[INFO] cloning repository https://github.com/SamuelSja/towngame2
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/SamuelSja/towngame2" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FSamuelSja%2Ftowngame2", kill_on_drop: false }`
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[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] bba22f4d72be47ce9e320045d45ed9abba181931
[INFO] checking SamuelSja/towngame2 against master#80b898258da78fdd1262438126aa0cf90e395f0c for pr-149195-4
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FSamuelSja%2Ftowngame2" "/workspace/builds/worker-3-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-3-tc1/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/SamuelSja/towngame2
[INFO] finished tweaking git repo https://github.com/SamuelSja/towngame2
[INFO] tweaked toml for git repo https://github.com/SamuelSja/towngame2 written to /workspace/builds/worker-3-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/SamuelSja/towngame2 on toolchain 80b898258da78fdd1262438126aa0cf90e395f0c
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[INFO] crate git repo https://github.com/SamuelSja/towngame2 already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+80b898258da78fdd1262438126aa0cf90e395f0c" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] [stdout] warning: unused imports: `Building`, `building_at`, `comp_at_mut`, `entity_at`, and `self`
[INFO] [stdout]  --> src/building/gui/interaction.rs:3:58
[INFO] [stdout]   |
[INFO] [stdout] 3 | ...seBuilding, Building}, systems::{at, building_at, comp_at, comp_at_mut, entity_at}}, resources::Gold}, building::{self, clear_high...
[INFO] [stdout]   |                ^^^^^^^^                 ^^^^^^^^^^^           ^^^^^^^^^^^  ^^^^^^^^^                                 ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `insert_labels` and `insert_shop_data`
[INFO] [stdout]  --> src/building/gui/interaction.rs:4:28
[INFO] [stdout]   |
[INFO] [stdout] 4 | use super::{components::*, insert_labels, insert_shop_data, insert_shop_data_level};
[INFO] [stdout]   |                            ^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `SelectType`, `Selected`, and `is_free`
[INFO] [stdout]  --> src/building/systems/helper.rs:4:102
[INFO] [stdout]   |
[INFO] [stdout] 4 | ...mponent}, systems::{at, is_free}}, resources::Gold, TILE_SIZE}, building::resources::{SelectType, Selected}};
[INFO] [stdout]   |                            ^^^^^^^                                                       ^^^^^^^^^^  ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `BuildingComponent`, `Building`, `building_at`, `entity_at`, and `is_free`
[INFO] [stdout]  --> src/building/systems/mod.rs:7:57
[INFO] [stdout]   |
[INFO] [stdout] 7 | use crate::all::{buildings::{components::{BaseBuilding, Building, BuildingComponent}, systems::{building_at, entity_at, is_free, is_f...
[INFO] [stdout]   |                                                         ^^^^^^^^  ^^^^^^^^^^^^^^^^^             ^^^^^^^^^^^  ^^^^^^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `i32`
[INFO] [stdout]  --> src/game/buildings/systems.rs:3:11
[INFO] [stdout]   |
[INFO] [stdout] 3 | use std::{i32, usize};
[INFO] [stdout]   |           ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Enemy`, `HealthBarBack`, `HealthBarFront`, and `next_round`
[INFO] [stdout]  --> src/game/buildings/systems.rs:7:92
[INFO] [stdout]   |
[INFO] [stdout] 7 | ...t, HealthBarBack, HealthBarFront, Ranged, RangedGame, Town}, systems::insert_health_bar}, BLANK_IMAGE, TILE_SIZE}, game::{asset_consts::LASER_SOUNDS, enemies::components::{Base, Enemy}, events::NextRound, next_round, r...
[INFO] [stdout]   |       ^^^^^^^^^^^^^  ^^^^^^^^^^^^^^                                                                                                                                                  ^^^^^                      ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::all::buildings::components::BuildingComponent`
[INFO] [stdout]  --> src/game/enemies/components.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use crate::all::buildings::components::BuildingComponent;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `math::VectorSpace`
[INFO] [stdout]  --> src/game/enemies/systems/mod.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | use bevy::{math::VectorSpace, prelude::*};
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `spawn_enemy`
[INFO] [stdout]  --> src/game/enemies/systems/mod.rs:5:14
[INFO] [stdout]   |
[INFO] [stdout] 5 | use helper::{spawn_enemy, spawn_enemy_around};
[INFO] [stdout]   |              ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `super::next_round`
[INFO] [stdout]   --> src/game/enemies/mod.rs:14:5
[INFO] [stdout]    |
[INFO] [stdout] 14 | use super::next_round;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Building`
[INFO] [stdout]  --> src/game/systems/mod.rs:6:67
[INFO] [stdout]   |
[INFO] [stdout] 6 | use crate::all::{buildings::{self, components::{BaseBuildingGame, Building, Town}}, states::AppState};
[INFO] [stdout]   |                                                                   ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `QueryData` and `WorldQuery`
[INFO] [stdout]  --> src/all/buildings/systems.rs:3:50
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::{color::palettes::css::*, ecs::query::{QueryData, WorldQuery}, prelude::*};
[INFO] [stdout]   |                                                  ^^^^^^^^^  ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::prelude::*`
[INFO] [stdout]  --> src/all/buildings/resources.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around method argument
[INFO] [stdout]   --> src/all/systems.rs:12:20
[INFO] [stdout]    |
[INFO] [stdout] 12 |       commands.spawn((
[INFO] [stdout]    |  ____________________^
[INFO] [stdout] 13 | |         Camera2dBundle {
[INFO] [stdout]    | |________^
[INFO] [stdout] ...
[INFO] [stdout] 16 |           }
[INFO] [stdout]    |  __________^
[INFO] [stdout] 17 | |     ));
[INFO] [stdout]    | |_____^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 12 ~     commands.spawn(Camera2dBundle {
[INFO] [stdout] 13 |             transform: Transform::from_xyz(0.0, 0.0, 1.0),
[INFO] [stdout] 14 |             ..default()
[INFO] [stdout] 15 ~         });
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `update_prev_state`
[INFO] [stdout]  --> src/all/helper.rs:6:53
[INFO] [stdout]   |
[INFO] [stdout] 6 | use super::{resources::PrevState, states::AppState, update_prev_state};
[INFO] [stdout]   |                                                     ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated struct `bevy::prelude::Camera2dBundle`: Use the `Camera2d` component instead. Inserting it will now also insert the other components required by it automatically.
[INFO] [stdout]   --> src/all/systems.rs:13:9
[INFO] [stdout]    |
[INFO] [stdout] 13 |         Camera2dBundle {
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Building`, `building_at`, `comp_at_mut`, `entity_at`, and `self`
[INFO] [stdout]  --> src/building/gui/interaction.rs:3:58
[INFO] [stdout]   |
[INFO] [stdout] 3 | ...seBuilding, Building}, systems::{at, building_at, comp_at, comp_at_mut, entity_at}}, resources::Gold}, building::{self, clear_high...
[INFO] [stdout]   |                ^^^^^^^^                 ^^^^^^^^^^^           ^^^^^^^^^^^  ^^^^^^^^^                                 ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `insert_labels` and `insert_shop_data`
[INFO] [stdout]  --> src/building/gui/interaction.rs:4:28
[INFO] [stdout]   |
[INFO] [stdout] 4 | use super::{components::*, insert_labels, insert_shop_data, insert_shop_data_level};
[INFO] [stdout]   |                            ^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `SelectType`, `Selected`, and `is_free`
[INFO] [stdout]  --> src/building/systems/helper.rs:4:102
[INFO] [stdout]   |
[INFO] [stdout] 4 | ...mponent}, systems::{at, is_free}}, resources::Gold, TILE_SIZE}, building::resources::{SelectType, Selected}};
[INFO] [stdout]   |                            ^^^^^^^                                                       ^^^^^^^^^^  ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `BuildingComponent`, `Building`, `building_at`, `entity_at`, and `is_free`
[INFO] [stdout]  --> src/building/systems/mod.rs:7:57
[INFO] [stdout]   |
[INFO] [stdout] 7 | use crate::all::{buildings::{components::{BaseBuilding, Building, BuildingComponent}, systems::{building_at, entity_at, is_free, is_f...
[INFO] [stdout]   |                                                         ^^^^^^^^  ^^^^^^^^^^^^^^^^^             ^^^^^^^^^^^  ^^^^^^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `i32`
[INFO] [stdout]  --> src/game/buildings/systems.rs:3:11
[INFO] [stdout]   |
[INFO] [stdout] 3 | use std::{i32, usize};
[INFO] [stdout]   |           ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Enemy`, `HealthBarBack`, `HealthBarFront`, and `next_round`
[INFO] [stdout]  --> src/game/buildings/systems.rs:7:92
[INFO] [stdout]   |
[INFO] [stdout] 7 | ...t, HealthBarBack, HealthBarFront, Ranged, RangedGame, Town}, systems::insert_health_bar}, BLANK_IMAGE, TILE_SIZE}, game::{asset_consts::LASER_SOUNDS, enemies::components::{Base, Enemy}, events::NextRound, next_round, r...
[INFO] [stdout]   |       ^^^^^^^^^^^^^  ^^^^^^^^^^^^^^                                                                                                                                                  ^^^^^                      ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::all::buildings::components::BuildingComponent`
[INFO] [stdout]  --> src/game/enemies/components.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use crate::all::buildings::components::BuildingComponent;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `math::VectorSpace`
[INFO] [stdout]  --> src/game/enemies/systems/mod.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | use bevy::{math::VectorSpace, prelude::*};
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `spawn_enemy`
[INFO] [stdout]  --> src/game/enemies/systems/mod.rs:5:14
[INFO] [stdout]   |
[INFO] [stdout] 5 | use helper::{spawn_enemy, spawn_enemy_around};
[INFO] [stdout]   |              ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `super::next_round`
[INFO] [stdout]   --> src/game/enemies/mod.rs:14:5
[INFO] [stdout]    |
[INFO] [stdout] 14 | use super::next_round;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Building`
[INFO] [stdout]  --> src/game/systems/mod.rs:6:67
[INFO] [stdout]   |
[INFO] [stdout] 6 | use crate::all::{buildings::{self, components::{BaseBuildingGame, Building, Town}}, states::AppState};
[INFO] [stdout]   |                                                                   ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `QueryData` and `WorldQuery`
[INFO] [stdout]  --> src/all/buildings/systems.rs:3:50
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::{color::palettes::css::*, ecs::query::{QueryData, WorldQuery}, prelude::*};
[INFO] [stdout]   |                                                  ^^^^^^^^^  ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::prelude::*`
[INFO] [stdout]  --> src/all/buildings/resources.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around method argument
[INFO] [stdout]   --> src/all/systems.rs:12:20
[INFO] [stdout]    |
[INFO] [stdout] 12 |       commands.spawn((
[INFO] [stdout]    |  ____________________^
[INFO] [stdout] 13 | |         Camera2dBundle {
[INFO] [stdout]    | |________^
[INFO] [stdout] ...
[INFO] [stdout] 16 |           }
[INFO] [stdout]    |  __________^
[INFO] [stdout] 17 | |     ));
[INFO] [stdout]    | |_____^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 12 ~     commands.spawn(Camera2dBundle {
[INFO] [stdout] 13 |             transform: Transform::from_xyz(0.0, 0.0, 1.0),
[INFO] [stdout] 14 |             ..default()
[INFO] [stdout] 15 ~         });
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `update_prev_state`
[INFO] [stdout]  --> src/all/helper.rs:6:53
[INFO] [stdout]   |
[INFO] [stdout] 6 | use super::{resources::PrevState, states::AppState, update_prev_state};
[INFO] [stdout]   |                                                     ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated struct `bevy::prelude::Camera2dBundle`: Use the `Camera2d` component instead. Inserting it will now also insert the other components required by it automatically.
[INFO] [stdout]   --> src/all/systems.rs:13:9
[INFO] [stdout]    |
[INFO] [stdout] 13 |         Camera2dBundle {
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::Camera2dBundle::transform`: Use the `Camera2d` component instead. Inserting it will now also insert the other components required by it automatically.
[INFO] [stdout]   --> src/all/systems.rs:14:13
[INFO] [stdout]    |
[INFO] [stdout] 14 |             transform: Transform::from_xyz(0.0, 0.0, 1.0),
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `math::VectorSpace`
[INFO] [stdout]  --> src/all/systems.rs:3:12
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::{math::VectorSpace, prelude::*};
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/building/gui/interaction.rs:84:5
[INFO] [stdout]    |
[INFO] [stdout] 84 |     mut image_q: Query<&mut ImageNode, With<InfoImage>>,
[INFO] [stdout]    |     ----^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `image_q`
[INFO] [stdout]   --> src/building/gui/interaction.rs:84:5
[INFO] [stdout]    |
[INFO] [stdout] 84 |     mut image_q: Query<&mut ImageNode, With<InfoImage>>,
[INFO] [stdout]    |     ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_image_q`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `text_q`
[INFO] [stdout]   --> src/building/gui/interaction.rs:85:5
[INFO] [stdout]    |
[INFO] [stdout] 85 |     text_q: Query<Entity, With<InfoText>>,
[INFO] [stdout]    |     ^^^^^^ help: if this is intentional, prefix it with an underscore: `_text_q`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]  --> src/building/systems/helper.rs:8:9
[INFO] [stdout]   |
[INFO] [stdout] 8 |     let entity = building.spawn_new(commands, assets)
[INFO] [stdout]   |         ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/building/systems/mod.rs:20:5
[INFO] [stdout]    |
[INFO] [stdout] 20 |     mut mouse_buttons: ResMut<ButtonInput<MouseButton>>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/building/systems/mod.rs:29:25
[INFO] [stdout]    |
[INFO] [stdout] 29 |             if let Some(mut mouse_pos) = window.cursor_position() {
[INFO] [stdout]    |                         ----^^^^^^^^^
[INFO] [stdout]    |                         |
[INFO] [stdout]    |                         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/buildings/systems.rs:17:32
[INFO] [stdout]    |
[INFO] [stdout] 17 |     for (children, mut sprite, mut base, mut transform) in buildings_q.iter_mut() {
[INFO] [stdout]    |                                ----^^^^
[INFO] [stdout]    |                                |
[INFO] [stdout]    |                                help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/buildings/systems.rs:30:5
[INFO] [stdout]    |
[INFO] [stdout] 30 |     mut commands: Commands,
[INFO] [stdout]    |     ----^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/buildings/systems.rs:35:32
[INFO] [stdout]    |
[INFO] [stdout] 35 |     for (children, mut sprite, mut base, mut transform) in building_q.iter_mut() {
[INFO] [stdout]    |                                ----^^^^
[INFO] [stdout]    |                                |
[INFO] [stdout]    |                                help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/game/buildings/systems.rs:30:5
[INFO] [stdout]    |
[INFO] [stdout] 30 |     mut commands: Commands,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/buildings/systems.rs:52:5
[INFO] [stdout]    |
[INFO] [stdout] 52 |     mut base_q: Query<&BaseBuildingGame>, 
[INFO] [stdout]    |     ----^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/buildings/systems.rs:58:45
[INFO] [stdout]    |
[INFO] [stdout] 58 |     for (children, building, base_building, mut ranged) in building_q.iter_mut() {
[INFO] [stdout]    |                                             ----^^^^^^
[INFO] [stdout]    |                                             |
[INFO] [stdout]    |                                             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/buildings/systems.rs:81:29
[INFO] [stdout]    |
[INFO] [stdout] 81 |                 for (enemy, mut base) in enemy_q.iter_mut() {
[INFO] [stdout]    |                             ----^^^^
[INFO] [stdout]    |                             |
[INFO] [stdout]    |                             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `base`
[INFO] [stdout]   --> src/game/buildings/systems.rs:81:29
[INFO] [stdout]    |
[INFO] [stdout] 81 |                 for (enemy, mut base) in enemy_q.iter_mut() {
[INFO] [stdout]    |                             ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_base`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/buildings/systems.rs:137:5
[INFO] [stdout]     |
[INFO] [stdout] 137 |     mut coms: Commands,
[INFO] [stdout]     |     ----^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/buildings/systems.rs:152:56
[INFO] [stdout]     |
[INFO] [stdout] 152 |                     for (children, building_transform, mut base) in building_q.iter_mut() {
[INFO] [stdout]     |                                                        ----^^^^
[INFO] [stdout]     |                                                        |
[INFO] [stdout]     |                                                        help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `coms`
[INFO] [stdout]    --> src/game/buildings/systems.rs:137:5
[INFO] [stdout]     |
[INFO] [stdout] 137 |     mut coms: Commands,
[INFO] [stdout]     |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_coms`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `assets`
[INFO] [stdout]    --> src/game/buildings/systems.rs:142:5
[INFO] [stdout]     |
[INFO] [stdout] 142 |     assets: Res<AssetServer>,
[INFO] [stdout]     |     ^^^^^^ help: if this is intentional, prefix it with an underscore: `_assets`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `base`
[INFO] [stdout]    --> src/game/buildings/systems.rs:145:46
[INFO] [stdout]     |
[INFO] [stdout] 145 |         for (children, town_transform, town, base) in town_q.iter() {
[INFO] [stdout]     |                                              ^^^^ help: if this is intentional, prefix it with an underscore: `_base`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/buildings/systems.rs:189:5
[INFO] [stdout]     |
[INFO] [stdout] 189 |     mut coms: Commands,
[INFO] [stdout]     |     ----^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/buildings/systems.rs:205:60
[INFO] [stdout]     |
[INFO] [stdout] 205 |                     for (children, mut building_transform, mut base, mut sprite) in building_q.iter_mut() {
[INFO] [stdout]     |                                                            ----^^^^
[INFO] [stdout]     |                                                            |
[INFO] [stdout]     |                                                            help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `coms`
[INFO] [stdout]    --> src/game/buildings/systems.rs:189:5
[INFO] [stdout]     |
[INFO] [stdout] 189 |     mut coms: Commands,
[INFO] [stdout]     |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_coms`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `base`
[INFO] [stdout]    --> src/game/buildings/systems.rs:199:50
[INFO] [stdout]     |
[INFO] [stdout] 199 |             for (children, town_transform, town, base) in town_q.iter() {
[INFO] [stdout]     |                                                  ^^^^ help: if this is intentional, prefix it with an underscore: `_base`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unreachable pattern
[INFO] [stdout]   --> src/game/enemies/components.rs:39:17
[INFO] [stdout]    |
[INFO] [stdout] 38 |                 Self::Normal => "images/enemies/enemy1.png",
[INFO] [stdout]    |                 ------------ matches all the relevant values
[INFO] [stdout] 39 |                 _ => "todo.png",
[INFO] [stdout]    |                 ^ no value can reach this
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unreachable_patterns)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]  --> src/game/enemies/systems/helper.rs:9:9
[INFO] [stdout]   |
[INFO] [stdout] 9 |     let entity = enemy.spawn_new(commands, round)
[INFO] [stdout]   |         ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `base`
[INFO] [stdout]   --> src/game/enemies/systems/mod.rs:30:30
[INFO] [stdout]    |
[INFO] [stdout] 30 |         for (children, town, base) in town_q.iter() {
[INFO] [stdout]    |                              ^^^^ help: if this is intentional, prefix it with an underscore: `_base`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `base`
[INFO] [stdout]   --> src/game/enemies/systems/mod.rs:59:34
[INFO] [stdout]    |
[INFO] [stdout] 59 |         for (children, building, base) in buildings_q.iter() {
[INFO] [stdout]    |                                  ^^^^ help: if this is intentional, prefix it with an underscore: `_base`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/enemies/systems/mod.rs:83:28
[INFO] [stdout]    |
[INFO] [stdout] 83 |             for (children, mut base, building_transform) in buildings_q.iter_mut() {
[INFO] [stdout]    |                            ----^^^^
[INFO] [stdout]    |                            |
[INFO] [stdout]    |                            help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `base`
[INFO] [stdout]   --> src/game/enemies/systems/mod.rs:83:28
[INFO] [stdout]    |
[INFO] [stdout] 83 |             for (children, mut base, building_transform) in buildings_q.iter_mut() {
[INFO] [stdout]    |                            ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_base`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `assets`
[INFO] [stdout]   --> src/all/gui/layout.rs:10:5
[INFO] [stdout]    |
[INFO] [stdout] 10 |     assets: Res<AssetServer>,
[INFO] [stdout]    |     ^^^^^^ help: if this is intentional, prefix it with an underscore: `_assets`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `assets`
[INFO] [stdout]   --> src/all/buildings/components/build_comps.rs:74:55
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub fn insert(&self, entity: &mut EntityCommands, assets: &Res<AssetServer>) {
[INFO] [stdout]    |                                                       ^^^^^^ help: if this is intentional, prefix it with an underscore: `_assets`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `components`
[INFO] [stdout]   --> src/all/buildings/components/build_types.rs:75:13
[INFO] [stdout]    |
[INFO] [stdout] 75 |         let components = self.components();
[INFO] [stdout]    |             ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_components`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/all/buildings/components/build_types.rs:82:13
[INFO] [stdout]    |
[INFO] [stdout] 82 |         let mut components = match self {
[INFO] [stdout]    |             ----^^^^^^^^^^
[INFO] [stdout]    |             |
[INFO] [stdout]    |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `l`
[INFO] [stdout]   --> src/all/buildings/components/build_types.rs:88:43
[INFO] [stdout]    |
[INFO] [stdout] 88 |                 }), bolt_color: Arc::new(|l| { BLUE }) },
[INFO] [stdout]    |                                           ^ help: if this is intentional, prefix it with an underscore: `_l`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `base`
[INFO] [stdout]    --> src/all/buildings/systems.rs:164:21
[INFO] [stdout]     |
[INFO] [stdout] 164 |     for (transform, base/*, entity*/) in building_q {
[INFO] [stdout]     |                     ^^^^ help: if this is intentional, prefix it with an underscore: `_base`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `base`
[INFO] [stdout]    --> src/all/buildings/systems.rs:180:21
[INFO] [stdout]     |
[INFO] [stdout] 180 |     for (transform, base, entity) in building_q {
[INFO] [stdout]     |                     ^^^^ help: if this is intentional, prefix it with an underscore: `_base`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]    --> src/all/buildings/systems.rs:180:27
[INFO] [stdout]     |
[INFO] [stdout] 180 |     for (transform, base, entity) in building_q {
[INFO] [stdout]     |                           ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type alias `BBase` is never used
[INFO] [stdout]   --> src/game/systems/mod.rs:11:6
[INFO] [stdout]    |
[INFO] [stdout] 11 | type BBase = buildings::components::BaseBuilding;
[INFO] [stdout]    |      ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::Camera2dBundle::transform`: Use the `Camera2d` component instead. Inserting it will now also insert the other components required by it automatically.
[INFO] [stdout]   --> src/all/systems.rs:14:13
[INFO] [stdout]    |
[INFO] [stdout] 14 |             transform: Transform::from_xyz(0.0, 0.0, 1.0),
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `math::VectorSpace`
[INFO] [stdout]  --> src/all/systems.rs:3:12
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::{math::VectorSpace, prelude::*};
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/building/gui/interaction.rs:84:5
[INFO] [stdout]    |
[INFO] [stdout] 84 |     mut image_q: Query<&mut ImageNode, With<InfoImage>>,
[INFO] [stdout]    |     ----^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `image_q`
[INFO] [stdout]   --> src/building/gui/interaction.rs:84:5
[INFO] [stdout]    |
[INFO] [stdout] 84 |     mut image_q: Query<&mut ImageNode, With<InfoImage>>,
[INFO] [stdout]    |     ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_image_q`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `text_q`
[INFO] [stdout]   --> src/building/gui/interaction.rs:85:5
[INFO] [stdout]    |
[INFO] [stdout] 85 |     text_q: Query<Entity, With<InfoText>>,
[INFO] [stdout]    |     ^^^^^^ help: if this is intentional, prefix it with an underscore: `_text_q`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]  --> src/building/systems/helper.rs:8:9
[INFO] [stdout]   |
[INFO] [stdout] 8 |     let entity = building.spawn_new(commands, assets)
[INFO] [stdout]   |         ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/building/systems/mod.rs:20:5
[INFO] [stdout]    |
[INFO] [stdout] 20 |     mut mouse_buttons: ResMut<ButtonInput<MouseButton>>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/building/systems/mod.rs:29:25
[INFO] [stdout]    |
[INFO] [stdout] 29 |             if let Some(mut mouse_pos) = window.cursor_position() {
[INFO] [stdout]    |                         ----^^^^^^^^^
[INFO] [stdout]    |                         |
[INFO] [stdout]    |                         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/buildings/systems.rs:17:32
[INFO] [stdout]    |
[INFO] [stdout] 17 |     for (children, mut sprite, mut base, mut transform) in buildings_q.iter_mut() {
[INFO] [stdout]    |                                ----^^^^
[INFO] [stdout]    |                                |
[INFO] [stdout]    |                                help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/buildings/systems.rs:30:5
[INFO] [stdout]    |
[INFO] [stdout] 30 |     mut commands: Commands,
[INFO] [stdout]    |     ----^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/buildings/systems.rs:35:32
[INFO] [stdout]    |
[INFO] [stdout] 35 |     for (children, mut sprite, mut base, mut transform) in building_q.iter_mut() {
[INFO] [stdout]    |                                ----^^^^
[INFO] [stdout]    |                                |
[INFO] [stdout]    |                                help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/game/buildings/systems.rs:30:5
[INFO] [stdout]    |
[INFO] [stdout] 30 |     mut commands: Commands,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/buildings/systems.rs:52:5
[INFO] [stdout]    |
[INFO] [stdout] 52 |     mut base_q: Query<&BaseBuildingGame>, 
[INFO] [stdout]    |     ----^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/buildings/systems.rs:58:45
[INFO] [stdout]    |
[INFO] [stdout] 58 |     for (children, building, base_building, mut ranged) in building_q.iter_mut() {
[INFO] [stdout]    |                                             ----^^^^^^
[INFO] [stdout]    |                                             |
[INFO] [stdout]    |                                             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/buildings/systems.rs:81:29
[INFO] [stdout]    |
[INFO] [stdout] 81 |                 for (enemy, mut base) in enemy_q.iter_mut() {
[INFO] [stdout]    |                             ----^^^^
[INFO] [stdout]    |                             |
[INFO] [stdout]    |                             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `base`
[INFO] [stdout]   --> src/game/buildings/systems.rs:81:29
[INFO] [stdout]    |
[INFO] [stdout] 81 |                 for (enemy, mut base) in enemy_q.iter_mut() {
[INFO] [stdout]    |                             ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_base`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/buildings/systems.rs:137:5
[INFO] [stdout]     |
[INFO] [stdout] 137 |     mut coms: Commands,
[INFO] [stdout]     |     ----^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/buildings/systems.rs:152:56
[INFO] [stdout]     |
[INFO] [stdout] 152 |                     for (children, building_transform, mut base) in building_q.iter_mut() {
[INFO] [stdout]     |                                                        ----^^^^
[INFO] [stdout]     |                                                        |
[INFO] [stdout]     |                                                        help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `coms`
[INFO] [stdout]    --> src/game/buildings/systems.rs:137:5
[INFO] [stdout]     |
[INFO] [stdout] 137 |     mut coms: Commands,
[INFO] [stdout]     |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_coms`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `assets`
[INFO] [stdout]    --> src/game/buildings/systems.rs:142:5
[INFO] [stdout]     |
[INFO] [stdout] 142 |     assets: Res<AssetServer>,
[INFO] [stdout]     |     ^^^^^^ help: if this is intentional, prefix it with an underscore: `_assets`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `base`
[INFO] [stdout]    --> src/game/buildings/systems.rs:145:46
[INFO] [stdout]     |
[INFO] [stdout] 145 |         for (children, town_transform, town, base) in town_q.iter() {
[INFO] [stdout]     |                                              ^^^^ help: if this is intentional, prefix it with an underscore: `_base`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/buildings/systems.rs:189:5
[INFO] [stdout]     |
[INFO] [stdout] 189 |     mut coms: Commands,
[INFO] [stdout]     |     ----^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/buildings/systems.rs:205:60
[INFO] [stdout]     |
[INFO] [stdout] 205 |                     for (children, mut building_transform, mut base, mut sprite) in building_q.iter_mut() {
[INFO] [stdout]     |                                                            ----^^^^
[INFO] [stdout]     |                                                            |
[INFO] [stdout]     |                                                            help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `coms`
[INFO] [stdout]    --> src/game/buildings/systems.rs:189:5
[INFO] [stdout]     |
[INFO] [stdout] 189 |     mut coms: Commands,
[INFO] [stdout]     |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_coms`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `base`
[INFO] [stdout]    --> src/game/buildings/systems.rs:199:50
[INFO] [stdout]     |
[INFO] [stdout] 199 |             for (children, town_transform, town, base) in town_q.iter() {
[INFO] [stdout]     |                                                  ^^^^ help: if this is intentional, prefix it with an underscore: `_base`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unreachable pattern
[INFO] [stdout]   --> src/game/enemies/components.rs:39:17
[INFO] [stdout]    |
[INFO] [stdout] 38 |                 Self::Normal => "images/enemies/enemy1.png",
[INFO] [stdout]    |                 ------------ matches all the relevant values
[INFO] [stdout] 39 |                 _ => "todo.png",
[INFO] [stdout]    |                 ^ no value can reach this
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unreachable_patterns)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]  --> src/game/enemies/systems/helper.rs:9:9
[INFO] [stdout]   |
[INFO] [stdout] 9 |     let entity = enemy.spawn_new(commands, round)
[INFO] [stdout]   |         ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `base`
[INFO] [stdout]   --> src/game/enemies/systems/mod.rs:30:30
[INFO] [stdout]    |
[INFO] [stdout] 30 |         for (children, town, base) in town_q.iter() {
[INFO] [stdout]    |                              ^^^^ help: if this is intentional, prefix it with an underscore: `_base`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `base`
[INFO] [stdout]   --> src/game/enemies/systems/mod.rs:59:34
[INFO] [stdout]    |
[INFO] [stdout] 59 |         for (children, building, base) in buildings_q.iter() {
[INFO] [stdout]    |                                  ^^^^ help: if this is intentional, prefix it with an underscore: `_base`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/enemies/systems/mod.rs:83:28
[INFO] [stdout]    |
[INFO] [stdout] 83 |             for (children, mut base, building_transform) in buildings_q.iter_mut() {
[INFO] [stdout]    |                            ----^^^^
[INFO] [stdout]    |                            |
[INFO] [stdout]    |                            help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `base`
[INFO] [stdout]   --> src/game/enemies/systems/mod.rs:83:28
[INFO] [stdout]    |
[INFO] [stdout] 83 |             for (children, mut base, building_transform) in buildings_q.iter_mut() {
[INFO] [stdout]    |                            ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_base`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `assets`
[INFO] [stdout]   --> src/all/gui/layout.rs:10:5
[INFO] [stdout]    |
[INFO] [stdout] 10 |     assets: Res<AssetServer>,
[INFO] [stdout]    |     ^^^^^^ help: if this is intentional, prefix it with an underscore: `_assets`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `assets`
[INFO] [stdout]   --> src/all/buildings/components/build_comps.rs:74:55
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub fn insert(&self, entity: &mut EntityCommands, assets: &Res<AssetServer>) {
[INFO] [stdout]    |                                                       ^^^^^^ help: if this is intentional, prefix it with an underscore: `_assets`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `components`
[INFO] [stdout]   --> src/all/buildings/components/build_types.rs:75:13
[INFO] [stdout]    |
[INFO] [stdout] 75 |         let components = self.components();
[INFO] [stdout]    |             ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_components`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/all/buildings/components/build_types.rs:82:13
[INFO] [stdout]    |
[INFO] [stdout] 82 |         let mut components = match self {
[INFO] [stdout]    |             ----^^^^^^^^^^
[INFO] [stdout]    |             |
[INFO] [stdout]    |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `l`
[INFO] [stdout]   --> src/all/buildings/components/build_types.rs:88:43
[INFO] [stdout]    |
[INFO] [stdout] 88 |                 }), bolt_color: Arc::new(|l| { BLUE }) },
[INFO] [stdout]    |                                           ^ help: if this is intentional, prefix it with an underscore: `_l`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `base`
[INFO] [stdout]    --> src/all/buildings/systems.rs:164:21
[INFO] [stdout]     |
[INFO] [stdout] 164 |     for (transform, base/*, entity*/) in building_q {
[INFO] [stdout]     |                     ^^^^ help: if this is intentional, prefix it with an underscore: `_base`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `base`
[INFO] [stdout]    --> src/all/buildings/systems.rs:180:21
[INFO] [stdout]     |
[INFO] [stdout] 180 |     for (transform, base, entity) in building_q {
[INFO] [stdout]     |                     ^^^^ help: if this is intentional, prefix it with an underscore: `_base`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]    --> src/all/buildings/systems.rs:180:27
[INFO] [stdout]     |
[INFO] [stdout] 180 |     for (transform, base, entity) in building_q {
[INFO] [stdout]     |                           ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type alias `BBase` is never used
[INFO] [stdout]   --> src/game/systems/mod.rs:11:6
[INFO] [stdout]    |
[INFO] [stdout] 11 | type BBase = buildings::components::BaseBuilding;
[INFO] [stdout]    |      ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 3m 46s
[INFO] running `Command { std: "docker" "inspect" "b7249c12f0d7a2f5b2e59e5edd831f45ccf8ad2a88bc4299a10181690253b907", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "b7249c12f0d7a2f5b2e59e5edd831f45ccf8ad2a88bc4299a10181690253b907", kill_on_drop: false }`
[INFO] [stdout] b7249c12f0d7a2f5b2e59e5edd831f45ccf8ad2a88bc4299a10181690253b907
