 | ...amel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:196:7086 [INFO] [stdout] | [INFO] [stdout] 196 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 196 | # [doc = "`core class DynamicFontData` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dynamicfontdata.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDynamicFontData inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DynamicFontData { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Hinting (pub i64) ; impl Hinting { pub const NONE : Hinting = Hinting (0i64) ; pub const LIGHT : Hinting = Hinting (1i64) ; pub const NORMAL : Hinting = Hinting (2i64) ; } impl From < i64 > for Hinting { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Hinting > for i64 { # [inline] fn from (v : Hinting) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl DynamicFontData { pub const HINTING_LIGHT : i64 = 1i64 ; pub const HINTING_NONE : i64 = 0i64 ; pub const HINTING_NORMAL : i64 = 2i64 ; } impl DynamicFontData { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DynamicFontDataMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The path to the vector font file."] # [doc = ""] # [inline] pub fn font_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . get_font_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The font hinting mode used by FreeType. See [enum Hinting] for options."] # [doc = ""] # [inline] pub fn hinting (& self) -> crate :: generated :: dynamic_font_data :: Hinting { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . get_hinting ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: dynamic_font_data :: Hinting (ret) } } # [doc = "If `true`, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one)."] # [doc = ""] # [inline] pub fn is_antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . is_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one)."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "The path to the vector font file."] # [doc = ""] # [inline] pub fn set_font_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_font_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The font hinting mode used by FreeType. See [enum Hinting] for options."] # [doc = ""] # [inline] pub fn set_hinting (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_hinting ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DynamicFontData { } unsafe impl GodotObject for DynamicFontData { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "DynamicFontData" } } impl std :: ops :: Deref for DynamicFontData { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DynamicFontData { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for DynamicFontData { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for DynamicFontData { } unsafe impl SubClass < crate :: generated :: object :: Object > for DynamicFontData { } impl Instanciable for DynamicFontData { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DynamicFontData :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DynamicFontDataMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_font_path : * mut sys :: godot_method_bind , pub get_hinting : * mut sys :: godot_method_bind , pub is_antialiased : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_font_path : * mut sys :: godot_method_bind , pub set_hinting : * mut sys :: godot_method_bind } impl DynamicFontDataMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DynamicFontDataMethodTable = DynamicFontDataMethodTable { class_constructor : None , get_font_path : 0 as * mut sys :: godot_method_bind , get_hinting : 0 as * mut sys :: godot_method_bind , is_antialiased : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_font_path : 0 as * mut sys :: godot_method_bind , set_hinting : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DynamicFontDataMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DynamicFontData\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_font_path = (gd_api . godot_method_bind_get_method) (class_name , "get_font_path\0" . as_ptr () as * const c_char) ; table . get_hinting = (gd_api . godot_method_bind_get_method) (class_name , "get_hinting\0" . as_ptr () as * const c_char) ; table . is_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "is_antialiased\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_font_path = (gd_api . godot_method_bind_get_method) (class_name , "set_font_path\0" . as_ptr () as * const c_char) ; table . set_hinting = (gd_api . godot_method_bind_get_method) (class_name , "set_hinting\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1948:1437 [INFO] [stdout] | [INFO] [stdout] 1948 | ...case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1972:1337 [INFO] [stdout] | [INFO] [stdout] 1972 | ...l_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gd... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2002:1434 [INFO] [stdout] | [INFO] [stdout] 2002 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = ... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2038:1244 [INFO] [stdout] | [INFO] [stdout] 2038 | ..._case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl g... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2074:1522 [INFO] [stdout] | [INFO] [stdout] 2074 | ...se_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2080:1486 [INFO] [stdout] | [INFO] [stdout] 2080 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2098:1434 [INFO] [stdout] | [INFO] [stdout] 2098 | ...se_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2128:1553 [INFO] [stdout] | [INFO] [stdout] 2128 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2194:1836 [INFO] [stdout] | [INFO] [stdout] 2194 | ...mel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2218:1454 [INFO] [stdout] | [INFO] [stdout] 2218 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:202:7609 [INFO] [stdout] | [INFO] [stdout] 202 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 202 | # [doc = "`core class Physics2DTestMotionResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2dtestmotionresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysics2DTestMotionResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DTestMotionResult { this : RawObject < Self > , } impl Physics2DTestMotionResult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Physics2DTestMotionResultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_shape (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collision_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_point (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collision_point ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn motion (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_motion ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn motion_remainder (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_motion_remainder ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DTestMotionResult { } unsafe impl GodotObject for Physics2DTestMotionResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Physics2DTestMotionResult" } } impl std :: ops :: Deref for Physics2DTestMotionResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DTestMotionResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Physics2DTestMotionResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DTestMotionResult { } impl Instanciable for Physics2DTestMotionResult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Physics2DTestMotionResult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DTestMotionResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_id : * mut sys :: godot_method_bind , pub get_collider_rid : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collider_velocity : * mut sys :: godot_method_bind , pub get_collision_normal : * mut sys :: godot_method_bind , pub get_collision_point : * mut sys :: godot_method_bind , pub get_motion : * mut sys :: godot_method_bind , pub get_motion_remainder : * mut sys :: godot_method_bind } impl Physics2DTestMotionResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DTestMotionResultMethodTable = Physics2DTestMotionResultMethodTable { class_constructor : None , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_id : 0 as * mut sys :: godot_method_bind , get_collider_rid : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collider_velocity : 0 as * mut sys :: godot_method_bind , get_collision_normal : 0 as * mut sys :: godot_method_bind , get_collision_point : 0 as * mut sys :: godot_method_bind , get_motion : 0 as * mut sys :: godot_method_bind , get_motion_remainder : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DTestMotionResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DTestMotionResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_id\0" . as_ptr () as * const c_char) ; table . get_collider_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_rid\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collider_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_velocity\0" . as_ptr () as * const c_char) ; table . get_collision_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_normal\0" . as_ptr () as * const c_char) ; table . get_collision_point = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_point\0" . as_ptr () as * const c_char) ; table . get_motion = (gd_api . godot_method_bind_get_method) (class_name , "get_motion\0" . as_ptr () as * const c_char) ; table . get_motion_remainder = (gd_api . godot_method_bind_get_method) (class_name , "get_motion_remainder\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2242:1490 [INFO] [stdout] | [INFO] [stdout] 2242 | ...se_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative {... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2266:1458 [INFO] [stdout] | [INFO] [stdout] 2266 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debu... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2326:1862 [INFO] [stdout] | [INFO] [stdout] 2326 | ...camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a n... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2338:1516 [INFO] [stdout] | [INFO] [stdout] 2338 | ...e_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2368:1522 [INFO] [stdout] | [INFO] [stdout] 2368 | ...s)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeV... [INFO] [stdout] | -------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2392:1194 [INFO] [stdout] | [INFO] [stdout] 2392 | ...mel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2434:1572 [INFO] [stdout] | [INFO] [stdout] 2434 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTran... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2476:1458 [INFO] [stdout] | [INFO] [stdout] 2476 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2644:1442 [INFO] [stdout] | [INFO] [stdout] 2644 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:214:13695 [INFO] [stdout] | [INFO] [stdout] 214 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 214 | # [doc = "`core class CanvasLayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_canvaslayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CanvasLayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCanvasLayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CanvasLayer { this : RawObject < Self > , } impl CanvasLayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CanvasLayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the RID of the canvas used by this layer."] # [doc = ""] # [inline] pub fn get_canvas (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_canvas ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The custom [Viewport] node assigned to the [CanvasLayer]. If `null`, uses the default viewport instead."] # [doc = ""] # [inline] pub fn custom_viewport (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_custom_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales."] # [doc = ""] # [inline] pub fn follow_viewport_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_follow_viewport_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Layer index for draw order. Lower values are drawn first."] # [doc = ""] # [inline] pub fn layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer's base offset."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The layer's rotation in radians."] # [doc = ""] # [inline] pub fn rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer's rotation in degrees."] # [doc = ""] # [inline] pub fn rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer's scale."] # [doc = ""] # [inline] pub fn scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The layer's transform."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the layer to follow the viewport in order to simulate a pseudo 3D effect."] # [doc = ""] # [inline] pub fn is_following_viewport (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . is_following_viewport ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The custom [Viewport] node assigned to the [CanvasLayer]. If `null`, uses the default viewport instead."] # [doc = ""] # [inline] pub fn set_custom_viewport (& self , viewport : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_custom_viewport ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , viewport . as_arg_ptr ()) ; } } # [doc = "Sets the layer to follow the viewport in order to simulate a pseudo 3D effect."] # [doc = ""] # [inline] pub fn set_follow_viewport (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_follow_viewport ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales."] # [doc = ""] # [inline] pub fn set_follow_viewport_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_follow_viewport_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Layer index for draw order. Lower values are drawn first."] # [doc = ""] # [inline] pub fn set_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "The layer's base offset."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The layer's rotation in radians."] # [doc = ""] # [inline] pub fn set_rotation (& self , radians : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radians) ; } } # [doc = "The layer's rotation in degrees."] # [doc = ""] # [inline] pub fn set_rotation_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The layer's scale."] # [doc = ""] # [inline] pub fn set_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The layer's transform."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CanvasLayer { } unsafe impl GodotObject for CanvasLayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CanvasLayer" } } impl QueueFree for CanvasLayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CanvasLayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CanvasLayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for CanvasLayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for CanvasLayer { } impl Instanciable for CanvasLayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CanvasLayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CanvasLayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_canvas : * mut sys :: godot_method_bind , pub get_custom_viewport : * mut sys :: godot_method_bind , pub get_follow_viewport_scale : * mut sys :: godot_method_bind , pub get_layer : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_rotation : * mut sys :: godot_method_bind , pub get_rotation_degrees : * mut sys :: godot_method_bind , pub get_scale : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub is_following_viewport : * mut sys :: godot_method_bind , pub set_custom_viewport : * mut sys :: godot_method_bind , pub set_follow_viewport : * mut sys :: godot_method_bind , pub set_follow_viewport_scale : * mut sys :: godot_method_bind , pub set_layer : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_rotation : * mut sys :: godot_method_bind , pub set_rotation_degrees : * mut sys :: godot_method_bind , pub set_scale : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl CanvasLayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CanvasLayerMethodTable = CanvasLayerMethodTable { class_constructor : None , get_canvas : 0 as * mut sys :: godot_method_bind , get_custom_viewport : 0 as * mut sys :: godot_method_bind , get_follow_viewport_scale : 0 as * mut sys :: godot_method_bind , get_layer : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_rotation : 0 as * mut sys :: godot_method_bind , get_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_scale : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , is_following_viewport : 0 as * mut sys :: godot_method_bind , set_custom_viewport : 0 as * mut sys :: godot_method_bind , set_follow_viewport : 0 as * mut sys :: godot_method_bind , set_follow_viewport_scale : 0 as * mut sys :: godot_method_bind , set_layer : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_rotation : 0 as * mut sys :: godot_method_bind , set_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_scale : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CanvasLayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CanvasLayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_canvas = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas\0" . as_ptr () as * const c_char) ; table . get_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_viewport\0" . as_ptr () as * const c_char) ; table . get_follow_viewport_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_follow_viewport_scale\0" . as_ptr () as * const c_char) ; table . get_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_layer\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation\0" . as_ptr () as * const c_char) ; table . get_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scale\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . is_following_viewport = (gd_api . godot_method_bind_get_method) (class_name , "is_following_viewport\0" . as_ptr () as * const c_char) ; table . set_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_viewport\0" . as_ptr () as * const c_char) ; table . set_follow_viewport = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_viewport\0" . as_ptr () as * const c_char) ; table . set_follow_viewport_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_viewport_scale\0" . as_ptr () as * const c_char) ; table . set_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_layer\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation\0" . as_ptr () as * const c_char) ; table . set_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scale\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2656:1504 [INFO] [stdout] | [INFO] [stdout] 2656 | ...ase_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:220:3440 [INFO] [stdout] | [INFO] [stdout] 220 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 220 | # [doc = "`core class SceneTreeTimer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scenetreetimer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSceneTreeTimer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SceneTreeTimer { this : RawObject < Self > , } impl SceneTreeTimer { # [doc = "The time remaining."] # [doc = ""] # [inline] pub fn time_left (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeTimerMethodTable :: get (get_api ()) . get_time_left ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The time remaining."] # [doc = ""] # [inline] pub fn set_time_left (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeTimerMethodTable :: get (get_api ()) . set_time_left ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SceneTreeTimer { } unsafe impl GodotObject for SceneTreeTimer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SceneTreeTimer" } } impl std :: ops :: Deref for SceneTreeTimer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SceneTreeTimer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SceneTreeTimer { } unsafe impl SubClass < crate :: generated :: object :: Object > for SceneTreeTimer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SceneTreeTimerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_time_left : * mut sys :: godot_method_bind , pub set_time_left : * mut sys :: godot_method_bind } impl SceneTreeTimerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SceneTreeTimerMethodTable = SceneTreeTimerMethodTable { class_constructor : None , get_time_left : 0 as * mut sys :: godot_method_bind , set_time_left : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SceneTreeTimerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SceneTreeTimer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_time_left = (gd_api . godot_method_bind_get_method) (class_name , "get_time_left\0" . as_ptr () as * const c_char) ; table . set_time_left = (gd_api . godot_method_bind_get_method) (class_name , "set_time_left\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2692:1458 [INFO] [stdout] | [INFO] [stdout] 2692 | ...types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreview... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2752:1470 [INFO] [stdout] | [INFO] [stdout] 2752 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLe... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2770:1307 [INFO] [stdout] | [INFO] [stdout] 2770 | ...e_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyStat... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2782:1872 [INFO] [stdout] | [INFO] [stdout] 2782 | ...l_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2788:1926 [INFO] [stdout] | [INFO] [stdout] 2788 | ...l_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2818:1771 [INFO] [stdout] | [INFO] [stdout] 2818 | ..._camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new in... [INFO] [stdout] | ----- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2842:1520 [INFO] [stdout] | [INFO] [stdout] 2842 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFil... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2872:1442 [INFO] [stdout] | [INFO] [stdout] 2872 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2878:1498 [INFO] [stdout] | [INFO] [stdout] 2878 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTran... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2914:1880 [INFO] [stdout] | [INFO] [stdout] 2914 | ...mel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2944:1458 [INFO] [stdout] | [INFO] [stdout] 2944 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2956:1477 [INFO] [stdout] | [INFO] [stdout] 2956 | ...e_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNativ... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2980:1450 [INFO] [stdout] | [INFO] [stdout] 2980 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2986:1494 [INFO] [stdout] | [INFO] [stdout] 2986 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3028:1165 [INFO] [stdout] | [INFO] [stdout] 3028 | ...camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core ::... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3034:1321 [INFO] [stdout] | [INFO] [stdout] 3034 | ...mel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3052:1926 [INFO] [stdout] | [INFO] [stdout] 3052 | ...l_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3082:1866 [INFO] [stdout] | [INFO] [stdout] 3082 | ...el_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3106:1688 [INFO] [stdout] | [INFO] [stdout] 3106 | ...)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeT... [INFO] [stdout] | --------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3142:1454 [INFO] [stdout] | [INFO] [stdout] 3142 | ..._types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackRes... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3184:1707 [INFO] [stdout] | [INFO] [stdout] 3184 | ...mel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3196:1495 [INFO] [stdout] | [INFO] [stdout] 3196 | ...ase_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3268:1498 [INFO] [stdout] | [INFO] [stdout] 3268 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScal... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3394:1490 [INFO] [stdout] | [INFO] [stdout] 3394 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3418:1552 [INFO] [stdout] | [INFO] [stdout] 3418 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Uni... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3472:1398 [INFO] [stdout] | [INFO] [stdout] 3472 | ...el_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3574:1438 [INFO] [stdout] | [INFO] [stdout] 3574 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc =... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3586:1846 [INFO] [stdout] | [INFO] [stdout] 3586 | ...camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3598:1830 [INFO] [stdout] | [INFO] [stdout] 3598 | ...amel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:226:60563 [INFO] [stdout] | [INFO] [stdout] 226 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 226 | # [doc = "`core class TextEdit` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_textedit.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextEdit` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextEdit inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextEdit { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MenuItems (pub i64) ; impl MenuItems { pub const CUT : MenuItems = MenuItems (0i64) ; pub const COPY : MenuItems = MenuItems (1i64) ; pub const PASTE : MenuItems = MenuItems (2i64) ; pub const CLEAR : MenuItems = MenuItems (3i64) ; pub const SELECT_ALL : MenuItems = MenuItems (4i64) ; pub const UNDO : MenuItems = MenuItems (5i64) ; pub const REDO : MenuItems = MenuItems (6i64) ; pub const MAX : MenuItems = MenuItems (7i64) ; } impl From < i64 > for MenuItems { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MenuItems > for i64 { # [inline] fn from (v : MenuItems) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SearchFlags (pub i64) ; impl SearchFlags { pub const MATCH_CASE : SearchFlags = SearchFlags (1i64) ; pub const WHOLE_WORDS : SearchFlags = SearchFlags (2i64) ; pub const BACKWARDS : SearchFlags = SearchFlags (4i64) ; } impl From < i64 > for SearchFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SearchFlags > for i64 { # [inline] fn from (v : SearchFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SearchResult (pub i64) ; impl SearchResult { pub const COLUMN : SearchResult = SearchResult (0i64) ; pub const LINE : SearchResult = SearchResult (1i64) ; } impl From < i64 > for SearchResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SearchResult > for i64 { # [inline] fn from (v : SearchResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextEdit { pub const MENU_CLEAR : i64 = 3i64 ; pub const MENU_COPY : i64 = 1i64 ; pub const MENU_CUT : i64 = 0i64 ; pub const MENU_MAX : i64 = 7i64 ; pub const MENU_PASTE : i64 = 2i64 ; pub const MENU_REDO : i64 = 6i64 ; pub const MENU_SELECT_ALL : i64 = 4i64 ; pub const MENU_UNDO : i64 = 5i64 ; pub const SEARCH_BACKWARDS : i64 = 4i64 ; pub const SEARCH_MATCH_CASE : i64 = 1i64 ; pub const SEARCH_RESULT_COLUMN : i64 = 0i64 ; pub const SEARCH_RESULT_LINE : i64 = 1i64 ; pub const SEARCH_WHOLE_WORDS : i64 = 2i64 ; } impl TextEdit { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextEditMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds color region (given the delimiters) and its colors.\n# Default Arguments\n* `line_only` - `false`"] # [doc = ""] # [inline] pub fn add_color_region (& self , begin_key : impl Into < GodotString > , end_key : impl Into < GodotString > , color : Color , line_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . add_color_region ; let ret = crate :: icalls :: icallptr_void_str_str_color_bool (method_bind , self . this . sys () . as_ptr () , begin_key . into () , end_key . into () , color , line_only) ; } } # [doc = "Adds a `keyword` and its [Color]."] # [doc = ""] # [inline] pub fn add_keyword_color (& self , keyword : impl Into < GodotString > , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . add_keyword_color ; let ret = crate :: icalls :: icallptr_void_str_color (method_bind , self . this . sys () . as_ptr () , keyword . into () , color) ; } } # [doc = "Returns if the given line is foldable, that is, it has indented lines right below it."] # [doc = ""] # [inline] pub fn can_fold (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . can_fold ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "Centers the viewport on the line the editing cursor is at. This also resets the [member scroll_horizontal] value to `0`."] # [doc = ""] # [inline] pub fn center_viewport_to_cursor (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . center_viewport_to_cursor ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears all custom syntax coloring information previously added with [method add_color_region] or [method add_keyword_color]."] # [doc = ""] # [inline] pub fn clear_colors (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . clear_colors ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears the undo history."] # [doc = ""] # [inline] pub fn clear_undo_history (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . clear_undo_history ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Copy's the current text selection."] # [doc = ""] # [inline] pub fn copy (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . copy ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_get_blink_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_blink_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_get_blink_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_blink_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the column the editing cursor is at."] # [doc = ""] # [inline] pub fn cursor_get_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the line the editing cursor is at."] # [doc = ""] # [inline] pub fn cursor_get_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret displays as a rectangle.\nIf `false`, the caret displays as a bar."] # [doc = ""] # [inline] pub fn cursor_is_block_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_is_block_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_set_blink_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_blink_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_set_blink_speed (& self , blink_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_blink_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , blink_speed) ; } } # [doc = "If `true`, the caret displays as a rectangle.\nIf `false`, the caret displays as a bar."] # [doc = ""] # [inline] pub fn cursor_set_block_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_block_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Moves the cursor at the specified `column` index.\nIf `adjust_viewport` is set to `true`, the viewport will center at the cursor position after the move occurs.\n# Default Arguments\n* `adjust_viewport` - `true`"] # [doc = ""] # [inline] pub fn cursor_set_column (& self , column : i64 , adjust_viewport : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_column ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , adjust_viewport) ; } } # [doc = "Moves the cursor at the specified `line` index.\nIf `adjust_viewport` is set to `true`, the viewport will center at the cursor position after the move occurs.\nIf `can_be_hidden` is set to `true`, the specified `line` can be hidden using [method set_line_as_hidden].\n# Default Arguments\n* `adjust_viewport` - `true`\n* `can_be_hidden` - `true`\n* `wrap_index` - `0`"] # [doc = ""] # [inline] pub fn cursor_set_line (& self , line : i64 , adjust_viewport : bool , can_be_hidden : bool , wrap_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_line ; let ret = crate :: icalls :: icallptr_void_i64_bool_bool_i64 (method_bind , self . this . sys () . as_ptr () , line , adjust_viewport , can_be_hidden , wrap_index) ; } } # [doc = "Cut's the current selection."] # [doc = ""] # [inline] pub fn cut (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cut ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deselects the current selection."] # [doc = ""] # [inline] pub fn deselect (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . deselect ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, a minimap is shown, providing an outline of your source code."] # [doc = ""] # [inline] pub fn draw_minimap (& self , draw : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . draw_minimap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw) ; } } # [doc = "Folds all lines that are possible to be folded (see [method can_fold])."] # [doc = ""] # [inline] pub fn fold_all_lines (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . fold_all_lines ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Folds the given line, if possible (see [method can_fold])."] # [doc = ""] # [inline] pub fn fold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . fold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Returns an array containing the line number of each breakpoint."] # [doc = ""] # [inline] pub fn get_breakpoints (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_breakpoints ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn h_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_h_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Color] of the specified `keyword`."] # [doc = ""] # [inline] pub fn get_keyword_color (& self , keyword : impl Into < GodotString >) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_keyword_color ; let ret = crate :: icalls :: icallptr_color_str (method_bind , self . this . sys () . as_ptr () , keyword . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the text of a specific line."] # [doc = ""] # [inline] pub fn get_line (& self , line : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_line ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , line) ; GodotString :: from_sys (ret) } } # [doc = "Returns the amount of total lines in the text."] # [doc = ""] # [inline] pub fn get_line_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_line_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [PopupMenu] of this [TextEdit]. By default, this menu is displayed when right-clicking on the [TextEdit]."] # [doc = ""] # [inline] pub fn get_menu (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_menu ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The width, in pixels, of the minimap."] # [doc = ""] # [inline] pub fn minimap_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_minimap_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection begin column."] # [doc = ""] # [inline] pub fn get_selection_from_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_from_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection begin line."] # [doc = ""] # [inline] pub fn get_selection_from_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_from_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the text inside the selection."] # [doc = ""] # [inline] pub fn get_selection_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the selection end column."] # [doc = ""] # [inline] pub fn get_selection_to_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_to_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection end line."] # [doc = ""] # [inline] pub fn get_selection_to_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_to_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "String value of the [TextEdit]."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn v_scroll (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Vertical scroll sensitivity."] # [doc = ""] # [inline] pub fn v_scroll_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_v_scroll_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [String] text with the word under the mouse cursor location."] # [doc = ""] # [inline] pub fn get_word_under_cursor (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_word_under_cursor ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns whether the specified `keyword` has a color set to it or not."] # [doc = ""] # [inline] pub fn has_keyword_color (& self , keyword : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . has_keyword_color ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , keyword . into ()) ; ret as _ } } # [doc = "Insert the specified text at the cursor position."] # [doc = ""] # [inline] pub fn insert_text_at_cursor (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . insert_text_at_cursor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, the breakpoint gutter is visible."] # [doc = ""] # [inline] pub fn is_breakpoint_gutter_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_breakpoint_gutter_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right-click displays the context menu."] # [doc = ""] # [inline] pub fn is_context_menu_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_context_menu_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the fold gutter is visible. This enables folding groups of indented lines."] # [doc = ""] # [inline] pub fn is_drawing_fold_gutter (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_fold_gutter ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a minimap is shown, providing an outline of your source code."] # [doc = ""] # [inline] pub fn is_drawing_minimap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_minimap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the \"space\" character will have a visible representation."] # [doc = ""] # [inline] pub fn is_drawing_spaces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_spaces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the \"tab\" character will have a visible representation."] # [doc = ""] # [inline] pub fn is_drawing_tabs (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_tabs ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the line at the specified index is folded or not."] # [doc = ""] # [inline] pub fn is_folded (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_folded ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "If `true`, all lines that have been set to hidden by [method set_line_as_hidden], will not be visible."] # [doc = ""] # [inline] pub fn is_hiding_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_hiding_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, all occurrences of the selected text will be highlighted."] # [doc = ""] # [inline] pub fn is_highlight_all_occurrences_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_highlight_all_occurrences_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the line containing the cursor is highlighted."] # [doc = ""] # [inline] pub fn is_highlight_current_line_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_highlight_current_line_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the line at the specified index is hidden or not."] # [doc = ""] # [inline] pub fn is_line_hidden (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_hidden ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_bookmark (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_bookmark ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_breakpoint (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_breakpoint ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_safe (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_safe ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "If `true`, custom `font_color_selected` will be used for selected text."] # [doc = ""] # [inline] pub fn is_overriding_selected_font_color (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_overriding_selected_font_color ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, read-only mode is enabled. Existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn is_readonly (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_readonly ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right-click moves the cursor at the mouse position before displaying the context menu.\nIf `false`, the context menu disregards mouse location."] # [doc = ""] # [inline] pub fn is_right_click_moving_caret (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_right_click_moving_caret ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, text can be selected.\nIf `false`, text can not be selected by the user or by the [method select] or [method select_all] methods."] # [doc = ""] # [inline] pub fn is_selecting_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_selecting_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the selection is active."] # [doc = ""] # [inline] pub fn is_selection_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_selection_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shortcut keys for context menu items are enabled, even if the context menu is disabled."] # [doc = ""] # [inline] pub fn is_shortcut_keys_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, line numbers are displayed to the left of the text."] # [doc = ""] # [inline] pub fn is_show_line_numbers_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_show_line_numbers_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `step` of the scrollbars to `0.25` which results in smoother scrolling."] # [doc = ""] # [inline] pub fn is_smooth_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_smooth_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, any custom color properties that have been set for this [TextEdit] will be visible."] # [doc = ""] # [inline] pub fn is_syntax_coloring_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_syntax_coloring_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn is_virtual_keyboard_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables text wrapping when it goes beyond the edge of what is visible."] # [doc = ""] # [inline] pub fn is_wrap_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_wrap_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Triggers a right-click menu action by the specified index. See [enum MenuItems] for a list of available indexes."] # [doc = ""] # [inline] pub fn menu_option (& self , option : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . menu_option ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , option) ; } } # [doc = "Paste the current selection."] # [doc = ""] # [inline] pub fn paste (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . paste ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Perform redo operation."] # [doc = ""] # [inline] pub fn redo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . redo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes all the breakpoints. This will not fire the [signal breakpoint_toggled] signal."] # [doc = ""] # [inline] pub fn remove_breakpoints (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . remove_breakpoints ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nPerform a search inside the text. Search flags can be specified in the [enum SearchFlags] enum.\nReturns an empty `PoolIntArray` if no result was found. Otherwise, the result line and column can be accessed at indices specified in the [enum SearchResult] enum, e.g:\n```gdscript\nvar result = search(key, flags, line, column)\nif result.size() > 0:\n # Result found.\n var res_line = result[TextEdit.SEARCH_RESULT_LINE]\n var res_column = result[TextEdit.SEARCH_RESULT_COLUMN]\n```"] # [doc = ""] # [inline] pub fn search (& self , key : impl Into < GodotString > , flags : i64 , from_line : i64 , from_column : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . search ; let ret = crate :: icalls :: icallptr_i32arr_str_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , key . into () , flags , from_line , from_column) ; Int32Array :: from_sys (ret) } } # [doc = "Perform selection, from line/column to line/column.\nIf [member selecting_enabled] is `false`, no selection will occur."] # [doc = ""] # [inline] pub fn select (& self , from_line : i64 , from_column : i64 , to_line : i64 , to_column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_line , from_column , to_line , to_column) ; } } # [doc = "Select all the text.\nIf [member selecting_enabled] is `false`, no selection will occur."] # [doc = ""] # [inline] pub fn select_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . select_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the breakpoint gutter is visible."] # [doc = ""] # [inline] pub fn set_breakpoint_gutter_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_breakpoint_gutter_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, a right-click displays the context menu."] # [doc = ""] # [inline] pub fn set_context_menu_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_context_menu_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the fold gutter is visible. This enables folding groups of indented lines."] # [doc = ""] # [inline] pub fn set_draw_fold_gutter (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_fold_gutter ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "If `true`, the \"space\" character will have a visible representation."] # [doc = ""] # [inline] pub fn set_draw_spaces (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_spaces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "If `true`, the \"tab\" character will have a visible representation."] # [doc = ""] # [inline] pub fn set_draw_tabs (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_tabs ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn set_h_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_h_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "If `true`, all lines that have been set to hidden by [method set_line_as_hidden], will not be visible."] # [doc = ""] # [inline] pub fn set_hiding_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_hiding_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, all occurrences of the selected text will be highlighted."] # [doc = ""] # [inline] pub fn set_highlight_all_occurrences (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_highlight_all_occurrences ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the line containing the cursor is highlighted."] # [doc = ""] # [inline] pub fn set_highlight_current_line (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_highlight_current_line ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the text for a specific line."] # [doc = ""] # [inline] pub fn set_line (& self , line : i64 , new_text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , line , new_text . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_bookmark (& self , line : i64 , bookmark : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_bookmark ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , bookmark) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_breakpoint (& self , line : i64 , breakpoint : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_breakpoint ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , breakpoint) ; } } # [doc = "If `true`, hides the line of the specified index."] # [doc = ""] # [inline] pub fn set_line_as_hidden (& self , line : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_hidden ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_safe (& self , line : i64 , safe : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_safe ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , safe) ; } } # [doc = "The width, in pixels, of the minimap."] # [doc = ""] # [inline] pub fn set_minimap_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_minimap_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } # [doc = "If `true`, custom `font_color_selected` will be used for selected text."] # [doc = ""] # [inline] pub fn set_override_selected_font_color (& self , _override : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_override_selected_font_color ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _override) ; } } # [doc = "If `true`, read-only mode is enabled. Existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn set_readonly (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_readonly ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, a right-click moves the cursor at the mouse position before displaying the context menu.\nIf `false`, the context menu disregards mouse location."] # [doc = ""] # [inline] pub fn set_right_click_moves_caret (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_right_click_moves_caret ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, text can be selected.\nIf `false`, text can not be selected by the user or by the [method select] or [method select_all] methods."] # [doc = ""] # [inline] pub fn set_selecting_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_selecting_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, shortcut keys for context menu items are enabled, even if the context menu is disabled."] # [doc = ""] # [inline] pub fn set_shortcut_keys_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, line numbers are displayed to the left of the text."] # [doc = ""] # [inline] pub fn set_show_line_numbers (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_show_line_numbers ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, sets the `step` of the scrollbars to `0.25` which results in smoother scrolling."] # [doc = ""] # [inline] pub fn set_smooth_scroll_enable (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_smooth_scroll_enable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, any custom color properties that have been set for this [TextEdit] will be visible."] # [doc = ""] # [inline] pub fn set_syntax_coloring (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_syntax_coloring ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "String value of the [TextEdit]."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn set_v_scroll (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_v_scroll ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Vertical scroll sensitivity."] # [doc = ""] # [inline] pub fn set_v_scroll_speed (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_v_scroll_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn set_virtual_keyboard_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, enables text wrapping when it goes beyond the edge of what is visible."] # [doc = ""] # [inline] pub fn set_wrap_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_wrap_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Toggle the folding of the code block at the given line."] # [doc = ""] # [inline] pub fn toggle_fold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . toggle_fold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Perform undo operation."] # [doc = ""] # [inline] pub fn undo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . undo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Unfolds the given line, if folded."] # [doc = ""] # [inline] pub fn unfold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . unfold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Unhide all lines that were previously set to hidden by [method set_line_as_hidden]."] # [doc = ""] # [inline] pub fn unhide_all_lines (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . unhide_all_lines ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextEdit { } unsafe impl GodotObject for TextEdit { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextEdit" } } impl QueueFree for TextEdit { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextEdit { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextEdit { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for TextEdit { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextEdit { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextEdit { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextEdit { } impl Instanciable for TextEdit { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextEdit :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextEditMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_color_region : * mut sys :: godot_method_bind , pub add_keyword_color : * mut sys :: godot_method_bind , pub can_fold : * mut sys :: godot_method_bind , pub center_viewport_to_cursor : * mut sys :: godot_method_bind , pub clear_colors : * mut sys :: godot_method_bind , pub clear_undo_history : * mut sys :: godot_method_bind , pub copy : * mut sys :: godot_method_bind , pub cursor_get_blink_enabled : * mut sys :: godot_method_bind , pub cursor_get_blink_speed : * mut sys :: godot_method_bind , pub cursor_get_column : * mut sys :: godot_method_bind , pub cursor_get_line : * mut sys :: godot_method_bind , pub cursor_is_block_mode : * mut sys :: godot_method_bind , pub cursor_set_blink_enabled : * mut sys :: godot_method_bind , pub cursor_set_blink_speed : * mut sys :: godot_method_bind , pub cursor_set_block_mode : * mut sys :: godot_method_bind , pub cursor_set_column : * mut sys :: godot_method_bind , pub cursor_set_line : * mut sys :: godot_method_bind , pub cut : * mut sys :: godot_method_bind , pub deselect : * mut sys :: godot_method_bind , pub draw_minimap : * mut sys :: godot_method_bind , pub fold_all_lines : * mut sys :: godot_method_bind , pub fold_line : * mut sys :: godot_method_bind , pub get_breakpoints : * mut sys :: godot_method_bind , pub get_h_scroll : * mut sys :: godot_method_bind , pub get_keyword_color : * mut sys :: godot_method_bind , pub get_line : * mut sys :: godot_method_bind , pub get_line_count : * mut sys :: godot_method_bind , pub get_menu : * mut sys :: godot_method_bind , pub get_minimap_width : * mut sys :: godot_method_bind , pub get_selection_from_column : * mut sys :: godot_method_bind , pub get_selection_from_line : * mut sys :: godot_method_bind , pub get_selection_text : * mut sys :: godot_method_bind , pub get_selection_to_column : * mut sys :: godot_method_bind , pub get_selection_to_line : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub get_v_scroll_speed : * mut sys :: godot_method_bind , pub get_word_under_cursor : * mut sys :: godot_method_bind , pub has_keyword_color : * mut sys :: godot_method_bind , pub insert_text_at_cursor : * mut sys :: godot_method_bind , pub is_breakpoint_gutter_enabled : * mut sys :: godot_method_bind , pub is_context_menu_enabled : * mut sys :: godot_method_bind , pub is_drawing_fold_gutter : * mut sys :: godot_method_bind , pub is_drawing_minimap : * mut sys :: godot_method_bind , pub is_drawing_spaces : * mut sys :: godot_method_bind , pub is_drawing_tabs : * mut sys :: godot_method_bind , pub is_folded : * mut sys :: godot_method_bind , pub is_hiding_enabled : * mut sys :: godot_method_bind , pub is_highlight_all_occurrences_enabled : * mut sys :: godot_method_bind , pub is_highlight_current_line_enabled : * mut sys :: godot_method_bind , pub is_line_hidden : * mut sys :: godot_method_bind , pub is_line_set_as_bookmark : * mut sys :: godot_method_bind , pub is_line_set_as_breakpoint : * mut sys :: godot_method_bind , pub is_line_set_as_safe : * mut sys :: godot_method_bind , pub is_overriding_selected_font_color : * mut sys :: godot_method_bind , pub is_readonly : * mut sys :: godot_method_bind , pub is_right_click_moving_caret : * mut sys :: godot_method_bind , pub is_selecting_enabled : * mut sys :: godot_method_bind , pub is_selection_active : * mut sys :: godot_method_bind , pub is_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub is_show_line_numbers_enabled : * mut sys :: godot_method_bind , pub is_smooth_scroll_enabled : * mut sys :: godot_method_bind , pub is_syntax_coloring_enabled : * mut sys :: godot_method_bind , pub is_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub is_wrap_enabled : * mut sys :: godot_method_bind , pub menu_option : * mut sys :: godot_method_bind , pub paste : * mut sys :: godot_method_bind , pub redo : * mut sys :: godot_method_bind , pub remove_breakpoints : * mut sys :: godot_method_bind , pub search : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub select_all : * mut sys :: godot_method_bind , pub set_breakpoint_gutter_enabled : * mut sys :: godot_method_bind , pub set_context_menu_enabled : * mut sys :: godot_method_bind , pub set_draw_fold_gutter : * mut sys :: godot_method_bind , pub set_draw_spaces : * mut sys :: godot_method_bind , pub set_draw_tabs : * mut sys :: godot_method_bind , pub set_h_scroll : * mut sys :: godot_method_bind , pub set_hiding_enabled : * mut sys :: godot_method_bind , pub set_highlight_all_occurrences : * mut sys :: godot_method_bind , pub set_highlight_current_line : * mut sys :: godot_method_bind , pub set_line : * mut sys :: godot_method_bind , pub set_line_as_bookmark : * mut sys :: godot_method_bind , pub set_line_as_breakpoint : * mut sys :: godot_method_bind , pub set_line_as_hidden : * mut sys :: godot_method_bind , pub set_line_as_safe : * mut sys :: godot_method_bind , pub set_minimap_width : * mut sys :: godot_method_bind , pub set_override_selected_font_color : * mut sys :: godot_method_bind , pub set_readonly : * mut sys :: godot_method_bind , pub set_right_click_moves_caret : * mut sys :: godot_method_bind , pub set_selecting_enabled : * mut sys :: godot_method_bind , pub set_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub set_show_line_numbers : * mut sys :: godot_method_bind , pub set_smooth_scroll_enable : * mut sys :: godot_method_bind , pub set_syntax_coloring : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_v_scroll : * mut sys :: godot_method_bind , pub set_v_scroll_speed : * mut sys :: godot_method_bind , pub set_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub set_wrap_enabled : * mut sys :: godot_method_bind , pub toggle_fold_line : * mut sys :: godot_method_bind , pub undo : * mut sys :: godot_method_bind , pub unfold_line : * mut sys :: godot_method_bind , pub unhide_all_lines : * mut sys :: godot_method_bind } impl TextEditMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextEditMethodTable = TextEditMethodTable { class_constructor : None , add_color_region : 0 as * mut sys :: godot_method_bind , add_keyword_color : 0 as * mut sys :: godot_method_bind , can_fold : 0 as * mut sys :: godot_method_bind , center_viewport_to_cursor : 0 as * mut sys :: godot_method_bind , clear_colors : 0 as * mut sys :: godot_method_bind , clear_undo_history : 0 as * mut sys :: godot_method_bind , copy : 0 as * mut sys :: godot_method_bind , cursor_get_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_get_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_get_column : 0 as * mut sys :: godot_method_bind , cursor_get_line : 0 as * mut sys :: godot_method_bind , cursor_is_block_mode : 0 as * mut sys :: godot_method_bind , cursor_set_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_set_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_set_block_mode : 0 as * mut sys :: godot_method_bind , cursor_set_column : 0 as * mut sys :: godot_method_bind , cursor_set_line : 0 as * mut sys :: godot_method_bind , cut : 0 as * mut sys :: godot_method_bind , deselect : 0 as * mut sys :: godot_method_bind , draw_minimap : 0 as * mut sys :: godot_method_bind , fold_all_lines : 0 as * mut sys :: godot_method_bind , fold_line : 0 as * mut sys :: godot_method_bind , get_breakpoints : 0 as * mut sys :: godot_method_bind , get_h_scroll : 0 as * mut sys :: godot_method_bind , get_keyword_color : 0 as * mut sys :: godot_method_bind , get_line : 0 as * mut sys :: godot_method_bind , get_line_count : 0 as * mut sys :: godot_method_bind , get_menu : 0 as * mut sys :: godot_method_bind , get_minimap_width : 0 as * mut sys :: godot_method_bind , get_selection_from_column : 0 as * mut sys :: godot_method_bind , get_selection_from_line : 0 as * mut sys :: godot_method_bind , get_selection_text : 0 as * mut sys :: godot_method_bind , get_selection_to_column : 0 as * mut sys :: godot_method_bind , get_selection_to_line : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , get_v_scroll_speed : 0 as * mut sys :: godot_method_bind , get_word_under_cursor : 0 as * mut sys :: godot_method_bind , has_keyword_color : 0 as * mut sys :: godot_method_bind , insert_text_at_cursor : 0 as * mut sys :: godot_method_bind , is_breakpoint_gutter_enabled : 0 as * mut sys :: godot_method_bind , is_context_menu_enabled : 0 as * mut sys :: godot_method_bind , is_drawing_fold_gutter : 0 as * mut sys :: godot_method_bind , is_drawing_minimap : 0 as * mut sys :: godot_method_bind , is_drawing_spaces : 0 as * mut sys :: godot_method_bind , is_drawing_tabs : 0 as * mut sys :: godot_method_bind , is_folded : 0 as * mut sys :: godot_method_bind , is_hiding_enabled : 0 as * mut sys :: godot_method_bind , is_highlight_all_occurrences_enabled : 0 as * mut sys :: godot_method_bind , is_highlight_current_line_enabled : 0 as * mut sys :: godot_method_bind , is_line_hidden : 0 as * mut sys :: godot_method_bind , is_line_set_as_bookmark : 0 as * mut sys :: godot_method_bind , is_line_set_as_breakpoint : 0 as * mut sys :: godot_method_bind , is_line_set_as_safe : 0 as * mut sys :: godot_method_bind , is_overriding_selected_font_color : 0 as * mut sys :: godot_method_bind , is_readonly : 0 as * mut sys :: godot_method_bind , is_right_click_moving_caret : 0 as * mut sys :: godot_method_bind , is_selecting_enabled : 0 as * mut sys :: godot_method_bind , is_selection_active : 0 as * mut sys :: godot_method_bind , is_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , is_show_line_numbers_enabled : 0 as * mut sys :: godot_method_bind , is_smooth_scroll_enabled : 0 as * mut sys :: godot_method_bind , is_syntax_coloring_enabled : 0 as * mut sys :: godot_method_bind , is_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , is_wrap_enabled : 0 as * mut sys :: godot_method_bind , menu_option : 0 as * mut sys :: godot_method_bind , paste : 0 as * mut sys :: godot_method_bind , redo : 0 as * mut sys :: godot_method_bind , remove_breakpoints : 0 as * mut sys :: godot_method_bind , search : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , select_all : 0 as * mut sys :: godot_method_bind , set_breakpoint_gutter_enabled : 0 as * mut sys :: godot_method_bind , set_context_menu_enabled : 0 as * mut sys :: godot_method_bind , set_draw_fold_gutter : 0 as * mut sys :: godot_method_bind , set_draw_spaces : 0 as * mut sys :: godot_method_bind , set_draw_tabs : 0 as * mut sys :: godot_method_bind , set_h_scroll : 0 as * mut sys :: godot_method_bind , set_hiding_enabled : 0 as * mut sys :: godot_method_bind , set_highlight_all_occurrences : 0 as * mut sys :: godot_method_bind , set_highlight_current_line : 0 as * mut sys :: godot_method_bind , set_line : 0 as * mut sys :: godot_method_bind , set_line_as_bookmark : 0 as * mut sys :: godot_method_bind , set_line_as_breakpoint : 0 as * mut sys :: godot_method_bind , set_line_as_hidden : 0 as * mut sys :: godot_method_bind , set_line_as_safe : 0 as * mut sys :: godot_method_bind , set_minimap_width : 0 as * mut sys :: godot_method_bind , set_override_selected_font_color : 0 as * mut sys :: godot_method_bind , set_readonly : 0 as * mut sys :: godot_method_bind , set_right_click_moves_caret : 0 as * mut sys :: godot_method_bind , set_selecting_enabled : 0 as * mut sys :: godot_method_bind , set_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , set_show_line_numbers : 0 as * mut sys :: godot_method_bind , set_smooth_scroll_enable : 0 as * mut sys :: godot_method_bind , set_syntax_coloring : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_v_scroll : 0 as * mut sys :: godot_method_bind , set_v_scroll_speed : 0 as * mut sys :: godot_method_bind , set_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , set_wrap_enabled : 0 as * mut sys :: godot_method_bind , toggle_fold_line : 0 as * mut sys :: godot_method_bind , undo : 0 as * mut sys :: godot_method_bind , unfold_line : 0 as * mut sys :: godot_method_bind , unhide_all_lines : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextEditMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextEdit\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_color_region = (gd_api . godot_method_bind_get_method) (class_name , "add_color_region\0" . as_ptr () as * const c_char) ; table . add_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "add_keyword_color\0" . as_ptr () as * const c_char) ; table . can_fold = (gd_api . godot_method_bind_get_method) (class_name , "can_fold\0" . as_ptr () as * const c_char) ; table . center_viewport_to_cursor = (gd_api . godot_method_bind_get_method) (class_name , "center_viewport_to_cursor\0" . as_ptr () as * const c_char) ; table . clear_colors = (gd_api . godot_method_bind_get_method) (class_name , "clear_colors\0" . as_ptr () as * const c_char) ; table . clear_undo_history = (gd_api . godot_method_bind_get_method) (class_name , "clear_undo_history\0" . as_ptr () as * const c_char) ; table . copy = (gd_api . godot_method_bind_get_method) (class_name , "copy\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_get_column = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_column\0" . as_ptr () as * const c_char) ; table . cursor_get_line = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_line\0" . as_ptr () as * const c_char) ; table . cursor_is_block_mode = (gd_api . godot_method_bind_get_method) (class_name , "cursor_is_block_mode\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_set_block_mode = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_block_mode\0" . as_ptr () as * const c_char) ; table . cursor_set_column = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_column\0" . as_ptr () as * const c_char) ; table . cursor_set_line = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_line\0" . as_ptr () as * const c_char) ; table . cut = (gd_api . godot_method_bind_get_method) (class_name , "cut\0" . as_ptr () as * const c_char) ; table . deselect = (gd_api . godot_method_bind_get_method) (class_name , "deselect\0" . as_ptr () as * const c_char) ; table . draw_minimap = (gd_api . godot_method_bind_get_method) (class_name , "draw_minimap\0" . as_ptr () as * const c_char) ; table . fold_all_lines = (gd_api . godot_method_bind_get_method) (class_name , "fold_all_lines\0" . as_ptr () as * const c_char) ; table . fold_line = (gd_api . godot_method_bind_get_method) (class_name , "fold_line\0" . as_ptr () as * const c_char) ; table . get_breakpoints = (gd_api . godot_method_bind_get_method) (class_name , "get_breakpoints\0" . as_ptr () as * const c_char) ; table . get_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scroll\0" . as_ptr () as * const c_char) ; table . get_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "get_keyword_color\0" . as_ptr () as * const c_char) ; table . get_line = (gd_api . godot_method_bind_get_method) (class_name , "get_line\0" . as_ptr () as * const c_char) ; table . get_line_count = (gd_api . godot_method_bind_get_method) (class_name , "get_line_count\0" . as_ptr () as * const c_char) ; table . get_menu = (gd_api . godot_method_bind_get_method) (class_name , "get_menu\0" . as_ptr () as * const c_char) ; table . get_minimap_width = (gd_api . godot_method_bind_get_method) (class_name , "get_minimap_width\0" . as_ptr () as * const c_char) ; table . get_selection_from_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_from_column\0" . as_ptr () as * const c_char) ; table . get_selection_from_line = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_from_line\0" . as_ptr () as * const c_char) ; table . get_selection_text = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_text\0" . as_ptr () as * const c_char) ; table . get_selection_to_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_to_column\0" . as_ptr () as * const c_char) ; table . get_selection_to_line = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_to_line\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . get_v_scroll_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll_speed\0" . as_ptr () as * const c_char) ; table . get_word_under_cursor = (gd_api . godot_method_bind_get_method) (class_name , "get_word_under_cursor\0" . as_ptr () as * const c_char) ; table . has_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "has_keyword_color\0" . as_ptr () as * const c_char) ; table . insert_text_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "insert_text_at_cursor\0" . as_ptr () as * const c_char) ; table . is_breakpoint_gutter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_breakpoint_gutter_enabled\0" . as_ptr () as * const c_char) ; table . is_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . is_drawing_fold_gutter = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_fold_gutter\0" . as_ptr () as * const c_char) ; table . is_drawing_minimap = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_minimap\0" . as_ptr () as * const c_char) ; table . is_drawing_spaces = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_spaces\0" . as_ptr () as * const c_char) ; table . is_drawing_tabs = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_tabs\0" . as_ptr () as * const c_char) ; table . is_folded = (gd_api . godot_method_bind_get_method) (class_name , "is_folded\0" . as_ptr () as * const c_char) ; table . is_hiding_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_hiding_enabled\0" . as_ptr () as * const c_char) ; table . is_highlight_all_occurrences_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_highlight_all_occurrences_enabled\0" . as_ptr () as * const c_char) ; table . is_highlight_current_line_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_highlight_current_line_enabled\0" . as_ptr () as * const c_char) ; table . is_line_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_line_hidden\0" . as_ptr () as * const c_char) ; table . is_line_set_as_bookmark = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_bookmark\0" . as_ptr () as * const c_char) ; table . is_line_set_as_breakpoint = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_breakpoint\0" . as_ptr () as * const c_char) ; table . is_line_set_as_safe = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_safe\0" . as_ptr () as * const c_char) ; table . is_overriding_selected_font_color = (gd_api . godot_method_bind_get_method) (class_name , "is_overriding_selected_font_color\0" . as_ptr () as * const c_char) ; table . is_readonly = (gd_api . godot_method_bind_get_method) (class_name , "is_readonly\0" . as_ptr () as * const c_char) ; table . is_right_click_moving_caret = (gd_api . godot_method_bind_get_method) (class_name , "is_right_click_moving_caret\0" . as_ptr () as * const c_char) ; table . is_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_selecting_enabled\0" . as_ptr () as * const c_char) ; table . is_selection_active = (gd_api . godot_method_bind_get_method) (class_name , "is_selection_active\0" . as_ptr () as * const c_char) ; table . is_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . is_show_line_numbers_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_show_line_numbers_enabled\0" . as_ptr () as * const c_char) ; table . is_smooth_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_smooth_scroll_enabled\0" . as_ptr () as * const c_char) ; table . is_syntax_coloring_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_syntax_coloring_enabled\0" . as_ptr () as * const c_char) ; table . is_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . is_wrap_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_wrap_enabled\0" . as_ptr () as * const c_char) ; table . menu_option = (gd_api . godot_method_bind_get_method) (class_name , "menu_option\0" . as_ptr () as * const c_char) ; table . paste = (gd_api . godot_method_bind_get_method) (class_name , "paste\0" . as_ptr () as * const c_char) ; table . redo = (gd_api . godot_method_bind_get_method) (class_name , "redo\0" . as_ptr () as * const c_char) ; table . remove_breakpoints = (gd_api . godot_method_bind_get_method) (class_name , "remove_breakpoints\0" . as_ptr () as * const c_char) ; table . search = (gd_api . godot_method_bind_get_method) (class_name , "search\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . select_all = (gd_api . godot_method_bind_get_method) (class_name , "select_all\0" . as_ptr () as * const c_char) ; table . set_breakpoint_gutter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_breakpoint_gutter_enabled\0" . as_ptr () as * const c_char) ; table . set_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_fold_gutter = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_fold_gutter\0" . as_ptr () as * const c_char) ; table . set_draw_spaces = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_spaces\0" . as_ptr () as * const c_char) ; table . set_draw_tabs = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_tabs\0" . as_ptr () as * const c_char) ; table . set_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_h_scroll\0" . as_ptr () as * const c_char) ; table . set_hiding_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_hiding_enabled\0" . as_ptr () as * const c_char) ; table . set_highlight_all_occurrences = (gd_api . godot_method_bind_get_method) (class_name , "set_highlight_all_occurrences\0" . as_ptr () as * const c_char) ; table . set_highlight_current_line = (gd_api . godot_method_bind_get_method) (class_name , "set_highlight_current_line\0" . as_ptr () as * const c_char) ; table . set_line = (gd_api . godot_method_bind_get_method) (class_name , "set_line\0" . as_ptr () as * const c_char) ; table . set_line_as_bookmark = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_bookmark\0" . as_ptr () as * const c_char) ; table . set_line_as_breakpoint = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_breakpoint\0" . as_ptr () as * const c_char) ; table . set_line_as_hidden = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_hidden\0" . as_ptr () as * const c_char) ; table . set_line_as_safe = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_safe\0" . as_ptr () as * const c_char) ; table . set_minimap_width = (gd_api . godot_method_bind_get_method) (class_name , "set_minimap_width\0" . as_ptr () as * const c_char) ; table . set_override_selected_font_color = (gd_api . godot_method_bind_get_method) (class_name , "set_override_selected_font_color\0" . as_ptr () as * const c_char) ; table . set_readonly = (gd_api . godot_method_bind_get_method) (class_name , "set_readonly\0" . as_ptr () as * const c_char) ; table . set_right_click_moves_caret = (gd_api . godot_method_bind_get_method) (class_name , "set_right_click_moves_caret\0" . as_ptr () as * const c_char) ; table . set_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_selecting_enabled\0" . as_ptr () as * const c_char) ; table . set_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . set_show_line_numbers = (gd_api . godot_method_bind_get_method) (class_name , "set_show_line_numbers\0" . as_ptr () as * const c_char) ; table . set_smooth_scroll_enable = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_scroll_enable\0" . as_ptr () as * const c_char) ; table . set_syntax_coloring = (gd_api . godot_method_bind_get_method) (class_name , "set_syntax_coloring\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll\0" . as_ptr () as * const c_char) ; table . set_v_scroll_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll_speed\0" . as_ptr () as * const c_char) ; table . set_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . set_wrap_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_wrap_enabled\0" . as_ptr () as * const c_char) ; table . toggle_fold_line = (gd_api . godot_method_bind_get_method) (class_name , "toggle_fold_line\0" . as_ptr () as * const c_char) ; table . undo = (gd_api . godot_method_bind_get_method) (class_name , "undo\0" . as_ptr () as * const c_char) ; table . unfold_line = (gd_api . godot_method_bind_get_method) (class_name , "unfold_line\0" . as_ptr () as * const c_char) ; table . unhide_all_lines = (gd_api . godot_method_bind_get_method) (class_name , "unhide_all_lines\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:232:4394 [INFO] [stdout] | [INFO] [stdout] 232 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 232 | # [doc = "`core class VisualShaderNodeCubeMapUniform` inherits `VisualShaderNodeTextureUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecubemapuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCubeMapUniform inherits methods from:\n - [VisualShaderNodeTextureUniform](struct.VisualShaderNodeTextureUniform.html)\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeMapUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCubeMapUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCubeMapUniform { } unsafe impl GodotObject for VisualShaderNodeCubeMapUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCubeMapUniform" } } impl std :: ops :: Deref for VisualShaderNodeCubeMapUniform { type Target = crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCubeMapUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCubeMapUniform { } impl Instanciable for VisualShaderNodeCubeMapUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCubeMapUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCubeMapUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeCubeMapUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCubeMapUniformMethodTable = VisualShaderNodeCubeMapUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCubeMapUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCubeMapUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:238:9237 [INFO] [stdout] | [INFO] [stdout] 238 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 238 | # [doc = "`core class DirectionalLight` inherits `Light` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_directionallight.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`DirectionalLight` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nDirectionalLight inherits methods from:\n - [Light](struct.Light.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DirectionalLight { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowDepthRange (pub i64) ; impl ShadowDepthRange { pub const STABLE : ShadowDepthRange = ShadowDepthRange (0i64) ; pub const OPTIMIZED : ShadowDepthRange = ShadowDepthRange (1i64) ; } impl From < i64 > for ShadowDepthRange { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowDepthRange > for i64 { # [inline] fn from (v : ShadowDepthRange) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowMode (pub i64) ; impl ShadowMode { pub const ORTHOGONAL : ShadowMode = ShadowMode (0i64) ; pub const PARALLEL_2_SPLITS : ShadowMode = ShadowMode (1i64) ; pub const PARALLEL_4_SPLITS : ShadowMode = ShadowMode (2i64) ; } impl From < i64 > for ShadowMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowMode > for i64 { # [inline] fn from (v : ShadowMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl DirectionalLight { pub const SHADOW_DEPTH_RANGE_OPTIMIZED : i64 = 1i64 ; pub const SHADOW_DEPTH_RANGE_STABLE : i64 = 0i64 ; pub const SHADOW_ORTHOGONAL : i64 = 0i64 ; pub const SHADOW_PARALLEL_2_SPLITS : i64 = 1i64 ; pub const SHADOW_PARALLEL_4_SPLITS : i64 = 2i64 ; } impl DirectionalLight { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DirectionalLightMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange]."] # [doc = ""] # [inline] pub fn shadow_depth_range (& self) -> crate :: generated :: directional_light :: ShadowDepthRange { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectionalLightMethodTable :: get (get_api ()) . get_shadow_depth_range ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: directional_light :: ShadowDepthRange (ret) } } # [doc = "The light's shadow rendering algorithm. See [enum ShadowMode]."] # [doc = ""] # [inline] pub fn shadow_mode (& self) -> crate :: generated :: directional_light :: ShadowMode { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectionalLightMethodTable :: get (get_api ()) . get_shadow_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: directional_light :: ShadowMode (ret) } } # [doc = "If `true`, shadow detail is sacrificed in exchange for smoother transitions between splits."] # [doc = ""] # [inline] pub fn is_blend_splits_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectionalLightMethodTable :: get (get_api ()) . is_blend_splits_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shadow detail is sacrificed in exchange for smoother transitions between splits."] # [doc = ""] # [inline] pub fn set_blend_splits (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectionalLightMethodTable :: get (get_api ()) . set_blend_splits ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange]."] # [doc = ""] # [inline] pub fn set_shadow_depth_range (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectionalLightMethodTable :: get (get_api ()) . set_shadow_depth_range ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The light's shadow rendering algorithm. See [enum ShadowMode]."] # [doc = ""] # [inline] pub fn set_shadow_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectionalLightMethodTable :: get (get_api ()) . set_shadow_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DirectionalLight { } unsafe impl GodotObject for DirectionalLight { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "DirectionalLight" } } impl QueueFree for DirectionalLight { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for DirectionalLight { type Target = crate :: generated :: light :: Light ; # [inline] fn deref (& self) -> & crate :: generated :: light :: Light { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DirectionalLight { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: light :: Light { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: light :: Light > for DirectionalLight { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for DirectionalLight { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for DirectionalLight { } unsafe impl SubClass < crate :: generated :: node :: Node > for DirectionalLight { } unsafe impl SubClass < crate :: generated :: object :: Object > for DirectionalLight { } impl Instanciable for DirectionalLight { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DirectionalLight :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DirectionalLightMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_shadow_depth_range : * mut sys :: godot_method_bind , pub get_shadow_mode : * mut sys :: godot_method_bind , pub is_blend_splits_enabled : * mut sys :: godot_method_bind , pub set_blend_splits : * mut sys :: godot_method_bind , pub set_shadow_depth_range : * mut sys :: godot_method_bind , pub set_shadow_mode : * mut sys :: godot_method_bind } impl DirectionalLightMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DirectionalLightMethodTable = DirectionalLightMethodTable { class_constructor : None , get_shadow_depth_range : 0 as * mut sys :: godot_method_bind , get_shadow_mode : 0 as * mut sys :: godot_method_bind , is_blend_splits_enabled : 0 as * mut sys :: godot_method_bind , set_blend_splits : 0 as * mut sys :: godot_method_bind , set_shadow_depth_range : 0 as * mut sys :: godot_method_bind , set_shadow_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DirectionalLightMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DirectionalLight\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_shadow_depth_range = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_depth_range\0" . as_ptr () as * const c_char) ; table . get_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_mode\0" . as_ptr () as * const c_char) ; table . is_blend_splits_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_blend_splits_enabled\0" . as_ptr () as * const c_char) ; table . set_blend_splits = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_splits\0" . as_ptr () as * const c_char) ; table . set_shadow_depth_range = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_depth_range\0" . as_ptr () as * const c_char) ; table . set_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3634:1426 [INFO] [stdout] | [INFO] [stdout] 3634 | ...amel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3640:1349 [INFO] [stdout] | [INFO] [stdout] 3640 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3670:1482 [INFO] [stdout] | [INFO] [stdout] 3670 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3688:1506 [INFO] [stdout] | [INFO] [stdout] 3688 | ...pes)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTra... [INFO] [stdout] | ---------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3694:1353 [INFO] [stdout] | [INFO] [stdout] 3694 | ...mel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_c... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:244:4464 [INFO] [stdout] | [INFO] [stdout] 244 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 244 | # [doc = "`core class VSeparator` inherits `Separator` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vseparator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VSeparator` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVSeparator inherits methods from:\n - [Separator](struct.Separator.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VSeparatorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VSeparator { } unsafe impl GodotObject for VSeparator { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VSeparator" } } impl QueueFree for VSeparator { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VSeparator { type Target = crate :: generated :: separator :: Separator ; # [inline] fn deref (& self) -> & crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VSeparator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: separator :: Separator > for VSeparator { } unsafe impl SubClass < crate :: generated :: control :: Control > for VSeparator { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VSeparator { } unsafe impl SubClass < crate :: generated :: node :: Node > for VSeparator { } unsafe impl SubClass < crate :: generated :: object :: Object > for VSeparator { } impl Instanciable for VSeparator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VSeparator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VSeparatorMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VSeparatorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VSeparatorMethodTable = VSeparatorMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VSeparatorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VSeparator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3730:1341 [INFO] [stdout] | [INFO] [stdout] 3730 | ...camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a n... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3742:1458 [INFO] [stdout] | [INFO] [stdout] 3742 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3760:1246 [INFO] [stdout] | [INFO] [stdout] 3760 | ...case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:250:4452 [INFO] [stdout] | [INFO] [stdout] 250 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 250 | # [doc = "`core class VisualScriptSequence` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptsequence.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSequence inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSequence { this : RawObject < Self > , } impl VisualScriptSequence { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSequenceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn steps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSequenceMethodTable :: get (get_api ()) . get_steps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_steps (& self , steps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSequenceMethodTable :: get (get_api ()) . set_steps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , steps) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSequence { } unsafe impl GodotObject for VisualScriptSequence { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSequence" } } impl std :: ops :: Deref for VisualScriptSequence { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSequence { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSequence { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSequence { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSequence { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSequence { } impl Instanciable for VisualScriptSequence { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSequence :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSequenceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_steps : * mut sys :: godot_method_bind , pub set_steps : * mut sys :: godot_method_bind } impl VisualScriptSequenceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSequenceMethodTable = VisualScriptSequenceMethodTable { class_constructor : None , get_steps : 0 as * mut sys :: godot_method_bind , set_steps : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSequenceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSequence\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_steps = (gd_api . godot_method_bind_get_method) (class_name , "get_steps\0" . as_ptr () as * const c_char) ; table . set_steps = (gd_api . godot_method_bind_get_method) (class_name , "set_steps\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3778:1652 [INFO] [stdout] | [INFO] [stdout] 3778 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlob... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:4:19948 [INFO] [stdout] | [INFO] [stdout] 4 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'sta... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 4 | # [doc = "`core singleton class Engine` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_engine.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEngine inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Engine { this : RawObject < Self > , } impl Engine { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Engine\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns engine author information in a Dictionary.\n`lead_developers` - Array of Strings, lead developer names\n`founders` - Array of Strings, founder names\n`project_managers` - Array of Strings, project manager names\n`developers` - Array of Strings, developer names"] # [doc = ""] # [inline] pub fn get_author_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_author_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an Array of copyright information Dictionaries.\n`name` - String, component name\n`parts` - Array of Dictionaries {`files`, `copyright`, `license`} describing subsections of the component"] # [doc = ""] # [inline] pub fn get_copyright_info (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_copyright_info ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a Dictionary of Arrays of donor names.\n{`platinum_sponsors`, `gold_sponsors`, `silver_sponsors`, `bronze_sponsors`, `mini_sponsors`, `gold_donors`, `silver_donors`, `bronze_donors`}"] # [doc = ""] # [inline] pub fn get_donor_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_donor_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the total number of frames drawn. If the render loop is disabled with `--disable-render-loop` via command line, this returns `0`. See also [method get_idle_frames]."] # [doc = ""] # [inline] pub fn get_frames_drawn (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_drawn ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the frames per second of the running game."] # [doc = ""] # [inline] pub fn get_frames_per_second (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_per_second ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **idle frame**, regardless of whether the render loop is enabled. See also [method get_frames_drawn]."] # [doc = ""] # [inline] pub fn get_idle_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_idle_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn iterations_per_second (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_iterations_per_second ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns Dictionary of licenses used by Godot and included third party components."] # [doc = ""] # [inline] pub fn get_license_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns Godot license text."] # [doc = ""] # [inline] pub fn get_license_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the main loop object (see [MainLoop] and [SceneTree])."] # [doc = ""] # [inline] pub fn get_main_loop (& self) -> Option < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_main_loop ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **physics frame**."] # [doc = ""] # [inline] pub fn get_physics_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation."] # [doc = ""] # [inline] pub fn get_physics_interpolation_fraction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_interpolation_fraction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn physics_jitter_fix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a global singleton with given `name`. Often used for plugins, e.g. `GodotPayment` on Android."] # [doc = ""] # [inline] pub fn get_singleton (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn target_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_target_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn time_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_time_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the current engine version information in a Dictionary.\n`major` - Holds the major version number as an int\n`minor` - Holds the minor version number as an int\n`patch` - Holds the patch version number as an int\n`hex` - Holds the full version number encoded as a hexadecimal int with one byte (2 places) per number (see example below)\n`status` - Holds the status (e.g. \"beta\", \"rc1\", \"rc2\", ... \"stable\") as a String\n`build` - Holds the build name (e.g. \"custom_build\") as a String\n`hash` - Holds the full Git commit hash as a String\n`year` - Holds the year the version was released in as an int\n`string` - `major` + `minor` + `patch` + `status` + `build` in a single String\nThe `hex` value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, \"3.1.12\" would be `0x03010C`. **Note:** It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:\n```gdscript\nif Engine.get_version_info().hex >= 0x030200:\n # Do things specific to version 3.2 or later\nelse:\n # Do things specific to versions before 3.2\n```"] # [doc = ""] # [inline] pub fn get_version_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_version_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns `true` if a singleton with given `name` exists in global scope."] # [doc = ""] # [inline] pub fn has_singleton (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . has_singleton ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn is_editor_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_editor_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the game is inside the fixed process and physics phase of the game loop."] # [doc = ""] # [inline] pub fn is_in_physics_frame (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_in_physics_frame ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn set_editor_hint (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_editor_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn set_iterations_per_second (& self , iterations_per_second : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_iterations_per_second ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , iterations_per_second) ; } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn set_physics_jitter_fix (& self , physics_jitter_fix : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , physics_jitter_fix) ; } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn set_target_fps (& self , target_fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_target_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , target_fps) ; } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn set_time_scale (& self , time_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_time_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Engine { } unsafe impl GodotObject for Engine { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Engine" } } impl std :: ops :: Deref for Engine { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Engine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Engine { } unsafe impl Send for Engine { } unsafe impl Sync for Engine { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EngineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_author_info : * mut sys :: godot_method_bind , pub get_copyright_info : * mut sys :: godot_method_bind , pub get_donor_info : * mut sys :: godot_method_bind , pub get_frames_drawn : * mut sys :: godot_method_bind , pub get_frames_per_second : * mut sys :: godot_method_bind , pub get_idle_frames : * mut sys :: godot_method_bind , pub get_iterations_per_second : * mut sys :: godot_method_bind , pub get_license_info : * mut sys :: godot_method_bind , pub get_license_text : * mut sys :: godot_method_bind , pub get_main_loop : * mut sys :: godot_method_bind , pub get_physics_frames : * mut sys :: godot_method_bind , pub get_physics_interpolation_fraction : * mut sys :: godot_method_bind , pub get_physics_jitter_fix : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_target_fps : * mut sys :: godot_method_bind , pub get_time_scale : * mut sys :: godot_method_bind , pub get_version_info : * mut sys :: godot_method_bind , pub has_singleton : * mut sys :: godot_method_bind , pub is_editor_hint : * mut sys :: godot_method_bind , pub is_in_physics_frame : * mut sys :: godot_method_bind , pub set_editor_hint : * mut sys :: godot_method_bind , pub set_iterations_per_second : * mut sys :: godot_method_bind , pub set_physics_jitter_fix : * mut sys :: godot_method_bind , pub set_target_fps : * mut sys :: godot_method_bind , pub set_time_scale : * mut sys :: godot_method_bind } impl EngineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EngineMethodTable = EngineMethodTable { class_constructor : None , get_author_info : 0 as * mut sys :: godot_method_bind , get_copyright_info : 0 as * mut sys :: godot_method_bind , get_donor_info : 0 as * mut sys :: godot_method_bind , get_frames_drawn : 0 as * mut sys :: godot_method_bind , get_frames_per_second : 0 as * mut sys :: godot_method_bind , get_idle_frames : 0 as * mut sys :: godot_method_bind , get_iterations_per_second : 0 as * mut sys :: godot_method_bind , get_license_info : 0 as * mut sys :: godot_method_bind , get_license_text : 0 as * mut sys :: godot_method_bind , get_main_loop : 0 as * mut sys :: godot_method_bind , get_physics_frames : 0 as * mut sys :: godot_method_bind , get_physics_interpolation_fraction : 0 as * mut sys :: godot_method_bind , get_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_target_fps : 0 as * mut sys :: godot_method_bind , get_time_scale : 0 as * mut sys :: godot_method_bind , get_version_info : 0 as * mut sys :: godot_method_bind , has_singleton : 0 as * mut sys :: godot_method_bind , is_editor_hint : 0 as * mut sys :: godot_method_bind , is_in_physics_frame : 0 as * mut sys :: godot_method_bind , set_editor_hint : 0 as * mut sys :: godot_method_bind , set_iterations_per_second : 0 as * mut sys :: godot_method_bind , set_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , set_target_fps : 0 as * mut sys :: godot_method_bind , set_time_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EngineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Engine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_author_info = (gd_api . godot_method_bind_get_method) (class_name , "get_author_info\0" . as_ptr () as * const c_char) ; table . get_copyright_info = (gd_api . godot_method_bind_get_method) (class_name , "get_copyright_info\0" . as_ptr () as * const c_char) ; table . get_donor_info = (gd_api . godot_method_bind_get_method) (class_name , "get_donor_info\0" . as_ptr () as * const c_char) ; table . get_frames_drawn = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_drawn\0" . as_ptr () as * const c_char) ; table . get_frames_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_per_second\0" . as_ptr () as * const c_char) ; table . get_idle_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_idle_frames\0" . as_ptr () as * const c_char) ; table . get_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_iterations_per_second\0" . as_ptr () as * const c_char) ; table . get_license_info = (gd_api . godot_method_bind_get_method) (class_name , "get_license_info\0" . as_ptr () as * const c_char) ; table . get_license_text = (gd_api . godot_method_bind_get_method) (class_name , "get_license_text\0" . as_ptr () as * const c_char) ; table . get_main_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_main_loop\0" . as_ptr () as * const c_char) ; table . get_physics_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_frames\0" . as_ptr () as * const c_char) ; table . get_physics_interpolation_fraction = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_interpolation_fraction\0" . as_ptr () as * const c_char) ; table . get_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_target_fps\0" . as_ptr () as * const c_char) ; table . get_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_time_scale\0" . as_ptr () as * const c_char) ; table . get_version_info = (gd_api . godot_method_bind_get_method) (class_name , "get_version_info\0" . as_ptr () as * const c_char) ; table . has_singleton = (gd_api . godot_method_bind_get_method) (class_name , "has_singleton\0" . as_ptr () as * const c_char) ; table . is_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_hint\0" . as_ptr () as * const c_char) ; table . is_in_physics_frame = (gd_api . godot_method_bind_get_method) (class_name , "is_in_physics_frame\0" . as_ptr () as * const c_char) ; table . set_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_hint\0" . as_ptr () as * const c_char) ; table . set_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "set_iterations_per_second\0" . as_ptr () as * const c_char) ; table . set_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . set_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_target_fps\0" . as_ptr () as * const c_char) ; table . set_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_time_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:256:42840 [INFO] [stdout] | [INFO] [stdout] 256 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 256 | # [doc = "`core class TileMap` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tilemap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TileMap` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTileMap inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TileMap { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HalfOffset (pub i64) ; impl HalfOffset { pub const X : HalfOffset = HalfOffset (0i64) ; pub const Y : HalfOffset = HalfOffset (1i64) ; pub const DISABLED : HalfOffset = HalfOffset (2i64) ; pub const NEGATIVE_X : HalfOffset = HalfOffset (3i64) ; pub const NEGATIVE_Y : HalfOffset = HalfOffset (4i64) ; } impl From < i64 > for HalfOffset { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HalfOffset > for i64 { # [inline] fn from (v : HalfOffset) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const SQUARE : Mode = Mode (0i64) ; pub const ISOMETRIC : Mode = Mode (1i64) ; pub const CUSTOM : Mode = Mode (2i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TileOrigin (pub i64) ; impl TileOrigin { pub const TOP_LEFT : TileOrigin = TileOrigin (0i64) ; pub const CENTER : TileOrigin = TileOrigin (1i64) ; pub const BOTTOM_LEFT : TileOrigin = TileOrigin (2i64) ; } impl From < i64 > for TileOrigin { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TileOrigin > for i64 { # [inline] fn from (v : TileOrigin) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TileMap { pub const HALF_OFFSET_DISABLED : i64 = 2i64 ; pub const HALF_OFFSET_NEGATIVE_X : i64 = 3i64 ; pub const HALF_OFFSET_NEGATIVE_Y : i64 = 4i64 ; pub const HALF_OFFSET_X : i64 = 0i64 ; pub const HALF_OFFSET_Y : i64 = 1i64 ; pub const INVALID_CELL : i64 = - 1i64 ; pub const MODE_CUSTOM : i64 = 2i64 ; pub const MODE_ISOMETRIC : i64 = 1i64 ; pub const MODE_SQUARE : i64 = 0i64 ; pub const TILE_ORIGIN_BOTTOM_LEFT : i64 = 2i64 ; pub const TILE_ORIGIN_CENTER : i64 = 1i64 ; pub const TILE_ORIGIN_TOP_LEFT : i64 = 0i64 ; } impl TileMap { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TileMapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all cells."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears cells that do not exist in the tileset."] # [doc = ""] # [inline] pub fn fix_invalid_tiles (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . fix_invalid_tiles ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the tile index of the given cell. If no tile exists in the cell, returns [constant INVALID_CELL]."] # [doc = ""] # [inline] pub fn get_cell (& self , x : i64 , y : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cell ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "Returns the coordinate (subtile column and row) of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling."] # [doc = ""] # [inline] pub fn get_cell_autotile_coord (& self , x : i64 , y : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cell_autotile_coord ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; mem :: transmute (ret) } } # [doc = "The TileMap's cell size."] # [doc = ""] # [inline] pub fn cell_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cell_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the tile index of the cell given by a Vector2. If no tile exists in the cell, returns [constant INVALID_CELL]."] # [doc = ""] # [inline] pub fn get_cellv (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cellv ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "If `true`, the cell's UVs will be clipped."] # [doc = ""] # [inline] pub fn clip_uv (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_clip_uv ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Bounce value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn collision_bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Friction value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn collision_friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given collision layer bit is set."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given collision mask bit is set."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "If `true`, TileMap collisions will be handled as a kinematic body. If `false`, collisions will be handled as static body."] # [doc = ""] # [inline] pub fn collision_use_kinematic (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_use_kinematic ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this tilemap's collision shape will be added to the collision shape of the parent. The parent has to be a [CollisionObject2D]."] # [doc = ""] # [inline] pub fn collision_use_parent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_use_parent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The custom [Transform2D] to be applied to the TileMap's cells."] # [doc = ""] # [inline] pub fn custom_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_custom_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Amount to offset alternating tiles. See [enum HalfOffset] for possible values."] # [doc = ""] # [inline] pub fn half_offset (& self) -> crate :: generated :: tile_map :: HalfOffset { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_half_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tile_map :: HalfOffset (ret) } } # [doc = "The TileMap orientation mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: tile_map :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tile_map :: Mode (ret) } } # [doc = "The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn occluder_light_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_occluder_light_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size."] # [doc = ""] # [inline] pub fn quadrant_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_quadrant_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Position for tile origin. See [enum TileOrigin] for possible values."] # [doc = ""] # [inline] pub fn tile_origin (& self) -> crate :: generated :: tile_map :: TileOrigin { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_tile_origin ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tile_map :: TileOrigin (ret) } } # [doc = "The assigned [TileSet]."] # [doc = ""] # [inline] pub fn tileset (& self) -> Option < Ref < crate :: generated :: tile_set :: TileSet , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_tileset ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tile_set :: TileSet , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from `-1`)."] # [doc = ""] # [inline] pub fn get_used_cells (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_used_cells ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of all cells with the given tile index specified in `id`."] # [doc = ""] # [inline] pub fn get_used_cells_by_id (& self , id : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_used_cells_by_id ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , id) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a rectangle enclosing the used (non-empty) tiles of the map."] # [doc = ""] # [inline] pub fn get_used_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_used_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the given cell is transposed, i.e. the X and Y axes are swapped."] # [doc = ""] # [inline] pub fn is_cell_transposed (& self , x : i64 , y : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_cell_transposed ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "Returns `true` if the given cell is flipped in the X axis."] # [doc = ""] # [inline] pub fn is_cell_x_flipped (& self , x : i64 , y : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_cell_x_flipped ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "Returns `true` if the given cell is flipped in the Y axis."] # [doc = ""] # [inline] pub fn is_cell_y_flipped (& self , x : i64 , y : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_cell_y_flipped ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "If `true`, the textures will be centered in the middle of each tile. This is useful for certain isometric or top-down modes when textures are made larger or smaller than the tiles (e.g. to avoid flickering on tile edges). The offset is still applied, but from the center of the tile. If used, [member compatibility_mode] is ignored.\nIf `false`, the texture position start in the top-left corner unless [member compatibility_mode] is enabled."] # [doc = ""] # [inline] pub fn is_centered_textures_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_centered_textures_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the compatibility with the tilemaps made in Godot 3.1 or earlier is maintained (textures move when the tile origin changes and rotate if the texture size is not homogeneous). This mode presents problems when doing `flip_h`, `flip_v` and `transpose` tile operations on non-homogeneous isometric tiles (e.g. 2:1), in which the texture could not coincide with the collision, thus it is not recommended for isometric or non-square tiles.\nIf `false`, the textures do not move when doing `flip_h`, `flip_v` operations if no offset is used, nor when changing the tile origin.\nThe compatibility mode doesn't work with the [member centered_textures] option, because displacing textures with the [member cell_tile_origin] option or in irregular tiles is not relevant when centering those textures."] # [doc = ""] # [inline] pub fn is_compatibility_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_compatibility_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_show_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_show_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the TileMap's children will be drawn in order of their Y coordinate."] # [doc = ""] # [inline] pub fn is_y_sort_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_y_sort_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the global position corresponding to the given tilemap (grid-based) coordinates.\nOptionally, the tilemap's half offset can be ignored.\n# Default Arguments\n* `ignore_half_ofs` - `false`"] # [doc = ""] # [inline] pub fn map_to_world (& self , map_position : Vector2 , ignore_half_ofs : bool) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . map_to_world ; let ret = crate :: icalls :: icallptr_vec2_vec2_bool (method_bind , self . this . sys () . as_ptr () , map_position , ignore_half_ofs) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the tile index for the cell given by a Vector2.\nAn index of `-1` clears the cell.\nOptionally, the tile can also be flipped, transposed, or given autotile coordinates. The autotile coordinate refers to the column and row of the subtile.\n**Note:** Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.\nIf you need these to be immediately updated, you can call [method update_dirty_quadrants].\nOverriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed:\n```gdscript\nfunc set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2())\n # Write your custom logic here.\n # To call the default method:\n .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)\n```\n# Default Arguments\n* `flip_x` - `false`\n* `flip_y` - `false`\n* `transpose` - `false`\n* `autotile_coord` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn set_cell (& self , x : i64 , y : i64 , tile : i64 , flip_x : bool , flip_y : bool , transpose : bool , autotile_coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_cell ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_bool_bool_bool_vec2 (method_bind , self . this . sys () . as_ptr () , x , y , tile , flip_x , flip_y , transpose , autotile_coord) ; } } # [doc = "The TileMap's cell size."] # [doc = ""] # [inline] pub fn set_cell_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_cell_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the tile index for the given cell.\nAn index of `-1` clears the cell.\nOptionally, the tile can also be flipped or transposed.\n**Note:** Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.\nIf you need these to be immediately updated, you can call [method update_dirty_quadrants].\n# Default Arguments\n* `flip_x` - `false`\n* `flip_y` - `false`\n* `transpose` - `false`"] # [doc = ""] # [inline] pub fn set_cellv (& self , position : Vector2 , tile : i64 , flip_x : bool , flip_y : bool , transpose : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_cellv ; let ret = crate :: icalls :: icallptr_void_vec2_i64_bool_bool_bool (method_bind , self . this . sys () . as_ptr () , position , tile , flip_x , flip_y , transpose) ; } } # [doc = "If `true`, the textures will be centered in the middle of each tile. This is useful for certain isometric or top-down modes when textures are made larger or smaller than the tiles (e.g. to avoid flickering on tile edges). The offset is still applied, but from the center of the tile. If used, [member compatibility_mode] is ignored.\nIf `false`, the texture position start in the top-left corner unless [member compatibility_mode] is enabled."] # [doc = ""] # [inline] pub fn set_centered_textures (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_centered_textures ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the cell's UVs will be clipped."] # [doc = ""] # [inline] pub fn set_clip_uv (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_clip_uv ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bounce value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn set_collision_bounce (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Friction value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn set_collision_friction (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Sets the given collision layer bit."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets the given collision mask bit."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "If `true`, TileMap collisions will be handled as a kinematic body. If `false`, collisions will be handled as static body."] # [doc = ""] # [inline] pub fn set_collision_use_kinematic (& self , use_kinematic : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_use_kinematic ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_kinematic) ; } } # [doc = "If `true`, this tilemap's collision shape will be added to the collision shape of the parent. The parent has to be a [CollisionObject2D]."] # [doc = ""] # [inline] pub fn set_collision_use_parent (& self , use_parent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_use_parent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_parent) ; } } # [doc = "If `true`, the compatibility with the tilemaps made in Godot 3.1 or earlier is maintained (textures move when the tile origin changes and rotate if the texture size is not homogeneous). This mode presents problems when doing `flip_h`, `flip_v` and `transpose` tile operations on non-homogeneous isometric tiles (e.g. 2:1), in which the texture could not coincide with the collision, thus it is not recommended for isometric or non-square tiles.\nIf `false`, the textures do not move when doing `flip_h`, `flip_v` operations if no offset is used, nor when changing the tile origin.\nThe compatibility mode doesn't work with the [member centered_textures] option, because displacing textures with the [member cell_tile_origin] option or in irregular tiles is not relevant when centering those textures."] # [doc = ""] # [inline] pub fn set_compatibility_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_compatibility_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The custom [Transform2D] to be applied to the TileMap's cells."] # [doc = ""] # [inline] pub fn set_custom_transform (& self , custom_transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_custom_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , custom_transform) ; } } # [doc = "Amount to offset alternating tiles. See [enum HalfOffset] for possible values."] # [doc = ""] # [inline] pub fn set_half_offset (& self , half_offset : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_half_offset ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , half_offset) ; } } # [doc = "The TileMap orientation mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn set_occluder_light_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_occluder_light_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size."] # [doc = ""] # [inline] pub fn set_quadrant_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_quadrant_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_show_collision (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_show_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Position for tile origin. See [enum TileOrigin] for possible values."] # [doc = ""] # [inline] pub fn set_tile_origin (& self , origin : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_tile_origin ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , origin) ; } } # [doc = "The assigned [TileSet]."] # [doc = ""] # [inline] pub fn set_tileset (& self , tileset : impl AsArg < crate :: generated :: tile_set :: TileSet >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_tileset ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , tileset . as_arg_ptr ()) ; } } # [doc = "If `true`, the TileMap's children will be drawn in order of their Y coordinate."] # [doc = ""] # [inline] pub fn set_y_sort_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_y_sort_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based X and Y coordinates."] # [doc = ""] # [inline] pub fn update_bitmask_area (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . update_bitmask_area ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates).\nCalling with invalid (or missing) parameters applies autotiling rules for the entire tilemap.\n# Default Arguments\n* `start` - `Vector2( 0, 0 )`\n* `end` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn update_bitmask_region (& self , start : Vector2 , end : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . update_bitmask_region ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , start , end) ; } } # [doc = "Updates the tile map's quadrants, allowing things such as navigation and collision shapes to be immediately used if modified."] # [doc = ""] # [inline] pub fn update_dirty_quadrants (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . update_dirty_quadrants ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the tilemap (grid-based) coordinates corresponding to the given local position."] # [doc = ""] # [inline] pub fn world_to_map (& self , world_position : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . world_to_map ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , world_position) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for TileMap { } unsafe impl GodotObject for TileMap { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TileMap" } } impl QueueFree for TileMap { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TileMap { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TileMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for TileMap { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TileMap { } unsafe impl SubClass < crate :: generated :: node :: Node > for TileMap { } unsafe impl SubClass < crate :: generated :: object :: Object > for TileMap { } impl Instanciable for TileMap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TileMap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TileMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub fix_invalid_tiles : * mut sys :: godot_method_bind , pub get_cell : * mut sys :: godot_method_bind , pub get_cell_autotile_coord : * mut sys :: godot_method_bind , pub get_cell_size : * mut sys :: godot_method_bind , pub get_cellv : * mut sys :: godot_method_bind , pub get_clip_uv : * mut sys :: godot_method_bind , pub get_collision_bounce : * mut sys :: godot_method_bind , pub get_collision_friction : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_collision_use_kinematic : * mut sys :: godot_method_bind , pub get_collision_use_parent : * mut sys :: godot_method_bind , pub get_custom_transform : * mut sys :: godot_method_bind , pub get_half_offset : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_occluder_light_mask : * mut sys :: godot_method_bind , pub get_quadrant_size : * mut sys :: godot_method_bind , pub get_tile_origin : * mut sys :: godot_method_bind , pub get_tileset : * mut sys :: godot_method_bind , pub get_used_cells : * mut sys :: godot_method_bind , pub get_used_cells_by_id : * mut sys :: godot_method_bind , pub get_used_rect : * mut sys :: godot_method_bind , pub is_cell_transposed : * mut sys :: godot_method_bind , pub is_cell_x_flipped : * mut sys :: godot_method_bind , pub is_cell_y_flipped : * mut sys :: godot_method_bind , pub is_centered_textures_enabled : * mut sys :: godot_method_bind , pub is_compatibility_mode_enabled : * mut sys :: godot_method_bind , pub is_show_collision_enabled : * mut sys :: godot_method_bind , pub is_y_sort_mode_enabled : * mut sys :: godot_method_bind , pub map_to_world : * mut sys :: godot_method_bind , pub set_cell : * mut sys :: godot_method_bind , pub set_cell_size : * mut sys :: godot_method_bind , pub set_cellv : * mut sys :: godot_method_bind , pub set_centered_textures : * mut sys :: godot_method_bind , pub set_clip_uv : * mut sys :: godot_method_bind , pub set_collision_bounce : * mut sys :: godot_method_bind , pub set_collision_friction : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_collision_use_kinematic : * mut sys :: godot_method_bind , pub set_collision_use_parent : * mut sys :: godot_method_bind , pub set_compatibility_mode : * mut sys :: godot_method_bind , pub set_custom_transform : * mut sys :: godot_method_bind , pub set_half_offset : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_occluder_light_mask : * mut sys :: godot_method_bind , pub set_quadrant_size : * mut sys :: godot_method_bind , pub set_show_collision : * mut sys :: godot_method_bind , pub set_tile_origin : * mut sys :: godot_method_bind , pub set_tileset : * mut sys :: godot_method_bind , pub set_y_sort_mode : * mut sys :: godot_method_bind , pub update_bitmask_area : * mut sys :: godot_method_bind , pub update_bitmask_region : * mut sys :: godot_method_bind , pub update_dirty_quadrants : * mut sys :: godot_method_bind , pub world_to_map : * mut sys :: godot_method_bind } impl TileMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TileMapMethodTable = TileMapMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , fix_invalid_tiles : 0 as * mut sys :: godot_method_bind , get_cell : 0 as * mut sys :: godot_method_bind , get_cell_autotile_coord : 0 as * mut sys :: godot_method_bind , get_cell_size : 0 as * mut sys :: godot_method_bind , get_cellv : 0 as * mut sys :: godot_method_bind , get_clip_uv : 0 as * mut sys :: godot_method_bind , get_collision_bounce : 0 as * mut sys :: godot_method_bind , get_collision_friction : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_collision_use_kinematic : 0 as * mut sys :: godot_method_bind , get_collision_use_parent : 0 as * mut sys :: godot_method_bind , get_custom_transform : 0 as * mut sys :: godot_method_bind , get_half_offset : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_occluder_light_mask : 0 as * mut sys :: godot_method_bind , get_quadrant_size : 0 as * mut sys :: godot_method_bind , get_tile_origin : 0 as * mut sys :: godot_method_bind , get_tileset : 0 as * mut sys :: godot_method_bind , get_used_cells : 0 as * mut sys :: godot_method_bind , get_used_cells_by_id : 0 as * mut sys :: godot_method_bind , get_used_rect : 0 as * mut sys :: godot_method_bind , is_cell_transposed : 0 as * mut sys :: godot_method_bind , is_cell_x_flipped : 0 as * mut sys :: godot_method_bind , is_cell_y_flipped : 0 as * mut sys :: godot_method_bind , is_centered_textures_enabled : 0 as * mut sys :: godot_method_bind , is_compatibility_mode_enabled : 0 as * mut sys :: godot_method_bind , is_show_collision_enabled : 0 as * mut sys :: godot_method_bind , is_y_sort_mode_enabled : 0 as * mut sys :: godot_method_bind , map_to_world : 0 as * mut sys :: godot_method_bind , set_cell : 0 as * mut sys :: godot_method_bind , set_cell_size : 0 as * mut sys :: godot_method_bind , set_cellv : 0 as * mut sys :: godot_method_bind , set_centered_textures : 0 as * mut sys :: godot_method_bind , set_clip_uv : 0 as * mut sys :: godot_method_bind , set_collision_bounce : 0 as * mut sys :: godot_method_bind , set_collision_friction : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_collision_use_kinematic : 0 as * mut sys :: godot_method_bind , set_collision_use_parent : 0 as * mut sys :: godot_method_bind , set_compatibility_mode : 0 as * mut sys :: godot_method_bind , set_custom_transform : 0 as * mut sys :: godot_method_bind , set_half_offset : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_occluder_light_mask : 0 as * mut sys :: godot_method_bind , set_quadrant_size : 0 as * mut sys :: godot_method_bind , set_show_collision : 0 as * mut sys :: godot_method_bind , set_tile_origin : 0 as * mut sys :: godot_method_bind , set_tileset : 0 as * mut sys :: godot_method_bind , set_y_sort_mode : 0 as * mut sys :: godot_method_bind , update_bitmask_area : 0 as * mut sys :: godot_method_bind , update_bitmask_region : 0 as * mut sys :: godot_method_bind , update_dirty_quadrants : 0 as * mut sys :: godot_method_bind , world_to_map : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TileMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TileMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . fix_invalid_tiles = (gd_api . godot_method_bind_get_method) (class_name , "fix_invalid_tiles\0" . as_ptr () as * const c_char) ; table . get_cell = (gd_api . godot_method_bind_get_method) (class_name , "get_cell\0" . as_ptr () as * const c_char) ; table . get_cell_autotile_coord = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_autotile_coord\0" . as_ptr () as * const c_char) ; table . get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_size\0" . as_ptr () as * const c_char) ; table . get_cellv = (gd_api . godot_method_bind_get_method) (class_name , "get_cellv\0" . as_ptr () as * const c_char) ; table . get_clip_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_clip_uv\0" . as_ptr () as * const c_char) ; table . get_collision_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_bounce\0" . as_ptr () as * const c_char) ; table . get_collision_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_friction\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_collision_use_kinematic = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_use_kinematic\0" . as_ptr () as * const c_char) ; table . get_collision_use_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_use_parent\0" . as_ptr () as * const c_char) ; table . get_custom_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_transform\0" . as_ptr () as * const c_char) ; table . get_half_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_half_offset\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . get_quadrant_size = (gd_api . godot_method_bind_get_method) (class_name , "get_quadrant_size\0" . as_ptr () as * const c_char) ; table . get_tile_origin = (gd_api . godot_method_bind_get_method) (class_name , "get_tile_origin\0" . as_ptr () as * const c_char) ; table . get_tileset = (gd_api . godot_method_bind_get_method) (class_name , "get_tileset\0" . as_ptr () as * const c_char) ; table . get_used_cells = (gd_api . godot_method_bind_get_method) (class_name , "get_used_cells\0" . as_ptr () as * const c_char) ; table . get_used_cells_by_id = (gd_api . godot_method_bind_get_method) (class_name , "get_used_cells_by_id\0" . as_ptr () as * const c_char) ; table . get_used_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_used_rect\0" . as_ptr () as * const c_char) ; table . is_cell_transposed = (gd_api . godot_method_bind_get_method) (class_name , "is_cell_transposed\0" . as_ptr () as * const c_char) ; table . is_cell_x_flipped = (gd_api . godot_method_bind_get_method) (class_name , "is_cell_x_flipped\0" . as_ptr () as * const c_char) ; table . is_cell_y_flipped = (gd_api . godot_method_bind_get_method) (class_name , "is_cell_y_flipped\0" . as_ptr () as * const c_char) ; table . is_centered_textures_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_centered_textures_enabled\0" . as_ptr () as * const c_char) ; table . is_compatibility_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_compatibility_mode_enabled\0" . as_ptr () as * const c_char) ; table . is_show_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_show_collision_enabled\0" . as_ptr () as * const c_char) ; table . is_y_sort_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_y_sort_mode_enabled\0" . as_ptr () as * const c_char) ; table . map_to_world = (gd_api . godot_method_bind_get_method) (class_name , "map_to_world\0" . as_ptr () as * const c_char) ; table . set_cell = (gd_api . godot_method_bind_get_method) (class_name , "set_cell\0" . as_ptr () as * const c_char) ; table . set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_size\0" . as_ptr () as * const c_char) ; table . set_cellv = (gd_api . godot_method_bind_get_method) (class_name , "set_cellv\0" . as_ptr () as * const c_char) ; table . set_centered_textures = (gd_api . godot_method_bind_get_method) (class_name , "set_centered_textures\0" . as_ptr () as * const c_char) ; table . set_clip_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_uv\0" . as_ptr () as * const c_char) ; table . set_collision_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_bounce\0" . as_ptr () as * const c_char) ; table . set_collision_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_friction\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_collision_use_kinematic = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_use_kinematic\0" . as_ptr () as * const c_char) ; table . set_collision_use_parent = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_use_parent\0" . as_ptr () as * const c_char) ; table . set_compatibility_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_compatibility_mode\0" . as_ptr () as * const c_char) ; table . set_custom_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_transform\0" . as_ptr () as * const c_char) ; table . set_half_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_half_offset\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . set_quadrant_size = (gd_api . godot_method_bind_get_method) (class_name , "set_quadrant_size\0" . as_ptr () as * const c_char) ; table . set_show_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_show_collision\0" . as_ptr () as * const c_char) ; table . set_tile_origin = (gd_api . godot_method_bind_get_method) (class_name , "set_tile_origin\0" . as_ptr () as * const c_char) ; table . set_tileset = (gd_api . godot_method_bind_get_method) (class_name , "set_tileset\0" . as_ptr () as * const c_char) ; table . set_y_sort_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_y_sort_mode\0" . as_ptr () as * const c_char) ; table . update_bitmask_area = (gd_api . godot_method_bind_get_method) (class_name , "update_bitmask_area\0" . as_ptr () as * const c_char) ; table . update_bitmask_region = (gd_api . godot_method_bind_get_method) (class_name , "update_bitmask_region\0" . as_ptr () as * const c_char) ; table . update_dirty_quadrants = (gd_api . godot_method_bind_get_method) (class_name , "update_dirty_quadrants\0" . as_ptr () as * const c_char) ; table . world_to_map = (gd_api . godot_method_bind_get_method) (class_name , "world_to_map\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:262:28957 [INFO] [stdout] | [INFO] [stdout] 262 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 262 | # [doc = "`core class AudioStreamPlayer3D` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer3D inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer3D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AttenuationModel (pub i64) ; impl AttenuationModel { pub const INVERSE_DISTANCE : AttenuationModel = AttenuationModel (0i64) ; pub const INVERSE_SQUARE_DISTANCE : AttenuationModel = AttenuationModel (1i64) ; pub const LOGARITHMIC : AttenuationModel = AttenuationModel (2i64) ; pub const DISABLED : AttenuationModel = AttenuationModel (3i64) ; } impl From < i64 > for AttenuationModel { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AttenuationModel > for i64 { # [inline] fn from (v : AttenuationModel) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DopplerTracking (pub i64) ; impl DopplerTracking { pub const DISABLED : DopplerTracking = DopplerTracking (0i64) ; pub const IDLE_STEP : DopplerTracking = DopplerTracking (1i64) ; pub const PHYSICS_STEP : DopplerTracking = DopplerTracking (2i64) ; } impl From < i64 > for DopplerTracking { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DopplerTracking > for i64 { # [inline] fn from (v : DopplerTracking) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct OutOfRangeMode (pub i64) ; impl OutOfRangeMode { pub const MIX : OutOfRangeMode = OutOfRangeMode (0i64) ; pub const PAUSE : OutOfRangeMode = OutOfRangeMode (1i64) ; } impl From < i64 > for OutOfRangeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < OutOfRangeMode > for i64 { # [inline] fn from (v : OutOfRangeMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioStreamPlayer3D { pub const ATTENUATION_DISABLED : i64 = 3i64 ; pub const ATTENUATION_INVERSE_DISTANCE : i64 = 0i64 ; pub const ATTENUATION_INVERSE_SQUARE_DISTANCE : i64 = 1i64 ; pub const ATTENUATION_LOGARITHMIC : i64 = 2i64 ; pub const DOPPLER_TRACKING_DISABLED : i64 = 0i64 ; pub const DOPPLER_TRACKING_IDLE_STEP : i64 = 1i64 ; pub const DOPPLER_TRACKING_PHYSICS_STEP : i64 = 2i64 ; pub const OUT_OF_RANGE_MIX : i64 = 0i64 ; pub const OUT_OF_RANGE_PAUSE : i64 = 1i64 ; } impl AudioStreamPlayer3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayer3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn area_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_area_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dampens audio above this frequency, in Hz."] # [doc = ""] # [inline] pub fn attenuation_filter_cutoff_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_attenuation_filter_cutoff_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount how much the filter affects the loudness, in dB."] # [doc = ""] # [inline] pub fn attenuation_filter_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_attenuation_filter_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation."] # [doc = ""] # [inline] pub fn attenuation_model (& self) -> crate :: generated :: audio_stream_player_3d :: AttenuationModel { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_attenuation_model ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player_3d :: AttenuationModel (ret) } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Decides in which step the Doppler effect should be calculated."] # [doc = ""] # [inline] pub fn doppler_tracking (& self) -> crate :: generated :: audio_stream_player_3d :: DopplerTracking { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_doppler_tracking ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player_3d :: DopplerTracking (ret) } } # [doc = "The angle in which the audio reaches cameras undampened."] # [doc = ""] # [inline] pub fn emission_angle (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_emission_angle ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dampens audio if camera is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set by this factor, in dB."] # [doc = ""] # [inline] pub fn emission_angle_filter_attenuation_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_emission_angle_filter_attenuation_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the absolute maximum of the soundlevel, in dB."] # [doc = ""] # [inline] pub fn max_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_max_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Decides if audio should pause when source is outside of [member max_distance] range."] # [doc = ""] # [inline] pub fn out_of_range_mode (& self) -> crate :: generated :: audio_stream_player_3d :: OutOfRangeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_out_of_range_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player_3d :: OutOfRangeMode (ret) } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream]."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer3D]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Base sound level unaffected by dampening, in dB."] # [doc = ""] # [inline] pub fn unit_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_unit_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Factor for the attenuation effect."] # [doc = ""] # [inline] pub fn unit_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_unit_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the audio should be dampened according to the direction of the sound."] # [doc = ""] # [inline] pub fn is_emission_angle_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . is_emission_angle_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given position `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn set_area_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_area_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Dampens audio above this frequency, in Hz."] # [doc = ""] # [inline] pub fn set_attenuation_filter_cutoff_hz (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_attenuation_filter_cutoff_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Amount how much the filter affects the loudness, in dB."] # [doc = ""] # [inline] pub fn set_attenuation_filter_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_attenuation_filter_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation."] # [doc = ""] # [inline] pub fn set_attenuation_model (& self , model : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_attenuation_model ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , model) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "Decides in which step the Doppler effect should be calculated."] # [doc = ""] # [inline] pub fn set_doppler_tracking (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_doppler_tracking ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The angle in which the audio reaches cameras undampened."] # [doc = ""] # [inline] pub fn set_emission_angle (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_emission_angle ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "If `true`, the audio should be dampened according to the direction of the sound."] # [doc = ""] # [inline] pub fn set_emission_angle_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_emission_angle_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Dampens audio if camera is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set by this factor, in dB."] # [doc = ""] # [inline] pub fn set_emission_angle_filter_attenuation_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_emission_angle_filter_attenuation_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Sets the absolute maximum of the soundlevel, in dB."] # [doc = ""] # [inline] pub fn set_max_db (& self , max_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_max_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_db) ; } } # [doc = "Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0."] # [doc = ""] # [inline] pub fn set_max_distance (& self , metres : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , metres) ; } } # [doc = "Decides if audio should pause when source is outside of [member max_distance] range."] # [doc = ""] # [inline] pub fn set_out_of_range_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_out_of_range_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Base sound level unaffected by dampening, in dB."] # [doc = ""] # [inline] pub fn set_unit_db (& self , unit_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_unit_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_db) ; } } # [doc = "Factor for the attenuation effect."] # [doc = ""] # [inline] pub fn set_unit_size (& self , unit_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_unit_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_size) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer3D { } unsafe impl GodotObject for AudioStreamPlayer3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer3D" } } impl QueueFree for AudioStreamPlayer3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer3D { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for AudioStreamPlayer3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer3D { } impl Instanciable for AudioStreamPlayer3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayer3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_area_mask : * mut sys :: godot_method_bind , pub get_attenuation_filter_cutoff_hz : * mut sys :: godot_method_bind , pub get_attenuation_filter_db : * mut sys :: godot_method_bind , pub get_attenuation_model : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_doppler_tracking : * mut sys :: godot_method_bind , pub get_emission_angle : * mut sys :: godot_method_bind , pub get_emission_angle_filter_attenuation_db : * mut sys :: godot_method_bind , pub get_max_db : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_out_of_range_mode : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_unit_db : * mut sys :: godot_method_bind , pub get_unit_size : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_emission_angle_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_area_mask : * mut sys :: godot_method_bind , pub set_attenuation_filter_cutoff_hz : * mut sys :: godot_method_bind , pub set_attenuation_filter_db : * mut sys :: godot_method_bind , pub set_attenuation_model : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_doppler_tracking : * mut sys :: godot_method_bind , pub set_emission_angle : * mut sys :: godot_method_bind , pub set_emission_angle_enabled : * mut sys :: godot_method_bind , pub set_emission_angle_filter_attenuation_db : * mut sys :: godot_method_bind , pub set_max_db : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_out_of_range_mode : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_unit_db : * mut sys :: godot_method_bind , pub set_unit_size : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayer3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayer3DMethodTable = AudioStreamPlayer3DMethodTable { class_constructor : None , get_area_mask : 0 as * mut sys :: godot_method_bind , get_attenuation_filter_cutoff_hz : 0 as * mut sys :: godot_method_bind , get_attenuation_filter_db : 0 as * mut sys :: godot_method_bind , get_attenuation_model : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_doppler_tracking : 0 as * mut sys :: godot_method_bind , get_emission_angle : 0 as * mut sys :: godot_method_bind , get_emission_angle_filter_attenuation_db : 0 as * mut sys :: godot_method_bind , get_max_db : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_out_of_range_mode : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_unit_db : 0 as * mut sys :: godot_method_bind , get_unit_size : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_emission_angle_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_area_mask : 0 as * mut sys :: godot_method_bind , set_attenuation_filter_cutoff_hz : 0 as * mut sys :: godot_method_bind , set_attenuation_filter_db : 0 as * mut sys :: godot_method_bind , set_attenuation_model : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_doppler_tracking : 0 as * mut sys :: godot_method_bind , set_emission_angle : 0 as * mut sys :: godot_method_bind , set_emission_angle_enabled : 0 as * mut sys :: godot_method_bind , set_emission_angle_filter_attenuation_db : 0 as * mut sys :: godot_method_bind , set_max_db : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_out_of_range_mode : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_unit_db : 0 as * mut sys :: godot_method_bind , set_unit_size : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayer3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_area_mask\0" . as_ptr () as * const c_char) ; table . get_attenuation_filter_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation_filter_cutoff_hz\0" . as_ptr () as * const c_char) ; table . get_attenuation_filter_db = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation_filter_db\0" . as_ptr () as * const c_char) ; table . get_attenuation_model = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation_model\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_doppler_tracking = (gd_api . godot_method_bind_get_method) (class_name , "get_doppler_tracking\0" . as_ptr () as * const c_char) ; table . get_emission_angle = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_angle\0" . as_ptr () as * const c_char) ; table . get_emission_angle_filter_attenuation_db = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_angle_filter_attenuation_db\0" . as_ptr () as * const c_char) ; table . get_max_db = (gd_api . godot_method_bind_get_method) (class_name , "get_max_db\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_out_of_range_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_out_of_range_mode\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_unit_db = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_db\0" . as_ptr () as * const c_char) ; table . get_unit_size = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_size\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_emission_angle_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_emission_angle_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_area_mask\0" . as_ptr () as * const c_char) ; table . set_attenuation_filter_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation_filter_cutoff_hz\0" . as_ptr () as * const c_char) ; table . set_attenuation_filter_db = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation_filter_db\0" . as_ptr () as * const c_char) ; table . set_attenuation_model = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation_model\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_doppler_tracking = (gd_api . godot_method_bind_get_method) (class_name , "set_doppler_tracking\0" . as_ptr () as * const c_char) ; table . set_emission_angle = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_angle\0" . as_ptr () as * const c_char) ; table . set_emission_angle_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_angle_enabled\0" . as_ptr () as * const c_char) ; table . set_emission_angle_filter_attenuation_db = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_angle_filter_attenuation_db\0" . as_ptr () as * const c_char) ; table . set_max_db = (gd_api . godot_method_bind_get_method) (class_name , "set_max_db\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_out_of_range_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_out_of_range_mode\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_unit_db = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_db\0" . as_ptr () as * const c_char) ; table . set_unit_size = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_size\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:268:5500 [INFO] [stdout] | [INFO] [stdout] 268 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 268 | # [doc = "`core class VisualScriptConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptConstant { this : RawObject < Self > , } impl VisualScriptConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . get_constant_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant_value (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . get_constant_value ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . set_constant_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant_value (& self , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . set_constant_value ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptConstant { } unsafe impl GodotObject for VisualScriptConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptConstant" } } impl std :: ops :: Deref for VisualScriptConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptConstant { } impl Instanciable for VisualScriptConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant_type : * mut sys :: godot_method_bind , pub get_constant_value : * mut sys :: godot_method_bind , pub set_constant_type : * mut sys :: godot_method_bind , pub set_constant_value : * mut sys :: godot_method_bind } impl VisualScriptConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptConstantMethodTable = VisualScriptConstantMethodTable { class_constructor : None , get_constant_type : 0 as * mut sys :: godot_method_bind , get_constant_value : 0 as * mut sys :: godot_method_bind , set_constant_type : 0 as * mut sys :: godot_method_bind , set_constant_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant_type = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_type\0" . as_ptr () as * const c_char) ; table . get_constant_value = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_value\0" . as_ptr () as * const c_char) ; table . set_constant_type = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_type\0" . as_ptr () as * const c_char) ; table . set_constant_value = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:274:12479 [INFO] [stdout] | [INFO] [stdout] 274 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 274 | # [doc = "`core class AnimationNodeBlendSpace1D` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendspace1d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendSpace1D inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendSpace1D { this : RawObject < Self > , } impl AnimationNodeBlendSpace1D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendSpace1DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new point that represents a `node` on the virtual axis at a given position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_blend_point (& self , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode > , pos : f64 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . add_blend_point ; let ret = crate :: icalls :: icallptr_void_obj_f64_i64 (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , pos , at_index) ; } } # [doc = "Returns the number of points on the blend axis."] # [doc = ""] # [inline] pub fn get_blend_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_node (& self , point : i64) -> Option < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_node ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_position (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_position ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn max_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_max_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn min_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_min_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn snap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn value_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_value_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the point at index `point` from the blend axis."] # [doc = ""] # [inline] pub fn remove_blend_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . remove_blend_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Changes the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn set_blend_point_node (& self , point : i64 , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_node ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , point , node . as_arg_ptr ()) ; } } # [doc = "Updates the position of the point at index `point` on the blend axis."] # [doc = ""] # [inline] pub fn set_blend_point_position (& self , point : i64 , pos : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_position ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , pos) ; } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_max_space (& self , max_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_max_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_space) ; } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_min_space (& self , min_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_min_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , min_space) ; } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn set_snap (& self , snap : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn set_value_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_value_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendSpace1D { } unsafe impl GodotObject for AnimationNodeBlendSpace1D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendSpace1D" } } impl std :: ops :: Deref for AnimationNodeBlendSpace1D { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendSpace1D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendSpace1D { } impl Instanciable for AnimationNodeBlendSpace1D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendSpace1D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendSpace1DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_point : * mut sys :: godot_method_bind , pub get_blend_point_count : * mut sys :: godot_method_bind , pub get_blend_point_node : * mut sys :: godot_method_bind , pub get_blend_point_position : * mut sys :: godot_method_bind , pub get_max_space : * mut sys :: godot_method_bind , pub get_min_space : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub get_value_label : * mut sys :: godot_method_bind , pub remove_blend_point : * mut sys :: godot_method_bind , pub set_blend_point_node : * mut sys :: godot_method_bind , pub set_blend_point_position : * mut sys :: godot_method_bind , pub set_max_space : * mut sys :: godot_method_bind , pub set_min_space : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_value_label : * mut sys :: godot_method_bind } impl AnimationNodeBlendSpace1DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendSpace1DMethodTable = AnimationNodeBlendSpace1DMethodTable { class_constructor : None , add_blend_point : 0 as * mut sys :: godot_method_bind , get_blend_point_count : 0 as * mut sys :: godot_method_bind , get_blend_point_node : 0 as * mut sys :: godot_method_bind , get_blend_point_position : 0 as * mut sys :: godot_method_bind , get_max_space : 0 as * mut sys :: godot_method_bind , get_min_space : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , get_value_label : 0 as * mut sys :: godot_method_bind , remove_blend_point : 0 as * mut sys :: godot_method_bind , set_blend_point_node : 0 as * mut sys :: godot_method_bind , set_blend_point_position : 0 as * mut sys :: godot_method_bind , set_max_space : 0 as * mut sys :: godot_method_bind , set_min_space : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_value_label : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendSpace1DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendSpace1D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_point\0" . as_ptr () as * const c_char) ; table . get_blend_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_count\0" . as_ptr () as * const c_char) ; table . get_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_node\0" . as_ptr () as * const c_char) ; table . get_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_position\0" . as_ptr () as * const c_char) ; table . get_max_space = (gd_api . godot_method_bind_get_method) (class_name , "get_max_space\0" . as_ptr () as * const c_char) ; table . get_min_space = (gd_api . godot_method_bind_get_method) (class_name , "get_min_space\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . get_value_label = (gd_api . godot_method_bind_get_method) (class_name , "get_value_label\0" . as_ptr () as * const c_char) ; table . remove_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_blend_point\0" . as_ptr () as * const c_char) ; table . set_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_node\0" . as_ptr () as * const c_char) ; table . set_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_position\0" . as_ptr () as * const c_char) ; table . set_max_space = (gd_api . godot_method_bind_get_method) (class_name , "set_max_space\0" . as_ptr () as * const c_char) ; table . set_min_space = (gd_api . godot_method_bind_get_method) (class_name , "set_min_space\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_value_label = (gd_api . godot_method_bind_get_method) (class_name , "set_value_label\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:280:4580 [INFO] [stdout] | [INFO] [stdout] 280 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 280 | # [doc = "`core class VScrollBar` inherits `ScrollBar` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vscrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VScrollBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVScrollBar inherits methods from:\n - [ScrollBar](struct.ScrollBar.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VScrollBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VScrollBar { } unsafe impl GodotObject for VScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VScrollBar" } } impl QueueFree for VScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VScrollBar { type Target = crate :: generated :: scroll_bar :: ScrollBar ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_bar :: ScrollBar > for VScrollBar { } unsafe impl SubClass < crate :: generated :: range :: Range > for VScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for VScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for VScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for VScrollBar { } impl Instanciable for VScrollBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VScrollBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VScrollBarMethodTable = VScrollBarMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:286:4656 [INFO] [stdout] | [INFO] [stdout] 286 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 286 | # [doc = "`core class CSGCombiner` inherits `CSGShape` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgcombiner.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGCombiner` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGCombiner inherits methods from:\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGCombinerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGCombiner { } unsafe impl GodotObject for CSGCombiner { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGCombiner" } } impl QueueFree for CSGCombiner { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGCombiner { type Target = crate :: generated :: csg_shape :: CSGShape ; # [inline] fn deref (& self) -> & crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGCombiner { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGCombiner { } impl Instanciable for CSGCombiner { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGCombiner :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGCombinerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl CSGCombinerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGCombinerMethodTable = CSGCombinerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGCombinerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGCombiner\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:10:16462 [INFO] [stdout] | [INFO] [stdout] 10 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 10 | # [doc = "`core class TextureButton` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturebutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextureButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextureButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const SCALE : StretchMode = StretchMode (0i64) ; pub const TILE : StretchMode = StretchMode (1i64) ; pub const KEEP : StretchMode = StretchMode (2i64) ; pub const KEEP_CENTERED : StretchMode = StretchMode (3i64) ; pub const KEEP_ASPECT : StretchMode = StretchMode (4i64) ; pub const KEEP_ASPECT_CENTERED : StretchMode = StretchMode (5i64) ; pub const KEEP_ASPECT_COVERED : StretchMode = StretchMode (6i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureButton { pub const STRETCH_KEEP : i64 = 2i64 ; pub const STRETCH_KEEP_ASPECT : i64 = 4i64 ; pub const STRETCH_KEEP_ASPECT_CENTERED : i64 = 5i64 ; pub const STRETCH_KEEP_ASPECT_COVERED : i64 = 6i64 ; pub const STRETCH_KEEP_CENTERED : i64 = 3i64 ; pub const STRETCH_SCALE : i64 = 0i64 ; pub const STRETCH_TILE : i64 = 1i64 ; } impl TextureButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes."] # [doc = ""] # [inline] pub fn click_mask (& self) -> Option < Ref < crate :: generated :: bit_map :: BitMap , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_click_mask ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bit_map :: BitMap , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display when the node is disabled. See [member BaseButton.disabled]."] # [doc = ""] # [inline] pub fn disabled_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_disabled_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If `false`, the texture will not scale with the node."] # [doc = ""] # [inline] pub fn expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Texture to display when the node has mouse or keyboard focus."] # [doc = ""] # [inline] pub fn focused_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_focused_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display when the mouse hovers the node."] # [doc = ""] # [inline] pub fn hover_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_hover_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display by default, when the node is **not** in the disabled, focused, hover or pressed state."] # [doc = ""] # [inline] pub fn normal_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_normal_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key."] # [doc = ""] # [inline] pub fn pressed_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_pressed_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Controls the texture's behavior when you resize the node's bounding rectangle, **only if** [member expand] is `true`. Set it to one of the [enum StretchMode] constants. See the constants to learn more."] # [doc = ""] # [inline] pub fn stretch_mode (& self) -> crate :: generated :: texture_button :: StretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: texture_button :: StretchMode (ret) } } # [doc = "Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes."] # [doc = ""] # [inline] pub fn set_click_mask (& self , mask : impl AsArg < crate :: generated :: bit_map :: BitMap >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_click_mask ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mask . as_arg_ptr ()) ; } } # [doc = "Texture to display when the node is disabled. See [member BaseButton.disabled]."] # [doc = ""] # [inline] pub fn set_disabled_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_disabled_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If `false`, the texture will not scale with the node."] # [doc = ""] # [inline] pub fn set_expand (& self , p_expand : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , p_expand) ; } } # [doc = "Texture to display when the node has mouse or keyboard focus."] # [doc = ""] # [inline] pub fn set_focused_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_focused_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display when the mouse hovers the node."] # [doc = ""] # [inline] pub fn set_hover_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_hover_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display by default, when the node is **not** in the disabled, focused, hover or pressed state."] # [doc = ""] # [inline] pub fn set_normal_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_normal_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key."] # [doc = ""] # [inline] pub fn set_pressed_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_pressed_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Controls the texture's behavior when you resize the node's bounding rectangle, **only if** [member expand] is `true`. Set it to one of the [enum StretchMode] constants. See the constants to learn more."] # [doc = ""] # [inline] pub fn set_stretch_mode (& self , p_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , p_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureButton { } unsafe impl GodotObject for TextureButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextureButton" } } impl QueueFree for TextureButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextureButton { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for TextureButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for TextureButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextureButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextureButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureButton { } impl Instanciable for TextureButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_click_mask : * mut sys :: godot_method_bind , pub get_disabled_texture : * mut sys :: godot_method_bind , pub get_expand : * mut sys :: godot_method_bind , pub get_focused_texture : * mut sys :: godot_method_bind , pub get_hover_texture : * mut sys :: godot_method_bind , pub get_normal_texture : * mut sys :: godot_method_bind , pub get_pressed_texture : * mut sys :: godot_method_bind , pub get_stretch_mode : * mut sys :: godot_method_bind , pub set_click_mask : * mut sys :: godot_method_bind , pub set_disabled_texture : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_focused_texture : * mut sys :: godot_method_bind , pub set_hover_texture : * mut sys :: godot_method_bind , pub set_normal_texture : * mut sys :: godot_method_bind , pub set_pressed_texture : * mut sys :: godot_method_bind , pub set_stretch_mode : * mut sys :: godot_method_bind } impl TextureButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureButtonMethodTable = TextureButtonMethodTable { class_constructor : None , get_click_mask : 0 as * mut sys :: godot_method_bind , get_disabled_texture : 0 as * mut sys :: godot_method_bind , get_expand : 0 as * mut sys :: godot_method_bind , get_focused_texture : 0 as * mut sys :: godot_method_bind , get_hover_texture : 0 as * mut sys :: godot_method_bind , get_normal_texture : 0 as * mut sys :: godot_method_bind , get_pressed_texture : 0 as * mut sys :: godot_method_bind , get_stretch_mode : 0 as * mut sys :: godot_method_bind , set_click_mask : 0 as * mut sys :: godot_method_bind , set_disabled_texture : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_focused_texture : 0 as * mut sys :: godot_method_bind , set_hover_texture : 0 as * mut sys :: godot_method_bind , set_normal_texture : 0 as * mut sys :: godot_method_bind , set_pressed_texture : 0 as * mut sys :: godot_method_bind , set_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_click_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_click_mask\0" . as_ptr () as * const c_char) ; table . get_disabled_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_disabled_texture\0" . as_ptr () as * const c_char) ; table . get_expand = (gd_api . godot_method_bind_get_method) (class_name , "get_expand\0" . as_ptr () as * const c_char) ; table . get_focused_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_focused_texture\0" . as_ptr () as * const c_char) ; table . get_hover_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_hover_texture\0" . as_ptr () as * const c_char) ; table . get_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_texture\0" . as_ptr () as * const c_char) ; table . get_pressed_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_texture\0" . as_ptr () as * const c_char) ; table . get_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_click_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_click_mask\0" . as_ptr () as * const c_char) ; table . set_disabled_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled_texture\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_focused_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_focused_texture\0" . as_ptr () as * const c_char) ; table . set_hover_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_hover_texture\0" . as_ptr () as * const c_char) ; table . set_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_texture\0" . as_ptr () as * const c_char) ; table . set_pressed_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed_texture\0" . as_ptr () as * const c_char) ; table . set_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:292:3287 [INFO] [stdout] | [INFO] [stdout] 292 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 292 | # [doc = "`core class RichTextEffect` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_richtexteffect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRichTextEffect inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RichTextEffectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for RichTextEffect { } unsafe impl GodotObject for RichTextEffect { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RichTextEffect" } } impl std :: ops :: Deref for RichTextEffect { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RichTextEffect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RichTextEffect { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RichTextEffect { } unsafe impl SubClass < crate :: generated :: object :: Object > for RichTextEffect { } impl Instanciable for RichTextEffect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RichTextEffect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RichTextEffectMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl RichTextEffectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RichTextEffectMethodTable = RichTextEffectMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RichTextEffectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RichTextEffect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:16:5487 [INFO] [stdout] | [INFO] [stdout] 16 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 16 | # [doc = "`core class VisualScriptLocalVarSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptlocalvarset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptLocalVarSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptLocalVarSet { this : RawObject < Self > , } impl VisualScriptLocalVarSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptLocalVarSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn var_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . get_var_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn var_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . get_var_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_var_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . set_var_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_var_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . set_var_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptLocalVarSet { } unsafe impl GodotObject for VisualScriptLocalVarSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptLocalVarSet" } } impl std :: ops :: Deref for VisualScriptLocalVarSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptLocalVarSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptLocalVarSet { } impl Instanciable for VisualScriptLocalVarSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptLocalVarSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptLocalVarSetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_var_name : * mut sys :: godot_method_bind , pub get_var_type : * mut sys :: godot_method_bind , pub set_var_name : * mut sys :: godot_method_bind , pub set_var_type : * mut sys :: godot_method_bind } impl VisualScriptLocalVarSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptLocalVarSetMethodTable = VisualScriptLocalVarSetMethodTable { class_constructor : None , get_var_name : 0 as * mut sys :: godot_method_bind , get_var_type : 0 as * mut sys :: godot_method_bind , set_var_name : 0 as * mut sys :: godot_method_bind , set_var_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptLocalVarSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptLocalVarSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_var_name = (gd_api . godot_method_bind_get_method) (class_name , "get_var_name\0" . as_ptr () as * const c_char) ; table . get_var_type = (gd_api . godot_method_bind_get_method) (class_name , "get_var_type\0" . as_ptr () as * const c_char) ; table . set_var_name = (gd_api . godot_method_bind_get_method) (class_name , "set_var_name\0" . as_ptr () as * const c_char) ; table . set_var_type = (gd_api . godot_method_bind_get_method) (class_name , "set_var_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:22:4706 [INFO] [stdout] | [INFO] [stdout] 22 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 22 | # [doc = "`core class VisualShaderNodeScalarConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarConstant { this : RawObject < Self > , } impl VisualShaderNodeScalarConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarConstant { } unsafe impl GodotObject for VisualShaderNodeScalarConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarConstant" } } impl std :: ops :: Deref for VisualShaderNodeScalarConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarConstant { } impl Instanciable for VisualShaderNodeScalarConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarConstantMethodTable = VisualShaderNodeScalarConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:298:10038 [INFO] [stdout] | [INFO] [stdout] 298 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 298 | # [doc = "`core class CSGCylinder` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgcylinder.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGCylinder` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGCylinder inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGCylinder { this : RawObject < Self > , } impl CSGCylinder { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGCylinderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_cone (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . is_cone ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cone (& self , cone : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_cone ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , cone) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGCylinder { } unsafe impl GodotObject for CSGCylinder { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGCylinder" } } impl QueueFree for CSGCylinder { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGCylinder { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGCylinder { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGCylinder { } impl Instanciable for CSGCylinder { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGCylinder :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGCylinderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_sides : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub is_cone : * mut sys :: godot_method_bind , pub set_cone : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_sides : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGCylinderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGCylinderMethodTable = CSGCylinderMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_sides : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , is_cone : 0 as * mut sys :: godot_method_bind , set_cone : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_sides : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGCylinderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGCylinder\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_sides\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . is_cone = (gd_api . godot_method_bind_get_method) (class_name , "is_cone\0" . as_ptr () as * const c_char) ; table . set_cone = (gd_api . godot_method_bind_get_method) (class_name , "set_cone\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_sides\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:28:3889 [INFO] [stdout] | [INFO] [stdout] 28 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 28 | # [doc = "`core class VisualShaderNodeVectorSmoothStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorsmoothstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorSmoothStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVectorSmoothStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorSmoothStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorSmoothStep { } unsafe impl GodotObject for VisualShaderNodeVectorSmoothStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorSmoothStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorSmoothStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorSmoothStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorSmoothStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorSmoothStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorSmoothStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorSmoothStep { } impl Instanciable for VisualShaderNodeVectorSmoothStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorSmoothStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorSmoothStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorSmoothStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorSmoothStepMethodTable = VisualShaderNodeVectorSmoothStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorSmoothStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorSmoothStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:304:14333 [INFO] [stdout] | [INFO] [stdout] 304 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 304 | # [doc = "`core class CollisionObject` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionobject.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCollisionObject inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionObject { this : RawObject < Self > , } impl CollisionObject { # [doc = "Creates a new shape owner for the given object. Returns `owner_id` of the new owner for future reference."] # [doc = ""] # [inline] pub fn create_shape_owner (& self , owner : impl AsArg < crate :: generated :: object :: Object >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . create_shape_owner ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , owner . as_arg_ptr ()) ; ret as _ } } # [doc = "If `true`, the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes."] # [doc = ""] # [inline] pub fn capture_input_on_drag (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . get_capture_input_on_drag ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the object's [RID]."] # [doc = ""] # [inline] pub fn get_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . get_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns an [Array] of `owner_id` identifiers. You can use these ids in other methods that take `owner_id` as an argument."] # [doc = ""] # [inline] pub fn get_shape_owners (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . get_shape_owners ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "If `true`, the [CollisionObject]'s shapes will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn is_ray_pickable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the shape owner and its shapes are disabled."] # [doc = ""] # [inline] pub fn is_shape_owner_disabled (& self , owner_id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . is_shape_owner_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ret as _ } } # [doc = "Removes the given shape owner."] # [doc = ""] # [inline] pub fn remove_shape_owner (& self , owner_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . remove_shape_owner ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; } } # [doc = "If `true`, the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes."] # [doc = ""] # [inline] pub fn set_capture_input_on_drag (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . set_capture_input_on_drag ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the [CollisionObject]'s shapes will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn set_ray_pickable (& self , ray_pickable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ray_pickable) ; } } # [doc = "Returns the `owner_id` of the given shape."] # [doc = ""] # [inline] pub fn shape_find_owner (& self , shape_index : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_find_owner ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , shape_index) ; ret as _ } } # [doc = "Adds a [Shape] to the shape owner."] # [doc = ""] # [inline] pub fn shape_owner_add_shape (& self , owner_id : i64 , shape : impl AsArg < crate :: generated :: shape :: Shape >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_add_shape ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , owner_id , shape . as_arg_ptr ()) ; } } # [doc = "Removes all shapes from the shape owner."] # [doc = ""] # [inline] pub fn shape_owner_clear_shapes (& self , owner_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_clear_shapes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; } } # [doc = "Returns the parent object of the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_owner (& self , owner_id : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_owner ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Shape] with the given id from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_shape (& self , owner_id : i64 , shape_id : i64) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_shape ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of shapes the given shape owner contains."] # [doc = ""] # [inline] pub fn shape_owner_get_shape_count (& self , owner_id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ret as _ } } # [doc = "Returns the child index of the [Shape] with the given id from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_shape_index (& self , owner_id : i64 , shape_id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_shape_index ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; ret as _ } } # [doc = "Returns the shape owner's [Transform]."] # [doc = ""] # [inline] pub fn shape_owner_get_transform (& self , owner_id : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_transform ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; mem :: transmute (ret) } } # [doc = "Removes a shape from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_remove_shape (& self , owner_id : i64 , shape_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_remove_shape ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; } } # [doc = "If `true`, disables the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_set_disabled (& self , owner_id : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_set_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , owner_id , disabled) ; } } # [doc = "Sets the [Transform] of the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_set_transform (& self , owner_id : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_set_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , owner_id , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionObject { } unsafe impl GodotObject for CollisionObject { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionObject" } } impl QueueFree for CollisionObject { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionObject { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionObject { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CollisionObject { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionObject { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionObject { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionObjectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_shape_owner : * mut sys :: godot_method_bind , pub get_capture_input_on_drag : * mut sys :: godot_method_bind , pub get_rid : * mut sys :: godot_method_bind , pub get_shape_owners : * mut sys :: godot_method_bind , pub is_ray_pickable : * mut sys :: godot_method_bind , pub is_shape_owner_disabled : * mut sys :: godot_method_bind , pub remove_shape_owner : * mut sys :: godot_method_bind , pub set_capture_input_on_drag : * mut sys :: godot_method_bind , pub set_ray_pickable : * mut sys :: godot_method_bind , pub shape_find_owner : * mut sys :: godot_method_bind , pub shape_owner_add_shape : * mut sys :: godot_method_bind , pub shape_owner_clear_shapes : * mut sys :: godot_method_bind , pub shape_owner_get_owner : * mut sys :: godot_method_bind , pub shape_owner_get_shape : * mut sys :: godot_method_bind , pub shape_owner_get_shape_count : * mut sys :: godot_method_bind , pub shape_owner_get_shape_index : * mut sys :: godot_method_bind , pub shape_owner_get_transform : * mut sys :: godot_method_bind , pub shape_owner_remove_shape : * mut sys :: godot_method_bind , pub shape_owner_set_disabled : * mut sys :: godot_method_bind , pub shape_owner_set_transform : * mut sys :: godot_method_bind } impl CollisionObjectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionObjectMethodTable = CollisionObjectMethodTable { class_constructor : None , create_shape_owner : 0 as * mut sys :: godot_method_bind , get_capture_input_on_drag : 0 as * mut sys :: godot_method_bind , get_rid : 0 as * mut sys :: godot_method_bind , get_shape_owners : 0 as * mut sys :: godot_method_bind , is_ray_pickable : 0 as * mut sys :: godot_method_bind , is_shape_owner_disabled : 0 as * mut sys :: godot_method_bind , remove_shape_owner : 0 as * mut sys :: godot_method_bind , set_capture_input_on_drag : 0 as * mut sys :: godot_method_bind , set_ray_pickable : 0 as * mut sys :: godot_method_bind , shape_find_owner : 0 as * mut sys :: godot_method_bind , shape_owner_add_shape : 0 as * mut sys :: godot_method_bind , shape_owner_clear_shapes : 0 as * mut sys :: godot_method_bind , shape_owner_get_owner : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape_count : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape_index : 0 as * mut sys :: godot_method_bind , shape_owner_get_transform : 0 as * mut sys :: godot_method_bind , shape_owner_remove_shape : 0 as * mut sys :: godot_method_bind , shape_owner_set_disabled : 0 as * mut sys :: godot_method_bind , shape_owner_set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionObjectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionObject\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_shape_owner = (gd_api . godot_method_bind_get_method) (class_name , "create_shape_owner\0" . as_ptr () as * const c_char) ; table . get_capture_input_on_drag = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_input_on_drag\0" . as_ptr () as * const c_char) ; table . get_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_rid\0" . as_ptr () as * const c_char) ; table . get_shape_owners = (gd_api . godot_method_bind_get_method) (class_name , "get_shape_owners\0" . as_ptr () as * const c_char) ; table . is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "is_ray_pickable\0" . as_ptr () as * const c_char) ; table . is_shape_owner_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shape_owner_disabled\0" . as_ptr () as * const c_char) ; table . remove_shape_owner = (gd_api . godot_method_bind_get_method) (class_name , "remove_shape_owner\0" . as_ptr () as * const c_char) ; table . set_capture_input_on_drag = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_input_on_drag\0" . as_ptr () as * const c_char) ; table . set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "set_ray_pickable\0" . as_ptr () as * const c_char) ; table . shape_find_owner = (gd_api . godot_method_bind_get_method) (class_name , "shape_find_owner\0" . as_ptr () as * const c_char) ; table . shape_owner_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_add_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_clear_shapes\0" . as_ptr () as * const c_char) ; table . shape_owner_get_owner = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_owner\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape_count\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape_index = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape_index\0" . as_ptr () as * const c_char) ; table . shape_owner_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_transform\0" . as_ptr () as * const c_char) ; table . shape_owner_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_remove_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_set_disabled\0" . as_ptr () as * const c_char) ; table . shape_owner_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:310:3637 [INFO] [stdout] | [INFO] [stdout] 310 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 310 | # [doc = "`core class VisualScriptIndexGet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptindexget.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptIndexGet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptIndexGetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptIndexGet { } unsafe impl GodotObject for VisualScriptIndexGet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptIndexGet" } } impl std :: ops :: Deref for VisualScriptIndexGet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptIndexGet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptIndexGet { } impl Instanciable for VisualScriptIndexGet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptIndexGet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptIndexGetMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptIndexGetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptIndexGetMethodTable = VisualScriptIndexGetMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptIndexGetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptIndexGet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:316:7570 [INFO] [stdout] | [INFO] [stdout] 316 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 316 | # [doc = "`core class AudioEffectLimiter` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectlimiter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectLimiter inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectLimiter { this : RawObject < Self > , } impl AudioEffectLimiter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectLimiterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1."] # [doc = ""] # [inline] pub fn ceiling_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . get_ceiling_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Applies a gain to the limited waves, in decibels. Value can range from 0 to 6."] # [doc = ""] # [inline] pub fn soft_clip_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . get_soft_clip_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn soft_clip_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . get_soft_clip_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0."] # [doc = ""] # [inline] pub fn threshold_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . get_threshold_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1."] # [doc = ""] # [inline] pub fn set_ceiling_db (& self , ceiling : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . set_ceiling_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ceiling) ; } } # [doc = "Applies a gain to the limited waves, in decibels. Value can range from 0 to 6."] # [doc = ""] # [inline] pub fn set_soft_clip_db (& self , soft_clip : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . set_soft_clip_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , soft_clip) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_soft_clip_ratio (& self , soft_clip : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . set_soft_clip_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , soft_clip) ; } } # [doc = "Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0."] # [doc = ""] # [inline] pub fn set_threshold_db (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . set_threshold_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectLimiter { } unsafe impl GodotObject for AudioEffectLimiter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectLimiter" } } impl std :: ops :: Deref for AudioEffectLimiter { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectLimiter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectLimiter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectLimiter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectLimiter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectLimiter { } impl Instanciable for AudioEffectLimiter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectLimiter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectLimiterMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ceiling_db : * mut sys :: godot_method_bind , pub get_soft_clip_db : * mut sys :: godot_method_bind , pub get_soft_clip_ratio : * mut sys :: godot_method_bind , pub get_threshold_db : * mut sys :: godot_method_bind , pub set_ceiling_db : * mut sys :: godot_method_bind , pub set_soft_clip_db : * mut sys :: godot_method_bind , pub set_soft_clip_ratio : * mut sys :: godot_method_bind , pub set_threshold_db : * mut sys :: godot_method_bind } impl AudioEffectLimiterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectLimiterMethodTable = AudioEffectLimiterMethodTable { class_constructor : None , get_ceiling_db : 0 as * mut sys :: godot_method_bind , get_soft_clip_db : 0 as * mut sys :: godot_method_bind , get_soft_clip_ratio : 0 as * mut sys :: godot_method_bind , get_threshold_db : 0 as * mut sys :: godot_method_bind , set_ceiling_db : 0 as * mut sys :: godot_method_bind , set_soft_clip_db : 0 as * mut sys :: godot_method_bind , set_soft_clip_ratio : 0 as * mut sys :: godot_method_bind , set_threshold_db : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectLimiterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectLimiter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ceiling_db = (gd_api . godot_method_bind_get_method) (class_name , "get_ceiling_db\0" . as_ptr () as * const c_char) ; table . get_soft_clip_db = (gd_api . godot_method_bind_get_method) (class_name , "get_soft_clip_db\0" . as_ptr () as * const c_char) ; table . get_soft_clip_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_soft_clip_ratio\0" . as_ptr () as * const c_char) ; table . get_threshold_db = (gd_api . godot_method_bind_get_method) (class_name , "get_threshold_db\0" . as_ptr () as * const c_char) ; table . set_ceiling_db = (gd_api . godot_method_bind_get_method) (class_name , "set_ceiling_db\0" . as_ptr () as * const c_char) ; table . set_soft_clip_db = (gd_api . godot_method_bind_get_method) (class_name , "set_soft_clip_db\0" . as_ptr () as * const c_char) ; table . set_soft_clip_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_soft_clip_ratio\0" . as_ptr () as * const c_char) ; table . set_threshold_db = (gd_api . godot_method_bind_get_method) (class_name , "set_threshold_db\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:322:9585 [INFO] [stdout] | [INFO] [stdout] 322 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 322 | # [doc = "`core class NetworkedMultiplayerPeer` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_networkedmultiplayerpeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNetworkedMultiplayerPeer inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NetworkedMultiplayerPeer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConnectionStatus (pub i64) ; impl ConnectionStatus { pub const DISCONNECTED : ConnectionStatus = ConnectionStatus (0i64) ; pub const CONNECTING : ConnectionStatus = ConnectionStatus (1i64) ; pub const CONNECTED : ConnectionStatus = ConnectionStatus (2i64) ; } impl From < i64 > for ConnectionStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConnectionStatus > for i64 { # [inline] fn from (v : ConnectionStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TransferMode (pub i64) ; impl TransferMode { pub const UNRELIABLE : TransferMode = TransferMode (0i64) ; pub const UNRELIABLE_ORDERED : TransferMode = TransferMode (1i64) ; pub const RELIABLE : TransferMode = TransferMode (2i64) ; } impl From < i64 > for TransferMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TransferMode > for i64 { # [inline] fn from (v : TransferMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NetworkedMultiplayerPeer { pub const CONNECTION_CONNECTED : i64 = 2i64 ; pub const CONNECTION_CONNECTING : i64 = 1i64 ; pub const CONNECTION_DISCONNECTED : i64 = 0i64 ; pub const TARGET_PEER_BROADCAST : i64 = 0i64 ; pub const TARGET_PEER_SERVER : i64 = 1i64 ; pub const TRANSFER_MODE_RELIABLE : i64 = 2i64 ; pub const TRANSFER_MODE_UNRELIABLE : i64 = 0i64 ; pub const TRANSFER_MODE_UNRELIABLE_ORDERED : i64 = 1i64 ; } impl NetworkedMultiplayerPeer { # [doc = "Returns the current state of the connection. See [enum ConnectionStatus]."] # [doc = ""] # [inline] pub fn get_connection_status (& self) -> crate :: generated :: networked_multiplayer_peer :: ConnectionStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_connection_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_peer :: ConnectionStatus (ret) } } # [doc = "Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent packet."] # [doc = ""] # [inline] pub fn get_packet_peer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_packet_peer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The manner in which to send packets to the `target_peer`. See [enum TransferMode]."] # [doc = ""] # [inline] pub fn transfer_mode (& self) -> crate :: generated :: networked_multiplayer_peer :: TransferMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_transfer_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_peer :: TransferMode (ret) } } # [doc = "Returns the ID of this [NetworkedMultiplayerPeer]."] # [doc = ""] # [inline] pub fn get_unique_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_unique_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this [NetworkedMultiplayerPeer] refuses new connections."] # [doc = ""] # [inline] pub fn is_refusing_new_connections (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . is_refusing_new_connections ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Waits up to 1 second to receive a new network event."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, this [NetworkedMultiplayerPeer] refuses new connections."] # [doc = ""] # [inline] pub fn set_refuse_new_connections (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_refuse_new_connections ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the peer to which packets will be sent.\nThe `id` can be one of: [constant TARGET_PEER_BROADCAST] to send to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. By default, the target peer is [constant TARGET_PEER_BROADCAST]."] # [doc = ""] # [inline] pub fn set_target_peer (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_target_peer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "The manner in which to send packets to the `target_peer`. See [enum TransferMode]."] # [doc = ""] # [inline] pub fn set_transfer_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_transfer_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NetworkedMultiplayerPeer { } unsafe impl GodotObject for NetworkedMultiplayerPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NetworkedMultiplayerPeer" } } impl std :: ops :: Deref for NetworkedMultiplayerPeer { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NetworkedMultiplayerPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for NetworkedMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NetworkedMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for NetworkedMultiplayerPeer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NetworkedMultiplayerPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_connection_status : * mut sys :: godot_method_bind , pub get_packet_peer : * mut sys :: godot_method_bind , pub get_transfer_mode : * mut sys :: godot_method_bind , pub get_unique_id : * mut sys :: godot_method_bind , pub is_refusing_new_connections : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_refuse_new_connections : * mut sys :: godot_method_bind , pub set_target_peer : * mut sys :: godot_method_bind , pub set_transfer_mode : * mut sys :: godot_method_bind } impl NetworkedMultiplayerPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NetworkedMultiplayerPeerMethodTable = NetworkedMultiplayerPeerMethodTable { class_constructor : None , get_connection_status : 0 as * mut sys :: godot_method_bind , get_packet_peer : 0 as * mut sys :: godot_method_bind , get_transfer_mode : 0 as * mut sys :: godot_method_bind , get_unique_id : 0 as * mut sys :: godot_method_bind , is_refusing_new_connections : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_refuse_new_connections : 0 as * mut sys :: godot_method_bind , set_target_peer : 0 as * mut sys :: godot_method_bind , set_transfer_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NetworkedMultiplayerPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NetworkedMultiplayerPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_connection_status = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_status\0" . as_ptr () as * const c_char) ; table . get_packet_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_peer\0" . as_ptr () as * const c_char) ; table . get_transfer_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_transfer_mode\0" . as_ptr () as * const c_char) ; table . get_unique_id = (gd_api . godot_method_bind_get_method) (class_name , "get_unique_id\0" . as_ptr () as * const c_char) ; table . is_refusing_new_connections = (gd_api . godot_method_bind_get_method) (class_name , "is_refusing_new_connections\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_refuse_new_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_refuse_new_connections\0" . as_ptr () as * const c_char) ; table . set_target_peer = (gd_api . godot_method_bind_get_method) (class_name , "set_target_peer\0" . as_ptr () as * const c_char) ; table . set_transfer_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_transfer_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:328:7032 [INFO] [stdout] | [INFO] [stdout] 328 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 328 | # [doc = "`core class MenuButton` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_menubutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MenuButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMenuButton inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MenuButton { this : RawObject < Self > , } impl MenuButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MenuButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the [PopupMenu] contained in this button."] # [doc = ""] # [inline] pub fn get_popup (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . get_popup ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, when the cursor hovers above another [MenuButton] within the same parent which also has `switch_on_hover` enabled, it will close the current [MenuButton] and open the other one."] # [doc = ""] # [inline] pub fn is_switch_on_hover (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . is_switch_on_hover ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shortcuts are disabled and cannot be used to trigger the button."] # [doc = ""] # [inline] pub fn set_disable_shortcuts (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . set_disable_shortcuts ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "If `true`, when the cursor hovers above another [MenuButton] within the same parent which also has `switch_on_hover` enabled, it will close the current [MenuButton] and open the other one."] # [doc = ""] # [inline] pub fn set_switch_on_hover (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . set_switch_on_hover ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MenuButton { } unsafe impl GodotObject for MenuButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MenuButton" } } impl QueueFree for MenuButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MenuButton { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MenuButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for MenuButton { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for MenuButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for MenuButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MenuButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for MenuButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for MenuButton { } impl Instanciable for MenuButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MenuButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MenuButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_popup : * mut sys :: godot_method_bind , pub is_switch_on_hover : * mut sys :: godot_method_bind , pub set_disable_shortcuts : * mut sys :: godot_method_bind , pub set_switch_on_hover : * mut sys :: godot_method_bind } impl MenuButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MenuButtonMethodTable = MenuButtonMethodTable { class_constructor : None , get_popup : 0 as * mut sys :: godot_method_bind , is_switch_on_hover : 0 as * mut sys :: godot_method_bind , set_disable_shortcuts : 0 as * mut sys :: godot_method_bind , set_switch_on_hover : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MenuButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MenuButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_popup = (gd_api . godot_method_bind_get_method) (class_name , "get_popup\0" . as_ptr () as * const c_char) ; table . is_switch_on_hover = (gd_api . godot_method_bind_get_method) (class_name , "is_switch_on_hover\0" . as_ptr () as * const c_char) ; table . set_disable_shortcuts = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_shortcuts\0" . as_ptr () as * const c_char) ; table . set_switch_on_hover = (gd_api . godot_method_bind_get_method) (class_name , "set_switch_on_hover\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:334:10273 [INFO] [stdout] | [INFO] [stdout] 334 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 334 | # [doc = "`core class InputEventMIDI` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmidi.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMIDI inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMIDI { this : RawObject < Self > , } impl InputEventMIDI { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMIDIMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn controller_number (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_controller_number ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn controller_value (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_controller_value ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn instrument (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_instrument ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn message (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_message ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pitch (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_pitch ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pressure (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_pressure ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn velocity (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_velocity ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_controller_number (& self , controller_number : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_controller_number ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , controller_number) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_controller_value (& self , controller_value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_controller_value ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , controller_value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_instrument (& self , instrument : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_instrument ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , instrument) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_message (& self , message : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_message ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , message) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pitch (& self , pitch : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_pitch ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , pitch) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pressure (& self , pressure : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_pressure ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , pressure) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_velocity (& self , velocity : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_velocity ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMIDI { } unsafe impl GodotObject for InputEventMIDI { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMIDI" } } impl std :: ops :: Deref for InputEventMIDI { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMIDI { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMIDI { } impl Instanciable for InputEventMIDI { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMIDI :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMIDIMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_channel : * mut sys :: godot_method_bind , pub get_controller_number : * mut sys :: godot_method_bind , pub get_controller_value : * mut sys :: godot_method_bind , pub get_instrument : * mut sys :: godot_method_bind , pub get_message : * mut sys :: godot_method_bind , pub get_pitch : * mut sys :: godot_method_bind , pub get_pressure : * mut sys :: godot_method_bind , pub get_velocity : * mut sys :: godot_method_bind , pub set_channel : * mut sys :: godot_method_bind , pub set_controller_number : * mut sys :: godot_method_bind , pub set_controller_value : * mut sys :: godot_method_bind , pub set_instrument : * mut sys :: godot_method_bind , pub set_message : * mut sys :: godot_method_bind , pub set_pitch : * mut sys :: godot_method_bind , pub set_pressure : * mut sys :: godot_method_bind , pub set_velocity : * mut sys :: godot_method_bind } impl InputEventMIDIMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMIDIMethodTable = InputEventMIDIMethodTable { class_constructor : None , get_channel : 0 as * mut sys :: godot_method_bind , get_controller_number : 0 as * mut sys :: godot_method_bind , get_controller_value : 0 as * mut sys :: godot_method_bind , get_instrument : 0 as * mut sys :: godot_method_bind , get_message : 0 as * mut sys :: godot_method_bind , get_pitch : 0 as * mut sys :: godot_method_bind , get_pressure : 0 as * mut sys :: godot_method_bind , get_velocity : 0 as * mut sys :: godot_method_bind , set_channel : 0 as * mut sys :: godot_method_bind , set_controller_number : 0 as * mut sys :: godot_method_bind , set_controller_value : 0 as * mut sys :: godot_method_bind , set_instrument : 0 as * mut sys :: godot_method_bind , set_message : 0 as * mut sys :: godot_method_bind , set_pitch : 0 as * mut sys :: godot_method_bind , set_pressure : 0 as * mut sys :: godot_method_bind , set_velocity : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMIDIMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMIDI\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_channel\0" . as_ptr () as * const c_char) ; table . get_controller_number = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_number\0" . as_ptr () as * const c_char) ; table . get_controller_value = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_value\0" . as_ptr () as * const c_char) ; table . get_instrument = (gd_api . godot_method_bind_get_method) (class_name , "get_instrument\0" . as_ptr () as * const c_char) ; table . get_message = (gd_api . godot_method_bind_get_method) (class_name , "get_message\0" . as_ptr () as * const c_char) ; table . get_pitch = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch\0" . as_ptr () as * const c_char) ; table . get_pressure = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure\0" . as_ptr () as * const c_char) ; table . get_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_velocity\0" . as_ptr () as * const c_char) ; table . set_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_channel\0" . as_ptr () as * const c_char) ; table . set_controller_number = (gd_api . godot_method_bind_get_method) (class_name , "set_controller_number\0" . as_ptr () as * const c_char) ; table . set_controller_value = (gd_api . godot_method_bind_get_method) (class_name , "set_controller_value\0" . as_ptr () as * const c_char) ; table . set_instrument = (gd_api . godot_method_bind_get_method) (class_name , "set_instrument\0" . as_ptr () as * const c_char) ; table . set_message = (gd_api . godot_method_bind_get_method) (class_name , "set_message\0" . as_ptr () as * const c_char) ; table . set_pitch = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch\0" . as_ptr () as * const c_char) ; table . set_pressure = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure\0" . as_ptr () as * const c_char) ; table . set_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_velocity\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:34:27512 [INFO] [stdout] | [INFO] [stdout] 34 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 34 | # [doc = "`tools class EditorPlugin` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorPlugin inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorPlugin { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CustomControlContainer (pub i64) ; impl CustomControlContainer { pub const TOOLBAR : CustomControlContainer = CustomControlContainer (0i64) ; pub const SPATIAL_EDITOR_MENU : CustomControlContainer = CustomControlContainer (1i64) ; pub const SPATIAL_EDITOR_SIDE_LEFT : CustomControlContainer = CustomControlContainer (2i64) ; pub const SPATIAL_EDITOR_SIDE_RIGHT : CustomControlContainer = CustomControlContainer (3i64) ; pub const SPATIAL_EDITOR_BOTTOM : CustomControlContainer = CustomControlContainer (4i64) ; pub const CANVAS_EDITOR_MENU : CustomControlContainer = CustomControlContainer (5i64) ; pub const CANVAS_EDITOR_SIDE_LEFT : CustomControlContainer = CustomControlContainer (6i64) ; pub const CANVAS_EDITOR_SIDE_RIGHT : CustomControlContainer = CustomControlContainer (7i64) ; pub const CANVAS_EDITOR_BOTTOM : CustomControlContainer = CustomControlContainer (8i64) ; pub const PROPERTY_EDITOR_BOTTOM : CustomControlContainer = CustomControlContainer (9i64) ; pub const PROJECT_SETTING_TAB_LEFT : CustomControlContainer = CustomControlContainer (10i64) ; pub const PROJECT_SETTING_TAB_RIGHT : CustomControlContainer = CustomControlContainer (11i64) ; } impl From < i64 > for CustomControlContainer { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CustomControlContainer > for i64 { # [inline] fn from (v : CustomControlContainer) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DockSlot (pub i64) ; impl DockSlot { pub const LEFT_UL : DockSlot = DockSlot (0i64) ; pub const LEFT_BL : DockSlot = DockSlot (1i64) ; pub const LEFT_UR : DockSlot = DockSlot (2i64) ; pub const LEFT_BR : DockSlot = DockSlot (3i64) ; pub const RIGHT_UL : DockSlot = DockSlot (4i64) ; pub const RIGHT_BL : DockSlot = DockSlot (5i64) ; pub const RIGHT_UR : DockSlot = DockSlot (6i64) ; pub const RIGHT_BR : DockSlot = DockSlot (7i64) ; pub const MAX : DockSlot = DockSlot (8i64) ; } impl From < i64 > for DockSlot { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DockSlot > for i64 { # [inline] fn from (v : DockSlot) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorPlugin { pub const CONTAINER_CANVAS_EDITOR_BOTTOM : i64 = 8i64 ; pub const CONTAINER_CANVAS_EDITOR_MENU : i64 = 5i64 ; pub const CONTAINER_CANVAS_EDITOR_SIDE_LEFT : i64 = 6i64 ; pub const CONTAINER_CANVAS_EDITOR_SIDE_RIGHT : i64 = 7i64 ; pub const CONTAINER_PROJECT_SETTING_TAB_LEFT : i64 = 10i64 ; pub const CONTAINER_PROJECT_SETTING_TAB_RIGHT : i64 = 11i64 ; pub const CONTAINER_PROPERTY_EDITOR_BOTTOM : i64 = 9i64 ; pub const CONTAINER_SPATIAL_EDITOR_BOTTOM : i64 = 4i64 ; pub const CONTAINER_SPATIAL_EDITOR_MENU : i64 = 1i64 ; pub const CONTAINER_SPATIAL_EDITOR_SIDE_LEFT : i64 = 2i64 ; pub const CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT : i64 = 3i64 ; pub const CONTAINER_TOOLBAR : i64 = 0i64 ; pub const DOCK_SLOT_LEFT_BL : i64 = 1i64 ; pub const DOCK_SLOT_LEFT_BR : i64 = 3i64 ; pub const DOCK_SLOT_LEFT_UL : i64 = 0i64 ; pub const DOCK_SLOT_LEFT_UR : i64 = 2i64 ; pub const DOCK_SLOT_MAX : i64 = 8i64 ; pub const DOCK_SLOT_RIGHT_BL : i64 = 5i64 ; pub const DOCK_SLOT_RIGHT_BR : i64 = 7i64 ; pub const DOCK_SLOT_RIGHT_UL : i64 = 4i64 ; pub const DOCK_SLOT_RIGHT_UR : i64 = 6i64 ; } impl EditorPlugin { # [doc = "Adds a script at `path` to the Autoload list as `name`."] # [doc = ""] # [inline] pub fn add_autoload_singleton (& self , name : impl Into < GodotString > , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_autoload_singleton ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , path . into ()) ; } } # [doc = "Adds a control to the bottom panel (together with Output, Debug, Animation, etc). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [method Node.queue_free]."] # [doc = ""] # [inline] pub fn add_control_to_bottom_panel (& self , control : impl AsArg < crate :: generated :: control :: Control > , title : impl Into < GodotString >) -> Option < Ref < crate :: generated :: tool_button :: ToolButton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_control_to_bottom_panel ; let ret = crate :: icalls :: icallptr_obj_obj_str (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr () , title . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tool_button :: ToolButton , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Adds a custom control to a container (see [enum CustomControlContainer]). There are many locations where custom controls can be added in the editor UI.\nPlease remember that you have to manage the visibility of your custom controls yourself (and likely hide it after adding it).\nWhen your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_container] and free it with [method Node.queue_free]."] # [doc = ""] # [inline] pub fn add_control_to_container (& self , container : i64 , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_control_to_container ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , container , control . as_arg_ptr ()) ; } } # [doc = "Adds the control to a specific dock slot (see [enum DockSlot] for options).\nIf the dock is repositioned and as long as the plugin is active, the editor will save the dock position on further sessions.\nWhen your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_docks] and free it with [method Node.queue_free]."] # [doc = ""] # [inline] pub fn add_control_to_dock (& self , slot : i64 , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_control_to_dock ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , slot , control . as_arg_ptr ()) ; } } # [doc = "Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed.\nWhen given node or resource is selected, the base type will be instanced (ie, \"Spatial\", \"Control\", \"Resource\"), then the script will be loaded and set to this object.\nYou can use the virtual method [method handles] to check if your custom object is being edited by checking the script or using the `is` keyword.\nDuring run-time, this will be a simple object with a script so this function does not need to be called then."] # [doc = ""] # [inline] pub fn add_custom_type (& self , _type : impl Into < GodotString > , base : impl Into < GodotString > , script : impl AsArg < crate :: generated :: script :: Script > , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_custom_type ; let ret = crate :: icalls :: icallptr_void_str_str_obj_obj (method_bind , self . this . sys () . as_ptr () , _type . into () , base . into () , script . as_arg_ptr () , icon . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_export_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_export_plugin :: EditorExportPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_export_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_import_plugin (& self , importer : impl AsArg < crate :: generated :: editor_import_plugin :: EditorImportPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_import_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , importer . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_inspector_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_inspector_plugin :: EditorInspectorPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_inspector_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_scene_import_plugin (& self , scene_importer : impl AsArg < crate :: generated :: editor_scene_importer :: EditorSceneImporter >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_scene_import_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , scene_importer . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_spatial_gizmo_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_spatial_gizmo_plugin :: EditorSpatialGizmoPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_spatial_gizmo_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = "Adds a custom menu item to **Project > Tools** as `name` that calls `callback` on an instance of `handler` with a parameter `ud` when user activates it.\n# Default Arguments\n* `ud` - `null`"] # [doc = ""] # [inline] pub fn add_tool_menu_item (& self , name : impl Into < GodotString > , handler : impl AsArg < crate :: generated :: object :: Object > , callback : impl Into < GodotString > , ud : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_tool_menu_item ; let ret = crate :: icalls :: icallptr_void_str_obj_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , handler . as_arg_ptr () , callback . into () , ud . owned_to_variant ()) ; } } # [doc = "Adds a custom submenu under **Project > Tools >** `name`. `submenu` should be an object of class [PopupMenu]. This submenu should be cleaned up using `remove_tool_menu_item(name)`."] # [doc = ""] # [inline] pub fn add_tool_submenu_item (& self , name : impl Into < GodotString > , submenu : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_tool_submenu_item ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , submenu . as_arg_ptr ()) ; } } # [doc = "Returns the [EditorInterface] object that gives you control over Godot editor's window and its functionalities."] # [doc = ""] # [inline] pub fn get_editor_interface (& self) -> Option < Ref < crate :: generated :: editor_interface :: EditorInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . get_editor_interface ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_interface :: EditorInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Gets the Editor's dialogue used for making scripts.\n**Note:** Users can configure it before use."] # [doc = ""] # [inline] pub fn get_script_create_dialog (& self) -> Option < Ref < crate :: generated :: script_create_dialog :: ScriptCreateDialog , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . get_script_create_dialog ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: script_create_dialog :: ScriptCreateDialog , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Gets the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it."] # [doc = ""] # [inline] pub fn get_undo_redo (& self) -> Option < Ref < crate :: generated :: undo_redo :: UndoRedo , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . get_undo_redo ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: undo_redo :: UndoRedo , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn hide_bottom_panel (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . hide_bottom_panel ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn make_bottom_panel_item_visible (& self , item : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . make_bottom_panel_item_visible ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr ()) ; } } # [doc = "Queue save the project's editor layout."] # [doc = ""] # [inline] pub fn queue_save_layout (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . queue_save_layout ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes an Autoload `name` from the list."] # [doc = ""] # [inline] pub fn remove_autoload_singleton (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_autoload_singleton ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Removes the control from the bottom panel. You have to manually [method Node.queue_free] the control."] # [doc = ""] # [inline] pub fn remove_control_from_bottom_panel (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_control_from_bottom_panel ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Removes the control from the specified container. You have to manually [method Node.queue_free] the control."] # [doc = ""] # [inline] pub fn remove_control_from_container (& self , container : i64 , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_control_from_container ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , container , control . as_arg_ptr ()) ; } } # [doc = "Removes the control from the dock. You have to manually [method Node.queue_free] the control."] # [doc = ""] # [inline] pub fn remove_control_from_docks (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_control_from_docks ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Removes a custom type added by [method add_custom_type]."] # [doc = ""] # [inline] pub fn remove_custom_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_custom_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_export_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_export_plugin :: EditorExportPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_export_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_import_plugin (& self , importer : impl AsArg < crate :: generated :: editor_import_plugin :: EditorImportPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_import_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , importer . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_inspector_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_inspector_plugin :: EditorInspectorPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_inspector_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_scene_import_plugin (& self , scene_importer : impl AsArg < crate :: generated :: editor_scene_importer :: EditorSceneImporter >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_scene_import_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , scene_importer . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_spatial_gizmo_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_spatial_gizmo_plugin :: EditorSpatialGizmoPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_spatial_gizmo_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = "Removes a menu `name` from **Project > Tools**."] # [doc = ""] # [inline] pub fn remove_tool_menu_item (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_tool_menu_item ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_force_draw_over_forwarding_enabled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . set_force_draw_over_forwarding_enabled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Use this method if you always want to receive inputs from 3D view screen inside [method forward_spatial_gui_input]. It might be especially usable if your plugin will want to use raycast in the scene."] # [doc = ""] # [inline] pub fn set_input_event_forwarding_always_enabled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . set_input_event_forwarding_always_enabled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Updates the overlays of the editor (2D/3D) viewport."] # [doc = ""] # [inline] pub fn update_overlays (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . update_overlays ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorPlugin { } unsafe impl GodotObject for EditorPlugin { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorPlugin" } } impl QueueFree for EditorPlugin { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorPlugin { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_autoload_singleton : * mut sys :: godot_method_bind , pub add_control_to_bottom_panel : * mut sys :: godot_method_bind , pub add_control_to_container : * mut sys :: godot_method_bind , pub add_control_to_dock : * mut sys :: godot_method_bind , pub add_custom_type : * mut sys :: godot_method_bind , pub add_export_plugin : * mut sys :: godot_method_bind , pub add_import_plugin : * mut sys :: godot_method_bind , pub add_inspector_plugin : * mut sys :: godot_method_bind , pub add_scene_import_plugin : * mut sys :: godot_method_bind , pub add_spatial_gizmo_plugin : * mut sys :: godot_method_bind , pub add_tool_menu_item : * mut sys :: godot_method_bind , pub add_tool_submenu_item : * mut sys :: godot_method_bind , pub get_editor_interface : * mut sys :: godot_method_bind , pub get_script_create_dialog : * mut sys :: godot_method_bind , pub get_undo_redo : * mut sys :: godot_method_bind , pub hide_bottom_panel : * mut sys :: godot_method_bind , pub make_bottom_panel_item_visible : * mut sys :: godot_method_bind , pub queue_save_layout : * mut sys :: godot_method_bind , pub remove_autoload_singleton : * mut sys :: godot_method_bind , pub remove_control_from_bottom_panel : * mut sys :: godot_method_bind , pub remove_control_from_container : * mut sys :: godot_method_bind , pub remove_control_from_docks : * mut sys :: godot_method_bind , pub remove_custom_type : * mut sys :: godot_method_bind , pub remove_export_plugin : * mut sys :: godot_method_bind , pub remove_import_plugin : * mut sys :: godot_method_bind , pub remove_inspector_plugin : * mut sys :: godot_method_bind , pub remove_scene_import_plugin : * mut sys :: godot_method_bind , pub remove_spatial_gizmo_plugin : * mut sys :: godot_method_bind , pub remove_tool_menu_item : * mut sys :: godot_method_bind , pub set_force_draw_over_forwarding_enabled : * mut sys :: godot_method_bind , pub set_input_event_forwarding_always_enabled : * mut sys :: godot_method_bind , pub update_overlays : * mut sys :: godot_method_bind } impl EditorPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorPluginMethodTable = EditorPluginMethodTable { class_constructor : None , add_autoload_singleton : 0 as * mut sys :: godot_method_bind , add_control_to_bottom_panel : 0 as * mut sys :: godot_method_bind , add_control_to_container : 0 as * mut sys :: godot_method_bind , add_control_to_dock : 0 as * mut sys :: godot_method_bind , add_custom_type : 0 as * mut sys :: godot_method_bind , add_export_plugin : 0 as * mut sys :: godot_method_bind , add_import_plugin : 0 as * mut sys :: godot_method_bind , add_inspector_plugin : 0 as * mut sys :: godot_method_bind , add_scene_import_plugin : 0 as * mut sys :: godot_method_bind , add_spatial_gizmo_plugin : 0 as * mut sys :: godot_method_bind , add_tool_menu_item : 0 as * mut sys :: godot_method_bind , add_tool_submenu_item : 0 as * mut sys :: godot_method_bind , get_editor_interface : 0 as * mut sys :: godot_method_bind , get_script_create_dialog : 0 as * mut sys :: godot_method_bind , get_undo_redo : 0 as * mut sys :: godot_method_bind , hide_bottom_panel : 0 as * mut sys :: godot_method_bind , make_bottom_panel_item_visible : 0 as * mut sys :: godot_method_bind , queue_save_layout : 0 as * mut sys :: godot_method_bind , remove_autoload_singleton : 0 as * mut sys :: godot_method_bind , remove_control_from_bottom_panel : 0 as * mut sys :: godot_method_bind , remove_control_from_container : 0 as * mut sys :: godot_method_bind , remove_control_from_docks : 0 as * mut sys :: godot_method_bind , remove_custom_type : 0 as * mut sys :: godot_method_bind , remove_export_plugin : 0 as * mut sys :: godot_method_bind , remove_import_plugin : 0 as * mut sys :: godot_method_bind , remove_inspector_plugin : 0 as * mut sys :: godot_method_bind , remove_scene_import_plugin : 0 as * mut sys :: godot_method_bind , remove_spatial_gizmo_plugin : 0 as * mut sys :: godot_method_bind , remove_tool_menu_item : 0 as * mut sys :: godot_method_bind , set_force_draw_over_forwarding_enabled : 0 as * mut sys :: godot_method_bind , set_input_event_forwarding_always_enabled : 0 as * mut sys :: godot_method_bind , update_overlays : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_autoload_singleton = (gd_api . godot_method_bind_get_method) (class_name , "add_autoload_singleton\0" . as_ptr () as * const c_char) ; table . add_control_to_bottom_panel = (gd_api . godot_method_bind_get_method) (class_name , "add_control_to_bottom_panel\0" . as_ptr () as * const c_char) ; table . add_control_to_container = (gd_api . godot_method_bind_get_method) (class_name , "add_control_to_container\0" . as_ptr () as * const c_char) ; table . add_control_to_dock = (gd_api . godot_method_bind_get_method) (class_name , "add_control_to_dock\0" . as_ptr () as * const c_char) ; table . add_custom_type = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_type\0" . as_ptr () as * const c_char) ; table . add_export_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_export_plugin\0" . as_ptr () as * const c_char) ; table . add_import_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_import_plugin\0" . as_ptr () as * const c_char) ; table . add_inspector_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_inspector_plugin\0" . as_ptr () as * const c_char) ; table . add_scene_import_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_scene_import_plugin\0" . as_ptr () as * const c_char) ; table . add_spatial_gizmo_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_spatial_gizmo_plugin\0" . as_ptr () as * const c_char) ; table . add_tool_menu_item = (gd_api . godot_method_bind_get_method) (class_name , "add_tool_menu_item\0" . as_ptr () as * const c_char) ; table . add_tool_submenu_item = (gd_api . godot_method_bind_get_method) (class_name , "add_tool_submenu_item\0" . as_ptr () as * const c_char) ; table . get_editor_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_interface\0" . as_ptr () as * const c_char) ; table . get_script_create_dialog = (gd_api . godot_method_bind_get_method) (class_name , "get_script_create_dialog\0" . as_ptr () as * const c_char) ; table . get_undo_redo = (gd_api . godot_method_bind_get_method) (class_name , "get_undo_redo\0" . as_ptr () as * const c_char) ; table . hide_bottom_panel = (gd_api . godot_method_bind_get_method) (class_name , "hide_bottom_panel\0" . as_ptr () as * const c_char) ; table . make_bottom_panel_item_visible = (gd_api . godot_method_bind_get_method) (class_name , "make_bottom_panel_item_visible\0" . as_ptr () as * const c_char) ; table . queue_save_layout = (gd_api . godot_method_bind_get_method) (class_name , "queue_save_layout\0" . as_ptr () as * const c_char) ; table . remove_autoload_singleton = (gd_api . godot_method_bind_get_method) (class_name , "remove_autoload_singleton\0" . as_ptr () as * const c_char) ; table . remove_control_from_bottom_panel = (gd_api . godot_method_bind_get_method) (class_name , "remove_control_from_bottom_panel\0" . as_ptr () as * const c_char) ; table . remove_control_from_container = (gd_api . godot_method_bind_get_method) (class_name , "remove_control_from_container\0" . as_ptr () as * const c_char) ; table . remove_control_from_docks = (gd_api . godot_method_bind_get_method) (class_name , "remove_control_from_docks\0" . as_ptr () as * const c_char) ; table . remove_custom_type = (gd_api . godot_method_bind_get_method) (class_name , "remove_custom_type\0" . as_ptr () as * const c_char) ; table . remove_export_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_export_plugin\0" . as_ptr () as * const c_char) ; table . remove_import_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_import_plugin\0" . as_ptr () as * const c_char) ; table . remove_inspector_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_inspector_plugin\0" . as_ptr () as * const c_char) ; table . remove_scene_import_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_scene_import_plugin\0" . as_ptr () as * const c_char) ; table . remove_spatial_gizmo_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_spatial_gizmo_plugin\0" . as_ptr () as * const c_char) ; table . remove_tool_menu_item = (gd_api . godot_method_bind_get_method) (class_name , "remove_tool_menu_item\0" . as_ptr () as * const c_char) ; table . set_force_draw_over_forwarding_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_force_draw_over_forwarding_enabled\0" . as_ptr () as * const c_char) ; table . set_input_event_forwarding_always_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_input_event_forwarding_always_enabled\0" . as_ptr () as * const c_char) ; table . update_overlays = (gd_api . godot_method_bind_get_method) (class_name , "update_overlays\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:340:4680 [INFO] [stdout] | [INFO] [stdout] 340 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 340 | # [doc = "`core class AnimationNodeAdd2` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeadd2.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeAdd2 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeAdd2 { this : RawObject < Self > , } impl AnimationNodeAdd2 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeAdd2MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd2MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd2MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeAdd2 { } unsafe impl GodotObject for AnimationNodeAdd2 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeAdd2" } } impl std :: ops :: Deref for AnimationNodeAdd2 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeAdd2 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeAdd2 { } impl Instanciable for AnimationNodeAdd2 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeAdd2 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeAdd2MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeAdd2MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeAdd2MethodTable = AnimationNodeAdd2MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeAdd2MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeAdd2\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:346:7452 [INFO] [stdout] | [INFO] [stdout] 346 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 346 | # [doc = "`core class World` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_world.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWorld inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct World { this : RawObject < Self > , } impl World { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WorldMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within `_physics_process(delta)`."] # [doc = ""] # [inline] pub fn direct_space_state (& self) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_direct_space_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The World's [Environment]."] # [doc = ""] # [inline] pub fn environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The World's fallback_environment will be used if the World's [Environment] fails or is missing."] # [doc = ""] # [inline] pub fn fallback_environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_fallback_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The World's visual scenario."] # [doc = ""] # [inline] pub fn scenario (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_scenario ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The World's physics space."] # [doc = ""] # [inline] pub fn space (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_space ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The World's [Environment]."] # [doc = ""] # [inline] pub fn set_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } # [doc = "The World's fallback_environment will be used if the World's [Environment] fails or is missing."] # [doc = ""] # [inline] pub fn set_fallback_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . set_fallback_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for World { } unsafe impl GodotObject for World { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "World" } } impl std :: ops :: Deref for World { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for World { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for World { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for World { } unsafe impl SubClass < crate :: generated :: object :: Object > for World { } impl Instanciable for World { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { World :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WorldMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_direct_space_state : * mut sys :: godot_method_bind , pub get_environment : * mut sys :: godot_method_bind , pub get_fallback_environment : * mut sys :: godot_method_bind , pub get_scenario : * mut sys :: godot_method_bind , pub get_space : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind , pub set_fallback_environment : * mut sys :: godot_method_bind } impl WorldMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WorldMethodTable = WorldMethodTable { class_constructor : None , get_direct_space_state : 0 as * mut sys :: godot_method_bind , get_environment : 0 as * mut sys :: godot_method_bind , get_fallback_environment : 0 as * mut sys :: godot_method_bind , get_scenario : 0 as * mut sys :: godot_method_bind , get_space : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind , set_fallback_environment : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WorldMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "World\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_direct_space_state = (gd_api . godot_method_bind_get_method) (class_name , "get_direct_space_state\0" . as_ptr () as * const c_char) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . get_fallback_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback_environment\0" . as_ptr () as * const c_char) ; table . get_scenario = (gd_api . godot_method_bind_get_method) (class_name , "get_scenario\0" . as_ptr () as * const c_char) ; table . get_space = (gd_api . godot_method_bind_get_method) (class_name , "get_space\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; table . set_fallback_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_fallback_environment\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:40:13215 [INFO] [stdout] | [INFO] [stdout] 40 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 40 | # [doc = "`tools class EditorProperty` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorproperty.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorProperty inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorProperty { this : RawObject < Self > , } impl EditorProperty { # [doc = "If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed."] # [doc = ""] # [inline] pub fn add_focusable (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . add_focusable ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "If one or several properties have changed, this must be called. `field` is used in case your editor can modify fields separately (as an example, Vector3.x). The `changing` argument avoids the editor requesting this property to be refreshed (leave as `false` if unsure).\n# Default Arguments\n* `field` - `\"\"`\n* `changing` - `false`"] # [doc = ""] # [inline] pub fn emit_changed (& self , property : impl Into < GodotString > , value : impl OwnedToVariant , field : impl Into < GodotString > , changing : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . emit_changed ; let ret = crate :: icalls :: icallptr_void_str_var_str_bool (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant () , field . into () , changing) ; } } # [doc = "Gets the edited object."] # [doc = ""] # [inline] pub fn get_edited_object (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_edited_object ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin.parse_property]), then this will return the property."] # [doc = ""] # [inline] pub fn get_edited_property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_edited_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Set this property to change the label (if you want to show one)."] # [doc = ""] # [inline] pub fn label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Override if you want to allow a custom tooltip over your property."] # [doc = ""] # [inline] pub fn get_tooltip_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_tooltip_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Used by the inspector, set to `true` when the property is checkable."] # [doc = ""] # [inline] pub fn is_checkable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_checkable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property is checked."] # [doc = ""] # [inline] pub fn is_checked (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_checked ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property must draw with error color. This is used for editable children's properties."] # [doc = ""] # [inline] pub fn is_draw_red (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_draw_red ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property can add keys for animation."] # [doc = ""] # [inline] pub fn is_keying (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_keying ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property is read-only."] # [doc = ""] # [inline] pub fn is_read_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_read_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Adds controls with this function if you want them on the bottom (below the label)."] # [doc = ""] # [inline] pub fn set_bottom_editor (& self , editor : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_bottom_editor ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , editor . as_arg_ptr ()) ; } } # [doc = "Used by the inspector, set to `true` when the property is checkable."] # [doc = ""] # [inline] pub fn set_checkable (& self , checkable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_checkable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , checkable) ; } } # [doc = "Used by the inspector, set to `true` when the property is checked."] # [doc = ""] # [inline] pub fn set_checked (& self , checked : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_checked ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , checked) ; } } # [doc = "Used by the inspector, set to `true` when the property must draw with error color. This is used for editable children's properties."] # [doc = ""] # [inline] pub fn set_draw_red (& self , draw_red : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_draw_red ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw_red) ; } } # [doc = "Used by the inspector, set to `true` when the property can add keys for animation."] # [doc = ""] # [inline] pub fn set_keying (& self , keying : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_keying ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , keying) ; } } # [doc = "Set this property to change the label (if you want to show one)."] # [doc = ""] # [inline] pub fn set_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Used by the inspector, set to `true` when the property is read-only."] # [doc = ""] # [inline] pub fn set_read_only (& self , read_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_read_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , read_only) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorProperty { } unsafe impl GodotObject for EditorProperty { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorProperty" } } impl QueueFree for EditorProperty { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorProperty { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorProperty { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for EditorProperty { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorProperty { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorProperty { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorProperty { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorProperty { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorPropertyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_focusable : * mut sys :: godot_method_bind , pub emit_changed : * mut sys :: godot_method_bind , pub get_edited_object : * mut sys :: godot_method_bind , pub get_edited_property : * mut sys :: godot_method_bind , pub get_label : * mut sys :: godot_method_bind , pub get_tooltip_text : * mut sys :: godot_method_bind , pub is_checkable : * mut sys :: godot_method_bind , pub is_checked : * mut sys :: godot_method_bind , pub is_draw_red : * mut sys :: godot_method_bind , pub is_keying : * mut sys :: godot_method_bind , pub is_read_only : * mut sys :: godot_method_bind , pub set_bottom_editor : * mut sys :: godot_method_bind , pub set_checkable : * mut sys :: godot_method_bind , pub set_checked : * mut sys :: godot_method_bind , pub set_draw_red : * mut sys :: godot_method_bind , pub set_keying : * mut sys :: godot_method_bind , pub set_label : * mut sys :: godot_method_bind , pub set_read_only : * mut sys :: godot_method_bind } impl EditorPropertyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorPropertyMethodTable = EditorPropertyMethodTable { class_constructor : None , add_focusable : 0 as * mut sys :: godot_method_bind , emit_changed : 0 as * mut sys :: godot_method_bind , get_edited_object : 0 as * mut sys :: godot_method_bind , get_edited_property : 0 as * mut sys :: godot_method_bind , get_label : 0 as * mut sys :: godot_method_bind , get_tooltip_text : 0 as * mut sys :: godot_method_bind , is_checkable : 0 as * mut sys :: godot_method_bind , is_checked : 0 as * mut sys :: godot_method_bind , is_draw_red : 0 as * mut sys :: godot_method_bind , is_keying : 0 as * mut sys :: godot_method_bind , is_read_only : 0 as * mut sys :: godot_method_bind , set_bottom_editor : 0 as * mut sys :: godot_method_bind , set_checkable : 0 as * mut sys :: godot_method_bind , set_checked : 0 as * mut sys :: godot_method_bind , set_draw_red : 0 as * mut sys :: godot_method_bind , set_keying : 0 as * mut sys :: godot_method_bind , set_label : 0 as * mut sys :: godot_method_bind , set_read_only : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorPropertyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorProperty\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_focusable = (gd_api . godot_method_bind_get_method) (class_name , "add_focusable\0" . as_ptr () as * const c_char) ; table . emit_changed = (gd_api . godot_method_bind_get_method) (class_name , "emit_changed\0" . as_ptr () as * const c_char) ; table . get_edited_object = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_object\0" . as_ptr () as * const c_char) ; table . get_edited_property = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_property\0" . as_ptr () as * const c_char) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . get_tooltip_text = (gd_api . godot_method_bind_get_method) (class_name , "get_tooltip_text\0" . as_ptr () as * const c_char) ; table . is_checkable = (gd_api . godot_method_bind_get_method) (class_name , "is_checkable\0" . as_ptr () as * const c_char) ; table . is_checked = (gd_api . godot_method_bind_get_method) (class_name , "is_checked\0" . as_ptr () as * const c_char) ; table . is_draw_red = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_red\0" . as_ptr () as * const c_char) ; table . is_keying = (gd_api . godot_method_bind_get_method) (class_name , "is_keying\0" . as_ptr () as * const c_char) ; table . is_read_only = (gd_api . godot_method_bind_get_method) (class_name , "is_read_only\0" . as_ptr () as * const c_char) ; table . set_bottom_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_bottom_editor\0" . as_ptr () as * const c_char) ; table . set_checkable = (gd_api . godot_method_bind_get_method) (class_name , "set_checkable\0" . as_ptr () as * const c_char) ; table . set_checked = (gd_api . godot_method_bind_get_method) (class_name , "set_checked\0" . as_ptr () as * const c_char) ; table . set_draw_red = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_red\0" . as_ptr () as * const c_char) ; table . set_keying = (gd_api . godot_method_bind_get_method) (class_name , "set_keying\0" . as_ptr () as * const c_char) ; table . set_label = (gd_api . godot_method_bind_get_method) (class_name , "set_label\0" . as_ptr () as * const c_char) ; table . set_read_only = (gd_api . godot_method_bind_get_method) (class_name , "set_read_only\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:46:5720 [INFO] [stdout] | [INFO] [stdout] 46 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 46 | # [doc = "`core class VisualShaderNodeVectorDerivativeFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorderivativefunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorDerivativeFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDerivativeFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const SUM : Function = Function (0i64) ; pub const X : Function = Function (1i64) ; pub const Y : Function = Function (2i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeVectorDerivativeFunc { pub const FUNC_SUM : i64 = 0i64 ; pub const FUNC_X : i64 = 1i64 ; pub const FUNC_Y : i64 = 2i64 ; } impl VisualShaderNodeVectorDerivativeFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_vector_derivative_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_vector_derivative_func :: Function (ret) } } # [doc = "A derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorDerivativeFunc { } unsafe impl GodotObject for VisualShaderNodeVectorDerivativeFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorDerivativeFunc" } } impl std :: ops :: Deref for VisualShaderNodeVectorDerivativeFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorDerivativeFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorDerivativeFunc { } impl Instanciable for VisualShaderNodeVectorDerivativeFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorDerivativeFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorDerivativeFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeVectorDerivativeFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorDerivativeFuncMethodTable = VisualShaderNodeVectorDerivativeFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorDerivativeFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorDerivativeFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:52:3637 [INFO] [stdout] | [INFO] [stdout] 52 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 52 | # [doc = "`core class VisualScriptFunction` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptfunction.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptFunction inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptFunctionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptFunction { } unsafe impl GodotObject for VisualScriptFunction { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptFunction" } } impl std :: ops :: Deref for VisualScriptFunction { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptFunction { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptFunction { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptFunction { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptFunction { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptFunction { } impl Instanciable for VisualScriptFunction { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptFunction :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptFunctionMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptFunctionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptFunctionMethodTable = VisualScriptFunctionMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptFunctionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptFunction\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:352:18544 [INFO] [stdout] | [INFO] [stdout] 352 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 352 | # [doc = "`core class AStar` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_astar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAStar inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AStar { this : RawObject < Self > , } impl AStar { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AStarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a new point at the given position with the given identifier. The algorithm prefers points with lower `weight_scale` to form a path. The `id` must be 0 or larger, and the `weight_scale` must be 1 or larger.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with weight_scale 4 and id 1\n```\nIf there already exists a point for the given `id`, its position and weight scale are updated to the given values.\n# Default Arguments\n* `weight_scale` - `1.0`"] # [doc = ""] # [inline] pub fn add_point (& self , id : i64 , position : Vector3 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_i64_vec3_f64 (method_bind , self . this . sys () . as_ptr () , id , position , weight_scale) ; } } # [doc = "Returns whether the two given points are directly connected by a segment. If `bidirectional` is `false`, returns whether movement from `id` to `to_id` is possible through this segment.\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn are_points_connected (& self , id : i64 , to_id : i64 , bidirectional : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . are_points_connected ; let ret = crate :: icalls :: icallptr_bool_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; ret as _ } } # [doc = "Clears all the points and segments."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCreates a segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is allowed, not the reverse direction.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(1, 1, 0))\nastar.add_point(2, Vector3(0, 5, 0))\nastar.connect_points(1, 2, false)\n```\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn connect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . connect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Deletes the segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is prevented, and a unidirectional segment possibly remains.\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn disconnect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . disconnect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Returns the next available point ID with no point associated to it."] # [doc = ""] # [inline] pub fn get_available_point_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_available_point_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the ID of the closest point to `to_position`, optionally taking disabled points into account. Returns `-1` if there are no points in the points pool.\n**Note:** If several points are the closest to `to_position`, the one with the smallest ID will be returned, ensuring a deterministic result.\n# Default Arguments\n* `include_disabled` - `false`"] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_position : Vector3 , include_disabled : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_i64_vec3_bool (method_bind , self . this . sys () . as_ptr () , to_position , include_disabled) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the closest position to `to_position` that resides inside a segment between two connected points.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 5, 0))\nastar.connect_points(1, 2)\nvar res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns (0, 3, 0)\n```\nThe result is in the segment that goes from `y = 0` to `y = 5`. It's the closest position in the segment to the given point."] # [doc = ""] # [inline] pub fn get_closest_position_in_segment (& self , to_position : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_closest_position_in_segment ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_position) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1\nastar.add_point(3, Vector3(1, 1, 0))\nastar.add_point(4, Vector3(2, 0, 0))\n\nastar.connect_points(1, 2, false)\nastar.connect_points(2, 3, false)\nastar.connect_points(4, 3, false)\nastar.connect_points(1, 4, false)\n\nvar res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n```\nIf you change the 2nd point's weight to 3, then the result will be `[1, 4, 3]` instead, because now even though the distance is longer, it's \"easier\" to get through point 4 than through point 2."] # [doc = ""] # [inline] pub fn get_id_path (& self , from_id : i64 , to_id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_id_path ; let ret = crate :: icalls :: icallptr_i32arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the capacity of the structure backing the points, useful in conjunction with `reserve_space`."] # [doc = ""] # [inline] pub fn get_point_capacity (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_capacity ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the connection with the given point.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 1, 0))\nastar.add_point(3, Vector3(1, 1, 0))\nastar.add_point(4, Vector3(2, 0, 0))\n\nastar.connect_points(1, 2, true)\nastar.connect_points(1, 3, true)\n\nvar neighbors = astar.get_point_connections(1) # Returns [2, 3]\n```"] # [doc = ""] # [inline] pub fn get_point_connections (& self , id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_connections ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the number of points currently in the points pool."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array with the points that are in the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path."] # [doc = ""] # [inline] pub fn get_point_path (& self , from_id : i64 , to_id : i64) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_path ; let ret = crate :: icalls :: icallptr_vec3arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Vector3Array :: from_sys (ret) } } # [doc = "Returns the position of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_position (& self , id : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the weight scale of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_weight_scale (& self , id : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_weight_scale ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns an array of all points."] # [doc = ""] # [inline] pub fn get_points (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether a point associated with the given `id` exists."] # [doc = ""] # [inline] pub fn has_point (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . has_point ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns whether a point is disabled or not for pathfinding. By default, all points are enabled."] # [doc = ""] # [inline] pub fn is_point_disabled (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . is_point_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Removes the point associated with the given `id` from the points pool."] # [doc = ""] # [inline] pub fn remove_point (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Reserves space internally for `num_nodes` points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity."] # [doc = ""] # [inline] pub fn reserve_space (& self , num_nodes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . reserve_space ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , num_nodes) ; } } # [doc = "Disables or enables the specified point for pathfinding. Useful for making a temporary obstacle.\n# Default Arguments\n* `disabled` - `true`"] # [doc = ""] # [inline] pub fn set_point_disabled (& self , id : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , disabled) ; } } # [doc = "Sets the `position` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_position (& self , id : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , id , position) ; } } # [doc = "Sets the `weight_scale` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_weight_scale (& self , id : i64 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_weight_scale ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , id , weight_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AStar { } unsafe impl GodotObject for AStar { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AStar" } } impl std :: ops :: Deref for AStar { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AStar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AStar { } unsafe impl SubClass < crate :: generated :: object :: Object > for AStar { } impl Instanciable for AStar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AStar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AStarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub are_points_connected : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub connect_points : * mut sys :: godot_method_bind , pub disconnect_points : * mut sys :: godot_method_bind , pub get_available_point_id : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_closest_position_in_segment : * mut sys :: godot_method_bind , pub get_id_path : * mut sys :: godot_method_bind , pub get_point_capacity : * mut sys :: godot_method_bind , pub get_point_connections : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_path : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_weight_scale : * mut sys :: godot_method_bind , pub get_points : * mut sys :: godot_method_bind , pub has_point : * mut sys :: godot_method_bind , pub is_point_disabled : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub reserve_space : * mut sys :: godot_method_bind , pub set_point_disabled : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_point_weight_scale : * mut sys :: godot_method_bind } impl AStarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AStarMethodTable = AStarMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , are_points_connected : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , connect_points : 0 as * mut sys :: godot_method_bind , disconnect_points : 0 as * mut sys :: godot_method_bind , get_available_point_id : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_closest_position_in_segment : 0 as * mut sys :: godot_method_bind , get_id_path : 0 as * mut sys :: godot_method_bind , get_point_capacity : 0 as * mut sys :: godot_method_bind , get_point_connections : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_path : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_weight_scale : 0 as * mut sys :: godot_method_bind , get_points : 0 as * mut sys :: godot_method_bind , has_point : 0 as * mut sys :: godot_method_bind , is_point_disabled : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , reserve_space : 0 as * mut sys :: godot_method_bind , set_point_disabled : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_point_weight_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AStarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AStar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . are_points_connected = (gd_api . godot_method_bind_get_method) (class_name , "are_points_connected\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . connect_points = (gd_api . godot_method_bind_get_method) (class_name , "connect_points\0" . as_ptr () as * const c_char) ; table . disconnect_points = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_points\0" . as_ptr () as * const c_char) ; table . get_available_point_id = (gd_api . godot_method_bind_get_method) (class_name , "get_available_point_id\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_closest_position_in_segment = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_position_in_segment\0" . as_ptr () as * const c_char) ; table . get_id_path = (gd_api . godot_method_bind_get_method) (class_name , "get_id_path\0" . as_ptr () as * const c_char) ; table . get_point_capacity = (gd_api . godot_method_bind_get_method) (class_name , "get_point_capacity\0" . as_ptr () as * const c_char) ; table . get_point_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_point_connections\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_path = (gd_api . godot_method_bind_get_method) (class_name , "get_point_path\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_point_weight_scale\0" . as_ptr () as * const c_char) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . has_point = (gd_api . godot_method_bind_get_method) (class_name , "has_point\0" . as_ptr () as * const c_char) ; table . is_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_point_disabled\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . reserve_space = (gd_api . godot_method_bind_get_method) (class_name , "reserve_space\0" . as_ptr () as * const c_char) ; table . set_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_point_disabled\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_point_weight_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:58:8153 [INFO] [stdout] | [INFO] [stdout] 58 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 58 | # [doc = "`core class VisualInstance` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nVisualInstance inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualInstance { this : RawObject < Self > , } impl VisualInstance { # [doc = "Returns the [AABB] (also known as the bounding box) for this [VisualInstance]. See also [method get_transformed_aabb]."] # [doc = ""] # [inline] pub fn get_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the RID of the resource associated with this [VisualInstance]. For example, if the Node is a [MeshInstance], this will return the RID of the associated [Mesh]."] # [doc = ""] # [inline] pub fn get_base (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_base ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the RID of this instance. This RID is the same as the RID returned by [method VisualServer.instance_create]. This RID is needed if you want to call [VisualServer] functions directly on this [VisualInstance]."] # [doc = ""] # [inline] pub fn get_instance (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_instance ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The render layer(s) this [VisualInstance] is drawn on.\nThis object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to."] # [doc = ""] # [inline] pub fn layer_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_layer_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` when the specified layer is enabled in [member layers] and `false` otherwise."] # [doc = ""] # [inline] pub fn get_layer_mask_bit (& self , layer : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_layer_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; ret as _ } } # [doc = "Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance].\nTransformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]'s [Transform]. See also [method get_aabb]."] # [doc = ""] # [inline] pub fn get_transformed_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_transformed_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the resource that is instantiated by this [VisualInstance], which changes how the engine handles the [VisualInstance] under the hood. Equivalent to [method VisualServer.instance_set_base]."] # [doc = ""] # [inline] pub fn set_base (& self , base : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . set_base ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , base) ; } } # [doc = "The render layer(s) this [VisualInstance] is drawn on.\nThis object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to."] # [doc = ""] # [inline] pub fn set_layer_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . set_layer_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Enables a particular layer in [member layers]."] # [doc = ""] # [inline] pub fn set_layer_mask_bit (& self , layer : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . set_layer_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , layer , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualInstance { } unsafe impl GodotObject for VisualInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisualInstance" } } impl QueueFree for VisualInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisualInstance { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VisualInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisualInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualInstance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_aabb : * mut sys :: godot_method_bind , pub get_base : * mut sys :: godot_method_bind , pub get_instance : * mut sys :: godot_method_bind , pub get_layer_mask : * mut sys :: godot_method_bind , pub get_layer_mask_bit : * mut sys :: godot_method_bind , pub get_transformed_aabb : * mut sys :: godot_method_bind , pub set_base : * mut sys :: godot_method_bind , pub set_layer_mask : * mut sys :: godot_method_bind , pub set_layer_mask_bit : * mut sys :: godot_method_bind } impl VisualInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualInstanceMethodTable = VisualInstanceMethodTable { class_constructor : None , get_aabb : 0 as * mut sys :: godot_method_bind , get_base : 0 as * mut sys :: godot_method_bind , get_instance : 0 as * mut sys :: godot_method_bind , get_layer_mask : 0 as * mut sys :: godot_method_bind , get_layer_mask_bit : 0 as * mut sys :: godot_method_bind , get_transformed_aabb : 0 as * mut sys :: godot_method_bind , set_base : 0 as * mut sys :: godot_method_bind , set_layer_mask : 0 as * mut sys :: godot_method_bind , set_layer_mask_bit : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . get_base = (gd_api . godot_method_bind_get_method) (class_name , "get_base\0" . as_ptr () as * const c_char) ; table . get_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_instance\0" . as_ptr () as * const c_char) ; table . get_layer_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_mask\0" . as_ptr () as * const c_char) ; table . get_layer_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_mask_bit\0" . as_ptr () as * const c_char) ; table . get_transformed_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_transformed_aabb\0" . as_ptr () as * const c_char) ; table . set_base = (gd_api . godot_method_bind_get_method) (class_name , "set_base\0" . as_ptr () as * const c_char) ; table . set_layer_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_mask\0" . as_ptr () as * const c_char) ; table . set_layer_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_mask_bit\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:64:4062 [INFO] [stdout] | [INFO] [stdout] 64 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 64 | # [doc = "`core class VisualShaderNodeColorUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecoloruniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorUniform { } unsafe impl GodotObject for VisualShaderNodeColorUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorUniform" } } impl std :: ops :: Deref for VisualShaderNodeColorUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorUniform { } impl Instanciable for VisualShaderNodeColorUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeColorUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorUniformMethodTable = VisualShaderNodeColorUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:76:7068 [INFO] [stdout] | [INFO] [stdout] 76 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 76 | # [doc = "`core class VisualScriptLists` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptlists.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptLists inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptLists { this : RawObject < Self > , } impl VisualScriptLists { # [doc = ""] # [doc = ""] # [inline] pub fn add_input_data_port (& self , _type : i64 , name : impl Into < GodotString > , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . add_input_data_port ; let ret = crate :: icalls :: icallptr_void_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , _type , name . into () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_output_data_port (& self , _type : i64 , name : impl Into < GodotString > , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . add_output_data_port ; let ret = crate :: icalls :: icallptr_void_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , _type , name . into () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_input_data_port (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . remove_input_data_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_output_data_port (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . remove_output_data_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_data_port_name (& self , index : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . set_input_data_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , index , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_data_port_type (& self , index : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . set_input_data_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , _type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_output_data_port_name (& self , index : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . set_output_data_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , index , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_output_data_port_type (& self , index : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . set_output_data_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptLists { } unsafe impl GodotObject for VisualScriptLists { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptLists" } } impl std :: ops :: Deref for VisualScriptLists { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptLists { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptLists { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptLists { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptLists { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptLists { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptListsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_input_data_port : * mut sys :: godot_method_bind , pub add_output_data_port : * mut sys :: godot_method_bind , pub remove_input_data_port : * mut sys :: godot_method_bind , pub remove_output_data_port : * mut sys :: godot_method_bind , pub set_input_data_port_name : * mut sys :: godot_method_bind , pub set_input_data_port_type : * mut sys :: godot_method_bind , pub set_output_data_port_name : * mut sys :: godot_method_bind , pub set_output_data_port_type : * mut sys :: godot_method_bind } impl VisualScriptListsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptListsMethodTable = VisualScriptListsMethodTable { class_constructor : None , add_input_data_port : 0 as * mut sys :: godot_method_bind , add_output_data_port : 0 as * mut sys :: godot_method_bind , remove_input_data_port : 0 as * mut sys :: godot_method_bind , remove_output_data_port : 0 as * mut sys :: godot_method_bind , set_input_data_port_name : 0 as * mut sys :: godot_method_bind , set_input_data_port_type : 0 as * mut sys :: godot_method_bind , set_output_data_port_name : 0 as * mut sys :: godot_method_bind , set_output_data_port_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptListsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptLists\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_input_data_port = (gd_api . godot_method_bind_get_method) (class_name , "add_input_data_port\0" . as_ptr () as * const c_char) ; table . add_output_data_port = (gd_api . godot_method_bind_get_method) (class_name , "add_output_data_port\0" . as_ptr () as * const c_char) ; table . remove_input_data_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_input_data_port\0" . as_ptr () as * const c_char) ; table . remove_output_data_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_output_data_port\0" . as_ptr () as * const c_char) ; table . set_input_data_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_input_data_port_name\0" . as_ptr () as * const c_char) ; table . set_input_data_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_input_data_port_type\0" . as_ptr () as * const c_char) ; table . set_output_data_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_output_data_port_name\0" . as_ptr () as * const c_char) ; table . set_output_data_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_output_data_port_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:82:3599 [INFO] [stdout] | [INFO] [stdout] 82 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 82 | # [doc = "`core class AudioStreamMicrophone` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreammicrophone.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamMicrophone inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamMicrophoneMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamMicrophone { } unsafe impl GodotObject for AudioStreamMicrophone { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamMicrophone" } } impl std :: ops :: Deref for AudioStreamMicrophone { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamMicrophone { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamMicrophone { } impl Instanciable for AudioStreamMicrophone { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamMicrophone :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMicrophoneMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioStreamMicrophoneMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMicrophoneMethodTable = AudioStreamMicrophoneMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMicrophoneMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamMicrophone\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:358:28760 [INFO] [stdout] | [INFO] [stdout] 358 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 358 | # [doc = "`core class Tree` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTree inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DropModeFlags (pub i64) ; impl DropModeFlags { pub const DISABLED : DropModeFlags = DropModeFlags (0i64) ; pub const ON_ITEM : DropModeFlags = DropModeFlags (1i64) ; pub const INBETWEEN : DropModeFlags = DropModeFlags (2i64) ; } impl From < i64 > for DropModeFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DropModeFlags > for i64 { # [inline] fn from (v : DropModeFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SelectMode (pub i64) ; impl SelectMode { pub const SINGLE : SelectMode = SelectMode (0i64) ; pub const ROW : SelectMode = SelectMode (1i64) ; pub const MULTI : SelectMode = SelectMode (2i64) ; } impl From < i64 > for SelectMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SelectMode > for i64 { # [inline] fn from (v : SelectMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tree { pub const DROP_MODE_DISABLED : i64 = 0i64 ; pub const DROP_MODE_INBETWEEN : i64 = 2i64 ; pub const DROP_MODE_ON_ITEM : i64 = 1i64 ; pub const SELECT_MULTI : i64 = 2i64 ; pub const SELECT_ROW : i64 = 1i64 ; pub const SELECT_SINGLE : i64 = 0i64 ; } impl Tree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns `true` if the column titles are being shown."] # [doc = ""] # [inline] pub fn are_column_titles_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . are_column_titles_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Clears the tree. This removes all items."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates an item in the tree and adds it as a child of `parent`.\nIf `parent` is `null`, the root item will be the parent, or the new item will be the root itself if the tree is empty.\nThe new item will be the `idx`th child of parent, or it will be the last child if there are not enough siblings.\n# Default Arguments\n* `parent` - `null`\n* `idx` - `-1`"] # [doc = ""] # [inline] pub fn create_item (& self , parent : impl AsArg < crate :: generated :: object :: Object > , idx : i64) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . create_item ; let ret = crate :: icalls :: icallptr_obj_obj_i64 (method_bind , self . this . sys () . as_ptr () , parent . as_arg_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn edit_selected (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . edit_selected ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Makes the currently focused cell visible.\nThis will scroll the tree if necessary. In [constant SELECT_ROW] mode, this will not do horizontal scrolling, as all the cells in the selected row is focused logically.\n**Note:** Despite the name of this method, the focus cursor itself is only visible in [constant SELECT_MULTI] mode."] # [doc = ""] # [inline] pub fn ensure_cursor_is_visible (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . ensure_cursor_is_visible ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the currently selected cell may be selected again."] # [doc = ""] # [inline] pub fn allow_reselect (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_allow_reselect ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right mouse button click can select items."] # [doc = ""] # [inline] pub fn allow_rmb_select (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_allow_rmb_select ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the column index at `position`, or -1 if no item is there."] # [doc = ""] # [inline] pub fn get_column_at_position (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "Returns the column's title."] # [doc = ""] # [inline] pub fn get_column_title (& self , column : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , column) ; GodotString :: from_sys (ret) } } # [doc = "Returns the column's width in pixels."] # [doc = ""] # [inline] pub fn get_column_width (& self , column : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_width ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "The number of columns."] # [doc = ""] # [inline] pub fn columns (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_columns ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rectangle for custom popups. Helper to create custom cell controls that display a popup. See [method TreeItem.set_cell_mode]."] # [doc = ""] # [inline] pub fn get_custom_popup_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_custom_popup_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.\nThis controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position."] # [doc = ""] # [inline] pub fn drop_mode_flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_drop_mode_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the drop section at `position`, or -100 if no item is there.\nValues -1, 0, or 1 will be returned for the \"above item\", \"on item\", and \"below item\" drop sections, respectively. See [enum DropModeFlags] for a description of each drop section.\nTo get the item which the returned drop section is relative to, use [method get_item_at_position]."] # [doc = ""] # [inline] pub fn get_drop_section_at_position (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_drop_section_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "Returns the currently edited item. This is only available for custom cell mode."] # [doc = ""] # [inline] pub fn get_edited (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_edited ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the column for the currently edited item. This is only available for custom cell mode."] # [doc = ""] # [inline] pub fn get_edited_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_edited_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rectangle area for the specified item. If `column` is specified, only get the position and size of that column, otherwise get the rectangle containing all columns.\n# Default Arguments\n* `column` - `-1`"] # [doc = ""] # [inline] pub fn get_item_area_rect (& self , item : impl AsArg < crate :: generated :: object :: Object > , column : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_item_area_rect ; let ret = crate :: icalls :: icallptr_rect2_obj_i64 (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr () , column) ; mem :: transmute (ret) } } # [doc = "Returns the tree item at the specified position (relative to the tree origin position)."] # [doc = ""] # [inline] pub fn get_item_at_position (& self , position : Vector2) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_item_at_position ; let ret = crate :: icalls :: icallptr_obj_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the next selected item after the given one, or `null` if the end is reached.\nIf `from` is `null`, this returns the first selected item."] # [doc = ""] # [inline] pub fn get_next_selected (& self , from : impl AsArg < crate :: generated :: object :: Object >) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_next_selected ; let ret = crate :: icalls :: icallptr_obj_obj (method_bind , self . this . sys () . as_ptr () , from . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the last pressed button's index."] # [doc = ""] # [inline] pub fn get_pressed_button (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_pressed_button ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the tree's root item, or `null` if the tree is empty."] # [doc = ""] # [inline] pub fn get_root (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current scrolling position."] # [doc = ""] # [inline] pub fn get_scroll (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_scroll ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Allows single or multiple selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn select_mode (& self) -> crate :: generated :: tree :: SelectMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_select_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tree :: SelectMode (ret) } } # [doc = "Returns the currently focused item, or `null` if no item is focused.\nIn [constant SELECT_ROW] and [constant SELECT_SINGLE] modes, the focused item is same as the selected item. In [constant SELECT_MULTI] mode, the focused item is the item under the focus cursor, not necessarily selected.\nTo get the currently selected item(s), use [method get_next_selected]."] # [doc = ""] # [inline] pub fn get_selected (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_selected ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the currently focused column, or -1 if no column is focused.\nIn [constant SELECT_SINGLE] mode, the focused column is the selected column. In [constant SELECT_ROW] mode, the focused column is always 0 if any item is selected. In [constant SELECT_MULTI] mode, the focused column is the column under the focus cursor, and there are not necessarily any column selected.\nTo tell whether a column of an item is selected, use [method TreeItem.is_selected]."] # [doc = ""] # [inline] pub fn get_selected_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_selected_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the folding arrow is hidden."] # [doc = ""] # [inline] pub fn is_folding_hidden (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . is_folding_hidden ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the tree's root is hidden."] # [doc = ""] # [inline] pub fn is_root_hidden (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . is_root_hidden ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn scroll_to_item (& self , item : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . scroll_to_item ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr ()) ; } } # [doc = "If `true`, the currently selected cell may be selected again."] # [doc = ""] # [inline] pub fn set_allow_reselect (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_allow_reselect ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, a right mouse button click can select items."] # [doc = ""] # [inline] pub fn set_allow_rmb_select (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_allow_rmb_select ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, the column will have the \"Expand\" flag of [Control]. Columns that have the \"Expand\" flag will use their \"min_width\" in a similar fashion to [member Control.size_flags_stretch_ratio]."] # [doc = ""] # [inline] pub fn set_column_expand (& self , column : i64 , expand : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_expand ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , expand) ; } } # [doc = "Sets the minimum width of a column. Columns that have the \"Expand\" flag will use their \"min_width\" in a similar fashion to [member Control.size_flags_stretch_ratio]."] # [doc = ""] # [inline] pub fn set_column_min_width (& self , column : i64 , min_width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_min_width ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , min_width) ; } } # [doc = "Sets the title of a column."] # [doc = ""] # [inline] pub fn set_column_title (& self , column : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , column , title . into ()) ; } } # [doc = "If `true`, column titles are visible."] # [doc = ""] # [inline] pub fn set_column_titles_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_titles_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "The number of columns."] # [doc = ""] # [inline] pub fn set_columns (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_columns ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.\nThis controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position."] # [doc = ""] # [inline] pub fn set_drop_mode_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_drop_mode_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "If `true`, the folding arrow is hidden."] # [doc = ""] # [inline] pub fn set_hide_folding (& self , hide : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_hide_folding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , hide) ; } } # [doc = "If `true`, the tree's root is hidden."] # [doc = ""] # [inline] pub fn set_hide_root (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_hide_root ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Allows single or multiple selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn set_select_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_select_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Tree { } unsafe impl GodotObject for Tree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tree" } } impl QueueFree for Tree { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tree { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Tree { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Tree { } unsafe impl SubClass < crate :: generated :: node :: Node > for Tree { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tree { } impl Instanciable for Tree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_column_titles_visible : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_item : * mut sys :: godot_method_bind , pub edit_selected : * mut sys :: godot_method_bind , pub ensure_cursor_is_visible : * mut sys :: godot_method_bind , pub get_allow_reselect : * mut sys :: godot_method_bind , pub get_allow_rmb_select : * mut sys :: godot_method_bind , pub get_column_at_position : * mut sys :: godot_method_bind , pub get_column_title : * mut sys :: godot_method_bind , pub get_column_width : * mut sys :: godot_method_bind , pub get_columns : * mut sys :: godot_method_bind , pub get_custom_popup_rect : * mut sys :: godot_method_bind , pub get_drop_mode_flags : * mut sys :: godot_method_bind , pub get_drop_section_at_position : * mut sys :: godot_method_bind , pub get_edited : * mut sys :: godot_method_bind , pub get_edited_column : * mut sys :: godot_method_bind , pub get_item_area_rect : * mut sys :: godot_method_bind , pub get_item_at_position : * mut sys :: godot_method_bind , pub get_next_selected : * mut sys :: godot_method_bind , pub get_pressed_button : * mut sys :: godot_method_bind , pub get_root : * mut sys :: godot_method_bind , pub get_scroll : * mut sys :: godot_method_bind , pub get_select_mode : * mut sys :: godot_method_bind , pub get_selected : * mut sys :: godot_method_bind , pub get_selected_column : * mut sys :: godot_method_bind , pub is_folding_hidden : * mut sys :: godot_method_bind , pub is_root_hidden : * mut sys :: godot_method_bind , pub scroll_to_item : * mut sys :: godot_method_bind , pub set_allow_reselect : * mut sys :: godot_method_bind , pub set_allow_rmb_select : * mut sys :: godot_method_bind , pub set_column_expand : * mut sys :: godot_method_bind , pub set_column_min_width : * mut sys :: godot_method_bind , pub set_column_title : * mut sys :: godot_method_bind , pub set_column_titles_visible : * mut sys :: godot_method_bind , pub set_columns : * mut sys :: godot_method_bind , pub set_drop_mode_flags : * mut sys :: godot_method_bind , pub set_hide_folding : * mut sys :: godot_method_bind , pub set_hide_root : * mut sys :: godot_method_bind , pub set_select_mode : * mut sys :: godot_method_bind } impl TreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TreeMethodTable = TreeMethodTable { class_constructor : None , are_column_titles_visible : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_item : 0 as * mut sys :: godot_method_bind , edit_selected : 0 as * mut sys :: godot_method_bind , ensure_cursor_is_visible : 0 as * mut sys :: godot_method_bind , get_allow_reselect : 0 as * mut sys :: godot_method_bind , get_allow_rmb_select : 0 as * mut sys :: godot_method_bind , get_column_at_position : 0 as * mut sys :: godot_method_bind , get_column_title : 0 as * mut sys :: godot_method_bind , get_column_width : 0 as * mut sys :: godot_method_bind , get_columns : 0 as * mut sys :: godot_method_bind , get_custom_popup_rect : 0 as * mut sys :: godot_method_bind , get_drop_mode_flags : 0 as * mut sys :: godot_method_bind , get_drop_section_at_position : 0 as * mut sys :: godot_method_bind , get_edited : 0 as * mut sys :: godot_method_bind , get_edited_column : 0 as * mut sys :: godot_method_bind , get_item_area_rect : 0 as * mut sys :: godot_method_bind , get_item_at_position : 0 as * mut sys :: godot_method_bind , get_next_selected : 0 as * mut sys :: godot_method_bind , get_pressed_button : 0 as * mut sys :: godot_method_bind , get_root : 0 as * mut sys :: godot_method_bind , get_scroll : 0 as * mut sys :: godot_method_bind , get_select_mode : 0 as * mut sys :: godot_method_bind , get_selected : 0 as * mut sys :: godot_method_bind , get_selected_column : 0 as * mut sys :: godot_method_bind , is_folding_hidden : 0 as * mut sys :: godot_method_bind , is_root_hidden : 0 as * mut sys :: godot_method_bind , scroll_to_item : 0 as * mut sys :: godot_method_bind , set_allow_reselect : 0 as * mut sys :: godot_method_bind , set_allow_rmb_select : 0 as * mut sys :: godot_method_bind , set_column_expand : 0 as * mut sys :: godot_method_bind , set_column_min_width : 0 as * mut sys :: godot_method_bind , set_column_title : 0 as * mut sys :: godot_method_bind , set_column_titles_visible : 0 as * mut sys :: godot_method_bind , set_columns : 0 as * mut sys :: godot_method_bind , set_drop_mode_flags : 0 as * mut sys :: godot_method_bind , set_hide_folding : 0 as * mut sys :: godot_method_bind , set_hide_root : 0 as * mut sys :: godot_method_bind , set_select_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_column_titles_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_column_titles_visible\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_item = (gd_api . godot_method_bind_get_method) (class_name , "create_item\0" . as_ptr () as * const c_char) ; table . edit_selected = (gd_api . godot_method_bind_get_method) (class_name , "edit_selected\0" . as_ptr () as * const c_char) ; table . ensure_cursor_is_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_cursor_is_visible\0" . as_ptr () as * const c_char) ; table . get_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_reselect\0" . as_ptr () as * const c_char) ; table . get_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . get_column_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_column_at_position\0" . as_ptr () as * const c_char) ; table . get_column_title = (gd_api . godot_method_bind_get_method) (class_name , "get_column_title\0" . as_ptr () as * const c_char) ; table . get_column_width = (gd_api . godot_method_bind_get_method) (class_name , "get_column_width\0" . as_ptr () as * const c_char) ; table . get_columns = (gd_api . godot_method_bind_get_method) (class_name , "get_columns\0" . as_ptr () as * const c_char) ; table . get_custom_popup_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_popup_rect\0" . as_ptr () as * const c_char) ; table . get_drop_mode_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_drop_mode_flags\0" . as_ptr () as * const c_char) ; table . get_drop_section_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_drop_section_at_position\0" . as_ptr () as * const c_char) ; table . get_edited = (gd_api . godot_method_bind_get_method) (class_name , "get_edited\0" . as_ptr () as * const c_char) ; table . get_edited_column = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_column\0" . as_ptr () as * const c_char) ; table . get_item_area_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_item_area_rect\0" . as_ptr () as * const c_char) ; table . get_item_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_item_at_position\0" . as_ptr () as * const c_char) ; table . get_next_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_next_selected\0" . as_ptr () as * const c_char) ; table . get_pressed_button = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_button\0" . as_ptr () as * const c_char) ; table . get_root = (gd_api . godot_method_bind_get_method) (class_name , "get_root\0" . as_ptr () as * const c_char) ; table . get_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll\0" . as_ptr () as * const c_char) ; table . get_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_select_mode\0" . as_ptr () as * const c_char) ; table . get_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_selected\0" . as_ptr () as * const c_char) ; table . get_selected_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_column\0" . as_ptr () as * const c_char) ; table . is_folding_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_folding_hidden\0" . as_ptr () as * const c_char) ; table . is_root_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_root_hidden\0" . as_ptr () as * const c_char) ; table . scroll_to_item = (gd_api . godot_method_bind_get_method) (class_name , "scroll_to_item\0" . as_ptr () as * const c_char) ; table . set_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_reselect\0" . as_ptr () as * const c_char) ; table . set_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . set_column_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_column_expand\0" . as_ptr () as * const c_char) ; table . set_column_min_width = (gd_api . godot_method_bind_get_method) (class_name , "set_column_min_width\0" . as_ptr () as * const c_char) ; table . set_column_title = (gd_api . godot_method_bind_get_method) (class_name , "set_column_title\0" . as_ptr () as * const c_char) ; table . set_column_titles_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_column_titles_visible\0" . as_ptr () as * const c_char) ; table . set_columns = (gd_api . godot_method_bind_get_method) (class_name , "set_columns\0" . as_ptr () as * const c_char) ; table . set_drop_mode_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_drop_mode_flags\0" . as_ptr () as * const c_char) ; table . set_hide_folding = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_folding\0" . as_ptr () as * const c_char) ; table . set_hide_root = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_root\0" . as_ptr () as * const c_char) ; table . set_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_select_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:88:7922 [INFO] [stdout] | [INFO] [stdout] 88 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 88 | # [doc = "`core class NoiseTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_noisetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNoiseTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NoiseTexture { this : RawObject < Self > , } impl NoiseTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NoiseTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn bump_strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_bump_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn noise (& self) -> Option < Ref < crate :: generated :: open_simplex_noise :: OpenSimplexNoise , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_noise ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: open_simplex_noise :: OpenSimplexNoise , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn seamless (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_seamless ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_normalmap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . is_normalmap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_as_normalmap (& self , as_normalmap : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_as_normalmap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , as_normalmap) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bump_strength (& self , bump_strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_bump_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bump_strength) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_height (& self , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_noise (& self , noise : impl AsArg < crate :: generated :: open_simplex_noise :: OpenSimplexNoise >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_noise ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , noise . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_seamless (& self , seamless : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_seamless ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , seamless) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NoiseTexture { } unsafe impl GodotObject for NoiseTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NoiseTexture" } } impl std :: ops :: Deref for NoiseTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NoiseTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for NoiseTexture { } impl Instanciable for NoiseTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NoiseTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NoiseTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bump_strength : * mut sys :: godot_method_bind , pub get_noise : * mut sys :: godot_method_bind , pub get_seamless : * mut sys :: godot_method_bind , pub is_normalmap : * mut sys :: godot_method_bind , pub set_as_normalmap : * mut sys :: godot_method_bind , pub set_bump_strength : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_noise : * mut sys :: godot_method_bind , pub set_seamless : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl NoiseTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NoiseTextureMethodTable = NoiseTextureMethodTable { class_constructor : None , get_bump_strength : 0 as * mut sys :: godot_method_bind , get_noise : 0 as * mut sys :: godot_method_bind , get_seamless : 0 as * mut sys :: godot_method_bind , is_normalmap : 0 as * mut sys :: godot_method_bind , set_as_normalmap : 0 as * mut sys :: godot_method_bind , set_bump_strength : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_noise : 0 as * mut sys :: godot_method_bind , set_seamless : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NoiseTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NoiseTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bump_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_bump_strength\0" . as_ptr () as * const c_char) ; table . get_noise = (gd_api . godot_method_bind_get_method) (class_name , "get_noise\0" . as_ptr () as * const c_char) ; table . get_seamless = (gd_api . godot_method_bind_get_method) (class_name , "get_seamless\0" . as_ptr () as * const c_char) ; table . is_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "is_normalmap\0" . as_ptr () as * const c_char) ; table . set_as_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "set_as_normalmap\0" . as_ptr () as * const c_char) ; table . set_bump_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_bump_strength\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_noise = (gd_api . godot_method_bind_get_method) (class_name , "set_noise\0" . as_ptr () as * const c_char) ; table . set_seamless = (gd_api . godot_method_bind_get_method) (class_name , "set_seamless\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:364:5195 [INFO] [stdout] | [INFO] [stdout] 364 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 364 | # [doc = "`core class VisualShaderNodeIs` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeis.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeIs inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeIs { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const INF : Function = Function (0i64) ; pub const NAN : Function = Function (1i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeIs { pub const FUNC_IS_INF : i64 = 0i64 ; pub const FUNC_IS_NAN : i64 = 1i64 ; } impl VisualShaderNodeIs { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeIsMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_is :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeIsMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_is :: Function (ret) } } # [doc = "The comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeIsMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeIs { } unsafe impl GodotObject for VisualShaderNodeIs { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeIs" } } impl std :: ops :: Deref for VisualShaderNodeIs { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeIs { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeIs { } impl Instanciable for VisualShaderNodeIs { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeIs :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeIsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeIsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeIsMethodTable = VisualShaderNodeIsMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeIsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeIs\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:370:3784 [INFO] [stdout] | [INFO] [stdout] 370 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 370 | # [doc = "`core class VisualShaderNodeFaceForward` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodefaceforward.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeFaceForward inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceForward { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeFaceForwardMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeFaceForward { } unsafe impl GodotObject for VisualShaderNodeFaceForward { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeFaceForward" } } impl std :: ops :: Deref for VisualShaderNodeFaceForward { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeFaceForward { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeFaceForward { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeFaceForward { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeFaceForward { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeFaceForward { } impl Instanciable for VisualShaderNodeFaceForward { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeFaceForward :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeFaceForwardMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeFaceForwardMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeFaceForwardMethodTable = VisualShaderNodeFaceForwardMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeFaceForwardMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeFaceForward\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:376:3641 [INFO] [stdout] | [INFO] [stdout] 376 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 376 | # [doc = "`core class AudioEffectEQ21` inherits `AudioEffectEQ` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq21.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ21 inherits methods from:\n - [AudioEffectEQ](struct.AudioEffectEQ.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQ21MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ21 { } unsafe impl GodotObject for AudioEffectEQ21 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ21" } } impl std :: ops :: Deref for AudioEffectEQ21 { type Target = crate :: generated :: audio_effect_eq :: AudioEffectEQ ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ21 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_eq :: AudioEffectEQ > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ21 { } impl Instanciable for AudioEffectEQ21 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ21 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQ21MethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectEQ21MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQ21MethodTable = AudioEffectEQ21MethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQ21MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ21\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:94:20226 [INFO] [stdout] | [INFO] [stdout] 94 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 94 | # [doc = "`core class TabContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tabcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TabContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTabContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TabContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TabAlign (pub i64) ; impl TabAlign { pub const LEFT : TabAlign = TabAlign (0i64) ; pub const CENTER : TabAlign = TabAlign (1i64) ; pub const RIGHT : TabAlign = TabAlign (2i64) ; } impl From < i64 > for TabAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TabAlign > for i64 { # [inline] fn from (v : TabAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TabContainer { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; } impl TabContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TabContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, tabs are visible. If `false`, tabs' content and titles are hidden."] # [doc = ""] # [inline] pub fn are_tabs_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . are_tabs_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current tab index. When set, this index's [Control] node's `visible` property is set to `true` and all others are set to `false`."] # [doc = ""] # [inline] pub fn current_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_current_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the child [Control] node located at the active tab index."] # [doc = ""] # [inline] pub fn get_current_tab_control (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_current_tab_control ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn drag_to_rearrange_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Popup] node instance if one has been set already with [method set_popup]."] # [doc = ""] # [inline] pub fn get_popup (& self) -> Option < Ref < crate :: generated :: popup :: Popup , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_popup ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup :: Popup , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the previously active tab index."] # [doc = ""] # [inline] pub fn get_previous_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_previous_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The alignment of all tabs in the tab container. See the [enum TabAlign] constants for details."] # [doc = ""] # [inline] pub fn tab_align (& self) -> crate :: generated :: tab_container :: TabAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tab_container :: TabAlign (ret) } } # [doc = "Returns the [Control] node from the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn get_tab_control (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_control ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of tabs."] # [doc = ""] # [inline] pub fn get_tab_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the tab at index `tab_idx` is disabled."] # [doc = ""] # [inline] pub fn get_tab_disabled (& self , tab_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ret as _ } } # [doc = "Returns the [Texture] for the tab at index `tab_idx` or `null` if the tab has no [Texture]."] # [doc = ""] # [inline] pub fn get_tab_icon (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the title of the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn get_tab_title (& self , tab_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [TabContainer] rearrange group id."] # [doc = ""] # [inline] pub fn get_tabs_rearrange_group (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, children [Control] nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one."] # [doc = ""] # [inline] pub fn use_hidden_tabs_for_min_size (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_use_hidden_tabs_for_min_size ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_all_tabs_in_front (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . is_all_tabs_in_front ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_all_tabs_in_front (& self , is_front : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_all_tabs_in_front ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , is_front) ; } } # [doc = "The current tab index. When set, this index's [Control] node's `visible` property is set to `true` and all others are set to `false`."] # [doc = ""] # [inline] pub fn set_current_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_current_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn set_drag_to_rearrange_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If set on a [Popup] node instance, a popup menu icon appears in the top-right corner of the [TabContainer]. Clicking it will expand the [Popup] node."] # [doc = ""] # [inline] pub fn set_popup (& self , popup : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_popup ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , popup . as_arg_ptr ()) ; } } # [doc = "The alignment of all tabs in the tab container. See the [enum TabAlign] constants for details."] # [doc = ""] # [inline] pub fn set_tab_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `disabled` is `false`, hides the tab at index `tab_idx`.\n**Note:** Its title text will remain, unless also removed with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_disabled (& self , tab_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , tab_idx , disabled) ; } } # [doc = "Sets an icon for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_icon (& self , tab_idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , tab_idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets a title for the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_title (& self , tab_idx : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , tab_idx , title . into ()) ; } } # [doc = "Defines rearrange group id, choose for each [TabContainer] the same value to enable tab drag between [TabContainer]. Enable drag with `set_drag_to_rearrange_enabled(true)`."] # [doc = ""] # [inline] pub fn set_tabs_rearrange_group (& self , group_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , group_id) ; } } # [doc = "If `true`, tabs are visible. If `false`, tabs' content and titles are hidden."] # [doc = ""] # [inline] pub fn set_tabs_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tabs_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "If `true`, children [Control] nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one."] # [doc = ""] # [inline] pub fn set_use_hidden_tabs_for_min_size (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_use_hidden_tabs_for_min_size ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TabContainer { } unsafe impl GodotObject for TabContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TabContainer" } } impl QueueFree for TabContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TabContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TabContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for TabContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for TabContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TabContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for TabContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for TabContainer { } impl Instanciable for TabContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TabContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TabContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_tabs_visible : * mut sys :: godot_method_bind , pub get_current_tab : * mut sys :: godot_method_bind , pub get_current_tab_control : * mut sys :: godot_method_bind , pub get_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub get_popup : * mut sys :: godot_method_bind , pub get_previous_tab : * mut sys :: godot_method_bind , pub get_tab_align : * mut sys :: godot_method_bind , pub get_tab_control : * mut sys :: godot_method_bind , pub get_tab_count : * mut sys :: godot_method_bind , pub get_tab_disabled : * mut sys :: godot_method_bind , pub get_tab_icon : * mut sys :: godot_method_bind , pub get_tab_title : * mut sys :: godot_method_bind , pub get_tabs_rearrange_group : * mut sys :: godot_method_bind , pub get_use_hidden_tabs_for_min_size : * mut sys :: godot_method_bind , pub is_all_tabs_in_front : * mut sys :: godot_method_bind , pub set_all_tabs_in_front : * mut sys :: godot_method_bind , pub set_current_tab : * mut sys :: godot_method_bind , pub set_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub set_popup : * mut sys :: godot_method_bind , pub set_tab_align : * mut sys :: godot_method_bind , pub set_tab_disabled : * mut sys :: godot_method_bind , pub set_tab_icon : * mut sys :: godot_method_bind , pub set_tab_title : * mut sys :: godot_method_bind , pub set_tabs_rearrange_group : * mut sys :: godot_method_bind , pub set_tabs_visible : * mut sys :: godot_method_bind , pub set_use_hidden_tabs_for_min_size : * mut sys :: godot_method_bind } impl TabContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TabContainerMethodTable = TabContainerMethodTable { class_constructor : None , are_tabs_visible : 0 as * mut sys :: godot_method_bind , get_current_tab : 0 as * mut sys :: godot_method_bind , get_current_tab_control : 0 as * mut sys :: godot_method_bind , get_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , get_popup : 0 as * mut sys :: godot_method_bind , get_previous_tab : 0 as * mut sys :: godot_method_bind , get_tab_align : 0 as * mut sys :: godot_method_bind , get_tab_control : 0 as * mut sys :: godot_method_bind , get_tab_count : 0 as * mut sys :: godot_method_bind , get_tab_disabled : 0 as * mut sys :: godot_method_bind , get_tab_icon : 0 as * mut sys :: godot_method_bind , get_tab_title : 0 as * mut sys :: godot_method_bind , get_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , get_use_hidden_tabs_for_min_size : 0 as * mut sys :: godot_method_bind , is_all_tabs_in_front : 0 as * mut sys :: godot_method_bind , set_all_tabs_in_front : 0 as * mut sys :: godot_method_bind , set_current_tab : 0 as * mut sys :: godot_method_bind , set_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , set_popup : 0 as * mut sys :: godot_method_bind , set_tab_align : 0 as * mut sys :: godot_method_bind , set_tab_disabled : 0 as * mut sys :: godot_method_bind , set_tab_icon : 0 as * mut sys :: godot_method_bind , set_tab_title : 0 as * mut sys :: godot_method_bind , set_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , set_tabs_visible : 0 as * mut sys :: godot_method_bind , set_use_hidden_tabs_for_min_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TabContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TabContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_tabs_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_tabs_visible\0" . as_ptr () as * const c_char) ; table . get_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab\0" . as_ptr () as * const c_char) ; table . get_current_tab_control = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab_control\0" . as_ptr () as * const c_char) ; table . get_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . get_popup = (gd_api . godot_method_bind_get_method) (class_name , "get_popup\0" . as_ptr () as * const c_char) ; table . get_previous_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_previous_tab\0" . as_ptr () as * const c_char) ; table . get_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_align\0" . as_ptr () as * const c_char) ; table . get_tab_control = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_control\0" . as_ptr () as * const c_char) ; table . get_tab_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_count\0" . as_ptr () as * const c_char) ; table . get_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_disabled\0" . as_ptr () as * const c_char) ; table . get_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_icon\0" . as_ptr () as * const c_char) ; table . get_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_title\0" . as_ptr () as * const c_char) ; table . get_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "get_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . get_use_hidden_tabs_for_min_size = (gd_api . godot_method_bind_get_method) (class_name , "get_use_hidden_tabs_for_min_size\0" . as_ptr () as * const c_char) ; table . is_all_tabs_in_front = (gd_api . godot_method_bind_get_method) (class_name , "is_all_tabs_in_front\0" . as_ptr () as * const c_char) ; table . set_all_tabs_in_front = (gd_api . godot_method_bind_get_method) (class_name , "set_all_tabs_in_front\0" . as_ptr () as * const c_char) ; table . set_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "set_current_tab\0" . as_ptr () as * const c_char) ; table . set_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . set_popup = (gd_api . godot_method_bind_get_method) (class_name , "set_popup\0" . as_ptr () as * const c_char) ; table . set_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_align\0" . as_ptr () as * const c_char) ; table . set_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_disabled\0" . as_ptr () as * const c_char) ; table . set_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_icon\0" . as_ptr () as * const c_char) ; table . set_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_title\0" . as_ptr () as * const c_char) ; table . set_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . set_tabs_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_visible\0" . as_ptr () as * const c_char) ; table . set_use_hidden_tabs_for_min_size = (gd_api . godot_method_bind_get_method) (class_name , "set_use_hidden_tabs_for_min_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:382:11805 [INFO] [stdout] | [INFO] [stdout] 382 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 382 | # [doc = "`core class ScrollContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scrollcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ScrollContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nScrollContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScrollContainer { this : RawObject < Self > , } impl ScrollContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ScrollContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn deadzone (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_deadzone ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn h_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_h_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer]."] # [doc = ""] # [inline] pub fn get_h_scrollbar (& self) -> Option < Ref < crate :: generated :: hscroll_bar :: HScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_h_scrollbar ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: hscroll_bar :: HScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn v_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer]."] # [doc = ""] # [inline] pub fn get_v_scrollbar (& self) -> Option < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_v_scrollbar ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible."] # [doc = ""] # [inline] pub fn is_following_focus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_following_focus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables horizontal scrolling."] # [doc = ""] # [inline] pub fn is_h_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_h_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables vertical scrolling."] # [doc = ""] # [inline] pub fn is_v_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_v_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_deadzone (& self , deadzone : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_deadzone ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , deadzone) ; } } # [doc = "If `true`, enables horizontal scrolling."] # [doc = ""] # [inline] pub fn set_enable_h_scroll (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_enable_h_scroll ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, enables vertical scrolling."] # [doc = ""] # [inline] pub fn set_enable_v_scroll (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_enable_v_scroll ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible."] # [doc = ""] # [inline] pub fn set_follow_focus (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_follow_focus ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn set_h_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_h_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn set_v_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_v_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScrollContainer { } unsafe impl GodotObject for ScrollContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScrollContainer" } } impl QueueFree for ScrollContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScrollContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScrollContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScrollContainer { } impl Instanciable for ScrollContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ScrollContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScrollContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_deadzone : * mut sys :: godot_method_bind , pub get_h_scroll : * mut sys :: godot_method_bind , pub get_h_scrollbar : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub get_v_scrollbar : * mut sys :: godot_method_bind , pub is_following_focus : * mut sys :: godot_method_bind , pub is_h_scroll_enabled : * mut sys :: godot_method_bind , pub is_v_scroll_enabled : * mut sys :: godot_method_bind , pub set_deadzone : * mut sys :: godot_method_bind , pub set_enable_h_scroll : * mut sys :: godot_method_bind , pub set_enable_v_scroll : * mut sys :: godot_method_bind , pub set_follow_focus : * mut sys :: godot_method_bind , pub set_h_scroll : * mut sys :: godot_method_bind , pub set_v_scroll : * mut sys :: godot_method_bind } impl ScrollContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScrollContainerMethodTable = ScrollContainerMethodTable { class_constructor : None , get_deadzone : 0 as * mut sys :: godot_method_bind , get_h_scroll : 0 as * mut sys :: godot_method_bind , get_h_scrollbar : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , get_v_scrollbar : 0 as * mut sys :: godot_method_bind , is_following_focus : 0 as * mut sys :: godot_method_bind , is_h_scroll_enabled : 0 as * mut sys :: godot_method_bind , is_v_scroll_enabled : 0 as * mut sys :: godot_method_bind , set_deadzone : 0 as * mut sys :: godot_method_bind , set_enable_h_scroll : 0 as * mut sys :: godot_method_bind , set_enable_v_scroll : 0 as * mut sys :: godot_method_bind , set_follow_focus : 0 as * mut sys :: godot_method_bind , set_h_scroll : 0 as * mut sys :: godot_method_bind , set_v_scroll : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScrollContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScrollContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "get_deadzone\0" . as_ptr () as * const c_char) ; table . get_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scroll\0" . as_ptr () as * const c_char) ; table . get_h_scrollbar = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scrollbar\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . get_v_scrollbar = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scrollbar\0" . as_ptr () as * const c_char) ; table . is_following_focus = (gd_api . godot_method_bind_get_method) (class_name , "is_following_focus\0" . as_ptr () as * const c_char) ; table . is_h_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_h_scroll_enabled\0" . as_ptr () as * const c_char) ; table . is_v_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_v_scroll_enabled\0" . as_ptr () as * const c_char) ; table . set_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "set_deadzone\0" . as_ptr () as * const c_char) ; table . set_enable_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_h_scroll\0" . as_ptr () as * const c_char) ; table . set_enable_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_v_scroll\0" . as_ptr () as * const c_char) ; table . set_follow_focus = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_focus\0" . as_ptr () as * const c_char) ; table . set_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_h_scroll\0" . as_ptr () as * const c_char) ; table . set_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:388:5045 [INFO] [stdout] | [INFO] [stdout] 388 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 388 | # [doc = "`core class LineShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lineshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nLineShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LineShape2D { this : RawObject < Self > , } impl LineShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LineShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The line's distance from the origin."] # [doc = ""] # [inline] pub fn d (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . get_d ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's normal."] # [doc = ""] # [inline] pub fn normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . get_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The line's distance from the origin."] # [doc = ""] # [inline] pub fn set_d (& self , d : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . set_d ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , d) ; } } # [doc = "The line's normal."] # [doc = ""] # [inline] pub fn set_normal (& self , normal : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . set_normal ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , normal) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LineShape2D { } unsafe impl GodotObject for LineShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "LineShape2D" } } impl std :: ops :: Deref for LineShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LineShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for LineShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for LineShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for LineShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for LineShape2D { } impl Instanciable for LineShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LineShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LineShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_d : * mut sys :: godot_method_bind , pub get_normal : * mut sys :: godot_method_bind , pub set_d : * mut sys :: godot_method_bind , pub set_normal : * mut sys :: godot_method_bind } impl LineShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LineShape2DMethodTable = LineShape2DMethodTable { class_constructor : None , get_d : 0 as * mut sys :: godot_method_bind , get_normal : 0 as * mut sys :: godot_method_bind , set_d : 0 as * mut sys :: godot_method_bind , set_normal : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LineShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LineShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_d = (gd_api . godot_method_bind_get_method) (class_name , "get_d\0" . as_ptr () as * const c_char) ; table . get_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_normal\0" . as_ptr () as * const c_char) ; table . set_d = (gd_api . godot_method_bind_get_method) (class_name , "set_d\0" . as_ptr () as * const c_char) ; table . set_normal = (gd_api . godot_method_bind_get_method) (class_name , "set_normal\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:100:5721 [INFO] [stdout] | [INFO] [stdout] 100 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 100 | # [doc = "`core class InputEventJoypadMotion` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventjoypadmotion.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventJoypadMotion inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventJoypadMotion { this : RawObject < Self > , } impl InputEventJoypadMotion { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventJoypadMotionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Axis identifier. Use one of the [enum JoystickList] axis constants."] # [doc = ""] # [inline] pub fn axis (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadMotionMethodTable :: get (get_api ()) . get_axis ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Current position of the joystick on the given axis. The value ranges from `-1.0` to `1.0`. A value of `0` means the axis is in its resting position."] # [doc = ""] # [inline] pub fn axis_value (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadMotionMethodTable :: get (get_api ()) . get_axis_value ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Axis identifier. Use one of the [enum JoystickList] axis constants."] # [doc = ""] # [inline] pub fn set_axis (& self , axis : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadMotionMethodTable :: get (get_api ()) . set_axis ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , axis) ; } } # [doc = "Current position of the joystick on the given axis. The value ranges from `-1.0` to `1.0`. A value of `0` means the axis is in its resting position."] # [doc = ""] # [inline] pub fn set_axis_value (& self , axis_value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadMotionMethodTable :: get (get_api ()) . set_axis_value ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , axis_value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventJoypadMotion { } unsafe impl GodotObject for InputEventJoypadMotion { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventJoypadMotion" } } impl std :: ops :: Deref for InputEventJoypadMotion { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventJoypadMotion { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventJoypadMotion { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventJoypadMotion { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventJoypadMotion { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventJoypadMotion { } impl Instanciable for InputEventJoypadMotion { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventJoypadMotion :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventJoypadMotionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_axis : * mut sys :: godot_method_bind , pub get_axis_value : * mut sys :: godot_method_bind , pub set_axis : * mut sys :: godot_method_bind , pub set_axis_value : * mut sys :: godot_method_bind } impl InputEventJoypadMotionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventJoypadMotionMethodTable = InputEventJoypadMotionMethodTable { class_constructor : None , get_axis : 0 as * mut sys :: godot_method_bind , get_axis_value : 0 as * mut sys :: godot_method_bind , set_axis : 0 as * mut sys :: godot_method_bind , set_axis_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventJoypadMotionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventJoypadMotion\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_axis = (gd_api . godot_method_bind_get_method) (class_name , "get_axis\0" . as_ptr () as * const c_char) ; table . get_axis_value = (gd_api . godot_method_bind_get_method) (class_name , "get_axis_value\0" . as_ptr () as * const c_char) ; table . set_axis = (gd_api . godot_method_bind_get_method) (class_name , "set_axis\0" . as_ptr () as * const c_char) ; table . set_axis_value = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:106:7780 [INFO] [stdout] | [INFO] [stdout] 106 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 106 | # [doc = "`core class VisualShaderNodeTextureUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetextureuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTextureUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniform { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ColorDefault (pub i64) ; impl ColorDefault { pub const WHITE : ColorDefault = ColorDefault (0i64) ; pub const BLACK : ColorDefault = ColorDefault (1i64) ; } impl From < i64 > for ColorDefault { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ColorDefault > for i64 { # [inline] fn from (v : ColorDefault) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureType (pub i64) ; impl TextureType { pub const DATA : TextureType = TextureType (0i64) ; pub const COLOR : TextureType = TextureType (1i64) ; pub const NORMALMAP : TextureType = TextureType (2i64) ; pub const ANISO : TextureType = TextureType (3i64) ; } impl From < i64 > for TextureType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureType > for i64 { # [inline] fn from (v : TextureType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTextureUniform { pub const COLOR_DEFAULT_BLACK : i64 = 1i64 ; pub const COLOR_DEFAULT_WHITE : i64 = 0i64 ; pub const TYPE_ANISO : i64 = 3i64 ; pub const TYPE_COLOR : i64 = 1i64 ; pub const TYPE_DATA : i64 = 0i64 ; pub const TYPE_NORMALMAP : i64 = 2i64 ; } impl VisualShaderNodeTextureUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTextureUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets the default color if no texture is assigned to the uniform."] # [doc = ""] # [inline] pub fn color_default (& self) -> crate :: generated :: visual_shader_node_texture_uniform :: ColorDefault { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureUniformMethodTable :: get (get_api ()) . get_color_default ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture_uniform :: ColorDefault (ret) } } # [doc = "Defines the type of data provided by the source texture. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn texture_type (& self) -> crate :: generated :: visual_shader_node_texture_uniform :: TextureType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureUniformMethodTable :: get (get_api ()) . get_texture_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture_uniform :: TextureType (ret) } } # [doc = "Sets the default color if no texture is assigned to the uniform."] # [doc = ""] # [inline] pub fn set_color_default (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureUniformMethodTable :: get (get_api ()) . set_color_default ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = "Defines the type of data provided by the source texture. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn set_texture_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureUniformMethodTable :: get (get_api ()) . set_texture_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTextureUniform { } unsafe impl GodotObject for VisualShaderNodeTextureUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTextureUniform" } } impl std :: ops :: Deref for VisualShaderNodeTextureUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTextureUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeTextureUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTextureUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTextureUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTextureUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTextureUniform { } impl Instanciable for VisualShaderNodeTextureUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTextureUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTextureUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color_default : * mut sys :: godot_method_bind , pub get_texture_type : * mut sys :: godot_method_bind , pub set_color_default : * mut sys :: godot_method_bind , pub set_texture_type : * mut sys :: godot_method_bind } impl VisualShaderNodeTextureUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTextureUniformMethodTable = VisualShaderNodeTextureUniformMethodTable { class_constructor : None , get_color_default : 0 as * mut sys :: godot_method_bind , get_texture_type : 0 as * mut sys :: godot_method_bind , set_color_default : 0 as * mut sys :: godot_method_bind , set_texture_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTextureUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTextureUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color_default = (gd_api . godot_method_bind_get_method) (class_name , "get_color_default\0" . as_ptr () as * const c_char) ; table . get_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_type\0" . as_ptr () as * const c_char) ; table . set_color_default = (gd_api . godot_method_bind_get_method) (class_name , "set_color_default\0" . as_ptr () as * const c_char) ; table . set_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:112:9934 [INFO] [stdout] | [INFO] [stdout] 112 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 112 | # [doc = "`core class NativeScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_nativescript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNativeScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NativeScript { this : RawObject < Self > , } impl NativeScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NativeScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_class_documentation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_class_documentation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn class_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_class_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn library (& self) -> Option < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_library ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_method_documentation (& self , method : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_method_documentation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , method . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_property_documentation (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_property_documentation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn script_class_icon_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_script_class_icon_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn script_class_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_script_class_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_signal_documentation (& self , signal_name : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_signal_documentation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , signal_name . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn _new (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . _new ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } # [doc = ""] # [doc = ""] # [inline] pub fn set_class_name (& self , class_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_class_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_library (& self , library : impl AsArg < crate :: generated :: gdnative_library :: GDNativeLibrary >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_library ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , library . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_script_class_icon_path (& self , icon_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_script_class_icon_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , icon_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_script_class_name (& self , class_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_script_class_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NativeScript { } unsafe impl GodotObject for NativeScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NativeScript" } } impl std :: ops :: Deref for NativeScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NativeScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for NativeScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for NativeScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NativeScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for NativeScript { } impl Instanciable for NativeScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NativeScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NativeScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_class_documentation : * mut sys :: godot_method_bind , pub get_class_name : * mut sys :: godot_method_bind , pub get_library : * mut sys :: godot_method_bind , pub get_method_documentation : * mut sys :: godot_method_bind , pub get_property_documentation : * mut sys :: godot_method_bind , pub get_script_class_icon_path : * mut sys :: godot_method_bind , pub get_script_class_name : * mut sys :: godot_method_bind , pub get_signal_documentation : * mut sys :: godot_method_bind , pub _new : * mut sys :: godot_method_bind , pub set_class_name : * mut sys :: godot_method_bind , pub set_library : * mut sys :: godot_method_bind , pub set_script_class_icon_path : * mut sys :: godot_method_bind , pub set_script_class_name : * mut sys :: godot_method_bind } impl NativeScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NativeScriptMethodTable = NativeScriptMethodTable { class_constructor : None , get_class_documentation : 0 as * mut sys :: godot_method_bind , get_class_name : 0 as * mut sys :: godot_method_bind , get_library : 0 as * mut sys :: godot_method_bind , get_method_documentation : 0 as * mut sys :: godot_method_bind , get_property_documentation : 0 as * mut sys :: godot_method_bind , get_script_class_icon_path : 0 as * mut sys :: godot_method_bind , get_script_class_name : 0 as * mut sys :: godot_method_bind , get_signal_documentation : 0 as * mut sys :: godot_method_bind , _new : 0 as * mut sys :: godot_method_bind , set_class_name : 0 as * mut sys :: godot_method_bind , set_library : 0 as * mut sys :: godot_method_bind , set_script_class_icon_path : 0 as * mut sys :: godot_method_bind , set_script_class_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NativeScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NativeScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_class_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_class_documentation\0" . as_ptr () as * const c_char) ; table . get_class_name = (gd_api . godot_method_bind_get_method) (class_name , "get_class_name\0" . as_ptr () as * const c_char) ; table . get_library = (gd_api . godot_method_bind_get_method) (class_name , "get_library\0" . as_ptr () as * const c_char) ; table . get_method_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_method_documentation\0" . as_ptr () as * const c_char) ; table . get_property_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_property_documentation\0" . as_ptr () as * const c_char) ; table . get_script_class_icon_path = (gd_api . godot_method_bind_get_method) (class_name , "get_script_class_icon_path\0" . as_ptr () as * const c_char) ; table . get_script_class_name = (gd_api . godot_method_bind_get_method) (class_name , "get_script_class_name\0" . as_ptr () as * const c_char) ; table . get_signal_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_signal_documentation\0" . as_ptr () as * const c_char) ; table . _new = (gd_api . godot_method_bind_get_method) (class_name , "new\0" . as_ptr () as * const c_char) ; table . set_class_name = (gd_api . godot_method_bind_get_method) (class_name , "set_class_name\0" . as_ptr () as * const c_char) ; table . set_library = (gd_api . godot_method_bind_get_method) (class_name , "set_library\0" . as_ptr () as * const c_char) ; table . set_script_class_icon_path = (gd_api . godot_method_bind_get_method) (class_name , "set_script_class_icon_path\0" . as_ptr () as * const c_char) ; table . set_script_class_name = (gd_api . godot_method_bind_get_method) (class_name , "set_script_class_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:118:3280 [INFO] [stdout] | [INFO] [stdout] 118 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 118 | # [doc = "`core class ResourceFormatLoader` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourceformatloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nResourceFormatLoader inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ResourceFormatLoaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceFormatLoader { } unsafe impl GodotObject for ResourceFormatLoader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ResourceFormatLoader" } } impl std :: ops :: Deref for ResourceFormatLoader { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceFormatLoader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ResourceFormatLoader { } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceFormatLoader { } impl Instanciable for ResourceFormatLoader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ResourceFormatLoader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceFormatLoaderMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ResourceFormatLoaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceFormatLoaderMethodTable = ResourceFormatLoaderMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceFormatLoaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ResourceFormatLoader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:124:2890 [INFO] [stdout] | [INFO] [stdout] 124 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 124 | # [doc = "`tools class EditorResourceConversionPlugin` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorresourceconversionplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorResourceConversionPlugin inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConversionPlugin { } impl gdnative_core :: private :: godot_object :: Sealed for EditorResourceConversionPlugin { } unsafe impl GodotObject for EditorResourceConversionPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorResourceConversionPlugin" } } impl std :: ops :: Deref for EditorResourceConversionPlugin { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorResourceConversionPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorResourceConversionPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorResourceConversionPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorResourceConversionPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl EditorResourceConversionPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorResourceConversionPluginMethodTable = EditorResourceConversionPluginMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorResourceConversionPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorResourceConversionPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:394:3443 [INFO] [stdout] | [INFO] [stdout] 394 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 394 | # [doc = "`core class TextureArray` inherits `TextureLayered` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturearray.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTextureArray inherits methods from:\n - [TextureLayered](struct.TextureLayered.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureArrayMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureArray { } unsafe impl GodotObject for TextureArray { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TextureArray" } } impl std :: ops :: Deref for TextureArray { type Target = crate :: generated :: texture_layered :: TextureLayered ; # [inline] fn deref (& self) -> & crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureArray { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture_layered :: TextureLayered > for TextureArray { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TextureArray { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TextureArray { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureArray { } impl Instanciable for TextureArray { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureArray :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureArrayMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl TextureArrayMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureArrayMethodTable = TextureArrayMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureArrayMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureArray\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:400:3805 [INFO] [stdout] | [INFO] [stdout] 400 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 400 | # [doc = "`core class VisualShaderNodeVectorInterp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorinterp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorInterp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorInterp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorInterpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorInterp { } unsafe impl GodotObject for VisualShaderNodeVectorInterp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorInterp" } } impl std :: ops :: Deref for VisualShaderNodeVectorInterp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorInterp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorInterp { } impl Instanciable for VisualShaderNodeVectorInterp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorInterp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorInterpMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorInterpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorInterpMethodTable = VisualShaderNodeVectorInterpMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorInterpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorInterp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:406:9194 [INFO] [stdout] | [INFO] [stdout] 406 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 406 | # [doc = "`core class Font` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_font.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nFont inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Font { this : RawObject < Self > , } impl Font { # [doc = "Draw `string` into a canvas item using the font at a given position, with `modulate` color, and optionally clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis.\nSee also [method CanvasItem.draw_string].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `clip_w` - `-1`\n* `outline_modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn draw (& self , canvas_item : Rid , position : Vector2 , string : impl Into < GodotString > , modulate : Color , clip_w : i64 , outline_modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_rid_vec2_str_color_i64_color (method_bind , self . this . sys () . as_ptr () , canvas_item , position , string . into () , modulate , clip_w , outline_modulate) ; } } # [doc = "Draw character `char` into a canvas item using the font at a given position, with `modulate` color, and optionally kerning if `next` is passed. clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.\n# Default Arguments\n* `next` - `-1`\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `outline` - `false`"] # [doc = ""] # [inline] pub fn draw_char (& self , canvas_item : Rid , position : Vector2 , char : i64 , next : i64 , modulate : Color , outline : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw_char ; let ret = crate :: icalls :: icallptr_f64_rid_vec2_i64_i64_color_bool (method_bind , self . this . sys () . as_ptr () , canvas_item , position , char , next , modulate , outline) ; ret as _ } } # [doc = "Returns the font ascent (number of pixels above the baseline)."] # [doc = ""] # [inline] pub fn get_ascent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_ascent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a character, optionally taking kerning into account if the next character is provided.\n# Default Arguments\n* `next` - `0`"] # [doc = ""] # [inline] pub fn get_char_size (& self , char : i64 , next : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_char_size ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , char , next) ; mem :: transmute (ret) } } # [doc = "Returns the font descent (number of pixels below the baseline)."] # [doc = ""] # [inline] pub fn get_descent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_descent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total font height (ascent plus descent) in pixels."] # [doc = ""] # [inline] pub fn get_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a string, taking kerning and advance into account."] # [doc = ""] # [inline] pub fn get_string_size (& self , string : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_string_size ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , string . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the size that the string would have with word wrapping enabled with a fixed `width`."] # [doc = ""] # [inline] pub fn get_wordwrap_string_size (& self , string : impl Into < GodotString > , width : f64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_wordwrap_string_size ; let ret = crate :: icalls :: icallptr_vec2_str_f64 (method_bind , self . this . sys () . as_ptr () , string . into () , width) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the font has an outline."] # [doc = ""] # [inline] pub fn has_outline (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . has_outline ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_distance_field_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . is_distance_field_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "After editing a font (changing size, ascent, char rects, etc.). Call this function to propagate changes to controls that might use it."] # [doc = ""] # [inline] pub fn update_changes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . update_changes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Font { } unsafe impl GodotObject for Font { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Font" } } impl std :: ops :: Deref for Font { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Font { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Font { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Font { } unsafe impl SubClass < crate :: generated :: object :: Object > for Font { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub draw : * mut sys :: godot_method_bind , pub draw_char : * mut sys :: godot_method_bind , pub get_ascent : * mut sys :: godot_method_bind , pub get_char_size : * mut sys :: godot_method_bind , pub get_descent : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_string_size : * mut sys :: godot_method_bind , pub get_wordwrap_string_size : * mut sys :: godot_method_bind , pub has_outline : * mut sys :: godot_method_bind , pub is_distance_field_hint : * mut sys :: godot_method_bind , pub update_changes : * mut sys :: godot_method_bind } impl FontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FontMethodTable = FontMethodTable { class_constructor : None , draw : 0 as * mut sys :: godot_method_bind , draw_char : 0 as * mut sys :: godot_method_bind , get_ascent : 0 as * mut sys :: godot_method_bind , get_char_size : 0 as * mut sys :: godot_method_bind , get_descent : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_string_size : 0 as * mut sys :: godot_method_bind , get_wordwrap_string_size : 0 as * mut sys :: godot_method_bind , has_outline : 0 as * mut sys :: godot_method_bind , is_distance_field_hint : 0 as * mut sys :: godot_method_bind , update_changes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Font\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . draw_char = (gd_api . godot_method_bind_get_method) (class_name , "draw_char\0" . as_ptr () as * const c_char) ; table . get_ascent = (gd_api . godot_method_bind_get_method) (class_name , "get_ascent\0" . as_ptr () as * const c_char) ; table . get_char_size = (gd_api . godot_method_bind_get_method) (class_name , "get_char_size\0" . as_ptr () as * const c_char) ; table . get_descent = (gd_api . godot_method_bind_get_method) (class_name , "get_descent\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_string_size\0" . as_ptr () as * const c_char) ; table . get_wordwrap_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_wordwrap_string_size\0" . as_ptr () as * const c_char) ; table . has_outline = (gd_api . godot_method_bind_get_method) (class_name , "has_outline\0" . as_ptr () as * const c_char) ; table . is_distance_field_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_distance_field_hint\0" . as_ptr () as * const c_char) ; table . update_changes = (gd_api . godot_method_bind_get_method) (class_name , "update_changes\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:412:7181 [INFO] [stdout] | [INFO] [stdout] 412 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 412 | # [doc = "`core class Joint2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_joint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJoint2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Joint2D { this : RawObject < Self > , } impl Joint2D { # [doc = "When [member node_a] and [member node_b] move in different directions the `bias` controls how fast the joint pulls them back to their original position. The lower the `bias` the more the two bodies can pull on the joint."] # [doc = ""] # [inline] pub fn bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member node_a] and [member node_b] can not collide."] # [doc = ""] # [inline] pub fn exclude_nodes_from_collision (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_exclude_nodes_from_collision ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The first body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn node_a (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_node_a ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The second body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn node_b (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_node_b ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "When [member node_a] and [member node_b] move in different directions the `bias` controls how fast the joint pulls them back to their original position. The lower the `bias` the more the two bodies can pull on the joint."] # [doc = ""] # [inline] pub fn set_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = "If `true`, [member node_a] and [member node_b] can not collide."] # [doc = ""] # [inline] pub fn set_exclude_nodes_from_collision (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_exclude_nodes_from_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The first body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn set_node_a (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_node_a ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "The second body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn set_node_b (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_node_b ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Joint2D { } unsafe impl GodotObject for Joint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Joint2D" } } impl QueueFree for Joint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Joint2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Joint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Joint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Joint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Joint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Joint2D { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Joint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bias : * mut sys :: godot_method_bind , pub get_exclude_nodes_from_collision : * mut sys :: godot_method_bind , pub get_node_a : * mut sys :: godot_method_bind , pub get_node_b : * mut sys :: godot_method_bind , pub set_bias : * mut sys :: godot_method_bind , pub set_exclude_nodes_from_collision : * mut sys :: godot_method_bind , pub set_node_a : * mut sys :: godot_method_bind , pub set_node_b : * mut sys :: godot_method_bind } impl Joint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Joint2DMethodTable = Joint2DMethodTable { class_constructor : None , get_bias : 0 as * mut sys :: godot_method_bind , get_exclude_nodes_from_collision : 0 as * mut sys :: godot_method_bind , get_node_a : 0 as * mut sys :: godot_method_bind , get_node_b : 0 as * mut sys :: godot_method_bind , set_bias : 0 as * mut sys :: godot_method_bind , set_exclude_nodes_from_collision : 0 as * mut sys :: godot_method_bind , set_node_a : 0 as * mut sys :: godot_method_bind , set_node_b : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Joint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Joint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_bias\0" . as_ptr () as * const c_char) ; table . get_exclude_nodes_from_collision = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_nodes_from_collision\0" . as_ptr () as * const c_char) ; table . get_node_a = (gd_api . godot_method_bind_get_method) (class_name , "get_node_a\0" . as_ptr () as * const c_char) ; table . get_node_b = (gd_api . godot_method_bind_get_method) (class_name , "get_node_b\0" . as_ptr () as * const c_char) ; table . set_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_bias\0" . as_ptr () as * const c_char) ; table . set_exclude_nodes_from_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_nodes_from_collision\0" . as_ptr () as * const c_char) ; table . set_node_a = (gd_api . godot_method_bind_get_method) (class_name , "set_node_a\0" . as_ptr () as * const c_char) ; table . set_node_b = (gd_api . godot_method_bind_get_method) (class_name , "set_node_b\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:130:25426 [INFO] [stdout] | [INFO] [stdout] 130 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 130 | # [doc = "`core class Polygon2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_polygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Polygon2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPolygon2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Polygon2D { this : RawObject < Self > , } impl Polygon2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Polygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a bone with the specified `path` and `weights`."] # [doc = ""] # [inline] pub fn add_bone (& self , path : impl Into < NodePath > , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . add_bone ; let ret = crate :: icalls :: icallptr_void_nodepath_f32arr (method_bind , self . this . sys () . as_ptr () , path . into () , weights) ; } } # [doc = "Removes all bones from this [Polygon2D]."] # [doc = ""] # [inline] pub fn clear_bones (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . clear_bones ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes the specified bone from this [Polygon2D]."] # [doc = ""] # [inline] pub fn erase_bone (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . erase_bone ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "If `true`, polygon edges will be anti-aliased."] # [doc = ""] # [inline] pub fn antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of bones in this [Polygon2D]."] # [doc = ""] # [inline] pub fn get_bone_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the path to the node associated with the specified bone."] # [doc = ""] # [inline] pub fn get_bone_path (& self , index : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , index) ; NodePath :: from_sys (ret) } } # [doc = "Returns the height values of the specified bone."] # [doc = ""] # [inline] pub fn get_bone_weights (& self , index : i64) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_weights ; let ret = crate :: icalls :: icallptr_f32arr_i64 (method_bind , self . this . sys () . as_ptr () , index) ; Float32Array :: from_sys (ret) } } # [doc = "The polygon's fill color. If `texture` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in `vertex_colors`."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn internal_vertex_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_internal_vertex_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, polygon will be inverted, containing the area outside the defined points and extending to the `invert_border`."] # [doc = ""] # [inline] pub fn invert (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_invert ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Added padding applied to the bounding box when using `invert`. Setting this value too small may result in a \"Bad Polygon\" error."] # [doc = ""] # [inline] pub fn invert_border (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_invert_border ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The offset applied to each vertex."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn polygons (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_polygons ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn skeleton (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The polygon's fill texture. Use `uv` to set texture coordinates."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Amount to offset the polygon's `texture`. If `(0, 0)` the texture's origin (its top-left corner) will be placed at the polygon's `position`."] # [doc = ""] # [inline] pub fn texture_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The texture's rotation in radians."] # [doc = ""] # [inline] pub fn texture_rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture's rotation in degrees."] # [doc = ""] # [inline] pub fn texture_rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount to multiply the `uv` coordinates when using a `texture`. Larger values make the texture smaller, and vice versa."] # [doc = ""] # [inline] pub fn texture_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Texture coordinates for each vertex of the polygon. There should be one `uv` per polygon vertex. If there are fewer, undefined vertices will use `(0, 0)`."] # [doc = ""] # [inline] pub fn uv (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_uv ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use `color`."] # [doc = ""] # [inline] pub fn vertex_colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_vertex_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "If `true`, polygon edges will be anti-aliased."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "Sets the path to the node associated with the specified bone."] # [doc = ""] # [inline] pub fn set_bone_path (& self , index : i64 , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_bone_path ; let ret = crate :: icalls :: icallptr_void_i64_nodepath (method_bind , self . this . sys () . as_ptr () , index , path . into ()) ; } } # [doc = "Sets the weight values for the specified bone."] # [doc = ""] # [inline] pub fn set_bone_weights (& self , index : i64 , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_bone_weights ; let ret = crate :: icalls :: icallptr_void_i64_f32arr (method_bind , self . this . sys () . as_ptr () , index , weights) ; } } # [doc = "The polygon's fill color. If `texture` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in `vertex_colors`."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_internal_vertex_count (& self , internal_vertex_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_internal_vertex_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , internal_vertex_count) ; } } # [doc = "If `true`, polygon will be inverted, containing the area outside the defined points and extending to the `invert_border`."] # [doc = ""] # [inline] pub fn set_invert (& self , invert : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_invert ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , invert) ; } } # [doc = "Added padding applied to the bounding box when using `invert`. Setting this value too small may result in a \"Bad Polygon\" error."] # [doc = ""] # [inline] pub fn set_invert_border (& self , invert_border : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_invert_border ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , invert_border) ; } } # [doc = "The offset applied to each vertex."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_polygons (& self , polygons : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_polygons ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , polygons) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_skeleton (& self , skeleton : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_skeleton ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , skeleton . into ()) ; } } # [doc = "The polygon's fill texture. Use `uv` to set texture coordinates."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Amount to offset the polygon's `texture`. If `(0, 0)` the texture's origin (its top-left corner) will be placed at the polygon's `position`."] # [doc = ""] # [inline] pub fn set_texture_offset (& self , texture_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_offset) ; } } # [doc = "The texture's rotation in radians."] # [doc = ""] # [inline] pub fn set_texture_rotation (& self , texture_rotation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_rotation) ; } } # [doc = "The texture's rotation in degrees."] # [doc = ""] # [inline] pub fn set_texture_rotation_degrees (& self , texture_rotation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_rotation) ; } } # [doc = "Amount to multiply the `uv` coordinates when using a `texture`. Larger values make the texture smaller, and vice versa."] # [doc = ""] # [inline] pub fn set_texture_scale (& self , texture_scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_scale) ; } } # [doc = "Texture coordinates for each vertex of the polygon. There should be one `uv` per polygon vertex. If there are fewer, undefined vertices will use `(0, 0)`."] # [doc = ""] # [inline] pub fn set_uv (& self , uv : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_uv ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , uv) ; } } # [doc = "Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use `color`."] # [doc = ""] # [inline] pub fn set_vertex_colors (& self , vertex_colors : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_vertex_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , vertex_colors) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Polygon2D { } unsafe impl GodotObject for Polygon2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Polygon2D" } } impl QueueFree for Polygon2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Polygon2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Polygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Polygon2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Polygon2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Polygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Polygon2D { } impl Instanciable for Polygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Polygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Polygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bone : * mut sys :: godot_method_bind , pub clear_bones : * mut sys :: godot_method_bind , pub erase_bone : * mut sys :: godot_method_bind , pub get_antialiased : * mut sys :: godot_method_bind , pub get_bone_count : * mut sys :: godot_method_bind , pub get_bone_path : * mut sys :: godot_method_bind , pub get_bone_weights : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_internal_vertex_count : * mut sys :: godot_method_bind , pub get_invert : * mut sys :: godot_method_bind , pub get_invert_border : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub get_polygons : * mut sys :: godot_method_bind , pub get_skeleton : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_offset : * mut sys :: godot_method_bind , pub get_texture_rotation : * mut sys :: godot_method_bind , pub get_texture_rotation_degrees : * mut sys :: godot_method_bind , pub get_texture_scale : * mut sys :: godot_method_bind , pub get_uv : * mut sys :: godot_method_bind , pub get_vertex_colors : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_bone_path : * mut sys :: godot_method_bind , pub set_bone_weights : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_internal_vertex_count : * mut sys :: godot_method_bind , pub set_invert : * mut sys :: godot_method_bind , pub set_invert_border : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind , pub set_polygons : * mut sys :: godot_method_bind , pub set_skeleton : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_offset : * mut sys :: godot_method_bind , pub set_texture_rotation : * mut sys :: godot_method_bind , pub set_texture_rotation_degrees : * mut sys :: godot_method_bind , pub set_texture_scale : * mut sys :: godot_method_bind , pub set_uv : * mut sys :: godot_method_bind , pub set_vertex_colors : * mut sys :: godot_method_bind } impl Polygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Polygon2DMethodTable = Polygon2DMethodTable { class_constructor : None , add_bone : 0 as * mut sys :: godot_method_bind , clear_bones : 0 as * mut sys :: godot_method_bind , erase_bone : 0 as * mut sys :: godot_method_bind , get_antialiased : 0 as * mut sys :: godot_method_bind , get_bone_count : 0 as * mut sys :: godot_method_bind , get_bone_path : 0 as * mut sys :: godot_method_bind , get_bone_weights : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_internal_vertex_count : 0 as * mut sys :: godot_method_bind , get_invert : 0 as * mut sys :: godot_method_bind , get_invert_border : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , get_polygons : 0 as * mut sys :: godot_method_bind , get_skeleton : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_offset : 0 as * mut sys :: godot_method_bind , get_texture_rotation : 0 as * mut sys :: godot_method_bind , get_texture_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_texture_scale : 0 as * mut sys :: godot_method_bind , get_uv : 0 as * mut sys :: godot_method_bind , get_vertex_colors : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_bone_path : 0 as * mut sys :: godot_method_bind , set_bone_weights : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_internal_vertex_count : 0 as * mut sys :: godot_method_bind , set_invert : 0 as * mut sys :: godot_method_bind , set_invert_border : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind , set_polygons : 0 as * mut sys :: godot_method_bind , set_skeleton : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_offset : 0 as * mut sys :: godot_method_bind , set_texture_rotation : 0 as * mut sys :: godot_method_bind , set_texture_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_texture_scale : 0 as * mut sys :: godot_method_bind , set_uv : 0 as * mut sys :: godot_method_bind , set_vertex_colors : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Polygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Polygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bone = (gd_api . godot_method_bind_get_method) (class_name , "add_bone\0" . as_ptr () as * const c_char) ; table . clear_bones = (gd_api . godot_method_bind_get_method) (class_name , "clear_bones\0" . as_ptr () as * const c_char) ; table . erase_bone = (gd_api . godot_method_bind_get_method) (class_name , "erase_bone\0" . as_ptr () as * const c_char) ; table . get_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "get_antialiased\0" . as_ptr () as * const c_char) ; table . get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_count\0" . as_ptr () as * const c_char) ; table . get_bone_path = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_path\0" . as_ptr () as * const c_char) ; table . get_bone_weights = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_weights\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_internal_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "get_internal_vertex_count\0" . as_ptr () as * const c_char) ; table . get_invert = (gd_api . godot_method_bind_get_method) (class_name , "get_invert\0" . as_ptr () as * const c_char) ; table . get_invert_border = (gd_api . godot_method_bind_get_method) (class_name , "get_invert_border\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . get_polygons = (gd_api . godot_method_bind_get_method) (class_name , "get_polygons\0" . as_ptr () as * const c_char) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_offset\0" . as_ptr () as * const c_char) ; table . get_texture_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_rotation\0" . as_ptr () as * const c_char) ; table . get_texture_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_scale\0" . as_ptr () as * const c_char) ; table . get_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_uv\0" . as_ptr () as * const c_char) ; table . get_vertex_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_colors\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_bone_path = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_path\0" . as_ptr () as * const c_char) ; table . set_bone_weights = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_weights\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_internal_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "set_internal_vertex_count\0" . as_ptr () as * const c_char) ; table . set_invert = (gd_api . godot_method_bind_get_method) (class_name , "set_invert\0" . as_ptr () as * const c_char) ; table . set_invert_border = (gd_api . godot_method_bind_get_method) (class_name , "set_invert_border\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; table . set_polygons = (gd_api . godot_method_bind_get_method) (class_name , "set_polygons\0" . as_ptr () as * const c_char) ; table . set_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "set_skeleton\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_offset\0" . as_ptr () as * const c_char) ; table . set_texture_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_rotation\0" . as_ptr () as * const c_char) ; table . set_texture_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_scale\0" . as_ptr () as * const c_char) ; table . set_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_uv\0" . as_ptr () as * const c_char) ; table . set_vertex_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_colors\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:418:16687 [INFO] [stdout] | [INFO] [stdout] 418 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 418 | # [doc = "`core class Curve2D` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_curve2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCurve2D inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Curve2D { this : RawObject < Self > , } impl Curve2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Curve2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a point to a curve at `position`, with control points `in` and `out`.\nIf `at_position` is given, the point is inserted before the point number `at_position`, moving that point (and every point after) after the inserted point. If `at_position` is not given, or is an illegal value (`at_position <0` or `at_position >= [method get_point_count]`), the point will be appended at the end of the point list.\n# Default Arguments\n* `in` - `Vector2( 0, 0 )`\n* `out` - `Vector2( 0, 0 )`\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_point (& self , position : Vector2 , _in : Vector2 , out : Vector2 , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_vec2_vec2_vec2_i64 (method_bind , self . this . sys () . as_ptr () , position , _in , out , at_position) ; } } # [doc = "Removes all points from the curve."] # [doc = ""] # [inline] pub fn clear_points (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . clear_points ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The distance in pixels between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care."] # [doc = ""] # [inline] pub fn bake_interval (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_bake_interval ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total length of the curve, based on the cached points. Given enough density (see [member bake_interval]), it should be approximate enough."] # [doc = ""] # [inline] pub fn get_baked_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_baked_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the cache of points as a [PoolVector2Array]."] # [doc = ""] # [inline] pub fn get_baked_points (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_baked_points ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "Returns the closest offset to `to_point`. This offset is meant to be used in [method interpolate_baked].\n`to_point` must be in this curve's local space."] # [doc = ""] # [inline] pub fn get_closest_offset (& self , to_point : Vector2) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_closest_offset ; let ret = crate :: icalls :: icallptr_f64_vec2 (method_bind , self . this . sys () . as_ptr () , to_point) ; ret as _ } } # [doc = "Returns the closest point (in curve's local space) to `to_point`.\n`to_point` must be in this curve's local space."] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_point : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the number of points describing the curve."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the control point leading to the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0)`."] # [doc = ""] # [inline] pub fn get_point_in (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_point_in ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position of the control point leading out of the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0)`."] # [doc = ""] # [inline] pub fn get_point_out (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_point_out ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position of the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0)`."] # [doc = ""] # [inline] pub fn get_point_position (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position between the vertex `idx` and the vertex `idx + 1`, where `t` controls if the point is the first vertex (`t = 0.0`), the last vertex (`t = 1.0`), or in between. Values of `t` outside the range (`0.0 >= t <=1`) give strange, but predictable results.\nIf `idx` is out of bounds it is truncated to the first or last vertex, and `t` is ignored. If the curve has no points, the function sends an error to the console, and returns `(0, 0)`."] # [doc = ""] # [inline] pub fn interpolate (& self , idx : i64 , t : f64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_vec2_i64_f64 (method_bind , self . this . sys () . as_ptr () , idx , t) ; mem :: transmute (ret) } } # [doc = "Returns a point within the curve at position `offset`, where `offset` is measured as a pixel distance along the curve.\nTo do that, it finds the two cached points where the `offset` lies between, then interpolates the values. This interpolation is cubic if `cubic` is set to `true`, or linear if set to `false`.\nCubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).\n# Default Arguments\n* `cubic` - `false`"] # [doc = ""] # [inline] pub fn interpolate_baked (& self , offset : f64 , cubic : bool) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . interpolate_baked ; let ret = crate :: icalls :: icallptr_vec2_f64_bool (method_bind , self . this . sys () . as_ptr () , offset , cubic) ; mem :: transmute (ret) } } # [doc = "Returns the position at the vertex `fofs`. It calls [method interpolate] using the integer part of `fofs` as `idx`, and its fractional part as `t`."] # [doc = ""] # [inline] pub fn interpolatef (& self , fofs : f64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . interpolatef ; let ret = crate :: icalls :: icallptr_vec2_f64 (method_bind , self . this . sys () . as_ptr () , fofs) ; mem :: transmute (ret) } } # [doc = "Deletes the point `idx` from the curve. Sends an error to the console if `idx` is out of bounds."] # [doc = ""] # [inline] pub fn remove_point (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "The distance in pixels between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care."] # [doc = ""] # [inline] pub fn set_bake_interval (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . set_bake_interval ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "Sets the position of the control point leading to the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_in (& self , idx : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . set_point_in ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the position of the control point leading out of the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_out (& self , idx : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . set_point_out ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the position for the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_position (& self , idx : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.\nThis approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.\n`max_stages` controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!\n`tolerance_degrees` controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.\n# Default Arguments\n* `max_stages` - `5`\n* `tolerance_degrees` - `4`"] # [doc = ""] # [inline] pub fn tessellate (& self , max_stages : i64 , tolerance_degrees : f64) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . tessellate ; let ret = crate :: icalls :: icallptr_vec2arr_i64_f64 (method_bind , self . this . sys () . as_ptr () , max_stages , tolerance_degrees) ; Vector2Array :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Curve2D { } unsafe impl GodotObject for Curve2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Curve2D" } } impl std :: ops :: Deref for Curve2D { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Curve2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Curve2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Curve2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Curve2D { } impl Instanciable for Curve2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Curve2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Curve2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub clear_points : * mut sys :: godot_method_bind , pub get_bake_interval : * mut sys :: godot_method_bind , pub get_baked_length : * mut sys :: godot_method_bind , pub get_baked_points : * mut sys :: godot_method_bind , pub get_closest_offset : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_in : * mut sys :: godot_method_bind , pub get_point_out : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub interpolate_baked : * mut sys :: godot_method_bind , pub interpolatef : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_bake_interval : * mut sys :: godot_method_bind , pub set_point_in : * mut sys :: godot_method_bind , pub set_point_out : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub tessellate : * mut sys :: godot_method_bind } impl Curve2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Curve2DMethodTable = Curve2DMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , clear_points : 0 as * mut sys :: godot_method_bind , get_bake_interval : 0 as * mut sys :: godot_method_bind , get_baked_length : 0 as * mut sys :: godot_method_bind , get_baked_points : 0 as * mut sys :: godot_method_bind , get_closest_offset : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_in : 0 as * mut sys :: godot_method_bind , get_point_out : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , interpolate_baked : 0 as * mut sys :: godot_method_bind , interpolatef : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_bake_interval : 0 as * mut sys :: godot_method_bind , set_point_in : 0 as * mut sys :: godot_method_bind , set_point_out : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , tessellate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Curve2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Curve2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . clear_points = (gd_api . godot_method_bind_get_method) (class_name , "clear_points\0" . as_ptr () as * const c_char) ; table . get_bake_interval = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_interval\0" . as_ptr () as * const c_char) ; table . get_baked_length = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_length\0" . as_ptr () as * const c_char) ; table . get_baked_points = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_points\0" . as_ptr () as * const c_char) ; table . get_closest_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_offset\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_in = (gd_api . godot_method_bind_get_method) (class_name , "get_point_in\0" . as_ptr () as * const c_char) ; table . get_point_out = (gd_api . godot_method_bind_get_method) (class_name , "get_point_out\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . interpolate_baked = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_baked\0" . as_ptr () as * const c_char) ; table . interpolatef = (gd_api . godot_method_bind_get_method) (class_name , "interpolatef\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_bake_interval = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_interval\0" . as_ptr () as * const c_char) ; table . set_point_in = (gd_api . godot_method_bind_get_method) (class_name , "set_point_in\0" . as_ptr () as * const c_char) ; table . set_point_out = (gd_api . godot_method_bind_get_method) (class_name , "set_point_out\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . tessellate = (gd_api . godot_method_bind_get_method) (class_name , "tessellate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:424:8941 [INFO] [stdout] | [INFO] [stdout] 424 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 424 | # [doc = "`core class Gradient` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gradient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGradient inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Gradient { this : RawObject < Self > , } impl Gradient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GradientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the specified color to the end of the ramp, with the specified offset."] # [doc = ""] # [inline] pub fn add_point (& self , offset : f64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_f64_color (method_bind , self . this . sys () . as_ptr () , offset , color) ; } } # [doc = "Returns the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_color (& self , point : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "Returns the offset of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_offset (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn offsets (& self) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offsets ; let ret = crate :: icalls :: icallptr_f32arr (method_bind , self . this . sys () . as_ptr ()) ; Float32Array :: from_sys (ret) } } # [doc = "Returns the number of colors in the ramp."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the interpolated color specified by `offset`."] # [doc = ""] # [inline] pub fn interpolate (& self , offset : f64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_color_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; mem :: transmute (ret) } } # [doc = "Removes the color at the index `offset`."] # [doc = ""] # [inline] pub fn remove_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Sets the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_color (& self , point : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , point , color) ; } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn set_colors (& self , colors : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , colors) ; } } # [doc = "Sets the offset for the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_offset (& self , point : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , offset) ; } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn set_offsets (& self , offsets : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offsets ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , offsets) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Gradient { } unsafe impl GodotObject for Gradient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Gradient" } } impl std :: ops :: Deref for Gradient { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Gradient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Gradient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Gradient { } unsafe impl SubClass < crate :: generated :: object :: Object > for Gradient { } impl Instanciable for Gradient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Gradient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GradientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_colors : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_offsets : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_colors : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_offsets : * mut sys :: godot_method_bind } impl GradientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GradientMethodTable = GradientMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_colors : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_offsets : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_colors : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_offsets : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GradientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Gradient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_colors\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_offsets = (gd_api . godot_method_bind_get_method) (class_name , "get_offsets\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_colors\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_offsets = (gd_api . godot_method_bind_get_method) (class_name , "set_offsets\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:136:21553 [INFO] [stdout] | [INFO] [stdout] 136 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 136 | # [doc = "`core class Curve3D` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_curve3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCurve3D inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Curve3D { this : RawObject < Self > , } impl Curve3D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Curve3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a point to a curve at `position`, with control points `in` and `out`.\nIf `at_position` is given, the point is inserted before the point number `at_position`, moving that point (and every point after) after the inserted point. If `at_position` is not given, or is an illegal value (`at_position <0` or `at_position >= [method get_point_count]`), the point will be appended at the end of the point list.\n# Default Arguments\n* `in` - `Vector3( 0, 0, 0 )`\n* `out` - `Vector3( 0, 0, 0 )`\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_point (& self , position : Vector3 , _in : Vector3 , out : Vector3 , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_vec3_vec3_vec3_i64 (method_bind , self . this . sys () . as_ptr () , position , _in , out , at_position) ; } } # [doc = "Removes all points from the curve."] # [doc = ""] # [inline] pub fn clear_points (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . clear_points ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The distance in meters between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care."] # [doc = ""] # [inline] pub fn bake_interval (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_bake_interval ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total length of the curve, based on the cached points. Given enough density (see [member bake_interval]), it should be approximate enough."] # [doc = ""] # [inline] pub fn get_baked_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_baked_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the cache of points as a [PoolVector3Array]."] # [doc = ""] # [inline] pub fn get_baked_points (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_baked_points ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Returns the cache of tilts as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn get_baked_tilts (& self) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_baked_tilts ; let ret = crate :: icalls :: icallptr_f32arr (method_bind , self . this . sys () . as_ptr ()) ; Float32Array :: from_sys (ret) } } # [doc = "Returns the cache of up vectors as a [PoolVector3Array].\nIf [member up_vector_enabled] is `false`, the cache will be empty."] # [doc = ""] # [inline] pub fn get_baked_up_vectors (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_baked_up_vectors ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Returns the closest offset to `to_point`. This offset is meant to be used in [method interpolate_baked] or [method interpolate_baked_up_vector].\n`to_point` must be in this curve's local space."] # [doc = ""] # [inline] pub fn get_closest_offset (& self , to_point : Vector3) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_closest_offset ; let ret = crate :: icalls :: icallptr_f64_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; ret as _ } } # [doc = "Returns the closest point (in curve's local space) to `to_point`.\n`to_point` must be in this curve's local space."] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the number of points describing the curve."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the control point leading to the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0, 0)`."] # [doc = ""] # [inline] pub fn get_point_in (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_in ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position of the control point leading out of the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0, 0)`."] # [doc = ""] # [inline] pub fn get_point_out (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_out ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position of the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0, 0)`."] # [doc = ""] # [inline] pub fn get_point_position (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the tilt angle in radians for the point `idx`. If the index is out of bounds, the function sends an error to the console, and returns `0`."] # [doc = ""] # [inline] pub fn get_point_tilt (& self , idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_tilt ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the position between the vertex `idx` and the vertex `idx + 1`, where `t` controls if the point is the first vertex (`t = 0.0`), the last vertex (`t = 1.0`), or in between. Values of `t` outside the range (`0.0 >= t <=1`) give strange, but predictable results.\nIf `idx` is out of bounds it is truncated to the first or last vertex, and `t` is ignored. If the curve has no points, the function sends an error to the console, and returns `(0, 0, 0)`."] # [doc = ""] # [inline] pub fn interpolate (& self , idx : i64 , t : f64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_vec3_i64_f64 (method_bind , self . this . sys () . as_ptr () , idx , t) ; mem :: transmute (ret) } } # [doc = "Returns a point within the curve at position `offset`, where `offset` is measured as a pixel distance along the curve.\nTo do that, it finds the two cached points where the `offset` lies between, then interpolates the values. This interpolation is cubic if `cubic` is set to `true`, or linear if set to `false`.\nCubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).\n# Default Arguments\n* `cubic` - `false`"] # [doc = ""] # [inline] pub fn interpolate_baked (& self , offset : f64 , cubic : bool) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . interpolate_baked ; let ret = crate :: icalls :: icallptr_vec3_f64_bool (method_bind , self . this . sys () . as_ptr () , offset , cubic) ; mem :: transmute (ret) } } # [doc = "Returns an up vector within the curve at position `offset`, where `offset` is measured as a distance in 3D units along the curve.\nTo do that, it finds the two cached up vectors where the `offset` lies between, then interpolates the values. If `apply_tilt` is `true`, an interpolated tilt is applied to the interpolated up vector.\nIf the curve has no up vectors, the function sends an error to the console, and returns `(0, 1, 0)`.\n# Default Arguments\n* `apply_tilt` - `false`"] # [doc = ""] # [inline] pub fn interpolate_baked_up_vector (& self , offset : f64 , apply_tilt : bool) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . interpolate_baked_up_vector ; let ret = crate :: icalls :: icallptr_vec3_f64_bool (method_bind , self . this . sys () . as_ptr () , offset , apply_tilt) ; mem :: transmute (ret) } } # [doc = "Returns the position at the vertex `fofs`. It calls [method interpolate] using the integer part of `fofs` as `idx`, and its fractional part as `t`."] # [doc = ""] # [inline] pub fn interpolatef (& self , fofs : f64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . interpolatef ; let ret = crate :: icalls :: icallptr_vec3_f64 (method_bind , self . this . sys () . as_ptr () , fofs) ; mem :: transmute (ret) } } # [doc = "If `true`, the curve will bake up vectors used for orientation. This is used when [member PathFollow.rotation_mode] is set to [constant PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed."] # [doc = ""] # [inline] pub fn is_up_vector_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . is_up_vector_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Deletes the point `idx` from the curve. Sends an error to the console if `idx` is out of bounds."] # [doc = ""] # [inline] pub fn remove_point (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "The distance in meters between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care."] # [doc = ""] # [inline] pub fn set_bake_interval (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_bake_interval ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "Sets the position of the control point leading to the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_in (& self , idx : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_point_in ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the position of the control point leading out of the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_out (& self , idx : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_point_out ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the position for the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_position (& self , idx : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the tilt angle in radians for the point `idx`. If the index is out of bounds, the function sends an error to the console.\nThe tilt controls the rotation along the look-at axis an object traveling the path would have. In the case of a curve controlling a [PathFollow], this tilt is an offset over the natural tilt the [PathFollow] calculates."] # [doc = ""] # [inline] pub fn set_point_tilt (& self , idx : i64 , tilt : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_point_tilt ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , idx , tilt) ; } } # [doc = "If `true`, the curve will bake up vectors used for orientation. This is used when [member PathFollow.rotation_mode] is set to [constant PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed."] # [doc = ""] # [inline] pub fn set_up_vector_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_up_vector_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.\nThis approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.\n`max_stages` controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!\n`tolerance_degrees` controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.\n# Default Arguments\n* `max_stages` - `5`\n* `tolerance_degrees` - `4`"] # [doc = ""] # [inline] pub fn tessellate (& self , max_stages : i64 , tolerance_degrees : f64) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . tessellate ; let ret = crate :: icalls :: icallptr_vec3arr_i64_f64 (method_bind , self . this . sys () . as_ptr () , max_stages , tolerance_degrees) ; Vector3Array :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Curve3D { } unsafe impl GodotObject for Curve3D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Curve3D" } } impl std :: ops :: Deref for Curve3D { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Curve3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Curve3D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Curve3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Curve3D { } impl Instanciable for Curve3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Curve3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Curve3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub clear_points : * mut sys :: godot_method_bind , pub get_bake_interval : * mut sys :: godot_method_bind , pub get_baked_length : * mut sys :: godot_method_bind , pub get_baked_points : * mut sys :: godot_method_bind , pub get_baked_tilts : * mut sys :: godot_method_bind , pub get_baked_up_vectors : * mut sys :: godot_method_bind , pub get_closest_offset : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_in : * mut sys :: godot_method_bind , pub get_point_out : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_tilt : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub interpolate_baked : * mut sys :: godot_method_bind , pub interpolate_baked_up_vector : * mut sys :: godot_method_bind , pub interpolatef : * mut sys :: godot_method_bind , pub is_up_vector_enabled : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_bake_interval : * mut sys :: godot_method_bind , pub set_point_in : * mut sys :: godot_method_bind , pub set_point_out : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_point_tilt : * mut sys :: godot_method_bind , pub set_up_vector_enabled : * mut sys :: godot_method_bind , pub tessellate : * mut sys :: godot_method_bind } impl Curve3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Curve3DMethodTable = Curve3DMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , clear_points : 0 as * mut sys :: godot_method_bind , get_bake_interval : 0 as * mut sys :: godot_method_bind , get_baked_length : 0 as * mut sys :: godot_method_bind , get_baked_points : 0 as * mut sys :: godot_method_bind , get_baked_tilts : 0 as * mut sys :: godot_method_bind , get_baked_up_vectors : 0 as * mut sys :: godot_method_bind , get_closest_offset : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_in : 0 as * mut sys :: godot_method_bind , get_point_out : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_tilt : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , interpolate_baked : 0 as * mut sys :: godot_method_bind , interpolate_baked_up_vector : 0 as * mut sys :: godot_method_bind , interpolatef : 0 as * mut sys :: godot_method_bind , is_up_vector_enabled : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_bake_interval : 0 as * mut sys :: godot_method_bind , set_point_in : 0 as * mut sys :: godot_method_bind , set_point_out : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_point_tilt : 0 as * mut sys :: godot_method_bind , set_up_vector_enabled : 0 as * mut sys :: godot_method_bind , tessellate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Curve3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Curve3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . clear_points = (gd_api . godot_method_bind_get_method) (class_name , "clear_points\0" . as_ptr () as * const c_char) ; table . get_bake_interval = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_interval\0" . as_ptr () as * const c_char) ; table . get_baked_length = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_length\0" . as_ptr () as * const c_char) ; table . get_baked_points = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_points\0" . as_ptr () as * const c_char) ; table . get_baked_tilts = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_tilts\0" . as_ptr () as * const c_char) ; table . get_baked_up_vectors = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_up_vectors\0" . as_ptr () as * const c_char) ; table . get_closest_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_offset\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_in = (gd_api . godot_method_bind_get_method) (class_name , "get_point_in\0" . as_ptr () as * const c_char) ; table . get_point_out = (gd_api . godot_method_bind_get_method) (class_name , "get_point_out\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_tilt = (gd_api . godot_method_bind_get_method) (class_name , "get_point_tilt\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . interpolate_baked = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_baked\0" . as_ptr () as * const c_char) ; table . interpolate_baked_up_vector = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_baked_up_vector\0" . as_ptr () as * const c_char) ; table . interpolatef = (gd_api . godot_method_bind_get_method) (class_name , "interpolatef\0" . as_ptr () as * const c_char) ; table . is_up_vector_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_up_vector_enabled\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_bake_interval = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_interval\0" . as_ptr () as * const c_char) ; table . set_point_in = (gd_api . godot_method_bind_get_method) (class_name , "set_point_in\0" . as_ptr () as * const c_char) ; table . set_point_out = (gd_api . godot_method_bind_get_method) (class_name , "set_point_out\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_point_tilt = (gd_api . godot_method_bind_get_method) (class_name , "set_point_tilt\0" . as_ptr () as * const c_char) ; table . set_up_vector_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_up_vector_enabled\0" . as_ptr () as * const c_char) ; table . tessellate = (gd_api . godot_method_bind_get_method) (class_name , "tessellate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:436:5425 [INFO] [stdout] | [INFO] [stdout] 436 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 436 | # [doc = "`core class VisualScriptReturn` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptreturn.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptReturn inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptReturn { this : RawObject < Self > , } impl VisualScriptReturn { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptReturnMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn return_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . get_return_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_return_value_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . is_return_value_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_enable_return_value (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . set_enable_return_value ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_return_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . set_return_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptReturn { } unsafe impl GodotObject for VisualScriptReturn { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptReturn" } } impl std :: ops :: Deref for VisualScriptReturn { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptReturn { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptReturn { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptReturn { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptReturn { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptReturn { } impl Instanciable for VisualScriptReturn { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptReturn :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptReturnMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_return_type : * mut sys :: godot_method_bind , pub is_return_value_enabled : * mut sys :: godot_method_bind , pub set_enable_return_value : * mut sys :: godot_method_bind , pub set_return_type : * mut sys :: godot_method_bind } impl VisualScriptReturnMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptReturnMethodTable = VisualScriptReturnMethodTable { class_constructor : None , get_return_type : 0 as * mut sys :: godot_method_bind , is_return_value_enabled : 0 as * mut sys :: godot_method_bind , set_enable_return_value : 0 as * mut sys :: godot_method_bind , set_return_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptReturnMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptReturn\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_return_type = (gd_api . godot_method_bind_get_method) (class_name , "get_return_type\0" . as_ptr () as * const c_char) ; table . is_return_value_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_return_value_enabled\0" . as_ptr () as * const c_char) ; table . set_enable_return_value = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_return_value\0" . as_ptr () as * const c_char) ; table . set_return_type = (gd_api . godot_method_bind_get_method) (class_name , "set_return_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:442:3784 [INFO] [stdout] | [INFO] [stdout] 442 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 442 | # [doc = "`core class VisualShaderNodeVectorClamp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorclamp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorClamp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorClamp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorClampMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorClamp { } unsafe impl GodotObject for VisualShaderNodeVectorClamp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorClamp" } } impl std :: ops :: Deref for VisualShaderNodeVectorClamp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorClamp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorClamp { } impl Instanciable for VisualShaderNodeVectorClamp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorClamp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorClampMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorClampMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorClampMethodTable = VisualShaderNodeVectorClampMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorClampMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorClamp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:448:4680 [INFO] [stdout] | [INFO] [stdout] 448 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 448 | # [doc = "`core class AnimationNodeAdd3` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeadd3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeAdd3 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeAdd3 { this : RawObject < Self > , } impl AnimationNodeAdd3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeAdd3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd3MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd3MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeAdd3 { } unsafe impl GodotObject for AnimationNodeAdd3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeAdd3" } } impl std :: ops :: Deref for AnimationNodeAdd3 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeAdd3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeAdd3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeAdd3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeAdd3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeAdd3 { } impl Instanciable for AnimationNodeAdd3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeAdd3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeAdd3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeAdd3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeAdd3MethodTable = AnimationNodeAdd3MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeAdd3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeAdd3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:142:7531 [INFO] [stdout] | [INFO] [stdout] 142 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 142 | # [doc = "`core class MainLoop` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mainloop.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MainLoop` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMainLoop inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MainLoop { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl MainLoop { pub const NOTIFICATION_APP_PAUSED : i64 = 1015i64 ; pub const NOTIFICATION_APP_RESUMED : i64 = 1014i64 ; pub const NOTIFICATION_CRASH : i64 = 1012i64 ; pub const NOTIFICATION_OS_IME_UPDATE : i64 = 1013i64 ; pub const NOTIFICATION_OS_MEMORY_WARNING : i64 = 1009i64 ; pub const NOTIFICATION_TRANSLATION_CHANGED : i64 = 1010i64 ; pub const NOTIFICATION_WM_ABOUT : i64 = 1011i64 ; pub const NOTIFICATION_WM_FOCUS_IN : i64 = 1004i64 ; pub const NOTIFICATION_WM_FOCUS_OUT : i64 = 1005i64 ; pub const NOTIFICATION_WM_GO_BACK_REQUEST : i64 = 1007i64 ; pub const NOTIFICATION_WM_MOUSE_ENTER : i64 = 1002i64 ; pub const NOTIFICATION_WM_MOUSE_EXIT : i64 = 1003i64 ; pub const NOTIFICATION_WM_QUIT_REQUEST : i64 = 1006i64 ; pub const NOTIFICATION_WM_UNFOCUS_REQUEST : i64 = 1008i64 ; } impl MainLoop { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MainLoopMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Should not be called manually, override [method _finalize] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn finish (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . finish ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Should not be called manually, override [method _idle] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn idle (& self , delta : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . idle ; let ret = crate :: icalls :: icallptr_bool_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; ret as _ } } # [doc = "Should not be called manually, override [method _initialize] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn init (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . init ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Should not be called manually, override [method _input_event] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn input_event (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . input_event ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; } } # [doc = "Should not be called manually, override [method _input_text] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn input_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . input_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Should not be called manually, override [method _iteration] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn iteration (& self , delta : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . iteration ; let ret = crate :: icalls :: icallptr_bool_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for MainLoop { } unsafe impl GodotObject for MainLoop { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MainLoop" } } impl std :: ops :: Deref for MainLoop { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MainLoop { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for MainLoop { } impl Instanciable for MainLoop { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MainLoop :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MainLoopMethodTable { pub class_constructor : sys :: godot_class_constructor , pub finish : * mut sys :: godot_method_bind , pub idle : * mut sys :: godot_method_bind , pub init : * mut sys :: godot_method_bind , pub input_event : * mut sys :: godot_method_bind , pub input_text : * mut sys :: godot_method_bind , pub iteration : * mut sys :: godot_method_bind } impl MainLoopMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MainLoopMethodTable = MainLoopMethodTable { class_constructor : None , finish : 0 as * mut sys :: godot_method_bind , idle : 0 as * mut sys :: godot_method_bind , init : 0 as * mut sys :: godot_method_bind , input_event : 0 as * mut sys :: godot_method_bind , input_text : 0 as * mut sys :: godot_method_bind , iteration : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MainLoopMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MainLoop\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . finish = (gd_api . godot_method_bind_get_method) (class_name , "finish\0" . as_ptr () as * const c_char) ; table . idle = (gd_api . godot_method_bind_get_method) (class_name , "idle\0" . as_ptr () as * const c_char) ; table . init = (gd_api . godot_method_bind_get_method) (class_name , "init\0" . as_ptr () as * const c_char) ; table . input_event = (gd_api . godot_method_bind_get_method) (class_name , "input_event\0" . as_ptr () as * const c_char) ; table . input_text = (gd_api . godot_method_bind_get_method) (class_name , "input_text\0" . as_ptr () as * const c_char) ; table . iteration = (gd_api . godot_method_bind_get_method) (class_name , "iteration\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:148:4189 [INFO] [stdout] | [INFO] [stdout] 148 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 148 | # [doc = "`core class Position3D` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_position3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Position3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPosition3D inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Position3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Position3D { } unsafe impl GodotObject for Position3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Position3D" } } impl QueueFree for Position3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Position3D { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Position3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Position3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Position3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Position3D { } impl Instanciable for Position3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Position3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Position3DMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl Position3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Position3DMethodTable = Position3DMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Position3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Position3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:454:4565 [INFO] [stdout] | [INFO] [stdout] 454 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 454 | # [doc = "`core class VisualScriptEmitSignal` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptemitsignal.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptEmitSignal inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptEmitSignal { this : RawObject < Self > , } impl VisualScriptEmitSignal { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptEmitSignalMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn signal (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEmitSignalMethodTable :: get (get_api ()) . get_signal ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_signal (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEmitSignalMethodTable :: get (get_api ()) . set_signal ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptEmitSignal { } unsafe impl GodotObject for VisualScriptEmitSignal { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptEmitSignal" } } impl std :: ops :: Deref for VisualScriptEmitSignal { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptEmitSignal { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptEmitSignal { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptEmitSignal { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptEmitSignal { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptEmitSignal { } impl Instanciable for VisualScriptEmitSignal { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptEmitSignal :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptEmitSignalMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_signal : * mut sys :: godot_method_bind , pub set_signal : * mut sys :: godot_method_bind } impl VisualScriptEmitSignalMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptEmitSignalMethodTable = VisualScriptEmitSignalMethodTable { class_constructor : None , get_signal : 0 as * mut sys :: godot_method_bind , set_signal : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptEmitSignalMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptEmitSignal\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_signal = (gd_api . godot_method_bind_get_method) (class_name , "get_signal\0" . as_ptr () as * const c_char) ; table . set_signal = (gd_api . godot_method_bind_get_method) (class_name , "set_signal\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:460:4452 [INFO] [stdout] | [INFO] [stdout] 460 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 460 | # [doc = "`core class AudioEffectPanner` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectpanner.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectPanner inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectPanner { this : RawObject < Self > , } impl AudioEffectPanner { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectPannerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Pan position. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn pan (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPannerMethodTable :: get (get_api ()) . get_pan ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pan position. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn set_pan (& self , cpanume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPannerMethodTable :: get (get_api ()) . set_pan ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cpanume) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectPanner { } unsafe impl GodotObject for AudioEffectPanner { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectPanner" } } impl std :: ops :: Deref for AudioEffectPanner { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectPanner { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectPanner { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectPanner { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectPanner { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectPanner { } impl Instanciable for AudioEffectPanner { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectPanner :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectPannerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_pan : * mut sys :: godot_method_bind , pub set_pan : * mut sys :: godot_method_bind } impl AudioEffectPannerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectPannerMethodTable = AudioEffectPannerMethodTable { class_constructor : None , get_pan : 0 as * mut sys :: godot_method_bind , set_pan : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectPannerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectPanner\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_pan = (gd_api . godot_method_bind_get_method) (class_name , "get_pan\0" . as_ptr () as * const c_char) ; table . set_pan = (gd_api . godot_method_bind_get_method) (class_name , "set_pan\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:160:6160 [INFO] [stdout] | [INFO] [stdout] 160 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 160 | # [doc = "`core class Skeleton2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skeleton2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Skeleton2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSkeleton2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Skeleton2D { this : RawObject < Self > , } impl Skeleton2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Skeleton2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter `idx`. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling."] # [doc = ""] # [inline] pub fn get_bone (& self , idx : i64) -> Option < Ref < crate :: generated :: bone_2d :: Bone2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_bone ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bone_2d :: Bone2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D."] # [doc = ""] # [inline] pub fn get_bone_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_bone_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [RID] of a Skeleton2D instance."] # [doc = ""] # [inline] pub fn get_skeleton (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Skeleton2D { } unsafe impl GodotObject for Skeleton2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Skeleton2D" } } impl QueueFree for Skeleton2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Skeleton2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Skeleton2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Skeleton2D { } impl Instanciable for Skeleton2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Skeleton2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Skeleton2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bone : * mut sys :: godot_method_bind , pub get_bone_count : * mut sys :: godot_method_bind , pub get_skeleton : * mut sys :: godot_method_bind } impl Skeleton2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Skeleton2DMethodTable = Skeleton2DMethodTable { class_constructor : None , get_bone : 0 as * mut sys :: godot_method_bind , get_bone_count : 0 as * mut sys :: godot_method_bind , get_skeleton : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Skeleton2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Skeleton2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_bone\0" . as_ptr () as * const c_char) ; table . get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_count\0" . as_ptr () as * const c_char) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:166:4875 [INFO] [stdout] | [INFO] [stdout] 166 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 166 | # [doc = "`core class VisualScriptNode` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptNode inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptNode { this : RawObject < Self > , } impl VisualScriptNode { # [doc = ""] # [doc = ""] # [inline] pub fn get_default_input_value (& self , port_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptNodeMethodTable :: get (get_api ()) . get_default_input_value ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , port_idx) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_visual_script (& self) -> Option < Ref < crate :: generated :: visual_script :: VisualScript , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptNodeMethodTable :: get (get_api ()) . get_visual_script ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: visual_script :: VisualScript , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn ports_changed_notify (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptNodeMethodTable :: get (get_api ()) . ports_changed_notify ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_default_input_value (& self , port_idx : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptNodeMethodTable :: get (get_api ()) . set_default_input_value ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , port_idx , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptNode { } unsafe impl GodotObject for VisualScriptNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptNode" } } impl std :: ops :: Deref for VisualScriptNode { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptNode { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_default_input_value : * mut sys :: godot_method_bind , pub get_visual_script : * mut sys :: godot_method_bind , pub ports_changed_notify : * mut sys :: godot_method_bind , pub set_default_input_value : * mut sys :: godot_method_bind } impl VisualScriptNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptNodeMethodTable = VisualScriptNodeMethodTable { class_constructor : None , get_default_input_value : 0 as * mut sys :: godot_method_bind , get_visual_script : 0 as * mut sys :: godot_method_bind , ports_changed_notify : 0 as * mut sys :: godot_method_bind , set_default_input_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_default_input_value = (gd_api . godot_method_bind_get_method) (class_name , "get_default_input_value\0" . as_ptr () as * const c_char) ; table . get_visual_script = (gd_api . godot_method_bind_get_method) (class_name , "get_visual_script\0" . as_ptr () as * const c_char) ; table . ports_changed_notify = (gd_api . godot_method_bind_get_method) (class_name , "ports_changed_notify\0" . as_ptr () as * const c_char) ; table . set_default_input_value = (gd_api . godot_method_bind_get_method) (class_name , "set_default_input_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:172:4464 [INFO] [stdout] | [INFO] [stdout] 172 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 172 | # [doc = "`core class HSeparator` inherits `Separator` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hseparator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HSeparator` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHSeparator inherits methods from:\n - [Separator](struct.Separator.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HSeparatorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HSeparator { } unsafe impl GodotObject for HSeparator { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HSeparator" } } impl QueueFree for HSeparator { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HSeparator { type Target = crate :: generated :: separator :: Separator ; # [inline] fn deref (& self) -> & crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HSeparator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: separator :: Separator > for HSeparator { } unsafe impl SubClass < crate :: generated :: control :: Control > for HSeparator { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HSeparator { } unsafe impl SubClass < crate :: generated :: node :: Node > for HSeparator { } unsafe impl SubClass < crate :: generated :: object :: Object > for HSeparator { } impl Instanciable for HSeparator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HSeparator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HSeparatorMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HSeparatorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HSeparatorMethodTable = HSeparatorMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HSeparatorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HSeparator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:466:16205 [INFO] [stdout] | [INFO] [stdout] 466 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 466 | # [doc = "`core class VisualShaderNodeGroupBase` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodegroupbase.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeGroupBase inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeGroupBase { this : RawObject < Self > , } impl VisualShaderNodeGroupBase { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeGroupBaseMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an input port with the specified `type` (see [enum VisualShaderNode.PortType]) and `name`."] # [doc = ""] # [inline] pub fn add_input_port (& self , id : i64 , _type : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . add_input_port ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , id , _type , name . into ()) ; } } # [doc = "Adds an output port with the specified `type` (see [enum VisualShaderNode.PortType]) and `name`."] # [doc = ""] # [inline] pub fn add_output_port (& self , id : i64 , _type : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . add_output_port ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , id , _type , name . into ()) ; } } # [doc = "Removes all previously specified input ports."] # [doc = ""] # [inline] pub fn clear_input_ports (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . clear_input_ports ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes all previously specified output ports."] # [doc = ""] # [inline] pub fn clear_output_ports (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . clear_output_ports ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns a free input port ID which can be used in [method add_input_port]."] # [doc = ""] # [inline] pub fn get_free_input_port_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_free_input_port_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a free output port ID which can be used in [method add_output_port]."] # [doc = ""] # [inline] pub fn get_free_output_port_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_free_output_port_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of input ports in use. Alternative for [method get_free_input_port_id]."] # [doc = ""] # [inline] pub fn get_input_port_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_input_port_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [String] description of the input ports as as colon-separated list using the format `id,type,name;` (see [method add_input_port])."] # [doc = ""] # [inline] pub fn get_inputs (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_inputs ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of output ports in use. Alternative for [method get_free_output_port_id]."] # [doc = ""] # [inline] pub fn get_output_port_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_output_port_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [String] description of the output ports as as colon-separated list using the format `id,type,name;` (see [method add_output_port])."] # [doc = ""] # [inline] pub fn get_outputs (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_outputs ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The size of the node in the visual shader graph."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the specified input port exists."] # [doc = ""] # [inline] pub fn has_input_port (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . has_input_port ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns `true` if the specified output port exists."] # [doc = ""] # [inline] pub fn has_output_port (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . has_output_port ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns `true` if the specified port name does not override an existed port name and is valid within the shader."] # [doc = ""] # [inline] pub fn is_valid_port_name (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . is_valid_port_name ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Removes the specified input port."] # [doc = ""] # [inline] pub fn remove_input_port (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . remove_input_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Removes the specified output port."] # [doc = ""] # [inline] pub fn remove_output_port (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . remove_output_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Renames the specified input port."] # [doc = ""] # [inline] pub fn set_input_port_name (& self , id : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_input_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , id , name . into ()) ; } } # [doc = "Sets the specified input port's type (see [enum VisualShaderNode.PortType])."] # [doc = ""] # [inline] pub fn set_input_port_type (& self , id : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_input_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , _type) ; } } # [doc = "Defines all input ports using a [String] formatted as a colon-separated list: `id,type,name;` (see [method add_input_port])."] # [doc = ""] # [inline] pub fn set_inputs (& self , inputs : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_inputs ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , inputs . into ()) ; } } # [doc = "Renames the specified output port."] # [doc = ""] # [inline] pub fn set_output_port_name (& self , id : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_output_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , id , name . into ()) ; } } # [doc = "Sets the specified output port's type (see [enum VisualShaderNode.PortType])."] # [doc = ""] # [inline] pub fn set_output_port_type (& self , id : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_output_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , _type) ; } } # [doc = "Defines all output ports using a [String] formatted as a colon-separated list: `id,type,name;` (see [method add_output_port])."] # [doc = ""] # [inline] pub fn set_outputs (& self , outputs : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_outputs ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , outputs . into ()) ; } } # [doc = "The size of the node in the visual shader graph."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeGroupBase { } unsafe impl GodotObject for VisualShaderNodeGroupBase { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeGroupBase" } } impl std :: ops :: Deref for VisualShaderNodeGroupBase { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeGroupBase { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeGroupBase { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeGroupBase { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeGroupBase { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeGroupBase { } impl Instanciable for VisualShaderNodeGroupBase { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeGroupBase :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeGroupBaseMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_input_port : * mut sys :: godot_method_bind , pub add_output_port : * mut sys :: godot_method_bind , pub clear_input_ports : * mut sys :: godot_method_bind , pub clear_output_ports : * mut sys :: godot_method_bind , pub get_free_input_port_id : * mut sys :: godot_method_bind , pub get_free_output_port_id : * mut sys :: godot_method_bind , pub get_input_port_count : * mut sys :: godot_method_bind , pub get_inputs : * mut sys :: godot_method_bind , pub get_output_port_count : * mut sys :: godot_method_bind , pub get_outputs : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub has_input_port : * mut sys :: godot_method_bind , pub has_output_port : * mut sys :: godot_method_bind , pub is_valid_port_name : * mut sys :: godot_method_bind , pub remove_input_port : * mut sys :: godot_method_bind , pub remove_output_port : * mut sys :: godot_method_bind , pub set_input_port_name : * mut sys :: godot_method_bind , pub set_input_port_type : * mut sys :: godot_method_bind , pub set_inputs : * mut sys :: godot_method_bind , pub set_output_port_name : * mut sys :: godot_method_bind , pub set_output_port_type : * mut sys :: godot_method_bind , pub set_outputs : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl VisualShaderNodeGroupBaseMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeGroupBaseMethodTable = VisualShaderNodeGroupBaseMethodTable { class_constructor : None , add_input_port : 0 as * mut sys :: godot_method_bind , add_output_port : 0 as * mut sys :: godot_method_bind , clear_input_ports : 0 as * mut sys :: godot_method_bind , clear_output_ports : 0 as * mut sys :: godot_method_bind , get_free_input_port_id : 0 as * mut sys :: godot_method_bind , get_free_output_port_id : 0 as * mut sys :: godot_method_bind , get_input_port_count : 0 as * mut sys :: godot_method_bind , get_inputs : 0 as * mut sys :: godot_method_bind , get_output_port_count : 0 as * mut sys :: godot_method_bind , get_outputs : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , has_input_port : 0 as * mut sys :: godot_method_bind , has_output_port : 0 as * mut sys :: godot_method_bind , is_valid_port_name : 0 as * mut sys :: godot_method_bind , remove_input_port : 0 as * mut sys :: godot_method_bind , remove_output_port : 0 as * mut sys :: godot_method_bind , set_input_port_name : 0 as * mut sys :: godot_method_bind , set_input_port_type : 0 as * mut sys :: godot_method_bind , set_inputs : 0 as * mut sys :: godot_method_bind , set_output_port_name : 0 as * mut sys :: godot_method_bind , set_output_port_type : 0 as * mut sys :: godot_method_bind , set_outputs : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeGroupBaseMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeGroupBase\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_input_port = (gd_api . godot_method_bind_get_method) (class_name , "add_input_port\0" . as_ptr () as * const c_char) ; table . add_output_port = (gd_api . godot_method_bind_get_method) (class_name , "add_output_port\0" . as_ptr () as * const c_char) ; table . clear_input_ports = (gd_api . godot_method_bind_get_method) (class_name , "clear_input_ports\0" . as_ptr () as * const c_char) ; table . clear_output_ports = (gd_api . godot_method_bind_get_method) (class_name , "clear_output_ports\0" . as_ptr () as * const c_char) ; table . get_free_input_port_id = (gd_api . godot_method_bind_get_method) (class_name , "get_free_input_port_id\0" . as_ptr () as * const c_char) ; table . get_free_output_port_id = (gd_api . godot_method_bind_get_method) (class_name , "get_free_output_port_id\0" . as_ptr () as * const c_char) ; table . get_input_port_count = (gd_api . godot_method_bind_get_method) (class_name , "get_input_port_count\0" . as_ptr () as * const c_char) ; table . get_inputs = (gd_api . godot_method_bind_get_method) (class_name , "get_inputs\0" . as_ptr () as * const c_char) ; table . get_output_port_count = (gd_api . godot_method_bind_get_method) (class_name , "get_output_port_count\0" . as_ptr () as * const c_char) ; table . get_outputs = (gd_api . godot_method_bind_get_method) (class_name , "get_outputs\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . has_input_port = (gd_api . godot_method_bind_get_method) (class_name , "has_input_port\0" . as_ptr () as * const c_char) ; table . has_output_port = (gd_api . godot_method_bind_get_method) (class_name , "has_output_port\0" . as_ptr () as * const c_char) ; table . is_valid_port_name = (gd_api . godot_method_bind_get_method) (class_name , "is_valid_port_name\0" . as_ptr () as * const c_char) ; table . remove_input_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_input_port\0" . as_ptr () as * const c_char) ; table . remove_output_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_output_port\0" . as_ptr () as * const c_char) ; table . set_input_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_input_port_name\0" . as_ptr () as * const c_char) ; table . set_input_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_input_port_type\0" . as_ptr () as * const c_char) ; table . set_inputs = (gd_api . godot_method_bind_get_method) (class_name , "set_inputs\0" . as_ptr () as * const c_char) ; table . set_output_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_output_port_name\0" . as_ptr () as * const c_char) ; table . set_output_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_output_port_type\0" . as_ptr () as * const c_char) ; table . set_outputs = (gd_api . godot_method_bind_get_method) (class_name , "set_outputs\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:472:5618 [INFO] [stdout] | [INFO] [stdout] 472 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 472 | # [doc = "`core class VisualScriptClassConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptclassconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptClassConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptClassConstant { this : RawObject < Self > , } impl VisualScriptClassConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptClassConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn class_constant (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . get_class_constant ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_class_constant (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . set_class_constant ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptClassConstant { } unsafe impl GodotObject for VisualScriptClassConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptClassConstant" } } impl std :: ops :: Deref for VisualScriptClassConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptClassConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptClassConstant { } impl Instanciable for VisualScriptClassConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptClassConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptClassConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_type : * mut sys :: godot_method_bind , pub get_class_constant : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_class_constant : * mut sys :: godot_method_bind } impl VisualScriptClassConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptClassConstantMethodTable = VisualScriptClassConstantMethodTable { class_constructor : None , get_base_type : 0 as * mut sys :: godot_method_bind , get_class_constant : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_class_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptClassConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptClassConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_class_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_class_constant\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_class_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_class_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:478:3568 [INFO] [stdout] | [INFO] [stdout] 478 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 478 | # [doc = "`core class SkinReference` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skinreference.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSkinReference inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SkinReference { this : RawObject < Self > , } impl SkinReference { # [doc = ""] # [doc = ""] # [inline] pub fn get_skeleton (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinReferenceMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_skin (& self) -> Option < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinReferenceMethodTable :: get (get_api ()) . get_skin ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for SkinReference { } unsafe impl GodotObject for SkinReference { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SkinReference" } } impl std :: ops :: Deref for SkinReference { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SkinReference { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SkinReference { } unsafe impl SubClass < crate :: generated :: object :: Object > for SkinReference { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkinReferenceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_skeleton : * mut sys :: godot_method_bind , pub get_skin : * mut sys :: godot_method_bind } impl SkinReferenceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkinReferenceMethodTable = SkinReferenceMethodTable { class_constructor : None , get_skeleton : 0 as * mut sys :: godot_method_bind , get_skin : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkinReferenceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SkinReference\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; table . get_skin = (gd_api . godot_method_bind_get_method) (class_name , "get_skin\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:178:23650 [INFO] [stdout] | [INFO] [stdout] 178 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 178 | # [doc = "`core class Particles2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_particles2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Particles2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nParticles2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Particles2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawOrder (pub i64) ; impl DrawOrder { pub const INDEX : DrawOrder = DrawOrder (0i64) ; pub const LIFETIME : DrawOrder = DrawOrder (1i64) ; } impl From < i64 > for DrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawOrder > for i64 { # [inline] fn from (v : DrawOrder) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Particles2D { pub const DRAW_ORDER_INDEX : i64 = 0i64 ; pub const DRAW_ORDER_LIFETIME : i64 = 1i64 ; } impl Particles2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Particles2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns a rectangle containing the positions of all existing particles."] # [doc = ""] # [inline] pub fn capture_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . capture_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn amount (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_amount ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn draw_order (& self) -> crate :: generated :: particles_2d :: DrawOrder { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_draw_order ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: particles_2d :: DrawOrder (ret) } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn explosiveness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn fixed_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_fixed_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn fractional_delta (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_fractional_delta ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn lifetime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_lifetime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn one_shot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_one_shot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn pre_process_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_pre_process_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]."] # [doc = ""] # [inline] pub fn process_material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_process_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn randomness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_randomness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle texture. If `null`, particles will be squares."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn use_local_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_use_local_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Editor visibility helper."] # [doc = ""] # [inline] pub fn visibility_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_visibility_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn is_emitting (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . is_emitting ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Restarts all the existing particles."] # [doc = ""] # [inline] pub fn restart (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . restart ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn set_amount (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_amount ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn set_draw_order (& self , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_draw_order ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , order) ; } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn set_emitting (& self , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_emitting ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , emitting) ; } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn set_explosiveness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn set_fixed_fps (& self , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn set_fractional_delta (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn set_lifetime (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_lifetime ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn set_one_shot (& self , secs : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_one_shot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn set_pre_process_time (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]."] # [doc = ""] # [inline] pub fn set_process_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_process_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_randomness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Particle texture. If `null`, particles will be squares."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn set_use_local_coordinates (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Editor visibility helper."] # [doc = ""] # [inline] pub fn set_visibility_rect (& self , visibility_rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_visibility_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , visibility_rect) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Particles2D { } unsafe impl GodotObject for Particles2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Particles2D" } } impl QueueFree for Particles2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Particles2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Particles2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Particles2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Particles2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Particles2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Particles2D { } impl Instanciable for Particles2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Particles2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Particles2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub capture_rect : * mut sys :: godot_method_bind , pub get_amount : * mut sys :: godot_method_bind , pub get_draw_order : * mut sys :: godot_method_bind , pub get_explosiveness_ratio : * mut sys :: godot_method_bind , pub get_fixed_fps : * mut sys :: godot_method_bind , pub get_fractional_delta : * mut sys :: godot_method_bind , pub get_lifetime : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_one_shot : * mut sys :: godot_method_bind , pub get_pre_process_time : * mut sys :: godot_method_bind , pub get_process_material : * mut sys :: godot_method_bind , pub get_randomness_ratio : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_use_local_coordinates : * mut sys :: godot_method_bind , pub get_visibility_rect : * mut sys :: godot_method_bind , pub is_emitting : * mut sys :: godot_method_bind , pub restart : * mut sys :: godot_method_bind , pub set_amount : * mut sys :: godot_method_bind , pub set_draw_order : * mut sys :: godot_method_bind , pub set_emitting : * mut sys :: godot_method_bind , pub set_explosiveness_ratio : * mut sys :: godot_method_bind , pub set_fixed_fps : * mut sys :: godot_method_bind , pub set_fractional_delta : * mut sys :: godot_method_bind , pub set_lifetime : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_one_shot : * mut sys :: godot_method_bind , pub set_pre_process_time : * mut sys :: godot_method_bind , pub set_process_material : * mut sys :: godot_method_bind , pub set_randomness_ratio : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_use_local_coordinates : * mut sys :: godot_method_bind , pub set_visibility_rect : * mut sys :: godot_method_bind } impl Particles2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Particles2DMethodTable = Particles2DMethodTable { class_constructor : None , capture_rect : 0 as * mut sys :: godot_method_bind , get_amount : 0 as * mut sys :: godot_method_bind , get_draw_order : 0 as * mut sys :: godot_method_bind , get_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , get_fixed_fps : 0 as * mut sys :: godot_method_bind , get_fractional_delta : 0 as * mut sys :: godot_method_bind , get_lifetime : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_one_shot : 0 as * mut sys :: godot_method_bind , get_pre_process_time : 0 as * mut sys :: godot_method_bind , get_process_material : 0 as * mut sys :: godot_method_bind , get_randomness_ratio : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_use_local_coordinates : 0 as * mut sys :: godot_method_bind , get_visibility_rect : 0 as * mut sys :: godot_method_bind , is_emitting : 0 as * mut sys :: godot_method_bind , restart : 0 as * mut sys :: godot_method_bind , set_amount : 0 as * mut sys :: godot_method_bind , set_draw_order : 0 as * mut sys :: godot_method_bind , set_emitting : 0 as * mut sys :: godot_method_bind , set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , set_fixed_fps : 0 as * mut sys :: godot_method_bind , set_fractional_delta : 0 as * mut sys :: godot_method_bind , set_lifetime : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_one_shot : 0 as * mut sys :: godot_method_bind , set_pre_process_time : 0 as * mut sys :: godot_method_bind , set_process_material : 0 as * mut sys :: godot_method_bind , set_randomness_ratio : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_use_local_coordinates : 0 as * mut sys :: godot_method_bind , set_visibility_rect : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Particles2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Particles2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . capture_rect = (gd_api . godot_method_bind_get_method) (class_name , "capture_rect\0" . as_ptr () as * const c_char) ; table . get_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_amount\0" . as_ptr () as * const c_char) ; table . get_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_order\0" . as_ptr () as * const c_char) ; table . get_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . get_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_fps\0" . as_ptr () as * const c_char) ; table . get_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "get_fractional_delta\0" . as_ptr () as * const c_char) ; table . get_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "get_one_shot\0" . as_ptr () as * const c_char) ; table . get_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_process_time\0" . as_ptr () as * const c_char) ; table . get_process_material = (gd_api . godot_method_bind_get_method) (class_name , "get_process_material\0" . as_ptr () as * const c_char) ; table . get_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_randomness_ratio\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . get_visibility_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_visibility_rect\0" . as_ptr () as * const c_char) ; table . is_emitting = (gd_api . godot_method_bind_get_method) (class_name , "is_emitting\0" . as_ptr () as * const c_char) ; table . restart = (gd_api . godot_method_bind_get_method) (class_name , "restart\0" . as_ptr () as * const c_char) ; table . set_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_amount\0" . as_ptr () as * const c_char) ; table . set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_order\0" . as_ptr () as * const c_char) ; table . set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "set_emitting\0" . as_ptr () as * const c_char) ; table . set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_fps\0" . as_ptr () as * const c_char) ; table . set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "set_fractional_delta\0" . as_ptr () as * const c_char) ; table . set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "set_one_shot\0" . as_ptr () as * const c_char) ; table . set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_process_time\0" . as_ptr () as * const c_char) ; table . set_process_material = (gd_api . godot_method_bind_get_method) (class_name , "set_process_material\0" . as_ptr () as * const c_char) ; table . set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . set_visibility_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_visibility_rect\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:484:5952 [INFO] [stdout] | [INFO] [stdout] 484 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 484 | # [doc = "`core class AudioStreamMP3` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreammp3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamMP3 inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamMP3 { this : RawObject < Self > , } impl AudioStreamMP3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamMP3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn loop_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . get_loop_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop_offset (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_loop_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamMP3 { } unsafe impl GodotObject for AudioStreamMP3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamMP3" } } impl std :: ops :: Deref for AudioStreamMP3 { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamMP3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamMP3 { } impl Instanciable for AudioStreamMP3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamMP3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMP3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_loop_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_loop_offset : * mut sys :: godot_method_bind } impl AudioStreamMP3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMP3MethodTable = AudioStreamMP3MethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_loop_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_loop_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMP3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamMP3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:184:3658 [INFO] [stdout] | [INFO] [stdout] 184 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 184 | # [doc = "`core class VisualScriptSceneTree` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptscenetree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSceneTree inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSceneTreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSceneTree { } unsafe impl GodotObject for VisualScriptSceneTree { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSceneTree" } } impl std :: ops :: Deref for VisualScriptSceneTree { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSceneTree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSceneTree { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSceneTree { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSceneTree { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSceneTree { } impl Instanciable for VisualScriptSceneTree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSceneTree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSceneTreeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptSceneTreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSceneTreeMethodTable = VisualScriptSceneTreeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSceneTreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSceneTree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:490:8609 [INFO] [stdout] | [INFO] [stdout] 490 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 490 | # [doc = "`core class CollisionPolygon` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionpolygon.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionPolygon` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionPolygon inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionPolygon { this : RawObject < Self > , } impl CollisionPolygon { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionPolygonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Length that the resulting collision extends in either direction perpendicular to its polygon."] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Array of vertices which define the polygon.\n**Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the `polygon` member."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, no collision will be produced."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Length that the resulting collision extends in either direction perpendicular to its polygon."] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = "If `true`, no collision will be produced."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "Array of vertices which define the polygon.\n**Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the `polygon` member."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionPolygon { } unsafe impl GodotObject for CollisionPolygon { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionPolygon" } } impl QueueFree for CollisionPolygon { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionPolygon { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionPolygon { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CollisionPolygon { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionPolygon { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionPolygon { } impl Instanciable for CollisionPolygon { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionPolygon :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionPolygonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl CollisionPolygonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionPolygonMethodTable = CollisionPolygonMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionPolygonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionPolygon\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:190:3784 [INFO] [stdout] | [INFO] [stdout] 190 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 190 | # [doc = "`core class VisualShaderNodeDeterminant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodedeterminant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeDeterminant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDeterminant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeDeterminantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeDeterminant { } unsafe impl GodotObject for VisualShaderNodeDeterminant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeDeterminant" } } impl std :: ops :: Deref for VisualShaderNodeDeterminant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeDeterminant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeDeterminant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeDeterminant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeDeterminant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeDeterminant { } impl Instanciable for VisualShaderNodeDeterminant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeDeterminant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeDeterminantMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeDeterminantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeDeterminantMethodTable = VisualShaderNodeDeterminantMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeDeterminantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeDeterminant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:196:7086 [INFO] [stdout] | [INFO] [stdout] 196 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 196 | # [doc = "`core class DynamicFontData` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dynamicfontdata.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDynamicFontData inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DynamicFontData { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Hinting (pub i64) ; impl Hinting { pub const NONE : Hinting = Hinting (0i64) ; pub const LIGHT : Hinting = Hinting (1i64) ; pub const NORMAL : Hinting = Hinting (2i64) ; } impl From < i64 > for Hinting { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Hinting > for i64 { # [inline] fn from (v : Hinting) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl DynamicFontData { pub const HINTING_LIGHT : i64 = 1i64 ; pub const HINTING_NONE : i64 = 0i64 ; pub const HINTING_NORMAL : i64 = 2i64 ; } impl DynamicFontData { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DynamicFontDataMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The path to the vector font file."] # [doc = ""] # [inline] pub fn font_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . get_font_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The font hinting mode used by FreeType. See [enum Hinting] for options."] # [doc = ""] # [inline] pub fn hinting (& self) -> crate :: generated :: dynamic_font_data :: Hinting { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . get_hinting ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: dynamic_font_data :: Hinting (ret) } } # [doc = "If `true`, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one)."] # [doc = ""] # [inline] pub fn is_antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . is_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one)."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "The path to the vector font file."] # [doc = ""] # [inline] pub fn set_font_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_font_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The font hinting mode used by FreeType. See [enum Hinting] for options."] # [doc = ""] # [inline] pub fn set_hinting (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_hinting ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DynamicFontData { } unsafe impl GodotObject for DynamicFontData { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "DynamicFontData" } } impl std :: ops :: Deref for DynamicFontData { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DynamicFontData { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for DynamicFontData { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for DynamicFontData { } unsafe impl SubClass < crate :: generated :: object :: Object > for DynamicFontData { } impl Instanciable for DynamicFontData { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DynamicFontData :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DynamicFontDataMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_font_path : * mut sys :: godot_method_bind , pub get_hinting : * mut sys :: godot_method_bind , pub is_antialiased : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_font_path : * mut sys :: godot_method_bind , pub set_hinting : * mut sys :: godot_method_bind } impl DynamicFontDataMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DynamicFontDataMethodTable = DynamicFontDataMethodTable { class_constructor : None , get_font_path : 0 as * mut sys :: godot_method_bind , get_hinting : 0 as * mut sys :: godot_method_bind , is_antialiased : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_font_path : 0 as * mut sys :: godot_method_bind , set_hinting : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DynamicFontDataMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DynamicFontData\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_font_path = (gd_api . godot_method_bind_get_method) (class_name , "get_font_path\0" . as_ptr () as * const c_char) ; table . get_hinting = (gd_api . godot_method_bind_get_method) (class_name , "get_hinting\0" . as_ptr () as * const c_char) ; table . is_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "is_antialiased\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_font_path = (gd_api . godot_method_bind_get_method) (class_name , "set_font_path\0" . as_ptr () as * const c_char) ; table . set_hinting = (gd_api . godot_method_bind_get_method) (class_name , "set_hinting\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:496:4396 [INFO] [stdout] | [INFO] [stdout] 496 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 496 | # [doc = "`core class InputEventGesture` inherits `InputEventWithModifiers` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventgesture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventGesture inherits methods from:\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventGesture { this : RawObject < Self > , } impl InputEventGesture { # [doc = "The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventGestureMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventGestureMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventGesture { } unsafe impl GodotObject for InputEventGesture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventGesture" } } impl std :: ops :: Deref for InputEventGesture { type Target = crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventGesture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventGesture { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventGestureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_position : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind } impl InputEventGestureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventGestureMethodTable = InputEventGestureMethodTable { class_constructor : None , get_position : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventGestureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventGesture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:502:3071 [INFO] [stdout] | [INFO] [stdout] 502 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 502 | # [doc = "`core class JavaClass` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javaclass.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nJavaClass inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JavaClassMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaClass { } unsafe impl GodotObject for JavaClass { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "JavaClass" } } impl std :: ops :: Deref for JavaClass { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaClass { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for JavaClass { } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaClass { } impl Instanciable for JavaClass { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JavaClass :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaClassMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl JavaClassMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaClassMethodTable = JavaClassMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaClassMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaClass\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:202:7609 [INFO] [stdout] | [INFO] [stdout] 202 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 202 | # [doc = "`core class Physics2DTestMotionResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2dtestmotionresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysics2DTestMotionResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DTestMotionResult { this : RawObject < Self > , } impl Physics2DTestMotionResult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Physics2DTestMotionResultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_shape (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collision_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_point (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collision_point ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn motion (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_motion ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn motion_remainder (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_motion_remainder ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DTestMotionResult { } unsafe impl GodotObject for Physics2DTestMotionResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Physics2DTestMotionResult" } } impl std :: ops :: Deref for Physics2DTestMotionResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DTestMotionResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Physics2DTestMotionResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DTestMotionResult { } impl Instanciable for Physics2DTestMotionResult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Physics2DTestMotionResult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DTestMotionResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_id : * mut sys :: godot_method_bind , pub get_collider_rid : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collider_velocity : * mut sys :: godot_method_bind , pub get_collision_normal : * mut sys :: godot_method_bind , pub get_collision_point : * mut sys :: godot_method_bind , pub get_motion : * mut sys :: godot_method_bind , pub get_motion_remainder : * mut sys :: godot_method_bind } impl Physics2DTestMotionResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DTestMotionResultMethodTable = Physics2DTestMotionResultMethodTable { class_constructor : None , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_id : 0 as * mut sys :: godot_method_bind , get_collider_rid : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collider_velocity : 0 as * mut sys :: godot_method_bind , get_collision_normal : 0 as * mut sys :: godot_method_bind , get_collision_point : 0 as * mut sys :: godot_method_bind , get_motion : 0 as * mut sys :: godot_method_bind , get_motion_remainder : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DTestMotionResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DTestMotionResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_id\0" . as_ptr () as * const c_char) ; table . get_collider_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_rid\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collider_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_velocity\0" . as_ptr () as * const c_char) ; table . get_collision_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_normal\0" . as_ptr () as * const c_char) ; table . get_collision_point = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_point\0" . as_ptr () as * const c_char) ; table . get_motion = (gd_api . godot_method_bind_get_method) (class_name , "get_motion\0" . as_ptr () as * const c_char) ; table . get_motion_remainder = (gd_api . godot_method_bind_get_method) (class_name , "get_motion_remainder\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:508:13362 [INFO] [stdout] | [INFO] [stdout] 508 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 508 | # [doc = "`core class MeshInstance` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MeshInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMeshInstance inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshInstance { this : RawObject < Self > , } impl MeshInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "This helper creates a [StaticBody] child node with a [ConvexPolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_convex_collision (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_convex_collision ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "This helper creates a [MeshInstance] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_debug_tangents (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_debug_tangents ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "This helper creates a [StaticBody] child node with a [ConcavePolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_trimesh_collision (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_trimesh_collision ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_active_material (& self , surface : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_active_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surface) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Mesh] resource for the instance."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "[NodePath] to the [Skeleton] associated with the instance."] # [doc = ""] # [inline] pub fn skeleton_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_skeleton_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Sets the skin to be used by this instance."] # [doc = ""] # [inline] pub fn skin (& self) -> Option < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_skin ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Material] for a surface of the [Mesh] resource."] # [doc = ""] # [inline] pub fn get_surface_material (& self , surface : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_surface_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surface) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of surface materials."] # [doc = ""] # [inline] pub fn get_surface_material_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_surface_material_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_software_skinning_transform_normals_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . is_software_skinning_transform_normals_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Mesh] resource for the instance."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "[NodePath] to the [Skeleton] associated with the instance."] # [doc = ""] # [inline] pub fn set_skeleton_path (& self , skeleton_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_skeleton_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , skeleton_path . into ()) ; } } # [doc = "Sets the skin to be used by this instance."] # [doc = ""] # [inline] pub fn set_skin (& self , skin : impl AsArg < crate :: generated :: skin :: Skin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_skin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , skin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_software_skinning_transform_normals (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_software_skinning_transform_normals ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the [Material] for a surface of the [Mesh] resource."] # [doc = ""] # [inline] pub fn set_surface_material (& self , surface : i64 , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_surface_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , surface , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshInstance { } unsafe impl GodotObject for MeshInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MeshInstance" } } impl QueueFree for MeshInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MeshInstance { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for MeshInstance { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for MeshInstance { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for MeshInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for MeshInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshInstance { } impl Instanciable for MeshInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_convex_collision : * mut sys :: godot_method_bind , pub create_debug_tangents : * mut sys :: godot_method_bind , pub create_trimesh_collision : * mut sys :: godot_method_bind , pub get_active_material : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_skeleton_path : * mut sys :: godot_method_bind , pub get_skin : * mut sys :: godot_method_bind , pub get_surface_material : * mut sys :: godot_method_bind , pub get_surface_material_count : * mut sys :: godot_method_bind , pub is_software_skinning_transform_normals_enabled : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_skeleton_path : * mut sys :: godot_method_bind , pub set_skin : * mut sys :: godot_method_bind , pub set_software_skinning_transform_normals : * mut sys :: godot_method_bind , pub set_surface_material : * mut sys :: godot_method_bind } impl MeshInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshInstanceMethodTable = MeshInstanceMethodTable { class_constructor : None , create_convex_collision : 0 as * mut sys :: godot_method_bind , create_debug_tangents : 0 as * mut sys :: godot_method_bind , create_trimesh_collision : 0 as * mut sys :: godot_method_bind , get_active_material : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_skeleton_path : 0 as * mut sys :: godot_method_bind , get_skin : 0 as * mut sys :: godot_method_bind , get_surface_material : 0 as * mut sys :: godot_method_bind , get_surface_material_count : 0 as * mut sys :: godot_method_bind , is_software_skinning_transform_normals_enabled : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_skeleton_path : 0 as * mut sys :: godot_method_bind , set_skin : 0 as * mut sys :: godot_method_bind , set_software_skinning_transform_normals : 0 as * mut sys :: godot_method_bind , set_surface_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_convex_collision = (gd_api . godot_method_bind_get_method) (class_name , "create_convex_collision\0" . as_ptr () as * const c_char) ; table . create_debug_tangents = (gd_api . godot_method_bind_get_method) (class_name , "create_debug_tangents\0" . as_ptr () as * const c_char) ; table . create_trimesh_collision = (gd_api . godot_method_bind_get_method) (class_name , "create_trimesh_collision\0" . as_ptr () as * const c_char) ; table . get_active_material = (gd_api . godot_method_bind_get_method) (class_name , "get_active_material\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_skeleton_path = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton_path\0" . as_ptr () as * const c_char) ; table . get_skin = (gd_api . godot_method_bind_get_method) (class_name , "get_skin\0" . as_ptr () as * const c_char) ; table . get_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_material\0" . as_ptr () as * const c_char) ; table . get_surface_material_count = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_material_count\0" . as_ptr () as * const c_char) ; table . is_software_skinning_transform_normals_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_software_skinning_transform_normals_enabled\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_skeleton_path = (gd_api . godot_method_bind_get_method) (class_name , "set_skeleton_path\0" . as_ptr () as * const c_char) ; table . set_skin = (gd_api . godot_method_bind_get_method) (class_name , "set_skin\0" . as_ptr () as * const c_char) ; table . set_software_skinning_transform_normals = (gd_api . godot_method_bind_get_method) (class_name , "set_software_skinning_transform_normals\0" . as_ptr () as * const c_char) ; table . set_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "set_surface_material\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:514:5429 [INFO] [stdout] | [INFO] [stdout] 514 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 514 | # [doc = "`core class VisualShaderNodeColorFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecolorfunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const GRAYSCALE : Function = Function (0i64) ; pub const SEPIA : Function = Function (1i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeColorFunc { pub const FUNC_GRAYSCALE : i64 = 0i64 ; pub const FUNC_SEPIA : i64 = 1i64 ; } impl VisualShaderNodeColorFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A function to be applied to the input color. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_color_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_color_func :: Function (ret) } } # [doc = "A function to be applied to the input color. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorFunc { } unsafe impl GodotObject for VisualShaderNodeColorFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorFunc" } } impl std :: ops :: Deref for VisualShaderNodeColorFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorFunc { } impl Instanciable for VisualShaderNodeColorFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeColorFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorFuncMethodTable = VisualShaderNodeColorFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:214:13695 [INFO] [stdout] | [INFO] [stdout] 214 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 214 | # [doc = "`core class CanvasLayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_canvaslayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CanvasLayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCanvasLayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CanvasLayer { this : RawObject < Self > , } impl CanvasLayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CanvasLayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the RID of the canvas used by this layer."] # [doc = ""] # [inline] pub fn get_canvas (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_canvas ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The custom [Viewport] node assigned to the [CanvasLayer]. If `null`, uses the default viewport instead."] # [doc = ""] # [inline] pub fn custom_viewport (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_custom_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales."] # [doc = ""] # [inline] pub fn follow_viewport_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_follow_viewport_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Layer index for draw order. Lower values are drawn first."] # [doc = ""] # [inline] pub fn layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer's base offset."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The layer's rotation in radians."] # [doc = ""] # [inline] pub fn rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer's rotation in degrees."] # [doc = ""] # [inline] pub fn rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer's scale."] # [doc = ""] # [inline] pub fn scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The layer's transform."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the layer to follow the viewport in order to simulate a pseudo 3D effect."] # [doc = ""] # [inline] pub fn is_following_viewport (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . is_following_viewport ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The custom [Viewport] node assigned to the [CanvasLayer]. If `null`, uses the default viewport instead."] # [doc = ""] # [inline] pub fn set_custom_viewport (& self , viewport : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_custom_viewport ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , viewport . as_arg_ptr ()) ; } } # [doc = "Sets the layer to follow the viewport in order to simulate a pseudo 3D effect."] # [doc = ""] # [inline] pub fn set_follow_viewport (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_follow_viewport ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales."] # [doc = ""] # [inline] pub fn set_follow_viewport_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_follow_viewport_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Layer index for draw order. Lower values are drawn first."] # [doc = ""] # [inline] pub fn set_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "The layer's base offset."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The layer's rotation in radians."] # [doc = ""] # [inline] pub fn set_rotation (& self , radians : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radians) ; } } # [doc = "The layer's rotation in degrees."] # [doc = ""] # [inline] pub fn set_rotation_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The layer's scale."] # [doc = ""] # [inline] pub fn set_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The layer's transform."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CanvasLayer { } unsafe impl GodotObject for CanvasLayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CanvasLayer" } } impl QueueFree for CanvasLayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CanvasLayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CanvasLayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for CanvasLayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for CanvasLayer { } impl Instanciable for CanvasLayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CanvasLayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CanvasLayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_canvas : * mut sys :: godot_method_bind , pub get_custom_viewport : * mut sys :: godot_method_bind , pub get_follow_viewport_scale : * mut sys :: godot_method_bind , pub get_layer : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_rotation : * mut sys :: godot_method_bind , pub get_rotation_degrees : * mut sys :: godot_method_bind , pub get_scale : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub is_following_viewport : * mut sys :: godot_method_bind , pub set_custom_viewport : * mut sys :: godot_method_bind , pub set_follow_viewport : * mut sys :: godot_method_bind , pub set_follow_viewport_scale : * mut sys :: godot_method_bind , pub set_layer : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_rotation : * mut sys :: godot_method_bind , pub set_rotation_degrees : * mut sys :: godot_method_bind , pub set_scale : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl CanvasLayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CanvasLayerMethodTable = CanvasLayerMethodTable { class_constructor : None , get_canvas : 0 as * mut sys :: godot_method_bind , get_custom_viewport : 0 as * mut sys :: godot_method_bind , get_follow_viewport_scale : 0 as * mut sys :: godot_method_bind , get_layer : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_rotation : 0 as * mut sys :: godot_method_bind , get_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_scale : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , is_following_viewport : 0 as * mut sys :: godot_method_bind , set_custom_viewport : 0 as * mut sys :: godot_method_bind , set_follow_viewport : 0 as * mut sys :: godot_method_bind , set_follow_viewport_scale : 0 as * mut sys :: godot_method_bind , set_layer : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_rotation : 0 as * mut sys :: godot_method_bind , set_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_scale : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CanvasLayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CanvasLayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_canvas = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas\0" . as_ptr () as * const c_char) ; table . get_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_viewport\0" . as_ptr () as * const c_char) ; table . get_follow_viewport_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_follow_viewport_scale\0" . as_ptr () as * const c_char) ; table . get_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_layer\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation\0" . as_ptr () as * const c_char) ; table . get_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scale\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . is_following_viewport = (gd_api . godot_method_bind_get_method) (class_name , "is_following_viewport\0" . as_ptr () as * const c_char) ; table . set_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_viewport\0" . as_ptr () as * const c_char) ; table . set_follow_viewport = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_viewport\0" . as_ptr () as * const c_char) ; table . set_follow_viewport_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_viewport_scale\0" . as_ptr () as * const c_char) ; table . set_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_layer\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation\0" . as_ptr () as * const c_char) ; table . set_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scale\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:220:3440 [INFO] [stdout] | [INFO] [stdout] 220 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 220 | # [doc = "`core class SceneTreeTimer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scenetreetimer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSceneTreeTimer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SceneTreeTimer { this : RawObject < Self > , } impl SceneTreeTimer { # [doc = "The time remaining."] # [doc = ""] # [inline] pub fn time_left (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeTimerMethodTable :: get (get_api ()) . get_time_left ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The time remaining."] # [doc = ""] # [inline] pub fn set_time_left (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeTimerMethodTable :: get (get_api ()) . set_time_left ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SceneTreeTimer { } unsafe impl GodotObject for SceneTreeTimer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SceneTreeTimer" } } impl std :: ops :: Deref for SceneTreeTimer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SceneTreeTimer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SceneTreeTimer { } unsafe impl SubClass < crate :: generated :: object :: Object > for SceneTreeTimer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SceneTreeTimerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_time_left : * mut sys :: godot_method_bind , pub set_time_left : * mut sys :: godot_method_bind } impl SceneTreeTimerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SceneTreeTimerMethodTable = SceneTreeTimerMethodTable { class_constructor : None , get_time_left : 0 as * mut sys :: godot_method_bind , set_time_left : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SceneTreeTimerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SceneTreeTimer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_time_left = (gd_api . godot_method_bind_get_method) (class_name , "get_time_left\0" . as_ptr () as * const c_char) ; table . set_time_left = (gd_api . godot_method_bind_get_method) (class_name , "set_time_left\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:520:7698 [INFO] [stdout] | [INFO] [stdout] 520 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 520 | # [doc = "`core class CameraFeed` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_camerafeed.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCameraFeed inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CameraFeed { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FeedDataType (pub i64) ; impl FeedDataType { pub const NOIMAGE : FeedDataType = FeedDataType (0i64) ; pub const RGB : FeedDataType = FeedDataType (1i64) ; pub const YCBCR : FeedDataType = FeedDataType (2i64) ; pub const YCBCR_SEP : FeedDataType = FeedDataType (3i64) ; } impl From < i64 > for FeedDataType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FeedDataType > for i64 { # [inline] fn from (v : FeedDataType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FeedPosition (pub i64) ; impl FeedPosition { pub const UNSPECIFIED : FeedPosition = FeedPosition (0i64) ; pub const FRONT : FeedPosition = FeedPosition (1i64) ; pub const BACK : FeedPosition = FeedPosition (2i64) ; } impl From < i64 > for FeedPosition { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FeedPosition > for i64 { # [inline] fn from (v : FeedPosition) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CameraFeed { pub const FEED_BACK : i64 = 2i64 ; pub const FEED_FRONT : i64 = 1i64 ; pub const FEED_NOIMAGE : i64 = 0i64 ; pub const FEED_RGB : i64 = 1i64 ; pub const FEED_UNSPECIFIED : i64 = 0i64 ; pub const FEED_YCBCR : i64 = 2i64 ; pub const FEED_YCBCR_SEP : i64 = 3i64 ; } impl CameraFeed { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CameraFeedMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the unique ID for this feed."] # [doc = ""] # [inline] pub fn get_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the camera's name."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the position of camera on the device."] # [doc = ""] # [inline] pub fn get_position (& self) -> crate :: generated :: camera_feed :: FeedPosition { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera_feed :: FeedPosition (ret) } } # [doc = "The transform applied to the camera's image."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the feed is active."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the feed is active."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The transform applied to the camera's image."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CameraFeed { } unsafe impl GodotObject for CameraFeed { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CameraFeed" } } impl std :: ops :: Deref for CameraFeed { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CameraFeed { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CameraFeed { } unsafe impl SubClass < crate :: generated :: object :: Object > for CameraFeed { } impl Instanciable for CameraFeed { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CameraFeed :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CameraFeedMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_id : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl CameraFeedMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CameraFeedMethodTable = CameraFeedMethodTable { class_constructor : None , get_id : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CameraFeedMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CameraFeed\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_id = (gd_api . godot_method_bind_get_method) (class_name , "get_id\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:526:4465 [INFO] [stdout] | [INFO] [stdout] 526 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 526 | # [doc = "`core class VSlider` inherits `Slider` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vslider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VSlider` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVSlider inherits methods from:\n - [Slider](struct.Slider.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VSliderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VSlider { } unsafe impl GodotObject for VSlider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VSlider" } } impl QueueFree for VSlider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VSlider { type Target = crate :: generated :: slider :: Slider ; # [inline] fn deref (& self) -> & crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VSlider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: slider :: Slider > for VSlider { } unsafe impl SubClass < crate :: generated :: range :: Range > for VSlider { } unsafe impl SubClass < crate :: generated :: control :: Control > for VSlider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VSlider { } unsafe impl SubClass < crate :: generated :: node :: Node > for VSlider { } unsafe impl SubClass < crate :: generated :: object :: Object > for VSlider { } impl Instanciable for VSlider { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VSlider :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VSliderMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VSliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VSliderMethodTable = VSliderMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VSliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VSlider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:532:7732 [INFO] [stdout] | [INFO] [stdout] 532 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 532 | # [doc = "`core class ParallaxLayer` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_parallaxlayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ParallaxLayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nParallaxLayer inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ParallaxLayer { this : RawObject < Self > , } impl ParallaxLayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ParallaxLayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to `0`, the [Texture] will not be mirrored."] # [doc = ""] # [inline] pub fn mirroring (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . get_mirroring ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset]."] # [doc = ""] # [inline] pub fn motion_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . get_motion_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Multiplies the ParallaxLayer's motion. If an axis is set to `0`, it will not scroll."] # [doc = ""] # [inline] pub fn motion_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . get_motion_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to `0`, the [Texture] will not be mirrored."] # [doc = ""] # [inline] pub fn set_mirroring (& self , mirror : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . set_mirroring ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , mirror) ; } } # [doc = "The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset]."] # [doc = ""] # [inline] pub fn set_motion_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . set_motion_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Multiplies the ParallaxLayer's motion. If an axis is set to `0`, it will not scroll."] # [doc = ""] # [inline] pub fn set_motion_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . set_motion_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ParallaxLayer { } unsafe impl GodotObject for ParallaxLayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ParallaxLayer" } } impl QueueFree for ParallaxLayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ParallaxLayer { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ParallaxLayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for ParallaxLayer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ParallaxLayer { } unsafe impl SubClass < crate :: generated :: node :: Node > for ParallaxLayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for ParallaxLayer { } impl Instanciable for ParallaxLayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ParallaxLayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ParallaxLayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_mirroring : * mut sys :: godot_method_bind , pub get_motion_offset : * mut sys :: godot_method_bind , pub get_motion_scale : * mut sys :: godot_method_bind , pub set_mirroring : * mut sys :: godot_method_bind , pub set_motion_offset : * mut sys :: godot_method_bind , pub set_motion_scale : * mut sys :: godot_method_bind } impl ParallaxLayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ParallaxLayerMethodTable = ParallaxLayerMethodTable { class_constructor : None , get_mirroring : 0 as * mut sys :: godot_method_bind , get_motion_offset : 0 as * mut sys :: godot_method_bind , get_motion_scale : 0 as * mut sys :: godot_method_bind , set_mirroring : 0 as * mut sys :: godot_method_bind , set_motion_offset : 0 as * mut sys :: godot_method_bind , set_motion_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ParallaxLayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ParallaxLayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_mirroring = (gd_api . godot_method_bind_get_method) (class_name , "get_mirroring\0" . as_ptr () as * const c_char) ; table . get_motion_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_motion_offset\0" . as_ptr () as * const c_char) ; table . get_motion_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_motion_scale\0" . as_ptr () as * const c_char) ; table . set_mirroring = (gd_api . godot_method_bind_get_method) (class_name , "set_mirroring\0" . as_ptr () as * const c_char) ; table . set_motion_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_motion_offset\0" . as_ptr () as * const c_char) ; table . set_motion_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_motion_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:538:8325 [INFO] [stdout] | [INFO] [stdout] 538 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 538 | # [doc = "`core class PrismMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_prismmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPrismMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PrismMesh { this : RawObject < Self > , } impl PrismMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PrismMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge."] # [doc = ""] # [inline] pub fn left_to_right (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_left_to_right ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Size of the prism."] # [doc = ""] # [inline] pub fn size (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of added edge loops along the Z axis."] # [doc = ""] # [inline] pub fn subdivide_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_subdivide_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of added edge loops along the Y axis."] # [doc = ""] # [inline] pub fn subdivide_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_subdivide_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of added edge loops along the X axis."] # [doc = ""] # [inline] pub fn subdivide_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_subdivide_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge."] # [doc = ""] # [inline] pub fn set_left_to_right (& self , left_to_right : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_left_to_right ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , left_to_right) ; } } # [doc = "Size of the prism."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Number of added edge loops along the Z axis."] # [doc = ""] # [inline] pub fn set_subdivide_depth (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_subdivide_depth ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Number of added edge loops along the Y axis."] # [doc = ""] # [inline] pub fn set_subdivide_height (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_subdivide_height ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Number of added edge loops along the X axis."] # [doc = ""] # [inline] pub fn set_subdivide_width (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_subdivide_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PrismMesh { } unsafe impl GodotObject for PrismMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PrismMesh" } } impl std :: ops :: Deref for PrismMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PrismMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for PrismMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for PrismMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PrismMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PrismMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for PrismMesh { } impl Instanciable for PrismMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PrismMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PrismMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_left_to_right : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_subdivide_depth : * mut sys :: godot_method_bind , pub get_subdivide_height : * mut sys :: godot_method_bind , pub get_subdivide_width : * mut sys :: godot_method_bind , pub set_left_to_right : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_subdivide_depth : * mut sys :: godot_method_bind , pub set_subdivide_height : * mut sys :: godot_method_bind , pub set_subdivide_width : * mut sys :: godot_method_bind } impl PrismMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PrismMeshMethodTable = PrismMeshMethodTable { class_constructor : None , get_left_to_right : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_subdivide_depth : 0 as * mut sys :: godot_method_bind , get_subdivide_height : 0 as * mut sys :: godot_method_bind , get_subdivide_width : 0 as * mut sys :: godot_method_bind , set_left_to_right : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_subdivide_depth : 0 as * mut sys :: godot_method_bind , set_subdivide_height : 0 as * mut sys :: godot_method_bind , set_subdivide_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PrismMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PrismMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_left_to_right = (gd_api . godot_method_bind_get_method) (class_name , "get_left_to_right\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_depth\0" . as_ptr () as * const c_char) ; table . get_subdivide_height = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_height\0" . as_ptr () as * const c_char) ; table . get_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_width\0" . as_ptr () as * const c_char) ; table . set_left_to_right = (gd_api . godot_method_bind_get_method) (class_name , "set_left_to_right\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_depth\0" . as_ptr () as * const c_char) ; table . set_subdivide_height = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_height\0" . as_ptr () as * const c_char) ; table . set_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:544:5629 [INFO] [stdout] | [INFO] [stdout] 544 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 544 | # [doc = "`core class SpatialVelocityTracker` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatialvelocitytracker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSpatialVelocityTracker inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpatialVelocityTracker { this : RawObject < Self > , } impl SpatialVelocityTracker { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialVelocityTrackerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_tracked_linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . get_tracked_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_tracking_physics_step (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . is_tracking_physics_step ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn reset (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . reset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_track_physics_step (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . set_track_physics_step ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn update_position (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . update_position ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpatialVelocityTracker { } unsafe impl GodotObject for SpatialVelocityTracker { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SpatialVelocityTracker" } } impl std :: ops :: Deref for SpatialVelocityTracker { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpatialVelocityTracker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SpatialVelocityTracker { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpatialVelocityTracker { } impl Instanciable for SpatialVelocityTracker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpatialVelocityTracker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialVelocityTrackerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_tracked_linear_velocity : * mut sys :: godot_method_bind , pub is_tracking_physics_step : * mut sys :: godot_method_bind , pub reset : * mut sys :: godot_method_bind , pub set_track_physics_step : * mut sys :: godot_method_bind , pub update_position : * mut sys :: godot_method_bind } impl SpatialVelocityTrackerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialVelocityTrackerMethodTable = SpatialVelocityTrackerMethodTable { class_constructor : None , get_tracked_linear_velocity : 0 as * mut sys :: godot_method_bind , is_tracking_physics_step : 0 as * mut sys :: godot_method_bind , reset : 0 as * mut sys :: godot_method_bind , set_track_physics_step : 0 as * mut sys :: godot_method_bind , update_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialVelocityTrackerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpatialVelocityTracker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_tracked_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_tracked_linear_velocity\0" . as_ptr () as * const c_char) ; table . is_tracking_physics_step = (gd_api . godot_method_bind_get_method) (class_name , "is_tracking_physics_step\0" . as_ptr () as * const c_char) ; table . reset = (gd_api . godot_method_bind_get_method) (class_name , "reset\0" . as_ptr () as * const c_char) ; table . set_track_physics_step = (gd_api . godot_method_bind_get_method) (class_name , "set_track_physics_step\0" . as_ptr () as * const c_char) ; table . update_position = (gd_api . godot_method_bind_get_method) (class_name , "update_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:550:10939 [INFO] [stdout] | [INFO] [stdout] 550 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 550 | # [doc = "`core class VisualScriptPropertyGet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpropertyget.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPropertyGet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPropertyGet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptPropertyGet { pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptPropertyGet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPropertyGetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_property_get :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_get :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn index (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_index (& self , index : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , index . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_property (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_property ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPropertyGet { } unsafe impl GodotObject for VisualScriptPropertyGet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPropertyGet" } } impl std :: ops :: Deref for VisualScriptPropertyGet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPropertyGet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPropertyGet { } impl Instanciable for VisualScriptPropertyGet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPropertyGet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPropertyGetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_property : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_property : * mut sys :: godot_method_bind } impl VisualScriptPropertyGetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPropertyGetMethodTable = VisualScriptPropertyGetMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_property : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_property : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPropertyGetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPropertyGet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_property = (gd_api . godot_method_bind_get_method) (class_name , "get_property\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_property = (gd_api . godot_method_bind_get_method) (class_name , "set_property\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:556:4114 [INFO] [stdout] | [INFO] [stdout] 556 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 556 | # [doc = "`tools singleton class VisualScriptEditor` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscripteditor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nVisualScriptEditor inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptEditor { this : RawObject < Self > , } impl VisualScriptEditor { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("VisualScriptEditor\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_custom_node (& self , name : impl Into < GodotString > , category : impl Into < GodotString > , script : impl AsArg < crate :: generated :: script :: Script >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEditorMethodTable :: get (get_api ()) . add_custom_node ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , category . into () , script . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_custom_node (& self , name : impl Into < GodotString > , category : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEditorMethodTable :: get (get_api ()) . remove_custom_node ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , category . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptEditor { } unsafe impl GodotObject for VisualScriptEditor { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisualScriptEditor" } } impl std :: ops :: Deref for VisualScriptEditor { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptEditor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptEditor { } unsafe impl Send for VisualScriptEditor { } unsafe impl Sync for VisualScriptEditor { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptEditorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_custom_node : * mut sys :: godot_method_bind , pub remove_custom_node : * mut sys :: godot_method_bind } impl VisualScriptEditorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptEditorMethodTable = VisualScriptEditorMethodTable { class_constructor : None , add_custom_node : 0 as * mut sys :: godot_method_bind , remove_custom_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptEditorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_VisualScriptEditor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_custom_node = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_node\0" . as_ptr () as * const c_char) ; table . remove_custom_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_custom_node\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:562:6487 [INFO] [stdout] | [INFO] [stdout] 562 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 562 | # [doc = "`core class PackedScene` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packedscene.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPackedScene inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PackedScene { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GenEditState (pub i64) ; impl GenEditState { pub const DISABLED : GenEditState = GenEditState (0i64) ; pub const INSTANCE : GenEditState = GenEditState (1i64) ; pub const MAIN : GenEditState = GenEditState (2i64) ; } impl From < i64 > for GenEditState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GenEditState > for i64 { # [inline] fn from (v : GenEditState) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PackedScene { pub const GEN_EDIT_STATE_DISABLED : i64 = 0i64 ; pub const GEN_EDIT_STATE_INSTANCE : i64 = 1i64 ; pub const GEN_EDIT_STATE_MAIN : i64 = 2i64 ; } impl PackedScene { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PackedSceneMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns `true` if the scene file has nodes."] # [doc = ""] # [inline] pub fn can_instance (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedSceneMethodTable :: get (get_api ()) . can_instance ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the `SceneState` representing the scene file contents."] # [doc = ""] # [inline] pub fn get_state (& self) -> Option < Ref < crate :: generated :: scene_state :: SceneState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedSceneMethodTable :: get (get_api ()) . get_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: scene_state :: SceneState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] notification on the root node.\n# Default Arguments\n* `edit_state` - `0`"] # [doc = ""] # [inline] pub fn instance (& self , edit_state : i64) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedSceneMethodTable :: get (get_api ()) . instance ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , edit_state) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Pack will ignore any sub-nodes not owned by given node. See [member Node.owner]."] # [doc = ""] # [inline] pub fn pack (& self , path : impl AsArg < crate :: generated :: node :: Node >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedSceneMethodTable :: get (get_api ()) . pack ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , path . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for PackedScene { } unsafe impl GodotObject for PackedScene { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PackedScene" } } impl std :: ops :: Deref for PackedScene { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PackedScene { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PackedScene { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PackedScene { } unsafe impl SubClass < crate :: generated :: object :: Object > for PackedScene { } impl Instanciable for PackedScene { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PackedScene :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PackedSceneMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_instance : * mut sys :: godot_method_bind , pub get_state : * mut sys :: godot_method_bind , pub instance : * mut sys :: godot_method_bind , pub pack : * mut sys :: godot_method_bind } impl PackedSceneMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PackedSceneMethodTable = PackedSceneMethodTable { class_constructor : None , can_instance : 0 as * mut sys :: godot_method_bind , get_state : 0 as * mut sys :: godot_method_bind , instance : 0 as * mut sys :: godot_method_bind , pack : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PackedSceneMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PackedScene\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_instance = (gd_api . godot_method_bind_get_method) (class_name , "can_instance\0" . as_ptr () as * const c_char) ; table . get_state = (gd_api . godot_method_bind_get_method) (class_name , "get_state\0" . as_ptr () as * const c_char) ; table . instance = (gd_api . godot_method_bind_get_method) (class_name , "instance\0" . as_ptr () as * const c_char) ; table . pack = (gd_api . godot_method_bind_get_method) (class_name , "pack\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:226:60563 [INFO] [stdout] | [INFO] [stdout] 226 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 226 | # [doc = "`core class TextEdit` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_textedit.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextEdit` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextEdit inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextEdit { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MenuItems (pub i64) ; impl MenuItems { pub const CUT : MenuItems = MenuItems (0i64) ; pub const COPY : MenuItems = MenuItems (1i64) ; pub const PASTE : MenuItems = MenuItems (2i64) ; pub const CLEAR : MenuItems = MenuItems (3i64) ; pub const SELECT_ALL : MenuItems = MenuItems (4i64) ; pub const UNDO : MenuItems = MenuItems (5i64) ; pub const REDO : MenuItems = MenuItems (6i64) ; pub const MAX : MenuItems = MenuItems (7i64) ; } impl From < i64 > for MenuItems { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MenuItems > for i64 { # [inline] fn from (v : MenuItems) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SearchFlags (pub i64) ; impl SearchFlags { pub const MATCH_CASE : SearchFlags = SearchFlags (1i64) ; pub const WHOLE_WORDS : SearchFlags = SearchFlags (2i64) ; pub const BACKWARDS : SearchFlags = SearchFlags (4i64) ; } impl From < i64 > for SearchFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SearchFlags > for i64 { # [inline] fn from (v : SearchFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SearchResult (pub i64) ; impl SearchResult { pub const COLUMN : SearchResult = SearchResult (0i64) ; pub const LINE : SearchResult = SearchResult (1i64) ; } impl From < i64 > for SearchResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SearchResult > for i64 { # [inline] fn from (v : SearchResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextEdit { pub const MENU_CLEAR : i64 = 3i64 ; pub const MENU_COPY : i64 = 1i64 ; pub const MENU_CUT : i64 = 0i64 ; pub const MENU_MAX : i64 = 7i64 ; pub const MENU_PASTE : i64 = 2i64 ; pub const MENU_REDO : i64 = 6i64 ; pub const MENU_SELECT_ALL : i64 = 4i64 ; pub const MENU_UNDO : i64 = 5i64 ; pub const SEARCH_BACKWARDS : i64 = 4i64 ; pub const SEARCH_MATCH_CASE : i64 = 1i64 ; pub const SEARCH_RESULT_COLUMN : i64 = 0i64 ; pub const SEARCH_RESULT_LINE : i64 = 1i64 ; pub const SEARCH_WHOLE_WORDS : i64 = 2i64 ; } impl TextEdit { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextEditMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds color region (given the delimiters) and its colors.\n# Default Arguments\n* `line_only` - `false`"] # [doc = ""] # [inline] pub fn add_color_region (& self , begin_key : impl Into < GodotString > , end_key : impl Into < GodotString > , color : Color , line_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . add_color_region ; let ret = crate :: icalls :: icallptr_void_str_str_color_bool (method_bind , self . this . sys () . as_ptr () , begin_key . into () , end_key . into () , color , line_only) ; } } # [doc = "Adds a `keyword` and its [Color]."] # [doc = ""] # [inline] pub fn add_keyword_color (& self , keyword : impl Into < GodotString > , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . add_keyword_color ; let ret = crate :: icalls :: icallptr_void_str_color (method_bind , self . this . sys () . as_ptr () , keyword . into () , color) ; } } # [doc = "Returns if the given line is foldable, that is, it has indented lines right below it."] # [doc = ""] # [inline] pub fn can_fold (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . can_fold ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "Centers the viewport on the line the editing cursor is at. This also resets the [member scroll_horizontal] value to `0`."] # [doc = ""] # [inline] pub fn center_viewport_to_cursor (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . center_viewport_to_cursor ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears all custom syntax coloring information previously added with [method add_color_region] or [method add_keyword_color]."] # [doc = ""] # [inline] pub fn clear_colors (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . clear_colors ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears the undo history."] # [doc = ""] # [inline] pub fn clear_undo_history (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . clear_undo_history ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Copy's the current text selection."] # [doc = ""] # [inline] pub fn copy (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . copy ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_get_blink_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_blink_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_get_blink_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_blink_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the column the editing cursor is at."] # [doc = ""] # [inline] pub fn cursor_get_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the line the editing cursor is at."] # [doc = ""] # [inline] pub fn cursor_get_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret displays as a rectangle.\nIf `false`, the caret displays as a bar."] # [doc = ""] # [inline] pub fn cursor_is_block_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_is_block_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_set_blink_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_blink_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_set_blink_speed (& self , blink_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_blink_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , blink_speed) ; } } # [doc = "If `true`, the caret displays as a rectangle.\nIf `false`, the caret displays as a bar."] # [doc = ""] # [inline] pub fn cursor_set_block_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_block_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Moves the cursor at the specified `column` index.\nIf `adjust_viewport` is set to `true`, the viewport will center at the cursor position after the move occurs.\n# Default Arguments\n* `adjust_viewport` - `true`"] # [doc = ""] # [inline] pub fn cursor_set_column (& self , column : i64 , adjust_viewport : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_column ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , adjust_viewport) ; } } # [doc = "Moves the cursor at the specified `line` index.\nIf `adjust_viewport` is set to `true`, the viewport will center at the cursor position after the move occurs.\nIf `can_be_hidden` is set to `true`, the specified `line` can be hidden using [method set_line_as_hidden].\n# Default Arguments\n* `adjust_viewport` - `true`\n* `can_be_hidden` - `true`\n* `wrap_index` - `0`"] # [doc = ""] # [inline] pub fn cursor_set_line (& self , line : i64 , adjust_viewport : bool , can_be_hidden : bool , wrap_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_line ; let ret = crate :: icalls :: icallptr_void_i64_bool_bool_i64 (method_bind , self . this . sys () . as_ptr () , line , adjust_viewport , can_be_hidden , wrap_index) ; } } # [doc = "Cut's the current selection."] # [doc = ""] # [inline] pub fn cut (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cut ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deselects the current selection."] # [doc = ""] # [inline] pub fn deselect (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . deselect ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, a minimap is shown, providing an outline of your source code."] # [doc = ""] # [inline] pub fn draw_minimap (& self , draw : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . draw_minimap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw) ; } } # [doc = "Folds all lines that are possible to be folded (see [method can_fold])."] # [doc = ""] # [inline] pub fn fold_all_lines (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . fold_all_lines ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Folds the given line, if possible (see [method can_fold])."] # [doc = ""] # [inline] pub fn fold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . fold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Returns an array containing the line number of each breakpoint."] # [doc = ""] # [inline] pub fn get_breakpoints (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_breakpoints ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn h_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_h_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Color] of the specified `keyword`."] # [doc = ""] # [inline] pub fn get_keyword_color (& self , keyword : impl Into < GodotString >) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_keyword_color ; let ret = crate :: icalls :: icallptr_color_str (method_bind , self . this . sys () . as_ptr () , keyword . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the text of a specific line."] # [doc = ""] # [inline] pub fn get_line (& self , line : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_line ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , line) ; GodotString :: from_sys (ret) } } # [doc = "Returns the amount of total lines in the text."] # [doc = ""] # [inline] pub fn get_line_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_line_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [PopupMenu] of this [TextEdit]. By default, this menu is displayed when right-clicking on the [TextEdit]."] # [doc = ""] # [inline] pub fn get_menu (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_menu ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The width, in pixels, of the minimap."] # [doc = ""] # [inline] pub fn minimap_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_minimap_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection begin column."] # [doc = ""] # [inline] pub fn get_selection_from_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_from_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection begin line."] # [doc = ""] # [inline] pub fn get_selection_from_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_from_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the text inside the selection."] # [doc = ""] # [inline] pub fn get_selection_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the selection end column."] # [doc = ""] # [inline] pub fn get_selection_to_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_to_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection end line."] # [doc = ""] # [inline] pub fn get_selection_to_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_to_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "String value of the [TextEdit]."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn v_scroll (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Vertical scroll sensitivity."] # [doc = ""] # [inline] pub fn v_scroll_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_v_scroll_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [String] text with the word under the mouse cursor location."] # [doc = ""] # [inline] pub fn get_word_under_cursor (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_word_under_cursor ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns whether the specified `keyword` has a color set to it or not."] # [doc = ""] # [inline] pub fn has_keyword_color (& self , keyword : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . has_keyword_color ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , keyword . into ()) ; ret as _ } } # [doc = "Insert the specified text at the cursor position."] # [doc = ""] # [inline] pub fn insert_text_at_cursor (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . insert_text_at_cursor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, the breakpoint gutter is visible."] # [doc = ""] # [inline] pub fn is_breakpoint_gutter_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_breakpoint_gutter_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right-click displays the context menu."] # [doc = ""] # [inline] pub fn is_context_menu_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_context_menu_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the fold gutter is visible. This enables folding groups of indented lines."] # [doc = ""] # [inline] pub fn is_drawing_fold_gutter (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_fold_gutter ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a minimap is shown, providing an outline of your source code."] # [doc = ""] # [inline] pub fn is_drawing_minimap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_minimap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the \"space\" character will have a visible representation."] # [doc = ""] # [inline] pub fn is_drawing_spaces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_spaces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the \"tab\" character will have a visible representation."] # [doc = ""] # [inline] pub fn is_drawing_tabs (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_tabs ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the line at the specified index is folded or not."] # [doc = ""] # [inline] pub fn is_folded (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_folded ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "If `true`, all lines that have been set to hidden by [method set_line_as_hidden], will not be visible."] # [doc = ""] # [inline] pub fn is_hiding_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_hiding_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, all occurrences of the selected text will be highlighted."] # [doc = ""] # [inline] pub fn is_highlight_all_occurrences_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_highlight_all_occurrences_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the line containing the cursor is highlighted."] # [doc = ""] # [inline] pub fn is_highlight_current_line_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_highlight_current_line_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the line at the specified index is hidden or not."] # [doc = ""] # [inline] pub fn is_line_hidden (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_hidden ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_bookmark (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_bookmark ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_breakpoint (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_breakpoint ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_safe (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_safe ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "If `true`, custom `font_color_selected` will be used for selected text."] # [doc = ""] # [inline] pub fn is_overriding_selected_font_color (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_overriding_selected_font_color ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, read-only mode is enabled. Existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn is_readonly (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_readonly ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right-click moves the cursor at the mouse position before displaying the context menu.\nIf `false`, the context menu disregards mouse location."] # [doc = ""] # [inline] pub fn is_right_click_moving_caret (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_right_click_moving_caret ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, text can be selected.\nIf `false`, text can not be selected by the user or by the [method select] or [method select_all] methods."] # [doc = ""] # [inline] pub fn is_selecting_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_selecting_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the selection is active."] # [doc = ""] # [inline] pub fn is_selection_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_selection_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shortcut keys for context menu items are enabled, even if the context menu is disabled."] # [doc = ""] # [inline] pub fn is_shortcut_keys_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, line numbers are displayed to the left of the text."] # [doc = ""] # [inline] pub fn is_show_line_numbers_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_show_line_numbers_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `step` of the scrollbars to `0.25` which results in smoother scrolling."] # [doc = ""] # [inline] pub fn is_smooth_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_smooth_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, any custom color properties that have been set for this [TextEdit] will be visible."] # [doc = ""] # [inline] pub fn is_syntax_coloring_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_syntax_coloring_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn is_virtual_keyboard_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables text wrapping when it goes beyond the edge of what is visible."] # [doc = ""] # [inline] pub fn is_wrap_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_wrap_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Triggers a right-click menu action by the specified index. See [enum MenuItems] for a list of available indexes."] # [doc = ""] # [inline] pub fn menu_option (& self , option : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . menu_option ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , option) ; } } # [doc = "Paste the current selection."] # [doc = ""] # [inline] pub fn paste (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . paste ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Perform redo operation."] # [doc = ""] # [inline] pub fn redo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . redo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes all the breakpoints. This will not fire the [signal breakpoint_toggled] signal."] # [doc = ""] # [inline] pub fn remove_breakpoints (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . remove_breakpoints ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nPerform a search inside the text. Search flags can be specified in the [enum SearchFlags] enum.\nReturns an empty `PoolIntArray` if no result was found. Otherwise, the result line and column can be accessed at indices specified in the [enum SearchResult] enum, e.g:\n```gdscript\nvar result = search(key, flags, line, column)\nif result.size() > 0:\n # Result found.\n var res_line = result[TextEdit.SEARCH_RESULT_LINE]\n var res_column = result[TextEdit.SEARCH_RESULT_COLUMN]\n```"] # [doc = ""] # [inline] pub fn search (& self , key : impl Into < GodotString > , flags : i64 , from_line : i64 , from_column : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . search ; let ret = crate :: icalls :: icallptr_i32arr_str_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , key . into () , flags , from_line , from_column) ; Int32Array :: from_sys (ret) } } # [doc = "Perform selection, from line/column to line/column.\nIf [member selecting_enabled] is `false`, no selection will occur."] # [doc = ""] # [inline] pub fn select (& self , from_line : i64 , from_column : i64 , to_line : i64 , to_column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_line , from_column , to_line , to_column) ; } } # [doc = "Select all the text.\nIf [member selecting_enabled] is `false`, no selection will occur."] # [doc = ""] # [inline] pub fn select_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . select_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the breakpoint gutter is visible."] # [doc = ""] # [inline] pub fn set_breakpoint_gutter_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_breakpoint_gutter_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, a right-click displays the context menu."] # [doc = ""] # [inline] pub fn set_context_menu_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_context_menu_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the fold gutter is visible. This enables folding groups of indented lines."] # [doc = ""] # [inline] pub fn set_draw_fold_gutter (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_fold_gutter ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "If `true`, the \"space\" character will have a visible representation."] # [doc = ""] # [inline] pub fn set_draw_spaces (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_spaces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "If `true`, the \"tab\" character will have a visible representation."] # [doc = ""] # [inline] pub fn set_draw_tabs (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_tabs ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn set_h_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_h_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "If `true`, all lines that have been set to hidden by [method set_line_as_hidden], will not be visible."] # [doc = ""] # [inline] pub fn set_hiding_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_hiding_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, all occurrences of the selected text will be highlighted."] # [doc = ""] # [inline] pub fn set_highlight_all_occurrences (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_highlight_all_occurrences ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the line containing the cursor is highlighted."] # [doc = ""] # [inline] pub fn set_highlight_current_line (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_highlight_current_line ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the text for a specific line."] # [doc = ""] # [inline] pub fn set_line (& self , line : i64 , new_text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , line , new_text . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_bookmark (& self , line : i64 , bookmark : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_bookmark ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , bookmark) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_breakpoint (& self , line : i64 , breakpoint : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_breakpoint ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , breakpoint) ; } } # [doc = "If `true`, hides the line of the specified index."] # [doc = ""] # [inline] pub fn set_line_as_hidden (& self , line : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_hidden ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_safe (& self , line : i64 , safe : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_safe ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , safe) ; } } # [doc = "The width, in pixels, of the minimap."] # [doc = ""] # [inline] pub fn set_minimap_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_minimap_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } # [doc = "If `true`, custom `font_color_selected` will be used for selected text."] # [doc = ""] # [inline] pub fn set_override_selected_font_color (& self , _override : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_override_selected_font_color ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _override) ; } } # [doc = "If `true`, read-only mode is enabled. Existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn set_readonly (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_readonly ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, a right-click moves the cursor at the mouse position before displaying the context menu.\nIf `false`, the context menu disregards mouse location."] # [doc = ""] # [inline] pub fn set_right_click_moves_caret (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_right_click_moves_caret ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, text can be selected.\nIf `false`, text can not be selected by the user or by the [method select] or [method select_all] methods."] # [doc = ""] # [inline] pub fn set_selecting_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_selecting_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, shortcut keys for context menu items are enabled, even if the context menu is disabled."] # [doc = ""] # [inline] pub fn set_shortcut_keys_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, line numbers are displayed to the left of the text."] # [doc = ""] # [inline] pub fn set_show_line_numbers (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_show_line_numbers ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, sets the `step` of the scrollbars to `0.25` which results in smoother scrolling."] # [doc = ""] # [inline] pub fn set_smooth_scroll_enable (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_smooth_scroll_enable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, any custom color properties that have been set for this [TextEdit] will be visible."] # [doc = ""] # [inline] pub fn set_syntax_coloring (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_syntax_coloring ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "String value of the [TextEdit]."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn set_v_scroll (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_v_scroll ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Vertical scroll sensitivity."] # [doc = ""] # [inline] pub fn set_v_scroll_speed (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_v_scroll_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn set_virtual_keyboard_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, enables text wrapping when it goes beyond the edge of what is visible."] # [doc = ""] # [inline] pub fn set_wrap_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_wrap_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Toggle the folding of the code block at the given line."] # [doc = ""] # [inline] pub fn toggle_fold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . toggle_fold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Perform undo operation."] # [doc = ""] # [inline] pub fn undo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . undo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Unfolds the given line, if folded."] # [doc = ""] # [inline] pub fn unfold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . unfold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Unhide all lines that were previously set to hidden by [method set_line_as_hidden]."] # [doc = ""] # [inline] pub fn unhide_all_lines (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . unhide_all_lines ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextEdit { } unsafe impl GodotObject for TextEdit { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextEdit" } } impl QueueFree for TextEdit { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextEdit { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextEdit { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for TextEdit { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextEdit { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextEdit { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextEdit { } impl Instanciable for TextEdit { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextEdit :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextEditMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_color_region : * mut sys :: godot_method_bind , pub add_keyword_color : * mut sys :: godot_method_bind , pub can_fold : * mut sys :: godot_method_bind , pub center_viewport_to_cursor : * mut sys :: godot_method_bind , pub clear_colors : * mut sys :: godot_method_bind , pub clear_undo_history : * mut sys :: godot_method_bind , pub copy : * mut sys :: godot_method_bind , pub cursor_get_blink_enabled : * mut sys :: godot_method_bind , pub cursor_get_blink_speed : * mut sys :: godot_method_bind , pub cursor_get_column : * mut sys :: godot_method_bind , pub cursor_get_line : * mut sys :: godot_method_bind , pub cursor_is_block_mode : * mut sys :: godot_method_bind , pub cursor_set_blink_enabled : * mut sys :: godot_method_bind , pub cursor_set_blink_speed : * mut sys :: godot_method_bind , pub cursor_set_block_mode : * mut sys :: godot_method_bind , pub cursor_set_column : * mut sys :: godot_method_bind , pub cursor_set_line : * mut sys :: godot_method_bind , pub cut : * mut sys :: godot_method_bind , pub deselect : * mut sys :: godot_method_bind , pub draw_minimap : * mut sys :: godot_method_bind , pub fold_all_lines : * mut sys :: godot_method_bind , pub fold_line : * mut sys :: godot_method_bind , pub get_breakpoints : * mut sys :: godot_method_bind , pub get_h_scroll : * mut sys :: godot_method_bind , pub get_keyword_color : * mut sys :: godot_method_bind , pub get_line : * mut sys :: godot_method_bind , pub get_line_count : * mut sys :: godot_method_bind , pub get_menu : * mut sys :: godot_method_bind , pub get_minimap_width : * mut sys :: godot_method_bind , pub get_selection_from_column : * mut sys :: godot_method_bind , pub get_selection_from_line : * mut sys :: godot_method_bind , pub get_selection_text : * mut sys :: godot_method_bind , pub get_selection_to_column : * mut sys :: godot_method_bind , pub get_selection_to_line : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub get_v_scroll_speed : * mut sys :: godot_method_bind , pub get_word_under_cursor : * mut sys :: godot_method_bind , pub has_keyword_color : * mut sys :: godot_method_bind , pub insert_text_at_cursor : * mut sys :: godot_method_bind , pub is_breakpoint_gutter_enabled : * mut sys :: godot_method_bind , pub is_context_menu_enabled : * mut sys :: godot_method_bind , pub is_drawing_fold_gutter : * mut sys :: godot_method_bind , pub is_drawing_minimap : * mut sys :: godot_method_bind , pub is_drawing_spaces : * mut sys :: godot_method_bind , pub is_drawing_tabs : * mut sys :: godot_method_bind , pub is_folded : * mut sys :: godot_method_bind , pub is_hiding_enabled : * mut sys :: godot_method_bind , pub is_highlight_all_occurrences_enabled : * mut sys :: godot_method_bind , pub is_highlight_current_line_enabled : * mut sys :: godot_method_bind , pub is_line_hidden : * mut sys :: godot_method_bind , pub is_line_set_as_bookmark : * mut sys :: godot_method_bind , pub is_line_set_as_breakpoint : * mut sys :: godot_method_bind , pub is_line_set_as_safe : * mut sys :: godot_method_bind , pub is_overriding_selected_font_color : * mut sys :: godot_method_bind , pub is_readonly : * mut sys :: godot_method_bind , pub is_right_click_moving_caret : * mut sys :: godot_method_bind , pub is_selecting_enabled : * mut sys :: godot_method_bind , pub is_selection_active : * mut sys :: godot_method_bind , pub is_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub is_show_line_numbers_enabled : * mut sys :: godot_method_bind , pub is_smooth_scroll_enabled : * mut sys :: godot_method_bind , pub is_syntax_coloring_enabled : * mut sys :: godot_method_bind , pub is_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub is_wrap_enabled : * mut sys :: godot_method_bind , pub menu_option : * mut sys :: godot_method_bind , pub paste : * mut sys :: godot_method_bind , pub redo : * mut sys :: godot_method_bind , pub remove_breakpoints : * mut sys :: godot_method_bind , pub search : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub select_all : * mut sys :: godot_method_bind , pub set_breakpoint_gutter_enabled : * mut sys :: godot_method_bind , pub set_context_menu_enabled : * mut sys :: godot_method_bind , pub set_draw_fold_gutter : * mut sys :: godot_method_bind , pub set_draw_spaces : * mut sys :: godot_method_bind , pub set_draw_tabs : * mut sys :: godot_method_bind , pub set_h_scroll : * mut sys :: godot_method_bind , pub set_hiding_enabled : * mut sys :: godot_method_bind , pub set_highlight_all_occurrences : * mut sys :: godot_method_bind , pub set_highlight_current_line : * mut sys :: godot_method_bind , pub set_line : * mut sys :: godot_method_bind , pub set_line_as_bookmark : * mut sys :: godot_method_bind , pub set_line_as_breakpoint : * mut sys :: godot_method_bind , pub set_line_as_hidden : * mut sys :: godot_method_bind , pub set_line_as_safe : * mut sys :: godot_method_bind , pub set_minimap_width : * mut sys :: godot_method_bind , pub set_override_selected_font_color : * mut sys :: godot_method_bind , pub set_readonly : * mut sys :: godot_method_bind , pub set_right_click_moves_caret : * mut sys :: godot_method_bind , pub set_selecting_enabled : * mut sys :: godot_method_bind , pub set_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub set_show_line_numbers : * mut sys :: godot_method_bind , pub set_smooth_scroll_enable : * mut sys :: godot_method_bind , pub set_syntax_coloring : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_v_scroll : * mut sys :: godot_method_bind , pub set_v_scroll_speed : * mut sys :: godot_method_bind , pub set_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub set_wrap_enabled : * mut sys :: godot_method_bind , pub toggle_fold_line : * mut sys :: godot_method_bind , pub undo : * mut sys :: godot_method_bind , pub unfold_line : * mut sys :: godot_method_bind , pub unhide_all_lines : * mut sys :: godot_method_bind } impl TextEditMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextEditMethodTable = TextEditMethodTable { class_constructor : None , add_color_region : 0 as * mut sys :: godot_method_bind , add_keyword_color : 0 as * mut sys :: godot_method_bind , can_fold : 0 as * mut sys :: godot_method_bind , center_viewport_to_cursor : 0 as * mut sys :: godot_method_bind , clear_colors : 0 as * mut sys :: godot_method_bind , clear_undo_history : 0 as * mut sys :: godot_method_bind , copy : 0 as * mut sys :: godot_method_bind , cursor_get_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_get_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_get_column : 0 as * mut sys :: godot_method_bind , cursor_get_line : 0 as * mut sys :: godot_method_bind , cursor_is_block_mode : 0 as * mut sys :: godot_method_bind , cursor_set_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_set_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_set_block_mode : 0 as * mut sys :: godot_method_bind , cursor_set_column : 0 as * mut sys :: godot_method_bind , cursor_set_line : 0 as * mut sys :: godot_method_bind , cut : 0 as * mut sys :: godot_method_bind , deselect : 0 as * mut sys :: godot_method_bind , draw_minimap : 0 as * mut sys :: godot_method_bind , fold_all_lines : 0 as * mut sys :: godot_method_bind , fold_line : 0 as * mut sys :: godot_method_bind , get_breakpoints : 0 as * mut sys :: godot_method_bind , get_h_scroll : 0 as * mut sys :: godot_method_bind , get_keyword_color : 0 as * mut sys :: godot_method_bind , get_line : 0 as * mut sys :: godot_method_bind , get_line_count : 0 as * mut sys :: godot_method_bind , get_menu : 0 as * mut sys :: godot_method_bind , get_minimap_width : 0 as * mut sys :: godot_method_bind , get_selection_from_column : 0 as * mut sys :: godot_method_bind , get_selection_from_line : 0 as * mut sys :: godot_method_bind , get_selection_text : 0 as * mut sys :: godot_method_bind , get_selection_to_column : 0 as * mut sys :: godot_method_bind , get_selection_to_line : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , get_v_scroll_speed : 0 as * mut sys :: godot_method_bind , get_word_under_cursor : 0 as * mut sys :: godot_method_bind , has_keyword_color : 0 as * mut sys :: godot_method_bind , insert_text_at_cursor : 0 as * mut sys :: godot_method_bind , is_breakpoint_gutter_enabled : 0 as * mut sys :: godot_method_bind , is_context_menu_enabled : 0 as * mut sys :: godot_method_bind , is_drawing_fold_gutter : 0 as * mut sys :: godot_method_bind , is_drawing_minimap : 0 as * mut sys :: godot_method_bind , is_drawing_spaces : 0 as * mut sys :: godot_method_bind , is_drawing_tabs : 0 as * mut sys :: godot_method_bind , is_folded : 0 as * mut sys :: godot_method_bind , is_hiding_enabled : 0 as * mut sys :: godot_method_bind , is_highlight_all_occurrences_enabled : 0 as * mut sys :: godot_method_bind , is_highlight_current_line_enabled : 0 as * mut sys :: godot_method_bind , is_line_hidden : 0 as * mut sys :: godot_method_bind , is_line_set_as_bookmark : 0 as * mut sys :: godot_method_bind , is_line_set_as_breakpoint : 0 as * mut sys :: godot_method_bind , is_line_set_as_safe : 0 as * mut sys :: godot_method_bind , is_overriding_selected_font_color : 0 as * mut sys :: godot_method_bind , is_readonly : 0 as * mut sys :: godot_method_bind , is_right_click_moving_caret : 0 as * mut sys :: godot_method_bind , is_selecting_enabled : 0 as * mut sys :: godot_method_bind , is_selection_active : 0 as * mut sys :: godot_method_bind , is_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , is_show_line_numbers_enabled : 0 as * mut sys :: godot_method_bind , is_smooth_scroll_enabled : 0 as * mut sys :: godot_method_bind , is_syntax_coloring_enabled : 0 as * mut sys :: godot_method_bind , is_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , is_wrap_enabled : 0 as * mut sys :: godot_method_bind , menu_option : 0 as * mut sys :: godot_method_bind , paste : 0 as * mut sys :: godot_method_bind , redo : 0 as * mut sys :: godot_method_bind , remove_breakpoints : 0 as * mut sys :: godot_method_bind , search : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , select_all : 0 as * mut sys :: godot_method_bind , set_breakpoint_gutter_enabled : 0 as * mut sys :: godot_method_bind , set_context_menu_enabled : 0 as * mut sys :: godot_method_bind , set_draw_fold_gutter : 0 as * mut sys :: godot_method_bind , set_draw_spaces : 0 as * mut sys :: godot_method_bind , set_draw_tabs : 0 as * mut sys :: godot_method_bind , set_h_scroll : 0 as * mut sys :: godot_method_bind , set_hiding_enabled : 0 as * mut sys :: godot_method_bind , set_highlight_all_occurrences : 0 as * mut sys :: godot_method_bind , set_highlight_current_line : 0 as * mut sys :: godot_method_bind , set_line : 0 as * mut sys :: godot_method_bind , set_line_as_bookmark : 0 as * mut sys :: godot_method_bind , set_line_as_breakpoint : 0 as * mut sys :: godot_method_bind , set_line_as_hidden : 0 as * mut sys :: godot_method_bind , set_line_as_safe : 0 as * mut sys :: godot_method_bind , set_minimap_width : 0 as * mut sys :: godot_method_bind , set_override_selected_font_color : 0 as * mut sys :: godot_method_bind , set_readonly : 0 as * mut sys :: godot_method_bind , set_right_click_moves_caret : 0 as * mut sys :: godot_method_bind , set_selecting_enabled : 0 as * mut sys :: godot_method_bind , set_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , set_show_line_numbers : 0 as * mut sys :: godot_method_bind , set_smooth_scroll_enable : 0 as * mut sys :: godot_method_bind , set_syntax_coloring : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_v_scroll : 0 as * mut sys :: godot_method_bind , set_v_scroll_speed : 0 as * mut sys :: godot_method_bind , set_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , set_wrap_enabled : 0 as * mut sys :: godot_method_bind , toggle_fold_line : 0 as * mut sys :: godot_method_bind , undo : 0 as * mut sys :: godot_method_bind , unfold_line : 0 as * mut sys :: godot_method_bind , unhide_all_lines : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextEditMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextEdit\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_color_region = (gd_api . godot_method_bind_get_method) (class_name , "add_color_region\0" . as_ptr () as * const c_char) ; table . add_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "add_keyword_color\0" . as_ptr () as * const c_char) ; table . can_fold = (gd_api . godot_method_bind_get_method) (class_name , "can_fold\0" . as_ptr () as * const c_char) ; table . center_viewport_to_cursor = (gd_api . godot_method_bind_get_method) (class_name , "center_viewport_to_cursor\0" . as_ptr () as * const c_char) ; table . clear_colors = (gd_api . godot_method_bind_get_method) (class_name , "clear_colors\0" . as_ptr () as * const c_char) ; table . clear_undo_history = (gd_api . godot_method_bind_get_method) (class_name , "clear_undo_history\0" . as_ptr () as * const c_char) ; table . copy = (gd_api . godot_method_bind_get_method) (class_name , "copy\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_get_column = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_column\0" . as_ptr () as * const c_char) ; table . cursor_get_line = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_line\0" . as_ptr () as * const c_char) ; table . cursor_is_block_mode = (gd_api . godot_method_bind_get_method) (class_name , "cursor_is_block_mode\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_set_block_mode = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_block_mode\0" . as_ptr () as * const c_char) ; table . cursor_set_column = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_column\0" . as_ptr () as * const c_char) ; table . cursor_set_line = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_line\0" . as_ptr () as * const c_char) ; table . cut = (gd_api . godot_method_bind_get_method) (class_name , "cut\0" . as_ptr () as * const c_char) ; table . deselect = (gd_api . godot_method_bind_get_method) (class_name , "deselect\0" . as_ptr () as * const c_char) ; table . draw_minimap = (gd_api . godot_method_bind_get_method) (class_name , "draw_minimap\0" . as_ptr () as * const c_char) ; table . fold_all_lines = (gd_api . godot_method_bind_get_method) (class_name , "fold_all_lines\0" . as_ptr () as * const c_char) ; table . fold_line = (gd_api . godot_method_bind_get_method) (class_name , "fold_line\0" . as_ptr () as * const c_char) ; table . get_breakpoints = (gd_api . godot_method_bind_get_method) (class_name , "get_breakpoints\0" . as_ptr () as * const c_char) ; table . get_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scroll\0" . as_ptr () as * const c_char) ; table . get_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "get_keyword_color\0" . as_ptr () as * const c_char) ; table . get_line = (gd_api . godot_method_bind_get_method) (class_name , "get_line\0" . as_ptr () as * const c_char) ; table . get_line_count = (gd_api . godot_method_bind_get_method) (class_name , "get_line_count\0" . as_ptr () as * const c_char) ; table . get_menu = (gd_api . godot_method_bind_get_method) (class_name , "get_menu\0" . as_ptr () as * const c_char) ; table . get_minimap_width = (gd_api . godot_method_bind_get_method) (class_name , "get_minimap_width\0" . as_ptr () as * const c_char) ; table . get_selection_from_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_from_column\0" . as_ptr () as * const c_char) ; table . get_selection_from_line = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_from_line\0" . as_ptr () as * const c_char) ; table . get_selection_text = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_text\0" . as_ptr () as * const c_char) ; table . get_selection_to_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_to_column\0" . as_ptr () as * const c_char) ; table . get_selection_to_line = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_to_line\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . get_v_scroll_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll_speed\0" . as_ptr () as * const c_char) ; table . get_word_under_cursor = (gd_api . godot_method_bind_get_method) (class_name , "get_word_under_cursor\0" . as_ptr () as * const c_char) ; table . has_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "has_keyword_color\0" . as_ptr () as * const c_char) ; table . insert_text_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "insert_text_at_cursor\0" . as_ptr () as * const c_char) ; table . is_breakpoint_gutter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_breakpoint_gutter_enabled\0" . as_ptr () as * const c_char) ; table . is_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . is_drawing_fold_gutter = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_fold_gutter\0" . as_ptr () as * const c_char) ; table . is_drawing_minimap = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_minimap\0" . as_ptr () as * const c_char) ; table . is_drawing_spaces = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_spaces\0" . as_ptr () as * const c_char) ; table . is_drawing_tabs = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_tabs\0" . as_ptr () as * const c_char) ; table . is_folded = (gd_api . godot_method_bind_get_method) (class_name , "is_folded\0" . as_ptr () as * const c_char) ; table . is_hiding_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_hiding_enabled\0" . as_ptr () as * const c_char) ; table . is_highlight_all_occurrences_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_highlight_all_occurrences_enabled\0" . as_ptr () as * const c_char) ; table . is_highlight_current_line_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_highlight_current_line_enabled\0" . as_ptr () as * const c_char) ; table . is_line_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_line_hidden\0" . as_ptr () as * const c_char) ; table . is_line_set_as_bookmark = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_bookmark\0" . as_ptr () as * const c_char) ; table . is_line_set_as_breakpoint = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_breakpoint\0" . as_ptr () as * const c_char) ; table . is_line_set_as_safe = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_safe\0" . as_ptr () as * const c_char) ; table . is_overriding_selected_font_color = (gd_api . godot_method_bind_get_method) (class_name , "is_overriding_selected_font_color\0" . as_ptr () as * const c_char) ; table . is_readonly = (gd_api . godot_method_bind_get_method) (class_name , "is_readonly\0" . as_ptr () as * const c_char) ; table . is_right_click_moving_caret = (gd_api . godot_method_bind_get_method) (class_name , "is_right_click_moving_caret\0" . as_ptr () as * const c_char) ; table . is_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_selecting_enabled\0" . as_ptr () as * const c_char) ; table . is_selection_active = (gd_api . godot_method_bind_get_method) (class_name , "is_selection_active\0" . as_ptr () as * const c_char) ; table . is_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . is_show_line_numbers_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_show_line_numbers_enabled\0" . as_ptr () as * const c_char) ; table . is_smooth_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_smooth_scroll_enabled\0" . as_ptr () as * const c_char) ; table . is_syntax_coloring_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_syntax_coloring_enabled\0" . as_ptr () as * const c_char) ; table . is_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . is_wrap_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_wrap_enabled\0" . as_ptr () as * const c_char) ; table . menu_option = (gd_api . godot_method_bind_get_method) (class_name , "menu_option\0" . as_ptr () as * const c_char) ; table . paste = (gd_api . godot_method_bind_get_method) (class_name , "paste\0" . as_ptr () as * const c_char) ; table . redo = (gd_api . godot_method_bind_get_method) (class_name , "redo\0" . as_ptr () as * const c_char) ; table . remove_breakpoints = (gd_api . godot_method_bind_get_method) (class_name , "remove_breakpoints\0" . as_ptr () as * const c_char) ; table . search = (gd_api . godot_method_bind_get_method) (class_name , "search\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . select_all = (gd_api . godot_method_bind_get_method) (class_name , "select_all\0" . as_ptr () as * const c_char) ; table . set_breakpoint_gutter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_breakpoint_gutter_enabled\0" . as_ptr () as * const c_char) ; table . set_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_fold_gutter = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_fold_gutter\0" . as_ptr () as * const c_char) ; table . set_draw_spaces = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_spaces\0" . as_ptr () as * const c_char) ; table . set_draw_tabs = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_tabs\0" . as_ptr () as * const c_char) ; table . set_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_h_scroll\0" . as_ptr () as * const c_char) ; table . set_hiding_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_hiding_enabled\0" . as_ptr () as * const c_char) ; table . set_highlight_all_occurrences = (gd_api . godot_method_bind_get_method) (class_name , "set_highlight_all_occurrences\0" . as_ptr () as * const c_char) ; table . set_highlight_current_line = (gd_api . godot_method_bind_get_method) (class_name , "set_highlight_current_line\0" . as_ptr () as * const c_char) ; table . set_line = (gd_api . godot_method_bind_get_method) (class_name , "set_line\0" . as_ptr () as * const c_char) ; table . set_line_as_bookmark = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_bookmark\0" . as_ptr () as * const c_char) ; table . set_line_as_breakpoint = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_breakpoint\0" . as_ptr () as * const c_char) ; table . set_line_as_hidden = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_hidden\0" . as_ptr () as * const c_char) ; table . set_line_as_safe = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_safe\0" . as_ptr () as * const c_char) ; table . set_minimap_width = (gd_api . godot_method_bind_get_method) (class_name , "set_minimap_width\0" . as_ptr () as * const c_char) ; table . set_override_selected_font_color = (gd_api . godot_method_bind_get_method) (class_name , "set_override_selected_font_color\0" . as_ptr () as * const c_char) ; table . set_readonly = (gd_api . godot_method_bind_get_method) (class_name , "set_readonly\0" . as_ptr () as * const c_char) ; table . set_right_click_moves_caret = (gd_api . godot_method_bind_get_method) (class_name , "set_right_click_moves_caret\0" . as_ptr () as * const c_char) ; table . set_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_selecting_enabled\0" . as_ptr () as * const c_char) ; table . set_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . set_show_line_numbers = (gd_api . godot_method_bind_get_method) (class_name , "set_show_line_numbers\0" . as_ptr () as * const c_char) ; table . set_smooth_scroll_enable = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_scroll_enable\0" . as_ptr () as * const c_char) ; table . set_syntax_coloring = (gd_api . godot_method_bind_get_method) (class_name , "set_syntax_coloring\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll\0" . as_ptr () as * const c_char) ; table . set_v_scroll_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll_speed\0" . as_ptr () as * const c_char) ; table . set_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . set_wrap_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_wrap_enabled\0" . as_ptr () as * const c_char) ; table . toggle_fold_line = (gd_api . godot_method_bind_get_method) (class_name , "toggle_fold_line\0" . as_ptr () as * const c_char) ; table . undo = (gd_api . godot_method_bind_get_method) (class_name , "undo\0" . as_ptr () as * const c_char) ; table . unfold_line = (gd_api . godot_method_bind_get_method) (class_name , "unfold_line\0" . as_ptr () as * const c_char) ; table . unhide_all_lines = (gd_api . godot_method_bind_get_method) (class_name , "unhide_all_lines\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:232:4394 [INFO] [stdout] | [INFO] [stdout] 232 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 232 | # [doc = "`core class VisualShaderNodeCubeMapUniform` inherits `VisualShaderNodeTextureUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecubemapuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCubeMapUniform inherits methods from:\n - [VisualShaderNodeTextureUniform](struct.VisualShaderNodeTextureUniform.html)\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeMapUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCubeMapUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCubeMapUniform { } unsafe impl GodotObject for VisualShaderNodeCubeMapUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCubeMapUniform" } } impl std :: ops :: Deref for VisualShaderNodeCubeMapUniform { type Target = crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCubeMapUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCubeMapUniform { } impl Instanciable for VisualShaderNodeCubeMapUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCubeMapUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCubeMapUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeCubeMapUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCubeMapUniformMethodTable = VisualShaderNodeCubeMapUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCubeMapUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCubeMapUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:568:5440 [INFO] [stdout] | [INFO] [stdout] 568 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 568 | # [doc = "`core class ProgressBar` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_progressbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ProgressBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nProgressBar inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProgressBar { this : RawObject < Self > , } impl ProgressBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ProgressBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, the fill percentage is displayed on the bar."] # [doc = ""] # [inline] pub fn is_percent_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ProgressBarMethodTable :: get (get_api ()) . is_percent_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the fill percentage is displayed on the bar."] # [doc = ""] # [inline] pub fn set_percent_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProgressBarMethodTable :: get (get_api ()) . set_percent_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProgressBar { } unsafe impl GodotObject for ProgressBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ProgressBar" } } impl QueueFree for ProgressBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ProgressBar { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProgressBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for ProgressBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for ProgressBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ProgressBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for ProgressBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for ProgressBar { } impl Instanciable for ProgressBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ProgressBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProgressBarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_percent_visible : * mut sys :: godot_method_bind , pub set_percent_visible : * mut sys :: godot_method_bind } impl ProgressBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProgressBarMethodTable = ProgressBarMethodTable { class_constructor : None , is_percent_visible : 0 as * mut sys :: godot_method_bind , set_percent_visible : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProgressBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProgressBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_percent_visible = (gd_api . godot_method_bind_get_method) (class_name , "is_percent_visible\0" . as_ptr () as * const c_char) ; table . set_percent_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_percent_visible\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:574:10063 [INFO] [stdout] | [INFO] [stdout] 574 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 574 | # [doc = "`core class CSGTorus` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgtorus.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGTorus` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGTorus inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGTorus { this : RawObject < Self > , } impl CSGTorus { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGTorusMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn inner_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_inner_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn outer_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_outer_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn ring_sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_ring_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_inner_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_inner_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_outer_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_outer_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ring_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_ring_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGTorus { } unsafe impl GodotObject for CSGTorus { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGTorus" } } impl QueueFree for CSGTorus { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGTorus { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGTorus { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGTorus { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGTorus { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGTorus { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGTorus { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGTorus { } impl Instanciable for CSGTorus { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGTorus :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGTorusMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_inner_radius : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_outer_radius : * mut sys :: godot_method_bind , pub get_ring_sides : * mut sys :: godot_method_bind , pub get_sides : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub set_inner_radius : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_outer_radius : * mut sys :: godot_method_bind , pub set_ring_sides : * mut sys :: godot_method_bind , pub set_sides : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGTorusMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGTorusMethodTable = CSGTorusMethodTable { class_constructor : None , get_inner_radius : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_outer_radius : 0 as * mut sys :: godot_method_bind , get_ring_sides : 0 as * mut sys :: godot_method_bind , get_sides : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , set_inner_radius : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_outer_radius : 0 as * mut sys :: godot_method_bind , set_ring_sides : 0 as * mut sys :: godot_method_bind , set_sides : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGTorusMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGTorus\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_inner_radius\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_outer_radius\0" . as_ptr () as * const c_char) ; table . get_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_ring_sides\0" . as_ptr () as * const c_char) ; table . get_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_sides\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . set_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_inner_radius\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_outer_radius\0" . as_ptr () as * const c_char) ; table . set_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_ring_sides\0" . as_ptr () as * const c_char) ; table . set_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_sides\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:238:9237 [INFO] [stdout] | [INFO] [stdout] 238 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 238 | # [doc = "`core class DirectionalLight` inherits `Light` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_directionallight.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`DirectionalLight` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nDirectionalLight inherits methods from:\n - [Light](struct.Light.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DirectionalLight { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowDepthRange (pub i64) ; impl ShadowDepthRange { pub const STABLE : ShadowDepthRange = ShadowDepthRange (0i64) ; pub const OPTIMIZED : ShadowDepthRange = ShadowDepthRange (1i64) ; } impl From < i64 > for ShadowDepthRange { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowDepthRange > for i64 { # [inline] fn from (v : ShadowDepthRange) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowMode (pub i64) ; impl ShadowMode { pub const ORTHOGONAL : ShadowMode = ShadowMode (0i64) ; pub const PARALLEL_2_SPLITS : ShadowMode = ShadowMode (1i64) ; pub const PARALLEL_4_SPLITS : ShadowMode = ShadowMode (2i64) ; } impl From < i64 > for ShadowMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowMode > for i64 { # [inline] fn from (v : ShadowMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl DirectionalLight { pub const SHADOW_DEPTH_RANGE_OPTIMIZED : i64 = 1i64 ; pub const SHADOW_DEPTH_RANGE_STABLE : i64 = 0i64 ; pub const SHADOW_ORTHOGONAL : i64 = 0i64 ; pub const SHADOW_PARALLEL_2_SPLITS : i64 = 1i64 ; pub const SHADOW_PARALLEL_4_SPLITS : i64 = 2i64 ; } impl DirectionalLight { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DirectionalLightMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange]."] # [doc = ""] # [inline] pub fn shadow_depth_range (& self) -> crate :: generated :: directional_light :: ShadowDepthRange { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectionalLightMethodTable :: get (get_api ()) . get_shadow_depth_range ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: directional_light :: ShadowDepthRange (ret) } } # [doc = "The light's shadow rendering algorithm. See [enum ShadowMode]."] # [doc = ""] # [inline] pub fn shadow_mode (& self) -> crate :: generated :: directional_light :: ShadowMode { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectionalLightMethodTable :: get (get_api ()) . get_shadow_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: directional_light :: ShadowMode (ret) } } # [doc = "If `true`, shadow detail is sacrificed in exchange for smoother transitions between splits."] # [doc = ""] # [inline] pub fn is_blend_splits_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectionalLightMethodTable :: get (get_api ()) . is_blend_splits_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shadow detail is sacrificed in exchange for smoother transitions between splits."] # [doc = ""] # [inline] pub fn set_blend_splits (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectionalLightMethodTable :: get (get_api ()) . set_blend_splits ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange]."] # [doc = ""] # [inline] pub fn set_shadow_depth_range (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectionalLightMethodTable :: get (get_api ()) . set_shadow_depth_range ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The light's shadow rendering algorithm. See [enum ShadowMode]."] # [doc = ""] # [inline] pub fn set_shadow_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectionalLightMethodTable :: get (get_api ()) . set_shadow_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DirectionalLight { } unsafe impl GodotObject for DirectionalLight { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "DirectionalLight" } } impl QueueFree for DirectionalLight { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for DirectionalLight { type Target = crate :: generated :: light :: Light ; # [inline] fn deref (& self) -> & crate :: generated :: light :: Light { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DirectionalLight { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: light :: Light { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: light :: Light > for DirectionalLight { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for DirectionalLight { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for DirectionalLight { } unsafe impl SubClass < crate :: generated :: node :: Node > for DirectionalLight { } unsafe impl SubClass < crate :: generated :: object :: Object > for DirectionalLight { } impl Instanciable for DirectionalLight { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DirectionalLight :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DirectionalLightMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_shadow_depth_range : * mut sys :: godot_method_bind , pub get_shadow_mode : * mut sys :: godot_method_bind , pub is_blend_splits_enabled : * mut sys :: godot_method_bind , pub set_blend_splits : * mut sys :: godot_method_bind , pub set_shadow_depth_range : * mut sys :: godot_method_bind , pub set_shadow_mode : * mut sys :: godot_method_bind } impl DirectionalLightMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DirectionalLightMethodTable = DirectionalLightMethodTable { class_constructor : None , get_shadow_depth_range : 0 as * mut sys :: godot_method_bind , get_shadow_mode : 0 as * mut sys :: godot_method_bind , is_blend_splits_enabled : 0 as * mut sys :: godot_method_bind , set_blend_splits : 0 as * mut sys :: godot_method_bind , set_shadow_depth_range : 0 as * mut sys :: godot_method_bind , set_shadow_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DirectionalLightMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DirectionalLight\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_shadow_depth_range = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_depth_range\0" . as_ptr () as * const c_char) ; table . get_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_mode\0" . as_ptr () as * const c_char) ; table . is_blend_splits_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_blend_splits_enabled\0" . as_ptr () as * const c_char) ; table . set_blend_splits = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_splits\0" . as_ptr () as * const c_char) ; table . set_shadow_depth_range = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_depth_range\0" . as_ptr () as * const c_char) ; table . set_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:244:4464 [INFO] [stdout] | [INFO] [stdout] 244 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 244 | # [doc = "`core class VSeparator` inherits `Separator` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vseparator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VSeparator` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVSeparator inherits methods from:\n - [Separator](struct.Separator.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VSeparatorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VSeparator { } unsafe impl GodotObject for VSeparator { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VSeparator" } } impl QueueFree for VSeparator { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VSeparator { type Target = crate :: generated :: separator :: Separator ; # [inline] fn deref (& self) -> & crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VSeparator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: separator :: Separator > for VSeparator { } unsafe impl SubClass < crate :: generated :: control :: Control > for VSeparator { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VSeparator { } unsafe impl SubClass < crate :: generated :: node :: Node > for VSeparator { } unsafe impl SubClass < crate :: generated :: object :: Object > for VSeparator { } impl Instanciable for VSeparator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VSeparator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VSeparatorMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VSeparatorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VSeparatorMethodTable = VSeparatorMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VSeparatorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VSeparator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:580:7245 [INFO] [stdout] | [INFO] [stdout] 580 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 580 | # [doc = "`core class InputEventScreenDrag` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventscreendrag.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventScreenDrag inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventScreenDrag { this : RawObject < Self > , } impl InputEventScreenDrag { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventScreenDragMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The drag event index in the case of a multi-drag event."] # [doc = ""] # [inline] pub fn index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The drag position."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drag position relative to its start position."] # [doc = ""] # [inline] pub fn relative (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . get_relative ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drag speed."] # [doc = ""] # [inline] pub fn speed (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . get_speed ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drag event index in the case of a multi-drag event."] # [doc = ""] # [inline] pub fn set_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "The drag position."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "The drag position relative to its start position."] # [doc = ""] # [inline] pub fn set_relative (& self , relative : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . set_relative ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , relative) ; } } # [doc = "The drag speed."] # [doc = ""] # [inline] pub fn set_speed (& self , speed : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . set_speed ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , speed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventScreenDrag { } unsafe impl GodotObject for InputEventScreenDrag { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventScreenDrag" } } impl std :: ops :: Deref for InputEventScreenDrag { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventScreenDrag { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventScreenDrag { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventScreenDrag { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventScreenDrag { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventScreenDrag { } impl Instanciable for InputEventScreenDrag { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventScreenDrag :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventScreenDragMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_index : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_relative : * mut sys :: godot_method_bind , pub get_speed : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_relative : * mut sys :: godot_method_bind , pub set_speed : * mut sys :: godot_method_bind } impl InputEventScreenDragMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventScreenDragMethodTable = InputEventScreenDragMethodTable { class_constructor : None , get_index : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_relative : 0 as * mut sys :: godot_method_bind , get_speed : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_relative : 0 as * mut sys :: godot_method_bind , set_speed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventScreenDragMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventScreenDrag\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_relative = (gd_api . godot_method_bind_get_method) (class_name , "get_relative\0" . as_ptr () as * const c_char) ; table . get_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_speed\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_relative = (gd_api . godot_method_bind_get_method) (class_name , "set_relative\0" . as_ptr () as * const c_char) ; table . set_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_speed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:250:4452 [INFO] [stdout] | [INFO] [stdout] 250 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 250 | # [doc = "`core class VisualScriptSequence` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptsequence.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSequence inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSequence { this : RawObject < Self > , } impl VisualScriptSequence { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSequenceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn steps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSequenceMethodTable :: get (get_api ()) . get_steps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_steps (& self , steps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSequenceMethodTable :: get (get_api ()) . set_steps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , steps) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSequence { } unsafe impl GodotObject for VisualScriptSequence { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSequence" } } impl std :: ops :: Deref for VisualScriptSequence { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSequence { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSequence { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSequence { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSequence { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSequence { } impl Instanciable for VisualScriptSequence { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSequence :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSequenceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_steps : * mut sys :: godot_method_bind , pub set_steps : * mut sys :: godot_method_bind } impl VisualScriptSequenceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSequenceMethodTable = VisualScriptSequenceMethodTable { class_constructor : None , get_steps : 0 as * mut sys :: godot_method_bind , set_steps : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSequenceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSequence\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_steps = (gd_api . godot_method_bind_get_method) (class_name , "get_steps\0" . as_ptr () as * const c_char) ; table . set_steps = (gd_api . godot_method_bind_get_method) (class_name , "set_steps\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:586:30796 [INFO] [stdout] | [INFO] [stdout] 586 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 586 | # [doc = "`core class LineEdit` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lineedit.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LineEdit` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLineEdit inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LineEdit { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Align (pub i64) ; impl Align { pub const LEFT : Align = Align (0i64) ; pub const CENTER : Align = Align (1i64) ; pub const RIGHT : Align = Align (2i64) ; pub const FILL : Align = Align (3i64) ; } impl From < i64 > for Align { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Align > for i64 { # [inline] fn from (v : Align) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MenuItems (pub i64) ; impl MenuItems { pub const CUT : MenuItems = MenuItems (0i64) ; pub const COPY : MenuItems = MenuItems (1i64) ; pub const PASTE : MenuItems = MenuItems (2i64) ; pub const CLEAR : MenuItems = MenuItems (3i64) ; pub const SELECT_ALL : MenuItems = MenuItems (4i64) ; pub const UNDO : MenuItems = MenuItems (5i64) ; pub const REDO : MenuItems = MenuItems (6i64) ; pub const MAX : MenuItems = MenuItems (7i64) ; } impl From < i64 > for MenuItems { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MenuItems > for i64 { # [inline] fn from (v : MenuItems) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl LineEdit { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_FILL : i64 = 3i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const MENU_CLEAR : i64 = 3i64 ; pub const MENU_COPY : i64 = 1i64 ; pub const MENU_CUT : i64 = 0i64 ; pub const MENU_MAX : i64 = 7i64 ; pub const MENU_PASTE : i64 = 2i64 ; pub const MENU_REDO : i64 = 6i64 ; pub const MENU_SELECT_ALL : i64 = 4i64 ; pub const MENU_UNDO : i64 = 5i64 ; } impl LineEdit { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LineEditMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `text` after the cursor. If the resulting value is longer than [member max_length], nothing happens."] # [doc = ""] # [inline] pub fn append_at_cursor (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . append_at_cursor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Erases the [LineEdit]'s [member text]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_get_blink_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_get_blink_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_get_blink_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_get_blink_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_set_blink_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_set_blink_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_set_blink_speed (& self , blink_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_set_blink_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , blink_speed) ; } } # [doc = "Deletes one character at the cursor's current position (equivalent to pressing the `Delete` key)."] # [doc = ""] # [inline] pub fn delete_char_at_cursor (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . delete_char_at_cursor ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deletes a section of the [member text] going from position `from_column` to `to_column`. Both parameters should be within the text's length."] # [doc = ""] # [inline] pub fn delete_text (& self , from_column : i64 , to_column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . delete_text ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_column , to_column) ; } } # [doc = "Clears the current selection."] # [doc = ""] # [inline] pub fn deselect (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . deselect ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Text alignment as defined in the [enum Align] enum."] # [doc = ""] # [inline] pub fn align (& self) -> crate :: generated :: line_edit :: Align { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_edit :: Align (ret) } } # [doc = "The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it."] # [doc = ""] # [inline] pub fn cursor_position (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_cursor_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [LineEdit] width will increase to stay longer than the [member text]. It will **not** compress if the [member text] is shortened."] # [doc = ""] # [inline] pub fn expand_to_text_length (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_expand_to_text_length ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum amount of characters that can be entered inside the [LineEdit]. If `0`, there is no limit."] # [doc = ""] # [inline] pub fn max_length (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_max_length ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [PopupMenu] of this [LineEdit]. By default, this menu is displayed when right-clicking on the [LineEdit]."] # [doc = ""] # [inline] pub fn get_menu (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_menu ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Text shown when the [LineEdit] is empty. It is **not** the [LineEdit]'s default value (see [member text])."] # [doc = ""] # [inline] pub fn placeholder (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_placeholder ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Opacity of the [member placeholder_text]. From `0` to `1`."] # [doc = ""] # [inline] pub fn placeholder_alpha (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_placeholder_alpha ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to `false`."] # [doc = ""] # [inline] pub fn right_icon (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_right_icon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_scroll_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_scroll_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The character to use to mask secret input (defaults to \"*\"). Only a single character can be used as the secret character."] # [doc = ""] # [inline] pub fn secret_character (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_secret_character ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "String value of the [LineEdit].\n**Note:** Changing text using this property won't emit the [signal text_changed] signal."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the [LineEdit] will show a clear button if `text` is not empty, which can be used to clear the text quickly."] # [doc = ""] # [inline] pub fn is_clear_button_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_clear_button_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the context menu will appear when right-clicked."] # [doc = ""] # [inline] pub fn is_context_menu_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_context_menu_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn is_editable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_editable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, every character is replaced with the secret character (see [member secret_character])."] # [doc = ""] # [inline] pub fn is_secret (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_secret ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, it's impossible to select the text using mouse nor keyboard."] # [doc = ""] # [inline] pub fn is_selecting_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_selecting_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, using shortcuts will be disabled."] # [doc = ""] # [inline] pub fn is_shortcut_keys_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn is_virtual_keyboard_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Executes a given action as defined in the [enum MenuItems] enum."] # [doc = ""] # [inline] pub fn menu_option (& self , option : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . menu_option ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , option) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSelects characters inside [LineEdit] between `from` and `to`. By default, `from` is at the beginning and `to` at the end.\n```gdscript\ntext = \"Welcome\"\nselect() # Will select \"Welcome\".\nselect(4) # Will select \"ome\".\nselect(2, 5) # Will select \"lco\".\n```\n# Default Arguments\n* `from` - `0`\n* `to` - `-1`"] # [doc = ""] # [inline] pub fn select (& self , from : i64 , to : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; } } # [doc = "Selects the whole [String]."] # [doc = ""] # [inline] pub fn select_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . select_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Text alignment as defined in the [enum Align] enum."] # [doc = ""] # [inline] pub fn set_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `true`, the [LineEdit] will show a clear button if `text` is not empty, which can be used to clear the text quickly."] # [doc = ""] # [inline] pub fn set_clear_button_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_clear_button_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the context menu will appear when right-clicked."] # [doc = ""] # [inline] pub fn set_context_menu_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_context_menu_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it."] # [doc = ""] # [inline] pub fn set_cursor_position (& self , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_cursor_position ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `false`, existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn set_editable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_editable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the [LineEdit] width will increase to stay longer than the [member text]. It will **not** compress if the [member text] is shortened."] # [doc = ""] # [inline] pub fn set_expand_to_text_length (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_expand_to_text_length ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Maximum amount of characters that can be entered inside the [LineEdit]. If `0`, there is no limit."] # [doc = ""] # [inline] pub fn set_max_length (& self , chars : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_max_length ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , chars) ; } } # [doc = "Text shown when the [LineEdit] is empty. It is **not** the [LineEdit]'s default value (see [member text])."] # [doc = ""] # [inline] pub fn set_placeholder (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_placeholder ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Opacity of the [member placeholder_text]. From `0` to `1`."] # [doc = ""] # [inline] pub fn set_placeholder_alpha (& self , alpha : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_placeholder_alpha ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , alpha) ; } } # [doc = "Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to `false`."] # [doc = ""] # [inline] pub fn set_right_icon (& self , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_right_icon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , icon . as_arg_ptr ()) ; } } # [doc = "If `true`, every character is replaced with the secret character (see [member secret_character])."] # [doc = ""] # [inline] pub fn set_secret (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_secret ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The character to use to mask secret input (defaults to \"*\"). Only a single character can be used as the secret character."] # [doc = ""] # [inline] pub fn set_secret_character (& self , character : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_secret_character ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , character . into ()) ; } } # [doc = "If `false`, it's impossible to select the text using mouse nor keyboard."] # [doc = ""] # [inline] pub fn set_selecting_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_selecting_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `false`, using shortcuts will be disabled."] # [doc = ""] # [inline] pub fn set_shortcut_keys_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "String value of the [LineEdit].\n**Note:** Changing text using this property won't emit the [signal text_changed] signal."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn set_virtual_keyboard_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LineEdit { } unsafe impl GodotObject for LineEdit { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LineEdit" } } impl QueueFree for LineEdit { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LineEdit { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LineEdit { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for LineEdit { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LineEdit { } unsafe impl SubClass < crate :: generated :: node :: Node > for LineEdit { } unsafe impl SubClass < crate :: generated :: object :: Object > for LineEdit { } impl Instanciable for LineEdit { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LineEdit :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LineEditMethodTable { pub class_constructor : sys :: godot_class_constructor , pub append_at_cursor : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub cursor_get_blink_enabled : * mut sys :: godot_method_bind , pub cursor_get_blink_speed : * mut sys :: godot_method_bind , pub cursor_set_blink_enabled : * mut sys :: godot_method_bind , pub cursor_set_blink_speed : * mut sys :: godot_method_bind , pub delete_char_at_cursor : * mut sys :: godot_method_bind , pub delete_text : * mut sys :: godot_method_bind , pub deselect : * mut sys :: godot_method_bind , pub get_align : * mut sys :: godot_method_bind , pub get_cursor_position : * mut sys :: godot_method_bind , pub get_expand_to_text_length : * mut sys :: godot_method_bind , pub get_max_length : * mut sys :: godot_method_bind , pub get_menu : * mut sys :: godot_method_bind , pub get_placeholder : * mut sys :: godot_method_bind , pub get_placeholder_alpha : * mut sys :: godot_method_bind , pub get_right_icon : * mut sys :: godot_method_bind , pub get_scroll_offset : * mut sys :: godot_method_bind , pub get_secret_character : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub is_clear_button_enabled : * mut sys :: godot_method_bind , pub is_context_menu_enabled : * mut sys :: godot_method_bind , pub is_editable : * mut sys :: godot_method_bind , pub is_secret : * mut sys :: godot_method_bind , pub is_selecting_enabled : * mut sys :: godot_method_bind , pub is_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub is_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub menu_option : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub select_all : * mut sys :: godot_method_bind , pub set_align : * mut sys :: godot_method_bind , pub set_clear_button_enabled : * mut sys :: godot_method_bind , pub set_context_menu_enabled : * mut sys :: godot_method_bind , pub set_cursor_position : * mut sys :: godot_method_bind , pub set_editable : * mut sys :: godot_method_bind , pub set_expand_to_text_length : * mut sys :: godot_method_bind , pub set_max_length : * mut sys :: godot_method_bind , pub set_placeholder : * mut sys :: godot_method_bind , pub set_placeholder_alpha : * mut sys :: godot_method_bind , pub set_right_icon : * mut sys :: godot_method_bind , pub set_secret : * mut sys :: godot_method_bind , pub set_secret_character : * mut sys :: godot_method_bind , pub set_selecting_enabled : * mut sys :: godot_method_bind , pub set_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_virtual_keyboard_enabled : * mut sys :: godot_method_bind } impl LineEditMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LineEditMethodTable = LineEditMethodTable { class_constructor : None , append_at_cursor : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , cursor_get_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_get_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_set_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_set_blink_speed : 0 as * mut sys :: godot_method_bind , delete_char_at_cursor : 0 as * mut sys :: godot_method_bind , delete_text : 0 as * mut sys :: godot_method_bind , deselect : 0 as * mut sys :: godot_method_bind , get_align : 0 as * mut sys :: godot_method_bind , get_cursor_position : 0 as * mut sys :: godot_method_bind , get_expand_to_text_length : 0 as * mut sys :: godot_method_bind , get_max_length : 0 as * mut sys :: godot_method_bind , get_menu : 0 as * mut sys :: godot_method_bind , get_placeholder : 0 as * mut sys :: godot_method_bind , get_placeholder_alpha : 0 as * mut sys :: godot_method_bind , get_right_icon : 0 as * mut sys :: godot_method_bind , get_scroll_offset : 0 as * mut sys :: godot_method_bind , get_secret_character : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , is_clear_button_enabled : 0 as * mut sys :: godot_method_bind , is_context_menu_enabled : 0 as * mut sys :: godot_method_bind , is_editable : 0 as * mut sys :: godot_method_bind , is_secret : 0 as * mut sys :: godot_method_bind , is_selecting_enabled : 0 as * mut sys :: godot_method_bind , is_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , is_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , menu_option : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , select_all : 0 as * mut sys :: godot_method_bind , set_align : 0 as * mut sys :: godot_method_bind , set_clear_button_enabled : 0 as * mut sys :: godot_method_bind , set_context_menu_enabled : 0 as * mut sys :: godot_method_bind , set_cursor_position : 0 as * mut sys :: godot_method_bind , set_editable : 0 as * mut sys :: godot_method_bind , set_expand_to_text_length : 0 as * mut sys :: godot_method_bind , set_max_length : 0 as * mut sys :: godot_method_bind , set_placeholder : 0 as * mut sys :: godot_method_bind , set_placeholder_alpha : 0 as * mut sys :: godot_method_bind , set_right_icon : 0 as * mut sys :: godot_method_bind , set_secret : 0 as * mut sys :: godot_method_bind , set_secret_character : 0 as * mut sys :: godot_method_bind , set_selecting_enabled : 0 as * mut sys :: godot_method_bind , set_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LineEditMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LineEdit\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . append_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "append_at_cursor\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_speed\0" . as_ptr () as * const c_char) ; table . delete_char_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "delete_char_at_cursor\0" . as_ptr () as * const c_char) ; table . delete_text = (gd_api . godot_method_bind_get_method) (class_name , "delete_text\0" . as_ptr () as * const c_char) ; table . deselect = (gd_api . godot_method_bind_get_method) (class_name , "deselect\0" . as_ptr () as * const c_char) ; table . get_align = (gd_api . godot_method_bind_get_method) (class_name , "get_align\0" . as_ptr () as * const c_char) ; table . get_cursor_position = (gd_api . godot_method_bind_get_method) (class_name , "get_cursor_position\0" . as_ptr () as * const c_char) ; table . get_expand_to_text_length = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_to_text_length\0" . as_ptr () as * const c_char) ; table . get_max_length = (gd_api . godot_method_bind_get_method) (class_name , "get_max_length\0" . as_ptr () as * const c_char) ; table . get_menu = (gd_api . godot_method_bind_get_method) (class_name , "get_menu\0" . as_ptr () as * const c_char) ; table . get_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_placeholder\0" . as_ptr () as * const c_char) ; table . get_placeholder_alpha = (gd_api . godot_method_bind_get_method) (class_name , "get_placeholder_alpha\0" . as_ptr () as * const c_char) ; table . get_right_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_right_icon\0" . as_ptr () as * const c_char) ; table . get_scroll_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_offset\0" . as_ptr () as * const c_char) ; table . get_secret_character = (gd_api . godot_method_bind_get_method) (class_name , "get_secret_character\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . is_clear_button_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clear_button_enabled\0" . as_ptr () as * const c_char) ; table . is_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . is_editable = (gd_api . godot_method_bind_get_method) (class_name , "is_editable\0" . as_ptr () as * const c_char) ; table . is_secret = (gd_api . godot_method_bind_get_method) (class_name , "is_secret\0" . as_ptr () as * const c_char) ; table . is_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_selecting_enabled\0" . as_ptr () as * const c_char) ; table . is_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . is_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . menu_option = (gd_api . godot_method_bind_get_method) (class_name , "menu_option\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . select_all = (gd_api . godot_method_bind_get_method) (class_name , "select_all\0" . as_ptr () as * const c_char) ; table . set_align = (gd_api . godot_method_bind_get_method) (class_name , "set_align\0" . as_ptr () as * const c_char) ; table . set_clear_button_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_clear_button_enabled\0" . as_ptr () as * const c_char) ; table . set_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . set_cursor_position = (gd_api . godot_method_bind_get_method) (class_name , "set_cursor_position\0" . as_ptr () as * const c_char) ; table . set_editable = (gd_api . godot_method_bind_get_method) (class_name , "set_editable\0" . as_ptr () as * const c_char) ; table . set_expand_to_text_length = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_to_text_length\0" . as_ptr () as * const c_char) ; table . set_max_length = (gd_api . godot_method_bind_get_method) (class_name , "set_max_length\0" . as_ptr () as * const c_char) ; table . set_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "set_placeholder\0" . as_ptr () as * const c_char) ; table . set_placeholder_alpha = (gd_api . godot_method_bind_get_method) (class_name , "set_placeholder_alpha\0" . as_ptr () as * const c_char) ; table . set_right_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_right_icon\0" . as_ptr () as * const c_char) ; table . set_secret = (gd_api . godot_method_bind_get_method) (class_name , "set_secret\0" . as_ptr () as * const c_char) ; table . set_secret_character = (gd_api . godot_method_bind_get_method) (class_name , "set_secret_character\0" . as_ptr () as * const c_char) ; table . set_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_selecting_enabled\0" . as_ptr () as * const c_char) ; table . set_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:592:5667 [INFO] [stdout] | [INFO] [stdout] 592 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 592 | # [doc = "`core class Physics2DShapeQueryResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2dshapequeryresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysics2DShapeQueryResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DShapeQueryResult { this : RawObject < Self > , } impl Physics2DShapeQueryResult { # [doc = "Returns the number of objects that intersected with the shape."] # [doc = ""] # [inline] pub fn get_result_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object (& self , idx : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_object ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the instance ID of the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_id (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the child index of the object's [Shape] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_shape (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the [RID] of the object that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_rid (& self , idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_rid ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DShapeQueryResult { } unsafe impl GodotObject for Physics2DShapeQueryResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Physics2DShapeQueryResult" } } impl std :: ops :: Deref for Physics2DShapeQueryResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DShapeQueryResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Physics2DShapeQueryResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DShapeQueryResult { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DShapeQueryResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_result_count : * mut sys :: godot_method_bind , pub get_result_object : * mut sys :: godot_method_bind , pub get_result_object_id : * mut sys :: godot_method_bind , pub get_result_object_shape : * mut sys :: godot_method_bind , pub get_result_rid : * mut sys :: godot_method_bind } impl Physics2DShapeQueryResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DShapeQueryResultMethodTable = Physics2DShapeQueryResultMethodTable { class_constructor : None , get_result_count : 0 as * mut sys :: godot_method_bind , get_result_object : 0 as * mut sys :: godot_method_bind , get_result_object_id : 0 as * mut sys :: godot_method_bind , get_result_object_shape : 0 as * mut sys :: godot_method_bind , get_result_rid : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DShapeQueryResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DShapeQueryResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_result_count = (gd_api . godot_method_bind_get_method) (class_name , "get_result_count\0" . as_ptr () as * const c_char) ; table . get_result_object = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object\0" . as_ptr () as * const c_char) ; table . get_result_object_id = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_id\0" . as_ptr () as * const c_char) ; table . get_result_object_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_shape\0" . as_ptr () as * const c_char) ; table . get_result_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_result_rid\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:256:42840 [INFO] [stdout] | [INFO] [stdout] 256 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 256 | # [doc = "`core class TileMap` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tilemap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TileMap` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTileMap inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TileMap { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HalfOffset (pub i64) ; impl HalfOffset { pub const X : HalfOffset = HalfOffset (0i64) ; pub const Y : HalfOffset = HalfOffset (1i64) ; pub const DISABLED : HalfOffset = HalfOffset (2i64) ; pub const NEGATIVE_X : HalfOffset = HalfOffset (3i64) ; pub const NEGATIVE_Y : HalfOffset = HalfOffset (4i64) ; } impl From < i64 > for HalfOffset { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HalfOffset > for i64 { # [inline] fn from (v : HalfOffset) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const SQUARE : Mode = Mode (0i64) ; pub const ISOMETRIC : Mode = Mode (1i64) ; pub const CUSTOM : Mode = Mode (2i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TileOrigin (pub i64) ; impl TileOrigin { pub const TOP_LEFT : TileOrigin = TileOrigin (0i64) ; pub const CENTER : TileOrigin = TileOrigin (1i64) ; pub const BOTTOM_LEFT : TileOrigin = TileOrigin (2i64) ; } impl From < i64 > for TileOrigin { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TileOrigin > for i64 { # [inline] fn from (v : TileOrigin) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TileMap { pub const HALF_OFFSET_DISABLED : i64 = 2i64 ; pub const HALF_OFFSET_NEGATIVE_X : i64 = 3i64 ; pub const HALF_OFFSET_NEGATIVE_Y : i64 = 4i64 ; pub const HALF_OFFSET_X : i64 = 0i64 ; pub const HALF_OFFSET_Y : i64 = 1i64 ; pub const INVALID_CELL : i64 = - 1i64 ; pub const MODE_CUSTOM : i64 = 2i64 ; pub const MODE_ISOMETRIC : i64 = 1i64 ; pub const MODE_SQUARE : i64 = 0i64 ; pub const TILE_ORIGIN_BOTTOM_LEFT : i64 = 2i64 ; pub const TILE_ORIGIN_CENTER : i64 = 1i64 ; pub const TILE_ORIGIN_TOP_LEFT : i64 = 0i64 ; } impl TileMap { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TileMapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all cells."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears cells that do not exist in the tileset."] # [doc = ""] # [inline] pub fn fix_invalid_tiles (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . fix_invalid_tiles ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the tile index of the given cell. If no tile exists in the cell, returns [constant INVALID_CELL]."] # [doc = ""] # [inline] pub fn get_cell (& self , x : i64 , y : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cell ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "Returns the coordinate (subtile column and row) of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling."] # [doc = ""] # [inline] pub fn get_cell_autotile_coord (& self , x : i64 , y : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cell_autotile_coord ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; mem :: transmute (ret) } } # [doc = "The TileMap's cell size."] # [doc = ""] # [inline] pub fn cell_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cell_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the tile index of the cell given by a Vector2. If no tile exists in the cell, returns [constant INVALID_CELL]."] # [doc = ""] # [inline] pub fn get_cellv (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cellv ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "If `true`, the cell's UVs will be clipped."] # [doc = ""] # [inline] pub fn clip_uv (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_clip_uv ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Bounce value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn collision_bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Friction value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn collision_friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given collision layer bit is set."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given collision mask bit is set."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "If `true`, TileMap collisions will be handled as a kinematic body. If `false`, collisions will be handled as static body."] # [doc = ""] # [inline] pub fn collision_use_kinematic (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_use_kinematic ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this tilemap's collision shape will be added to the collision shape of the parent. The parent has to be a [CollisionObject2D]."] # [doc = ""] # [inline] pub fn collision_use_parent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_use_parent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The custom [Transform2D] to be applied to the TileMap's cells."] # [doc = ""] # [inline] pub fn custom_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_custom_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Amount to offset alternating tiles. See [enum HalfOffset] for possible values."] # [doc = ""] # [inline] pub fn half_offset (& self) -> crate :: generated :: tile_map :: HalfOffset { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_half_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tile_map :: HalfOffset (ret) } } # [doc = "The TileMap orientation mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: tile_map :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tile_map :: Mode (ret) } } # [doc = "The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn occluder_light_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_occluder_light_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size."] # [doc = ""] # [inline] pub fn quadrant_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_quadrant_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Position for tile origin. See [enum TileOrigin] for possible values."] # [doc = ""] # [inline] pub fn tile_origin (& self) -> crate :: generated :: tile_map :: TileOrigin { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_tile_origin ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tile_map :: TileOrigin (ret) } } # [doc = "The assigned [TileSet]."] # [doc = ""] # [inline] pub fn tileset (& self) -> Option < Ref < crate :: generated :: tile_set :: TileSet , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_tileset ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tile_set :: TileSet , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from `-1`)."] # [doc = ""] # [inline] pub fn get_used_cells (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_used_cells ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of all cells with the given tile index specified in `id`."] # [doc = ""] # [inline] pub fn get_used_cells_by_id (& self , id : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_used_cells_by_id ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , id) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a rectangle enclosing the used (non-empty) tiles of the map."] # [doc = ""] # [inline] pub fn get_used_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_used_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the given cell is transposed, i.e. the X and Y axes are swapped."] # [doc = ""] # [inline] pub fn is_cell_transposed (& self , x : i64 , y : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_cell_transposed ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "Returns `true` if the given cell is flipped in the X axis."] # [doc = ""] # [inline] pub fn is_cell_x_flipped (& self , x : i64 , y : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_cell_x_flipped ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "Returns `true` if the given cell is flipped in the Y axis."] # [doc = ""] # [inline] pub fn is_cell_y_flipped (& self , x : i64 , y : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_cell_y_flipped ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "If `true`, the textures will be centered in the middle of each tile. This is useful for certain isometric or top-down modes when textures are made larger or smaller than the tiles (e.g. to avoid flickering on tile edges). The offset is still applied, but from the center of the tile. If used, [member compatibility_mode] is ignored.\nIf `false`, the texture position start in the top-left corner unless [member compatibility_mode] is enabled."] # [doc = ""] # [inline] pub fn is_centered_textures_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_centered_textures_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the compatibility with the tilemaps made in Godot 3.1 or earlier is maintained (textures move when the tile origin changes and rotate if the texture size is not homogeneous). This mode presents problems when doing `flip_h`, `flip_v` and `transpose` tile operations on non-homogeneous isometric tiles (e.g. 2:1), in which the texture could not coincide with the collision, thus it is not recommended for isometric or non-square tiles.\nIf `false`, the textures do not move when doing `flip_h`, `flip_v` operations if no offset is used, nor when changing the tile origin.\nThe compatibility mode doesn't work with the [member centered_textures] option, because displacing textures with the [member cell_tile_origin] option or in irregular tiles is not relevant when centering those textures."] # [doc = ""] # [inline] pub fn is_compatibility_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_compatibility_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_show_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_show_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the TileMap's children will be drawn in order of their Y coordinate."] # [doc = ""] # [inline] pub fn is_y_sort_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_y_sort_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the global position corresponding to the given tilemap (grid-based) coordinates.\nOptionally, the tilemap's half offset can be ignored.\n# Default Arguments\n* `ignore_half_ofs` - `false`"] # [doc = ""] # [inline] pub fn map_to_world (& self , map_position : Vector2 , ignore_half_ofs : bool) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . map_to_world ; let ret = crate :: icalls :: icallptr_vec2_vec2_bool (method_bind , self . this . sys () . as_ptr () , map_position , ignore_half_ofs) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the tile index for the cell given by a Vector2.\nAn index of `-1` clears the cell.\nOptionally, the tile can also be flipped, transposed, or given autotile coordinates. The autotile coordinate refers to the column and row of the subtile.\n**Note:** Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.\nIf you need these to be immediately updated, you can call [method update_dirty_quadrants].\nOverriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed:\n```gdscript\nfunc set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2())\n # Write your custom logic here.\n # To call the default method:\n .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)\n```\n# Default Arguments\n* `flip_x` - `false`\n* `flip_y` - `false`\n* `transpose` - `false`\n* `autotile_coord` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn set_cell (& self , x : i64 , y : i64 , tile : i64 , flip_x : bool , flip_y : bool , transpose : bool , autotile_coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_cell ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_bool_bool_bool_vec2 (method_bind , self . this . sys () . as_ptr () , x , y , tile , flip_x , flip_y , transpose , autotile_coord) ; } } # [doc = "The TileMap's cell size."] # [doc = ""] # [inline] pub fn set_cell_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_cell_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the tile index for the given cell.\nAn index of `-1` clears the cell.\nOptionally, the tile can also be flipped or transposed.\n**Note:** Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.\nIf you need these to be immediately updated, you can call [method update_dirty_quadrants].\n# Default Arguments\n* `flip_x` - `false`\n* `flip_y` - `false`\n* `transpose` - `false`"] # [doc = ""] # [inline] pub fn set_cellv (& self , position : Vector2 , tile : i64 , flip_x : bool , flip_y : bool , transpose : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_cellv ; let ret = crate :: icalls :: icallptr_void_vec2_i64_bool_bool_bool (method_bind , self . this . sys () . as_ptr () , position , tile , flip_x , flip_y , transpose) ; } } # [doc = "If `true`, the textures will be centered in the middle of each tile. This is useful for certain isometric or top-down modes when textures are made larger or smaller than the tiles (e.g. to avoid flickering on tile edges). The offset is still applied, but from the center of the tile. If used, [member compatibility_mode] is ignored.\nIf `false`, the texture position start in the top-left corner unless [member compatibility_mode] is enabled."] # [doc = ""] # [inline] pub fn set_centered_textures (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_centered_textures ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the cell's UVs will be clipped."] # [doc = ""] # [inline] pub fn set_clip_uv (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_clip_uv ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bounce value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn set_collision_bounce (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Friction value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn set_collision_friction (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Sets the given collision layer bit."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets the given collision mask bit."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "If `true`, TileMap collisions will be handled as a kinematic body. If `false`, collisions will be handled as static body."] # [doc = ""] # [inline] pub fn set_collision_use_kinematic (& self , use_kinematic : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_use_kinematic ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_kinematic) ; } } # [doc = "If `true`, this tilemap's collision shape will be added to the collision shape of the parent. The parent has to be a [CollisionObject2D]."] # [doc = ""] # [inline] pub fn set_collision_use_parent (& self , use_parent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_use_parent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_parent) ; } } # [doc = "If `true`, the compatibility with the tilemaps made in Godot 3.1 or earlier is maintained (textures move when the tile origin changes and rotate if the texture size is not homogeneous). This mode presents problems when doing `flip_h`, `flip_v` and `transpose` tile operations on non-homogeneous isometric tiles (e.g. 2:1), in which the texture could not coincide with the collision, thus it is not recommended for isometric or non-square tiles.\nIf `false`, the textures do not move when doing `flip_h`, `flip_v` operations if no offset is used, nor when changing the tile origin.\nThe compatibility mode doesn't work with the [member centered_textures] option, because displacing textures with the [member cell_tile_origin] option or in irregular tiles is not relevant when centering those textures."] # [doc = ""] # [inline] pub fn set_compatibility_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_compatibility_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The custom [Transform2D] to be applied to the TileMap's cells."] # [doc = ""] # [inline] pub fn set_custom_transform (& self , custom_transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_custom_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , custom_transform) ; } } # [doc = "Amount to offset alternating tiles. See [enum HalfOffset] for possible values."] # [doc = ""] # [inline] pub fn set_half_offset (& self , half_offset : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_half_offset ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , half_offset) ; } } # [doc = "The TileMap orientation mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn set_occluder_light_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_occluder_light_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size."] # [doc = ""] # [inline] pub fn set_quadrant_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_quadrant_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_show_collision (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_show_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Position for tile origin. See [enum TileOrigin] for possible values."] # [doc = ""] # [inline] pub fn set_tile_origin (& self , origin : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_tile_origin ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , origin) ; } } # [doc = "The assigned [TileSet]."] # [doc = ""] # [inline] pub fn set_tileset (& self , tileset : impl AsArg < crate :: generated :: tile_set :: TileSet >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_tileset ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , tileset . as_arg_ptr ()) ; } } # [doc = "If `true`, the TileMap's children will be drawn in order of their Y coordinate."] # [doc = ""] # [inline] pub fn set_y_sort_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_y_sort_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based X and Y coordinates."] # [doc = ""] # [inline] pub fn update_bitmask_area (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . update_bitmask_area ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates).\nCalling with invalid (or missing) parameters applies autotiling rules for the entire tilemap.\n# Default Arguments\n* `start` - `Vector2( 0, 0 )`\n* `end` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn update_bitmask_region (& self , start : Vector2 , end : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . update_bitmask_region ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , start , end) ; } } # [doc = "Updates the tile map's quadrants, allowing things such as navigation and collision shapes to be immediately used if modified."] # [doc = ""] # [inline] pub fn update_dirty_quadrants (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . update_dirty_quadrants ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the tilemap (grid-based) coordinates corresponding to the given local position."] # [doc = ""] # [inline] pub fn world_to_map (& self , world_position : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . world_to_map ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , world_position) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for TileMap { } unsafe impl GodotObject for TileMap { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TileMap" } } impl QueueFree for TileMap { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TileMap { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TileMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for TileMap { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TileMap { } unsafe impl SubClass < crate :: generated :: node :: Node > for TileMap { } unsafe impl SubClass < crate :: generated :: object :: Object > for TileMap { } impl Instanciable for TileMap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TileMap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TileMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub fix_invalid_tiles : * mut sys :: godot_method_bind , pub get_cell : * mut sys :: godot_method_bind , pub get_cell_autotile_coord : * mut sys :: godot_method_bind , pub get_cell_size : * mut sys :: godot_method_bind , pub get_cellv : * mut sys :: godot_method_bind , pub get_clip_uv : * mut sys :: godot_method_bind , pub get_collision_bounce : * mut sys :: godot_method_bind , pub get_collision_friction : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_collision_use_kinematic : * mut sys :: godot_method_bind , pub get_collision_use_parent : * mut sys :: godot_method_bind , pub get_custom_transform : * mut sys :: godot_method_bind , pub get_half_offset : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_occluder_light_mask : * mut sys :: godot_method_bind , pub get_quadrant_size : * mut sys :: godot_method_bind , pub get_tile_origin : * mut sys :: godot_method_bind , pub get_tileset : * mut sys :: godot_method_bind , pub get_used_cells : * mut sys :: godot_method_bind , pub get_used_cells_by_id : * mut sys :: godot_method_bind , pub get_used_rect : * mut sys :: godot_method_bind , pub is_cell_transposed : * mut sys :: godot_method_bind , pub is_cell_x_flipped : * mut sys :: godot_method_bind , pub is_cell_y_flipped : * mut sys :: godot_method_bind , pub is_centered_textures_enabled : * mut sys :: godot_method_bind , pub is_compatibility_mode_enabled : * mut sys :: godot_method_bind , pub is_show_collision_enabled : * mut sys :: godot_method_bind , pub is_y_sort_mode_enabled : * mut sys :: godot_method_bind , pub map_to_world : * mut sys :: godot_method_bind , pub set_cell : * mut sys :: godot_method_bind , pub set_cell_size : * mut sys :: godot_method_bind , pub set_cellv : * mut sys :: godot_method_bind , pub set_centered_textures : * mut sys :: godot_method_bind , pub set_clip_uv : * mut sys :: godot_method_bind , pub set_collision_bounce : * mut sys :: godot_method_bind , pub set_collision_friction : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_collision_use_kinematic : * mut sys :: godot_method_bind , pub set_collision_use_parent : * mut sys :: godot_method_bind , pub set_compatibility_mode : * mut sys :: godot_method_bind , pub set_custom_transform : * mut sys :: godot_method_bind , pub set_half_offset : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_occluder_light_mask : * mut sys :: godot_method_bind , pub set_quadrant_size : * mut sys :: godot_method_bind , pub set_show_collision : * mut sys :: godot_method_bind , pub set_tile_origin : * mut sys :: godot_method_bind , pub set_tileset : * mut sys :: godot_method_bind , pub set_y_sort_mode : * mut sys :: godot_method_bind , pub update_bitmask_area : * mut sys :: godot_method_bind , pub update_bitmask_region : * mut sys :: godot_method_bind , pub update_dirty_quadrants : * mut sys :: godot_method_bind , pub world_to_map : * mut sys :: godot_method_bind } impl TileMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TileMapMethodTable = TileMapMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , fix_invalid_tiles : 0 as * mut sys :: godot_method_bind , get_cell : 0 as * mut sys :: godot_method_bind , get_cell_autotile_coord : 0 as * mut sys :: godot_method_bind , get_cell_size : 0 as * mut sys :: godot_method_bind , get_cellv : 0 as * mut sys :: godot_method_bind , get_clip_uv : 0 as * mut sys :: godot_method_bind , get_collision_bounce : 0 as * mut sys :: godot_method_bind , get_collision_friction : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_collision_use_kinematic : 0 as * mut sys :: godot_method_bind , get_collision_use_parent : 0 as * mut sys :: godot_method_bind , get_custom_transform : 0 as * mut sys :: godot_method_bind , get_half_offset : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_occluder_light_mask : 0 as * mut sys :: godot_method_bind , get_quadrant_size : 0 as * mut sys :: godot_method_bind , get_tile_origin : 0 as * mut sys :: godot_method_bind , get_tileset : 0 as * mut sys :: godot_method_bind , get_used_cells : 0 as * mut sys :: godot_method_bind , get_used_cells_by_id : 0 as * mut sys :: godot_method_bind , get_used_rect : 0 as * mut sys :: godot_method_bind , is_cell_transposed : 0 as * mut sys :: godot_method_bind , is_cell_x_flipped : 0 as * mut sys :: godot_method_bind , is_cell_y_flipped : 0 as * mut sys :: godot_method_bind , is_centered_textures_enabled : 0 as * mut sys :: godot_method_bind , is_compatibility_mode_enabled : 0 as * mut sys :: godot_method_bind , is_show_collision_enabled : 0 as * mut sys :: godot_method_bind , is_y_sort_mode_enabled : 0 as * mut sys :: godot_method_bind , map_to_world : 0 as * mut sys :: godot_method_bind , set_cell : 0 as * mut sys :: godot_method_bind , set_cell_size : 0 as * mut sys :: godot_method_bind , set_cellv : 0 as * mut sys :: godot_method_bind , set_centered_textures : 0 as * mut sys :: godot_method_bind , set_clip_uv : 0 as * mut sys :: godot_method_bind , set_collision_bounce : 0 as * mut sys :: godot_method_bind , set_collision_friction : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_collision_use_kinematic : 0 as * mut sys :: godot_method_bind , set_collision_use_parent : 0 as * mut sys :: godot_method_bind , set_compatibility_mode : 0 as * mut sys :: godot_method_bind , set_custom_transform : 0 as * mut sys :: godot_method_bind , set_half_offset : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_occluder_light_mask : 0 as * mut sys :: godot_method_bind , set_quadrant_size : 0 as * mut sys :: godot_method_bind , set_show_collision : 0 as * mut sys :: godot_method_bind , set_tile_origin : 0 as * mut sys :: godot_method_bind , set_tileset : 0 as * mut sys :: godot_method_bind , set_y_sort_mode : 0 as * mut sys :: godot_method_bind , update_bitmask_area : 0 as * mut sys :: godot_method_bind , update_bitmask_region : 0 as * mut sys :: godot_method_bind , update_dirty_quadrants : 0 as * mut sys :: godot_method_bind , world_to_map : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TileMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TileMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . fix_invalid_tiles = (gd_api . godot_method_bind_get_method) (class_name , "fix_invalid_tiles\0" . as_ptr () as * const c_char) ; table . get_cell = (gd_api . godot_method_bind_get_method) (class_name , "get_cell\0" . as_ptr () as * const c_char) ; table . get_cell_autotile_coord = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_autotile_coord\0" . as_ptr () as * const c_char) ; table . get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_size\0" . as_ptr () as * const c_char) ; table . get_cellv = (gd_api . godot_method_bind_get_method) (class_name , "get_cellv\0" . as_ptr () as * const c_char) ; table . get_clip_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_clip_uv\0" . as_ptr () as * const c_char) ; table . get_collision_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_bounce\0" . as_ptr () as * const c_char) ; table . get_collision_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_friction\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_collision_use_kinematic = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_use_kinematic\0" . as_ptr () as * const c_char) ; table . get_collision_use_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_use_parent\0" . as_ptr () as * const c_char) ; table . get_custom_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_transform\0" . as_ptr () as * const c_char) ; table . get_half_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_half_offset\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . get_quadrant_size = (gd_api . godot_method_bind_get_method) (class_name , "get_quadrant_size\0" . as_ptr () as * const c_char) ; table . get_tile_origin = (gd_api . godot_method_bind_get_method) (class_name , "get_tile_origin\0" . as_ptr () as * const c_char) ; table . get_tileset = (gd_api . godot_method_bind_get_method) (class_name , "get_tileset\0" . as_ptr () as * const c_char) ; table . get_used_cells = (gd_api . godot_method_bind_get_method) (class_name , "get_used_cells\0" . as_ptr () as * const c_char) ; table . get_used_cells_by_id = (gd_api . godot_method_bind_get_method) (class_name , "get_used_cells_by_id\0" . as_ptr () as * const c_char) ; table . get_used_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_used_rect\0" . as_ptr () as * const c_char) ; table . is_cell_transposed = (gd_api . godot_method_bind_get_method) (class_name , "is_cell_transposed\0" . as_ptr () as * const c_char) ; table . is_cell_x_flipped = (gd_api . godot_method_bind_get_method) (class_name , "is_cell_x_flipped\0" . as_ptr () as * const c_char) ; table . is_cell_y_flipped = (gd_api . godot_method_bind_get_method) (class_name , "is_cell_y_flipped\0" . as_ptr () as * const c_char) ; table . is_centered_textures_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_centered_textures_enabled\0" . as_ptr () as * const c_char) ; table . is_compatibility_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_compatibility_mode_enabled\0" . as_ptr () as * const c_char) ; table . is_show_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_show_collision_enabled\0" . as_ptr () as * const c_char) ; table . is_y_sort_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_y_sort_mode_enabled\0" . as_ptr () as * const c_char) ; table . map_to_world = (gd_api . godot_method_bind_get_method) (class_name , "map_to_world\0" . as_ptr () as * const c_char) ; table . set_cell = (gd_api . godot_method_bind_get_method) (class_name , "set_cell\0" . as_ptr () as * const c_char) ; table . set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_size\0" . as_ptr () as * const c_char) ; table . set_cellv = (gd_api . godot_method_bind_get_method) (class_name , "set_cellv\0" . as_ptr () as * const c_char) ; table . set_centered_textures = (gd_api . godot_method_bind_get_method) (class_name , "set_centered_textures\0" . as_ptr () as * const c_char) ; table . set_clip_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_uv\0" . as_ptr () as * const c_char) ; table . set_collision_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_bounce\0" . as_ptr () as * const c_char) ; table . set_collision_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_friction\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_collision_use_kinematic = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_use_kinematic\0" . as_ptr () as * const c_char) ; table . set_collision_use_parent = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_use_parent\0" . as_ptr () as * const c_char) ; table . set_compatibility_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_compatibility_mode\0" . as_ptr () as * const c_char) ; table . set_custom_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_transform\0" . as_ptr () as * const c_char) ; table . set_half_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_half_offset\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . set_quadrant_size = (gd_api . godot_method_bind_get_method) (class_name , "set_quadrant_size\0" . as_ptr () as * const c_char) ; table . set_show_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_show_collision\0" . as_ptr () as * const c_char) ; table . set_tile_origin = (gd_api . godot_method_bind_get_method) (class_name , "set_tile_origin\0" . as_ptr () as * const c_char) ; table . set_tileset = (gd_api . godot_method_bind_get_method) (class_name , "set_tileset\0" . as_ptr () as * const c_char) ; table . set_y_sort_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_y_sort_mode\0" . as_ptr () as * const c_char) ; table . update_bitmask_area = (gd_api . godot_method_bind_get_method) (class_name , "update_bitmask_area\0" . as_ptr () as * const c_char) ; table . update_bitmask_region = (gd_api . godot_method_bind_get_method) (class_name , "update_bitmask_region\0" . as_ptr () as * const c_char) ; table . update_dirty_quadrants = (gd_api . godot_method_bind_get_method) (class_name , "update_dirty_quadrants\0" . as_ptr () as * const c_char) ; table . world_to_map = (gd_api . godot_method_bind_get_method) (class_name , "world_to_map\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:598:16831 [INFO] [stdout] | [INFO] [stdout] 598 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 598 | # [doc = "`core class VideoPlayer` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videoplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VideoPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVideoPlayer inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoPlayer { this : RawObject < Self > , } impl VideoPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn audio_track (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_audio_track ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn buffering_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_buffering_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the video stream's name, or `\"\"` if no video stream is assigned."] # [doc = ""] # [inline] pub fn get_stream_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn stream_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current frame as a [Texture]."] # [doc = ""] # [inline] pub fn get_video_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_video_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn volume (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn has_autoplay (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_autoplay ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn has_expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn is_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the video is playing.\n**Note:** The video is still considered playing if paused during playback."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts the video playback from the beginning. If the video is paused, this will not unpause the video."] # [doc = ""] # [inline] pub fn play (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn set_audio_track (& self , track : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_audio_track ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track) ; } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn set_buffering_msec (& self , msec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_buffering_msec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msec) ; } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn set_expand (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn set_paused (& self , paused : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , paused) ; } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: video_stream :: VideoStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn set_stream_position (& self , position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream_position ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn set_volume (& self , volume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume) ; } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn set_volume_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Stops the video playback and sets the stream position to 0.\n**Note:** Although the stream position will be set to 0, the first frame of the video stream won't become the current frame."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoPlayer { } unsafe impl GodotObject for VideoPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VideoPlayer" } } impl QueueFree for VideoPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VideoPlayer { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: node :: Node > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoPlayer { } impl Instanciable for VideoPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_audio_track : * mut sys :: godot_method_bind , pub get_buffering_msec : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_name : * mut sys :: godot_method_bind , pub get_stream_position : * mut sys :: godot_method_bind , pub get_video_texture : * mut sys :: godot_method_bind , pub get_volume : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub has_autoplay : * mut sys :: godot_method_bind , pub has_expand : * mut sys :: godot_method_bind , pub is_paused : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub set_audio_track : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_buffering_msec : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_paused : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_position : * mut sys :: godot_method_bind , pub set_volume : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl VideoPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoPlayerMethodTable = VideoPlayerMethodTable { class_constructor : None , get_audio_track : 0 as * mut sys :: godot_method_bind , get_buffering_msec : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_name : 0 as * mut sys :: godot_method_bind , get_stream_position : 0 as * mut sys :: godot_method_bind , get_video_texture : 0 as * mut sys :: godot_method_bind , get_volume : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , has_autoplay : 0 as * mut sys :: godot_method_bind , has_expand : 0 as * mut sys :: godot_method_bind , is_paused : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , set_audio_track : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_buffering_msec : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_paused : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_position : 0 as * mut sys :: godot_method_bind , set_volume : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_track\0" . as_ptr () as * const c_char) ; table . get_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_buffering_msec\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_name = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_name\0" . as_ptr () as * const c_char) ; table . get_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_position\0" . as_ptr () as * const c_char) ; table . get_video_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_video_texture\0" . as_ptr () as * const c_char) ; table . get_volume = (gd_api . godot_method_bind_get_method) (class_name , "get_volume\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . has_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "has_autoplay\0" . as_ptr () as * const c_char) ; table . has_expand = (gd_api . godot_method_bind_get_method) (class_name , "has_expand\0" . as_ptr () as * const c_char) ; table . is_paused = (gd_api . godot_method_bind_get_method) (class_name , "is_paused\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . set_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_track\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "set_buffering_msec\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_paused\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_position\0" . as_ptr () as * const c_char) ; table . set_volume = (gd_api . godot_method_bind_get_method) (class_name , "set_volume\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:604:10770 [INFO] [stdout] | [INFO] [stdout] 604 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 604 | # [doc = "`core class CollisionPolygon2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionpolygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionPolygon2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionPolygon2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionPolygon2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BuildMode (pub i64) ; impl BuildMode { pub const SOLIDS : BuildMode = BuildMode (0i64) ; pub const SEGMENTS : BuildMode = BuildMode (1i64) ; } impl From < i64 > for BuildMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BuildMode > for i64 { # [inline] fn from (v : BuildMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CollisionPolygon2D { pub const BUILD_SEGMENTS : i64 = 1i64 ; pub const BUILD_SOLIDS : i64 = 0i64 ; } impl CollisionPolygon2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionPolygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Collision build mode. Use one of the [enum BuildMode] constants."] # [doc = ""] # [inline] pub fn build_mode (& self) -> crate :: generated :: collision_polygon_2d :: BuildMode { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_build_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: collision_polygon_2d :: BuildMode (ret) } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity."] # [doc = ""] # [inline] pub fn one_way_collision_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, no collisions will be detected."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects."] # [doc = ""] # [inline] pub fn is_one_way_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . is_one_way_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Collision build mode. Use one of the [enum BuildMode] constants."] # [doc = ""] # [inline] pub fn set_build_mode (& self , build_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_build_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , build_mode) ; } } # [doc = "If `true`, no collisions will be detected."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "If `true`, only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects."] # [doc = ""] # [inline] pub fn set_one_way_collision (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_one_way_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity."] # [doc = ""] # [inline] pub fn set_one_way_collision_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionPolygon2D { } unsafe impl GodotObject for CollisionPolygon2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionPolygon2D" } } impl QueueFree for CollisionPolygon2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionPolygon2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionPolygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionPolygon2D { } impl Instanciable for CollisionPolygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionPolygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionPolygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_build_mode : * mut sys :: godot_method_bind , pub get_one_way_collision_margin : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub is_one_way_collision_enabled : * mut sys :: godot_method_bind , pub set_build_mode : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_one_way_collision : * mut sys :: godot_method_bind , pub set_one_way_collision_margin : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl CollisionPolygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionPolygon2DMethodTable = CollisionPolygon2DMethodTable { class_constructor : None , get_build_mode : 0 as * mut sys :: godot_method_bind , get_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , is_one_way_collision_enabled : 0 as * mut sys :: godot_method_bind , set_build_mode : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_one_way_collision : 0 as * mut sys :: godot_method_bind , set_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionPolygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionPolygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_build_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_build_mode\0" . as_ptr () as * const c_char) ; table . get_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . is_one_way_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_one_way_collision_enabled\0" . as_ptr () as * const c_char) ; table . set_build_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_build_mode\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision\0" . as_ptr () as * const c_char) ; table . set_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:610:5986 [INFO] [stdout] | [INFO] [stdout] 610 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 610 | # [doc = "`core class InputEventScreenTouch` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventscreentouch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventScreenTouch inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventScreenTouch { this : RawObject < Self > , } impl InputEventScreenTouch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventScreenTouchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The touch index in the case of a multi-touch event. One index = one finger."] # [doc = ""] # [inline] pub fn index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The touch position."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The touch index in the case of a multi-touch event. One index = one finger."] # [doc = ""] # [inline] pub fn set_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "The touch position."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the touch's state is pressed. If `false`, the touch's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventScreenTouch { } unsafe impl GodotObject for InputEventScreenTouch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventScreenTouch" } } impl std :: ops :: Deref for InputEventScreenTouch { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventScreenTouch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventScreenTouch { } impl Instanciable for InputEventScreenTouch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventScreenTouch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventScreenTouchMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_index : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind } impl InputEventScreenTouchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventScreenTouchMethodTable = InputEventScreenTouchMethodTable { class_constructor : None , get_index : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventScreenTouchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventScreenTouch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:616:5471 [INFO] [stdout] | [INFO] [stdout] 616 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 616 | # [doc = "`core class VisualScriptTypeCast` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscripttypecast.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptTypeCast inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptTypeCast { this : RawObject < Self > , } impl VisualScriptTypeCast { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptTypeCastMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptTypeCast { } unsafe impl GodotObject for VisualScriptTypeCast { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptTypeCast" } } impl std :: ops :: Deref for VisualScriptTypeCast { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptTypeCast { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptTypeCast { } impl Instanciable for VisualScriptTypeCast { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptTypeCast :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptTypeCastMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind } impl VisualScriptTypeCastMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptTypeCastMethodTable = VisualScriptTypeCastMethodTable { class_constructor : None , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptTypeCastMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptTypeCast\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:262:28957 [INFO] [stdout] | [INFO] [stdout] 262 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 262 | # [doc = "`core class AudioStreamPlayer3D` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer3D inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer3D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AttenuationModel (pub i64) ; impl AttenuationModel { pub const INVERSE_DISTANCE : AttenuationModel = AttenuationModel (0i64) ; pub const INVERSE_SQUARE_DISTANCE : AttenuationModel = AttenuationModel (1i64) ; pub const LOGARITHMIC : AttenuationModel = AttenuationModel (2i64) ; pub const DISABLED : AttenuationModel = AttenuationModel (3i64) ; } impl From < i64 > for AttenuationModel { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AttenuationModel > for i64 { # [inline] fn from (v : AttenuationModel) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DopplerTracking (pub i64) ; impl DopplerTracking { pub const DISABLED : DopplerTracking = DopplerTracking (0i64) ; pub const IDLE_STEP : DopplerTracking = DopplerTracking (1i64) ; pub const PHYSICS_STEP : DopplerTracking = DopplerTracking (2i64) ; } impl From < i64 > for DopplerTracking { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DopplerTracking > for i64 { # [inline] fn from (v : DopplerTracking) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct OutOfRangeMode (pub i64) ; impl OutOfRangeMode { pub const MIX : OutOfRangeMode = OutOfRangeMode (0i64) ; pub const PAUSE : OutOfRangeMode = OutOfRangeMode (1i64) ; } impl From < i64 > for OutOfRangeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < OutOfRangeMode > for i64 { # [inline] fn from (v : OutOfRangeMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioStreamPlayer3D { pub const ATTENUATION_DISABLED : i64 = 3i64 ; pub const ATTENUATION_INVERSE_DISTANCE : i64 = 0i64 ; pub const ATTENUATION_INVERSE_SQUARE_DISTANCE : i64 = 1i64 ; pub const ATTENUATION_LOGARITHMIC : i64 = 2i64 ; pub const DOPPLER_TRACKING_DISABLED : i64 = 0i64 ; pub const DOPPLER_TRACKING_IDLE_STEP : i64 = 1i64 ; pub const DOPPLER_TRACKING_PHYSICS_STEP : i64 = 2i64 ; pub const OUT_OF_RANGE_MIX : i64 = 0i64 ; pub const OUT_OF_RANGE_PAUSE : i64 = 1i64 ; } impl AudioStreamPlayer3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayer3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn area_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_area_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dampens audio above this frequency, in Hz."] # [doc = ""] # [inline] pub fn attenuation_filter_cutoff_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_attenuation_filter_cutoff_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount how much the filter affects the loudness, in dB."] # [doc = ""] # [inline] pub fn attenuation_filter_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_attenuation_filter_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation."] # [doc = ""] # [inline] pub fn attenuation_model (& self) -> crate :: generated :: audio_stream_player_3d :: AttenuationModel { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_attenuation_model ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player_3d :: AttenuationModel (ret) } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Decides in which step the Doppler effect should be calculated."] # [doc = ""] # [inline] pub fn doppler_tracking (& self) -> crate :: generated :: audio_stream_player_3d :: DopplerTracking { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_doppler_tracking ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player_3d :: DopplerTracking (ret) } } # [doc = "The angle in which the audio reaches cameras undampened."] # [doc = ""] # [inline] pub fn emission_angle (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_emission_angle ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dampens audio if camera is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set by this factor, in dB."] # [doc = ""] # [inline] pub fn emission_angle_filter_attenuation_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_emission_angle_filter_attenuation_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the absolute maximum of the soundlevel, in dB."] # [doc = ""] # [inline] pub fn max_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_max_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Decides if audio should pause when source is outside of [member max_distance] range."] # [doc = ""] # [inline] pub fn out_of_range_mode (& self) -> crate :: generated :: audio_stream_player_3d :: OutOfRangeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_out_of_range_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player_3d :: OutOfRangeMode (ret) } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream]."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer3D]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Base sound level unaffected by dampening, in dB."] # [doc = ""] # [inline] pub fn unit_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_unit_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Factor for the attenuation effect."] # [doc = ""] # [inline] pub fn unit_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_unit_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the audio should be dampened according to the direction of the sound."] # [doc = ""] # [inline] pub fn is_emission_angle_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . is_emission_angle_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given position `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn set_area_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_area_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Dampens audio above this frequency, in Hz."] # [doc = ""] # [inline] pub fn set_attenuation_filter_cutoff_hz (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_attenuation_filter_cutoff_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Amount how much the filter affects the loudness, in dB."] # [doc = ""] # [inline] pub fn set_attenuation_filter_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_attenuation_filter_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation."] # [doc = ""] # [inline] pub fn set_attenuation_model (& self , model : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_attenuation_model ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , model) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "Decides in which step the Doppler effect should be calculated."] # [doc = ""] # [inline] pub fn set_doppler_tracking (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_doppler_tracking ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The angle in which the audio reaches cameras undampened."] # [doc = ""] # [inline] pub fn set_emission_angle (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_emission_angle ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "If `true`, the audio should be dampened according to the direction of the sound."] # [doc = ""] # [inline] pub fn set_emission_angle_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_emission_angle_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Dampens audio if camera is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set by this factor, in dB."] # [doc = ""] # [inline] pub fn set_emission_angle_filter_attenuation_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_emission_angle_filter_attenuation_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Sets the absolute maximum of the soundlevel, in dB."] # [doc = ""] # [inline] pub fn set_max_db (& self , max_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_max_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_db) ; } } # [doc = "Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0."] # [doc = ""] # [inline] pub fn set_max_distance (& self , metres : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , metres) ; } } # [doc = "Decides if audio should pause when source is outside of [member max_distance] range."] # [doc = ""] # [inline] pub fn set_out_of_range_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_out_of_range_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Base sound level unaffected by dampening, in dB."] # [doc = ""] # [inline] pub fn set_unit_db (& self , unit_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_unit_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_db) ; } } # [doc = "Factor for the attenuation effect."] # [doc = ""] # [inline] pub fn set_unit_size (& self , unit_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_unit_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_size) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer3D { } unsafe impl GodotObject for AudioStreamPlayer3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer3D" } } impl QueueFree for AudioStreamPlayer3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer3D { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for AudioStreamPlayer3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer3D { } impl Instanciable for AudioStreamPlayer3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayer3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_area_mask : * mut sys :: godot_method_bind , pub get_attenuation_filter_cutoff_hz : * mut sys :: godot_method_bind , pub get_attenuation_filter_db : * mut sys :: godot_method_bind , pub get_attenuation_model : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_doppler_tracking : * mut sys :: godot_method_bind , pub get_emission_angle : * mut sys :: godot_method_bind , pub get_emission_angle_filter_attenuation_db : * mut sys :: godot_method_bind , pub get_max_db : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_out_of_range_mode : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_unit_db : * mut sys :: godot_method_bind , pub get_unit_size : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_emission_angle_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_area_mask : * mut sys :: godot_method_bind , pub set_attenuation_filter_cutoff_hz : * mut sys :: godot_method_bind , pub set_attenuation_filter_db : * mut sys :: godot_method_bind , pub set_attenuation_model : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_doppler_tracking : * mut sys :: godot_method_bind , pub set_emission_angle : * mut sys :: godot_method_bind , pub set_emission_angle_enabled : * mut sys :: godot_method_bind , pub set_emission_angle_filter_attenuation_db : * mut sys :: godot_method_bind , pub set_max_db : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_out_of_range_mode : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_unit_db : * mut sys :: godot_method_bind , pub set_unit_size : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayer3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayer3DMethodTable = AudioStreamPlayer3DMethodTable { class_constructor : None , get_area_mask : 0 as * mut sys :: godot_method_bind , get_attenuation_filter_cutoff_hz : 0 as * mut sys :: godot_method_bind , get_attenuation_filter_db : 0 as * mut sys :: godot_method_bind , get_attenuation_model : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_doppler_tracking : 0 as * mut sys :: godot_method_bind , get_emission_angle : 0 as * mut sys :: godot_method_bind , get_emission_angle_filter_attenuation_db : 0 as * mut sys :: godot_method_bind , get_max_db : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_out_of_range_mode : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_unit_db : 0 as * mut sys :: godot_method_bind , get_unit_size : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_emission_angle_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_area_mask : 0 as * mut sys :: godot_method_bind , set_attenuation_filter_cutoff_hz : 0 as * mut sys :: godot_method_bind , set_attenuation_filter_db : 0 as * mut sys :: godot_method_bind , set_attenuation_model : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_doppler_tracking : 0 as * mut sys :: godot_method_bind , set_emission_angle : 0 as * mut sys :: godot_method_bind , set_emission_angle_enabled : 0 as * mut sys :: godot_method_bind , set_emission_angle_filter_attenuation_db : 0 as * mut sys :: godot_method_bind , set_max_db : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_out_of_range_mode : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_unit_db : 0 as * mut sys :: godot_method_bind , set_unit_size : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayer3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_area_mask\0" . as_ptr () as * const c_char) ; table . get_attenuation_filter_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation_filter_cutoff_hz\0" . as_ptr () as * const c_char) ; table . get_attenuation_filter_db = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation_filter_db\0" . as_ptr () as * const c_char) ; table . get_attenuation_model = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation_model\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_doppler_tracking = (gd_api . godot_method_bind_get_method) (class_name , "get_doppler_tracking\0" . as_ptr () as * const c_char) ; table . get_emission_angle = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_angle\0" . as_ptr () as * const c_char) ; table . get_emission_angle_filter_attenuation_db = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_angle_filter_attenuation_db\0" . as_ptr () as * const c_char) ; table . get_max_db = (gd_api . godot_method_bind_get_method) (class_name , "get_max_db\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_out_of_range_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_out_of_range_mode\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_unit_db = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_db\0" . as_ptr () as * const c_char) ; table . get_unit_size = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_size\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_emission_angle_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_emission_angle_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_area_mask\0" . as_ptr () as * const c_char) ; table . set_attenuation_filter_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation_filter_cutoff_hz\0" . as_ptr () as * const c_char) ; table . set_attenuation_filter_db = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation_filter_db\0" . as_ptr () as * const c_char) ; table . set_attenuation_model = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation_model\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_doppler_tracking = (gd_api . godot_method_bind_get_method) (class_name , "set_doppler_tracking\0" . as_ptr () as * const c_char) ; table . set_emission_angle = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_angle\0" . as_ptr () as * const c_char) ; table . set_emission_angle_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_angle_enabled\0" . as_ptr () as * const c_char) ; table . set_emission_angle_filter_attenuation_db = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_angle_filter_attenuation_db\0" . as_ptr () as * const c_char) ; table . set_max_db = (gd_api . godot_method_bind_get_method) (class_name , "set_max_db\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_out_of_range_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_out_of_range_mode\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_unit_db = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_db\0" . as_ptr () as * const c_char) ; table . set_unit_size = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_size\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:268:5500 [INFO] [stdout] | [INFO] [stdout] 268 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 268 | # [doc = "`core class VisualScriptConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptConstant { this : RawObject < Self > , } impl VisualScriptConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . get_constant_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant_value (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . get_constant_value ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . set_constant_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant_value (& self , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . set_constant_value ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptConstant { } unsafe impl GodotObject for VisualScriptConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptConstant" } } impl std :: ops :: Deref for VisualScriptConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptConstant { } impl Instanciable for VisualScriptConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant_type : * mut sys :: godot_method_bind , pub get_constant_value : * mut sys :: godot_method_bind , pub set_constant_type : * mut sys :: godot_method_bind , pub set_constant_value : * mut sys :: godot_method_bind } impl VisualScriptConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptConstantMethodTable = VisualScriptConstantMethodTable { class_constructor : None , get_constant_type : 0 as * mut sys :: godot_method_bind , get_constant_value : 0 as * mut sys :: godot_method_bind , set_constant_type : 0 as * mut sys :: godot_method_bind , set_constant_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant_type = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_type\0" . as_ptr () as * const c_char) ; table . get_constant_value = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_value\0" . as_ptr () as * const c_char) ; table . set_constant_type = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_type\0" . as_ptr () as * const c_char) ; table . set_constant_value = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:622:11944 [INFO] [stdout] | [INFO] [stdout] 622 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 622 | # [doc = "`core class NinePatchRect` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_ninepatchrect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`NinePatchRect` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNinePatchRect inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NinePatchRect { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AxisStretchMode (pub i64) ; impl AxisStretchMode { pub const STRETCH : AxisStretchMode = AxisStretchMode (0i64) ; pub const TILE : AxisStretchMode = AxisStretchMode (1i64) ; pub const TILE_FIT : AxisStretchMode = AxisStretchMode (2i64) ; } impl From < i64 > for AxisStretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AxisStretchMode > for i64 { # [inline] fn from (v : AxisStretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NinePatchRect { pub const AXIS_STRETCH_MODE_STRETCH : i64 = 0i64 ; pub const AXIS_STRETCH_MODE_TILE : i64 = 1i64 ; pub const AXIS_STRETCH_MODE_TILE_FIT : i64 = 2i64 ; } impl NinePatchRect { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NinePatchRectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn h_axis_stretch_mode (& self) -> crate :: generated :: nine_patch_rect :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: nine_patch_rect :: AxisStretchMode (ret) } } # [doc = "The height of the 9-slice's top row."] # [doc = ""] # [inline] pub fn patch_margin (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_patch_margin ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The node's texture resource."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn v_axis_stretch_mode (& self) -> crate :: generated :: nine_patch_rect :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: nine_patch_rect :: AxisStretchMode (ret) } } # [doc = "If `true`, draw the panel's center. Else, only draw the 9-slice's borders."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draw the panel's center. Else, only draw the 9-slice's borders."] # [doc = ""] # [inline] pub fn set_draw_center (& self , draw_center : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw_center) ; } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn set_h_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The height of the 9-slice's top row."] # [doc = ""] # [inline] pub fn set_patch_margin (& self , margin : i64 , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_patch_margin ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , value) ; } } # [doc = "Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture."] # [doc = ""] # [inline] pub fn set_region_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "The node's texture resource."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn set_v_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NinePatchRect { } unsafe impl GodotObject for NinePatchRect { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "NinePatchRect" } } impl QueueFree for NinePatchRect { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for NinePatchRect { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NinePatchRect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: node :: Node > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: object :: Object > for NinePatchRect { } impl Instanciable for NinePatchRect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NinePatchRect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NinePatchRectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub get_patch_margin : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_v_axis_stretch_mode : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub set_patch_margin : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_v_axis_stretch_mode : * mut sys :: godot_method_bind } impl NinePatchRectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NinePatchRectMethodTable = NinePatchRectMethodTable { class_constructor : None , get_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , get_patch_margin : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , set_patch_margin : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NinePatchRectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NinePatchRect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_patch_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_patch_margin\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_patch_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_patch_margin\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:628:7048 [INFO] [stdout] | [INFO] [stdout] 628 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 628 | # [doc = "`core class PacketPeerDTLS` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeerdtls.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerDTLS inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerDTLS { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const DISCONNECTED : Status = Status (0i64) ; pub const HANDSHAKING : Status = Status (1i64) ; pub const CONNECTED : Status = Status (2i64) ; pub const ERROR : Status = Status (3i64) ; pub const ERROR_HOSTNAME_MISMATCH : Status = Status (4i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PacketPeerDTLS { pub const STATUS_CONNECTED : i64 = 2i64 ; pub const STATUS_DISCONNECTED : i64 = 0i64 ; pub const STATUS_ERROR : i64 = 3i64 ; pub const STATUS_ERROR_HOSTNAME_MISMATCH : i64 = 4i64 ; pub const STATUS_HANDSHAKING : i64 = 1i64 ; } impl PacketPeerDTLS { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerDTLSMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Connects a `peer` beginning the DTLS handshake using the underlying [PacketPeerUDP] which must be connected (see [method PacketPeerUDP.connect_to_host]). If `validate_certs` is `true`, [PacketPeerDTLS] will validate that the certificate presented by the remote peer and match it with the `for_hostname` argument. You can specify a custom [X509Certificate] to use for validation via the `valid_certificate` argument.\n# Default Arguments\n* `validate_certs` - `true`\n* `for_hostname` - `\"\"`\n* `valid_certificate` - `null`"] # [doc = ""] # [inline] pub fn connect_to_peer (& self , packet_peer : impl AsArg < crate :: generated :: packet_peer_udp :: PacketPeerUDP > , validate_certs : bool , for_hostname : impl Into < GodotString > , valid_certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . connect_to_peer ; let ret = crate :: icalls :: icallptr_i64_obj_bool_str_obj (method_bind , self . this . sys () . as_ptr () , packet_peer . as_arg_ptr () , validate_certs , for_hostname . into () , valid_certificate . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects this peer, terminating the DTLS session."] # [doc = ""] # [inline] pub fn disconnect_from_peer (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . disconnect_from_peer ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the status of the connection. See [enum Status] for values."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: packet_peer_dtls :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: packet_peer_dtls :: Status (ret) } } # [doc = "Poll the connection to check for incoming packets. Call this frequently to update the status and keep the connection working."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerDTLS { } unsafe impl GodotObject for PacketPeerDTLS { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerDTLS" } } impl std :: ops :: Deref for PacketPeerDTLS { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerDTLS { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerDTLS { } impl Instanciable for PacketPeerDTLS { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerDTLS :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerDTLSMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_peer : * mut sys :: godot_method_bind , pub disconnect_from_peer : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind } impl PacketPeerDTLSMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerDTLSMethodTable = PacketPeerDTLSMethodTable { class_constructor : None , connect_to_peer : 0 as * mut sys :: godot_method_bind , disconnect_from_peer : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerDTLSMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerDTLS\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_peer = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_peer\0" . as_ptr () as * const c_char) ; table . disconnect_from_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_peer\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:274:12479 [INFO] [stdout] | [INFO] [stdout] 274 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 274 | # [doc = "`core class AnimationNodeBlendSpace1D` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendspace1d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendSpace1D inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendSpace1D { this : RawObject < Self > , } impl AnimationNodeBlendSpace1D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendSpace1DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new point that represents a `node` on the virtual axis at a given position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_blend_point (& self , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode > , pos : f64 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . add_blend_point ; let ret = crate :: icalls :: icallptr_void_obj_f64_i64 (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , pos , at_index) ; } } # [doc = "Returns the number of points on the blend axis."] # [doc = ""] # [inline] pub fn get_blend_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_node (& self , point : i64) -> Option < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_node ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_position (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_position ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn max_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_max_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn min_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_min_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn snap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn value_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_value_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the point at index `point` from the blend axis."] # [doc = ""] # [inline] pub fn remove_blend_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . remove_blend_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Changes the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn set_blend_point_node (& self , point : i64 , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_node ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , point , node . as_arg_ptr ()) ; } } # [doc = "Updates the position of the point at index `point` on the blend axis."] # [doc = ""] # [inline] pub fn set_blend_point_position (& self , point : i64 , pos : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_position ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , pos) ; } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_max_space (& self , max_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_max_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_space) ; } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_min_space (& self , min_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_min_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , min_space) ; } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn set_snap (& self , snap : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn set_value_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_value_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendSpace1D { } unsafe impl GodotObject for AnimationNodeBlendSpace1D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendSpace1D" } } impl std :: ops :: Deref for AnimationNodeBlendSpace1D { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendSpace1D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendSpace1D { } impl Instanciable for AnimationNodeBlendSpace1D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendSpace1D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendSpace1DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_point : * mut sys :: godot_method_bind , pub get_blend_point_count : * mut sys :: godot_method_bind , pub get_blend_point_node : * mut sys :: godot_method_bind , pub get_blend_point_position : * mut sys :: godot_method_bind , pub get_max_space : * mut sys :: godot_method_bind , pub get_min_space : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub get_value_label : * mut sys :: godot_method_bind , pub remove_blend_point : * mut sys :: godot_method_bind , pub set_blend_point_node : * mut sys :: godot_method_bind , pub set_blend_point_position : * mut sys :: godot_method_bind , pub set_max_space : * mut sys :: godot_method_bind , pub set_min_space : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_value_label : * mut sys :: godot_method_bind } impl AnimationNodeBlendSpace1DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendSpace1DMethodTable = AnimationNodeBlendSpace1DMethodTable { class_constructor : None , add_blend_point : 0 as * mut sys :: godot_method_bind , get_blend_point_count : 0 as * mut sys :: godot_method_bind , get_blend_point_node : 0 as * mut sys :: godot_method_bind , get_blend_point_position : 0 as * mut sys :: godot_method_bind , get_max_space : 0 as * mut sys :: godot_method_bind , get_min_space : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , get_value_label : 0 as * mut sys :: godot_method_bind , remove_blend_point : 0 as * mut sys :: godot_method_bind , set_blend_point_node : 0 as * mut sys :: godot_method_bind , set_blend_point_position : 0 as * mut sys :: godot_method_bind , set_max_space : 0 as * mut sys :: godot_method_bind , set_min_space : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_value_label : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendSpace1DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendSpace1D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_point\0" . as_ptr () as * const c_char) ; table . get_blend_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_count\0" . as_ptr () as * const c_char) ; table . get_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_node\0" . as_ptr () as * const c_char) ; table . get_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_position\0" . as_ptr () as * const c_char) ; table . get_max_space = (gd_api . godot_method_bind_get_method) (class_name , "get_max_space\0" . as_ptr () as * const c_char) ; table . get_min_space = (gd_api . godot_method_bind_get_method) (class_name , "get_min_space\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . get_value_label = (gd_api . godot_method_bind_get_method) (class_name , "get_value_label\0" . as_ptr () as * const c_char) ; table . remove_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_blend_point\0" . as_ptr () as * const c_char) ; table . set_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_node\0" . as_ptr () as * const c_char) ; table . set_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_position\0" . as_ptr () as * const c_char) ; table . set_max_space = (gd_api . godot_method_bind_get_method) (class_name , "set_max_space\0" . as_ptr () as * const c_char) ; table . set_min_space = (gd_api . godot_method_bind_get_method) (class_name , "set_min_space\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_value_label = (gd_api . godot_method_bind_get_method) (class_name , "set_value_label\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:280:4580 [INFO] [stdout] | [INFO] [stdout] 280 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 280 | # [doc = "`core class VScrollBar` inherits `ScrollBar` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vscrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VScrollBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVScrollBar inherits methods from:\n - [ScrollBar](struct.ScrollBar.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VScrollBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VScrollBar { } unsafe impl GodotObject for VScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VScrollBar" } } impl QueueFree for VScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VScrollBar { type Target = crate :: generated :: scroll_bar :: ScrollBar ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_bar :: ScrollBar > for VScrollBar { } unsafe impl SubClass < crate :: generated :: range :: Range > for VScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for VScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for VScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for VScrollBar { } impl Instanciable for VScrollBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VScrollBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VScrollBarMethodTable = VScrollBarMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:286:4656 [INFO] [stdout] | [INFO] [stdout] 286 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 286 | # [doc = "`core class CSGCombiner` inherits `CSGShape` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgcombiner.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGCombiner` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGCombiner inherits methods from:\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGCombinerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGCombiner { } unsafe impl GodotObject for CSGCombiner { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGCombiner" } } impl QueueFree for CSGCombiner { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGCombiner { type Target = crate :: generated :: csg_shape :: CSGShape ; # [inline] fn deref (& self) -> & crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGCombiner { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGCombiner { } impl Instanciable for CSGCombiner { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGCombiner :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGCombinerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl CSGCombinerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGCombinerMethodTable = CSGCombinerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGCombinerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGCombiner\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:292:3287 [INFO] [stdout] | [INFO] [stdout] 292 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 292 | # [doc = "`core class RichTextEffect` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_richtexteffect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRichTextEffect inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RichTextEffectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for RichTextEffect { } unsafe impl GodotObject for RichTextEffect { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RichTextEffect" } } impl std :: ops :: Deref for RichTextEffect { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RichTextEffect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RichTextEffect { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RichTextEffect { } unsafe impl SubClass < crate :: generated :: object :: Object > for RichTextEffect { } impl Instanciable for RichTextEffect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RichTextEffect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RichTextEffectMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl RichTextEffectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RichTextEffectMethodTable = RichTextEffectMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RichTextEffectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RichTextEffect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:634:32579 [INFO] [stdout] | [INFO] [stdout] 634 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 634 | # [doc = "`core singleton class Input` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_input.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nInput inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Input { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CursorShape (pub i64) ; impl CursorShape { pub const ARROW : CursorShape = CursorShape (0i64) ; pub const IBEAM : CursorShape = CursorShape (1i64) ; pub const POINTING_HAND : CursorShape = CursorShape (2i64) ; pub const CROSS : CursorShape = CursorShape (3i64) ; pub const WAIT : CursorShape = CursorShape (4i64) ; pub const BUSY : CursorShape = CursorShape (5i64) ; pub const DRAG : CursorShape = CursorShape (6i64) ; pub const CAN_DROP : CursorShape = CursorShape (7i64) ; pub const FORBIDDEN : CursorShape = CursorShape (8i64) ; pub const VSIZE : CursorShape = CursorShape (9i64) ; pub const HSIZE : CursorShape = CursorShape (10i64) ; pub const BDIAGSIZE : CursorShape = CursorShape (11i64) ; pub const FDIAGSIZE : CursorShape = CursorShape (12i64) ; pub const MOVE : CursorShape = CursorShape (13i64) ; pub const VSPLIT : CursorShape = CursorShape (14i64) ; pub const HSPLIT : CursorShape = CursorShape (15i64) ; pub const HELP : CursorShape = CursorShape (16i64) ; } impl From < i64 > for CursorShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CursorShape > for i64 { # [inline] fn from (v : CursorShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MouseMode (pub i64) ; impl MouseMode { pub const VISIBLE : MouseMode = MouseMode (0i64) ; pub const HIDDEN : MouseMode = MouseMode (1i64) ; pub const CAPTURED : MouseMode = MouseMode (2i64) ; pub const CONFINED : MouseMode = MouseMode (3i64) ; } impl From < i64 > for MouseMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MouseMode > for i64 { # [inline] fn from (v : MouseMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Input { pub const CURSOR_ARROW : i64 = 0i64 ; pub const CURSOR_BDIAGSIZE : i64 = 11i64 ; pub const CURSOR_BUSY : i64 = 5i64 ; pub const CURSOR_CAN_DROP : i64 = 7i64 ; pub const CURSOR_CROSS : i64 = 3i64 ; pub const CURSOR_DRAG : i64 = 6i64 ; pub const CURSOR_FDIAGSIZE : i64 = 12i64 ; pub const CURSOR_FORBIDDEN : i64 = 8i64 ; pub const CURSOR_HELP : i64 = 16i64 ; pub const CURSOR_HSIZE : i64 = 10i64 ; pub const CURSOR_HSPLIT : i64 = 15i64 ; pub const CURSOR_IBEAM : i64 = 1i64 ; pub const CURSOR_MOVE : i64 = 13i64 ; pub const CURSOR_POINTING_HAND : i64 = 2i64 ; pub const CURSOR_VSIZE : i64 = 9i64 ; pub const CURSOR_VSPLIT : i64 = 14i64 ; pub const CURSOR_WAIT : i64 = 4i64 ; pub const MOUSE_MODE_CAPTURED : i64 = 2i64 ; pub const MOUSE_MODE_CONFINED : i64 = 3i64 ; pub const MOUSE_MODE_HIDDEN : i64 = 1i64 ; pub const MOUSE_MODE_VISIBLE : i64 = 0i64 ; } impl Input { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Input\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "This will simulate pressing the specified action.\nThe strength can be used for non-boolean actions, it's ranged between 0 and 1 representing the intensity of the given action.\n**Note:** This method will not cause any [method Node._input] calls. It is intended to be used with [method is_action_pressed] and [method is_action_just_pressed]. If you want to simulate `_input`, use [method parse_input_event] instead.\n# Default Arguments\n* `strength` - `1.0`"] # [doc = ""] # [inline] pub fn action_press (& self , action : impl Into < GodotString > , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . action_press ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , action . into () , strength) ; } } # [doc = "If the specified action is already pressed, this will release it."] # [doc = ""] # [inline] pub fn action_release (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . action_release ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "Adds a new mapping entry (in SDL2 format) to the mapping database. Optionally update already connected devices.\n# Default Arguments\n* `update_existing` - `false`"] # [doc = ""] # [inline] pub fn add_joy_mapping (& self , mapping : impl Into < GodotString > , update_existing : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . add_joy_mapping ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , mapping . into () , update_existing) ; } } # [doc = "Returns the acceleration of the device's accelerometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].\nNote this method returns an empty [Vector3] when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer.\n**Note:** This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO]."] # [doc = ""] # [inline] pub fn get_accelerometer (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_accelerometer ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns a value between 0 and 1 representing the intensity of the given action. In a joypad, for example, the further away the axis (analog sticks or L2, R2 triggers) is from the dead zone, the closer the value will be to 1. If the action is mapped to a control that has no axis as the keyboard, the value returned will be 0 or 1."] # [doc = ""] # [inline] pub fn get_action_strength (& self , action : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_action_strength ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns an [Array] containing the device IDs of all currently connected joypads."] # [doc = ""] # [inline] pub fn get_connected_joypads (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_connected_joypads ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the currently assigned cursor shape (see [enum CursorShape])."] # [doc = ""] # [inline] pub fn get_current_cursor_shape (& self) -> crate :: generated :: input :: CursorShape { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_current_cursor_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: input :: CursorShape (ret) } } # [doc = "Returns the gravity of the device's accelerometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].\n**Note:** This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO]."] # [doc = ""] # [inline] pub fn get_gravity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the gyroscope, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].\n**Note:** This method only works on Android. On other platforms, it always returns [constant Vector3.ZERO]."] # [doc = ""] # [inline] pub fn get_gyroscope (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_gyroscope ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the current value of the joypad axis at given index (see [enum JoystickList])."] # [doc = ""] # [inline] pub fn get_joy_axis (& self , device : i64 , axis : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_axis ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , device , axis) ; ret as _ } } # [doc = "Returns the index of the provided axis name."] # [doc = ""] # [inline] pub fn get_joy_axis_index_from_string (& self , axis : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_axis_index_from_string ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , axis . into ()) ; ret as _ } } # [doc = "Receives a [enum JoystickList] axis and returns its equivalent name as a string."] # [doc = ""] # [inline] pub fn get_joy_axis_string (& self , axis_index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_axis_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , axis_index) ; GodotString :: from_sys (ret) } } # [doc = "Returns the index of the provided button name."] # [doc = ""] # [inline] pub fn get_joy_button_index_from_string (& self , button : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_button_index_from_string ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , button . into ()) ; ret as _ } } # [doc = "Receives a gamepad button from [enum JoystickList] and returns its equivalent name as a string."] # [doc = ""] # [inline] pub fn get_joy_button_string (& self , button_index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_button_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , button_index) ; GodotString :: from_sys (ret) } } # [doc = "Returns a SDL2-compatible device GUID on platforms that use gamepad remapping. Returns `\"Default Gamepad\"` otherwise."] # [doc = ""] # [inline] pub fn get_joy_guid (& self , device : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_guid ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , device) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the joypad at the specified device index."] # [doc = ""] # [inline] pub fn get_joy_name (& self , device : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , device) ; GodotString :: from_sys (ret) } } # [doc = "Returns the duration of the current vibration effect in seconds."] # [doc = ""] # [inline] pub fn get_joy_vibration_duration (& self , device : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_vibration_duration ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , device) ; ret as _ } } # [doc = "Returns the strength of the joypad vibration: x is the strength of the weak motor, and y is the strength of the strong motor."] # [doc = ""] # [inline] pub fn get_joy_vibration_strength (& self , device : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_vibration_strength ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , device) ; mem :: transmute (ret) } } # [doc = "Returns the mouse speed for the last time the cursor was moved, and this until the next frame where the mouse moves. This means that even if the mouse is not moving, this function will still return the value of the last motion."] # [doc = ""] # [inline] pub fn get_last_mouse_speed (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_last_mouse_speed ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the the magnetic field strength in micro-Tesla for all axes of the device's magnetometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].\n**Note:** This method only works on Android and UWP. On other platforms, it always returns [constant Vector3.ZERO]."] # [doc = ""] # [inline] pub fn get_magnetometer (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_magnetometer ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together."] # [doc = ""] # [inline] pub fn get_mouse_button_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_mouse_button_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the mouse mode. See the constants for more information."] # [doc = ""] # [inline] pub fn get_mouse_mode (& self) -> crate :: generated :: input :: MouseMode { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_mouse_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: input :: MouseMode (ret) } } # [doc = "Returns `true` when the user starts pressing the action event, meaning it's `true` only on the frame that the user pressed down the button.\nThis is useful for code that needs to run only once when an action is pressed, instead of every frame while it's pressed."] # [doc = ""] # [inline] pub fn is_action_just_pressed (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_action_just_pressed ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` when the user stops pressing the action event, meaning it's `true` only on the frame that the user released the button."] # [doc = ""] # [inline] pub fn is_action_just_released (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_action_just_released ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if you are pressing the action event. Note that if an action has multiple buttons assigned and more than one of them is pressed, releasing one button will release the action, even if some other button assigned to this action is still pressed."] # [doc = ""] # [inline] pub fn is_action_pressed (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_action_pressed ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if you are pressing the joypad button (see [enum JoystickList])."] # [doc = ""] # [inline] pub fn is_joy_button_pressed (& self , device : i64 , button : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_joy_button_pressed ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , device , button) ; ret as _ } } # [doc = "Returns `true` if the system knows the specified device. This means that it sets all button and axis indices exactly as defined in [enum JoystickList]. Unknown joypads are not expected to match these constants, but you can still retrieve events from them."] # [doc = ""] # [inline] pub fn is_joy_known (& self , device : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_joy_known ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , device) ; ret as _ } } # [doc = "Returns `true` if you are pressing the key. You can pass a [enum KeyList] constant."] # [doc = ""] # [inline] pub fn is_key_pressed (& self , scancode : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_key_pressed ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , scancode) ; ret as _ } } # [doc = "Returns `true` if you are pressing the mouse button specified with [enum ButtonList]."] # [doc = ""] # [inline] pub fn is_mouse_button_pressed (& self , button : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_mouse_button_pressed ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , button) ; ret as _ } } # [doc = "Notifies the [Input] singleton that a connection has changed, to update the state for the `device` index.\nThis is used internally and should not have to be called from user scripts. See [signal joy_connection_changed] for the signal emitted when this is triggered internally."] # [doc = ""] # [inline] pub fn joy_connection_changed (& self , device : i64 , connected : bool , name : impl Into < GodotString > , guid : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . joy_connection_changed ; let ret = crate :: icalls :: icallptr_void_i64_bool_str_str (method_bind , self . this . sys () . as_ptr () , device , connected , name . into () , guid . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nFeeds an [InputEvent] to the game. Can be used to artificially trigger input events from code. Also generates [method Node._input] calls.\nExample:\n```gdscript\nvar a = InputEventAction.new()\na.action = \"ui_cancel\"\na.pressed = true\nInput.parse_input_event(a)\n```"] # [doc = ""] # [inline] pub fn parse_input_event (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . parse_input_event ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; } } # [doc = "Removes all mappings from the internal database that match the given GUID."] # [doc = ""] # [inline] pub fn remove_joy_mapping (& self , guid : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . remove_joy_mapping ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , guid . into ()) ; } } # [doc = "Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing `null` to the image parameter resets to the system cursor. See [enum CursorShape] for the list of shapes.\n`image`'s size must be lower than 256×256.\n`hotspot` must be within `image`'s size.\n**Note:** [AnimatedTexture]s aren't supported as custom mouse cursors. If using an [AnimatedTexture], only the first frame will be displayed.\n**Note:** Only images imported with the **Lossless**, **Lossy** or **Uncompressed** compression modes are supported. The **Video RAM** compression mode can't be used for custom cursors.\n# Default Arguments\n* `shape` - `0`\n* `hotspot` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn set_custom_mouse_cursor (& self , image : impl AsArg < crate :: generated :: resource :: Resource > , shape : i64 , hotspot : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . set_custom_mouse_cursor ; let ret = crate :: icalls :: icallptr_void_obj_i64_vec2 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , shape , hotspot) ; } } # [doc = "Sets the default cursor shape to be used in the viewport instead of [constant CURSOR_ARROW].\n**Note:** If you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead.\n**Note:** This method generates an [InputEventMouseMotion] to update cursor immediately.\n# Default Arguments\n* `shape` - `0`"] # [doc = ""] # [inline] pub fn set_default_cursor_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . set_default_cursor_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "Sets the mouse mode. See the constants for more information."] # [doc = ""] # [inline] pub fn set_mouse_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . set_mouse_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Enables or disables the accumulation of similar input events sent by the operating system. When input accumulation is enabled, all input events generated during a frame will be merged and emitted when the frame is done rendering. Therefore, this limits the number of input method calls per second to the rendering FPS.\nInput accumulation is enabled by default. It can be disabled to get slightly more precise/reactive input at the cost of increased CPU usage. In applications where drawing freehand lines is required, input accumulation should generally be disabled while the user is drawing the line to get results that closely follow the actual input."] # [doc = ""] # [inline] pub fn set_use_accumulated_input (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . set_use_accumulated_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a strong and a weak one. `weak_magnitude` is the strength of the weak motor (between 0 and 1) and `strong_magnitude` is the strength of the strong motor (between 0 and 1). `duration` is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely).\n**Note:** Not every hardware is compatible with long effect durations; it is recommended to restart an effect if it has to be played for more than a few seconds.\n# Default Arguments\n* `duration` - `0`"] # [doc = ""] # [inline] pub fn start_joy_vibration (& self , device : i64 , weak_magnitude : f64 , strong_magnitude : f64 , duration : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . start_joy_vibration ; let ret = crate :: icalls :: icallptr_void_i64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , device , weak_magnitude , strong_magnitude , duration) ; } } # [doc = "Stops the vibration of the joypad."] # [doc = ""] # [inline] pub fn stop_joy_vibration (& self , device : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . stop_joy_vibration ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , device) ; } } # [doc = "Vibrate Android and iOS devices.\n**Note:** It needs VIBRATE permission for Android at export settings. iOS does not support duration.\n# Default Arguments\n* `duration_ms` - `500`"] # [doc = ""] # [inline] pub fn vibrate_handheld (& self , duration_ms : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . vibrate_handheld ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , duration_ms) ; } } # [doc = "Sets the mouse position to the specified vector."] # [doc = ""] # [inline] pub fn warp_mouse_position (& self , to : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . warp_mouse_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , to) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Input { } unsafe impl GodotObject for Input { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Input" } } impl std :: ops :: Deref for Input { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Input { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Input { } unsafe impl Send for Input { } unsafe impl Sync for Input { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputMethodTable { pub class_constructor : sys :: godot_class_constructor , pub action_press : * mut sys :: godot_method_bind , pub action_release : * mut sys :: godot_method_bind , pub add_joy_mapping : * mut sys :: godot_method_bind , pub get_accelerometer : * mut sys :: godot_method_bind , pub get_action_strength : * mut sys :: godot_method_bind , pub get_connected_joypads : * mut sys :: godot_method_bind , pub get_current_cursor_shape : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_gyroscope : * mut sys :: godot_method_bind , pub get_joy_axis : * mut sys :: godot_method_bind , pub get_joy_axis_index_from_string : * mut sys :: godot_method_bind , pub get_joy_axis_string : * mut sys :: godot_method_bind , pub get_joy_button_index_from_string : * mut sys :: godot_method_bind , pub get_joy_button_string : * mut sys :: godot_method_bind , pub get_joy_guid : * mut sys :: godot_method_bind , pub get_joy_name : * mut sys :: godot_method_bind , pub get_joy_vibration_duration : * mut sys :: godot_method_bind , pub get_joy_vibration_strength : * mut sys :: godot_method_bind , pub get_last_mouse_speed : * mut sys :: godot_method_bind , pub get_magnetometer : * mut sys :: godot_method_bind , pub get_mouse_button_mask : * mut sys :: godot_method_bind , pub get_mouse_mode : * mut sys :: godot_method_bind , pub is_action_just_pressed : * mut sys :: godot_method_bind , pub is_action_just_released : * mut sys :: godot_method_bind , pub is_action_pressed : * mut sys :: godot_method_bind , pub is_joy_button_pressed : * mut sys :: godot_method_bind , pub is_joy_known : * mut sys :: godot_method_bind , pub is_key_pressed : * mut sys :: godot_method_bind , pub is_mouse_button_pressed : * mut sys :: godot_method_bind , pub joy_connection_changed : * mut sys :: godot_method_bind , pub parse_input_event : * mut sys :: godot_method_bind , pub remove_joy_mapping : * mut sys :: godot_method_bind , pub set_custom_mouse_cursor : * mut sys :: godot_method_bind , pub set_default_cursor_shape : * mut sys :: godot_method_bind , pub set_mouse_mode : * mut sys :: godot_method_bind , pub set_use_accumulated_input : * mut sys :: godot_method_bind , pub start_joy_vibration : * mut sys :: godot_method_bind , pub stop_joy_vibration : * mut sys :: godot_method_bind , pub vibrate_handheld : * mut sys :: godot_method_bind , pub warp_mouse_position : * mut sys :: godot_method_bind } impl InputMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputMethodTable = InputMethodTable { class_constructor : None , action_press : 0 as * mut sys :: godot_method_bind , action_release : 0 as * mut sys :: godot_method_bind , add_joy_mapping : 0 as * mut sys :: godot_method_bind , get_accelerometer : 0 as * mut sys :: godot_method_bind , get_action_strength : 0 as * mut sys :: godot_method_bind , get_connected_joypads : 0 as * mut sys :: godot_method_bind , get_current_cursor_shape : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_gyroscope : 0 as * mut sys :: godot_method_bind , get_joy_axis : 0 as * mut sys :: godot_method_bind , get_joy_axis_index_from_string : 0 as * mut sys :: godot_method_bind , get_joy_axis_string : 0 as * mut sys :: godot_method_bind , get_joy_button_index_from_string : 0 as * mut sys :: godot_method_bind , get_joy_button_string : 0 as * mut sys :: godot_method_bind , get_joy_guid : 0 as * mut sys :: godot_method_bind , get_joy_name : 0 as * mut sys :: godot_method_bind , get_joy_vibration_duration : 0 as * mut sys :: godot_method_bind , get_joy_vibration_strength : 0 as * mut sys :: godot_method_bind , get_last_mouse_speed : 0 as * mut sys :: godot_method_bind , get_magnetometer : 0 as * mut sys :: godot_method_bind , get_mouse_button_mask : 0 as * mut sys :: godot_method_bind , get_mouse_mode : 0 as * mut sys :: godot_method_bind , is_action_just_pressed : 0 as * mut sys :: godot_method_bind , is_action_just_released : 0 as * mut sys :: godot_method_bind , is_action_pressed : 0 as * mut sys :: godot_method_bind , is_joy_button_pressed : 0 as * mut sys :: godot_method_bind , is_joy_known : 0 as * mut sys :: godot_method_bind , is_key_pressed : 0 as * mut sys :: godot_method_bind , is_mouse_button_pressed : 0 as * mut sys :: godot_method_bind , joy_connection_changed : 0 as * mut sys :: godot_method_bind , parse_input_event : 0 as * mut sys :: godot_method_bind , remove_joy_mapping : 0 as * mut sys :: godot_method_bind , set_custom_mouse_cursor : 0 as * mut sys :: godot_method_bind , set_default_cursor_shape : 0 as * mut sys :: godot_method_bind , set_mouse_mode : 0 as * mut sys :: godot_method_bind , set_use_accumulated_input : 0 as * mut sys :: godot_method_bind , start_joy_vibration : 0 as * mut sys :: godot_method_bind , stop_joy_vibration : 0 as * mut sys :: godot_method_bind , vibrate_handheld : 0 as * mut sys :: godot_method_bind , warp_mouse_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Input\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . action_press = (gd_api . godot_method_bind_get_method) (class_name , "action_press\0" . as_ptr () as * const c_char) ; table . action_release = (gd_api . godot_method_bind_get_method) (class_name , "action_release\0" . as_ptr () as * const c_char) ; table . add_joy_mapping = (gd_api . godot_method_bind_get_method) (class_name , "add_joy_mapping\0" . as_ptr () as * const c_char) ; table . get_accelerometer = (gd_api . godot_method_bind_get_method) (class_name , "get_accelerometer\0" . as_ptr () as * const c_char) ; table . get_action_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_action_strength\0" . as_ptr () as * const c_char) ; table . get_connected_joypads = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_joypads\0" . as_ptr () as * const c_char) ; table . get_current_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_current_cursor_shape\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_gyroscope = (gd_api . godot_method_bind_get_method) (class_name , "get_gyroscope\0" . as_ptr () as * const c_char) ; table . get_joy_axis = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_axis\0" . as_ptr () as * const c_char) ; table . get_joy_axis_index_from_string = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_axis_index_from_string\0" . as_ptr () as * const c_char) ; table . get_joy_axis_string = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_axis_string\0" . as_ptr () as * const c_char) ; table . get_joy_button_index_from_string = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_button_index_from_string\0" . as_ptr () as * const c_char) ; table . get_joy_button_string = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_button_string\0" . as_ptr () as * const c_char) ; table . get_joy_guid = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_guid\0" . as_ptr () as * const c_char) ; table . get_joy_name = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_name\0" . as_ptr () as * const c_char) ; table . get_joy_vibration_duration = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_vibration_duration\0" . as_ptr () as * const c_char) ; table . get_joy_vibration_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_vibration_strength\0" . as_ptr () as * const c_char) ; table . get_last_mouse_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_last_mouse_speed\0" . as_ptr () as * const c_char) ; table . get_magnetometer = (gd_api . godot_method_bind_get_method) (class_name , "get_magnetometer\0" . as_ptr () as * const c_char) ; table . get_mouse_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_button_mask\0" . as_ptr () as * const c_char) ; table . get_mouse_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_mode\0" . as_ptr () as * const c_char) ; table . is_action_just_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_action_just_pressed\0" . as_ptr () as * const c_char) ; table . is_action_just_released = (gd_api . godot_method_bind_get_method) (class_name , "is_action_just_released\0" . as_ptr () as * const c_char) ; table . is_action_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_action_pressed\0" . as_ptr () as * const c_char) ; table . is_joy_button_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_joy_button_pressed\0" . as_ptr () as * const c_char) ; table . is_joy_known = (gd_api . godot_method_bind_get_method) (class_name , "is_joy_known\0" . as_ptr () as * const c_char) ; table . is_key_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_key_pressed\0" . as_ptr () as * const c_char) ; table . is_mouse_button_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_mouse_button_pressed\0" . as_ptr () as * const c_char) ; table . joy_connection_changed = (gd_api . godot_method_bind_get_method) (class_name , "joy_connection_changed\0" . as_ptr () as * const c_char) ; table . parse_input_event = (gd_api . godot_method_bind_get_method) (class_name , "parse_input_event\0" . as_ptr () as * const c_char) ; table . remove_joy_mapping = (gd_api . godot_method_bind_get_method) (class_name , "remove_joy_mapping\0" . as_ptr () as * const c_char) ; table . set_custom_mouse_cursor = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_mouse_cursor\0" . as_ptr () as * const c_char) ; table . set_default_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_default_cursor_shape\0" . as_ptr () as * const c_char) ; table . set_mouse_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mouse_mode\0" . as_ptr () as * const c_char) ; table . set_use_accumulated_input = (gd_api . godot_method_bind_get_method) (class_name , "set_use_accumulated_input\0" . as_ptr () as * const c_char) ; table . start_joy_vibration = (gd_api . godot_method_bind_get_method) (class_name , "start_joy_vibration\0" . as_ptr () as * const c_char) ; table . stop_joy_vibration = (gd_api . godot_method_bind_get_method) (class_name , "stop_joy_vibration\0" . as_ptr () as * const c_char) ; table . vibrate_handheld = (gd_api . godot_method_bind_get_method) (class_name , "vibrate_handheld\0" . as_ptr () as * const c_char) ; table . warp_mouse_position = (gd_api . godot_method_bind_get_method) (class_name , "warp_mouse_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:298:10038 [INFO] [stdout] | [INFO] [stdout] 298 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 298 | # [doc = "`core class CSGCylinder` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgcylinder.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGCylinder` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGCylinder inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGCylinder { this : RawObject < Self > , } impl CSGCylinder { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGCylinderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_cone (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . is_cone ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cone (& self , cone : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_cone ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , cone) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGCylinder { } unsafe impl GodotObject for CSGCylinder { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGCylinder" } } impl QueueFree for CSGCylinder { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGCylinder { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGCylinder { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGCylinder { } impl Instanciable for CSGCylinder { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGCylinder :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGCylinderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_sides : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub is_cone : * mut sys :: godot_method_bind , pub set_cone : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_sides : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGCylinderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGCylinderMethodTable = CSGCylinderMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_sides : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , is_cone : 0 as * mut sys :: godot_method_bind , set_cone : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_sides : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGCylinderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGCylinder\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_sides\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . is_cone = (gd_api . godot_method_bind_get_method) (class_name , "is_cone\0" . as_ptr () as * const c_char) ; table . set_cone = (gd_api . godot_method_bind_get_method) (class_name , "set_cone\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_sides\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:640:3619 [INFO] [stdout] | [INFO] [stdout] 640 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 640 | # [doc = "`core class AudioEffectEQ6` inherits `AudioEffectEQ` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq6.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ6 inherits methods from:\n - [AudioEffectEQ](struct.AudioEffectEQ.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQ6MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ6 { } unsafe impl GodotObject for AudioEffectEQ6 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ6" } } impl std :: ops :: Deref for AudioEffectEQ6 { type Target = crate :: generated :: audio_effect_eq :: AudioEffectEQ ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ6 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_eq :: AudioEffectEQ > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ6 { } impl Instanciable for AudioEffectEQ6 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ6 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQ6MethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectEQ6MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQ6MethodTable = AudioEffectEQ6MethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQ6MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ6\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:646:3380 [INFO] [stdout] | [INFO] [stdout] 646 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 646 | # [doc = "`core class Texture3D` inherits `TextureLayered` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texture3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTexture3D inherits methods from:\n - [TextureLayered](struct.TextureLayered.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Texture3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Texture3D { } unsafe impl GodotObject for Texture3D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Texture3D" } } impl std :: ops :: Deref for Texture3D { type Target = crate :: generated :: texture_layered :: TextureLayered ; # [inline] fn deref (& self) -> & crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Texture3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture_layered :: TextureLayered > for Texture3D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Texture3D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Texture3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Texture3D { } impl Instanciable for Texture3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Texture3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Texture3DMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl Texture3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Texture3DMethodTable = Texture3DMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Texture3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Texture3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:652:4329 [INFO] [stdout] | [INFO] [stdout] 652 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 652 | # [doc = "`core class VideoStreamWebm` inherits `VideoStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videostreamwebm.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVideoStreamWebm inherits methods from:\n - [VideoStream](struct.VideoStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoStreamWebm { this : RawObject < Self > , } impl VideoStreamWebm { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoStreamWebmMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamWebmMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamWebmMethodTable :: get (get_api ()) . set_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoStreamWebm { } unsafe impl GodotObject for VideoStreamWebm { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VideoStreamWebm" } } impl std :: ops :: Deref for VideoStreamWebm { type Target = crate :: generated :: video_stream :: VideoStream ; # [inline] fn deref (& self) -> & crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoStreamWebm { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: video_stream :: VideoStream > for VideoStreamWebm { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VideoStreamWebm { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VideoStreamWebm { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoStreamWebm { } impl Instanciable for VideoStreamWebm { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoStreamWebm :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoStreamWebmMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file : * mut sys :: godot_method_bind , pub set_file : * mut sys :: godot_method_bind } impl VideoStreamWebmMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoStreamWebmMethodTable = VideoStreamWebmMethodTable { class_constructor : None , get_file : 0 as * mut sys :: godot_method_bind , set_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoStreamWebmMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoStreamWebm\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . set_file = (gd_api . godot_method_bind_get_method) (class_name , "set_file\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:304:14333 [INFO] [stdout] | [INFO] [stdout] 304 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 304 | # [doc = "`core class CollisionObject` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionobject.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCollisionObject inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionObject { this : RawObject < Self > , } impl CollisionObject { # [doc = "Creates a new shape owner for the given object. Returns `owner_id` of the new owner for future reference."] # [doc = ""] # [inline] pub fn create_shape_owner (& self , owner : impl AsArg < crate :: generated :: object :: Object >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . create_shape_owner ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , owner . as_arg_ptr ()) ; ret as _ } } # [doc = "If `true`, the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes."] # [doc = ""] # [inline] pub fn capture_input_on_drag (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . get_capture_input_on_drag ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the object's [RID]."] # [doc = ""] # [inline] pub fn get_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . get_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns an [Array] of `owner_id` identifiers. You can use these ids in other methods that take `owner_id` as an argument."] # [doc = ""] # [inline] pub fn get_shape_owners (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . get_shape_owners ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "If `true`, the [CollisionObject]'s shapes will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn is_ray_pickable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the shape owner and its shapes are disabled."] # [doc = ""] # [inline] pub fn is_shape_owner_disabled (& self , owner_id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . is_shape_owner_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ret as _ } } # [doc = "Removes the given shape owner."] # [doc = ""] # [inline] pub fn remove_shape_owner (& self , owner_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . remove_shape_owner ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; } } # [doc = "If `true`, the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes."] # [doc = ""] # [inline] pub fn set_capture_input_on_drag (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . set_capture_input_on_drag ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the [CollisionObject]'s shapes will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn set_ray_pickable (& self , ray_pickable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ray_pickable) ; } } # [doc = "Returns the `owner_id` of the given shape."] # [doc = ""] # [inline] pub fn shape_find_owner (& self , shape_index : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_find_owner ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , shape_index) ; ret as _ } } # [doc = "Adds a [Shape] to the shape owner."] # [doc = ""] # [inline] pub fn shape_owner_add_shape (& self , owner_id : i64 , shape : impl AsArg < crate :: generated :: shape :: Shape >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_add_shape ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , owner_id , shape . as_arg_ptr ()) ; } } # [doc = "Removes all shapes from the shape owner."] # [doc = ""] # [inline] pub fn shape_owner_clear_shapes (& self , owner_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_clear_shapes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; } } # [doc = "Returns the parent object of the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_owner (& self , owner_id : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_owner ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Shape] with the given id from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_shape (& self , owner_id : i64 , shape_id : i64) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_shape ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of shapes the given shape owner contains."] # [doc = ""] # [inline] pub fn shape_owner_get_shape_count (& self , owner_id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ret as _ } } # [doc = "Returns the child index of the [Shape] with the given id from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_shape_index (& self , owner_id : i64 , shape_id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_shape_index ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; ret as _ } } # [doc = "Returns the shape owner's [Transform]."] # [doc = ""] # [inline] pub fn shape_owner_get_transform (& self , owner_id : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_transform ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; mem :: transmute (ret) } } # [doc = "Removes a shape from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_remove_shape (& self , owner_id : i64 , shape_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_remove_shape ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; } } # [doc = "If `true`, disables the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_set_disabled (& self , owner_id : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_set_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , owner_id , disabled) ; } } # [doc = "Sets the [Transform] of the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_set_transform (& self , owner_id : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_set_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , owner_id , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionObject { } unsafe impl GodotObject for CollisionObject { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionObject" } } impl QueueFree for CollisionObject { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionObject { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionObject { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CollisionObject { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionObject { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionObject { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionObjectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_shape_owner : * mut sys :: godot_method_bind , pub get_capture_input_on_drag : * mut sys :: godot_method_bind , pub get_rid : * mut sys :: godot_method_bind , pub get_shape_owners : * mut sys :: godot_method_bind , pub is_ray_pickable : * mut sys :: godot_method_bind , pub is_shape_owner_disabled : * mut sys :: godot_method_bind , pub remove_shape_owner : * mut sys :: godot_method_bind , pub set_capture_input_on_drag : * mut sys :: godot_method_bind , pub set_ray_pickable : * mut sys :: godot_method_bind , pub shape_find_owner : * mut sys :: godot_method_bind , pub shape_owner_add_shape : * mut sys :: godot_method_bind , pub shape_owner_clear_shapes : * mut sys :: godot_method_bind , pub shape_owner_get_owner : * mut sys :: godot_method_bind , pub shape_owner_get_shape : * mut sys :: godot_method_bind , pub shape_owner_get_shape_count : * mut sys :: godot_method_bind , pub shape_owner_get_shape_index : * mut sys :: godot_method_bind , pub shape_owner_get_transform : * mut sys :: godot_method_bind , pub shape_owner_remove_shape : * mut sys :: godot_method_bind , pub shape_owner_set_disabled : * mut sys :: godot_method_bind , pub shape_owner_set_transform : * mut sys :: godot_method_bind } impl CollisionObjectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionObjectMethodTable = CollisionObjectMethodTable { class_constructor : None , create_shape_owner : 0 as * mut sys :: godot_method_bind , get_capture_input_on_drag : 0 as * mut sys :: godot_method_bind , get_rid : 0 as * mut sys :: godot_method_bind , get_shape_owners : 0 as * mut sys :: godot_method_bind , is_ray_pickable : 0 as * mut sys :: godot_method_bind , is_shape_owner_disabled : 0 as * mut sys :: godot_method_bind , remove_shape_owner : 0 as * mut sys :: godot_method_bind , set_capture_input_on_drag : 0 as * mut sys :: godot_method_bind , set_ray_pickable : 0 as * mut sys :: godot_method_bind , shape_find_owner : 0 as * mut sys :: godot_method_bind , shape_owner_add_shape : 0 as * mut sys :: godot_method_bind , shape_owner_clear_shapes : 0 as * mut sys :: godot_method_bind , shape_owner_get_owner : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape_count : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape_index : 0 as * mut sys :: godot_method_bind , shape_owner_get_transform : 0 as * mut sys :: godot_method_bind , shape_owner_remove_shape : 0 as * mut sys :: godot_method_bind , shape_owner_set_disabled : 0 as * mut sys :: godot_method_bind , shape_owner_set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionObjectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionObject\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_shape_owner = (gd_api . godot_method_bind_get_method) (class_name , "create_shape_owner\0" . as_ptr () as * const c_char) ; table . get_capture_input_on_drag = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_input_on_drag\0" . as_ptr () as * const c_char) ; table . get_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_rid\0" . as_ptr () as * const c_char) ; table . get_shape_owners = (gd_api . godot_method_bind_get_method) (class_name , "get_shape_owners\0" . as_ptr () as * const c_char) ; table . is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "is_ray_pickable\0" . as_ptr () as * const c_char) ; table . is_shape_owner_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shape_owner_disabled\0" . as_ptr () as * const c_char) ; table . remove_shape_owner = (gd_api . godot_method_bind_get_method) (class_name , "remove_shape_owner\0" . as_ptr () as * const c_char) ; table . set_capture_input_on_drag = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_input_on_drag\0" . as_ptr () as * const c_char) ; table . set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "set_ray_pickable\0" . as_ptr () as * const c_char) ; table . shape_find_owner = (gd_api . godot_method_bind_get_method) (class_name , "shape_find_owner\0" . as_ptr () as * const c_char) ; table . shape_owner_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_add_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_clear_shapes\0" . as_ptr () as * const c_char) ; table . shape_owner_get_owner = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_owner\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape_count\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape_index = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape_index\0" . as_ptr () as * const c_char) ; table . shape_owner_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_transform\0" . as_ptr () as * const c_char) ; table . shape_owner_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_remove_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_set_disabled\0" . as_ptr () as * const c_char) ; table . shape_owner_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:310:3637 [INFO] [stdout] | [INFO] [stdout] 310 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 310 | # [doc = "`core class VisualScriptIndexGet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptindexget.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptIndexGet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptIndexGetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptIndexGet { } unsafe impl GodotObject for VisualScriptIndexGet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptIndexGet" } } impl std :: ops :: Deref for VisualScriptIndexGet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptIndexGet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptIndexGet { } impl Instanciable for VisualScriptIndexGet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptIndexGet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptIndexGetMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptIndexGetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptIndexGetMethodTable = VisualScriptIndexGetMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptIndexGetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptIndexGet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:316:7570 [INFO] [stdout] | [INFO] [stdout] 316 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 316 | # [doc = "`core class AudioEffectLimiter` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectlimiter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectLimiter inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectLimiter { this : RawObject < Self > , } impl AudioEffectLimiter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectLimiterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1."] # [doc = ""] # [inline] pub fn ceiling_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . get_ceiling_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Applies a gain to the limited waves, in decibels. Value can range from 0 to 6."] # [doc = ""] # [inline] pub fn soft_clip_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . get_soft_clip_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn soft_clip_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . get_soft_clip_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0."] # [doc = ""] # [inline] pub fn threshold_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . get_threshold_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1."] # [doc = ""] # [inline] pub fn set_ceiling_db (& self , ceiling : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . set_ceiling_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ceiling) ; } } # [doc = "Applies a gain to the limited waves, in decibels. Value can range from 0 to 6."] # [doc = ""] # [inline] pub fn set_soft_clip_db (& self , soft_clip : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . set_soft_clip_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , soft_clip) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_soft_clip_ratio (& self , soft_clip : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . set_soft_clip_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , soft_clip) ; } } # [doc = "Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0."] # [doc = ""] # [inline] pub fn set_threshold_db (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . set_threshold_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectLimiter { } unsafe impl GodotObject for AudioEffectLimiter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectLimiter" } } impl std :: ops :: Deref for AudioEffectLimiter { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectLimiter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectLimiter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectLimiter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectLimiter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectLimiter { } impl Instanciable for AudioEffectLimiter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectLimiter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectLimiterMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ceiling_db : * mut sys :: godot_method_bind , pub get_soft_clip_db : * mut sys :: godot_method_bind , pub get_soft_clip_ratio : * mut sys :: godot_method_bind , pub get_threshold_db : * mut sys :: godot_method_bind , pub set_ceiling_db : * mut sys :: godot_method_bind , pub set_soft_clip_db : * mut sys :: godot_method_bind , pub set_soft_clip_ratio : * mut sys :: godot_method_bind , pub set_threshold_db : * mut sys :: godot_method_bind } impl AudioEffectLimiterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectLimiterMethodTable = AudioEffectLimiterMethodTable { class_constructor : None , get_ceiling_db : 0 as * mut sys :: godot_method_bind , get_soft_clip_db : 0 as * mut sys :: godot_method_bind , get_soft_clip_ratio : 0 as * mut sys :: godot_method_bind , get_threshold_db : 0 as * mut sys :: godot_method_bind , set_ceiling_db : 0 as * mut sys :: godot_method_bind , set_soft_clip_db : 0 as * mut sys :: godot_method_bind , set_soft_clip_ratio : 0 as * mut sys :: godot_method_bind , set_threshold_db : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectLimiterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectLimiter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ceiling_db = (gd_api . godot_method_bind_get_method) (class_name , "get_ceiling_db\0" . as_ptr () as * const c_char) ; table . get_soft_clip_db = (gd_api . godot_method_bind_get_method) (class_name , "get_soft_clip_db\0" . as_ptr () as * const c_char) ; table . get_soft_clip_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_soft_clip_ratio\0" . as_ptr () as * const c_char) ; table . get_threshold_db = (gd_api . godot_method_bind_get_method) (class_name , "get_threshold_db\0" . as_ptr () as * const c_char) ; table . set_ceiling_db = (gd_api . godot_method_bind_get_method) (class_name , "set_ceiling_db\0" . as_ptr () as * const c_char) ; table . set_soft_clip_db = (gd_api . godot_method_bind_get_method) (class_name , "set_soft_clip_db\0" . as_ptr () as * const c_char) ; table . set_soft_clip_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_soft_clip_ratio\0" . as_ptr () as * const c_char) ; table . set_threshold_db = (gd_api . godot_method_bind_get_method) (class_name , "set_threshold_db\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:322:9585 [INFO] [stdout] | [INFO] [stdout] 322 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 322 | # [doc = "`core class NetworkedMultiplayerPeer` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_networkedmultiplayerpeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNetworkedMultiplayerPeer inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NetworkedMultiplayerPeer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConnectionStatus (pub i64) ; impl ConnectionStatus { pub const DISCONNECTED : ConnectionStatus = ConnectionStatus (0i64) ; pub const CONNECTING : ConnectionStatus = ConnectionStatus (1i64) ; pub const CONNECTED : ConnectionStatus = ConnectionStatus (2i64) ; } impl From < i64 > for ConnectionStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConnectionStatus > for i64 { # [inline] fn from (v : ConnectionStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TransferMode (pub i64) ; impl TransferMode { pub const UNRELIABLE : TransferMode = TransferMode (0i64) ; pub const UNRELIABLE_ORDERED : TransferMode = TransferMode (1i64) ; pub const RELIABLE : TransferMode = TransferMode (2i64) ; } impl From < i64 > for TransferMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TransferMode > for i64 { # [inline] fn from (v : TransferMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NetworkedMultiplayerPeer { pub const CONNECTION_CONNECTED : i64 = 2i64 ; pub const CONNECTION_CONNECTING : i64 = 1i64 ; pub const CONNECTION_DISCONNECTED : i64 = 0i64 ; pub const TARGET_PEER_BROADCAST : i64 = 0i64 ; pub const TARGET_PEER_SERVER : i64 = 1i64 ; pub const TRANSFER_MODE_RELIABLE : i64 = 2i64 ; pub const TRANSFER_MODE_UNRELIABLE : i64 = 0i64 ; pub const TRANSFER_MODE_UNRELIABLE_ORDERED : i64 = 1i64 ; } impl NetworkedMultiplayerPeer { # [doc = "Returns the current state of the connection. See [enum ConnectionStatus]."] # [doc = ""] # [inline] pub fn get_connection_status (& self) -> crate :: generated :: networked_multiplayer_peer :: ConnectionStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_connection_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_peer :: ConnectionStatus (ret) } } # [doc = "Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent packet."] # [doc = ""] # [inline] pub fn get_packet_peer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_packet_peer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The manner in which to send packets to the `target_peer`. See [enum TransferMode]."] # [doc = ""] # [inline] pub fn transfer_mode (& self) -> crate :: generated :: networked_multiplayer_peer :: TransferMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_transfer_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_peer :: TransferMode (ret) } } # [doc = "Returns the ID of this [NetworkedMultiplayerPeer]."] # [doc = ""] # [inline] pub fn get_unique_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_unique_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this [NetworkedMultiplayerPeer] refuses new connections."] # [doc = ""] # [inline] pub fn is_refusing_new_connections (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . is_refusing_new_connections ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Waits up to 1 second to receive a new network event."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, this [NetworkedMultiplayerPeer] refuses new connections."] # [doc = ""] # [inline] pub fn set_refuse_new_connections (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_refuse_new_connections ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the peer to which packets will be sent.\nThe `id` can be one of: [constant TARGET_PEER_BROADCAST] to send to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. By default, the target peer is [constant TARGET_PEER_BROADCAST]."] # [doc = ""] # [inline] pub fn set_target_peer (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_target_peer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "The manner in which to send packets to the `target_peer`. See [enum TransferMode]."] # [doc = ""] # [inline] pub fn set_transfer_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_transfer_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NetworkedMultiplayerPeer { } unsafe impl GodotObject for NetworkedMultiplayerPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NetworkedMultiplayerPeer" } } impl std :: ops :: Deref for NetworkedMultiplayerPeer { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NetworkedMultiplayerPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for NetworkedMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NetworkedMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for NetworkedMultiplayerPeer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NetworkedMultiplayerPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_connection_status : * mut sys :: godot_method_bind , pub get_packet_peer : * mut sys :: godot_method_bind , pub get_transfer_mode : * mut sys :: godot_method_bind , pub get_unique_id : * mut sys :: godot_method_bind , pub is_refusing_new_connections : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_refuse_new_connections : * mut sys :: godot_method_bind , pub set_target_peer : * mut sys :: godot_method_bind , pub set_transfer_mode : * mut sys :: godot_method_bind } impl NetworkedMultiplayerPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NetworkedMultiplayerPeerMethodTable = NetworkedMultiplayerPeerMethodTable { class_constructor : None , get_connection_status : 0 as * mut sys :: godot_method_bind , get_packet_peer : 0 as * mut sys :: godot_method_bind , get_transfer_mode : 0 as * mut sys :: godot_method_bind , get_unique_id : 0 as * mut sys :: godot_method_bind , is_refusing_new_connections : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_refuse_new_connections : 0 as * mut sys :: godot_method_bind , set_target_peer : 0 as * mut sys :: godot_method_bind , set_transfer_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NetworkedMultiplayerPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NetworkedMultiplayerPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_connection_status = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_status\0" . as_ptr () as * const c_char) ; table . get_packet_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_peer\0" . as_ptr () as * const c_char) ; table . get_transfer_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_transfer_mode\0" . as_ptr () as * const c_char) ; table . get_unique_id = (gd_api . godot_method_bind_get_method) (class_name , "get_unique_id\0" . as_ptr () as * const c_char) ; table . is_refusing_new_connections = (gd_api . godot_method_bind_get_method) (class_name , "is_refusing_new_connections\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_refuse_new_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_refuse_new_connections\0" . as_ptr () as * const c_char) ; table . set_target_peer = (gd_api . godot_method_bind_get_method) (class_name , "set_target_peer\0" . as_ptr () as * const c_char) ; table . set_transfer_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_transfer_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:658:21076 [INFO] [stdout] | [INFO] [stdout] 658 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 658 | # [doc = "`core class Tabs` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tabs.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tabs` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTabs inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tabs { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CloseButtonDisplayPolicy (pub i64) ; impl CloseButtonDisplayPolicy { pub const SHOW_NEVER : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (0i64) ; pub const SHOW_ACTIVE_ONLY : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (1i64) ; pub const SHOW_ALWAYS : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (2i64) ; pub const MAX : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (3i64) ; } impl From < i64 > for CloseButtonDisplayPolicy { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CloseButtonDisplayPolicy > for i64 { # [inline] fn from (v : CloseButtonDisplayPolicy) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TabAlign (pub i64) ; impl TabAlign { pub const LEFT : TabAlign = TabAlign (0i64) ; pub const CENTER : TabAlign = TabAlign (1i64) ; pub const RIGHT : TabAlign = TabAlign (2i64) ; pub const MAX : TabAlign = TabAlign (3i64) ; } impl From < i64 > for TabAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TabAlign > for i64 { # [inline] fn from (v : TabAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tabs { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_MAX : i64 = 3i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const CLOSE_BUTTON_MAX : i64 = 3i64 ; pub const CLOSE_BUTTON_SHOW_ACTIVE_ONLY : i64 = 1i64 ; pub const CLOSE_BUTTON_SHOW_ALWAYS : i64 = 2i64 ; pub const CLOSE_BUTTON_SHOW_NEVER : i64 = 0i64 ; } impl Tabs { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TabsMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new tab.\n# Default Arguments\n* `title` - `\"\"`\n* `icon` - `null`"] # [doc = ""] # [inline] pub fn add_tab (& self , title : impl Into < GodotString > , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . add_tab ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , title . into () , icon . as_arg_ptr ()) ; } } # [doc = "Moves the scroll view to make the tab visible."] # [doc = ""] # [inline] pub fn ensure_tab_visible (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . ensure_tab_visible ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Select tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn current_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_current_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn drag_to_rearrange_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the offset buttons (the ones that appear when there's not enough space for all tabs) are visible."] # [doc = ""] # [inline] pub fn get_offset_buttons_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_offset_buttons_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_previous_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_previous_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "if `true`, the mouse's scroll wheel cab be used to navigate the scroll view."] # [doc = ""] # [inline] pub fn scrolling_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_scrolling_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if select with right mouse button is enabled."] # [doc = ""] # [inline] pub fn get_select_with_rmb (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_select_with_rmb ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The alignment of all tabs. See [enum TabAlign] for details."] # [doc = ""] # [inline] pub fn tab_align (& self) -> crate :: generated :: tabs :: TabAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tabs :: TabAlign (ret) } } # [doc = "Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details."] # [doc = ""] # [inline] pub fn tab_close_display_policy (& self) -> crate :: generated :: tabs :: CloseButtonDisplayPolicy { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_close_display_policy ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tabs :: CloseButtonDisplayPolicy (ret) } } # [doc = "Returns the number of tabs."] # [doc = ""] # [inline] pub fn get_tab_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the tab at index `tab_idx` is disabled."] # [doc = ""] # [inline] pub fn get_tab_disabled (& self , tab_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ret as _ } } # [doc = "Returns the [Texture] for the tab at index `tab_idx` or `null` if the tab has no [Texture]."] # [doc = ""] # [inline] pub fn get_tab_icon (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of hidden tabs offsetted to the left."] # [doc = ""] # [inline] pub fn get_tab_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns tab [Rect2] with local position and size."] # [doc = ""] # [inline] pub fn get_tab_rect (& self , tab_idx : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_rect ; let ret = crate :: icalls :: icallptr_rect2_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; mem :: transmute (ret) } } # [doc = "Returns the title of the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn get_tab_title (& self , tab_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [Tabs]' rearrange group ID."] # [doc = ""] # [inline] pub fn get_tabs_rearrange_group (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Moves a tab from `from` to `to`."] # [doc = ""] # [inline] pub fn move_tab (& self , from : i64 , to : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . move_tab ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; } } # [doc = "Removes the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn remove_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . remove_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "Select tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_current_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_current_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn set_drag_to_rearrange_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "if `true`, the mouse's scroll wheel cab be used to navigate the scroll view."] # [doc = ""] # [inline] pub fn set_scrolling_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_scrolling_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, enables selecting a tab with the right mouse button."] # [doc = ""] # [inline] pub fn set_select_with_rmb (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_select_with_rmb ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The alignment of all tabs. See [enum TabAlign] for details."] # [doc = ""] # [inline] pub fn set_tab_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details."] # [doc = ""] # [inline] pub fn set_tab_close_display_policy (& self , policy : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_close_display_policy ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , policy) ; } } # [doc = "If `disabled` is `false`, hides the tab at index `tab_idx`.\n**Note:** Its title text will remain unless it is also removed with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_disabled (& self , tab_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , tab_idx , disabled) ; } } # [doc = "Sets an `icon` for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_icon (& self , tab_idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , tab_idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets a `title` for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_title (& self , tab_idx : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , tab_idx , title . into ()) ; } } # [doc = "Defines the rearrange group ID. Choose for each [Tabs] the same value to dragging tabs between [Tabs]. Enable drag with `set_drag_to_rearrange_enabled(true)`."] # [doc = ""] # [inline] pub fn set_tabs_rearrange_group (& self , group_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , group_id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Tabs { } unsafe impl GodotObject for Tabs { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tabs" } } impl QueueFree for Tabs { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tabs { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tabs { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Tabs { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Tabs { } unsafe impl SubClass < crate :: generated :: node :: Node > for Tabs { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tabs { } impl Instanciable for Tabs { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tabs :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TabsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_tab : * mut sys :: godot_method_bind , pub ensure_tab_visible : * mut sys :: godot_method_bind , pub get_current_tab : * mut sys :: godot_method_bind , pub get_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub get_offset_buttons_visible : * mut sys :: godot_method_bind , pub get_previous_tab : * mut sys :: godot_method_bind , pub get_scrolling_enabled : * mut sys :: godot_method_bind , pub get_select_with_rmb : * mut sys :: godot_method_bind , pub get_tab_align : * mut sys :: godot_method_bind , pub get_tab_close_display_policy : * mut sys :: godot_method_bind , pub get_tab_count : * mut sys :: godot_method_bind , pub get_tab_disabled : * mut sys :: godot_method_bind , pub get_tab_icon : * mut sys :: godot_method_bind , pub get_tab_offset : * mut sys :: godot_method_bind , pub get_tab_rect : * mut sys :: godot_method_bind , pub get_tab_title : * mut sys :: godot_method_bind , pub get_tabs_rearrange_group : * mut sys :: godot_method_bind , pub move_tab : * mut sys :: godot_method_bind , pub remove_tab : * mut sys :: godot_method_bind , pub set_current_tab : * mut sys :: godot_method_bind , pub set_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub set_scrolling_enabled : * mut sys :: godot_method_bind , pub set_select_with_rmb : * mut sys :: godot_method_bind , pub set_tab_align : * mut sys :: godot_method_bind , pub set_tab_close_display_policy : * mut sys :: godot_method_bind , pub set_tab_disabled : * mut sys :: godot_method_bind , pub set_tab_icon : * mut sys :: godot_method_bind , pub set_tab_title : * mut sys :: godot_method_bind , pub set_tabs_rearrange_group : * mut sys :: godot_method_bind } impl TabsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TabsMethodTable = TabsMethodTable { class_constructor : None , add_tab : 0 as * mut sys :: godot_method_bind , ensure_tab_visible : 0 as * mut sys :: godot_method_bind , get_current_tab : 0 as * mut sys :: godot_method_bind , get_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , get_offset_buttons_visible : 0 as * mut sys :: godot_method_bind , get_previous_tab : 0 as * mut sys :: godot_method_bind , get_scrolling_enabled : 0 as * mut sys :: godot_method_bind , get_select_with_rmb : 0 as * mut sys :: godot_method_bind , get_tab_align : 0 as * mut sys :: godot_method_bind , get_tab_close_display_policy : 0 as * mut sys :: godot_method_bind , get_tab_count : 0 as * mut sys :: godot_method_bind , get_tab_disabled : 0 as * mut sys :: godot_method_bind , get_tab_icon : 0 as * mut sys :: godot_method_bind , get_tab_offset : 0 as * mut sys :: godot_method_bind , get_tab_rect : 0 as * mut sys :: godot_method_bind , get_tab_title : 0 as * mut sys :: godot_method_bind , get_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , move_tab : 0 as * mut sys :: godot_method_bind , remove_tab : 0 as * mut sys :: godot_method_bind , set_current_tab : 0 as * mut sys :: godot_method_bind , set_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , set_scrolling_enabled : 0 as * mut sys :: godot_method_bind , set_select_with_rmb : 0 as * mut sys :: godot_method_bind , set_tab_align : 0 as * mut sys :: godot_method_bind , set_tab_close_display_policy : 0 as * mut sys :: godot_method_bind , set_tab_disabled : 0 as * mut sys :: godot_method_bind , set_tab_icon : 0 as * mut sys :: godot_method_bind , set_tab_title : 0 as * mut sys :: godot_method_bind , set_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TabsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tabs\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_tab = (gd_api . godot_method_bind_get_method) (class_name , "add_tab\0" . as_ptr () as * const c_char) ; table . ensure_tab_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_tab_visible\0" . as_ptr () as * const c_char) ; table . get_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab\0" . as_ptr () as * const c_char) ; table . get_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . get_offset_buttons_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_offset_buttons_visible\0" . as_ptr () as * const c_char) ; table . get_previous_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_previous_tab\0" . as_ptr () as * const c_char) ; table . get_scrolling_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_scrolling_enabled\0" . as_ptr () as * const c_char) ; table . get_select_with_rmb = (gd_api . godot_method_bind_get_method) (class_name , "get_select_with_rmb\0" . as_ptr () as * const c_char) ; table . get_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_align\0" . as_ptr () as * const c_char) ; table . get_tab_close_display_policy = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_close_display_policy\0" . as_ptr () as * const c_char) ; table . get_tab_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_count\0" . as_ptr () as * const c_char) ; table . get_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_disabled\0" . as_ptr () as * const c_char) ; table . get_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_icon\0" . as_ptr () as * const c_char) ; table . get_tab_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_offset\0" . as_ptr () as * const c_char) ; table . get_tab_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_rect\0" . as_ptr () as * const c_char) ; table . get_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_title\0" . as_ptr () as * const c_char) ; table . get_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "get_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . move_tab = (gd_api . godot_method_bind_get_method) (class_name , "move_tab\0" . as_ptr () as * const c_char) ; table . remove_tab = (gd_api . godot_method_bind_get_method) (class_name , "remove_tab\0" . as_ptr () as * const c_char) ; table . set_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "set_current_tab\0" . as_ptr () as * const c_char) ; table . set_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . set_scrolling_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_scrolling_enabled\0" . as_ptr () as * const c_char) ; table . set_select_with_rmb = (gd_api . godot_method_bind_get_method) (class_name , "set_select_with_rmb\0" . as_ptr () as * const c_char) ; table . set_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_align\0" . as_ptr () as * const c_char) ; table . set_tab_close_display_policy = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_close_display_policy\0" . as_ptr () as * const c_char) ; table . set_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_disabled\0" . as_ptr () as * const c_char) ; table . set_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_icon\0" . as_ptr () as * const c_char) ; table . set_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_title\0" . as_ptr () as * const c_char) ; table . set_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:664:3763 [INFO] [stdout] | [INFO] [stdout] 664 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 664 | # [doc = "`core class VisualShaderNodeDotProduct` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodedotproduct.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeDotProduct inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProduct { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeDotProductMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeDotProduct { } unsafe impl GodotObject for VisualShaderNodeDotProduct { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeDotProduct" } } impl std :: ops :: Deref for VisualShaderNodeDotProduct { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeDotProduct { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeDotProduct { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeDotProduct { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeDotProduct { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeDotProduct { } impl Instanciable for VisualShaderNodeDotProduct { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeDotProduct :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeDotProductMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeDotProductMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeDotProductMethodTable = VisualShaderNodeDotProductMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeDotProductMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeDotProduct\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:328:7032 [INFO] [stdout] | [INFO] [stdout] 328 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 328 | # [doc = "`core class MenuButton` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_menubutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MenuButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMenuButton inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MenuButton { this : RawObject < Self > , } impl MenuButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MenuButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the [PopupMenu] contained in this button."] # [doc = ""] # [inline] pub fn get_popup (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . get_popup ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, when the cursor hovers above another [MenuButton] within the same parent which also has `switch_on_hover` enabled, it will close the current [MenuButton] and open the other one."] # [doc = ""] # [inline] pub fn is_switch_on_hover (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . is_switch_on_hover ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shortcuts are disabled and cannot be used to trigger the button."] # [doc = ""] # [inline] pub fn set_disable_shortcuts (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . set_disable_shortcuts ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "If `true`, when the cursor hovers above another [MenuButton] within the same parent which also has `switch_on_hover` enabled, it will close the current [MenuButton] and open the other one."] # [doc = ""] # [inline] pub fn set_switch_on_hover (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . set_switch_on_hover ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MenuButton { } unsafe impl GodotObject for MenuButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MenuButton" } } impl QueueFree for MenuButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MenuButton { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MenuButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for MenuButton { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for MenuButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for MenuButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MenuButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for MenuButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for MenuButton { } impl Instanciable for MenuButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MenuButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MenuButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_popup : * mut sys :: godot_method_bind , pub is_switch_on_hover : * mut sys :: godot_method_bind , pub set_disable_shortcuts : * mut sys :: godot_method_bind , pub set_switch_on_hover : * mut sys :: godot_method_bind } impl MenuButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MenuButtonMethodTable = MenuButtonMethodTable { class_constructor : None , get_popup : 0 as * mut sys :: godot_method_bind , is_switch_on_hover : 0 as * mut sys :: godot_method_bind , set_disable_shortcuts : 0 as * mut sys :: godot_method_bind , set_switch_on_hover : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MenuButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MenuButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_popup = (gd_api . godot_method_bind_get_method) (class_name , "get_popup\0" . as_ptr () as * const c_char) ; table . is_switch_on_hover = (gd_api . godot_method_bind_get_method) (class_name , "is_switch_on_hover\0" . as_ptr () as * const c_char) ; table . set_disable_shortcuts = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_shortcuts\0" . as_ptr () as * const c_char) ; table . set_switch_on_hover = (gd_api . godot_method_bind_get_method) (class_name , "set_switch_on_hover\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:334:10273 [INFO] [stdout] | [INFO] [stdout] 334 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 334 | # [doc = "`core class InputEventMIDI` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmidi.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMIDI inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMIDI { this : RawObject < Self > , } impl InputEventMIDI { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMIDIMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn controller_number (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_controller_number ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn controller_value (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_controller_value ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn instrument (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_instrument ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn message (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_message ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pitch (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_pitch ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pressure (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_pressure ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn velocity (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_velocity ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_controller_number (& self , controller_number : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_controller_number ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , controller_number) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_controller_value (& self , controller_value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_controller_value ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , controller_value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_instrument (& self , instrument : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_instrument ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , instrument) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_message (& self , message : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_message ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , message) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pitch (& self , pitch : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_pitch ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , pitch) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pressure (& self , pressure : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_pressure ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , pressure) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_velocity (& self , velocity : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_velocity ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMIDI { } unsafe impl GodotObject for InputEventMIDI { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMIDI" } } impl std :: ops :: Deref for InputEventMIDI { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMIDI { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMIDI { } impl Instanciable for InputEventMIDI { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMIDI :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMIDIMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_channel : * mut sys :: godot_method_bind , pub get_controller_number : * mut sys :: godot_method_bind , pub get_controller_value : * mut sys :: godot_method_bind , pub get_instrument : * mut sys :: godot_method_bind , pub get_message : * mut sys :: godot_method_bind , pub get_pitch : * mut sys :: godot_method_bind , pub get_pressure : * mut sys :: godot_method_bind , pub get_velocity : * mut sys :: godot_method_bind , pub set_channel : * mut sys :: godot_method_bind , pub set_controller_number : * mut sys :: godot_method_bind , pub set_controller_value : * mut sys :: godot_method_bind , pub set_instrument : * mut sys :: godot_method_bind , pub set_message : * mut sys :: godot_method_bind , pub set_pitch : * mut sys :: godot_method_bind , pub set_pressure : * mut sys :: godot_method_bind , pub set_velocity : * mut sys :: godot_method_bind } impl InputEventMIDIMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMIDIMethodTable = InputEventMIDIMethodTable { class_constructor : None , get_channel : 0 as * mut sys :: godot_method_bind , get_controller_number : 0 as * mut sys :: godot_method_bind , get_controller_value : 0 as * mut sys :: godot_method_bind , get_instrument : 0 as * mut sys :: godot_method_bind , get_message : 0 as * mut sys :: godot_method_bind , get_pitch : 0 as * mut sys :: godot_method_bind , get_pressure : 0 as * mut sys :: godot_method_bind , get_velocity : 0 as * mut sys :: godot_method_bind , set_channel : 0 as * mut sys :: godot_method_bind , set_controller_number : 0 as * mut sys :: godot_method_bind , set_controller_value : 0 as * mut sys :: godot_method_bind , set_instrument : 0 as * mut sys :: godot_method_bind , set_message : 0 as * mut sys :: godot_method_bind , set_pitch : 0 as * mut sys :: godot_method_bind , set_pressure : 0 as * mut sys :: godot_method_bind , set_velocity : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMIDIMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMIDI\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_channel\0" . as_ptr () as * const c_char) ; table . get_controller_number = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_number\0" . as_ptr () as * const c_char) ; table . get_controller_value = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_value\0" . as_ptr () as * const c_char) ; table . get_instrument = (gd_api . godot_method_bind_get_method) (class_name , "get_instrument\0" . as_ptr () as * const c_char) ; table . get_message = (gd_api . godot_method_bind_get_method) (class_name , "get_message\0" . as_ptr () as * const c_char) ; table . get_pitch = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch\0" . as_ptr () as * const c_char) ; table . get_pressure = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure\0" . as_ptr () as * const c_char) ; table . get_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_velocity\0" . as_ptr () as * const c_char) ; table . set_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_channel\0" . as_ptr () as * const c_char) ; table . set_controller_number = (gd_api . godot_method_bind_get_method) (class_name , "set_controller_number\0" . as_ptr () as * const c_char) ; table . set_controller_value = (gd_api . godot_method_bind_get_method) (class_name , "set_controller_value\0" . as_ptr () as * const c_char) ; table . set_instrument = (gd_api . godot_method_bind_get_method) (class_name , "set_instrument\0" . as_ptr () as * const c_char) ; table . set_message = (gd_api . godot_method_bind_get_method) (class_name , "set_message\0" . as_ptr () as * const c_char) ; table . set_pitch = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch\0" . as_ptr () as * const c_char) ; table . set_pressure = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure\0" . as_ptr () as * const c_char) ; table . set_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_velocity\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:670:22860 [INFO] [stdout] | [INFO] [stdout] 670 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 670 | # [doc = "`core class SoftBody` inherits `MeshInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_softbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SoftBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSoftBody inherits methods from:\n - [MeshInstance](struct.MeshInstance.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SoftBody { this : RawObject < Self > , } impl SoftBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SoftBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a body to the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn add_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . add_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn areaAngular_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_areaAngular_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of nodes that were added as collision exceptions for this body."] # [doc = ""] # [inline] pub fn get_collision_exceptions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_exceptions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn damping_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_damping_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn drag_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_drag_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn linear_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_linear_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."] # [doc = ""] # [inline] pub fn parent_collision_ignore (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_parent_collision_ignore ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn pose_matching_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_pose_matching_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pressure_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_pressure_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Increasing this value will improve the resulting simulation, but can affect performance. Use with care."] # [doc = ""] # [inline] pub fn simulation_precision (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_simulation_precision ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The SoftBody's mass."] # [doc = ""] # [inline] pub fn total_mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_total_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn volume_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_volume_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [SoftBody] will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn is_ray_pickable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a body from the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn remove_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . remove_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_areaAngular_stiffness (& self , areaAngular_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_areaAngular_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , areaAngular_stiffness) ; } } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , collision_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_layer) ; } } # [doc = "Sets individual bits on the layer mask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "Sets individual bits on the collision mask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_damping_coefficient (& self , damping_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_damping_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , damping_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_drag_coefficient (& self , drag_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_drag_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , drag_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_linear_stiffness (& self , linear_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_linear_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_stiffness) ; } } # [doc = "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."] # [doc = ""] # [inline] pub fn set_parent_collision_ignore (& self , parent_collision_ignore : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_parent_collision_ignore ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , parent_collision_ignore . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pose_matching_coefficient (& self , pose_matching_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_pose_matching_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pose_matching_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pressure_coefficient (& self , pressure_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_pressure_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pressure_coefficient) ; } } # [doc = "If `true`, the [SoftBody] will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn set_ray_pickable (& self , ray_pickable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ray_pickable) ; } } # [doc = "Increasing this value will improve the resulting simulation, but can affect performance. Use with care."] # [doc = ""] # [inline] pub fn set_simulation_precision (& self , simulation_precision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_simulation_precision ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , simulation_precision) ; } } # [doc = "The SoftBody's mass."] # [doc = ""] # [inline] pub fn set_total_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_total_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_volume_stiffness (& self , volume_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_volume_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_stiffness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SoftBody { } unsafe impl GodotObject for SoftBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SoftBody" } } impl QueueFree for SoftBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SoftBody { type Target = crate :: generated :: mesh_instance :: MeshInstance ; # [inline] fn deref (& self) -> & crate :: generated :: mesh_instance :: MeshInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SoftBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: mesh_instance :: MeshInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: mesh_instance :: MeshInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SoftBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for SoftBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for SoftBody { } impl Instanciable for SoftBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SoftBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SoftBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_exception_with : * mut sys :: godot_method_bind , pub get_areaAngular_stiffness : * mut sys :: godot_method_bind , pub get_collision_exceptions : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_damping_coefficient : * mut sys :: godot_method_bind , pub get_drag_coefficient : * mut sys :: godot_method_bind , pub get_linear_stiffness : * mut sys :: godot_method_bind , pub get_parent_collision_ignore : * mut sys :: godot_method_bind , pub get_pose_matching_coefficient : * mut sys :: godot_method_bind , pub get_pressure_coefficient : * mut sys :: godot_method_bind , pub get_simulation_precision : * mut sys :: godot_method_bind , pub get_total_mass : * mut sys :: godot_method_bind , pub get_volume_stiffness : * mut sys :: godot_method_bind , pub is_ray_pickable : * mut sys :: godot_method_bind , pub remove_collision_exception_with : * mut sys :: godot_method_bind , pub set_areaAngular_stiffness : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_damping_coefficient : * mut sys :: godot_method_bind , pub set_drag_coefficient : * mut sys :: godot_method_bind , pub set_linear_stiffness : * mut sys :: godot_method_bind , pub set_parent_collision_ignore : * mut sys :: godot_method_bind , pub set_pose_matching_coefficient : * mut sys :: godot_method_bind , pub set_pressure_coefficient : * mut sys :: godot_method_bind , pub set_ray_pickable : * mut sys :: godot_method_bind , pub set_simulation_precision : * mut sys :: godot_method_bind , pub set_total_mass : * mut sys :: godot_method_bind , pub set_volume_stiffness : * mut sys :: godot_method_bind } impl SoftBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SoftBodyMethodTable = SoftBodyMethodTable { class_constructor : None , add_collision_exception_with : 0 as * mut sys :: godot_method_bind , get_areaAngular_stiffness : 0 as * mut sys :: godot_method_bind , get_collision_exceptions : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_damping_coefficient : 0 as * mut sys :: godot_method_bind , get_drag_coefficient : 0 as * mut sys :: godot_method_bind , get_linear_stiffness : 0 as * mut sys :: godot_method_bind , get_parent_collision_ignore : 0 as * mut sys :: godot_method_bind , get_pose_matching_coefficient : 0 as * mut sys :: godot_method_bind , get_pressure_coefficient : 0 as * mut sys :: godot_method_bind , get_simulation_precision : 0 as * mut sys :: godot_method_bind , get_total_mass : 0 as * mut sys :: godot_method_bind , get_volume_stiffness : 0 as * mut sys :: godot_method_bind , is_ray_pickable : 0 as * mut sys :: godot_method_bind , remove_collision_exception_with : 0 as * mut sys :: godot_method_bind , set_areaAngular_stiffness : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_damping_coefficient : 0 as * mut sys :: godot_method_bind , set_drag_coefficient : 0 as * mut sys :: godot_method_bind , set_linear_stiffness : 0 as * mut sys :: godot_method_bind , set_parent_collision_ignore : 0 as * mut sys :: godot_method_bind , set_pose_matching_coefficient : 0 as * mut sys :: godot_method_bind , set_pressure_coefficient : 0 as * mut sys :: godot_method_bind , set_ray_pickable : 0 as * mut sys :: godot_method_bind , set_simulation_precision : 0 as * mut sys :: godot_method_bind , set_total_mass : 0 as * mut sys :: godot_method_bind , set_volume_stiffness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SoftBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SoftBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_exception_with\0" . as_ptr () as * const c_char) ; table . get_areaAngular_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_areaAngular_stiffness\0" . as_ptr () as * const c_char) ; table . get_collision_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_exceptions\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_damping_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_damping_coefficient\0" . as_ptr () as * const c_char) ; table . get_drag_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_coefficient\0" . as_ptr () as * const c_char) ; table . get_linear_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_stiffness\0" . as_ptr () as * const c_char) ; table . get_parent_collision_ignore = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_collision_ignore\0" . as_ptr () as * const c_char) ; table . get_pose_matching_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_pose_matching_coefficient\0" . as_ptr () as * const c_char) ; table . get_pressure_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure_coefficient\0" . as_ptr () as * const c_char) ; table . get_simulation_precision = (gd_api . godot_method_bind_get_method) (class_name , "get_simulation_precision\0" . as_ptr () as * const c_char) ; table . get_total_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_total_mass\0" . as_ptr () as * const c_char) ; table . get_volume_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_stiffness\0" . as_ptr () as * const c_char) ; table . is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "is_ray_pickable\0" . as_ptr () as * const c_char) ; table . remove_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "remove_collision_exception_with\0" . as_ptr () as * const c_char) ; table . set_areaAngular_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_areaAngular_stiffness\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_damping_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_damping_coefficient\0" . as_ptr () as * const c_char) ; table . set_drag_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_coefficient\0" . as_ptr () as * const c_char) ; table . set_linear_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_stiffness\0" . as_ptr () as * const c_char) ; table . set_parent_collision_ignore = (gd_api . godot_method_bind_get_method) (class_name , "set_parent_collision_ignore\0" . as_ptr () as * const c_char) ; table . set_pose_matching_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_pose_matching_coefficient\0" . as_ptr () as * const c_char) ; table . set_pressure_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure_coefficient\0" . as_ptr () as * const c_char) ; table . set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "set_ray_pickable\0" . as_ptr () as * const c_char) ; table . set_simulation_precision = (gd_api . godot_method_bind_get_method) (class_name , "set_simulation_precision\0" . as_ptr () as * const c_char) ; table . set_total_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_total_mass\0" . as_ptr () as * const c_char) ; table . set_volume_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_stiffness\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:340:4680 [INFO] [stdout] | [INFO] [stdout] 340 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 340 | # [doc = "`core class AnimationNodeAdd2` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeadd2.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeAdd2 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeAdd2 { this : RawObject < Self > , } impl AnimationNodeAdd2 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeAdd2MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd2MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd2MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeAdd2 { } unsafe impl GodotObject for AnimationNodeAdd2 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeAdd2" } } impl std :: ops :: Deref for AnimationNodeAdd2 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeAdd2 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeAdd2 { } impl Instanciable for AnimationNodeAdd2 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeAdd2 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeAdd2MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeAdd2MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeAdd2MethodTable = AnimationNodeAdd2MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeAdd2MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeAdd2\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:676:3889 [INFO] [stdout] | [INFO] [stdout] 676 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 676 | # [doc = "`core class VisualShaderNodeVectorScalarStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorscalarstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorScalarStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVectorScalarStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorScalarStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorScalarStep { } unsafe impl GodotObject for VisualShaderNodeVectorScalarStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorScalarStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorScalarStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorScalarStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorScalarStep { } impl Instanciable for VisualShaderNodeVectorScalarStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorScalarStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorScalarStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorScalarStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorScalarStepMethodTable = VisualShaderNodeVectorScalarStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorScalarStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorScalarStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:682:6726 [INFO] [stdout] | [INFO] [stdout] 682 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 682 | # [doc = "`core class Translation` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_translation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTranslation inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Translation { this : RawObject < Self > , } impl Translation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TranslationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a message if nonexistent, followed by its translation."] # [doc = ""] # [inline] pub fn add_message (& self , src_message : impl Into < GodotString > , xlated_message : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . add_message ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , src_message . into () , xlated_message . into ()) ; } } # [doc = "Erases a message."] # [doc = ""] # [inline] pub fn erase_message (& self , src_message : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . erase_message ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , src_message . into ()) ; } } # [doc = "The locale of the translation."] # [doc = ""] # [inline] pub fn locale (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_locale ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a message's translation."] # [doc = ""] # [inline] pub fn get_message (& self , src_message : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_message ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , src_message . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of existing messages."] # [doc = ""] # [inline] pub fn get_message_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_message_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns all the messages (keys)."] # [doc = ""] # [inline] pub fn get_message_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_message_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The locale of the translation."] # [doc = ""] # [inline] pub fn set_locale (& self , locale : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . set_locale ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , locale . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Translation { } unsafe impl GodotObject for Translation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Translation" } } impl std :: ops :: Deref for Translation { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Translation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Translation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Translation { } unsafe impl SubClass < crate :: generated :: object :: Object > for Translation { } impl Instanciable for Translation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Translation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TranslationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_message : * mut sys :: godot_method_bind , pub erase_message : * mut sys :: godot_method_bind , pub get_locale : * mut sys :: godot_method_bind , pub get_message : * mut sys :: godot_method_bind , pub get_message_count : * mut sys :: godot_method_bind , pub get_message_list : * mut sys :: godot_method_bind , pub set_locale : * mut sys :: godot_method_bind } impl TranslationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TranslationMethodTable = TranslationMethodTable { class_constructor : None , add_message : 0 as * mut sys :: godot_method_bind , erase_message : 0 as * mut sys :: godot_method_bind , get_locale : 0 as * mut sys :: godot_method_bind , get_message : 0 as * mut sys :: godot_method_bind , get_message_count : 0 as * mut sys :: godot_method_bind , get_message_list : 0 as * mut sys :: godot_method_bind , set_locale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TranslationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Translation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_message = (gd_api . godot_method_bind_get_method) (class_name , "add_message\0" . as_ptr () as * const c_char) ; table . erase_message = (gd_api . godot_method_bind_get_method) (class_name , "erase_message\0" . as_ptr () as * const c_char) ; table . get_locale = (gd_api . godot_method_bind_get_method) (class_name , "get_locale\0" . as_ptr () as * const c_char) ; table . get_message = (gd_api . godot_method_bind_get_method) (class_name , "get_message\0" . as_ptr () as * const c_char) ; table . get_message_count = (gd_api . godot_method_bind_get_method) (class_name , "get_message_count\0" . as_ptr () as * const c_char) ; table . get_message_list = (gd_api . godot_method_bind_get_method) (class_name , "get_message_list\0" . as_ptr () as * const c_char) ; table . set_locale = (gd_api . godot_method_bind_get_method) (class_name , "set_locale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:346:7452 [INFO] [stdout] | [INFO] [stdout] 346 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 346 | # [doc = "`core class World` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_world.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWorld inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct World { this : RawObject < Self > , } impl World { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WorldMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within `_physics_process(delta)`."] # [doc = ""] # [inline] pub fn direct_space_state (& self) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_direct_space_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The World's [Environment]."] # [doc = ""] # [inline] pub fn environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The World's fallback_environment will be used if the World's [Environment] fails or is missing."] # [doc = ""] # [inline] pub fn fallback_environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_fallback_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The World's visual scenario."] # [doc = ""] # [inline] pub fn scenario (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_scenario ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The World's physics space."] # [doc = ""] # [inline] pub fn space (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_space ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The World's [Environment]."] # [doc = ""] # [inline] pub fn set_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } # [doc = "The World's fallback_environment will be used if the World's [Environment] fails or is missing."] # [doc = ""] # [inline] pub fn set_fallback_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . set_fallback_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for World { } unsafe impl GodotObject for World { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "World" } } impl std :: ops :: Deref for World { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for World { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for World { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for World { } unsafe impl SubClass < crate :: generated :: object :: Object > for World { } impl Instanciable for World { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { World :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WorldMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_direct_space_state : * mut sys :: godot_method_bind , pub get_environment : * mut sys :: godot_method_bind , pub get_fallback_environment : * mut sys :: godot_method_bind , pub get_scenario : * mut sys :: godot_method_bind , pub get_space : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind , pub set_fallback_environment : * mut sys :: godot_method_bind } impl WorldMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WorldMethodTable = WorldMethodTable { class_constructor : None , get_direct_space_state : 0 as * mut sys :: godot_method_bind , get_environment : 0 as * mut sys :: godot_method_bind , get_fallback_environment : 0 as * mut sys :: godot_method_bind , get_scenario : 0 as * mut sys :: godot_method_bind , get_space : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind , set_fallback_environment : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WorldMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "World\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_direct_space_state = (gd_api . godot_method_bind_get_method) (class_name , "get_direct_space_state\0" . as_ptr () as * const c_char) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . get_fallback_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback_environment\0" . as_ptr () as * const c_char) ; table . get_scenario = (gd_api . godot_method_bind_get_method) (class_name , "get_scenario\0" . as_ptr () as * const c_char) ; table . get_space = (gd_api . godot_method_bind_get_method) (class_name , "get_space\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; table . set_fallback_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_fallback_environment\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:688:8754 [INFO] [stdout] | [INFO] [stdout] 688 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 688 | # [doc = "`core class MeshInstance2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshinstance2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MeshInstance2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMeshInstance2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshInstance2D { this : RawObject < Self > , } impl MeshInstance2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshInstance2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Mesh] that will be drawn by the [MeshInstance2D]."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Mesh] that will be drawn by the [MeshInstance2D]."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshInstance2D { } unsafe impl GodotObject for MeshInstance2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MeshInstance2D" } } impl QueueFree for MeshInstance2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MeshInstance2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshInstance2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshInstance2D { } impl Instanciable for MeshInstance2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshInstance2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshInstance2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_mesh : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl MeshInstance2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshInstance2DMethodTable = MeshInstance2DMethodTable { class_constructor : None , get_mesh : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshInstance2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshInstance2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:352:18544 [INFO] [stdout] | [INFO] [stdout] 352 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 352 | # [doc = "`core class AStar` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_astar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAStar inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AStar { this : RawObject < Self > , } impl AStar { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AStarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a new point at the given position with the given identifier. The algorithm prefers points with lower `weight_scale` to form a path. The `id` must be 0 or larger, and the `weight_scale` must be 1 or larger.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with weight_scale 4 and id 1\n```\nIf there already exists a point for the given `id`, its position and weight scale are updated to the given values.\n# Default Arguments\n* `weight_scale` - `1.0`"] # [doc = ""] # [inline] pub fn add_point (& self , id : i64 , position : Vector3 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_i64_vec3_f64 (method_bind , self . this . sys () . as_ptr () , id , position , weight_scale) ; } } # [doc = "Returns whether the two given points are directly connected by a segment. If `bidirectional` is `false`, returns whether movement from `id` to `to_id` is possible through this segment.\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn are_points_connected (& self , id : i64 , to_id : i64 , bidirectional : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . are_points_connected ; let ret = crate :: icalls :: icallptr_bool_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; ret as _ } } # [doc = "Clears all the points and segments."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCreates a segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is allowed, not the reverse direction.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(1, 1, 0))\nastar.add_point(2, Vector3(0, 5, 0))\nastar.connect_points(1, 2, false)\n```\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn connect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . connect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Deletes the segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is prevented, and a unidirectional segment possibly remains.\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn disconnect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . disconnect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Returns the next available point ID with no point associated to it."] # [doc = ""] # [inline] pub fn get_available_point_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_available_point_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the ID of the closest point to `to_position`, optionally taking disabled points into account. Returns `-1` if there are no points in the points pool.\n**Note:** If several points are the closest to `to_position`, the one with the smallest ID will be returned, ensuring a deterministic result.\n# Default Arguments\n* `include_disabled` - `false`"] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_position : Vector3 , include_disabled : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_i64_vec3_bool (method_bind , self . this . sys () . as_ptr () , to_position , include_disabled) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the closest position to `to_position` that resides inside a segment between two connected points.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 5, 0))\nastar.connect_points(1, 2)\nvar res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns (0, 3, 0)\n```\nThe result is in the segment that goes from `y = 0` to `y = 5`. It's the closest position in the segment to the given point."] # [doc = ""] # [inline] pub fn get_closest_position_in_segment (& self , to_position : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_closest_position_in_segment ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_position) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1\nastar.add_point(3, Vector3(1, 1, 0))\nastar.add_point(4, Vector3(2, 0, 0))\n\nastar.connect_points(1, 2, false)\nastar.connect_points(2, 3, false)\nastar.connect_points(4, 3, false)\nastar.connect_points(1, 4, false)\n\nvar res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n```\nIf you change the 2nd point's weight to 3, then the result will be `[1, 4, 3]` instead, because now even though the distance is longer, it's \"easier\" to get through point 4 than through point 2."] # [doc = ""] # [inline] pub fn get_id_path (& self , from_id : i64 , to_id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_id_path ; let ret = crate :: icalls :: icallptr_i32arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the capacity of the structure backing the points, useful in conjunction with `reserve_space`."] # [doc = ""] # [inline] pub fn get_point_capacity (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_capacity ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the connection with the given point.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 1, 0))\nastar.add_point(3, Vector3(1, 1, 0))\nastar.add_point(4, Vector3(2, 0, 0))\n\nastar.connect_points(1, 2, true)\nastar.connect_points(1, 3, true)\n\nvar neighbors = astar.get_point_connections(1) # Returns [2, 3]\n```"] # [doc = ""] # [inline] pub fn get_point_connections (& self , id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_connections ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the number of points currently in the points pool."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array with the points that are in the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path."] # [doc = ""] # [inline] pub fn get_point_path (& self , from_id : i64 , to_id : i64) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_path ; let ret = crate :: icalls :: icallptr_vec3arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Vector3Array :: from_sys (ret) } } # [doc = "Returns the position of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_position (& self , id : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the weight scale of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_weight_scale (& self , id : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_weight_scale ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns an array of all points."] # [doc = ""] # [inline] pub fn get_points (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether a point associated with the given `id` exists."] # [doc = ""] # [inline] pub fn has_point (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . has_point ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns whether a point is disabled or not for pathfinding. By default, all points are enabled."] # [doc = ""] # [inline] pub fn is_point_disabled (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . is_point_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Removes the point associated with the given `id` from the points pool."] # [doc = ""] # [inline] pub fn remove_point (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Reserves space internally for `num_nodes` points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity."] # [doc = ""] # [inline] pub fn reserve_space (& self , num_nodes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . reserve_space ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , num_nodes) ; } } # [doc = "Disables or enables the specified point for pathfinding. Useful for making a temporary obstacle.\n# Default Arguments\n* `disabled` - `true`"] # [doc = ""] # [inline] pub fn set_point_disabled (& self , id : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , disabled) ; } } # [doc = "Sets the `position` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_position (& self , id : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , id , position) ; } } # [doc = "Sets the `weight_scale` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_weight_scale (& self , id : i64 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_weight_scale ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , id , weight_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AStar { } unsafe impl GodotObject for AStar { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AStar" } } impl std :: ops :: Deref for AStar { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AStar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AStar { } unsafe impl SubClass < crate :: generated :: object :: Object > for AStar { } impl Instanciable for AStar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AStar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AStarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub are_points_connected : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub connect_points : * mut sys :: godot_method_bind , pub disconnect_points : * mut sys :: godot_method_bind , pub get_available_point_id : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_closest_position_in_segment : * mut sys :: godot_method_bind , pub get_id_path : * mut sys :: godot_method_bind , pub get_point_capacity : * mut sys :: godot_method_bind , pub get_point_connections : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_path : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_weight_scale : * mut sys :: godot_method_bind , pub get_points : * mut sys :: godot_method_bind , pub has_point : * mut sys :: godot_method_bind , pub is_point_disabled : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub reserve_space : * mut sys :: godot_method_bind , pub set_point_disabled : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_point_weight_scale : * mut sys :: godot_method_bind } impl AStarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AStarMethodTable = AStarMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , are_points_connected : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , connect_points : 0 as * mut sys :: godot_method_bind , disconnect_points : 0 as * mut sys :: godot_method_bind , get_available_point_id : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_closest_position_in_segment : 0 as * mut sys :: godot_method_bind , get_id_path : 0 as * mut sys :: godot_method_bind , get_point_capacity : 0 as * mut sys :: godot_method_bind , get_point_connections : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_path : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_weight_scale : 0 as * mut sys :: godot_method_bind , get_points : 0 as * mut sys :: godot_method_bind , has_point : 0 as * mut sys :: godot_method_bind , is_point_disabled : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , reserve_space : 0 as * mut sys :: godot_method_bind , set_point_disabled : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_point_weight_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AStarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AStar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . are_points_connected = (gd_api . godot_method_bind_get_method) (class_name , "are_points_connected\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . connect_points = (gd_api . godot_method_bind_get_method) (class_name , "connect_points\0" . as_ptr () as * const c_char) ; table . disconnect_points = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_points\0" . as_ptr () as * const c_char) ; table . get_available_point_id = (gd_api . godot_method_bind_get_method) (class_name , "get_available_point_id\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_closest_position_in_segment = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_position_in_segment\0" . as_ptr () as * const c_char) ; table . get_id_path = (gd_api . godot_method_bind_get_method) (class_name , "get_id_path\0" . as_ptr () as * const c_char) ; table . get_point_capacity = (gd_api . godot_method_bind_get_method) (class_name , "get_point_capacity\0" . as_ptr () as * const c_char) ; table . get_point_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_point_connections\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_path = (gd_api . godot_method_bind_get_method) (class_name , "get_point_path\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_point_weight_scale\0" . as_ptr () as * const c_char) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . has_point = (gd_api . godot_method_bind_get_method) (class_name , "has_point\0" . as_ptr () as * const c_char) ; table . is_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_point_disabled\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . reserve_space = (gd_api . godot_method_bind_get_method) (class_name , "reserve_space\0" . as_ptr () as * const c_char) ; table . set_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_point_disabled\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_point_weight_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:358:28760 [INFO] [stdout] | [INFO] [stdout] 358 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 358 | # [doc = "`core class Tree` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTree inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DropModeFlags (pub i64) ; impl DropModeFlags { pub const DISABLED : DropModeFlags = DropModeFlags (0i64) ; pub const ON_ITEM : DropModeFlags = DropModeFlags (1i64) ; pub const INBETWEEN : DropModeFlags = DropModeFlags (2i64) ; } impl From < i64 > for DropModeFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DropModeFlags > for i64 { # [inline] fn from (v : DropModeFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SelectMode (pub i64) ; impl SelectMode { pub const SINGLE : SelectMode = SelectMode (0i64) ; pub const ROW : SelectMode = SelectMode (1i64) ; pub const MULTI : SelectMode = SelectMode (2i64) ; } impl From < i64 > for SelectMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SelectMode > for i64 { # [inline] fn from (v : SelectMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tree { pub const DROP_MODE_DISABLED : i64 = 0i64 ; pub const DROP_MODE_INBETWEEN : i64 = 2i64 ; pub const DROP_MODE_ON_ITEM : i64 = 1i64 ; pub const SELECT_MULTI : i64 = 2i64 ; pub const SELECT_ROW : i64 = 1i64 ; pub const SELECT_SINGLE : i64 = 0i64 ; } impl Tree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns `true` if the column titles are being shown."] # [doc = ""] # [inline] pub fn are_column_titles_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . are_column_titles_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Clears the tree. This removes all items."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates an item in the tree and adds it as a child of `parent`.\nIf `parent` is `null`, the root item will be the parent, or the new item will be the root itself if the tree is empty.\nThe new item will be the `idx`th child of parent, or it will be the last child if there are not enough siblings.\n# Default Arguments\n* `parent` - `null`\n* `idx` - `-1`"] # [doc = ""] # [inline] pub fn create_item (& self , parent : impl AsArg < crate :: generated :: object :: Object > , idx : i64) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . create_item ; let ret = crate :: icalls :: icallptr_obj_obj_i64 (method_bind , self . this . sys () . as_ptr () , parent . as_arg_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn edit_selected (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . edit_selected ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Makes the currently focused cell visible.\nThis will scroll the tree if necessary. In [constant SELECT_ROW] mode, this will not do horizontal scrolling, as all the cells in the selected row is focused logically.\n**Note:** Despite the name of this method, the focus cursor itself is only visible in [constant SELECT_MULTI] mode."] # [doc = ""] # [inline] pub fn ensure_cursor_is_visible (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . ensure_cursor_is_visible ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the currently selected cell may be selected again."] # [doc = ""] # [inline] pub fn allow_reselect (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_allow_reselect ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right mouse button click can select items."] # [doc = ""] # [inline] pub fn allow_rmb_select (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_allow_rmb_select ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the column index at `position`, or -1 if no item is there."] # [doc = ""] # [inline] pub fn get_column_at_position (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "Returns the column's title."] # [doc = ""] # [inline] pub fn get_column_title (& self , column : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , column) ; GodotString :: from_sys (ret) } } # [doc = "Returns the column's width in pixels."] # [doc = ""] # [inline] pub fn get_column_width (& self , column : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_width ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "The number of columns."] # [doc = ""] # [inline] pub fn columns (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_columns ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rectangle for custom popups. Helper to create custom cell controls that display a popup. See [method TreeItem.set_cell_mode]."] # [doc = ""] # [inline] pub fn get_custom_popup_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_custom_popup_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.\nThis controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position."] # [doc = ""] # [inline] pub fn drop_mode_flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_drop_mode_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the drop section at `position`, or -100 if no item is there.\nValues -1, 0, or 1 will be returned for the \"above item\", \"on item\", and \"below item\" drop sections, respectively. See [enum DropModeFlags] for a description of each drop section.\nTo get the item which the returned drop section is relative to, use [method get_item_at_position]."] # [doc = ""] # [inline] pub fn get_drop_section_at_position (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_drop_section_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "Returns the currently edited item. This is only available for custom cell mode."] # [doc = ""] # [inline] pub fn get_edited (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_edited ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the column for the currently edited item. This is only available for custom cell mode."] # [doc = ""] # [inline] pub fn get_edited_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_edited_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rectangle area for the specified item. If `column` is specified, only get the position and size of that column, otherwise get the rectangle containing all columns.\n# Default Arguments\n* `column` - `-1`"] # [doc = ""] # [inline] pub fn get_item_area_rect (& self , item : impl AsArg < crate :: generated :: object :: Object > , column : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_item_area_rect ; let ret = crate :: icalls :: icallptr_rect2_obj_i64 (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr () , column) ; mem :: transmute (ret) } } # [doc = "Returns the tree item at the specified position (relative to the tree origin position)."] # [doc = ""] # [inline] pub fn get_item_at_position (& self , position : Vector2) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_item_at_position ; let ret = crate :: icalls :: icallptr_obj_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the next selected item after the given one, or `null` if the end is reached.\nIf `from` is `null`, this returns the first selected item."] # [doc = ""] # [inline] pub fn get_next_selected (& self , from : impl AsArg < crate :: generated :: object :: Object >) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_next_selected ; let ret = crate :: icalls :: icallptr_obj_obj (method_bind , self . this . sys () . as_ptr () , from . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the last pressed button's index."] # [doc = ""] # [inline] pub fn get_pressed_button (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_pressed_button ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the tree's root item, or `null` if the tree is empty."] # [doc = ""] # [inline] pub fn get_root (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current scrolling position."] # [doc = ""] # [inline] pub fn get_scroll (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_scroll ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Allows single or multiple selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn select_mode (& self) -> crate :: generated :: tree :: SelectMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_select_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tree :: SelectMode (ret) } } # [doc = "Returns the currently focused item, or `null` if no item is focused.\nIn [constant SELECT_ROW] and [constant SELECT_SINGLE] modes, the focused item is same as the selected item. In [constant SELECT_MULTI] mode, the focused item is the item under the focus cursor, not necessarily selected.\nTo get the currently selected item(s), use [method get_next_selected]."] # [doc = ""] # [inline] pub fn get_selected (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_selected ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the currently focused column, or -1 if no column is focused.\nIn [constant SELECT_SINGLE] mode, the focused column is the selected column. In [constant SELECT_ROW] mode, the focused column is always 0 if any item is selected. In [constant SELECT_MULTI] mode, the focused column is the column under the focus cursor, and there are not necessarily any column selected.\nTo tell whether a column of an item is selected, use [method TreeItem.is_selected]."] # [doc = ""] # [inline] pub fn get_selected_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_selected_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the folding arrow is hidden."] # [doc = ""] # [inline] pub fn is_folding_hidden (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . is_folding_hidden ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the tree's root is hidden."] # [doc = ""] # [inline] pub fn is_root_hidden (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . is_root_hidden ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn scroll_to_item (& self , item : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . scroll_to_item ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr ()) ; } } # [doc = "If `true`, the currently selected cell may be selected again."] # [doc = ""] # [inline] pub fn set_allow_reselect (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_allow_reselect ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, a right mouse button click can select items."] # [doc = ""] # [inline] pub fn set_allow_rmb_select (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_allow_rmb_select ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, the column will have the \"Expand\" flag of [Control]. Columns that have the \"Expand\" flag will use their \"min_width\" in a similar fashion to [member Control.size_flags_stretch_ratio]."] # [doc = ""] # [inline] pub fn set_column_expand (& self , column : i64 , expand : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_expand ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , expand) ; } } # [doc = "Sets the minimum width of a column. Columns that have the \"Expand\" flag will use their \"min_width\" in a similar fashion to [member Control.size_flags_stretch_ratio]."] # [doc = ""] # [inline] pub fn set_column_min_width (& self , column : i64 , min_width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_min_width ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , min_width) ; } } # [doc = "Sets the title of a column."] # [doc = ""] # [inline] pub fn set_column_title (& self , column : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , column , title . into ()) ; } } # [doc = "If `true`, column titles are visible."] # [doc = ""] # [inline] pub fn set_column_titles_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_titles_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "The number of columns."] # [doc = ""] # [inline] pub fn set_columns (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_columns ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.\nThis controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position."] # [doc = ""] # [inline] pub fn set_drop_mode_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_drop_mode_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "If `true`, the folding arrow is hidden."] # [doc = ""] # [inline] pub fn set_hide_folding (& self , hide : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_hide_folding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , hide) ; } } # [doc = "If `true`, the tree's root is hidden."] # [doc = ""] # [inline] pub fn set_hide_root (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_hide_root ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Allows single or multiple selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn set_select_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_select_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Tree { } unsafe impl GodotObject for Tree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tree" } } impl QueueFree for Tree { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tree { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Tree { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Tree { } unsafe impl SubClass < crate :: generated :: node :: Node > for Tree { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tree { } impl Instanciable for Tree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_column_titles_visible : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_item : * mut sys :: godot_method_bind , pub edit_selected : * mut sys :: godot_method_bind , pub ensure_cursor_is_visible : * mut sys :: godot_method_bind , pub get_allow_reselect : * mut sys :: godot_method_bind , pub get_allow_rmb_select : * mut sys :: godot_method_bind , pub get_column_at_position : * mut sys :: godot_method_bind , pub get_column_title : * mut sys :: godot_method_bind , pub get_column_width : * mut sys :: godot_method_bind , pub get_columns : * mut sys :: godot_method_bind , pub get_custom_popup_rect : * mut sys :: godot_method_bind , pub get_drop_mode_flags : * mut sys :: godot_method_bind , pub get_drop_section_at_position : * mut sys :: godot_method_bind , pub get_edited : * mut sys :: godot_method_bind , pub get_edited_column : * mut sys :: godot_method_bind , pub get_item_area_rect : * mut sys :: godot_method_bind , pub get_item_at_position : * mut sys :: godot_method_bind , pub get_next_selected : * mut sys :: godot_method_bind , pub get_pressed_button : * mut sys :: godot_method_bind , pub get_root : * mut sys :: godot_method_bind , pub get_scroll : * mut sys :: godot_method_bind , pub get_select_mode : * mut sys :: godot_method_bind , pub get_selected : * mut sys :: godot_method_bind , pub get_selected_column : * mut sys :: godot_method_bind , pub is_folding_hidden : * mut sys :: godot_method_bind , pub is_root_hidden : * mut sys :: godot_method_bind , pub scroll_to_item : * mut sys :: godot_method_bind , pub set_allow_reselect : * mut sys :: godot_method_bind , pub set_allow_rmb_select : * mut sys :: godot_method_bind , pub set_column_expand : * mut sys :: godot_method_bind , pub set_column_min_width : * mut sys :: godot_method_bind , pub set_column_title : * mut sys :: godot_method_bind , pub set_column_titles_visible : * mut sys :: godot_method_bind , pub set_columns : * mut sys :: godot_method_bind , pub set_drop_mode_flags : * mut sys :: godot_method_bind , pub set_hide_folding : * mut sys :: godot_method_bind , pub set_hide_root : * mut sys :: godot_method_bind , pub set_select_mode : * mut sys :: godot_method_bind } impl TreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TreeMethodTable = TreeMethodTable { class_constructor : None , are_column_titles_visible : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_item : 0 as * mut sys :: godot_method_bind , edit_selected : 0 as * mut sys :: godot_method_bind , ensure_cursor_is_visible : 0 as * mut sys :: godot_method_bind , get_allow_reselect : 0 as * mut sys :: godot_method_bind , get_allow_rmb_select : 0 as * mut sys :: godot_method_bind , get_column_at_position : 0 as * mut sys :: godot_method_bind , get_column_title : 0 as * mut sys :: godot_method_bind , get_column_width : 0 as * mut sys :: godot_method_bind , get_columns : 0 as * mut sys :: godot_method_bind , get_custom_popup_rect : 0 as * mut sys :: godot_method_bind , get_drop_mode_flags : 0 as * mut sys :: godot_method_bind , get_drop_section_at_position : 0 as * mut sys :: godot_method_bind , get_edited : 0 as * mut sys :: godot_method_bind , get_edited_column : 0 as * mut sys :: godot_method_bind , get_item_area_rect : 0 as * mut sys :: godot_method_bind , get_item_at_position : 0 as * mut sys :: godot_method_bind , get_next_selected : 0 as * mut sys :: godot_method_bind , get_pressed_button : 0 as * mut sys :: godot_method_bind , get_root : 0 as * mut sys :: godot_method_bind , get_scroll : 0 as * mut sys :: godot_method_bind , get_select_mode : 0 as * mut sys :: godot_method_bind , get_selected : 0 as * mut sys :: godot_method_bind , get_selected_column : 0 as * mut sys :: godot_method_bind , is_folding_hidden : 0 as * mut sys :: godot_method_bind , is_root_hidden : 0 as * mut sys :: godot_method_bind , scroll_to_item : 0 as * mut sys :: godot_method_bind , set_allow_reselect : 0 as * mut sys :: godot_method_bind , set_allow_rmb_select : 0 as * mut sys :: godot_method_bind , set_column_expand : 0 as * mut sys :: godot_method_bind , set_column_min_width : 0 as * mut sys :: godot_method_bind , set_column_title : 0 as * mut sys :: godot_method_bind , set_column_titles_visible : 0 as * mut sys :: godot_method_bind , set_columns : 0 as * mut sys :: godot_method_bind , set_drop_mode_flags : 0 as * mut sys :: godot_method_bind , set_hide_folding : 0 as * mut sys :: godot_method_bind , set_hide_root : 0 as * mut sys :: godot_method_bind , set_select_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_column_titles_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_column_titles_visible\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_item = (gd_api . godot_method_bind_get_method) (class_name , "create_item\0" . as_ptr () as * const c_char) ; table . edit_selected = (gd_api . godot_method_bind_get_method) (class_name , "edit_selected\0" . as_ptr () as * const c_char) ; table . ensure_cursor_is_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_cursor_is_visible\0" . as_ptr () as * const c_char) ; table . get_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_reselect\0" . as_ptr () as * const c_char) ; table . get_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . get_column_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_column_at_position\0" . as_ptr () as * const c_char) ; table . get_column_title = (gd_api . godot_method_bind_get_method) (class_name , "get_column_title\0" . as_ptr () as * const c_char) ; table . get_column_width = (gd_api . godot_method_bind_get_method) (class_name , "get_column_width\0" . as_ptr () as * const c_char) ; table . get_columns = (gd_api . godot_method_bind_get_method) (class_name , "get_columns\0" . as_ptr () as * const c_char) ; table . get_custom_popup_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_popup_rect\0" . as_ptr () as * const c_char) ; table . get_drop_mode_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_drop_mode_flags\0" . as_ptr () as * const c_char) ; table . get_drop_section_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_drop_section_at_position\0" . as_ptr () as * const c_char) ; table . get_edited = (gd_api . godot_method_bind_get_method) (class_name , "get_edited\0" . as_ptr () as * const c_char) ; table . get_edited_column = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_column\0" . as_ptr () as * const c_char) ; table . get_item_area_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_item_area_rect\0" . as_ptr () as * const c_char) ; table . get_item_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_item_at_position\0" . as_ptr () as * const c_char) ; table . get_next_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_next_selected\0" . as_ptr () as * const c_char) ; table . get_pressed_button = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_button\0" . as_ptr () as * const c_char) ; table . get_root = (gd_api . godot_method_bind_get_method) (class_name , "get_root\0" . as_ptr () as * const c_char) ; table . get_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll\0" . as_ptr () as * const c_char) ; table . get_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_select_mode\0" . as_ptr () as * const c_char) ; table . get_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_selected\0" . as_ptr () as * const c_char) ; table . get_selected_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_column\0" . as_ptr () as * const c_char) ; table . is_folding_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_folding_hidden\0" . as_ptr () as * const c_char) ; table . is_root_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_root_hidden\0" . as_ptr () as * const c_char) ; table . scroll_to_item = (gd_api . godot_method_bind_get_method) (class_name , "scroll_to_item\0" . as_ptr () as * const c_char) ; table . set_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_reselect\0" . as_ptr () as * const c_char) ; table . set_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . set_column_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_column_expand\0" . as_ptr () as * const c_char) ; table . set_column_min_width = (gd_api . godot_method_bind_get_method) (class_name , "set_column_min_width\0" . as_ptr () as * const c_char) ; table . set_column_title = (gd_api . godot_method_bind_get_method) (class_name , "set_column_title\0" . as_ptr () as * const c_char) ; table . set_column_titles_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_column_titles_visible\0" . as_ptr () as * const c_char) ; table . set_columns = (gd_api . godot_method_bind_get_method) (class_name , "set_columns\0" . as_ptr () as * const c_char) ; table . set_drop_mode_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_drop_mode_flags\0" . as_ptr () as * const c_char) ; table . set_hide_folding = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_folding\0" . as_ptr () as * const c_char) ; table . set_hide_root = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_root\0" . as_ptr () as * const c_char) ; table . set_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_select_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:364:5195 [INFO] [stdout] | [INFO] [stdout] 364 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 364 | # [doc = "`core class VisualShaderNodeIs` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeis.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeIs inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeIs { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const INF : Function = Function (0i64) ; pub const NAN : Function = Function (1i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeIs { pub const FUNC_IS_INF : i64 = 0i64 ; pub const FUNC_IS_NAN : i64 = 1i64 ; } impl VisualShaderNodeIs { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeIsMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_is :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeIsMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_is :: Function (ret) } } # [doc = "The comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeIsMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeIs { } unsafe impl GodotObject for VisualShaderNodeIs { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeIs" } } impl std :: ops :: Deref for VisualShaderNodeIs { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeIs { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeIs { } impl Instanciable for VisualShaderNodeIs { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeIs :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeIsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeIsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeIsMethodTable = VisualShaderNodeIsMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeIsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeIs\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:370:3784 [INFO] [stdout] | [INFO] [stdout] 370 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 370 | # [doc = "`core class VisualShaderNodeFaceForward` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodefaceforward.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeFaceForward inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceForward { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeFaceForwardMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeFaceForward { } unsafe impl GodotObject for VisualShaderNodeFaceForward { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeFaceForward" } } impl std :: ops :: Deref for VisualShaderNodeFaceForward { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeFaceForward { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeFaceForward { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeFaceForward { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeFaceForward { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeFaceForward { } impl Instanciable for VisualShaderNodeFaceForward { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeFaceForward :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeFaceForwardMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeFaceForwardMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeFaceForwardMethodTable = VisualShaderNodeFaceForwardMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeFaceForwardMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeFaceForward\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:376:3641 [INFO] [stdout] | [INFO] [stdout] 376 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 376 | # [doc = "`core class AudioEffectEQ21` inherits `AudioEffectEQ` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq21.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ21 inherits methods from:\n - [AudioEffectEQ](struct.AudioEffectEQ.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQ21MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ21 { } unsafe impl GodotObject for AudioEffectEQ21 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ21" } } impl std :: ops :: Deref for AudioEffectEQ21 { type Target = crate :: generated :: audio_effect_eq :: AudioEffectEQ ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ21 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_eq :: AudioEffectEQ > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ21 { } impl Instanciable for AudioEffectEQ21 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ21 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQ21MethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectEQ21MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQ21MethodTable = AudioEffectEQ21MethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQ21MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ21\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:382:11805 [INFO] [stdout] | [INFO] [stdout] 382 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 382 | # [doc = "`core class ScrollContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scrollcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ScrollContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nScrollContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScrollContainer { this : RawObject < Self > , } impl ScrollContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ScrollContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn deadzone (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_deadzone ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn h_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_h_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer]."] # [doc = ""] # [inline] pub fn get_h_scrollbar (& self) -> Option < Ref < crate :: generated :: hscroll_bar :: HScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_h_scrollbar ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: hscroll_bar :: HScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn v_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer]."] # [doc = ""] # [inline] pub fn get_v_scrollbar (& self) -> Option < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_v_scrollbar ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible."] # [doc = ""] # [inline] pub fn is_following_focus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_following_focus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables horizontal scrolling."] # [doc = ""] # [inline] pub fn is_h_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_h_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables vertical scrolling."] # [doc = ""] # [inline] pub fn is_v_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_v_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_deadzone (& self , deadzone : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_deadzone ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , deadzone) ; } } # [doc = "If `true`, enables horizontal scrolling."] # [doc = ""] # [inline] pub fn set_enable_h_scroll (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_enable_h_scroll ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, enables vertical scrolling."] # [doc = ""] # [inline] pub fn set_enable_v_scroll (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_enable_v_scroll ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible."] # [doc = ""] # [inline] pub fn set_follow_focus (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_follow_focus ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn set_h_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_h_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn set_v_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_v_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScrollContainer { } unsafe impl GodotObject for ScrollContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScrollContainer" } } impl QueueFree for ScrollContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScrollContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScrollContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScrollContainer { } impl Instanciable for ScrollContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ScrollContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScrollContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_deadzone : * mut sys :: godot_method_bind , pub get_h_scroll : * mut sys :: godot_method_bind , pub get_h_scrollbar : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub get_v_scrollbar : * mut sys :: godot_method_bind , pub is_following_focus : * mut sys :: godot_method_bind , pub is_h_scroll_enabled : * mut sys :: godot_method_bind , pub is_v_scroll_enabled : * mut sys :: godot_method_bind , pub set_deadzone : * mut sys :: godot_method_bind , pub set_enable_h_scroll : * mut sys :: godot_method_bind , pub set_enable_v_scroll : * mut sys :: godot_method_bind , pub set_follow_focus : * mut sys :: godot_method_bind , pub set_h_scroll : * mut sys :: godot_method_bind , pub set_v_scroll : * mut sys :: godot_method_bind } impl ScrollContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScrollContainerMethodTable = ScrollContainerMethodTable { class_constructor : None , get_deadzone : 0 as * mut sys :: godot_method_bind , get_h_scroll : 0 as * mut sys :: godot_method_bind , get_h_scrollbar : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , get_v_scrollbar : 0 as * mut sys :: godot_method_bind , is_following_focus : 0 as * mut sys :: godot_method_bind , is_h_scroll_enabled : 0 as * mut sys :: godot_method_bind , is_v_scroll_enabled : 0 as * mut sys :: godot_method_bind , set_deadzone : 0 as * mut sys :: godot_method_bind , set_enable_h_scroll : 0 as * mut sys :: godot_method_bind , set_enable_v_scroll : 0 as * mut sys :: godot_method_bind , set_follow_focus : 0 as * mut sys :: godot_method_bind , set_h_scroll : 0 as * mut sys :: godot_method_bind , set_v_scroll : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScrollContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScrollContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "get_deadzone\0" . as_ptr () as * const c_char) ; table . get_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scroll\0" . as_ptr () as * const c_char) ; table . get_h_scrollbar = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scrollbar\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . get_v_scrollbar = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scrollbar\0" . as_ptr () as * const c_char) ; table . is_following_focus = (gd_api . godot_method_bind_get_method) (class_name , "is_following_focus\0" . as_ptr () as * const c_char) ; table . is_h_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_h_scroll_enabled\0" . as_ptr () as * const c_char) ; table . is_v_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_v_scroll_enabled\0" . as_ptr () as * const c_char) ; table . set_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "set_deadzone\0" . as_ptr () as * const c_char) ; table . set_enable_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_h_scroll\0" . as_ptr () as * const c_char) ; table . set_enable_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_v_scroll\0" . as_ptr () as * const c_char) ; table . set_follow_focus = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_focus\0" . as_ptr () as * const c_char) ; table . set_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_h_scroll\0" . as_ptr () as * const c_char) ; table . set_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:388:5045 [INFO] [stdout] | [INFO] [stdout] 388 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 388 | # [doc = "`core class LineShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lineshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nLineShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LineShape2D { this : RawObject < Self > , } impl LineShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LineShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The line's distance from the origin."] # [doc = ""] # [inline] pub fn d (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . get_d ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's normal."] # [doc = ""] # [inline] pub fn normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . get_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The line's distance from the origin."] # [doc = ""] # [inline] pub fn set_d (& self , d : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . set_d ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , d) ; } } # [doc = "The line's normal."] # [doc = ""] # [inline] pub fn set_normal (& self , normal : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . set_normal ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , normal) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LineShape2D { } unsafe impl GodotObject for LineShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "LineShape2D" } } impl std :: ops :: Deref for LineShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LineShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for LineShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for LineShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for LineShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for LineShape2D { } impl Instanciable for LineShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LineShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LineShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_d : * mut sys :: godot_method_bind , pub get_normal : * mut sys :: godot_method_bind , pub set_d : * mut sys :: godot_method_bind , pub set_normal : * mut sys :: godot_method_bind } impl LineShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LineShape2DMethodTable = LineShape2DMethodTable { class_constructor : None , get_d : 0 as * mut sys :: godot_method_bind , get_normal : 0 as * mut sys :: godot_method_bind , set_d : 0 as * mut sys :: godot_method_bind , set_normal : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LineShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LineShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_d = (gd_api . godot_method_bind_get_method) (class_name , "get_d\0" . as_ptr () as * const c_char) ; table . get_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_normal\0" . as_ptr () as * const c_char) ; table . set_d = (gd_api . godot_method_bind_get_method) (class_name , "set_d\0" . as_ptr () as * const c_char) ; table . set_normal = (gd_api . godot_method_bind_get_method) (class_name , "set_normal\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:394:3443 [INFO] [stdout] | [INFO] [stdout] 394 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 394 | # [doc = "`core class TextureArray` inherits `TextureLayered` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturearray.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTextureArray inherits methods from:\n - [TextureLayered](struct.TextureLayered.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureArrayMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureArray { } unsafe impl GodotObject for TextureArray { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TextureArray" } } impl std :: ops :: Deref for TextureArray { type Target = crate :: generated :: texture_layered :: TextureLayered ; # [inline] fn deref (& self) -> & crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureArray { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture_layered :: TextureLayered > for TextureArray { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TextureArray { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TextureArray { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureArray { } impl Instanciable for TextureArray { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureArray :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureArrayMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl TextureArrayMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureArrayMethodTable = TextureArrayMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureArrayMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureArray\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:400:3805 [INFO] [stdout] | [INFO] [stdout] 400 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 400 | # [doc = "`core class VisualShaderNodeVectorInterp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorinterp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorInterp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorInterp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorInterpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorInterp { } unsafe impl GodotObject for VisualShaderNodeVectorInterp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorInterp" } } impl std :: ops :: Deref for VisualShaderNodeVectorInterp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorInterp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorInterp { } impl Instanciable for VisualShaderNodeVectorInterp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorInterp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorInterpMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorInterpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorInterpMethodTable = VisualShaderNodeVectorInterpMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorInterpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorInterp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:406:9194 [INFO] [stdout] | [INFO] [stdout] 406 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 406 | # [doc = "`core class Font` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_font.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nFont inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Font { this : RawObject < Self > , } impl Font { # [doc = "Draw `string` into a canvas item using the font at a given position, with `modulate` color, and optionally clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis.\nSee also [method CanvasItem.draw_string].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `clip_w` - `-1`\n* `outline_modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn draw (& self , canvas_item : Rid , position : Vector2 , string : impl Into < GodotString > , modulate : Color , clip_w : i64 , outline_modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_rid_vec2_str_color_i64_color (method_bind , self . this . sys () . as_ptr () , canvas_item , position , string . into () , modulate , clip_w , outline_modulate) ; } } # [doc = "Draw character `char` into a canvas item using the font at a given position, with `modulate` color, and optionally kerning if `next` is passed. clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.\n# Default Arguments\n* `next` - `-1`\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `outline` - `false`"] # [doc = ""] # [inline] pub fn draw_char (& self , canvas_item : Rid , position : Vector2 , char : i64 , next : i64 , modulate : Color , outline : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw_char ; let ret = crate :: icalls :: icallptr_f64_rid_vec2_i64_i64_color_bool (method_bind , self . this . sys () . as_ptr () , canvas_item , position , char , next , modulate , outline) ; ret as _ } } # [doc = "Returns the font ascent (number of pixels above the baseline)."] # [doc = ""] # [inline] pub fn get_ascent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_ascent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a character, optionally taking kerning into account if the next character is provided.\n# Default Arguments\n* `next` - `0`"] # [doc = ""] # [inline] pub fn get_char_size (& self , char : i64 , next : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_char_size ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , char , next) ; mem :: transmute (ret) } } # [doc = "Returns the font descent (number of pixels below the baseline)."] # [doc = ""] # [inline] pub fn get_descent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_descent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total font height (ascent plus descent) in pixels."] # [doc = ""] # [inline] pub fn get_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a string, taking kerning and advance into account."] # [doc = ""] # [inline] pub fn get_string_size (& self , string : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_string_size ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , string . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the size that the string would have with word wrapping enabled with a fixed `width`."] # [doc = ""] # [inline] pub fn get_wordwrap_string_size (& self , string : impl Into < GodotString > , width : f64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_wordwrap_string_size ; let ret = crate :: icalls :: icallptr_vec2_str_f64 (method_bind , self . this . sys () . as_ptr () , string . into () , width) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the font has an outline."] # [doc = ""] # [inline] pub fn has_outline (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . has_outline ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_distance_field_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . is_distance_field_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "After editing a font (changing size, ascent, char rects, etc.). Call this function to propagate changes to controls that might use it."] # [doc = ""] # [inline] pub fn update_changes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . update_changes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Font { } unsafe impl GodotObject for Font { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Font" } } impl std :: ops :: Deref for Font { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Font { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Font { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Font { } unsafe impl SubClass < crate :: generated :: object :: Object > for Font { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub draw : * mut sys :: godot_method_bind , pub draw_char : * mut sys :: godot_method_bind , pub get_ascent : * mut sys :: godot_method_bind , pub get_char_size : * mut sys :: godot_method_bind , pub get_descent : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_string_size : * mut sys :: godot_method_bind , pub get_wordwrap_string_size : * mut sys :: godot_method_bind , pub has_outline : * mut sys :: godot_method_bind , pub is_distance_field_hint : * mut sys :: godot_method_bind , pub update_changes : * mut sys :: godot_method_bind } impl FontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FontMethodTable = FontMethodTable { class_constructor : None , draw : 0 as * mut sys :: godot_method_bind , draw_char : 0 as * mut sys :: godot_method_bind , get_ascent : 0 as * mut sys :: godot_method_bind , get_char_size : 0 as * mut sys :: godot_method_bind , get_descent : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_string_size : 0 as * mut sys :: godot_method_bind , get_wordwrap_string_size : 0 as * mut sys :: godot_method_bind , has_outline : 0 as * mut sys :: godot_method_bind , is_distance_field_hint : 0 as * mut sys :: godot_method_bind , update_changes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Font\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . draw_char = (gd_api . godot_method_bind_get_method) (class_name , "draw_char\0" . as_ptr () as * const c_char) ; table . get_ascent = (gd_api . godot_method_bind_get_method) (class_name , "get_ascent\0" . as_ptr () as * const c_char) ; table . get_char_size = (gd_api . godot_method_bind_get_method) (class_name , "get_char_size\0" . as_ptr () as * const c_char) ; table . get_descent = (gd_api . godot_method_bind_get_method) (class_name , "get_descent\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_string_size\0" . as_ptr () as * const c_char) ; table . get_wordwrap_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_wordwrap_string_size\0" . as_ptr () as * const c_char) ; table . has_outline = (gd_api . godot_method_bind_get_method) (class_name , "has_outline\0" . as_ptr () as * const c_char) ; table . is_distance_field_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_distance_field_hint\0" . as_ptr () as * const c_char) ; table . update_changes = (gd_api . godot_method_bind_get_method) (class_name , "update_changes\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:412:7181 [INFO] [stdout] | [INFO] [stdout] 412 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 412 | # [doc = "`core class Joint2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_joint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJoint2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Joint2D { this : RawObject < Self > , } impl Joint2D { # [doc = "When [member node_a] and [member node_b] move in different directions the `bias` controls how fast the joint pulls them back to their original position. The lower the `bias` the more the two bodies can pull on the joint."] # [doc = ""] # [inline] pub fn bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member node_a] and [member node_b] can not collide."] # [doc = ""] # [inline] pub fn exclude_nodes_from_collision (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_exclude_nodes_from_collision ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The first body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn node_a (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_node_a ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The second body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn node_b (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_node_b ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "When [member node_a] and [member node_b] move in different directions the `bias` controls how fast the joint pulls them back to their original position. The lower the `bias` the more the two bodies can pull on the joint."] # [doc = ""] # [inline] pub fn set_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = "If `true`, [member node_a] and [member node_b] can not collide."] # [doc = ""] # [inline] pub fn set_exclude_nodes_from_collision (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_exclude_nodes_from_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The first body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn set_node_a (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_node_a ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "The second body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn set_node_b (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_node_b ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Joint2D { } unsafe impl GodotObject for Joint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Joint2D" } } impl QueueFree for Joint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Joint2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Joint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Joint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Joint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Joint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Joint2D { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Joint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bias : * mut sys :: godot_method_bind , pub get_exclude_nodes_from_collision : * mut sys :: godot_method_bind , pub get_node_a : * mut sys :: godot_method_bind , pub get_node_b : * mut sys :: godot_method_bind , pub set_bias : * mut sys :: godot_method_bind , pub set_exclude_nodes_from_collision : * mut sys :: godot_method_bind , pub set_node_a : * mut sys :: godot_method_bind , pub set_node_b : * mut sys :: godot_method_bind } impl Joint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Joint2DMethodTable = Joint2DMethodTable { class_constructor : None , get_bias : 0 as * mut sys :: godot_method_bind , get_exclude_nodes_from_collision : 0 as * mut sys :: godot_method_bind , get_node_a : 0 as * mut sys :: godot_method_bind , get_node_b : 0 as * mut sys :: godot_method_bind , set_bias : 0 as * mut sys :: godot_method_bind , set_exclude_nodes_from_collision : 0 as * mut sys :: godot_method_bind , set_node_a : 0 as * mut sys :: godot_method_bind , set_node_b : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Joint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Joint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_bias\0" . as_ptr () as * const c_char) ; table . get_exclude_nodes_from_collision = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_nodes_from_collision\0" . as_ptr () as * const c_char) ; table . get_node_a = (gd_api . godot_method_bind_get_method) (class_name , "get_node_a\0" . as_ptr () as * const c_char) ; table . get_node_b = (gd_api . godot_method_bind_get_method) (class_name , "get_node_b\0" . as_ptr () as * const c_char) ; table . set_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_bias\0" . as_ptr () as * const c_char) ; table . set_exclude_nodes_from_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_nodes_from_collision\0" . as_ptr () as * const c_char) ; table . set_node_a = (gd_api . godot_method_bind_get_method) (class_name , "set_node_a\0" . as_ptr () as * const c_char) ; table . set_node_b = (gd_api . godot_method_bind_get_method) (class_name , "set_node_b\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:418:16687 [INFO] [stdout] | [INFO] [stdout] 418 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 418 | # [doc = "`core class Curve2D` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_curve2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCurve2D inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Curve2D { this : RawObject < Self > , } impl Curve2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Curve2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a point to a curve at `position`, with control points `in` and `out`.\nIf `at_position` is given, the point is inserted before the point number `at_position`, moving that point (and every point after) after the inserted point. If `at_position` is not given, or is an illegal value (`at_position <0` or `at_position >= [method get_point_count]`), the point will be appended at the end of the point list.\n# Default Arguments\n* `in` - `Vector2( 0, 0 )`\n* `out` - `Vector2( 0, 0 )`\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_point (& self , position : Vector2 , _in : Vector2 , out : Vector2 , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_vec2_vec2_vec2_i64 (method_bind , self . this . sys () . as_ptr () , position , _in , out , at_position) ; } } # [doc = "Removes all points from the curve."] # [doc = ""] # [inline] pub fn clear_points (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . clear_points ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The distance in pixels between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care."] # [doc = ""] # [inline] pub fn bake_interval (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_bake_interval ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total length of the curve, based on the cached points. Given enough density (see [member bake_interval]), it should be approximate enough."] # [doc = ""] # [inline] pub fn get_baked_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_baked_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the cache of points as a [PoolVector2Array]."] # [doc = ""] # [inline] pub fn get_baked_points (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_baked_points ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "Returns the closest offset to `to_point`. This offset is meant to be used in [method interpolate_baked].\n`to_point` must be in this curve's local space."] # [doc = ""] # [inline] pub fn get_closest_offset (& self , to_point : Vector2) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_closest_offset ; let ret = crate :: icalls :: icallptr_f64_vec2 (method_bind , self . this . sys () . as_ptr () , to_point) ; ret as _ } } # [doc = "Returns the closest point (in curve's local space) to `to_point`.\n`to_point` must be in this curve's local space."] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_point : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the number of points describing the curve."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the control point leading to the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0)`."] # [doc = ""] # [inline] pub fn get_point_in (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_point_in ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position of the control point leading out of the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0)`."] # [doc = ""] # [inline] pub fn get_point_out (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_point_out ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position of the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0)`."] # [doc = ""] # [inline] pub fn get_point_position (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position between the vertex `idx` and the vertex `idx + 1`, where `t` controls if the point is the first vertex (`t = 0.0`), the last vertex (`t = 1.0`), or in between. Values of `t` outside the range (`0.0 >= t <=1`) give strange, but predictable results.\nIf `idx` is out of bounds it is truncated to the first or last vertex, and `t` is ignored. If the curve has no points, the function sends an error to the console, and returns `(0, 0)`."] # [doc = ""] # [inline] pub fn interpolate (& self , idx : i64 , t : f64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_vec2_i64_f64 (method_bind , self . this . sys () . as_ptr () , idx , t) ; mem :: transmute (ret) } } # [doc = "Returns a point within the curve at position `offset`, where `offset` is measured as a pixel distance along the curve.\nTo do that, it finds the two cached points where the `offset` lies between, then interpolates the values. This interpolation is cubic if `cubic` is set to `true`, or linear if set to `false`.\nCubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).\n# Default Arguments\n* `cubic` - `false`"] # [doc = ""] # [inline] pub fn interpolate_baked (& self , offset : f64 , cubic : bool) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . interpolate_baked ; let ret = crate :: icalls :: icallptr_vec2_f64_bool (method_bind , self . this . sys () . as_ptr () , offset , cubic) ; mem :: transmute (ret) } } # [doc = "Returns the position at the vertex `fofs`. It calls [method interpolate] using the integer part of `fofs` as `idx`, and its fractional part as `t`."] # [doc = ""] # [inline] pub fn interpolatef (& self , fofs : f64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . interpolatef ; let ret = crate :: icalls :: icallptr_vec2_f64 (method_bind , self . this . sys () . as_ptr () , fofs) ; mem :: transmute (ret) } } # [doc = "Deletes the point `idx` from the curve. Sends an error to the console if `idx` is out of bounds."] # [doc = ""] # [inline] pub fn remove_point (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "The distance in pixels between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care."] # [doc = ""] # [inline] pub fn set_bake_interval (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . set_bake_interval ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "Sets the position of the control point leading to the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_in (& self , idx : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . set_point_in ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the position of the control point leading out of the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_out (& self , idx : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . set_point_out ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the position for the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_position (& self , idx : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.\nThis approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.\n`max_stages` controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!\n`tolerance_degrees` controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.\n# Default Arguments\n* `max_stages` - `5`\n* `tolerance_degrees` - `4`"] # [doc = ""] # [inline] pub fn tessellate (& self , max_stages : i64 , tolerance_degrees : f64) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve2DMethodTable :: get (get_api ()) . tessellate ; let ret = crate :: icalls :: icallptr_vec2arr_i64_f64 (method_bind , self . this . sys () . as_ptr () , max_stages , tolerance_degrees) ; Vector2Array :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Curve2D { } unsafe impl GodotObject for Curve2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Curve2D" } } impl std :: ops :: Deref for Curve2D { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Curve2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Curve2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Curve2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Curve2D { } impl Instanciable for Curve2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Curve2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Curve2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub clear_points : * mut sys :: godot_method_bind , pub get_bake_interval : * mut sys :: godot_method_bind , pub get_baked_length : * mut sys :: godot_method_bind , pub get_baked_points : * mut sys :: godot_method_bind , pub get_closest_offset : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_in : * mut sys :: godot_method_bind , pub get_point_out : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub interpolate_baked : * mut sys :: godot_method_bind , pub interpolatef : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_bake_interval : * mut sys :: godot_method_bind , pub set_point_in : * mut sys :: godot_method_bind , pub set_point_out : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub tessellate : * mut sys :: godot_method_bind } impl Curve2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Curve2DMethodTable = Curve2DMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , clear_points : 0 as * mut sys :: godot_method_bind , get_bake_interval : 0 as * mut sys :: godot_method_bind , get_baked_length : 0 as * mut sys :: godot_method_bind , get_baked_points : 0 as * mut sys :: godot_method_bind , get_closest_offset : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_in : 0 as * mut sys :: godot_method_bind , get_point_out : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , interpolate_baked : 0 as * mut sys :: godot_method_bind , interpolatef : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_bake_interval : 0 as * mut sys :: godot_method_bind , set_point_in : 0 as * mut sys :: godot_method_bind , set_point_out : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , tessellate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Curve2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Curve2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . clear_points = (gd_api . godot_method_bind_get_method) (class_name , "clear_points\0" . as_ptr () as * const c_char) ; table . get_bake_interval = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_interval\0" . as_ptr () as * const c_char) ; table . get_baked_length = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_length\0" . as_ptr () as * const c_char) ; table . get_baked_points = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_points\0" . as_ptr () as * const c_char) ; table . get_closest_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_offset\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_in = (gd_api . godot_method_bind_get_method) (class_name , "get_point_in\0" . as_ptr () as * const c_char) ; table . get_point_out = (gd_api . godot_method_bind_get_method) (class_name , "get_point_out\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . interpolate_baked = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_baked\0" . as_ptr () as * const c_char) ; table . interpolatef = (gd_api . godot_method_bind_get_method) (class_name , "interpolatef\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_bake_interval = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_interval\0" . as_ptr () as * const c_char) ; table . set_point_in = (gd_api . godot_method_bind_get_method) (class_name , "set_point_in\0" . as_ptr () as * const c_char) ; table . set_point_out = (gd_api . godot_method_bind_get_method) (class_name , "set_point_out\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . tessellate = (gd_api . godot_method_bind_get_method) (class_name , "tessellate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:424:8941 [INFO] [stdout] | [INFO] [stdout] 424 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 424 | # [doc = "`core class Gradient` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gradient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGradient inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Gradient { this : RawObject < Self > , } impl Gradient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GradientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the specified color to the end of the ramp, with the specified offset."] # [doc = ""] # [inline] pub fn add_point (& self , offset : f64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_f64_color (method_bind , self . this . sys () . as_ptr () , offset , color) ; } } # [doc = "Returns the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_color (& self , point : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "Returns the offset of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_offset (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn offsets (& self) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offsets ; let ret = crate :: icalls :: icallptr_f32arr (method_bind , self . this . sys () . as_ptr ()) ; Float32Array :: from_sys (ret) } } # [doc = "Returns the number of colors in the ramp."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the interpolated color specified by `offset`."] # [doc = ""] # [inline] pub fn interpolate (& self , offset : f64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_color_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; mem :: transmute (ret) } } # [doc = "Removes the color at the index `offset`."] # [doc = ""] # [inline] pub fn remove_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Sets the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_color (& self , point : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , point , color) ; } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn set_colors (& self , colors : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , colors) ; } } # [doc = "Sets the offset for the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_offset (& self , point : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , offset) ; } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn set_offsets (& self , offsets : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offsets ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , offsets) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Gradient { } unsafe impl GodotObject for Gradient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Gradient" } } impl std :: ops :: Deref for Gradient { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Gradient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Gradient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Gradient { } unsafe impl SubClass < crate :: generated :: object :: Object > for Gradient { } impl Instanciable for Gradient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Gradient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GradientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_colors : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_offsets : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_colors : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_offsets : * mut sys :: godot_method_bind } impl GradientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GradientMethodTable = GradientMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_colors : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_offsets : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_colors : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_offsets : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GradientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Gradient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_colors\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_offsets = (gd_api . godot_method_bind_get_method) (class_name , "get_offsets\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_colors\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_offsets = (gd_api . godot_method_bind_get_method) (class_name , "set_offsets\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:436:5425 [INFO] [stdout] | [INFO] [stdout] 436 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 436 | # [doc = "`core class VisualScriptReturn` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptreturn.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptReturn inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptReturn { this : RawObject < Self > , } impl VisualScriptReturn { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptReturnMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn return_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . get_return_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_return_value_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . is_return_value_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_enable_return_value (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . set_enable_return_value ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_return_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . set_return_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptReturn { } unsafe impl GodotObject for VisualScriptReturn { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptReturn" } } impl std :: ops :: Deref for VisualScriptReturn { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptReturn { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptReturn { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptReturn { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptReturn { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptReturn { } impl Instanciable for VisualScriptReturn { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptReturn :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptReturnMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_return_type : * mut sys :: godot_method_bind , pub is_return_value_enabled : * mut sys :: godot_method_bind , pub set_enable_return_value : * mut sys :: godot_method_bind , pub set_return_type : * mut sys :: godot_method_bind } impl VisualScriptReturnMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptReturnMethodTable = VisualScriptReturnMethodTable { class_constructor : None , get_return_type : 0 as * mut sys :: godot_method_bind , is_return_value_enabled : 0 as * mut sys :: godot_method_bind , set_enable_return_value : 0 as * mut sys :: godot_method_bind , set_return_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptReturnMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptReturn\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_return_type = (gd_api . godot_method_bind_get_method) (class_name , "get_return_type\0" . as_ptr () as * const c_char) ; table . is_return_value_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_return_value_enabled\0" . as_ptr () as * const c_char) ; table . set_enable_return_value = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_return_value\0" . as_ptr () as * const c_char) ; table . set_return_type = (gd_api . godot_method_bind_get_method) (class_name , "set_return_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:694:90357 [INFO] [stdout] | [INFO] [stdout] 694 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 694 | # [doc = "`core singleton class PhysicsServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaBodyStatus (pub i64) ; impl AreaBodyStatus { pub const ADDED : AreaBodyStatus = AreaBodyStatus (0i64) ; pub const REMOVED : AreaBodyStatus = AreaBodyStatus (1i64) ; } impl From < i64 > for AreaBodyStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaBodyStatus > for i64 { # [inline] fn from (v : AreaBodyStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaParameter (pub i64) ; impl AreaParameter { pub const GRAVITY : AreaParameter = AreaParameter (0i64) ; pub const GRAVITY_VECTOR : AreaParameter = AreaParameter (1i64) ; pub const GRAVITY_IS_POINT : AreaParameter = AreaParameter (2i64) ; pub const GRAVITY_DISTANCE_SCALE : AreaParameter = AreaParameter (3i64) ; pub const GRAVITY_POINT_ATTENUATION : AreaParameter = AreaParameter (4i64) ; pub const LINEAR_DAMP : AreaParameter = AreaParameter (5i64) ; pub const ANGULAR_DAMP : AreaParameter = AreaParameter (6i64) ; pub const PRIORITY : AreaParameter = AreaParameter (7i64) ; } impl From < i64 > for AreaParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaParameter > for i64 { # [inline] fn from (v : AreaParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaSpaceOverrideMode (pub i64) ; impl AreaSpaceOverrideMode { pub const DISABLED : AreaSpaceOverrideMode = AreaSpaceOverrideMode (0i64) ; pub const COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (1i64) ; pub const COMBINE_REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (2i64) ; pub const REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (3i64) ; pub const REPLACE_COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (4i64) ; } impl From < i64 > for AreaSpaceOverrideMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaSpaceOverrideMode > for i64 { # [inline] fn from (v : AreaSpaceOverrideMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyAxis (pub i64) ; impl BodyAxis { pub const LINEAR_X : BodyAxis = BodyAxis (1i64) ; pub const LINEAR_Y : BodyAxis = BodyAxis (2i64) ; pub const LINEAR_Z : BodyAxis = BodyAxis (4i64) ; pub const ANGULAR_X : BodyAxis = BodyAxis (8i64) ; pub const ANGULAR_Y : BodyAxis = BodyAxis (16i64) ; pub const ANGULAR_Z : BodyAxis = BodyAxis (32i64) ; } impl From < i64 > for BodyAxis { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyAxis > for i64 { # [inline] fn from (v : BodyAxis) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyMode (pub i64) ; impl BodyMode { pub const STATIC : BodyMode = BodyMode (0i64) ; pub const KINEMATIC : BodyMode = BodyMode (1i64) ; pub const RIGID : BodyMode = BodyMode (2i64) ; pub const CHARACTER : BodyMode = BodyMode (3i64) ; } impl From < i64 > for BodyMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyMode > for i64 { # [inline] fn from (v : BodyMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyParameter (pub i64) ; impl BodyParameter { pub const BOUNCE : BodyParameter = BodyParameter (0i64) ; pub const FRICTION : BodyParameter = BodyParameter (1i64) ; pub const MASS : BodyParameter = BodyParameter (2i64) ; pub const GRAVITY_SCALE : BodyParameter = BodyParameter (3i64) ; pub const LINEAR_DAMP : BodyParameter = BodyParameter (4i64) ; pub const ANGULAR_DAMP : BodyParameter = BodyParameter (5i64) ; pub const MAX : BodyParameter = BodyParameter (6i64) ; } impl From < i64 > for BodyParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyParameter > for i64 { # [inline] fn from (v : BodyParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyState (pub i64) ; impl BodyState { pub const TRANSFORM : BodyState = BodyState (0i64) ; pub const LINEAR_VELOCITY : BodyState = BodyState (1i64) ; pub const ANGULAR_VELOCITY : BodyState = BodyState (2i64) ; pub const SLEEPING : BodyState = BodyState (3i64) ; pub const CAN_SLEEP : BodyState = BodyState (4i64) ; } impl From < i64 > for BodyState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyState > for i64 { # [inline] fn from (v : BodyState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConeTwistJointParam (pub i64) ; impl ConeTwistJointParam { pub const SWING_SPAN : ConeTwistJointParam = ConeTwistJointParam (0i64) ; pub const TWIST_SPAN : ConeTwistJointParam = ConeTwistJointParam (1i64) ; pub const BIAS : ConeTwistJointParam = ConeTwistJointParam (2i64) ; pub const SOFTNESS : ConeTwistJointParam = ConeTwistJointParam (3i64) ; pub const RELAXATION : ConeTwistJointParam = ConeTwistJointParam (4i64) ; } impl From < i64 > for ConeTwistJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConeTwistJointParam > for i64 { # [inline] fn from (v : ConeTwistJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct G6dofJointAxisFlag (pub i64) ; impl G6dofJointAxisFlag { pub const LINEAR_LIMIT : G6dofJointAxisFlag = G6dofJointAxisFlag (0i64) ; pub const ANGULAR_LIMIT : G6dofJointAxisFlag = G6dofJointAxisFlag (1i64) ; pub const MOTOR : G6dofJointAxisFlag = G6dofJointAxisFlag (4i64) ; pub const LINEAR_MOTOR : G6dofJointAxisFlag = G6dofJointAxisFlag (5i64) ; } impl From < i64 > for G6dofJointAxisFlag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < G6dofJointAxisFlag > for i64 { # [inline] fn from (v : G6dofJointAxisFlag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct G6dofJointAxisParam (pub i64) ; impl G6dofJointAxisParam { pub const LINEAR_LOWER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (0i64) ; pub const LINEAR_UPPER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : G6dofJointAxisParam = G6dofJointAxisParam (2i64) ; pub const LINEAR_RESTITUTION : G6dofJointAxisParam = G6dofJointAxisParam (3i64) ; pub const LINEAR_DAMPING : G6dofJointAxisParam = G6dofJointAxisParam (4i64) ; pub const LINEAR_MOTOR_TARGET_VELOCITY : G6dofJointAxisParam = G6dofJointAxisParam (5i64) ; pub const LINEAR_MOTOR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (6i64) ; pub const ANGULAR_LOWER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (10i64) ; pub const ANGULAR_UPPER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (11i64) ; pub const ANGULAR_LIMIT_SOFTNESS : G6dofJointAxisParam = G6dofJointAxisParam (12i64) ; pub const ANGULAR_DAMPING : G6dofJointAxisParam = G6dofJointAxisParam (13i64) ; pub const ANGULAR_RESTITUTION : G6dofJointAxisParam = G6dofJointAxisParam (14i64) ; pub const ANGULAR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (15i64) ; pub const ANGULAR_ERP : G6dofJointAxisParam = G6dofJointAxisParam (16i64) ; pub const ANGULAR_MOTOR_TARGET_VELOCITY : G6dofJointAxisParam = G6dofJointAxisParam (17i64) ; pub const ANGULAR_MOTOR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (18i64) ; } impl From < i64 > for G6dofJointAxisParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < G6dofJointAxisParam > for i64 { # [inline] fn from (v : G6dofJointAxisParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HingeJointFlag (pub i64) ; impl HingeJointFlag { pub const USE_LIMIT : HingeJointFlag = HingeJointFlag (0i64) ; pub const ENABLE_MOTOR : HingeJointFlag = HingeJointFlag (1i64) ; } impl From < i64 > for HingeJointFlag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HingeJointFlag > for i64 { # [inline] fn from (v : HingeJointFlag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HingeJointParam (pub i64) ; impl HingeJointParam { pub const BIAS : HingeJointParam = HingeJointParam (0i64) ; pub const LIMIT_UPPER : HingeJointParam = HingeJointParam (1i64) ; pub const LIMIT_LOWER : HingeJointParam = HingeJointParam (2i64) ; pub const LIMIT_BIAS : HingeJointParam = HingeJointParam (3i64) ; pub const LIMIT_SOFTNESS : HingeJointParam = HingeJointParam (4i64) ; pub const LIMIT_RELAXATION : HingeJointParam = HingeJointParam (5i64) ; pub const MOTOR_TARGET_VELOCITY : HingeJointParam = HingeJointParam (6i64) ; pub const MOTOR_MAX_IMPULSE : HingeJointParam = HingeJointParam (7i64) ; } impl From < i64 > for HingeJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HingeJointParam > for i64 { # [inline] fn from (v : HingeJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointType (pub i64) ; impl JointType { pub const PIN : JointType = JointType (0i64) ; pub const HINGE : JointType = JointType (1i64) ; pub const SLIDER : JointType = JointType (2i64) ; pub const CONE_TWIST : JointType = JointType (3i64) ; pub const _6DOF : JointType = JointType (4i64) ; } impl From < i64 > for JointType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointType > for i64 { # [inline] fn from (v : JointType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PinJointParam (pub i64) ; impl PinJointParam { pub const BIAS : PinJointParam = PinJointParam (0i64) ; pub const DAMPING : PinJointParam = PinJointParam (1i64) ; pub const IMPULSE_CLAMP : PinJointParam = PinJointParam (2i64) ; } impl From < i64 > for PinJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PinJointParam > for i64 { # [inline] fn from (v : PinJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessInfo (pub i64) ; impl ProcessInfo { pub const ACTIVE_OBJECTS : ProcessInfo = ProcessInfo (0i64) ; pub const COLLISION_PAIRS : ProcessInfo = ProcessInfo (1i64) ; pub const ISLAND_COUNT : ProcessInfo = ProcessInfo (2i64) ; } impl From < i64 > for ProcessInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessInfo > for i64 { # [inline] fn from (v : ProcessInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShapeType (pub i64) ; impl ShapeType { pub const PLANE : ShapeType = ShapeType (0i64) ; pub const RAY : ShapeType = ShapeType (1i64) ; pub const SPHERE : ShapeType = ShapeType (2i64) ; pub const BOX : ShapeType = ShapeType (3i64) ; pub const CAPSULE : ShapeType = ShapeType (4i64) ; pub const CYLINDER : ShapeType = ShapeType (5i64) ; pub const CONVEX_POLYGON : ShapeType = ShapeType (6i64) ; pub const CONCAVE_POLYGON : ShapeType = ShapeType (7i64) ; pub const HEIGHTMAP : ShapeType = ShapeType (8i64) ; pub const CUSTOM : ShapeType = ShapeType (9i64) ; } impl From < i64 > for ShapeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShapeType > for i64 { # [inline] fn from (v : ShapeType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SliderJointParam (pub i64) ; impl SliderJointParam { pub const LINEAR_LIMIT_UPPER : SliderJointParam = SliderJointParam (0i64) ; pub const LINEAR_LIMIT_LOWER : SliderJointParam = SliderJointParam (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : SliderJointParam = SliderJointParam (2i64) ; pub const LINEAR_LIMIT_RESTITUTION : SliderJointParam = SliderJointParam (3i64) ; pub const LINEAR_LIMIT_DAMPING : SliderJointParam = SliderJointParam (4i64) ; pub const LINEAR_MOTION_SOFTNESS : SliderJointParam = SliderJointParam (5i64) ; pub const LINEAR_MOTION_RESTITUTION : SliderJointParam = SliderJointParam (6i64) ; pub const LINEAR_MOTION_DAMPING : SliderJointParam = SliderJointParam (7i64) ; pub const LINEAR_ORTHOGONAL_SOFTNESS : SliderJointParam = SliderJointParam (8i64) ; pub const LINEAR_ORTHOGONAL_RESTITUTION : SliderJointParam = SliderJointParam (9i64) ; pub const LINEAR_ORTHOGONAL_DAMPING : SliderJointParam = SliderJointParam (10i64) ; pub const ANGULAR_LIMIT_UPPER : SliderJointParam = SliderJointParam (11i64) ; pub const ANGULAR_LIMIT_LOWER : SliderJointParam = SliderJointParam (12i64) ; pub const ANGULAR_LIMIT_SOFTNESS : SliderJointParam = SliderJointParam (13i64) ; pub const ANGULAR_LIMIT_RESTITUTION : SliderJointParam = SliderJointParam (14i64) ; pub const ANGULAR_LIMIT_DAMPING : SliderJointParam = SliderJointParam (15i64) ; pub const ANGULAR_MOTION_SOFTNESS : SliderJointParam = SliderJointParam (16i64) ; pub const ANGULAR_MOTION_RESTITUTION : SliderJointParam = SliderJointParam (17i64) ; pub const ANGULAR_MOTION_DAMPING : SliderJointParam = SliderJointParam (18i64) ; pub const ANGULAR_ORTHOGONAL_SOFTNESS : SliderJointParam = SliderJointParam (19i64) ; pub const ANGULAR_ORTHOGONAL_RESTITUTION : SliderJointParam = SliderJointParam (20i64) ; pub const ANGULAR_ORTHOGONAL_DAMPING : SliderJointParam = SliderJointParam (21i64) ; pub const MAX : SliderJointParam = SliderJointParam (22i64) ; } impl From < i64 > for SliderJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SliderJointParam > for i64 { # [inline] fn from (v : SliderJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceParameter (pub i64) ; impl SpaceParameter { pub const CONTACT_RECYCLE_RADIUS : SpaceParameter = SpaceParameter (0i64) ; pub const CONTACT_MAX_SEPARATION : SpaceParameter = SpaceParameter (1i64) ; pub const BODY_MAX_ALLOWED_PENETRATION : SpaceParameter = SpaceParameter (2i64) ; pub const BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (3i64) ; pub const BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (4i64) ; pub const BODY_TIME_TO_SLEEP : SpaceParameter = SpaceParameter (5i64) ; pub const BODY_ANGULAR_VELOCITY_DAMP_RATIO : SpaceParameter = SpaceParameter (6i64) ; pub const CONSTRAINT_DEFAULT_BIAS : SpaceParameter = SpaceParameter (7i64) ; pub const TEST_MOTION_MIN_CONTACT_DEPTH : SpaceParameter = SpaceParameter (8i64) ; } impl From < i64 > for SpaceParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceParameter > for i64 { # [inline] fn from (v : SpaceParameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PhysicsServer { pub const AREA_BODY_ADDED : i64 = 0i64 ; pub const AREA_BODY_REMOVED : i64 = 1i64 ; pub const AREA_PARAM_ANGULAR_DAMP : i64 = 6i64 ; pub const AREA_PARAM_GRAVITY : i64 = 0i64 ; pub const AREA_PARAM_GRAVITY_DISTANCE_SCALE : i64 = 3i64 ; pub const AREA_PARAM_GRAVITY_IS_POINT : i64 = 2i64 ; pub const AREA_PARAM_GRAVITY_POINT_ATTENUATION : i64 = 4i64 ; pub const AREA_PARAM_GRAVITY_VECTOR : i64 = 1i64 ; pub const AREA_PARAM_LINEAR_DAMP : i64 = 5i64 ; pub const AREA_PARAM_PRIORITY : i64 = 7i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const AREA_SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; pub const BODY_AXIS_ANGULAR_X : i64 = 8i64 ; pub const BODY_AXIS_ANGULAR_Y : i64 = 16i64 ; pub const BODY_AXIS_ANGULAR_Z : i64 = 32i64 ; pub const BODY_AXIS_LINEAR_X : i64 = 1i64 ; pub const BODY_AXIS_LINEAR_Y : i64 = 2i64 ; pub const BODY_AXIS_LINEAR_Z : i64 = 4i64 ; pub const BODY_MODE_CHARACTER : i64 = 3i64 ; pub const BODY_MODE_KINEMATIC : i64 = 1i64 ; pub const BODY_MODE_RIGID : i64 = 2i64 ; pub const BODY_MODE_STATIC : i64 = 0i64 ; pub const BODY_PARAM_ANGULAR_DAMP : i64 = 5i64 ; pub const BODY_PARAM_BOUNCE : i64 = 0i64 ; pub const BODY_PARAM_FRICTION : i64 = 1i64 ; pub const BODY_PARAM_GRAVITY_SCALE : i64 = 3i64 ; pub const BODY_PARAM_LINEAR_DAMP : i64 = 4i64 ; pub const BODY_PARAM_MASS : i64 = 2i64 ; pub const BODY_PARAM_MAX : i64 = 6i64 ; pub const BODY_STATE_ANGULAR_VELOCITY : i64 = 2i64 ; pub const BODY_STATE_CAN_SLEEP : i64 = 4i64 ; pub const BODY_STATE_LINEAR_VELOCITY : i64 = 1i64 ; pub const BODY_STATE_SLEEPING : i64 = 3i64 ; pub const BODY_STATE_TRANSFORM : i64 = 0i64 ; pub const CONE_TWIST_JOINT_BIAS : i64 = 2i64 ; pub const CONE_TWIST_JOINT_RELAXATION : i64 = 4i64 ; pub const CONE_TWIST_JOINT_SOFTNESS : i64 = 3i64 ; pub const CONE_TWIST_JOINT_SWING_SPAN : i64 = 0i64 ; pub const CONE_TWIST_JOINT_TWIST_SPAN : i64 = 1i64 ; pub const G6DOF_JOINT_ANGULAR_DAMPING : i64 = 13i64 ; pub const G6DOF_JOINT_ANGULAR_ERP : i64 = 16i64 ; pub const G6DOF_JOINT_ANGULAR_FORCE_LIMIT : i64 = 15i64 ; pub const G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS : i64 = 12i64 ; pub const G6DOF_JOINT_ANGULAR_LOWER_LIMIT : i64 = 10i64 ; pub const G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT : i64 = 18i64 ; pub const G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY : i64 = 17i64 ; pub const G6DOF_JOINT_ANGULAR_RESTITUTION : i64 = 14i64 ; pub const G6DOF_JOINT_ANGULAR_UPPER_LIMIT : i64 = 11i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT : i64 = 1i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT : i64 = 0i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR : i64 = 5i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_MOTOR : i64 = 4i64 ; pub const G6DOF_JOINT_LINEAR_DAMPING : i64 = 4i64 ; pub const G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const G6DOF_JOINT_LINEAR_LOWER_LIMIT : i64 = 0i64 ; pub const G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT : i64 = 6i64 ; pub const G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY : i64 = 5i64 ; pub const G6DOF_JOINT_LINEAR_RESTITUTION : i64 = 3i64 ; pub const G6DOF_JOINT_LINEAR_UPPER_LIMIT : i64 = 1i64 ; pub const HINGE_JOINT_BIAS : i64 = 0i64 ; pub const HINGE_JOINT_FLAG_ENABLE_MOTOR : i64 = 1i64 ; pub const HINGE_JOINT_FLAG_USE_LIMIT : i64 = 0i64 ; pub const HINGE_JOINT_LIMIT_BIAS : i64 = 3i64 ; pub const HINGE_JOINT_LIMIT_LOWER : i64 = 2i64 ; pub const HINGE_JOINT_LIMIT_RELAXATION : i64 = 5i64 ; pub const HINGE_JOINT_LIMIT_SOFTNESS : i64 = 4i64 ; pub const HINGE_JOINT_LIMIT_UPPER : i64 = 1i64 ; pub const HINGE_JOINT_MOTOR_MAX_IMPULSE : i64 = 7i64 ; pub const HINGE_JOINT_MOTOR_TARGET_VELOCITY : i64 = 6i64 ; pub const INFO_ACTIVE_OBJECTS : i64 = 0i64 ; pub const INFO_COLLISION_PAIRS : i64 = 1i64 ; pub const INFO_ISLAND_COUNT : i64 = 2i64 ; pub const JOINT_6DOF : i64 = 4i64 ; pub const JOINT_CONE_TWIST : i64 = 3i64 ; pub const JOINT_HINGE : i64 = 1i64 ; pub const JOINT_PIN : i64 = 0i64 ; pub const JOINT_SLIDER : i64 = 2i64 ; pub const PIN_JOINT_BIAS : i64 = 0i64 ; pub const PIN_JOINT_DAMPING : i64 = 1i64 ; pub const PIN_JOINT_IMPULSE_CLAMP : i64 = 2i64 ; pub const SHAPE_BOX : i64 = 3i64 ; pub const SHAPE_CAPSULE : i64 = 4i64 ; pub const SHAPE_CONCAVE_POLYGON : i64 = 7i64 ; pub const SHAPE_CONVEX_POLYGON : i64 = 6i64 ; pub const SHAPE_CUSTOM : i64 = 9i64 ; pub const SHAPE_CYLINDER : i64 = 5i64 ; pub const SHAPE_HEIGHTMAP : i64 = 8i64 ; pub const SHAPE_PLANE : i64 = 0i64 ; pub const SHAPE_RAY : i64 = 1i64 ; pub const SHAPE_SPHERE : i64 = 2i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_DAMPING : i64 = 15i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_LOWER : i64 = 12i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION : i64 = 14i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS : i64 = 13i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_UPPER : i64 = 11i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_DAMPING : i64 = 18i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION : i64 = 17i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS : i64 = 16i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING : i64 = 21i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION : i64 = 20i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS : i64 = 19i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_DAMPING : i64 = 4i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_LOWER : i64 = 1i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION : i64 = 3i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_UPPER : i64 = 0i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_DAMPING : i64 = 7i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_RESTITUTION : i64 = 6i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_SOFTNESS : i64 = 5i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING : i64 = 10i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION : i64 = 9i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS : i64 = 8i64 ; pub const SLIDER_JOINT_MAX : i64 = 22i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO : i64 = 6i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : i64 = 4i64 ; pub const SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : i64 = 3i64 ; pub const SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION : i64 = 2i64 ; pub const SPACE_PARAM_BODY_TIME_TO_SLEEP : i64 = 5i64 ; pub const SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS : i64 = 7i64 ; pub const SPACE_PARAM_CONTACT_MAX_SEPARATION : i64 = 1i64 ; pub const SPACE_PARAM_CONTACT_RECYCLE_RADIUS : i64 = 0i64 ; pub const SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH : i64 = 8i64 ; } impl PhysicsServer { # [doc = "Returns a reference to the singleton instance.\n\n# Safety\n\nThis singleton server is only safe to access from outside the main thread if thread-safe\noperations are enabled in the project settings. See the official\n[thread-safety guidelines][thread-safety] for more information.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [inline] pub unsafe fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("PhysicsServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn area_add_shape (& self , area : Rid , shape : Rid , transform : Transform , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans_bool (method_bind , self . this . sys () . as_ptr () , area , shape , transform , disabled) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn area_attach_object_instance_id (& self , area : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , id) ; } } # [doc = "Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later."] # [doc = ""] # [inline] pub fn area_clear_shapes (& self , area : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , area) ; } } # [doc = "Creates an [Area]."] # [doc = ""] # [inline] pub fn area_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn area_get_object_instance_id (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns an area parameter value. A list of available parameters is on the [enum AreaParameter] constants."] # [doc = ""] # [inline] pub fn area_get_param (& self , area : Rid , param : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_param ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , param) ; Variant :: from_sys (ret) } } # [doc = "Returns the [RID] of the nth shape of an area."] # [doc = ""] # [inline] pub fn area_get_shape (& self , area : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to an area."] # [doc = ""] # [inline] pub fn area_get_shape_count (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns the transform matrix of a shape within an area."] # [doc = ""] # [inline] pub fn area_get_shape_transform (& self , area : Rid , shape_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the space assigned to the area."] # [doc = ""] # [inline] pub fn area_get_space (& self , area : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , area) ; Rid :: from_sys (ret) } } # [doc = "Returns the space override mode for the area."] # [doc = ""] # [inline] pub fn area_get_space_override_mode (& self , area : Rid) -> crate :: generated :: physics_server :: AreaSpaceOverrideMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; crate :: generated :: physics_server :: AreaSpaceOverrideMode (ret) } } # [doc = "Returns the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_get_transform (& self , area : Rid) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_transform ; let ret = crate :: icalls :: icallptr_trans_rid (method_bind , self . this . sys () . as_ptr () , area) ; mem :: transmute (ret) } } # [doc = "If `true`, area collides with rays."] # [doc = ""] # [inline] pub fn area_is_ray_pickable (& self , area : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Removes a shape from an area. It does not delete the shape, so it can be reassigned later."] # [doc = ""] # [inline] pub fn area_remove_shape (& self , area : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_area_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_area_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = "Assigns the area to one or many physics layers."] # [doc = ""] # [inline] pub fn area_set_collision_layer (& self , area : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , layer) ; } } # [doc = "Sets which physics layers the area will monitor."] # [doc = ""] # [inline] pub fn area_set_collision_mask (& self , area : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mask) ; } } # [doc = "Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:\n1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.\n2: [RID] of the object that entered/exited the area.\n3: Instance ID of the object that entered/exited the area.\n4: The shape index of the object that entered/exited the area.\n5: The shape index of the area where the object entered/exited."] # [doc = ""] # [inline] pub fn area_set_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_monitorable (& self , area : Rid , monitorable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_monitorable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , monitorable) ; } } # [doc = "Sets the value for an area parameter. A list of available parameters is on the [enum AreaParameter] constants."] # [doc = ""] # [inline] pub fn area_set_param (& self , area : Rid , param : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , area , param , value . owned_to_variant ()) ; } } # [doc = "Sets object pickable with rays."] # [doc = ""] # [inline] pub fn area_set_ray_pickable (& self , area : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , enable) ; } } # [doc = "Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn area_set_shape (& self , area : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , area , shape_idx , shape) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_shape_disabled (& self , area : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , area , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for an area shape."] # [doc = ""] # [inline] pub fn area_set_shape_transform (& self , area : Rid , shape_idx : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , area , shape_idx , transform) ; } } # [doc = "Assigns a space to the area."] # [doc = ""] # [inline] pub fn area_set_space (& self , area : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , area , space) ; } } # [doc = "Sets the space override mode for the area. The modes are described in the [enum AreaSpaceOverrideMode] constants."] # [doc = ""] # [inline] pub fn area_set_space_override_mode (& self , area : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mode) ; } } # [doc = "Sets the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_set_transform (& self , area : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , area , transform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_central_force (& self , body : Rid , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_central_force ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , force) ; } } # [doc = "Adds a body to the list of bodies exempt from collisions."] # [doc = ""] # [inline] pub fn body_add_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_force (& self , body : Rid , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_force ; let ret = crate :: icalls :: icallptr_void_rid_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , body , force , position) ; } } # [doc = "Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn body_add_shape (& self , body : Rid , shape : Rid , transform : Transform , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans_bool (method_bind , self . this . sys () . as_ptr () , body , shape , transform , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_torque (& self , body : Rid , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_torque ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , torque) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_apply_central_impulse (& self , body : Rid , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Gives the body a push at a `position` in the direction of the `impulse`."] # [doc = ""] # [inline] pub fn body_apply_impulse (& self , body : Rid , position : Vector3 , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , body , position , impulse) ; } } # [doc = "Gives the body a push to rotate it."] # [doc = ""] # [inline] pub fn body_apply_torque_impulse (& self , body : Rid , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn body_attach_object_instance_id (& self , body : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , id) ; } } # [doc = "Removes all shapes from a body."] # [doc = ""] # [inline] pub fn body_clear_shapes (& self , body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , body) ; } } # [doc = "Creates a physics body. The first parameter can be any value from [enum BodyMode] constants, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.\n# Default Arguments\n* `mode` - `2`\n* `init_sleeping` - `false`"] # [doc = ""] # [inline] pub fn body_create (& self , mode : i64 , init_sleeping : bool) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_create ; let ret = crate :: icalls :: icallptr_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , mode , init_sleeping) ; Rid :: from_sys (ret) } } # [doc = "Returns the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_get_collision_layer (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_collision_layer ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the physics layer or layers a body can collide with.\n-"] # [doc = ""] # [inline] pub fn body_get_collision_mask (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_collision_mask ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the [PhysicsDirectBodyState] of the body."] # [doc = ""] # [inline] pub fn body_get_direct_state (& self , body : Rid) -> Option < Ref < crate :: generated :: physics_direct_body_state :: PhysicsDirectBodyState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , body) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_body_state :: PhysicsDirectBodyState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_get_kinematic_safe_margin (& self , body : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_kinematic_safe_margin ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]."] # [doc = ""] # [inline] pub fn body_get_max_contacts_reported (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the body mode."] # [doc = ""] # [inline] pub fn body_get_mode (& self , body : Rid) -> crate :: generated :: physics_server :: BodyMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; crate :: generated :: physics_server :: BodyMode (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn body_get_object_instance_id (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the value of a body parameter. A list of available parameters is on the [enum BodyParameter] constants."] # [doc = ""] # [inline] pub fn body_get_param (& self , body : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , param) ; ret as _ } } # [doc = "Returns the [RID] of the nth shape of a body."] # [doc = ""] # [inline] pub fn body_get_shape (& self , body : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to a body."] # [doc = ""] # [inline] pub fn body_get_shape_count (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the transform matrix of a body shape."] # [doc = ""] # [inline] pub fn body_get_shape_transform (& self , body : Rid , shape_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the [RID] of the space assigned to a body."] # [doc = ""] # [inline] pub fn body_get_space (& self , body : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , body) ; Rid :: from_sys (ret) } } # [doc = "Returns a body state."] # [doc = ""] # [inline] pub fn body_get_state (& self , body : Rid , state : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_state ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , state) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_is_axis_locked (& self , body : Rid , axis : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_axis_locked ; let ret = crate :: icalls :: icallptr_bool_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , axis) ; ret as _ } } # [doc = "If `true`, the continuous collision detection mode is enabled."] # [doc = ""] # [inline] pub fn body_is_continuous_collision_detection_enabled (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_continuous_collision_detection_enabled ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_is_omitting_force_integration (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_omitting_force_integration ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "If `true`, the body can be detected by rays."] # [doc = ""] # [inline] pub fn body_is_ray_pickable (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Removes a body from the list of bodies exempt from collisions.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_remove_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_remove_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = "Removes a shape from a body. The shape is not deleted, so it can be reused afterwards."] # [doc = ""] # [inline] pub fn body_remove_shape (& self , body : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_axis_lock (& self , body : Rid , axis : i64 , lock : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_axis_lock ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , axis , lock) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn body_set_axis_velocity (& self , body : Rid , axis_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , axis_velocity) ; } } # [doc = "Sets the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_set_collision_layer (& self , body : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , layer) ; } } # [doc = "Sets the physics layer or layers a body can collide with."] # [doc = ""] # [inline] pub fn body_set_collision_mask (& self , body : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mask) ; } } # [doc = "If `true`, the continuous collision detection mode is enabled.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_set_enable_continuous_collision_detection (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_enable_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).\n# Default Arguments\n* `userdata` - `null`"] # [doc = ""] # [inline] pub fn body_set_force_integration_callback (& self , body : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_force_integration_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str_var (method_bind , self . this . sys () . as_ptr () , body , receiver . as_arg_ptr () , method . into () , userdata . owned_to_variant ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_kinematic_safe_margin (& self , body : Rid , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_kinematic_safe_margin ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , body , margin) ; } } # [doc = "Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0."] # [doc = ""] # [inline] pub fn body_set_max_contacts_reported (& self , body : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , amount) ; } } # [doc = "Sets the body mode, from one of the [enum BodyMode] constants."] # [doc = ""] # [inline] pub fn body_set_mode (& self , body : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mode) ; } } # [doc = "Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_set_omit_force_integration (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_omit_force_integration ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets a body parameter. A list of available parameters is on the [enum BodyParameter] constants."] # [doc = ""] # [inline] pub fn body_set_param (& self , body : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , body , param , value) ; } } # [doc = "Sets the body pickable with rays if `enabled` is set."] # [doc = ""] # [inline] pub fn body_set_ray_pickable (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn body_set_shape (& self , body : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , body , shape_idx , shape) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_shape_disabled (& self , body : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for a body shape."] # [doc = ""] # [inline] pub fn body_set_shape_transform (& self , body : Rid , shape_idx : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , body , shape_idx , transform) ; } } # [doc = "Assigns a space to the body (see [method space_create])."] # [doc = ""] # [inline] pub fn body_set_space (& self , body : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , space) ; } } # [doc = "Sets a body state (see [enum BodyState] constants)."] # [doc = ""] # [inline] pub fn body_set_state (& self , body : Rid , state : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_state ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , body , state , value . owned_to_variant ()) ; } } # [doc = "Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."] # [doc = ""] # [inline] pub fn cone_twist_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . cone_twist_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."] # [doc = ""] # [inline] pub fn cone_twist_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . cone_twist_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Destroys any of the objects created by PhysicsServer. If the [RID] passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console."] # [doc = ""] # [inline] pub fn free_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . free_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_get_flag (& self , joint : Rid , axis : i64 , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_get_flag ; let ret = crate :: icalls :: icallptr_bool_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , joint , axis , flag) ; ret as _ } } # [doc = "Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_get_param (& self , joint : Rid , axis : i64 , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , joint , axis , param) ; ret as _ } } # [doc = "Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_set_flag (& self , joint : Rid , axis : i64 , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , joint , axis , flag , enable) ; } } # [doc = "Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_set_param (& self , joint : Rid , axis : i64 , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , axis , param , value) ; } } # [doc = "Returns an Info defined by the [enum ProcessInfo] input given."] # [doc = ""] # [inline] pub fn get_process_info (& self , process_info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . get_process_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , process_info) ; ret as _ } } # [doc = "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_get_flag (& self , joint : Rid , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_get_flag ; let ret = crate :: icalls :: icallptr_bool_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , flag) ; ret as _ } } # [doc = "Gets a hinge_joint parameter (see [enum HingeJointParam])."] # [doc = ""] # [inline] pub fn hinge_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a hinge_joint flag (see [enum HingeJointFlag] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_set_flag (& self , joint : Rid , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , joint , flag , enabled) ; } } # [doc = "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Creates a [ConeTwistJoint]."] # [doc = ""] # [inline] pub fn joint_create_cone_twist (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_cone_twist ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [Generic6DOFJoint]."] # [doc = ""] # [inline] pub fn joint_create_generic_6dof (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_generic_6dof ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [HingeJoint]."] # [doc = ""] # [inline] pub fn joint_create_hinge (& self , body_A : Rid , hinge_A : Transform , body_B : Rid , hinge_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_hinge ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , hinge_A , body_B , hinge_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [PinJoint]."] # [doc = ""] # [inline] pub fn joint_create_pin (& self , body_A : Rid , local_A : Vector3 , body_B : Rid , local_B : Vector3) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_pin ; let ret = crate :: icalls :: icallptr_rid_rid_vec3_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body_A , local_A , body_B , local_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [SliderJoint]."] # [doc = ""] # [inline] pub fn joint_create_slider (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_slider ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Gets the priority value of the Joint."] # [doc = ""] # [inline] pub fn joint_get_solver_priority (& self , joint : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_get_solver_priority ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; ret as _ } } # [doc = "Returns the type of the Joint."] # [doc = ""] # [inline] pub fn joint_get_type (& self , joint : Rid) -> crate :: generated :: physics_server :: JointType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; crate :: generated :: physics_server :: JointType (ret) } } # [doc = "Sets the priority value of the Joint."] # [doc = ""] # [inline] pub fn joint_set_solver_priority (& self , joint : Rid , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_set_solver_priority ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , priority) ; } } # [doc = "Returns position of the joint in the local space of body a of the joint."] # [doc = ""] # [inline] pub fn pin_joint_get_local_a (& self , joint : Rid) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_local_a ; let ret = crate :: icalls :: icallptr_vec3_rid (method_bind , self . this . sys () . as_ptr () , joint) ; mem :: transmute (ret) } } # [doc = "Returns position of the joint in the local space of body b of the joint."] # [doc = ""] # [inline] pub fn pin_joint_get_local_b (& self , joint : Rid) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_local_b ; let ret = crate :: icalls :: icallptr_vec3_rid (method_bind , self . this . sys () . as_ptr () , joint) ; mem :: transmute (ret) } } # [doc = "Gets a pin_joint parameter (see [enum PinJointParam] constants)."] # [doc = ""] # [inline] pub fn pin_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets position of the joint in the local space of body a of the joint."] # [doc = ""] # [inline] pub fn pin_joint_set_local_a (& self , joint : Rid , local_A : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_local_a ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , joint , local_A) ; } } # [doc = "Sets position of the joint in the local space of body b of the joint."] # [doc = ""] # [inline] pub fn pin_joint_set_local_b (& self , joint : Rid , local_B : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_local_b ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , joint , local_B) ; } } # [doc = "Sets a pin_joint parameter (see [enum PinJointParam] constants)."] # [doc = ""] # [inline] pub fn pin_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Activates or deactivates the 3D physics engine."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "Creates a shape of a type from [enum ShapeType]. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape]."] # [doc = ""] # [inline] pub fn shape_create (& self , _type : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_create ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; Rid :: from_sys (ret) } } # [doc = "Returns the shape data."] # [doc = ""] # [inline] pub fn shape_get_data (& self , shape : Rid) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_get_data ; let ret = crate :: icalls :: icallptr_var_rid (method_bind , self . this . sys () . as_ptr () , shape) ; Variant :: from_sys (ret) } } # [doc = "Returns the type of shape (see [enum ShapeType] constants)."] # [doc = ""] # [inline] pub fn shape_get_type (& self , shape : Rid) -> crate :: generated :: physics_server :: ShapeType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , shape) ; crate :: generated :: physics_server :: ShapeType (ret) } } # [doc = "Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]."] # [doc = ""] # [inline] pub fn shape_set_data (& self , shape : Rid , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_set_data ; let ret = crate :: icalls :: icallptr_void_rid_var (method_bind , self . this . sys () . as_ptr () , shape , data . owned_to_variant ()) ; } } # [doc = "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."] # [doc = ""] # [inline] pub fn slider_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . slider_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."] # [doc = ""] # [inline] pub fn slider_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . slider_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]."] # [doc = ""] # [inline] pub fn space_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the state of a space, a [PhysicsDirectSpaceState]. This object can be used to make collision/intersection queries."] # [doc = ""] # [inline] pub fn space_get_direct_state (& self , space : Rid) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , space) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the value of a space parameter."] # [doc = ""] # [inline] pub fn space_get_param (& self , space : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , space , param) ; ret as _ } } # [doc = "Returns whether the space is active."] # [doc = ""] # [inline] pub fn space_is_active (& self , space : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_is_active ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , space) ; ret as _ } } # [doc = "Marks a space as active. It will not have an effect, unless it is assigned to an area or body."] # [doc = ""] # [inline] pub fn space_set_active (& self , space : Rid , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_set_active ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , space , active) ; } } # [doc = "Sets the value for a space parameter. A list of available parameters is on the [enum SpaceParameter] constants."] # [doc = ""] # [inline] pub fn space_set_param (& self , space : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , space , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsServer { } unsafe impl GodotObject for PhysicsServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsServer" } } impl std :: ops :: Deref for PhysicsServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub area_add_shape : * mut sys :: godot_method_bind , pub area_attach_object_instance_id : * mut sys :: godot_method_bind , pub area_clear_shapes : * mut sys :: godot_method_bind , pub area_create : * mut sys :: godot_method_bind , pub area_get_object_instance_id : * mut sys :: godot_method_bind , pub area_get_param : * mut sys :: godot_method_bind , pub area_get_shape : * mut sys :: godot_method_bind , pub area_get_shape_count : * mut sys :: godot_method_bind , pub area_get_shape_transform : * mut sys :: godot_method_bind , pub area_get_space : * mut sys :: godot_method_bind , pub area_get_space_override_mode : * mut sys :: godot_method_bind , pub area_get_transform : * mut sys :: godot_method_bind , pub area_is_ray_pickable : * mut sys :: godot_method_bind , pub area_remove_shape : * mut sys :: godot_method_bind , pub area_set_area_monitor_callback : * mut sys :: godot_method_bind , pub area_set_collision_layer : * mut sys :: godot_method_bind , pub area_set_collision_mask : * mut sys :: godot_method_bind , pub area_set_monitor_callback : * mut sys :: godot_method_bind , pub area_set_monitorable : * mut sys :: godot_method_bind , pub area_set_param : * mut sys :: godot_method_bind , pub area_set_ray_pickable : * mut sys :: godot_method_bind , pub area_set_shape : * mut sys :: godot_method_bind , pub area_set_shape_disabled : * mut sys :: godot_method_bind , pub area_set_shape_transform : * mut sys :: godot_method_bind , pub area_set_space : * mut sys :: godot_method_bind , pub area_set_space_override_mode : * mut sys :: godot_method_bind , pub area_set_transform : * mut sys :: godot_method_bind , pub body_add_central_force : * mut sys :: godot_method_bind , pub body_add_collision_exception : * mut sys :: godot_method_bind , pub body_add_force : * mut sys :: godot_method_bind , pub body_add_shape : * mut sys :: godot_method_bind , pub body_add_torque : * mut sys :: godot_method_bind , pub body_apply_central_impulse : * mut sys :: godot_method_bind , pub body_apply_impulse : * mut sys :: godot_method_bind , pub body_apply_torque_impulse : * mut sys :: godot_method_bind , pub body_attach_object_instance_id : * mut sys :: godot_method_bind , pub body_clear_shapes : * mut sys :: godot_method_bind , pub body_create : * mut sys :: godot_method_bind , pub body_get_collision_layer : * mut sys :: godot_method_bind , pub body_get_collision_mask : * mut sys :: godot_method_bind , pub body_get_direct_state : * mut sys :: godot_method_bind , pub body_get_kinematic_safe_margin : * mut sys :: godot_method_bind , pub body_get_max_contacts_reported : * mut sys :: godot_method_bind , pub body_get_mode : * mut sys :: godot_method_bind , pub body_get_object_instance_id : * mut sys :: godot_method_bind , pub body_get_param : * mut sys :: godot_method_bind , pub body_get_shape : * mut sys :: godot_method_bind , pub body_get_shape_count : * mut sys :: godot_method_bind , pub body_get_shape_transform : * mut sys :: godot_method_bind , pub body_get_space : * mut sys :: godot_method_bind , pub body_get_state : * mut sys :: godot_method_bind , pub body_is_axis_locked : * mut sys :: godot_method_bind , pub body_is_continuous_collision_detection_enabled : * mut sys :: godot_method_bind , pub body_is_omitting_force_integration : * mut sys :: godot_method_bind , pub body_is_ray_pickable : * mut sys :: godot_method_bind , pub body_remove_collision_exception : * mut sys :: godot_method_bind , pub body_remove_shape : * mut sys :: godot_method_bind , pub body_set_axis_lock : * mut sys :: godot_method_bind , pub body_set_axis_velocity : * mut sys :: godot_method_bind , pub body_set_collision_layer : * mut sys :: godot_method_bind , pub body_set_collision_mask : * mut sys :: godot_method_bind , pub body_set_enable_continuous_collision_detection : * mut sys :: godot_method_bind , pub body_set_force_integration_callback : * mut sys :: godot_method_bind , pub body_set_kinematic_safe_margin : * mut sys :: godot_method_bind , pub body_set_max_contacts_reported : * mut sys :: godot_method_bind , pub body_set_mode : * mut sys :: godot_method_bind , pub body_set_omit_force_integration : * mut sys :: godot_method_bind , pub body_set_param : * mut sys :: godot_method_bind , pub body_set_ray_pickable : * mut sys :: godot_method_bind , pub body_set_shape : * mut sys :: godot_method_bind , pub body_set_shape_disabled : * mut sys :: godot_method_bind , pub body_set_shape_transform : * mut sys :: godot_method_bind , pub body_set_space : * mut sys :: godot_method_bind , pub body_set_state : * mut sys :: godot_method_bind , pub cone_twist_joint_get_param : * mut sys :: godot_method_bind , pub cone_twist_joint_set_param : * mut sys :: godot_method_bind , pub free_rid : * mut sys :: godot_method_bind , pub generic_6dof_joint_get_flag : * mut sys :: godot_method_bind , pub generic_6dof_joint_get_param : * mut sys :: godot_method_bind , pub generic_6dof_joint_set_flag : * mut sys :: godot_method_bind , pub generic_6dof_joint_set_param : * mut sys :: godot_method_bind , pub get_process_info : * mut sys :: godot_method_bind , pub hinge_joint_get_flag : * mut sys :: godot_method_bind , pub hinge_joint_get_param : * mut sys :: godot_method_bind , pub hinge_joint_set_flag : * mut sys :: godot_method_bind , pub hinge_joint_set_param : * mut sys :: godot_method_bind , pub joint_create_cone_twist : * mut sys :: godot_method_bind , pub joint_create_generic_6dof : * mut sys :: godot_method_bind , pub joint_create_hinge : * mut sys :: godot_method_bind , pub joint_create_pin : * mut sys :: godot_method_bind , pub joint_create_slider : * mut sys :: godot_method_bind , pub joint_get_solver_priority : * mut sys :: godot_method_bind , pub joint_get_type : * mut sys :: godot_method_bind , pub joint_set_solver_priority : * mut sys :: godot_method_bind , pub pin_joint_get_local_a : * mut sys :: godot_method_bind , pub pin_joint_get_local_b : * mut sys :: godot_method_bind , pub pin_joint_get_param : * mut sys :: godot_method_bind , pub pin_joint_set_local_a : * mut sys :: godot_method_bind , pub pin_joint_set_local_b : * mut sys :: godot_method_bind , pub pin_joint_set_param : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub shape_create : * mut sys :: godot_method_bind , pub shape_get_data : * mut sys :: godot_method_bind , pub shape_get_type : * mut sys :: godot_method_bind , pub shape_set_data : * mut sys :: godot_method_bind , pub slider_joint_get_param : * mut sys :: godot_method_bind , pub slider_joint_set_param : * mut sys :: godot_method_bind , pub space_create : * mut sys :: godot_method_bind , pub space_get_direct_state : * mut sys :: godot_method_bind , pub space_get_param : * mut sys :: godot_method_bind , pub space_is_active : * mut sys :: godot_method_bind , pub space_set_active : * mut sys :: godot_method_bind , pub space_set_param : * mut sys :: godot_method_bind } impl PhysicsServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsServerMethodTable = PhysicsServerMethodTable { class_constructor : None , area_add_shape : 0 as * mut sys :: godot_method_bind , area_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , area_clear_shapes : 0 as * mut sys :: godot_method_bind , area_create : 0 as * mut sys :: godot_method_bind , area_get_object_instance_id : 0 as * mut sys :: godot_method_bind , area_get_param : 0 as * mut sys :: godot_method_bind , area_get_shape : 0 as * mut sys :: godot_method_bind , area_get_shape_count : 0 as * mut sys :: godot_method_bind , area_get_shape_transform : 0 as * mut sys :: godot_method_bind , area_get_space : 0 as * mut sys :: godot_method_bind , area_get_space_override_mode : 0 as * mut sys :: godot_method_bind , area_get_transform : 0 as * mut sys :: godot_method_bind , area_is_ray_pickable : 0 as * mut sys :: godot_method_bind , area_remove_shape : 0 as * mut sys :: godot_method_bind , area_set_area_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_collision_layer : 0 as * mut sys :: godot_method_bind , area_set_collision_mask : 0 as * mut sys :: godot_method_bind , area_set_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_monitorable : 0 as * mut sys :: godot_method_bind , area_set_param : 0 as * mut sys :: godot_method_bind , area_set_ray_pickable : 0 as * mut sys :: godot_method_bind , area_set_shape : 0 as * mut sys :: godot_method_bind , area_set_shape_disabled : 0 as * mut sys :: godot_method_bind , area_set_shape_transform : 0 as * mut sys :: godot_method_bind , area_set_space : 0 as * mut sys :: godot_method_bind , area_set_space_override_mode : 0 as * mut sys :: godot_method_bind , area_set_transform : 0 as * mut sys :: godot_method_bind , body_add_central_force : 0 as * mut sys :: godot_method_bind , body_add_collision_exception : 0 as * mut sys :: godot_method_bind , body_add_force : 0 as * mut sys :: godot_method_bind , body_add_shape : 0 as * mut sys :: godot_method_bind , body_add_torque : 0 as * mut sys :: godot_method_bind , body_apply_central_impulse : 0 as * mut sys :: godot_method_bind , body_apply_impulse : 0 as * mut sys :: godot_method_bind , body_apply_torque_impulse : 0 as * mut sys :: godot_method_bind , body_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , body_clear_shapes : 0 as * mut sys :: godot_method_bind , body_create : 0 as * mut sys :: godot_method_bind , body_get_collision_layer : 0 as * mut sys :: godot_method_bind , body_get_collision_mask : 0 as * mut sys :: godot_method_bind , body_get_direct_state : 0 as * mut sys :: godot_method_bind , body_get_kinematic_safe_margin : 0 as * mut sys :: godot_method_bind , body_get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_get_mode : 0 as * mut sys :: godot_method_bind , body_get_object_instance_id : 0 as * mut sys :: godot_method_bind , body_get_param : 0 as * mut sys :: godot_method_bind , body_get_shape : 0 as * mut sys :: godot_method_bind , body_get_shape_count : 0 as * mut sys :: godot_method_bind , body_get_shape_transform : 0 as * mut sys :: godot_method_bind , body_get_space : 0 as * mut sys :: godot_method_bind , body_get_state : 0 as * mut sys :: godot_method_bind , body_is_axis_locked : 0 as * mut sys :: godot_method_bind , body_is_continuous_collision_detection_enabled : 0 as * mut sys :: godot_method_bind , body_is_omitting_force_integration : 0 as * mut sys :: godot_method_bind , body_is_ray_pickable : 0 as * mut sys :: godot_method_bind , body_remove_collision_exception : 0 as * mut sys :: godot_method_bind , body_remove_shape : 0 as * mut sys :: godot_method_bind , body_set_axis_lock : 0 as * mut sys :: godot_method_bind , body_set_axis_velocity : 0 as * mut sys :: godot_method_bind , body_set_collision_layer : 0 as * mut sys :: godot_method_bind , body_set_collision_mask : 0 as * mut sys :: godot_method_bind , body_set_enable_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , body_set_force_integration_callback : 0 as * mut sys :: godot_method_bind , body_set_kinematic_safe_margin : 0 as * mut sys :: godot_method_bind , body_set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_set_mode : 0 as * mut sys :: godot_method_bind , body_set_omit_force_integration : 0 as * mut sys :: godot_method_bind , body_set_param : 0 as * mut sys :: godot_method_bind , body_set_ray_pickable : 0 as * mut sys :: godot_method_bind , body_set_shape : 0 as * mut sys :: godot_method_bind , body_set_shape_disabled : 0 as * mut sys :: godot_method_bind , body_set_shape_transform : 0 as * mut sys :: godot_method_bind , body_set_space : 0 as * mut sys :: godot_method_bind , body_set_state : 0 as * mut sys :: godot_method_bind , cone_twist_joint_get_param : 0 as * mut sys :: godot_method_bind , cone_twist_joint_set_param : 0 as * mut sys :: godot_method_bind , free_rid : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_get_flag : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_get_param : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_set_flag : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_set_param : 0 as * mut sys :: godot_method_bind , get_process_info : 0 as * mut sys :: godot_method_bind , hinge_joint_get_flag : 0 as * mut sys :: godot_method_bind , hinge_joint_get_param : 0 as * mut sys :: godot_method_bind , hinge_joint_set_flag : 0 as * mut sys :: godot_method_bind , hinge_joint_set_param : 0 as * mut sys :: godot_method_bind , joint_create_cone_twist : 0 as * mut sys :: godot_method_bind , joint_create_generic_6dof : 0 as * mut sys :: godot_method_bind , joint_create_hinge : 0 as * mut sys :: godot_method_bind , joint_create_pin : 0 as * mut sys :: godot_method_bind , joint_create_slider : 0 as * mut sys :: godot_method_bind , joint_get_solver_priority : 0 as * mut sys :: godot_method_bind , joint_get_type : 0 as * mut sys :: godot_method_bind , joint_set_solver_priority : 0 as * mut sys :: godot_method_bind , pin_joint_get_local_a : 0 as * mut sys :: godot_method_bind , pin_joint_get_local_b : 0 as * mut sys :: godot_method_bind , pin_joint_get_param : 0 as * mut sys :: godot_method_bind , pin_joint_set_local_a : 0 as * mut sys :: godot_method_bind , pin_joint_set_local_b : 0 as * mut sys :: godot_method_bind , pin_joint_set_param : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , shape_create : 0 as * mut sys :: godot_method_bind , shape_get_data : 0 as * mut sys :: godot_method_bind , shape_get_type : 0 as * mut sys :: godot_method_bind , shape_set_data : 0 as * mut sys :: godot_method_bind , slider_joint_get_param : 0 as * mut sys :: godot_method_bind , slider_joint_set_param : 0 as * mut sys :: godot_method_bind , space_create : 0 as * mut sys :: godot_method_bind , space_get_direct_state : 0 as * mut sys :: godot_method_bind , space_get_param : 0 as * mut sys :: godot_method_bind , space_is_active : 0 as * mut sys :: godot_method_bind , space_set_active : 0 as * mut sys :: godot_method_bind , space_set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . area_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_add_shape\0" . as_ptr () as * const c_char) ; table . area_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "area_clear_shapes\0" . as_ptr () as * const c_char) ; table . area_create = (gd_api . godot_method_bind_get_method) (class_name , "area_create\0" . as_ptr () as * const c_char) ; table . area_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_get_param = (gd_api . godot_method_bind_get_method) (class_name , "area_get_param\0" . as_ptr () as * const c_char) ; table . area_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape\0" . as_ptr () as * const c_char) ; table . area_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_count\0" . as_ptr () as * const c_char) ; table . area_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_transform\0" . as_ptr () as * const c_char) ; table . area_get_space = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space\0" . as_ptr () as * const c_char) ; table . area_get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_transform\0" . as_ptr () as * const c_char) ; table . area_is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "area_is_ray_pickable\0" . as_ptr () as * const c_char) ; table . area_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_remove_shape\0" . as_ptr () as * const c_char) ; table . area_set_area_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_area_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_layer\0" . as_ptr () as * const c_char) ; table . area_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_mask\0" . as_ptr () as * const c_char) ; table . area_set_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitorable\0" . as_ptr () as * const c_char) ; table . area_set_param = (gd_api . godot_method_bind_get_method) (class_name , "area_set_param\0" . as_ptr () as * const c_char) ; table . area_set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_ray_pickable\0" . as_ptr () as * const c_char) ; table . area_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape\0" . as_ptr () as * const c_char) ; table . area_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . area_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_transform\0" . as_ptr () as * const c_char) ; table . area_set_space = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space\0" . as_ptr () as * const c_char) ; table . area_set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_transform\0" . as_ptr () as * const c_char) ; table . body_add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_central_force\0" . as_ptr () as * const c_char) ; table . body_add_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_add_collision_exception\0" . as_ptr () as * const c_char) ; table . body_add_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_force\0" . as_ptr () as * const c_char) ; table . body_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_add_shape\0" . as_ptr () as * const c_char) ; table . body_add_torque = (gd_api . godot_method_bind_get_method) (class_name , "body_add_torque\0" . as_ptr () as * const c_char) ; table . body_apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_central_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . body_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "body_clear_shapes\0" . as_ptr () as * const c_char) ; table . body_create = (gd_api . godot_method_bind_get_method) (class_name , "body_create\0" . as_ptr () as * const c_char) ; table . body_get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_layer\0" . as_ptr () as * const c_char) ; table . body_get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_mask\0" . as_ptr () as * const c_char) ; table . body_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_direct_state\0" . as_ptr () as * const c_char) ; table . body_get_kinematic_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "body_get_kinematic_safe_margin\0" . as_ptr () as * const c_char) ; table . body_get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_get_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_get_mode\0" . as_ptr () as * const c_char) ; table . body_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_get_param = (gd_api . godot_method_bind_get_method) (class_name , "body_get_param\0" . as_ptr () as * const c_char) ; table . body_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape\0" . as_ptr () as * const c_char) ; table . body_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_count\0" . as_ptr () as * const c_char) ; table . body_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_transform\0" . as_ptr () as * const c_char) ; table . body_get_space = (gd_api . godot_method_bind_get_method) (class_name , "body_get_space\0" . as_ptr () as * const c_char) ; table . body_get_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_state\0" . as_ptr () as * const c_char) ; table . body_is_axis_locked = (gd_api . godot_method_bind_get_method) (class_name , "body_is_axis_locked\0" . as_ptr () as * const c_char) ; table . body_is_continuous_collision_detection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "body_is_continuous_collision_detection_enabled\0" . as_ptr () as * const c_char) ; table . body_is_omitting_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_is_omitting_force_integration\0" . as_ptr () as * const c_char) ; table . body_is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "body_is_ray_pickable\0" . as_ptr () as * const c_char) ; table . body_remove_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_collision_exception\0" . as_ptr () as * const c_char) ; table . body_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_shape\0" . as_ptr () as * const c_char) ; table . body_set_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_lock\0" . as_ptr () as * const c_char) ; table . body_set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_velocity\0" . as_ptr () as * const c_char) ; table . body_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_layer\0" . as_ptr () as * const c_char) ; table . body_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_mask\0" . as_ptr () as * const c_char) ; table . body_set_enable_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "body_set_enable_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . body_set_force_integration_callback = (gd_api . godot_method_bind_get_method) (class_name , "body_set_force_integration_callback\0" . as_ptr () as * const c_char) ; table . body_set_kinematic_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "body_set_kinematic_safe_margin\0" . as_ptr () as * const c_char) ; table . body_set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_set_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_set_mode\0" . as_ptr () as * const c_char) ; table . body_set_omit_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_set_omit_force_integration\0" . as_ptr () as * const c_char) ; table . body_set_param = (gd_api . godot_method_bind_get_method) (class_name , "body_set_param\0" . as_ptr () as * const c_char) ; table . body_set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "body_set_ray_pickable\0" . as_ptr () as * const c_char) ; table . body_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape\0" . as_ptr () as * const c_char) ; table . body_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . body_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_transform\0" . as_ptr () as * const c_char) ; table . body_set_space = (gd_api . godot_method_bind_get_method) (class_name , "body_set_space\0" . as_ptr () as * const c_char) ; table . body_set_state = (gd_api . godot_method_bind_get_method) (class_name , "body_set_state\0" . as_ptr () as * const c_char) ; table . cone_twist_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "cone_twist_joint_get_param\0" . as_ptr () as * const c_char) ; table . cone_twist_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "cone_twist_joint_set_param\0" . as_ptr () as * const c_char) ; table . free_rid = (gd_api . godot_method_bind_get_method) (class_name , "free_rid\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_get_flag = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_get_flag\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_get_param\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_set_flag\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_set_param\0" . as_ptr () as * const c_char) ; table . get_process_info = (gd_api . godot_method_bind_get_method) (class_name , "get_process_info\0" . as_ptr () as * const c_char) ; table . hinge_joint_get_flag = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_get_flag\0" . as_ptr () as * const c_char) ; table . hinge_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_get_param\0" . as_ptr () as * const c_char) ; table . hinge_joint_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_set_flag\0" . as_ptr () as * const c_char) ; table . hinge_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_set_param\0" . as_ptr () as * const c_char) ; table . joint_create_cone_twist = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_cone_twist\0" . as_ptr () as * const c_char) ; table . joint_create_generic_6dof = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_generic_6dof\0" . as_ptr () as * const c_char) ; table . joint_create_hinge = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_hinge\0" . as_ptr () as * const c_char) ; table . joint_create_pin = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_pin\0" . as_ptr () as * const c_char) ; table . joint_create_slider = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_slider\0" . as_ptr () as * const c_char) ; table . joint_get_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_solver_priority\0" . as_ptr () as * const c_char) ; table . joint_get_type = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_type\0" . as_ptr () as * const c_char) ; table . joint_set_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "joint_set_solver_priority\0" . as_ptr () as * const c_char) ; table . pin_joint_get_local_a = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_local_a\0" . as_ptr () as * const c_char) ; table . pin_joint_get_local_b = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_local_b\0" . as_ptr () as * const c_char) ; table . pin_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_param\0" . as_ptr () as * const c_char) ; table . pin_joint_set_local_a = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_local_a\0" . as_ptr () as * const c_char) ; table . pin_joint_set_local_b = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_local_b\0" . as_ptr () as * const c_char) ; table . pin_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_param\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . shape_create = (gd_api . godot_method_bind_get_method) (class_name , "shape_create\0" . as_ptr () as * const c_char) ; table . shape_get_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_data\0" . as_ptr () as * const c_char) ; table . shape_get_type = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_type\0" . as_ptr () as * const c_char) ; table . shape_set_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_set_data\0" . as_ptr () as * const c_char) ; table . slider_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "slider_joint_get_param\0" . as_ptr () as * const c_char) ; table . slider_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "slider_joint_set_param\0" . as_ptr () as * const c_char) ; table . space_create = (gd_api . godot_method_bind_get_method) (class_name , "space_create\0" . as_ptr () as * const c_char) ; table . space_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "space_get_direct_state\0" . as_ptr () as * const c_char) ; table . space_get_param = (gd_api . godot_method_bind_get_method) (class_name , "space_get_param\0" . as_ptr () as * const c_char) ; table . space_is_active = (gd_api . godot_method_bind_get_method) (class_name , "space_is_active\0" . as_ptr () as * const c_char) ; table . space_set_active = (gd_api . godot_method_bind_get_method) (class_name , "space_set_active\0" . as_ptr () as * const c_char) ; table . space_set_param = (gd_api . godot_method_bind_get_method) (class_name , "space_set_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:442:3784 [INFO] [stdout] | [INFO] [stdout] 442 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 442 | # [doc = "`core class VisualShaderNodeVectorClamp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorclamp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorClamp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorClamp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorClampMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorClamp { } unsafe impl GodotObject for VisualShaderNodeVectorClamp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorClamp" } } impl std :: ops :: Deref for VisualShaderNodeVectorClamp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorClamp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorClamp { } impl Instanciable for VisualShaderNodeVectorClamp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorClamp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorClampMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorClampMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorClampMethodTable = VisualShaderNodeVectorClampMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorClampMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorClamp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:448:4680 [INFO] [stdout] | [INFO] [stdout] 448 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 448 | # [doc = "`core class AnimationNodeAdd3` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeadd3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeAdd3 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeAdd3 { this : RawObject < Self > , } impl AnimationNodeAdd3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeAdd3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd3MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd3MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeAdd3 { } unsafe impl GodotObject for AnimationNodeAdd3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeAdd3" } } impl std :: ops :: Deref for AnimationNodeAdd3 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeAdd3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeAdd3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeAdd3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeAdd3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeAdd3 { } impl Instanciable for AnimationNodeAdd3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeAdd3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeAdd3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeAdd3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeAdd3MethodTable = AnimationNodeAdd3MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeAdd3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeAdd3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:454:4565 [INFO] [stdout] | [INFO] [stdout] 454 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 454 | # [doc = "`core class VisualScriptEmitSignal` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptemitsignal.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptEmitSignal inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptEmitSignal { this : RawObject < Self > , } impl VisualScriptEmitSignal { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptEmitSignalMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn signal (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEmitSignalMethodTable :: get (get_api ()) . get_signal ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_signal (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEmitSignalMethodTable :: get (get_api ()) . set_signal ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptEmitSignal { } unsafe impl GodotObject for VisualScriptEmitSignal { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptEmitSignal" } } impl std :: ops :: Deref for VisualScriptEmitSignal { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptEmitSignal { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptEmitSignal { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptEmitSignal { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptEmitSignal { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptEmitSignal { } impl Instanciable for VisualScriptEmitSignal { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptEmitSignal :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptEmitSignalMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_signal : * mut sys :: godot_method_bind , pub set_signal : * mut sys :: godot_method_bind } impl VisualScriptEmitSignalMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptEmitSignalMethodTable = VisualScriptEmitSignalMethodTable { class_constructor : None , get_signal : 0 as * mut sys :: godot_method_bind , set_signal : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptEmitSignalMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptEmitSignal\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_signal = (gd_api . godot_method_bind_get_method) (class_name , "get_signal\0" . as_ptr () as * const c_char) ; table . set_signal = (gd_api . godot_method_bind_get_method) (class_name , "set_signal\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:460:4452 [INFO] [stdout] | [INFO] [stdout] 460 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 460 | # [doc = "`core class AudioEffectPanner` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectpanner.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectPanner inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectPanner { this : RawObject < Self > , } impl AudioEffectPanner { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectPannerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Pan position. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn pan (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPannerMethodTable :: get (get_api ()) . get_pan ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pan position. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn set_pan (& self , cpanume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPannerMethodTable :: get (get_api ()) . set_pan ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cpanume) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectPanner { } unsafe impl GodotObject for AudioEffectPanner { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectPanner" } } impl std :: ops :: Deref for AudioEffectPanner { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectPanner { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectPanner { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectPanner { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectPanner { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectPanner { } impl Instanciable for AudioEffectPanner { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectPanner :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectPannerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_pan : * mut sys :: godot_method_bind , pub set_pan : * mut sys :: godot_method_bind } impl AudioEffectPannerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectPannerMethodTable = AudioEffectPannerMethodTable { class_constructor : None , get_pan : 0 as * mut sys :: godot_method_bind , set_pan : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectPannerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectPanner\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_pan = (gd_api . godot_method_bind_get_method) (class_name , "get_pan\0" . as_ptr () as * const c_char) ; table . set_pan = (gd_api . godot_method_bind_get_method) (class_name , "set_pan\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:466:16205 [INFO] [stdout] | [INFO] [stdout] 466 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 466 | # [doc = "`core class VisualShaderNodeGroupBase` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodegroupbase.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeGroupBase inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeGroupBase { this : RawObject < Self > , } impl VisualShaderNodeGroupBase { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeGroupBaseMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an input port with the specified `type` (see [enum VisualShaderNode.PortType]) and `name`."] # [doc = ""] # [inline] pub fn add_input_port (& self , id : i64 , _type : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . add_input_port ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , id , _type , name . into ()) ; } } # [doc = "Adds an output port with the specified `type` (see [enum VisualShaderNode.PortType]) and `name`."] # [doc = ""] # [inline] pub fn add_output_port (& self , id : i64 , _type : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . add_output_port ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , id , _type , name . into ()) ; } } # [doc = "Removes all previously specified input ports."] # [doc = ""] # [inline] pub fn clear_input_ports (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . clear_input_ports ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes all previously specified output ports."] # [doc = ""] # [inline] pub fn clear_output_ports (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . clear_output_ports ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns a free input port ID which can be used in [method add_input_port]."] # [doc = ""] # [inline] pub fn get_free_input_port_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_free_input_port_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a free output port ID which can be used in [method add_output_port]."] # [doc = ""] # [inline] pub fn get_free_output_port_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_free_output_port_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of input ports in use. Alternative for [method get_free_input_port_id]."] # [doc = ""] # [inline] pub fn get_input_port_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_input_port_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [String] description of the input ports as as colon-separated list using the format `id,type,name;` (see [method add_input_port])."] # [doc = ""] # [inline] pub fn get_inputs (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_inputs ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of output ports in use. Alternative for [method get_free_output_port_id]."] # [doc = ""] # [inline] pub fn get_output_port_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_output_port_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [String] description of the output ports as as colon-separated list using the format `id,type,name;` (see [method add_output_port])."] # [doc = ""] # [inline] pub fn get_outputs (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_outputs ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The size of the node in the visual shader graph."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the specified input port exists."] # [doc = ""] # [inline] pub fn has_input_port (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . has_input_port ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns `true` if the specified output port exists."] # [doc = ""] # [inline] pub fn has_output_port (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . has_output_port ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns `true` if the specified port name does not override an existed port name and is valid within the shader."] # [doc = ""] # [inline] pub fn is_valid_port_name (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . is_valid_port_name ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Removes the specified input port."] # [doc = ""] # [inline] pub fn remove_input_port (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . remove_input_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Removes the specified output port."] # [doc = ""] # [inline] pub fn remove_output_port (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . remove_output_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Renames the specified input port."] # [doc = ""] # [inline] pub fn set_input_port_name (& self , id : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_input_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , id , name . into ()) ; } } # [doc = "Sets the specified input port's type (see [enum VisualShaderNode.PortType])."] # [doc = ""] # [inline] pub fn set_input_port_type (& self , id : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_input_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , _type) ; } } # [doc = "Defines all input ports using a [String] formatted as a colon-separated list: `id,type,name;` (see [method add_input_port])."] # [doc = ""] # [inline] pub fn set_inputs (& self , inputs : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_inputs ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , inputs . into ()) ; } } # [doc = "Renames the specified output port."] # [doc = ""] # [inline] pub fn set_output_port_name (& self , id : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_output_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , id , name . into ()) ; } } # [doc = "Sets the specified output port's type (see [enum VisualShaderNode.PortType])."] # [doc = ""] # [inline] pub fn set_output_port_type (& self , id : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_output_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , _type) ; } } # [doc = "Defines all output ports using a [String] formatted as a colon-separated list: `id,type,name;` (see [method add_output_port])."] # [doc = ""] # [inline] pub fn set_outputs (& self , outputs : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_outputs ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , outputs . into ()) ; } } # [doc = "The size of the node in the visual shader graph."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeGroupBase { } unsafe impl GodotObject for VisualShaderNodeGroupBase { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeGroupBase" } } impl std :: ops :: Deref for VisualShaderNodeGroupBase { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeGroupBase { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeGroupBase { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeGroupBase { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeGroupBase { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeGroupBase { } impl Instanciable for VisualShaderNodeGroupBase { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeGroupBase :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeGroupBaseMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_input_port : * mut sys :: godot_method_bind , pub add_output_port : * mut sys :: godot_method_bind , pub clear_input_ports : * mut sys :: godot_method_bind , pub clear_output_ports : * mut sys :: godot_method_bind , pub get_free_input_port_id : * mut sys :: godot_method_bind , pub get_free_output_port_id : * mut sys :: godot_method_bind , pub get_input_port_count : * mut sys :: godot_method_bind , pub get_inputs : * mut sys :: godot_method_bind , pub get_output_port_count : * mut sys :: godot_method_bind , pub get_outputs : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub has_input_port : * mut sys :: godot_method_bind , pub has_output_port : * mut sys :: godot_method_bind , pub is_valid_port_name : * mut sys :: godot_method_bind , pub remove_input_port : * mut sys :: godot_method_bind , pub remove_output_port : * mut sys :: godot_method_bind , pub set_input_port_name : * mut sys :: godot_method_bind , pub set_input_port_type : * mut sys :: godot_method_bind , pub set_inputs : * mut sys :: godot_method_bind , pub set_output_port_name : * mut sys :: godot_method_bind , pub set_output_port_type : * mut sys :: godot_method_bind , pub set_outputs : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl VisualShaderNodeGroupBaseMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeGroupBaseMethodTable = VisualShaderNodeGroupBaseMethodTable { class_constructor : None , add_input_port : 0 as * mut sys :: godot_method_bind , add_output_port : 0 as * mut sys :: godot_method_bind , clear_input_ports : 0 as * mut sys :: godot_method_bind , clear_output_ports : 0 as * mut sys :: godot_method_bind , get_free_input_port_id : 0 as * mut sys :: godot_method_bind , get_free_output_port_id : 0 as * mut sys :: godot_method_bind , get_input_port_count : 0 as * mut sys :: godot_method_bind , get_inputs : 0 as * mut sys :: godot_method_bind , get_output_port_count : 0 as * mut sys :: godot_method_bind , get_outputs : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , has_input_port : 0 as * mut sys :: godot_method_bind , has_output_port : 0 as * mut sys :: godot_method_bind , is_valid_port_name : 0 as * mut sys :: godot_method_bind , remove_input_port : 0 as * mut sys :: godot_method_bind , remove_output_port : 0 as * mut sys :: godot_method_bind , set_input_port_name : 0 as * mut sys :: godot_method_bind , set_input_port_type : 0 as * mut sys :: godot_method_bind , set_inputs : 0 as * mut sys :: godot_method_bind , set_output_port_name : 0 as * mut sys :: godot_method_bind , set_output_port_type : 0 as * mut sys :: godot_method_bind , set_outputs : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeGroupBaseMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeGroupBase\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_input_port = (gd_api . godot_method_bind_get_method) (class_name , "add_input_port\0" . as_ptr () as * const c_char) ; table . add_output_port = (gd_api . godot_method_bind_get_method) (class_name , "add_output_port\0" . as_ptr () as * const c_char) ; table . clear_input_ports = (gd_api . godot_method_bind_get_method) (class_name , "clear_input_ports\0" . as_ptr () as * const c_char) ; table . clear_output_ports = (gd_api . godot_method_bind_get_method) (class_name , "clear_output_ports\0" . as_ptr () as * const c_char) ; table . get_free_input_port_id = (gd_api . godot_method_bind_get_method) (class_name , "get_free_input_port_id\0" . as_ptr () as * const c_char) ; table . get_free_output_port_id = (gd_api . godot_method_bind_get_method) (class_name , "get_free_output_port_id\0" . as_ptr () as * const c_char) ; table . get_input_port_count = (gd_api . godot_method_bind_get_method) (class_name , "get_input_port_count\0" . as_ptr () as * const c_char) ; table . get_inputs = (gd_api . godot_method_bind_get_method) (class_name , "get_inputs\0" . as_ptr () as * const c_char) ; table . get_output_port_count = (gd_api . godot_method_bind_get_method) (class_name , "get_output_port_count\0" . as_ptr () as * const c_char) ; table . get_outputs = (gd_api . godot_method_bind_get_method) (class_name , "get_outputs\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . has_input_port = (gd_api . godot_method_bind_get_method) (class_name , "has_input_port\0" . as_ptr () as * const c_char) ; table . has_output_port = (gd_api . godot_method_bind_get_method) (class_name , "has_output_port\0" . as_ptr () as * const c_char) ; table . is_valid_port_name = (gd_api . godot_method_bind_get_method) (class_name , "is_valid_port_name\0" . as_ptr () as * const c_char) ; table . remove_input_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_input_port\0" . as_ptr () as * const c_char) ; table . remove_output_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_output_port\0" . as_ptr () as * const c_char) ; table . set_input_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_input_port_name\0" . as_ptr () as * const c_char) ; table . set_input_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_input_port_type\0" . as_ptr () as * const c_char) ; table . set_inputs = (gd_api . godot_method_bind_get_method) (class_name , "set_inputs\0" . as_ptr () as * const c_char) ; table . set_output_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_output_port_name\0" . as_ptr () as * const c_char) ; table . set_output_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_output_port_type\0" . as_ptr () as * const c_char) ; table . set_outputs = (gd_api . godot_method_bind_get_method) (class_name , "set_outputs\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:472:5618 [INFO] [stdout] | [INFO] [stdout] 472 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 472 | # [doc = "`core class VisualScriptClassConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptclassconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptClassConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptClassConstant { this : RawObject < Self > , } impl VisualScriptClassConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptClassConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn class_constant (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . get_class_constant ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_class_constant (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . set_class_constant ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptClassConstant { } unsafe impl GodotObject for VisualScriptClassConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptClassConstant" } } impl std :: ops :: Deref for VisualScriptClassConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptClassConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptClassConstant { } impl Instanciable for VisualScriptClassConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptClassConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptClassConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_type : * mut sys :: godot_method_bind , pub get_class_constant : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_class_constant : * mut sys :: godot_method_bind } impl VisualScriptClassConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptClassConstantMethodTable = VisualScriptClassConstantMethodTable { class_constructor : None , get_base_type : 0 as * mut sys :: godot_method_bind , get_class_constant : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_class_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptClassConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptClassConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_class_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_class_constant\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_class_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_class_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:478:3568 [INFO] [stdout] | [INFO] [stdout] 478 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 478 | # [doc = "`core class SkinReference` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skinreference.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSkinReference inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SkinReference { this : RawObject < Self > , } impl SkinReference { # [doc = ""] # [doc = ""] # [inline] pub fn get_skeleton (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinReferenceMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_skin (& self) -> Option < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinReferenceMethodTable :: get (get_api ()) . get_skin ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for SkinReference { } unsafe impl GodotObject for SkinReference { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SkinReference" } } impl std :: ops :: Deref for SkinReference { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SkinReference { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SkinReference { } unsafe impl SubClass < crate :: generated :: object :: Object > for SkinReference { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkinReferenceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_skeleton : * mut sys :: godot_method_bind , pub get_skin : * mut sys :: godot_method_bind } impl SkinReferenceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkinReferenceMethodTable = SkinReferenceMethodTable { class_constructor : None , get_skeleton : 0 as * mut sys :: godot_method_bind , get_skin : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkinReferenceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SkinReference\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; table . get_skin = (gd_api . godot_method_bind_get_method) (class_name , "get_skin\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:484:5952 [INFO] [stdout] | [INFO] [stdout] 484 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 484 | # [doc = "`core class AudioStreamMP3` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreammp3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamMP3 inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamMP3 { this : RawObject < Self > , } impl AudioStreamMP3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamMP3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn loop_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . get_loop_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop_offset (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_loop_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamMP3 { } unsafe impl GodotObject for AudioStreamMP3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamMP3" } } impl std :: ops :: Deref for AudioStreamMP3 { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamMP3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamMP3 { } impl Instanciable for AudioStreamMP3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamMP3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMP3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_loop_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_loop_offset : * mut sys :: godot_method_bind } impl AudioStreamMP3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMP3MethodTable = AudioStreamMP3MethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_loop_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_loop_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMP3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamMP3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:490:8609 [INFO] [stdout] | [INFO] [stdout] 490 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 490 | # [doc = "`core class CollisionPolygon` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionpolygon.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionPolygon` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionPolygon inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionPolygon { this : RawObject < Self > , } impl CollisionPolygon { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionPolygonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Length that the resulting collision extends in either direction perpendicular to its polygon."] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Array of vertices which define the polygon.\n**Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the `polygon` member."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, no collision will be produced."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Length that the resulting collision extends in either direction perpendicular to its polygon."] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = "If `true`, no collision will be produced."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "Array of vertices which define the polygon.\n**Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the `polygon` member."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionPolygon { } unsafe impl GodotObject for CollisionPolygon { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionPolygon" } } impl QueueFree for CollisionPolygon { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionPolygon { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionPolygon { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CollisionPolygon { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionPolygon { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionPolygon { } impl Instanciable for CollisionPolygon { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionPolygon :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionPolygonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl CollisionPolygonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionPolygonMethodTable = CollisionPolygonMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionPolygonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionPolygon\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:496:4396 [INFO] [stdout] | [INFO] [stdout] 496 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 496 | # [doc = "`core class InputEventGesture` inherits `InputEventWithModifiers` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventgesture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventGesture inherits methods from:\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventGesture { this : RawObject < Self > , } impl InputEventGesture { # [doc = "The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventGestureMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventGestureMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventGesture { } unsafe impl GodotObject for InputEventGesture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventGesture" } } impl std :: ops :: Deref for InputEventGesture { type Target = crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventGesture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventGesture { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventGestureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_position : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind } impl InputEventGestureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventGestureMethodTable = InputEventGestureMethodTable { class_constructor : None , get_position : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventGestureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventGesture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:502:3071 [INFO] [stdout] | [INFO] [stdout] 502 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 502 | # [doc = "`core class JavaClass` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javaclass.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nJavaClass inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JavaClassMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaClass { } unsafe impl GodotObject for JavaClass { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "JavaClass" } } impl std :: ops :: Deref for JavaClass { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaClass { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for JavaClass { } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaClass { } impl Instanciable for JavaClass { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JavaClass :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaClassMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl JavaClassMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaClassMethodTable = JavaClassMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaClassMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaClass\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:508:13362 [INFO] [stdout] | [INFO] [stdout] 508 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 508 | # [doc = "`core class MeshInstance` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MeshInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMeshInstance inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshInstance { this : RawObject < Self > , } impl MeshInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "This helper creates a [StaticBody] child node with a [ConvexPolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_convex_collision (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_convex_collision ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "This helper creates a [MeshInstance] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_debug_tangents (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_debug_tangents ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "This helper creates a [StaticBody] child node with a [ConcavePolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_trimesh_collision (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_trimesh_collision ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_active_material (& self , surface : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_active_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surface) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Mesh] resource for the instance."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "[NodePath] to the [Skeleton] associated with the instance."] # [doc = ""] # [inline] pub fn skeleton_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_skeleton_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Sets the skin to be used by this instance."] # [doc = ""] # [inline] pub fn skin (& self) -> Option < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_skin ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Material] for a surface of the [Mesh] resource."] # [doc = ""] # [inline] pub fn get_surface_material (& self , surface : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_surface_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surface) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of surface materials."] # [doc = ""] # [inline] pub fn get_surface_material_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_surface_material_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_software_skinning_transform_normals_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . is_software_skinning_transform_normals_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Mesh] resource for the instance."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "[NodePath] to the [Skeleton] associated with the instance."] # [doc = ""] # [inline] pub fn set_skeleton_path (& self , skeleton_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_skeleton_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , skeleton_path . into ()) ; } } # [doc = "Sets the skin to be used by this instance."] # [doc = ""] # [inline] pub fn set_skin (& self , skin : impl AsArg < crate :: generated :: skin :: Skin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_skin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , skin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_software_skinning_transform_normals (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_software_skinning_transform_normals ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the [Material] for a surface of the [Mesh] resource."] # [doc = ""] # [inline] pub fn set_surface_material (& self , surface : i64 , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_surface_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , surface , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshInstance { } unsafe impl GodotObject for MeshInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MeshInstance" } } impl QueueFree for MeshInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MeshInstance { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for MeshInstance { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for MeshInstance { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for MeshInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for MeshInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshInstance { } impl Instanciable for MeshInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_convex_collision : * mut sys :: godot_method_bind , pub create_debug_tangents : * mut sys :: godot_method_bind , pub create_trimesh_collision : * mut sys :: godot_method_bind , pub get_active_material : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_skeleton_path : * mut sys :: godot_method_bind , pub get_skin : * mut sys :: godot_method_bind , pub get_surface_material : * mut sys :: godot_method_bind , pub get_surface_material_count : * mut sys :: godot_method_bind , pub is_software_skinning_transform_normals_enabled : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_skeleton_path : * mut sys :: godot_method_bind , pub set_skin : * mut sys :: godot_method_bind , pub set_software_skinning_transform_normals : * mut sys :: godot_method_bind , pub set_surface_material : * mut sys :: godot_method_bind } impl MeshInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshInstanceMethodTable = MeshInstanceMethodTable { class_constructor : None , create_convex_collision : 0 as * mut sys :: godot_method_bind , create_debug_tangents : 0 as * mut sys :: godot_method_bind , create_trimesh_collision : 0 as * mut sys :: godot_method_bind , get_active_material : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_skeleton_path : 0 as * mut sys :: godot_method_bind , get_skin : 0 as * mut sys :: godot_method_bind , get_surface_material : 0 as * mut sys :: godot_method_bind , get_surface_material_count : 0 as * mut sys :: godot_method_bind , is_software_skinning_transform_normals_enabled : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_skeleton_path : 0 as * mut sys :: godot_method_bind , set_skin : 0 as * mut sys :: godot_method_bind , set_software_skinning_transform_normals : 0 as * mut sys :: godot_method_bind , set_surface_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_convex_collision = (gd_api . godot_method_bind_get_method) (class_name , "create_convex_collision\0" . as_ptr () as * const c_char) ; table . create_debug_tangents = (gd_api . godot_method_bind_get_method) (class_name , "create_debug_tangents\0" . as_ptr () as * const c_char) ; table . create_trimesh_collision = (gd_api . godot_method_bind_get_method) (class_name , "create_trimesh_collision\0" . as_ptr () as * const c_char) ; table . get_active_material = (gd_api . godot_method_bind_get_method) (class_name , "get_active_material\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_skeleton_path = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton_path\0" . as_ptr () as * const c_char) ; table . get_skin = (gd_api . godot_method_bind_get_method) (class_name , "get_skin\0" . as_ptr () as * const c_char) ; table . get_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_material\0" . as_ptr () as * const c_char) ; table . get_surface_material_count = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_material_count\0" . as_ptr () as * const c_char) ; table . is_software_skinning_transform_normals_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_software_skinning_transform_normals_enabled\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_skeleton_path = (gd_api . godot_method_bind_get_method) (class_name , "set_skeleton_path\0" . as_ptr () as * const c_char) ; table . set_skin = (gd_api . godot_method_bind_get_method) (class_name , "set_skin\0" . as_ptr () as * const c_char) ; table . set_software_skinning_transform_normals = (gd_api . godot_method_bind_get_method) (class_name , "set_software_skinning_transform_normals\0" . as_ptr () as * const c_char) ; table . set_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "set_surface_material\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:514:5429 [INFO] [stdout] | [INFO] [stdout] 514 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 514 | # [doc = "`core class VisualShaderNodeColorFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecolorfunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const GRAYSCALE : Function = Function (0i64) ; pub const SEPIA : Function = Function (1i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeColorFunc { pub const FUNC_GRAYSCALE : i64 = 0i64 ; pub const FUNC_SEPIA : i64 = 1i64 ; } impl VisualShaderNodeColorFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A function to be applied to the input color. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_color_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_color_func :: Function (ret) } } # [doc = "A function to be applied to the input color. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorFunc { } unsafe impl GodotObject for VisualShaderNodeColorFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorFunc" } } impl std :: ops :: Deref for VisualShaderNodeColorFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorFunc { } impl Instanciable for VisualShaderNodeColorFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeColorFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorFuncMethodTable = VisualShaderNodeColorFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:520:7698 [INFO] [stdout] | [INFO] [stdout] 520 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 520 | # [doc = "`core class CameraFeed` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_camerafeed.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCameraFeed inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CameraFeed { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FeedDataType (pub i64) ; impl FeedDataType { pub const NOIMAGE : FeedDataType = FeedDataType (0i64) ; pub const RGB : FeedDataType = FeedDataType (1i64) ; pub const YCBCR : FeedDataType = FeedDataType (2i64) ; pub const YCBCR_SEP : FeedDataType = FeedDataType (3i64) ; } impl From < i64 > for FeedDataType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FeedDataType > for i64 { # [inline] fn from (v : FeedDataType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FeedPosition (pub i64) ; impl FeedPosition { pub const UNSPECIFIED : FeedPosition = FeedPosition (0i64) ; pub const FRONT : FeedPosition = FeedPosition (1i64) ; pub const BACK : FeedPosition = FeedPosition (2i64) ; } impl From < i64 > for FeedPosition { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FeedPosition > for i64 { # [inline] fn from (v : FeedPosition) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CameraFeed { pub const FEED_BACK : i64 = 2i64 ; pub const FEED_FRONT : i64 = 1i64 ; pub const FEED_NOIMAGE : i64 = 0i64 ; pub const FEED_RGB : i64 = 1i64 ; pub const FEED_UNSPECIFIED : i64 = 0i64 ; pub const FEED_YCBCR : i64 = 2i64 ; pub const FEED_YCBCR_SEP : i64 = 3i64 ; } impl CameraFeed { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CameraFeedMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the unique ID for this feed."] # [doc = ""] # [inline] pub fn get_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the camera's name."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the position of camera on the device."] # [doc = ""] # [inline] pub fn get_position (& self) -> crate :: generated :: camera_feed :: FeedPosition { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera_feed :: FeedPosition (ret) } } # [doc = "The transform applied to the camera's image."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the feed is active."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the feed is active."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The transform applied to the camera's image."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CameraFeed { } unsafe impl GodotObject for CameraFeed { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CameraFeed" } } impl std :: ops :: Deref for CameraFeed { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CameraFeed { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CameraFeed { } unsafe impl SubClass < crate :: generated :: object :: Object > for CameraFeed { } impl Instanciable for CameraFeed { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CameraFeed :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CameraFeedMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_id : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl CameraFeedMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CameraFeedMethodTable = CameraFeedMethodTable { class_constructor : None , get_id : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CameraFeedMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CameraFeed\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_id = (gd_api . godot_method_bind_get_method) (class_name , "get_id\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:526:4465 [INFO] [stdout] | [INFO] [stdout] 526 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 526 | # [doc = "`core class VSlider` inherits `Slider` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vslider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VSlider` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVSlider inherits methods from:\n - [Slider](struct.Slider.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VSliderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VSlider { } unsafe impl GodotObject for VSlider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VSlider" } } impl QueueFree for VSlider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VSlider { type Target = crate :: generated :: slider :: Slider ; # [inline] fn deref (& self) -> & crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VSlider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: slider :: Slider > for VSlider { } unsafe impl SubClass < crate :: generated :: range :: Range > for VSlider { } unsafe impl SubClass < crate :: generated :: control :: Control > for VSlider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VSlider { } unsafe impl SubClass < crate :: generated :: node :: Node > for VSlider { } unsafe impl SubClass < crate :: generated :: object :: Object > for VSlider { } impl Instanciable for VSlider { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VSlider :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VSliderMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VSliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VSliderMethodTable = VSliderMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VSliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VSlider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:532:7732 [INFO] [stdout] | [INFO] [stdout] 532 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 532 | # [doc = "`core class ParallaxLayer` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_parallaxlayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ParallaxLayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nParallaxLayer inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ParallaxLayer { this : RawObject < Self > , } impl ParallaxLayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ParallaxLayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to `0`, the [Texture] will not be mirrored."] # [doc = ""] # [inline] pub fn mirroring (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . get_mirroring ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset]."] # [doc = ""] # [inline] pub fn motion_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . get_motion_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Multiplies the ParallaxLayer's motion. If an axis is set to `0`, it will not scroll."] # [doc = ""] # [inline] pub fn motion_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . get_motion_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to `0`, the [Texture] will not be mirrored."] # [doc = ""] # [inline] pub fn set_mirroring (& self , mirror : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . set_mirroring ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , mirror) ; } } # [doc = "The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset]."] # [doc = ""] # [inline] pub fn set_motion_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . set_motion_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Multiplies the ParallaxLayer's motion. If an axis is set to `0`, it will not scroll."] # [doc = ""] # [inline] pub fn set_motion_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . set_motion_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ParallaxLayer { } unsafe impl GodotObject for ParallaxLayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ParallaxLayer" } } impl QueueFree for ParallaxLayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ParallaxLayer { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ParallaxLayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for ParallaxLayer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ParallaxLayer { } unsafe impl SubClass < crate :: generated :: node :: Node > for ParallaxLayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for ParallaxLayer { } impl Instanciable for ParallaxLayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ParallaxLayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ParallaxLayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_mirroring : * mut sys :: godot_method_bind , pub get_motion_offset : * mut sys :: godot_method_bind , pub get_motion_scale : * mut sys :: godot_method_bind , pub set_mirroring : * mut sys :: godot_method_bind , pub set_motion_offset : * mut sys :: godot_method_bind , pub set_motion_scale : * mut sys :: godot_method_bind } impl ParallaxLayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ParallaxLayerMethodTable = ParallaxLayerMethodTable { class_constructor : None , get_mirroring : 0 as * mut sys :: godot_method_bind , get_motion_offset : 0 as * mut sys :: godot_method_bind , get_motion_scale : 0 as * mut sys :: godot_method_bind , set_mirroring : 0 as * mut sys :: godot_method_bind , set_motion_offset : 0 as * mut sys :: godot_method_bind , set_motion_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ParallaxLayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ParallaxLayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_mirroring = (gd_api . godot_method_bind_get_method) (class_name , "get_mirroring\0" . as_ptr () as * const c_char) ; table . get_motion_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_motion_offset\0" . as_ptr () as * const c_char) ; table . get_motion_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_motion_scale\0" . as_ptr () as * const c_char) ; table . set_mirroring = (gd_api . godot_method_bind_get_method) (class_name , "set_mirroring\0" . as_ptr () as * const c_char) ; table . set_motion_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_motion_offset\0" . as_ptr () as * const c_char) ; table . set_motion_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_motion_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:538:8325 [INFO] [stdout] | [INFO] [stdout] 538 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 538 | # [doc = "`core class PrismMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_prismmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPrismMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PrismMesh { this : RawObject < Self > , } impl PrismMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PrismMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge."] # [doc = ""] # [inline] pub fn left_to_right (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_left_to_right ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Size of the prism."] # [doc = ""] # [inline] pub fn size (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of added edge loops along the Z axis."] # [doc = ""] # [inline] pub fn subdivide_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_subdivide_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of added edge loops along the Y axis."] # [doc = ""] # [inline] pub fn subdivide_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_subdivide_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of added edge loops along the X axis."] # [doc = ""] # [inline] pub fn subdivide_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_subdivide_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge."] # [doc = ""] # [inline] pub fn set_left_to_right (& self , left_to_right : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_left_to_right ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , left_to_right) ; } } # [doc = "Size of the prism."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Number of added edge loops along the Z axis."] # [doc = ""] # [inline] pub fn set_subdivide_depth (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_subdivide_depth ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Number of added edge loops along the Y axis."] # [doc = ""] # [inline] pub fn set_subdivide_height (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_subdivide_height ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Number of added edge loops along the X axis."] # [doc = ""] # [inline] pub fn set_subdivide_width (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_subdivide_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PrismMesh { } unsafe impl GodotObject for PrismMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PrismMesh" } } impl std :: ops :: Deref for PrismMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PrismMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for PrismMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for PrismMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PrismMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PrismMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for PrismMesh { } impl Instanciable for PrismMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PrismMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PrismMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_left_to_right : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_subdivide_depth : * mut sys :: godot_method_bind , pub get_subdivide_height : * mut sys :: godot_method_bind , pub get_subdivide_width : * mut sys :: godot_method_bind , pub set_left_to_right : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_subdivide_depth : * mut sys :: godot_method_bind , pub set_subdivide_height : * mut sys :: godot_method_bind , pub set_subdivide_width : * mut sys :: godot_method_bind } impl PrismMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PrismMeshMethodTable = PrismMeshMethodTable { class_constructor : None , get_left_to_right : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_subdivide_depth : 0 as * mut sys :: godot_method_bind , get_subdivide_height : 0 as * mut sys :: godot_method_bind , get_subdivide_width : 0 as * mut sys :: godot_method_bind , set_left_to_right : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_subdivide_depth : 0 as * mut sys :: godot_method_bind , set_subdivide_height : 0 as * mut sys :: godot_method_bind , set_subdivide_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PrismMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PrismMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_left_to_right = (gd_api . godot_method_bind_get_method) (class_name , "get_left_to_right\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_depth\0" . as_ptr () as * const c_char) ; table . get_subdivide_height = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_height\0" . as_ptr () as * const c_char) ; table . get_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_width\0" . as_ptr () as * const c_char) ; table . set_left_to_right = (gd_api . godot_method_bind_get_method) (class_name , "set_left_to_right\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_depth\0" . as_ptr () as * const c_char) ; table . set_subdivide_height = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_height\0" . as_ptr () as * const c_char) ; table . set_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:544:5629 [INFO] [stdout] | [INFO] [stdout] 544 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 544 | # [doc = "`core class SpatialVelocityTracker` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatialvelocitytracker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSpatialVelocityTracker inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpatialVelocityTracker { this : RawObject < Self > , } impl SpatialVelocityTracker { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialVelocityTrackerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_tracked_linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . get_tracked_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_tracking_physics_step (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . is_tracking_physics_step ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn reset (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . reset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_track_physics_step (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . set_track_physics_step ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn update_position (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . update_position ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpatialVelocityTracker { } unsafe impl GodotObject for SpatialVelocityTracker { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SpatialVelocityTracker" } } impl std :: ops :: Deref for SpatialVelocityTracker { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpatialVelocityTracker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SpatialVelocityTracker { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpatialVelocityTracker { } impl Instanciable for SpatialVelocityTracker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpatialVelocityTracker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialVelocityTrackerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_tracked_linear_velocity : * mut sys :: godot_method_bind , pub is_tracking_physics_step : * mut sys :: godot_method_bind , pub reset : * mut sys :: godot_method_bind , pub set_track_physics_step : * mut sys :: godot_method_bind , pub update_position : * mut sys :: godot_method_bind } impl SpatialVelocityTrackerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialVelocityTrackerMethodTable = SpatialVelocityTrackerMethodTable { class_constructor : None , get_tracked_linear_velocity : 0 as * mut sys :: godot_method_bind , is_tracking_physics_step : 0 as * mut sys :: godot_method_bind , reset : 0 as * mut sys :: godot_method_bind , set_track_physics_step : 0 as * mut sys :: godot_method_bind , update_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialVelocityTrackerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpatialVelocityTracker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_tracked_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_tracked_linear_velocity\0" . as_ptr () as * const c_char) ; table . is_tracking_physics_step = (gd_api . godot_method_bind_get_method) (class_name , "is_tracking_physics_step\0" . as_ptr () as * const c_char) ; table . reset = (gd_api . godot_method_bind_get_method) (class_name , "reset\0" . as_ptr () as * const c_char) ; table . set_track_physics_step = (gd_api . godot_method_bind_get_method) (class_name , "set_track_physics_step\0" . as_ptr () as * const c_char) ; table . update_position = (gd_api . godot_method_bind_get_method) (class_name , "update_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:550:10939 [INFO] [stdout] | [INFO] [stdout] 550 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 550 | # [doc = "`core class VisualScriptPropertyGet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpropertyget.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPropertyGet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPropertyGet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptPropertyGet { pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptPropertyGet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPropertyGetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_property_get :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_get :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn index (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_index (& self , index : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , index . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_property (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_property ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPropertyGet { } unsafe impl GodotObject for VisualScriptPropertyGet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPropertyGet" } } impl std :: ops :: Deref for VisualScriptPropertyGet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPropertyGet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPropertyGet { } impl Instanciable for VisualScriptPropertyGet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPropertyGet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPropertyGetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_property : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_property : * mut sys :: godot_method_bind } impl VisualScriptPropertyGetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPropertyGetMethodTable = VisualScriptPropertyGetMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_property : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_property : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPropertyGetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPropertyGet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_property = (gd_api . godot_method_bind_get_method) (class_name , "get_property\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_property = (gd_api . godot_method_bind_get_method) (class_name , "set_property\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:556:4114 [INFO] [stdout] | [INFO] [stdout] 556 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 556 | # [doc = "`tools singleton class VisualScriptEditor` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscripteditor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nVisualScriptEditor inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptEditor { this : RawObject < Self > , } impl VisualScriptEditor { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("VisualScriptEditor\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_custom_node (& self , name : impl Into < GodotString > , category : impl Into < GodotString > , script : impl AsArg < crate :: generated :: script :: Script >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEditorMethodTable :: get (get_api ()) . add_custom_node ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , category . into () , script . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_custom_node (& self , name : impl Into < GodotString > , category : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEditorMethodTable :: get (get_api ()) . remove_custom_node ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , category . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptEditor { } unsafe impl GodotObject for VisualScriptEditor { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisualScriptEditor" } } impl std :: ops :: Deref for VisualScriptEditor { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptEditor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptEditor { } unsafe impl Send for VisualScriptEditor { } unsafe impl Sync for VisualScriptEditor { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptEditorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_custom_node : * mut sys :: godot_method_bind , pub remove_custom_node : * mut sys :: godot_method_bind } impl VisualScriptEditorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptEditorMethodTable = VisualScriptEditorMethodTable { class_constructor : None , add_custom_node : 0 as * mut sys :: godot_method_bind , remove_custom_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptEditorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_VisualScriptEditor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_custom_node = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_node\0" . as_ptr () as * const c_char) ; table . remove_custom_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_custom_node\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:562:6487 [INFO] [stdout] | [INFO] [stdout] 562 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 562 | # [doc = "`core class PackedScene` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packedscene.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPackedScene inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PackedScene { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GenEditState (pub i64) ; impl GenEditState { pub const DISABLED : GenEditState = GenEditState (0i64) ; pub const INSTANCE : GenEditState = GenEditState (1i64) ; pub const MAIN : GenEditState = GenEditState (2i64) ; } impl From < i64 > for GenEditState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GenEditState > for i64 { # [inline] fn from (v : GenEditState) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PackedScene { pub const GEN_EDIT_STATE_DISABLED : i64 = 0i64 ; pub const GEN_EDIT_STATE_INSTANCE : i64 = 1i64 ; pub const GEN_EDIT_STATE_MAIN : i64 = 2i64 ; } impl PackedScene { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PackedSceneMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns `true` if the scene file has nodes."] # [doc = ""] # [inline] pub fn can_instance (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedSceneMethodTable :: get (get_api ()) . can_instance ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the `SceneState` representing the scene file contents."] # [doc = ""] # [inline] pub fn get_state (& self) -> Option < Ref < crate :: generated :: scene_state :: SceneState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedSceneMethodTable :: get (get_api ()) . get_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: scene_state :: SceneState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] notification on the root node.\n# Default Arguments\n* `edit_state` - `0`"] # [doc = ""] # [inline] pub fn instance (& self , edit_state : i64) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedSceneMethodTable :: get (get_api ()) . instance ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , edit_state) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Pack will ignore any sub-nodes not owned by given node. See [member Node.owner]."] # [doc = ""] # [inline] pub fn pack (& self , path : impl AsArg < crate :: generated :: node :: Node >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedSceneMethodTable :: get (get_api ()) . pack ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , path . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for PackedScene { } unsafe impl GodotObject for PackedScene { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PackedScene" } } impl std :: ops :: Deref for PackedScene { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PackedScene { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PackedScene { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PackedScene { } unsafe impl SubClass < crate :: generated :: object :: Object > for PackedScene { } impl Instanciable for PackedScene { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PackedScene :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PackedSceneMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_instance : * mut sys :: godot_method_bind , pub get_state : * mut sys :: godot_method_bind , pub instance : * mut sys :: godot_method_bind , pub pack : * mut sys :: godot_method_bind } impl PackedSceneMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PackedSceneMethodTable = PackedSceneMethodTable { class_constructor : None , can_instance : 0 as * mut sys :: godot_method_bind , get_state : 0 as * mut sys :: godot_method_bind , instance : 0 as * mut sys :: godot_method_bind , pack : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PackedSceneMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PackedScene\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_instance = (gd_api . godot_method_bind_get_method) (class_name , "can_instance\0" . as_ptr () as * const c_char) ; table . get_state = (gd_api . godot_method_bind_get_method) (class_name , "get_state\0" . as_ptr () as * const c_char) ; table . instance = (gd_api . godot_method_bind_get_method) (class_name , "instance\0" . as_ptr () as * const c_char) ; table . pack = (gd_api . godot_method_bind_get_method) (class_name , "pack\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:568:5440 [INFO] [stdout] | [INFO] [stdout] 568 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 568 | # [doc = "`core class ProgressBar` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_progressbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ProgressBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nProgressBar inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProgressBar { this : RawObject < Self > , } impl ProgressBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ProgressBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, the fill percentage is displayed on the bar."] # [doc = ""] # [inline] pub fn is_percent_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ProgressBarMethodTable :: get (get_api ()) . is_percent_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the fill percentage is displayed on the bar."] # [doc = ""] # [inline] pub fn set_percent_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProgressBarMethodTable :: get (get_api ()) . set_percent_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProgressBar { } unsafe impl GodotObject for ProgressBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ProgressBar" } } impl QueueFree for ProgressBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ProgressBar { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProgressBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for ProgressBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for ProgressBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ProgressBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for ProgressBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for ProgressBar { } impl Instanciable for ProgressBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ProgressBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProgressBarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_percent_visible : * mut sys :: godot_method_bind , pub set_percent_visible : * mut sys :: godot_method_bind } impl ProgressBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProgressBarMethodTable = ProgressBarMethodTable { class_constructor : None , is_percent_visible : 0 as * mut sys :: godot_method_bind , set_percent_visible : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProgressBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProgressBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_percent_visible = (gd_api . godot_method_bind_get_method) (class_name , "is_percent_visible\0" . as_ptr () as * const c_char) ; table . set_percent_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_percent_visible\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:574:10063 [INFO] [stdout] | [INFO] [stdout] 574 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 574 | # [doc = "`core class CSGTorus` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgtorus.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGTorus` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGTorus inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGTorus { this : RawObject < Self > , } impl CSGTorus { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGTorusMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn inner_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_inner_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn outer_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_outer_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn ring_sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_ring_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_inner_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_inner_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_outer_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_outer_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ring_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_ring_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGTorus { } unsafe impl GodotObject for CSGTorus { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGTorus" } } impl QueueFree for CSGTorus { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGTorus { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGTorus { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGTorus { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGTorus { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGTorus { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGTorus { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGTorus { } impl Instanciable for CSGTorus { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGTorus :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGTorusMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_inner_radius : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_outer_radius : * mut sys :: godot_method_bind , pub get_ring_sides : * mut sys :: godot_method_bind , pub get_sides : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub set_inner_radius : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_outer_radius : * mut sys :: godot_method_bind , pub set_ring_sides : * mut sys :: godot_method_bind , pub set_sides : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGTorusMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGTorusMethodTable = CSGTorusMethodTable { class_constructor : None , get_inner_radius : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_outer_radius : 0 as * mut sys :: godot_method_bind , get_ring_sides : 0 as * mut sys :: godot_method_bind , get_sides : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , set_inner_radius : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_outer_radius : 0 as * mut sys :: godot_method_bind , set_ring_sides : 0 as * mut sys :: godot_method_bind , set_sides : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGTorusMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGTorus\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_inner_radius\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_outer_radius\0" . as_ptr () as * const c_char) ; table . get_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_ring_sides\0" . as_ptr () as * const c_char) ; table . get_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_sides\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . set_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_inner_radius\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_outer_radius\0" . as_ptr () as * const c_char) ; table . set_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_ring_sides\0" . as_ptr () as * const c_char) ; table . set_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_sides\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:580:7245 [INFO] [stdout] | [INFO] [stdout] 580 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 580 | # [doc = "`core class InputEventScreenDrag` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventscreendrag.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventScreenDrag inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventScreenDrag { this : RawObject < Self > , } impl InputEventScreenDrag { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventScreenDragMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The drag event index in the case of a multi-drag event."] # [doc = ""] # [inline] pub fn index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The drag position."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drag position relative to its start position."] # [doc = ""] # [inline] pub fn relative (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . get_relative ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drag speed."] # [doc = ""] # [inline] pub fn speed (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . get_speed ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drag event index in the case of a multi-drag event."] # [doc = ""] # [inline] pub fn set_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "The drag position."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "The drag position relative to its start position."] # [doc = ""] # [inline] pub fn set_relative (& self , relative : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . set_relative ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , relative) ; } } # [doc = "The drag speed."] # [doc = ""] # [inline] pub fn set_speed (& self , speed : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . set_speed ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , speed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventScreenDrag { } unsafe impl GodotObject for InputEventScreenDrag { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventScreenDrag" } } impl std :: ops :: Deref for InputEventScreenDrag { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventScreenDrag { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventScreenDrag { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventScreenDrag { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventScreenDrag { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventScreenDrag { } impl Instanciable for InputEventScreenDrag { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventScreenDrag :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventScreenDragMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_index : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_relative : * mut sys :: godot_method_bind , pub get_speed : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_relative : * mut sys :: godot_method_bind , pub set_speed : * mut sys :: godot_method_bind } impl InputEventScreenDragMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventScreenDragMethodTable = InputEventScreenDragMethodTable { class_constructor : None , get_index : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_relative : 0 as * mut sys :: godot_method_bind , get_speed : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_relative : 0 as * mut sys :: godot_method_bind , set_speed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventScreenDragMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventScreenDrag\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_relative = (gd_api . godot_method_bind_get_method) (class_name , "get_relative\0" . as_ptr () as * const c_char) ; table . get_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_speed\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_relative = (gd_api . godot_method_bind_get_method) (class_name , "set_relative\0" . as_ptr () as * const c_char) ; table . set_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_speed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:586:30796 [INFO] [stdout] | [INFO] [stdout] 586 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 586 | # [doc = "`core class LineEdit` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lineedit.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LineEdit` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLineEdit inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LineEdit { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Align (pub i64) ; impl Align { pub const LEFT : Align = Align (0i64) ; pub const CENTER : Align = Align (1i64) ; pub const RIGHT : Align = Align (2i64) ; pub const FILL : Align = Align (3i64) ; } impl From < i64 > for Align { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Align > for i64 { # [inline] fn from (v : Align) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MenuItems (pub i64) ; impl MenuItems { pub const CUT : MenuItems = MenuItems (0i64) ; pub const COPY : MenuItems = MenuItems (1i64) ; pub const PASTE : MenuItems = MenuItems (2i64) ; pub const CLEAR : MenuItems = MenuItems (3i64) ; pub const SELECT_ALL : MenuItems = MenuItems (4i64) ; pub const UNDO : MenuItems = MenuItems (5i64) ; pub const REDO : MenuItems = MenuItems (6i64) ; pub const MAX : MenuItems = MenuItems (7i64) ; } impl From < i64 > for MenuItems { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MenuItems > for i64 { # [inline] fn from (v : MenuItems) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl LineEdit { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_FILL : i64 = 3i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const MENU_CLEAR : i64 = 3i64 ; pub const MENU_COPY : i64 = 1i64 ; pub const MENU_CUT : i64 = 0i64 ; pub const MENU_MAX : i64 = 7i64 ; pub const MENU_PASTE : i64 = 2i64 ; pub const MENU_REDO : i64 = 6i64 ; pub const MENU_SELECT_ALL : i64 = 4i64 ; pub const MENU_UNDO : i64 = 5i64 ; } impl LineEdit { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LineEditMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `text` after the cursor. If the resulting value is longer than [member max_length], nothing happens."] # [doc = ""] # [inline] pub fn append_at_cursor (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . append_at_cursor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Erases the [LineEdit]'s [member text]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_get_blink_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_get_blink_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_get_blink_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_get_blink_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_set_blink_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_set_blink_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_set_blink_speed (& self , blink_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_set_blink_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , blink_speed) ; } } # [doc = "Deletes one character at the cursor's current position (equivalent to pressing the `Delete` key)."] # [doc = ""] # [inline] pub fn delete_char_at_cursor (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . delete_char_at_cursor ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deletes a section of the [member text] going from position `from_column` to `to_column`. Both parameters should be within the text's length."] # [doc = ""] # [inline] pub fn delete_text (& self , from_column : i64 , to_column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . delete_text ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_column , to_column) ; } } # [doc = "Clears the current selection."] # [doc = ""] # [inline] pub fn deselect (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . deselect ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Text alignment as defined in the [enum Align] enum."] # [doc = ""] # [inline] pub fn align (& self) -> crate :: generated :: line_edit :: Align { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_edit :: Align (ret) } } # [doc = "The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it."] # [doc = ""] # [inline] pub fn cursor_position (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_cursor_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [LineEdit] width will increase to stay longer than the [member text]. It will **not** compress if the [member text] is shortened."] # [doc = ""] # [inline] pub fn expand_to_text_length (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_expand_to_text_length ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum amount of characters that can be entered inside the [LineEdit]. If `0`, there is no limit."] # [doc = ""] # [inline] pub fn max_length (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_max_length ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [PopupMenu] of this [LineEdit]. By default, this menu is displayed when right-clicking on the [LineEdit]."] # [doc = ""] # [inline] pub fn get_menu (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_menu ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Text shown when the [LineEdit] is empty. It is **not** the [LineEdit]'s default value (see [member text])."] # [doc = ""] # [inline] pub fn placeholder (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_placeholder ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Opacity of the [member placeholder_text]. From `0` to `1`."] # [doc = ""] # [inline] pub fn placeholder_alpha (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_placeholder_alpha ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to `false`."] # [doc = ""] # [inline] pub fn right_icon (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_right_icon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_scroll_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_scroll_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The character to use to mask secret input (defaults to \"*\"). Only a single character can be used as the secret character."] # [doc = ""] # [inline] pub fn secret_character (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_secret_character ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "String value of the [LineEdit].\n**Note:** Changing text using this property won't emit the [signal text_changed] signal."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the [LineEdit] will show a clear button if `text` is not empty, which can be used to clear the text quickly."] # [doc = ""] # [inline] pub fn is_clear_button_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_clear_button_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the context menu will appear when right-clicked."] # [doc = ""] # [inline] pub fn is_context_menu_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_context_menu_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn is_editable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_editable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, every character is replaced with the secret character (see [member secret_character])."] # [doc = ""] # [inline] pub fn is_secret (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_secret ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, it's impossible to select the text using mouse nor keyboard."] # [doc = ""] # [inline] pub fn is_selecting_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_selecting_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, using shortcuts will be disabled."] # [doc = ""] # [inline] pub fn is_shortcut_keys_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn is_virtual_keyboard_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Executes a given action as defined in the [enum MenuItems] enum."] # [doc = ""] # [inline] pub fn menu_option (& self , option : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . menu_option ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , option) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSelects characters inside [LineEdit] between `from` and `to`. By default, `from` is at the beginning and `to` at the end.\n```gdscript\ntext = \"Welcome\"\nselect() # Will select \"Welcome\".\nselect(4) # Will select \"ome\".\nselect(2, 5) # Will select \"lco\".\n```\n# Default Arguments\n* `from` - `0`\n* `to` - `-1`"] # [doc = ""] # [inline] pub fn select (& self , from : i64 , to : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; } } # [doc = "Selects the whole [String]."] # [doc = ""] # [inline] pub fn select_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . select_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Text alignment as defined in the [enum Align] enum."] # [doc = ""] # [inline] pub fn set_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `true`, the [LineEdit] will show a clear button if `text` is not empty, which can be used to clear the text quickly."] # [doc = ""] # [inline] pub fn set_clear_button_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_clear_button_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the context menu will appear when right-clicked."] # [doc = ""] # [inline] pub fn set_context_menu_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_context_menu_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it."] # [doc = ""] # [inline] pub fn set_cursor_position (& self , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_cursor_position ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `false`, existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn set_editable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_editable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the [LineEdit] width will increase to stay longer than the [member text]. It will **not** compress if the [member text] is shortened."] # [doc = ""] # [inline] pub fn set_expand_to_text_length (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_expand_to_text_length ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Maximum amount of characters that can be entered inside the [LineEdit]. If `0`, there is no limit."] # [doc = ""] # [inline] pub fn set_max_length (& self , chars : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_max_length ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , chars) ; } } # [doc = "Text shown when the [LineEdit] is empty. It is **not** the [LineEdit]'s default value (see [member text])."] # [doc = ""] # [inline] pub fn set_placeholder (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_placeholder ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Opacity of the [member placeholder_text]. From `0` to `1`."] # [doc = ""] # [inline] pub fn set_placeholder_alpha (& self , alpha : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_placeholder_alpha ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , alpha) ; } } # [doc = "Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to `false`."] # [doc = ""] # [inline] pub fn set_right_icon (& self , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_right_icon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , icon . as_arg_ptr ()) ; } } # [doc = "If `true`, every character is replaced with the secret character (see [member secret_character])."] # [doc = ""] # [inline] pub fn set_secret (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_secret ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The character to use to mask secret input (defaults to \"*\"). Only a single character can be used as the secret character."] # [doc = ""] # [inline] pub fn set_secret_character (& self , character : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_secret_character ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , character . into ()) ; } } # [doc = "If `false`, it's impossible to select the text using mouse nor keyboard."] # [doc = ""] # [inline] pub fn set_selecting_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_selecting_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `false`, using shortcuts will be disabled."] # [doc = ""] # [inline] pub fn set_shortcut_keys_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "String value of the [LineEdit].\n**Note:** Changing text using this property won't emit the [signal text_changed] signal."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn set_virtual_keyboard_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LineEdit { } unsafe impl GodotObject for LineEdit { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LineEdit" } } impl QueueFree for LineEdit { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LineEdit { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LineEdit { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for LineEdit { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LineEdit { } unsafe impl SubClass < crate :: generated :: node :: Node > for LineEdit { } unsafe impl SubClass < crate :: generated :: object :: Object > for LineEdit { } impl Instanciable for LineEdit { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LineEdit :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LineEditMethodTable { pub class_constructor : sys :: godot_class_constructor , pub append_at_cursor : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub cursor_get_blink_enabled : * mut sys :: godot_method_bind , pub cursor_get_blink_speed : * mut sys :: godot_method_bind , pub cursor_set_blink_enabled : * mut sys :: godot_method_bind , pub cursor_set_blink_speed : * mut sys :: godot_method_bind , pub delete_char_at_cursor : * mut sys :: godot_method_bind , pub delete_text : * mut sys :: godot_method_bind , pub deselect : * mut sys :: godot_method_bind , pub get_align : * mut sys :: godot_method_bind , pub get_cursor_position : * mut sys :: godot_method_bind , pub get_expand_to_text_length : * mut sys :: godot_method_bind , pub get_max_length : * mut sys :: godot_method_bind , pub get_menu : * mut sys :: godot_method_bind , pub get_placeholder : * mut sys :: godot_method_bind , pub get_placeholder_alpha : * mut sys :: godot_method_bind , pub get_right_icon : * mut sys :: godot_method_bind , pub get_scroll_offset : * mut sys :: godot_method_bind , pub get_secret_character : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub is_clear_button_enabled : * mut sys :: godot_method_bind , pub is_context_menu_enabled : * mut sys :: godot_method_bind , pub is_editable : * mut sys :: godot_method_bind , pub is_secret : * mut sys :: godot_method_bind , pub is_selecting_enabled : * mut sys :: godot_method_bind , pub is_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub is_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub menu_option : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub select_all : * mut sys :: godot_method_bind , pub set_align : * mut sys :: godot_method_bind , pub set_clear_button_enabled : * mut sys :: godot_method_bind , pub set_context_menu_enabled : * mut sys :: godot_method_bind , pub set_cursor_position : * mut sys :: godot_method_bind , pub set_editable : * mut sys :: godot_method_bind , pub set_expand_to_text_length : * mut sys :: godot_method_bind , pub set_max_length : * mut sys :: godot_method_bind , pub set_placeholder : * mut sys :: godot_method_bind , pub set_placeholder_alpha : * mut sys :: godot_method_bind , pub set_right_icon : * mut sys :: godot_method_bind , pub set_secret : * mut sys :: godot_method_bind , pub set_secret_character : * mut sys :: godot_method_bind , pub set_selecting_enabled : * mut sys :: godot_method_bind , pub set_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_virtual_keyboard_enabled : * mut sys :: godot_method_bind } impl LineEditMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LineEditMethodTable = LineEditMethodTable { class_constructor : None , append_at_cursor : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , cursor_get_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_get_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_set_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_set_blink_speed : 0 as * mut sys :: godot_method_bind , delete_char_at_cursor : 0 as * mut sys :: godot_method_bind , delete_text : 0 as * mut sys :: godot_method_bind , deselect : 0 as * mut sys :: godot_method_bind , get_align : 0 as * mut sys :: godot_method_bind , get_cursor_position : 0 as * mut sys :: godot_method_bind , get_expand_to_text_length : 0 as * mut sys :: godot_method_bind , get_max_length : 0 as * mut sys :: godot_method_bind , get_menu : 0 as * mut sys :: godot_method_bind , get_placeholder : 0 as * mut sys :: godot_method_bind , get_placeholder_alpha : 0 as * mut sys :: godot_method_bind , get_right_icon : 0 as * mut sys :: godot_method_bind , get_scroll_offset : 0 as * mut sys :: godot_method_bind , get_secret_character : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , is_clear_button_enabled : 0 as * mut sys :: godot_method_bind , is_context_menu_enabled : 0 as * mut sys :: godot_method_bind , is_editable : 0 as * mut sys :: godot_method_bind , is_secret : 0 as * mut sys :: godot_method_bind , is_selecting_enabled : 0 as * mut sys :: godot_method_bind , is_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , is_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , menu_option : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , select_all : 0 as * mut sys :: godot_method_bind , set_align : 0 as * mut sys :: godot_method_bind , set_clear_button_enabled : 0 as * mut sys :: godot_method_bind , set_context_menu_enabled : 0 as * mut sys :: godot_method_bind , set_cursor_position : 0 as * mut sys :: godot_method_bind , set_editable : 0 as * mut sys :: godot_method_bind , set_expand_to_text_length : 0 as * mut sys :: godot_method_bind , set_max_length : 0 as * mut sys :: godot_method_bind , set_placeholder : 0 as * mut sys :: godot_method_bind , set_placeholder_alpha : 0 as * mut sys :: godot_method_bind , set_right_icon : 0 as * mut sys :: godot_method_bind , set_secret : 0 as * mut sys :: godot_method_bind , set_secret_character : 0 as * mut sys :: godot_method_bind , set_selecting_enabled : 0 as * mut sys :: godot_method_bind , set_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LineEditMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LineEdit\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . append_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "append_at_cursor\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_speed\0" . as_ptr () as * const c_char) ; table . delete_char_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "delete_char_at_cursor\0" . as_ptr () as * const c_char) ; table . delete_text = (gd_api . godot_method_bind_get_method) (class_name , "delete_text\0" . as_ptr () as * const c_char) ; table . deselect = (gd_api . godot_method_bind_get_method) (class_name , "deselect\0" . as_ptr () as * const c_char) ; table . get_align = (gd_api . godot_method_bind_get_method) (class_name , "get_align\0" . as_ptr () as * const c_char) ; table . get_cursor_position = (gd_api . godot_method_bind_get_method) (class_name , "get_cursor_position\0" . as_ptr () as * const c_char) ; table . get_expand_to_text_length = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_to_text_length\0" . as_ptr () as * const c_char) ; table . get_max_length = (gd_api . godot_method_bind_get_method) (class_name , "get_max_length\0" . as_ptr () as * const c_char) ; table . get_menu = (gd_api . godot_method_bind_get_method) (class_name , "get_menu\0" . as_ptr () as * const c_char) ; table . get_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_placeholder\0" . as_ptr () as * const c_char) ; table . get_placeholder_alpha = (gd_api . godot_method_bind_get_method) (class_name , "get_placeholder_alpha\0" . as_ptr () as * const c_char) ; table . get_right_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_right_icon\0" . as_ptr () as * const c_char) ; table . get_scroll_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_offset\0" . as_ptr () as * const c_char) ; table . get_secret_character = (gd_api . godot_method_bind_get_method) (class_name , "get_secret_character\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . is_clear_button_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clear_button_enabled\0" . as_ptr () as * const c_char) ; table . is_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . is_editable = (gd_api . godot_method_bind_get_method) (class_name , "is_editable\0" . as_ptr () as * const c_char) ; table . is_secret = (gd_api . godot_method_bind_get_method) (class_name , "is_secret\0" . as_ptr () as * const c_char) ; table . is_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_selecting_enabled\0" . as_ptr () as * const c_char) ; table . is_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . is_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . menu_option = (gd_api . godot_method_bind_get_method) (class_name , "menu_option\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . select_all = (gd_api . godot_method_bind_get_method) (class_name , "select_all\0" . as_ptr () as * const c_char) ; table . set_align = (gd_api . godot_method_bind_get_method) (class_name , "set_align\0" . as_ptr () as * const c_char) ; table . set_clear_button_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_clear_button_enabled\0" . as_ptr () as * const c_char) ; table . set_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . set_cursor_position = (gd_api . godot_method_bind_get_method) (class_name , "set_cursor_position\0" . as_ptr () as * const c_char) ; table . set_editable = (gd_api . godot_method_bind_get_method) (class_name , "set_editable\0" . as_ptr () as * const c_char) ; table . set_expand_to_text_length = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_to_text_length\0" . as_ptr () as * const c_char) ; table . set_max_length = (gd_api . godot_method_bind_get_method) (class_name , "set_max_length\0" . as_ptr () as * const c_char) ; table . set_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "set_placeholder\0" . as_ptr () as * const c_char) ; table . set_placeholder_alpha = (gd_api . godot_method_bind_get_method) (class_name , "set_placeholder_alpha\0" . as_ptr () as * const c_char) ; table . set_right_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_right_icon\0" . as_ptr () as * const c_char) ; table . set_secret = (gd_api . godot_method_bind_get_method) (class_name , "set_secret\0" . as_ptr () as * const c_char) ; table . set_secret_character = (gd_api . godot_method_bind_get_method) (class_name , "set_secret_character\0" . as_ptr () as * const c_char) ; table . set_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_selecting_enabled\0" . as_ptr () as * const c_char) ; table . set_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:592:5667 [INFO] [stdout] | [INFO] [stdout] 592 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 592 | # [doc = "`core class Physics2DShapeQueryResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2dshapequeryresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysics2DShapeQueryResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DShapeQueryResult { this : RawObject < Self > , } impl Physics2DShapeQueryResult { # [doc = "Returns the number of objects that intersected with the shape."] # [doc = ""] # [inline] pub fn get_result_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object (& self , idx : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_object ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the instance ID of the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_id (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the child index of the object's [Shape] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_shape (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the [RID] of the object that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_rid (& self , idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_rid ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DShapeQueryResult { } unsafe impl GodotObject for Physics2DShapeQueryResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Physics2DShapeQueryResult" } } impl std :: ops :: Deref for Physics2DShapeQueryResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DShapeQueryResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Physics2DShapeQueryResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DShapeQueryResult { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DShapeQueryResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_result_count : * mut sys :: godot_method_bind , pub get_result_object : * mut sys :: godot_method_bind , pub get_result_object_id : * mut sys :: godot_method_bind , pub get_result_object_shape : * mut sys :: godot_method_bind , pub get_result_rid : * mut sys :: godot_method_bind } impl Physics2DShapeQueryResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DShapeQueryResultMethodTable = Physics2DShapeQueryResultMethodTable { class_constructor : None , get_result_count : 0 as * mut sys :: godot_method_bind , get_result_object : 0 as * mut sys :: godot_method_bind , get_result_object_id : 0 as * mut sys :: godot_method_bind , get_result_object_shape : 0 as * mut sys :: godot_method_bind , get_result_rid : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DShapeQueryResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DShapeQueryResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_result_count = (gd_api . godot_method_bind_get_method) (class_name , "get_result_count\0" . as_ptr () as * const c_char) ; table . get_result_object = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object\0" . as_ptr () as * const c_char) ; table . get_result_object_id = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_id\0" . as_ptr () as * const c_char) ; table . get_result_object_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_shape\0" . as_ptr () as * const c_char) ; table . get_result_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_result_rid\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:598:16831 [INFO] [stdout] | [INFO] [stdout] 598 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 598 | # [doc = "`core class VideoPlayer` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videoplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VideoPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVideoPlayer inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoPlayer { this : RawObject < Self > , } impl VideoPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn audio_track (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_audio_track ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn buffering_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_buffering_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the video stream's name, or `\"\"` if no video stream is assigned."] # [doc = ""] # [inline] pub fn get_stream_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn stream_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current frame as a [Texture]."] # [doc = ""] # [inline] pub fn get_video_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_video_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn volume (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn has_autoplay (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_autoplay ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn has_expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn is_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the video is playing.\n**Note:** The video is still considered playing if paused during playback."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts the video playback from the beginning. If the video is paused, this will not unpause the video."] # [doc = ""] # [inline] pub fn play (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn set_audio_track (& self , track : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_audio_track ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track) ; } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn set_buffering_msec (& self , msec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_buffering_msec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msec) ; } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn set_expand (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn set_paused (& self , paused : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , paused) ; } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: video_stream :: VideoStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn set_stream_position (& self , position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream_position ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn set_volume (& self , volume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume) ; } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn set_volume_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Stops the video playback and sets the stream position to 0.\n**Note:** Although the stream position will be set to 0, the first frame of the video stream won't become the current frame."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoPlayer { } unsafe impl GodotObject for VideoPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VideoPlayer" } } impl QueueFree for VideoPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VideoPlayer { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: node :: Node > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoPlayer { } impl Instanciable for VideoPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_audio_track : * mut sys :: godot_method_bind , pub get_buffering_msec : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_name : * mut sys :: godot_method_bind , pub get_stream_position : * mut sys :: godot_method_bind , pub get_video_texture : * mut sys :: godot_method_bind , pub get_volume : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub has_autoplay : * mut sys :: godot_method_bind , pub has_expand : * mut sys :: godot_method_bind , pub is_paused : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub set_audio_track : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_buffering_msec : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_paused : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_position : * mut sys :: godot_method_bind , pub set_volume : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl VideoPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoPlayerMethodTable = VideoPlayerMethodTable { class_constructor : None , get_audio_track : 0 as * mut sys :: godot_method_bind , get_buffering_msec : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_name : 0 as * mut sys :: godot_method_bind , get_stream_position : 0 as * mut sys :: godot_method_bind , get_video_texture : 0 as * mut sys :: godot_method_bind , get_volume : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , has_autoplay : 0 as * mut sys :: godot_method_bind , has_expand : 0 as * mut sys :: godot_method_bind , is_paused : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , set_audio_track : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_buffering_msec : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_paused : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_position : 0 as * mut sys :: godot_method_bind , set_volume : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_track\0" . as_ptr () as * const c_char) ; table . get_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_buffering_msec\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_name = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_name\0" . as_ptr () as * const c_char) ; table . get_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_position\0" . as_ptr () as * const c_char) ; table . get_video_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_video_texture\0" . as_ptr () as * const c_char) ; table . get_volume = (gd_api . godot_method_bind_get_method) (class_name , "get_volume\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . has_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "has_autoplay\0" . as_ptr () as * const c_char) ; table . has_expand = (gd_api . godot_method_bind_get_method) (class_name , "has_expand\0" . as_ptr () as * const c_char) ; table . is_paused = (gd_api . godot_method_bind_get_method) (class_name , "is_paused\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . set_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_track\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "set_buffering_msec\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_paused\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_position\0" . as_ptr () as * const c_char) ; table . set_volume = (gd_api . godot_method_bind_get_method) (class_name , "set_volume\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:604:10770 [INFO] [stdout] | [INFO] [stdout] 604 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 604 | # [doc = "`core class CollisionPolygon2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionpolygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionPolygon2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionPolygon2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionPolygon2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BuildMode (pub i64) ; impl BuildMode { pub const SOLIDS : BuildMode = BuildMode (0i64) ; pub const SEGMENTS : BuildMode = BuildMode (1i64) ; } impl From < i64 > for BuildMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BuildMode > for i64 { # [inline] fn from (v : BuildMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CollisionPolygon2D { pub const BUILD_SEGMENTS : i64 = 1i64 ; pub const BUILD_SOLIDS : i64 = 0i64 ; } impl CollisionPolygon2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionPolygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Collision build mode. Use one of the [enum BuildMode] constants."] # [doc = ""] # [inline] pub fn build_mode (& self) -> crate :: generated :: collision_polygon_2d :: BuildMode { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_build_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: collision_polygon_2d :: BuildMode (ret) } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity."] # [doc = ""] # [inline] pub fn one_way_collision_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, no collisions will be detected."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects."] # [doc = ""] # [inline] pub fn is_one_way_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . is_one_way_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Collision build mode. Use one of the [enum BuildMode] constants."] # [doc = ""] # [inline] pub fn set_build_mode (& self , build_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_build_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , build_mode) ; } } # [doc = "If `true`, no collisions will be detected."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "If `true`, only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects."] # [doc = ""] # [inline] pub fn set_one_way_collision (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_one_way_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity."] # [doc = ""] # [inline] pub fn set_one_way_collision_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionPolygon2D { } unsafe impl GodotObject for CollisionPolygon2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionPolygon2D" } } impl QueueFree for CollisionPolygon2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionPolygon2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionPolygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionPolygon2D { } impl Instanciable for CollisionPolygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionPolygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionPolygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_build_mode : * mut sys :: godot_method_bind , pub get_one_way_collision_margin : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub is_one_way_collision_enabled : * mut sys :: godot_method_bind , pub set_build_mode : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_one_way_collision : * mut sys :: godot_method_bind , pub set_one_way_collision_margin : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl CollisionPolygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionPolygon2DMethodTable = CollisionPolygon2DMethodTable { class_constructor : None , get_build_mode : 0 as * mut sys :: godot_method_bind , get_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , is_one_way_collision_enabled : 0 as * mut sys :: godot_method_bind , set_build_mode : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_one_way_collision : 0 as * mut sys :: godot_method_bind , set_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionPolygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionPolygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_build_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_build_mode\0" . as_ptr () as * const c_char) ; table . get_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . is_one_way_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_one_way_collision_enabled\0" . as_ptr () as * const c_char) ; table . set_build_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_build_mode\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision\0" . as_ptr () as * const c_char) ; table . set_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:610:5986 [INFO] [stdout] | [INFO] [stdout] 610 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 610 | # [doc = "`core class InputEventScreenTouch` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventscreentouch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventScreenTouch inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventScreenTouch { this : RawObject < Self > , } impl InputEventScreenTouch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventScreenTouchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The touch index in the case of a multi-touch event. One index = one finger."] # [doc = ""] # [inline] pub fn index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The touch position."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The touch index in the case of a multi-touch event. One index = one finger."] # [doc = ""] # [inline] pub fn set_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "The touch position."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the touch's state is pressed. If `false`, the touch's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventScreenTouch { } unsafe impl GodotObject for InputEventScreenTouch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventScreenTouch" } } impl std :: ops :: Deref for InputEventScreenTouch { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventScreenTouch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventScreenTouch { } impl Instanciable for InputEventScreenTouch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventScreenTouch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventScreenTouchMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_index : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind } impl InputEventScreenTouchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventScreenTouchMethodTable = InputEventScreenTouchMethodTable { class_constructor : None , get_index : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventScreenTouchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventScreenTouch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:616:5471 [INFO] [stdout] | [INFO] [stdout] 616 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 616 | # [doc = "`core class VisualScriptTypeCast` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscripttypecast.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptTypeCast inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptTypeCast { this : RawObject < Self > , } impl VisualScriptTypeCast { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptTypeCastMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptTypeCast { } unsafe impl GodotObject for VisualScriptTypeCast { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptTypeCast" } } impl std :: ops :: Deref for VisualScriptTypeCast { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptTypeCast { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptTypeCast { } impl Instanciable for VisualScriptTypeCast { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptTypeCast :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptTypeCastMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind } impl VisualScriptTypeCastMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptTypeCastMethodTable = VisualScriptTypeCastMethodTable { class_constructor : None , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptTypeCastMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptTypeCast\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:622:11944 [INFO] [stdout] | [INFO] [stdout] 622 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 622 | # [doc = "`core class NinePatchRect` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_ninepatchrect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`NinePatchRect` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNinePatchRect inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NinePatchRect { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AxisStretchMode (pub i64) ; impl AxisStretchMode { pub const STRETCH : AxisStretchMode = AxisStretchMode (0i64) ; pub const TILE : AxisStretchMode = AxisStretchMode (1i64) ; pub const TILE_FIT : AxisStretchMode = AxisStretchMode (2i64) ; } impl From < i64 > for AxisStretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AxisStretchMode > for i64 { # [inline] fn from (v : AxisStretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NinePatchRect { pub const AXIS_STRETCH_MODE_STRETCH : i64 = 0i64 ; pub const AXIS_STRETCH_MODE_TILE : i64 = 1i64 ; pub const AXIS_STRETCH_MODE_TILE_FIT : i64 = 2i64 ; } impl NinePatchRect { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NinePatchRectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn h_axis_stretch_mode (& self) -> crate :: generated :: nine_patch_rect :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: nine_patch_rect :: AxisStretchMode (ret) } } # [doc = "The height of the 9-slice's top row."] # [doc = ""] # [inline] pub fn patch_margin (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_patch_margin ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The node's texture resource."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn v_axis_stretch_mode (& self) -> crate :: generated :: nine_patch_rect :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: nine_patch_rect :: AxisStretchMode (ret) } } # [doc = "If `true`, draw the panel's center. Else, only draw the 9-slice's borders."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draw the panel's center. Else, only draw the 9-slice's borders."] # [doc = ""] # [inline] pub fn set_draw_center (& self , draw_center : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw_center) ; } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn set_h_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The height of the 9-slice's top row."] # [doc = ""] # [inline] pub fn set_patch_margin (& self , margin : i64 , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_patch_margin ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , value) ; } } # [doc = "Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture."] # [doc = ""] # [inline] pub fn set_region_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "The node's texture resource."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn set_v_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NinePatchRect { } unsafe impl GodotObject for NinePatchRect { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "NinePatchRect" } } impl QueueFree for NinePatchRect { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for NinePatchRect { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NinePatchRect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: node :: Node > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: object :: Object > for NinePatchRect { } impl Instanciable for NinePatchRect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NinePatchRect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NinePatchRectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub get_patch_margin : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_v_axis_stretch_mode : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub set_patch_margin : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_v_axis_stretch_mode : * mut sys :: godot_method_bind } impl NinePatchRectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NinePatchRectMethodTable = NinePatchRectMethodTable { class_constructor : None , get_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , get_patch_margin : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , set_patch_margin : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NinePatchRectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NinePatchRect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_patch_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_patch_margin\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_patch_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_patch_margin\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:628:7048 [INFO] [stdout] | [INFO] [stdout] 628 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 628 | # [doc = "`core class PacketPeerDTLS` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeerdtls.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerDTLS inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerDTLS { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const DISCONNECTED : Status = Status (0i64) ; pub const HANDSHAKING : Status = Status (1i64) ; pub const CONNECTED : Status = Status (2i64) ; pub const ERROR : Status = Status (3i64) ; pub const ERROR_HOSTNAME_MISMATCH : Status = Status (4i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PacketPeerDTLS { pub const STATUS_CONNECTED : i64 = 2i64 ; pub const STATUS_DISCONNECTED : i64 = 0i64 ; pub const STATUS_ERROR : i64 = 3i64 ; pub const STATUS_ERROR_HOSTNAME_MISMATCH : i64 = 4i64 ; pub const STATUS_HANDSHAKING : i64 = 1i64 ; } impl PacketPeerDTLS { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerDTLSMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Connects a `peer` beginning the DTLS handshake using the underlying [PacketPeerUDP] which must be connected (see [method PacketPeerUDP.connect_to_host]). If `validate_certs` is `true`, [PacketPeerDTLS] will validate that the certificate presented by the remote peer and match it with the `for_hostname` argument. You can specify a custom [X509Certificate] to use for validation via the `valid_certificate` argument.\n# Default Arguments\n* `validate_certs` - `true`\n* `for_hostname` - `\"\"`\n* `valid_certificate` - `null`"] # [doc = ""] # [inline] pub fn connect_to_peer (& self , packet_peer : impl AsArg < crate :: generated :: packet_peer_udp :: PacketPeerUDP > , validate_certs : bool , for_hostname : impl Into < GodotString > , valid_certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . connect_to_peer ; let ret = crate :: icalls :: icallptr_i64_obj_bool_str_obj (method_bind , self . this . sys () . as_ptr () , packet_peer . as_arg_ptr () , validate_certs , for_hostname . into () , valid_certificate . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects this peer, terminating the DTLS session."] # [doc = ""] # [inline] pub fn disconnect_from_peer (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . disconnect_from_peer ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the status of the connection. See [enum Status] for values."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: packet_peer_dtls :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: packet_peer_dtls :: Status (ret) } } # [doc = "Poll the connection to check for incoming packets. Call this frequently to update the status and keep the connection working."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerDTLS { } unsafe impl GodotObject for PacketPeerDTLS { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerDTLS" } } impl std :: ops :: Deref for PacketPeerDTLS { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerDTLS { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerDTLS { } impl Instanciable for PacketPeerDTLS { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerDTLS :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerDTLSMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_peer : * mut sys :: godot_method_bind , pub disconnect_from_peer : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind } impl PacketPeerDTLSMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerDTLSMethodTable = PacketPeerDTLSMethodTable { class_constructor : None , connect_to_peer : 0 as * mut sys :: godot_method_bind , disconnect_from_peer : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerDTLSMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerDTLS\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_peer = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_peer\0" . as_ptr () as * const c_char) ; table . disconnect_from_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_peer\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:634:32579 [INFO] [stdout] | [INFO] [stdout] 634 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 634 | # [doc = "`core singleton class Input` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_input.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nInput inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Input { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CursorShape (pub i64) ; impl CursorShape { pub const ARROW : CursorShape = CursorShape (0i64) ; pub const IBEAM : CursorShape = CursorShape (1i64) ; pub const POINTING_HAND : CursorShape = CursorShape (2i64) ; pub const CROSS : CursorShape = CursorShape (3i64) ; pub const WAIT : CursorShape = CursorShape (4i64) ; pub const BUSY : CursorShape = CursorShape (5i64) ; pub const DRAG : CursorShape = CursorShape (6i64) ; pub const CAN_DROP : CursorShape = CursorShape (7i64) ; pub const FORBIDDEN : CursorShape = CursorShape (8i64) ; pub const VSIZE : CursorShape = CursorShape (9i64) ; pub const HSIZE : CursorShape = CursorShape (10i64) ; pub const BDIAGSIZE : CursorShape = CursorShape (11i64) ; pub const FDIAGSIZE : CursorShape = CursorShape (12i64) ; pub const MOVE : CursorShape = CursorShape (13i64) ; pub const VSPLIT : CursorShape = CursorShape (14i64) ; pub const HSPLIT : CursorShape = CursorShape (15i64) ; pub const HELP : CursorShape = CursorShape (16i64) ; } impl From < i64 > for CursorShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CursorShape > for i64 { # [inline] fn from (v : CursorShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MouseMode (pub i64) ; impl MouseMode { pub const VISIBLE : MouseMode = MouseMode (0i64) ; pub const HIDDEN : MouseMode = MouseMode (1i64) ; pub const CAPTURED : MouseMode = MouseMode (2i64) ; pub const CONFINED : MouseMode = MouseMode (3i64) ; } impl From < i64 > for MouseMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MouseMode > for i64 { # [inline] fn from (v : MouseMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Input { pub const CURSOR_ARROW : i64 = 0i64 ; pub const CURSOR_BDIAGSIZE : i64 = 11i64 ; pub const CURSOR_BUSY : i64 = 5i64 ; pub const CURSOR_CAN_DROP : i64 = 7i64 ; pub const CURSOR_CROSS : i64 = 3i64 ; pub const CURSOR_DRAG : i64 = 6i64 ; pub const CURSOR_FDIAGSIZE : i64 = 12i64 ; pub const CURSOR_FORBIDDEN : i64 = 8i64 ; pub const CURSOR_HELP : i64 = 16i64 ; pub const CURSOR_HSIZE : i64 = 10i64 ; pub const CURSOR_HSPLIT : i64 = 15i64 ; pub const CURSOR_IBEAM : i64 = 1i64 ; pub const CURSOR_MOVE : i64 = 13i64 ; pub const CURSOR_POINTING_HAND : i64 = 2i64 ; pub const CURSOR_VSIZE : i64 = 9i64 ; pub const CURSOR_VSPLIT : i64 = 14i64 ; pub const CURSOR_WAIT : i64 = 4i64 ; pub const MOUSE_MODE_CAPTURED : i64 = 2i64 ; pub const MOUSE_MODE_CONFINED : i64 = 3i64 ; pub const MOUSE_MODE_HIDDEN : i64 = 1i64 ; pub const MOUSE_MODE_VISIBLE : i64 = 0i64 ; } impl Input { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Input\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "This will simulate pressing the specified action.\nThe strength can be used for non-boolean actions, it's ranged between 0 and 1 representing the intensity of the given action.\n**Note:** This method will not cause any [method Node._input] calls. It is intended to be used with [method is_action_pressed] and [method is_action_just_pressed]. If you want to simulate `_input`, use [method parse_input_event] instead.\n# Default Arguments\n* `strength` - `1.0`"] # [doc = ""] # [inline] pub fn action_press (& self , action : impl Into < GodotString > , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . action_press ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , action . into () , strength) ; } } # [doc = "If the specified action is already pressed, this will release it."] # [doc = ""] # [inline] pub fn action_release (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . action_release ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "Adds a new mapping entry (in SDL2 format) to the mapping database. Optionally update already connected devices.\n# Default Arguments\n* `update_existing` - `false`"] # [doc = ""] # [inline] pub fn add_joy_mapping (& self , mapping : impl Into < GodotString > , update_existing : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . add_joy_mapping ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , mapping . into () , update_existing) ; } } # [doc = "Returns the acceleration of the device's accelerometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].\nNote this method returns an empty [Vector3] when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer.\n**Note:** This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO]."] # [doc = ""] # [inline] pub fn get_accelerometer (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_accelerometer ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns a value between 0 and 1 representing the intensity of the given action. In a joypad, for example, the further away the axis (analog sticks or L2, R2 triggers) is from the dead zone, the closer the value will be to 1. If the action is mapped to a control that has no axis as the keyboard, the value returned will be 0 or 1."] # [doc = ""] # [inline] pub fn get_action_strength (& self , action : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_action_strength ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns an [Array] containing the device IDs of all currently connected joypads."] # [doc = ""] # [inline] pub fn get_connected_joypads (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_connected_joypads ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the currently assigned cursor shape (see [enum CursorShape])."] # [doc = ""] # [inline] pub fn get_current_cursor_shape (& self) -> crate :: generated :: input :: CursorShape { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_current_cursor_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: input :: CursorShape (ret) } } # [doc = "Returns the gravity of the device's accelerometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].\n**Note:** This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO]."] # [doc = ""] # [inline] pub fn get_gravity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the gyroscope, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].\n**Note:** This method only works on Android. On other platforms, it always returns [constant Vector3.ZERO]."] # [doc = ""] # [inline] pub fn get_gyroscope (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_gyroscope ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the current value of the joypad axis at given index (see [enum JoystickList])."] # [doc = ""] # [inline] pub fn get_joy_axis (& self , device : i64 , axis : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_axis ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , device , axis) ; ret as _ } } # [doc = "Returns the index of the provided axis name."] # [doc = ""] # [inline] pub fn get_joy_axis_index_from_string (& self , axis : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_axis_index_from_string ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , axis . into ()) ; ret as _ } } # [doc = "Receives a [enum JoystickList] axis and returns its equivalent name as a string."] # [doc = ""] # [inline] pub fn get_joy_axis_string (& self , axis_index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_axis_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , axis_index) ; GodotString :: from_sys (ret) } } # [doc = "Returns the index of the provided button name."] # [doc = ""] # [inline] pub fn get_joy_button_index_from_string (& self , button : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_button_index_from_string ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , button . into ()) ; ret as _ } } # [doc = "Receives a gamepad button from [enum JoystickList] and returns its equivalent name as a string."] # [doc = ""] # [inline] pub fn get_joy_button_string (& self , button_index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_button_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , button_index) ; GodotString :: from_sys (ret) } } # [doc = "Returns a SDL2-compatible device GUID on platforms that use gamepad remapping. Returns `\"Default Gamepad\"` otherwise."] # [doc = ""] # [inline] pub fn get_joy_guid (& self , device : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_guid ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , device) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the joypad at the specified device index."] # [doc = ""] # [inline] pub fn get_joy_name (& self , device : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , device) ; GodotString :: from_sys (ret) } } # [doc = "Returns the duration of the current vibration effect in seconds."] # [doc = ""] # [inline] pub fn get_joy_vibration_duration (& self , device : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_vibration_duration ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , device) ; ret as _ } } # [doc = "Returns the strength of the joypad vibration: x is the strength of the weak motor, and y is the strength of the strong motor."] # [doc = ""] # [inline] pub fn get_joy_vibration_strength (& self , device : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_vibration_strength ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , device) ; mem :: transmute (ret) } } # [doc = "Returns the mouse speed for the last time the cursor was moved, and this until the next frame where the mouse moves. This means that even if the mouse is not moving, this function will still return the value of the last motion."] # [doc = ""] # [inline] pub fn get_last_mouse_speed (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_last_mouse_speed ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the the magnetic field strength in micro-Tesla for all axes of the device's magnetometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].\n**Note:** This method only works on Android and UWP. On other platforms, it always returns [constant Vector3.ZERO]."] # [doc = ""] # [inline] pub fn get_magnetometer (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_magnetometer ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together."] # [doc = ""] # [inline] pub fn get_mouse_button_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_mouse_button_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the mouse mode. See the constants for more information."] # [doc = ""] # [inline] pub fn get_mouse_mode (& self) -> crate :: generated :: input :: MouseMode { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_mouse_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: input :: MouseMode (ret) } } # [doc = "Returns `true` when the user starts pressing the action event, meaning it's `true` only on the frame that the user pressed down the button.\nThis is useful for code that needs to run only once when an action is pressed, instead of every frame while it's pressed."] # [doc = ""] # [inline] pub fn is_action_just_pressed (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_action_just_pressed ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` when the user stops pressing the action event, meaning it's `true` only on the frame that the user released the button."] # [doc = ""] # [inline] pub fn is_action_just_released (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_action_just_released ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if you are pressing the action event. Note that if an action has multiple buttons assigned and more than one of them is pressed, releasing one button will release the action, even if some other button assigned to this action is still pressed."] # [doc = ""] # [inline] pub fn is_action_pressed (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_action_pressed ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if you are pressing the joypad button (see [enum JoystickList])."] # [doc = ""] # [inline] pub fn is_joy_button_pressed (& self , device : i64 , button : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_joy_button_pressed ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , device , button) ; ret as _ } } # [doc = "Returns `true` if the system knows the specified device. This means that it sets all button and axis indices exactly as defined in [enum JoystickList]. Unknown joypads are not expected to match these constants, but you can still retrieve events from them."] # [doc = ""] # [inline] pub fn is_joy_known (& self , device : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_joy_known ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , device) ; ret as _ } } # [doc = "Returns `true` if you are pressing the key. You can pass a [enum KeyList] constant."] # [doc = ""] # [inline] pub fn is_key_pressed (& self , scancode : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_key_pressed ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , scancode) ; ret as _ } } # [doc = "Returns `true` if you are pressing the mouse button specified with [enum ButtonList]."] # [doc = ""] # [inline] pub fn is_mouse_button_pressed (& self , button : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_mouse_button_pressed ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , button) ; ret as _ } } # [doc = "Notifies the [Input] singleton that a connection has changed, to update the state for the `device` index.\nThis is used internally and should not have to be called from user scripts. See [signal joy_connection_changed] for the signal emitted when this is triggered internally."] # [doc = ""] # [inline] pub fn joy_connection_changed (& self , device : i64 , connected : bool , name : impl Into < GodotString > , guid : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . joy_connection_changed ; let ret = crate :: icalls :: icallptr_void_i64_bool_str_str (method_bind , self . this . sys () . as_ptr () , device , connected , name . into () , guid . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nFeeds an [InputEvent] to the game. Can be used to artificially trigger input events from code. Also generates [method Node._input] calls.\nExample:\n```gdscript\nvar a = InputEventAction.new()\na.action = \"ui_cancel\"\na.pressed = true\nInput.parse_input_event(a)\n```"] # [doc = ""] # [inline] pub fn parse_input_event (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . parse_input_event ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; } } # [doc = "Removes all mappings from the internal database that match the given GUID."] # [doc = ""] # [inline] pub fn remove_joy_mapping (& self , guid : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . remove_joy_mapping ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , guid . into ()) ; } } # [doc = "Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing `null` to the image parameter resets to the system cursor. See [enum CursorShape] for the list of shapes.\n`image`'s size must be lower than 256×256.\n`hotspot` must be within `image`'s size.\n**Note:** [AnimatedTexture]s aren't supported as custom mouse cursors. If using an [AnimatedTexture], only the first frame will be displayed.\n**Note:** Only images imported with the **Lossless**, **Lossy** or **Uncompressed** compression modes are supported. The **Video RAM** compression mode can't be used for custom cursors.\n# Default Arguments\n* `shape` - `0`\n* `hotspot` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn set_custom_mouse_cursor (& self , image : impl AsArg < crate :: generated :: resource :: Resource > , shape : i64 , hotspot : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . set_custom_mouse_cursor ; let ret = crate :: icalls :: icallptr_void_obj_i64_vec2 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , shape , hotspot) ; } } # [doc = "Sets the default cursor shape to be used in the viewport instead of [constant CURSOR_ARROW].\n**Note:** If you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead.\n**Note:** This method generates an [InputEventMouseMotion] to update cursor immediately.\n# Default Arguments\n* `shape` - `0`"] # [doc = ""] # [inline] pub fn set_default_cursor_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . set_default_cursor_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "Sets the mouse mode. See the constants for more information."] # [doc = ""] # [inline] pub fn set_mouse_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . set_mouse_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Enables or disables the accumulation of similar input events sent by the operating system. When input accumulation is enabled, all input events generated during a frame will be merged and emitted when the frame is done rendering. Therefore, this limits the number of input method calls per second to the rendering FPS.\nInput accumulation is enabled by default. It can be disabled to get slightly more precise/reactive input at the cost of increased CPU usage. In applications where drawing freehand lines is required, input accumulation should generally be disabled while the user is drawing the line to get results that closely follow the actual input."] # [doc = ""] # [inline] pub fn set_use_accumulated_input (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . set_use_accumulated_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a strong and a weak one. `weak_magnitude` is the strength of the weak motor (between 0 and 1) and `strong_magnitude` is the strength of the strong motor (between 0 and 1). `duration` is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely).\n**Note:** Not every hardware is compatible with long effect durations; it is recommended to restart an effect if it has to be played for more than a few seconds.\n# Default Arguments\n* `duration` - `0`"] # [doc = ""] # [inline] pub fn start_joy_vibration (& self , device : i64 , weak_magnitude : f64 , strong_magnitude : f64 , duration : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . start_joy_vibration ; let ret = crate :: icalls :: icallptr_void_i64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , device , weak_magnitude , strong_magnitude , duration) ; } } # [doc = "Stops the vibration of the joypad."] # [doc = ""] # [inline] pub fn stop_joy_vibration (& self , device : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . stop_joy_vibration ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , device) ; } } # [doc = "Vibrate Android and iOS devices.\n**Note:** It needs VIBRATE permission for Android at export settings. iOS does not support duration.\n# Default Arguments\n* `duration_ms` - `500`"] # [doc = ""] # [inline] pub fn vibrate_handheld (& self , duration_ms : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . vibrate_handheld ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , duration_ms) ; } } # [doc = "Sets the mouse position to the specified vector."] # [doc = ""] # [inline] pub fn warp_mouse_position (& self , to : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . warp_mouse_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , to) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Input { } unsafe impl GodotObject for Input { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Input" } } impl std :: ops :: Deref for Input { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Input { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Input { } unsafe impl Send for Input { } unsafe impl Sync for Input { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputMethodTable { pub class_constructor : sys :: godot_class_constructor , pub action_press : * mut sys :: godot_method_bind , pub action_release : * mut sys :: godot_method_bind , pub add_joy_mapping : * mut sys :: godot_method_bind , pub get_accelerometer : * mut sys :: godot_method_bind , pub get_action_strength : * mut sys :: godot_method_bind , pub get_connected_joypads : * mut sys :: godot_method_bind , pub get_current_cursor_shape : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_gyroscope : * mut sys :: godot_method_bind , pub get_joy_axis : * mut sys :: godot_method_bind , pub get_joy_axis_index_from_string : * mut sys :: godot_method_bind , pub get_joy_axis_string : * mut sys :: godot_method_bind , pub get_joy_button_index_from_string : * mut sys :: godot_method_bind , pub get_joy_button_string : * mut sys :: godot_method_bind , pub get_joy_guid : * mut sys :: godot_method_bind , pub get_joy_name : * mut sys :: godot_method_bind , pub get_joy_vibration_duration : * mut sys :: godot_method_bind , pub get_joy_vibration_strength : * mut sys :: godot_method_bind , pub get_last_mouse_speed : * mut sys :: godot_method_bind , pub get_magnetometer : * mut sys :: godot_method_bind , pub get_mouse_button_mask : * mut sys :: godot_method_bind , pub get_mouse_mode : * mut sys :: godot_method_bind , pub is_action_just_pressed : * mut sys :: godot_method_bind , pub is_action_just_released : * mut sys :: godot_method_bind , pub is_action_pressed : * mut sys :: godot_method_bind , pub is_joy_button_pressed : * mut sys :: godot_method_bind , pub is_joy_known : * mut sys :: godot_method_bind , pub is_key_pressed : * mut sys :: godot_method_bind , pub is_mouse_button_pressed : * mut sys :: godot_method_bind , pub joy_connection_changed : * mut sys :: godot_method_bind , pub parse_input_event : * mut sys :: godot_method_bind , pub remove_joy_mapping : * mut sys :: godot_method_bind , pub set_custom_mouse_cursor : * mut sys :: godot_method_bind , pub set_default_cursor_shape : * mut sys :: godot_method_bind , pub set_mouse_mode : * mut sys :: godot_method_bind , pub set_use_accumulated_input : * mut sys :: godot_method_bind , pub start_joy_vibration : * mut sys :: godot_method_bind , pub stop_joy_vibration : * mut sys :: godot_method_bind , pub vibrate_handheld : * mut sys :: godot_method_bind , pub warp_mouse_position : * mut sys :: godot_method_bind } impl InputMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputMethodTable = InputMethodTable { class_constructor : None , action_press : 0 as * mut sys :: godot_method_bind , action_release : 0 as * mut sys :: godot_method_bind , add_joy_mapping : 0 as * mut sys :: godot_method_bind , get_accelerometer : 0 as * mut sys :: godot_method_bind , get_action_strength : 0 as * mut sys :: godot_method_bind , get_connected_joypads : 0 as * mut sys :: godot_method_bind , get_current_cursor_shape : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_gyroscope : 0 as * mut sys :: godot_method_bind , get_joy_axis : 0 as * mut sys :: godot_method_bind , get_joy_axis_index_from_string : 0 as * mut sys :: godot_method_bind , get_joy_axis_string : 0 as * mut sys :: godot_method_bind , get_joy_button_index_from_string : 0 as * mut sys :: godot_method_bind , get_joy_button_string : 0 as * mut sys :: godot_method_bind , get_joy_guid : 0 as * mut sys :: godot_method_bind , get_joy_name : 0 as * mut sys :: godot_method_bind , get_joy_vibration_duration : 0 as * mut sys :: godot_method_bind , get_joy_vibration_strength : 0 as * mut sys :: godot_method_bind , get_last_mouse_speed : 0 as * mut sys :: godot_method_bind , get_magnetometer : 0 as * mut sys :: godot_method_bind , get_mouse_button_mask : 0 as * mut sys :: godot_method_bind , get_mouse_mode : 0 as * mut sys :: godot_method_bind , is_action_just_pressed : 0 as * mut sys :: godot_method_bind , is_action_just_released : 0 as * mut sys :: godot_method_bind , is_action_pressed : 0 as * mut sys :: godot_method_bind , is_joy_button_pressed : 0 as * mut sys :: godot_method_bind , is_joy_known : 0 as * mut sys :: godot_method_bind , is_key_pressed : 0 as * mut sys :: godot_method_bind , is_mouse_button_pressed : 0 as * mut sys :: godot_method_bind , joy_connection_changed : 0 as * mut sys :: godot_method_bind , parse_input_event : 0 as * mut sys :: godot_method_bind , remove_joy_mapping : 0 as * mut sys :: godot_method_bind , set_custom_mouse_cursor : 0 as * mut sys :: godot_method_bind , set_default_cursor_shape : 0 as * mut sys :: godot_method_bind , set_mouse_mode : 0 as * mut sys :: godot_method_bind , set_use_accumulated_input : 0 as * mut sys :: godot_method_bind , start_joy_vibration : 0 as * mut sys :: godot_method_bind , stop_joy_vibration : 0 as * mut sys :: godot_method_bind , vibrate_handheld : 0 as * mut sys :: godot_method_bind , warp_mouse_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Input\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . action_press = (gd_api . godot_method_bind_get_method) (class_name , "action_press\0" . as_ptr () as * const c_char) ; table . action_release = (gd_api . godot_method_bind_get_method) (class_name , "action_release\0" . as_ptr () as * const c_char) ; table . add_joy_mapping = (gd_api . godot_method_bind_get_method) (class_name , "add_joy_mapping\0" . as_ptr () as * const c_char) ; table . get_accelerometer = (gd_api . godot_method_bind_get_method) (class_name , "get_accelerometer\0" . as_ptr () as * const c_char) ; table . get_action_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_action_strength\0" . as_ptr () as * const c_char) ; table . get_connected_joypads = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_joypads\0" . as_ptr () as * const c_char) ; table . get_current_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_current_cursor_shape\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_gyroscope = (gd_api . godot_method_bind_get_method) (class_name , "get_gyroscope\0" . as_ptr () as * const c_char) ; table . get_joy_axis = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_axis\0" . as_ptr () as * const c_char) ; table . get_joy_axis_index_from_string = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_axis_index_from_string\0" . as_ptr () as * const c_char) ; table . get_joy_axis_string = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_axis_string\0" . as_ptr () as * const c_char) ; table . get_joy_button_index_from_string = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_button_index_from_string\0" . as_ptr () as * const c_char) ; table . get_joy_button_string = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_button_string\0" . as_ptr () as * const c_char) ; table . get_joy_guid = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_guid\0" . as_ptr () as * const c_char) ; table . get_joy_name = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_name\0" . as_ptr () as * const c_char) ; table . get_joy_vibration_duration = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_vibration_duration\0" . as_ptr () as * const c_char) ; table . get_joy_vibration_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_vibration_strength\0" . as_ptr () as * const c_char) ; table . get_last_mouse_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_last_mouse_speed\0" . as_ptr () as * const c_char) ; table . get_magnetometer = (gd_api . godot_method_bind_get_method) (class_name , "get_magnetometer\0" . as_ptr () as * const c_char) ; table . get_mouse_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_button_mask\0" . as_ptr () as * const c_char) ; table . get_mouse_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_mode\0" . as_ptr () as * const c_char) ; table . is_action_just_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_action_just_pressed\0" . as_ptr () as * const c_char) ; table . is_action_just_released = (gd_api . godot_method_bind_get_method) (class_name , "is_action_just_released\0" . as_ptr () as * const c_char) ; table . is_action_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_action_pressed\0" . as_ptr () as * const c_char) ; table . is_joy_button_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_joy_button_pressed\0" . as_ptr () as * const c_char) ; table . is_joy_known = (gd_api . godot_method_bind_get_method) (class_name , "is_joy_known\0" . as_ptr () as * const c_char) ; table . is_key_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_key_pressed\0" . as_ptr () as * const c_char) ; table . is_mouse_button_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_mouse_button_pressed\0" . as_ptr () as * const c_char) ; table . joy_connection_changed = (gd_api . godot_method_bind_get_method) (class_name , "joy_connection_changed\0" . as_ptr () as * const c_char) ; table . parse_input_event = (gd_api . godot_method_bind_get_method) (class_name , "parse_input_event\0" . as_ptr () as * const c_char) ; table . remove_joy_mapping = (gd_api . godot_method_bind_get_method) (class_name , "remove_joy_mapping\0" . as_ptr () as * const c_char) ; table . set_custom_mouse_cursor = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_mouse_cursor\0" . as_ptr () as * const c_char) ; table . set_default_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_default_cursor_shape\0" . as_ptr () as * const c_char) ; table . set_mouse_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mouse_mode\0" . as_ptr () as * const c_char) ; table . set_use_accumulated_input = (gd_api . godot_method_bind_get_method) (class_name , "set_use_accumulated_input\0" . as_ptr () as * const c_char) ; table . start_joy_vibration = (gd_api . godot_method_bind_get_method) (class_name , "start_joy_vibration\0" . as_ptr () as * const c_char) ; table . stop_joy_vibration = (gd_api . godot_method_bind_get_method) (class_name , "stop_joy_vibration\0" . as_ptr () as * const c_char) ; table . vibrate_handheld = (gd_api . godot_method_bind_get_method) (class_name , "vibrate_handheld\0" . as_ptr () as * const c_char) ; table . warp_mouse_position = (gd_api . godot_method_bind_get_method) (class_name , "warp_mouse_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:640:3619 [INFO] [stdout] | [INFO] [stdout] 640 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 640 | # [doc = "`core class AudioEffectEQ6` inherits `AudioEffectEQ` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq6.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ6 inherits methods from:\n - [AudioEffectEQ](struct.AudioEffectEQ.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQ6MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ6 { } unsafe impl GodotObject for AudioEffectEQ6 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ6" } } impl std :: ops :: Deref for AudioEffectEQ6 { type Target = crate :: generated :: audio_effect_eq :: AudioEffectEQ ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ6 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_eq :: AudioEffectEQ > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ6 { } impl Instanciable for AudioEffectEQ6 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ6 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQ6MethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectEQ6MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQ6MethodTable = AudioEffectEQ6MethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQ6MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ6\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:700:282238 [INFO] [stdout] | [INFO] [stdout] 700 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [WARN] too much data in the log, truncating it