[INFO] fetching crate gdnative-bindings-lily 0.9.3... [INFO] checking gdnative-bindings-lily-0.9.3 against master#2c0f4860cc86e2354a55ea04e738848168435c90 for pr-149145 [INFO] extracting crate gdnative-bindings-lily 0.9.3 into /workspace/builds/worker-7-tc1/source [INFO] started tweaking crates.io crate gdnative-bindings-lily 0.9.3 [INFO] finished tweaking crates.io crate gdnative-bindings-lily 0.9.3 [INFO] tweaked toml for crates.io crate gdnative-bindings-lily 0.9.3 written to /workspace/builds/worker-7-tc1/source/Cargo.toml [INFO] validating manifest of crates.io crate gdnative-bindings-lily 0.9.3 on toolchain 2c0f4860cc86e2354a55ea04e738848168435c90 [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+2c0f4860cc86e2354a55ea04e738848168435c90" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+2c0f4860cc86e2354a55ea04e738848168435c90" "generate-lockfile" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Updating crates.io index [INFO] [stderr] Locking 58 packages to latest compatible versions [INFO] [stderr] Adding bitflags v1.3.2 (available: v2.10.0) [INFO] [stderr] Adding gdnative-core v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding gdnative-sys v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding gdnative_bindings_generator v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding heck v0.3.3 (available: v0.5.0) [INFO] [stderr] Adding mini-internal v0.1.13 (available: v0.1.43) [INFO] [stderr] Adding miniserde v0.1.13 (available: v0.1.43) [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+2c0f4860cc86e2354a55ea04e738848168435c90" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded gdnative_bindings_generator v0.9.3 [INFO] [stderr] Downloaded gdnative-impl-proc-macros v0.9.3 [INFO] [stderr] Downloaded mini-internal v0.1.13 [INFO] [stderr] Downloaded roxmltree v0.14.1 [INFO] [stderr] Downloaded unindent v0.1.11 [INFO] [stderr] Downloaded gdnative-core v0.9.3 [INFO] [stderr] Downloaded miniserde v0.1.13 [INFO] [stderr] Downloaded bindgen v0.56.0 [INFO] [stderr] Downloaded gdnative-sys v0.9.3 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:94a0c148923f5b2b52a63ef0eeb1882ad339ab61bce784c8077cbe41c61feb6c" "/opt/rustwide/cargo-home/bin/cargo" "+2c0f4860cc86e2354a55ea04e738848168435c90" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] f19b1187d2401c4e415bcc9220b2ed16d072485ed990d89ca61473f731edc490 [INFO] running `Command { std: "docker" "start" "-a" "f19b1187d2401c4e415bcc9220b2ed16d072485ed990d89ca61473f731edc490", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "f19b1187d2401c4e415bcc9220b2ed16d072485ed990d89ca61473f731edc490", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "f19b1187d2401c4e415bcc9220b2ed16d072485ed990d89ca61473f731edc490", kill_on_drop: false }` [INFO] [stdout] f19b1187d2401c4e415bcc9220b2ed16d072485ed990d89ca61473f731edc490 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:94a0c148923f5b2b52a63ef0eeb1882ad339ab61bce784c8077cbe41c61feb6c" "/opt/rustwide/cargo-home/bin/cargo" "+2c0f4860cc86e2354a55ea04e738848168435c90" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 1ea676954d370ab21e093b336f4f08819b9f66a61d6f08c161f39604cdc4ca28 [INFO] running `Command { std: "docker" "start" "-a" "1ea676954d370ab21e093b336f4f08819b9f66a61d6f08c161f39604cdc4ca28", kill_on_drop: false }` [INFO] [stderr] Compiling syn v1.0.109 [INFO] [stderr] Compiling glob v0.3.3 [INFO] [stderr] Compiling itoa v0.4.8 [INFO] [stderr] Compiling regex-syntax v0.8.8 [INFO] [stderr] Compiling memchr v2.7.6 [INFO] [stderr] Compiling bindgen v0.56.0 [INFO] [stderr] Compiling nom v5.1.3 [INFO] [stderr] Compiling libloading v0.8.9 [INFO] [stderr] Compiling bitflags v1.3.2 [INFO] [stderr] Compiling num-traits v0.2.19 [INFO] [stderr] Compiling xmlparser v0.13.6 [INFO] [stderr] Compiling parking_lot_core v0.8.6 [INFO] [stderr] Compiling ahash v0.7.8 [INFO] [stderr] Compiling indexmap v1.9.3 [INFO] [stderr] Compiling unindent v0.1.11 [INFO] [stderr] Checking getrandom v0.2.16 [INFO] [stderr] Checking hashbrown v0.12.3 [INFO] [stderr] Compiling roxmltree v0.14.1 [INFO] [stderr] Compiling clang-sys v1.8.1 [INFO] [stderr] Checking parking_lot v0.11.2 [INFO] [stderr] Checking approx v0.4.0 [INFO] [stderr] Checking euclid v0.22.11 [INFO] [stderr] Compiling regex-automata v0.4.13 [INFO] [stderr] Compiling cexpr v0.4.0 [INFO] [stderr] Compiling regex v1.12.2 [INFO] [stderr] Compiling mini-internal v0.1.13 [INFO] [stderr] Compiling gdnative-impl-proc-macros v0.9.3 [INFO] [stderr] Compiling miniserde v0.1.13 [INFO] [stderr] Compiling gdnative_bindings_generator v0.9.3 [INFO] [stderr] Compiling gdnative-bindings-lily v0.9.3 (/opt/rustwide/workdir) [INFO] [stderr] Compiling gdnative-sys v0.9.3 [INFO] [stderr] Checking gdnative-core v0.9.3 [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:64:1842 [INFO] [stdout] | [INFO] [stdout] 64 | ...camel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:94:1478 [INFO] [stdout] | [INFO] [stdout] 94 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDetermin... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:118:1798 [INFO] [stdout] | [INFO] [stdout] 118 | ...amel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:124:1880 [INFO] [stdout] | [INFO] [stdout] 124 | ...amel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:148:1486 [INFO] [stdout] | [INFO] [stdout] 148 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:178:1258 [INFO] [stdout] | [INFO] [stdout] 178 | ...camel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:202:1442 [INFO] [stdout] | [INFO] [stdout] 202 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc ... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:274:1337 [INFO] [stdout] | [INFO] [stdout] 274 | ...l_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gdn... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:520:1873 [INFO] [stdout] | [INFO] [stdout] 520 | ...amel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:538:1482 [INFO] [stdout] | [INFO] [stdout] 538 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterPr... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:556:1349 [INFO] [stdout] | [INFO] [stdout] 556 | ..._case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:586:1470 [INFO] [stdout] | [INFO] [stdout] 586 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLe... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:604:1365 [INFO] [stdout] | [INFO] [stdout] 604 | ...el_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Cre... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:628:1872 [INFO] [stdout] | [INFO] [stdout] 628 | ...el_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:640:1307 [INFO] [stdout] | [INFO] [stdout] 640 | ...e_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyState... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:712:1846 [INFO] [stdout] | [INFO] [stdout] 712 | ..._camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:742:1450 [INFO] [stdout] | [INFO] [stdout] 742 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [d... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:748:1688 [INFO] [stdout] | [INFO] [stdout] 748 | ...s)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeT... [INFO] [stdout] | --------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:784:1498 [INFO] [stdout] | [INFO] [stdout] 784 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScala... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:802:1458 [INFO] [stdout] | [INFO] [stdout] 802 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { #... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:820:1460 [INFO] [stdout] | [INFO] [stdout] 820 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Cre... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:868:1434 [INFO] [stdout] | [INFO] [stdout] 868 | ...se_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin ... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:928:1908 [INFO] [stdout] | [INFO] [stdout] 928 | ...mel_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:946:1516 [INFO] [stdout] | [INFO] [stdout] 946 | ...se_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:958:1437 [INFO] [stdout] | [INFO] [stdout] 958 | ..._case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:982:1862 [INFO] [stdout] | [INFO] [stdout] 982 | ...camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a ne... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:988:1760 [INFO] [stdout] | [INFO] [stdout] 988 | ...amel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:994:1792 [INFO] [stdout] | [INFO] [stdout] 994 | ...amel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1030:1341 [INFO] [stdout] | [INFO] [stdout] 1030 | ...camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a n... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1054:1512 [INFO] [stdout] | [INFO] [stdout] 1054 | ...se_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1072:1408 [INFO] [stdout] | [INFO] [stdout] 1072 | ...ase_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1126:1365 [INFO] [stdout] | [INFO] [stdout] 1126 | ...el_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1132:1454 [INFO] [stdout] | [INFO] [stdout] 1132 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1150:1495 [INFO] [stdout] | [INFO] [stdout] 1150 | ...ase_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1162:1842 [INFO] [stdout] | [INFO] [stdout] 1162 | ...amel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1186:1494 [INFO] [stdout] | [INFO] [stdout] 1186 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1210:1429 [INFO] [stdout] | [INFO] [stdout] 1210 | ..._case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc =... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1216:1458 [INFO] [stdout] | [INFO] [stdout] 1216 | ...types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreview... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1276:1454 [INFO] [stdout] | [INFO] [stdout] 1276 | ..._types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackRes... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1282:1520 [INFO] [stdout] | [INFO] [stdout] 1282 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFil... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1294:1445 [INFO] [stdout] | [INFO] [stdout] 1294 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1300:1522 [INFO] [stdout] | [INFO] [stdout] 1300 | ...s)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeV... [INFO] [stdout] | -------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1342:1309 [INFO] [stdout] | [INFO] [stdout] 1342 | ..._types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBod... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1366:1458 [INFO] [stdout] | [INFO] [stdout] 1366 | ...types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConvers... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1372:1458 [INFO] [stdout] | [INFO] [stdout] 1372 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1408:1572 [INFO] [stdout] | [INFO] [stdout] 1408 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTran... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1420:1398 [INFO] [stdout] | [INFO] [stdout] 1420 | ...el_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1426:1439 [INFO] [stdout] | [INFO] [stdout] 1426 | ...ase_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1444:1482 [INFO] [stdout] | [INFO] [stdout] 1444 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1480:1477 [INFO] [stdout] | [INFO] [stdout] 1480 | ...e_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNativ... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1540:1830 [INFO] [stdout] | [INFO] [stdout] 1540 | ...amel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1588:1553 [INFO] [stdout] | [INFO] [stdout] 1588 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1594:1293 [INFO] [stdout] | [INFO] [stdout] 1594 | ...el_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnat... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1618:1832 [INFO] [stdout] | [INFO] [stdout] 1618 | ...amel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1642:1490 [INFO] [stdout] | [INFO] [stdout] 1642 | ...se_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative {... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1648:1552 [INFO] [stdout] | [INFO] [stdout] 1648 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Uni... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1672:1478 [INFO] [stdout] | [INFO] [stdout] 1672 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceFor... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1678:1652 [INFO] [stdout] | [INFO] [stdout] 1678 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlob... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1714:1186 [INFO] [stdout] | [INFO] [stdout] 1714 | ...l_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (no... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1732:1478 [INFO] [stdout] | [INFO] [stdout] 1732 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorC... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1828:1771 [INFO] [stdout] | [INFO] [stdout] 1828 | ..._camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new in... [INFO] [stdout] | ----- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1840:1458 [INFO] [stdout] | [INFO] [stdout] 1840 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debu... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1846:1458 [INFO] [stdout] | [INFO] [stdout] 1846 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1870:1353 [INFO] [stdout] | [INFO] [stdout] 1870 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1912:1458 [INFO] [stdout] | [INFO] [stdout] 1912 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1924:1474 [INFO] [stdout] | [INFO] [stdout] 1924 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProd... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1978:1482 [INFO] [stdout] | [INFO] [stdout] 1978 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2068:1506 [INFO] [stdout] | [INFO] [stdout] 2068 | ...pes)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTra... [INFO] [stdout] | ---------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2104:1486 [INFO] [stdout] | [INFO] [stdout] 2104 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2182:1309 [INFO] [stdout] | [INFO] [stdout] 2182 | ...amel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2194:1874 [INFO] [stdout] | [INFO] [stdout] 2194 | ...amel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2212:1908 [INFO] [stdout] | [INFO] [stdout] 2212 | ...el_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2272:1446 [INFO] [stdout] | [INFO] [stdout] 2272 | ...case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2278:1652 [INFO] [stdout] | [INFO] [stdout] 2278 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeM... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2290:1426 [INFO] [stdout] | [INFO] [stdout] 2290 | ...amel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2326:1564 [INFO] [stdout] | [INFO] [stdout] 2326 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBoole... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2350:1244 [INFO] [stdout] | [INFO] [stdout] 2350 | ..._case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl g... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2380:1454 [INFO] [stdout] | [INFO] [stdout] 2380 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2386:1560 [INFO] [stdout] | [INFO] [stdout] 2386 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2404:1321 [INFO] [stdout] | [INFO] [stdout] 2404 | ...mel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2422:1556 [INFO] [stdout] | [INFO] [stdout] 2422 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorU... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2452:1906 [INFO] [stdout] | [INFO] [stdout] 2452 | ...mel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2458:1400 [INFO] [stdout] | [INFO] [stdout] 2458 | ...amel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2524:1498 [INFO] [stdout] | [INFO] [stdout] 2524 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVect... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2578:1498 [INFO] [stdout] | [INFO] [stdout] 2578 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTran... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2644:1516 [INFO] [stdout] | [INFO] [stdout] 2644 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2698:1490 [INFO] [stdout] | [INFO] [stdout] 2698 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2716:1873 [INFO] [stdout] | [INFO] [stdout] 2716 | ...amel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2764:1353 [INFO] [stdout] | [INFO] [stdout] 2764 | ...mel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_c... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2788:1478 [INFO] [stdout] | [INFO] [stdout] 2788 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarC... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2830:1412 [INFO] [stdout] | [INFO] [stdout] 2830 | ...mel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2836:1434 [INFO] [stdout] | [INFO] [stdout] 2836 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = ... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2866:1349 [INFO] [stdout] | [INFO] [stdout] 2866 | ...case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2944:1450 [INFO] [stdout] | [INFO] [stdout] 2944 | ...case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2992:1194 [INFO] [stdout] | [INFO] [stdout] 2992 | ...mel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2998:1836 [INFO] [stdout] | [INFO] [stdout] 2998 | ...mel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3052:1462 [INFO] [stdout] | [INFO] [stdout] 3052 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel {... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3100:1464 [INFO] [stdout] | [INFO] [stdout] 3100 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3124:1464 [INFO] [stdout] | [INFO] [stdout] 3124 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3142:1846 [INFO] [stdout] | [INFO] [stdout] 3142 | ...camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3148:1450 [INFO] [stdout] | [INFO] [stdout] 3148 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3178:1387 [INFO] [stdout] | [INFO] [stdout] 3178 | ..._case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3208:1321 [INFO] [stdout] | [INFO] [stdout] 3208 | ...mel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3220:1470 [INFO] [stdout] | [INFO] [stdout] 3220 | ..._case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3226:1457 [INFO] [stdout] | [INFO] [stdout] 3226 | ..._types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGD... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3280:1165 [INFO] [stdout] | [INFO] [stdout] 3280 | ...camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core ::... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3286:1926 [INFO] [stdout] | [INFO] [stdout] 3286 | ...l_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3328:1520 [INFO] [stdout] | [INFO] [stdout] 3328 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFil... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3346:1866 [INFO] [stdout] | [INFO] [stdout] 3346 | ...el_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3376:1522 [INFO] [stdout] | [INFO] [stdout] 3376 | ...se_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3382:1707 [INFO] [stdout] | [INFO] [stdout] 3382 | ...mel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3388:1494 [INFO] [stdout] | [INFO] [stdout] 3388 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3430:1449 [INFO] [stdout] | [INFO] [stdout] 3430 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3436:1504 [INFO] [stdout] | [INFO] [stdout] 3436 | ...ase_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3460:1498 [INFO] [stdout] | [INFO] [stdout] 3460 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVect... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3514:1387 [INFO] [stdout] | [INFO] [stdout] 3514 | ..._case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3532:1246 [INFO] [stdout] | [INFO] [stdout] 3532 | ...case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3544:1450 [INFO] [stdout] | [INFO] [stdout] 3544 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3562:1442 [INFO] [stdout] | [INFO] [stdout] 3562 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3622:1349 [INFO] [stdout] | [INFO] [stdout] 3622 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3628:1926 [INFO] [stdout] | [INFO] [stdout] 3628 | ...l_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3640:1516 [INFO] [stdout] | [INFO] [stdout] 3640 | ...e_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3694:1353 [INFO] [stdout] | [INFO] [stdout] 3694 | ...mel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_c... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3700:1438 [INFO] [stdout] | [INFO] [stdout] 3700 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc =... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:4:7343 [INFO] [stdout] | [INFO] [stdout] 4 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'sta... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 4 | # [doc = "`core class ReferenceRect` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_referencerect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ReferenceRect` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nReferenceRect inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ReferenceRect { this : RawObject < Self > , } impl ReferenceRect { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ReferenceRectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets the border [Color] of the [ReferenceRect]."] # [doc = ""] # [inline] pub fn border_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ReferenceRectMethodTable :: get (get_api ()) . get_border_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn border_width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReferenceRectMethodTable :: get (get_api ()) . get_border_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If set to `true`, the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game."] # [doc = ""] # [inline] pub fn editor_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReferenceRectMethodTable :: get (get_api ()) . get_editor_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the border [Color] of the [ReferenceRect]."] # [doc = ""] # [inline] pub fn set_border_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReferenceRectMethodTable :: get (get_api ()) . set_border_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_border_width (& self , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReferenceRectMethodTable :: get (get_api ()) . set_border_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , width) ; } } # [doc = "If set to `true`, the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game."] # [doc = ""] # [inline] pub fn set_editor_only (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReferenceRectMethodTable :: get (get_api ()) . set_editor_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ReferenceRect { } unsafe impl GodotObject for ReferenceRect { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ReferenceRect" } } impl QueueFree for ReferenceRect { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ReferenceRect { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ReferenceRect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for ReferenceRect { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ReferenceRect { } unsafe impl SubClass < crate :: generated :: node :: Node > for ReferenceRect { } unsafe impl SubClass < crate :: generated :: object :: Object > for ReferenceRect { } impl Instanciable for ReferenceRect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ReferenceRect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ReferenceRectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_border_color : * mut sys :: godot_method_bind , pub get_border_width : * mut sys :: godot_method_bind , pub get_editor_only : * mut sys :: godot_method_bind , pub set_border_color : * mut sys :: godot_method_bind , pub set_border_width : * mut sys :: godot_method_bind , pub set_editor_only : * mut sys :: godot_method_bind } impl ReferenceRectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ReferenceRectMethodTable = ReferenceRectMethodTable { class_constructor : None , get_border_color : 0 as * mut sys :: godot_method_bind , get_border_width : 0 as * mut sys :: godot_method_bind , get_editor_only : 0 as * mut sys :: godot_method_bind , set_border_color : 0 as * mut sys :: godot_method_bind , set_border_width : 0 as * mut sys :: godot_method_bind , set_editor_only : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ReferenceRectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ReferenceRect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_border_color = (gd_api . godot_method_bind_get_method) (class_name , "get_border_color\0" . as_ptr () as * const c_char) ; table . get_border_width = (gd_api . godot_method_bind_get_method) (class_name , "get_border_width\0" . as_ptr () as * const c_char) ; table . get_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_only\0" . as_ptr () as * const c_char) ; table . set_border_color = (gd_api . godot_method_bind_get_method) (class_name , "set_border_color\0" . as_ptr () as * const c_char) ; table . set_border_width = (gd_api . godot_method_bind_get_method) (class_name , "set_border_width\0" . as_ptr () as * const c_char) ; table . set_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_only\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:10:6025 [INFO] [stdout] | [INFO] [stdout] 10 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 10 | # [doc = "`core class VisualScriptYield` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptyield.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptYield inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptYield { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct YieldMode (pub i64) ; impl YieldMode { pub const FRAME : YieldMode = YieldMode (1i64) ; pub const PHYSICS_FRAME : YieldMode = YieldMode (2i64) ; pub const WAIT : YieldMode = YieldMode (3i64) ; } impl From < i64 > for YieldMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < YieldMode > for i64 { # [inline] fn from (v : YieldMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptYield { pub const YIELD_FRAME : i64 = 1i64 ; pub const YIELD_PHYSICS_FRAME : i64 = 2i64 ; pub const YIELD_WAIT : i64 = 3i64 ; } impl VisualScriptYield { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptYieldMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn wait_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . get_wait_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn yield_mode (& self) -> crate :: generated :: visual_script_yield :: YieldMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . get_yield_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_yield :: YieldMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_wait_time (& self , sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . set_wait_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sec) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_yield_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . set_yield_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptYield { } unsafe impl GodotObject for VisualScriptYield { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptYield" } } impl std :: ops :: Deref for VisualScriptYield { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptYield { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptYield { } impl Instanciable for VisualScriptYield { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptYield :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptYieldMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_wait_time : * mut sys :: godot_method_bind , pub get_yield_mode : * mut sys :: godot_method_bind , pub set_wait_time : * mut sys :: godot_method_bind , pub set_yield_mode : * mut sys :: godot_method_bind } impl VisualScriptYieldMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptYieldMethodTable = VisualScriptYieldMethodTable { class_constructor : None , get_wait_time : 0 as * mut sys :: godot_method_bind , get_yield_mode : 0 as * mut sys :: godot_method_bind , set_wait_time : 0 as * mut sys :: godot_method_bind , set_yield_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptYieldMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptYield\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "get_wait_time\0" . as_ptr () as * const c_char) ; table . get_yield_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_yield_mode\0" . as_ptr () as * const c_char) ; table . set_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "set_wait_time\0" . as_ptr () as * const c_char) ; table . set_yield_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_yield_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:16:9547 [INFO] [stdout] | [INFO] [stdout] 16 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 16 | # [doc = "`core class ImageTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_imagetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nImageTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ImageTexture { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Storage (pub i64) ; impl Storage { pub const RAW : Storage = Storage (0i64) ; pub const COMPRESS_LOSSY : Storage = Storage (1i64) ; pub const COMPRESS_LOSSLESS : Storage = Storage (2i64) ; } impl From < i64 > for Storage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Storage > for i64 { # [inline] fn from (v : Storage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ImageTexture { pub const STORAGE_COMPRESS_LOSSLESS : i64 = 2i64 ; pub const STORAGE_COMPRESS_LOSSY : i64 = 1i64 ; pub const STORAGE_RAW : i64 = 0i64 ; } impl ImageTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ImageTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Create a new [ImageTexture] with `width` and `height`.\n`format` is a value from [enum Image.Format], `flags` is any combination of [enum Texture.Flags].\n# Default Arguments\n* `flags` - `7`"] # [doc = ""] # [inline] pub fn create (& self , width : i64 , height : i64 , format : i64 , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . create ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height , format , flags) ; } } # [doc = "Create a new [ImageTexture] from an [Image] with `flags` from [enum Texture.Flags]. An sRGB to linear color space conversion can take place, according to [enum Image.Format].\n# Default Arguments\n* `flags` - `7`"] # [doc = ""] # [inline] pub fn create_from_image (& self , image : impl AsArg < crate :: generated :: image :: Image > , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . create_from_image ; let ret = crate :: icalls :: icallptr_void_obj_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , flags) ; } } # [doc = "Returns the format of the [ImageTexture], one of [enum Image.Format]."] # [doc = ""] # [inline] pub fn get_format (& self) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: Format (ret) } } # [doc = "The storage quality for [constant STORAGE_COMPRESS_LOSSY]."] # [doc = ""] # [inline] pub fn lossy_storage_quality (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . get_lossy_storage_quality ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The storage type (raw, lossy, or compressed)."] # [doc = ""] # [inline] pub fn storage (& self) -> crate :: generated :: image_texture :: Storage { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . get_storage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image_texture :: Storage (ret) } } # [doc = "Load an [ImageTexture] from a file path."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sets the [Image] of this [ImageTexture]."] # [doc = ""] # [inline] pub fn set_data (& self , image : impl AsArg < crate :: generated :: image :: Image >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr ()) ; } } # [doc = "The storage quality for [constant STORAGE_COMPRESS_LOSSY]."] # [doc = ""] # [inline] pub fn set_lossy_storage_quality (& self , quality : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . set_lossy_storage_quality ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , quality) ; } } # [doc = "Resizes the [ImageTexture] to the specified dimensions."] # [doc = ""] # [inline] pub fn set_size_override (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . set_size_override ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The storage type (raw, lossy, or compressed)."] # [doc = ""] # [inline] pub fn set_storage (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . set_storage ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ImageTexture { } unsafe impl GodotObject for ImageTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ImageTexture" } } impl std :: ops :: Deref for ImageTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ImageTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for ImageTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ImageTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ImageTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for ImageTexture { } impl Instanciable for ImageTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ImageTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ImageTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create : * mut sys :: godot_method_bind , pub create_from_image : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_lossy_storage_quality : * mut sys :: godot_method_bind , pub get_storage : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_lossy_storage_quality : * mut sys :: godot_method_bind , pub set_size_override : * mut sys :: godot_method_bind , pub set_storage : * mut sys :: godot_method_bind } impl ImageTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ImageTextureMethodTable = ImageTextureMethodTable { class_constructor : None , create : 0 as * mut sys :: godot_method_bind , create_from_image : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_lossy_storage_quality : 0 as * mut sys :: godot_method_bind , get_storage : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_lossy_storage_quality : 0 as * mut sys :: godot_method_bind , set_size_override : 0 as * mut sys :: godot_method_bind , set_storage : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ImageTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ImageTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create = (gd_api . godot_method_bind_get_method) (class_name , "create\0" . as_ptr () as * const c_char) ; table . create_from_image = (gd_api . godot_method_bind_get_method) (class_name , "create_from_image\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_lossy_storage_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_lossy_storage_quality\0" . as_ptr () as * const c_char) ; table . get_storage = (gd_api . godot_method_bind_get_method) (class_name , "get_storage\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_lossy_storage_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_lossy_storage_quality\0" . as_ptr () as * const c_char) ; table . set_size_override = (gd_api . godot_method_bind_get_method) (class_name , "set_size_override\0" . as_ptr () as * const c_char) ; table . set_storage = (gd_api . godot_method_bind_get_method) (class_name , "set_storage\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:22:8647 [INFO] [stdout] | [INFO] [stdout] 22 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 22 | # [doc = "`core class UDPServer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_udpserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nUDPServer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct UDPServer { this : RawObject < Self > , } impl UDPServer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = UDPServerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Define the maximum number of pending connections, during [method poll], any new pending connection exceeding that value will be automatically dropped. Setting this value to `0` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected)."] # [doc = ""] # [inline] pub fn max_pending_connections (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . get_max_pending_connections ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if a packet with a new address/port combination was received on the socket."] # [doc = ""] # [inline] pub fn is_connection_available (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . is_connection_available ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the socket is open and listening on a port."] # [doc = ""] # [inline] pub fn is_listening (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . is_listening ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts the server by opening a UDP socket listening on the given port. You can optionally specify a `bind_address` to only listen for packets sent to that address. See also [method PacketPeerUDP.listen].\n# Default Arguments\n* `bind_address` - `\"*\"`"] # [doc = ""] # [inline] pub fn listen (& self , port : i64 , bind_address : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . listen ; let ret = crate :: icalls :: icallptr_i64_i64_str (method_bind , self . this . sys () . as_ptr () , port , bind_address . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Call this method at regular intervals (e.g. inside [method Node._process]) to process new packets. And packet from known address/port pair will be delivered to the appropriate [PacketPeerUDP], any packet received from an unknown address/port pair will be added as a pending connection (see [method is_connection_available], [method take_connection]). The maximum number of pending connection is defined via [member max_pending_connections]."] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Define the maximum number of pending connections, during [method poll], any new pending connection exceeding that value will be automatically dropped. Setting this value to `0` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected)."] # [doc = ""] # [inline] pub fn set_max_pending_connections (& self , max_pending_connections : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . set_max_pending_connections ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_pending_connections) ; } } # [doc = "Stops the server, closing the UDP socket if open. Will close all connected [PacketPeerUDP] accepted via [method take_connection] (remote peers will not be notified)."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the first pending connection (connected to the appropriate address/port). Will return `null` if no new connection is available. See also [method is_connection_available], [method PacketPeerUDP.connect_to_host]."] # [doc = ""] # [inline] pub fn take_connection (& self) -> Option < Ref < crate :: generated :: packet_peer_udp :: PacketPeerUDP , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . take_connection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: packet_peer_udp :: PacketPeerUDP , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for UDPServer { } unsafe impl GodotObject for UDPServer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "UDPServer" } } impl std :: ops :: Deref for UDPServer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for UDPServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for UDPServer { } unsafe impl SubClass < crate :: generated :: object :: Object > for UDPServer { } impl Instanciable for UDPServer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { UDPServer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct UDPServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_max_pending_connections : * mut sys :: godot_method_bind , pub is_connection_available : * mut sys :: godot_method_bind , pub is_listening : * mut sys :: godot_method_bind , pub listen : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_max_pending_connections : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub take_connection : * mut sys :: godot_method_bind } impl UDPServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : UDPServerMethodTable = UDPServerMethodTable { class_constructor : None , get_max_pending_connections : 0 as * mut sys :: godot_method_bind , is_connection_available : 0 as * mut sys :: godot_method_bind , is_listening : 0 as * mut sys :: godot_method_bind , listen : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_max_pending_connections : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , take_connection : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { UDPServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "UDPServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_max_pending_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_max_pending_connections\0" . as_ptr () as * const c_char) ; table . is_connection_available = (gd_api . godot_method_bind_get_method) (class_name , "is_connection_available\0" . as_ptr () as * const c_char) ; table . is_listening = (gd_api . godot_method_bind_get_method) (class_name , "is_listening\0" . as_ptr () as * const c_char) ; table . listen = (gd_api . godot_method_bind_get_method) (class_name , "listen\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_max_pending_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_max_pending_connections\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . take_connection = (gd_api . godot_method_bind_get_method) (class_name , "take_connection\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:28:32169 [INFO] [stdout] | [INFO] [stdout] 28 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 28 | # [doc = "`core class File` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_file.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nFile inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct File { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CompressionMode (pub i64) ; impl CompressionMode { pub const FASTLZ : CompressionMode = CompressionMode (0i64) ; pub const DEFLATE : CompressionMode = CompressionMode (1i64) ; pub const ZSTD : CompressionMode = CompressionMode (2i64) ; pub const GZIP : CompressionMode = CompressionMode (3i64) ; } impl From < i64 > for CompressionMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CompressionMode > for i64 { # [inline] fn from (v : CompressionMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ModeFlags (pub i64) ; impl ModeFlags { pub const READ : ModeFlags = ModeFlags (1i64) ; pub const WRITE : ModeFlags = ModeFlags (2i64) ; pub const READ_WRITE : ModeFlags = ModeFlags (3i64) ; pub const WRITE_READ : ModeFlags = ModeFlags (7i64) ; } impl From < i64 > for ModeFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ModeFlags > for i64 { # [inline] fn from (v : ModeFlags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl File { pub const COMPRESSION_DEFLATE : i64 = 1i64 ; pub const COMPRESSION_FASTLZ : i64 = 0i64 ; pub const COMPRESSION_GZIP : i64 = 3i64 ; pub const COMPRESSION_ZSTD : i64 = 2i64 ; pub const READ : i64 = 1i64 ; pub const READ_WRITE : i64 = 3i64 ; pub const WRITE : i64 = 2i64 ; pub const WRITE_READ : i64 = 7i64 ; } impl File { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = FileMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Closes the currently opened file."] # [doc = ""] # [inline] pub fn close (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns `true` if the file cursor has read past the end of the file.\n**Note:** This function will still return `false` while at the end of the file and only activates when reading past it. This can be confusing but it conforms to how low-level file access works in all operating systems. There is always [method get_len] and [method get_position] to implement a custom logic."] # [doc = ""] # [inline] pub fn eof_reached (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . eof_reached ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the file exists in the given path.\n**Note:** Many resources types are imported (e.g. textures or sound files), and that their source asset will not be included in the exported game, as only the imported version is used (in the `res://.import` folder). To check for the existence of such resources while taking into account the remapping to their imported location, use [method ResourceLoader.exists]. Typically, using `File.file_exists` on an imported resource would work while you are developing in the editor (the source asset is present in `res://`, but fail when exported)."] # [doc = ""] # [inline] pub fn file_exists (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . file_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn flush (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . flush ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the next 16 bits from the file as an integer. See [method store_16] for details on what values can be stored and retrieved this way."] # [doc = ""] # [inline] pub fn get_16 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_16 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the next 32 bits from the file as an integer. See [method store_32] for details on what values can be stored and retrieved this way."] # [doc = ""] # [inline] pub fn get_32 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_32 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the next 64 bits from the file as an integer. See [method store_64] for details on what values can be stored and retrieved this way."] # [doc = ""] # [inline] pub fn get_64 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_64 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the next 8 bits from the file as an integer. See [method store_8] for details on what values can be stored and retrieved this way."] # [doc = ""] # [inline] pub fn get_8 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_8 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the whole file as a [String].\nText is interpreted as being UTF-8 encoded."] # [doc = ""] # [inline] pub fn get_as_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_as_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns next `len` bytes of the file as a [PoolByteArray]."] # [doc = ""] # [inline] pub fn get_buffer (& self , len : i64) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_buffer ; let ret = crate :: icalls :: icallptr_bytearr_i64 (method_bind , self . this . sys () . as_ptr () , len) ; ByteArray :: from_sys (ret) } } # [doc = "Returns the next value of the file in CSV (Comma-Separated Values) format. You can pass a different delimiter `delim` to use other than the default `\",\"` (comma). This delimiter must be one-character long.\nText is interpreted as being UTF-8 encoded.\n# Default Arguments\n* `delim` - `\",\"`"] # [doc = ""] # [inline] pub fn get_csv_line (& self , delim : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_csv_line ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , delim . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the next 64 bits from the file as a floating-point number."] # [doc = ""] # [inline] pub fn get_double (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_double ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the file's endianness is swapped. Use this if you're dealing with files written on big-endian machines.\n**Note:** This is about the file format, not CPU type. This is always reset to `false` whenever you open the file."] # [doc = ""] # [inline] pub fn endian_swap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_endian_swap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the last error that happened when trying to perform operations. Compare with the `ERR_FILE_*` constants from [enum Error]."] # [doc = ""] # [inline] pub fn get_error (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_error ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns the next 32 bits from the file as a floating-point number."] # [doc = ""] # [inline] pub fn get_float (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_float ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of the file in bytes."] # [doc = ""] # [inline] pub fn get_len (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_len ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the next line of the file as a [String].\nText is interpreted as being UTF-8 encoded."] # [doc = ""] # [inline] pub fn get_line (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_line ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns an MD5 String representing the file at the given path or an empty [String] on failure."] # [doc = ""] # [inline] pub fn get_md5 (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_md5 ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the last time the `file` was modified in unix timestamp format or returns a [String] \"ERROR IN `file`\". This unix timestamp can be converted to datetime by using [method OS.get_datetime_from_unix_time]."] # [doc = ""] # [inline] pub fn get_modified_time (& self , file : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_modified_time ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; ret as _ } } # [doc = "Returns a [String] saved in Pascal format from the file.\nText is interpreted as being UTF-8 encoded."] # [doc = ""] # [inline] pub fn get_pascal_string (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_pascal_string ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path as a [String] for the current open file."] # [doc = ""] # [inline] pub fn get_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the absolute path as a [String] for the current open file."] # [doc = ""] # [inline] pub fn get_path_absolute (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_path_absolute ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the file cursor's position."] # [doc = ""] # [inline] pub fn get_position (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the next bits from the file as a floating-point number."] # [doc = ""] # [inline] pub fn get_real (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_real ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a SHA-256 [String] representing the file at the given path or an empty [String] on failure."] # [doc = ""] # [inline] pub fn get_sha256 (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_sha256 ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the next [Variant] value from the file. If `allow_objects` is `true`, decoding objects is allowed.\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.\n# Default Arguments\n* `allow_objects` - `false`"] # [doc = ""] # [inline] pub fn get_var (& self , allow_objects : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . get_var ; let ret = crate :: icalls :: icallptr_var_bool (method_bind , self . this . sys () . as_ptr () , allow_objects) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if the file is currently opened."] # [doc = ""] # [inline] pub fn is_open (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . is_open ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Opens the file for writing or reading, depending on the flags."] # [doc = ""] # [inline] pub fn open (& self , path : impl Into < GodotString > , flags : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . open ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , flags) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Opens a compressed file for reading or writing.\n# Default Arguments\n* `compression_mode` - `0`"] # [doc = ""] # [inline] pub fn open_compressed (& self , path : impl Into < GodotString > , mode_flags : i64 , compression_mode : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . open_compressed ; let ret = crate :: icalls :: icallptr_i64_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , mode_flags , compression_mode) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Opens an encrypted file in write or read mode. You need to pass a binary key to encrypt/decrypt it.\n**Note:** The provided key must be 32 bytes long."] # [doc = ""] # [inline] pub fn open_encrypted (& self , path : impl Into < GodotString > , mode_flags : i64 , key : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . open_encrypted ; let ret = crate :: icalls :: icallptr_i64_str_i64_bytearr (method_bind , self . this . sys () . as_ptr () , path . into () , mode_flags , key) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Opens an encrypted file in write or read mode. You need to pass a password to encrypt/decrypt it."] # [doc = ""] # [inline] pub fn open_encrypted_with_pass (& self , path : impl Into < GodotString > , mode_flags : i64 , pass : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . open_encrypted_with_pass ; let ret = crate :: icalls :: icallptr_i64_str_i64_str (method_bind , self . this . sys () . as_ptr () , path . into () , mode_flags , pass . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Changes the file reading/writing cursor to the specified position (in bytes from the beginning of the file)."] # [doc = ""] # [inline] pub fn seek (& self , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Changes the file reading/writing cursor to the specified position (in bytes from the end of the file).\n**Note:** This is an offset, so you should use negative numbers or the cursor will be at the end of the file.\n# Default Arguments\n* `position` - `0`"] # [doc = ""] # [inline] pub fn seek_end (& self , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . seek_end ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the file's endianness is swapped. Use this if you're dealing with files written on big-endian machines.\n**Note:** This is about the file format, not CPU type. This is always reset to `false` whenever you open the file."] # [doc = ""] # [inline] pub fn set_endian_swap (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . set_endian_swap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nStores an integer as 16 bits in the file.\n**Note:** The `value` should lie in the interval `[0, 2^16 - 1]`. Any other value will overflow and wrap around.\nTo store a signed integer, use [method store_64] or store a signed integer from the interval `[-2^15, 2^15 - 1]` (i.e. keeping one bit for the signedness) and compute its sign manually when reading. For example:\n```gdscript\nconst MAX_15B = 1 << 15\nconst MAX_16B = 1 << 16\n\nfunc unsigned16_to_signed(unsigned):\n return (unsigned + MAX_15B) % MAX_16B - MAX_15B\n\nfunc _ready():\n var f = File.new()\n f.open(\"user://file.dat\", File.WRITE_READ)\n f.store_16(-42) # This wraps around and stores 65494 (2^16 - 42).\n f.store_16(121) # In bounds, will store 121.\n f.seek(0) # Go back to start to read the stored value.\n var read1 = f.get_16() # 65494\n var read2 = f.get_16() # 121\n var converted1 = unsigned16_to_signed(read1) # -42\n var converted2 = unsigned16_to_signed(read2) # 121\n```"] # [doc = ""] # [inline] pub fn store_16 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . store_16 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Stores an integer as 32 bits in the file.\n**Note:** The `value` should lie in the interval `[0, 2^32 - 1]`. Any other value will overflow and wrap around.\nTo store a signed integer, use [method store_64], or convert it manually (see [method store_16] for an example)."] # [doc = ""] # [inline] pub fn store_32 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . store_32 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Stores an integer as 64 bits in the file.\n**Note:** The `value` must lie in the interval `[-2^63, 2^63 - 1]` (i.e. be a valid [int] value)."] # [doc = ""] # [inline] pub fn store_64 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . store_64 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Stores an integer as 8 bits in the file.\n**Note:** The `value` should lie in the interval `[0, 255]`. Any other value will overflow and wrap around.\nTo store a signed integer, use [method store_64], or convert it manually (see [method store_16] for an example)."] # [doc = ""] # [inline] pub fn store_8 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . store_8 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Stores the given array of bytes in the file."] # [doc = ""] # [inline] pub fn store_buffer (& self , buffer : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . store_buffer ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; } } # [doc = "Store the given [PoolStringArray] in the file as a line formatted in the CSV (Comma-Separated Values) format. You can pass a different delimiter `delim` to use other than the default `\",\"` (comma). This delimiter must be one-character long.\nText will be encoded as UTF-8.\n# Default Arguments\n* `delim` - `\",\"`"] # [doc = ""] # [inline] pub fn store_csv_line (& self , values : StringArray , delim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . store_csv_line ; let ret = crate :: icalls :: icallptr_void_strarr_str (method_bind , self . this . sys () . as_ptr () , values , delim . into ()) ; } } # [doc = "Stores a floating-point number as 64 bits in the file."] # [doc = ""] # [inline] pub fn store_double (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . store_double ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Stores a floating-point number as 32 bits in the file."] # [doc = ""] # [inline] pub fn store_float (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . store_float ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Stores the given [String] as a line in the file.\nText will be encoded as UTF-8."] # [doc = ""] # [inline] pub fn store_line (& self , line : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . store_line ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , line . into ()) ; } } # [doc = "Stores the given [String] as a line in the file in Pascal format (i.e. also store the length of the string).\nText will be encoded as UTF-8."] # [doc = ""] # [inline] pub fn store_pascal_string (& self , string : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . store_pascal_string ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , string . into ()) ; } } # [doc = "Stores a floating-point number in the file."] # [doc = ""] # [inline] pub fn store_real (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . store_real ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Stores the given [String] in the file.\nText will be encoded as UTF-8."] # [doc = ""] # [inline] pub fn store_string (& self , string : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . store_string ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , string . into ()) ; } } # [doc = "Stores any Variant value in the file. If `full_objects` is `true`, encoding objects is allowed (and can potentially include code).\n# Default Arguments\n* `full_objects` - `false`"] # [doc = ""] # [inline] pub fn store_var (& self , value : impl OwnedToVariant , full_objects : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileMethodTable :: get (get_api ()) . store_var ; let ret = crate :: icalls :: icallptr_void_var_bool (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant () , full_objects) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for File { } unsafe impl GodotObject for File { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "File" } } impl std :: ops :: Deref for File { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for File { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for File { } unsafe impl SubClass < crate :: generated :: object :: Object > for File { } impl Instanciable for File { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { File :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FileMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close : * mut sys :: godot_method_bind , pub eof_reached : * mut sys :: godot_method_bind , pub file_exists : * mut sys :: godot_method_bind , pub flush : * mut sys :: godot_method_bind , pub get_16 : * mut sys :: godot_method_bind , pub get_32 : * mut sys :: godot_method_bind , pub get_64 : * mut sys :: godot_method_bind , pub get_8 : * mut sys :: godot_method_bind , pub get_as_text : * mut sys :: godot_method_bind , pub get_buffer : * mut sys :: godot_method_bind , pub get_csv_line : * mut sys :: godot_method_bind , pub get_double : * mut sys :: godot_method_bind , pub get_endian_swap : * mut sys :: godot_method_bind , pub get_error : * mut sys :: godot_method_bind , pub get_float : * mut sys :: godot_method_bind , pub get_len : * mut sys :: godot_method_bind , pub get_line : * mut sys :: godot_method_bind , pub get_md5 : * mut sys :: godot_method_bind , pub get_modified_time : * mut sys :: godot_method_bind , pub get_pascal_string : * mut sys :: godot_method_bind , pub get_path : * mut sys :: godot_method_bind , pub get_path_absolute : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_real : * mut sys :: godot_method_bind , pub get_sha256 : * mut sys :: godot_method_bind , pub get_var : * mut sys :: godot_method_bind , pub is_open : * mut sys :: godot_method_bind , pub open : * mut sys :: godot_method_bind , pub open_compressed : * mut sys :: godot_method_bind , pub open_encrypted : * mut sys :: godot_method_bind , pub open_encrypted_with_pass : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub seek_end : * mut sys :: godot_method_bind , pub set_endian_swap : * mut sys :: godot_method_bind , pub store_16 : * mut sys :: godot_method_bind , pub store_32 : * mut sys :: godot_method_bind , pub store_64 : * mut sys :: godot_method_bind , pub store_8 : * mut sys :: godot_method_bind , pub store_buffer : * mut sys :: godot_method_bind , pub store_csv_line : * mut sys :: godot_method_bind , pub store_double : * mut sys :: godot_method_bind , pub store_float : * mut sys :: godot_method_bind , pub store_line : * mut sys :: godot_method_bind , pub store_pascal_string : * mut sys :: godot_method_bind , pub store_real : * mut sys :: godot_method_bind , pub store_string : * mut sys :: godot_method_bind , pub store_var : * mut sys :: godot_method_bind } impl FileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FileMethodTable = FileMethodTable { class_constructor : None , close : 0 as * mut sys :: godot_method_bind , eof_reached : 0 as * mut sys :: godot_method_bind , file_exists : 0 as * mut sys :: godot_method_bind , flush : 0 as * mut sys :: godot_method_bind , get_16 : 0 as * mut sys :: godot_method_bind , get_32 : 0 as * mut sys :: godot_method_bind , get_64 : 0 as * mut sys :: godot_method_bind , get_8 : 0 as * mut sys :: godot_method_bind , get_as_text : 0 as * mut sys :: godot_method_bind , get_buffer : 0 as * mut sys :: godot_method_bind , get_csv_line : 0 as * mut sys :: godot_method_bind , get_double : 0 as * mut sys :: godot_method_bind , get_endian_swap : 0 as * mut sys :: godot_method_bind , get_error : 0 as * mut sys :: godot_method_bind , get_float : 0 as * mut sys :: godot_method_bind , get_len : 0 as * mut sys :: godot_method_bind , get_line : 0 as * mut sys :: godot_method_bind , get_md5 : 0 as * mut sys :: godot_method_bind , get_modified_time : 0 as * mut sys :: godot_method_bind , get_pascal_string : 0 as * mut sys :: godot_method_bind , get_path : 0 as * mut sys :: godot_method_bind , get_path_absolute : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_real : 0 as * mut sys :: godot_method_bind , get_sha256 : 0 as * mut sys :: godot_method_bind , get_var : 0 as * mut sys :: godot_method_bind , is_open : 0 as * mut sys :: godot_method_bind , open : 0 as * mut sys :: godot_method_bind , open_compressed : 0 as * mut sys :: godot_method_bind , open_encrypted : 0 as * mut sys :: godot_method_bind , open_encrypted_with_pass : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , seek_end : 0 as * mut sys :: godot_method_bind , set_endian_swap : 0 as * mut sys :: godot_method_bind , store_16 : 0 as * mut sys :: godot_method_bind , store_32 : 0 as * mut sys :: godot_method_bind , store_64 : 0 as * mut sys :: godot_method_bind , store_8 : 0 as * mut sys :: godot_method_bind , store_buffer : 0 as * mut sys :: godot_method_bind , store_csv_line : 0 as * mut sys :: godot_method_bind , store_double : 0 as * mut sys :: godot_method_bind , store_float : 0 as * mut sys :: godot_method_bind , store_line : 0 as * mut sys :: godot_method_bind , store_pascal_string : 0 as * mut sys :: godot_method_bind , store_real : 0 as * mut sys :: godot_method_bind , store_string : 0 as * mut sys :: godot_method_bind , store_var : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_File\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . eof_reached = (gd_api . godot_method_bind_get_method) (class_name , "eof_reached\0" . as_ptr () as * const c_char) ; table . file_exists = (gd_api . godot_method_bind_get_method) (class_name , "file_exists\0" . as_ptr () as * const c_char) ; table . flush = (gd_api . godot_method_bind_get_method) (class_name , "flush\0" . as_ptr () as * const c_char) ; table . get_16 = (gd_api . godot_method_bind_get_method) (class_name , "get_16\0" . as_ptr () as * const c_char) ; table . get_32 = (gd_api . godot_method_bind_get_method) (class_name , "get_32\0" . as_ptr () as * const c_char) ; table . get_64 = (gd_api . godot_method_bind_get_method) (class_name , "get_64\0" . as_ptr () as * const c_char) ; table . get_8 = (gd_api . godot_method_bind_get_method) (class_name , "get_8\0" . as_ptr () as * const c_char) ; table . get_as_text = (gd_api . godot_method_bind_get_method) (class_name , "get_as_text\0" . as_ptr () as * const c_char) ; table . get_buffer = (gd_api . godot_method_bind_get_method) (class_name , "get_buffer\0" . as_ptr () as * const c_char) ; table . get_csv_line = (gd_api . godot_method_bind_get_method) (class_name , "get_csv_line\0" . as_ptr () as * const c_char) ; table . get_double = (gd_api . godot_method_bind_get_method) (class_name , "get_double\0" . as_ptr () as * const c_char) ; table . get_endian_swap = (gd_api . godot_method_bind_get_method) (class_name , "get_endian_swap\0" . as_ptr () as * const c_char) ; table . get_error = (gd_api . godot_method_bind_get_method) (class_name , "get_error\0" . as_ptr () as * const c_char) ; table . get_float = (gd_api . godot_method_bind_get_method) (class_name , "get_float\0" . as_ptr () as * const c_char) ; table . get_len = (gd_api . godot_method_bind_get_method) (class_name , "get_len\0" . as_ptr () as * const c_char) ; table . get_line = (gd_api . godot_method_bind_get_method) (class_name , "get_line\0" . as_ptr () as * const c_char) ; table . get_md5 = (gd_api . godot_method_bind_get_method) (class_name , "get_md5\0" . as_ptr () as * const c_char) ; table . get_modified_time = (gd_api . godot_method_bind_get_method) (class_name , "get_modified_time\0" . as_ptr () as * const c_char) ; table . get_pascal_string = (gd_api . godot_method_bind_get_method) (class_name , "get_pascal_string\0" . as_ptr () as * const c_char) ; table . get_path = (gd_api . godot_method_bind_get_method) (class_name , "get_path\0" . as_ptr () as * const c_char) ; table . get_path_absolute = (gd_api . godot_method_bind_get_method) (class_name , "get_path_absolute\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_real = (gd_api . godot_method_bind_get_method) (class_name , "get_real\0" . as_ptr () as * const c_char) ; table . get_sha256 = (gd_api . godot_method_bind_get_method) (class_name , "get_sha256\0" . as_ptr () as * const c_char) ; table . get_var = (gd_api . godot_method_bind_get_method) (class_name , "get_var\0" . as_ptr () as * const c_char) ; table . is_open = (gd_api . godot_method_bind_get_method) (class_name , "is_open\0" . as_ptr () as * const c_char) ; table . open = (gd_api . godot_method_bind_get_method) (class_name , "open\0" . as_ptr () as * const c_char) ; table . open_compressed = (gd_api . godot_method_bind_get_method) (class_name , "open_compressed\0" . as_ptr () as * const c_char) ; table . open_encrypted = (gd_api . godot_method_bind_get_method) (class_name , "open_encrypted\0" . as_ptr () as * const c_char) ; table . open_encrypted_with_pass = (gd_api . godot_method_bind_get_method) (class_name , "open_encrypted_with_pass\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . seek_end = (gd_api . godot_method_bind_get_method) (class_name , "seek_end\0" . as_ptr () as * const c_char) ; table . set_endian_swap = (gd_api . godot_method_bind_get_method) (class_name , "set_endian_swap\0" . as_ptr () as * const c_char) ; table . store_16 = (gd_api . godot_method_bind_get_method) (class_name , "store_16\0" . as_ptr () as * const c_char) ; table . store_32 = (gd_api . godot_method_bind_get_method) (class_name , "store_32\0" . as_ptr () as * const c_char) ; table . store_64 = (gd_api . godot_method_bind_get_method) (class_name , "store_64\0" . as_ptr () as * const c_char) ; table . store_8 = (gd_api . godot_method_bind_get_method) (class_name , "store_8\0" . as_ptr () as * const c_char) ; table . store_buffer = (gd_api . godot_method_bind_get_method) (class_name , "store_buffer\0" . as_ptr () as * const c_char) ; table . store_csv_line = (gd_api . godot_method_bind_get_method) (class_name , "store_csv_line\0" . as_ptr () as * const c_char) ; table . store_double = (gd_api . godot_method_bind_get_method) (class_name , "store_double\0" . as_ptr () as * const c_char) ; table . store_float = (gd_api . godot_method_bind_get_method) (class_name , "store_float\0" . as_ptr () as * const c_char) ; table . store_line = (gd_api . godot_method_bind_get_method) (class_name , "store_line\0" . as_ptr () as * const c_char) ; table . store_pascal_string = (gd_api . godot_method_bind_get_method) (class_name , "store_pascal_string\0" . as_ptr () as * const c_char) ; table . store_real = (gd_api . godot_method_bind_get_method) (class_name , "store_real\0" . as_ptr () as * const c_char) ; table . store_string = (gd_api . godot_method_bind_get_method) (class_name , "store_string\0" . as_ptr () as * const c_char) ; table . store_var = (gd_api . godot_method_bind_get_method) (class_name , "store_var\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:34:5442 [INFO] [stdout] | [INFO] [stdout] 34 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 34 | # [doc = "`core class ARVROrigin` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrorigin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVROrigin` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVROrigin inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVROrigin { this : RawObject < Self > , } impl ARVROrigin { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVROriginMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.\n**Note:** This method is a passthrough to the [ARVRServer] itself."] # [doc = ""] # [inline] pub fn world_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVROriginMethodTable :: get (get_api ()) . get_world_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.\n**Note:** This method is a passthrough to the [ARVRServer] itself."] # [doc = ""] # [inline] pub fn set_world_scale (& self , world_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVROriginMethodTable :: get (get_api ()) . set_world_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , world_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVROrigin { } unsafe impl GodotObject for ARVROrigin { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVROrigin" } } impl QueueFree for ARVROrigin { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVROrigin { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVROrigin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVROrigin { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVROrigin { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVROrigin { } impl Instanciable for ARVROrigin { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVROrigin :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVROriginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_world_scale : * mut sys :: godot_method_bind , pub set_world_scale : * mut sys :: godot_method_bind } impl ARVROriginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVROriginMethodTable = ARVROriginMethodTable { class_constructor : None , get_world_scale : 0 as * mut sys :: godot_method_bind , set_world_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVROriginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVROrigin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_world_scale\0" . as_ptr () as * const c_char) ; table . set_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_world_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:40:14812 [INFO] [stdout] | [INFO] [stdout] 40 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 40 | # [doc = "`core class ClippedCamera` inherits `Camera` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_clippedcamera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ClippedCamera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nClippedCamera inherits methods from:\n - [Camera](struct.Camera.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ClippedCamera { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessMode (pub i64) ; impl ProcessMode { pub const PHYSICS : ProcessMode = ProcessMode (0i64) ; pub const IDLE : ProcessMode = ProcessMode (1i64) ; } impl From < i64 > for ProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessMode > for i64 { # [inline] fn from (v : ProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ClippedCamera { pub const CLIP_PROCESS_IDLE : i64 = 1i64 ; pub const CLIP_PROCESS_PHYSICS : i64 = 0i64 ; } impl ClippedCamera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ClippedCameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a collision exception so the camera does not collide with the specified node."] # [doc = ""] # [inline] pub fn add_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . add_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Adds a collision exception so the camera does not collide with the specified [RID]."] # [doc = ""] # [inline] pub fn add_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . add_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Removes all collision exceptions."] # [doc = ""] # [inline] pub fn clear_exceptions (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . clear_exceptions ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the distance the camera has been offset due to a collision."] # [doc = ""] # [inline] pub fn get_clip_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_clip_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the specified bit index is on.\n**Note:** Bit indices range from 0-19."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The camera's collision margin. The camera can't get closer than this distance to a colliding object."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The camera's process callback. See [enum ProcessMode]."] # [doc = ""] # [inline] pub fn process_mode (& self) -> crate :: generated :: clipped_camera :: ProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: clipped_camera :: ProcessMode (ret) } } # [doc = "If `true`, the camera stops on contact with [Area]s."] # [doc = ""] # [inline] pub fn is_clip_to_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . is_clip_to_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera stops on contact with [PhysicsBody]s."] # [doc = ""] # [inline] pub fn is_clip_to_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . is_clip_to_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a collision exception with the specified node."] # [doc = ""] # [inline] pub fn remove_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . remove_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a collision exception with the specified [RID]."] # [doc = ""] # [inline] pub fn remove_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . remove_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "If `true`, the camera stops on contact with [Area]s."] # [doc = ""] # [inline] pub fn set_clip_to_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_clip_to_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the camera stops on contact with [PhysicsBody]s."] # [doc = ""] # [inline] pub fn set_clip_to_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_clip_to_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets the specified bit index to the `value`.\n**Note:** Bit indices range from 0-19."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The camera's collision margin. The camera can't get closer than this distance to a colliding object."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The camera's process callback. See [enum ProcessMode]."] # [doc = ""] # [inline] pub fn set_process_mode (& self , process_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , process_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ClippedCamera { } unsafe impl GodotObject for ClippedCamera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ClippedCamera" } } impl QueueFree for ClippedCamera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ClippedCamera { type Target = crate :: generated :: camera :: Camera ; # [inline] fn deref (& self) -> & crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ClippedCamera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: camera :: Camera > for ClippedCamera { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ClippedCamera { } unsafe impl SubClass < crate :: generated :: node :: Node > for ClippedCamera { } unsafe impl SubClass < crate :: generated :: object :: Object > for ClippedCamera { } impl Instanciable for ClippedCamera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ClippedCamera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ClippedCameraMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_exception : * mut sys :: godot_method_bind , pub add_exception_rid : * mut sys :: godot_method_bind , pub clear_exceptions : * mut sys :: godot_method_bind , pub get_clip_offset : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_process_mode : * mut sys :: godot_method_bind , pub is_clip_to_areas_enabled : * mut sys :: godot_method_bind , pub is_clip_to_bodies_enabled : * mut sys :: godot_method_bind , pub remove_exception : * mut sys :: godot_method_bind , pub remove_exception_rid : * mut sys :: godot_method_bind , pub set_clip_to_areas : * mut sys :: godot_method_bind , pub set_clip_to_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_process_mode : * mut sys :: godot_method_bind } impl ClippedCameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ClippedCameraMethodTable = ClippedCameraMethodTable { class_constructor : None , add_exception : 0 as * mut sys :: godot_method_bind , add_exception_rid : 0 as * mut sys :: godot_method_bind , clear_exceptions : 0 as * mut sys :: godot_method_bind , get_clip_offset : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_process_mode : 0 as * mut sys :: godot_method_bind , is_clip_to_areas_enabled : 0 as * mut sys :: godot_method_bind , is_clip_to_bodies_enabled : 0 as * mut sys :: godot_method_bind , remove_exception : 0 as * mut sys :: godot_method_bind , remove_exception_rid : 0 as * mut sys :: godot_method_bind , set_clip_to_areas : 0 as * mut sys :: godot_method_bind , set_clip_to_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_process_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ClippedCameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ClippedCamera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_exception = (gd_api . godot_method_bind_get_method) (class_name , "add_exception\0" . as_ptr () as * const c_char) ; table . add_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "add_exception_rid\0" . as_ptr () as * const c_char) ; table . clear_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "clear_exceptions\0" . as_ptr () as * const c_char) ; table . get_clip_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_clip_offset\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_process_mode\0" . as_ptr () as * const c_char) ; table . is_clip_to_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clip_to_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_clip_to_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clip_to_bodies_enabled\0" . as_ptr () as * const c_char) ; table . remove_exception = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception\0" . as_ptr () as * const c_char) ; table . remove_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception_rid\0" . as_ptr () as * const c_char) ; table . set_clip_to_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_to_areas\0" . as_ptr () as * const c_char) ; table . set_clip_to_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_to_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_process_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:46:14674 [INFO] [stdout] | [INFO] [stdout] 46 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 46 | # [doc = "`core class Light` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_light.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nLight inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Light { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BakeMode (pub i64) ; impl BakeMode { pub const DISABLED : BakeMode = BakeMode (0i64) ; pub const INDIRECT : BakeMode = BakeMode (1i64) ; pub const ALL : BakeMode = BakeMode (2i64) ; } impl From < i64 > for BakeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BakeMode > for i64 { # [inline] fn from (v : BakeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const ENERGY : Param = Param (0i64) ; pub const INDIRECT_ENERGY : Param = Param (1i64) ; pub const SPECULAR : Param = Param (2i64) ; pub const RANGE : Param = Param (3i64) ; pub const ATTENUATION : Param = Param (4i64) ; pub const SPOT_ANGLE : Param = Param (5i64) ; pub const SPOT_ATTENUATION : Param = Param (6i64) ; pub const CONTACT_SHADOW_SIZE : Param = Param (7i64) ; pub const SHADOW_MAX_DISTANCE : Param = Param (8i64) ; pub const SHADOW_SPLIT_1_OFFSET : Param = Param (9i64) ; pub const SHADOW_SPLIT_2_OFFSET : Param = Param (10i64) ; pub const SHADOW_SPLIT_3_OFFSET : Param = Param (11i64) ; pub const SHADOW_NORMAL_BIAS : Param = Param (12i64) ; pub const SHADOW_BIAS : Param = Param (13i64) ; pub const SHADOW_BIAS_SPLIT_SCALE : Param = Param (14i64) ; pub const MAX : Param = Param (15i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Light { pub const BAKE_ALL : i64 = 2i64 ; pub const BAKE_DISABLED : i64 = 0i64 ; pub const BAKE_INDIRECT : i64 = 1i64 ; pub const PARAM_ATTENUATION : i64 = 4i64 ; pub const PARAM_CONTACT_SHADOW_SIZE : i64 = 7i64 ; pub const PARAM_ENERGY : i64 = 0i64 ; pub const PARAM_INDIRECT_ENERGY : i64 = 1i64 ; pub const PARAM_MAX : i64 = 15i64 ; pub const PARAM_RANGE : i64 = 3i64 ; pub const PARAM_SHADOW_BIAS : i64 = 13i64 ; pub const PARAM_SHADOW_BIAS_SPLIT_SCALE : i64 = 14i64 ; pub const PARAM_SHADOW_MAX_DISTANCE : i64 = 8i64 ; pub const PARAM_SHADOW_NORMAL_BIAS : i64 = 12i64 ; pub const PARAM_SHADOW_SPLIT_1_OFFSET : i64 = 9i64 ; pub const PARAM_SHADOW_SPLIT_2_OFFSET : i64 = 10i64 ; pub const PARAM_SHADOW_SPLIT_3_OFFSET : i64 = 11i64 ; pub const PARAM_SPECULAR : i64 = 2i64 ; pub const PARAM_SPOT_ANGLE : i64 = 5i64 ; pub const PARAM_SPOT_ATTENUATION : i64 = 6i64 ; } impl Light { # [doc = "The light's bake mode. See [enum BakeMode]."] # [doc = ""] # [inline] pub fn bake_mode (& self) -> crate :: generated :: light :: BakeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_bake_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: light :: BakeMode (ret) } } # [doc = "The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy]."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The light will affect objects in the selected layers."] # [doc = ""] # [inline] pub fn cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Attempts to reduce [member shadow_bias] gap."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The color of shadows cast by this light."] # [doc = ""] # [inline] pub fn shadow_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_shadow_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with [constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]."] # [doc = ""] # [inline] pub fn shadow_reverse_cull_face (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_shadow_reverse_cull_face ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the light will cast shadows."] # [doc = ""] # [inline] pub fn has_shadow (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . has_shadow ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the light only appears in the editor and will not be visible at runtime."] # [doc = ""] # [inline] pub fn is_editor_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . is_editor_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the light's effect is reversed, darkening areas and casting bright shadows."] # [doc = ""] # [inline] pub fn is_negative (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . is_negative ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The light's bake mode. See [enum BakeMode]."] # [doc = ""] # [inline] pub fn set_bake_mode (& self , bake_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_bake_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bake_mode) ; } } # [doc = "The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy]."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The light will affect objects in the selected layers."] # [doc = ""] # [inline] pub fn set_cull_mask (& self , cull_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cull_mask) ; } } # [doc = "If `true`, the light only appears in the editor and will not be visible at runtime."] # [doc = ""] # [inline] pub fn set_editor_only (& self , editor_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_editor_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , editor_only) ; } } # [doc = "If `true`, the light's effect is reversed, darkening areas and casting bright shadows."] # [doc = ""] # [inline] pub fn set_negative (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_negative ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Attempts to reduce [member shadow_bias] gap."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "If `true`, the light will cast shadows."] # [doc = ""] # [inline] pub fn set_shadow (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_shadow ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The color of shadows cast by this light."] # [doc = ""] # [inline] pub fn set_shadow_color (& self , shadow_color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_shadow_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , shadow_color) ; } } # [doc = "If `true`, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with [constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]."] # [doc = ""] # [inline] pub fn set_shadow_reverse_cull_face (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_shadow_reverse_cull_face ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Light { } unsafe impl GodotObject for Light { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Light" } } impl QueueFree for Light { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Light { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Light { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for Light { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Light { } unsafe impl SubClass < crate :: generated :: node :: Node > for Light { } unsafe impl SubClass < crate :: generated :: object :: Object > for Light { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LightMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bake_mode : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_cull_mask : * mut sys :: godot_method_bind , pub get_param : * mut sys :: godot_method_bind , pub get_shadow_color : * mut sys :: godot_method_bind , pub get_shadow_reverse_cull_face : * mut sys :: godot_method_bind , pub has_shadow : * mut sys :: godot_method_bind , pub is_editor_only : * mut sys :: godot_method_bind , pub is_negative : * mut sys :: godot_method_bind , pub set_bake_mode : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_cull_mask : * mut sys :: godot_method_bind , pub set_editor_only : * mut sys :: godot_method_bind , pub set_negative : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind , pub set_shadow : * mut sys :: godot_method_bind , pub set_shadow_color : * mut sys :: godot_method_bind , pub set_shadow_reverse_cull_face : * mut sys :: godot_method_bind } impl LightMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LightMethodTable = LightMethodTable { class_constructor : None , get_bake_mode : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_cull_mask : 0 as * mut sys :: godot_method_bind , get_param : 0 as * mut sys :: godot_method_bind , get_shadow_color : 0 as * mut sys :: godot_method_bind , get_shadow_reverse_cull_face : 0 as * mut sys :: godot_method_bind , has_shadow : 0 as * mut sys :: godot_method_bind , is_editor_only : 0 as * mut sys :: godot_method_bind , is_negative : 0 as * mut sys :: godot_method_bind , set_bake_mode : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_cull_mask : 0 as * mut sys :: godot_method_bind , set_editor_only : 0 as * mut sys :: godot_method_bind , set_negative : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind , set_shadow : 0 as * mut sys :: godot_method_bind , set_shadow_color : 0 as * mut sys :: godot_method_bind , set_shadow_reverse_cull_face : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LightMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Light\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bake_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_mode\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mask\0" . as_ptr () as * const c_char) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . get_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_color\0" . as_ptr () as * const c_char) ; table . get_shadow_reverse_cull_face = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_reverse_cull_face\0" . as_ptr () as * const c_char) ; table . has_shadow = (gd_api . godot_method_bind_get_method) (class_name , "has_shadow\0" . as_ptr () as * const c_char) ; table . is_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_only\0" . as_ptr () as * const c_char) ; table . is_negative = (gd_api . godot_method_bind_get_method) (class_name , "is_negative\0" . as_ptr () as * const c_char) ; table . set_bake_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_mode\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mask\0" . as_ptr () as * const c_char) ; table . set_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_only\0" . as_ptr () as * const c_char) ; table . set_negative = (gd_api . godot_method_bind_get_method) (class_name , "set_negative\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; table . set_shadow = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow\0" . as_ptr () as * const c_char) ; table . set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_color\0" . as_ptr () as * const c_char) ; table . set_shadow_reverse_cull_face = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_reverse_cull_face\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:52:5753 [INFO] [stdout] | [INFO] [stdout] 52 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 52 | # [doc = "`core class VisualShaderNodeTransformVecMult` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformvecmult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformVecMult inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformVecMult { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operator (pub i64) ; impl Operator { pub const AXB : Operator = Operator (0i64) ; pub const BXA : Operator = Operator (1i64) ; pub const _3X3_AXB : Operator = Operator (2i64) ; pub const _3X3_BXA : Operator = Operator (3i64) ; } impl From < i64 > for Operator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operator > for i64 { # [inline] fn from (v : Operator) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTransformVecMult { pub const OP_3x3_AxB : i64 = 2i64 ; pub const OP_3x3_BxA : i64 = 3i64 ; pub const OP_AxB : i64 = 0i64 ; pub const OP_BxA : i64 = 1i64 ; } impl VisualShaderNodeTransformVecMult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformVecMultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The multiplication type to be performed. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn operator (& self) -> crate :: generated :: visual_shader_node_transform_vec_mult :: Operator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformVecMultMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_transform_vec_mult :: Operator (ret) } } # [doc = "The multiplication type to be performed. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformVecMultMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformVecMult { } unsafe impl GodotObject for VisualShaderNodeTransformVecMult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformVecMult" } } impl std :: ops :: Deref for VisualShaderNodeTransformVecMult { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformVecMult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformVecMult { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformVecMult { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformVecMult { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformVecMult { } impl Instanciable for VisualShaderNodeTransformVecMult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformVecMult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformVecMultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind } impl VisualShaderNodeTransformVecMultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformVecMultMethodTable = VisualShaderNodeTransformVecMultMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformVecMultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformVecMult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:58:8228 [INFO] [stdout] | [INFO] [stdout] 58 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 58 | # [doc = "`core class VisualShaderNodeVectorFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorfunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const NORMALIZE : Function = Function (0i64) ; pub const SATURATE : Function = Function (1i64) ; pub const NEGATE : Function = Function (2i64) ; pub const RECIPROCAL : Function = Function (3i64) ; pub const RGB2HSV : Function = Function (4i64) ; pub const HSV2RGB : Function = Function (5i64) ; pub const ABS : Function = Function (6i64) ; pub const ACOS : Function = Function (7i64) ; pub const ACOSH : Function = Function (8i64) ; pub const ASIN : Function = Function (9i64) ; pub const ASINH : Function = Function (10i64) ; pub const ATAN : Function = Function (11i64) ; pub const ATANH : Function = Function (12i64) ; pub const CEIL : Function = Function (13i64) ; pub const COS : Function = Function (14i64) ; pub const COSH : Function = Function (15i64) ; pub const DEGREES : Function = Function (16i64) ; pub const EXP : Function = Function (17i64) ; pub const EXP2 : Function = Function (18i64) ; pub const FLOOR : Function = Function (19i64) ; pub const FRAC : Function = Function (20i64) ; pub const INVERSE_SQRT : Function = Function (21i64) ; pub const LOG : Function = Function (22i64) ; pub const LOG2 : Function = Function (23i64) ; pub const RADIANS : Function = Function (24i64) ; pub const ROUND : Function = Function (25i64) ; pub const ROUNDEVEN : Function = Function (26i64) ; pub const SIGN : Function = Function (27i64) ; pub const SIN : Function = Function (28i64) ; pub const SINH : Function = Function (29i64) ; pub const SQRT : Function = Function (30i64) ; pub const TAN : Function = Function (31i64) ; pub const TANH : Function = Function (32i64) ; pub const TRUNC : Function = Function (33i64) ; pub const ONEMINUS : Function = Function (34i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeVectorFunc { pub const FUNC_ABS : i64 = 6i64 ; pub const FUNC_ACOS : i64 = 7i64 ; pub const FUNC_ACOSH : i64 = 8i64 ; pub const FUNC_ASIN : i64 = 9i64 ; pub const FUNC_ASINH : i64 = 10i64 ; pub const FUNC_ATAN : i64 = 11i64 ; pub const FUNC_ATANH : i64 = 12i64 ; pub const FUNC_CEIL : i64 = 13i64 ; pub const FUNC_COS : i64 = 14i64 ; pub const FUNC_COSH : i64 = 15i64 ; pub const FUNC_DEGREES : i64 = 16i64 ; pub const FUNC_EXP : i64 = 17i64 ; pub const FUNC_EXP2 : i64 = 18i64 ; pub const FUNC_FLOOR : i64 = 19i64 ; pub const FUNC_FRAC : i64 = 20i64 ; pub const FUNC_HSV2RGB : i64 = 5i64 ; pub const FUNC_INVERSE_SQRT : i64 = 21i64 ; pub const FUNC_LOG : i64 = 22i64 ; pub const FUNC_LOG2 : i64 = 23i64 ; pub const FUNC_NEGATE : i64 = 2i64 ; pub const FUNC_NORMALIZE : i64 = 0i64 ; pub const FUNC_ONEMINUS : i64 = 34i64 ; pub const FUNC_RADIANS : i64 = 24i64 ; pub const FUNC_RECIPROCAL : i64 = 3i64 ; pub const FUNC_RGB2HSV : i64 = 4i64 ; pub const FUNC_ROUND : i64 = 25i64 ; pub const FUNC_ROUNDEVEN : i64 = 26i64 ; pub const FUNC_SATURATE : i64 = 1i64 ; pub const FUNC_SIGN : i64 = 27i64 ; pub const FUNC_SIN : i64 = 28i64 ; pub const FUNC_SINH : i64 = 29i64 ; pub const FUNC_SQRT : i64 = 30i64 ; pub const FUNC_TAN : i64 = 31i64 ; pub const FUNC_TANH : i64 = 32i64 ; pub const FUNC_TRUNC : i64 = 33i64 ; } impl VisualShaderNodeVectorFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The function to be performed. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_vector_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_vector_func :: Function (ret) } } # [doc = "The function to be performed. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorFunc { } unsafe impl GodotObject for VisualShaderNodeVectorFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorFunc" } } impl std :: ops :: Deref for VisualShaderNodeVectorFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorFunc { } impl Instanciable for VisualShaderNodeVectorFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeVectorFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorFuncMethodTable = VisualShaderNodeVectorFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:64:4464 [INFO] [stdout] | [INFO] [stdout] 64 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 64 | # [doc = "`core class VSeparator` inherits `Separator` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vseparator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VSeparator` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVSeparator inherits methods from:\n - [Separator](struct.Separator.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VSeparatorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VSeparator { } unsafe impl GodotObject for VSeparator { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VSeparator" } } impl QueueFree for VSeparator { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VSeparator { type Target = crate :: generated :: separator :: Separator ; # [inline] fn deref (& self) -> & crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VSeparator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: separator :: Separator > for VSeparator { } unsafe impl SubClass < crate :: generated :: control :: Control > for VSeparator { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VSeparator { } unsafe impl SubClass < crate :: generated :: node :: Node > for VSeparator { } unsafe impl SubClass < crate :: generated :: object :: Object > for VSeparator { } impl Instanciable for VSeparator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VSeparator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VSeparatorMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VSeparatorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VSeparatorMethodTable = VSeparatorMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VSeparatorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VSeparator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:70:25184 [INFO] [stdout] | [INFO] [stdout] 70 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 70 | # [doc = "`core class VehicleWheel` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vehiclewheel.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VehicleWheel` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVehicleWheel inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VehicleWheel { this : RawObject < Self > , } impl VehicleWheel { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VehicleWheelMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Slows down the wheel by applying a braking force. The wheel is only slowed down if it is in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking."] # [doc = ""] # [inline] pub fn brake (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . get_brake ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The damping applied to the spring when the spring is being compressed. This value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the car will keep bouncing as the spring keeps its energy. A good value for this is around 0.3 for a normal car, 0.5 for a race car."] # [doc = ""] # [inline] pub fn damping_compression (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . get_damping_compression ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The damping applied to the spring when relaxing. This value should be between 0.0 (no damping) and 1.0. This value should always be slightly higher than the [member damping_compression] property. For a [member damping_compression] value of 0.3, try a relaxation value of 0.5."] # [doc = ""] # [inline] pub fn damping_relaxation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . get_damping_relaxation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Accelerates the wheel by applying an engine force. The wheel is only speed up if it is in contact with a surface. The [member RigidBody.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n**Note:** The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.\nA negative value will result in the wheel reversing."] # [doc = ""] # [inline] pub fn engine_force (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . get_engine_force ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This determines how much grip this wheel has. It is combined with the friction setting of the surface the wheel is in contact with. 0.0 means no grip, 1.0 is normal grip. For a drift car setup, try setting the grip of the rear wheels slightly lower than the front wheels, or use a lower value to simulate tire wear.\nIt's best to set this to 1.0 when starting out."] # [doc = ""] # [inline] pub fn friction_slip (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . get_friction_slip ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The radius of the wheel in meters."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This value affects the roll of your vehicle. If set to 1.0 for all wheels, your vehicle will be prone to rolling over, while a value of 0.0 will resist body roll."] # [doc = ""] # [inline] pub fn roll_influence (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . get_roll_influence ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rotational speed of the wheel in revolutions per minute."] # [doc = ""] # [inline] pub fn get_rpm (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . get_rpm ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a value between 0.0 and 1.0 that indicates whether this wheel is skidding. 0.0 is skidding (the wheel has lost grip, e.g. icy terrain), 1.0 means not skidding (the wheel has full grip, e.g. dry asphalt road)."] # [doc = ""] # [inline] pub fn get_skidinfo (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . get_skidinfo ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The steering angle for the wheel. Setting this to a non-zero value will result in the vehicle turning when it's moving."] # [doc = ""] # [inline] pub fn steering (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . get_steering ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum force the spring can resist. This value should be higher than a quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3× to 4× this number."] # [doc = ""] # [inline] pub fn suspension_max_force (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . get_suspension_max_force ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This is the distance in meters the wheel is lowered from its origin point. Don't set this to 0.0 and move the wheel into position, instead move the origin point of your wheel (the gizmo in Godot) to the position the wheel will take when bottoming out, then use the rest length to move the wheel down to the position it should be in when the car is in rest."] # [doc = ""] # [inline] pub fn suspension_rest_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . get_suspension_rest_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This value defines the stiffness of the suspension. Use a value lower than 50 for an off-road car, a value between 50 and 100 for a race car and try something around 200 for something like a Formula 1 car."] # [doc = ""] # [inline] pub fn suspension_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . get_suspension_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This is the distance the suspension can travel. As Godot units are equivalent to meters, keep this setting relatively low. Try a value between 0.1 and 0.3 depending on the type of car."] # [doc = ""] # [inline] pub fn suspension_travel (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . get_suspension_travel ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this wheel is in contact with a surface."] # [doc = ""] # [inline] pub fn is_in_contact (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . is_in_contact ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this wheel will be turned when the car steers. This value is used in conjunction with [member VehicleBody.steering] and ignored if you are using the per-wheel [member steering] value instead."] # [doc = ""] # [inline] pub fn is_used_as_steering (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . is_used_as_steering ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this wheel transfers engine force to the ground to propel the vehicle forward. This value is used in conjunction with [member VehicleBody.engine_force] and ignored if you are using the per-wheel [member engine_force] value instead."] # [doc = ""] # [inline] pub fn is_used_as_traction (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . is_used_as_traction ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Slows down the wheel by applying a braking force. The wheel is only slowed down if it is in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking."] # [doc = ""] # [inline] pub fn set_brake (& self , brake : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . set_brake ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , brake) ; } } # [doc = "The damping applied to the spring when the spring is being compressed. This value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the car will keep bouncing as the spring keeps its energy. A good value for this is around 0.3 for a normal car, 0.5 for a race car."] # [doc = ""] # [inline] pub fn set_damping_compression (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . set_damping_compression ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "The damping applied to the spring when relaxing. This value should be between 0.0 (no damping) and 1.0. This value should always be slightly higher than the [member damping_compression] property. For a [member damping_compression] value of 0.3, try a relaxation value of 0.5."] # [doc = ""] # [inline] pub fn set_damping_relaxation (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . set_damping_relaxation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "Accelerates the wheel by applying an engine force. The wheel is only speed up if it is in contact with a surface. The [member RigidBody.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n**Note:** The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.\nA negative value will result in the wheel reversing."] # [doc = ""] # [inline] pub fn set_engine_force (& self , engine_force : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . set_engine_force ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , engine_force) ; } } # [doc = "This determines how much grip this wheel has. It is combined with the friction setting of the surface the wheel is in contact with. 0.0 means no grip, 1.0 is normal grip. For a drift car setup, try setting the grip of the rear wheels slightly lower than the front wheels, or use a lower value to simulate tire wear.\nIt's best to set this to 1.0 when starting out."] # [doc = ""] # [inline] pub fn set_friction_slip (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . set_friction_slip ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "The radius of the wheel in meters."] # [doc = ""] # [inline] pub fn set_radius (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "This value affects the roll of your vehicle. If set to 1.0 for all wheels, your vehicle will be prone to rolling over, while a value of 0.0 will resist body roll."] # [doc = ""] # [inline] pub fn set_roll_influence (& self , roll_influence : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . set_roll_influence ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , roll_influence) ; } } # [doc = "The steering angle for the wheel. Setting this to a non-zero value will result in the vehicle turning when it's moving."] # [doc = ""] # [inline] pub fn set_steering (& self , steering : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . set_steering ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , steering) ; } } # [doc = "The maximum force the spring can resist. This value should be higher than a quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3× to 4× this number."] # [doc = ""] # [inline] pub fn set_suspension_max_force (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . set_suspension_max_force ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "This is the distance in meters the wheel is lowered from its origin point. Don't set this to 0.0 and move the wheel into position, instead move the origin point of your wheel (the gizmo in Godot) to the position the wheel will take when bottoming out, then use the rest length to move the wheel down to the position it should be in when the car is in rest."] # [doc = ""] # [inline] pub fn set_suspension_rest_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . set_suspension_rest_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "This value defines the stiffness of the suspension. Use a value lower than 50 for an off-road car, a value between 50 and 100 for a race car and try something around 200 for something like a Formula 1 car."] # [doc = ""] # [inline] pub fn set_suspension_stiffness (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . set_suspension_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "This is the distance the suspension can travel. As Godot units are equivalent to meters, keep this setting relatively low. Try a value between 0.1 and 0.3 depending on the type of car."] # [doc = ""] # [inline] pub fn set_suspension_travel (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . set_suspension_travel ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "If `true`, this wheel will be turned when the car steers. This value is used in conjunction with [member VehicleBody.steering] and ignored if you are using the per-wheel [member steering] value instead."] # [doc = ""] # [inline] pub fn set_use_as_steering (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . set_use_as_steering ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, this wheel transfers engine force to the ground to propel the vehicle forward. This value is used in conjunction with [member VehicleBody.engine_force] and ignored if you are using the per-wheel [member engine_force] value instead."] # [doc = ""] # [inline] pub fn set_use_as_traction (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleWheelMethodTable :: get (get_api ()) . set_use_as_traction ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VehicleWheel { } unsafe impl GodotObject for VehicleWheel { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VehicleWheel" } } impl QueueFree for VehicleWheel { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VehicleWheel { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VehicleWheel { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VehicleWheel { } unsafe impl SubClass < crate :: generated :: node :: Node > for VehicleWheel { } unsafe impl SubClass < crate :: generated :: object :: Object > for VehicleWheel { } impl Instanciable for VehicleWheel { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VehicleWheel :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VehicleWheelMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_brake : * mut sys :: godot_method_bind , pub get_damping_compression : * mut sys :: godot_method_bind , pub get_damping_relaxation : * mut sys :: godot_method_bind , pub get_engine_force : * mut sys :: godot_method_bind , pub get_friction_slip : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_roll_influence : * mut sys :: godot_method_bind , pub get_rpm : * mut sys :: godot_method_bind , pub get_skidinfo : * mut sys :: godot_method_bind , pub get_steering : * mut sys :: godot_method_bind , pub get_suspension_max_force : * mut sys :: godot_method_bind , pub get_suspension_rest_length : * mut sys :: godot_method_bind , pub get_suspension_stiffness : * mut sys :: godot_method_bind , pub get_suspension_travel : * mut sys :: godot_method_bind , pub is_in_contact : * mut sys :: godot_method_bind , pub is_used_as_steering : * mut sys :: godot_method_bind , pub is_used_as_traction : * mut sys :: godot_method_bind , pub set_brake : * mut sys :: godot_method_bind , pub set_damping_compression : * mut sys :: godot_method_bind , pub set_damping_relaxation : * mut sys :: godot_method_bind , pub set_engine_force : * mut sys :: godot_method_bind , pub set_friction_slip : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_roll_influence : * mut sys :: godot_method_bind , pub set_steering : * mut sys :: godot_method_bind , pub set_suspension_max_force : * mut sys :: godot_method_bind , pub set_suspension_rest_length : * mut sys :: godot_method_bind , pub set_suspension_stiffness : * mut sys :: godot_method_bind , pub set_suspension_travel : * mut sys :: godot_method_bind , pub set_use_as_steering : * mut sys :: godot_method_bind , pub set_use_as_traction : * mut sys :: godot_method_bind } impl VehicleWheelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VehicleWheelMethodTable = VehicleWheelMethodTable { class_constructor : None , get_brake : 0 as * mut sys :: godot_method_bind , get_damping_compression : 0 as * mut sys :: godot_method_bind , get_damping_relaxation : 0 as * mut sys :: godot_method_bind , get_engine_force : 0 as * mut sys :: godot_method_bind , get_friction_slip : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_roll_influence : 0 as * mut sys :: godot_method_bind , get_rpm : 0 as * mut sys :: godot_method_bind , get_skidinfo : 0 as * mut sys :: godot_method_bind , get_steering : 0 as * mut sys :: godot_method_bind , get_suspension_max_force : 0 as * mut sys :: godot_method_bind , get_suspension_rest_length : 0 as * mut sys :: godot_method_bind , get_suspension_stiffness : 0 as * mut sys :: godot_method_bind , get_suspension_travel : 0 as * mut sys :: godot_method_bind , is_in_contact : 0 as * mut sys :: godot_method_bind , is_used_as_steering : 0 as * mut sys :: godot_method_bind , is_used_as_traction : 0 as * mut sys :: godot_method_bind , set_brake : 0 as * mut sys :: godot_method_bind , set_damping_compression : 0 as * mut sys :: godot_method_bind , set_damping_relaxation : 0 as * mut sys :: godot_method_bind , set_engine_force : 0 as * mut sys :: godot_method_bind , set_friction_slip : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_roll_influence : 0 as * mut sys :: godot_method_bind , set_steering : 0 as * mut sys :: godot_method_bind , set_suspension_max_force : 0 as * mut sys :: godot_method_bind , set_suspension_rest_length : 0 as * mut sys :: godot_method_bind , set_suspension_stiffness : 0 as * mut sys :: godot_method_bind , set_suspension_travel : 0 as * mut sys :: godot_method_bind , set_use_as_steering : 0 as * mut sys :: godot_method_bind , set_use_as_traction : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VehicleWheelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VehicleWheel\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_brake = (gd_api . godot_method_bind_get_method) (class_name , "get_brake\0" . as_ptr () as * const c_char) ; table . get_damping_compression = (gd_api . godot_method_bind_get_method) (class_name , "get_damping_compression\0" . as_ptr () as * const c_char) ; table . get_damping_relaxation = (gd_api . godot_method_bind_get_method) (class_name , "get_damping_relaxation\0" . as_ptr () as * const c_char) ; table . get_engine_force = (gd_api . godot_method_bind_get_method) (class_name , "get_engine_force\0" . as_ptr () as * const c_char) ; table . get_friction_slip = (gd_api . godot_method_bind_get_method) (class_name , "get_friction_slip\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_roll_influence = (gd_api . godot_method_bind_get_method) (class_name , "get_roll_influence\0" . as_ptr () as * const c_char) ; table . get_rpm = (gd_api . godot_method_bind_get_method) (class_name , "get_rpm\0" . as_ptr () as * const c_char) ; table . get_skidinfo = (gd_api . godot_method_bind_get_method) (class_name , "get_skidinfo\0" . as_ptr () as * const c_char) ; table . get_steering = (gd_api . godot_method_bind_get_method) (class_name , "get_steering\0" . as_ptr () as * const c_char) ; table . get_suspension_max_force = (gd_api . godot_method_bind_get_method) (class_name , "get_suspension_max_force\0" . as_ptr () as * const c_char) ; table . get_suspension_rest_length = (gd_api . godot_method_bind_get_method) (class_name , "get_suspension_rest_length\0" . as_ptr () as * const c_char) ; table . get_suspension_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_suspension_stiffness\0" . as_ptr () as * const c_char) ; table . get_suspension_travel = (gd_api . godot_method_bind_get_method) (class_name , "get_suspension_travel\0" . as_ptr () as * const c_char) ; table . is_in_contact = (gd_api . godot_method_bind_get_method) (class_name , "is_in_contact\0" . as_ptr () as * const c_char) ; table . is_used_as_steering = (gd_api . godot_method_bind_get_method) (class_name , "is_used_as_steering\0" . as_ptr () as * const c_char) ; table . is_used_as_traction = (gd_api . godot_method_bind_get_method) (class_name , "is_used_as_traction\0" . as_ptr () as * const c_char) ; table . set_brake = (gd_api . godot_method_bind_get_method) (class_name , "set_brake\0" . as_ptr () as * const c_char) ; table . set_damping_compression = (gd_api . godot_method_bind_get_method) (class_name , "set_damping_compression\0" . as_ptr () as * const c_char) ; table . set_damping_relaxation = (gd_api . godot_method_bind_get_method) (class_name , "set_damping_relaxation\0" . as_ptr () as * const c_char) ; table . set_engine_force = (gd_api . godot_method_bind_get_method) (class_name , "set_engine_force\0" . as_ptr () as * const c_char) ; table . set_friction_slip = (gd_api . godot_method_bind_get_method) (class_name , "set_friction_slip\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_roll_influence = (gd_api . godot_method_bind_get_method) (class_name , "set_roll_influence\0" . as_ptr () as * const c_char) ; table . set_steering = (gd_api . godot_method_bind_get_method) (class_name , "set_steering\0" . as_ptr () as * const c_char) ; table . set_suspension_max_force = (gd_api . godot_method_bind_get_method) (class_name , "set_suspension_max_force\0" . as_ptr () as * const c_char) ; table . set_suspension_rest_length = (gd_api . godot_method_bind_get_method) (class_name , "set_suspension_rest_length\0" . as_ptr () as * const c_char) ; table . set_suspension_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_suspension_stiffness\0" . as_ptr () as * const c_char) ; table . set_suspension_travel = (gd_api . godot_method_bind_get_method) (class_name , "set_suspension_travel\0" . as_ptr () as * const c_char) ; table . set_use_as_steering = (gd_api . godot_method_bind_get_method) (class_name , "set_use_as_steering\0" . as_ptr () as * const c_char) ; table . set_use_as_traction = (gd_api . godot_method_bind_get_method) (class_name , "set_use_as_traction\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:76:6499 [INFO] [stdout] | [INFO] [stdout] 76 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 76 | # [doc = "`core class PacketPeerStream` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeerstream.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerStream inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerStream { this : RawObject < Self > , } impl PacketPeerStream { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerStreamMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn input_buffer_max_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . get_input_buffer_max_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn output_buffer_max_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . get_output_buffer_max_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The wrapped [StreamPeer] object."] # [doc = ""] # [inline] pub fn stream_peer (& self) -> Option < Ref < crate :: generated :: stream_peer :: StreamPeer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . get_stream_peer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: stream_peer :: StreamPeer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_buffer_max_size (& self , max_size_bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . set_input_buffer_max_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_size_bytes) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_output_buffer_max_size (& self , max_size_bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . set_output_buffer_max_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_size_bytes) ; } } # [doc = "The wrapped [StreamPeer] object."] # [doc = ""] # [inline] pub fn set_stream_peer (& self , peer : impl AsArg < crate :: generated :: stream_peer :: StreamPeer >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . set_stream_peer ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , peer . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerStream { } unsafe impl GodotObject for PacketPeerStream { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerStream" } } impl std :: ops :: Deref for PacketPeerStream { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerStream { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerStream { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerStream { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerStream { } impl Instanciable for PacketPeerStream { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerStream :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerStreamMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_input_buffer_max_size : * mut sys :: godot_method_bind , pub get_output_buffer_max_size : * mut sys :: godot_method_bind , pub get_stream_peer : * mut sys :: godot_method_bind , pub set_input_buffer_max_size : * mut sys :: godot_method_bind , pub set_output_buffer_max_size : * mut sys :: godot_method_bind , pub set_stream_peer : * mut sys :: godot_method_bind } impl PacketPeerStreamMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerStreamMethodTable = PacketPeerStreamMethodTable { class_constructor : None , get_input_buffer_max_size : 0 as * mut sys :: godot_method_bind , get_output_buffer_max_size : 0 as * mut sys :: godot_method_bind , get_stream_peer : 0 as * mut sys :: godot_method_bind , set_input_buffer_max_size : 0 as * mut sys :: godot_method_bind , set_output_buffer_max_size : 0 as * mut sys :: godot_method_bind , set_stream_peer : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerStreamMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerStream\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_input_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "get_input_buffer_max_size\0" . as_ptr () as * const c_char) ; table . get_output_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "get_output_buffer_max_size\0" . as_ptr () as * const c_char) ; table . get_stream_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_peer\0" . as_ptr () as * const c_char) ; table . set_input_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "set_input_buffer_max_size\0" . as_ptr () as * const c_char) ; table . set_output_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "set_output_buffer_max_size\0" . as_ptr () as * const c_char) ; table . set_stream_peer = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_peer\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:82:10796 [INFO] [stdout] | [INFO] [stdout] 82 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 82 | # [doc = "`core class PhysicsBody2D` inherits `CollisionObject2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsbody2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsBody2D inherits methods from:\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsBody2D { this : RawObject < Self > , } impl PhysicsBody2D { # [doc = "Adds a body to the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn add_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . add_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = "Returns an array of nodes that were added as collision exceptions for this body."] # [doc = ""] # [inline] pub fn get_collision_exceptions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_exceptions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the [member collision_layer]."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the [member collision_mask]."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "Removes a body from the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn remove_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . remove_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsBody2D { } unsafe impl GodotObject for PhysicsBody2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsBody2D" } } impl QueueFree for PhysicsBody2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PhysicsBody2D { type Target = crate :: generated :: collision_object_2d :: CollisionObject2D ; # [inline] fn deref (& self) -> & crate :: generated :: collision_object_2d :: CollisionObject2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsBody2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: collision_object_2d :: CollisionObject2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsBody2D { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsBody2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_exception_with : * mut sys :: godot_method_bind , pub get_collision_exceptions : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub remove_collision_exception_with : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind } impl PhysicsBody2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsBody2DMethodTable = PhysicsBody2DMethodTable { class_constructor : None , add_collision_exception_with : 0 as * mut sys :: godot_method_bind , get_collision_exceptions : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , remove_collision_exception_with : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsBody2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsBody2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_exception_with\0" . as_ptr () as * const c_char) ; table . get_collision_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_exceptions\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . remove_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "remove_collision_exception_with\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:88:10063 [INFO] [stdout] | [INFO] [stdout] 88 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 88 | # [doc = "`core class CSGTorus` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgtorus.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGTorus` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGTorus inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGTorus { this : RawObject < Self > , } impl CSGTorus { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGTorusMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn inner_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_inner_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn outer_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_outer_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn ring_sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_ring_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_inner_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_inner_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_outer_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_outer_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ring_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_ring_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGTorus { } unsafe impl GodotObject for CSGTorus { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGTorus" } } impl QueueFree for CSGTorus { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGTorus { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGTorus { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGTorus { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGTorus { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGTorus { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGTorus { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGTorus { } impl Instanciable for CSGTorus { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGTorus :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGTorusMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_inner_radius : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_outer_radius : * mut sys :: godot_method_bind , pub get_ring_sides : * mut sys :: godot_method_bind , pub get_sides : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub set_inner_radius : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_outer_radius : * mut sys :: godot_method_bind , pub set_ring_sides : * mut sys :: godot_method_bind , pub set_sides : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGTorusMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGTorusMethodTable = CSGTorusMethodTable { class_constructor : None , get_inner_radius : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_outer_radius : 0 as * mut sys :: godot_method_bind , get_ring_sides : 0 as * mut sys :: godot_method_bind , get_sides : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , set_inner_radius : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_outer_radius : 0 as * mut sys :: godot_method_bind , set_ring_sides : 0 as * mut sys :: godot_method_bind , set_sides : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGTorusMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGTorus\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_inner_radius\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_outer_radius\0" . as_ptr () as * const c_char) ; table . get_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_ring_sides\0" . as_ptr () as * const c_char) ; table . get_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_sides\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . set_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_inner_radius\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_outer_radius\0" . as_ptr () as * const c_char) ; table . set_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_ring_sides\0" . as_ptr () as * const c_char) ; table . set_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_sides\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:94:3784 [INFO] [stdout] | [INFO] [stdout] 94 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 94 | # [doc = "`core class VisualShaderNodeDeterminant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodedeterminant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeDeterminant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDeterminant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeDeterminantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeDeterminant { } unsafe impl GodotObject for VisualShaderNodeDeterminant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeDeterminant" } } impl std :: ops :: Deref for VisualShaderNodeDeterminant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeDeterminant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeDeterminant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeDeterminant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeDeterminant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeDeterminant { } impl Instanciable for VisualShaderNodeDeterminant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeDeterminant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeDeterminantMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeDeterminantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeDeterminantMethodTable = VisualShaderNodeDeterminantMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeDeterminantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeDeterminant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:100:30309 [INFO] [stdout] | [INFO] [stdout] 100 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 100 | # [doc = "`core class Camera` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_camera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Camera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCamera inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Camera { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DopplerTracking (pub i64) ; impl DopplerTracking { pub const DISABLED : DopplerTracking = DopplerTracking (0i64) ; pub const IDLE_STEP : DopplerTracking = DopplerTracking (1i64) ; pub const PHYSICS_STEP : DopplerTracking = DopplerTracking (2i64) ; } impl From < i64 > for DopplerTracking { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DopplerTracking > for i64 { # [inline] fn from (v : DopplerTracking) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct KeepAspect (pub i64) ; impl KeepAspect { pub const WIDTH : KeepAspect = KeepAspect (0i64) ; pub const HEIGHT : KeepAspect = KeepAspect (1i64) ; } impl From < i64 > for KeepAspect { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < KeepAspect > for i64 { # [inline] fn from (v : KeepAspect) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Projection (pub i64) ; impl Projection { pub const PERSPECTIVE : Projection = Projection (0i64) ; pub const ORTHOGONAL : Projection = Projection (1i64) ; pub const FRUSTUM : Projection = Projection (2i64) ; } impl From < i64 > for Projection { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Projection > for i64 { # [inline] fn from (v : Projection) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Camera { pub const DOPPLER_TRACKING_DISABLED : i64 = 0i64 ; pub const DOPPLER_TRACKING_IDLE_STEP : i64 = 1i64 ; pub const DOPPLER_TRACKING_PHYSICS_STEP : i64 = 2i64 ; pub const KEEP_HEIGHT : i64 = 1i64 ; pub const KEEP_WIDTH : i64 = 0i64 ; pub const PROJECTION_FRUSTUM : i64 = 2i64 ; pub const PROJECTION_ORTHOGONAL : i64 = 1i64 ; pub const PROJECTION_PERSPECTIVE : i64 = 0i64 ; } impl Camera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If this is the current camera, remove it from being current. If `enable_next` is `true`, request to make the next camera current, if any.\n# Default Arguments\n* `enable_next` - `true`"] # [doc = ""] # [inline] pub fn clear_current (& self , enable_next : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . clear_current ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable_next) ; } } # [doc = "Returns the camera's RID from the [VisualServer]."] # [doc = ""] # [inline] pub fn get_camera_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_camera_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Gets the camera transform. Subclassed cameras such as [InterpolatedCamera] may provide different transforms than the [Node] transform."] # [doc = ""] # [inline] pub fn get_camera_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_camera_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The culling mask that describes which 3D render layers are rendered by this camera."] # [doc = ""] # [inline] pub fn cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given `layer` in the [member cull_mask] is enabled, `false` otherwise."] # [doc = ""] # [inline] pub fn get_cull_mask_bit (& self , layer : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_cull_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; ret as _ } } # [doc = "If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for objects changed in particular `_process` methods. See [enum DopplerTracking] for possible values."] # [doc = ""] # [inline] pub fn doppler_tracking (& self) -> crate :: generated :: camera :: DopplerTracking { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_doppler_tracking ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera :: DopplerTracking (ret) } } # [doc = "The [Environment] to use for this camera."] # [doc = ""] # [inline] pub fn environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, `fov` sets the other axis' field of view angle."] # [doc = ""] # [inline] pub fn fov (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_fov ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the camera's frustum planes in world-space units as an array of [Plane]s in the following order: near, far, left, top, right, bottom. Not to be confused with [member frustum_offset]."] # [doc = ""] # [inline] pub fn get_frustum (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_frustum ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The camera's frustum offset. This can be changed from the default to create \"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url]."] # [doc = ""] # [inline] pub fn frustum_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_frustum_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The horizontal (X) offset of the camera viewport."] # [doc = ""] # [inline] pub fn h_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_h_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The axis to lock during [member fov]/[member size] adjustments. Can be either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]."] # [doc = ""] # [inline] pub fn keep_aspect_mode (& self) -> crate :: generated :: camera :: KeepAspect { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_keep_aspect_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera :: KeepAspect (ret) } } # [doc = "The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, objects' Z distance from the camera's local space scales their perceived size."] # [doc = ""] # [inline] pub fn projection (& self) -> crate :: generated :: camera :: Projection { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_projection ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera :: Projection (ret) } } # [doc = "The camera's size measured as 1/2 the width or height. Only applicable in orthogonal mode. Since [member keep_aspect] locks on axis, `size` sets the other axis' size length."] # [doc = ""] # [inline] pub fn size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The vertical (Y) offset of the camera viewport."] # [doc = ""] # [inline] pub fn v_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_v_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance to the far culling boundary for this camera relative to its local Z axis."] # [doc = ""] # [inline] pub fn zfar (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_zfar ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance to the near culling boundary for this camera relative to its local Z axis."] # [doc = ""] # [inline] pub fn znear (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_znear ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the ancestor [Viewport] is currently using this camera."] # [doc = ""] # [inline] pub fn is_current (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . is_current ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given position is behind the camera.\n**Note:** A position which returns `false` may still be outside the camera's field of view."] # [doc = ""] # [inline] pub fn is_position_behind (& self , world_point : Vector3) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . is_position_behind ; let ret = crate :: icalls :: icallptr_bool_vec3 (method_bind , self . this . sys () . as_ptr () , world_point) ; ret as _ } } # [doc = "Makes this camera the current camera for the [Viewport] (see class description). If the camera node is outside the scene tree, it will attempt to become current once it's added."] # [doc = ""] # [inline] pub fn make_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . make_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns a normal vector from the screen point location directed along the camera. Orthogonal cameras are normalized. Perspective cameras account for perspective, screen width/height, etc."] # [doc = ""] # [inline] pub fn project_local_ray_normal (& self , screen_point : Vector2) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . project_local_ray_normal ; let ret = crate :: icalls :: icallptr_vec3_vec2 (method_bind , self . this . sys () . as_ptr () , screen_point) ; mem :: transmute (ret) } } # [doc = "Returns the 3D point in worldspace that maps to the given 2D coordinate in the [Viewport] rectangle on a plane that is the given `z_depth` distance into the scene away from the camera."] # [doc = ""] # [inline] pub fn project_position (& self , screen_point : Vector2 , z_depth : f64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . project_position ; let ret = crate :: icalls :: icallptr_vec3_vec2_f64 (method_bind , self . this . sys () . as_ptr () , screen_point , z_depth) ; mem :: transmute (ret) } } # [doc = "Returns a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking."] # [doc = ""] # [inline] pub fn project_ray_normal (& self , screen_point : Vector2) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . project_ray_normal ; let ret = crate :: icalls :: icallptr_vec3_vec2 (method_bind , self . this . sys () . as_ptr () , screen_point) ; mem :: transmute (ret) } } # [doc = "Returns a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking."] # [doc = ""] # [inline] pub fn project_ray_origin (& self , screen_point : Vector2) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . project_ray_origin ; let ret = crate :: icalls :: icallptr_vec3_vec2 (method_bind , self . this . sys () . as_ptr () , screen_point) ; mem :: transmute (ret) } } # [doc = "The culling mask that describes which 3D render layers are rendered by this camera."] # [doc = ""] # [inline] pub fn set_cull_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Enables or disables the given `layer` in the [member cull_mask]."] # [doc = ""] # [inline] pub fn set_cull_mask_bit (& self , layer : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_cull_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , layer , enable) ; } } # [doc = "If `true`, the ancestor [Viewport] is currently using this camera."] # [doc = ""] # [inline] pub fn set_current (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_current ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for objects changed in particular `_process` methods. See [enum DopplerTracking] for possible values."] # [doc = ""] # [inline] pub fn set_doppler_tracking (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_doppler_tracking ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The [Environment] to use for this camera."] # [doc = ""] # [inline] pub fn set_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } # [doc = "The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, `fov` sets the other axis' field of view angle."] # [doc = ""] # [inline] pub fn set_fov (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_fov ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "Sets the camera projection to frustum mode (see [constant PROJECTION_FRUSTUM]), by specifying a `size`, an `offset`, and the `z_near` and `z_far` clip planes in world-space units."] # [doc = ""] # [inline] pub fn set_frustum (& self , size : f64 , offset : Vector2 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_frustum ; let ret = crate :: icalls :: icallptr_void_f64_vec2_f64_f64 (method_bind , self . this . sys () . as_ptr () , size , offset , z_near , z_far) ; } } # [doc = "The camera's frustum offset. This can be changed from the default to create \"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url]."] # [doc = ""] # [inline] pub fn set_frustum_offset (& self , arg0 : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_frustum_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The horizontal (X) offset of the camera viewport."] # [doc = ""] # [inline] pub fn set_h_offset (& self , ofs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_h_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The axis to lock during [member fov]/[member size] adjustments. Can be either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]."] # [doc = ""] # [inline] pub fn set_keep_aspect_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_keep_aspect_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Sets the camera projection to orthogonal mode (see [constant PROJECTION_ORTHOGONAL]), by specifying a `size`, and the `z_near` and `z_far` clip planes in world-space units. (As a hint, 2D games often use this projection, with values specified in pixels.)"] # [doc = ""] # [inline] pub fn set_orthogonal (& self , size : f64 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_orthogonal ; let ret = crate :: icalls :: icallptr_void_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , size , z_near , z_far) ; } } # [doc = "Sets the camera projection to perspective mode (see [constant PROJECTION_PERSPECTIVE]), by specifying a `fov` (field of view) angle in degrees, and the `z_near` and `z_far` clip planes in world-space units."] # [doc = ""] # [inline] pub fn set_perspective (& self , fov : f64 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_perspective ; let ret = crate :: icalls :: icallptr_void_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , fov , z_near , z_far) ; } } # [doc = "The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, objects' Z distance from the camera's local space scales their perceived size."] # [doc = ""] # [inline] pub fn set_projection (& self , arg0 : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_projection ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The camera's size measured as 1/2 the width or height. Only applicable in orthogonal mode. Since [member keep_aspect] locks on axis, `size` sets the other axis' size length."] # [doc = ""] # [inline] pub fn set_size (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The vertical (Y) offset of the camera viewport."] # [doc = ""] # [inline] pub fn set_v_offset (& self , ofs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_v_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The distance to the far culling boundary for this camera relative to its local Z axis."] # [doc = ""] # [inline] pub fn set_zfar (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_zfar ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The distance to the near culling boundary for this camera relative to its local Z axis."] # [doc = ""] # [inline] pub fn set_znear (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_znear ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "Returns the 2D coordinate in the [Viewport] rectangle that maps to the given 3D point in worldspace."] # [doc = ""] # [inline] pub fn unproject_position (& self , world_point : Vector3) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . unproject_position ; let ret = crate :: icalls :: icallptr_vec2_vec3 (method_bind , self . this . sys () . as_ptr () , world_point) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Camera { } unsafe impl GodotObject for Camera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Camera" } } impl QueueFree for Camera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Camera { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Camera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Camera { } unsafe impl SubClass < crate :: generated :: node :: Node > for Camera { } unsafe impl SubClass < crate :: generated :: object :: Object > for Camera { } impl Instanciable for Camera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Camera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CameraMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear_current : * mut sys :: godot_method_bind , pub get_camera_rid : * mut sys :: godot_method_bind , pub get_camera_transform : * mut sys :: godot_method_bind , pub get_cull_mask : * mut sys :: godot_method_bind , pub get_cull_mask_bit : * mut sys :: godot_method_bind , pub get_doppler_tracking : * mut sys :: godot_method_bind , pub get_environment : * mut sys :: godot_method_bind , pub get_fov : * mut sys :: godot_method_bind , pub get_frustum : * mut sys :: godot_method_bind , pub get_frustum_offset : * mut sys :: godot_method_bind , pub get_h_offset : * mut sys :: godot_method_bind , pub get_keep_aspect_mode : * mut sys :: godot_method_bind , pub get_projection : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_v_offset : * mut sys :: godot_method_bind , pub get_zfar : * mut sys :: godot_method_bind , pub get_znear : * mut sys :: godot_method_bind , pub is_current : * mut sys :: godot_method_bind , pub is_position_behind : * mut sys :: godot_method_bind , pub make_current : * mut sys :: godot_method_bind , pub project_local_ray_normal : * mut sys :: godot_method_bind , pub project_position : * mut sys :: godot_method_bind , pub project_ray_normal : * mut sys :: godot_method_bind , pub project_ray_origin : * mut sys :: godot_method_bind , pub set_cull_mask : * mut sys :: godot_method_bind , pub set_cull_mask_bit : * mut sys :: godot_method_bind , pub set_current : * mut sys :: godot_method_bind , pub set_doppler_tracking : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind , pub set_fov : * mut sys :: godot_method_bind , pub set_frustum : * mut sys :: godot_method_bind , pub set_frustum_offset : * mut sys :: godot_method_bind , pub set_h_offset : * mut sys :: godot_method_bind , pub set_keep_aspect_mode : * mut sys :: godot_method_bind , pub set_orthogonal : * mut sys :: godot_method_bind , pub set_perspective : * mut sys :: godot_method_bind , pub set_projection : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_v_offset : * mut sys :: godot_method_bind , pub set_zfar : * mut sys :: godot_method_bind , pub set_znear : * mut sys :: godot_method_bind , pub unproject_position : * mut sys :: godot_method_bind } impl CameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CameraMethodTable = CameraMethodTable { class_constructor : None , clear_current : 0 as * mut sys :: godot_method_bind , get_camera_rid : 0 as * mut sys :: godot_method_bind , get_camera_transform : 0 as * mut sys :: godot_method_bind , get_cull_mask : 0 as * mut sys :: godot_method_bind , get_cull_mask_bit : 0 as * mut sys :: godot_method_bind , get_doppler_tracking : 0 as * mut sys :: godot_method_bind , get_environment : 0 as * mut sys :: godot_method_bind , get_fov : 0 as * mut sys :: godot_method_bind , get_frustum : 0 as * mut sys :: godot_method_bind , get_frustum_offset : 0 as * mut sys :: godot_method_bind , get_h_offset : 0 as * mut sys :: godot_method_bind , get_keep_aspect_mode : 0 as * mut sys :: godot_method_bind , get_projection : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_v_offset : 0 as * mut sys :: godot_method_bind , get_zfar : 0 as * mut sys :: godot_method_bind , get_znear : 0 as * mut sys :: godot_method_bind , is_current : 0 as * mut sys :: godot_method_bind , is_position_behind : 0 as * mut sys :: godot_method_bind , make_current : 0 as * mut sys :: godot_method_bind , project_local_ray_normal : 0 as * mut sys :: godot_method_bind , project_position : 0 as * mut sys :: godot_method_bind , project_ray_normal : 0 as * mut sys :: godot_method_bind , project_ray_origin : 0 as * mut sys :: godot_method_bind , set_cull_mask : 0 as * mut sys :: godot_method_bind , set_cull_mask_bit : 0 as * mut sys :: godot_method_bind , set_current : 0 as * mut sys :: godot_method_bind , set_doppler_tracking : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind , set_fov : 0 as * mut sys :: godot_method_bind , set_frustum : 0 as * mut sys :: godot_method_bind , set_frustum_offset : 0 as * mut sys :: godot_method_bind , set_h_offset : 0 as * mut sys :: godot_method_bind , set_keep_aspect_mode : 0 as * mut sys :: godot_method_bind , set_orthogonal : 0 as * mut sys :: godot_method_bind , set_perspective : 0 as * mut sys :: godot_method_bind , set_projection : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_v_offset : 0 as * mut sys :: godot_method_bind , set_zfar : 0 as * mut sys :: godot_method_bind , set_znear : 0 as * mut sys :: godot_method_bind , unproject_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Camera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear_current = (gd_api . godot_method_bind_get_method) (class_name , "clear_current\0" . as_ptr () as * const c_char) ; table . get_camera_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_rid\0" . as_ptr () as * const c_char) ; table . get_camera_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_transform\0" . as_ptr () as * const c_char) ; table . get_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mask\0" . as_ptr () as * const c_char) ; table . get_cull_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mask_bit\0" . as_ptr () as * const c_char) ; table . get_doppler_tracking = (gd_api . godot_method_bind_get_method) (class_name , "get_doppler_tracking\0" . as_ptr () as * const c_char) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . get_fov = (gd_api . godot_method_bind_get_method) (class_name , "get_fov\0" . as_ptr () as * const c_char) ; table . get_frustum = (gd_api . godot_method_bind_get_method) (class_name , "get_frustum\0" . as_ptr () as * const c_char) ; table . get_frustum_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_frustum_offset\0" . as_ptr () as * const c_char) ; table . get_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_h_offset\0" . as_ptr () as * const c_char) ; table . get_keep_aspect_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_keep_aspect_mode\0" . as_ptr () as * const c_char) ; table . get_projection = (gd_api . godot_method_bind_get_method) (class_name , "get_projection\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_v_offset\0" . as_ptr () as * const c_char) ; table . get_zfar = (gd_api . godot_method_bind_get_method) (class_name , "get_zfar\0" . as_ptr () as * const c_char) ; table . get_znear = (gd_api . godot_method_bind_get_method) (class_name , "get_znear\0" . as_ptr () as * const c_char) ; table . is_current = (gd_api . godot_method_bind_get_method) (class_name , "is_current\0" . as_ptr () as * const c_char) ; table . is_position_behind = (gd_api . godot_method_bind_get_method) (class_name , "is_position_behind\0" . as_ptr () as * const c_char) ; table . make_current = (gd_api . godot_method_bind_get_method) (class_name , "make_current\0" . as_ptr () as * const c_char) ; table . project_local_ray_normal = (gd_api . godot_method_bind_get_method) (class_name , "project_local_ray_normal\0" . as_ptr () as * const c_char) ; table . project_position = (gd_api . godot_method_bind_get_method) (class_name , "project_position\0" . as_ptr () as * const c_char) ; table . project_ray_normal = (gd_api . godot_method_bind_get_method) (class_name , "project_ray_normal\0" . as_ptr () as * const c_char) ; table . project_ray_origin = (gd_api . godot_method_bind_get_method) (class_name , "project_ray_origin\0" . as_ptr () as * const c_char) ; table . set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mask\0" . as_ptr () as * const c_char) ; table . set_cull_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mask_bit\0" . as_ptr () as * const c_char) ; table . set_current = (gd_api . godot_method_bind_get_method) (class_name , "set_current\0" . as_ptr () as * const c_char) ; table . set_doppler_tracking = (gd_api . godot_method_bind_get_method) (class_name , "set_doppler_tracking\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; table . set_fov = (gd_api . godot_method_bind_get_method) (class_name , "set_fov\0" . as_ptr () as * const c_char) ; table . set_frustum = (gd_api . godot_method_bind_get_method) (class_name , "set_frustum\0" . as_ptr () as * const c_char) ; table . set_frustum_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_frustum_offset\0" . as_ptr () as * const c_char) ; table . set_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_h_offset\0" . as_ptr () as * const c_char) ; table . set_keep_aspect_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_aspect_mode\0" . as_ptr () as * const c_char) ; table . set_orthogonal = (gd_api . godot_method_bind_get_method) (class_name , "set_orthogonal\0" . as_ptr () as * const c_char) ; table . set_perspective = (gd_api . godot_method_bind_get_method) (class_name , "set_perspective\0" . as_ptr () as * const c_char) ; table . set_projection = (gd_api . godot_method_bind_get_method) (class_name , "set_projection\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_v_offset\0" . as_ptr () as * const c_char) ; table . set_zfar = (gd_api . godot_method_bind_get_method) (class_name , "set_zfar\0" . as_ptr () as * const c_char) ; table . set_znear = (gd_api . godot_method_bind_get_method) (class_name , "set_znear\0" . as_ptr () as * const c_char) ; table . unproject_position = (gd_api . godot_method_bind_get_method) (class_name , "unproject_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:106:5080 [INFO] [stdout] | [INFO] [stdout] 106 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 106 | # [doc = "`tools class EditorSelection` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorselection.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorSelection inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSelection { this : RawObject < Self > , } impl EditorSelection { # [doc = "Adds a node to the selection."] # [doc = ""] # [inline] pub fn add_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Clear the selection."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Gets the list of selected nodes."] # [doc = ""] # [inline] pub fn get_selected_nodes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . get_selected_nodes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild."] # [doc = ""] # [inline] pub fn get_transformable_selected_nodes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . get_transformable_selected_nodes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Removes a node from the selection."] # [doc = ""] # [inline] pub fn remove_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSelection { } unsafe impl GodotObject for EditorSelection { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorSelection" } } impl std :: ops :: Deref for EditorSelection { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSelection { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSelection { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSelectionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_node : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_selected_nodes : * mut sys :: godot_method_bind , pub get_transformable_selected_nodes : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind } impl EditorSelectionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSelectionMethodTable = EditorSelectionMethodTable { class_constructor : None , add_node : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_selected_nodes : 0 as * mut sys :: godot_method_bind , get_transformable_selected_nodes : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSelectionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSelection\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_selected_nodes = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_nodes\0" . as_ptr () as * const c_char) ; table . get_transformable_selected_nodes = (gd_api . godot_method_bind_get_method) (class_name , "get_transformable_selected_nodes\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:112:5143 [INFO] [stdout] | [INFO] [stdout] 112 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 112 | # [doc = "`core class GradientTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gradienttexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGradientTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GradientTexture { this : RawObject < Self > , } impl GradientTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GradientTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Gradient] that will be used to fill the texture."] # [doc = ""] # [inline] pub fn gradient (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . get_gradient ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Gradient] that will be used to fill the texture."] # [doc = ""] # [inline] pub fn set_gradient (& self , gradient : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . set_gradient ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , gradient . as_arg_ptr ()) ; } } # [doc = "The number of color samples that will be obtained from the [Gradient]."] # [doc = ""] # [inline] pub fn set_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GradientTexture { } unsafe impl GodotObject for GradientTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GradientTexture" } } impl std :: ops :: Deref for GradientTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GradientTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for GradientTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for GradientTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GradientTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for GradientTexture { } impl Instanciable for GradientTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GradientTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GradientTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_gradient : * mut sys :: godot_method_bind , pub set_gradient : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl GradientTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GradientTextureMethodTable = GradientTextureMethodTable { class_constructor : None , get_gradient : 0 as * mut sys :: godot_method_bind , set_gradient : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GradientTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GradientTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_gradient = (gd_api . godot_method_bind_get_method) (class_name , "get_gradient\0" . as_ptr () as * const c_char) ; table . set_gradient = (gd_api . godot_method_bind_get_method) (class_name , "set_gradient\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:118:4315 [INFO] [stdout] | [INFO] [stdout] 118 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 118 | # [doc = "`core class Position2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_position2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Position2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPosition2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Position2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Position2D { } unsafe impl GodotObject for Position2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Position2D" } } impl QueueFree for Position2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Position2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Position2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Position2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Position2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Position2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Position2D { } impl Instanciable for Position2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Position2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Position2DMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl Position2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Position2DMethodTable = Position2DMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Position2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Position2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:124:4590 [INFO] [stdout] | [INFO] [stdout] 124 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 124 | # [doc = "`core class CheckButton` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_checkbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CheckButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCheckButton inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CheckButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for CheckButton { } unsafe impl GodotObject for CheckButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CheckButton" } } impl QueueFree for CheckButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CheckButton { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CheckButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for CheckButton { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for CheckButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for CheckButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CheckButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for CheckButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for CheckButton { } impl Instanciable for CheckButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CheckButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CheckButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl CheckButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CheckButtonMethodTable = CheckButtonMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CheckButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CheckButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:130:7571 [INFO] [stdout] | [INFO] [stdout] 130 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 130 | # [doc = "`core class CollisionShape` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionShape` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionShape inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionShape { this : RawObject < Self > , } impl CollisionShape { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . get_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A disabled collision shape has no effect in the world."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry."] # [doc = ""] # [inline] pub fn make_convex_from_brothers (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . make_convex_from_brothers ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If this method exists within a script it will be called whenever the shape resource has been modified."] # [doc = ""] # [inline] pub fn resource_changed (& self , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . resource_changed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr ()) ; } } # [doc = "A disabled collision shape has no effect in the world."] # [doc = ""] # [inline] pub fn set_disabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: shape :: Shape >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionShape { } unsafe impl GodotObject for CollisionShape { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionShape" } } impl QueueFree for CollisionShape { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionShape { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CollisionShape { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionShape { } impl Instanciable for CollisionShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_shape : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub make_convex_from_brothers : * mut sys :: godot_method_bind , pub resource_changed : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind } impl CollisionShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionShapeMethodTable = CollisionShapeMethodTable { class_constructor : None , get_shape : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , make_convex_from_brothers : 0 as * mut sys :: godot_method_bind , resource_changed : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_shape\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . make_convex_from_brothers = (gd_api . godot_method_bind_get_method) (class_name , "make_convex_from_brothers\0" . as_ptr () as * const c_char) ; table . resource_changed = (gd_api . godot_method_bind_get_method) (class_name , "resource_changed\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:136:5618 [INFO] [stdout] | [INFO] [stdout] 136 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 136 | # [doc = "`core class VisualScriptClassConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptclassconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptClassConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptClassConstant { this : RawObject < Self > , } impl VisualScriptClassConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptClassConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn class_constant (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . get_class_constant ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_class_constant (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . set_class_constant ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptClassConstant { } unsafe impl GodotObject for VisualScriptClassConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptClassConstant" } } impl std :: ops :: Deref for VisualScriptClassConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptClassConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptClassConstant { } impl Instanciable for VisualScriptClassConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptClassConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptClassConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_type : * mut sys :: godot_method_bind , pub get_class_constant : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_class_constant : * mut sys :: godot_method_bind } impl VisualScriptClassConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptClassConstantMethodTable = VisualScriptClassConstantMethodTable { class_constructor : None , get_base_type : 0 as * mut sys :: godot_method_bind , get_class_constant : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_class_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptClassConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptClassConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_class_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_class_constant\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_class_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_class_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:142:9289 [INFO] [stdout] | [INFO] [stdout] 142 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 142 | # [doc = "`core class MobileVRInterface` inherits `ARVRInterface` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mobilevrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMobileVRInterface inherits methods from:\n - [ARVRInterface](struct.ARVRInterface.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MobileVRInterface { this : RawObject < Self > , } impl MobileVRInterface { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MobileVRInterfaceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn display_to_lens (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_display_to_lens ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn display_width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_display_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn eye_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_eye_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn iod (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_iod ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn k1 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_k1 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn k2 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_k2 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn oversample (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_oversample ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_display_to_lens (& self , display_to_lens : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_display_to_lens ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , display_to_lens) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_display_width (& self , display_width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_display_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , display_width) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_eye_height (& self , eye_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_eye_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , eye_height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_iod (& self , iod : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_iod ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , iod) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_k1 (& self , k : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_k1 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , k) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_k2 (& self , k : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_k2 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , k) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_oversample (& self , oversample : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_oversample ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , oversample) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MobileVRInterface { } unsafe impl GodotObject for MobileVRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MobileVRInterface" } } impl std :: ops :: Deref for MobileVRInterface { type Target = crate :: generated :: arvr_interface :: ARVRInterface ; # [inline] fn deref (& self) -> & crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MobileVRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: arvr_interface :: ARVRInterface > for MobileVRInterface { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MobileVRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for MobileVRInterface { } impl Instanciable for MobileVRInterface { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MobileVRInterface :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MobileVRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_display_to_lens : * mut sys :: godot_method_bind , pub get_display_width : * mut sys :: godot_method_bind , pub get_eye_height : * mut sys :: godot_method_bind , pub get_iod : * mut sys :: godot_method_bind , pub get_k1 : * mut sys :: godot_method_bind , pub get_k2 : * mut sys :: godot_method_bind , pub get_oversample : * mut sys :: godot_method_bind , pub set_display_to_lens : * mut sys :: godot_method_bind , pub set_display_width : * mut sys :: godot_method_bind , pub set_eye_height : * mut sys :: godot_method_bind , pub set_iod : * mut sys :: godot_method_bind , pub set_k1 : * mut sys :: godot_method_bind , pub set_k2 : * mut sys :: godot_method_bind , pub set_oversample : * mut sys :: godot_method_bind } impl MobileVRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MobileVRInterfaceMethodTable = MobileVRInterfaceMethodTable { class_constructor : None , get_display_to_lens : 0 as * mut sys :: godot_method_bind , get_display_width : 0 as * mut sys :: godot_method_bind , get_eye_height : 0 as * mut sys :: godot_method_bind , get_iod : 0 as * mut sys :: godot_method_bind , get_k1 : 0 as * mut sys :: godot_method_bind , get_k2 : 0 as * mut sys :: godot_method_bind , get_oversample : 0 as * mut sys :: godot_method_bind , set_display_to_lens : 0 as * mut sys :: godot_method_bind , set_display_width : 0 as * mut sys :: godot_method_bind , set_eye_height : 0 as * mut sys :: godot_method_bind , set_iod : 0 as * mut sys :: godot_method_bind , set_k1 : 0 as * mut sys :: godot_method_bind , set_k2 : 0 as * mut sys :: godot_method_bind , set_oversample : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MobileVRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MobileVRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_display_to_lens = (gd_api . godot_method_bind_get_method) (class_name , "get_display_to_lens\0" . as_ptr () as * const c_char) ; table . get_display_width = (gd_api . godot_method_bind_get_method) (class_name , "get_display_width\0" . as_ptr () as * const c_char) ; table . get_eye_height = (gd_api . godot_method_bind_get_method) (class_name , "get_eye_height\0" . as_ptr () as * const c_char) ; table . get_iod = (gd_api . godot_method_bind_get_method) (class_name , "get_iod\0" . as_ptr () as * const c_char) ; table . get_k1 = (gd_api . godot_method_bind_get_method) (class_name , "get_k1\0" . as_ptr () as * const c_char) ; table . get_k2 = (gd_api . godot_method_bind_get_method) (class_name , "get_k2\0" . as_ptr () as * const c_char) ; table . get_oversample = (gd_api . godot_method_bind_get_method) (class_name , "get_oversample\0" . as_ptr () as * const c_char) ; table . set_display_to_lens = (gd_api . godot_method_bind_get_method) (class_name , "set_display_to_lens\0" . as_ptr () as * const c_char) ; table . set_display_width = (gd_api . godot_method_bind_get_method) (class_name , "set_display_width\0" . as_ptr () as * const c_char) ; table . set_eye_height = (gd_api . godot_method_bind_get_method) (class_name , "set_eye_height\0" . as_ptr () as * const c_char) ; table . set_iod = (gd_api . godot_method_bind_get_method) (class_name , "set_iod\0" . as_ptr () as * const c_char) ; table . set_k1 = (gd_api . godot_method_bind_get_method) (class_name , "set_k1\0" . as_ptr () as * const c_char) ; table . set_k2 = (gd_api . godot_method_bind_get_method) (class_name , "set_k2\0" . as_ptr () as * const c_char) ; table . set_oversample = (gd_api . godot_method_bind_get_method) (class_name , "set_oversample\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:148:3826 [INFO] [stdout] | [INFO] [stdout] 148 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 148 | # [doc = "`core class VisualShaderNodeVectorRefract` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorrefract.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorRefract inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVectorRefract { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorRefractMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorRefract { } unsafe impl GodotObject for VisualShaderNodeVectorRefract { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorRefract" } } impl std :: ops :: Deref for VisualShaderNodeVectorRefract { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorRefract { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorRefract { } impl Instanciable for VisualShaderNodeVectorRefract { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorRefract :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorRefractMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorRefractMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorRefractMethodTable = VisualShaderNodeVectorRefractMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorRefractMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorRefract\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:154:7107 [INFO] [stdout] | [INFO] [stdout] 154 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 154 | # [doc = "`core class PolygonPathFinder` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_polygonpathfinder.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPolygonPathFinder inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PolygonPathFinder { this : RawObject < Self > , } impl PolygonPathFinder { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PolygonPathFinderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn find_path (& self , from : Vector2 , to : Vector2) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = PolygonPathFinderMethodTable :: get (get_api ()) . find_path ; let ret = crate :: icalls :: icallptr_vec2arr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , from , to) ; Vector2Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bounds (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = PolygonPathFinderMethodTable :: get (get_api ()) . get_bounds ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_closest_point (& self , point : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = PolygonPathFinderMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_intersections (& self , from : Vector2 , to : Vector2) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = PolygonPathFinderMethodTable :: get (get_api ()) . get_intersections ; let ret = crate :: icalls :: icallptr_vec2arr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , from , to) ; Vector2Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_point_penalty (& self , idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PolygonPathFinderMethodTable :: get (get_api ()) . get_point_penalty ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_point_inside (& self , point : Vector2) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PolygonPathFinderMethodTable :: get (get_api ()) . is_point_inside ; let ret = crate :: icalls :: icallptr_bool_vec2 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_point_penalty (& self , idx : i64 , penalty : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PolygonPathFinderMethodTable :: get (get_api ()) . set_point_penalty ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , idx , penalty) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn setup (& self , points : Vector2Array , connections : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PolygonPathFinderMethodTable :: get (get_api ()) . setup ; let ret = crate :: icalls :: icallptr_void_vec2arr_i32arr (method_bind , self . this . sys () . as_ptr () , points , connections) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PolygonPathFinder { } unsafe impl GodotObject for PolygonPathFinder { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PolygonPathFinder" } } impl std :: ops :: Deref for PolygonPathFinder { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PolygonPathFinder { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PolygonPathFinder { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PolygonPathFinder { } unsafe impl SubClass < crate :: generated :: object :: Object > for PolygonPathFinder { } impl Instanciable for PolygonPathFinder { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PolygonPathFinder :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PolygonPathFinderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub find_path : * mut sys :: godot_method_bind , pub get_bounds : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_intersections : * mut sys :: godot_method_bind , pub get_point_penalty : * mut sys :: godot_method_bind , pub is_point_inside : * mut sys :: godot_method_bind , pub set_point_penalty : * mut sys :: godot_method_bind , pub setup : * mut sys :: godot_method_bind } impl PolygonPathFinderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PolygonPathFinderMethodTable = PolygonPathFinderMethodTable { class_constructor : None , find_path : 0 as * mut sys :: godot_method_bind , get_bounds : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_intersections : 0 as * mut sys :: godot_method_bind , get_point_penalty : 0 as * mut sys :: godot_method_bind , is_point_inside : 0 as * mut sys :: godot_method_bind , set_point_penalty : 0 as * mut sys :: godot_method_bind , setup : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PolygonPathFinderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PolygonPathFinder\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . find_path = (gd_api . godot_method_bind_get_method) (class_name , "find_path\0" . as_ptr () as * const c_char) ; table . get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "get_bounds\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_intersections = (gd_api . godot_method_bind_get_method) (class_name , "get_intersections\0" . as_ptr () as * const c_char) ; table . get_point_penalty = (gd_api . godot_method_bind_get_method) (class_name , "get_point_penalty\0" . as_ptr () as * const c_char) ; table . is_point_inside = (gd_api . godot_method_bind_get_method) (class_name , "is_point_inside\0" . as_ptr () as * const c_char) ; table . set_point_penalty = (gd_api . godot_method_bind_get_method) (class_name , "set_point_penalty\0" . as_ptr () as * const c_char) ; table . setup = (gd_api . godot_method_bind_get_method) (class_name , "setup\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:160:5284 [INFO] [stdout] | [INFO] [stdout] 160 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 160 | # [doc = "`core class CanvasModulate` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_canvasmodulate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CanvasModulate` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCanvasModulate inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CanvasModulate { this : RawObject < Self > , } impl CanvasModulate { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CanvasModulateMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The tint color to apply."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasModulateMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The tint color to apply."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasModulateMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CanvasModulate { } unsafe impl GodotObject for CanvasModulate { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CanvasModulate" } } impl QueueFree for CanvasModulate { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CanvasModulate { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CanvasModulate { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CanvasModulate { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CanvasModulate { } unsafe impl SubClass < crate :: generated :: node :: Node > for CanvasModulate { } unsafe impl SubClass < crate :: generated :: object :: Object > for CanvasModulate { } impl Instanciable for CanvasModulate { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CanvasModulate :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CanvasModulateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind } impl CanvasModulateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CanvasModulateMethodTable = CanvasModulateMethodTable { class_constructor : None , get_color : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CanvasModulateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CanvasModulate\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:166:15548 [INFO] [stdout] | [INFO] [stdout] 166 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 166 | # [doc = "`core singleton class ARVRServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nARVRServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RotationMode (pub i64) ; impl RotationMode { pub const RESET_FULL_ROTATION : RotationMode = RotationMode (0i64) ; pub const RESET_BUT_KEEP_TILT : RotationMode = RotationMode (1i64) ; pub const DONT_RESET_ROTATION : RotationMode = RotationMode (2i64) ; } impl From < i64 > for RotationMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RotationMode > for i64 { # [inline] fn from (v : RotationMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackerType (pub i64) ; impl TrackerType { pub const CONTROLLER : TrackerType = TrackerType (1i64) ; pub const BASESTATION : TrackerType = TrackerType (2i64) ; pub const ANCHOR : TrackerType = TrackerType (4i64) ; pub const ANY_KNOWN : TrackerType = TrackerType (127i64) ; pub const UNKNOWN : TrackerType = TrackerType (128i64) ; pub const ANY : TrackerType = TrackerType (255i64) ; } impl From < i64 > for TrackerType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackerType > for i64 { # [inline] fn from (v : TrackerType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRServer { pub const DONT_RESET_ROTATION : i64 = 2i64 ; pub const RESET_BUT_KEEP_TILT : i64 = 1i64 ; pub const RESET_FULL_ROTATION : i64 = 0i64 ; pub const TRACKER_ANCHOR : i64 = 4i64 ; pub const TRACKER_ANY : i64 = 255i64 ; pub const TRACKER_ANY_KNOWN : i64 = 127i64 ; pub const TRACKER_BASESTATION : i64 = 2i64 ; pub const TRACKER_CONTROLLER : i64 = 1i64 ; pub const TRACKER_UNKNOWN : i64 = 128i64 ; } impl ARVRServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ARVRServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "This is an important function to understand correctly. AR and VR platforms all handle positioning slightly differently.\nFor platforms that do not offer spatial tracking, our origin point (0,0,0) is the location of our HMD, but you have little control over the direction the player is facing in the real world.\nFor platforms that do offer spatial tracking, our origin point depends very much on the system. For OpenVR, our origin point is usually the center of the tracking space, on the ground. For other platforms, it's often the location of the tracking camera.\nThis method allows you to center your tracker on the location of the HMD. It will take the current location of the HMD and use that to adjust all your tracking data; in essence, realigning the real world to your player's current position in the game world.\nFor this method to produce usable results, tracking information must be available. This often takes a few frames after starting your game.\nYou should call this method after a few seconds have passed. For instance, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, or when implementing a teleport mechanism."] # [doc = ""] # [inline] pub fn center_on_hmd (& self , rotation_mode : i64 , keep_height : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . center_on_hmd ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , rotation_mode , keep_height) ; } } # [doc = "Finds an interface by its name. For instance, if your project uses capabilities of an AR/VR platform, you can find the interface for that platform by name and initialize it."] # [doc = ""] # [inline] pub fn find_interface (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . find_interface ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the primary interface's transformation."] # [doc = ""] # [inline] pub fn get_hmd_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_hmd_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the interface registered at a given index in our list of interfaces."] # [doc = ""] # [inline] pub fn get_interface (& self , idx : i64) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interface ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of interfaces currently registered with the AR/VR server. If your project supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try to initialize each interface and use the first one that returns `true`."] # [doc = ""] # [inline] pub fn get_interface_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interface_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of available interfaces the ID and name of each interface."] # [doc = ""] # [inline] pub fn get_interfaces (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interfaces ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of the AR/VR eyes to [VisualServer]. The value comes from an internal call to [method OS.get_ticks_usec]."] # [doc = ""] # [inline] pub fn get_last_commit_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_commit_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the duration (in μs) of the last frame. This is computed as the difference between [method get_last_commit_usec] and [method get_last_process_usec] when committing."] # [doc = ""] # [inline] pub fn get_last_frame_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_frame_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the absolute timestamp (in μs) of the last [ARVRServer] process callback. The value comes from an internal call to [method OS.get_ticks_usec]."] # [doc = ""] # [inline] pub fn get_last_process_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_process_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary [ARVRInterface] currently bound to the [ARVRServer]."] # [doc = ""] # [inline] pub fn primary_interface (& self) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_primary_interface ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the reference frame transform. Mostly used internally and exposed for GDNative build interfaces."] # [doc = ""] # [inline] pub fn get_reference_frame (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_reference_frame ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the positional tracker at the given ID."] # [doc = ""] # [inline] pub fn get_tracker (& self , idx : i64) -> Option < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_tracker ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of trackers currently registered."] # [doc = ""] # [inline] pub fn get_tracker_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_tracker_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter."] # [doc = ""] # [inline] pub fn world_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_world_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary [ARVRInterface] currently bound to the [ARVRServer]."] # [doc = ""] # [inline] pub fn set_primary_interface (& self , interface : impl AsArg < crate :: generated :: arvr_interface :: ARVRInterface >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . set_primary_interface ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , interface . as_arg_ptr ()) ; } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter."] # [doc = ""] # [inline] pub fn set_world_scale (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . set_world_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRServer { } unsafe impl GodotObject for ARVRServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRServer" } } impl std :: ops :: Deref for ARVRServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRServer { } unsafe impl Send for ARVRServer { } unsafe impl Sync for ARVRServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub center_on_hmd : * mut sys :: godot_method_bind , pub find_interface : * mut sys :: godot_method_bind , pub get_hmd_transform : * mut sys :: godot_method_bind , pub get_interface : * mut sys :: godot_method_bind , pub get_interface_count : * mut sys :: godot_method_bind , pub get_interfaces : * mut sys :: godot_method_bind , pub get_last_commit_usec : * mut sys :: godot_method_bind , pub get_last_frame_usec : * mut sys :: godot_method_bind , pub get_last_process_usec : * mut sys :: godot_method_bind , pub get_primary_interface : * mut sys :: godot_method_bind , pub get_reference_frame : * mut sys :: godot_method_bind , pub get_tracker : * mut sys :: godot_method_bind , pub get_tracker_count : * mut sys :: godot_method_bind , pub get_world_scale : * mut sys :: godot_method_bind , pub set_primary_interface : * mut sys :: godot_method_bind , pub set_world_scale : * mut sys :: godot_method_bind } impl ARVRServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRServerMethodTable = ARVRServerMethodTable { class_constructor : None , center_on_hmd : 0 as * mut sys :: godot_method_bind , find_interface : 0 as * mut sys :: godot_method_bind , get_hmd_transform : 0 as * mut sys :: godot_method_bind , get_interface : 0 as * mut sys :: godot_method_bind , get_interface_count : 0 as * mut sys :: godot_method_bind , get_interfaces : 0 as * mut sys :: godot_method_bind , get_last_commit_usec : 0 as * mut sys :: godot_method_bind , get_last_frame_usec : 0 as * mut sys :: godot_method_bind , get_last_process_usec : 0 as * mut sys :: godot_method_bind , get_primary_interface : 0 as * mut sys :: godot_method_bind , get_reference_frame : 0 as * mut sys :: godot_method_bind , get_tracker : 0 as * mut sys :: godot_method_bind , get_tracker_count : 0 as * mut sys :: godot_method_bind , get_world_scale : 0 as * mut sys :: godot_method_bind , set_primary_interface : 0 as * mut sys :: godot_method_bind , set_world_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . center_on_hmd = (gd_api . godot_method_bind_get_method) (class_name , "center_on_hmd\0" . as_ptr () as * const c_char) ; table . find_interface = (gd_api . godot_method_bind_get_method) (class_name , "find_interface\0" . as_ptr () as * const c_char) ; table . get_hmd_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_hmd_transform\0" . as_ptr () as * const c_char) ; table . get_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_interface\0" . as_ptr () as * const c_char) ; table . get_interface_count = (gd_api . godot_method_bind_get_method) (class_name , "get_interface_count\0" . as_ptr () as * const c_char) ; table . get_interfaces = (gd_api . godot_method_bind_get_method) (class_name , "get_interfaces\0" . as_ptr () as * const c_char) ; table . get_last_commit_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_commit_usec\0" . as_ptr () as * const c_char) ; table . get_last_frame_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_frame_usec\0" . as_ptr () as * const c_char) ; table . get_last_process_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_process_usec\0" . as_ptr () as * const c_char) ; table . get_primary_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_primary_interface\0" . as_ptr () as * const c_char) ; table . get_reference_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_reference_frame\0" . as_ptr () as * const c_char) ; table . get_tracker = (gd_api . godot_method_bind_get_method) (class_name , "get_tracker\0" . as_ptr () as * const c_char) ; table . get_tracker_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tracker_count\0" . as_ptr () as * const c_char) ; table . get_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_world_scale\0" . as_ptr () as * const c_char) ; table . set_primary_interface = (gd_api . godot_method_bind_get_method) (class_name , "set_primary_interface\0" . as_ptr () as * const c_char) ; table . set_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_world_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:172:33429 [INFO] [stdout] | [INFO] [stdout] 172 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 172 | # [doc = "`core class RigidBody` inherits `PhysicsBody` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rigidbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RigidBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRigidBody inherits methods from:\n - [PhysicsBody](struct.PhysicsBody.html)\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RigidBody { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const RIGID : Mode = Mode (0i64) ; pub const STATIC : Mode = Mode (1i64) ; pub const CHARACTER : Mode = Mode (2i64) ; pub const KINEMATIC : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl RigidBody { pub const MODE_CHARACTER : i64 = 2i64 ; pub const MODE_KINEMATIC : i64 = 3i64 ; pub const MODE_RIGID : i64 = 0i64 ; pub const MODE_STATIC : i64 = 1i64 ; } impl RigidBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RigidBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a constant directional force (i.e. acceleration) without affecting rotation.\nThis is equivalent to `add_force(force, Vector3(0,0,0))`."] # [doc = ""] # [inline] pub fn add_central_force (& self , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . add_central_force ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "Adds a constant directional force (i.e. acceleration).\nThe position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn add_force (& self , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . add_force ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , force , position) ; } } # [doc = "Adds a constant rotational force (i.e. a motor) without affecting position."] # [doc = ""] # [inline] pub fn add_torque (& self , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . add_torque ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Applies a directional impulse without affecting rotation.\nThis is equivalent to `apply_impulse(Vector3(0,0,0), impulse)`."] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn apply_impulse (& self , position : Vector3 , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , position , impulse) ; } } # [doc = "Applies a torque impulse which will be affected by the body mass and shape. This will rotate the body around the `impulse` vector passed."] # [doc = ""] # [inline] pub fn apply_torque_impulse (& self , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Damps RigidBody's rotational forces."] # [doc = ""] # [inline] pub fn angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "RigidBody's rotational velocity."] # [doc = ""] # [inline] pub fn angular_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_angular_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Lock the body's movement in the Z axis."] # [doc = ""] # [inline] pub fn axis_lock (& self , axis : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_axis_lock ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , axis) ; ret as _ } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to `true` and [member contacts_reported] to be set high enough to detect all the collisions.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_colliding_bodies (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_colliding_bodies ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The body's friction, from 0 (frictionless) to 1 (max friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This is multiplied by the global 3D gravity setting found in **Project > Project Settings > Physics > 3d** to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object."] # [doc = ""] # [inline] pub fn gravity_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_gravity_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the RigidBody."] # [doc = ""] # [inline] pub fn get_inverse_inertia_tensor (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_inverse_inertia_tensor ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden."] # [doc = ""] # [inline] pub fn linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's linear velocity. Can be used sporadically, but **don't set this every frame**, because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state."] # [doc = ""] # [inline] pub fn linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn max_contacts_reported (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: rigid_body :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: rigid_body :: Mode (ret) } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn physics_material_override (& self) -> Option < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_physics_material_override ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The body's weight based on its mass and the global 3D gravity. Global values are set in **Project > Project Settings > Physics > 3d**."] # [doc = ""] # [inline] pub fn weight (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_weight ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn is_able_to_sleep (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_able_to_sleep ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the RigidBody will emit signals when it collides with another RigidBody. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn is_contact_monitor_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_contact_monitor_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn is_sleeping (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_sleeping ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, continuous collision detection is used.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. Continuous collision detection is more precise, and misses fewer impacts by small, fast-moving objects. Not using continuous collision detection is faster to compute, but can miss small, fast-moving objects."] # [doc = ""] # [inline] pub fn is_using_continuous_collision_detection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_using_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined."] # [doc = ""] # [inline] pub fn is_using_custom_integrator (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_using_custom_integrator ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Damps RigidBody's rotational forces."] # [doc = ""] # [inline] pub fn set_angular_damp (& self , angular_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_angular_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_damp) ; } } # [doc = "RigidBody's rotational velocity."] # [doc = ""] # [inline] pub fn set_angular_velocity (& self , angular_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_angular_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , angular_velocity) ; } } # [doc = "Lock the body's movement in the Z axis."] # [doc = ""] # [inline] pub fn set_axis_lock (& self , axis : i64 , lock : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_axis_lock ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , axis , lock) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn set_axis_velocity (& self , axis_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , axis_velocity) ; } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn set_can_sleep (& self , able_to_sleep : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_can_sleep ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , able_to_sleep) ; } } # [doc = "If `true`, the RigidBody will emit signals when it collides with another RigidBody. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn set_contact_monitor (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_contact_monitor ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The body's friction, from 0 (frictionless) to 1 (max friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "This is multiplied by the global 3D gravity setting found in **Project > Project Settings > Physics > 3d** to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object."] # [doc = ""] # [inline] pub fn set_gravity_scale (& self , gravity_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_gravity_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity_scale) ; } } # [doc = "The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden."] # [doc = ""] # [inline] pub fn set_linear_damp (& self , linear_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_linear_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_damp) ; } } # [doc = "The body's linear velocity. Can be used sporadically, but **don't set this every frame**, because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state."] # [doc = ""] # [inline] pub fn set_linear_velocity (& self , linear_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , linear_velocity) ; } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn set_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn set_max_contacts_reported (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The body mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn set_physics_material_override (& self , physics_material_override : impl AsArg < crate :: generated :: physics_material :: PhysicsMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_physics_material_override ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , physics_material_override . as_arg_ptr ()) ; } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn set_sleeping (& self , sleeping : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_sleeping ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , sleeping) ; } } # [doc = "If `true`, continuous collision detection is used.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. Continuous collision detection is more precise, and misses fewer impacts by small, fast-moving objects. Not using continuous collision detection is faster to compute, but can miss small, fast-moving objects."] # [doc = ""] # [inline] pub fn set_use_continuous_collision_detection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_use_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined."] # [doc = ""] # [inline] pub fn set_use_custom_integrator (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_use_custom_integrator ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The body's weight based on its mass and the global 3D gravity. Global values are set in **Project > Project Settings > Physics > 3d**."] # [doc = ""] # [inline] pub fn set_weight (& self , weight : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_weight ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , weight) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RigidBody { } unsafe impl GodotObject for RigidBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RigidBody" } } impl QueueFree for RigidBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RigidBody { type Target = crate :: generated :: physics_body :: PhysicsBody ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RigidBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body :: PhysicsBody > for RigidBody { } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for RigidBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for RigidBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for RigidBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for RigidBody { } impl Instanciable for RigidBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RigidBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RigidBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_central_force : * mut sys :: godot_method_bind , pub add_force : * mut sys :: godot_method_bind , pub add_torque : * mut sys :: godot_method_bind , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub apply_torque_impulse : * mut sys :: godot_method_bind , pub get_angular_damp : * mut sys :: godot_method_bind , pub get_angular_velocity : * mut sys :: godot_method_bind , pub get_axis_lock : * mut sys :: godot_method_bind , pub get_bounce : * mut sys :: godot_method_bind , pub get_colliding_bodies : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub get_gravity_scale : * mut sys :: godot_method_bind , pub get_inverse_inertia_tensor : * mut sys :: godot_method_bind , pub get_linear_damp : * mut sys :: godot_method_bind , pub get_linear_velocity : * mut sys :: godot_method_bind , pub get_mass : * mut sys :: godot_method_bind , pub get_max_contacts_reported : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_physics_material_override : * mut sys :: godot_method_bind , pub get_weight : * mut sys :: godot_method_bind , pub is_able_to_sleep : * mut sys :: godot_method_bind , pub is_contact_monitor_enabled : * mut sys :: godot_method_bind , pub is_sleeping : * mut sys :: godot_method_bind , pub is_using_continuous_collision_detection : * mut sys :: godot_method_bind , pub is_using_custom_integrator : * mut sys :: godot_method_bind , pub set_angular_damp : * mut sys :: godot_method_bind , pub set_angular_velocity : * mut sys :: godot_method_bind , pub set_axis_lock : * mut sys :: godot_method_bind , pub set_axis_velocity : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_can_sleep : * mut sys :: godot_method_bind , pub set_contact_monitor : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_gravity_scale : * mut sys :: godot_method_bind , pub set_linear_damp : * mut sys :: godot_method_bind , pub set_linear_velocity : * mut sys :: godot_method_bind , pub set_mass : * mut sys :: godot_method_bind , pub set_max_contacts_reported : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_physics_material_override : * mut sys :: godot_method_bind , pub set_sleeping : * mut sys :: godot_method_bind , pub set_use_continuous_collision_detection : * mut sys :: godot_method_bind , pub set_use_custom_integrator : * mut sys :: godot_method_bind , pub set_weight : * mut sys :: godot_method_bind } impl RigidBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RigidBodyMethodTable = RigidBodyMethodTable { class_constructor : None , add_central_force : 0 as * mut sys :: godot_method_bind , add_force : 0 as * mut sys :: godot_method_bind , add_torque : 0 as * mut sys :: godot_method_bind , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , apply_torque_impulse : 0 as * mut sys :: godot_method_bind , get_angular_damp : 0 as * mut sys :: godot_method_bind , get_angular_velocity : 0 as * mut sys :: godot_method_bind , get_axis_lock : 0 as * mut sys :: godot_method_bind , get_bounce : 0 as * mut sys :: godot_method_bind , get_colliding_bodies : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , get_gravity_scale : 0 as * mut sys :: godot_method_bind , get_inverse_inertia_tensor : 0 as * mut sys :: godot_method_bind , get_linear_damp : 0 as * mut sys :: godot_method_bind , get_linear_velocity : 0 as * mut sys :: godot_method_bind , get_mass : 0 as * mut sys :: godot_method_bind , get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_physics_material_override : 0 as * mut sys :: godot_method_bind , get_weight : 0 as * mut sys :: godot_method_bind , is_able_to_sleep : 0 as * mut sys :: godot_method_bind , is_contact_monitor_enabled : 0 as * mut sys :: godot_method_bind , is_sleeping : 0 as * mut sys :: godot_method_bind , is_using_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , is_using_custom_integrator : 0 as * mut sys :: godot_method_bind , set_angular_damp : 0 as * mut sys :: godot_method_bind , set_angular_velocity : 0 as * mut sys :: godot_method_bind , set_axis_lock : 0 as * mut sys :: godot_method_bind , set_axis_velocity : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_can_sleep : 0 as * mut sys :: godot_method_bind , set_contact_monitor : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_gravity_scale : 0 as * mut sys :: godot_method_bind , set_linear_damp : 0 as * mut sys :: godot_method_bind , set_linear_velocity : 0 as * mut sys :: godot_method_bind , set_mass : 0 as * mut sys :: godot_method_bind , set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_physics_material_override : 0 as * mut sys :: godot_method_bind , set_sleeping : 0 as * mut sys :: godot_method_bind , set_use_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , set_use_custom_integrator : 0 as * mut sys :: godot_method_bind , set_weight : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RigidBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RigidBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "add_central_force\0" . as_ptr () as * const c_char) ; table . add_force = (gd_api . godot_method_bind_get_method) (class_name , "add_force\0" . as_ptr () as * const c_char) ; table . add_torque = (gd_api . godot_method_bind_get_method) (class_name , "add_torque\0" . as_ptr () as * const c_char) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . get_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_damp\0" . as_ptr () as * const c_char) ; table . get_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "get_axis_lock\0" . as_ptr () as * const c_char) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_colliding_bodies = (gd_api . godot_method_bind_get_method) (class_name , "get_colliding_bodies\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . get_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_scale\0" . as_ptr () as * const c_char) ; table . get_inverse_inertia_tensor = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_inertia_tensor\0" . as_ptr () as * const c_char) ; table . get_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_damp\0" . as_ptr () as * const c_char) ; table . get_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_mass\0" . as_ptr () as * const c_char) ; table . get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_material_override\0" . as_ptr () as * const c_char) ; table . get_weight = (gd_api . godot_method_bind_get_method) (class_name , "get_weight\0" . as_ptr () as * const c_char) ; table . is_able_to_sleep = (gd_api . godot_method_bind_get_method) (class_name , "is_able_to_sleep\0" . as_ptr () as * const c_char) ; table . is_contact_monitor_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_contact_monitor_enabled\0" . as_ptr () as * const c_char) ; table . is_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "is_sleeping\0" . as_ptr () as * const c_char) ; table . is_using_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "is_using_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . is_using_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "is_using_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_damp\0" . as_ptr () as * const c_char) ; table . set_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_lock\0" . as_ptr () as * const c_char) ; table . set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_velocity\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_can_sleep = (gd_api . godot_method_bind_get_method) (class_name , "set_can_sleep\0" . as_ptr () as * const c_char) ; table . set_contact_monitor = (gd_api . godot_method_bind_get_method) (class_name , "set_contact_monitor\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_scale\0" . as_ptr () as * const c_char) ; table . set_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_damp\0" . as_ptr () as * const c_char) ; table . set_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_mass\0" . as_ptr () as * const c_char) ; table . set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_material_override\0" . as_ptr () as * const c_char) ; table . set_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "set_sleeping\0" . as_ptr () as * const c_char) ; table . set_use_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "set_use_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . set_use_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "set_use_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_weight = (gd_api . godot_method_bind_get_method) (class_name , "set_weight\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:184:28760 [INFO] [stdout] | [INFO] [stdout] 184 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 184 | # [doc = "`core class Tree` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTree inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DropModeFlags (pub i64) ; impl DropModeFlags { pub const DISABLED : DropModeFlags = DropModeFlags (0i64) ; pub const ON_ITEM : DropModeFlags = DropModeFlags (1i64) ; pub const INBETWEEN : DropModeFlags = DropModeFlags (2i64) ; } impl From < i64 > for DropModeFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DropModeFlags > for i64 { # [inline] fn from (v : DropModeFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SelectMode (pub i64) ; impl SelectMode { pub const SINGLE : SelectMode = SelectMode (0i64) ; pub const ROW : SelectMode = SelectMode (1i64) ; pub const MULTI : SelectMode = SelectMode (2i64) ; } impl From < i64 > for SelectMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SelectMode > for i64 { # [inline] fn from (v : SelectMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tree { pub const DROP_MODE_DISABLED : i64 = 0i64 ; pub const DROP_MODE_INBETWEEN : i64 = 2i64 ; pub const DROP_MODE_ON_ITEM : i64 = 1i64 ; pub const SELECT_MULTI : i64 = 2i64 ; pub const SELECT_ROW : i64 = 1i64 ; pub const SELECT_SINGLE : i64 = 0i64 ; } impl Tree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns `true` if the column titles are being shown."] # [doc = ""] # [inline] pub fn are_column_titles_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . are_column_titles_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Clears the tree. This removes all items."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates an item in the tree and adds it as a child of `parent`.\nIf `parent` is `null`, the root item will be the parent, or the new item will be the root itself if the tree is empty.\nThe new item will be the `idx`th child of parent, or it will be the last child if there are not enough siblings.\n# Default Arguments\n* `parent` - `null`\n* `idx` - `-1`"] # [doc = ""] # [inline] pub fn create_item (& self , parent : impl AsArg < crate :: generated :: object :: Object > , idx : i64) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . create_item ; let ret = crate :: icalls :: icallptr_obj_obj_i64 (method_bind , self . this . sys () . as_ptr () , parent . as_arg_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn edit_selected (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . edit_selected ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Makes the currently focused cell visible.\nThis will scroll the tree if necessary. In [constant SELECT_ROW] mode, this will not do horizontal scrolling, as all the cells in the selected row is focused logically.\n**Note:** Despite the name of this method, the focus cursor itself is only visible in [constant SELECT_MULTI] mode."] # [doc = ""] # [inline] pub fn ensure_cursor_is_visible (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . ensure_cursor_is_visible ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the currently selected cell may be selected again."] # [doc = ""] # [inline] pub fn allow_reselect (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_allow_reselect ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right mouse button click can select items."] # [doc = ""] # [inline] pub fn allow_rmb_select (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_allow_rmb_select ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the column index at `position`, or -1 if no item is there."] # [doc = ""] # [inline] pub fn get_column_at_position (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "Returns the column's title."] # [doc = ""] # [inline] pub fn get_column_title (& self , column : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , column) ; GodotString :: from_sys (ret) } } # [doc = "Returns the column's width in pixels."] # [doc = ""] # [inline] pub fn get_column_width (& self , column : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_width ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "The number of columns."] # [doc = ""] # [inline] pub fn columns (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_columns ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rectangle for custom popups. Helper to create custom cell controls that display a popup. See [method TreeItem.set_cell_mode]."] # [doc = ""] # [inline] pub fn get_custom_popup_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_custom_popup_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.\nThis controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position."] # [doc = ""] # [inline] pub fn drop_mode_flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_drop_mode_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the drop section at `position`, or -100 if no item is there.\nValues -1, 0, or 1 will be returned for the \"above item\", \"on item\", and \"below item\" drop sections, respectively. See [enum DropModeFlags] for a description of each drop section.\nTo get the item which the returned drop section is relative to, use [method get_item_at_position]."] # [doc = ""] # [inline] pub fn get_drop_section_at_position (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_drop_section_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "Returns the currently edited item. This is only available for custom cell mode."] # [doc = ""] # [inline] pub fn get_edited (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_edited ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the column for the currently edited item. This is only available for custom cell mode."] # [doc = ""] # [inline] pub fn get_edited_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_edited_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rectangle area for the specified item. If `column` is specified, only get the position and size of that column, otherwise get the rectangle containing all columns.\n# Default Arguments\n* `column` - `-1`"] # [doc = ""] # [inline] pub fn get_item_area_rect (& self , item : impl AsArg < crate :: generated :: object :: Object > , column : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_item_area_rect ; let ret = crate :: icalls :: icallptr_rect2_obj_i64 (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr () , column) ; mem :: transmute (ret) } } # [doc = "Returns the tree item at the specified position (relative to the tree origin position)."] # [doc = ""] # [inline] pub fn get_item_at_position (& self , position : Vector2) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_item_at_position ; let ret = crate :: icalls :: icallptr_obj_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the next selected item after the given one, or `null` if the end is reached.\nIf `from` is `null`, this returns the first selected item."] # [doc = ""] # [inline] pub fn get_next_selected (& self , from : impl AsArg < crate :: generated :: object :: Object >) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_next_selected ; let ret = crate :: icalls :: icallptr_obj_obj (method_bind , self . this . sys () . as_ptr () , from . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the last pressed button's index."] # [doc = ""] # [inline] pub fn get_pressed_button (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_pressed_button ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the tree's root item, or `null` if the tree is empty."] # [doc = ""] # [inline] pub fn get_root (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current scrolling position."] # [doc = ""] # [inline] pub fn get_scroll (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_scroll ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Allows single or multiple selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn select_mode (& self) -> crate :: generated :: tree :: SelectMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_select_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tree :: SelectMode (ret) } } # [doc = "Returns the currently focused item, or `null` if no item is focused.\nIn [constant SELECT_ROW] and [constant SELECT_SINGLE] modes, the focused item is same as the selected item. In [constant SELECT_MULTI] mode, the focused item is the item under the focus cursor, not necessarily selected.\nTo get the currently selected item(s), use [method get_next_selected]."] # [doc = ""] # [inline] pub fn get_selected (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_selected ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the currently focused column, or -1 if no column is focused.\nIn [constant SELECT_SINGLE] mode, the focused column is the selected column. In [constant SELECT_ROW] mode, the focused column is always 0 if any item is selected. In [constant SELECT_MULTI] mode, the focused column is the column under the focus cursor, and there are not necessarily any column selected.\nTo tell whether a column of an item is selected, use [method TreeItem.is_selected]."] # [doc = ""] # [inline] pub fn get_selected_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_selected_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the folding arrow is hidden."] # [doc = ""] # [inline] pub fn is_folding_hidden (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . is_folding_hidden ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the tree's root is hidden."] # [doc = ""] # [inline] pub fn is_root_hidden (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . is_root_hidden ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn scroll_to_item (& self , item : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . scroll_to_item ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr ()) ; } } # [doc = "If `true`, the currently selected cell may be selected again."] # [doc = ""] # [inline] pub fn set_allow_reselect (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_allow_reselect ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, a right mouse button click can select items."] # [doc = ""] # [inline] pub fn set_allow_rmb_select (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_allow_rmb_select ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, the column will have the \"Expand\" flag of [Control]. Columns that have the \"Expand\" flag will use their \"min_width\" in a similar fashion to [member Control.size_flags_stretch_ratio]."] # [doc = ""] # [inline] pub fn set_column_expand (& self , column : i64 , expand : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_expand ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , expand) ; } } # [doc = "Sets the minimum width of a column. Columns that have the \"Expand\" flag will use their \"min_width\" in a similar fashion to [member Control.size_flags_stretch_ratio]."] # [doc = ""] # [inline] pub fn set_column_min_width (& self , column : i64 , min_width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_min_width ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , min_width) ; } } # [doc = "Sets the title of a column."] # [doc = ""] # [inline] pub fn set_column_title (& self , column : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , column , title . into ()) ; } } # [doc = "If `true`, column titles are visible."] # [doc = ""] # [inline] pub fn set_column_titles_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_titles_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "The number of columns."] # [doc = ""] # [inline] pub fn set_columns (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_columns ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.\nThis controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position."] # [doc = ""] # [inline] pub fn set_drop_mode_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_drop_mode_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "If `true`, the folding arrow is hidden."] # [doc = ""] # [inline] pub fn set_hide_folding (& self , hide : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_hide_folding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , hide) ; } } # [doc = "If `true`, the tree's root is hidden."] # [doc = ""] # [inline] pub fn set_hide_root (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_hide_root ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Allows single or multiple selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn set_select_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_select_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Tree { } unsafe impl GodotObject for Tree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tree" } } impl QueueFree for Tree { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tree { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Tree { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Tree { } unsafe impl SubClass < crate :: generated :: node :: Node > for Tree { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tree { } impl Instanciable for Tree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_column_titles_visible : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_item : * mut sys :: godot_method_bind , pub edit_selected : * mut sys :: godot_method_bind , pub ensure_cursor_is_visible : * mut sys :: godot_method_bind , pub get_allow_reselect : * mut sys :: godot_method_bind , pub get_allow_rmb_select : * mut sys :: godot_method_bind , pub get_column_at_position : * mut sys :: godot_method_bind , pub get_column_title : * mut sys :: godot_method_bind , pub get_column_width : * mut sys :: godot_method_bind , pub get_columns : * mut sys :: godot_method_bind , pub get_custom_popup_rect : * mut sys :: godot_method_bind , pub get_drop_mode_flags : * mut sys :: godot_method_bind , pub get_drop_section_at_position : * mut sys :: godot_method_bind , pub get_edited : * mut sys :: godot_method_bind , pub get_edited_column : * mut sys :: godot_method_bind , pub get_item_area_rect : * mut sys :: godot_method_bind , pub get_item_at_position : * mut sys :: godot_method_bind , pub get_next_selected : * mut sys :: godot_method_bind , pub get_pressed_button : * mut sys :: godot_method_bind , pub get_root : * mut sys :: godot_method_bind , pub get_scroll : * mut sys :: godot_method_bind , pub get_select_mode : * mut sys :: godot_method_bind , pub get_selected : * mut sys :: godot_method_bind , pub get_selected_column : * mut sys :: godot_method_bind , pub is_folding_hidden : * mut sys :: godot_method_bind , pub is_root_hidden : * mut sys :: godot_method_bind , pub scroll_to_item : * mut sys :: godot_method_bind , pub set_allow_reselect : * mut sys :: godot_method_bind , pub set_allow_rmb_select : * mut sys :: godot_method_bind , pub set_column_expand : * mut sys :: godot_method_bind , pub set_column_min_width : * mut sys :: godot_method_bind , pub set_column_title : * mut sys :: godot_method_bind , pub set_column_titles_visible : * mut sys :: godot_method_bind , pub set_columns : * mut sys :: godot_method_bind , pub set_drop_mode_flags : * mut sys :: godot_method_bind , pub set_hide_folding : * mut sys :: godot_method_bind , pub set_hide_root : * mut sys :: godot_method_bind , pub set_select_mode : * mut sys :: godot_method_bind } impl TreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TreeMethodTable = TreeMethodTable { class_constructor : None , are_column_titles_visible : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_item : 0 as * mut sys :: godot_method_bind , edit_selected : 0 as * mut sys :: godot_method_bind , ensure_cursor_is_visible : 0 as * mut sys :: godot_method_bind , get_allow_reselect : 0 as * mut sys :: godot_method_bind , get_allow_rmb_select : 0 as * mut sys :: godot_method_bind , get_column_at_position : 0 as * mut sys :: godot_method_bind , get_column_title : 0 as * mut sys :: godot_method_bind , get_column_width : 0 as * mut sys :: godot_method_bind , get_columns : 0 as * mut sys :: godot_method_bind , get_custom_popup_rect : 0 as * mut sys :: godot_method_bind , get_drop_mode_flags : 0 as * mut sys :: godot_method_bind , get_drop_section_at_position : 0 as * mut sys :: godot_method_bind , get_edited : 0 as * mut sys :: godot_method_bind , get_edited_column : 0 as * mut sys :: godot_method_bind , get_item_area_rect : 0 as * mut sys :: godot_method_bind , get_item_at_position : 0 as * mut sys :: godot_method_bind , get_next_selected : 0 as * mut sys :: godot_method_bind , get_pressed_button : 0 as * mut sys :: godot_method_bind , get_root : 0 as * mut sys :: godot_method_bind , get_scroll : 0 as * mut sys :: godot_method_bind , get_select_mode : 0 as * mut sys :: godot_method_bind , get_selected : 0 as * mut sys :: godot_method_bind , get_selected_column : 0 as * mut sys :: godot_method_bind , is_folding_hidden : 0 as * mut sys :: godot_method_bind , is_root_hidden : 0 as * mut sys :: godot_method_bind , scroll_to_item : 0 as * mut sys :: godot_method_bind , set_allow_reselect : 0 as * mut sys :: godot_method_bind , set_allow_rmb_select : 0 as * mut sys :: godot_method_bind , set_column_expand : 0 as * mut sys :: godot_method_bind , set_column_min_width : 0 as * mut sys :: godot_method_bind , set_column_title : 0 as * mut sys :: godot_method_bind , set_column_titles_visible : 0 as * mut sys :: godot_method_bind , set_columns : 0 as * mut sys :: godot_method_bind , set_drop_mode_flags : 0 as * mut sys :: godot_method_bind , set_hide_folding : 0 as * mut sys :: godot_method_bind , set_hide_root : 0 as * mut sys :: godot_method_bind , set_select_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_column_titles_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_column_titles_visible\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_item = (gd_api . godot_method_bind_get_method) (class_name , "create_item\0" . as_ptr () as * const c_char) ; table . edit_selected = (gd_api . godot_method_bind_get_method) (class_name , "edit_selected\0" . as_ptr () as * const c_char) ; table . ensure_cursor_is_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_cursor_is_visible\0" . as_ptr () as * const c_char) ; table . get_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_reselect\0" . as_ptr () as * const c_char) ; table . get_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . get_column_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_column_at_position\0" . as_ptr () as * const c_char) ; table . get_column_title = (gd_api . godot_method_bind_get_method) (class_name , "get_column_title\0" . as_ptr () as * const c_char) ; table . get_column_width = (gd_api . godot_method_bind_get_method) (class_name , "get_column_width\0" . as_ptr () as * const c_char) ; table . get_columns = (gd_api . godot_method_bind_get_method) (class_name , "get_columns\0" . as_ptr () as * const c_char) ; table . get_custom_popup_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_popup_rect\0" . as_ptr () as * const c_char) ; table . get_drop_mode_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_drop_mode_flags\0" . as_ptr () as * const c_char) ; table . get_drop_section_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_drop_section_at_position\0" . as_ptr () as * const c_char) ; table . get_edited = (gd_api . godot_method_bind_get_method) (class_name , "get_edited\0" . as_ptr () as * const c_char) ; table . get_edited_column = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_column\0" . as_ptr () as * const c_char) ; table . get_item_area_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_item_area_rect\0" . as_ptr () as * const c_char) ; table . get_item_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_item_at_position\0" . as_ptr () as * const c_char) ; table . get_next_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_next_selected\0" . as_ptr () as * const c_char) ; table . get_pressed_button = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_button\0" . as_ptr () as * const c_char) ; table . get_root = (gd_api . godot_method_bind_get_method) (class_name , "get_root\0" . as_ptr () as * const c_char) ; table . get_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll\0" . as_ptr () as * const c_char) ; table . get_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_select_mode\0" . as_ptr () as * const c_char) ; table . get_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_selected\0" . as_ptr () as * const c_char) ; table . get_selected_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_column\0" . as_ptr () as * const c_char) ; table . is_folding_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_folding_hidden\0" . as_ptr () as * const c_char) ; table . is_root_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_root_hidden\0" . as_ptr () as * const c_char) ; table . scroll_to_item = (gd_api . godot_method_bind_get_method) (class_name , "scroll_to_item\0" . as_ptr () as * const c_char) ; table . set_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_reselect\0" . as_ptr () as * const c_char) ; table . set_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . set_column_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_column_expand\0" . as_ptr () as * const c_char) ; table . set_column_min_width = (gd_api . godot_method_bind_get_method) (class_name , "set_column_min_width\0" . as_ptr () as * const c_char) ; table . set_column_title = (gd_api . godot_method_bind_get_method) (class_name , "set_column_title\0" . as_ptr () as * const c_char) ; table . set_column_titles_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_column_titles_visible\0" . as_ptr () as * const c_char) ; table . set_columns = (gd_api . godot_method_bind_get_method) (class_name , "set_columns\0" . as_ptr () as * const c_char) ; table . set_drop_mode_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_drop_mode_flags\0" . as_ptr () as * const c_char) ; table . set_hide_folding = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_folding\0" . as_ptr () as * const c_char) ; table . set_hide_root = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_root\0" . as_ptr () as * const c_char) ; table . set_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_select_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:190:4567 [INFO] [stdout] | [INFO] [stdout] 190 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 190 | # [doc = "`core class VisualScriptSceneNode` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptscenenode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSceneNode inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSceneNode { this : RawObject < Self > , } impl VisualScriptSceneNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSceneNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn node_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . get_node_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_node_path (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . set_node_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSceneNode { } unsafe impl GodotObject for VisualScriptSceneNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSceneNode" } } impl std :: ops :: Deref for VisualScriptSceneNode { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSceneNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSceneNode { } impl Instanciable for VisualScriptSceneNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSceneNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSceneNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_node_path : * mut sys :: godot_method_bind , pub set_node_path : * mut sys :: godot_method_bind } impl VisualScriptSceneNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSceneNodeMethodTable = VisualScriptSceneNodeMethodTable { class_constructor : None , get_node_path : 0 as * mut sys :: godot_method_bind , set_node_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSceneNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSceneNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_node_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_path\0" . as_ptr () as * const c_char) ; table . set_node_path = (gd_api . godot_method_bind_get_method) (class_name , "set_node_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:196:5861 [INFO] [stdout] | [INFO] [stdout] 196 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 196 | # [doc = "`core class PinJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pinjoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PinJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPinJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PinJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const BIAS : Param = Param (0i64) ; pub const DAMPING : Param = Param (1i64) ; pub const IMPULSE_CLAMP : Param = Param (2i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PinJoint { pub const PARAM_BIAS : i64 = 0i64 ; pub const PARAM_DAMPING : i64 = 1i64 ; pub const PARAM_IMPULSE_CLAMP : i64 = 2i64 ; } impl PinJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PinJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If above 0, this value is the maximum value for an impulse that this Joint produces."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJointMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "If above 0, this value is the maximum value for an impulse that this Joint produces."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJointMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PinJoint { } unsafe impl GodotObject for PinJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PinJoint" } } impl QueueFree for PinJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PinJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PinJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for PinJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for PinJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for PinJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for PinJoint { } impl Instanciable for PinJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PinJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PinJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_param : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind } impl PinJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PinJointMethodTable = PinJointMethodTable { class_constructor : None , get_param : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PinJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PinJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:202:3595 [INFO] [stdout] | [INFO] [stdout] 202 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 202 | # [doc = "`core class VisualShaderNodeIf` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeif.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeIf inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeIfMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeIf { } unsafe impl GodotObject for VisualShaderNodeIf { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeIf" } } impl std :: ops :: Deref for VisualShaderNodeIf { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeIf { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeIf { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeIf { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeIf { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeIf { } impl Instanciable for VisualShaderNodeIf { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeIf :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeIfMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeIfMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeIfMethodTable = VisualShaderNodeIfMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeIfMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeIf\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:208:27512 [INFO] [stdout] | [INFO] [stdout] 208 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 208 | # [doc = "`tools class EditorPlugin` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorPlugin inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorPlugin { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CustomControlContainer (pub i64) ; impl CustomControlContainer { pub const TOOLBAR : CustomControlContainer = CustomControlContainer (0i64) ; pub const SPATIAL_EDITOR_MENU : CustomControlContainer = CustomControlContainer (1i64) ; pub const SPATIAL_EDITOR_SIDE_LEFT : CustomControlContainer = CustomControlContainer (2i64) ; pub const SPATIAL_EDITOR_SIDE_RIGHT : CustomControlContainer = CustomControlContainer (3i64) ; pub const SPATIAL_EDITOR_BOTTOM : CustomControlContainer = CustomControlContainer (4i64) ; pub const CANVAS_EDITOR_MENU : CustomControlContainer = CustomControlContainer (5i64) ; pub const CANVAS_EDITOR_SIDE_LEFT : CustomControlContainer = CustomControlContainer (6i64) ; pub const CANVAS_EDITOR_SIDE_RIGHT : CustomControlContainer = CustomControlContainer (7i64) ; pub const CANVAS_EDITOR_BOTTOM : CustomControlContainer = CustomControlContainer (8i64) ; pub const PROPERTY_EDITOR_BOTTOM : CustomControlContainer = CustomControlContainer (9i64) ; pub const PROJECT_SETTING_TAB_LEFT : CustomControlContainer = CustomControlContainer (10i64) ; pub const PROJECT_SETTING_TAB_RIGHT : CustomControlContainer = CustomControlContainer (11i64) ; } impl From < i64 > for CustomControlContainer { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CustomControlContainer > for i64 { # [inline] fn from (v : CustomControlContainer) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DockSlot (pub i64) ; impl DockSlot { pub const LEFT_UL : DockSlot = DockSlot (0i64) ; pub const LEFT_BL : DockSlot = DockSlot (1i64) ; pub const LEFT_UR : DockSlot = DockSlot (2i64) ; pub const LEFT_BR : DockSlot = DockSlot (3i64) ; pub const RIGHT_UL : DockSlot = DockSlot (4i64) ; pub const RIGHT_BL : DockSlot = DockSlot (5i64) ; pub const RIGHT_UR : DockSlot = DockSlot (6i64) ; pub const RIGHT_BR : DockSlot = DockSlot (7i64) ; pub const MAX : DockSlot = DockSlot (8i64) ; } impl From < i64 > for DockSlot { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DockSlot > for i64 { # [inline] fn from (v : DockSlot) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorPlugin { pub const CONTAINER_CANVAS_EDITOR_BOTTOM : i64 = 8i64 ; pub const CONTAINER_CANVAS_EDITOR_MENU : i64 = 5i64 ; pub const CONTAINER_CANVAS_EDITOR_SIDE_LEFT : i64 = 6i64 ; pub const CONTAINER_CANVAS_EDITOR_SIDE_RIGHT : i64 = 7i64 ; pub const CONTAINER_PROJECT_SETTING_TAB_LEFT : i64 = 10i64 ; pub const CONTAINER_PROJECT_SETTING_TAB_RIGHT : i64 = 11i64 ; pub const CONTAINER_PROPERTY_EDITOR_BOTTOM : i64 = 9i64 ; pub const CONTAINER_SPATIAL_EDITOR_BOTTOM : i64 = 4i64 ; pub const CONTAINER_SPATIAL_EDITOR_MENU : i64 = 1i64 ; pub const CONTAINER_SPATIAL_EDITOR_SIDE_LEFT : i64 = 2i64 ; pub const CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT : i64 = 3i64 ; pub const CONTAINER_TOOLBAR : i64 = 0i64 ; pub const DOCK_SLOT_LEFT_BL : i64 = 1i64 ; pub const DOCK_SLOT_LEFT_BR : i64 = 3i64 ; pub const DOCK_SLOT_LEFT_UL : i64 = 0i64 ; pub const DOCK_SLOT_LEFT_UR : i64 = 2i64 ; pub const DOCK_SLOT_MAX : i64 = 8i64 ; pub const DOCK_SLOT_RIGHT_BL : i64 = 5i64 ; pub const DOCK_SLOT_RIGHT_BR : i64 = 7i64 ; pub const DOCK_SLOT_RIGHT_UL : i64 = 4i64 ; pub const DOCK_SLOT_RIGHT_UR : i64 = 6i64 ; } impl EditorPlugin { # [doc = "Adds a script at `path` to the Autoload list as `name`."] # [doc = ""] # [inline] pub fn add_autoload_singleton (& self , name : impl Into < GodotString > , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_autoload_singleton ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , path . into ()) ; } } # [doc = "Adds a control to the bottom panel (together with Output, Debug, Animation, etc). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [method Node.queue_free]."] # [doc = ""] # [inline] pub fn add_control_to_bottom_panel (& self , control : impl AsArg < crate :: generated :: control :: Control > , title : impl Into < GodotString >) -> Option < Ref < crate :: generated :: tool_button :: ToolButton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_control_to_bottom_panel ; let ret = crate :: icalls :: icallptr_obj_obj_str (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr () , title . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tool_button :: ToolButton , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Adds a custom control to a container (see [enum CustomControlContainer]). There are many locations where custom controls can be added in the editor UI.\nPlease remember that you have to manage the visibility of your custom controls yourself (and likely hide it after adding it).\nWhen your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_container] and free it with [method Node.queue_free]."] # [doc = ""] # [inline] pub fn add_control_to_container (& self , container : i64 , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_control_to_container ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , container , control . as_arg_ptr ()) ; } } # [doc = "Adds the control to a specific dock slot (see [enum DockSlot] for options).\nIf the dock is repositioned and as long as the plugin is active, the editor will save the dock position on further sessions.\nWhen your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_docks] and free it with [method Node.queue_free]."] # [doc = ""] # [inline] pub fn add_control_to_dock (& self , slot : i64 , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_control_to_dock ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , slot , control . as_arg_ptr ()) ; } } # [doc = "Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed.\nWhen given node or resource is selected, the base type will be instanced (ie, \"Spatial\", \"Control\", \"Resource\"), then the script will be loaded and set to this object.\nYou can use the virtual method [method handles] to check if your custom object is being edited by checking the script or using the `is` keyword.\nDuring run-time, this will be a simple object with a script so this function does not need to be called then."] # [doc = ""] # [inline] pub fn add_custom_type (& self , _type : impl Into < GodotString > , base : impl Into < GodotString > , script : impl AsArg < crate :: generated :: script :: Script > , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_custom_type ; let ret = crate :: icalls :: icallptr_void_str_str_obj_obj (method_bind , self . this . sys () . as_ptr () , _type . into () , base . into () , script . as_arg_ptr () , icon . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_export_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_export_plugin :: EditorExportPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_export_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_import_plugin (& self , importer : impl AsArg < crate :: generated :: editor_import_plugin :: EditorImportPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_import_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , importer . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_inspector_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_inspector_plugin :: EditorInspectorPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_inspector_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_scene_import_plugin (& self , scene_importer : impl AsArg < crate :: generated :: editor_scene_importer :: EditorSceneImporter >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_scene_import_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , scene_importer . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_spatial_gizmo_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_spatial_gizmo_plugin :: EditorSpatialGizmoPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_spatial_gizmo_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = "Adds a custom menu item to **Project > Tools** as `name` that calls `callback` on an instance of `handler` with a parameter `ud` when user activates it.\n# Default Arguments\n* `ud` - `null`"] # [doc = ""] # [inline] pub fn add_tool_menu_item (& self , name : impl Into < GodotString > , handler : impl AsArg < crate :: generated :: object :: Object > , callback : impl Into < GodotString > , ud : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_tool_menu_item ; let ret = crate :: icalls :: icallptr_void_str_obj_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , handler . as_arg_ptr () , callback . into () , ud . owned_to_variant ()) ; } } # [doc = "Adds a custom submenu under **Project > Tools >** `name`. `submenu` should be an object of class [PopupMenu]. This submenu should be cleaned up using `remove_tool_menu_item(name)`."] # [doc = ""] # [inline] pub fn add_tool_submenu_item (& self , name : impl Into < GodotString > , submenu : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_tool_submenu_item ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , submenu . as_arg_ptr ()) ; } } # [doc = "Returns the [EditorInterface] object that gives you control over Godot editor's window and its functionalities."] # [doc = ""] # [inline] pub fn get_editor_interface (& self) -> Option < Ref < crate :: generated :: editor_interface :: EditorInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . get_editor_interface ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_interface :: EditorInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Gets the Editor's dialogue used for making scripts.\n**Note:** Users can configure it before use."] # [doc = ""] # [inline] pub fn get_script_create_dialog (& self) -> Option < Ref < crate :: generated :: script_create_dialog :: ScriptCreateDialog , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . get_script_create_dialog ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: script_create_dialog :: ScriptCreateDialog , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Gets the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it."] # [doc = ""] # [inline] pub fn get_undo_redo (& self) -> Option < Ref < crate :: generated :: undo_redo :: UndoRedo , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . get_undo_redo ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: undo_redo :: UndoRedo , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn hide_bottom_panel (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . hide_bottom_panel ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn make_bottom_panel_item_visible (& self , item : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . make_bottom_panel_item_visible ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr ()) ; } } # [doc = "Queue save the project's editor layout."] # [doc = ""] # [inline] pub fn queue_save_layout (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . queue_save_layout ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes an Autoload `name` from the list."] # [doc = ""] # [inline] pub fn remove_autoload_singleton (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_autoload_singleton ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Removes the control from the bottom panel. You have to manually [method Node.queue_free] the control."] # [doc = ""] # [inline] pub fn remove_control_from_bottom_panel (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_control_from_bottom_panel ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Removes the control from the specified container. You have to manually [method Node.queue_free] the control."] # [doc = ""] # [inline] pub fn remove_control_from_container (& self , container : i64 , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_control_from_container ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , container , control . as_arg_ptr ()) ; } } # [doc = "Removes the control from the dock. You have to manually [method Node.queue_free] the control."] # [doc = ""] # [inline] pub fn remove_control_from_docks (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_control_from_docks ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Removes a custom type added by [method add_custom_type]."] # [doc = ""] # [inline] pub fn remove_custom_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_custom_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_export_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_export_plugin :: EditorExportPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_export_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_import_plugin (& self , importer : impl AsArg < crate :: generated :: editor_import_plugin :: EditorImportPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_import_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , importer . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_inspector_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_inspector_plugin :: EditorInspectorPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_inspector_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_scene_import_plugin (& self , scene_importer : impl AsArg < crate :: generated :: editor_scene_importer :: EditorSceneImporter >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_scene_import_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , scene_importer . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_spatial_gizmo_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_spatial_gizmo_plugin :: EditorSpatialGizmoPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_spatial_gizmo_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = "Removes a menu `name` from **Project > Tools**."] # [doc = ""] # [inline] pub fn remove_tool_menu_item (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_tool_menu_item ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_force_draw_over_forwarding_enabled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . set_force_draw_over_forwarding_enabled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Use this method if you always want to receive inputs from 3D view screen inside [method forward_spatial_gui_input]. It might be especially usable if your plugin will want to use raycast in the scene."] # [doc = ""] # [inline] pub fn set_input_event_forwarding_always_enabled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . set_input_event_forwarding_always_enabled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Updates the overlays of the editor (2D/3D) viewport."] # [doc = ""] # [inline] pub fn update_overlays (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . update_overlays ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorPlugin { } unsafe impl GodotObject for EditorPlugin { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorPlugin" } } impl QueueFree for EditorPlugin { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorPlugin { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_autoload_singleton : * mut sys :: godot_method_bind , pub add_control_to_bottom_panel : * mut sys :: godot_method_bind , pub add_control_to_container : * mut sys :: godot_method_bind , pub add_control_to_dock : * mut sys :: godot_method_bind , pub add_custom_type : * mut sys :: godot_method_bind , pub add_export_plugin : * mut sys :: godot_method_bind , pub add_import_plugin : * mut sys :: godot_method_bind , pub add_inspector_plugin : * mut sys :: godot_method_bind , pub add_scene_import_plugin : * mut sys :: godot_method_bind , pub add_spatial_gizmo_plugin : * mut sys :: godot_method_bind , pub add_tool_menu_item : * mut sys :: godot_method_bind , pub add_tool_submenu_item : * mut sys :: godot_method_bind , pub get_editor_interface : * mut sys :: godot_method_bind , pub get_script_create_dialog : * mut sys :: godot_method_bind , pub get_undo_redo : * mut sys :: godot_method_bind , pub hide_bottom_panel : * mut sys :: godot_method_bind , pub make_bottom_panel_item_visible : * mut sys :: godot_method_bind , pub queue_save_layout : * mut sys :: godot_method_bind , pub remove_autoload_singleton : * mut sys :: godot_method_bind , pub remove_control_from_bottom_panel : * mut sys :: godot_method_bind , pub remove_control_from_container : * mut sys :: godot_method_bind , pub remove_control_from_docks : * mut sys :: godot_method_bind , pub remove_custom_type : * mut sys :: godot_method_bind , pub remove_export_plugin : * mut sys :: godot_method_bind , pub remove_import_plugin : * mut sys :: godot_method_bind , pub remove_inspector_plugin : * mut sys :: godot_method_bind , pub remove_scene_import_plugin : * mut sys :: godot_method_bind , pub remove_spatial_gizmo_plugin : * mut sys :: godot_method_bind , pub remove_tool_menu_item : * mut sys :: godot_method_bind , pub set_force_draw_over_forwarding_enabled : * mut sys :: godot_method_bind , pub set_input_event_forwarding_always_enabled : * mut sys :: godot_method_bind , pub update_overlays : * mut sys :: godot_method_bind } impl EditorPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorPluginMethodTable = EditorPluginMethodTable { class_constructor : None , add_autoload_singleton : 0 as * mut sys :: godot_method_bind , add_control_to_bottom_panel : 0 as * mut sys :: godot_method_bind , add_control_to_container : 0 as * mut sys :: godot_method_bind , add_control_to_dock : 0 as * mut sys :: godot_method_bind , add_custom_type : 0 as * mut sys :: godot_method_bind , add_export_plugin : 0 as * mut sys :: godot_method_bind , add_import_plugin : 0 as * mut sys :: godot_method_bind , add_inspector_plugin : 0 as * mut sys :: godot_method_bind , add_scene_import_plugin : 0 as * mut sys :: godot_method_bind , add_spatial_gizmo_plugin : 0 as * mut sys :: godot_method_bind , add_tool_menu_item : 0 as * mut sys :: godot_method_bind , add_tool_submenu_item : 0 as * mut sys :: godot_method_bind , get_editor_interface : 0 as * mut sys :: godot_method_bind , get_script_create_dialog : 0 as * mut sys :: godot_method_bind , get_undo_redo : 0 as * mut sys :: godot_method_bind , hide_bottom_panel : 0 as * mut sys :: godot_method_bind , make_bottom_panel_item_visible : 0 as * mut sys :: godot_method_bind , queue_save_layout : 0 as * mut sys :: godot_method_bind , remove_autoload_singleton : 0 as * mut sys :: godot_method_bind , remove_control_from_bottom_panel : 0 as * mut sys :: godot_method_bind , remove_control_from_container : 0 as * mut sys :: godot_method_bind , remove_control_from_docks : 0 as * mut sys :: godot_method_bind , remove_custom_type : 0 as * mut sys :: godot_method_bind , remove_export_plugin : 0 as * mut sys :: godot_method_bind , remove_import_plugin : 0 as * mut sys :: godot_method_bind , remove_inspector_plugin : 0 as * mut sys :: godot_method_bind , remove_scene_import_plugin : 0 as * mut sys :: godot_method_bind , remove_spatial_gizmo_plugin : 0 as * mut sys :: godot_method_bind , remove_tool_menu_item : 0 as * mut sys :: godot_method_bind , set_force_draw_over_forwarding_enabled : 0 as * mut sys :: godot_method_bind , set_input_event_forwarding_always_enabled : 0 as * mut sys :: godot_method_bind , update_overlays : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_autoload_singleton = (gd_api . godot_method_bind_get_method) (class_name , "add_autoload_singleton\0" . as_ptr () as * const c_char) ; table . add_control_to_bottom_panel = (gd_api . godot_method_bind_get_method) (class_name , "add_control_to_bottom_panel\0" . as_ptr () as * const c_char) ; table . add_control_to_container = (gd_api . godot_method_bind_get_method) (class_name , "add_control_to_container\0" . as_ptr () as * const c_char) ; table . add_control_to_dock = (gd_api . godot_method_bind_get_method) (class_name , "add_control_to_dock\0" . as_ptr () as * const c_char) ; table . add_custom_type = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_type\0" . as_ptr () as * const c_char) ; table . add_export_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_export_plugin\0" . as_ptr () as * const c_char) ; table . add_import_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_import_plugin\0" . as_ptr () as * const c_char) ; table . add_inspector_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_inspector_plugin\0" . as_ptr () as * const c_char) ; table . add_scene_import_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_scene_import_plugin\0" . as_ptr () as * const c_char) ; table . add_spatial_gizmo_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_spatial_gizmo_plugin\0" . as_ptr () as * const c_char) ; table . add_tool_menu_item = (gd_api . godot_method_bind_get_method) (class_name , "add_tool_menu_item\0" . as_ptr () as * const c_char) ; table . add_tool_submenu_item = (gd_api . godot_method_bind_get_method) (class_name , "add_tool_submenu_item\0" . as_ptr () as * const c_char) ; table . get_editor_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_interface\0" . as_ptr () as * const c_char) ; table . get_script_create_dialog = (gd_api . godot_method_bind_get_method) (class_name , "get_script_create_dialog\0" . as_ptr () as * const c_char) ; table . get_undo_redo = (gd_api . godot_method_bind_get_method) (class_name , "get_undo_redo\0" . as_ptr () as * const c_char) ; table . hide_bottom_panel = (gd_api . godot_method_bind_get_method) (class_name , "hide_bottom_panel\0" . as_ptr () as * const c_char) ; table . make_bottom_panel_item_visible = (gd_api . godot_method_bind_get_method) (class_name , "make_bottom_panel_item_visible\0" . as_ptr () as * const c_char) ; table . queue_save_layout = (gd_api . godot_method_bind_get_method) (class_name , "queue_save_layout\0" . as_ptr () as * const c_char) ; table . remove_autoload_singleton = (gd_api . godot_method_bind_get_method) (class_name , "remove_autoload_singleton\0" . as_ptr () as * const c_char) ; table . remove_control_from_bottom_panel = (gd_api . godot_method_bind_get_method) (class_name , "remove_control_from_bottom_panel\0" . as_ptr () as * const c_char) ; table . remove_control_from_container = (gd_api . godot_method_bind_get_method) (class_name , "remove_control_from_container\0" . as_ptr () as * const c_char) ; table . remove_control_from_docks = (gd_api . godot_method_bind_get_method) (class_name , "remove_control_from_docks\0" . as_ptr () as * const c_char) ; table . remove_custom_type = (gd_api . godot_method_bind_get_method) (class_name , "remove_custom_type\0" . as_ptr () as * const c_char) ; table . remove_export_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_export_plugin\0" . as_ptr () as * const c_char) ; table . remove_import_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_import_plugin\0" . as_ptr () as * const c_char) ; table . remove_inspector_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_inspector_plugin\0" . as_ptr () as * const c_char) ; table . remove_scene_import_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_scene_import_plugin\0" . as_ptr () as * const c_char) ; table . remove_spatial_gizmo_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_spatial_gizmo_plugin\0" . as_ptr () as * const c_char) ; table . remove_tool_menu_item = (gd_api . godot_method_bind_get_method) (class_name , "remove_tool_menu_item\0" . as_ptr () as * const c_char) ; table . set_force_draw_over_forwarding_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_force_draw_over_forwarding_enabled\0" . as_ptr () as * const c_char) ; table . set_input_event_forwarding_always_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_input_event_forwarding_always_enabled\0" . as_ptr () as * const c_char) ; table . update_overlays = (gd_api . godot_method_bind_get_method) (class_name , "update_overlays\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:214:13304 [INFO] [stdout] | [INFO] [stdout] 214 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 214 | # [doc = "`core class VisualShader` inherits `Shader` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShader inherits methods from:\n - [Shader](struct.Shader.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShader { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Type (pub i64) ; impl Type { pub const VERTEX : Type = Type (0i64) ; pub const FRAGMENT : Type = Type (1i64) ; pub const LIGHT : Type = Type (2i64) ; pub const MAX : Type = Type (3i64) ; } impl From < i64 > for Type { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Type > for i64 { # [inline] fn from (v : Type) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShader { pub const NODE_ID_INVALID : i64 = - 1i64 ; pub const NODE_ID_OUTPUT : i64 = 0i64 ; pub const TYPE_FRAGMENT : i64 = 1i64 ; pub const TYPE_LIGHT : i64 = 2i64 ; pub const TYPE_MAX : i64 = 3i64 ; pub const TYPE_VERTEX : i64 = 0i64 ; } impl VisualShader { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the specified node to the shader."] # [doc = ""] # [inline] pub fn add_node (& self , _type : i64 , node : impl AsArg < crate :: generated :: visual_shader_node :: VisualShaderNode > , position : Vector2 , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_i64_obj_vec2_i64 (method_bind , self . this . sys () . as_ptr () , _type , node . as_arg_ptr () , position , id) ; } } # [doc = "Returns `true` if the specified nodes and ports can be connected together."] # [doc = ""] # [inline] pub fn can_connect_nodes (& self , _type : i64 , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . can_connect_nodes ; let ret = crate :: icalls :: icallptr_bool_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , from_node , from_port , to_node , to_port) ; ret as _ } } # [doc = "Connects the specified nodes and ports."] # [doc = ""] # [inline] pub fn connect_nodes (& self , _type : i64 , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . connect_nodes ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , from_node , from_port , to_node , to_port) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly."] # [doc = ""] # [inline] pub fn connect_nodes_forced (& self , _type : i64 , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . connect_nodes_forced ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , from_node , from_port , to_node , to_port) ; } } # [doc = "Connects the specified nodes and ports."] # [doc = ""] # [inline] pub fn disconnect_nodes (& self , _type : i64 , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . disconnect_nodes ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , from_node , from_port , to_node , to_port) ; } } # [doc = "The offset vector of the whole graph."] # [doc = ""] # [inline] pub fn graph_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . get_graph_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the shader node instance with specified `type` and `id`."] # [doc = ""] # [inline] pub fn get_node (& self , _type : i64 , id : i64) -> Option < Ref < crate :: generated :: visual_shader_node :: VisualShaderNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . get_node ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: visual_shader_node :: VisualShaderNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the list of connected nodes with the specified type."] # [doc = ""] # [inline] pub fn get_node_connections (& self , _type : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . get_node_connections ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , _type) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the list of all nodes in the shader with the specified type."] # [doc = ""] # [inline] pub fn get_node_list (& self , _type : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . get_node_list ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the position of the specified node within the shader graph."] # [doc = ""] # [inline] pub fn get_node_position (& self , _type : i64 , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . get_node_position ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , id) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_valid_node_id (& self , _type : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . get_valid_node_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; ret as _ } } # [doc = "Returns `true` if the specified node and port connection exist."] # [doc = ""] # [inline] pub fn is_node_connection (& self , _type : i64 , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . is_node_connection ; let ret = crate :: icalls :: icallptr_bool_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , from_node , from_port , to_node , to_port) ; ret as _ } } # [doc = "Removes the specified node from the shader."] # [doc = ""] # [inline] pub fn remove_node (& self , _type : i64 , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , id) ; } } # [doc = "The offset vector of the whole graph."] # [doc = ""] # [inline] pub fn set_graph_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . set_graph_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Sets the mode of this shader."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Sets the position of the specified node."] # [doc = ""] # [inline] pub fn set_node_position (& self , _type : i64 , id : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . set_node_position ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , _type , id , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShader { } unsafe impl GodotObject for VisualShader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShader" } } impl std :: ops :: Deref for VisualShader { type Target = crate :: generated :: shader :: Shader ; # [inline] fn deref (& self) -> & crate :: generated :: shader :: Shader { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shader :: Shader { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shader :: Shader > for VisualShader { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShader { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShader { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShader { } impl Instanciable for VisualShader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_node : * mut sys :: godot_method_bind , pub can_connect_nodes : * mut sys :: godot_method_bind , pub connect_nodes : * mut sys :: godot_method_bind , pub connect_nodes_forced : * mut sys :: godot_method_bind , pub disconnect_nodes : * mut sys :: godot_method_bind , pub get_graph_offset : * mut sys :: godot_method_bind , pub get_node : * mut sys :: godot_method_bind , pub get_node_connections : * mut sys :: godot_method_bind , pub get_node_list : * mut sys :: godot_method_bind , pub get_node_position : * mut sys :: godot_method_bind , pub get_valid_node_id : * mut sys :: godot_method_bind , pub is_node_connection : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind , pub set_graph_offset : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_node_position : * mut sys :: godot_method_bind } impl VisualShaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderMethodTable = VisualShaderMethodTable { class_constructor : None , add_node : 0 as * mut sys :: godot_method_bind , can_connect_nodes : 0 as * mut sys :: godot_method_bind , connect_nodes : 0 as * mut sys :: godot_method_bind , connect_nodes_forced : 0 as * mut sys :: godot_method_bind , disconnect_nodes : 0 as * mut sys :: godot_method_bind , get_graph_offset : 0 as * mut sys :: godot_method_bind , get_node : 0 as * mut sys :: godot_method_bind , get_node_connections : 0 as * mut sys :: godot_method_bind , get_node_list : 0 as * mut sys :: godot_method_bind , get_node_position : 0 as * mut sys :: godot_method_bind , get_valid_node_id : 0 as * mut sys :: godot_method_bind , is_node_connection : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind , set_graph_offset : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_node_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . can_connect_nodes = (gd_api . godot_method_bind_get_method) (class_name , "can_connect_nodes\0" . as_ptr () as * const c_char) ; table . connect_nodes = (gd_api . godot_method_bind_get_method) (class_name , "connect_nodes\0" . as_ptr () as * const c_char) ; table . connect_nodes_forced = (gd_api . godot_method_bind_get_method) (class_name , "connect_nodes_forced\0" . as_ptr () as * const c_char) ; table . disconnect_nodes = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_nodes\0" . as_ptr () as * const c_char) ; table . get_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_graph_offset\0" . as_ptr () as * const c_char) ; table . get_node = (gd_api . godot_method_bind_get_method) (class_name , "get_node\0" . as_ptr () as * const c_char) ; table . get_node_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_node_connections\0" . as_ptr () as * const c_char) ; table . get_node_list = (gd_api . godot_method_bind_get_method) (class_name , "get_node_list\0" . as_ptr () as * const c_char) ; table . get_node_position = (gd_api . godot_method_bind_get_method) (class_name , "get_node_position\0" . as_ptr () as * const c_char) ; table . get_valid_node_id = (gd_api . godot_method_bind_get_method) (class_name , "get_valid_node_id\0" . as_ptr () as * const c_char) ; table . is_node_connection = (gd_api . godot_method_bind_get_method) (class_name , "is_node_connection\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; table . set_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_graph_offset\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_node_position = (gd_api . godot_method_bind_get_method) (class_name , "set_node_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:220:45605 [INFO] [stdout] | [INFO] [stdout] 220 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 220 | # [doc = "`core class Animation` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimation inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Animation { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct InterpolationType (pub i64) ; impl InterpolationType { pub const NEAREST : InterpolationType = InterpolationType (0i64) ; pub const LINEAR : InterpolationType = InterpolationType (1i64) ; pub const CUBIC : InterpolationType = InterpolationType (2i64) ; } impl From < i64 > for InterpolationType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < InterpolationType > for i64 { # [inline] fn from (v : InterpolationType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackType (pub i64) ; impl TrackType { pub const VALUE : TrackType = TrackType (0i64) ; pub const TRANSFORM : TrackType = TrackType (1i64) ; pub const METHOD : TrackType = TrackType (2i64) ; pub const BEZIER : TrackType = TrackType (3i64) ; pub const AUDIO : TrackType = TrackType (4i64) ; pub const ANIMATION : TrackType = TrackType (5i64) ; } impl From < i64 > for TrackType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackType > for i64 { # [inline] fn from (v : TrackType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpdateMode (pub i64) ; impl UpdateMode { pub const CONTINUOUS : UpdateMode = UpdateMode (0i64) ; pub const DISCRETE : UpdateMode = UpdateMode (1i64) ; pub const TRIGGER : UpdateMode = UpdateMode (2i64) ; pub const CAPTURE : UpdateMode = UpdateMode (3i64) ; } impl From < i64 > for UpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpdateMode > for i64 { # [inline] fn from (v : UpdateMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Animation { pub const INTERPOLATION_CUBIC : i64 = 2i64 ; pub const INTERPOLATION_LINEAR : i64 = 1i64 ; pub const INTERPOLATION_NEAREST : i64 = 0i64 ; pub const TYPE_ANIMATION : i64 = 5i64 ; pub const TYPE_AUDIO : i64 = 4i64 ; pub const TYPE_BEZIER : i64 = 3i64 ; pub const TYPE_METHOD : i64 = 2i64 ; pub const TYPE_TRANSFORM : i64 = 1i64 ; pub const TYPE_VALUE : i64 = 0i64 ; pub const UPDATE_CAPTURE : i64 = 3i64 ; pub const UPDATE_CONTINUOUS : i64 = 0i64 ; pub const UPDATE_DISCRETE : i64 = 1i64 ; pub const UPDATE_TRIGGER : i64 = 2i64 ; } impl Animation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a track to the Animation.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_track (& self , _type : i64 , at_position : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . add_track ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , at_position) ; ret as _ } } # [doc = "Returns the animation name at the key identified by `key_idx`. The `track_idx` must be the index of an Animation Track."] # [doc = ""] # [inline] pub fn animation_track_get_key_animation (& self , track_idx : i64 , key_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . animation_track_get_key_animation ; let ret = crate :: icalls :: icallptr_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; GodotString :: from_sys (ret) } } # [doc = "Inserts a key with value `animation` at the given `time` (in seconds). The `track_idx` must be the index of an Animation Track."] # [doc = ""] # [inline] pub fn animation_track_insert_key (& self , track_idx : i64 , time : f64 , animation : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . animation_track_insert_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_str (method_bind , self . this . sys () . as_ptr () , track_idx , time , animation . into ()) ; ret as _ } } # [doc = "Sets the key identified by `key_idx` to value `animation`. The `track_idx` must be the index of an Animation Track."] # [doc = ""] # [inline] pub fn animation_track_set_key_animation (& self , track_idx : i64 , key_idx : i64 , animation : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . animation_track_set_key_animation ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , animation . into ()) ; } } # [doc = "Returns the end offset of the key identified by `key_idx`. The `track_idx` must be the index of an Audio Track.\nEnd offset is the number of seconds cut off at the ending of the audio stream."] # [doc = ""] # [inline] pub fn audio_track_get_key_end_offset (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_get_key_end_offset ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Returns the start offset of the key identified by `key_idx`. The `track_idx` must be the index of an Audio Track.\nStart offset is the number of seconds cut off at the beginning of the audio stream."] # [doc = ""] # [inline] pub fn audio_track_get_key_start_offset (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_get_key_start_offset ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Returns the audio stream of the key identified by `key_idx`. The `track_idx` must be the index of an Audio Track."] # [doc = ""] # [inline] pub fn audio_track_get_key_stream (& self , track_idx : i64 , key_idx : i64) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_get_key_stream ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Inserts an Audio Track key at the given `time` in seconds. The `track_idx` must be the index of an Audio Track.\n`stream` is the [AudioStream] resource to play. `start_offset` is the number of seconds cut off at the beginning of the audio stream, while `end_offset` is at the ending.\n# Default Arguments\n* `start_offset` - `0`\n* `end_offset` - `0`"] # [doc = ""] # [inline] pub fn audio_track_insert_key (& self , track_idx : i64 , time : f64 , stream : impl AsArg < crate :: generated :: resource :: Resource > , start_offset : f64 , end_offset : f64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_insert_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_obj_f64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time , stream . as_arg_ptr () , start_offset , end_offset) ; ret as _ } } # [doc = "Sets the end offset of the key identified by `key_idx` to value `offset`. The `track_idx` must be the index of an Audio Track."] # [doc = ""] # [inline] pub fn audio_track_set_key_end_offset (& self , track_idx : i64 , key_idx : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_set_key_end_offset ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , offset) ; } } # [doc = "Sets the start offset of the key identified by `key_idx` to value `offset`. The `track_idx` must be the index of an Audio Track."] # [doc = ""] # [inline] pub fn audio_track_set_key_start_offset (& self , track_idx : i64 , key_idx : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_set_key_start_offset ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , offset) ; } } # [doc = "Sets the stream of the key identified by `key_idx` to value `offset`. The `track_idx` must be the index of an Audio Track."] # [doc = ""] # [inline] pub fn audio_track_set_key_stream (& self , track_idx : i64 , key_idx : i64 , stream : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_set_key_stream ; let ret = crate :: icalls :: icallptr_void_i64_i64_obj (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , stream . as_arg_ptr ()) ; } } # [doc = "Returns the in handle of the key identified by `key_idx`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_get_key_in_handle (& self , track_idx : i64 , key_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_get_key_in_handle ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; mem :: transmute (ret) } } # [doc = "Returns the out handle of the key identified by `key_idx`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_get_key_out_handle (& self , track_idx : i64 , key_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_get_key_out_handle ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; mem :: transmute (ret) } } # [doc = "Returns the value of the key identified by `key_idx`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_get_key_value (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_get_key_value ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Inserts a Bezier Track key at the given `time` in seconds. The `track_idx` must be the index of a Bezier Track.\n`in_handle` is the left-side weight of the added Bezier curve point, `out_handle` is the right-side one, while `value` is the actual value at this point.\n# Default Arguments\n* `in_handle` - `Vector2( 0, 0 )`\n* `out_handle` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn bezier_track_insert_key (& self , track_idx : i64 , time : f64 , value : f64 , in_handle : Vector2 , out_handle : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_insert_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_f64_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , track_idx , time , value , in_handle , out_handle) ; ret as _ } } # [doc = "Returns the interpolated value at the given `time` (in seconds). The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_interpolate (& self , track_idx : i64 , time : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_interpolate ; let ret = crate :: icalls :: icallptr_f64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time) ; ret as _ } } # [doc = "Sets the in handle of the key identified by `key_idx` to value `in_handle`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_set_key_in_handle (& self , track_idx : i64 , key_idx : i64 , in_handle : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_set_key_in_handle ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , in_handle) ; } } # [doc = "Sets the out handle of the key identified by `key_idx` to value `out_handle`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_set_key_out_handle (& self , track_idx : i64 , key_idx : i64 , out_handle : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_set_key_out_handle ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , out_handle) ; } } # [doc = "Sets the value of the key identified by `key_idx` to the given value. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_set_key_value (& self , track_idx : i64 , key_idx : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_set_key_value ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , value) ; } } # [doc = "Clear the animation (clear all tracks and reset all)."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a new track that is a copy of the given track from `to_animation`."] # [doc = ""] # [inline] pub fn copy_track (& self , track_idx : i64 , to_animation : impl AsArg < crate :: generated :: animation :: Animation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . copy_track ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , track_idx , to_animation . as_arg_ptr ()) ; } } # [doc = "Returns the index of the specified track. If the track is not found, return -1."] # [doc = ""] # [inline] pub fn find_track (& self , path : impl Into < NodePath >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . find_track ; let ret = crate :: icalls :: icallptr_i64_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "The total length of the animation (in seconds).\n**Note:** Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The animation step value."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of tracks in the animation."] # [doc = ""] # [inline] pub fn get_track_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . get_track_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A flag indicating that the animation must loop. This is uses for correct interpolation of animation cycles, and for hinting the player that it must restart the animation."] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns all the key indices of a method track, given a position and delta time."] # [doc = ""] # [inline] pub fn method_track_get_key_indices (& self , track_idx : i64 , time_sec : f64 , delta : f64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . method_track_get_key_indices ; let ret = crate :: icalls :: icallptr_i32arr_i64_f64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time_sec , delta) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the method name of a method track."] # [doc = ""] # [inline] pub fn method_track_get_name (& self , track_idx : i64 , key_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . method_track_get_name ; let ret = crate :: icalls :: icallptr_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the arguments values to be called on a method track for a given key in a given track."] # [doc = ""] # [inline] pub fn method_track_get_params (& self , track_idx : i64 , key_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . method_track_get_params ; let ret = crate :: icalls :: icallvar__i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Removes a track by specifying the track index."] # [doc = ""] # [inline] pub fn remove_track (& self , track_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . remove_track ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; } } # [doc = "The total length of the animation (in seconds).\n**Note:** Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping."] # [doc = ""] # [inline] pub fn set_length (& self , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_sec) ; } } # [doc = "A flag indicating that the animation must loop. This is uses for correct interpolation of animation cycles, and for hinting the player that it must restart the animation."] # [doc = ""] # [inline] pub fn set_loop (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The animation step value."] # [doc = ""] # [inline] pub fn set_step (& self , size_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . set_step ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , size_sec) ; } } # [doc = "Finds the key index by time in a given track. Optionally, only find it if the exact time is given.\n# Default Arguments\n* `exact` - `false`"] # [doc = ""] # [inline] pub fn track_find_key (& self , track_idx : i64 , time : f64 , exact : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_find_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , track_idx , time , exact) ; ret as _ } } # [doc = "Returns `true` if the track at `idx` wraps the interpolation loop. New tracks wrap the interpolation loop by default."] # [doc = ""] # [inline] pub fn track_get_interpolation_loop_wrap (& self , track_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_interpolation_loop_wrap ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; ret as _ } } # [doc = "Returns the interpolation type of a given track."] # [doc = ""] # [inline] pub fn track_get_interpolation_type (& self , track_idx : i64) -> crate :: generated :: animation :: InterpolationType { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_interpolation_type ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; crate :: generated :: animation :: InterpolationType (ret) } } # [doc = "Returns the amount of keys in a given track."] # [doc = ""] # [inline] pub fn track_get_key_count (& self , track_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_key_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; ret as _ } } # [doc = "Returns the time at which the key is located."] # [doc = ""] # [inline] pub fn track_get_key_time (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_key_time ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Returns the transition curve (easing) for a specific key (see the built-in math function [method @GDScript.ease])."] # [doc = ""] # [inline] pub fn track_get_key_transition (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_key_transition ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Returns the value of a given key in a given track."] # [doc = ""] # [inline] pub fn track_get_key_value (& self , track_idx : i64 , key_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_key_value ; let ret = crate :: icalls :: icallptr_var_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; Variant :: from_sys (ret) } } # [doc = "Gets the path of a track. For more information on the path format, see [method track_set_path]."] # [doc = ""] # [inline] pub fn track_get_path (& self , track_idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; NodePath :: from_sys (ret) } } # [doc = "Gets the type of a track."] # [doc = ""] # [inline] pub fn track_get_type (& self , track_idx : i64) -> crate :: generated :: animation :: TrackType { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_type ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; crate :: generated :: animation :: TrackType (ret) } } # [doc = "Insert a generic key in a given track.\n# Default Arguments\n* `transition` - `1`"] # [doc = ""] # [inline] pub fn track_insert_key (& self , track_idx : i64 , time : f64 , key : impl OwnedToVariant , transition : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_insert_key ; let ret = crate :: icalls :: icallptr_void_i64_f64_var_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time , key . owned_to_variant () , transition) ; } } # [doc = "Returns `true` if the track at index `idx` is enabled."] # [doc = ""] # [inline] pub fn track_is_enabled (& self , track_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_is_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; ret as _ } } # [doc = "Returns `true` if the given track is imported. Else, return `false`."] # [doc = ""] # [inline] pub fn track_is_imported (& self , track_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_is_imported ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; ret as _ } } # [doc = "Moves a track down."] # [doc = ""] # [inline] pub fn track_move_down (& self , track_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_move_down ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; } } # [doc = "Changes the index position of track `idx` to the one defined in `to_idx`."] # [doc = ""] # [inline] pub fn track_move_to (& self , track_idx : i64 , to_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_move_to ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , to_idx) ; } } # [doc = "Moves a track up."] # [doc = ""] # [inline] pub fn track_move_up (& self , track_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_move_up ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; } } # [doc = "Removes a key by index in a given track."] # [doc = ""] # [inline] pub fn track_remove_key (& self , track_idx : i64 , key_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_remove_key ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; } } # [doc = "Removes a key by position (seconds) in a given track."] # [doc = ""] # [inline] pub fn track_remove_key_at_position (& self , track_idx : i64 , position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_remove_key_at_position ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , position) ; } } # [doc = "Enables/disables the given track. Tracks are enabled by default."] # [doc = ""] # [inline] pub fn track_set_enabled (& self , track_idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_enabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , track_idx , enabled) ; } } # [doc = "Sets the given track as imported or not."] # [doc = ""] # [inline] pub fn track_set_imported (& self , track_idx : i64 , imported : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_imported ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , track_idx , imported) ; } } # [doc = "If `true`, the track at `idx` wraps the interpolation loop."] # [doc = ""] # [inline] pub fn track_set_interpolation_loop_wrap (& self , track_idx : i64 , interpolation : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_interpolation_loop_wrap ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , track_idx , interpolation) ; } } # [doc = "Sets the interpolation type of a given track."] # [doc = ""] # [inline] pub fn track_set_interpolation_type (& self , track_idx : i64 , interpolation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_interpolation_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , interpolation) ; } } # [doc = "Sets the time of an existing key."] # [doc = ""] # [inline] pub fn track_set_key_time (& self , track_idx : i64 , key_idx : i64 , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_key_time ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , time) ; } } # [doc = "Sets the transition curve (easing) for a specific key (see the built-in math function [method @GDScript.ease])."] # [doc = ""] # [inline] pub fn track_set_key_transition (& self , track_idx : i64 , key_idx : i64 , transition : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_key_transition ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , transition) ; } } # [doc = "Sets the value of an existing key."] # [doc = ""] # [inline] pub fn track_set_key_value (& self , track_idx : i64 , key : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_key_value ; let ret = crate :: icalls :: icallptr_void_i64_i64_var (method_bind , self . this . sys () . as_ptr () , track_idx , key , value . owned_to_variant ()) ; } } # [doc = "Sets the path of a track. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. Tracks that control properties or bones must append their name after the path, separated by `\":\"`.\nFor example, `\"character/skeleton:ankle\"` or `\"character/mesh:transform/local\"`."] # [doc = ""] # [inline] pub fn track_set_path (& self , track_idx : i64 , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_path ; let ret = crate :: icalls :: icallptr_void_i64_nodepath (method_bind , self . this . sys () . as_ptr () , track_idx , path . into ()) ; } } # [doc = "Swaps the track `idx`'s index position with the track `with_idx`."] # [doc = ""] # [inline] pub fn track_swap (& self , track_idx : i64 , with_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_swap ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , with_idx) ; } } # [doc = "Insert a transform key for a transform track."] # [doc = ""] # [inline] pub fn transform_track_insert_key (& self , track_idx : i64 , time : f64 , location : Vector3 , rotation : Quat , scale : Vector3) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . transform_track_insert_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_vec3_quat_vec3 (method_bind , self . this . sys () . as_ptr () , track_idx , time , location , rotation , scale) ; ret as _ } } # [doc = "Returns the interpolated value of a transform track at a given time (in seconds). An array consisting of 3 elements: position ([Vector3]), rotation ([Quat]) and scale ([Vector3])."] # [doc = ""] # [inline] pub fn transform_track_interpolate (& self , track_idx : i64 , time_sec : f64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . transform_track_interpolate ; let ret = crate :: icalls :: icallvar__i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time_sec) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns all the key indices of a value track, given a position and delta time."] # [doc = ""] # [inline] pub fn value_track_get_key_indices (& self , track_idx : i64 , time_sec : f64 , delta : f64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . value_track_get_key_indices ; let ret = crate :: icalls :: icallptr_i32arr_i64_f64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time_sec , delta) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the update mode of a value track."] # [doc = ""] # [inline] pub fn value_track_get_update_mode (& self , track_idx : i64) -> crate :: generated :: animation :: UpdateMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . value_track_get_update_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; crate :: generated :: animation :: UpdateMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn value_track_interpolate (& self , track_idx : i64 , time_sec : f64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . value_track_interpolate ; let ret = crate :: icalls :: icallptr_var_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time_sec) ; Variant :: from_sys (ret) } } # [doc = "Sets the update mode (see [enum UpdateMode]) of a value track."] # [doc = ""] # [inline] pub fn value_track_set_update_mode (& self , track_idx : i64 , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . value_track_set_update_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Animation { } unsafe impl GodotObject for Animation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Animation" } } impl std :: ops :: Deref for Animation { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Animation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Animation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Animation { } unsafe impl SubClass < crate :: generated :: object :: Object > for Animation { } impl Instanciable for Animation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Animation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_track : * mut sys :: godot_method_bind , pub animation_track_get_key_animation : * mut sys :: godot_method_bind , pub animation_track_insert_key : * mut sys :: godot_method_bind , pub animation_track_set_key_animation : * mut sys :: godot_method_bind , pub audio_track_get_key_end_offset : * mut sys :: godot_method_bind , pub audio_track_get_key_start_offset : * mut sys :: godot_method_bind , pub audio_track_get_key_stream : * mut sys :: godot_method_bind , pub audio_track_insert_key : * mut sys :: godot_method_bind , pub audio_track_set_key_end_offset : * mut sys :: godot_method_bind , pub audio_track_set_key_start_offset : * mut sys :: godot_method_bind , pub audio_track_set_key_stream : * mut sys :: godot_method_bind , pub bezier_track_get_key_in_handle : * mut sys :: godot_method_bind , pub bezier_track_get_key_out_handle : * mut sys :: godot_method_bind , pub bezier_track_get_key_value : * mut sys :: godot_method_bind , pub bezier_track_insert_key : * mut sys :: godot_method_bind , pub bezier_track_interpolate : * mut sys :: godot_method_bind , pub bezier_track_set_key_in_handle : * mut sys :: godot_method_bind , pub bezier_track_set_key_out_handle : * mut sys :: godot_method_bind , pub bezier_track_set_key_value : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub copy_track : * mut sys :: godot_method_bind , pub find_track : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_track_count : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub method_track_get_key_indices : * mut sys :: godot_method_bind , pub method_track_get_name : * mut sys :: godot_method_bind , pub method_track_get_params : * mut sys :: godot_method_bind , pub remove_track : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_step : * mut sys :: godot_method_bind , pub track_find_key : * mut sys :: godot_method_bind , pub track_get_interpolation_loop_wrap : * mut sys :: godot_method_bind , pub track_get_interpolation_type : * mut sys :: godot_method_bind , pub track_get_key_count : * mut sys :: godot_method_bind , pub track_get_key_time : * mut sys :: godot_method_bind , pub track_get_key_transition : * mut sys :: godot_method_bind , pub track_get_key_value : * mut sys :: godot_method_bind , pub track_get_path : * mut sys :: godot_method_bind , pub track_get_type : * mut sys :: godot_method_bind , pub track_insert_key : * mut sys :: godot_method_bind , pub track_is_enabled : * mut sys :: godot_method_bind , pub track_is_imported : * mut sys :: godot_method_bind , pub track_move_down : * mut sys :: godot_method_bind , pub track_move_to : * mut sys :: godot_method_bind , pub track_move_up : * mut sys :: godot_method_bind , pub track_remove_key : * mut sys :: godot_method_bind , pub track_remove_key_at_position : * mut sys :: godot_method_bind , pub track_set_enabled : * mut sys :: godot_method_bind , pub track_set_imported : * mut sys :: godot_method_bind , pub track_set_interpolation_loop_wrap : * mut sys :: godot_method_bind , pub track_set_interpolation_type : * mut sys :: godot_method_bind , pub track_set_key_time : * mut sys :: godot_method_bind , pub track_set_key_transition : * mut sys :: godot_method_bind , pub track_set_key_value : * mut sys :: godot_method_bind , pub track_set_path : * mut sys :: godot_method_bind , pub track_swap : * mut sys :: godot_method_bind , pub transform_track_insert_key : * mut sys :: godot_method_bind , pub transform_track_interpolate : * mut sys :: godot_method_bind , pub value_track_get_key_indices : * mut sys :: godot_method_bind , pub value_track_get_update_mode : * mut sys :: godot_method_bind , pub value_track_interpolate : * mut sys :: godot_method_bind , pub value_track_set_update_mode : * mut sys :: godot_method_bind } impl AnimationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationMethodTable = AnimationMethodTable { class_constructor : None , add_track : 0 as * mut sys :: godot_method_bind , animation_track_get_key_animation : 0 as * mut sys :: godot_method_bind , animation_track_insert_key : 0 as * mut sys :: godot_method_bind , animation_track_set_key_animation : 0 as * mut sys :: godot_method_bind , audio_track_get_key_end_offset : 0 as * mut sys :: godot_method_bind , audio_track_get_key_start_offset : 0 as * mut sys :: godot_method_bind , audio_track_get_key_stream : 0 as * mut sys :: godot_method_bind , audio_track_insert_key : 0 as * mut sys :: godot_method_bind , audio_track_set_key_end_offset : 0 as * mut sys :: godot_method_bind , audio_track_set_key_start_offset : 0 as * mut sys :: godot_method_bind , audio_track_set_key_stream : 0 as * mut sys :: godot_method_bind , bezier_track_get_key_in_handle : 0 as * mut sys :: godot_method_bind , bezier_track_get_key_out_handle : 0 as * mut sys :: godot_method_bind , bezier_track_get_key_value : 0 as * mut sys :: godot_method_bind , bezier_track_insert_key : 0 as * mut sys :: godot_method_bind , bezier_track_interpolate : 0 as * mut sys :: godot_method_bind , bezier_track_set_key_in_handle : 0 as * mut sys :: godot_method_bind , bezier_track_set_key_out_handle : 0 as * mut sys :: godot_method_bind , bezier_track_set_key_value : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , copy_track : 0 as * mut sys :: godot_method_bind , find_track : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_track_count : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , method_track_get_key_indices : 0 as * mut sys :: godot_method_bind , method_track_get_name : 0 as * mut sys :: godot_method_bind , method_track_get_params : 0 as * mut sys :: godot_method_bind , remove_track : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_step : 0 as * mut sys :: godot_method_bind , track_find_key : 0 as * mut sys :: godot_method_bind , track_get_interpolation_loop_wrap : 0 as * mut sys :: godot_method_bind , track_get_interpolation_type : 0 as * mut sys :: godot_method_bind , track_get_key_count : 0 as * mut sys :: godot_method_bind , track_get_key_time : 0 as * mut sys :: godot_method_bind , track_get_key_transition : 0 as * mut sys :: godot_method_bind , track_get_key_value : 0 as * mut sys :: godot_method_bind , track_get_path : 0 as * mut sys :: godot_method_bind , track_get_type : 0 as * mut sys :: godot_method_bind , track_insert_key : 0 as * mut sys :: godot_method_bind , track_is_enabled : 0 as * mut sys :: godot_method_bind , track_is_imported : 0 as * mut sys :: godot_method_bind , track_move_down : 0 as * mut sys :: godot_method_bind , track_move_to : 0 as * mut sys :: godot_method_bind , track_move_up : 0 as * mut sys :: godot_method_bind , track_remove_key : 0 as * mut sys :: godot_method_bind , track_remove_key_at_position : 0 as * mut sys :: godot_method_bind , track_set_enabled : 0 as * mut sys :: godot_method_bind , track_set_imported : 0 as * mut sys :: godot_method_bind , track_set_interpolation_loop_wrap : 0 as * mut sys :: godot_method_bind , track_set_interpolation_type : 0 as * mut sys :: godot_method_bind , track_set_key_time : 0 as * mut sys :: godot_method_bind , track_set_key_transition : 0 as * mut sys :: godot_method_bind , track_set_key_value : 0 as * mut sys :: godot_method_bind , track_set_path : 0 as * mut sys :: godot_method_bind , track_swap : 0 as * mut sys :: godot_method_bind , transform_track_insert_key : 0 as * mut sys :: godot_method_bind , transform_track_interpolate : 0 as * mut sys :: godot_method_bind , value_track_get_key_indices : 0 as * mut sys :: godot_method_bind , value_track_get_update_mode : 0 as * mut sys :: godot_method_bind , value_track_interpolate : 0 as * mut sys :: godot_method_bind , value_track_set_update_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Animation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_track = (gd_api . godot_method_bind_get_method) (class_name , "add_track\0" . as_ptr () as * const c_char) ; table . animation_track_get_key_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_track_get_key_animation\0" . as_ptr () as * const c_char) ; table . animation_track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "animation_track_insert_key\0" . as_ptr () as * const c_char) ; table . animation_track_set_key_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_track_set_key_animation\0" . as_ptr () as * const c_char) ; table . audio_track_get_key_end_offset = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_get_key_end_offset\0" . as_ptr () as * const c_char) ; table . audio_track_get_key_start_offset = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_get_key_start_offset\0" . as_ptr () as * const c_char) ; table . audio_track_get_key_stream = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_get_key_stream\0" . as_ptr () as * const c_char) ; table . audio_track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_insert_key\0" . as_ptr () as * const c_char) ; table . audio_track_set_key_end_offset = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_set_key_end_offset\0" . as_ptr () as * const c_char) ; table . audio_track_set_key_start_offset = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_set_key_start_offset\0" . as_ptr () as * const c_char) ; table . audio_track_set_key_stream = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_set_key_stream\0" . as_ptr () as * const c_char) ; table . bezier_track_get_key_in_handle = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_get_key_in_handle\0" . as_ptr () as * const c_char) ; table . bezier_track_get_key_out_handle = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_get_key_out_handle\0" . as_ptr () as * const c_char) ; table . bezier_track_get_key_value = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_get_key_value\0" . as_ptr () as * const c_char) ; table . bezier_track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_insert_key\0" . as_ptr () as * const c_char) ; table . bezier_track_interpolate = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_interpolate\0" . as_ptr () as * const c_char) ; table . bezier_track_set_key_in_handle = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_set_key_in_handle\0" . as_ptr () as * const c_char) ; table . bezier_track_set_key_out_handle = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_set_key_out_handle\0" . as_ptr () as * const c_char) ; table . bezier_track_set_key_value = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_set_key_value\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . copy_track = (gd_api . godot_method_bind_get_method) (class_name , "copy_track\0" . as_ptr () as * const c_char) ; table . find_track = (gd_api . godot_method_bind_get_method) (class_name , "find_track\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_track_count = (gd_api . godot_method_bind_get_method) (class_name , "get_track_count\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . method_track_get_key_indices = (gd_api . godot_method_bind_get_method) (class_name , "method_track_get_key_indices\0" . as_ptr () as * const c_char) ; table . method_track_get_name = (gd_api . godot_method_bind_get_method) (class_name , "method_track_get_name\0" . as_ptr () as * const c_char) ; table . method_track_get_params = (gd_api . godot_method_bind_get_method) (class_name , "method_track_get_params\0" . as_ptr () as * const c_char) ; table . remove_track = (gd_api . godot_method_bind_get_method) (class_name , "remove_track\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_step = (gd_api . godot_method_bind_get_method) (class_name , "set_step\0" . as_ptr () as * const c_char) ; table . track_find_key = (gd_api . godot_method_bind_get_method) (class_name , "track_find_key\0" . as_ptr () as * const c_char) ; table . track_get_interpolation_loop_wrap = (gd_api . godot_method_bind_get_method) (class_name , "track_get_interpolation_loop_wrap\0" . as_ptr () as * const c_char) ; table . track_get_interpolation_type = (gd_api . godot_method_bind_get_method) (class_name , "track_get_interpolation_type\0" . as_ptr () as * const c_char) ; table . track_get_key_count = (gd_api . godot_method_bind_get_method) (class_name , "track_get_key_count\0" . as_ptr () as * const c_char) ; table . track_get_key_time = (gd_api . godot_method_bind_get_method) (class_name , "track_get_key_time\0" . as_ptr () as * const c_char) ; table . track_get_key_transition = (gd_api . godot_method_bind_get_method) (class_name , "track_get_key_transition\0" . as_ptr () as * const c_char) ; table . track_get_key_value = (gd_api . godot_method_bind_get_method) (class_name , "track_get_key_value\0" . as_ptr () as * const c_char) ; table . track_get_path = (gd_api . godot_method_bind_get_method) (class_name , "track_get_path\0" . as_ptr () as * const c_char) ; table . track_get_type = (gd_api . godot_method_bind_get_method) (class_name , "track_get_type\0" . as_ptr () as * const c_char) ; table . track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "track_insert_key\0" . as_ptr () as * const c_char) ; table . track_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "track_is_enabled\0" . as_ptr () as * const c_char) ; table . track_is_imported = (gd_api . godot_method_bind_get_method) (class_name , "track_is_imported\0" . as_ptr () as * const c_char) ; table . track_move_down = (gd_api . godot_method_bind_get_method) (class_name , "track_move_down\0" . as_ptr () as * const c_char) ; table . track_move_to = (gd_api . godot_method_bind_get_method) (class_name , "track_move_to\0" . as_ptr () as * const c_char) ; table . track_move_up = (gd_api . godot_method_bind_get_method) (class_name , "track_move_up\0" . as_ptr () as * const c_char) ; table . track_remove_key = (gd_api . godot_method_bind_get_method) (class_name , "track_remove_key\0" . as_ptr () as * const c_char) ; table . track_remove_key_at_position = (gd_api . godot_method_bind_get_method) (class_name , "track_remove_key_at_position\0" . as_ptr () as * const c_char) ; table . track_set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "track_set_enabled\0" . as_ptr () as * const c_char) ; table . track_set_imported = (gd_api . godot_method_bind_get_method) (class_name , "track_set_imported\0" . as_ptr () as * const c_char) ; table . track_set_interpolation_loop_wrap = (gd_api . godot_method_bind_get_method) (class_name , "track_set_interpolation_loop_wrap\0" . as_ptr () as * const c_char) ; table . track_set_interpolation_type = (gd_api . godot_method_bind_get_method) (class_name , "track_set_interpolation_type\0" . as_ptr () as * const c_char) ; table . track_set_key_time = (gd_api . godot_method_bind_get_method) (class_name , "track_set_key_time\0" . as_ptr () as * const c_char) ; table . track_set_key_transition = (gd_api . godot_method_bind_get_method) (class_name , "track_set_key_transition\0" . as_ptr () as * const c_char) ; table . track_set_key_value = (gd_api . godot_method_bind_get_method) (class_name , "track_set_key_value\0" . as_ptr () as * const c_char) ; table . track_set_path = (gd_api . godot_method_bind_get_method) (class_name , "track_set_path\0" . as_ptr () as * const c_char) ; table . track_swap = (gd_api . godot_method_bind_get_method) (class_name , "track_swap\0" . as_ptr () as * const c_char) ; table . transform_track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "transform_track_insert_key\0" . as_ptr () as * const c_char) ; table . transform_track_interpolate = (gd_api . godot_method_bind_get_method) (class_name , "transform_track_interpolate\0" . as_ptr () as * const c_char) ; table . value_track_get_key_indices = (gd_api . godot_method_bind_get_method) (class_name , "value_track_get_key_indices\0" . as_ptr () as * const c_char) ; table . value_track_get_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "value_track_get_update_mode\0" . as_ptr () as * const c_char) ; table . value_track_interpolate = (gd_api . godot_method_bind_get_method) (class_name , "value_track_interpolate\0" . as_ptr () as * const c_char) ; table . value_track_set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "value_track_set_update_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:226:5739 [INFO] [stdout] | [INFO] [stdout] 226 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 226 | # [doc = "`core class VisualScriptBasicTypeConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptbasictypeconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptBasicTypeConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptBasicTypeConstant { this : RawObject < Self > , } impl VisualScriptBasicTypeConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptBasicTypeConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptBasicTypeConstantMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type_constant (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptBasicTypeConstantMethodTable :: get (get_api ()) . get_basic_type_constant ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , name : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptBasicTypeConstantMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , name) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type_constant (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptBasicTypeConstantMethodTable :: get (get_api ()) . set_basic_type_constant ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptBasicTypeConstant { } unsafe impl GodotObject for VisualScriptBasicTypeConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptBasicTypeConstant" } } impl std :: ops :: Deref for VisualScriptBasicTypeConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptBasicTypeConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptBasicTypeConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptBasicTypeConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptBasicTypeConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptBasicTypeConstant { } impl Instanciable for VisualScriptBasicTypeConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptBasicTypeConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptBasicTypeConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_basic_type : * mut sys :: godot_method_bind , pub get_basic_type_constant : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_basic_type_constant : * mut sys :: godot_method_bind } impl VisualScriptBasicTypeConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptBasicTypeConstantMethodTable = VisualScriptBasicTypeConstantMethodTable { class_constructor : None , get_basic_type : 0 as * mut sys :: godot_method_bind , get_basic_type_constant : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_basic_type_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptBasicTypeConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptBasicTypeConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_basic_type_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type_constant\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_basic_type_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:232:6196 [INFO] [stdout] | [INFO] [stdout] 232 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 232 | # [doc = "`core singleton class CameraServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cameraserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCameraServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CameraServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FeedImage (pub i64) ; impl FeedImage { pub const Y_IMAGE : FeedImage = FeedImage (0i64) ; pub const YCBCR_IMAGE : FeedImage = FeedImage (0i64) ; pub const RGBA_IMAGE : FeedImage = FeedImage (0i64) ; pub const CBCR_IMAGE : FeedImage = FeedImage (1i64) ; } impl From < i64 > for FeedImage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FeedImage > for i64 { # [inline] fn from (v : FeedImage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CameraServer { pub const FEED_CBCR_IMAGE : i64 = 1i64 ; pub const FEED_RGBA_IMAGE : i64 = 0i64 ; pub const FEED_YCBCR_IMAGE : i64 = 0i64 ; pub const FEED_Y_IMAGE : i64 = 0i64 ; } impl CameraServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("CameraServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a camera feed to the camera server."] # [doc = ""] # [inline] pub fn add_feed (& self , feed : impl AsArg < crate :: generated :: camera_feed :: CameraFeed >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . add_feed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , feed . as_arg_ptr ()) ; } } # [doc = "Returns an array of [CameraFeed]s."] # [doc = ""] # [inline] pub fn feeds (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . feeds ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the [CameraFeed] with this id."] # [doc = ""] # [inline] pub fn get_feed (& self , index : i64) -> Option < Ref < crate :: generated :: camera_feed :: CameraFeed , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . get_feed ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , index) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: camera_feed :: CameraFeed , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of [CameraFeed]s registered."] # [doc = ""] # [inline] pub fn get_feed_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . get_feed_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a [CameraFeed]."] # [doc = ""] # [inline] pub fn remove_feed (& self , feed : impl AsArg < crate :: generated :: camera_feed :: CameraFeed >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . remove_feed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , feed . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CameraServer { } unsafe impl GodotObject for CameraServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CameraServer" } } impl std :: ops :: Deref for CameraServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CameraServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for CameraServer { } unsafe impl Send for CameraServer { } unsafe impl Sync for CameraServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CameraServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_feed : * mut sys :: godot_method_bind , pub feeds : * mut sys :: godot_method_bind , pub get_feed : * mut sys :: godot_method_bind , pub get_feed_count : * mut sys :: godot_method_bind , pub remove_feed : * mut sys :: godot_method_bind } impl CameraServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CameraServerMethodTable = CameraServerMethodTable { class_constructor : None , add_feed : 0 as * mut sys :: godot_method_bind , feeds : 0 as * mut sys :: godot_method_bind , get_feed : 0 as * mut sys :: godot_method_bind , get_feed_count : 0 as * mut sys :: godot_method_bind , remove_feed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CameraServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CameraServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_feed = (gd_api . godot_method_bind_get_method) (class_name , "add_feed\0" . as_ptr () as * const c_char) ; table . feeds = (gd_api . godot_method_bind_get_method) (class_name , "feeds\0" . as_ptr () as * const c_char) ; table . get_feed = (gd_api . godot_method_bind_get_method) (class_name , "get_feed\0" . as_ptr () as * const c_char) ; table . get_feed_count = (gd_api . godot_method_bind_get_method) (class_name , "get_feed_count\0" . as_ptr () as * const c_char) ; table . remove_feed = (gd_api . godot_method_bind_get_method) (class_name , "remove_feed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:238:16831 [INFO] [stdout] | [INFO] [stdout] 238 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 238 | # [doc = "`core class VideoPlayer` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videoplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VideoPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVideoPlayer inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoPlayer { this : RawObject < Self > , } impl VideoPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn audio_track (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_audio_track ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn buffering_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_buffering_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the video stream's name, or `\"\"` if no video stream is assigned."] # [doc = ""] # [inline] pub fn get_stream_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn stream_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current frame as a [Texture]."] # [doc = ""] # [inline] pub fn get_video_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_video_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn volume (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn has_autoplay (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_autoplay ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn has_expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn is_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the video is playing.\n**Note:** The video is still considered playing if paused during playback."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts the video playback from the beginning. If the video is paused, this will not unpause the video."] # [doc = ""] # [inline] pub fn play (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn set_audio_track (& self , track : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_audio_track ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track) ; } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn set_buffering_msec (& self , msec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_buffering_msec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msec) ; } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn set_expand (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn set_paused (& self , paused : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , paused) ; } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: video_stream :: VideoStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn set_stream_position (& self , position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream_position ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn set_volume (& self , volume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume) ; } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn set_volume_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Stops the video playback and sets the stream position to 0.\n**Note:** Although the stream position will be set to 0, the first frame of the video stream won't become the current frame."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoPlayer { } unsafe impl GodotObject for VideoPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VideoPlayer" } } impl QueueFree for VideoPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VideoPlayer { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: node :: Node > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoPlayer { } impl Instanciable for VideoPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_audio_track : * mut sys :: godot_method_bind , pub get_buffering_msec : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_name : * mut sys :: godot_method_bind , pub get_stream_position : * mut sys :: godot_method_bind , pub get_video_texture : * mut sys :: godot_method_bind , pub get_volume : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub has_autoplay : * mut sys :: godot_method_bind , pub has_expand : * mut sys :: godot_method_bind , pub is_paused : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub set_audio_track : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_buffering_msec : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_paused : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_position : * mut sys :: godot_method_bind , pub set_volume : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl VideoPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoPlayerMethodTable = VideoPlayerMethodTable { class_constructor : None , get_audio_track : 0 as * mut sys :: godot_method_bind , get_buffering_msec : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_name : 0 as * mut sys :: godot_method_bind , get_stream_position : 0 as * mut sys :: godot_method_bind , get_video_texture : 0 as * mut sys :: godot_method_bind , get_volume : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , has_autoplay : 0 as * mut sys :: godot_method_bind , has_expand : 0 as * mut sys :: godot_method_bind , is_paused : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , set_audio_track : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_buffering_msec : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_paused : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_position : 0 as * mut sys :: godot_method_bind , set_volume : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_track\0" . as_ptr () as * const c_char) ; table . get_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_buffering_msec\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_name = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_name\0" . as_ptr () as * const c_char) ; table . get_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_position\0" . as_ptr () as * const c_char) ; table . get_video_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_video_texture\0" . as_ptr () as * const c_char) ; table . get_volume = (gd_api . godot_method_bind_get_method) (class_name , "get_volume\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . has_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "has_autoplay\0" . as_ptr () as * const c_char) ; table . has_expand = (gd_api . godot_method_bind_get_method) (class_name , "has_expand\0" . as_ptr () as * const c_char) ; table . is_paused = (gd_api . godot_method_bind_get_method) (class_name , "is_paused\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . set_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_track\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "set_buffering_msec\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_paused\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_position\0" . as_ptr () as * const c_char) ; table . set_volume = (gd_api . godot_method_bind_get_method) (class_name , "set_volume\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:244:13695 [INFO] [stdout] | [INFO] [stdout] 244 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 244 | # [doc = "`core class CanvasLayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_canvaslayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CanvasLayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCanvasLayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CanvasLayer { this : RawObject < Self > , } impl CanvasLayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CanvasLayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the RID of the canvas used by this layer."] # [doc = ""] # [inline] pub fn get_canvas (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_canvas ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The custom [Viewport] node assigned to the [CanvasLayer]. If `null`, uses the default viewport instead."] # [doc = ""] # [inline] pub fn custom_viewport (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_custom_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales."] # [doc = ""] # [inline] pub fn follow_viewport_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_follow_viewport_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Layer index for draw order. Lower values are drawn first."] # [doc = ""] # [inline] pub fn layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer's base offset."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The layer's rotation in radians."] # [doc = ""] # [inline] pub fn rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer's rotation in degrees."] # [doc = ""] # [inline] pub fn rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer's scale."] # [doc = ""] # [inline] pub fn scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The layer's transform."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the layer to follow the viewport in order to simulate a pseudo 3D effect."] # [doc = ""] # [inline] pub fn is_following_viewport (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . is_following_viewport ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The custom [Viewport] node assigned to the [CanvasLayer]. If `null`, uses the default viewport instead."] # [doc = ""] # [inline] pub fn set_custom_viewport (& self , viewport : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_custom_viewport ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , viewport . as_arg_ptr ()) ; } } # [doc = "Sets the layer to follow the viewport in order to simulate a pseudo 3D effect."] # [doc = ""] # [inline] pub fn set_follow_viewport (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_follow_viewport ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales."] # [doc = ""] # [inline] pub fn set_follow_viewport_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_follow_viewport_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Layer index for draw order. Lower values are drawn first."] # [doc = ""] # [inline] pub fn set_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "The layer's base offset."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The layer's rotation in radians."] # [doc = ""] # [inline] pub fn set_rotation (& self , radians : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radians) ; } } # [doc = "The layer's rotation in degrees."] # [doc = ""] # [inline] pub fn set_rotation_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The layer's scale."] # [doc = ""] # [inline] pub fn set_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The layer's transform."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CanvasLayer { } unsafe impl GodotObject for CanvasLayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CanvasLayer" } } impl QueueFree for CanvasLayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CanvasLayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CanvasLayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for CanvasLayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for CanvasLayer { } impl Instanciable for CanvasLayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CanvasLayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CanvasLayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_canvas : * mut sys :: godot_method_bind , pub get_custom_viewport : * mut sys :: godot_method_bind , pub get_follow_viewport_scale : * mut sys :: godot_method_bind , pub get_layer : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_rotation : * mut sys :: godot_method_bind , pub get_rotation_degrees : * mut sys :: godot_method_bind , pub get_scale : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub is_following_viewport : * mut sys :: godot_method_bind , pub set_custom_viewport : * mut sys :: godot_method_bind , pub set_follow_viewport : * mut sys :: godot_method_bind , pub set_follow_viewport_scale : * mut sys :: godot_method_bind , pub set_layer : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_rotation : * mut sys :: godot_method_bind , pub set_rotation_degrees : * mut sys :: godot_method_bind , pub set_scale : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl CanvasLayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CanvasLayerMethodTable = CanvasLayerMethodTable { class_constructor : None , get_canvas : 0 as * mut sys :: godot_method_bind , get_custom_viewport : 0 as * mut sys :: godot_method_bind , get_follow_viewport_scale : 0 as * mut sys :: godot_method_bind , get_layer : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_rotation : 0 as * mut sys :: godot_method_bind , get_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_scale : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , is_following_viewport : 0 as * mut sys :: godot_method_bind , set_custom_viewport : 0 as * mut sys :: godot_method_bind , set_follow_viewport : 0 as * mut sys :: godot_method_bind , set_follow_viewport_scale : 0 as * mut sys :: godot_method_bind , set_layer : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_rotation : 0 as * mut sys :: godot_method_bind , set_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_scale : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CanvasLayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CanvasLayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_canvas = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas\0" . as_ptr () as * const c_char) ; table . get_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_viewport\0" . as_ptr () as * const c_char) ; table . get_follow_viewport_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_follow_viewport_scale\0" . as_ptr () as * const c_char) ; table . get_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_layer\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation\0" . as_ptr () as * const c_char) ; table . get_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scale\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . is_following_viewport = (gd_api . godot_method_bind_get_method) (class_name , "is_following_viewport\0" . as_ptr () as * const c_char) ; table . set_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_viewport\0" . as_ptr () as * const c_char) ; table . set_follow_viewport = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_viewport\0" . as_ptr () as * const c_char) ; table . set_follow_viewport_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_viewport_scale\0" . as_ptr () as * const c_char) ; table . set_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_layer\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation\0" . as_ptr () as * const c_char) ; table . set_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scale\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:250:28818 [INFO] [stdout] | [INFO] [stdout] 250 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 250 | # [doc = "`core singleton class AudioServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nAudioServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpeakerMode (pub i64) ; impl SpeakerMode { pub const MODE_STEREO : SpeakerMode = SpeakerMode (0i64) ; pub const SURROUND_31 : SpeakerMode = SpeakerMode (1i64) ; pub const SURROUND_51 : SpeakerMode = SpeakerMode (2i64) ; pub const SURROUND_71 : SpeakerMode = SpeakerMode (3i64) ; } impl From < i64 > for SpeakerMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpeakerMode > for i64 { # [inline] fn from (v : SpeakerMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioServer { pub const SPEAKER_MODE_STEREO : i64 = 0i64 ; pub const SPEAKER_SURROUND_31 : i64 = 1i64 ; pub const SPEAKER_SURROUND_51 : i64 = 2i64 ; pub const SPEAKER_SURROUND_71 : i64 = 3i64 ; } impl AudioServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("AudioServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a bus at `at_position`.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_bus (& self , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . add_bus ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , at_position) ; } } # [doc = "Adds an [AudioEffect] effect to the bus `bus_idx` at `at_position`.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_bus_effect (& self , bus_idx : i64 , effect : impl AsArg < crate :: generated :: audio_effect :: AudioEffect > , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . add_bus_effect ; let ret = crate :: icalls :: icallptr_void_i64_obj_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect . as_arg_ptr () , at_position) ; } } # [doc = "Name of the current device for audio input (see [method capture_get_device_list])."] # [doc = ""] # [inline] pub fn capture_get_device (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_get_device ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the names of all audio input devices detected on the system."] # [doc = ""] # [inline] pub fn capture_get_device_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_get_device_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Sets which audio input device is used for audio capture."] # [doc = ""] # [inline] pub fn capture_set_device (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_set_device ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Generates an [AudioBusLayout] using the available buses and effects."] # [doc = ""] # [inline] pub fn generate_bus_layout (& self) -> Option < Ref < crate :: generated :: audio_bus_layout :: AudioBusLayout , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . generate_bus_layout ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_bus_layout :: AudioBusLayout , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the amount of channels of the bus at index `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_channels (& self , bus_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_channels ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Number of available audio buses."] # [doc = ""] # [inline] pub fn bus_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioEffect] at position `effect_idx` in bus `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_effect (& self , bus_idx : i64 , effect_idx : i64) -> Option < Ref < crate :: generated :: audio_effect :: AudioEffect , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_effect :: AudioEffect , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of effects on the bus at `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_effect_count (& self , bus_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Returns the [AudioEffectInstance] assigned to the given bus and effect indices (and optionally channel).\n# Default Arguments\n* `channel` - `0`"] # [doc = ""] # [inline] pub fn get_bus_effect_instance (& self , bus_idx : i64 , effect_idx : i64 , channel : i64) -> Option < Ref < crate :: generated :: audio_effect_instance :: AudioEffectInstance , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect_instance ; let ret = crate :: icalls :: icallptr_obj_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , channel) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_effect_instance :: AudioEffectInstance , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the index of the bus with the name `bus_name`."] # [doc = ""] # [inline] pub fn get_bus_index (& self , bus_name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_index ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , bus_name . into ()) ; ret as _ } } # [doc = "Returns the name of the bus with the index `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_name (& self , bus_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the peak volume of the left speaker at bus index `bus_idx` and channel index `channel`."] # [doc = ""] # [inline] pub fn get_bus_peak_volume_left_db (& self , bus_idx : i64 , channel : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_peak_volume_left_db ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , channel) ; ret as _ } } # [doc = "Returns the peak volume of the right speaker at bus index `bus_idx` and channel index `channel`."] # [doc = ""] # [inline] pub fn get_bus_peak_volume_right_db (& self , bus_idx : i64 , channel : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_peak_volume_right_db ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , channel) ; ret as _ } } # [doc = "Returns the name of the bus that the bus at index `bus_idx` sends to."] # [doc = ""] # [inline] pub fn get_bus_send (& self , bus_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_send ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the volume of the bus at index `bus_idx` in dB."] # [doc = ""] # [inline] pub fn get_bus_volume_db (& self , bus_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_volume_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Name of the current device for audio output (see [method get_device_list])."] # [doc = ""] # [inline] pub fn device (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the names of all audio devices detected on the system."] # [doc = ""] # [inline] pub fn get_device_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_device_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Scales the rate at which audio is played (i.e. setting it to `0.5` will make the audio be played twice as fast)."] # [doc = ""] # [inline] pub fn global_rate_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_global_rate_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the sample rate at the output of the [AudioServer]."] # [doc = ""] # [inline] pub fn get_mix_rate (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_mix_rate ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the audio driver's output latency."] # [doc = ""] # [inline] pub fn get_output_latency (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_output_latency ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the speaker configuration."] # [doc = ""] # [inline] pub fn get_speaker_mode (& self) -> crate :: generated :: audio_server :: SpeakerMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_speaker_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_server :: SpeakerMode (ret) } } # [doc = "Returns the relative time since the last mix occurred."] # [doc = ""] # [inline] pub fn get_time_since_last_mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_time_since_last_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the relative time until the next mix occurs."] # [doc = ""] # [inline] pub fn get_time_to_next_mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_time_to_next_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is bypassing effects."] # [doc = ""] # [inline] pub fn is_bus_bypassing_effects (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_bypassing_effects ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "If `true`, the effect at index `effect_idx` on the bus at index `bus_idx` is enabled."] # [doc = ""] # [inline] pub fn is_bus_effect_enabled (& self , bus_idx : i64 , effect_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_effect_enabled ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is muted."] # [doc = ""] # [inline] pub fn is_bus_mute (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_mute ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is in solo mode."] # [doc = ""] # [inline] pub fn is_bus_solo (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_solo ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Locks the audio driver's main loop.\n**Note:** Remember to unlock it afterwards."] # [doc = ""] # [inline] pub fn lock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . lock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Moves the bus from index `index` to index `to_index`."] # [doc = ""] # [inline] pub fn move_bus (& self , index : i64 , to_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . move_bus ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , to_index) ; } } # [doc = "Removes the bus at index `index`."] # [doc = ""] # [inline] pub fn remove_bus (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . remove_bus ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "Removes the effect at index `effect_idx` from the bus at index `bus_idx`."] # [doc = ""] # [inline] pub fn remove_bus_effect (& self , bus_idx : i64 , effect_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . remove_bus_effect ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; } } # [doc = "If `true`, the bus at index `bus_idx` is bypassing effects."] # [doc = ""] # [inline] pub fn set_bus_bypass_effects (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_bypass_effects ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Number of available audio buses."] # [doc = ""] # [inline] pub fn set_bus_count (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, the effect at index `effect_idx` on the bus at index `bus_idx` is enabled."] # [doc = ""] # [inline] pub fn set_bus_effect_enabled (& self , bus_idx : i64 , effect_idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_effect_enabled ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , enabled) ; } } # [doc = "Overwrites the currently used [AudioBusLayout]."] # [doc = ""] # [inline] pub fn set_bus_layout (& self , bus_layout : impl AsArg < crate :: generated :: audio_bus_layout :: AudioBusLayout >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_layout ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , bus_layout . as_arg_ptr ()) ; } } # [doc = "If `true`, the bus at index `bus_idx` is muted."] # [doc = ""] # [inline] pub fn set_bus_mute (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_mute ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Sets the name of the bus at index `bus_idx` to `name`."] # [doc = ""] # [inline] pub fn set_bus_name (& self , bus_idx : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bus_idx , name . into ()) ; } } # [doc = "Connects the output of the bus at `bus_idx` to the bus named `send`."] # [doc = ""] # [inline] pub fn set_bus_send (& self , bus_idx : i64 , send : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_send ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bus_idx , send . into ()) ; } } # [doc = "If `true`, the bus at index `bus_idx` is in solo mode."] # [doc = ""] # [inline] pub fn set_bus_solo (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_solo ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Sets the volume of the bus at index `bus_idx` to `volume_db`."] # [doc = ""] # [inline] pub fn set_bus_volume_db (& self , bus_idx : i64 , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_volume_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , bus_idx , volume_db) ; } } # [doc = "Name of the current device for audio output (see [method get_device_list])."] # [doc = ""] # [inline] pub fn set_device (& self , device : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , device . into ()) ; } } # [doc = "Scales the rate at which audio is played (i.e. setting it to `0.5` will make the audio be played twice as fast)."] # [doc = ""] # [inline] pub fn set_global_rate_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_global_rate_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Swaps the position of two effects in bus `bus_idx`."] # [doc = ""] # [inline] pub fn swap_bus_effects (& self , bus_idx : i64 , effect_idx : i64 , by_effect_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . swap_bus_effects ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , by_effect_idx) ; } } # [doc = "Unlocks the audio driver's main loop. (After locking it, you should always unlock it.)"] # [doc = ""] # [inline] pub fn unlock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . unlock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioServer { } unsafe impl GodotObject for AudioServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioServer" } } impl std :: ops :: Deref for AudioServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioServer { } unsafe impl Send for AudioServer { } unsafe impl Sync for AudioServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bus : * mut sys :: godot_method_bind , pub add_bus_effect : * mut sys :: godot_method_bind , pub capture_get_device : * mut sys :: godot_method_bind , pub capture_get_device_list : * mut sys :: godot_method_bind , pub capture_set_device : * mut sys :: godot_method_bind , pub generate_bus_layout : * mut sys :: godot_method_bind , pub get_bus_channels : * mut sys :: godot_method_bind , pub get_bus_count : * mut sys :: godot_method_bind , pub get_bus_effect : * mut sys :: godot_method_bind , pub get_bus_effect_count : * mut sys :: godot_method_bind , pub get_bus_effect_instance : * mut sys :: godot_method_bind , pub get_bus_index : * mut sys :: godot_method_bind , pub get_bus_name : * mut sys :: godot_method_bind , pub get_bus_peak_volume_left_db : * mut sys :: godot_method_bind , pub get_bus_peak_volume_right_db : * mut sys :: godot_method_bind , pub get_bus_send : * mut sys :: godot_method_bind , pub get_bus_volume_db : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub get_device_list : * mut sys :: godot_method_bind , pub get_global_rate_scale : * mut sys :: godot_method_bind , pub get_mix_rate : * mut sys :: godot_method_bind , pub get_output_latency : * mut sys :: godot_method_bind , pub get_speaker_mode : * mut sys :: godot_method_bind , pub get_time_since_last_mix : * mut sys :: godot_method_bind , pub get_time_to_next_mix : * mut sys :: godot_method_bind , pub is_bus_bypassing_effects : * mut sys :: godot_method_bind , pub is_bus_effect_enabled : * mut sys :: godot_method_bind , pub is_bus_mute : * mut sys :: godot_method_bind , pub is_bus_solo : * mut sys :: godot_method_bind , pub lock : * mut sys :: godot_method_bind , pub move_bus : * mut sys :: godot_method_bind , pub remove_bus : * mut sys :: godot_method_bind , pub remove_bus_effect : * mut sys :: godot_method_bind , pub set_bus_bypass_effects : * mut sys :: godot_method_bind , pub set_bus_count : * mut sys :: godot_method_bind , pub set_bus_effect_enabled : * mut sys :: godot_method_bind , pub set_bus_layout : * mut sys :: godot_method_bind , pub set_bus_mute : * mut sys :: godot_method_bind , pub set_bus_name : * mut sys :: godot_method_bind , pub set_bus_send : * mut sys :: godot_method_bind , pub set_bus_solo : * mut sys :: godot_method_bind , pub set_bus_volume_db : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub set_global_rate_scale : * mut sys :: godot_method_bind , pub swap_bus_effects : * mut sys :: godot_method_bind , pub unlock : * mut sys :: godot_method_bind } impl AudioServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioServerMethodTable = AudioServerMethodTable { class_constructor : None , add_bus : 0 as * mut sys :: godot_method_bind , add_bus_effect : 0 as * mut sys :: godot_method_bind , capture_get_device : 0 as * mut sys :: godot_method_bind , capture_get_device_list : 0 as * mut sys :: godot_method_bind , capture_set_device : 0 as * mut sys :: godot_method_bind , generate_bus_layout : 0 as * mut sys :: godot_method_bind , get_bus_channels : 0 as * mut sys :: godot_method_bind , get_bus_count : 0 as * mut sys :: godot_method_bind , get_bus_effect : 0 as * mut sys :: godot_method_bind , get_bus_effect_count : 0 as * mut sys :: godot_method_bind , get_bus_effect_instance : 0 as * mut sys :: godot_method_bind , get_bus_index : 0 as * mut sys :: godot_method_bind , get_bus_name : 0 as * mut sys :: godot_method_bind , get_bus_peak_volume_left_db : 0 as * mut sys :: godot_method_bind , get_bus_peak_volume_right_db : 0 as * mut sys :: godot_method_bind , get_bus_send : 0 as * mut sys :: godot_method_bind , get_bus_volume_db : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , get_device_list : 0 as * mut sys :: godot_method_bind , get_global_rate_scale : 0 as * mut sys :: godot_method_bind , get_mix_rate : 0 as * mut sys :: godot_method_bind , get_output_latency : 0 as * mut sys :: godot_method_bind , get_speaker_mode : 0 as * mut sys :: godot_method_bind , get_time_since_last_mix : 0 as * mut sys :: godot_method_bind , get_time_to_next_mix : 0 as * mut sys :: godot_method_bind , is_bus_bypassing_effects : 0 as * mut sys :: godot_method_bind , is_bus_effect_enabled : 0 as * mut sys :: godot_method_bind , is_bus_mute : 0 as * mut sys :: godot_method_bind , is_bus_solo : 0 as * mut sys :: godot_method_bind , lock : 0 as * mut sys :: godot_method_bind , move_bus : 0 as * mut sys :: godot_method_bind , remove_bus : 0 as * mut sys :: godot_method_bind , remove_bus_effect : 0 as * mut sys :: godot_method_bind , set_bus_bypass_effects : 0 as * mut sys :: godot_method_bind , set_bus_count : 0 as * mut sys :: godot_method_bind , set_bus_effect_enabled : 0 as * mut sys :: godot_method_bind , set_bus_layout : 0 as * mut sys :: godot_method_bind , set_bus_mute : 0 as * mut sys :: godot_method_bind , set_bus_name : 0 as * mut sys :: godot_method_bind , set_bus_send : 0 as * mut sys :: godot_method_bind , set_bus_solo : 0 as * mut sys :: godot_method_bind , set_bus_volume_db : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , set_global_rate_scale : 0 as * mut sys :: godot_method_bind , swap_bus_effects : 0 as * mut sys :: godot_method_bind , unlock : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bus = (gd_api . godot_method_bind_get_method) (class_name , "add_bus\0" . as_ptr () as * const c_char) ; table . add_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "add_bus_effect\0" . as_ptr () as * const c_char) ; table . capture_get_device = (gd_api . godot_method_bind_get_method) (class_name , "capture_get_device\0" . as_ptr () as * const c_char) ; table . capture_get_device_list = (gd_api . godot_method_bind_get_method) (class_name , "capture_get_device_list\0" . as_ptr () as * const c_char) ; table . capture_set_device = (gd_api . godot_method_bind_get_method) (class_name , "capture_set_device\0" . as_ptr () as * const c_char) ; table . generate_bus_layout = (gd_api . godot_method_bind_get_method) (class_name , "generate_bus_layout\0" . as_ptr () as * const c_char) ; table . get_bus_channels = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_channels\0" . as_ptr () as * const c_char) ; table . get_bus_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_count\0" . as_ptr () as * const c_char) ; table . get_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect\0" . as_ptr () as * const c_char) ; table . get_bus_effect_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect_count\0" . as_ptr () as * const c_char) ; table . get_bus_effect_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect_instance\0" . as_ptr () as * const c_char) ; table . get_bus_index = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_index\0" . as_ptr () as * const c_char) ; table . get_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_name\0" . as_ptr () as * const c_char) ; table . get_bus_peak_volume_left_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_peak_volume_left_db\0" . as_ptr () as * const c_char) ; table . get_bus_peak_volume_right_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_peak_volume_right_db\0" . as_ptr () as * const c_char) ; table . get_bus_send = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_send\0" . as_ptr () as * const c_char) ; table . get_bus_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_volume_db\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . get_device_list = (gd_api . godot_method_bind_get_method) (class_name , "get_device_list\0" . as_ptr () as * const c_char) ; table . get_global_rate_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_global_rate_scale\0" . as_ptr () as * const c_char) ; table . get_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_rate\0" . as_ptr () as * const c_char) ; table . get_output_latency = (gd_api . godot_method_bind_get_method) (class_name , "get_output_latency\0" . as_ptr () as * const c_char) ; table . get_speaker_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_speaker_mode\0" . as_ptr () as * const c_char) ; table . get_time_since_last_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_time_since_last_mix\0" . as_ptr () as * const c_char) ; table . get_time_to_next_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_time_to_next_mix\0" . as_ptr () as * const c_char) ; table . is_bus_bypassing_effects = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_bypassing_effects\0" . as_ptr () as * const c_char) ; table . is_bus_effect_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_effect_enabled\0" . as_ptr () as * const c_char) ; table . is_bus_mute = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_mute\0" . as_ptr () as * const c_char) ; table . is_bus_solo = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_solo\0" . as_ptr () as * const c_char) ; table . lock = (gd_api . godot_method_bind_get_method) (class_name , "lock\0" . as_ptr () as * const c_char) ; table . move_bus = (gd_api . godot_method_bind_get_method) (class_name , "move_bus\0" . as_ptr () as * const c_char) ; table . remove_bus = (gd_api . godot_method_bind_get_method) (class_name , "remove_bus\0" . as_ptr () as * const c_char) ; table . remove_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "remove_bus_effect\0" . as_ptr () as * const c_char) ; table . set_bus_bypass_effects = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_bypass_effects\0" . as_ptr () as * const c_char) ; table . set_bus_count = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_count\0" . as_ptr () as * const c_char) ; table . set_bus_effect_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_effect_enabled\0" . as_ptr () as * const c_char) ; table . set_bus_layout = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_layout\0" . as_ptr () as * const c_char) ; table . set_bus_mute = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_mute\0" . as_ptr () as * const c_char) ; table . set_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_name\0" . as_ptr () as * const c_char) ; table . set_bus_send = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_send\0" . as_ptr () as * const c_char) ; table . set_bus_solo = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_solo\0" . as_ptr () as * const c_char) ; table . set_bus_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_volume_db\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . set_global_rate_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_global_rate_scale\0" . as_ptr () as * const c_char) ; table . swap_bus_effects = (gd_api . godot_method_bind_get_method) (class_name , "swap_bus_effects\0" . as_ptr () as * const c_char) ; table . unlock = (gd_api . godot_method_bind_get_method) (class_name , "unlock\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:256:10557 [INFO] [stdout] | [INFO] [stdout] 256 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 256 | # [doc = "`core class BitmapFont` inherits `Font` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bitmapfont.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nBitmapFont inherits methods from:\n - [Font](struct.Font.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BitmapFont { this : RawObject < Self > , } impl BitmapFont { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BitmapFontMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a character to the font, where `character` is the Unicode value, `texture` is the texture index, `rect` is the region in the texture (in pixels!), `align` is the (optional) alignment for the character and `advance` is the (optional) advance.\n# Default Arguments\n* `align` - `Vector2( 0, 0 )`\n* `advance` - `-1`"] # [doc = ""] # [inline] pub fn add_char (& self , character : i64 , texture : i64 , rect : Rect2 , align : Vector2 , advance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_char ; let ret = crate :: icalls :: icallptr_void_i64_i64_rect2_vec2_f64 (method_bind , self . this . sys () . as_ptr () , character , texture , rect , align , advance) ; } } # [doc = "Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character."] # [doc = ""] # [inline] pub fn add_kerning_pair (& self , char_a : i64 , char_b : i64 , kerning : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_kerning_pair ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , char_a , char_b , kerning) ; } } # [doc = "Adds a texture to the [BitmapFont]."] # [doc = ""] # [inline] pub fn add_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Clears all the font data and settings."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates a BitmapFont from the `*.fnt` file at `path`."] # [doc = ""] # [inline] pub fn create_from_fnt (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . create_from_fnt ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The fallback font."] # [doc = ""] # [inline] pub fn fallback (& self) -> Option < Ref < crate :: generated :: bitmap_font :: BitmapFont , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_fallback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bitmap_font :: BitmapFont , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a kerning pair as a difference."] # [doc = ""] # [inline] pub fn get_kerning_pair (& self , char_a : i64 , char_b : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_kerning_pair ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , char_a , char_b) ; ret as _ } } # [doc = "Returns the font atlas texture at index `idx`."] # [doc = ""] # [inline] pub fn get_texture (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of textures in the BitmapFont atlas."] # [doc = ""] # [inline] pub fn get_texture_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_texture_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Ascent (number of pixels above the baseline)."] # [doc = ""] # [inline] pub fn set_ascent (& self , px : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_ascent ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , px) ; } } # [doc = "If `true`, distance field hint is enabled."] # [doc = ""] # [inline] pub fn set_distance_field_hint (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_distance_field_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The fallback font."] # [doc = ""] # [inline] pub fn set_fallback (& self , fallback : impl AsArg < crate :: generated :: bitmap_font :: BitmapFont >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_fallback ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , fallback . as_arg_ptr ()) ; } } # [doc = "Total font height (ascent plus descent) in pixels."] # [doc = ""] # [inline] pub fn set_height (& self , px : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , px) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BitmapFont { } unsafe impl GodotObject for BitmapFont { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "BitmapFont" } } impl std :: ops :: Deref for BitmapFont { type Target = crate :: generated :: font :: Font ; # [inline] fn deref (& self) -> & crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BitmapFont { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: font :: Font > for BitmapFont { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for BitmapFont { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for BitmapFont { } unsafe impl SubClass < crate :: generated :: object :: Object > for BitmapFont { } impl Instanciable for BitmapFont { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BitmapFont :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BitmapFontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_char : * mut sys :: godot_method_bind , pub add_kerning_pair : * mut sys :: godot_method_bind , pub add_texture : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_from_fnt : * mut sys :: godot_method_bind , pub get_fallback : * mut sys :: godot_method_bind , pub get_kerning_pair : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_count : * mut sys :: godot_method_bind , pub set_ascent : * mut sys :: godot_method_bind , pub set_distance_field_hint : * mut sys :: godot_method_bind , pub set_fallback : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind } impl BitmapFontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BitmapFontMethodTable = BitmapFontMethodTable { class_constructor : None , add_char : 0 as * mut sys :: godot_method_bind , add_kerning_pair : 0 as * mut sys :: godot_method_bind , add_texture : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_from_fnt : 0 as * mut sys :: godot_method_bind , get_fallback : 0 as * mut sys :: godot_method_bind , get_kerning_pair : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_count : 0 as * mut sys :: godot_method_bind , set_ascent : 0 as * mut sys :: godot_method_bind , set_distance_field_hint : 0 as * mut sys :: godot_method_bind , set_fallback : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BitmapFontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BitmapFont\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_char = (gd_api . godot_method_bind_get_method) (class_name , "add_char\0" . as_ptr () as * const c_char) ; table . add_kerning_pair = (gd_api . godot_method_bind_get_method) (class_name , "add_kerning_pair\0" . as_ptr () as * const c_char) ; table . add_texture = (gd_api . godot_method_bind_get_method) (class_name , "add_texture\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_from_fnt = (gd_api . godot_method_bind_get_method) (class_name , "create_from_fnt\0" . as_ptr () as * const c_char) ; table . get_fallback = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback\0" . as_ptr () as * const c_char) ; table . get_kerning_pair = (gd_api . godot_method_bind_get_method) (class_name , "get_kerning_pair\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_count = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_count\0" . as_ptr () as * const c_char) ; table . set_ascent = (gd_api . godot_method_bind_get_method) (class_name , "set_ascent\0" . as_ptr () as * const c_char) ; table . set_distance_field_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_field_hint\0" . as_ptr () as * const c_char) ; table . set_fallback = (gd_api . godot_method_bind_get_method) (class_name , "set_fallback\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:262:16661 [INFO] [stdout] | [INFO] [stdout] 262 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 262 | # [doc = "`core class AudioStreamPlayer2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer2D { this : RawObject < Self > , } impl AudioStreamPlayer2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayer2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn area_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_area_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dampens audio over distance with this as an exponent."] # [doc = ""] # [inline] pub fn attenuation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_attenuation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Maximum distance from which audio is still hearable."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream]."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Base volume without dampening."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given position `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn set_area_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_area_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Dampens audio over distance with this as an exponent."] # [doc = ""] # [inline] pub fn set_attenuation (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_attenuation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "Maximum distance from which audio is still hearable."] # [doc = ""] # [inline] pub fn set_max_distance (& self , pixels : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pixels) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Base volume without dampening."] # [doc = ""] # [inline] pub fn set_volume_db (& self , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_db) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer2D { } unsafe impl GodotObject for AudioStreamPlayer2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer2D" } } impl QueueFree for AudioStreamPlayer2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer2D { } impl Instanciable for AudioStreamPlayer2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayer2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_area_mask : * mut sys :: godot_method_bind , pub get_attenuation : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_area_mask : * mut sys :: godot_method_bind , pub set_attenuation : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayer2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayer2DMethodTable = AudioStreamPlayer2DMethodTable { class_constructor : None , get_area_mask : 0 as * mut sys :: godot_method_bind , get_attenuation : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_area_mask : 0 as * mut sys :: godot_method_bind , set_attenuation : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayer2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_area_mask\0" . as_ptr () as * const c_char) ; table . get_attenuation = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_area_mask\0" . as_ptr () as * const c_char) ; table . set_attenuation = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:268:15251 [INFO] [stdout] | [INFO] [stdout] 268 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 268 | # [doc = "`core class SceneState` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scenestate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSceneState inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SceneState { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GenEditState (pub i64) ; impl GenEditState { pub const DISABLED : GenEditState = GenEditState (0i64) ; pub const INSTANCE : GenEditState = GenEditState (1i64) ; pub const MAIN : GenEditState = GenEditState (2i64) ; } impl From < i64 > for GenEditState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GenEditState > for i64 { # [inline] fn from (v : GenEditState) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SceneState { pub const GEN_EDIT_STATE_DISABLED : i64 = 0i64 ; pub const GEN_EDIT_STATE_INSTANCE : i64 = 1i64 ; pub const GEN_EDIT_STATE_MAIN : i64 = 2i64 ; } impl SceneState { # [doc = "Returns the list of bound parameters for the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_binds (& self , idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_binds ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the number of signal connections in the scene.\nThe `idx` argument used to query connection metadata in other `get_connection_*` methods in the interval `[0, get_connection_count() - 1]`."] # [doc = ""] # [inline] pub fn get_connection_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the connection flags for the signal at `idx`. See [enum Object.ConnectFlags] constants."] # [doc = ""] # [inline] pub fn get_connection_flags (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_flags ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the method connected to the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_method (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_method ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_signal (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_signal ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path to the node that owns the signal at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_connection_source (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_source ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the path to the node that owns the method connected to the signal at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_connection_target (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_target ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the number of nodes in the scene.\nThe `idx` argument used to query node data in other `get_node_*` methods in the interval `[0, get_node_count() - 1]`."] # [doc = ""] # [inline] pub fn get_node_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the list of group names associated with the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_groups (& self , idx : i64) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_groups ; let ret = crate :: icalls :: icallptr_strarr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; StringArray :: from_sys (ret) } } # [doc = "Returns the node's index, which is its position relative to its siblings. This is only relevant and saved in scenes for cases where new nodes are added to an instanced or inherited scene among siblings from the base scene. Despite the name, this index is not related to the `idx` argument used here and in other methods."] # [doc = ""] # [inline] pub fn get_node_index (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_index ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns a [PackedScene] for the node at `idx` (i.e. the whole branch starting at this node, with its child nodes and resources), or `null` if the node is not an instance."] # [doc = ""] # [inline] pub fn get_node_instance (& self , idx : i64) -> Option < Ref < crate :: generated :: packed_scene :: PackedScene , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_instance ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: packed_scene :: PackedScene , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path to the represented scene file if the node at `idx` is an [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn get_node_instance_placeholder (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_instance_placeholder ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path to the owner of the node at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_node_owner_path (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_owner_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the path to the node at `idx`.\nIf `for_parent` is `true`, returns the path of the `idx` node's parent instead.\n# Default Arguments\n* `for_parent` - `false`"] # [doc = ""] # [inline] pub fn get_node_path (& self , idx : i64 , for_parent : bool) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_path ; let ret = crate :: icalls :: icallptr_nodepath_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , for_parent) ; NodePath :: from_sys (ret) } } # [doc = "Returns the number of exported or overridden properties for the node at `idx`.\nThe `prop_idx` argument used to query node property data in other `get_node_property_*` methods in the interval `[0, get_node_property_count() - 1]`."] # [doc = ""] # [inline] pub fn get_node_property_count (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the name of the property at `prop_idx` for the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_property_name (& self , idx : i64 , prop_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_name ; let ret = crate :: icalls :: icallptr_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , prop_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the value of the property at `prop_idx` for the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_property_value (& self , idx : i64 , prop_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_value ; let ret = crate :: icalls :: icallptr_var_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , prop_idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the type of the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_type (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_type ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the node at `idx` is an [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn is_node_instance_placeholder (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . is_node_instance_placeholder ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for SceneState { } unsafe impl GodotObject for SceneState { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SceneState" } } impl std :: ops :: Deref for SceneState { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SceneState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SceneState { } unsafe impl SubClass < crate :: generated :: object :: Object > for SceneState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SceneStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_connection_binds : * mut sys :: godot_method_bind , pub get_connection_count : * mut sys :: godot_method_bind , pub get_connection_flags : * mut sys :: godot_method_bind , pub get_connection_method : * mut sys :: godot_method_bind , pub get_connection_signal : * mut sys :: godot_method_bind , pub get_connection_source : * mut sys :: godot_method_bind , pub get_connection_target : * mut sys :: godot_method_bind , pub get_node_count : * mut sys :: godot_method_bind , pub get_node_groups : * mut sys :: godot_method_bind , pub get_node_index : * mut sys :: godot_method_bind , pub get_node_instance : * mut sys :: godot_method_bind , pub get_node_instance_placeholder : * mut sys :: godot_method_bind , pub get_node_name : * mut sys :: godot_method_bind , pub get_node_owner_path : * mut sys :: godot_method_bind , pub get_node_path : * mut sys :: godot_method_bind , pub get_node_property_count : * mut sys :: godot_method_bind , pub get_node_property_name : * mut sys :: godot_method_bind , pub get_node_property_value : * mut sys :: godot_method_bind , pub get_node_type : * mut sys :: godot_method_bind , pub is_node_instance_placeholder : * mut sys :: godot_method_bind } impl SceneStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SceneStateMethodTable = SceneStateMethodTable { class_constructor : None , get_connection_binds : 0 as * mut sys :: godot_method_bind , get_connection_count : 0 as * mut sys :: godot_method_bind , get_connection_flags : 0 as * mut sys :: godot_method_bind , get_connection_method : 0 as * mut sys :: godot_method_bind , get_connection_signal : 0 as * mut sys :: godot_method_bind , get_connection_source : 0 as * mut sys :: godot_method_bind , get_connection_target : 0 as * mut sys :: godot_method_bind , get_node_count : 0 as * mut sys :: godot_method_bind , get_node_groups : 0 as * mut sys :: godot_method_bind , get_node_index : 0 as * mut sys :: godot_method_bind , get_node_instance : 0 as * mut sys :: godot_method_bind , get_node_instance_placeholder : 0 as * mut sys :: godot_method_bind , get_node_name : 0 as * mut sys :: godot_method_bind , get_node_owner_path : 0 as * mut sys :: godot_method_bind , get_node_path : 0 as * mut sys :: godot_method_bind , get_node_property_count : 0 as * mut sys :: godot_method_bind , get_node_property_name : 0 as * mut sys :: godot_method_bind , get_node_property_value : 0 as * mut sys :: godot_method_bind , get_node_type : 0 as * mut sys :: godot_method_bind , is_node_instance_placeholder : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SceneStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SceneState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_connection_binds = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_binds\0" . as_ptr () as * const c_char) ; table . get_connection_count = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_count\0" . as_ptr () as * const c_char) ; table . get_connection_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_flags\0" . as_ptr () as * const c_char) ; table . get_connection_method = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_method\0" . as_ptr () as * const c_char) ; table . get_connection_signal = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_signal\0" . as_ptr () as * const c_char) ; table . get_connection_source = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_source\0" . as_ptr () as * const c_char) ; table . get_connection_target = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_target\0" . as_ptr () as * const c_char) ; table . get_node_count = (gd_api . godot_method_bind_get_method) (class_name , "get_node_count\0" . as_ptr () as * const c_char) ; table . get_node_groups = (gd_api . godot_method_bind_get_method) (class_name , "get_node_groups\0" . as_ptr () as * const c_char) ; table . get_node_index = (gd_api . godot_method_bind_get_method) (class_name , "get_node_index\0" . as_ptr () as * const c_char) ; table . get_node_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_node_instance\0" . as_ptr () as * const c_char) ; table . get_node_instance_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_node_instance_placeholder\0" . as_ptr () as * const c_char) ; table . get_node_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_name\0" . as_ptr () as * const c_char) ; table . get_node_owner_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_owner_path\0" . as_ptr () as * const c_char) ; table . get_node_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_path\0" . as_ptr () as * const c_char) ; table . get_node_property_count = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_count\0" . as_ptr () as * const c_char) ; table . get_node_property_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_name\0" . as_ptr () as * const c_char) ; table . get_node_property_value = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_value\0" . as_ptr () as * const c_char) ; table . get_node_type = (gd_api . godot_method_bind_get_method) (class_name , "get_node_type\0" . as_ptr () as * const c_char) ; table . is_node_instance_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "is_node_instance_placeholder\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:280:4931 [INFO] [stdout] | [INFO] [stdout] 280 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 280 | # [doc = "`core class VisualShaderNodeTransformConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformConstant { this : RawObject < Self > , } impl VisualShaderNodeTransformConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Transform] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A [Transform] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformConstant { } unsafe impl GodotObject for VisualShaderNodeTransformConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformConstant" } } impl std :: ops :: Deref for VisualShaderNodeTransformConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformConstant { } impl Instanciable for VisualShaderNodeTransformConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeTransformConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformConstantMethodTable = VisualShaderNodeTransformConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:286:6961 [INFO] [stdout] | [INFO] [stdout] 286 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 286 | # [doc = "`core class Slider` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_slider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nSlider inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Slider { this : RawObject < Self > , } impl Slider { # [doc = "Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers."] # [doc = ""] # [inline] pub fn ticks (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . get_ticks ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the slider will display ticks for minimum and maximum values."] # [doc = ""] # [inline] pub fn ticks_on_borders (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . get_ticks_on_borders ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the slider can be interacted with. If `false`, the value can be changed only by code."] # [doc = ""] # [inline] pub fn is_editable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . is_editable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the value can be changed using the mouse wheel."] # [doc = ""] # [inline] pub fn is_scrollable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . is_scrollable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the slider can be interacted with. If `false`, the value can be changed only by code."] # [doc = ""] # [inline] pub fn set_editable (& self , editable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . set_editable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , editable) ; } } # [doc = "If `true`, the value can be changed using the mouse wheel."] # [doc = ""] # [inline] pub fn set_scrollable (& self , scrollable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . set_scrollable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , scrollable) ; } } # [doc = "Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers."] # [doc = ""] # [inline] pub fn set_ticks (& self , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . set_ticks ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , count) ; } } # [doc = "If `true`, the slider will display ticks for minimum and maximum values."] # [doc = ""] # [inline] pub fn set_ticks_on_borders (& self , ticks_on_border : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . set_ticks_on_borders ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ticks_on_border) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Slider { } unsafe impl GodotObject for Slider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Slider" } } impl QueueFree for Slider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Slider { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Slider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for Slider { } unsafe impl SubClass < crate :: generated :: control :: Control > for Slider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Slider { } unsafe impl SubClass < crate :: generated :: node :: Node > for Slider { } unsafe impl SubClass < crate :: generated :: object :: Object > for Slider { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SliderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ticks : * mut sys :: godot_method_bind , pub get_ticks_on_borders : * mut sys :: godot_method_bind , pub is_editable : * mut sys :: godot_method_bind , pub is_scrollable : * mut sys :: godot_method_bind , pub set_editable : * mut sys :: godot_method_bind , pub set_scrollable : * mut sys :: godot_method_bind , pub set_ticks : * mut sys :: godot_method_bind , pub set_ticks_on_borders : * mut sys :: godot_method_bind } impl SliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SliderMethodTable = SliderMethodTable { class_constructor : None , get_ticks : 0 as * mut sys :: godot_method_bind , get_ticks_on_borders : 0 as * mut sys :: godot_method_bind , is_editable : 0 as * mut sys :: godot_method_bind , is_scrollable : 0 as * mut sys :: godot_method_bind , set_editable : 0 as * mut sys :: godot_method_bind , set_scrollable : 0 as * mut sys :: godot_method_bind , set_ticks : 0 as * mut sys :: godot_method_bind , set_ticks_on_borders : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Slider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ticks = (gd_api . godot_method_bind_get_method) (class_name , "get_ticks\0" . as_ptr () as * const c_char) ; table . get_ticks_on_borders = (gd_api . godot_method_bind_get_method) (class_name , "get_ticks_on_borders\0" . as_ptr () as * const c_char) ; table . is_editable = (gd_api . godot_method_bind_get_method) (class_name , "is_editable\0" . as_ptr () as * const c_char) ; table . is_scrollable = (gd_api . godot_method_bind_get_method) (class_name , "is_scrollable\0" . as_ptr () as * const c_char) ; table . set_editable = (gd_api . godot_method_bind_get_method) (class_name , "set_editable\0" . as_ptr () as * const c_char) ; table . set_scrollable = (gd_api . godot_method_bind_get_method) (class_name , "set_scrollable\0" . as_ptr () as * const c_char) ; table . set_ticks = (gd_api . godot_method_bind_get_method) (class_name , "set_ticks\0" . as_ptr () as * const c_char) ; table . set_ticks_on_borders = (gd_api . godot_method_bind_get_method) (class_name , "set_ticks_on_borders\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:292:3598 [INFO] [stdout] | [INFO] [stdout] 292 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 292 | # [doc = "`core class GDScriptFunctionState` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gdscriptfunctionstate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGDScriptFunctionState inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GDScriptFunctionState { this : RawObject < Self > , } impl GDScriptFunctionState { # [doc = ""] # [doc = ""] # [inline] pub fn is_valid (& self , extended_check : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDScriptFunctionStateMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool_bool (method_bind , self . this . sys () . as_ptr () , extended_check) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn resume (& self , arg : impl OwnedToVariant) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = GDScriptFunctionStateMethodTable :: get (get_api ()) . resume ; let ret = crate :: icalls :: icallptr_var_var (method_bind , self . this . sys () . as_ptr () , arg . owned_to_variant ()) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for GDScriptFunctionState { } unsafe impl GodotObject for GDScriptFunctionState { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GDScriptFunctionState" } } impl std :: ops :: Deref for GDScriptFunctionState { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GDScriptFunctionState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GDScriptFunctionState { } unsafe impl SubClass < crate :: generated :: object :: Object > for GDScriptFunctionState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GDScriptFunctionStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_valid : * mut sys :: godot_method_bind , pub resume : * mut sys :: godot_method_bind } impl GDScriptFunctionStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GDScriptFunctionStateMethodTable = GDScriptFunctionStateMethodTable { class_constructor : None , is_valid : 0 as * mut sys :: godot_method_bind , resume : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GDScriptFunctionStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GDScriptFunctionState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . resume = (gd_api . godot_method_bind_get_method) (class_name , "resume\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:298:7729 [INFO] [stdout] | [INFO] [stdout] 298 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 298 | # [doc = "`core class SplitContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_splitcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nSplitContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SplitContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DraggerVisibility (pub i64) ; impl DraggerVisibility { pub const VISIBLE : DraggerVisibility = DraggerVisibility (0i64) ; pub const HIDDEN : DraggerVisibility = DraggerVisibility (1i64) ; pub const HIDDEN_COLLAPSED : DraggerVisibility = DraggerVisibility (2i64) ; } impl From < i64 > for DraggerVisibility { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DraggerVisibility > for i64 { # [inline] fn from (v : DraggerVisibility) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SplitContainer { pub const DRAGGER_HIDDEN : i64 = 1i64 ; pub const DRAGGER_HIDDEN_COLLAPSED : i64 = 2i64 ; pub const DRAGGER_VISIBLE : i64 = 0i64 ; } impl SplitContainer { # [doc = "Clamps the [member split_offset] value to not go outside the currently possible minimal and maximum values."] # [doc = ""] # [inline] pub fn clamp_split_offset (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . clamp_split_offset ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Determines the dragger's visibility. See [enum DraggerVisibility] for details."] # [doc = ""] # [inline] pub fn dragger_visibility (& self) -> crate :: generated :: split_container :: DraggerVisibility { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . get_dragger_visibility ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: split_container :: DraggerVisibility (ret) } } # [doc = "The initial offset of the splitting between the two [Control]s, with `0` being at the end of the first [Control]."] # [doc = ""] # [inline] pub fn split_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . get_split_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area of the first [Control] will be collapsed and the dragger will be disabled."] # [doc = ""] # [inline] pub fn is_collapsed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . is_collapsed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area of the first [Control] will be collapsed and the dragger will be disabled."] # [doc = ""] # [inline] pub fn set_collapsed (& self , collapsed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_collapsed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , collapsed) ; } } # [doc = "Determines the dragger's visibility. See [enum DraggerVisibility] for details."] # [doc = ""] # [inline] pub fn set_dragger_visibility (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_dragger_visibility ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The initial offset of the splitting between the two [Control]s, with `0` being at the end of the first [Control]."] # [doc = ""] # [inline] pub fn set_split_offset (& self , offset : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_split_offset ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SplitContainer { } unsafe impl GodotObject for SplitContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SplitContainer" } } impl QueueFree for SplitContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SplitContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SplitContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for SplitContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for SplitContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for SplitContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for SplitContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for SplitContainer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SplitContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clamp_split_offset : * mut sys :: godot_method_bind , pub get_dragger_visibility : * mut sys :: godot_method_bind , pub get_split_offset : * mut sys :: godot_method_bind , pub is_collapsed : * mut sys :: godot_method_bind , pub set_collapsed : * mut sys :: godot_method_bind , pub set_dragger_visibility : * mut sys :: godot_method_bind , pub set_split_offset : * mut sys :: godot_method_bind } impl SplitContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SplitContainerMethodTable = SplitContainerMethodTable { class_constructor : None , clamp_split_offset : 0 as * mut sys :: godot_method_bind , get_dragger_visibility : 0 as * mut sys :: godot_method_bind , get_split_offset : 0 as * mut sys :: godot_method_bind , is_collapsed : 0 as * mut sys :: godot_method_bind , set_collapsed : 0 as * mut sys :: godot_method_bind , set_dragger_visibility : 0 as * mut sys :: godot_method_bind , set_split_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SplitContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SplitContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clamp_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "clamp_split_offset\0" . as_ptr () as * const c_char) ; table . get_dragger_visibility = (gd_api . godot_method_bind_get_method) (class_name , "get_dragger_visibility\0" . as_ptr () as * const c_char) ; table . get_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_split_offset\0" . as_ptr () as * const c_char) ; table . is_collapsed = (gd_api . godot_method_bind_get_method) (class_name , "is_collapsed\0" . as_ptr () as * const c_char) ; table . set_collapsed = (gd_api . godot_method_bind_get_method) (class_name , "set_collapsed\0" . as_ptr () as * const c_char) ; table . set_dragger_visibility = (gd_api . godot_method_bind_get_method) (class_name , "set_dragger_visibility\0" . as_ptr () as * const c_char) ; table . set_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_split_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:304:7568 [INFO] [stdout] | [INFO] [stdout] 304 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 304 | # [doc = "`core class AnimationNodeStateMachinePlayback` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachineplayback.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachinePlayback inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachinePlayback { this : RawObject < Self > , } impl AnimationNodeStateMachinePlayback { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachinePlaybackMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the currently playing animation state."] # [doc = ""] # [inline] pub fn get_current_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_play_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_play_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current travel path as computed internally by the A* algorithm."] # [doc = ""] # [inline] pub fn get_travel_path (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_travel_path ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if an animation is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts playing the given animation."] # [doc = ""] # [inline] pub fn start (& self , node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "Stops the currently playing animation."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Transitions from the current state to another one, following the shortest path."] # [doc = ""] # [inline] pub fn travel (& self , to_node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . travel ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , to_node . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachinePlayback { } unsafe impl GodotObject for AnimationNodeStateMachinePlayback { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachinePlayback" } } impl std :: ops :: Deref for AnimationNodeStateMachinePlayback { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachinePlayback { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachinePlayback { } impl Instanciable for AnimationNodeStateMachinePlayback { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachinePlayback :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachinePlaybackMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_current_length : * mut sys :: godot_method_bind , pub get_current_node : * mut sys :: godot_method_bind , pub get_current_play_position : * mut sys :: godot_method_bind , pub get_travel_path : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub travel : * mut sys :: godot_method_bind } impl AnimationNodeStateMachinePlaybackMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachinePlaybackMethodTable = AnimationNodeStateMachinePlaybackMethodTable { class_constructor : None , get_current_length : 0 as * mut sys :: godot_method_bind , get_current_node : 0 as * mut sys :: godot_method_bind , get_current_play_position : 0 as * mut sys :: godot_method_bind , get_travel_path : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachinePlaybackMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachinePlayback\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_current_length = (gd_api . godot_method_bind_get_method) (class_name , "get_current_length\0" . as_ptr () as * const c_char) ; table . get_current_node = (gd_api . godot_method_bind_get_method) (class_name , "get_current_node\0" . as_ptr () as * const c_char) ; table . get_current_play_position = (gd_api . godot_method_bind_get_method) (class_name , "get_current_play_position\0" . as_ptr () as * const c_char) ; table . get_travel_path = (gd_api . godot_method_bind_get_method) (class_name , "get_travel_path\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . travel = (gd_api . godot_method_bind_get_method) (class_name , "travel\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:310:23650 [INFO] [stdout] | [INFO] [stdout] 310 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 310 | # [doc = "`core class Particles2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_particles2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Particles2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nParticles2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Particles2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawOrder (pub i64) ; impl DrawOrder { pub const INDEX : DrawOrder = DrawOrder (0i64) ; pub const LIFETIME : DrawOrder = DrawOrder (1i64) ; } impl From < i64 > for DrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawOrder > for i64 { # [inline] fn from (v : DrawOrder) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Particles2D { pub const DRAW_ORDER_INDEX : i64 = 0i64 ; pub const DRAW_ORDER_LIFETIME : i64 = 1i64 ; } impl Particles2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Particles2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns a rectangle containing the positions of all existing particles."] # [doc = ""] # [inline] pub fn capture_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . capture_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn amount (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_amount ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn draw_order (& self) -> crate :: generated :: particles_2d :: DrawOrder { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_draw_order ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: particles_2d :: DrawOrder (ret) } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn explosiveness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn fixed_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_fixed_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn fractional_delta (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_fractional_delta ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn lifetime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_lifetime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn one_shot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_one_shot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn pre_process_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_pre_process_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]."] # [doc = ""] # [inline] pub fn process_material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_process_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn randomness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_randomness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle texture. If `null`, particles will be squares."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn use_local_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_use_local_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Editor visibility helper."] # [doc = ""] # [inline] pub fn visibility_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_visibility_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn is_emitting (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . is_emitting ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Restarts all the existing particles."] # [doc = ""] # [inline] pub fn restart (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . restart ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn set_amount (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_amount ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn set_draw_order (& self , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_draw_order ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , order) ; } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn set_emitting (& self , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_emitting ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , emitting) ; } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn set_explosiveness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn set_fixed_fps (& self , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn set_fractional_delta (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn set_lifetime (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_lifetime ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn set_one_shot (& self , secs : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_one_shot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn set_pre_process_time (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]."] # [doc = ""] # [inline] pub fn set_process_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_process_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_randomness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Particle texture. If `null`, particles will be squares."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn set_use_local_coordinates (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Editor visibility helper."] # [doc = ""] # [inline] pub fn set_visibility_rect (& self , visibility_rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_visibility_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , visibility_rect) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Particles2D { } unsafe impl GodotObject for Particles2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Particles2D" } } impl QueueFree for Particles2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Particles2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Particles2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Particles2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Particles2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Particles2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Particles2D { } impl Instanciable for Particles2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Particles2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Particles2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub capture_rect : * mut sys :: godot_method_bind , pub get_amount : * mut sys :: godot_method_bind , pub get_draw_order : * mut sys :: godot_method_bind , pub get_explosiveness_ratio : * mut sys :: godot_method_bind , pub get_fixed_fps : * mut sys :: godot_method_bind , pub get_fractional_delta : * mut sys :: godot_method_bind , pub get_lifetime : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_one_shot : * mut sys :: godot_method_bind , pub get_pre_process_time : * mut sys :: godot_method_bind , pub get_process_material : * mut sys :: godot_method_bind , pub get_randomness_ratio : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_use_local_coordinates : * mut sys :: godot_method_bind , pub get_visibility_rect : * mut sys :: godot_method_bind , pub is_emitting : * mut sys :: godot_method_bind , pub restart : * mut sys :: godot_method_bind , pub set_amount : * mut sys :: godot_method_bind , pub set_draw_order : * mut sys :: godot_method_bind , pub set_emitting : * mut sys :: godot_method_bind , pub set_explosiveness_ratio : * mut sys :: godot_method_bind , pub set_fixed_fps : * mut sys :: godot_method_bind , pub set_fractional_delta : * mut sys :: godot_method_bind , pub set_lifetime : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_one_shot : * mut sys :: godot_method_bind , pub set_pre_process_time : * mut sys :: godot_method_bind , pub set_process_material : * mut sys :: godot_method_bind , pub set_randomness_ratio : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_use_local_coordinates : * mut sys :: godot_method_bind , pub set_visibility_rect : * mut sys :: godot_method_bind } impl Particles2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Particles2DMethodTable = Particles2DMethodTable { class_constructor : None , capture_rect : 0 as * mut sys :: godot_method_bind , get_amount : 0 as * mut sys :: godot_method_bind , get_draw_order : 0 as * mut sys :: godot_method_bind , get_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , get_fixed_fps : 0 as * mut sys :: godot_method_bind , get_fractional_delta : 0 as * mut sys :: godot_method_bind , get_lifetime : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_one_shot : 0 as * mut sys :: godot_method_bind , get_pre_process_time : 0 as * mut sys :: godot_method_bind , get_process_material : 0 as * mut sys :: godot_method_bind , get_randomness_ratio : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_use_local_coordinates : 0 as * mut sys :: godot_method_bind , get_visibility_rect : 0 as * mut sys :: godot_method_bind , is_emitting : 0 as * mut sys :: godot_method_bind , restart : 0 as * mut sys :: godot_method_bind , set_amount : 0 as * mut sys :: godot_method_bind , set_draw_order : 0 as * mut sys :: godot_method_bind , set_emitting : 0 as * mut sys :: godot_method_bind , set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , set_fixed_fps : 0 as * mut sys :: godot_method_bind , set_fractional_delta : 0 as * mut sys :: godot_method_bind , set_lifetime : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_one_shot : 0 as * mut sys :: godot_method_bind , set_pre_process_time : 0 as * mut sys :: godot_method_bind , set_process_material : 0 as * mut sys :: godot_method_bind , set_randomness_ratio : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_use_local_coordinates : 0 as * mut sys :: godot_method_bind , set_visibility_rect : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Particles2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Particles2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . capture_rect = (gd_api . godot_method_bind_get_method) (class_name , "capture_rect\0" . as_ptr () as * const c_char) ; table . get_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_amount\0" . as_ptr () as * const c_char) ; table . get_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_order\0" . as_ptr () as * const c_char) ; table . get_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . get_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_fps\0" . as_ptr () as * const c_char) ; table . get_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "get_fractional_delta\0" . as_ptr () as * const c_char) ; table . get_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "get_one_shot\0" . as_ptr () as * const c_char) ; table . get_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_process_time\0" . as_ptr () as * const c_char) ; table . get_process_material = (gd_api . godot_method_bind_get_method) (class_name , "get_process_material\0" . as_ptr () as * const c_char) ; table . get_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_randomness_ratio\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . get_visibility_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_visibility_rect\0" . as_ptr () as * const c_char) ; table . is_emitting = (gd_api . godot_method_bind_get_method) (class_name , "is_emitting\0" . as_ptr () as * const c_char) ; table . restart = (gd_api . godot_method_bind_get_method) (class_name , "restart\0" . as_ptr () as * const c_char) ; table . set_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_amount\0" . as_ptr () as * const c_char) ; table . set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_order\0" . as_ptr () as * const c_char) ; table . set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "set_emitting\0" . as_ptr () as * const c_char) ; table . set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_fps\0" . as_ptr () as * const c_char) ; table . set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "set_fractional_delta\0" . as_ptr () as * const c_char) ; table . set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "set_one_shot\0" . as_ptr () as * const c_char) ; table . set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_process_time\0" . as_ptr () as * const c_char) ; table . set_process_material = (gd_api . godot_method_bind_get_method) (class_name , "set_process_material\0" . as_ptr () as * const c_char) ; table . set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . set_visibility_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_visibility_rect\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:316:13632 [INFO] [stdout] | [INFO] [stdout] 316 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 316 | # [doc = "`core class MeshLibrary` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshlibrary.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMeshLibrary inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshLibrary { this : RawObject < Self > , } impl MeshLibrary { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshLibraryMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears the library."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates a new item in the library with the given ID.\nYou can get an unused ID from [method get_last_unused_item_id]."] # [doc = ""] # [inline] pub fn create_item (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . create_item ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Returns the first item with the given name."] # [doc = ""] # [inline] pub fn find_item_by_name (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . find_item_by_name ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the list of item IDs in use."] # [doc = ""] # [inline] pub fn get_item_list (& self) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . get_item_list ; let ret = crate :: icalls :: icallptr_i32arr (method_bind , self . this . sys () . as_ptr ()) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the item's mesh."] # [doc = ""] # [inline] pub fn get_item_mesh (& self , id : i64) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . get_item_mesh ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the item's name."] # [doc = ""] # [inline] pub fn get_item_name (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . get_item_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = "Returns the item's navigation mesh."] # [doc = ""] # [inline] pub fn get_item_navmesh (& self , id : i64) -> Option < Ref < crate :: generated :: navigation_mesh :: NavigationMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . get_item_navmesh ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: navigation_mesh :: NavigationMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the transform applied to the item's navigation mesh."] # [doc = ""] # [inline] pub fn get_item_navmesh_transform (& self , id : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . get_item_navmesh_transform ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using [method set_item_preview]. Returns an empty [Texture] if no preview was manually set in a running project."] # [doc = ""] # [inline] pub fn get_item_preview (& self , id : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . get_item_preview ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns an item's collision shapes.\nThe array consists of each [Shape] followed by its [Transform]."] # [doc = ""] # [inline] pub fn get_item_shapes (& self , id : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . get_item_shapes ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , id) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Gets an unused ID for a new item."] # [doc = ""] # [inline] pub fn get_last_unused_item_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . get_last_unused_item_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes the item."] # [doc = ""] # [inline] pub fn remove_item (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . remove_item ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Sets the item's mesh."] # [doc = ""] # [inline] pub fn set_item_mesh (& self , id : i64 , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . set_item_mesh ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , mesh . as_arg_ptr ()) ; } } # [doc = "Sets the item's name.\nThis name is shown in the editor. It can also be used to look up the item later using [method find_item_by_name]."] # [doc = ""] # [inline] pub fn set_item_name (& self , id : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . set_item_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , id , name . into ()) ; } } # [doc = "Sets the item's navigation mesh."] # [doc = ""] # [inline] pub fn set_item_navmesh (& self , id : i64 , navmesh : impl AsArg < crate :: generated :: navigation_mesh :: NavigationMesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . set_item_navmesh ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , navmesh . as_arg_ptr ()) ; } } # [doc = "Sets the transform to apply to the item's navigation mesh."] # [doc = ""] # [inline] pub fn set_item_navmesh_transform (& self , id : i64 , navmesh : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . set_item_navmesh_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , id , navmesh) ; } } # [doc = "Sets a texture to use as the item's preview icon in the editor."] # [doc = ""] # [inline] pub fn set_item_preview (& self , id : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . set_item_preview ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , texture . as_arg_ptr ()) ; } } # [doc = "Sets an item's collision shapes.\nThe array should consist of [Shape] objects, each followed by a [Transform] that will be applied to it. For shapes that should not have a transform, use [constant Transform.IDENTITY]."] # [doc = ""] # [inline] pub fn set_item_shapes (& self , id : i64 , shapes : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshLibraryMethodTable :: get (get_api ()) . set_item_shapes ; let ret = crate :: icalls :: icallptr_void_i64_arr (method_bind , self . this . sys () . as_ptr () , id , shapes) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshLibrary { } unsafe impl GodotObject for MeshLibrary { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MeshLibrary" } } impl std :: ops :: Deref for MeshLibrary { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshLibrary { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for MeshLibrary { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MeshLibrary { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshLibrary { } impl Instanciable for MeshLibrary { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshLibrary :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshLibraryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub create_item : * mut sys :: godot_method_bind , pub find_item_by_name : * mut sys :: godot_method_bind , pub get_item_list : * mut sys :: godot_method_bind , pub get_item_mesh : * mut sys :: godot_method_bind , pub get_item_name : * mut sys :: godot_method_bind , pub get_item_navmesh : * mut sys :: godot_method_bind , pub get_item_navmesh_transform : * mut sys :: godot_method_bind , pub get_item_preview : * mut sys :: godot_method_bind , pub get_item_shapes : * mut sys :: godot_method_bind , pub get_last_unused_item_id : * mut sys :: godot_method_bind , pub remove_item : * mut sys :: godot_method_bind , pub set_item_mesh : * mut sys :: godot_method_bind , pub set_item_name : * mut sys :: godot_method_bind , pub set_item_navmesh : * mut sys :: godot_method_bind , pub set_item_navmesh_transform : * mut sys :: godot_method_bind , pub set_item_preview : * mut sys :: godot_method_bind , pub set_item_shapes : * mut sys :: godot_method_bind } impl MeshLibraryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshLibraryMethodTable = MeshLibraryMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , create_item : 0 as * mut sys :: godot_method_bind , find_item_by_name : 0 as * mut sys :: godot_method_bind , get_item_list : 0 as * mut sys :: godot_method_bind , get_item_mesh : 0 as * mut sys :: godot_method_bind , get_item_name : 0 as * mut sys :: godot_method_bind , get_item_navmesh : 0 as * mut sys :: godot_method_bind , get_item_navmesh_transform : 0 as * mut sys :: godot_method_bind , get_item_preview : 0 as * mut sys :: godot_method_bind , get_item_shapes : 0 as * mut sys :: godot_method_bind , get_last_unused_item_id : 0 as * mut sys :: godot_method_bind , remove_item : 0 as * mut sys :: godot_method_bind , set_item_mesh : 0 as * mut sys :: godot_method_bind , set_item_name : 0 as * mut sys :: godot_method_bind , set_item_navmesh : 0 as * mut sys :: godot_method_bind , set_item_navmesh_transform : 0 as * mut sys :: godot_method_bind , set_item_preview : 0 as * mut sys :: godot_method_bind , set_item_shapes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshLibraryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshLibrary\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_item = (gd_api . godot_method_bind_get_method) (class_name , "create_item\0" . as_ptr () as * const c_char) ; table . find_item_by_name = (gd_api . godot_method_bind_get_method) (class_name , "find_item_by_name\0" . as_ptr () as * const c_char) ; table . get_item_list = (gd_api . godot_method_bind_get_method) (class_name , "get_item_list\0" . as_ptr () as * const c_char) ; table . get_item_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_item_mesh\0" . as_ptr () as * const c_char) ; table . get_item_name = (gd_api . godot_method_bind_get_method) (class_name , "get_item_name\0" . as_ptr () as * const c_char) ; table . get_item_navmesh = (gd_api . godot_method_bind_get_method) (class_name , "get_item_navmesh\0" . as_ptr () as * const c_char) ; table . get_item_navmesh_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_item_navmesh_transform\0" . as_ptr () as * const c_char) ; table . get_item_preview = (gd_api . godot_method_bind_get_method) (class_name , "get_item_preview\0" . as_ptr () as * const c_char) ; table . get_item_shapes = (gd_api . godot_method_bind_get_method) (class_name , "get_item_shapes\0" . as_ptr () as * const c_char) ; table . get_last_unused_item_id = (gd_api . godot_method_bind_get_method) (class_name , "get_last_unused_item_id\0" . as_ptr () as * const c_char) ; table . remove_item = (gd_api . godot_method_bind_get_method) (class_name , "remove_item\0" . as_ptr () as * const c_char) ; table . set_item_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_item_mesh\0" . as_ptr () as * const c_char) ; table . set_item_name = (gd_api . godot_method_bind_get_method) (class_name , "set_item_name\0" . as_ptr () as * const c_char) ; table . set_item_navmesh = (gd_api . godot_method_bind_get_method) (class_name , "set_item_navmesh\0" . as_ptr () as * const c_char) ; table . set_item_navmesh_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_item_navmesh_transform\0" . as_ptr () as * const c_char) ; table . set_item_preview = (gd_api . godot_method_bind_get_method) (class_name , "set_item_preview\0" . as_ptr () as * const c_char) ; table . set_item_shapes = (gd_api . godot_method_bind_get_method) (class_name , "set_item_shapes\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:322:32552 [INFO] [stdout] | [INFO] [stdout] 322 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 322 | # [doc = "`core class Spatial` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Spatial` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSpatial inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Spatial { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Spatial { pub const NOTIFICATION_ENTER_WORLD : i64 = 41i64 ; pub const NOTIFICATION_EXIT_WORLD : i64 = 42i64 ; pub const NOTIFICATION_TRANSFORM_CHANGED : i64 = 2000i64 ; pub const NOTIFICATION_VISIBILITY_CHANGED : i64 = 43i64 ; } impl Spatial { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations."] # [doc = ""] # [inline] pub fn force_update_transform (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . force_update_transform ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor."] # [doc = ""] # [inline] pub fn gizmo (& self) -> Option < Ref < crate :: generated :: spatial_gizmo :: SpatialGizmo , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_gizmo ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: spatial_gizmo :: SpatialGizmo , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "World space (global) [Transform] of this node."] # [doc = ""] # [inline] pub fn global_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_global_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the parent [Spatial], or an empty [Object] if no parent exists or parent is not of type [Spatial]."] # [doc = ""] # [inline] pub fn get_parent_spatial (& self) -> Option < Ref < crate :: generated :: spatial :: Spatial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_parent_spatial ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: spatial :: Spatial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n**Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation \"vector\" is not meaningful."] # [doc = ""] # [inline] pub fn rotation (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_rotation ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle)."] # [doc = ""] # [inline] pub fn rotation_degrees (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_rotation_degrees ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Scale part of the local transformation."] # [doc = ""] # [inline] pub fn scale (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_scale ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Local space [Transform] of this node, with respect to the parent node."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Local translation of this node."] # [doc = ""] # [inline] pub fn translation (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_translation ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the current [World] resource this [Spatial] node is registered to."] # [doc = ""] # [inline] pub fn get_world (& self) -> Option < Ref < crate :: generated :: world :: World , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_world ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world :: World , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Rotates the global (world) transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in global coordinate system."] # [doc = ""] # [inline] pub fn global_rotate (& self , axis : Vector3 , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . global_rotate ; let ret = crate :: icalls :: icallptr_void_vec3_f64 (method_bind , self . this . sys () . as_ptr () , axis , angle) ; } } # [doc = "Scales the global (world) transformation by the given [Vector3] scale factors."] # [doc = ""] # [inline] pub fn global_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . global_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Moves the global (world) transformation by [Vector3] offset. The offset is in global coordinate system."] # [doc = ""] # [inline] pub fn global_translate (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . global_translate ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Disables rendering of this node. Changes [member visible] to `false`."] # [doc = ""] # [inline] pub fn hide (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . hide ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns whether node notifies about its local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn is_local_transform_notification_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_local_transform_notification_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether this node uses a scale of `(1, 1, 1)` or its local transformation scale."] # [doc = ""] # [inline] pub fn is_scale_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_scale_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether this node is set as Toplevel, that is whether it ignores its parent nodes transformations."] # [doc = ""] # [inline] pub fn is_set_as_toplevel (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_set_as_toplevel ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn is_transform_notification_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_transform_notification_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return `true`)."] # [doc = ""] # [inline] pub fn is_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is present in the [SceneTree], its [member visible] property is `true` and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree."] # [doc = ""] # [inline] pub fn is_visible_in_tree (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_visible_in_tree ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Rotates itself so that the local -Z axis points towards the `target` position.\nThe transform will first be rotated around the given `up` vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the `target` and `up` vectors.\nOperations take place in global space."] # [doc = ""] # [inline] pub fn look_at (& self , target : Vector3 , up : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . look_at ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , target , up) ; } } # [doc = "Moves the node to the specified `position`, and then rotates itself to point toward the `target` as per [method look_at]. Operations take place in global space."] # [doc = ""] # [inline] pub fn look_at_from_position (& self , position : Vector3 , target : Vector3 , up : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . look_at_from_position ; let ret = crate :: icalls :: icallptr_void_vec3_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , position , target , up) ; } } # [doc = "Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform]."] # [doc = ""] # [inline] pub fn orthonormalize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . orthonormalize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians."] # [doc = ""] # [inline] pub fn rotate (& self , axis : Vector3 , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate ; let ret = crate :: icalls :: icallptr_void_vec3_f64 (method_bind , self . this . sys () . as_ptr () , axis , angle) ; } } # [doc = "Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in object-local coordinate system."] # [doc = ""] # [inline] pub fn rotate_object_local (& self , axis : Vector3 , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_object_local ; let ret = crate :: icalls :: icallptr_void_vec3_f64 (method_bind , self . this . sys () . as_ptr () , axis , angle) ; } } # [doc = "Rotates the local transformation around the X axis by angle in radians."] # [doc = ""] # [inline] pub fn rotate_x (& self , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_x ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angle) ; } } # [doc = "Rotates the local transformation around the Y axis by angle in radians."] # [doc = ""] # [inline] pub fn rotate_y (& self , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_y ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angle) ; } } # [doc = "Rotates the local transformation around the Z axis by angle in radians."] # [doc = ""] # [inline] pub fn rotate_z (& self , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_z ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angle) ; } } # [doc = "Scales the local transformation by given 3D scale factors in object-local coordinate system."] # [doc = ""] # [inline] pub fn scale_object_local (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . scale_object_local ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Makes the node ignore its parents transformations. Node transformations are only in global space."] # [doc = ""] # [inline] pub fn set_as_toplevel (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_as_toplevel ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether the node uses a scale of `(1, 1, 1)` or its local transformation scale. Changes to the local transformation scale are preserved."] # [doc = ""] # [inline] pub fn set_disable_scale (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_disable_scale ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor."] # [doc = ""] # [inline] pub fn set_gizmo (& self , gizmo : impl AsArg < crate :: generated :: spatial_gizmo :: SpatialGizmo >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_gizmo ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , gizmo . as_arg_ptr ()) ; } } # [doc = "World space (global) [Transform] of this node."] # [doc = ""] # [inline] pub fn set_global_transform (& self , global : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_global_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , global) ; } } # [doc = "Reset all transformations for this node (sets its [Transform] to the identity matrix)."] # [doc = ""] # [inline] pub fn set_identity (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_identity ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets whether the node ignores notification that its transformation (global or local) changed."] # [doc = ""] # [inline] pub fn set_ignore_transform_notification (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_ignore_transform_notification ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets whether the node notifies about its local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn set_notify_local_transform (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_notify_local_transform ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn set_notify_transform (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_notify_transform ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n**Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation \"vector\" is not meaningful."] # [doc = ""] # [inline] pub fn set_rotation (& self , euler : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_rotation ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler) ; } } # [doc = "Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle)."] # [doc = ""] # [inline] pub fn set_rotation_degrees (& self , euler_degrees : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler_degrees) ; } } # [doc = "Scale part of the local transformation."] # [doc = ""] # [inline] pub fn set_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Local space [Transform] of this node, with respect to the parent node."] # [doc = ""] # [inline] pub fn set_transform (& self , local : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , local) ; } } # [doc = "Local translation of this node."] # [doc = ""] # [inline] pub fn set_translation (& self , translation : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_translation ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , translation) ; } } # [doc = "If `true`, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return `true`)."] # [doc = ""] # [inline] pub fn set_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "Enables rendering of this node. Changes [member visible] to `true`."] # [doc = ""] # [inline] pub fn show (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . show ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Transforms `local_point` from this node's local space to world space."] # [doc = ""] # [inline] pub fn to_global (& self , local_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . to_global ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , local_point) ; mem :: transmute (ret) } } # [doc = "Transforms `global_point` from world space to this node's local space."] # [doc = ""] # [inline] pub fn to_local (& self , global_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . to_local ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , global_point) ; mem :: transmute (ret) } } # [doc = "Changes the node's position by the given offset [Vector3].\nNote that the translation `offset` is affected by the node's scale, so if scaled by e.g. `(10, 1, 1)`, a translation by an offset of `(2, 0, 0)` would actually add 20 (`2 * 10`) to the X coordinate."] # [doc = ""] # [inline] pub fn translate (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . translate ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Changes the node's position by the given offset [Vector3] in local space."] # [doc = ""] # [inline] pub fn translate_object_local (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . translate_object_local ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Updates the [SpatialGizmo] of this node."] # [doc = ""] # [inline] pub fn update_gizmo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . update_gizmo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Spatial { } unsafe impl GodotObject for Spatial { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Spatial" } } impl QueueFree for Spatial { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Spatial { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Spatial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Spatial { } unsafe impl SubClass < crate :: generated :: object :: Object > for Spatial { } impl Instanciable for Spatial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Spatial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub force_update_transform : * mut sys :: godot_method_bind , pub get_gizmo : * mut sys :: godot_method_bind , pub get_global_transform : * mut sys :: godot_method_bind , pub get_parent_spatial : * mut sys :: godot_method_bind , pub get_rotation : * mut sys :: godot_method_bind , pub get_rotation_degrees : * mut sys :: godot_method_bind , pub get_scale : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub get_translation : * mut sys :: godot_method_bind , pub get_world : * mut sys :: godot_method_bind , pub global_rotate : * mut sys :: godot_method_bind , pub global_scale : * mut sys :: godot_method_bind , pub global_translate : * mut sys :: godot_method_bind , pub hide : * mut sys :: godot_method_bind , pub is_local_transform_notification_enabled : * mut sys :: godot_method_bind , pub is_scale_disabled : * mut sys :: godot_method_bind , pub is_set_as_toplevel : * mut sys :: godot_method_bind , pub is_transform_notification_enabled : * mut sys :: godot_method_bind , pub is_visible : * mut sys :: godot_method_bind , pub is_visible_in_tree : * mut sys :: godot_method_bind , pub look_at : * mut sys :: godot_method_bind , pub look_at_from_position : * mut sys :: godot_method_bind , pub orthonormalize : * mut sys :: godot_method_bind , pub rotate : * mut sys :: godot_method_bind , pub rotate_object_local : * mut sys :: godot_method_bind , pub rotate_x : * mut sys :: godot_method_bind , pub rotate_y : * mut sys :: godot_method_bind , pub rotate_z : * mut sys :: godot_method_bind , pub scale_object_local : * mut sys :: godot_method_bind , pub set_as_toplevel : * mut sys :: godot_method_bind , pub set_disable_scale : * mut sys :: godot_method_bind , pub set_gizmo : * mut sys :: godot_method_bind , pub set_global_transform : * mut sys :: godot_method_bind , pub set_identity : * mut sys :: godot_method_bind , pub set_ignore_transform_notification : * mut sys :: godot_method_bind , pub set_notify_local_transform : * mut sys :: godot_method_bind , pub set_notify_transform : * mut sys :: godot_method_bind , pub set_rotation : * mut sys :: godot_method_bind , pub set_rotation_degrees : * mut sys :: godot_method_bind , pub set_scale : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind , pub set_translation : * mut sys :: godot_method_bind , pub set_visible : * mut sys :: godot_method_bind , pub show : * mut sys :: godot_method_bind , pub to_global : * mut sys :: godot_method_bind , pub to_local : * mut sys :: godot_method_bind , pub translate : * mut sys :: godot_method_bind , pub translate_object_local : * mut sys :: godot_method_bind , pub update_gizmo : * mut sys :: godot_method_bind } impl SpatialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialMethodTable = SpatialMethodTable { class_constructor : None , force_update_transform : 0 as * mut sys :: godot_method_bind , get_gizmo : 0 as * mut sys :: godot_method_bind , get_global_transform : 0 as * mut sys :: godot_method_bind , get_parent_spatial : 0 as * mut sys :: godot_method_bind , get_rotation : 0 as * mut sys :: godot_method_bind , get_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_scale : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , get_translation : 0 as * mut sys :: godot_method_bind , get_world : 0 as * mut sys :: godot_method_bind , global_rotate : 0 as * mut sys :: godot_method_bind , global_scale : 0 as * mut sys :: godot_method_bind , global_translate : 0 as * mut sys :: godot_method_bind , hide : 0 as * mut sys :: godot_method_bind , is_local_transform_notification_enabled : 0 as * mut sys :: godot_method_bind , is_scale_disabled : 0 as * mut sys :: godot_method_bind , is_set_as_toplevel : 0 as * mut sys :: godot_method_bind , is_transform_notification_enabled : 0 as * mut sys :: godot_method_bind , is_visible : 0 as * mut sys :: godot_method_bind , is_visible_in_tree : 0 as * mut sys :: godot_method_bind , look_at : 0 as * mut sys :: godot_method_bind , look_at_from_position : 0 as * mut sys :: godot_method_bind , orthonormalize : 0 as * mut sys :: godot_method_bind , rotate : 0 as * mut sys :: godot_method_bind , rotate_object_local : 0 as * mut sys :: godot_method_bind , rotate_x : 0 as * mut sys :: godot_method_bind , rotate_y : 0 as * mut sys :: godot_method_bind , rotate_z : 0 as * mut sys :: godot_method_bind , scale_object_local : 0 as * mut sys :: godot_method_bind , set_as_toplevel : 0 as * mut sys :: godot_method_bind , set_disable_scale : 0 as * mut sys :: godot_method_bind , set_gizmo : 0 as * mut sys :: godot_method_bind , set_global_transform : 0 as * mut sys :: godot_method_bind , set_identity : 0 as * mut sys :: godot_method_bind , set_ignore_transform_notification : 0 as * mut sys :: godot_method_bind , set_notify_local_transform : 0 as * mut sys :: godot_method_bind , set_notify_transform : 0 as * mut sys :: godot_method_bind , set_rotation : 0 as * mut sys :: godot_method_bind , set_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_scale : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind , set_translation : 0 as * mut sys :: godot_method_bind , set_visible : 0 as * mut sys :: godot_method_bind , show : 0 as * mut sys :: godot_method_bind , to_global : 0 as * mut sys :: godot_method_bind , to_local : 0 as * mut sys :: godot_method_bind , translate : 0 as * mut sys :: godot_method_bind , translate_object_local : 0 as * mut sys :: godot_method_bind , update_gizmo : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Spatial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . force_update_transform = (gd_api . godot_method_bind_get_method) (class_name , "force_update_transform\0" . as_ptr () as * const c_char) ; table . get_gizmo = (gd_api . godot_method_bind_get_method) (class_name , "get_gizmo\0" . as_ptr () as * const c_char) ; table . get_global_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_global_transform\0" . as_ptr () as * const c_char) ; table . get_parent_spatial = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_spatial\0" . as_ptr () as * const c_char) ; table . get_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation\0" . as_ptr () as * const c_char) ; table . get_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scale\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . get_translation = (gd_api . godot_method_bind_get_method) (class_name , "get_translation\0" . as_ptr () as * const c_char) ; table . get_world = (gd_api . godot_method_bind_get_method) (class_name , "get_world\0" . as_ptr () as * const c_char) ; table . global_rotate = (gd_api . godot_method_bind_get_method) (class_name , "global_rotate\0" . as_ptr () as * const c_char) ; table . global_scale = (gd_api . godot_method_bind_get_method) (class_name , "global_scale\0" . as_ptr () as * const c_char) ; table . global_translate = (gd_api . godot_method_bind_get_method) (class_name , "global_translate\0" . as_ptr () as * const c_char) ; table . hide = (gd_api . godot_method_bind_get_method) (class_name , "hide\0" . as_ptr () as * const c_char) ; table . is_local_transform_notification_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_local_transform_notification_enabled\0" . as_ptr () as * const c_char) ; table . is_scale_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_scale_disabled\0" . as_ptr () as * const c_char) ; table . is_set_as_toplevel = (gd_api . godot_method_bind_get_method) (class_name , "is_set_as_toplevel\0" . as_ptr () as * const c_char) ; table . is_transform_notification_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_transform_notification_enabled\0" . as_ptr () as * const c_char) ; table . is_visible = (gd_api . godot_method_bind_get_method) (class_name , "is_visible\0" . as_ptr () as * const c_char) ; table . is_visible_in_tree = (gd_api . godot_method_bind_get_method) (class_name , "is_visible_in_tree\0" . as_ptr () as * const c_char) ; table . look_at = (gd_api . godot_method_bind_get_method) (class_name , "look_at\0" . as_ptr () as * const c_char) ; table . look_at_from_position = (gd_api . godot_method_bind_get_method) (class_name , "look_at_from_position\0" . as_ptr () as * const c_char) ; table . orthonormalize = (gd_api . godot_method_bind_get_method) (class_name , "orthonormalize\0" . as_ptr () as * const c_char) ; table . rotate = (gd_api . godot_method_bind_get_method) (class_name , "rotate\0" . as_ptr () as * const c_char) ; table . rotate_object_local = (gd_api . godot_method_bind_get_method) (class_name , "rotate_object_local\0" . as_ptr () as * const c_char) ; table . rotate_x = (gd_api . godot_method_bind_get_method) (class_name , "rotate_x\0" . as_ptr () as * const c_char) ; table . rotate_y = (gd_api . godot_method_bind_get_method) (class_name , "rotate_y\0" . as_ptr () as * const c_char) ; table . rotate_z = (gd_api . godot_method_bind_get_method) (class_name , "rotate_z\0" . as_ptr () as * const c_char) ; table . scale_object_local = (gd_api . godot_method_bind_get_method) (class_name , "scale_object_local\0" . as_ptr () as * const c_char) ; table . set_as_toplevel = (gd_api . godot_method_bind_get_method) (class_name , "set_as_toplevel\0" . as_ptr () as * const c_char) ; table . set_disable_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_scale\0" . as_ptr () as * const c_char) ; table . set_gizmo = (gd_api . godot_method_bind_get_method) (class_name , "set_gizmo\0" . as_ptr () as * const c_char) ; table . set_global_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_global_transform\0" . as_ptr () as * const c_char) ; table . set_identity = (gd_api . godot_method_bind_get_method) (class_name , "set_identity\0" . as_ptr () as * const c_char) ; table . set_ignore_transform_notification = (gd_api . godot_method_bind_get_method) (class_name , "set_ignore_transform_notification\0" . as_ptr () as * const c_char) ; table . set_notify_local_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_notify_local_transform\0" . as_ptr () as * const c_char) ; table . set_notify_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_notify_transform\0" . as_ptr () as * const c_char) ; table . set_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation\0" . as_ptr () as * const c_char) ; table . set_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scale\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; table . set_translation = (gd_api . godot_method_bind_get_method) (class_name , "set_translation\0" . as_ptr () as * const c_char) ; table . set_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_visible\0" . as_ptr () as * const c_char) ; table . show = (gd_api . godot_method_bind_get_method) (class_name , "show\0" . as_ptr () as * const c_char) ; table . to_global = (gd_api . godot_method_bind_get_method) (class_name , "to_global\0" . as_ptr () as * const c_char) ; table . to_local = (gd_api . godot_method_bind_get_method) (class_name , "to_local\0" . as_ptr () as * const c_char) ; table . translate = (gd_api . godot_method_bind_get_method) (class_name , "translate\0" . as_ptr () as * const c_char) ; table . translate_object_local = (gd_api . godot_method_bind_get_method) (class_name , "translate_object_local\0" . as_ptr () as * const c_char) ; table . update_gizmo = (gd_api . godot_method_bind_get_method) (class_name , "update_gizmo\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:328:10661 [INFO] [stdout] | [INFO] [stdout] 328 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 328 | # [doc = "`tools class EditorFileSystemDirectory` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfilesystemdirectory.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorFileSystemDirectory inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFileSystemDirectory { this : RawObject < Self > , } impl EditorFileSystemDirectory { # [doc = "Returns the index of the directory with name `name` or `-1` if not found."] # [doc = ""] # [inline] pub fn find_dir_index (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . find_dir_index ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the index of the file with name `name` or `-1` if not found."] # [doc = ""] # [inline] pub fn find_file_index (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . find_file_index ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the name of the file at index `idx`."] # [doc = ""] # [inline] pub fn get_file (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of files in this directory."] # [doc = ""] # [inline] pub fn get_file_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the file at index `idx` imported properly."] # [doc = ""] # [inline] pub fn get_file_import_is_valid (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_import_is_valid ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the path to the file at index `idx`."] # [doc = ""] # [inline] pub fn get_file_path (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_path ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the base class of the script class defined in the file at index `idx`. If the file doesn't define a script class using the `class_name` syntax, this will return an empty string."] # [doc = ""] # [inline] pub fn get_file_script_class_extends (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_script_class_extends ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the script class defined in the file at index `idx`. If the file doesn't define a script class using the `class_name` syntax, this will return an empty string."] # [doc = ""] # [inline] pub fn get_file_script_class_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_script_class_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the file extension of the file at index `idx`."] # [doc = ""] # [inline] pub fn get_file_type (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_type ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of this directory."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the parent directory for this directory or `null` if called on a directory at `res://` or `user://`."] # [doc = ""] # [inline] pub fn get_parent (& self) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_parent ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path to this directory."] # [doc = ""] # [inline] pub fn get_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the subdirectory at index `idx`."] # [doc = ""] # [inline] pub fn get_subdir (& self , idx : i64) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_subdir ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of subdirectories in this directory."] # [doc = ""] # [inline] pub fn get_subdir_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_subdir_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFileSystemDirectory { } unsafe impl GodotObject for EditorFileSystemDirectory { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorFileSystemDirectory" } } impl std :: ops :: Deref for EditorFileSystemDirectory { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFileSystemDirectory { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFileSystemDirectory { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFileSystemDirectoryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub find_dir_index : * mut sys :: godot_method_bind , pub find_file_index : * mut sys :: godot_method_bind , pub get_file : * mut sys :: godot_method_bind , pub get_file_count : * mut sys :: godot_method_bind , pub get_file_import_is_valid : * mut sys :: godot_method_bind , pub get_file_path : * mut sys :: godot_method_bind , pub get_file_script_class_extends : * mut sys :: godot_method_bind , pub get_file_script_class_name : * mut sys :: godot_method_bind , pub get_file_type : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_parent : * mut sys :: godot_method_bind , pub get_path : * mut sys :: godot_method_bind , pub get_subdir : * mut sys :: godot_method_bind , pub get_subdir_count : * mut sys :: godot_method_bind } impl EditorFileSystemDirectoryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFileSystemDirectoryMethodTable = EditorFileSystemDirectoryMethodTable { class_constructor : None , find_dir_index : 0 as * mut sys :: godot_method_bind , find_file_index : 0 as * mut sys :: godot_method_bind , get_file : 0 as * mut sys :: godot_method_bind , get_file_count : 0 as * mut sys :: godot_method_bind , get_file_import_is_valid : 0 as * mut sys :: godot_method_bind , get_file_path : 0 as * mut sys :: godot_method_bind , get_file_script_class_extends : 0 as * mut sys :: godot_method_bind , get_file_script_class_name : 0 as * mut sys :: godot_method_bind , get_file_type : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_parent : 0 as * mut sys :: godot_method_bind , get_path : 0 as * mut sys :: godot_method_bind , get_subdir : 0 as * mut sys :: godot_method_bind , get_subdir_count : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFileSystemDirectoryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFileSystemDirectory\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . find_dir_index = (gd_api . godot_method_bind_get_method) (class_name , "find_dir_index\0" . as_ptr () as * const c_char) ; table . find_file_index = (gd_api . godot_method_bind_get_method) (class_name , "find_file_index\0" . as_ptr () as * const c_char) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . get_file_count = (gd_api . godot_method_bind_get_method) (class_name , "get_file_count\0" . as_ptr () as * const c_char) ; table . get_file_import_is_valid = (gd_api . godot_method_bind_get_method) (class_name , "get_file_import_is_valid\0" . as_ptr () as * const c_char) ; table . get_file_path = (gd_api . godot_method_bind_get_method) (class_name , "get_file_path\0" . as_ptr () as * const c_char) ; table . get_file_script_class_extends = (gd_api . godot_method_bind_get_method) (class_name , "get_file_script_class_extends\0" . as_ptr () as * const c_char) ; table . get_file_script_class_name = (gd_api . godot_method_bind_get_method) (class_name , "get_file_script_class_name\0" . as_ptr () as * const c_char) ; table . get_file_type = (gd_api . godot_method_bind_get_method) (class_name , "get_file_type\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_parent\0" . as_ptr () as * const c_char) ; table . get_path = (gd_api . godot_method_bind_get_method) (class_name , "get_path\0" . as_ptr () as * const c_char) ; table . get_subdir = (gd_api . godot_method_bind_get_method) (class_name , "get_subdir\0" . as_ptr () as * const c_char) ; table . get_subdir_count = (gd_api . godot_method_bind_get_method) (class_name , "get_subdir_count\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:334:4483 [INFO] [stdout] | [INFO] [stdout] 334 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 334 | # [doc = "`core class RectangleShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rectangleshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRectangleShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RectangleShape2D { this : RawObject < Self > , } impl RectangleShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RectangleShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The rectangle's half extents. The width and height of this shape is twice the half extents."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RectangleShape2DMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rectangle's half extents. The width and height of this shape is twice the half extents."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RectangleShape2DMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , extents) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RectangleShape2D { } unsafe impl GodotObject for RectangleShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RectangleShape2D" } } impl std :: ops :: Deref for RectangleShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RectangleShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RectangleShape2D { } impl Instanciable for RectangleShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RectangleShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RectangleShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_extents : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind } impl RectangleShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RectangleShape2DMethodTable = RectangleShape2DMethodTable { class_constructor : None , get_extents : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RectangleShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RectangleShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:340:11051 [INFO] [stdout] | [INFO] [stdout] 340 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 340 | # [doc = "`core class AudioEffectCompressor` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectcompressor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectCompressor inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectCompressor { this : RawObject < Self > , } impl AudioEffectCompressor { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectCompressorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000."] # [doc = ""] # [inline] pub fn attack_us (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_attack_us ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gain applied to the output signal."] # [doc = ""] # [inline] pub fn gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet)."] # [doc = ""] # [inline] pub fn mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48."] # [doc = ""] # [inline] pub fn ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000."] # [doc = ""] # [inline] pub fn release_ms (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_release_ms ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Reduce the sound level using another audio bus for threshold detection."] # [doc = ""] # [inline] pub fn sidechain (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_sidechain ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The level above which compression is applied to the audio. Value can range from -60 to 0."] # [doc = ""] # [inline] pub fn threshold (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_threshold ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000."] # [doc = ""] # [inline] pub fn set_attack_us (& self , attack_us : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_attack_us ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , attack_us) ; } } # [doc = "Gain applied to the output signal."] # [doc = ""] # [inline] pub fn set_gain (& self , gain : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gain) ; } } # [doc = "Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet)."] # [doc = ""] # [inline] pub fn set_mix (& self , mix : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_mix ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mix) ; } } # [doc = "Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48."] # [doc = ""] # [inline] pub fn set_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000."] # [doc = ""] # [inline] pub fn set_release_ms (& self , release_ms : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_release_ms ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , release_ms) ; } } # [doc = "Reduce the sound level using another audio bus for threshold detection."] # [doc = ""] # [inline] pub fn set_sidechain (& self , sidechain : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_sidechain ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , sidechain . into ()) ; } } # [doc = "The level above which compression is applied to the audio. Value can range from -60 to 0."] # [doc = ""] # [inline] pub fn set_threshold (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_threshold ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectCompressor { } unsafe impl GodotObject for AudioEffectCompressor { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectCompressor" } } impl std :: ops :: Deref for AudioEffectCompressor { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectCompressor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectCompressor { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectCompressor { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectCompressor { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectCompressor { } impl Instanciable for AudioEffectCompressor { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectCompressor :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectCompressorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_attack_us : * mut sys :: godot_method_bind , pub get_gain : * mut sys :: godot_method_bind , pub get_mix : * mut sys :: godot_method_bind , pub get_ratio : * mut sys :: godot_method_bind , pub get_release_ms : * mut sys :: godot_method_bind , pub get_sidechain : * mut sys :: godot_method_bind , pub get_threshold : * mut sys :: godot_method_bind , pub set_attack_us : * mut sys :: godot_method_bind , pub set_gain : * mut sys :: godot_method_bind , pub set_mix : * mut sys :: godot_method_bind , pub set_ratio : * mut sys :: godot_method_bind , pub set_release_ms : * mut sys :: godot_method_bind , pub set_sidechain : * mut sys :: godot_method_bind , pub set_threshold : * mut sys :: godot_method_bind } impl AudioEffectCompressorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectCompressorMethodTable = AudioEffectCompressorMethodTable { class_constructor : None , get_attack_us : 0 as * mut sys :: godot_method_bind , get_gain : 0 as * mut sys :: godot_method_bind , get_mix : 0 as * mut sys :: godot_method_bind , get_ratio : 0 as * mut sys :: godot_method_bind , get_release_ms : 0 as * mut sys :: godot_method_bind , get_sidechain : 0 as * mut sys :: godot_method_bind , get_threshold : 0 as * mut sys :: godot_method_bind , set_attack_us : 0 as * mut sys :: godot_method_bind , set_gain : 0 as * mut sys :: godot_method_bind , set_mix : 0 as * mut sys :: godot_method_bind , set_ratio : 0 as * mut sys :: godot_method_bind , set_release_ms : 0 as * mut sys :: godot_method_bind , set_sidechain : 0 as * mut sys :: godot_method_bind , set_threshold : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectCompressorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectCompressor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_attack_us = (gd_api . godot_method_bind_get_method) (class_name , "get_attack_us\0" . as_ptr () as * const c_char) ; table . get_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_gain\0" . as_ptr () as * const c_char) ; table . get_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_mix\0" . as_ptr () as * const c_char) ; table . get_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_ratio\0" . as_ptr () as * const c_char) ; table . get_release_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_release_ms\0" . as_ptr () as * const c_char) ; table . get_sidechain = (gd_api . godot_method_bind_get_method) (class_name , "get_sidechain\0" . as_ptr () as * const c_char) ; table . get_threshold = (gd_api . godot_method_bind_get_method) (class_name , "get_threshold\0" . as_ptr () as * const c_char) ; table . set_attack_us = (gd_api . godot_method_bind_get_method) (class_name , "set_attack_us\0" . as_ptr () as * const c_char) ; table . set_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_gain\0" . as_ptr () as * const c_char) ; table . set_mix = (gd_api . godot_method_bind_get_method) (class_name , "set_mix\0" . as_ptr () as * const c_char) ; table . set_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_ratio\0" . as_ptr () as * const c_char) ; table . set_release_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_release_ms\0" . as_ptr () as * const c_char) ; table . set_sidechain = (gd_api . godot_method_bind_get_method) (class_name , "set_sidechain\0" . as_ptr () as * const c_char) ; table . set_threshold = (gd_api . godot_method_bind_get_method) (class_name , "set_threshold\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:346:7609 [INFO] [stdout] | [INFO] [stdout] 346 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 346 | # [doc = "`core class Physics2DTestMotionResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2dtestmotionresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysics2DTestMotionResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DTestMotionResult { this : RawObject < Self > , } impl Physics2DTestMotionResult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Physics2DTestMotionResultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_shape (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collision_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_point (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collision_point ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn motion (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_motion ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn motion_remainder (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_motion_remainder ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DTestMotionResult { } unsafe impl GodotObject for Physics2DTestMotionResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Physics2DTestMotionResult" } } impl std :: ops :: Deref for Physics2DTestMotionResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DTestMotionResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Physics2DTestMotionResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DTestMotionResult { } impl Instanciable for Physics2DTestMotionResult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Physics2DTestMotionResult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DTestMotionResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_id : * mut sys :: godot_method_bind , pub get_collider_rid : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collider_velocity : * mut sys :: godot_method_bind , pub get_collision_normal : * mut sys :: godot_method_bind , pub get_collision_point : * mut sys :: godot_method_bind , pub get_motion : * mut sys :: godot_method_bind , pub get_motion_remainder : * mut sys :: godot_method_bind } impl Physics2DTestMotionResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DTestMotionResultMethodTable = Physics2DTestMotionResultMethodTable { class_constructor : None , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_id : 0 as * mut sys :: godot_method_bind , get_collider_rid : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collider_velocity : 0 as * mut sys :: godot_method_bind , get_collision_normal : 0 as * mut sys :: godot_method_bind , get_collision_point : 0 as * mut sys :: godot_method_bind , get_motion : 0 as * mut sys :: godot_method_bind , get_motion_remainder : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DTestMotionResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DTestMotionResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_id\0" . as_ptr () as * const c_char) ; table . get_collider_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_rid\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collider_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_velocity\0" . as_ptr () as * const c_char) ; table . get_collision_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_normal\0" . as_ptr () as * const c_char) ; table . get_collision_point = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_point\0" . as_ptr () as * const c_char) ; table . get_motion = (gd_api . godot_method_bind_get_method) (class_name , "get_motion\0" . as_ptr () as * const c_char) ; table . get_motion_remainder = (gd_api . godot_method_bind_get_method) (class_name , "get_motion_remainder\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:352:4667 [INFO] [stdout] | [INFO] [stdout] 352 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 352 | # [doc = "`core class VisualScriptResourcePath` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptresourcepath.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptResourcePath inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptResourcePath { this : RawObject < Self > , } impl VisualScriptResourcePath { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptResourcePathMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn resource_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptResourcePathMethodTable :: get (get_api ()) . get_resource_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_resource_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptResourcePathMethodTable :: get (get_api ()) . set_resource_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptResourcePath { } unsafe impl GodotObject for VisualScriptResourcePath { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptResourcePath" } } impl std :: ops :: Deref for VisualScriptResourcePath { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptResourcePath { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptResourcePath { } impl Instanciable for VisualScriptResourcePath { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptResourcePath :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptResourcePathMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_resource_path : * mut sys :: godot_method_bind , pub set_resource_path : * mut sys :: godot_method_bind } impl VisualScriptResourcePathMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptResourcePathMethodTable = VisualScriptResourcePathMethodTable { class_constructor : None , get_resource_path : 0 as * mut sys :: godot_method_bind , set_resource_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptResourcePathMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptResourcePath\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_resource_path = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_path\0" . as_ptr () as * const c_char) ; table . set_resource_path = (gd_api . godot_method_bind_get_method) (class_name , "set_resource_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:358:11805 [INFO] [stdout] | [INFO] [stdout] 358 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 358 | # [doc = "`core class CSGShape` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCSGShape inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGShape { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operation (pub i64) ; impl Operation { pub const UNION : Operation = Operation (0i64) ; pub const INTERSECTION : Operation = Operation (1i64) ; pub const SUBTRACTION : Operation = Operation (2i64) ; } impl From < i64 > for Operation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operation > for i64 { # [inline] fn from (v : Operation) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CSGShape { pub const OPERATION_INTERSECTION : i64 = 1i64 ; pub const OPERATION_SUBTRACTION : i64 = 2i64 ; pub const OPERATION_UNION : i64 = 0i64 ; } impl CSGShape { # [doc = ""] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_meshes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_meshes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn operation (& self) -> crate :: generated :: csg_shape :: Operation { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_operation ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: csg_shape :: Operation (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn snap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_calculating_tangents (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . is_calculating_tangents ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_root_shape (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . is_root_shape ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_collision (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . is_using_collision ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_calculate_tangents (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_calculate_tangents ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_operation (& self , operation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_operation ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , operation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_snap (& self , snap : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_collision (& self , operation : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_use_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , operation) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGShape { } unsafe impl GodotObject for CSGShape { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGShape" } } impl QueueFree for CSGShape { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGShape { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGShape { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGShape { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGShape { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGShape { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_meshes : * mut sys :: godot_method_bind , pub get_operation : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub is_calculating_tangents : * mut sys :: godot_method_bind , pub is_root_shape : * mut sys :: godot_method_bind , pub is_using_collision : * mut sys :: godot_method_bind , pub set_calculate_tangents : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_operation : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_use_collision : * mut sys :: godot_method_bind } impl CSGShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGShapeMethodTable = CSGShapeMethodTable { class_constructor : None , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_meshes : 0 as * mut sys :: godot_method_bind , get_operation : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , is_calculating_tangents : 0 as * mut sys :: godot_method_bind , is_root_shape : 0 as * mut sys :: godot_method_bind , is_using_collision : 0 as * mut sys :: godot_method_bind , set_calculate_tangents : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_operation : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_use_collision : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_meshes = (gd_api . godot_method_bind_get_method) (class_name , "get_meshes\0" . as_ptr () as * const c_char) ; table . get_operation = (gd_api . godot_method_bind_get_method) (class_name , "get_operation\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . is_calculating_tangents = (gd_api . godot_method_bind_get_method) (class_name , "is_calculating_tangents\0" . as_ptr () as * const c_char) ; table . is_root_shape = (gd_api . godot_method_bind_get_method) (class_name , "is_root_shape\0" . as_ptr () as * const c_char) ; table . is_using_collision = (gd_api . godot_method_bind_get_method) (class_name , "is_using_collision\0" . as_ptr () as * const c_char) ; table . set_calculate_tangents = (gd_api . godot_method_bind_get_method) (class_name , "set_calculate_tangents\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_operation = (gd_api . godot_method_bind_get_method) (class_name , "set_operation\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_use_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_use_collision\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:364:10939 [INFO] [stdout] | [INFO] [stdout] 364 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 364 | # [doc = "`core class VisualScriptPropertyGet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpropertyget.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPropertyGet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPropertyGet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptPropertyGet { pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptPropertyGet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPropertyGetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_property_get :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_get :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn index (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_index (& self , index : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , index . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_property (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_property ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPropertyGet { } unsafe impl GodotObject for VisualScriptPropertyGet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPropertyGet" } } impl std :: ops :: Deref for VisualScriptPropertyGet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPropertyGet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPropertyGet { } impl Instanciable for VisualScriptPropertyGet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPropertyGet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPropertyGetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_property : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_property : * mut sys :: godot_method_bind } impl VisualScriptPropertyGetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPropertyGetMethodTable = VisualScriptPropertyGetMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_property : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_property : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPropertyGetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPropertyGet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_property = (gd_api . godot_method_bind_get_method) (class_name , "get_property\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_property = (gd_api . godot_method_bind_get_method) (class_name , "set_property\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:370:5821 [INFO] [stdout] | [INFO] [stdout] 370 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 370 | # [doc = "`core class AudioStreamRandomPitch` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamrandompitch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamRandomPitch inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamRandomPitch { this : RawObject < Self > , } impl AudioStreamRandomPitch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamRandomPitchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The current [AudioStream]."] # [doc = ""] # [inline] pub fn audio_stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamRandomPitchMethodTable :: get (get_api ()) . get_audio_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The intensity of random pitch variation."] # [doc = ""] # [inline] pub fn random_pitch (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamRandomPitchMethodTable :: get (get_api ()) . get_random_pitch ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current [AudioStream]."] # [doc = ""] # [inline] pub fn set_audio_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamRandomPitchMethodTable :: get (get_api ()) . set_audio_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "The intensity of random pitch variation."] # [doc = ""] # [inline] pub fn set_random_pitch (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamRandomPitchMethodTable :: get (get_api ()) . set_random_pitch ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamRandomPitch { } unsafe impl GodotObject for AudioStreamRandomPitch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamRandomPitch" } } impl std :: ops :: Deref for AudioStreamRandomPitch { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamRandomPitch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamRandomPitch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamRandomPitch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamRandomPitch { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamRandomPitch { } impl Instanciable for AudioStreamRandomPitch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamRandomPitch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamRandomPitchMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_audio_stream : * mut sys :: godot_method_bind , pub get_random_pitch : * mut sys :: godot_method_bind , pub set_audio_stream : * mut sys :: godot_method_bind , pub set_random_pitch : * mut sys :: godot_method_bind } impl AudioStreamRandomPitchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamRandomPitchMethodTable = AudioStreamRandomPitchMethodTable { class_constructor : None , get_audio_stream : 0 as * mut sys :: godot_method_bind , get_random_pitch : 0 as * mut sys :: godot_method_bind , set_audio_stream : 0 as * mut sys :: godot_method_bind , set_random_pitch : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamRandomPitchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamRandomPitch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_audio_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_stream\0" . as_ptr () as * const c_char) ; table . get_random_pitch = (gd_api . godot_method_bind_get_method) (class_name , "get_random_pitch\0" . as_ptr () as * const c_char) ; table . set_audio_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_stream\0" . as_ptr () as * const c_char) ; table . set_random_pitch = (gd_api . godot_method_bind_get_method) (class_name , "set_random_pitch\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:376:8754 [INFO] [stdout] | [INFO] [stdout] 376 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 376 | # [doc = "`core class MeshInstance2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshinstance2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MeshInstance2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMeshInstance2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshInstance2D { this : RawObject < Self > , } impl MeshInstance2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshInstance2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Mesh] that will be drawn by the [MeshInstance2D]."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Mesh] that will be drawn by the [MeshInstance2D]."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshInstance2D { } unsafe impl GodotObject for MeshInstance2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MeshInstance2D" } } impl QueueFree for MeshInstance2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MeshInstance2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshInstance2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshInstance2D { } impl Instanciable for MeshInstance2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshInstance2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshInstance2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_mesh : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl MeshInstance2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshInstance2DMethodTable = MeshInstance2DMethodTable { class_constructor : None , get_mesh : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshInstance2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshInstance2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:382:19948 [INFO] [stdout] | [INFO] [stdout] 382 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 382 | # [doc = "`core singleton class Engine` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_engine.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEngine inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Engine { this : RawObject < Self > , } impl Engine { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Engine\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns engine author information in a Dictionary.\n`lead_developers` - Array of Strings, lead developer names\n`founders` - Array of Strings, founder names\n`project_managers` - Array of Strings, project manager names\n`developers` - Array of Strings, developer names"] # [doc = ""] # [inline] pub fn get_author_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_author_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an Array of copyright information Dictionaries.\n`name` - String, component name\n`parts` - Array of Dictionaries {`files`, `copyright`, `license`} describing subsections of the component"] # [doc = ""] # [inline] pub fn get_copyright_info (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_copyright_info ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a Dictionary of Arrays of donor names.\n{`platinum_sponsors`, `gold_sponsors`, `silver_sponsors`, `bronze_sponsors`, `mini_sponsors`, `gold_donors`, `silver_donors`, `bronze_donors`}"] # [doc = ""] # [inline] pub fn get_donor_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_donor_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the total number of frames drawn. If the render loop is disabled with `--disable-render-loop` via command line, this returns `0`. See also [method get_idle_frames]."] # [doc = ""] # [inline] pub fn get_frames_drawn (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_drawn ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the frames per second of the running game."] # [doc = ""] # [inline] pub fn get_frames_per_second (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_per_second ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **idle frame**, regardless of whether the render loop is enabled. See also [method get_frames_drawn]."] # [doc = ""] # [inline] pub fn get_idle_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_idle_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn iterations_per_second (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_iterations_per_second ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns Dictionary of licenses used by Godot and included third party components."] # [doc = ""] # [inline] pub fn get_license_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns Godot license text."] # [doc = ""] # [inline] pub fn get_license_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the main loop object (see [MainLoop] and [SceneTree])."] # [doc = ""] # [inline] pub fn get_main_loop (& self) -> Option < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_main_loop ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **physics frame**."] # [doc = ""] # [inline] pub fn get_physics_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation."] # [doc = ""] # [inline] pub fn get_physics_interpolation_fraction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_interpolation_fraction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn physics_jitter_fix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a global singleton with given `name`. Often used for plugins, e.g. `GodotPayment` on Android."] # [doc = ""] # [inline] pub fn get_singleton (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn target_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_target_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn time_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_time_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the current engine version information in a Dictionary.\n`major` - Holds the major version number as an int\n`minor` - Holds the minor version number as an int\n`patch` - Holds the patch version number as an int\n`hex` - Holds the full version number encoded as a hexadecimal int with one byte (2 places) per number (see example below)\n`status` - Holds the status (e.g. \"beta\", \"rc1\", \"rc2\", ... \"stable\") as a String\n`build` - Holds the build name (e.g. \"custom_build\") as a String\n`hash` - Holds the full Git commit hash as a String\n`year` - Holds the year the version was released in as an int\n`string` - `major` + `minor` + `patch` + `status` + `build` in a single String\nThe `hex` value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, \"3.1.12\" would be `0x03010C`. **Note:** It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:\n```gdscript\nif Engine.get_version_info().hex >= 0x030200:\n # Do things specific to version 3.2 or later\nelse:\n # Do things specific to versions before 3.2\n```"] # [doc = ""] # [inline] pub fn get_version_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_version_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns `true` if a singleton with given `name` exists in global scope."] # [doc = ""] # [inline] pub fn has_singleton (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . has_singleton ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn is_editor_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_editor_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the game is inside the fixed process and physics phase of the game loop."] # [doc = ""] # [inline] pub fn is_in_physics_frame (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_in_physics_frame ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn set_editor_hint (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_editor_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn set_iterations_per_second (& self , iterations_per_second : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_iterations_per_second ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , iterations_per_second) ; } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn set_physics_jitter_fix (& self , physics_jitter_fix : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , physics_jitter_fix) ; } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn set_target_fps (& self , target_fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_target_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , target_fps) ; } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn set_time_scale (& self , time_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_time_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Engine { } unsafe impl GodotObject for Engine { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Engine" } } impl std :: ops :: Deref for Engine { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Engine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Engine { } unsafe impl Send for Engine { } unsafe impl Sync for Engine { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EngineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_author_info : * mut sys :: godot_method_bind , pub get_copyright_info : * mut sys :: godot_method_bind , pub get_donor_info : * mut sys :: godot_method_bind , pub get_frames_drawn : * mut sys :: godot_method_bind , pub get_frames_per_second : * mut sys :: godot_method_bind , pub get_idle_frames : * mut sys :: godot_method_bind , pub get_iterations_per_second : * mut sys :: godot_method_bind , pub get_license_info : * mut sys :: godot_method_bind , pub get_license_text : * mut sys :: godot_method_bind , pub get_main_loop : * mut sys :: godot_method_bind , pub get_physics_frames : * mut sys :: godot_method_bind , pub get_physics_interpolation_fraction : * mut sys :: godot_method_bind , pub get_physics_jitter_fix : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_target_fps : * mut sys :: godot_method_bind , pub get_time_scale : * mut sys :: godot_method_bind , pub get_version_info : * mut sys :: godot_method_bind , pub has_singleton : * mut sys :: godot_method_bind , pub is_editor_hint : * mut sys :: godot_method_bind , pub is_in_physics_frame : * mut sys :: godot_method_bind , pub set_editor_hint : * mut sys :: godot_method_bind , pub set_iterations_per_second : * mut sys :: godot_method_bind , pub set_physics_jitter_fix : * mut sys :: godot_method_bind , pub set_target_fps : * mut sys :: godot_method_bind , pub set_time_scale : * mut sys :: godot_method_bind } impl EngineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EngineMethodTable = EngineMethodTable { class_constructor : None , get_author_info : 0 as * mut sys :: godot_method_bind , get_copyright_info : 0 as * mut sys :: godot_method_bind , get_donor_info : 0 as * mut sys :: godot_method_bind , get_frames_drawn : 0 as * mut sys :: godot_method_bind , get_frames_per_second : 0 as * mut sys :: godot_method_bind , get_idle_frames : 0 as * mut sys :: godot_method_bind , get_iterations_per_second : 0 as * mut sys :: godot_method_bind , get_license_info : 0 as * mut sys :: godot_method_bind , get_license_text : 0 as * mut sys :: godot_method_bind , get_main_loop : 0 as * mut sys :: godot_method_bind , get_physics_frames : 0 as * mut sys :: godot_method_bind , get_physics_interpolation_fraction : 0 as * mut sys :: godot_method_bind , get_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_target_fps : 0 as * mut sys :: godot_method_bind , get_time_scale : 0 as * mut sys :: godot_method_bind , get_version_info : 0 as * mut sys :: godot_method_bind , has_singleton : 0 as * mut sys :: godot_method_bind , is_editor_hint : 0 as * mut sys :: godot_method_bind , is_in_physics_frame : 0 as * mut sys :: godot_method_bind , set_editor_hint : 0 as * mut sys :: godot_method_bind , set_iterations_per_second : 0 as * mut sys :: godot_method_bind , set_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , set_target_fps : 0 as * mut sys :: godot_method_bind , set_time_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EngineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Engine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_author_info = (gd_api . godot_method_bind_get_method) (class_name , "get_author_info\0" . as_ptr () as * const c_char) ; table . get_copyright_info = (gd_api . godot_method_bind_get_method) (class_name , "get_copyright_info\0" . as_ptr () as * const c_char) ; table . get_donor_info = (gd_api . godot_method_bind_get_method) (class_name , "get_donor_info\0" . as_ptr () as * const c_char) ; table . get_frames_drawn = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_drawn\0" . as_ptr () as * const c_char) ; table . get_frames_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_per_second\0" . as_ptr () as * const c_char) ; table . get_idle_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_idle_frames\0" . as_ptr () as * const c_char) ; table . get_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_iterations_per_second\0" . as_ptr () as * const c_char) ; table . get_license_info = (gd_api . godot_method_bind_get_method) (class_name , "get_license_info\0" . as_ptr () as * const c_char) ; table . get_license_text = (gd_api . godot_method_bind_get_method) (class_name , "get_license_text\0" . as_ptr () as * const c_char) ; table . get_main_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_main_loop\0" . as_ptr () as * const c_char) ; table . get_physics_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_frames\0" . as_ptr () as * const c_char) ; table . get_physics_interpolation_fraction = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_interpolation_fraction\0" . as_ptr () as * const c_char) ; table . get_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_target_fps\0" . as_ptr () as * const c_char) ; table . get_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_time_scale\0" . as_ptr () as * const c_char) ; table . get_version_info = (gd_api . godot_method_bind_get_method) (class_name , "get_version_info\0" . as_ptr () as * const c_char) ; table . has_singleton = (gd_api . godot_method_bind_get_method) (class_name , "has_singleton\0" . as_ptr () as * const c_char) ; table . is_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_hint\0" . as_ptr () as * const c_char) ; table . is_in_physics_frame = (gd_api . godot_method_bind_get_method) (class_name , "is_in_physics_frame\0" . as_ptr () as * const c_char) ; table . set_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_hint\0" . as_ptr () as * const c_char) ; table . set_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "set_iterations_per_second\0" . as_ptr () as * const c_char) ; table . set_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . set_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_target_fps\0" . as_ptr () as * const c_char) ; table . set_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_time_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:388:83248 [INFO] [stdout] | [INFO] [stdout] 388 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 388 | # [doc = "`core class Control` inherits `CanvasItem` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_control.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Control` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nControl inherits methods from:\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Control { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Anchor (pub i64) ; impl Anchor { pub const BEGIN : Anchor = Anchor (0i64) ; pub const END : Anchor = Anchor (1i64) ; } impl From < i64 > for Anchor { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Anchor > for i64 { # [inline] fn from (v : Anchor) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CursorShape (pub i64) ; impl CursorShape { pub const ARROW : CursorShape = CursorShape (0i64) ; pub const IBEAM : CursorShape = CursorShape (1i64) ; pub const POINTING_HAND : CursorShape = CursorShape (2i64) ; pub const CROSS : CursorShape = CursorShape (3i64) ; pub const WAIT : CursorShape = CursorShape (4i64) ; pub const BUSY : CursorShape = CursorShape (5i64) ; pub const DRAG : CursorShape = CursorShape (6i64) ; pub const CAN_DROP : CursorShape = CursorShape (7i64) ; pub const FORBIDDEN : CursorShape = CursorShape (8i64) ; pub const VSIZE : CursorShape = CursorShape (9i64) ; pub const HSIZE : CursorShape = CursorShape (10i64) ; pub const BDIAGSIZE : CursorShape = CursorShape (11i64) ; pub const FDIAGSIZE : CursorShape = CursorShape (12i64) ; pub const MOVE : CursorShape = CursorShape (13i64) ; pub const VSPLIT : CursorShape = CursorShape (14i64) ; pub const HSPLIT : CursorShape = CursorShape (15i64) ; pub const HELP : CursorShape = CursorShape (16i64) ; } impl From < i64 > for CursorShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CursorShape > for i64 { # [inline] fn from (v : CursorShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FocusMode (pub i64) ; impl FocusMode { pub const NONE : FocusMode = FocusMode (0i64) ; pub const CLICK : FocusMode = FocusMode (1i64) ; pub const ALL : FocusMode = FocusMode (2i64) ; } impl From < i64 > for FocusMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FocusMode > for i64 { # [inline] fn from (v : FocusMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GrowDirection (pub i64) ; impl GrowDirection { pub const BEGIN : GrowDirection = GrowDirection (0i64) ; pub const END : GrowDirection = GrowDirection (1i64) ; pub const BOTH : GrowDirection = GrowDirection (2i64) ; } impl From < i64 > for GrowDirection { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GrowDirection > for i64 { # [inline] fn from (v : GrowDirection) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LayoutPreset (pub i64) ; impl LayoutPreset { pub const TOP_LEFT : LayoutPreset = LayoutPreset (0i64) ; pub const TOP_RIGHT : LayoutPreset = LayoutPreset (1i64) ; pub const BOTTOM_LEFT : LayoutPreset = LayoutPreset (2i64) ; pub const BOTTOM_RIGHT : LayoutPreset = LayoutPreset (3i64) ; pub const CENTER_LEFT : LayoutPreset = LayoutPreset (4i64) ; pub const CENTER_TOP : LayoutPreset = LayoutPreset (5i64) ; pub const CENTER_RIGHT : LayoutPreset = LayoutPreset (6i64) ; pub const CENTER_BOTTOM : LayoutPreset = LayoutPreset (7i64) ; pub const CENTER : LayoutPreset = LayoutPreset (8i64) ; pub const LEFT_WIDE : LayoutPreset = LayoutPreset (9i64) ; pub const TOP_WIDE : LayoutPreset = LayoutPreset (10i64) ; pub const RIGHT_WIDE : LayoutPreset = LayoutPreset (11i64) ; pub const BOTTOM_WIDE : LayoutPreset = LayoutPreset (12i64) ; pub const VCENTER_WIDE : LayoutPreset = LayoutPreset (13i64) ; pub const HCENTER_WIDE : LayoutPreset = LayoutPreset (14i64) ; pub const WIDE : LayoutPreset = LayoutPreset (15i64) ; } impl From < i64 > for LayoutPreset { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LayoutPreset > for i64 { # [inline] fn from (v : LayoutPreset) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LayoutPresetMode (pub i64) ; impl LayoutPresetMode { pub const MINSIZE : LayoutPresetMode = LayoutPresetMode (0i64) ; pub const KEEP_WIDTH : LayoutPresetMode = LayoutPresetMode (1i64) ; pub const KEEP_HEIGHT : LayoutPresetMode = LayoutPresetMode (2i64) ; pub const KEEP_SIZE : LayoutPresetMode = LayoutPresetMode (3i64) ; } impl From < i64 > for LayoutPresetMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LayoutPresetMode > for i64 { # [inline] fn from (v : LayoutPresetMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MouseFilter (pub i64) ; impl MouseFilter { pub const STOP : MouseFilter = MouseFilter (0i64) ; pub const PASS : MouseFilter = MouseFilter (1i64) ; pub const IGNORE : MouseFilter = MouseFilter (2i64) ; } impl From < i64 > for MouseFilter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MouseFilter > for i64 { # [inline] fn from (v : MouseFilter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SizeFlags (pub i64) ; impl SizeFlags { pub const FILL : SizeFlags = SizeFlags (1i64) ; pub const EXPAND : SizeFlags = SizeFlags (2i64) ; pub const EXPAND_FILL : SizeFlags = SizeFlags (3i64) ; pub const SHRINK_CENTER : SizeFlags = SizeFlags (4i64) ; pub const SHRINK_END : SizeFlags = SizeFlags (8i64) ; } impl From < i64 > for SizeFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SizeFlags > for i64 { # [inline] fn from (v : SizeFlags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Control { pub const ANCHOR_BEGIN : i64 = 0i64 ; pub const ANCHOR_END : i64 = 1i64 ; pub const CURSOR_ARROW : i64 = 0i64 ; pub const CURSOR_BDIAGSIZE : i64 = 11i64 ; pub const CURSOR_BUSY : i64 = 5i64 ; pub const CURSOR_CAN_DROP : i64 = 7i64 ; pub const CURSOR_CROSS : i64 = 3i64 ; pub const CURSOR_DRAG : i64 = 6i64 ; pub const CURSOR_FDIAGSIZE : i64 = 12i64 ; pub const CURSOR_FORBIDDEN : i64 = 8i64 ; pub const CURSOR_HELP : i64 = 16i64 ; pub const CURSOR_HSIZE : i64 = 10i64 ; pub const CURSOR_HSPLIT : i64 = 15i64 ; pub const CURSOR_IBEAM : i64 = 1i64 ; pub const CURSOR_MOVE : i64 = 13i64 ; pub const CURSOR_POINTING_HAND : i64 = 2i64 ; pub const CURSOR_VSIZE : i64 = 9i64 ; pub const CURSOR_VSPLIT : i64 = 14i64 ; pub const CURSOR_WAIT : i64 = 4i64 ; pub const FOCUS_ALL : i64 = 2i64 ; pub const FOCUS_CLICK : i64 = 1i64 ; pub const FOCUS_NONE : i64 = 0i64 ; pub const GROW_DIRECTION_BEGIN : i64 = 0i64 ; pub const GROW_DIRECTION_BOTH : i64 = 2i64 ; pub const GROW_DIRECTION_END : i64 = 1i64 ; pub const MOUSE_FILTER_IGNORE : i64 = 2i64 ; pub const MOUSE_FILTER_PASS : i64 = 1i64 ; pub const MOUSE_FILTER_STOP : i64 = 0i64 ; pub const NOTIFICATION_FOCUS_ENTER : i64 = 43i64 ; pub const NOTIFICATION_FOCUS_EXIT : i64 = 44i64 ; pub const NOTIFICATION_MODAL_CLOSE : i64 = 46i64 ; pub const NOTIFICATION_MOUSE_ENTER : i64 = 41i64 ; pub const NOTIFICATION_MOUSE_EXIT : i64 = 42i64 ; pub const NOTIFICATION_RESIZED : i64 = 40i64 ; pub const NOTIFICATION_SCROLL_BEGIN : i64 = 47i64 ; pub const NOTIFICATION_SCROLL_END : i64 = 48i64 ; pub const NOTIFICATION_THEME_CHANGED : i64 = 45i64 ; pub const PRESET_BOTTOM_LEFT : i64 = 2i64 ; pub const PRESET_BOTTOM_RIGHT : i64 = 3i64 ; pub const PRESET_BOTTOM_WIDE : i64 = 12i64 ; pub const PRESET_CENTER : i64 = 8i64 ; pub const PRESET_CENTER_BOTTOM : i64 = 7i64 ; pub const PRESET_CENTER_LEFT : i64 = 4i64 ; pub const PRESET_CENTER_RIGHT : i64 = 6i64 ; pub const PRESET_CENTER_TOP : i64 = 5i64 ; pub const PRESET_HCENTER_WIDE : i64 = 14i64 ; pub const PRESET_LEFT_WIDE : i64 = 9i64 ; pub const PRESET_MODE_KEEP_HEIGHT : i64 = 2i64 ; pub const PRESET_MODE_KEEP_SIZE : i64 = 3i64 ; pub const PRESET_MODE_KEEP_WIDTH : i64 = 1i64 ; pub const PRESET_MODE_MINSIZE : i64 = 0i64 ; pub const PRESET_RIGHT_WIDE : i64 = 11i64 ; pub const PRESET_TOP_LEFT : i64 = 0i64 ; pub const PRESET_TOP_RIGHT : i64 = 1i64 ; pub const PRESET_TOP_WIDE : i64 = 10i64 ; pub const PRESET_VCENTER_WIDE : i64 = 13i64 ; pub const PRESET_WIDE : i64 = 15i64 ; pub const SIZE_EXPAND : i64 = 2i64 ; pub const SIZE_EXPAND_FILL : i64 = 3i64 ; pub const SIZE_FILL : i64 = 1i64 ; pub const SIZE_SHRINK_CENTER : i64 = 4i64 ; pub const SIZE_SHRINK_END : i64 = 8i64 ; } impl Control { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ControlMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Marks an input event as handled. Once you accept an input event, it stops propagating, even to nodes listening to [method Node._unhandled_input] or [method Node._unhandled_key_input]."] # [doc = ""] # [inline] pub fn accept_event (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . accept_event ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nOverrides the [Color] with given `name` in the [member theme] resource the control uses.\n**Note:** Unlike other theme overrides, there is no way to undo a color override without manually assigning the previous color.\n**Example of overriding a label's color and resetting it later:**\n```gdscript\n# Override the child node \"MyLabel\"'s font color to orange.\n$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n\n# Reset the color by creating a new node to get the default value:\nvar default_label_color = Label.new().get_color(\"font_color\")\n$MyLabel.add_color_override(\"font_color\", default_label_color)\n```"] # [doc = ""] # [inline] pub fn add_color_override (& self , name : impl Into < GodotString > , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_color_override ; let ret = crate :: icalls :: icallptr_void_str_color (method_bind , self . this . sys () . as_ptr () , name . into () , color) ; } } # [doc = "Overrides an integer constant with given `name` in the [member theme] resource the control uses. If the `constant` is `0`, the override is cleared and the constant from assigned [Theme] is used."] # [doc = ""] # [inline] pub fn add_constant_override (& self , name : impl Into < GodotString > , constant : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_constant_override ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , constant) ; } } # [doc = "Overrides the font with given `name` in the [member theme] resource the control uses. If `font` is `null` or invalid, the override is cleared and the font from assigned [Theme] is used."] # [doc = ""] # [inline] pub fn add_font_override (& self , name : impl Into < GodotString > , font : impl AsArg < crate :: generated :: font :: Font >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_font_override ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , font . as_arg_ptr ()) ; } } # [doc = "Overrides the icon with given `name` in the [member theme] resource the control uses. If `icon` is `null` or invalid, the override is cleared and the icon from assigned [Theme] is used."] # [doc = ""] # [inline] pub fn add_icon_override (& self , name : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_icon_override ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , texture . as_arg_ptr ()) ; } } # [doc = "Overrides the [Shader] with given `name` in the [member theme] resource the control uses. If `shader` is `null` or invalid, the override is cleared and the shader from assigned [Theme] is used."] # [doc = ""] # [inline] pub fn add_shader_override (& self , name : impl Into < GodotString > , shader : impl AsArg < crate :: generated :: shader :: Shader >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_shader_override ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , shader . as_arg_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nOverrides the [StyleBox] with given `name` in the [member theme] resource the control uses. If `stylebox` is empty or invalid, the override is cleared and the [StyleBox] from assigned [Theme] is used.\n**Example of modifying a property in a StyleBox by duplicating it:**\n```gdscript\n# The snippet below assumes the child node MyButton has a StyleBoxFlat assigned.\n# Resources are shared across instances, so we need to duplicate it\n# to avoid modifying the appearance of all other buttons.\nvar new_stylebox_normal = $MyButton.get_stylebox(\"normal\").duplicate()\nnew_stylebox_normal.border_width_top = 3\nnew_stylebox_normal.border_color = Color(0, 1, 0.5)\n$MyButton.add_stylebox_override(\"normal\", new_stylebox_normal)\n\n# Remove the stylebox override:\n$MyButton.add_stylebox_override(\"normal\", null)\n```"] # [doc = ""] # [inline] pub fn add_stylebox_override (& self , name : impl Into < GodotString > , stylebox : impl AsArg < crate :: generated :: style_box :: StyleBox >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_stylebox_override ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , stylebox . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn find_next_valid_focus (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . find_next_valid_focus ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn find_prev_valid_focus (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . find_prev_valid_focus ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Forces drag and bypasses [method get_drag_data] and [method set_drag_preview] by passing `data` and `preview`. Drag will start even if the mouse is neither over nor pressed on this control.\nThe methods [method can_drop_data] and [method drop_data] must be implemented on controls that want to receive drop data."] # [doc = ""] # [inline] pub fn force_drag (& self , data : impl OwnedToVariant , preview : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . force_drag ; let ret = crate :: icalls :: icallptr_void_var_obj (method_bind , self . this . sys () . as_ptr () , data . owned_to_variant () , preview . as_arg_ptr ()) ; } } # [doc = "Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top margin updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience."] # [doc = ""] # [inline] pub fn anchor (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_anchor ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns [member margin_left] and [member margin_top]. See also [member rect_position]."] # [doc = ""] # [inline] pub fn get_begin (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_begin ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns a color from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n```gdscript\nfunc _ready():\n modulate = get_color(\"font_color\", \"Button\") #get the color defined for button fonts\n```\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; mem :: transmute (ret) } } # [doc = "Returns combined minimum size from [member rect_min_size] and [method get_minimum_size]."] # [doc = ""] # [inline] pub fn get_combined_minimum_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_combined_minimum_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns a constant from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns the mouse cursor shape the control displays on mouse hover. See [enum CursorShape].\n# Default Arguments\n* `position` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn get_cursor_shape (& self , position : Vector2) -> crate :: generated :: control :: CursorShape { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_cursor_shape ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; crate :: generated :: control :: CursorShape (ret) } } # [doc = "The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes."] # [doc = ""] # [inline] pub fn custom_minimum_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_custom_minimum_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.\n**Note:** On Linux, shapes may vary depending on the cursor theme of the system."] # [doc = ""] # [inline] pub fn default_cursor_shape (& self) -> crate :: generated :: control :: CursorShape { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_default_cursor_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: CursorShape (ret) } } # [doc = "Returns [member margin_right] and [member margin_bottom]."] # [doc = ""] # [inline] pub fn get_end (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_end ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals."] # [doc = ""] # [inline] pub fn focus_mode (& self) -> crate :: generated :: control :: FocusMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: FocusMode (ret) } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the `ui_top` input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one."] # [doc = ""] # [inline] pub fn focus_neighbour (& self , margin : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_neighbour ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; NodePath :: from_sys (ret) } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses Tab on a keyboard by default. You can change the key by editing the `ui_focus_next` input action.\nIf this property is not set, Godot will select a \"best guess\" based on surrounding nodes in the scene tree."] # [doc = ""] # [inline] pub fn focus_next (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_next ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Returns the control that has the keyboard focus or `null` if none."] # [doc = ""] # [inline] pub fn get_focus_owner (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_owner ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab on a keyboard by default. You can change the key by editing the `ui_focus_prev` input action.\nIf this property is not set, Godot will select a \"best guess\" based on surrounding nodes in the scene tree."] # [doc = ""] # [inline] pub fn focus_previous (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_previous ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Returns a font from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: font :: Font , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_font ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: font :: Font , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The node's global position, relative to the world (usually to the top-left corner of the window)."] # [doc = ""] # [inline] pub fn global_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_global_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the position and size of the control relative to the top-left corner of the screen. See [member rect_position] and [member rect_size]."] # [doc = ""] # [inline] pub fn get_global_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_global_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Controls the direction on the horizontal axis in which the control should grow if its horizontal minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size."] # [doc = ""] # [inline] pub fn h_grow_direction (& self) -> crate :: generated :: control :: GrowDirection { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_h_grow_direction ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: GrowDirection (ret) } } # [doc = "Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn h_size_flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_h_size_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an icon from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_icon ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Distance between the node's top edge and its parent control, based on [member anchor_top].\nMargins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node."] # [doc = ""] # [inline] pub fn margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns the minimum size for this control. See [member rect_min_size]."] # [doc = ""] # [inline] pub fn get_minimum_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_minimum_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn mouse_filter (& self) -> crate :: generated :: control :: MouseFilter { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_mouse_filter ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: MouseFilter (ret) } } # [doc = "Returns the width/height occupied in the parent control."] # [doc = ""] # [inline] pub fn get_parent_area_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_parent_area_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the parent control node."] # [doc = ""] # [inline] pub fn get_parent_control (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_parent_control ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn pass_on_modal_close_click (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_pass_on_modal_close_click ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "By default, the node's pivot is its top-left corner. When you change its [member rect_scale], it will scale around this pivot. Set this property to [member rect_size] / 2 to center the pivot in the node's rectangle."] # [doc = ""] # [inline] pub fn pivot_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_pivot_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The node's position, relative to its parent. It corresponds to the rectangle's top-left corner. The property is not affected by [member rect_pivot_offset]."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the position and size of the control relative to the top-left corner of the parent Control. See [member rect_position] and [member rect_size]."] # [doc = ""] # [inline] pub fn get_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the rotation (in radians)."] # [doc = ""] # [inline] pub fn get_rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's rotation around its pivot, in degrees. See [member rect_pivot_offset] to change the pivot's position."] # [doc = ""] # [inline] pub fn rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.\n**Note:** This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.\n**Note:** If the Control node is a child of a [Container] node, the scale will be reset to `Vector2(1, 1)` when the scene is instanced. To set the Control's scale when it's instanced, wait for one frame using `yield(get_tree(), \"idle_frame\")` then set its [member rect_scale] property."] # [doc = ""] # [inline] pub fn scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The size of the node's bounding rectangle, in pixels. [Container] nodes update this property automatically."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If the node and at least one of its neighbours uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbour a ratio of 1, this node will take two thirds of the available space."] # [doc = ""] # [inline] pub fn stretch_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_stretch_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [StyleBox] from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: style_box :: StyleBox , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_stylebox ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: style_box :: StyleBox , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Changing this property replaces the current [Theme] resource this node and all its [Control] children use."] # [doc = ""] # [inline] pub fn theme (& self) -> Option < Ref < crate :: generated :: theme :: Theme , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_theme ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: theme :: Theme , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the tooltip, which will appear when the cursor is resting over this control. See [member hint_tooltip].\n# Default Arguments\n* `at_position` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn get_tooltip (& self , at_position : Vector2) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_tooltip ; let ret = crate :: icalls :: icallptr_str_vec2 (method_bind , self . this . sys () . as_ptr () , at_position) ; GodotString :: from_sys (ret) } } # [doc = "Controls the direction on the vertical axis in which the control should grow if its vertical minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size."] # [doc = ""] # [inline] pub fn v_grow_direction (& self) -> crate :: generated :: control :: GrowDirection { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_v_grow_direction ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: GrowDirection (ret) } } # [doc = "Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn v_size_flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_v_size_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCreates an [InputEventMouseButton] that attempts to click the control. If the event is received, the control acquires focus.\n```gdscript\nfunc _process(delta):\n grab_click_focus() #when clicking another Control node, this node will be clicked instead\n```"] # [doc = ""] # [inline] pub fn grab_click_focus (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . grab_click_focus ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Steal the focus from another control and become the focused control (see [member focus_mode])."] # [doc = ""] # [inline] pub fn grab_focus (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . grab_focus ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns `true` if [Color] with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_color ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if [Color] with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_color_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_color_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if constant with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_constant ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if constant with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_constant_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_constant_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if this is the current focused control. See [member focus_mode]."] # [doc = ""] # [inline] pub fn has_focus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_focus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if font with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_font ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if font with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_font_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_font_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if icon with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_icon ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if icon with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_icon_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_icon_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if [Shader] with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_shader_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_shader_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if [StyleBox] with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_stylebox ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if [StyleBox] with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_stylebox_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_stylebox_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If `true`, parts of a child which would be visibly outside of this control's rectangle will not be rendered."] # [doc = ""] # [inline] pub fn is_clipping_contents (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . is_clipping_contents ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Invalidates the size cache in this node and in parent nodes up to toplevel. Intended to be used with [method get_minimum_size] when the return value is changed. Setting [member rect_min_size] directly calls this method automatically."] # [doc = ""] # [inline] pub fn minimum_size_changed (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . minimum_size_changed ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Give up the focus. No other control will be able to receive keyboard input."] # [doc = ""] # [inline] pub fn release_focus (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . release_focus ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the anchor identified by `margin` constant from [enum Margin] enum to value `anchor`. A setter method for [member anchor_bottom], [member anchor_left], [member anchor_right] and [member anchor_top].\nIf `keep_margin` is `true`, margins aren't updated after this operation.\nIf `push_opposite_anchor` is `true` and the opposite anchor overlaps this anchor, the opposite one will have its value overridden. For example, when setting left anchor to 1 and the right anchor has value of 0.5, the right anchor will also get value of 1. If `push_opposite_anchor` was `false`, the left anchor would get value 0.5.\n# Default Arguments\n* `keep_margin` - `false`\n* `push_opposite_anchor` - `true`"] # [doc = ""] # [inline] pub fn set_anchor (& self , margin : i64 , anchor : f64 , keep_margin : bool , push_opposite_anchor : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_anchor ; let ret = crate :: icalls :: icallptr_void_i64_f64_bool_bool (method_bind , self . this . sys () . as_ptr () , margin , anchor , keep_margin , push_opposite_anchor) ; } } # [doc = "Works the same as [method set_anchor], but instead of `keep_margin` argument and automatic update of margin, it allows to set the margin offset yourself (see [method set_margin]).\n# Default Arguments\n* `push_opposite_anchor` - `false`"] # [doc = ""] # [inline] pub fn set_anchor_and_margin (& self , margin : i64 , anchor : f64 , offset : f64 , push_opposite_anchor : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_anchor_and_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , margin , anchor , offset , push_opposite_anchor) ; } } # [doc = "Sets both anchor preset and margin preset. See [method set_anchors_preset] and [method set_margins_preset].\n# Default Arguments\n* `resize_mode` - `0`\n* `margin` - `0`"] # [doc = ""] # [inline] pub fn set_anchors_and_margins_preset (& self , preset : i64 , resize_mode : i64 , margin : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_anchors_and_margins_preset ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , preset , resize_mode , margin) ; } } # [doc = "Sets the anchors to a `preset` from [enum Control.LayoutPreset] enum. This is code equivalent of using the Layout menu in 2D editor.\nIf `keep_margins` is `true`, control's position will also be updated.\n# Default Arguments\n* `keep_margins` - `false`"] # [doc = ""] # [inline] pub fn set_anchors_preset (& self , preset : i64 , keep_margins : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_anchors_preset ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , preset , keep_margins) ; } } # [doc = "Sets [member margin_left] and [member margin_top] at the same time. Equivalent of changing [member rect_position]."] # [doc = ""] # [inline] pub fn set_begin (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_begin ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If `true`, parts of a child which would be visibly outside of this control's rectangle will not be rendered."] # [doc = ""] # [inline] pub fn set_clip_contents (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_clip_contents ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes."] # [doc = ""] # [inline] pub fn set_custom_minimum_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_custom_minimum_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.\n**Note:** On Linux, shapes may vary depending on the cursor theme of the system."] # [doc = ""] # [inline] pub fn set_default_cursor_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_default_cursor_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nForwards the handling of this control's drag and drop to `target` control.\nForwarding can be implemented in the target control similar to the methods [method get_drag_data], [method can_drop_data], and [method drop_data] but with two differences:\n1. The function name must be suffixed with **_fw**\n2. The function must take an extra argument that is the control doing the forwarding\n```gdscript\n# ThisControl.gd\nextends Control\nfunc _ready():\n set_drag_forwarding(target_control)\n\n# TargetControl.gd\nextends Control\nfunc can_drop_data_fw(position, data, from_control):\n return true\n\nfunc drop_data_fw(position, data, from_control):\n my_handle_data(data)\n\nfunc get_drag_data_fw(position, from_control):\n set_drag_preview(my_preview)\n return my_data()\n```"] # [doc = ""] # [inline] pub fn set_drag_forwarding (& self , target : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_drag_forwarding ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , target . as_arg_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nShows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. The control must not be in the scene tree.\n```gdscript\nexport (Color, RGBA) var color = Color(1, 0, 0, 1)\n\nfunc get_drag_data(position):\n # Use a control that is not in the tree\n var cpb = ColorPickerButton.new()\n cpb.color = color\n cpb.rect_size = Vector2(50, 50)\n set_drag_preview(cpb)\n return color\n```"] # [doc = ""] # [inline] pub fn set_drag_preview (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_drag_preview ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Sets [member margin_right] and [member margin_bottom] at the same time."] # [doc = ""] # [inline] pub fn set_end (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_end ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals."] # [doc = ""] # [inline] pub fn set_focus_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_focus_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the `ui_top` input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one."] # [doc = ""] # [inline] pub fn set_focus_neighbour (& self , margin : i64 , neighbour : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_focus_neighbour ; let ret = crate :: icalls :: icallptr_void_i64_nodepath (method_bind , self . this . sys () . as_ptr () , margin , neighbour . into ()) ; } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses Tab on a keyboard by default. You can change the key by editing the `ui_focus_next` input action.\nIf this property is not set, Godot will select a \"best guess\" based on surrounding nodes in the scene tree."] # [doc = ""] # [inline] pub fn set_focus_next (& self , next : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_focus_next ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , next . into ()) ; } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab on a keyboard by default. You can change the key by editing the `ui_focus_prev` input action.\nIf this property is not set, Godot will select a \"best guess\" based on surrounding nodes in the scene tree."] # [doc = ""] # [inline] pub fn set_focus_previous (& self , previous : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_focus_previous ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , previous . into ()) ; } } # [doc = "Sets the [member rect_global_position] to given `position`.\nIf `keep_margins` is `true`, control's anchors will be updated instead of margins.\n# Default Arguments\n* `keep_margins` - `false`"] # [doc = ""] # [inline] pub fn set_global_position (& self , position : Vector2 , keep_margins : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_global_position ; let ret = crate :: icalls :: icallptr_void_vec2_bool (method_bind , self . this . sys () . as_ptr () , position , keep_margins) ; } } # [doc = "Controls the direction on the horizontal axis in which the control should grow if its horizontal minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size."] # [doc = ""] # [inline] pub fn set_h_grow_direction (& self , direction : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_h_grow_direction ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , direction) ; } } # [doc = "Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn set_h_size_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_h_size_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "Distance between the node's top edge and its parent control, based on [member anchor_top].\nMargins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , offset) ; } } # [doc = "Sets the margins to a `preset` from [enum Control.LayoutPreset] enum. This is code equivalent of using the Layout menu in 2D editor.\nUse parameter `resize_mode` with constants from [enum Control.LayoutPresetMode] to better determine the resulting size of the [Control]. Constant size will be ignored if used with presets that change size, e.g. `PRESET_LEFT_WIDE`.\nUse parameter `margin` to determine the gap between the [Control] and the edges.\n# Default Arguments\n* `resize_mode` - `0`\n* `margin` - `0`"] # [doc = ""] # [inline] pub fn set_margins_preset (& self , preset : i64 , resize_mode : i64 , margin : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_margins_preset ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , preset , resize_mode , margin) ; } } # [doc = "Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn set_mouse_filter (& self , filter : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_mouse_filter ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , filter) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pass_on_modal_close_click (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_pass_on_modal_close_click ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "By default, the node's pivot is its top-left corner. When you change its [member rect_scale], it will scale around this pivot. Set this property to [member rect_size] / 2 to center the pivot in the node's rectangle."] # [doc = ""] # [inline] pub fn set_pivot_offset (& self , pivot_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_pivot_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , pivot_offset) ; } } # [doc = "Sets the [member rect_position] to given `position`.\nIf `keep_margins` is `true`, control's anchors will be updated instead of margins.\n# Default Arguments\n* `keep_margins` - `false`"] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2 , keep_margins : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2_bool (method_bind , self . this . sys () . as_ptr () , position , keep_margins) ; } } # [doc = "Sets the rotation (in radians)."] # [doc = ""] # [inline] pub fn set_rotation (& self , radians : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radians) ; } } # [doc = "The node's rotation around its pivot, in degrees. See [member rect_pivot_offset] to change the pivot's position."] # [doc = ""] # [inline] pub fn set_rotation_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.\n**Note:** This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.\n**Note:** If the Control node is a child of a [Container] node, the scale will be reset to `Vector2(1, 1)` when the scene is instanced. To set the Control's scale when it's instanced, wait for one frame using `yield(get_tree(), \"idle_frame\")` then set its [member rect_scale] property."] # [doc = ""] # [inline] pub fn set_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Sets the size (see [member rect_size]).\nIf `keep_margins` is `true`, control's anchors will be updated instead of margins.\n# Default Arguments\n* `keep_margins` - `false`"] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2 , keep_margins : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2_bool (method_bind , self . this . sys () . as_ptr () , size , keep_margins) ; } } # [doc = "If the node and at least one of its neighbours uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbour a ratio of 1, this node will take two thirds of the available space."] # [doc = ""] # [inline] pub fn set_stretch_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_stretch_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Changing this property replaces the current [Theme] resource this node and all its [Control] children use."] # [doc = ""] # [inline] pub fn set_theme (& self , theme : impl AsArg < crate :: generated :: theme :: Theme >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_theme ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , theme . as_arg_ptr ()) ; } } # [doc = "Changes the tooltip text. The tooltip appears when the user's mouse cursor stays idle over this control for a few moments, provided that the [member mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. You can change the time required for the tooltip to appear with `gui/timers/tooltip_delay_sec` option in Project Settings."] # [doc = ""] # [inline] pub fn set_tooltip (& self , tooltip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_tooltip ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , tooltip . into ()) ; } } # [doc = "Controls the direction on the vertical axis in which the control should grow if its vertical minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size."] # [doc = ""] # [inline] pub fn set_v_grow_direction (& self , direction : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_v_grow_direction ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , direction) ; } } # [doc = "Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn set_v_size_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_v_size_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "Displays a control as modal. Control must be a subwindow. Modal controls capture the input signals until closed or the area outside them is accessed. When a modal control loses focus, or the ESC key is pressed, they automatically hide. Modal controls are used extensively for popup dialogs and menus.\nIf `exclusive` is `true`, other controls will not receive input and clicking outside this control will not close it.\n# Default Arguments\n* `exclusive` - `false`"] # [doc = ""] # [inline] pub fn show_modal (& self , exclusive : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . show_modal ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , exclusive) ; } } # [doc = "Moves the mouse cursor to `to_position`, relative to [member rect_position] of this [Control]."] # [doc = ""] # [inline] pub fn warp_mouse (& self , to_position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . warp_mouse ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Control { } unsafe impl GodotObject for Control { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Control" } } impl QueueFree for Control { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Control { type Target = crate :: generated :: canvas_item :: CanvasItem ; # [inline] fn deref (& self) -> & crate :: generated :: canvas_item :: CanvasItem { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Control { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: canvas_item :: CanvasItem { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Control { } unsafe impl SubClass < crate :: generated :: node :: Node > for Control { } unsafe impl SubClass < crate :: generated :: object :: Object > for Control { } impl Instanciable for Control { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Control :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ControlMethodTable { pub class_constructor : sys :: godot_class_constructor , pub accept_event : * mut sys :: godot_method_bind , pub add_color_override : * mut sys :: godot_method_bind , pub add_constant_override : * mut sys :: godot_method_bind , pub add_font_override : * mut sys :: godot_method_bind , pub add_icon_override : * mut sys :: godot_method_bind , pub add_shader_override : * mut sys :: godot_method_bind , pub add_stylebox_override : * mut sys :: godot_method_bind , pub find_next_valid_focus : * mut sys :: godot_method_bind , pub find_prev_valid_focus : * mut sys :: godot_method_bind , pub force_drag : * mut sys :: godot_method_bind , pub get_anchor : * mut sys :: godot_method_bind , pub get_begin : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_combined_minimum_size : * mut sys :: godot_method_bind , pub get_constant : * mut sys :: godot_method_bind , pub get_cursor_shape : * mut sys :: godot_method_bind , pub get_custom_minimum_size : * mut sys :: godot_method_bind , pub get_default_cursor_shape : * mut sys :: godot_method_bind , pub get_end : * mut sys :: godot_method_bind , pub get_focus_mode : * mut sys :: godot_method_bind , pub get_focus_neighbour : * mut sys :: godot_method_bind , pub get_focus_next : * mut sys :: godot_method_bind , pub get_focus_owner : * mut sys :: godot_method_bind , pub get_focus_previous : * mut sys :: godot_method_bind , pub get_font : * mut sys :: godot_method_bind , pub get_global_position : * mut sys :: godot_method_bind , pub get_global_rect : * mut sys :: godot_method_bind , pub get_h_grow_direction : * mut sys :: godot_method_bind , pub get_h_size_flags : * mut sys :: godot_method_bind , pub get_icon : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_minimum_size : * mut sys :: godot_method_bind , pub get_mouse_filter : * mut sys :: godot_method_bind , pub get_parent_area_size : * mut sys :: godot_method_bind , pub get_parent_control : * mut sys :: godot_method_bind , pub get_pass_on_modal_close_click : * mut sys :: godot_method_bind , pub get_pivot_offset : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_rect : * mut sys :: godot_method_bind , pub get_rotation : * mut sys :: godot_method_bind , pub get_rotation_degrees : * mut sys :: godot_method_bind , pub get_scale : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_stretch_ratio : * mut sys :: godot_method_bind , pub get_stylebox : * mut sys :: godot_method_bind , pub get_theme : * mut sys :: godot_method_bind , pub get_tooltip : * mut sys :: godot_method_bind , pub get_v_grow_direction : * mut sys :: godot_method_bind , pub get_v_size_flags : * mut sys :: godot_method_bind , pub grab_click_focus : * mut sys :: godot_method_bind , pub grab_focus : * mut sys :: godot_method_bind , pub has_color : * mut sys :: godot_method_bind , pub has_color_override : * mut sys :: godot_method_bind , pub has_constant : * mut sys :: godot_method_bind , pub has_constant_override : * mut sys :: godot_method_bind , pub has_focus : * mut sys :: godot_method_bind , pub has_font : * mut sys :: godot_method_bind , pub has_font_override : * mut sys :: godot_method_bind , pub has_icon : * mut sys :: godot_method_bind , pub has_icon_override : * mut sys :: godot_method_bind , pub has_shader_override : * mut sys :: godot_method_bind , pub has_stylebox : * mut sys :: godot_method_bind , pub has_stylebox_override : * mut sys :: godot_method_bind , pub is_clipping_contents : * mut sys :: godot_method_bind , pub minimum_size_changed : * mut sys :: godot_method_bind , pub release_focus : * mut sys :: godot_method_bind , pub set_anchor : * mut sys :: godot_method_bind , pub set_anchor_and_margin : * mut sys :: godot_method_bind , pub set_anchors_and_margins_preset : * mut sys :: godot_method_bind , pub set_anchors_preset : * mut sys :: godot_method_bind , pub set_begin : * mut sys :: godot_method_bind , pub set_clip_contents : * mut sys :: godot_method_bind , pub set_custom_minimum_size : * mut sys :: godot_method_bind , pub set_default_cursor_shape : * mut sys :: godot_method_bind , pub set_drag_forwarding : * mut sys :: godot_method_bind , pub set_drag_preview : * mut sys :: godot_method_bind , pub set_end : * mut sys :: godot_method_bind , pub set_focus_mode : * mut sys :: godot_method_bind , pub set_focus_neighbour : * mut sys :: godot_method_bind , pub set_focus_next : * mut sys :: godot_method_bind , pub set_focus_previous : * mut sys :: godot_method_bind , pub set_global_position : * mut sys :: godot_method_bind , pub set_h_grow_direction : * mut sys :: godot_method_bind , pub set_h_size_flags : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_margins_preset : * mut sys :: godot_method_bind , pub set_mouse_filter : * mut sys :: godot_method_bind , pub set_pass_on_modal_close_click : * mut sys :: godot_method_bind , pub set_pivot_offset : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_rotation : * mut sys :: godot_method_bind , pub set_rotation_degrees : * mut sys :: godot_method_bind , pub set_scale : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_stretch_ratio : * mut sys :: godot_method_bind , pub set_theme : * mut sys :: godot_method_bind , pub set_tooltip : * mut sys :: godot_method_bind , pub set_v_grow_direction : * mut sys :: godot_method_bind , pub set_v_size_flags : * mut sys :: godot_method_bind , pub show_modal : * mut sys :: godot_method_bind , pub warp_mouse : * mut sys :: godot_method_bind } impl ControlMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ControlMethodTable = ControlMethodTable { class_constructor : None , accept_event : 0 as * mut sys :: godot_method_bind , add_color_override : 0 as * mut sys :: godot_method_bind , add_constant_override : 0 as * mut sys :: godot_method_bind , add_font_override : 0 as * mut sys :: godot_method_bind , add_icon_override : 0 as * mut sys :: godot_method_bind , add_shader_override : 0 as * mut sys :: godot_method_bind , add_stylebox_override : 0 as * mut sys :: godot_method_bind , find_next_valid_focus : 0 as * mut sys :: godot_method_bind , find_prev_valid_focus : 0 as * mut sys :: godot_method_bind , force_drag : 0 as * mut sys :: godot_method_bind , get_anchor : 0 as * mut sys :: godot_method_bind , get_begin : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_combined_minimum_size : 0 as * mut sys :: godot_method_bind , get_constant : 0 as * mut sys :: godot_method_bind , get_cursor_shape : 0 as * mut sys :: godot_method_bind , get_custom_minimum_size : 0 as * mut sys :: godot_method_bind , get_default_cursor_shape : 0 as * mut sys :: godot_method_bind , get_end : 0 as * mut sys :: godot_method_bind , get_focus_mode : 0 as * mut sys :: godot_method_bind , get_focus_neighbour : 0 as * mut sys :: godot_method_bind , get_focus_next : 0 as * mut sys :: godot_method_bind , get_focus_owner : 0 as * mut sys :: godot_method_bind , get_focus_previous : 0 as * mut sys :: godot_method_bind , get_font : 0 as * mut sys :: godot_method_bind , get_global_position : 0 as * mut sys :: godot_method_bind , get_global_rect : 0 as * mut sys :: godot_method_bind , get_h_grow_direction : 0 as * mut sys :: godot_method_bind , get_h_size_flags : 0 as * mut sys :: godot_method_bind , get_icon : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_minimum_size : 0 as * mut sys :: godot_method_bind , get_mouse_filter : 0 as * mut sys :: godot_method_bind , get_parent_area_size : 0 as * mut sys :: godot_method_bind , get_parent_control : 0 as * mut sys :: godot_method_bind , get_pass_on_modal_close_click : 0 as * mut sys :: godot_method_bind , get_pivot_offset : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_rect : 0 as * mut sys :: godot_method_bind , get_rotation : 0 as * mut sys :: godot_method_bind , get_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_scale : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_stretch_ratio : 0 as * mut sys :: godot_method_bind , get_stylebox : 0 as * mut sys :: godot_method_bind , get_theme : 0 as * mut sys :: godot_method_bind , get_tooltip : 0 as * mut sys :: godot_method_bind , get_v_grow_direction : 0 as * mut sys :: godot_method_bind , get_v_size_flags : 0 as * mut sys :: godot_method_bind , grab_click_focus : 0 as * mut sys :: godot_method_bind , grab_focus : 0 as * mut sys :: godot_method_bind , has_color : 0 as * mut sys :: godot_method_bind , has_color_override : 0 as * mut sys :: godot_method_bind , has_constant : 0 as * mut sys :: godot_method_bind , has_constant_override : 0 as * mut sys :: godot_method_bind , has_focus : 0 as * mut sys :: godot_method_bind , has_font : 0 as * mut sys :: godot_method_bind , has_font_override : 0 as * mut sys :: godot_method_bind , has_icon : 0 as * mut sys :: godot_method_bind , has_icon_override : 0 as * mut sys :: godot_method_bind , has_shader_override : 0 as * mut sys :: godot_method_bind , has_stylebox : 0 as * mut sys :: godot_method_bind , has_stylebox_override : 0 as * mut sys :: godot_method_bind , is_clipping_contents : 0 as * mut sys :: godot_method_bind , minimum_size_changed : 0 as * mut sys :: godot_method_bind , release_focus : 0 as * mut sys :: godot_method_bind , set_anchor : 0 as * mut sys :: godot_method_bind , set_anchor_and_margin : 0 as * mut sys :: godot_method_bind , set_anchors_and_margins_preset : 0 as * mut sys :: godot_method_bind , set_anchors_preset : 0 as * mut sys :: godot_method_bind , set_begin : 0 as * mut sys :: godot_method_bind , set_clip_contents : 0 as * mut sys :: godot_method_bind , set_custom_minimum_size : 0 as * mut sys :: godot_method_bind , set_default_cursor_shape : 0 as * mut sys :: godot_method_bind , set_drag_forwarding : 0 as * mut sys :: godot_method_bind , set_drag_preview : 0 as * mut sys :: godot_method_bind , set_end : 0 as * mut sys :: godot_method_bind , set_focus_mode : 0 as * mut sys :: godot_method_bind , set_focus_neighbour : 0 as * mut sys :: godot_method_bind , set_focus_next : 0 as * mut sys :: godot_method_bind , set_focus_previous : 0 as * mut sys :: godot_method_bind , set_global_position : 0 as * mut sys :: godot_method_bind , set_h_grow_direction : 0 as * mut sys :: godot_method_bind , set_h_size_flags : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_margins_preset : 0 as * mut sys :: godot_method_bind , set_mouse_filter : 0 as * mut sys :: godot_method_bind , set_pass_on_modal_close_click : 0 as * mut sys :: godot_method_bind , set_pivot_offset : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_rotation : 0 as * mut sys :: godot_method_bind , set_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_scale : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_stretch_ratio : 0 as * mut sys :: godot_method_bind , set_theme : 0 as * mut sys :: godot_method_bind , set_tooltip : 0 as * mut sys :: godot_method_bind , set_v_grow_direction : 0 as * mut sys :: godot_method_bind , set_v_size_flags : 0 as * mut sys :: godot_method_bind , show_modal : 0 as * mut sys :: godot_method_bind , warp_mouse : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ControlMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Control\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . accept_event = (gd_api . godot_method_bind_get_method) (class_name , "accept_event\0" . as_ptr () as * const c_char) ; table . add_color_override = (gd_api . godot_method_bind_get_method) (class_name , "add_color_override\0" . as_ptr () as * const c_char) ; table . add_constant_override = (gd_api . godot_method_bind_get_method) (class_name , "add_constant_override\0" . as_ptr () as * const c_char) ; table . add_font_override = (gd_api . godot_method_bind_get_method) (class_name , "add_font_override\0" . as_ptr () as * const c_char) ; table . add_icon_override = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_override\0" . as_ptr () as * const c_char) ; table . add_shader_override = (gd_api . godot_method_bind_get_method) (class_name , "add_shader_override\0" . as_ptr () as * const c_char) ; table . add_stylebox_override = (gd_api . godot_method_bind_get_method) (class_name , "add_stylebox_override\0" . as_ptr () as * const c_char) ; table . find_next_valid_focus = (gd_api . godot_method_bind_get_method) (class_name , "find_next_valid_focus\0" . as_ptr () as * const c_char) ; table . find_prev_valid_focus = (gd_api . godot_method_bind_get_method) (class_name , "find_prev_valid_focus\0" . as_ptr () as * const c_char) ; table . force_drag = (gd_api . godot_method_bind_get_method) (class_name , "force_drag\0" . as_ptr () as * const c_char) ; table . get_anchor = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor\0" . as_ptr () as * const c_char) ; table . get_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_begin\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_combined_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "get_combined_minimum_size\0" . as_ptr () as * const c_char) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . get_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_cursor_shape\0" . as_ptr () as * const c_char) ; table . get_custom_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_minimum_size\0" . as_ptr () as * const c_char) ; table . get_default_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_default_cursor_shape\0" . as_ptr () as * const c_char) ; table . get_end = (gd_api . godot_method_bind_get_method) (class_name , "get_end\0" . as_ptr () as * const c_char) ; table . get_focus_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_mode\0" . as_ptr () as * const c_char) ; table . get_focus_neighbour = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_neighbour\0" . as_ptr () as * const c_char) ; table . get_focus_next = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_next\0" . as_ptr () as * const c_char) ; table . get_focus_owner = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_owner\0" . as_ptr () as * const c_char) ; table . get_focus_previous = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_previous\0" . as_ptr () as * const c_char) ; table . get_font = (gd_api . godot_method_bind_get_method) (class_name , "get_font\0" . as_ptr () as * const c_char) ; table . get_global_position = (gd_api . godot_method_bind_get_method) (class_name , "get_global_position\0" . as_ptr () as * const c_char) ; table . get_global_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_global_rect\0" . as_ptr () as * const c_char) ; table . get_h_grow_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_h_grow_direction\0" . as_ptr () as * const c_char) ; table . get_h_size_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_h_size_flags\0" . as_ptr () as * const c_char) ; table . get_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_icon\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "get_minimum_size\0" . as_ptr () as * const c_char) ; table . get_mouse_filter = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_filter\0" . as_ptr () as * const c_char) ; table . get_parent_area_size = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_area_size\0" . as_ptr () as * const c_char) ; table . get_parent_control = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_control\0" . as_ptr () as * const c_char) ; table . get_pass_on_modal_close_click = (gd_api . godot_method_bind_get_method) (class_name , "get_pass_on_modal_close_click\0" . as_ptr () as * const c_char) ; table . get_pivot_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_pivot_offset\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . get_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation\0" . as_ptr () as * const c_char) ; table . get_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scale\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_stretch_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_ratio\0" . as_ptr () as * const c_char) ; table . get_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "get_stylebox\0" . as_ptr () as * const c_char) ; table . get_theme = (gd_api . godot_method_bind_get_method) (class_name , "get_theme\0" . as_ptr () as * const c_char) ; table . get_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "get_tooltip\0" . as_ptr () as * const c_char) ; table . get_v_grow_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_v_grow_direction\0" . as_ptr () as * const c_char) ; table . get_v_size_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_v_size_flags\0" . as_ptr () as * const c_char) ; table . grab_click_focus = (gd_api . godot_method_bind_get_method) (class_name , "grab_click_focus\0" . as_ptr () as * const c_char) ; table . grab_focus = (gd_api . godot_method_bind_get_method) (class_name , "grab_focus\0" . as_ptr () as * const c_char) ; table . has_color = (gd_api . godot_method_bind_get_method) (class_name , "has_color\0" . as_ptr () as * const c_char) ; table . has_color_override = (gd_api . godot_method_bind_get_method) (class_name , "has_color_override\0" . as_ptr () as * const c_char) ; table . has_constant = (gd_api . godot_method_bind_get_method) (class_name , "has_constant\0" . as_ptr () as * const c_char) ; table . has_constant_override = (gd_api . godot_method_bind_get_method) (class_name , "has_constant_override\0" . as_ptr () as * const c_char) ; table . has_focus = (gd_api . godot_method_bind_get_method) (class_name , "has_focus\0" . as_ptr () as * const c_char) ; table . has_font = (gd_api . godot_method_bind_get_method) (class_name , "has_font\0" . as_ptr () as * const c_char) ; table . has_font_override = (gd_api . godot_method_bind_get_method) (class_name , "has_font_override\0" . as_ptr () as * const c_char) ; table . has_icon = (gd_api . godot_method_bind_get_method) (class_name , "has_icon\0" . as_ptr () as * const c_char) ; table . has_icon_override = (gd_api . godot_method_bind_get_method) (class_name , "has_icon_override\0" . as_ptr () as * const c_char) ; table . has_shader_override = (gd_api . godot_method_bind_get_method) (class_name , "has_shader_override\0" . as_ptr () as * const c_char) ; table . has_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "has_stylebox\0" . as_ptr () as * const c_char) ; table . has_stylebox_override = (gd_api . godot_method_bind_get_method) (class_name , "has_stylebox_override\0" . as_ptr () as * const c_char) ; table . is_clipping_contents = (gd_api . godot_method_bind_get_method) (class_name , "is_clipping_contents\0" . as_ptr () as * const c_char) ; table . minimum_size_changed = (gd_api . godot_method_bind_get_method) (class_name , "minimum_size_changed\0" . as_ptr () as * const c_char) ; table . release_focus = (gd_api . godot_method_bind_get_method) (class_name , "release_focus\0" . as_ptr () as * const c_char) ; table . set_anchor = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor\0" . as_ptr () as * const c_char) ; table . set_anchor_and_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_and_margin\0" . as_ptr () as * const c_char) ; table . set_anchors_and_margins_preset = (gd_api . godot_method_bind_get_method) (class_name , "set_anchors_and_margins_preset\0" . as_ptr () as * const c_char) ; table . set_anchors_preset = (gd_api . godot_method_bind_get_method) (class_name , "set_anchors_preset\0" . as_ptr () as * const c_char) ; table . set_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_begin\0" . as_ptr () as * const c_char) ; table . set_clip_contents = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_contents\0" . as_ptr () as * const c_char) ; table . set_custom_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_minimum_size\0" . as_ptr () as * const c_char) ; table . set_default_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_default_cursor_shape\0" . as_ptr () as * const c_char) ; table . set_drag_forwarding = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_forwarding\0" . as_ptr () as * const c_char) ; table . set_drag_preview = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_preview\0" . as_ptr () as * const c_char) ; table . set_end = (gd_api . godot_method_bind_get_method) (class_name , "set_end\0" . as_ptr () as * const c_char) ; table . set_focus_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_focus_mode\0" . as_ptr () as * const c_char) ; table . set_focus_neighbour = (gd_api . godot_method_bind_get_method) (class_name , "set_focus_neighbour\0" . as_ptr () as * const c_char) ; table . set_focus_next = (gd_api . godot_method_bind_get_method) (class_name , "set_focus_next\0" . as_ptr () as * const c_char) ; table . set_focus_previous = (gd_api . godot_method_bind_get_method) (class_name , "set_focus_previous\0" . as_ptr () as * const c_char) ; table . set_global_position = (gd_api . godot_method_bind_get_method) (class_name , "set_global_position\0" . as_ptr () as * const c_char) ; table . set_h_grow_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_h_grow_direction\0" . as_ptr () as * const c_char) ; table . set_h_size_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_h_size_flags\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_margins_preset = (gd_api . godot_method_bind_get_method) (class_name , "set_margins_preset\0" . as_ptr () as * const c_char) ; table . set_mouse_filter = (gd_api . godot_method_bind_get_method) (class_name , "set_mouse_filter\0" . as_ptr () as * const c_char) ; table . set_pass_on_modal_close_click = (gd_api . godot_method_bind_get_method) (class_name , "set_pass_on_modal_close_click\0" . as_ptr () as * const c_char) ; table . set_pivot_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_pivot_offset\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation\0" . as_ptr () as * const c_char) ; table . set_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scale\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_stretch_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_ratio\0" . as_ptr () as * const c_char) ; table . set_theme = (gd_api . godot_method_bind_get_method) (class_name , "set_theme\0" . as_ptr () as * const c_char) ; table . set_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "set_tooltip\0" . as_ptr () as * const c_char) ; table . set_v_grow_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_v_grow_direction\0" . as_ptr () as * const c_char) ; table . set_v_size_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_v_size_flags\0" . as_ptr () as * const c_char) ; table . show_modal = (gd_api . godot_method_bind_get_method) (class_name , "show_modal\0" . as_ptr () as * const c_char) ; table . warp_mouse = (gd_api . godot_method_bind_get_method) (class_name , "warp_mouse\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:394:9847 [INFO] [stdout] | [INFO] [stdout] 394 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 394 | # [doc = "`core class Popup` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_popup.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Popup` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPopup inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Popup { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Popup { pub const NOTIFICATION_POPUP_HIDE : i64 = 81i64 ; pub const NOTIFICATION_POST_POPUP : i64 = 80i64 ; } impl Popup { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PopupMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, the popup will not be hidden when a click event occurs outside of it, or when it receives the `ui_cancel` action event.\n**Note:** Enabling this property doesn't affect the Close or Cancel buttons' behavior in dialogs that inherit from this class. As a workaround, you can use [method WindowDialog.get_close_button] or [method ConfirmationDialog.get_cancel] and hide the buttons in question by setting their [member CanvasItem.visible] property to `false`."] # [doc = ""] # [inline] pub fn is_exclusive (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . is_exclusive ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Popup (show the control in modal form).\n# Default Arguments\n* `bounds` - `Rect2( 0, 0, 0, 0 )`"] # [doc = ""] # [inline] pub fn popup (& self , bounds : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . popup ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , bounds) ; } } # [doc = "Popup (show the control in modal form) in the center of the screen relative to its current canvas transform, at the current size, or at a size determined by `size`.\n# Default Arguments\n* `size` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn popup_centered (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . popup_centered ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, clamping the size to `size`, then ensuring the popup is no larger than the viewport size multiplied by `fallback_ratio`.\n# Default Arguments\n* `size` - `Vector2( 0, 0 )`\n* `fallback_ratio` - `0.75`"] # [doc = ""] # [inline] pub fn popup_centered_clamped (& self , size : Vector2 , fallback_ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . popup_centered_clamped ; let ret = crate :: icalls :: icallptr_void_vec2_f64 (method_bind , self . this . sys () . as_ptr () , size , fallback_ratio) ; } } # [doc = "Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, ensuring the size is never smaller than `minsize`.\n# Default Arguments\n* `minsize` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn popup_centered_minsize (& self , minsize : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . popup_centered_minsize ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , minsize) ; } } # [doc = "Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, scaled at a ratio of size of the screen.\n# Default Arguments\n* `ratio` - `0.75`"] # [doc = ""] # [inline] pub fn popup_centered_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . popup_centered_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Shrink popup to keep to the minimum size of content."] # [doc = ""] # [inline] pub fn set_as_minsize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . set_as_minsize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the popup will not be hidden when a click event occurs outside of it, or when it receives the `ui_cancel` action event.\n**Note:** Enabling this property doesn't affect the Close or Cancel buttons' behavior in dialogs that inherit from this class. As a workaround, you can use [method WindowDialog.get_close_button] or [method ConfirmationDialog.get_cancel] and hide the buttons in question by setting their [member CanvasItem.visible] property to `false`."] # [doc = ""] # [inline] pub fn set_exclusive (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . set_exclusive ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Popup { } unsafe impl GodotObject for Popup { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Popup" } } impl QueueFree for Popup { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Popup { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Popup { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Popup { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Popup { } unsafe impl SubClass < crate :: generated :: node :: Node > for Popup { } unsafe impl SubClass < crate :: generated :: object :: Object > for Popup { } impl Instanciable for Popup { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Popup :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PopupMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_exclusive : * mut sys :: godot_method_bind , pub popup : * mut sys :: godot_method_bind , pub popup_centered : * mut sys :: godot_method_bind , pub popup_centered_clamped : * mut sys :: godot_method_bind , pub popup_centered_minsize : * mut sys :: godot_method_bind , pub popup_centered_ratio : * mut sys :: godot_method_bind , pub set_as_minsize : * mut sys :: godot_method_bind , pub set_exclusive : * mut sys :: godot_method_bind } impl PopupMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PopupMethodTable = PopupMethodTable { class_constructor : None , is_exclusive : 0 as * mut sys :: godot_method_bind , popup : 0 as * mut sys :: godot_method_bind , popup_centered : 0 as * mut sys :: godot_method_bind , popup_centered_clamped : 0 as * mut sys :: godot_method_bind , popup_centered_minsize : 0 as * mut sys :: godot_method_bind , popup_centered_ratio : 0 as * mut sys :: godot_method_bind , set_as_minsize : 0 as * mut sys :: godot_method_bind , set_exclusive : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PopupMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Popup\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_exclusive = (gd_api . godot_method_bind_get_method) (class_name , "is_exclusive\0" . as_ptr () as * const c_char) ; table . popup = (gd_api . godot_method_bind_get_method) (class_name , "popup\0" . as_ptr () as * const c_char) ; table . popup_centered = (gd_api . godot_method_bind_get_method) (class_name , "popup_centered\0" . as_ptr () as * const c_char) ; table . popup_centered_clamped = (gd_api . godot_method_bind_get_method) (class_name , "popup_centered_clamped\0" . as_ptr () as * const c_char) ; table . popup_centered_minsize = (gd_api . godot_method_bind_get_method) (class_name , "popup_centered_minsize\0" . as_ptr () as * const c_char) ; table . popup_centered_ratio = (gd_api . godot_method_bind_get_method) (class_name , "popup_centered_ratio\0" . as_ptr () as * const c_char) ; table . set_as_minsize = (gd_api . godot_method_bind_get_method) (class_name , "set_as_minsize\0" . as_ptr () as * const c_char) ; table . set_exclusive = (gd_api . godot_method_bind_get_method) (class_name , "set_exclusive\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:400:9007 [INFO] [stdout] | [INFO] [stdout] 400 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 400 | # [doc = "`core class MultiMeshInstance2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multimeshinstance2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MultiMeshInstance2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMultiMeshInstance2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiMeshInstance2D { this : RawObject < Self > , } impl MultiMeshInstance2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiMeshInstance2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."] # [doc = ""] # [inline] pub fn multimesh (& self) -> Option < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . get_multimesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."] # [doc = ""] # [inline] pub fn set_multimesh (& self , multimesh : impl AsArg < crate :: generated :: multi_mesh :: MultiMesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . set_multimesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , multimesh . as_arg_ptr ()) ; } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiMeshInstance2D { } unsafe impl GodotObject for MultiMeshInstance2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MultiMeshInstance2D" } } impl QueueFree for MultiMeshInstance2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MultiMeshInstance2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiMeshInstance2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for MultiMeshInstance2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MultiMeshInstance2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for MultiMeshInstance2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiMeshInstance2D { } impl Instanciable for MultiMeshInstance2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiMeshInstance2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiMeshInstance2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_multimesh : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub set_multimesh : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl MultiMeshInstance2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiMeshInstance2DMethodTable = MultiMeshInstance2DMethodTable { class_constructor : None , get_multimesh : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , set_multimesh : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiMeshInstance2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiMeshInstance2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "get_multimesh\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . set_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "set_multimesh\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:406:11283 [INFO] [stdout] | [INFO] [stdout] 406 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 406 | # [doc = "`core class ParallaxBackground` inherits `CanvasLayer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_parallaxbackground.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ParallaxBackground` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nParallaxBackground inherits methods from:\n - [CanvasLayer](struct.CanvasLayer.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ParallaxBackground { this : RawObject < Self > , } impl ParallaxBackground { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ParallaxBackgroundMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than [member scroll_limit_end] to work."] # [doc = ""] # [inline] pub fn limit_begin (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_limit_begin ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work."] # [doc = ""] # [inline] pub fn limit_end (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_limit_end ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The base position offset for all [ParallaxLayer] children."] # [doc = ""] # [inline] pub fn scroll_base_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_scroll_base_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The base motion scale for all [ParallaxLayer] children."] # [doc = ""] # [inline] pub fn scroll_base_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_scroll_base_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present."] # [doc = ""] # [inline] pub fn scroll_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_scroll_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, elements in [ParallaxLayer] child aren't affected by the zoom level of the camera."] # [doc = ""] # [inline] pub fn is_ignore_camera_zoom (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . is_ignore_camera_zoom ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, elements in [ParallaxLayer] child aren't affected by the zoom level of the camera."] # [doc = ""] # [inline] pub fn set_ignore_camera_zoom (& self , ignore : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_ignore_camera_zoom ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ignore) ; } } # [doc = "Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than [member scroll_limit_end] to work."] # [doc = ""] # [inline] pub fn set_limit_begin (& self , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_limit_begin ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work."] # [doc = ""] # [inline] pub fn set_limit_end (& self , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_limit_end ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The base position offset for all [ParallaxLayer] children."] # [doc = ""] # [inline] pub fn set_scroll_base_offset (& self , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_scroll_base_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The base motion scale for all [ParallaxLayer] children."] # [doc = ""] # [inline] pub fn set_scroll_base_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_scroll_base_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present."] # [doc = ""] # [inline] pub fn set_scroll_offset (& self , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_scroll_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ParallaxBackground { } unsafe impl GodotObject for ParallaxBackground { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ParallaxBackground" } } impl QueueFree for ParallaxBackground { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ParallaxBackground { type Target = crate :: generated :: canvas_layer :: CanvasLayer ; # [inline] fn deref (& self) -> & crate :: generated :: canvas_layer :: CanvasLayer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ParallaxBackground { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: canvas_layer :: CanvasLayer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: canvas_layer :: CanvasLayer > for ParallaxBackground { } unsafe impl SubClass < crate :: generated :: node :: Node > for ParallaxBackground { } unsafe impl SubClass < crate :: generated :: object :: Object > for ParallaxBackground { } impl Instanciable for ParallaxBackground { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ParallaxBackground :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ParallaxBackgroundMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_limit_begin : * mut sys :: godot_method_bind , pub get_limit_end : * mut sys :: godot_method_bind , pub get_scroll_base_offset : * mut sys :: godot_method_bind , pub get_scroll_base_scale : * mut sys :: godot_method_bind , pub get_scroll_offset : * mut sys :: godot_method_bind , pub is_ignore_camera_zoom : * mut sys :: godot_method_bind , pub set_ignore_camera_zoom : * mut sys :: godot_method_bind , pub set_limit_begin : * mut sys :: godot_method_bind , pub set_limit_end : * mut sys :: godot_method_bind , pub set_scroll_base_offset : * mut sys :: godot_method_bind , pub set_scroll_base_scale : * mut sys :: godot_method_bind , pub set_scroll_offset : * mut sys :: godot_method_bind } impl ParallaxBackgroundMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ParallaxBackgroundMethodTable = ParallaxBackgroundMethodTable { class_constructor : None , get_limit_begin : 0 as * mut sys :: godot_method_bind , get_limit_end : 0 as * mut sys :: godot_method_bind , get_scroll_base_offset : 0 as * mut sys :: godot_method_bind , get_scroll_base_scale : 0 as * mut sys :: godot_method_bind , get_scroll_offset : 0 as * mut sys :: godot_method_bind , is_ignore_camera_zoom : 0 as * mut sys :: godot_method_bind , set_ignore_camera_zoom : 0 as * mut sys :: godot_method_bind , set_limit_begin : 0 as * mut sys :: godot_method_bind , set_limit_end : 0 as * mut sys :: godot_method_bind , set_scroll_base_offset : 0 as * mut sys :: godot_method_bind , set_scroll_base_scale : 0 as * mut sys :: godot_method_bind , set_scroll_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ParallaxBackgroundMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ParallaxBackground\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_limit_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_limit_begin\0" . as_ptr () as * const c_char) ; table . get_limit_end = (gd_api . godot_method_bind_get_method) (class_name , "get_limit_end\0" . as_ptr () as * const c_char) ; table . get_scroll_base_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_base_offset\0" . as_ptr () as * const c_char) ; table . get_scroll_base_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_base_scale\0" . as_ptr () as * const c_char) ; table . get_scroll_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_offset\0" . as_ptr () as * const c_char) ; table . is_ignore_camera_zoom = (gd_api . godot_method_bind_get_method) (class_name , "is_ignore_camera_zoom\0" . as_ptr () as * const c_char) ; table . set_ignore_camera_zoom = (gd_api . godot_method_bind_get_method) (class_name , "set_ignore_camera_zoom\0" . as_ptr () as * const c_char) ; table . set_limit_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_limit_begin\0" . as_ptr () as * const c_char) ; table . set_limit_end = (gd_api . godot_method_bind_get_method) (class_name , "set_limit_end\0" . as_ptr () as * const c_char) ; table . set_scroll_base_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_scroll_base_offset\0" . as_ptr () as * const c_char) ; table . set_scroll_base_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scroll_base_scale\0" . as_ptr () as * const c_char) ; table . set_scroll_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_scroll_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:412:5335 [INFO] [stdout] | [INFO] [stdout] 412 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 412 | # [doc = "`core class HashingContext` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hashingcontext.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nHashingContext inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HashingContext { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HashType (pub i64) ; impl HashType { pub const MD5 : HashType = HashType (0i64) ; pub const SHA1 : HashType = HashType (1i64) ; pub const SHA256 : HashType = HashType (2i64) ; } impl From < i64 > for HashType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HashType > for i64 { # [inline] fn from (v : HashType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HashingContext { pub const HASH_MD5 : i64 = 0i64 ; pub const HASH_SHA1 : i64 = 1i64 ; pub const HASH_SHA256 : i64 = 2i64 ; } impl HashingContext { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HashingContextMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Closes the current context, and return the computed hash."] # [doc = ""] # [inline] pub fn finish (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = HashingContextMethodTable :: get (get_api ()) . finish ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "Starts a new hash computation of the given `type` (e.g. [constant HASH_SHA256] to start computation of a SHA-256)."] # [doc = ""] # [inline] pub fn start (& self , _type : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HashingContextMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Updates the computation with the given `chunk` of data."] # [doc = ""] # [inline] pub fn update (& self , chunk : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HashingContextMethodTable :: get (get_api ()) . update ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , chunk) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for HashingContext { } unsafe impl GodotObject for HashingContext { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "HashingContext" } } impl std :: ops :: Deref for HashingContext { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HashingContext { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for HashingContext { } unsafe impl SubClass < crate :: generated :: object :: Object > for HashingContext { } impl Instanciable for HashingContext { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HashingContext :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HashingContextMethodTable { pub class_constructor : sys :: godot_class_constructor , pub finish : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub update : * mut sys :: godot_method_bind } impl HashingContextMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HashingContextMethodTable = HashingContextMethodTable { class_constructor : None , finish : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , update : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HashingContextMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HashingContext\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . finish = (gd_api . godot_method_bind_get_method) (class_name , "finish\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . update = (gd_api . godot_method_bind_get_method) (class_name , "update\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:418:11707 [INFO] [stdout] | [INFO] [stdout] 418 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 418 | # [doc = "`core class Timer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_timer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Timer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTimer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Timer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TimerProcessMode (pub i64) ; impl TimerProcessMode { pub const PHYSICS : TimerProcessMode = TimerProcessMode (0i64) ; pub const IDLE : TimerProcessMode = TimerProcessMode (1i64) ; } impl From < i64 > for TimerProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TimerProcessMode > for i64 { # [inline] fn from (v : TimerProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Timer { pub const TIMER_PROCESS_IDLE : i64 = 1i64 ; pub const TIMER_PROCESS_PHYSICS : i64 = 0i64 ; } impl Timer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TimerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The timer's remaining time in seconds. Returns 0 if the timer is inactive.\n**Note:** You cannot set this value. To change the timer's remaining time, use [method start]."] # [doc = ""] # [inline] pub fn time_left (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . get_time_left ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Processing mode. See [enum TimerProcessMode]."] # [doc = ""] # [inline] pub fn timer_process_mode (& self) -> crate :: generated :: timer :: TimerProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . get_timer_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: timer :: TimerProcessMode (ret) } } # [doc = "Wait time in seconds."] # [doc = ""] # [inline] pub fn wait_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . get_wait_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the timer will automatically start when entering the scene tree.\n**Note:** This property is automatically set to `false` after the timer enters the scene tree and starts."] # [doc = ""] # [inline] pub fn has_autostart (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . has_autostart ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the timer will stop when reaching 0. If `false`, it will restart."] # [doc = ""] # [inline] pub fn is_one_shot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . is_one_shot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the timer is paused and will not process until it is unpaused again, even if [method start] is called."] # [doc = ""] # [inline] pub fn is_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . is_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the timer is stopped."] # [doc = ""] # [inline] pub fn is_stopped (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . is_stopped ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the timer will automatically start when entering the scene tree.\n**Note:** This property is automatically set to `false` after the timer enters the scene tree and starts."] # [doc = ""] # [inline] pub fn set_autostart (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . set_autostart ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the timer will stop when reaching 0. If `false`, it will restart."] # [doc = ""] # [inline] pub fn set_one_shot (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . set_one_shot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the timer is paused and will not process until it is unpaused again, even if [method start] is called."] # [doc = ""] # [inline] pub fn set_paused (& self , paused : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . set_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , paused) ; } } # [doc = "Processing mode. See [enum TimerProcessMode]."] # [doc = ""] # [inline] pub fn set_timer_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . set_timer_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Wait time in seconds."] # [doc = ""] # [inline] pub fn set_wait_time (& self , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . set_wait_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_sec) ; } } # [doc = "Starts the timer. Sets `wait_time` to `time_sec` if `time_sec > 0`. This also resets the remaining time to `wait_time`.\n**Note:** this method will not resume a paused timer. See [member paused].\n# Default Arguments\n* `time_sec` - `-1`"] # [doc = ""] # [inline] pub fn start (& self , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_sec) ; } } # [doc = "Stops the timer."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Timer { } unsafe impl GodotObject for Timer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Timer" } } impl QueueFree for Timer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Timer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Timer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Timer { } unsafe impl SubClass < crate :: generated :: object :: Object > for Timer { } impl Instanciable for Timer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Timer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TimerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_time_left : * mut sys :: godot_method_bind , pub get_timer_process_mode : * mut sys :: godot_method_bind , pub get_wait_time : * mut sys :: godot_method_bind , pub has_autostart : * mut sys :: godot_method_bind , pub is_one_shot : * mut sys :: godot_method_bind , pub is_paused : * mut sys :: godot_method_bind , pub is_stopped : * mut sys :: godot_method_bind , pub set_autostart : * mut sys :: godot_method_bind , pub set_one_shot : * mut sys :: godot_method_bind , pub set_paused : * mut sys :: godot_method_bind , pub set_timer_process_mode : * mut sys :: godot_method_bind , pub set_wait_time : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl TimerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TimerMethodTable = TimerMethodTable { class_constructor : None , get_time_left : 0 as * mut sys :: godot_method_bind , get_timer_process_mode : 0 as * mut sys :: godot_method_bind , get_wait_time : 0 as * mut sys :: godot_method_bind , has_autostart : 0 as * mut sys :: godot_method_bind , is_one_shot : 0 as * mut sys :: godot_method_bind , is_paused : 0 as * mut sys :: godot_method_bind , is_stopped : 0 as * mut sys :: godot_method_bind , set_autostart : 0 as * mut sys :: godot_method_bind , set_one_shot : 0 as * mut sys :: godot_method_bind , set_paused : 0 as * mut sys :: godot_method_bind , set_timer_process_mode : 0 as * mut sys :: godot_method_bind , set_wait_time : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TimerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Timer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_time_left = (gd_api . godot_method_bind_get_method) (class_name , "get_time_left\0" . as_ptr () as * const c_char) ; table . get_timer_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_timer_process_mode\0" . as_ptr () as * const c_char) ; table . get_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "get_wait_time\0" . as_ptr () as * const c_char) ; table . has_autostart = (gd_api . godot_method_bind_get_method) (class_name , "has_autostart\0" . as_ptr () as * const c_char) ; table . is_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "is_one_shot\0" . as_ptr () as * const c_char) ; table . is_paused = (gd_api . godot_method_bind_get_method) (class_name , "is_paused\0" . as_ptr () as * const c_char) ; table . is_stopped = (gd_api . godot_method_bind_get_method) (class_name , "is_stopped\0" . as_ptr () as * const c_char) ; table . set_autostart = (gd_api . godot_method_bind_get_method) (class_name , "set_autostart\0" . as_ptr () as * const c_char) ; table . set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "set_one_shot\0" . as_ptr () as * const c_char) ; table . set_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_paused\0" . as_ptr () as * const c_char) ; table . set_timer_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_timer_process_mode\0" . as_ptr () as * const c_char) ; table . set_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "set_wait_time\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:424:5711 [INFO] [stdout] | [INFO] [stdout] 424 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 424 | # [doc = "`core class VisualShaderNodeTransformMult` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformmult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformMult inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformMult { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operator (pub i64) ; impl Operator { pub const AXB : Operator = Operator (0i64) ; pub const BXA : Operator = Operator (1i64) ; pub const AXB_COMP : Operator = Operator (2i64) ; pub const BXA_COMP : Operator = Operator (3i64) ; } impl From < i64 > for Operator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operator > for i64 { # [inline] fn from (v : Operator) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTransformMult { pub const OP_AxB : i64 = 0i64 ; pub const OP_AxB_COMP : i64 = 2i64 ; pub const OP_BxA : i64 = 1i64 ; pub const OP_BxA_COMP : i64 = 3i64 ; } impl VisualShaderNodeTransformMult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformMultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The multiplication type to be performed on the transforms. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn operator (& self) -> crate :: generated :: visual_shader_node_transform_mult :: Operator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformMultMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_transform_mult :: Operator (ret) } } # [doc = "The multiplication type to be performed on the transforms. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformMultMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformMult { } unsafe impl GodotObject for VisualShaderNodeTransformMult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformMult" } } impl std :: ops :: Deref for VisualShaderNodeTransformMult { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformMult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformMult { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformMult { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformMult { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformMult { } impl Instanciable for VisualShaderNodeTransformMult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformMult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformMultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind } impl VisualShaderNodeTransformMultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformMultMethodTable = VisualShaderNodeTransformMultMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformMultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformMult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:430:3803 [INFO] [stdout] | [INFO] [stdout] 430 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 430 | # [doc = "`tools class EditorScenePostImport` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorscenepostimport.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorScenePostImport inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorScenePostImport { this : RawObject < Self > , } impl EditorScenePostImport { # [doc = "Returns the source file path which got imported (e.g. `res://scene.dae`)."] # [doc = ""] # [inline] pub fn get_source_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScenePostImportMethodTable :: get (get_api ()) . get_source_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the resource folder the imported scene file is located in."] # [doc = ""] # [inline] pub fn get_source_folder (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScenePostImportMethodTable :: get (get_api ()) . get_source_folder ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorScenePostImport { } unsafe impl GodotObject for EditorScenePostImport { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorScenePostImport" } } impl std :: ops :: Deref for EditorScenePostImport { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorScenePostImport { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorScenePostImport { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorScenePostImport { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorScenePostImportMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_source_file : * mut sys :: godot_method_bind , pub get_source_folder : * mut sys :: godot_method_bind } impl EditorScenePostImportMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorScenePostImportMethodTable = EditorScenePostImportMethodTable { class_constructor : None , get_source_file : 0 as * mut sys :: godot_method_bind , get_source_folder : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorScenePostImportMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorScenePostImport\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_source_file = (gd_api . godot_method_bind_get_method) (class_name , "get_source_file\0" . as_ptr () as * const c_char) ; table . get_source_folder = (gd_api . godot_method_bind_get_method) (class_name , "get_source_folder\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:436:18084 [INFO] [stdout] | [INFO] [stdout] 436 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 436 | # [doc = "`core class MultiMesh` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multimesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMultiMesh inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiMesh { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ColorFormat (pub i64) ; impl ColorFormat { pub const NONE : ColorFormat = ColorFormat (0i64) ; pub const _8BIT : ColorFormat = ColorFormat (1i64) ; pub const FLOAT : ColorFormat = ColorFormat (2i64) ; } impl From < i64 > for ColorFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ColorFormat > for i64 { # [inline] fn from (v : ColorFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CustomDataFormat (pub i64) ; impl CustomDataFormat { pub const NONE : CustomDataFormat = CustomDataFormat (0i64) ; pub const _8BIT : CustomDataFormat = CustomDataFormat (1i64) ; pub const FLOAT : CustomDataFormat = CustomDataFormat (2i64) ; } impl From < i64 > for CustomDataFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CustomDataFormat > for i64 { # [inline] fn from (v : CustomDataFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TransformFormat (pub i64) ; impl TransformFormat { pub const _2D : TransformFormat = TransformFormat (0i64) ; pub const _3D : TransformFormat = TransformFormat (1i64) ; } impl From < i64 > for TransformFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TransformFormat > for i64 { # [inline] fn from (v : TransformFormat) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl MultiMesh { pub const COLOR_8BIT : i64 = 1i64 ; pub const COLOR_FLOAT : i64 = 2i64 ; pub const COLOR_NONE : i64 = 0i64 ; pub const CUSTOM_DATA_8BIT : i64 = 1i64 ; pub const CUSTOM_DATA_FLOAT : i64 = 2i64 ; pub const CUSTOM_DATA_NONE : i64 = 0i64 ; pub const TRANSFORM_2D : i64 = 0i64 ; pub const TRANSFORM_3D : i64 = 1i64 ; } impl MultiMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the visibility axis-aligned bounding box in local space. See also [method VisualInstance.get_transformed_aabb]."] # [doc = ""] # [inline] pub fn get_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Format of colors in color array that gets passed to shader."] # [doc = ""] # [inline] pub fn color_format (& self) -> crate :: generated :: multi_mesh :: ColorFormat { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_color_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: multi_mesh :: ColorFormat (ret) } } # [doc = "Format of custom data in custom data array that gets passed to shader."] # [doc = ""] # [inline] pub fn custom_data_format (& self) -> crate :: generated :: multi_mesh :: CustomDataFormat { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_custom_data_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: multi_mesh :: CustomDataFormat (ret) } } # [doc = "Gets a specific instance's color."] # [doc = ""] # [inline] pub fn get_instance_color (& self , instance : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , instance) ; mem :: transmute (ret) } } # [doc = "Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count]."] # [doc = ""] # [inline] pub fn instance_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the custom data that has been set for a specific instance."] # [doc = ""] # [inline] pub fn get_instance_custom_data (& self , instance : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_custom_data ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , instance) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform] of a specific instance."] # [doc = ""] # [inline] pub fn get_instance_transform (& self , instance : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_transform ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , instance) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform2D] of a specific instance."] # [doc = ""] # [inline] pub fn get_instance_transform_2d (& self , instance : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_transform_2d ; let ret = crate :: icalls :: icallptr_trans2D_i64 (method_bind , self . this . sys () . as_ptr () , instance) ; mem :: transmute (ret) } } # [doc = "Mesh to be drawn."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Format of transform used to transform mesh, either 2D or 3D."] # [doc = ""] # [inline] pub fn transform_format (& self) -> crate :: generated :: multi_mesh :: TransformFormat { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_transform_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: multi_mesh :: TransformFormat (ret) } } # [doc = "Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers."] # [doc = ""] # [inline] pub fn visible_instance_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_visible_instance_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative.\nAll data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc...\n[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, `COLOR_8BIT` / `CUSTOM_DATA_8BIT` is stored as 1 float (4 bytes as is) and `COLOR_FLOAT` / `CUSTOM_DATA_FLOAT` is stored as 4 floats."] # [doc = ""] # [inline] pub fn set_as_bulk_array (& self , array : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_as_bulk_array ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Format of colors in color array that gets passed to shader."] # [doc = ""] # [inline] pub fn set_color_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_color_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "Format of custom data in custom data array that gets passed to shader."] # [doc = ""] # [inline] pub fn set_custom_data_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_custom_data_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "Sets the color of a specific instance.\nFor the color to take effect, ensure that [member color_format] is non-`null` on the [MultiMesh] and [member SpatialMaterial.vertex_color_use_as_albedo] is `true` on the material."] # [doc = ""] # [inline] pub fn set_instance_color (& self , instance : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , instance , color) ; } } # [doc = "Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count]."] # [doc = ""] # [inline] pub fn set_instance_count (& self , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , count) ; } } # [doc = "Sets custom data for a specific instance. Although [Color] is used, it is just a container for 4 floating point numbers. The format of the number can change depending on the [enum CustomDataFormat] used."] # [doc = ""] # [inline] pub fn set_instance_custom_data (& self , instance : i64 , custom_data : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_custom_data ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , instance , custom_data) ; } } # [doc = "Sets the [Transform] for a specific instance."] # [doc = ""] # [inline] pub fn set_instance_transform (& self , instance : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , instance , transform) ; } } # [doc = "Sets the [Transform2D] for a specific instance."] # [doc = ""] # [inline] pub fn set_instance_transform_2d (& self , instance : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_transform_2d ; let ret = crate :: icalls :: icallptr_void_i64_trans2D (method_bind , self . this . sys () . as_ptr () , instance , transform) ; } } # [doc = "Mesh to be drawn."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "Format of transform used to transform mesh, either 2D or 3D."] # [doc = ""] # [inline] pub fn set_transform_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_transform_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers."] # [doc = ""] # [inline] pub fn set_visible_instance_count (& self , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_visible_instance_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , count) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiMesh { } unsafe impl GodotObject for MultiMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MultiMesh" } } impl std :: ops :: Deref for MultiMesh { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for MultiMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MultiMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiMesh { } impl Instanciable for MultiMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_aabb : * mut sys :: godot_method_bind , pub get_color_format : * mut sys :: godot_method_bind , pub get_custom_data_format : * mut sys :: godot_method_bind , pub get_instance_color : * mut sys :: godot_method_bind , pub get_instance_count : * mut sys :: godot_method_bind , pub get_instance_custom_data : * mut sys :: godot_method_bind , pub get_instance_transform : * mut sys :: godot_method_bind , pub get_instance_transform_2d : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_transform_format : * mut sys :: godot_method_bind , pub get_visible_instance_count : * mut sys :: godot_method_bind , pub set_as_bulk_array : * mut sys :: godot_method_bind , pub set_color_format : * mut sys :: godot_method_bind , pub set_custom_data_format : * mut sys :: godot_method_bind , pub set_instance_color : * mut sys :: godot_method_bind , pub set_instance_count : * mut sys :: godot_method_bind , pub set_instance_custom_data : * mut sys :: godot_method_bind , pub set_instance_transform : * mut sys :: godot_method_bind , pub set_instance_transform_2d : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_transform_format : * mut sys :: godot_method_bind , pub set_visible_instance_count : * mut sys :: godot_method_bind } impl MultiMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiMeshMethodTable = MultiMeshMethodTable { class_constructor : None , get_aabb : 0 as * mut sys :: godot_method_bind , get_color_format : 0 as * mut sys :: godot_method_bind , get_custom_data_format : 0 as * mut sys :: godot_method_bind , get_instance_color : 0 as * mut sys :: godot_method_bind , get_instance_count : 0 as * mut sys :: godot_method_bind , get_instance_custom_data : 0 as * mut sys :: godot_method_bind , get_instance_transform : 0 as * mut sys :: godot_method_bind , get_instance_transform_2d : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_transform_format : 0 as * mut sys :: godot_method_bind , get_visible_instance_count : 0 as * mut sys :: godot_method_bind , set_as_bulk_array : 0 as * mut sys :: godot_method_bind , set_color_format : 0 as * mut sys :: godot_method_bind , set_custom_data_format : 0 as * mut sys :: godot_method_bind , set_instance_color : 0 as * mut sys :: godot_method_bind , set_instance_count : 0 as * mut sys :: godot_method_bind , set_instance_custom_data : 0 as * mut sys :: godot_method_bind , set_instance_transform : 0 as * mut sys :: godot_method_bind , set_instance_transform_2d : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_transform_format : 0 as * mut sys :: godot_method_bind , set_visible_instance_count : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . get_color_format = (gd_api . godot_method_bind_get_method) (class_name , "get_color_format\0" . as_ptr () as * const c_char) ; table . get_custom_data_format = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_data_format\0" . as_ptr () as * const c_char) ; table . get_instance_color = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_color\0" . as_ptr () as * const c_char) ; table . get_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_count\0" . as_ptr () as * const c_char) ; table . get_instance_custom_data = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_custom_data\0" . as_ptr () as * const c_char) ; table . get_instance_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_transform\0" . as_ptr () as * const c_char) ; table . get_instance_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_transform_2d\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_transform_format = (gd_api . godot_method_bind_get_method) (class_name , "get_transform_format\0" . as_ptr () as * const c_char) ; table . get_visible_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_instance_count\0" . as_ptr () as * const c_char) ; table . set_as_bulk_array = (gd_api . godot_method_bind_get_method) (class_name , "set_as_bulk_array\0" . as_ptr () as * const c_char) ; table . set_color_format = (gd_api . godot_method_bind_get_method) (class_name , "set_color_format\0" . as_ptr () as * const c_char) ; table . set_custom_data_format = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_data_format\0" . as_ptr () as * const c_char) ; table . set_instance_color = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_color\0" . as_ptr () as * const c_char) ; table . set_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_count\0" . as_ptr () as * const c_char) ; table . set_instance_custom_data = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_custom_data\0" . as_ptr () as * const c_char) ; table . set_instance_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_transform\0" . as_ptr () as * const c_char) ; table . set_instance_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_transform_2d\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_transform_format = (gd_api . godot_method_bind_get_method) (class_name , "set_transform_format\0" . as_ptr () as * const c_char) ; table . set_visible_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "set_visible_instance_count\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:442:3756 [INFO] [stdout] | [INFO] [stdout] 442 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 442 | # [doc = "`core class PluginScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pluginscript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPluginScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PluginScript { this : RawObject < Self > , } impl PluginScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PluginScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn _new (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PluginScriptMethodTable :: get (get_api ()) . _new ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } } impl gdnative_core :: private :: godot_object :: Sealed for PluginScript { } unsafe impl GodotObject for PluginScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PluginScript" } } impl std :: ops :: Deref for PluginScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PluginScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for PluginScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PluginScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PluginScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for PluginScript { } impl Instanciable for PluginScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PluginScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PluginScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub _new : * mut sys :: godot_method_bind } impl PluginScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PluginScriptMethodTable = PluginScriptMethodTable { class_constructor : None , _new : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PluginScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PluginScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . _new = (gd_api . godot_method_bind_get_method) (class_name , "new\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:448:8080 [INFO] [stdout] | [INFO] [stdout] 448 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 448 | # [doc = "`core class VisualScriptYieldSignal` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptyieldsignal.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptYieldSignal inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptYieldSignal { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptYieldSignal { pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptYieldSignal { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptYieldSignalMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_yield_signal :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_yield_signal :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn signal (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_signal ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_signal (& self , signal : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_signal ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , signal . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptYieldSignal { } unsafe impl GodotObject for VisualScriptYieldSignal { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptYieldSignal" } } impl std :: ops :: Deref for VisualScriptYieldSignal { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptYieldSignal { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptYieldSignal { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptYieldSignal { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptYieldSignal { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptYieldSignal { } impl Instanciable for VisualScriptYieldSignal { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptYieldSignal :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptYieldSignalMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_signal : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_signal : * mut sys :: godot_method_bind } impl VisualScriptYieldSignalMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptYieldSignalMethodTable = VisualScriptYieldSignalMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_signal : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_signal : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptYieldSignalMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptYieldSignal\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_signal = (gd_api . godot_method_bind_get_method) (class_name , "get_signal\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_signal = (gd_api . godot_method_bind_get_method) (class_name , "set_signal\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:454:9838 [INFO] [stdout] | [INFO] [stdout] 454 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 454 | # [doc = "`core singleton class InputMap` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputmap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nInputMap inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputMap { this : RawObject < Self > , } impl InputMap { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("InputMap\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."] # [doc = ""] # [inline] pub fn action_add_event (& self , action : impl Into < GodotString > , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_add_event ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , action . into () , event . as_arg_ptr ()) ; } } # [doc = "Removes an [InputEvent] from an action."] # [doc = ""] # [inline] pub fn action_erase_event (& self , action : impl Into < GodotString > , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_erase_event ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , action . into () , event . as_arg_ptr ()) ; } } # [doc = "Removes all events from an action."] # [doc = ""] # [inline] pub fn action_erase_events (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_erase_events ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "Returns `true` if the action has the given [InputEvent] associated with it."] # [doc = ""] # [inline] pub fn action_has_event (& self , action : impl Into < GodotString > , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_has_event ; let ret = crate :: icalls :: icallptr_bool_str_obj (method_bind , self . this . sys () . as_ptr () , action . into () , event . as_arg_ptr ()) ; ret as _ } } # [doc = "Sets a deadzone value for the action."] # [doc = ""] # [inline] pub fn action_set_deadzone (& self , action : impl Into < GodotString > , deadzone : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_set_deadzone ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , action . into () , deadzone) ; } } # [doc = "Adds an empty action to the [InputMap] with a configurable `deadzone`.\nAn [InputEvent] can then be added to this action with [method action_add_event].\n# Default Arguments\n* `deadzone` - `0.5`"] # [doc = ""] # [inline] pub fn add_action (& self , action : impl Into < GodotString > , deadzone : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . add_action ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , action . into () , deadzone) ; } } # [doc = "Removes an action from the [InputMap]."] # [doc = ""] # [inline] pub fn erase_action (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . erase_action ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "Returns `true` if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior."] # [doc = ""] # [inline] pub fn event_is_action (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent > , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . event_is_action ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns an array of [InputEvent]s associated with a given action."] # [doc = ""] # [inline] pub fn get_action_list (& self , action : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . get_action_list ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of all actions in the [InputMap]."] # [doc = ""] # [inline] pub fn get_actions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . get_actions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns `true` if the [InputMap] has a registered action with the given name."] # [doc = ""] # [inline] pub fn has_action (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . has_action ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Clears all [InputEventAction] in the [InputMap] and load it anew from [ProjectSettings]."] # [doc = ""] # [inline] pub fn load_from_globals (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . load_from_globals ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputMap { } unsafe impl GodotObject for InputMap { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "InputMap" } } impl std :: ops :: Deref for InputMap { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for InputMap { } unsafe impl Send for InputMap { } unsafe impl Sync for InputMap { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub action_add_event : * mut sys :: godot_method_bind , pub action_erase_event : * mut sys :: godot_method_bind , pub action_erase_events : * mut sys :: godot_method_bind , pub action_has_event : * mut sys :: godot_method_bind , pub action_set_deadzone : * mut sys :: godot_method_bind , pub add_action : * mut sys :: godot_method_bind , pub erase_action : * mut sys :: godot_method_bind , pub event_is_action : * mut sys :: godot_method_bind , pub get_action_list : * mut sys :: godot_method_bind , pub get_actions : * mut sys :: godot_method_bind , pub has_action : * mut sys :: godot_method_bind , pub load_from_globals : * mut sys :: godot_method_bind } impl InputMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputMapMethodTable = InputMapMethodTable { class_constructor : None , action_add_event : 0 as * mut sys :: godot_method_bind , action_erase_event : 0 as * mut sys :: godot_method_bind , action_erase_events : 0 as * mut sys :: godot_method_bind , action_has_event : 0 as * mut sys :: godot_method_bind , action_set_deadzone : 0 as * mut sys :: godot_method_bind , add_action : 0 as * mut sys :: godot_method_bind , erase_action : 0 as * mut sys :: godot_method_bind , event_is_action : 0 as * mut sys :: godot_method_bind , get_action_list : 0 as * mut sys :: godot_method_bind , get_actions : 0 as * mut sys :: godot_method_bind , has_action : 0 as * mut sys :: godot_method_bind , load_from_globals : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . action_add_event = (gd_api . godot_method_bind_get_method) (class_name , "action_add_event\0" . as_ptr () as * const c_char) ; table . action_erase_event = (gd_api . godot_method_bind_get_method) (class_name , "action_erase_event\0" . as_ptr () as * const c_char) ; table . action_erase_events = (gd_api . godot_method_bind_get_method) (class_name , "action_erase_events\0" . as_ptr () as * const c_char) ; table . action_has_event = (gd_api . godot_method_bind_get_method) (class_name , "action_has_event\0" . as_ptr () as * const c_char) ; table . action_set_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "action_set_deadzone\0" . as_ptr () as * const c_char) ; table . add_action = (gd_api . godot_method_bind_get_method) (class_name , "add_action\0" . as_ptr () as * const c_char) ; table . erase_action = (gd_api . godot_method_bind_get_method) (class_name , "erase_action\0" . as_ptr () as * const c_char) ; table . event_is_action = (gd_api . godot_method_bind_get_method) (class_name , "event_is_action\0" . as_ptr () as * const c_char) ; table . get_action_list = (gd_api . godot_method_bind_get_method) (class_name , "get_action_list\0" . as_ptr () as * const c_char) ; table . get_actions = (gd_api . godot_method_bind_get_method) (class_name , "get_actions\0" . as_ptr () as * const c_char) ; table . has_action = (gd_api . godot_method_bind_get_method) (class_name , "has_action\0" . as_ptr () as * const c_char) ; table . load_from_globals = (gd_api . godot_method_bind_get_method) (class_name , "load_from_globals\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:460:22860 [INFO] [stdout] | [INFO] [stdout] 460 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 460 | # [doc = "`core class SoftBody` inherits `MeshInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_softbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SoftBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSoftBody inherits methods from:\n - [MeshInstance](struct.MeshInstance.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SoftBody { this : RawObject < Self > , } impl SoftBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SoftBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a body to the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn add_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . add_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn areaAngular_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_areaAngular_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of nodes that were added as collision exceptions for this body."] # [doc = ""] # [inline] pub fn get_collision_exceptions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_exceptions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn damping_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_damping_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn drag_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_drag_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn linear_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_linear_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."] # [doc = ""] # [inline] pub fn parent_collision_ignore (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_parent_collision_ignore ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn pose_matching_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_pose_matching_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pressure_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_pressure_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Increasing this value will improve the resulting simulation, but can affect performance. Use with care."] # [doc = ""] # [inline] pub fn simulation_precision (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_simulation_precision ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The SoftBody's mass."] # [doc = ""] # [inline] pub fn total_mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_total_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn volume_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_volume_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [SoftBody] will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn is_ray_pickable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a body from the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn remove_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . remove_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_areaAngular_stiffness (& self , areaAngular_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_areaAngular_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , areaAngular_stiffness) ; } } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , collision_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_layer) ; } } # [doc = "Sets individual bits on the layer mask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "Sets individual bits on the collision mask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_damping_coefficient (& self , damping_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_damping_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , damping_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_drag_coefficient (& self , drag_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_drag_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , drag_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_linear_stiffness (& self , linear_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_linear_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_stiffness) ; } } # [doc = "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."] # [doc = ""] # [inline] pub fn set_parent_collision_ignore (& self , parent_collision_ignore : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_parent_collision_ignore ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , parent_collision_ignore . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pose_matching_coefficient (& self , pose_matching_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_pose_matching_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pose_matching_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pressure_coefficient (& self , pressure_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_pressure_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pressure_coefficient) ; } } # [doc = "If `true`, the [SoftBody] will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn set_ray_pickable (& self , ray_pickable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ray_pickable) ; } } # [doc = "Increasing this value will improve the resulting simulation, but can affect performance. Use with care."] # [doc = ""] # [inline] pub fn set_simulation_precision (& self , simulation_precision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_simulation_precision ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , simulation_precision) ; } } # [doc = "The SoftBody's mass."] # [doc = ""] # [inline] pub fn set_total_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_total_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_volume_stiffness (& self , volume_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_volume_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_stiffness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SoftBody { } unsafe impl GodotObject for SoftBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SoftBody" } } impl QueueFree for SoftBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SoftBody { type Target = crate :: generated :: mesh_instance :: MeshInstance ; # [inline] fn deref (& self) -> & crate :: generated :: mesh_instance :: MeshInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SoftBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: mesh_instance :: MeshInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: mesh_instance :: MeshInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SoftBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for SoftBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for SoftBody { } impl Instanciable for SoftBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SoftBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SoftBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_exception_with : * mut sys :: godot_method_bind , pub get_areaAngular_stiffness : * mut sys :: godot_method_bind , pub get_collision_exceptions : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_damping_coefficient : * mut sys :: godot_method_bind , pub get_drag_coefficient : * mut sys :: godot_method_bind , pub get_linear_stiffness : * mut sys :: godot_method_bind , pub get_parent_collision_ignore : * mut sys :: godot_method_bind , pub get_pose_matching_coefficient : * mut sys :: godot_method_bind , pub get_pressure_coefficient : * mut sys :: godot_method_bind , pub get_simulation_precision : * mut sys :: godot_method_bind , pub get_total_mass : * mut sys :: godot_method_bind , pub get_volume_stiffness : * mut sys :: godot_method_bind , pub is_ray_pickable : * mut sys :: godot_method_bind , pub remove_collision_exception_with : * mut sys :: godot_method_bind , pub set_areaAngular_stiffness : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_damping_coefficient : * mut sys :: godot_method_bind , pub set_drag_coefficient : * mut sys :: godot_method_bind , pub set_linear_stiffness : * mut sys :: godot_method_bind , pub set_parent_collision_ignore : * mut sys :: godot_method_bind , pub set_pose_matching_coefficient : * mut sys :: godot_method_bind , pub set_pressure_coefficient : * mut sys :: godot_method_bind , pub set_ray_pickable : * mut sys :: godot_method_bind , pub set_simulation_precision : * mut sys :: godot_method_bind , pub set_total_mass : * mut sys :: godot_method_bind , pub set_volume_stiffness : * mut sys :: godot_method_bind } impl SoftBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SoftBodyMethodTable = SoftBodyMethodTable { class_constructor : None , add_collision_exception_with : 0 as * mut sys :: godot_method_bind , get_areaAngular_stiffness : 0 as * mut sys :: godot_method_bind , get_collision_exceptions : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_damping_coefficient : 0 as * mut sys :: godot_method_bind , get_drag_coefficient : 0 as * mut sys :: godot_method_bind , get_linear_stiffness : 0 as * mut sys :: godot_method_bind , get_parent_collision_ignore : 0 as * mut sys :: godot_method_bind , get_pose_matching_coefficient : 0 as * mut sys :: godot_method_bind , get_pressure_coefficient : 0 as * mut sys :: godot_method_bind , get_simulation_precision : 0 as * mut sys :: godot_method_bind , get_total_mass : 0 as * mut sys :: godot_method_bind , get_volume_stiffness : 0 as * mut sys :: godot_method_bind , is_ray_pickable : 0 as * mut sys :: godot_method_bind , remove_collision_exception_with : 0 as * mut sys :: godot_method_bind , set_areaAngular_stiffness : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_damping_coefficient : 0 as * mut sys :: godot_method_bind , set_drag_coefficient : 0 as * mut sys :: godot_method_bind , set_linear_stiffness : 0 as * mut sys :: godot_method_bind , set_parent_collision_ignore : 0 as * mut sys :: godot_method_bind , set_pose_matching_coefficient : 0 as * mut sys :: godot_method_bind , set_pressure_coefficient : 0 as * mut sys :: godot_method_bind , set_ray_pickable : 0 as * mut sys :: godot_method_bind , set_simulation_precision : 0 as * mut sys :: godot_method_bind , set_total_mass : 0 as * mut sys :: godot_method_bind , set_volume_stiffness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SoftBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SoftBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_exception_with\0" . as_ptr () as * const c_char) ; table . get_areaAngular_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_areaAngular_stiffness\0" . as_ptr () as * const c_char) ; table . get_collision_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_exceptions\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_damping_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_damping_coefficient\0" . as_ptr () as * const c_char) ; table . get_drag_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_coefficient\0" . as_ptr () as * const c_char) ; table . get_linear_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_stiffness\0" . as_ptr () as * const c_char) ; table . get_parent_collision_ignore = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_collision_ignore\0" . as_ptr () as * const c_char) ; table . get_pose_matching_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_pose_matching_coefficient\0" . as_ptr () as * const c_char) ; table . get_pressure_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure_coefficient\0" . as_ptr () as * const c_char) ; table . get_simulation_precision = (gd_api . godot_method_bind_get_method) (class_name , "get_simulation_precision\0" . as_ptr () as * const c_char) ; table . get_total_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_total_mass\0" . as_ptr () as * const c_char) ; table . get_volume_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_stiffness\0" . as_ptr () as * const c_char) ; table . is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "is_ray_pickable\0" . as_ptr () as * const c_char) ; table . remove_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "remove_collision_exception_with\0" . as_ptr () as * const c_char) ; table . set_areaAngular_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_areaAngular_stiffness\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_damping_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_damping_coefficient\0" . as_ptr () as * const c_char) ; table . set_drag_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_coefficient\0" . as_ptr () as * const c_char) ; table . set_linear_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_stiffness\0" . as_ptr () as * const c_char) ; table . set_parent_collision_ignore = (gd_api . godot_method_bind_get_method) (class_name , "set_parent_collision_ignore\0" . as_ptr () as * const c_char) ; table . set_pose_matching_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_pose_matching_coefficient\0" . as_ptr () as * const c_char) ; table . set_pressure_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure_coefficient\0" . as_ptr () as * const c_char) ; table . set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "set_ray_pickable\0" . as_ptr () as * const c_char) ; table . set_simulation_precision = (gd_api . godot_method_bind_get_method) (class_name , "set_simulation_precision\0" . as_ptr () as * const c_char) ; table . set_total_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_total_mass\0" . as_ptr () as * const c_char) ; table . set_volume_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_stiffness\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:466:19128 [INFO] [stdout] | [INFO] [stdout] 466 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 466 | # [doc = "`core class Sprite` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_sprite.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Sprite` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSprite inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Sprite { this : RawObject < Self > , } impl Sprite { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpriteMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame_coords (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_frame_coords ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn hframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_hframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The normal map gives depth to the Sprite.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns a [Rect2] representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:\n```gdscript\nfunc _input(event):\n if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:\n if get_rect().has_point(to_local(event.position)):\n print(\"A click!\")\n```"] # [doc = ""] # [inline] pub fn get_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "[Texture] object to draw."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn vframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_vframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is centered."] # [doc = ""] # [inline] pub fn is_centered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_centered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn is_flipped_h (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_flipped_h ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn is_flipped_v (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_flipped_v ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true`, if the pixel at the given position is opaque and `false` in other case.\n**Note:** It also returns `false`, if the sprite's texture is `null` or if the given position is invalid."] # [doc = ""] # [inline] pub fn is_pixel_opaque (& self , pos : Vector2) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_pixel_opaque ; let ret = crate :: icalls :: icallptr_bool_vec2 (method_bind , self . this . sys () . as_ptr () , pos) ; ret as _ } } # [doc = "If `true`, texture is cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn is_region (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_region ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the outermost pixels get blurred out."] # [doc = ""] # [inline] pub fn is_region_filter_clip_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_region_filter_clip_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is centered."] # [doc = ""] # [inline] pub fn set_centered (& self , centered : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_centered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , centered) ; } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn set_flip_h (& self , flip_h : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_flip_h ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_h) ; } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn set_flip_v (& self , flip_v : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_flip_v ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_v) ; } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame_coords (& self , coords : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_frame_coords ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , coords) ; } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn set_hframes (& self , hframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_hframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , hframes) ; } } # [doc = "The normal map gives depth to the Sprite.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "If `true`, texture is cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn set_region (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_region ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the outermost pixels get blurred out."] # [doc = ""] # [inline] pub fn set_region_filter_clip (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_region_filter_clip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn set_region_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "[Texture] object to draw."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn set_vframes (& self , vframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_vframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , vframes) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Sprite { } unsafe impl GodotObject for Sprite { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Sprite" } } impl QueueFree for Sprite { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Sprite { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Sprite { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Sprite { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Sprite { } unsafe impl SubClass < crate :: generated :: node :: Node > for Sprite { } unsafe impl SubClass < crate :: generated :: object :: Object > for Sprite { } impl Instanciable for Sprite { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Sprite :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpriteMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_frame : * mut sys :: godot_method_bind , pub get_frame_coords : * mut sys :: godot_method_bind , pub get_hframes : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_rect : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_vframes : * mut sys :: godot_method_bind , pub is_centered : * mut sys :: godot_method_bind , pub is_flipped_h : * mut sys :: godot_method_bind , pub is_flipped_v : * mut sys :: godot_method_bind , pub is_pixel_opaque : * mut sys :: godot_method_bind , pub is_region : * mut sys :: godot_method_bind , pub is_region_filter_clip_enabled : * mut sys :: godot_method_bind , pub set_centered : * mut sys :: godot_method_bind , pub set_flip_h : * mut sys :: godot_method_bind , pub set_flip_v : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind , pub set_frame_coords : * mut sys :: godot_method_bind , pub set_hframes : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_region : * mut sys :: godot_method_bind , pub set_region_filter_clip : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_vframes : * mut sys :: godot_method_bind } impl SpriteMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpriteMethodTable = SpriteMethodTable { class_constructor : None , get_frame : 0 as * mut sys :: godot_method_bind , get_frame_coords : 0 as * mut sys :: godot_method_bind , get_hframes : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_rect : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_vframes : 0 as * mut sys :: godot_method_bind , is_centered : 0 as * mut sys :: godot_method_bind , is_flipped_h : 0 as * mut sys :: godot_method_bind , is_flipped_v : 0 as * mut sys :: godot_method_bind , is_pixel_opaque : 0 as * mut sys :: godot_method_bind , is_region : 0 as * mut sys :: godot_method_bind , is_region_filter_clip_enabled : 0 as * mut sys :: godot_method_bind , set_centered : 0 as * mut sys :: godot_method_bind , set_flip_h : 0 as * mut sys :: godot_method_bind , set_flip_v : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind , set_frame_coords : 0 as * mut sys :: godot_method_bind , set_hframes : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_region : 0 as * mut sys :: godot_method_bind , set_region_filter_clip : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_vframes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpriteMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Sprite\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_coords\0" . as_ptr () as * const c_char) ; table . get_hframes = (gd_api . godot_method_bind_get_method) (class_name , "get_hframes\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_vframes = (gd_api . godot_method_bind_get_method) (class_name , "get_vframes\0" . as_ptr () as * const c_char) ; table . is_centered = (gd_api . godot_method_bind_get_method) (class_name , "is_centered\0" . as_ptr () as * const c_char) ; table . is_flipped_h = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_h\0" . as_ptr () as * const c_char) ; table . is_flipped_v = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_v\0" . as_ptr () as * const c_char) ; table . is_pixel_opaque = (gd_api . godot_method_bind_get_method) (class_name , "is_pixel_opaque\0" . as_ptr () as * const c_char) ; table . is_region = (gd_api . godot_method_bind_get_method) (class_name , "is_region\0" . as_ptr () as * const c_char) ; table . is_region_filter_clip_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_region_filter_clip_enabled\0" . as_ptr () as * const c_char) ; table . set_centered = (gd_api . godot_method_bind_get_method) (class_name , "set_centered\0" . as_ptr () as * const c_char) ; table . set_flip_h = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_h\0" . as_ptr () as * const c_char) ; table . set_flip_v = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_v\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; table . set_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_coords\0" . as_ptr () as * const c_char) ; table . set_hframes = (gd_api . godot_method_bind_get_method) (class_name , "set_hframes\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_region = (gd_api . godot_method_bind_get_method) (class_name , "set_region\0" . as_ptr () as * const c_char) ; table . set_region_filter_clip = (gd_api . godot_method_bind_get_method) (class_name , "set_region_filter_clip\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_vframes = (gd_api . godot_method_bind_get_method) (class_name , "set_vframes\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:472:9477 [INFO] [stdout] | [INFO] [stdout] 472 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 472 | # [doc = "`core class GDNativeLibrary` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gdnativelibrary.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGDNativeLibrary inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GDNativeLibrary { this : RawObject < Self > , } impl GDNativeLibrary { # [doc = r" Returns the GDNativeLibrary object of this library. Can be used to construct NativeScript objects."] # [doc = r""] # [doc = r" See also `Instance::new` for a typed API."] # [inline] pub fn current_library () -> & 'static Self { unsafe { let this = gdnative_core :: private :: get_gdnative_library_sys () ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked (this) ; Self :: cast_ref (this) } } # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GDNativeLibraryMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn config_file (& self) -> Option < Ref < crate :: generated :: config_file :: ConfigFile , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . get_config_file ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: config_file :: ConfigFile , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_dependencies (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . get_current_dependencies ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_library_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . get_current_library_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn symbol_prefix (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . get_symbol_prefix ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_reloadable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . is_reloadable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_singleton (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . is_singleton ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_config_file (& self , config_file : impl AsArg < crate :: generated :: config_file :: ConfigFile >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . set_config_file ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , config_file . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_load_once (& self , load_once : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . set_load_once ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , load_once) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_reloadable (& self , reloadable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . set_reloadable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , reloadable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_singleton (& self , singleton : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . set_singleton ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , singleton) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_symbol_prefix (& self , symbol_prefix : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . set_symbol_prefix ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , symbol_prefix . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn should_load_once (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . should_load_once ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for GDNativeLibrary { } unsafe impl GodotObject for GDNativeLibrary { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GDNativeLibrary" } } impl std :: ops :: Deref for GDNativeLibrary { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GDNativeLibrary { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for GDNativeLibrary { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GDNativeLibrary { } unsafe impl SubClass < crate :: generated :: object :: Object > for GDNativeLibrary { } impl Instanciable for GDNativeLibrary { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GDNativeLibrary :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GDNativeLibraryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_config_file : * mut sys :: godot_method_bind , pub get_current_dependencies : * mut sys :: godot_method_bind , pub get_current_library_path : * mut sys :: godot_method_bind , pub get_symbol_prefix : * mut sys :: godot_method_bind , pub is_reloadable : * mut sys :: godot_method_bind , pub is_singleton : * mut sys :: godot_method_bind , pub set_config_file : * mut sys :: godot_method_bind , pub set_load_once : * mut sys :: godot_method_bind , pub set_reloadable : * mut sys :: godot_method_bind , pub set_singleton : * mut sys :: godot_method_bind , pub set_symbol_prefix : * mut sys :: godot_method_bind , pub should_load_once : * mut sys :: godot_method_bind } impl GDNativeLibraryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GDNativeLibraryMethodTable = GDNativeLibraryMethodTable { class_constructor : None , get_config_file : 0 as * mut sys :: godot_method_bind , get_current_dependencies : 0 as * mut sys :: godot_method_bind , get_current_library_path : 0 as * mut sys :: godot_method_bind , get_symbol_prefix : 0 as * mut sys :: godot_method_bind , is_reloadable : 0 as * mut sys :: godot_method_bind , is_singleton : 0 as * mut sys :: godot_method_bind , set_config_file : 0 as * mut sys :: godot_method_bind , set_load_once : 0 as * mut sys :: godot_method_bind , set_reloadable : 0 as * mut sys :: godot_method_bind , set_singleton : 0 as * mut sys :: godot_method_bind , set_symbol_prefix : 0 as * mut sys :: godot_method_bind , should_load_once : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GDNativeLibraryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GDNativeLibrary\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_config_file = (gd_api . godot_method_bind_get_method) (class_name , "get_config_file\0" . as_ptr () as * const c_char) ; table . get_current_dependencies = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dependencies\0" . as_ptr () as * const c_char) ; table . get_current_library_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_library_path\0" . as_ptr () as * const c_char) ; table . get_symbol_prefix = (gd_api . godot_method_bind_get_method) (class_name , "get_symbol_prefix\0" . as_ptr () as * const c_char) ; table . is_reloadable = (gd_api . godot_method_bind_get_method) (class_name , "is_reloadable\0" . as_ptr () as * const c_char) ; table . is_singleton = (gd_api . godot_method_bind_get_method) (class_name , "is_singleton\0" . as_ptr () as * const c_char) ; table . set_config_file = (gd_api . godot_method_bind_get_method) (class_name , "set_config_file\0" . as_ptr () as * const c_char) ; table . set_load_once = (gd_api . godot_method_bind_get_method) (class_name , "set_load_once\0" . as_ptr () as * const c_char) ; table . set_reloadable = (gd_api . godot_method_bind_get_method) (class_name , "set_reloadable\0" . as_ptr () as * const c_char) ; table . set_singleton = (gd_api . godot_method_bind_get_method) (class_name , "set_singleton\0" . as_ptr () as * const c_char) ; table . set_symbol_prefix = (gd_api . godot_method_bind_get_method) (class_name , "set_symbol_prefix\0" . as_ptr () as * const c_char) ; table . should_load_once = (gd_api . godot_method_bind_get_method) (class_name , "should_load_once\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:478:17994 [INFO] [stdout] | [INFO] [stdout] 478 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 478 | # [doc = "`core class KinematicBody2D` inherits `PhysicsBody2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_kinematicbody2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`KinematicBody2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nKinematicBody2D inherits methods from:\n - [PhysicsBody2D](struct.PhysicsBody2D.html)\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct KinematicBody2D { this : RawObject < Self > , } impl KinematicBody2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = KinematicBody2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] or [method move_and_slide_with_snap] and when [method is_on_floor] returns `true`."] # [doc = ""] # [inline] pub fn get_floor_normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_floor_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] or [method move_and_slide_with_snap] and when [method is_on_floor] returns `true`."] # [doc = ""] # [inline] pub fn get_floor_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_floor_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If the body is at least this close to another body, this body will consider them to be colliding."] # [doc = ""] # [inline] pub fn safe_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_safe_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns a [KinematicCollision2D], which contains information about a collision that occurred during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).\n**Example usage:**\n```gdscript\nfor i in get_slide_count():\n var collision = get_slide_collision(i)\n print(\"Collided with: \", collision.collider.name)\n```"] # [doc = ""] # [inline] pub fn get_slide_collision (& self , slide_idx : i64) -> Option < Ref < crate :: generated :: kinematic_collision_2d :: KinematicCollision2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_slide_collision ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , slide_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: kinematic_collision_2d :: KinematicCollision2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of times the body collided and changed direction during the last call to [method move_and_slide]."] # [doc = ""] # [inline] pub fn get_slide_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_slide_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the body is on the ceiling. Only updates when calling [method move_and_slide]."] # [doc = ""] # [inline] pub fn is_on_ceiling (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . is_on_ceiling ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the body is on the floor. Only updates when calling [method move_and_slide]."] # [doc = ""] # [inline] pub fn is_on_floor (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . is_on_floor ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the body is on a wall. Only updates when calling [method move_and_slide]."] # [doc = ""] # [inline] pub fn is_on_wall (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . is_on_wall ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do **not** use together with [method move_and_slide] or [method move_and_collide] functions."] # [doc = ""] # [inline] pub fn is_sync_to_physics_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . is_sync_to_physics_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Moves the body along the vector `rel_vec`. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision.\nIf `test_only` is `true`, the body does not move but the would-be collision information is given.\n# Default Arguments\n* `infinite_inertia` - `true`\n* `exclude_raycast_shapes` - `true`\n* `test_only` - `false`"] # [doc = ""] # [inline] pub fn move_and_collide (& self , rel_vec : Vector2 , infinite_inertia : bool , exclude_raycast_shapes : bool , test_only : bool) -> Option < Ref < crate :: generated :: kinematic_collision_2d :: KinematicCollision2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . move_and_collide ; let ret = crate :: icalls :: icallptr_obj_vec2_bool_bool_bool (method_bind , self . this . sys () . as_ptr () , rel_vec , infinite_inertia , exclude_raycast_shapes , test_only) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: kinematic_collision_2d :: KinematicCollision2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.\nThis method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's `delta` value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.\n`linear_velocity` is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by `delta` — the physics engine handles applying the velocity.\n`up_direction` is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of `Vector2(0, 0)`, everything is considered a wall. This is useful for topdown games.\nIf `stop_on_slope` is `true`, body will not slide on slopes when you include gravity in `linear_velocity` and the body is standing still.\nIf the body collides, it will change direction a maximum of `max_slides` times before it stops.\n`floor_max_angle` is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.\nIf `infinite_inertia` is `true`, body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. If `false`, it will interact with [RigidBody2D] nodes like with [StaticBody2D].\nReturns the `linear_velocity` vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].\n# Default Arguments\n* `up_direction` - `Vector2( 0, 0 )`\n* `stop_on_slope` - `false`\n* `max_slides` - `4`\n* `floor_max_angle` - `0.785398`\n* `infinite_inertia` - `true`"] # [doc = ""] # [inline] pub fn move_and_slide (& self , linear_velocity : Vector2 , up_direction : Vector2 , stop_on_slope : bool , max_slides : i64 , floor_max_angle : f64 , infinite_inertia : bool) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . move_and_slide ; let ret = crate :: icalls :: icallptr_vec2_vec2_vec2_bool_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , linear_velocity , up_direction , stop_on_slope , max_slides , floor_max_angle , infinite_inertia) ; mem :: transmute (ret) } } # [doc = "Moves the body while keeping it attached to slopes. Similar to [method move_and_slide].\nAs long as the `snap` vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting `snap` to `(0, 0)` or by using [method move_and_slide] instead.\n# Default Arguments\n* `up_direction` - `Vector2( 0, 0 )`\n* `stop_on_slope` - `false`\n* `max_slides` - `4`\n* `floor_max_angle` - `0.785398`\n* `infinite_inertia` - `true`"] # [doc = ""] # [inline] pub fn move_and_slide_with_snap (& self , linear_velocity : Vector2 , snap : Vector2 , up_direction : Vector2 , stop_on_slope : bool , max_slides : i64 , floor_max_angle : f64 , infinite_inertia : bool) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . move_and_slide_with_snap ; let ret = crate :: icalls :: icallptr_vec2_vec2_vec2_vec2_bool_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , linear_velocity , snap , up_direction , stop_on_slope , max_slides , floor_max_angle , infinite_inertia) ; mem :: transmute (ret) } } # [doc = "If the body is at least this close to another body, this body will consider them to be colliding."] # [doc = ""] # [inline] pub fn set_safe_margin (& self , pixels : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . set_safe_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pixels) ; } } # [doc = "If `true`, the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do **not** use together with [method move_and_slide] or [method move_and_collide] functions."] # [doc = ""] # [inline] pub fn set_sync_to_physics (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . set_sync_to_physics ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector `rel_vec`. Returns `true` if a collision would occur.\n# Default Arguments\n* `infinite_inertia` - `true`"] # [doc = ""] # [inline] pub fn test_move (& self , from : Transform2D , rel_vec : Vector2 , infinite_inertia : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . test_move ; let ret = crate :: icalls :: icallptr_bool_trans2D_vec2_bool (method_bind , self . this . sys () . as_ptr () , from , rel_vec , infinite_inertia) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for KinematicBody2D { } unsafe impl GodotObject for KinematicBody2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "KinematicBody2D" } } impl QueueFree for KinematicBody2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for KinematicBody2D { type Target = crate :: generated :: physics_body_2d :: PhysicsBody2D ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for KinematicBody2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body_2d :: PhysicsBody2D > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for KinematicBody2D { } impl Instanciable for KinematicBody2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { KinematicBody2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct KinematicBody2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_floor_normal : * mut sys :: godot_method_bind , pub get_floor_velocity : * mut sys :: godot_method_bind , pub get_safe_margin : * mut sys :: godot_method_bind , pub get_slide_collision : * mut sys :: godot_method_bind , pub get_slide_count : * mut sys :: godot_method_bind , pub is_on_ceiling : * mut sys :: godot_method_bind , pub is_on_floor : * mut sys :: godot_method_bind , pub is_on_wall : * mut sys :: godot_method_bind , pub is_sync_to_physics_enabled : * mut sys :: godot_method_bind , pub move_and_collide : * mut sys :: godot_method_bind , pub move_and_slide : * mut sys :: godot_method_bind , pub move_and_slide_with_snap : * mut sys :: godot_method_bind , pub set_safe_margin : * mut sys :: godot_method_bind , pub set_sync_to_physics : * mut sys :: godot_method_bind , pub test_move : * mut sys :: godot_method_bind } impl KinematicBody2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : KinematicBody2DMethodTable = KinematicBody2DMethodTable { class_constructor : None , get_floor_normal : 0 as * mut sys :: godot_method_bind , get_floor_velocity : 0 as * mut sys :: godot_method_bind , get_safe_margin : 0 as * mut sys :: godot_method_bind , get_slide_collision : 0 as * mut sys :: godot_method_bind , get_slide_count : 0 as * mut sys :: godot_method_bind , is_on_ceiling : 0 as * mut sys :: godot_method_bind , is_on_floor : 0 as * mut sys :: godot_method_bind , is_on_wall : 0 as * mut sys :: godot_method_bind , is_sync_to_physics_enabled : 0 as * mut sys :: godot_method_bind , move_and_collide : 0 as * mut sys :: godot_method_bind , move_and_slide : 0 as * mut sys :: godot_method_bind , move_and_slide_with_snap : 0 as * mut sys :: godot_method_bind , set_safe_margin : 0 as * mut sys :: godot_method_bind , set_sync_to_physics : 0 as * mut sys :: godot_method_bind , test_move : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { KinematicBody2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "KinematicBody2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_floor_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_floor_normal\0" . as_ptr () as * const c_char) ; table . get_floor_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_floor_velocity\0" . as_ptr () as * const c_char) ; table . get_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_safe_margin\0" . as_ptr () as * const c_char) ; table . get_slide_collision = (gd_api . godot_method_bind_get_method) (class_name , "get_slide_collision\0" . as_ptr () as * const c_char) ; table . get_slide_count = (gd_api . godot_method_bind_get_method) (class_name , "get_slide_count\0" . as_ptr () as * const c_char) ; table . is_on_ceiling = (gd_api . godot_method_bind_get_method) (class_name , "is_on_ceiling\0" . as_ptr () as * const c_char) ; table . is_on_floor = (gd_api . godot_method_bind_get_method) (class_name , "is_on_floor\0" . as_ptr () as * const c_char) ; table . is_on_wall = (gd_api . godot_method_bind_get_method) (class_name , "is_on_wall\0" . as_ptr () as * const c_char) ; table . is_sync_to_physics_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_sync_to_physics_enabled\0" . as_ptr () as * const c_char) ; table . move_and_collide = (gd_api . godot_method_bind_get_method) (class_name , "move_and_collide\0" . as_ptr () as * const c_char) ; table . move_and_slide = (gd_api . godot_method_bind_get_method) (class_name , "move_and_slide\0" . as_ptr () as * const c_char) ; table . move_and_slide_with_snap = (gd_api . godot_method_bind_get_method) (class_name , "move_and_slide_with_snap\0" . as_ptr () as * const c_char) ; table . set_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_safe_margin\0" . as_ptr () as * const c_char) ; table . set_sync_to_physics = (gd_api . godot_method_bind_get_method) (class_name , "set_sync_to_physics\0" . as_ptr () as * const c_char) ; table . test_move = (gd_api . godot_method_bind_get_method) (class_name , "test_move\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:484:23671 [INFO] [stdout] | [INFO] [stdout] 484 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 484 | # [doc = "`tools class EditorInterface` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorInterface inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorInterface { this : RawObject < Self > , } impl EditorInterface { # [doc = ""] # [doc = ""] # [inline] pub fn edit_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . edit_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Edits the given [Resource]."] # [doc = ""] # [inline] pub fn edit_resource (& self , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . edit_resource ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr ()) ; } } # [doc = "Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly."] # [doc = ""] # [inline] pub fn get_base_control (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_base_control ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current path being viewed in the [FileSystemDock]."] # [doc = ""] # [inline] pub fn get_current_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_current_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the edited (current) scene's root [Node]."] # [doc = ""] # [inline] pub fn get_edited_scene_root (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_edited_scene_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_editor_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_editor_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the editor's [EditorSettings] instance."] # [doc = ""] # [inline] pub fn get_editor_settings (& self) -> Option < Ref < crate :: generated :: editor_settings :: EditorSettings , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_editor_settings ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_settings :: EditorSettings , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the main editor control. Use this as a parent for main screens.\n**Note:** This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically."] # [doc = ""] # [inline] pub fn get_editor_viewport (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_editor_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [FileSystemDock] instance."] # [doc = ""] # [inline] pub fn get_file_system_dock (& self) -> Option < Ref < crate :: generated :: file_system_dock :: FileSystemDock , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_file_system_dock ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: file_system_dock :: FileSystemDock , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [EditorInspector] instance."] # [doc = ""] # [inline] pub fn get_inspector (& self) -> Option < Ref < crate :: generated :: editor_inspector :: EditorInspector , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_inspector ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_inspector :: EditorInspector , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns an [Array] with the file paths of the currently opened scenes."] # [doc = ""] # [inline] pub fn get_open_scenes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_open_scenes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string."] # [doc = ""] # [inline] pub fn get_playing_scene (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_playing_scene ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the editor's [EditorFileSystem] instance."] # [doc = ""] # [inline] pub fn get_resource_filesystem (& self) -> Option < Ref < crate :: generated :: editor_file_system :: EditorFileSystem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_resource_filesystem ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system :: EditorFileSystem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [EditorResourcePreview] instance."] # [doc = ""] # [inline] pub fn get_resource_previewer (& self) -> Option < Ref < crate :: generated :: editor_resource_preview :: EditorResourcePreview , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_resource_previewer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_resource_preview :: EditorResourcePreview , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [ScriptEditor] instance."] # [doc = ""] # [inline] pub fn get_script_editor (& self) -> Option < Ref < crate :: generated :: script_editor :: ScriptEditor , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_script_editor ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: script_editor :: ScriptEditor , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path of the directory currently selected in the [FileSystemDock]. If a file is selected, its base directory will be returned using [method String.get_base_dir] instead."] # [doc = ""] # [inline] pub fn get_selected_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_selected_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the editor's [EditorSelection] instance."] # [doc = ""] # [inline] pub fn get_selection (& self) -> Option < Ref < crate :: generated :: editor_selection :: EditorSelection , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_selection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_selection :: EditorSelection , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Shows the given property on the given `object` in the editor's Inspector dock.\n# Default Arguments\n* `for_property` - `\"\"`"] # [doc = ""] # [inline] pub fn inspect_object (& self , object : impl AsArg < crate :: generated :: object :: Object > , for_property : impl Into < GodotString > , inspector_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . inspect_object ; let ret = crate :: icalls :: icallptr_void_obj_str_bool (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , for_property . into () , inspector_only) ; } } # [doc = "If `true`, enables distraction-free mode which hides side docks to increase the space available for the main view."] # [doc = ""] # [inline] pub fn is_distraction_free_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . is_distraction_free_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if a scene is currently being played, `false` otherwise. Paused scenes are considered as being played."] # [doc = ""] # [inline] pub fn is_playing_scene (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . is_playing_scene ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the specified `plugin` is enabled. The plugin name is the same as its directory name."] # [doc = ""] # [inline] pub fn is_plugin_enabled (& self , plugin : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . is_plugin_enabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , plugin . into ()) ; ret as _ } } # [doc = "Returns mesh previews rendered at the given size as an [Array] of [Texture]s."] # [doc = ""] # [inline] pub fn make_mesh_previews (& self , meshes : VariantArray , preview_size : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . make_mesh_previews ; let ret = crate :: icalls :: icallvar__arr_i64 (method_bind , self . this . sys () . as_ptr () , meshes , preview_size) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Opens the scene at the given path."] # [doc = ""] # [inline] pub fn open_scene_from_path (& self , scene_filepath : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . open_scene_from_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , scene_filepath . into ()) ; } } # [doc = "Plays the currently active scene."] # [doc = ""] # [inline] pub fn play_current_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . play_current_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Plays the scene specified by its filepath."] # [doc = ""] # [inline] pub fn play_custom_scene (& self , scene_filepath : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . play_custom_scene ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , scene_filepath . into ()) ; } } # [doc = "Plays the main scene."] # [doc = ""] # [inline] pub fn play_main_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . play_main_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Reloads the scene at the given path."] # [doc = ""] # [inline] pub fn reload_scene_from_path (& self , scene_filepath : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . reload_scene_from_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , scene_filepath . into ()) ; } } # [doc = "Saves the scene. Returns either `OK` or `ERR_CANT_CREATE` (see [@GlobalScope] constants)."] # [doc = ""] # [inline] pub fn save_scene (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . save_scene ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the scene as a file at `path`.\n# Default Arguments\n* `with_preview` - `true`"] # [doc = ""] # [inline] pub fn save_scene_as (& self , path : impl Into < GodotString > , with_preview : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . save_scene_as ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , path . into () , with_preview) ; } } # [doc = "Selects the file, with the path provided by `file`, in the FileSystem dock."] # [doc = ""] # [inline] pub fn select_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . select_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "If `true`, enables distraction-free mode which hides side docks to increase the space available for the main view."] # [doc = ""] # [inline] pub fn set_distraction_free_mode (& self , enter : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . set_distraction_free_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enter) ; } } # [doc = "Sets the editor's current main screen to the one specified in `name`. `name` must match the text of the tab in question exactly (`2D`, `3D`, `Script`, `AssetLib`)."] # [doc = ""] # [inline] pub fn set_main_screen_editor (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . set_main_screen_editor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Sets the enabled status of a plugin. The plugin name is the same as its directory name."] # [doc = ""] # [inline] pub fn set_plugin_enabled (& self , plugin : impl Into < GodotString > , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . set_plugin_enabled ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , plugin . into () , enabled) ; } } # [doc = "Stops the scene that is currently playing."] # [doc = ""] # [inline] pub fn stop_playing_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . stop_playing_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorInterface { } unsafe impl GodotObject for EditorInterface { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorInterface" } } impl QueueFree for EditorInterface { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorInterface { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub edit_node : * mut sys :: godot_method_bind , pub edit_resource : * mut sys :: godot_method_bind , pub get_base_control : * mut sys :: godot_method_bind , pub get_current_path : * mut sys :: godot_method_bind , pub get_edited_scene_root : * mut sys :: godot_method_bind , pub get_editor_scale : * mut sys :: godot_method_bind , pub get_editor_settings : * mut sys :: godot_method_bind , pub get_editor_viewport : * mut sys :: godot_method_bind , pub get_file_system_dock : * mut sys :: godot_method_bind , pub get_inspector : * mut sys :: godot_method_bind , pub get_open_scenes : * mut sys :: godot_method_bind , pub get_playing_scene : * mut sys :: godot_method_bind , pub get_resource_filesystem : * mut sys :: godot_method_bind , pub get_resource_previewer : * mut sys :: godot_method_bind , pub get_script_editor : * mut sys :: godot_method_bind , pub get_selected_path : * mut sys :: godot_method_bind , pub get_selection : * mut sys :: godot_method_bind , pub inspect_object : * mut sys :: godot_method_bind , pub is_distraction_free_mode_enabled : * mut sys :: godot_method_bind , pub is_playing_scene : * mut sys :: godot_method_bind , pub is_plugin_enabled : * mut sys :: godot_method_bind , pub make_mesh_previews : * mut sys :: godot_method_bind , pub open_scene_from_path : * mut sys :: godot_method_bind , pub play_current_scene : * mut sys :: godot_method_bind , pub play_custom_scene : * mut sys :: godot_method_bind , pub play_main_scene : * mut sys :: godot_method_bind , pub reload_scene_from_path : * mut sys :: godot_method_bind , pub save_scene : * mut sys :: godot_method_bind , pub save_scene_as : * mut sys :: godot_method_bind , pub select_file : * mut sys :: godot_method_bind , pub set_distraction_free_mode : * mut sys :: godot_method_bind , pub set_main_screen_editor : * mut sys :: godot_method_bind , pub set_plugin_enabled : * mut sys :: godot_method_bind , pub stop_playing_scene : * mut sys :: godot_method_bind } impl EditorInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorInterfaceMethodTable = EditorInterfaceMethodTable { class_constructor : None , edit_node : 0 as * mut sys :: godot_method_bind , edit_resource : 0 as * mut sys :: godot_method_bind , get_base_control : 0 as * mut sys :: godot_method_bind , get_current_path : 0 as * mut sys :: godot_method_bind , get_edited_scene_root : 0 as * mut sys :: godot_method_bind , get_editor_scale : 0 as * mut sys :: godot_method_bind , get_editor_settings : 0 as * mut sys :: godot_method_bind , get_editor_viewport : 0 as * mut sys :: godot_method_bind , get_file_system_dock : 0 as * mut sys :: godot_method_bind , get_inspector : 0 as * mut sys :: godot_method_bind , get_open_scenes : 0 as * mut sys :: godot_method_bind , get_playing_scene : 0 as * mut sys :: godot_method_bind , get_resource_filesystem : 0 as * mut sys :: godot_method_bind , get_resource_previewer : 0 as * mut sys :: godot_method_bind , get_script_editor : 0 as * mut sys :: godot_method_bind , get_selected_path : 0 as * mut sys :: godot_method_bind , get_selection : 0 as * mut sys :: godot_method_bind , inspect_object : 0 as * mut sys :: godot_method_bind , is_distraction_free_mode_enabled : 0 as * mut sys :: godot_method_bind , is_playing_scene : 0 as * mut sys :: godot_method_bind , is_plugin_enabled : 0 as * mut sys :: godot_method_bind , make_mesh_previews : 0 as * mut sys :: godot_method_bind , open_scene_from_path : 0 as * mut sys :: godot_method_bind , play_current_scene : 0 as * mut sys :: godot_method_bind , play_custom_scene : 0 as * mut sys :: godot_method_bind , play_main_scene : 0 as * mut sys :: godot_method_bind , reload_scene_from_path : 0 as * mut sys :: godot_method_bind , save_scene : 0 as * mut sys :: godot_method_bind , save_scene_as : 0 as * mut sys :: godot_method_bind , select_file : 0 as * mut sys :: godot_method_bind , set_distraction_free_mode : 0 as * mut sys :: godot_method_bind , set_main_screen_editor : 0 as * mut sys :: godot_method_bind , set_plugin_enabled : 0 as * mut sys :: godot_method_bind , stop_playing_scene : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . edit_node = (gd_api . godot_method_bind_get_method) (class_name , "edit_node\0" . as_ptr () as * const c_char) ; table . edit_resource = (gd_api . godot_method_bind_get_method) (class_name , "edit_resource\0" . as_ptr () as * const c_char) ; table . get_base_control = (gd_api . godot_method_bind_get_method) (class_name , "get_base_control\0" . as_ptr () as * const c_char) ; table . get_current_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_path\0" . as_ptr () as * const c_char) ; table . get_edited_scene_root = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_scene_root\0" . as_ptr () as * const c_char) ; table . get_editor_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_scale\0" . as_ptr () as * const c_char) ; table . get_editor_settings = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_settings\0" . as_ptr () as * const c_char) ; table . get_editor_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_viewport\0" . as_ptr () as * const c_char) ; table . get_file_system_dock = (gd_api . godot_method_bind_get_method) (class_name , "get_file_system_dock\0" . as_ptr () as * const c_char) ; table . get_inspector = (gd_api . godot_method_bind_get_method) (class_name , "get_inspector\0" . as_ptr () as * const c_char) ; table . get_open_scenes = (gd_api . godot_method_bind_get_method) (class_name , "get_open_scenes\0" . as_ptr () as * const c_char) ; table . get_playing_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_playing_scene\0" . as_ptr () as * const c_char) ; table . get_resource_filesystem = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_filesystem\0" . as_ptr () as * const c_char) ; table . get_resource_previewer = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_previewer\0" . as_ptr () as * const c_char) ; table . get_script_editor = (gd_api . godot_method_bind_get_method) (class_name , "get_script_editor\0" . as_ptr () as * const c_char) ; table . get_selected_path = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_path\0" . as_ptr () as * const c_char) ; table . get_selection = (gd_api . godot_method_bind_get_method) (class_name , "get_selection\0" . as_ptr () as * const c_char) ; table . inspect_object = (gd_api . godot_method_bind_get_method) (class_name , "inspect_object\0" . as_ptr () as * const c_char) ; table . is_distraction_free_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_distraction_free_mode_enabled\0" . as_ptr () as * const c_char) ; table . is_playing_scene = (gd_api . godot_method_bind_get_method) (class_name , "is_playing_scene\0" . as_ptr () as * const c_char) ; table . is_plugin_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_plugin_enabled\0" . as_ptr () as * const c_char) ; table . make_mesh_previews = (gd_api . godot_method_bind_get_method) (class_name , "make_mesh_previews\0" . as_ptr () as * const c_char) ; table . open_scene_from_path = (gd_api . godot_method_bind_get_method) (class_name , "open_scene_from_path\0" . as_ptr () as * const c_char) ; table . play_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "play_current_scene\0" . as_ptr () as * const c_char) ; table . play_custom_scene = (gd_api . godot_method_bind_get_method) (class_name , "play_custom_scene\0" . as_ptr () as * const c_char) ; table . play_main_scene = (gd_api . godot_method_bind_get_method) (class_name , "play_main_scene\0" . as_ptr () as * const c_char) ; table . reload_scene_from_path = (gd_api . godot_method_bind_get_method) (class_name , "reload_scene_from_path\0" . as_ptr () as * const c_char) ; table . save_scene = (gd_api . godot_method_bind_get_method) (class_name , "save_scene\0" . as_ptr () as * const c_char) ; table . save_scene_as = (gd_api . godot_method_bind_get_method) (class_name , "save_scene_as\0" . as_ptr () as * const c_char) ; table . select_file = (gd_api . godot_method_bind_get_method) (class_name , "select_file\0" . as_ptr () as * const c_char) ; table . set_distraction_free_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_distraction_free_mode\0" . as_ptr () as * const c_char) ; table . set_main_screen_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_main_screen_editor\0" . as_ptr () as * const c_char) ; table . set_plugin_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_plugin_enabled\0" . as_ptr () as * const c_char) ; table . stop_playing_scene = (gd_api . godot_method_bind_get_method) (class_name , "stop_playing_scene\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:490:21187 [INFO] [stdout] | [INFO] [stdout] 490 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 490 | # [doc = "`core class StyleBoxFlat` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxflat.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxFlat inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxFlat { this : RawObject < Self > , } impl StyleBoxFlat { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxFlatMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "This changes the size of the faded ring. Higher values can be used to achieve a \"blurry\" effect."] # [doc = ""] # [inline] pub fn aa_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_aa_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The background color of the stylebox."] # [doc = ""] # [inline] pub fn bg_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_bg_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the border will fade into the background color."] # [doc = ""] # [inline] pub fn border_blend (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_border_blend ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the color of the border."] # [doc = ""] # [inline] pub fn border_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_border_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Border width for the top border."] # [doc = ""] # [inline] pub fn border_width (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_border_width ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns the smallest border width out of all four borders."] # [doc = ""] # [inline] pub fn get_border_width_min (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_border_width_min ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius ([method set_corner_radius_all]) into account.\nFor corner radii smaller than 10, `4` or `5` should be enough. For corner radii smaller than 30, values between `8` and `12` should be enough.\nA corner detail of `1` will result in chamfered corners instead of rounded corners, which is useful for some artistic effects."] # [doc = ""] # [inline] pub fn corner_detail (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_corner_detail ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The top-right corner's radius. If `0`, the corner is not rounded."] # [doc = ""] # [inline] pub fn corner_radius (& self , corner : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_corner_radius ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , corner) ; ret as _ } } # [doc = "Expands the stylebox outside of the control rect on the top edge. Useful in combination with [member border_width_top] to draw a border outside the control rect."] # [doc = ""] # [inline] pub fn expand_margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_expand_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "The color of the shadow. This has no effect if [member shadow_size] is lower than 1."] # [doc = ""] # [inline] pub fn shadow_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_shadow_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The shadow offset in pixels. Adjusts the position of the shadow relatively to the stylebox."] # [doc = ""] # [inline] pub fn shadow_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_shadow_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The shadow size in pixels."] # [doc = ""] # [inline] pub fn shadow_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_shadow_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Antialiasing draws a small ring around the edges, which fades to transparency. As a result, edges look much smoother. This is only noticeable when using rounded corners."] # [doc = ""] # [inline] pub fn is_anti_aliased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . is_anti_aliased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Toggles drawing of the inner part of the stylebox."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This changes the size of the faded ring. Higher values can be used to achieve a \"blurry\" effect."] # [doc = ""] # [inline] pub fn set_aa_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_aa_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Antialiasing draws a small ring around the edges, which fades to transparency. As a result, edges look much smoother. This is only noticeable when using rounded corners."] # [doc = ""] # [inline] pub fn set_anti_aliased (& self , anti_aliased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_anti_aliased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , anti_aliased) ; } } # [doc = "The background color of the stylebox."] # [doc = ""] # [inline] pub fn set_bg_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_bg_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `true`, the border will fade into the background color."] # [doc = ""] # [inline] pub fn set_border_blend (& self , blend : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_border_blend ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , blend) ; } } # [doc = "Sets the color of the border."] # [doc = ""] # [inline] pub fn set_border_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_border_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Border width for the top border."] # [doc = ""] # [inline] pub fn set_border_width (& self , margin : i64 , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_border_width ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , width) ; } } # [doc = "Sets the border width to `width` pixels for all margins."] # [doc = ""] # [inline] pub fn set_border_width_all (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_border_width_all ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } # [doc = "This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius ([method set_corner_radius_all]) into account.\nFor corner radii smaller than 10, `4` or `5` should be enough. For corner radii smaller than 30, values between `8` and `12` should be enough.\nA corner detail of `1` will result in chamfered corners instead of rounded corners, which is useful for some artistic effects."] # [doc = ""] # [inline] pub fn set_corner_detail (& self , detail : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_corner_detail ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , detail) ; } } # [doc = "The top-right corner's radius. If `0`, the corner is not rounded."] # [doc = ""] # [inline] pub fn set_corner_radius (& self , corner : i64 , radius : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_corner_radius ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , corner , radius) ; } } # [doc = "Sets the corner radius to `radius` pixels for all corners."] # [doc = ""] # [inline] pub fn set_corner_radius_all (& self , radius : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_corner_radius_all ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "Sets the corner radius for each corner to `radius_top_left`, `radius_top_right`, `radius_bottom_right`, and `radius_bottom_left` pixels."] # [doc = ""] # [inline] pub fn set_corner_radius_individual (& self , radius_top_left : i64 , radius_top_right : i64 , radius_bottom_right : i64 , radius_bottom_left : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_corner_radius_individual ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , radius_top_left , radius_top_right , radius_bottom_right , radius_bottom_left) ; } } # [doc = "Toggles drawing of the inner part of the stylebox."] # [doc = ""] # [inline] pub fn set_draw_center (& self , draw_center : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw_center) ; } } # [doc = "Expands the stylebox outside of the control rect on the top edge. Useful in combination with [member border_width_top] to draw a border outside the control rect."] # [doc = ""] # [inline] pub fn set_expand_margin (& self , margin : i64 , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_expand_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , size) ; } } # [doc = "Sets the expand margin to `size` pixels for all margins."] # [doc = ""] # [inline] pub fn set_expand_margin_all (& self , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_expand_margin_all ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the expand margin for each margin to `size_left`, `size_top`, `size_right`, and `size_bottom` pixels."] # [doc = ""] # [inline] pub fn set_expand_margin_individual (& self , size_left : f64 , size_top : f64 , size_right : f64 , size_bottom : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_expand_margin_individual ; let ret = crate :: icalls :: icallptr_void_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , size_left , size_top , size_right , size_bottom) ; } } # [doc = "The color of the shadow. This has no effect if [member shadow_size] is lower than 1."] # [doc = ""] # [inline] pub fn set_shadow_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_shadow_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The shadow offset in pixels. Adjusts the position of the shadow relatively to the stylebox."] # [doc = ""] # [inline] pub fn set_shadow_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_shadow_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The shadow size in pixels."] # [doc = ""] # [inline] pub fn set_shadow_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_shadow_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxFlat { } unsafe impl GodotObject for StyleBoxFlat { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxFlat" } } impl std :: ops :: Deref for StyleBoxFlat { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxFlat { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxFlat { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxFlat { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxFlat { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxFlat { } impl Instanciable for StyleBoxFlat { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxFlat :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxFlatMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_aa_size : * mut sys :: godot_method_bind , pub get_bg_color : * mut sys :: godot_method_bind , pub get_border_blend : * mut sys :: godot_method_bind , pub get_border_color : * mut sys :: godot_method_bind , pub get_border_width : * mut sys :: godot_method_bind , pub get_border_width_min : * mut sys :: godot_method_bind , pub get_corner_detail : * mut sys :: godot_method_bind , pub get_corner_radius : * mut sys :: godot_method_bind , pub get_expand_margin : * mut sys :: godot_method_bind , pub get_shadow_color : * mut sys :: godot_method_bind , pub get_shadow_offset : * mut sys :: godot_method_bind , pub get_shadow_size : * mut sys :: godot_method_bind , pub is_anti_aliased : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_aa_size : * mut sys :: godot_method_bind , pub set_anti_aliased : * mut sys :: godot_method_bind , pub set_bg_color : * mut sys :: godot_method_bind , pub set_border_blend : * mut sys :: godot_method_bind , pub set_border_color : * mut sys :: godot_method_bind , pub set_border_width : * mut sys :: godot_method_bind , pub set_border_width_all : * mut sys :: godot_method_bind , pub set_corner_detail : * mut sys :: godot_method_bind , pub set_corner_radius : * mut sys :: godot_method_bind , pub set_corner_radius_all : * mut sys :: godot_method_bind , pub set_corner_radius_individual : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_expand_margin : * mut sys :: godot_method_bind , pub set_expand_margin_all : * mut sys :: godot_method_bind , pub set_expand_margin_individual : * mut sys :: godot_method_bind , pub set_shadow_color : * mut sys :: godot_method_bind , pub set_shadow_offset : * mut sys :: godot_method_bind , pub set_shadow_size : * mut sys :: godot_method_bind } impl StyleBoxFlatMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxFlatMethodTable = StyleBoxFlatMethodTable { class_constructor : None , get_aa_size : 0 as * mut sys :: godot_method_bind , get_bg_color : 0 as * mut sys :: godot_method_bind , get_border_blend : 0 as * mut sys :: godot_method_bind , get_border_color : 0 as * mut sys :: godot_method_bind , get_border_width : 0 as * mut sys :: godot_method_bind , get_border_width_min : 0 as * mut sys :: godot_method_bind , get_corner_detail : 0 as * mut sys :: godot_method_bind , get_corner_radius : 0 as * mut sys :: godot_method_bind , get_expand_margin : 0 as * mut sys :: godot_method_bind , get_shadow_color : 0 as * mut sys :: godot_method_bind , get_shadow_offset : 0 as * mut sys :: godot_method_bind , get_shadow_size : 0 as * mut sys :: godot_method_bind , is_anti_aliased : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_aa_size : 0 as * mut sys :: godot_method_bind , set_anti_aliased : 0 as * mut sys :: godot_method_bind , set_bg_color : 0 as * mut sys :: godot_method_bind , set_border_blend : 0 as * mut sys :: godot_method_bind , set_border_color : 0 as * mut sys :: godot_method_bind , set_border_width : 0 as * mut sys :: godot_method_bind , set_border_width_all : 0 as * mut sys :: godot_method_bind , set_corner_detail : 0 as * mut sys :: godot_method_bind , set_corner_radius : 0 as * mut sys :: godot_method_bind , set_corner_radius_all : 0 as * mut sys :: godot_method_bind , set_corner_radius_individual : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_expand_margin : 0 as * mut sys :: godot_method_bind , set_expand_margin_all : 0 as * mut sys :: godot_method_bind , set_expand_margin_individual : 0 as * mut sys :: godot_method_bind , set_shadow_color : 0 as * mut sys :: godot_method_bind , set_shadow_offset : 0 as * mut sys :: godot_method_bind , set_shadow_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxFlatMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxFlat\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_aa_size = (gd_api . godot_method_bind_get_method) (class_name , "get_aa_size\0" . as_ptr () as * const c_char) ; table . get_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "get_bg_color\0" . as_ptr () as * const c_char) ; table . get_border_blend = (gd_api . godot_method_bind_get_method) (class_name , "get_border_blend\0" . as_ptr () as * const c_char) ; table . get_border_color = (gd_api . godot_method_bind_get_method) (class_name , "get_border_color\0" . as_ptr () as * const c_char) ; table . get_border_width = (gd_api . godot_method_bind_get_method) (class_name , "get_border_width\0" . as_ptr () as * const c_char) ; table . get_border_width_min = (gd_api . godot_method_bind_get_method) (class_name , "get_border_width_min\0" . as_ptr () as * const c_char) ; table . get_corner_detail = (gd_api . godot_method_bind_get_method) (class_name , "get_corner_detail\0" . as_ptr () as * const c_char) ; table . get_corner_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_corner_radius\0" . as_ptr () as * const c_char) ; table . get_expand_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_margin\0" . as_ptr () as * const c_char) ; table . get_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_color\0" . as_ptr () as * const c_char) ; table . get_shadow_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_offset\0" . as_ptr () as * const c_char) ; table . get_shadow_size = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_size\0" . as_ptr () as * const c_char) ; table . is_anti_aliased = (gd_api . godot_method_bind_get_method) (class_name , "is_anti_aliased\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_aa_size = (gd_api . godot_method_bind_get_method) (class_name , "set_aa_size\0" . as_ptr () as * const c_char) ; table . set_anti_aliased = (gd_api . godot_method_bind_get_method) (class_name , "set_anti_aliased\0" . as_ptr () as * const c_char) ; table . set_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "set_bg_color\0" . as_ptr () as * const c_char) ; table . set_border_blend = (gd_api . godot_method_bind_get_method) (class_name , "set_border_blend\0" . as_ptr () as * const c_char) ; table . set_border_color = (gd_api . godot_method_bind_get_method) (class_name , "set_border_color\0" . as_ptr () as * const c_char) ; table . set_border_width = (gd_api . godot_method_bind_get_method) (class_name , "set_border_width\0" . as_ptr () as * const c_char) ; table . set_border_width_all = (gd_api . godot_method_bind_get_method) (class_name , "set_border_width_all\0" . as_ptr () as * const c_char) ; table . set_corner_detail = (gd_api . godot_method_bind_get_method) (class_name , "set_corner_detail\0" . as_ptr () as * const c_char) ; table . set_corner_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_corner_radius\0" . as_ptr () as * const c_char) ; table . set_corner_radius_all = (gd_api . godot_method_bind_get_method) (class_name , "set_corner_radius_all\0" . as_ptr () as * const c_char) ; table . set_corner_radius_individual = (gd_api . godot_method_bind_get_method) (class_name , "set_corner_radius_individual\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_expand_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin\0" . as_ptr () as * const c_char) ; table . set_expand_margin_all = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_all\0" . as_ptr () as * const c_char) ; table . set_expand_margin_individual = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_individual\0" . as_ptr () as * const c_char) ; table . set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_color\0" . as_ptr () as * const c_char) ; table . set_shadow_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_offset\0" . as_ptr () as * const c_char) ; table . set_shadow_size = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:496:4807 [INFO] [stdout] | [INFO] [stdout] 496 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 496 | # [doc = "`tools class EditorInspectorPlugin` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorinspectorplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorInspectorPlugin inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorInspectorPlugin { this : RawObject < Self > , } impl EditorInspectorPlugin { # [doc = "Adds a custom control, not necessarily a property editor."] # [doc = ""] # [inline] pub fn add_custom_control (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorPluginMethodTable :: get (get_api ()) . add_custom_control ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Adds a property editor, this must inherit [EditorProperty]."] # [doc = ""] # [inline] pub fn add_property_editor (& self , property : impl Into < GodotString > , editor : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorPluginMethodTable :: get (get_api ()) . add_property_editor ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , property . into () , editor . as_arg_ptr ()) ; } } # [doc = "Adds an editor that allows modifying multiple properties, this must inherit [EditorProperty]."] # [doc = ""] # [inline] pub fn add_property_editor_for_multiple_properties (& self , label : impl Into < GodotString > , properties : StringArray , editor : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorPluginMethodTable :: get (get_api ()) . add_property_editor_for_multiple_properties ; let ret = crate :: icalls :: icallptr_void_str_strarr_obj (method_bind , self . this . sys () . as_ptr () , label . into () , properties , editor . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorInspectorPlugin { } unsafe impl GodotObject for EditorInspectorPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorInspectorPlugin" } } impl std :: ops :: Deref for EditorInspectorPlugin { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorInspectorPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorInspectorPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorInspectorPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorInspectorPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_custom_control : * mut sys :: godot_method_bind , pub add_property_editor : * mut sys :: godot_method_bind , pub add_property_editor_for_multiple_properties : * mut sys :: godot_method_bind } impl EditorInspectorPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorInspectorPluginMethodTable = EditorInspectorPluginMethodTable { class_constructor : None , add_custom_control : 0 as * mut sys :: godot_method_bind , add_property_editor : 0 as * mut sys :: godot_method_bind , add_property_editor_for_multiple_properties : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorInspectorPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorInspectorPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_custom_control = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_control\0" . as_ptr () as * const c_char) ; table . add_property_editor = (gd_api . godot_method_bind_get_method) (class_name , "add_property_editor\0" . as_ptr () as * const c_char) ; table . add_property_editor_for_multiple_properties = (gd_api . godot_method_bind_get_method) (class_name , "add_property_editor_for_multiple_properties\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:502:21299 [INFO] [stdout] | [INFO] [stdout] 502 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 502 | # [doc = "`core class Node2D` inherits `CanvasItem` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_node2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Node2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNode2D inherits methods from:\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Node2D { this : RawObject < Self > , } impl Node2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Node2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Multiplies the current scale by the `ratio` vector."] # [doc = ""] # [inline] pub fn apply_scale (& self , ratio : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . apply_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Returns the angle between the node and the `point` in radians."] # [doc = ""] # [inline] pub fn get_angle_to (& self , point : Vector2) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_angle_to ; let ret = crate :: icalls :: icallptr_f64_vec2 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "Global position."] # [doc = ""] # [inline] pub fn global_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_global_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Global rotation in radians."] # [doc = ""] # [inline] pub fn global_rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_global_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Global rotation in degrees."] # [doc = ""] # [inline] pub fn global_rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_global_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Global scale."] # [doc = ""] # [inline] pub fn global_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_global_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Position, relative to the node's parent."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform2D] relative to this node's parent."] # [doc = ""] # [inline] pub fn get_relative_transform_to_parent (& self , parent : impl AsArg < crate :: generated :: node :: Node >) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_relative_transform_to_parent ; let ret = crate :: icalls :: icallptr_trans2D_obj (method_bind , self . this . sys () . as_ptr () , parent . as_arg_ptr ()) ; mem :: transmute (ret) } } # [doc = "Rotation in radians, relative to the node's parent."] # [doc = ""] # [inline] pub fn rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Rotation in degrees, relative to the node's parent."] # [doc = ""] # [inline] pub fn rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's scale. Unscaled value: `(1, 1)`."] # [doc = ""] # [inline] pub fn scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others."] # [doc = ""] # [inline] pub fn z_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_z_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Adds the `offset` vector to the node's global position."] # [doc = ""] # [inline] pub fn global_translate (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . global_translate ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "If `true`, the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5."] # [doc = ""] # [inline] pub fn is_z_relative (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . is_z_relative ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Rotates the node so it points towards the `point`, which is expected to use global coordinates."] # [doc = ""] # [inline] pub fn look_at (& self , point : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . look_at ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Applies a local translation on the node's X axis based on the [method Node._process]'s `delta`. If `scaled` is `false`, normalizes the movement.\n# Default Arguments\n* `scaled` - `false`"] # [doc = ""] # [inline] pub fn move_local_x (& self , delta : f64 , scaled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . move_local_x ; let ret = crate :: icalls :: icallptr_void_f64_bool (method_bind , self . this . sys () . as_ptr () , delta , scaled) ; } } # [doc = "Applies a local translation on the node's Y axis based on the [method Node._process]'s `delta`. If `scaled` is `false`, normalizes the movement.\n# Default Arguments\n* `scaled` - `false`"] # [doc = ""] # [inline] pub fn move_local_y (& self , delta : f64 , scaled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . move_local_y ; let ret = crate :: icalls :: icallptr_void_f64_bool (method_bind , self . this . sys () . as_ptr () , delta , scaled) ; } } # [doc = "Applies a rotation to the node, in radians, starting from its current rotation."] # [doc = ""] # [inline] pub fn rotate (& self , radians : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . rotate ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radians) ; } } # [doc = "Global position."] # [doc = ""] # [inline] pub fn set_global_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_global_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Global rotation in radians."] # [doc = ""] # [inline] pub fn set_global_rotation (& self , radians : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_global_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radians) ; } } # [doc = "Global rotation in degrees."] # [doc = ""] # [inline] pub fn set_global_rotation_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_global_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Global scale."] # [doc = ""] # [inline] pub fn set_global_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_global_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Global [Transform2D]."] # [doc = ""] # [inline] pub fn set_global_transform (& self , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_global_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = "Position, relative to the node's parent."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Rotation in radians, relative to the node's parent."] # [doc = ""] # [inline] pub fn set_rotation (& self , radians : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radians) ; } } # [doc = "Rotation in degrees, relative to the node's parent."] # [doc = ""] # [inline] pub fn set_rotation_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The node's scale. Unscaled value: `(1, 1)`."] # [doc = ""] # [inline] pub fn set_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Local [Transform2D]."] # [doc = ""] # [inline] pub fn set_transform (& self , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = "If `true`, the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5."] # [doc = ""] # [inline] pub fn set_z_as_relative (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_z_as_relative ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others."] # [doc = ""] # [inline] pub fn set_z_index (& self , z_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_z_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , z_index) ; } } # [doc = "Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the [Node2D] it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node's own position will give an incorrect result, as it will incorporate the node's own transformation into its global position."] # [doc = ""] # [inline] pub fn to_global (& self , local_point : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . to_global ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , local_point) ; mem :: transmute (ret) } } # [doc = "Transforms the provided global position into a position in local coordinate space. The output will be local relative to the [Node2D] it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent."] # [doc = ""] # [inline] pub fn to_local (& self , global_point : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . to_local ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , global_point) ; mem :: transmute (ret) } } # [doc = "Translates the node by the given `offset` in local coordinates."] # [doc = ""] # [inline] pub fn translate (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . translate ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Node2D { } unsafe impl GodotObject for Node2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Node2D" } } impl QueueFree for Node2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Node2D { type Target = crate :: generated :: canvas_item :: CanvasItem ; # [inline] fn deref (& self) -> & crate :: generated :: canvas_item :: CanvasItem { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Node2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: canvas_item :: CanvasItem { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Node2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Node2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Node2D { } impl Instanciable for Node2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Node2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Node2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub apply_scale : * mut sys :: godot_method_bind , pub get_angle_to : * mut sys :: godot_method_bind , pub get_global_position : * mut sys :: godot_method_bind , pub get_global_rotation : * mut sys :: godot_method_bind , pub get_global_rotation_degrees : * mut sys :: godot_method_bind , pub get_global_scale : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_relative_transform_to_parent : * mut sys :: godot_method_bind , pub get_rotation : * mut sys :: godot_method_bind , pub get_rotation_degrees : * mut sys :: godot_method_bind , pub get_scale : * mut sys :: godot_method_bind , pub get_z_index : * mut sys :: godot_method_bind , pub global_translate : * mut sys :: godot_method_bind , pub is_z_relative : * mut sys :: godot_method_bind , pub look_at : * mut sys :: godot_method_bind , pub move_local_x : * mut sys :: godot_method_bind , pub move_local_y : * mut sys :: godot_method_bind , pub rotate : * mut sys :: godot_method_bind , pub set_global_position : * mut sys :: godot_method_bind , pub set_global_rotation : * mut sys :: godot_method_bind , pub set_global_rotation_degrees : * mut sys :: godot_method_bind , pub set_global_scale : * mut sys :: godot_method_bind , pub set_global_transform : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_rotation : * mut sys :: godot_method_bind , pub set_rotation_degrees : * mut sys :: godot_method_bind , pub set_scale : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind , pub set_z_as_relative : * mut sys :: godot_method_bind , pub set_z_index : * mut sys :: godot_method_bind , pub to_global : * mut sys :: godot_method_bind , pub to_local : * mut sys :: godot_method_bind , pub translate : * mut sys :: godot_method_bind } impl Node2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Node2DMethodTable = Node2DMethodTable { class_constructor : None , apply_scale : 0 as * mut sys :: godot_method_bind , get_angle_to : 0 as * mut sys :: godot_method_bind , get_global_position : 0 as * mut sys :: godot_method_bind , get_global_rotation : 0 as * mut sys :: godot_method_bind , get_global_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_global_scale : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_relative_transform_to_parent : 0 as * mut sys :: godot_method_bind , get_rotation : 0 as * mut sys :: godot_method_bind , get_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_scale : 0 as * mut sys :: godot_method_bind , get_z_index : 0 as * mut sys :: godot_method_bind , global_translate : 0 as * mut sys :: godot_method_bind , is_z_relative : 0 as * mut sys :: godot_method_bind , look_at : 0 as * mut sys :: godot_method_bind , move_local_x : 0 as * mut sys :: godot_method_bind , move_local_y : 0 as * mut sys :: godot_method_bind , rotate : 0 as * mut sys :: godot_method_bind , set_global_position : 0 as * mut sys :: godot_method_bind , set_global_rotation : 0 as * mut sys :: godot_method_bind , set_global_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_global_scale : 0 as * mut sys :: godot_method_bind , set_global_transform : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_rotation : 0 as * mut sys :: godot_method_bind , set_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_scale : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind , set_z_as_relative : 0 as * mut sys :: godot_method_bind , set_z_index : 0 as * mut sys :: godot_method_bind , to_global : 0 as * mut sys :: godot_method_bind , to_local : 0 as * mut sys :: godot_method_bind , translate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Node2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Node2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . apply_scale = (gd_api . godot_method_bind_get_method) (class_name , "apply_scale\0" . as_ptr () as * const c_char) ; table . get_angle_to = (gd_api . godot_method_bind_get_method) (class_name , "get_angle_to\0" . as_ptr () as * const c_char) ; table . get_global_position = (gd_api . godot_method_bind_get_method) (class_name , "get_global_position\0" . as_ptr () as * const c_char) ; table . get_global_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_global_rotation\0" . as_ptr () as * const c_char) ; table . get_global_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_global_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_global_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_global_scale\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_relative_transform_to_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_relative_transform_to_parent\0" . as_ptr () as * const c_char) ; table . get_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation\0" . as_ptr () as * const c_char) ; table . get_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scale\0" . as_ptr () as * const c_char) ; table . get_z_index = (gd_api . godot_method_bind_get_method) (class_name , "get_z_index\0" . as_ptr () as * const c_char) ; table . global_translate = (gd_api . godot_method_bind_get_method) (class_name , "global_translate\0" . as_ptr () as * const c_char) ; table . is_z_relative = (gd_api . godot_method_bind_get_method) (class_name , "is_z_relative\0" . as_ptr () as * const c_char) ; table . look_at = (gd_api . godot_method_bind_get_method) (class_name , "look_at\0" . as_ptr () as * const c_char) ; table . move_local_x = (gd_api . godot_method_bind_get_method) (class_name , "move_local_x\0" . as_ptr () as * const c_char) ; table . move_local_y = (gd_api . godot_method_bind_get_method) (class_name , "move_local_y\0" . as_ptr () as * const c_char) ; table . rotate = (gd_api . godot_method_bind_get_method) (class_name , "rotate\0" . as_ptr () as * const c_char) ; table . set_global_position = (gd_api . godot_method_bind_get_method) (class_name , "set_global_position\0" . as_ptr () as * const c_char) ; table . set_global_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_global_rotation\0" . as_ptr () as * const c_char) ; table . set_global_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_global_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_global_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_global_scale\0" . as_ptr () as * const c_char) ; table . set_global_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_global_transform\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation\0" . as_ptr () as * const c_char) ; table . set_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scale\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; table . set_z_as_relative = (gd_api . godot_method_bind_get_method) (class_name , "set_z_as_relative\0" . as_ptr () as * const c_char) ; table . set_z_index = (gd_api . godot_method_bind_get_method) (class_name , "set_z_index\0" . as_ptr () as * const c_char) ; table . to_global = (gd_api . godot_method_bind_get_method) (class_name , "to_global\0" . as_ptr () as * const c_char) ; table . to_local = (gd_api . godot_method_bind_get_method) (class_name , "to_local\0" . as_ptr () as * const c_char) ; table . translate = (gd_api . godot_method_bind_get_method) (class_name , "translate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:508:14782 [INFO] [stdout] | [INFO] [stdout] 508 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 508 | # [doc = "`core class Generic6DOFJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_generic6dofjoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Generic6DOFJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGeneric6DOFJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Generic6DOFJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flag (pub i64) ; impl Flag { pub const ENABLE_LINEAR_LIMIT : Flag = Flag (0i64) ; pub const ENABLE_ANGULAR_LIMIT : Flag = Flag (1i64) ; pub const ENABLE_ANGULAR_SPRING : Flag = Flag (2i64) ; pub const ENABLE_LINEAR_SPRING : Flag = Flag (3i64) ; pub const ENABLE_MOTOR : Flag = Flag (4i64) ; pub const ENABLE_LINEAR_MOTOR : Flag = Flag (5i64) ; pub const MAX : Flag = Flag (6i64) ; } impl From < i64 > for Flag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flag > for i64 { # [inline] fn from (v : Flag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const LINEAR_LOWER_LIMIT : Param = Param (0i64) ; pub const LINEAR_UPPER_LIMIT : Param = Param (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : Param = Param (2i64) ; pub const LINEAR_RESTITUTION : Param = Param (3i64) ; pub const LINEAR_DAMPING : Param = Param (4i64) ; pub const LINEAR_MOTOR_TARGET_VELOCITY : Param = Param (5i64) ; pub const LINEAR_MOTOR_FORCE_LIMIT : Param = Param (6i64) ; pub const LINEAR_SPRING_STIFFNESS : Param = Param (7i64) ; pub const LINEAR_SPRING_DAMPING : Param = Param (8i64) ; pub const LINEAR_SPRING_EQUILIBRIUM_POINT : Param = Param (9i64) ; pub const ANGULAR_LOWER_LIMIT : Param = Param (10i64) ; pub const ANGULAR_UPPER_LIMIT : Param = Param (11i64) ; pub const ANGULAR_LIMIT_SOFTNESS : Param = Param (12i64) ; pub const ANGULAR_DAMPING : Param = Param (13i64) ; pub const ANGULAR_RESTITUTION : Param = Param (14i64) ; pub const ANGULAR_FORCE_LIMIT : Param = Param (15i64) ; pub const ANGULAR_ERP : Param = Param (16i64) ; pub const ANGULAR_MOTOR_TARGET_VELOCITY : Param = Param (17i64) ; pub const ANGULAR_MOTOR_FORCE_LIMIT : Param = Param (18i64) ; pub const ANGULAR_SPRING_STIFFNESS : Param = Param (19i64) ; pub const ANGULAR_SPRING_DAMPING : Param = Param (20i64) ; pub const ANGULAR_SPRING_EQUILIBRIUM_POINT : Param = Param (21i64) ; pub const MAX : Param = Param (22i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Generic6DOFJoint { pub const FLAG_ENABLE_ANGULAR_LIMIT : i64 = 1i64 ; pub const FLAG_ENABLE_ANGULAR_SPRING : i64 = 2i64 ; pub const FLAG_ENABLE_LINEAR_LIMIT : i64 = 0i64 ; pub const FLAG_ENABLE_LINEAR_MOTOR : i64 = 5i64 ; pub const FLAG_ENABLE_LINEAR_SPRING : i64 = 3i64 ; pub const FLAG_ENABLE_MOTOR : i64 = 4i64 ; pub const FLAG_MAX : i64 = 6i64 ; pub const PARAM_ANGULAR_DAMPING : i64 = 13i64 ; pub const PARAM_ANGULAR_ERP : i64 = 16i64 ; pub const PARAM_ANGULAR_FORCE_LIMIT : i64 = 15i64 ; pub const PARAM_ANGULAR_LIMIT_SOFTNESS : i64 = 12i64 ; pub const PARAM_ANGULAR_LOWER_LIMIT : i64 = 10i64 ; pub const PARAM_ANGULAR_MOTOR_FORCE_LIMIT : i64 = 18i64 ; pub const PARAM_ANGULAR_MOTOR_TARGET_VELOCITY : i64 = 17i64 ; pub const PARAM_ANGULAR_RESTITUTION : i64 = 14i64 ; pub const PARAM_ANGULAR_SPRING_DAMPING : i64 = 20i64 ; pub const PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT : i64 = 21i64 ; pub const PARAM_ANGULAR_SPRING_STIFFNESS : i64 = 19i64 ; pub const PARAM_ANGULAR_UPPER_LIMIT : i64 = 11i64 ; pub const PARAM_LINEAR_DAMPING : i64 = 4i64 ; pub const PARAM_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const PARAM_LINEAR_LOWER_LIMIT : i64 = 0i64 ; pub const PARAM_LINEAR_MOTOR_FORCE_LIMIT : i64 = 6i64 ; pub const PARAM_LINEAR_MOTOR_TARGET_VELOCITY : i64 = 5i64 ; pub const PARAM_LINEAR_RESTITUTION : i64 = 3i64 ; pub const PARAM_LINEAR_SPRING_DAMPING : i64 = 8i64 ; pub const PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT : i64 = 9i64 ; pub const PARAM_LINEAR_SPRING_STIFFNESS : i64 = 7i64 ; pub const PARAM_LINEAR_UPPER_LIMIT : i64 = 1i64 ; pub const PARAM_MAX : i64 = 22i64 ; } impl Generic6DOFJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Generic6DOFJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_x (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_x ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_y (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_y ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_z (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_z ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the X axis."] # [doc = ""] # [inline] pub fn param_x (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_x ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the Y axis."] # [doc = ""] # [inline] pub fn param_y (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_y ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the Z axis."] # [doc = ""] # [inline] pub fn param_z (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_z ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_x (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_x ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "If `true`, then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_y (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_y ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "If `true`, then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_z (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_z ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the X axis."] # [doc = ""] # [inline] pub fn set_param_x (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_x ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the Y axis."] # [doc = ""] # [inline] pub fn set_param_y (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_y ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the Z axis."] # [doc = ""] # [inline] pub fn set_param_z (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_z ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Generic6DOFJoint { } unsafe impl GodotObject for Generic6DOFJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Generic6DOFJoint" } } impl QueueFree for Generic6DOFJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Generic6DOFJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Generic6DOFJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for Generic6DOFJoint { } impl Instanciable for Generic6DOFJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Generic6DOFJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Generic6DOFJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_flag_x : * mut sys :: godot_method_bind , pub get_flag_y : * mut sys :: godot_method_bind , pub get_flag_z : * mut sys :: godot_method_bind , pub get_param_x : * mut sys :: godot_method_bind , pub get_param_y : * mut sys :: godot_method_bind , pub get_param_z : * mut sys :: godot_method_bind , pub set_flag_x : * mut sys :: godot_method_bind , pub set_flag_y : * mut sys :: godot_method_bind , pub set_flag_z : * mut sys :: godot_method_bind , pub set_param_x : * mut sys :: godot_method_bind , pub set_param_y : * mut sys :: godot_method_bind , pub set_param_z : * mut sys :: godot_method_bind } impl Generic6DOFJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Generic6DOFJointMethodTable = Generic6DOFJointMethodTable { class_constructor : None , get_flag_x : 0 as * mut sys :: godot_method_bind , get_flag_y : 0 as * mut sys :: godot_method_bind , get_flag_z : 0 as * mut sys :: godot_method_bind , get_param_x : 0 as * mut sys :: godot_method_bind , get_param_y : 0 as * mut sys :: godot_method_bind , get_param_z : 0 as * mut sys :: godot_method_bind , set_flag_x : 0 as * mut sys :: godot_method_bind , set_flag_y : 0 as * mut sys :: godot_method_bind , set_flag_z : 0 as * mut sys :: godot_method_bind , set_param_x : 0 as * mut sys :: godot_method_bind , set_param_y : 0 as * mut sys :: godot_method_bind , set_param_z : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Generic6DOFJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Generic6DOFJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_flag_x = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_x\0" . as_ptr () as * const c_char) ; table . get_flag_y = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_y\0" . as_ptr () as * const c_char) ; table . get_flag_z = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_z\0" . as_ptr () as * const c_char) ; table . get_param_x = (gd_api . godot_method_bind_get_method) (class_name , "get_param_x\0" . as_ptr () as * const c_char) ; table . get_param_y = (gd_api . godot_method_bind_get_method) (class_name , "get_param_y\0" . as_ptr () as * const c_char) ; table . get_param_z = (gd_api . godot_method_bind_get_method) (class_name , "get_param_z\0" . as_ptr () as * const c_char) ; table . set_flag_x = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_x\0" . as_ptr () as * const c_char) ; table . set_flag_y = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_y\0" . as_ptr () as * const c_char) ; table . set_flag_z = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_z\0" . as_ptr () as * const c_char) ; table . set_param_x = (gd_api . godot_method_bind_get_method) (class_name , "set_param_x\0" . as_ptr () as * const c_char) ; table . set_param_y = (gd_api . godot_method_bind_get_method) (class_name , "set_param_y\0" . as_ptr () as * const c_char) ; table . set_param_z = (gd_api . godot_method_bind_get_method) (class_name , "set_param_z\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:514:7922 [INFO] [stdout] | [INFO] [stdout] 514 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 514 | # [doc = "`core class NoiseTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_noisetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNoiseTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NoiseTexture { this : RawObject < Self > , } impl NoiseTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NoiseTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn bump_strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_bump_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn noise (& self) -> Option < Ref < crate :: generated :: open_simplex_noise :: OpenSimplexNoise , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_noise ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: open_simplex_noise :: OpenSimplexNoise , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn seamless (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_seamless ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_normalmap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . is_normalmap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_as_normalmap (& self , as_normalmap : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_as_normalmap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , as_normalmap) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bump_strength (& self , bump_strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_bump_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bump_strength) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_height (& self , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_noise (& self , noise : impl AsArg < crate :: generated :: open_simplex_noise :: OpenSimplexNoise >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_noise ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , noise . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_seamless (& self , seamless : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_seamless ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , seamless) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NoiseTexture { } unsafe impl GodotObject for NoiseTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NoiseTexture" } } impl std :: ops :: Deref for NoiseTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NoiseTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for NoiseTexture { } impl Instanciable for NoiseTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NoiseTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NoiseTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bump_strength : * mut sys :: godot_method_bind , pub get_noise : * mut sys :: godot_method_bind , pub get_seamless : * mut sys :: godot_method_bind , pub is_normalmap : * mut sys :: godot_method_bind , pub set_as_normalmap : * mut sys :: godot_method_bind , pub set_bump_strength : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_noise : * mut sys :: godot_method_bind , pub set_seamless : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl NoiseTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NoiseTextureMethodTable = NoiseTextureMethodTable { class_constructor : None , get_bump_strength : 0 as * mut sys :: godot_method_bind , get_noise : 0 as * mut sys :: godot_method_bind , get_seamless : 0 as * mut sys :: godot_method_bind , is_normalmap : 0 as * mut sys :: godot_method_bind , set_as_normalmap : 0 as * mut sys :: godot_method_bind , set_bump_strength : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_noise : 0 as * mut sys :: godot_method_bind , set_seamless : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NoiseTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NoiseTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bump_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_bump_strength\0" . as_ptr () as * const c_char) ; table . get_noise = (gd_api . godot_method_bind_get_method) (class_name , "get_noise\0" . as_ptr () as * const c_char) ; table . get_seamless = (gd_api . godot_method_bind_get_method) (class_name , "get_seamless\0" . as_ptr () as * const c_char) ; table . is_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "is_normalmap\0" . as_ptr () as * const c_char) ; table . set_as_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "set_as_normalmap\0" . as_ptr () as * const c_char) ; table . set_bump_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_bump_strength\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_noise = (gd_api . godot_method_bind_get_method) (class_name , "set_noise\0" . as_ptr () as * const c_char) ; table . set_seamless = (gd_api . godot_method_bind_get_method) (class_name , "set_seamless\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:520:4580 [INFO] [stdout] | [INFO] [stdout] 520 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 520 | # [doc = "`core class HScrollBar` inherits `ScrollBar` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hscrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HScrollBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHScrollBar inherits methods from:\n - [ScrollBar](struct.ScrollBar.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HScrollBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HScrollBar { } unsafe impl GodotObject for HScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HScrollBar" } } impl QueueFree for HScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HScrollBar { type Target = crate :: generated :: scroll_bar :: ScrollBar ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_bar :: ScrollBar > for HScrollBar { } unsafe impl SubClass < crate :: generated :: range :: Range > for HScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for HScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for HScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for HScrollBar { } impl Instanciable for HScrollBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HScrollBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HScrollBarMethodTable = HScrollBarMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:526:4375 [INFO] [stdout] | [INFO] [stdout] 526 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 526 | # [doc = "`core class VideoStreamTheora` inherits `VideoStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videostreamtheora.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVideoStreamTheora inherits methods from:\n - [VideoStream](struct.VideoStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoStreamTheora { this : RawObject < Self > , } impl VideoStreamTheora { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoStreamTheoraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamTheoraMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamTheoraMethodTable :: get (get_api ()) . set_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoStreamTheora { } unsafe impl GodotObject for VideoStreamTheora { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VideoStreamTheora" } } impl std :: ops :: Deref for VideoStreamTheora { type Target = crate :: generated :: video_stream :: VideoStream ; # [inline] fn deref (& self) -> & crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoStreamTheora { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: video_stream :: VideoStream > for VideoStreamTheora { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VideoStreamTheora { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VideoStreamTheora { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoStreamTheora { } impl Instanciable for VideoStreamTheora { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoStreamTheora :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoStreamTheoraMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file : * mut sys :: godot_method_bind , pub set_file : * mut sys :: godot_method_bind } impl VideoStreamTheoraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoStreamTheoraMethodTable = VideoStreamTheoraMethodTable { class_constructor : None , get_file : 0 as * mut sys :: godot_method_bind , set_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoStreamTheoraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoStreamTheora\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . set_file = (gd_api . godot_method_bind_get_method) (class_name , "set_file\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:532:23674 [INFO] [stdout] | [INFO] [stdout] 532 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 532 | # [doc = "`core class Line2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_line2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Line2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLine2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Line2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineCapMode (pub i64) ; impl LineCapMode { pub const NONE : LineCapMode = LineCapMode (0i64) ; pub const BOX : LineCapMode = LineCapMode (1i64) ; pub const ROUND : LineCapMode = LineCapMode (2i64) ; } impl From < i64 > for LineCapMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineCapMode > for i64 { # [inline] fn from (v : LineCapMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineJointMode (pub i64) ; impl LineJointMode { pub const SHARP : LineJointMode = LineJointMode (0i64) ; pub const BEVEL : LineJointMode = LineJointMode (1i64) ; pub const ROUND : LineJointMode = LineJointMode (2i64) ; } impl From < i64 > for LineJointMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineJointMode > for i64 { # [inline] fn from (v : LineJointMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineTextureMode (pub i64) ; impl LineTextureMode { pub const NONE : LineTextureMode = LineTextureMode (0i64) ; pub const TILE : LineTextureMode = LineTextureMode (1i64) ; pub const STRETCH : LineTextureMode = LineTextureMode (2i64) ; } impl From < i64 > for LineTextureMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineTextureMode > for i64 { # [inline] fn from (v : LineTextureMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Line2D { pub const LINE_CAP_BOX : i64 = 1i64 ; pub const LINE_CAP_NONE : i64 = 0i64 ; pub const LINE_CAP_ROUND : i64 = 2i64 ; pub const LINE_JOINT_BEVEL : i64 = 1i64 ; pub const LINE_JOINT_ROUND : i64 = 2i64 ; pub const LINE_JOINT_SHARP : i64 = 0i64 ; pub const LINE_TEXTURE_NONE : i64 = 0i64 ; pub const LINE_TEXTURE_STRETCH : i64 = 2i64 ; pub const LINE_TEXTURE_TILE : i64 = 1i64 ; } impl Line2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Line2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a point at the `position`. Appends the point at the end of the line.\nIf `at_position` is given, the point is inserted before the point number `at_position`, moving that point (and every point after) after the inserted point. If `at_position` is not given, or is an illegal value (`at_position < 0` or `at_position >= [method get_point_count]`), the point will be appended at the end of the point list.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_point (& self , position : Vector2 , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_vec2_i64 (method_bind , self . this . sys () . as_ptr () , position , at_position) ; } } # [doc = "Removes all points from the line."] # [doc = ""] # [inline] pub fn clear_points (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . clear_points ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the line's border will be anti-aliased."] # [doc = ""] # [inline] pub fn antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls the style of the line's first point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn begin_cap_mode (& self) -> crate :: generated :: line_2d :: LineCapMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_begin_cap_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineCapMode (ret) } } # [doc = "The line's width varies with the curve. The original width is simply multiply by the value of the Curve."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The line's color. Will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn default_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_default_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Controls the style of the line's last point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn end_cap_mode (& self) -> crate :: generated :: line_2d :: LineCapMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_end_cap_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineCapMode (ret) } } # [doc = "The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn gradient (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_gradient ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The style for the points between the start and the end."] # [doc = ""] # [inline] pub fn joint_mode (& self) -> crate :: generated :: line_2d :: LineJointMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_joint_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineJointMode (ret) } } # [doc = "Returns the Line2D's amount of points."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns point `i`'s position."] # [doc = ""] # [inline] pub fn get_point_position (& self , i : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , i) ; mem :: transmute (ret) } } # [doc = "The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors."] # [doc = ""] # [inline] pub fn points (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round."] # [doc = ""] # [inline] pub fn round_precision (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_round_precision ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The direction difference in radians between vector points. This value is only used if `joint mode` is set to [constant LINE_JOINT_SHARP]."] # [doc = ""] # [inline] pub fn sharp_limit (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_sharp_limit ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture used for the line's texture. Uses `texture_mode` for drawing style."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The style to render the `texture` on the line. Use [enum LineTextureMode] constants."] # [doc = ""] # [inline] pub fn texture_mode (& self) -> crate :: generated :: line_2d :: LineTextureMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_texture_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineTextureMode (ret) } } # [doc = "The line's width."] # [doc = ""] # [inline] pub fn width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes the point at index `i` from the line."] # [doc = ""] # [inline] pub fn remove_point (& self , i : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , i) ; } } # [doc = "If `true`, the line's border will be anti-aliased."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "Controls the style of the line's first point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn set_begin_cap_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_begin_cap_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The line's width varies with the curve. The original width is simply multiply by the value of the Curve."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve :: Curve >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } # [doc = "The line's color. Will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn set_default_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_default_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Controls the style of the line's last point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn set_end_cap_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_end_cap_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn set_gradient (& self , color : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_gradient ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , color . as_arg_ptr ()) ; } } # [doc = "The style for the points between the start and the end."] # [doc = ""] # [inline] pub fn set_joint_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_joint_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Overwrites the position in point `i` with the supplied `position`."] # [doc = ""] # [inline] pub fn set_point_position (& self , i : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , i , position) ; } } # [doc = "The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors."] # [doc = ""] # [inline] pub fn set_points (& self , points : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_points ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , points) ; } } # [doc = "The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round."] # [doc = ""] # [inline] pub fn set_round_precision (& self , precision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_round_precision ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , precision) ; } } # [doc = "The direction difference in radians between vector points. This value is only used if `joint mode` is set to [constant LINE_JOINT_SHARP]."] # [doc = ""] # [inline] pub fn set_sharp_limit (& self , limit : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_sharp_limit ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , limit) ; } } # [doc = "The texture used for the line's texture. Uses `texture_mode` for drawing style."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The style to render the `texture` on the line. Use [enum LineTextureMode] constants."] # [doc = ""] # [inline] pub fn set_texture_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_texture_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The line's width."] # [doc = ""] # [inline] pub fn set_width (& self , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Line2D { } unsafe impl GodotObject for Line2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Line2D" } } impl QueueFree for Line2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Line2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Line2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Line2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Line2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Line2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Line2D { } impl Instanciable for Line2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Line2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Line2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub clear_points : * mut sys :: godot_method_bind , pub get_antialiased : * mut sys :: godot_method_bind , pub get_begin_cap_mode : * mut sys :: godot_method_bind , pub get_curve : * mut sys :: godot_method_bind , pub get_default_color : * mut sys :: godot_method_bind , pub get_end_cap_mode : * mut sys :: godot_method_bind , pub get_gradient : * mut sys :: godot_method_bind , pub get_joint_mode : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_points : * mut sys :: godot_method_bind , pub get_round_precision : * mut sys :: godot_method_bind , pub get_sharp_limit : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_mode : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_begin_cap_mode : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind , pub set_default_color : * mut sys :: godot_method_bind , pub set_end_cap_mode : * mut sys :: godot_method_bind , pub set_gradient : * mut sys :: godot_method_bind , pub set_joint_mode : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_points : * mut sys :: godot_method_bind , pub set_round_precision : * mut sys :: godot_method_bind , pub set_sharp_limit : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_mode : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl Line2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Line2DMethodTable = Line2DMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , clear_points : 0 as * mut sys :: godot_method_bind , get_antialiased : 0 as * mut sys :: godot_method_bind , get_begin_cap_mode : 0 as * mut sys :: godot_method_bind , get_curve : 0 as * mut sys :: godot_method_bind , get_default_color : 0 as * mut sys :: godot_method_bind , get_end_cap_mode : 0 as * mut sys :: godot_method_bind , get_gradient : 0 as * mut sys :: godot_method_bind , get_joint_mode : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_points : 0 as * mut sys :: godot_method_bind , get_round_precision : 0 as * mut sys :: godot_method_bind , get_sharp_limit : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_mode : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_begin_cap_mode : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind , set_default_color : 0 as * mut sys :: godot_method_bind , set_end_cap_mode : 0 as * mut sys :: godot_method_bind , set_gradient : 0 as * mut sys :: godot_method_bind , set_joint_mode : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_points : 0 as * mut sys :: godot_method_bind , set_round_precision : 0 as * mut sys :: godot_method_bind , set_sharp_limit : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_mode : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Line2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Line2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . clear_points = (gd_api . godot_method_bind_get_method) (class_name , "clear_points\0" . as_ptr () as * const c_char) ; table . get_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "get_antialiased\0" . as_ptr () as * const c_char) ; table . get_begin_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_begin_cap_mode\0" . as_ptr () as * const c_char) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . get_default_color = (gd_api . godot_method_bind_get_method) (class_name , "get_default_color\0" . as_ptr () as * const c_char) ; table . get_end_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_end_cap_mode\0" . as_ptr () as * const c_char) ; table . get_gradient = (gd_api . godot_method_bind_get_method) (class_name , "get_gradient\0" . as_ptr () as * const c_char) ; table . get_joint_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_joint_mode\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . get_round_precision = (gd_api . godot_method_bind_get_method) (class_name , "get_round_precision\0" . as_ptr () as * const c_char) ; table . get_sharp_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_sharp_limit\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_mode\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_begin_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_begin_cap_mode\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; table . set_default_color = (gd_api . godot_method_bind_get_method) (class_name , "set_default_color\0" . as_ptr () as * const c_char) ; table . set_end_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_end_cap_mode\0" . as_ptr () as * const c_char) ; table . set_gradient = (gd_api . godot_method_bind_get_method) (class_name , "set_gradient\0" . as_ptr () as * const c_char) ; table . set_joint_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_joint_mode\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_points = (gd_api . godot_method_bind_get_method) (class_name , "set_points\0" . as_ptr () as * const c_char) ; table . set_round_precision = (gd_api . godot_method_bind_get_method) (class_name , "set_round_precision\0" . as_ptr () as * const c_char) ; table . set_sharp_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_sharp_limit\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_mode\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:538:3805 [INFO] [stdout] | [INFO] [stdout] 538 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 538 | # [doc = "`core class VisualShaderNodeOuterProduct` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeouterproduct.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeOuterProduct inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterProduct { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeOuterProductMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeOuterProduct { } unsafe impl GodotObject for VisualShaderNodeOuterProduct { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeOuterProduct" } } impl std :: ops :: Deref for VisualShaderNodeOuterProduct { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeOuterProduct { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeOuterProduct { } impl Instanciable for VisualShaderNodeOuterProduct { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeOuterProduct :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeOuterProductMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeOuterProductMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeOuterProductMethodTable = VisualShaderNodeOuterProductMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeOuterProductMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeOuterProduct\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:544:9557 [INFO] [stdout] | [INFO] [stdout] 544 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 544 | # [doc = "`core class PacketPeer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeer { this : RawObject < Self > , } impl PacketPeer { # [doc = "Returns the number of packets currently available in the ring-buffer."] # [doc = ""] # [inline] pub fn get_available_packet_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . get_available_packet_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum buffer size allowed when encoding [Variant]s. Raise this value to support heavier memory allocations.\nThe [method put_var] method allocates memory on the stack, and the buffer used will grow automatically to the closest power of two to match the size of the [Variant]. If the [Variant] is bigger than `encode_buffer_max_size`, the method will error out with [constant ERR_OUT_OF_MEMORY]."] # [doc = ""] # [inline] pub fn encode_buffer_max_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . get_encode_buffer_max_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets a raw packet."] # [doc = ""] # [inline] pub fn get_packet (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . get_packet ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "Returns the error state of the last packet received (via [method get_packet] and [method get_var])."] # [doc = ""] # [inline] pub fn get_packet_error (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . get_packet_error ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Gets a Variant. If `allow_objects` (or [member allow_object_decoding]) is `true`, decoding objects is allowed.\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.\n# Default Arguments\n* `allow_objects` - `false`"] # [doc = ""] # [inline] pub fn get_var (& self , allow_objects : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . get_var ; let ret = crate :: icalls :: icallptr_var_bool (method_bind , self . this . sys () . as_ptr () , allow_objects) ; Variant :: from_sys (ret) } } # [doc = "[i]Deprecated.[/i] Use `get_var` and `put_var` parameters instead.\nIf `true`, the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution."] # [doc = ""] # [inline] pub fn is_object_decoding_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . is_object_decoding_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sends a raw packet."] # [doc = ""] # [inline] pub fn put_packet (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . put_packet ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sends a [Variant] as a packet. If `full_objects` (or [member allow_object_decoding]) is `true`, encoding objects is allowed (and can potentially include code).\n# Default Arguments\n* `full_objects` - `false`"] # [doc = ""] # [inline] pub fn put_var (& self , var : impl OwnedToVariant , full_objects : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . put_var ; let ret = crate :: icalls :: icallptr_i64_var_bool (method_bind , self . this . sys () . as_ptr () , var . owned_to_variant () , full_objects) ; GodotError :: result_from_sys (ret as _) } } # [doc = "[i]Deprecated.[/i] Use `get_var` and `put_var` parameters instead.\nIf `true`, the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution."] # [doc = ""] # [inline] pub fn set_allow_object_decoding (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . set_allow_object_decoding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Maximum buffer size allowed when encoding [Variant]s. Raise this value to support heavier memory allocations.\nThe [method put_var] method allocates memory on the stack, and the buffer used will grow automatically to the closest power of two to match the size of the [Variant]. If the [Variant] is bigger than `encode_buffer_max_size`, the method will error out with [constant ERR_OUT_OF_MEMORY]."] # [doc = ""] # [inline] pub fn set_encode_buffer_max_size (& self , max_size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . set_encode_buffer_max_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeer { } unsafe impl GodotObject for PacketPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeer" } } impl std :: ops :: Deref for PacketPeer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_available_packet_count : * mut sys :: godot_method_bind , pub get_encode_buffer_max_size : * mut sys :: godot_method_bind , pub get_packet : * mut sys :: godot_method_bind , pub get_packet_error : * mut sys :: godot_method_bind , pub get_var : * mut sys :: godot_method_bind , pub is_object_decoding_allowed : * mut sys :: godot_method_bind , pub put_packet : * mut sys :: godot_method_bind , pub put_var : * mut sys :: godot_method_bind , pub set_allow_object_decoding : * mut sys :: godot_method_bind , pub set_encode_buffer_max_size : * mut sys :: godot_method_bind } impl PacketPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerMethodTable = PacketPeerMethodTable { class_constructor : None , get_available_packet_count : 0 as * mut sys :: godot_method_bind , get_encode_buffer_max_size : 0 as * mut sys :: godot_method_bind , get_packet : 0 as * mut sys :: godot_method_bind , get_packet_error : 0 as * mut sys :: godot_method_bind , get_var : 0 as * mut sys :: godot_method_bind , is_object_decoding_allowed : 0 as * mut sys :: godot_method_bind , put_packet : 0 as * mut sys :: godot_method_bind , put_var : 0 as * mut sys :: godot_method_bind , set_allow_object_decoding : 0 as * mut sys :: godot_method_bind , set_encode_buffer_max_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_available_packet_count = (gd_api . godot_method_bind_get_method) (class_name , "get_available_packet_count\0" . as_ptr () as * const c_char) ; table . get_encode_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "get_encode_buffer_max_size\0" . as_ptr () as * const c_char) ; table . get_packet = (gd_api . godot_method_bind_get_method) (class_name , "get_packet\0" . as_ptr () as * const c_char) ; table . get_packet_error = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_error\0" . as_ptr () as * const c_char) ; table . get_var = (gd_api . godot_method_bind_get_method) (class_name , "get_var\0" . as_ptr () as * const c_char) ; table . is_object_decoding_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_object_decoding_allowed\0" . as_ptr () as * const c_char) ; table . put_packet = (gd_api . godot_method_bind_get_method) (class_name , "put_packet\0" . as_ptr () as * const c_char) ; table . put_var = (gd_api . godot_method_bind_get_method) (class_name , "put_var\0" . as_ptr () as * const c_char) ; table . set_allow_object_decoding = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_object_decoding\0" . as_ptr () as * const c_char) ; table . set_encode_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "set_encode_buffer_max_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:550:4038 [INFO] [stdout] | [INFO] [stdout] 550 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 550 | # [doc = "`core class Shape` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_shape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nShape inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Shape { this : RawObject < Self > , } impl Shape { # [doc = ""] # [doc = ""] # [inline] pub fn get_debug_mesh (& self) -> Option < Ref < crate :: generated :: array_mesh :: ArrayMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ShapeMethodTable :: get (get_api ()) . get_debug_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: array_mesh :: ArrayMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The collision margin for the shape."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ShapeMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The collision margin for the shape."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShapeMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Shape { } unsafe impl GodotObject for Shape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Shape" } } impl std :: ops :: Deref for Shape { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Shape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Shape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Shape { } unsafe impl SubClass < crate :: generated :: object :: Object > for Shape { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_debug_mesh : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind } impl ShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ShapeMethodTable = ShapeMethodTable { class_constructor : None , get_debug_mesh : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Shape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_debug_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_debug_mesh\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:562:16462 [INFO] [stdout] | [INFO] [stdout] 562 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 562 | # [doc = "`core class TextureButton` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturebutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextureButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextureButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const SCALE : StretchMode = StretchMode (0i64) ; pub const TILE : StretchMode = StretchMode (1i64) ; pub const KEEP : StretchMode = StretchMode (2i64) ; pub const KEEP_CENTERED : StretchMode = StretchMode (3i64) ; pub const KEEP_ASPECT : StretchMode = StretchMode (4i64) ; pub const KEEP_ASPECT_CENTERED : StretchMode = StretchMode (5i64) ; pub const KEEP_ASPECT_COVERED : StretchMode = StretchMode (6i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureButton { pub const STRETCH_KEEP : i64 = 2i64 ; pub const STRETCH_KEEP_ASPECT : i64 = 4i64 ; pub const STRETCH_KEEP_ASPECT_CENTERED : i64 = 5i64 ; pub const STRETCH_KEEP_ASPECT_COVERED : i64 = 6i64 ; pub const STRETCH_KEEP_CENTERED : i64 = 3i64 ; pub const STRETCH_SCALE : i64 = 0i64 ; pub const STRETCH_TILE : i64 = 1i64 ; } impl TextureButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes."] # [doc = ""] # [inline] pub fn click_mask (& self) -> Option < Ref < crate :: generated :: bit_map :: BitMap , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_click_mask ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bit_map :: BitMap , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display when the node is disabled. See [member BaseButton.disabled]."] # [doc = ""] # [inline] pub fn disabled_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_disabled_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If `false`, the texture will not scale with the node."] # [doc = ""] # [inline] pub fn expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Texture to display when the node has mouse or keyboard focus."] # [doc = ""] # [inline] pub fn focused_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_focused_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display when the mouse hovers the node."] # [doc = ""] # [inline] pub fn hover_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_hover_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display by default, when the node is **not** in the disabled, focused, hover or pressed state."] # [doc = ""] # [inline] pub fn normal_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_normal_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key."] # [doc = ""] # [inline] pub fn pressed_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_pressed_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Controls the texture's behavior when you resize the node's bounding rectangle, **only if** [member expand] is `true`. Set it to one of the [enum StretchMode] constants. See the constants to learn more."] # [doc = ""] # [inline] pub fn stretch_mode (& self) -> crate :: generated :: texture_button :: StretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: texture_button :: StretchMode (ret) } } # [doc = "Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes."] # [doc = ""] # [inline] pub fn set_click_mask (& self , mask : impl AsArg < crate :: generated :: bit_map :: BitMap >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_click_mask ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mask . as_arg_ptr ()) ; } } # [doc = "Texture to display when the node is disabled. See [member BaseButton.disabled]."] # [doc = ""] # [inline] pub fn set_disabled_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_disabled_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If `false`, the texture will not scale with the node."] # [doc = ""] # [inline] pub fn set_expand (& self , p_expand : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , p_expand) ; } } # [doc = "Texture to display when the node has mouse or keyboard focus."] # [doc = ""] # [inline] pub fn set_focused_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_focused_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display when the mouse hovers the node."] # [doc = ""] # [inline] pub fn set_hover_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_hover_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display by default, when the node is **not** in the disabled, focused, hover or pressed state."] # [doc = ""] # [inline] pub fn set_normal_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_normal_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key."] # [doc = ""] # [inline] pub fn set_pressed_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_pressed_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Controls the texture's behavior when you resize the node's bounding rectangle, **only if** [member expand] is `true`. Set it to one of the [enum StretchMode] constants. See the constants to learn more."] # [doc = ""] # [inline] pub fn set_stretch_mode (& self , p_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , p_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureButton { } unsafe impl GodotObject for TextureButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextureButton" } } impl QueueFree for TextureButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextureButton { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for TextureButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for TextureButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextureButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextureButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureButton { } impl Instanciable for TextureButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_click_mask : * mut sys :: godot_method_bind , pub get_disabled_texture : * mut sys :: godot_method_bind , pub get_expand : * mut sys :: godot_method_bind , pub get_focused_texture : * mut sys :: godot_method_bind , pub get_hover_texture : * mut sys :: godot_method_bind , pub get_normal_texture : * mut sys :: godot_method_bind , pub get_pressed_texture : * mut sys :: godot_method_bind , pub get_stretch_mode : * mut sys :: godot_method_bind , pub set_click_mask : * mut sys :: godot_method_bind , pub set_disabled_texture : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_focused_texture : * mut sys :: godot_method_bind , pub set_hover_texture : * mut sys :: godot_method_bind , pub set_normal_texture : * mut sys :: godot_method_bind , pub set_pressed_texture : * mut sys :: godot_method_bind , pub set_stretch_mode : * mut sys :: godot_method_bind } impl TextureButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureButtonMethodTable = TextureButtonMethodTable { class_constructor : None , get_click_mask : 0 as * mut sys :: godot_method_bind , get_disabled_texture : 0 as * mut sys :: godot_method_bind , get_expand : 0 as * mut sys :: godot_method_bind , get_focused_texture : 0 as * mut sys :: godot_method_bind , get_hover_texture : 0 as * mut sys :: godot_method_bind , get_normal_texture : 0 as * mut sys :: godot_method_bind , get_pressed_texture : 0 as * mut sys :: godot_method_bind , get_stretch_mode : 0 as * mut sys :: godot_method_bind , set_click_mask : 0 as * mut sys :: godot_method_bind , set_disabled_texture : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_focused_texture : 0 as * mut sys :: godot_method_bind , set_hover_texture : 0 as * mut sys :: godot_method_bind , set_normal_texture : 0 as * mut sys :: godot_method_bind , set_pressed_texture : 0 as * mut sys :: godot_method_bind , set_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_click_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_click_mask\0" . as_ptr () as * const c_char) ; table . get_disabled_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_disabled_texture\0" . as_ptr () as * const c_char) ; table . get_expand = (gd_api . godot_method_bind_get_method) (class_name , "get_expand\0" . as_ptr () as * const c_char) ; table . get_focused_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_focused_texture\0" . as_ptr () as * const c_char) ; table . get_hover_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_hover_texture\0" . as_ptr () as * const c_char) ; table . get_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_texture\0" . as_ptr () as * const c_char) ; table . get_pressed_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_texture\0" . as_ptr () as * const c_char) ; table . get_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_click_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_click_mask\0" . as_ptr () as * const c_char) ; table . set_disabled_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled_texture\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_focused_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_focused_texture\0" . as_ptr () as * const c_char) ; table . set_hover_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_hover_texture\0" . as_ptr () as * const c_char) ; table . set_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_texture\0" . as_ptr () as * const c_char) ; table . set_pressed_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed_texture\0" . as_ptr () as * const c_char) ; table . set_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:568:9268 [INFO] [stdout] | [INFO] [stdout] 568 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 568 | # [doc = "`core class WebRTCPeerConnection` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webrtcpeerconnection.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebRTCPeerConnection inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebRTCPeerConnection { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConnectionState (pub i64) ; impl ConnectionState { pub const NEW : ConnectionState = ConnectionState (0i64) ; pub const CONNECTING : ConnectionState = ConnectionState (1i64) ; pub const CONNECTED : ConnectionState = ConnectionState (2i64) ; pub const DISCONNECTED : ConnectionState = ConnectionState (3i64) ; pub const FAILED : ConnectionState = ConnectionState (4i64) ; pub const CLOSED : ConnectionState = ConnectionState (5i64) ; } impl From < i64 > for ConnectionState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConnectionState > for i64 { # [inline] fn from (v : ConnectionState) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl WebRTCPeerConnection { pub const STATE_CLOSED : i64 = 5i64 ; pub const STATE_CONNECTED : i64 = 2i64 ; pub const STATE_CONNECTING : i64 = 1i64 ; pub const STATE_DISCONNECTED : i64 = 3i64 ; pub const STATE_FAILED : i64 = 4i64 ; pub const STATE_NEW : i64 = 0i64 ; } impl WebRTCPeerConnection { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebRTCPeerConnectionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ice_candidate (& self , media : impl Into < GodotString > , index : i64 , name : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . add_ice_candidate ; let ret = crate :: icalls :: icallptr_i64_str_i64_str (method_bind , self . this . sys () . as_ptr () , media . into () , index , name . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn close (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn create_data_channel (& self , label : impl Into < GodotString > , options : Dictionary) -> Option < Ref < crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . create_data_channel ; let ret = crate :: icalls :: icallptr_obj_str_dict (method_bind , self . this . sys () . as_ptr () , label . into () , options) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn create_offer (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . create_offer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connection_state (& self) -> crate :: generated :: web_rtc_peer_connection :: ConnectionState { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . get_connection_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: web_rtc_peer_connection :: ConnectionState (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn initialize (& self , configuration : Dictionary) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_i64_dict (method_bind , self . this . sys () . as_ptr () , configuration) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_local_description (& self , _type : impl Into < GodotString > , sdp : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . set_local_description ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , _type . into () , sdp . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_remote_description (& self , _type : impl Into < GodotString > , sdp : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . set_remote_description ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , _type . into () , sdp . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for WebRTCPeerConnection { } unsafe impl GodotObject for WebRTCPeerConnection { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebRTCPeerConnection" } } impl std :: ops :: Deref for WebRTCPeerConnection { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebRTCPeerConnection { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebRTCPeerConnection { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebRTCPeerConnection { } impl Instanciable for WebRTCPeerConnection { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebRTCPeerConnection :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebRTCPeerConnectionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_ice_candidate : * mut sys :: godot_method_bind , pub close : * mut sys :: godot_method_bind , pub create_data_channel : * mut sys :: godot_method_bind , pub create_offer : * mut sys :: godot_method_bind , pub get_connection_state : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_local_description : * mut sys :: godot_method_bind , pub set_remote_description : * mut sys :: godot_method_bind } impl WebRTCPeerConnectionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebRTCPeerConnectionMethodTable = WebRTCPeerConnectionMethodTable { class_constructor : None , add_ice_candidate : 0 as * mut sys :: godot_method_bind , close : 0 as * mut sys :: godot_method_bind , create_data_channel : 0 as * mut sys :: godot_method_bind , create_offer : 0 as * mut sys :: godot_method_bind , get_connection_state : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_local_description : 0 as * mut sys :: godot_method_bind , set_remote_description : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebRTCPeerConnectionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebRTCPeerConnection\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_ice_candidate = (gd_api . godot_method_bind_get_method) (class_name , "add_ice_candidate\0" . as_ptr () as * const c_char) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . create_data_channel = (gd_api . godot_method_bind_get_method) (class_name , "create_data_channel\0" . as_ptr () as * const c_char) ; table . create_offer = (gd_api . godot_method_bind_get_method) (class_name , "create_offer\0" . as_ptr () as * const c_char) ; table . get_connection_state = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_state\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_local_description = (gd_api . godot_method_bind_get_method) (class_name , "set_local_description\0" . as_ptr () as * const c_char) ; table . set_remote_description = (gd_api . godot_method_bind_get_method) (class_name , "set_remote_description\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:574:7032 [INFO] [stdout] | [INFO] [stdout] 574 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 574 | # [doc = "`core class MenuButton` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_menubutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MenuButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMenuButton inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MenuButton { this : RawObject < Self > , } impl MenuButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MenuButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the [PopupMenu] contained in this button."] # [doc = ""] # [inline] pub fn get_popup (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . get_popup ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, when the cursor hovers above another [MenuButton] within the same parent which also has `switch_on_hover` enabled, it will close the current [MenuButton] and open the other one."] # [doc = ""] # [inline] pub fn is_switch_on_hover (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . is_switch_on_hover ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shortcuts are disabled and cannot be used to trigger the button."] # [doc = ""] # [inline] pub fn set_disable_shortcuts (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . set_disable_shortcuts ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "If `true`, when the cursor hovers above another [MenuButton] within the same parent which also has `switch_on_hover` enabled, it will close the current [MenuButton] and open the other one."] # [doc = ""] # [inline] pub fn set_switch_on_hover (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . set_switch_on_hover ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MenuButton { } unsafe impl GodotObject for MenuButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MenuButton" } } impl QueueFree for MenuButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MenuButton { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MenuButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for MenuButton { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for MenuButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for MenuButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MenuButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for MenuButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for MenuButton { } impl Instanciable for MenuButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MenuButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MenuButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_popup : * mut sys :: godot_method_bind , pub is_switch_on_hover : * mut sys :: godot_method_bind , pub set_disable_shortcuts : * mut sys :: godot_method_bind , pub set_switch_on_hover : * mut sys :: godot_method_bind } impl MenuButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MenuButtonMethodTable = MenuButtonMethodTable { class_constructor : None , get_popup : 0 as * mut sys :: godot_method_bind , is_switch_on_hover : 0 as * mut sys :: godot_method_bind , set_disable_shortcuts : 0 as * mut sys :: godot_method_bind , set_switch_on_hover : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MenuButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MenuButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_popup = (gd_api . godot_method_bind_get_method) (class_name , "get_popup\0" . as_ptr () as * const c_char) ; table . is_switch_on_hover = (gd_api . godot_method_bind_get_method) (class_name , "is_switch_on_hover\0" . as_ptr () as * const c_char) ; table . set_disable_shortcuts = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_shortcuts\0" . as_ptr () as * const c_char) ; table . set_switch_on_hover = (gd_api . godot_method_bind_get_method) (class_name , "set_switch_on_hover\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:580:3083 [INFO] [stdout] | [INFO] [stdout] 580 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 580 | # [doc = "`core class AudioStream` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostream.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStream inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStream { this : RawObject < Self > , } impl AudioStream { # [doc = "Returns the length of the audio stream in seconds."] # [doc = ""] # [inline] pub fn get_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStream { } unsafe impl GodotObject for AudioStream { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStream" } } impl std :: ops :: Deref for AudioStream { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStream { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStream { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStream { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStream { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_length : * mut sys :: godot_method_bind } impl AudioStreamMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMethodTable = AudioStreamMethodTable { class_constructor : None , get_length : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStream\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:586:3742 [INFO] [stdout] | [INFO] [stdout] 586 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 586 | # [doc = "`core class VisualShaderNodeVectorLen` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorlen.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorLen inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLen { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorLenMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorLen { } unsafe impl GodotObject for VisualShaderNodeVectorLen { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorLen" } } impl std :: ops :: Deref for VisualShaderNodeVectorLen { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorLen { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorLen { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorLen { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorLen { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorLen { } impl Instanciable for VisualShaderNodeVectorLen { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorLen :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorLenMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorLenMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorLenMethodTable = VisualShaderNodeVectorLenMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorLenMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorLen\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:592:5611 [INFO] [stdout] | [INFO] [stdout] 592 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 592 | # [doc = "`core class ConfirmationDialog` inherits `AcceptDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_confirmationdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ConfirmationDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nConfirmationDialog inherits methods from:\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConfirmationDialog { this : RawObject < Self > , } impl ConfirmationDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConfirmationDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the cancel button."] # [doc = ""] # [inline] pub fn get_cancel (& self) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfirmationDialogMethodTable :: get (get_api ()) . get_cancel ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for ConfirmationDialog { } unsafe impl GodotObject for ConfirmationDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ConfirmationDialog" } } impl QueueFree for ConfirmationDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ConfirmationDialog { type Target = crate :: generated :: accept_dialog :: AcceptDialog ; # [inline] fn deref (& self) -> & crate :: generated :: accept_dialog :: AcceptDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConfirmationDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: accept_dialog :: AcceptDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConfirmationDialog { } impl Instanciable for ConfirmationDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConfirmationDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConfirmationDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cancel : * mut sys :: godot_method_bind } impl ConfirmationDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConfirmationDialogMethodTable = ConfirmationDialogMethodTable { class_constructor : None , get_cancel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConfirmationDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConfirmationDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cancel = (gd_api . godot_method_bind_get_method) (class_name , "get_cancel\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:598:13550 [INFO] [stdout] | [INFO] [stdout] 598 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 598 | # [doc = "`tools class EditorSettings` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorsettings.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorSettings inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSettings { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorSettings { pub const NOTIFICATION_EDITOR_SETTINGS_CHANGED : i64 = 10000i64 ; } impl EditorSettings { # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a custom property info to a property. The dictionary must contain:\n- `name`: [String] (the name of the property)\n- `type`: [int] (see [enum Variant.Type])\n- optionally `hint`: [int] (see [enum PropertyHint]) and `hint_string`: [String]\n**Example:**\n```gdscript\neditor_settings.set(\"category/property_name\", 0)\n\nvar property_info = {\n \"name\": \"category/property_name\",\n \"type\": TYPE_INT,\n \"hint\": PROPERTY_HINT_ENUM,\n \"hint_string\": \"one,two,three\"\n}\n\neditor_settings.add_property_info(property_info)\n```"] # [doc = ""] # [inline] pub fn add_property_info (& self , info : Dictionary) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . add_property_info ; let ret = crate :: icalls :: icallptr_void_dict (method_bind , self . this . sys () . as_ptr () , info) ; } } # [doc = "Erases the setting whose name is specified by `property`."] # [doc = ""] # [inline] pub fn erase (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . erase ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } # [doc = "Returns the list of favorite files and directories for this project."] # [doc = ""] # [inline] pub fn get_favorites (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_favorites ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns project-specific metadata for the `section` and `key` specified. If the metadata doesn't exist, `default` will be returned instead. See also [method set_project_metadata].\n# Default Arguments\n* `default` - `null`"] # [doc = ""] # [inline] pub fn get_project_metadata (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , default : impl OwnedToVariant) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_project_metadata ; let ret = crate :: icalls :: icallptr_var_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , default . owned_to_variant ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the project-specific settings path. Projects all have a unique subdirectory inside the settings path where project-specific settings are saved."] # [doc = ""] # [inline] pub fn get_project_settings_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_project_settings_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the list of recently visited folders in the file dialog for this project."] # [doc = ""] # [inline] pub fn get_recent_dirs (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_recent_dirs ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the value of the setting specified by `name`. This is equivalent to using [method Object.get] on the EditorSettings instance."] # [doc = ""] # [inline] pub fn get_setting (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_setting ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Gets the global settings path for the engine. Inside this path, you can find some standard paths such as:\n`settings/tmp` - Used for temporary storage of files\n`settings/templates` - Where export templates are located"] # [doc = ""] # [inline] pub fn get_settings_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_settings_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the setting specified by `name` exists, `false` otherwise."] # [doc = ""] # [inline] pub fn has_setting (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . has_setting ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if the setting specified by `name` can have its value reverted to the default value, `false` otherwise. When this method returns `true`, a Revert button will display next to the setting in the Editor Settings."] # [doc = ""] # [inline] pub fn property_can_revert (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . property_can_revert ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the default value of the setting specified by `name`. This is the value that would be applied when clicking the Revert button in the Editor Settings."] # [doc = ""] # [inline] pub fn property_get_revert (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . property_get_revert ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Sets the list of favorite files and directories for this project."] # [doc = ""] # [inline] pub fn set_favorites (& self , dirs : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_favorites ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , dirs) ; } } # [doc = "Sets the initial value of the setting specified by `name` to `value`. This is used to provide a value for the Revert button in the Editor Settings. If `update_current` is true, the current value of the setting will be set to `value` as well."] # [doc = ""] # [inline] pub fn set_initial_value (& self , name : impl Into < GodotString > , value : impl OwnedToVariant , update_current : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_initial_value ; let ret = crate :: icalls :: icallptr_void_str_var_bool (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant () , update_current) ; } } # [doc = "Sets project-specific metadata with the `section`, `key` and `data` specified. This metadata is stored outside the project folder and therefore won't be checked into version control. See also [method get_project_metadata]."] # [doc = ""] # [inline] pub fn set_project_metadata (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_project_metadata ; let ret = crate :: icalls :: icallptr_void_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , data . owned_to_variant ()) ; } } # [doc = "Sets the list of recently visited folders in the file dialog for this project."] # [doc = ""] # [inline] pub fn set_recent_dirs (& self , dirs : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_recent_dirs ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , dirs) ; } } # [doc = "Sets the `value` of the setting specified by `name`. This is equivalent to using [method Object.set] on the EditorSettings instance."] # [doc = ""] # [inline] pub fn set_setting (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_setting ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSettings { } unsafe impl GodotObject for EditorSettings { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorSettings" } } impl std :: ops :: Deref for EditorSettings { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSettings { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for EditorSettings { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorSettings { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSettings { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSettingsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_property_info : * mut sys :: godot_method_bind , pub erase : * mut sys :: godot_method_bind , pub get_favorites : * mut sys :: godot_method_bind , pub get_project_metadata : * mut sys :: godot_method_bind , pub get_project_settings_dir : * mut sys :: godot_method_bind , pub get_recent_dirs : * mut sys :: godot_method_bind , pub get_setting : * mut sys :: godot_method_bind , pub get_settings_dir : * mut sys :: godot_method_bind , pub has_setting : * mut sys :: godot_method_bind , pub property_can_revert : * mut sys :: godot_method_bind , pub property_get_revert : * mut sys :: godot_method_bind , pub set_favorites : * mut sys :: godot_method_bind , pub set_initial_value : * mut sys :: godot_method_bind , pub set_project_metadata : * mut sys :: godot_method_bind , pub set_recent_dirs : * mut sys :: godot_method_bind , pub set_setting : * mut sys :: godot_method_bind } impl EditorSettingsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSettingsMethodTable = EditorSettingsMethodTable { class_constructor : None , add_property_info : 0 as * mut sys :: godot_method_bind , erase : 0 as * mut sys :: godot_method_bind , get_favorites : 0 as * mut sys :: godot_method_bind , get_project_metadata : 0 as * mut sys :: godot_method_bind , get_project_settings_dir : 0 as * mut sys :: godot_method_bind , get_recent_dirs : 0 as * mut sys :: godot_method_bind , get_setting : 0 as * mut sys :: godot_method_bind , get_settings_dir : 0 as * mut sys :: godot_method_bind , has_setting : 0 as * mut sys :: godot_method_bind , property_can_revert : 0 as * mut sys :: godot_method_bind , property_get_revert : 0 as * mut sys :: godot_method_bind , set_favorites : 0 as * mut sys :: godot_method_bind , set_initial_value : 0 as * mut sys :: godot_method_bind , set_project_metadata : 0 as * mut sys :: godot_method_bind , set_recent_dirs : 0 as * mut sys :: godot_method_bind , set_setting : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSettingsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSettings\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_property_info = (gd_api . godot_method_bind_get_method) (class_name , "add_property_info\0" . as_ptr () as * const c_char) ; table . erase = (gd_api . godot_method_bind_get_method) (class_name , "erase\0" . as_ptr () as * const c_char) ; table . get_favorites = (gd_api . godot_method_bind_get_method) (class_name , "get_favorites\0" . as_ptr () as * const c_char) ; table . get_project_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_project_metadata\0" . as_ptr () as * const c_char) ; table . get_project_settings_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_project_settings_dir\0" . as_ptr () as * const c_char) ; table . get_recent_dirs = (gd_api . godot_method_bind_get_method) (class_name , "get_recent_dirs\0" . as_ptr () as * const c_char) ; table . get_setting = (gd_api . godot_method_bind_get_method) (class_name , "get_setting\0" . as_ptr () as * const c_char) ; table . get_settings_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_settings_dir\0" . as_ptr () as * const c_char) ; table . has_setting = (gd_api . godot_method_bind_get_method) (class_name , "has_setting\0" . as_ptr () as * const c_char) ; table . property_can_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_can_revert\0" . as_ptr () as * const c_char) ; table . property_get_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_get_revert\0" . as_ptr () as * const c_char) ; table . set_favorites = (gd_api . godot_method_bind_get_method) (class_name , "set_favorites\0" . as_ptr () as * const c_char) ; table . set_initial_value = (gd_api . godot_method_bind_get_method) (class_name , "set_initial_value\0" . as_ptr () as * const c_char) ; table . set_project_metadata = (gd_api . godot_method_bind_get_method) (class_name , "set_project_metadata\0" . as_ptr () as * const c_char) ; table . set_recent_dirs = (gd_api . godot_method_bind_get_method) (class_name , "set_recent_dirs\0" . as_ptr () as * const c_char) ; table . set_setting = (gd_api . godot_method_bind_get_method) (class_name , "set_setting\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:604:3287 [INFO] [stdout] | [INFO] [stdout] 604 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 604 | # [doc = "`core class AudioBusLayout` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiobuslayout.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioBusLayout inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioBusLayoutMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioBusLayout { } unsafe impl GodotObject for AudioBusLayout { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioBusLayout" } } impl std :: ops :: Deref for AudioBusLayout { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioBusLayout { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioBusLayout { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioBusLayout { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioBusLayout { } impl Instanciable for AudioBusLayout { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioBusLayout :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioBusLayoutMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioBusLayoutMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioBusLayoutMethodTable = AudioBusLayoutMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioBusLayoutMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioBusLayout\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:610:10038 [INFO] [stdout] | [INFO] [stdout] 610 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 610 | # [doc = "`core class CSGCylinder` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgcylinder.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGCylinder` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGCylinder inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGCylinder { this : RawObject < Self > , } impl CSGCylinder { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGCylinderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_cone (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . is_cone ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cone (& self , cone : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_cone ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , cone) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGCylinder { } unsafe impl GodotObject for CSGCylinder { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGCylinder" } } impl QueueFree for CSGCylinder { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGCylinder { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGCylinder { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGCylinder { } impl Instanciable for CSGCylinder { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGCylinder :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGCylinderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_sides : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub is_cone : * mut sys :: godot_method_bind , pub set_cone : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_sides : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGCylinderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGCylinderMethodTable = CSGCylinderMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_sides : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , is_cone : 0 as * mut sys :: godot_method_bind , set_cone : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_sides : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGCylinderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGCylinder\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_sides\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . is_cone = (gd_api . godot_method_bind_get_method) (class_name , "is_cone\0" . as_ptr () as * const c_char) ; table . set_cone = (gd_api . godot_method_bind_get_method) (class_name , "set_cone\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_sides\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:616:96841 [INFO] [stdout] | [INFO] [stdout] 616 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 616 | # [doc = "`core class Environment` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_environment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEnvironment inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Environment { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BgMode (pub i64) ; impl BgMode { pub const CLEAR_COLOR : BgMode = BgMode (0i64) ; pub const COLOR : BgMode = BgMode (1i64) ; pub const SKY : BgMode = BgMode (2i64) ; pub const COLOR_SKY : BgMode = BgMode (3i64) ; pub const CANVAS : BgMode = BgMode (4i64) ; pub const KEEP : BgMode = BgMode (5i64) ; pub const CAMERA_FEED : BgMode = BgMode (6i64) ; pub const MAX : BgMode = BgMode (7i64) ; } impl From < i64 > for BgMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BgMode > for i64 { # [inline] fn from (v : BgMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DofBlurQuality (pub i64) ; impl DofBlurQuality { pub const LOW : DofBlurQuality = DofBlurQuality (0i64) ; pub const MEDIUM : DofBlurQuality = DofBlurQuality (1i64) ; pub const HIGH : DofBlurQuality = DofBlurQuality (2i64) ; } impl From < i64 > for DofBlurQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DofBlurQuality > for i64 { # [inline] fn from (v : DofBlurQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GlowBlendMode (pub i64) ; impl GlowBlendMode { pub const ADDITIVE : GlowBlendMode = GlowBlendMode (0i64) ; pub const SCREEN : GlowBlendMode = GlowBlendMode (1i64) ; pub const SOFTLIGHT : GlowBlendMode = GlowBlendMode (2i64) ; pub const REPLACE : GlowBlendMode = GlowBlendMode (3i64) ; } impl From < i64 > for GlowBlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GlowBlendMode > for i64 { # [inline] fn from (v : GlowBlendMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SsaoBlur (pub i64) ; impl SsaoBlur { pub const DISABLED : SsaoBlur = SsaoBlur (0i64) ; pub const _1X1 : SsaoBlur = SsaoBlur (1i64) ; pub const _2X2 : SsaoBlur = SsaoBlur (2i64) ; pub const _3X3 : SsaoBlur = SsaoBlur (3i64) ; } impl From < i64 > for SsaoBlur { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SsaoBlur > for i64 { # [inline] fn from (v : SsaoBlur) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SsaoQuality (pub i64) ; impl SsaoQuality { pub const LOW : SsaoQuality = SsaoQuality (0i64) ; pub const MEDIUM : SsaoQuality = SsaoQuality (1i64) ; pub const HIGH : SsaoQuality = SsaoQuality (2i64) ; } impl From < i64 > for SsaoQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SsaoQuality > for i64 { # [inline] fn from (v : SsaoQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ToneMapper (pub i64) ; impl ToneMapper { pub const LINEAR : ToneMapper = ToneMapper (0i64) ; pub const REINHARDT : ToneMapper = ToneMapper (1i64) ; pub const FILMIC : ToneMapper = ToneMapper (2i64) ; pub const ACES : ToneMapper = ToneMapper (3i64) ; } impl From < i64 > for ToneMapper { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ToneMapper > for i64 { # [inline] fn from (v : ToneMapper) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Environment { pub const BG_CAMERA_FEED : i64 = 6i64 ; pub const BG_CANVAS : i64 = 4i64 ; pub const BG_CLEAR_COLOR : i64 = 0i64 ; pub const BG_COLOR : i64 = 1i64 ; pub const BG_COLOR_SKY : i64 = 3i64 ; pub const BG_KEEP : i64 = 5i64 ; pub const BG_MAX : i64 = 7i64 ; pub const BG_SKY : i64 = 2i64 ; pub const DOF_BLUR_QUALITY_HIGH : i64 = 2i64 ; pub const DOF_BLUR_QUALITY_LOW : i64 = 0i64 ; pub const DOF_BLUR_QUALITY_MEDIUM : i64 = 1i64 ; pub const GLOW_BLEND_MODE_ADDITIVE : i64 = 0i64 ; pub const GLOW_BLEND_MODE_REPLACE : i64 = 3i64 ; pub const GLOW_BLEND_MODE_SCREEN : i64 = 1i64 ; pub const GLOW_BLEND_MODE_SOFTLIGHT : i64 = 2i64 ; pub const SSAO_BLUR_1x1 : i64 = 1i64 ; pub const SSAO_BLUR_2x2 : i64 = 2i64 ; pub const SSAO_BLUR_3x3 : i64 = 3i64 ; pub const SSAO_BLUR_DISABLED : i64 = 0i64 ; pub const SSAO_QUALITY_HIGH : i64 = 2i64 ; pub const SSAO_QUALITY_LOW : i64 = 0i64 ; pub const SSAO_QUALITY_MEDIUM : i64 = 1i64 ; pub const TONE_MAPPER_ACES : i64 = 3i64 ; pub const TONE_MAPPER_FILMIC : i64 = 2i64 ; pub const TONE_MAPPER_LINEAR : i64 = 0i64 ; pub const TONE_MAPPER_REINHARDT : i64 = 1i64 ; } impl Environment { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = EnvironmentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The global brightness value of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_brightness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_brightness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Applies the provided [Texture] resource to affect the global color aspect of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_color_correction (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_color_correction ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The global contrast value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_contrast (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_contrast ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The global color saturation value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_saturation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_saturation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ambient light's [Color]."] # [doc = ""] # [inline] pub fn ambient_light_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ambient_light_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ambient light's energy. The higher the value, the stronger the light."] # [doc = ""] # [inline] pub fn ambient_light_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ambient_light_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene."] # [doc = ""] # [inline] pub fn ambient_light_sky_contribution (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ambient_light_sky_contribution ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The background mode. See [enum BGMode] for possible values."] # [doc = ""] # [inline] pub fn background (& self) -> crate :: generated :: environment :: BgMode { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_background ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: BgMode (ret) } } # [doc = "The [Color] displayed for clear areas of the scene. Only effective when using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes)."] # [doc = ""] # [inline] pub fn bg_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_bg_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The power of the light emitted by the background."] # [doc = ""] # [inline] pub fn bg_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_bg_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ID of the camera feed to show in the background."] # [doc = ""] # [inline] pub fn camera_feed_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_camera_feed_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum layer ID to display. Only effective when using the [constant BG_CANVAS] background mode."] # [doc = ""] # [inline] pub fn canvas_max_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_canvas_max_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of far blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn dof_blur_far_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance from the camera where the far blur effect affects the rendering."] # [doc = ""] # [inline] pub fn dof_blur_far_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth-of-field far blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn dof_blur_far_quality (& self) -> crate :: generated :: environment :: DofBlurQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: DofBlurQuality (ret) } } # [doc = "The length of the transition between the no-blur area and far blur."] # [doc = ""] # [inline] pub fn dof_blur_far_transition (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_transition ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of near blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn dof_blur_near_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance from the camera where the near blur effect affects the rendering."] # [doc = ""] # [inline] pub fn dof_blur_near_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth-of-field near blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn dof_blur_near_quality (& self) -> crate :: generated :: environment :: DofBlurQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: DofBlurQuality (ret) } } # [doc = "The length of the transition between the near blur and no-blur area."] # [doc = ""] # [inline] pub fn dof_blur_near_transition (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_transition ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fog's [Color]."] # [doc = ""] # [inline] pub fn fog_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The fog's depth starting distance from the camera."] # [doc = ""] # [inline] pub fn fog_depth_begin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_depth_begin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fog depth's intensity curve. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn fog_depth_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_depth_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fog's depth end distance from the camera. If this value is set to 0, it will be equal to the current camera's [member Camera.far] value."] # [doc = ""] # [inline] pub fn fog_depth_end (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_depth_end ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The height fog's intensity. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn fog_height_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_height_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The Y coordinate where the height fog will be the most intense. If this value is greater than [member fog_height_min], fog will be displayed from bottom to top. Otherwise, it will be displayed from top to bottom."] # [doc = ""] # [inline] pub fn fog_height_max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_height_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The Y coordinate where the height fog will be the least intense. If this value is greater than [member fog_height_max], fog will be displayed from top to bottom. Otherwise, it will be displayed from bottom to top."] # [doc = ""] # [inline] pub fn fog_height_min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_height_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The intensity of the depth fog color transition when looking towards the sun. The sun's direction is determined automatically using the DirectionalLight node in the scene."] # [doc = ""] # [inline] pub fn fog_sun_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_sun_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth fog's [Color] when looking towards the sun."] # [doc = ""] # [inline] pub fn fog_sun_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_sun_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The intensity of the fog light transmittance effect. Amount of light that the fog transmits."] # [doc = ""] # [inline] pub fn fog_transmit_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_transmit_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The glow blending mode."] # [doc = ""] # [inline] pub fn glow_blend_mode (& self) -> crate :: generated :: environment :: GlowBlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: GlowBlendMode (ret) } } # [doc = "The bloom's intensity. If set to a value higher than `0`, this will make glow visible in areas darker than the [member glow_hdr_threshold]."] # [doc = ""] # [inline] pub fn glow_bloom (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_bloom ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The bleed scale of the HDR glow."] # [doc = ""] # [inline] pub fn glow_hdr_bleed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_hdr_bleed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The lower threshold of the HDR glow. When using the GLES2 renderer (which doesn't support HDR), this needs to be below `1.0` for glow to be visible. A value of `0.9` works well in this case."] # [doc = ""] # [inline] pub fn glow_hdr_bleed_threshold (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_hdr_bleed_threshold ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The higher threshold of the HDR glow. Areas brighter than this threshold will be clamped for the purposes of the glow effect."] # [doc = ""] # [inline] pub fn glow_hdr_luminance_cap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_hdr_luminance_cap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The glow intensity. When using the GLES2 renderer, this should be increased to 1.5 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn glow_intensity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_intensity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The glow strength. When using the GLES2 renderer, this should be increased to 1.3 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn glow_strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Sky] resource defined as background."] # [doc = ""] # [inline] pub fn sky (& self) -> Option < Ref < crate :: generated :: sky :: Sky , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: sky :: Sky , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Sky] resource's custom field of view."] # [doc = ""] # [inline] pub fn sky_custom_fov (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_custom_fov ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Sky] resource's rotation expressed as a [Basis]."] # [doc = ""] # [inline] pub fn sky_orientation (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_orientation ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in radians."] # [doc = ""] # [inline] pub fn sky_rotation (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_rotation ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in degrees."] # [doc = ""] # [inline] pub fn sky_rotation_degrees (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_rotation_degrees ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The screen-space ambient occlusion intensity on materials that have an AO texture defined. Values higher than `0` will make the SSAO effect visible in areas darkened by AO textures."] # [doc = ""] # [inline] pub fn ssao_ao_channel_affect (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_ao_channel_affect ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion bias. This should be kept high enough to prevent \"smooth\" curves from being affected by ambient occlusion."] # [doc = ""] # [inline] pub fn ssao_bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for possible values."] # [doc = ""] # [inline] pub fn ssao_blur (& self) -> crate :: generated :: environment :: SsaoBlur { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_blur ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: SsaoBlur (ret) } } # [doc = "The screen-space ambient occlusion color."] # [doc = ""] # [inline] pub fn ssao_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The screen-space ambient occlusion intensity in direct light. In real life, ambient occlusion only applies to indirect light, which means its effects can't be seen in direct light. Values higher than `0` will make the SSAO effect visible in direct light."] # [doc = ""] # [inline] pub fn ssao_direct_light_affect (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_direct_light_affect ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion edge sharpness."] # [doc = ""] # [inline] pub fn ssao_edge_sharpness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_edge_sharpness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary screen-space ambient occlusion intensity. See also [member ssao_radius]."] # [doc = ""] # [inline] pub fn ssao_intensity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_intensity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The secondary screen-space ambient occlusion intensity. See also [member ssao_radius2]."] # [doc = ""] # [inline] pub fn ssao_intensity2 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_intensity2 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion quality. Higher qualities will make better use of small objects for ambient occlusion, but are slower."] # [doc = ""] # [inline] pub fn ssao_quality (& self) -> crate :: generated :: environment :: SsaoQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: SsaoQuality (ret) } } # [doc = "The primary screen-space ambient occlusion radius."] # [doc = ""] # [inline] pub fn ssao_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The secondary screen-space ambient occlusion radius. If set to a value higher than `0`, enables the secondary screen-space ambient occlusion effect which can be used to improve the effect's appearance (at the cost of performance)."] # [doc = ""] # [inline] pub fn ssao_radius2 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_radius2 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth tolerance for screen-space reflections."] # [doc = ""] # [inline] pub fn ssr_depth_tolerance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_depth_tolerance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection)."] # [doc = ""] # [inline] pub fn ssr_fade_in (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_fade_in ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fade-out distance for screen-space reflections. Affects the area from the screen-space reflection to the \"global\" reflection."] # [doc = ""] # [inline] pub fn ssr_fade_out (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_fade_out ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum number of steps for screen-space reflections. Higher values are slower."] # [doc = ""] # [inline] pub fn ssr_max_steps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_max_steps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the tonemapping auto exposure mode of the scene renderer. If `true`, the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The scale of the auto exposure effect. Affects the intensity of auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_grey (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_grey ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The minimum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The default exposure used for tonemapping."] # [doc = ""] # [inline] pub fn tonemap_exposure (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_exposure ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The white reference value for tonemapping. Only effective if the [member tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."] # [doc = ""] # [inline] pub fn tonemap_white (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_white ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The tonemapping mode to use. Tonemapping is the process that \"converts\" HDR values to be suitable for rendering on a LDR display. (Godot doesn't support rendering on HDR displays yet.)"] # [doc = ""] # [inline] pub fn tonemapper (& self) -> crate :: generated :: environment :: ToneMapper { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemapper ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: ToneMapper (ret) } } # [doc = "If `true`, enables the `adjustment_*` properties provided by this resource. If `false`, modifications to the `adjustment_*` properties will have no effect on the rendered scene."] # [doc = ""] # [inline] pub fn is_adjustment_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_adjustment_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the depth-of-field far blur effect."] # [doc = ""] # [inline] pub fn is_dof_blur_far_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_dof_blur_far_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the depth-of-field near blur effect."] # [doc = ""] # [inline] pub fn is_dof_blur_near_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_dof_blur_near_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the depth fog effect is enabled. When enabled, fog will appear in the distance (relative to the camera)."] # [doc = ""] # [inline] pub fn is_fog_depth_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_depth_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, fog effects are enabled. [member fog_height_enabled] and/or [member fog_depth_enabled] must be set to `true` to actually display fog."] # [doc = ""] # [inline] pub fn is_fog_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the height fog effect is enabled. When enabled, fog will appear in a defined height range, regardless of the distance from the camera. This can be used to simulate \"deep water\" effects with a lower performance cost compared to a dedicated shader."] # [doc = ""] # [inline] pub fn is_fog_height_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_height_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Enables fog's light transmission effect. If `true`, light will be more visible in the fog to simulate light scattering as in real life."] # [doc = ""] # [inline] pub fn is_fog_transmit_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_transmit_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Smooths out the blockiness created by sampling higher levels, at the cost of performance.\n**Note:** When using the GLES2 renderer, this is only available if the GPU supports the `GL_EXT_gpu_shader4` extension."] # [doc = ""] # [inline] pub fn is_glow_bicubic_upscale_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_glow_bicubic_upscale_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the glow effect is enabled."] # [doc = ""] # [inline] pub fn is_glow_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_glow_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the 7th level of glow is enabled. This is the most \"global\" level (blurriest)."] # [doc = ""] # [inline] pub fn is_glow_level_enabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_glow_level_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "If `true`, the screen-space ambient occlusion effect is enabled. This darkens objects' corners and cavities to simulate ambient light not reaching the entire object as in real life. This works well for small, dynamic objects, but baked lighting or ambient occlusion textures will do a better job at displaying ambient occlusion on large static objects. This is a costly effect and should be disabled first when running into performance issues."] # [doc = ""] # [inline] pub fn is_ssao_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_ssao_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [GIProbe]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others."] # [doc = ""] # [inline] pub fn is_ssr_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_ssr_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, screen-space reflections will take the material roughness into account."] # [doc = ""] # [inline] pub fn is_ssr_rough (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_ssr_rough ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The global brightness value of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_brightness (& self , brightness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_brightness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , brightness) ; } } # [doc = "Applies the provided [Texture] resource to affect the global color aspect of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_color_correction (& self , color_correction : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_color_correction ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , color_correction . as_arg_ptr ()) ; } } # [doc = "The global contrast value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_contrast (& self , contrast : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_contrast ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , contrast) ; } } # [doc = "If `true`, enables the `adjustment_*` properties provided by this resource. If `false`, modifications to the `adjustment_*` properties will have no effect on the rendered scene."] # [doc = ""] # [inline] pub fn set_adjustment_enable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_enable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The global color saturation value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_saturation (& self , saturation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_saturation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , saturation) ; } } # [doc = "The ambient light's [Color]."] # [doc = ""] # [inline] pub fn set_ambient_light_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ambient_light_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The ambient light's energy. The higher the value, the stronger the light."] # [doc = ""] # [inline] pub fn set_ambient_light_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ambient_light_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene."] # [doc = ""] # [inline] pub fn set_ambient_light_sky_contribution (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ambient_light_sky_contribution ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The background mode. See [enum BGMode] for possible values."] # [doc = ""] # [inline] pub fn set_background (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_background ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The [Color] displayed for clear areas of the scene. Only effective when using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes)."] # [doc = ""] # [inline] pub fn set_bg_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_bg_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The power of the light emitted by the background."] # [doc = ""] # [inline] pub fn set_bg_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_bg_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The ID of the camera feed to show in the background."] # [doc = ""] # [inline] pub fn set_camera_feed_id (& self , camera_feed_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_camera_feed_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , camera_feed_id) ; } } # [doc = "The maximum layer ID to display. Only effective when using the [constant BG_CANVAS] background mode."] # [doc = ""] # [inline] pub fn set_canvas_max_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_canvas_max_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "The amount of far blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn set_dof_blur_far_amount (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The distance from the camera where the far blur effect affects the rendering."] # [doc = ""] # [inline] pub fn set_dof_blur_far_distance (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "If `true`, enables the depth-of-field far blur effect."] # [doc = ""] # [inline] pub fn set_dof_blur_far_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The depth-of-field far blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn set_dof_blur_far_quality (& self , intensity : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The length of the transition between the no-blur area and far blur."] # [doc = ""] # [inline] pub fn set_dof_blur_far_transition (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_transition ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The amount of near blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn set_dof_blur_near_amount (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "Distance from the camera where the near blur effect affects the rendering."] # [doc = ""] # [inline] pub fn set_dof_blur_near_distance (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "If `true`, enables the depth-of-field near blur effect."] # [doc = ""] # [inline] pub fn set_dof_blur_near_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The depth-of-field near blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn set_dof_blur_near_quality (& self , level : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , level) ; } } # [doc = "The length of the transition between the near blur and no-blur area."] # [doc = ""] # [inline] pub fn set_dof_blur_near_transition (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_transition ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The fog's [Color]."] # [doc = ""] # [inline] pub fn set_fog_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The fog's depth starting distance from the camera."] # [doc = ""] # [inline] pub fn set_fog_depth_begin (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_begin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "The fog depth's intensity curve. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn set_fog_depth_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "If `true`, the depth fog effect is enabled. When enabled, fog will appear in the distance (relative to the camera)."] # [doc = ""] # [inline] pub fn set_fog_depth_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The fog's depth end distance from the camera. If this value is set to 0, it will be equal to the current camera's [member Camera.far] value."] # [doc = ""] # [inline] pub fn set_fog_depth_end (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_end ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "If `true`, fog effects are enabled. [member fog_height_enabled] and/or [member fog_depth_enabled] must be set to `true` to actually display fog."] # [doc = ""] # [inline] pub fn set_fog_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The height fog's intensity. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn set_fog_height_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "If `true`, the height fog effect is enabled. When enabled, fog will appear in a defined height range, regardless of the distance from the camera. This can be used to simulate \"deep water\" effects with a lower performance cost compared to a dedicated shader."] # [doc = ""] # [inline] pub fn set_fog_height_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The Y coordinate where the height fog will be the most intense. If this value is greater than [member fog_height_min], fog will be displayed from bottom to top. Otherwise, it will be displayed from top to bottom."] # [doc = ""] # [inline] pub fn set_fog_height_max (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The Y coordinate where the height fog will be the least intense. If this value is greater than [member fog_height_max], fog will be displayed from top to bottom. Otherwise, it will be displayed from bottom to top."] # [doc = ""] # [inline] pub fn set_fog_height_min (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The intensity of the depth fog color transition when looking towards the sun. The sun's direction is determined automatically using the DirectionalLight node in the scene."] # [doc = ""] # [inline] pub fn set_fog_sun_amount (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_sun_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The depth fog's [Color] when looking towards the sun."] # [doc = ""] # [inline] pub fn set_fog_sun_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_sun_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The intensity of the fog light transmittance effect. Amount of light that the fog transmits."] # [doc = ""] # [inline] pub fn set_fog_transmit_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_transmit_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Enables fog's light transmission effect. If `true`, light will be more visible in the fog to simulate light scattering as in real life."] # [doc = ""] # [inline] pub fn set_fog_transmit_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_transmit_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Smooths out the blockiness created by sampling higher levels, at the cost of performance.\n**Note:** When using the GLES2 renderer, this is only available if the GPU supports the `GL_EXT_gpu_shader4` extension."] # [doc = ""] # [inline] pub fn set_glow_bicubic_upscale (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_bicubic_upscale ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The glow blending mode."] # [doc = ""] # [inline] pub fn set_glow_blend_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The bloom's intensity. If set to a value higher than `0`, this will make glow visible in areas darker than the [member glow_hdr_threshold]."] # [doc = ""] # [inline] pub fn set_glow_bloom (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_bloom ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, the glow effect is enabled."] # [doc = ""] # [inline] pub fn set_glow_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The bleed scale of the HDR glow."] # [doc = ""] # [inline] pub fn set_glow_hdr_bleed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_hdr_bleed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The lower threshold of the HDR glow. When using the GLES2 renderer (which doesn't support HDR), this needs to be below `1.0` for glow to be visible. A value of `0.9` works well in this case."] # [doc = ""] # [inline] pub fn set_glow_hdr_bleed_threshold (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_hdr_bleed_threshold ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } # [doc = "The higher threshold of the HDR glow. Areas brighter than this threshold will be clamped for the purposes of the glow effect."] # [doc = ""] # [inline] pub fn set_glow_hdr_luminance_cap (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_hdr_luminance_cap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The glow intensity. When using the GLES2 renderer, this should be increased to 1.5 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn set_glow_intensity (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_intensity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "If `true`, the 7th level of glow is enabled. This is the most \"global\" level (blurriest)."] # [doc = ""] # [inline] pub fn set_glow_level (& self , idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_level ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enabled) ; } } # [doc = "The glow strength. When using the GLES2 renderer, this should be increased to 1.3 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn set_glow_strength (& self , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , strength) ; } } # [doc = "The [Sky] resource defined as background."] # [doc = ""] # [inline] pub fn set_sky (& self , sky : impl AsArg < crate :: generated :: sky :: Sky >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , sky . as_arg_ptr ()) ; } } # [doc = "The [Sky] resource's custom field of view."] # [doc = ""] # [inline] pub fn set_sky_custom_fov (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_custom_fov ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The [Sky] resource's rotation expressed as a [Basis]."] # [doc = ""] # [inline] pub fn set_sky_orientation (& self , orientation : Basis) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_orientation ; let ret = crate :: icalls :: icallptr_void_basis (method_bind , self . this . sys () . as_ptr () , orientation) ; } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in radians."] # [doc = ""] # [inline] pub fn set_sky_rotation (& self , euler_radians : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_rotation ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler_radians) ; } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in degrees."] # [doc = ""] # [inline] pub fn set_sky_rotation_degrees (& self , euler_degrees : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler_degrees) ; } } # [doc = "The screen-space ambient occlusion intensity on materials that have an AO texture defined. Values higher than `0` will make the SSAO effect visible in areas darkened by AO textures."] # [doc = ""] # [inline] pub fn set_ssao_ao_channel_affect (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_ao_channel_affect ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The screen-space ambient occlusion bias. This should be kept high enough to prevent \"smooth\" curves from being affected by ambient occlusion."] # [doc = ""] # [inline] pub fn set_ssao_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = "The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for possible values."] # [doc = ""] # [inline] pub fn set_ssao_blur (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_blur ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The screen-space ambient occlusion color."] # [doc = ""] # [inline] pub fn set_ssao_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The screen-space ambient occlusion intensity in direct light. In real life, ambient occlusion only applies to indirect light, which means its effects can't be seen in direct light. Values higher than `0` will make the SSAO effect visible in direct light."] # [doc = ""] # [inline] pub fn set_ssao_direct_light_affect (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_direct_light_affect ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The screen-space ambient occlusion edge sharpness."] # [doc = ""] # [inline] pub fn set_ssao_edge_sharpness (& self , edge_sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_edge_sharpness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , edge_sharpness) ; } } # [doc = "If `true`, the screen-space ambient occlusion effect is enabled. This darkens objects' corners and cavities to simulate ambient light not reaching the entire object as in real life. This works well for small, dynamic objects, but baked lighting or ambient occlusion textures will do a better job at displaying ambient occlusion on large static objects. This is a costly effect and should be disabled first when running into performance issues."] # [doc = ""] # [inline] pub fn set_ssao_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The primary screen-space ambient occlusion intensity. See also [member ssao_radius]."] # [doc = ""] # [inline] pub fn set_ssao_intensity (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_intensity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The secondary screen-space ambient occlusion intensity. See also [member ssao_radius2]."] # [doc = ""] # [inline] pub fn set_ssao_intensity2 (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_intensity2 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The screen-space ambient occlusion quality. Higher qualities will make better use of small objects for ambient occlusion, but are slower."] # [doc = ""] # [inline] pub fn set_ssao_quality (& self , quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , quality) ; } } # [doc = "The primary screen-space ambient occlusion radius."] # [doc = ""] # [inline] pub fn set_ssao_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "The secondary screen-space ambient occlusion radius. If set to a value higher than `0`, enables the secondary screen-space ambient occlusion effect which can be used to improve the effect's appearance (at the cost of performance)."] # [doc = ""] # [inline] pub fn set_ssao_radius2 (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_radius2 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "The depth tolerance for screen-space reflections."] # [doc = ""] # [inline] pub fn set_ssr_depth_tolerance (& self , depth_tolerance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_depth_tolerance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth_tolerance) ; } } # [doc = "If `true`, screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [GIProbe]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others."] # [doc = ""] # [inline] pub fn set_ssr_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection)."] # [doc = ""] # [inline] pub fn set_ssr_fade_in (& self , fade_in : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_fade_in ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fade_in) ; } } # [doc = "The fade-out distance for screen-space reflections. Affects the area from the screen-space reflection to the \"global\" reflection."] # [doc = ""] # [inline] pub fn set_ssr_fade_out (& self , fade_out : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_fade_out ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fade_out) ; } } # [doc = "The maximum number of steps for screen-space reflections. Higher values are slower."] # [doc = ""] # [inline] pub fn set_ssr_max_steps (& self , max_steps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_max_steps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_steps) ; } } # [doc = "If `true`, screen-space reflections will take the material roughness into account."] # [doc = ""] # [inline] pub fn set_ssr_rough (& self , rough : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_rough ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , rough) ; } } # [doc = "If `true`, enables the tonemapping auto exposure mode of the scene renderer. If `true`, the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure (& self , auto_exposure : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , auto_exposure) ; } } # [doc = "The scale of the auto exposure effect. Affects the intensity of auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_grey (& self , exposure_grey : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_grey ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_grey) ; } } # [doc = "The maximum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_max (& self , exposure_max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_max) ; } } # [doc = "The minimum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_min (& self , exposure_min : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_min) ; } } # [doc = "The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_speed (& self , exposure_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_speed) ; } } # [doc = "The default exposure used for tonemapping."] # [doc = ""] # [inline] pub fn set_tonemap_exposure (& self , exposure : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_exposure ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure) ; } } # [doc = "The white reference value for tonemapping. Only effective if the [member tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."] # [doc = ""] # [inline] pub fn set_tonemap_white (& self , white : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_white ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , white) ; } } # [doc = "The tonemapping mode to use. Tonemapping is the process that \"converts\" HDR values to be suitable for rendering on a LDR display. (Godot doesn't support rendering on HDR displays yet.)"] # [doc = ""] # [inline] pub fn set_tonemapper (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemapper ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Environment { } unsafe impl GodotObject for Environment { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Environment" } } impl std :: ops :: Deref for Environment { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Environment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Environment { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Environment { } unsafe impl SubClass < crate :: generated :: object :: Object > for Environment { } impl Instanciable for Environment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Environment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EnvironmentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_adjustment_brightness : * mut sys :: godot_method_bind , pub get_adjustment_color_correction : * mut sys :: godot_method_bind , pub get_adjustment_contrast : * mut sys :: godot_method_bind , pub get_adjustment_saturation : * mut sys :: godot_method_bind , pub get_ambient_light_color : * mut sys :: godot_method_bind , pub get_ambient_light_energy : * mut sys :: godot_method_bind , pub get_ambient_light_sky_contribution : * mut sys :: godot_method_bind , pub get_background : * mut sys :: godot_method_bind , pub get_bg_color : * mut sys :: godot_method_bind , pub get_bg_energy : * mut sys :: godot_method_bind , pub get_camera_feed_id : * mut sys :: godot_method_bind , pub get_canvas_max_layer : * mut sys :: godot_method_bind , pub get_dof_blur_far_amount : * mut sys :: godot_method_bind , pub get_dof_blur_far_distance : * mut sys :: godot_method_bind , pub get_dof_blur_far_quality : * mut sys :: godot_method_bind , pub get_dof_blur_far_transition : * mut sys :: godot_method_bind , pub get_dof_blur_near_amount : * mut sys :: godot_method_bind , pub get_dof_blur_near_distance : * mut sys :: godot_method_bind , pub get_dof_blur_near_quality : * mut sys :: godot_method_bind , pub get_dof_blur_near_transition : * mut sys :: godot_method_bind , pub get_fog_color : * mut sys :: godot_method_bind , pub get_fog_depth_begin : * mut sys :: godot_method_bind , pub get_fog_depth_curve : * mut sys :: godot_method_bind , pub get_fog_depth_end : * mut sys :: godot_method_bind , pub get_fog_height_curve : * mut sys :: godot_method_bind , pub get_fog_height_max : * mut sys :: godot_method_bind , pub get_fog_height_min : * mut sys :: godot_method_bind , pub get_fog_sun_amount : * mut sys :: godot_method_bind , pub get_fog_sun_color : * mut sys :: godot_method_bind , pub get_fog_transmit_curve : * mut sys :: godot_method_bind , pub get_glow_blend_mode : * mut sys :: godot_method_bind , pub get_glow_bloom : * mut sys :: godot_method_bind , pub get_glow_hdr_bleed_scale : * mut sys :: godot_method_bind , pub get_glow_hdr_bleed_threshold : * mut sys :: godot_method_bind , pub get_glow_hdr_luminance_cap : * mut sys :: godot_method_bind , pub get_glow_intensity : * mut sys :: godot_method_bind , pub get_glow_strength : * mut sys :: godot_method_bind , pub get_sky : * mut sys :: godot_method_bind , pub get_sky_custom_fov : * mut sys :: godot_method_bind , pub get_sky_orientation : * mut sys :: godot_method_bind , pub get_sky_rotation : * mut sys :: godot_method_bind , pub get_sky_rotation_degrees : * mut sys :: godot_method_bind , pub get_ssao_ao_channel_affect : * mut sys :: godot_method_bind , pub get_ssao_bias : * mut sys :: godot_method_bind , pub get_ssao_blur : * mut sys :: godot_method_bind , pub get_ssao_color : * mut sys :: godot_method_bind , pub get_ssao_direct_light_affect : * mut sys :: godot_method_bind , pub get_ssao_edge_sharpness : * mut sys :: godot_method_bind , pub get_ssao_intensity : * mut sys :: godot_method_bind , pub get_ssao_intensity2 : * mut sys :: godot_method_bind , pub get_ssao_quality : * mut sys :: godot_method_bind , pub get_ssao_radius : * mut sys :: godot_method_bind , pub get_ssao_radius2 : * mut sys :: godot_method_bind , pub get_ssr_depth_tolerance : * mut sys :: godot_method_bind , pub get_ssr_fade_in : * mut sys :: godot_method_bind , pub get_ssr_fade_out : * mut sys :: godot_method_bind , pub get_ssr_max_steps : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_grey : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_max : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_min : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_speed : * mut sys :: godot_method_bind , pub get_tonemap_exposure : * mut sys :: godot_method_bind , pub get_tonemap_white : * mut sys :: godot_method_bind , pub get_tonemapper : * mut sys :: godot_method_bind , pub is_adjustment_enabled : * mut sys :: godot_method_bind , pub is_dof_blur_far_enabled : * mut sys :: godot_method_bind , pub is_dof_blur_near_enabled : * mut sys :: godot_method_bind , pub is_fog_depth_enabled : * mut sys :: godot_method_bind , pub is_fog_enabled : * mut sys :: godot_method_bind , pub is_fog_height_enabled : * mut sys :: godot_method_bind , pub is_fog_transmit_enabled : * mut sys :: godot_method_bind , pub is_glow_bicubic_upscale_enabled : * mut sys :: godot_method_bind , pub is_glow_enabled : * mut sys :: godot_method_bind , pub is_glow_level_enabled : * mut sys :: godot_method_bind , pub is_ssao_enabled : * mut sys :: godot_method_bind , pub is_ssr_enabled : * mut sys :: godot_method_bind , pub is_ssr_rough : * mut sys :: godot_method_bind , pub set_adjustment_brightness : * mut sys :: godot_method_bind , pub set_adjustment_color_correction : * mut sys :: godot_method_bind , pub set_adjustment_contrast : * mut sys :: godot_method_bind , pub set_adjustment_enable : * mut sys :: godot_method_bind , pub set_adjustment_saturation : * mut sys :: godot_method_bind , pub set_ambient_light_color : * mut sys :: godot_method_bind , pub set_ambient_light_energy : * mut sys :: godot_method_bind , pub set_ambient_light_sky_contribution : * mut sys :: godot_method_bind , pub set_background : * mut sys :: godot_method_bind , pub set_bg_color : * mut sys :: godot_method_bind , pub set_bg_energy : * mut sys :: godot_method_bind , pub set_camera_feed_id : * mut sys :: godot_method_bind , pub set_canvas_max_layer : * mut sys :: godot_method_bind , pub set_dof_blur_far_amount : * mut sys :: godot_method_bind , pub set_dof_blur_far_distance : * mut sys :: godot_method_bind , pub set_dof_blur_far_enabled : * mut sys :: godot_method_bind , pub set_dof_blur_far_quality : * mut sys :: godot_method_bind , pub set_dof_blur_far_transition : * mut sys :: godot_method_bind , pub set_dof_blur_near_amount : * mut sys :: godot_method_bind , pub set_dof_blur_near_distance : * mut sys :: godot_method_bind , pub set_dof_blur_near_enabled : * mut sys :: godot_method_bind , pub set_dof_blur_near_quality : * mut sys :: godot_method_bind , pub set_dof_blur_near_transition : * mut sys :: godot_method_bind , pub set_fog_color : * mut sys :: godot_method_bind , pub set_fog_depth_begin : * mut sys :: godot_method_bind , pub set_fog_depth_curve : * mut sys :: godot_method_bind , pub set_fog_depth_enabled : * mut sys :: godot_method_bind , pub set_fog_depth_end : * mut sys :: godot_method_bind , pub set_fog_enabled : * mut sys :: godot_method_bind , pub set_fog_height_curve : * mut sys :: godot_method_bind , pub set_fog_height_enabled : * mut sys :: godot_method_bind , pub set_fog_height_max : * mut sys :: godot_method_bind , pub set_fog_height_min : * mut sys :: godot_method_bind , pub set_fog_sun_amount : * mut sys :: godot_method_bind , pub set_fog_sun_color : * mut sys :: godot_method_bind , pub set_fog_transmit_curve : * mut sys :: godot_method_bind , pub set_fog_transmit_enabled : * mut sys :: godot_method_bind , pub set_glow_bicubic_upscale : * mut sys :: godot_method_bind , pub set_glow_blend_mode : * mut sys :: godot_method_bind , pub set_glow_bloom : * mut sys :: godot_method_bind , pub set_glow_enabled : * mut sys :: godot_method_bind , pub set_glow_hdr_bleed_scale : * mut sys :: godot_method_bind , pub set_glow_hdr_bleed_threshold : * mut sys :: godot_method_bind , pub set_glow_hdr_luminance_cap : * mut sys :: godot_method_bind , pub set_glow_intensity : * mut sys :: godot_method_bind , pub set_glow_level : * mut sys :: godot_method_bind , pub set_glow_strength : * mut sys :: godot_method_bind , pub set_sky : * mut sys :: godot_method_bind , pub set_sky_custom_fov : * mut sys :: godot_method_bind , pub set_sky_orientation : * mut sys :: godot_method_bind , pub set_sky_rotation : * mut sys :: godot_method_bind , pub set_sky_rotation_degrees : * mut sys :: godot_method_bind , pub set_ssao_ao_channel_affect : * mut sys :: godot_method_bind , pub set_ssao_bias : * mut sys :: godot_method_bind , pub set_ssao_blur : * mut sys :: godot_method_bind , pub set_ssao_color : * mut sys :: godot_method_bind , pub set_ssao_direct_light_affect : * mut sys :: godot_method_bind , pub set_ssao_edge_sharpness : * mut sys :: godot_method_bind , pub set_ssao_enabled : * mut sys :: godot_method_bind , pub set_ssao_intensity : * mut sys :: godot_method_bind , pub set_ssao_intensity2 : * mut sys :: godot_method_bind , pub set_ssao_quality : * mut sys :: godot_method_bind , pub set_ssao_radius : * mut sys :: godot_method_bind , pub set_ssao_radius2 : * mut sys :: godot_method_bind , pub set_ssr_depth_tolerance : * mut sys :: godot_method_bind , pub set_ssr_enabled : * mut sys :: godot_method_bind , pub set_ssr_fade_in : * mut sys :: godot_method_bind , pub set_ssr_fade_out : * mut sys :: godot_method_bind , pub set_ssr_max_steps : * mut sys :: godot_method_bind , pub set_ssr_rough : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_grey : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_max : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_min : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_speed : * mut sys :: godot_method_bind , pub set_tonemap_exposure : * mut sys :: godot_method_bind , pub set_tonemap_white : * mut sys :: godot_method_bind , pub set_tonemapper : * mut sys :: godot_method_bind } impl EnvironmentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EnvironmentMethodTable = EnvironmentMethodTable { class_constructor : None , get_adjustment_brightness : 0 as * mut sys :: godot_method_bind , get_adjustment_color_correction : 0 as * mut sys :: godot_method_bind , get_adjustment_contrast : 0 as * mut sys :: godot_method_bind , get_adjustment_saturation : 0 as * mut sys :: godot_method_bind , get_ambient_light_color : 0 as * mut sys :: godot_method_bind , get_ambient_light_energy : 0 as * mut sys :: godot_method_bind , get_ambient_light_sky_contribution : 0 as * mut sys :: godot_method_bind , get_background : 0 as * mut sys :: godot_method_bind , get_bg_color : 0 as * mut sys :: godot_method_bind , get_bg_energy : 0 as * mut sys :: godot_method_bind , get_camera_feed_id : 0 as * mut sys :: godot_method_bind , get_canvas_max_layer : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_amount : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_distance : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_quality : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_transition : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_amount : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_distance : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_quality : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_transition : 0 as * mut sys :: godot_method_bind , get_fog_color : 0 as * mut sys :: godot_method_bind , get_fog_depth_begin : 0 as * mut sys :: godot_method_bind , get_fog_depth_curve : 0 as * mut sys :: godot_method_bind , get_fog_depth_end : 0 as * mut sys :: godot_method_bind , get_fog_height_curve : 0 as * mut sys :: godot_method_bind , get_fog_height_max : 0 as * mut sys :: godot_method_bind , get_fog_height_min : 0 as * mut sys :: godot_method_bind , get_fog_sun_amount : 0 as * mut sys :: godot_method_bind , get_fog_sun_color : 0 as * mut sys :: godot_method_bind , get_fog_transmit_curve : 0 as * mut sys :: godot_method_bind , get_glow_blend_mode : 0 as * mut sys :: godot_method_bind , get_glow_bloom : 0 as * mut sys :: godot_method_bind , get_glow_hdr_bleed_scale : 0 as * mut sys :: godot_method_bind , get_glow_hdr_bleed_threshold : 0 as * mut sys :: godot_method_bind , get_glow_hdr_luminance_cap : 0 as * mut sys :: godot_method_bind , get_glow_intensity : 0 as * mut sys :: godot_method_bind , get_glow_strength : 0 as * mut sys :: godot_method_bind , get_sky : 0 as * mut sys :: godot_method_bind , get_sky_custom_fov : 0 as * mut sys :: godot_method_bind , get_sky_orientation : 0 as * mut sys :: godot_method_bind , get_sky_rotation : 0 as * mut sys :: godot_method_bind , get_sky_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_ssao_ao_channel_affect : 0 as * mut sys :: godot_method_bind , get_ssao_bias : 0 as * mut sys :: godot_method_bind , get_ssao_blur : 0 as * mut sys :: godot_method_bind , get_ssao_color : 0 as * mut sys :: godot_method_bind , get_ssao_direct_light_affect : 0 as * mut sys :: godot_method_bind , get_ssao_edge_sharpness : 0 as * mut sys :: godot_method_bind , get_ssao_intensity : 0 as * mut sys :: godot_method_bind , get_ssao_intensity2 : 0 as * mut sys :: godot_method_bind , get_ssao_quality : 0 as * mut sys :: godot_method_bind , get_ssao_radius : 0 as * mut sys :: godot_method_bind , get_ssao_radius2 : 0 as * mut sys :: godot_method_bind , get_ssr_depth_tolerance : 0 as * mut sys :: godot_method_bind , get_ssr_fade_in : 0 as * mut sys :: godot_method_bind , get_ssr_fade_out : 0 as * mut sys :: godot_method_bind , get_ssr_max_steps : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_grey : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_max : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_min : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_speed : 0 as * mut sys :: godot_method_bind , get_tonemap_exposure : 0 as * mut sys :: godot_method_bind , get_tonemap_white : 0 as * mut sys :: godot_method_bind , get_tonemapper : 0 as * mut sys :: godot_method_bind , is_adjustment_enabled : 0 as * mut sys :: godot_method_bind , is_dof_blur_far_enabled : 0 as * mut sys :: godot_method_bind , is_dof_blur_near_enabled : 0 as * mut sys :: godot_method_bind , is_fog_depth_enabled : 0 as * mut sys :: godot_method_bind , is_fog_enabled : 0 as * mut sys :: godot_method_bind , is_fog_height_enabled : 0 as * mut sys :: godot_method_bind , is_fog_transmit_enabled : 0 as * mut sys :: godot_method_bind , is_glow_bicubic_upscale_enabled : 0 as * mut sys :: godot_method_bind , is_glow_enabled : 0 as * mut sys :: godot_method_bind , is_glow_level_enabled : 0 as * mut sys :: godot_method_bind , is_ssao_enabled : 0 as * mut sys :: godot_method_bind , is_ssr_enabled : 0 as * mut sys :: godot_method_bind , is_ssr_rough : 0 as * mut sys :: godot_method_bind , set_adjustment_brightness : 0 as * mut sys :: godot_method_bind , set_adjustment_color_correction : 0 as * mut sys :: godot_method_bind , set_adjustment_contrast : 0 as * mut sys :: godot_method_bind , set_adjustment_enable : 0 as * mut sys :: godot_method_bind , set_adjustment_saturation : 0 as * mut sys :: godot_method_bind , set_ambient_light_color : 0 as * mut sys :: godot_method_bind , set_ambient_light_energy : 0 as * mut sys :: godot_method_bind , set_ambient_light_sky_contribution : 0 as * mut sys :: godot_method_bind , set_background : 0 as * mut sys :: godot_method_bind , set_bg_color : 0 as * mut sys :: godot_method_bind , set_bg_energy : 0 as * mut sys :: godot_method_bind , set_camera_feed_id : 0 as * mut sys :: godot_method_bind , set_canvas_max_layer : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_amount : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_distance : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_enabled : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_quality : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_transition : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_amount : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_distance : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_enabled : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_quality : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_transition : 0 as * mut sys :: godot_method_bind , set_fog_color : 0 as * mut sys :: godot_method_bind , set_fog_depth_begin : 0 as * mut sys :: godot_method_bind , set_fog_depth_curve : 0 as * mut sys :: godot_method_bind , set_fog_depth_enabled : 0 as * mut sys :: godot_method_bind , set_fog_depth_end : 0 as * mut sys :: godot_method_bind , set_fog_enabled : 0 as * mut sys :: godot_method_bind , set_fog_height_curve : 0 as * mut sys :: godot_method_bind , set_fog_height_enabled : 0 as * mut sys :: godot_method_bind , set_fog_height_max : 0 as * mut sys :: godot_method_bind , set_fog_height_min : 0 as * mut sys :: godot_method_bind , set_fog_sun_amount : 0 as * mut sys :: godot_method_bind , set_fog_sun_color : 0 as * mut sys :: godot_method_bind , set_fog_transmit_curve : 0 as * mut sys :: godot_method_bind , set_fog_transmit_enabled : 0 as * mut sys :: godot_method_bind , set_glow_bicubic_upscale : 0 as * mut sys :: godot_method_bind , set_glow_blend_mode : 0 as * mut sys :: godot_method_bind , set_glow_bloom : 0 as * mut sys :: godot_method_bind , set_glow_enabled : 0 as * mut sys :: godot_method_bind , set_glow_hdr_bleed_scale : 0 as * mut sys :: godot_method_bind , set_glow_hdr_bleed_threshold : 0 as * mut sys :: godot_method_bind , set_glow_hdr_luminance_cap : 0 as * mut sys :: godot_method_bind , set_glow_intensity : 0 as * mut sys :: godot_method_bind , set_glow_level : 0 as * mut sys :: godot_method_bind , set_glow_strength : 0 as * mut sys :: godot_method_bind , set_sky : 0 as * mut sys :: godot_method_bind , set_sky_custom_fov : 0 as * mut sys :: godot_method_bind , set_sky_orientation : 0 as * mut sys :: godot_method_bind , set_sky_rotation : 0 as * mut sys :: godot_method_bind , set_sky_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_ssao_ao_channel_affect : 0 as * mut sys :: godot_method_bind , set_ssao_bias : 0 as * mut sys :: godot_method_bind , set_ssao_blur : 0 as * mut sys :: godot_method_bind , set_ssao_color : 0 as * mut sys :: godot_method_bind , set_ssao_direct_light_affect : 0 as * mut sys :: godot_method_bind , set_ssao_edge_sharpness : 0 as * mut sys :: godot_method_bind , set_ssao_enabled : 0 as * mut sys :: godot_method_bind , set_ssao_intensity : 0 as * mut sys :: godot_method_bind , set_ssao_intensity2 : 0 as * mut sys :: godot_method_bind , set_ssao_quality : 0 as * mut sys :: godot_method_bind , set_ssao_radius : 0 as * mut sys :: godot_method_bind , set_ssao_radius2 : 0 as * mut sys :: godot_method_bind , set_ssr_depth_tolerance : 0 as * mut sys :: godot_method_bind , set_ssr_enabled : 0 as * mut sys :: godot_method_bind , set_ssr_fade_in : 0 as * mut sys :: godot_method_bind , set_ssr_fade_out : 0 as * mut sys :: godot_method_bind , set_ssr_max_steps : 0 as * mut sys :: godot_method_bind , set_ssr_rough : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_grey : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_max : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_min : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_speed : 0 as * mut sys :: godot_method_bind , set_tonemap_exposure : 0 as * mut sys :: godot_method_bind , set_tonemap_white : 0 as * mut sys :: godot_method_bind , set_tonemapper : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EnvironmentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Environment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_adjustment_brightness = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_brightness\0" . as_ptr () as * const c_char) ; table . get_adjustment_color_correction = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_color_correction\0" . as_ptr () as * const c_char) ; table . get_adjustment_contrast = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_contrast\0" . as_ptr () as * const c_char) ; table . get_adjustment_saturation = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_saturation\0" . as_ptr () as * const c_char) ; table . get_ambient_light_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ambient_light_color\0" . as_ptr () as * const c_char) ; table . get_ambient_light_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_ambient_light_energy\0" . as_ptr () as * const c_char) ; table . get_ambient_light_sky_contribution = (gd_api . godot_method_bind_get_method) (class_name , "get_ambient_light_sky_contribution\0" . as_ptr () as * const c_char) ; table . get_background = (gd_api . godot_method_bind_get_method) (class_name , "get_background\0" . as_ptr () as * const c_char) ; table . get_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "get_bg_color\0" . as_ptr () as * const c_char) ; table . get_bg_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_bg_energy\0" . as_ptr () as * const c_char) ; table . get_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_feed_id\0" . as_ptr () as * const c_char) ; table . get_canvas_max_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas_max_layer\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_amount\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_distance\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_quality\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_transition = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_transition\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_amount\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_distance\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_quality\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_transition = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_transition\0" . as_ptr () as * const c_char) ; table . get_fog_color = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_color\0" . as_ptr () as * const c_char) ; table . get_fog_depth_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_depth_begin\0" . as_ptr () as * const c_char) ; table . get_fog_depth_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_depth_curve\0" . as_ptr () as * const c_char) ; table . get_fog_depth_end = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_depth_end\0" . as_ptr () as * const c_char) ; table . get_fog_height_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_height_curve\0" . as_ptr () as * const c_char) ; table . get_fog_height_max = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_height_max\0" . as_ptr () as * const c_char) ; table . get_fog_height_min = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_height_min\0" . as_ptr () as * const c_char) ; table . get_fog_sun_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_sun_amount\0" . as_ptr () as * const c_char) ; table . get_fog_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_sun_color\0" . as_ptr () as * const c_char) ; table . get_fog_transmit_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_transmit_curve\0" . as_ptr () as * const c_char) ; table . get_glow_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_blend_mode\0" . as_ptr () as * const c_char) ; table . get_glow_bloom = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_bloom\0" . as_ptr () as * const c_char) ; table . get_glow_hdr_bleed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_hdr_bleed_scale\0" . as_ptr () as * const c_char) ; table . get_glow_hdr_bleed_threshold = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_hdr_bleed_threshold\0" . as_ptr () as * const c_char) ; table . get_glow_hdr_luminance_cap = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_hdr_luminance_cap\0" . as_ptr () as * const c_char) ; table . get_glow_intensity = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_intensity\0" . as_ptr () as * const c_char) ; table . get_glow_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_strength\0" . as_ptr () as * const c_char) ; table . get_sky = (gd_api . godot_method_bind_get_method) (class_name , "get_sky\0" . as_ptr () as * const c_char) ; table . get_sky_custom_fov = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_custom_fov\0" . as_ptr () as * const c_char) ; table . get_sky_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_orientation\0" . as_ptr () as * const c_char) ; table . get_sky_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_rotation\0" . as_ptr () as * const c_char) ; table . get_sky_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_ssao_ao_channel_affect = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_ao_channel_affect\0" . as_ptr () as * const c_char) ; table . get_ssao_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_bias\0" . as_ptr () as * const c_char) ; table . get_ssao_blur = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_blur\0" . as_ptr () as * const c_char) ; table . get_ssao_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_color\0" . as_ptr () as * const c_char) ; table . get_ssao_direct_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_direct_light_affect\0" . as_ptr () as * const c_char) ; table . get_ssao_edge_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_edge_sharpness\0" . as_ptr () as * const c_char) ; table . get_ssao_intensity = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_intensity\0" . as_ptr () as * const c_char) ; table . get_ssao_intensity2 = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_intensity2\0" . as_ptr () as * const c_char) ; table . get_ssao_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_quality\0" . as_ptr () as * const c_char) ; table . get_ssao_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_radius\0" . as_ptr () as * const c_char) ; table . get_ssao_radius2 = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_radius2\0" . as_ptr () as * const c_char) ; table . get_ssr_depth_tolerance = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_depth_tolerance\0" . as_ptr () as * const c_char) ; table . get_ssr_fade_in = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_fade_in\0" . as_ptr () as * const c_char) ; table . get_ssr_fade_out = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_fade_out\0" . as_ptr () as * const c_char) ; table . get_ssr_max_steps = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_max_steps\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_grey = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_grey\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_max = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_max\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_min = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_min\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_speed\0" . as_ptr () as * const c_char) ; table . get_tonemap_exposure = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_exposure\0" . as_ptr () as * const c_char) ; table . get_tonemap_white = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_white\0" . as_ptr () as * const c_char) ; table . get_tonemapper = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemapper\0" . as_ptr () as * const c_char) ; table . is_adjustment_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_adjustment_enabled\0" . as_ptr () as * const c_char) ; table . is_dof_blur_far_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dof_blur_far_enabled\0" . as_ptr () as * const c_char) ; table . is_dof_blur_near_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dof_blur_near_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_depth_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_depth_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_height_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_height_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_transmit_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_transmit_enabled\0" . as_ptr () as * const c_char) ; table . is_glow_bicubic_upscale_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_glow_bicubic_upscale_enabled\0" . as_ptr () as * const c_char) ; table . is_glow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_glow_enabled\0" . as_ptr () as * const c_char) ; table . is_glow_level_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_glow_level_enabled\0" . as_ptr () as * const c_char) ; table . is_ssao_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_ssao_enabled\0" . as_ptr () as * const c_char) ; table . is_ssr_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_ssr_enabled\0" . as_ptr () as * const c_char) ; table . is_ssr_rough = (gd_api . godot_method_bind_get_method) (class_name , "is_ssr_rough\0" . as_ptr () as * const c_char) ; table . set_adjustment_brightness = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_brightness\0" . as_ptr () as * const c_char) ; table . set_adjustment_color_correction = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_color_correction\0" . as_ptr () as * const c_char) ; table . set_adjustment_contrast = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_contrast\0" . as_ptr () as * const c_char) ; table . set_adjustment_enable = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_enable\0" . as_ptr () as * const c_char) ; table . set_adjustment_saturation = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_saturation\0" . as_ptr () as * const c_char) ; table . set_ambient_light_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ambient_light_color\0" . as_ptr () as * const c_char) ; table . set_ambient_light_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_ambient_light_energy\0" . as_ptr () as * const c_char) ; table . set_ambient_light_sky_contribution = (gd_api . godot_method_bind_get_method) (class_name , "set_ambient_light_sky_contribution\0" . as_ptr () as * const c_char) ; table . set_background = (gd_api . godot_method_bind_get_method) (class_name , "set_background\0" . as_ptr () as * const c_char) ; table . set_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "set_bg_color\0" . as_ptr () as * const c_char) ; table . set_bg_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_bg_energy\0" . as_ptr () as * const c_char) ; table . set_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "set_camera_feed_id\0" . as_ptr () as * const c_char) ; table . set_canvas_max_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_canvas_max_layer\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_amount\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_distance\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_enabled\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_quality\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_transition = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_transition\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_amount\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_distance\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_enabled\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_quality\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_transition = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_transition\0" . as_ptr () as * const c_char) ; table . set_fog_color = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_color\0" . as_ptr () as * const c_char) ; table . set_fog_depth_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_begin\0" . as_ptr () as * const c_char) ; table . set_fog_depth_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_curve\0" . as_ptr () as * const c_char) ; table . set_fog_depth_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_enabled\0" . as_ptr () as * const c_char) ; table . set_fog_depth_end = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_end\0" . as_ptr () as * const c_char) ; table . set_fog_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_enabled\0" . as_ptr () as * const c_char) ; table . set_fog_height_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_curve\0" . as_ptr () as * const c_char) ; table . set_fog_height_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_enabled\0" . as_ptr () as * const c_char) ; table . set_fog_height_max = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_max\0" . as_ptr () as * const c_char) ; table . set_fog_height_min = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_min\0" . as_ptr () as * const c_char) ; table . set_fog_sun_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_sun_amount\0" . as_ptr () as * const c_char) ; table . set_fog_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_sun_color\0" . as_ptr () as * const c_char) ; table . set_fog_transmit_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_transmit_curve\0" . as_ptr () as * const c_char) ; table . set_fog_transmit_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_transmit_enabled\0" . as_ptr () as * const c_char) ; table . set_glow_bicubic_upscale = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_bicubic_upscale\0" . as_ptr () as * const c_char) ; table . set_glow_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_blend_mode\0" . as_ptr () as * const c_char) ; table . set_glow_bloom = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_bloom\0" . as_ptr () as * const c_char) ; table . set_glow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_enabled\0" . as_ptr () as * const c_char) ; table . set_glow_hdr_bleed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_hdr_bleed_scale\0" . as_ptr () as * const c_char) ; table . set_glow_hdr_bleed_threshold = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_hdr_bleed_threshold\0" . as_ptr () as * const c_char) ; table . set_glow_hdr_luminance_cap = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_hdr_luminance_cap\0" . as_ptr () as * const c_char) ; table . set_glow_intensity = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_intensity\0" . as_ptr () as * const c_char) ; table . set_glow_level = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_level\0" . as_ptr () as * const c_char) ; table . set_glow_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_strength\0" . as_ptr () as * const c_char) ; table . set_sky = (gd_api . godot_method_bind_get_method) (class_name , "set_sky\0" . as_ptr () as * const c_char) ; table . set_sky_custom_fov = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_custom_fov\0" . as_ptr () as * const c_char) ; table . set_sky_orientation = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_orientation\0" . as_ptr () as * const c_char) ; table . set_sky_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_rotation\0" . as_ptr () as * const c_char) ; table . set_sky_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_ssao_ao_channel_affect = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_ao_channel_affect\0" . as_ptr () as * const c_char) ; table . set_ssao_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_bias\0" . as_ptr () as * const c_char) ; table . set_ssao_blur = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_blur\0" . as_ptr () as * const c_char) ; table . set_ssao_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_color\0" . as_ptr () as * const c_char) ; table . set_ssao_direct_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_direct_light_affect\0" . as_ptr () as * const c_char) ; table . set_ssao_edge_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_edge_sharpness\0" . as_ptr () as * const c_char) ; table . set_ssao_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_enabled\0" . as_ptr () as * const c_char) ; table . set_ssao_intensity = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_intensity\0" . as_ptr () as * const c_char) ; table . set_ssao_intensity2 = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_intensity2\0" . as_ptr () as * const c_char) ; table . set_ssao_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_quality\0" . as_ptr () as * const c_char) ; table . set_ssao_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_radius\0" . as_ptr () as * const c_char) ; table . set_ssao_radius2 = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_radius2\0" . as_ptr () as * const c_char) ; table . set_ssr_depth_tolerance = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_depth_tolerance\0" . as_ptr () as * const c_char) ; table . set_ssr_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_enabled\0" . as_ptr () as * const c_char) ; table . set_ssr_fade_in = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_fade_in\0" . as_ptr () as * const c_char) ; table . set_ssr_fade_out = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_fade_out\0" . as_ptr () as * const c_char) ; table . set_ssr_max_steps = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_max_steps\0" . as_ptr () as * const c_char) ; table . set_ssr_rough = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_rough\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_grey = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_grey\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_max = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_max\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_min = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_min\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_speed\0" . as_ptr () as * const c_char) ; table . set_tonemap_exposure = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_exposure\0" . as_ptr () as * const c_char) ; table . set_tonemap_white = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_white\0" . as_ptr () as * const c_char) ; table . set_tonemapper = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemapper\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:622:26994 [INFO] [stdout] | [INFO] [stdout] 622 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 622 | # [doc = "`core class HTTPClient` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_httpclient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nHTTPClient inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HTTPClient { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Method (pub i64) ; impl Method { pub const GET : Method = Method (0i64) ; pub const HEAD : Method = Method (1i64) ; pub const POST : Method = Method (2i64) ; pub const PUT : Method = Method (3i64) ; pub const DELETE : Method = Method (4i64) ; pub const OPTIONS : Method = Method (5i64) ; pub const TRACE : Method = Method (6i64) ; pub const CONNECT : Method = Method (7i64) ; pub const PATCH : Method = Method (8i64) ; pub const MAX : Method = Method (9i64) ; } impl From < i64 > for Method { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Method > for i64 { # [inline] fn from (v : Method) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ResponseCode (pub i64) ; impl ResponseCode { pub const CONTINUE : ResponseCode = ResponseCode (100i64) ; pub const SWITCHING_PROTOCOLS : ResponseCode = ResponseCode (101i64) ; pub const PROCESSING : ResponseCode = ResponseCode (102i64) ; pub const OK : ResponseCode = ResponseCode (200i64) ; pub const CREATED : ResponseCode = ResponseCode (201i64) ; pub const ACCEPTED : ResponseCode = ResponseCode (202i64) ; pub const NON_AUTHORITATIVE_INFORMATION : ResponseCode = ResponseCode (203i64) ; pub const NO_CONTENT : ResponseCode = ResponseCode (204i64) ; pub const RESET_CONTENT : ResponseCode = ResponseCode (205i64) ; pub const PARTIAL_CONTENT : ResponseCode = ResponseCode (206i64) ; pub const MULTI_STATUS : ResponseCode = ResponseCode (207i64) ; pub const ALREADY_REPORTED : ResponseCode = ResponseCode (208i64) ; pub const IM_USED : ResponseCode = ResponseCode (226i64) ; pub const MULTIPLE_CHOICES : ResponseCode = ResponseCode (300i64) ; pub const MOVED_PERMANENTLY : ResponseCode = ResponseCode (301i64) ; pub const FOUND : ResponseCode = ResponseCode (302i64) ; pub const SEE_OTHER : ResponseCode = ResponseCode (303i64) ; pub const NOT_MODIFIED : ResponseCode = ResponseCode (304i64) ; pub const USE_PROXY : ResponseCode = ResponseCode (305i64) ; pub const SWITCH_PROXY : ResponseCode = ResponseCode (306i64) ; pub const TEMPORARY_REDIRECT : ResponseCode = ResponseCode (307i64) ; pub const PERMANENT_REDIRECT : ResponseCode = ResponseCode (308i64) ; pub const BAD_REQUEST : ResponseCode = ResponseCode (400i64) ; pub const UNAUTHORIZED : ResponseCode = ResponseCode (401i64) ; pub const PAYMENT_REQUIRED : ResponseCode = ResponseCode (402i64) ; pub const FORBIDDEN : ResponseCode = ResponseCode (403i64) ; pub const NOT_FOUND : ResponseCode = ResponseCode (404i64) ; pub const METHOD_NOT_ALLOWED : ResponseCode = ResponseCode (405i64) ; pub const NOT_ACCEPTABLE : ResponseCode = ResponseCode (406i64) ; pub const PROXY_AUTHENTICATION_REQUIRED : ResponseCode = ResponseCode (407i64) ; pub const REQUEST_TIMEOUT : ResponseCode = ResponseCode (408i64) ; pub const CONFLICT : ResponseCode = ResponseCode (409i64) ; pub const GONE : ResponseCode = ResponseCode (410i64) ; pub const LENGTH_REQUIRED : ResponseCode = ResponseCode (411i64) ; pub const PRECONDITION_FAILED : ResponseCode = ResponseCode (412i64) ; pub const REQUEST_ENTITY_TOO_LARGE : ResponseCode = ResponseCode (413i64) ; pub const REQUEST_URI_TOO_LONG : ResponseCode = ResponseCode (414i64) ; pub const UNSUPPORTED_MEDIA_TYPE : ResponseCode = ResponseCode (415i64) ; pub const REQUESTED_RANGE_NOT_SATISFIABLE : ResponseCode = ResponseCode (416i64) ; pub const EXPECTATION_FAILED : ResponseCode = ResponseCode (417i64) ; pub const IM_A_TEAPOT : ResponseCode = ResponseCode (418i64) ; pub const MISDIRECTED_REQUEST : ResponseCode = ResponseCode (421i64) ; pub const UNPROCESSABLE_ENTITY : ResponseCode = ResponseCode (422i64) ; pub const LOCKED : ResponseCode = ResponseCode (423i64) ; pub const FAILED_DEPENDENCY : ResponseCode = ResponseCode (424i64) ; pub const UPGRADE_REQUIRED : ResponseCode = ResponseCode (426i64) ; pub const PRECONDITION_REQUIRED : ResponseCode = ResponseCode (428i64) ; pub const TOO_MANY_REQUESTS : ResponseCode = ResponseCode (429i64) ; pub const REQUEST_HEADER_FIELDS_TOO_LARGE : ResponseCode = ResponseCode (431i64) ; pub const UNAVAILABLE_FOR_LEGAL_REASONS : ResponseCode = ResponseCode (451i64) ; pub const INTERNAL_SERVER_ERROR : ResponseCode = ResponseCode (500i64) ; pub const NOT_IMPLEMENTED : ResponseCode = ResponseCode (501i64) ; pub const BAD_GATEWAY : ResponseCode = ResponseCode (502i64) ; pub const SERVICE_UNAVAILABLE : ResponseCode = ResponseCode (503i64) ; pub const GATEWAY_TIMEOUT : ResponseCode = ResponseCode (504i64) ; pub const HTTP_VERSION_NOT_SUPPORTED : ResponseCode = ResponseCode (505i64) ; pub const VARIANT_ALSO_NEGOTIATES : ResponseCode = ResponseCode (506i64) ; pub const INSUFFICIENT_STORAGE : ResponseCode = ResponseCode (507i64) ; pub const LOOP_DETECTED : ResponseCode = ResponseCode (508i64) ; pub const NOT_EXTENDED : ResponseCode = ResponseCode (510i64) ; pub const NETWORK_AUTH_REQUIRED : ResponseCode = ResponseCode (511i64) ; } impl From < i64 > for ResponseCode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ResponseCode > for i64 { # [inline] fn from (v : ResponseCode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const DISCONNECTED : Status = Status (0i64) ; pub const RESOLVING : Status = Status (1i64) ; pub const CANT_RESOLVE : Status = Status (2i64) ; pub const CONNECTING : Status = Status (3i64) ; pub const CANT_CONNECT : Status = Status (4i64) ; pub const CONNECTED : Status = Status (5i64) ; pub const REQUESTING : Status = Status (6i64) ; pub const BODY : Status = Status (7i64) ; pub const CONNECTION_ERROR : Status = Status (8i64) ; pub const SSL_HANDSHAKE_ERROR : Status = Status (9i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HTTPClient { pub const METHOD_CONNECT : i64 = 7i64 ; pub const METHOD_DELETE : i64 = 4i64 ; pub const METHOD_GET : i64 = 0i64 ; pub const METHOD_HEAD : i64 = 1i64 ; pub const METHOD_MAX : i64 = 9i64 ; pub const METHOD_OPTIONS : i64 = 5i64 ; pub const METHOD_PATCH : i64 = 8i64 ; pub const METHOD_POST : i64 = 2i64 ; pub const METHOD_PUT : i64 = 3i64 ; pub const METHOD_TRACE : i64 = 6i64 ; pub const RESPONSE_ACCEPTED : i64 = 202i64 ; pub const RESPONSE_ALREADY_REPORTED : i64 = 208i64 ; pub const RESPONSE_BAD_GATEWAY : i64 = 502i64 ; pub const RESPONSE_BAD_REQUEST : i64 = 400i64 ; pub const RESPONSE_CONFLICT : i64 = 409i64 ; pub const RESPONSE_CONTINUE : i64 = 100i64 ; pub const RESPONSE_CREATED : i64 = 201i64 ; pub const RESPONSE_EXPECTATION_FAILED : i64 = 417i64 ; pub const RESPONSE_FAILED_DEPENDENCY : i64 = 424i64 ; pub const RESPONSE_FORBIDDEN : i64 = 403i64 ; pub const RESPONSE_FOUND : i64 = 302i64 ; pub const RESPONSE_GATEWAY_TIMEOUT : i64 = 504i64 ; pub const RESPONSE_GONE : i64 = 410i64 ; pub const RESPONSE_HTTP_VERSION_NOT_SUPPORTED : i64 = 505i64 ; pub const RESPONSE_IM_A_TEAPOT : i64 = 418i64 ; pub const RESPONSE_IM_USED : i64 = 226i64 ; pub const RESPONSE_INSUFFICIENT_STORAGE : i64 = 507i64 ; pub const RESPONSE_INTERNAL_SERVER_ERROR : i64 = 500i64 ; pub const RESPONSE_LENGTH_REQUIRED : i64 = 411i64 ; pub const RESPONSE_LOCKED : i64 = 423i64 ; pub const RESPONSE_LOOP_DETECTED : i64 = 508i64 ; pub const RESPONSE_METHOD_NOT_ALLOWED : i64 = 405i64 ; pub const RESPONSE_MISDIRECTED_REQUEST : i64 = 421i64 ; pub const RESPONSE_MOVED_PERMANENTLY : i64 = 301i64 ; pub const RESPONSE_MULTIPLE_CHOICES : i64 = 300i64 ; pub const RESPONSE_MULTI_STATUS : i64 = 207i64 ; pub const RESPONSE_NETWORK_AUTH_REQUIRED : i64 = 511i64 ; pub const RESPONSE_NON_AUTHORITATIVE_INFORMATION : i64 = 203i64 ; pub const RESPONSE_NOT_ACCEPTABLE : i64 = 406i64 ; pub const RESPONSE_NOT_EXTENDED : i64 = 510i64 ; pub const RESPONSE_NOT_FOUND : i64 = 404i64 ; pub const RESPONSE_NOT_IMPLEMENTED : i64 = 501i64 ; pub const RESPONSE_NOT_MODIFIED : i64 = 304i64 ; pub const RESPONSE_NO_CONTENT : i64 = 204i64 ; pub const RESPONSE_OK : i64 = 200i64 ; pub const RESPONSE_PARTIAL_CONTENT : i64 = 206i64 ; pub const RESPONSE_PAYMENT_REQUIRED : i64 = 402i64 ; pub const RESPONSE_PERMANENT_REDIRECT : i64 = 308i64 ; pub const RESPONSE_PRECONDITION_FAILED : i64 = 412i64 ; pub const RESPONSE_PRECONDITION_REQUIRED : i64 = 428i64 ; pub const RESPONSE_PROCESSING : i64 = 102i64 ; pub const RESPONSE_PROXY_AUTHENTICATION_REQUIRED : i64 = 407i64 ; pub const RESPONSE_REQUESTED_RANGE_NOT_SATISFIABLE : i64 = 416i64 ; pub const RESPONSE_REQUEST_ENTITY_TOO_LARGE : i64 = 413i64 ; pub const RESPONSE_REQUEST_HEADER_FIELDS_TOO_LARGE : i64 = 431i64 ; pub const RESPONSE_REQUEST_TIMEOUT : i64 = 408i64 ; pub const RESPONSE_REQUEST_URI_TOO_LONG : i64 = 414i64 ; pub const RESPONSE_RESET_CONTENT : i64 = 205i64 ; pub const RESPONSE_SEE_OTHER : i64 = 303i64 ; pub const RESPONSE_SERVICE_UNAVAILABLE : i64 = 503i64 ; pub const RESPONSE_SWITCHING_PROTOCOLS : i64 = 101i64 ; pub const RESPONSE_SWITCH_PROXY : i64 = 306i64 ; pub const RESPONSE_TEMPORARY_REDIRECT : i64 = 307i64 ; pub const RESPONSE_TOO_MANY_REQUESTS : i64 = 429i64 ; pub const RESPONSE_UNAUTHORIZED : i64 = 401i64 ; pub const RESPONSE_UNAVAILABLE_FOR_LEGAL_REASONS : i64 = 451i64 ; pub const RESPONSE_UNPROCESSABLE_ENTITY : i64 = 422i64 ; pub const RESPONSE_UNSUPPORTED_MEDIA_TYPE : i64 = 415i64 ; pub const RESPONSE_UPGRADE_REQUIRED : i64 = 426i64 ; pub const RESPONSE_USE_PROXY : i64 = 305i64 ; pub const RESPONSE_VARIANT_ALSO_NEGOTIATES : i64 = 506i64 ; pub const STATUS_BODY : i64 = 7i64 ; pub const STATUS_CANT_CONNECT : i64 = 4i64 ; pub const STATUS_CANT_RESOLVE : i64 = 2i64 ; pub const STATUS_CONNECTED : i64 = 5i64 ; pub const STATUS_CONNECTING : i64 = 3i64 ; pub const STATUS_CONNECTION_ERROR : i64 = 8i64 ; pub const STATUS_DISCONNECTED : i64 = 0i64 ; pub const STATUS_REQUESTING : i64 = 6i64 ; pub const STATUS_RESOLVING : i64 = 1i64 ; pub const STATUS_SSL_HANDSHAKE_ERROR : i64 = 9i64 ; } impl HTTPClient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HTTPClientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Closes the current connection, allowing reuse of this [HTTPClient]."] # [doc = ""] # [inline] pub fn close (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Connects to a host. This needs to be done before any requests are sent.\nThe host should not have http:// prepended but will strip the protocol identifier if provided.\nIf no `port` is specified (or `-1` is used), it is automatically set to 80 for HTTP and 443 for HTTPS (if `use_ssl` is enabled).\n`verify_host` will check the SSL identity of the host if set to `true`.\n# Default Arguments\n* `port` - `-1`\n* `use_ssl` - `false`\n* `verify_host` - `true`"] # [doc = ""] # [inline] pub fn connect_to_host (& self , host : impl Into < GodotString > , port : i64 , use_ssl : bool , verify_host : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . connect_to_host ; let ret = crate :: icalls :: icallptr_i64_str_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , host . into () , port , use_ssl , verify_host) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The connection to use for this client."] # [doc = ""] # [inline] pub fn connection (& self) -> Option < Ref < crate :: generated :: stream_peer :: StreamPeer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_connection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: stream_peer :: StreamPeer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [method read_response_body_chunk]."] # [doc = ""] # [inline] pub fn read_chunk_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_read_chunk_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the response's body length.\n**Note:** Some Web servers may not send a body length. In this case, the value returned will be `-1`. If using chunked transfer encoding, the body length will also be `-1`."] # [doc = ""] # [inline] pub fn get_response_body_length (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_response_body_length ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the response's HTTP status code."] # [doc = ""] # [inline] pub fn get_response_code (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_response_code ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the response headers."] # [doc = ""] # [inline] pub fn get_response_headers (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_response_headers ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns all response headers as a Dictionary of structure `{ \"key\": \"value1; value2\" }` where the case-sensitivity of the keys and values is kept like the server delivers it. A value is a simple String, this string can have more than one value where \"; \" is used as separator.\n**Example:**\n```gdscript\n{\n \"content-length\": 12,\n \"Content-Type\": \"application/json; charset=UTF-8\",\n}\n```"] # [doc = ""] # [inline] pub fn get_response_headers_as_dictionary (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_response_headers_as_dictionary ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns a [enum Status] constant. Need to call [method poll] in order to get status updates."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: http_client :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: http_client :: Status (ret) } } # [doc = "If `true`, this [HTTPClient] has a response available."] # [doc = ""] # [inline] pub fn has_response (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . has_response ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, execution will block until all data is read from the response."] # [doc = ""] # [inline] pub fn is_blocking_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . is_blocking_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this [HTTPClient] has a response that is chunked."] # [doc = ""] # [inline] pub fn is_response_chunked (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . is_response_chunked ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This needs to be called in order to have any request processed. Check results with [method get_status]."] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nGenerates a GET/POST application/x-www-form-urlencoded style query string from a provided dictionary, e.g.:\n```gdscript\nvar fields = {\"username\": \"user\", \"password\": \"pass\"}\nvar query_string = http_client.query_string_from_dict(fields)\n# Returns \"username=user&password=pass\"\n```\nFurthermore, if a key has a `null` value, only the key itself is added, without equal sign and value. If the value is an array, for each value in it a pair with the same key is added.\n```gdscript\nvar fields = {\"single\": 123, \"not_valued\": null, \"multiple\": [22, 33, 44]}\nvar query_string = http_client.query_string_from_dict(fields)\n# Returns \"single=123¬_valued&multiple=22&multiple=33&multiple=44\"\n```"] # [doc = ""] # [inline] pub fn query_string_from_dict (& self , fields : Dictionary) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . query_string_from_dict ; let ret = crate :: icalls :: icallptr_str_dict (method_bind , self . this . sys () . as_ptr () , fields) ; GodotString :: from_sys (ret) } } # [doc = "Reads one chunk from the response."] # [doc = ""] # [inline] pub fn read_response_body_chunk (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . read_response_body_chunk ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSends a request to the connected host. The URL parameter is just the part after the host, so for `http://somehost.com/index.php`, it is `index.php`.\nHeaders are HTTP request headers. For available HTTP methods, see [enum Method].\nTo create a POST request with query strings to push to the server, do:\n```gdscript\nvar fields = {\"username\" : \"user\", \"password\" : \"pass\"}\nvar query_string = http_client.query_string_from_dict(fields)\nvar headers = [\"Content-Type: application/x-www-form-urlencoded\", \"Content-Length: \" + str(query_string.length())]\nvar result = http_client.request(http_client.METHOD_POST, \"index.php\", headers, query_string)\n```\n**Note:** The `request_data` parameter is ignored if `method` is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example.\n# Default Arguments\n* `body` - `\"\"`"] # [doc = ""] # [inline] pub fn request (& self , method : i64 , url : impl Into < GodotString > , headers : StringArray , body : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . request ; let ret = crate :: icalls :: icallptr_i64_i64_str_strarr_str (method_bind , self . this . sys () . as_ptr () , method , url . into () , headers , body . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sends a raw request to the connected host. The URL parameter is just the part after the host, so for `http://somehost.com/index.php`, it is `index.php`.\nHeaders are HTTP request headers. For available HTTP methods, see [enum Method].\nSends the body data raw, as a byte array and does not encode it in any way."] # [doc = ""] # [inline] pub fn request_raw (& self , method : i64 , url : impl Into < GodotString > , headers : StringArray , body : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . request_raw ; let ret = crate :: icalls :: icallptr_i64_i64_str_strarr_bytearr (method_bind , self . this . sys () . as_ptr () , method , url . into () , headers , body) ; GodotError :: result_from_sys (ret as _) } } # [doc = "If `true`, execution will block until all data is read from the response."] # [doc = ""] # [inline] pub fn set_blocking_mode (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . set_blocking_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The connection to use for this client."] # [doc = ""] # [inline] pub fn set_connection (& self , connection : impl AsArg < crate :: generated :: stream_peer :: StreamPeer >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . set_connection ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , connection . as_arg_ptr ()) ; } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [method read_response_body_chunk]."] # [doc = ""] # [inline] pub fn set_read_chunk_size (& self , bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . set_read_chunk_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HTTPClient { } unsafe impl GodotObject for HTTPClient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "HTTPClient" } } impl std :: ops :: Deref for HTTPClient { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HTTPClient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for HTTPClient { } unsafe impl SubClass < crate :: generated :: object :: Object > for HTTPClient { } impl Instanciable for HTTPClient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HTTPClient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HTTPClientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close : * mut sys :: godot_method_bind , pub connect_to_host : * mut sys :: godot_method_bind , pub get_connection : * mut sys :: godot_method_bind , pub get_read_chunk_size : * mut sys :: godot_method_bind , pub get_response_body_length : * mut sys :: godot_method_bind , pub get_response_code : * mut sys :: godot_method_bind , pub get_response_headers : * mut sys :: godot_method_bind , pub get_response_headers_as_dictionary : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub has_response : * mut sys :: godot_method_bind , pub is_blocking_mode_enabled : * mut sys :: godot_method_bind , pub is_response_chunked : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub query_string_from_dict : * mut sys :: godot_method_bind , pub read_response_body_chunk : * mut sys :: godot_method_bind , pub request : * mut sys :: godot_method_bind , pub request_raw : * mut sys :: godot_method_bind , pub set_blocking_mode : * mut sys :: godot_method_bind , pub set_connection : * mut sys :: godot_method_bind , pub set_read_chunk_size : * mut sys :: godot_method_bind } impl HTTPClientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HTTPClientMethodTable = HTTPClientMethodTable { class_constructor : None , close : 0 as * mut sys :: godot_method_bind , connect_to_host : 0 as * mut sys :: godot_method_bind , get_connection : 0 as * mut sys :: godot_method_bind , get_read_chunk_size : 0 as * mut sys :: godot_method_bind , get_response_body_length : 0 as * mut sys :: godot_method_bind , get_response_code : 0 as * mut sys :: godot_method_bind , get_response_headers : 0 as * mut sys :: godot_method_bind , get_response_headers_as_dictionary : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , has_response : 0 as * mut sys :: godot_method_bind , is_blocking_mode_enabled : 0 as * mut sys :: godot_method_bind , is_response_chunked : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , query_string_from_dict : 0 as * mut sys :: godot_method_bind , read_response_body_chunk : 0 as * mut sys :: godot_method_bind , request : 0 as * mut sys :: godot_method_bind , request_raw : 0 as * mut sys :: godot_method_bind , set_blocking_mode : 0 as * mut sys :: godot_method_bind , set_connection : 0 as * mut sys :: godot_method_bind , set_read_chunk_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HTTPClientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HTTPClient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . connect_to_host = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_host\0" . as_ptr () as * const c_char) ; table . get_connection = (gd_api . godot_method_bind_get_method) (class_name , "get_connection\0" . as_ptr () as * const c_char) ; table . get_read_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "get_read_chunk_size\0" . as_ptr () as * const c_char) ; table . get_response_body_length = (gd_api . godot_method_bind_get_method) (class_name , "get_response_body_length\0" . as_ptr () as * const c_char) ; table . get_response_code = (gd_api . godot_method_bind_get_method) (class_name , "get_response_code\0" . as_ptr () as * const c_char) ; table . get_response_headers = (gd_api . godot_method_bind_get_method) (class_name , "get_response_headers\0" . as_ptr () as * const c_char) ; table . get_response_headers_as_dictionary = (gd_api . godot_method_bind_get_method) (class_name , "get_response_headers_as_dictionary\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . has_response = (gd_api . godot_method_bind_get_method) (class_name , "has_response\0" . as_ptr () as * const c_char) ; table . is_blocking_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_blocking_mode_enabled\0" . as_ptr () as * const c_char) ; table . is_response_chunked = (gd_api . godot_method_bind_get_method) (class_name , "is_response_chunked\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . query_string_from_dict = (gd_api . godot_method_bind_get_method) (class_name , "query_string_from_dict\0" . as_ptr () as * const c_char) ; table . read_response_body_chunk = (gd_api . godot_method_bind_get_method) (class_name , "read_response_body_chunk\0" . as_ptr () as * const c_char) ; table . request = (gd_api . godot_method_bind_get_method) (class_name , "request\0" . as_ptr () as * const c_char) ; table . request_raw = (gd_api . godot_method_bind_get_method) (class_name , "request_raw\0" . as_ptr () as * const c_char) ; table . set_blocking_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blocking_mode\0" . as_ptr () as * const c_char) ; table . set_connection = (gd_api . godot_method_bind_get_method) (class_name , "set_connection\0" . as_ptr () as * const c_char) ; table . set_read_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "set_read_chunk_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:628:4589 [INFO] [stdout] | [INFO] [stdout] 628 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 628 | # [doc = "`core class MarginContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_margincontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MarginContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMarginContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MarginContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for MarginContainer { } unsafe impl GodotObject for MarginContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MarginContainer" } } impl QueueFree for MarginContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MarginContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MarginContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for MarginContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for MarginContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MarginContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for MarginContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for MarginContainer { } impl Instanciable for MarginContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MarginContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MarginContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl MarginContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MarginContainerMethodTable = MarginContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MarginContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MarginContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:634:16804 [INFO] [stdout] | [INFO] [stdout] 634 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 634 | # [doc = "`core class OptionButton` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_optionbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`OptionButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nOptionButton inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OptionButton { this : RawObject < Self > , } impl OptionButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = OptionButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an item, with a `texture` icon, text `label` and (optionally) `id`. If no `id` is passed, the item index will be used as the item's ID. New items are appended at the end.\n# Default Arguments\n* `id` - `-1`"] # [doc = ""] # [inline] pub fn add_icon_item (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , label : impl Into < GodotString > , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . add_icon_item ; let ret = crate :: icalls :: icallptr_void_obj_str_i64 (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , label . into () , id) ; } } # [doc = "Adds an item, with text `label` and (optionally) `id`. If no `id` is passed, the item index will be used as the item's ID. New items are appended at the end.\n# Default Arguments\n* `id` - `-1`"] # [doc = ""] # [inline] pub fn add_item (& self , label : impl Into < GodotString > , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . add_item ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id) ; } } # [doc = "Adds a separator to the list of items. Separators help to group items. Separator also takes up an index and is appended at the end."] # [doc = ""] # [inline] pub fn add_separator (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . add_separator ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears all the items in the [OptionButton]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the amount of items in the OptionButton, including separators."] # [doc = ""] # [inline] pub fn get_item_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_item_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the icon of the item at index `idx`."] # [doc = ""] # [inline] pub fn get_item_icon (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_item_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the ID of the item at index `idx`."] # [doc = ""] # [inline] pub fn get_item_id (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_item_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the index of the item with the given `id`."] # [doc = ""] # [inline] pub fn get_item_index (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_item_index ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Retrieves the metadata of an item. Metadata may be any type and can be used to store extra information about an item, such as an external string ID."] # [doc = ""] # [inline] pub fn get_item_metadata (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_item_metadata ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the text of the item at index `idx`."] # [doc = ""] # [inline] pub fn get_item_text (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_item_text ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [PopupMenu] contained in this button."] # [doc = ""] # [inline] pub fn get_popup (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_popup ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The index of the currently selected item, or `-1` if no item is selected."] # [doc = ""] # [inline] pub fn selected (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_selected ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the ID of the selected item, or `0` if no item is selected."] # [doc = ""] # [inline] pub fn get_selected_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_selected_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the metadata of the selected item. Metadata for items can be set using [method set_item_metadata]."] # [doc = ""] # [inline] pub fn get_selected_metadata (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_selected_metadata ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if the item at index `idx` is disabled."] # [doc = ""] # [inline] pub fn is_item_disabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . is_item_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Removes the item at index `idx`."] # [doc = ""] # [inline] pub fn remove_item (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . remove_item ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Selects an item by index and makes it the current item. This will work even if the item is disabled."] # [doc = ""] # [inline] pub fn select (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Sets whether the item at index `idx` is disabled.\nDisabled items are drawn differently in the dropdown and are not selectable by the user. If the current selected item is set as disabled, it will remain selected."] # [doc = ""] # [inline] pub fn set_item_disabled (& self , idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . set_item_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , disabled) ; } } # [doc = "Sets the icon of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_icon (& self , idx : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . set_item_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , idx , texture . as_arg_ptr ()) ; } } # [doc = "Sets the ID of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_id (& self , idx : i64 , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . set_item_id ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , id) ; } } # [doc = "Sets the metadata of an item. Metadata may be of any type and can be used to store extra information about an item, such as an external string ID."] # [doc = ""] # [inline] pub fn set_item_metadata (& self , idx : i64 , metadata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . set_item_metadata ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , metadata . owned_to_variant ()) ; } } # [doc = "Sets the text of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_text (& self , idx : i64 , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . set_item_text ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OptionButton { } unsafe impl GodotObject for OptionButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "OptionButton" } } impl QueueFree for OptionButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for OptionButton { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OptionButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for OptionButton { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for OptionButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for OptionButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for OptionButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for OptionButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for OptionButton { } impl Instanciable for OptionButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { OptionButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OptionButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_icon_item : * mut sys :: godot_method_bind , pub add_item : * mut sys :: godot_method_bind , pub add_separator : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_item_count : * mut sys :: godot_method_bind , pub get_item_icon : * mut sys :: godot_method_bind , pub get_item_id : * mut sys :: godot_method_bind , pub get_item_index : * mut sys :: godot_method_bind , pub get_item_metadata : * mut sys :: godot_method_bind , pub get_item_text : * mut sys :: godot_method_bind , pub get_popup : * mut sys :: godot_method_bind , pub get_selected : * mut sys :: godot_method_bind , pub get_selected_id : * mut sys :: godot_method_bind , pub get_selected_metadata : * mut sys :: godot_method_bind , pub is_item_disabled : * mut sys :: godot_method_bind , pub remove_item : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub set_item_disabled : * mut sys :: godot_method_bind , pub set_item_icon : * mut sys :: godot_method_bind , pub set_item_id : * mut sys :: godot_method_bind , pub set_item_metadata : * mut sys :: godot_method_bind , pub set_item_text : * mut sys :: godot_method_bind } impl OptionButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OptionButtonMethodTable = OptionButtonMethodTable { class_constructor : None , add_icon_item : 0 as * mut sys :: godot_method_bind , add_item : 0 as * mut sys :: godot_method_bind , add_separator : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_item_count : 0 as * mut sys :: godot_method_bind , get_item_icon : 0 as * mut sys :: godot_method_bind , get_item_id : 0 as * mut sys :: godot_method_bind , get_item_index : 0 as * mut sys :: godot_method_bind , get_item_metadata : 0 as * mut sys :: godot_method_bind , get_item_text : 0 as * mut sys :: godot_method_bind , get_popup : 0 as * mut sys :: godot_method_bind , get_selected : 0 as * mut sys :: godot_method_bind , get_selected_id : 0 as * mut sys :: godot_method_bind , get_selected_metadata : 0 as * mut sys :: godot_method_bind , is_item_disabled : 0 as * mut sys :: godot_method_bind , remove_item : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , set_item_disabled : 0 as * mut sys :: godot_method_bind , set_item_icon : 0 as * mut sys :: godot_method_bind , set_item_id : 0 as * mut sys :: godot_method_bind , set_item_metadata : 0 as * mut sys :: godot_method_bind , set_item_text : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OptionButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "OptionButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_icon_item = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_item\0" . as_ptr () as * const c_char) ; table . add_item = (gd_api . godot_method_bind_get_method) (class_name , "add_item\0" . as_ptr () as * const c_char) ; table . add_separator = (gd_api . godot_method_bind_get_method) (class_name , "add_separator\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_item_count = (gd_api . godot_method_bind_get_method) (class_name , "get_item_count\0" . as_ptr () as * const c_char) ; table . get_item_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_item_icon\0" . as_ptr () as * const c_char) ; table . get_item_id = (gd_api . godot_method_bind_get_method) (class_name , "get_item_id\0" . as_ptr () as * const c_char) ; table . get_item_index = (gd_api . godot_method_bind_get_method) (class_name , "get_item_index\0" . as_ptr () as * const c_char) ; table . get_item_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_item_metadata\0" . as_ptr () as * const c_char) ; table . get_item_text = (gd_api . godot_method_bind_get_method) (class_name , "get_item_text\0" . as_ptr () as * const c_char) ; table . get_popup = (gd_api . godot_method_bind_get_method) (class_name , "get_popup\0" . as_ptr () as * const c_char) ; table . get_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_selected\0" . as_ptr () as * const c_char) ; table . get_selected_id = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_id\0" . as_ptr () as * const c_char) ; table . get_selected_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_metadata\0" . as_ptr () as * const c_char) ; table . is_item_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_item_disabled\0" . as_ptr () as * const c_char) ; table . remove_item = (gd_api . godot_method_bind_get_method) (class_name , "remove_item\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . set_item_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_item_disabled\0" . as_ptr () as * const c_char) ; table . set_item_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_item_icon\0" . as_ptr () as * const c_char) ; table . set_item_id = (gd_api . godot_method_bind_get_method) (class_name , "set_item_id\0" . as_ptr () as * const c_char) ; table . set_item_metadata = (gd_api . godot_method_bind_get_method) (class_name , "set_item_metadata\0" . as_ptr () as * const c_char) ; table . set_item_text = (gd_api . godot_method_bind_get_method) (class_name , "set_item_text\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:646:4948 [INFO] [stdout] | [INFO] [stdout] 646 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 646 | # [doc = "`core class CurveTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_curvetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCurveTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CurveTexture { this : RawObject < Self > , } impl CurveTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CurveTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The `curve` rendered onto the texture."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveTextureMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The `curve` rendered onto the texture."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve :: Curve >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveTextureMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } # [doc = "The width of the texture."] # [doc = ""] # [inline] pub fn set_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveTextureMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CurveTexture { } unsafe impl GodotObject for CurveTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CurveTexture" } } impl std :: ops :: Deref for CurveTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CurveTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for CurveTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CurveTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CurveTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for CurveTexture { } impl Instanciable for CurveTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CurveTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CurveTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_curve : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl CurveTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CurveTextureMethodTable = CurveTextureMethodTable { class_constructor : None , get_curve : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CurveTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CurveTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:652:4704 [INFO] [stdout] | [INFO] [stdout] 652 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 652 | # [doc = "`core class VisualScriptEngineSingleton` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptenginesingleton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptEngineSingleton inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptEngineSingleton { this : RawObject < Self > , } impl VisualScriptEngineSingleton { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptEngineSingletonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn singleton (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEngineSingletonMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_singleton (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEngineSingletonMethodTable :: get (get_api ()) . set_singleton ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptEngineSingleton { } unsafe impl GodotObject for VisualScriptEngineSingleton { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptEngineSingleton" } } impl std :: ops :: Deref for VisualScriptEngineSingleton { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptEngineSingleton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptEngineSingleton { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptEngineSingleton { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptEngineSingleton { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptEngineSingleton { } impl Instanciable for VisualScriptEngineSingleton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptEngineSingleton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptEngineSingletonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_singleton : * mut sys :: godot_method_bind , pub set_singleton : * mut sys :: godot_method_bind } impl VisualScriptEngineSingletonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptEngineSingletonMethodTable = VisualScriptEngineSingletonMethodTable { class_constructor : None , get_singleton : 0 as * mut sys :: godot_method_bind , set_singleton : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptEngineSingletonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptEngineSingleton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . set_singleton = (gd_api . godot_method_bind_get_method) (class_name , "set_singleton\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:658:5411 [INFO] [stdout] | [INFO] [stdout] 658 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 658 | # [doc = "`core class VisualScriptOperator` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptoperator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptOperator inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptOperator { this : RawObject < Self > , } impl VisualScriptOperator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptOperatorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn operator (& self) -> VariantOperator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantOperator :: try_from_sys (ret as _) . expect ("enum variant should be valid") } } # [doc = ""] # [doc = ""] # [inline] pub fn typed (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . get_typed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_typed (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . set_typed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptOperator { } unsafe impl GodotObject for VisualScriptOperator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptOperator" } } impl std :: ops :: Deref for VisualScriptOperator { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptOperator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptOperator { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptOperator { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptOperator { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptOperator { } impl Instanciable for VisualScriptOperator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptOperator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptOperatorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub get_typed : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind , pub set_typed : * mut sys :: godot_method_bind } impl VisualScriptOperatorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptOperatorMethodTable = VisualScriptOperatorMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , get_typed : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind , set_typed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptOperatorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptOperator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . get_typed = (gd_api . godot_method_bind_get_method) (class_name , "get_typed\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; table . set_typed = (gd_api . godot_method_bind_get_method) (class_name , "set_typed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:664:7201 [INFO] [stdout] | [INFO] [stdout] 664 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 664 | # [doc = "`core class ViewportContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_viewportcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ViewportContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nViewportContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ViewportContainer { this : RawObject < Self > , } impl ViewportContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ViewportContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.\nFor example, a 1280×720 viewport with [member stretch_shrink] set to `2` will be rendered at 640×360 while occupying the same size in the container.\n**Note:** [member stretch] must be `true` for this property to work."] # [doc = ""] # [inline] pub fn stretch_shrink (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportContainerMethodTable :: get (get_api ()) . get_stretch_shrink ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will be scaled to the control's size."] # [doc = ""] # [inline] pub fn is_stretch_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportContainerMethodTable :: get (get_api ()) . is_stretch_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will be scaled to the control's size."] # [doc = ""] # [inline] pub fn set_stretch (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportContainerMethodTable :: get (get_api ()) . set_stretch ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.\nFor example, a 1280×720 viewport with [member stretch_shrink] set to `2` will be rendered at 640×360 while occupying the same size in the container.\n**Note:** [member stretch] must be `true` for this property to work."] # [doc = ""] # [inline] pub fn set_stretch_shrink (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportContainerMethodTable :: get (get_api ()) . set_stretch_shrink ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ViewportContainer { } unsafe impl GodotObject for ViewportContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ViewportContainer" } } impl QueueFree for ViewportContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ViewportContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ViewportContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for ViewportContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for ViewportContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ViewportContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for ViewportContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for ViewportContainer { } impl Instanciable for ViewportContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ViewportContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ViewportContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_stretch_shrink : * mut sys :: godot_method_bind , pub is_stretch_enabled : * mut sys :: godot_method_bind , pub set_stretch : * mut sys :: godot_method_bind , pub set_stretch_shrink : * mut sys :: godot_method_bind } impl ViewportContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ViewportContainerMethodTable = ViewportContainerMethodTable { class_constructor : None , get_stretch_shrink : 0 as * mut sys :: godot_method_bind , is_stretch_enabled : 0 as * mut sys :: godot_method_bind , set_stretch : 0 as * mut sys :: godot_method_bind , set_stretch_shrink : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ViewportContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ViewportContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_stretch_shrink = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_shrink\0" . as_ptr () as * const c_char) ; table . is_stretch_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_stretch_enabled\0" . as_ptr () as * const c_char) ; table . set_stretch = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch\0" . as_ptr () as * const c_char) ; table . set_stretch_shrink = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_shrink\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:670:16373 [INFO] [stdout] | [INFO] [stdout] 670 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 670 | # [doc = "`core class CollisionObject2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionobject2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCollisionObject2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionObject2D { this : RawObject < Self > , } impl CollisionObject2D { # [doc = "Creates a new shape owner for the given object. Returns `owner_id` of the new owner for future reference."] # [doc = ""] # [inline] pub fn create_shape_owner (& self , owner : impl AsArg < crate :: generated :: object :: Object >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . create_shape_owner ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , owner . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns the object's [RID]."] # [doc = ""] # [inline] pub fn get_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . get_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the `one_way_collision_margin` of the shape owner identified by given `owner_id`."] # [doc = ""] # [inline] pub fn get_shape_owner_one_way_collision_margin (& self , owner_id : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . get_shape_owner_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ret as _ } } # [doc = "Returns an [Array] of `owner_id` identifiers. You can use these ids in other methods that take `owner_id` as an argument."] # [doc = ""] # [inline] pub fn get_shape_owners (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . get_shape_owners ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "If `true`, this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one `collision_layer` bit to be set."] # [doc = ""] # [inline] pub fn is_pickable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . is_pickable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the shape owner and its shapes are disabled."] # [doc = ""] # [inline] pub fn is_shape_owner_disabled (& self , owner_id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . is_shape_owner_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ret as _ } } # [doc = "Returns `true` if collisions for the shape owner originating from this [CollisionObject2D] will not be reported to collided with [CollisionObject2D]s."] # [doc = ""] # [inline] pub fn is_shape_owner_one_way_collision_enabled (& self , owner_id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . is_shape_owner_one_way_collision_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ret as _ } } # [doc = "Removes the given shape owner."] # [doc = ""] # [inline] pub fn remove_shape_owner (& self , owner_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . remove_shape_owner ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; } } # [doc = "If `true`, this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one `collision_layer` bit to be set."] # [doc = ""] # [inline] pub fn set_pickable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . set_pickable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Returns the `owner_id` of the given shape."] # [doc = ""] # [inline] pub fn shape_find_owner (& self , shape_index : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . shape_find_owner ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , shape_index) ; ret as _ } } # [doc = "Adds a [Shape2D] to the shape owner."] # [doc = ""] # [inline] pub fn shape_owner_add_shape (& self , owner_id : i64 , shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . shape_owner_add_shape ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , owner_id , shape . as_arg_ptr ()) ; } } # [doc = "Removes all shapes from the shape owner."] # [doc = ""] # [inline] pub fn shape_owner_clear_shapes (& self , owner_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . shape_owner_clear_shapes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; } } # [doc = "Returns the parent object of the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_owner (& self , owner_id : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . shape_owner_get_owner ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Shape2D] with the given id from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_shape (& self , owner_id : i64 , shape_id : i64) -> Option < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . shape_owner_get_shape ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of shapes the given shape owner contains."] # [doc = ""] # [inline] pub fn shape_owner_get_shape_count (& self , owner_id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . shape_owner_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ret as _ } } # [doc = "Returns the child index of the [Shape2D] with the given id from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_shape_index (& self , owner_id : i64 , shape_id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . shape_owner_get_shape_index ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; ret as _ } } # [doc = "Returns the shape owner's [Transform2D]."] # [doc = ""] # [inline] pub fn shape_owner_get_transform (& self , owner_id : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . shape_owner_get_transform ; let ret = crate :: icalls :: icallptr_trans2D_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; mem :: transmute (ret) } } # [doc = "Removes a shape from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_remove_shape (& self , owner_id : i64 , shape_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . shape_owner_remove_shape ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; } } # [doc = "If `true`, disables the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_set_disabled (& self , owner_id : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . shape_owner_set_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , owner_id , disabled) ; } } # [doc = "If `enable` is `true`, collisions for the shape owner originating from this [CollisionObject2D] will not be reported to collided with [CollisionObject2D]s."] # [doc = ""] # [inline] pub fn shape_owner_set_one_way_collision (& self , owner_id : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . shape_owner_set_one_way_collision ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , owner_id , enable) ; } } # [doc = "Sets the `one_way_collision_margin` of the shape owner identified by given `owner_id` to `margin` pixels."] # [doc = ""] # [inline] pub fn shape_owner_set_one_way_collision_margin (& self , owner_id : i64 , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . shape_owner_set_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , owner_id , margin) ; } } # [doc = "Sets the [Transform2D] of the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_set_transform (& self , owner_id : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObject2DMethodTable :: get (get_api ()) . shape_owner_set_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans2D (method_bind , self . this . sys () . as_ptr () , owner_id , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionObject2D { } unsafe impl GodotObject for CollisionObject2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionObject2D" } } impl QueueFree for CollisionObject2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionObject2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionObject2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CollisionObject2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CollisionObject2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionObject2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionObject2D { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionObject2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_shape_owner : * mut sys :: godot_method_bind , pub get_rid : * mut sys :: godot_method_bind , pub get_shape_owner_one_way_collision_margin : * mut sys :: godot_method_bind , pub get_shape_owners : * mut sys :: godot_method_bind , pub is_pickable : * mut sys :: godot_method_bind , pub is_shape_owner_disabled : * mut sys :: godot_method_bind , pub is_shape_owner_one_way_collision_enabled : * mut sys :: godot_method_bind , pub remove_shape_owner : * mut sys :: godot_method_bind , pub set_pickable : * mut sys :: godot_method_bind , pub shape_find_owner : * mut sys :: godot_method_bind , pub shape_owner_add_shape : * mut sys :: godot_method_bind , pub shape_owner_clear_shapes : * mut sys :: godot_method_bind , pub shape_owner_get_owner : * mut sys :: godot_method_bind , pub shape_owner_get_shape : * mut sys :: godot_method_bind , pub shape_owner_get_shape_count : * mut sys :: godot_method_bind , pub shape_owner_get_shape_index : * mut sys :: godot_method_bind , pub shape_owner_get_transform : * mut sys :: godot_method_bind , pub shape_owner_remove_shape : * mut sys :: godot_method_bind , pub shape_owner_set_disabled : * mut sys :: godot_method_bind , pub shape_owner_set_one_way_collision : * mut sys :: godot_method_bind , pub shape_owner_set_one_way_collision_margin : * mut sys :: godot_method_bind , pub shape_owner_set_transform : * mut sys :: godot_method_bind } impl CollisionObject2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionObject2DMethodTable = CollisionObject2DMethodTable { class_constructor : None , create_shape_owner : 0 as * mut sys :: godot_method_bind , get_rid : 0 as * mut sys :: godot_method_bind , get_shape_owner_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , get_shape_owners : 0 as * mut sys :: godot_method_bind , is_pickable : 0 as * mut sys :: godot_method_bind , is_shape_owner_disabled : 0 as * mut sys :: godot_method_bind , is_shape_owner_one_way_collision_enabled : 0 as * mut sys :: godot_method_bind , remove_shape_owner : 0 as * mut sys :: godot_method_bind , set_pickable : 0 as * mut sys :: godot_method_bind , shape_find_owner : 0 as * mut sys :: godot_method_bind , shape_owner_add_shape : 0 as * mut sys :: godot_method_bind , shape_owner_clear_shapes : 0 as * mut sys :: godot_method_bind , shape_owner_get_owner : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape_count : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape_index : 0 as * mut sys :: godot_method_bind , shape_owner_get_transform : 0 as * mut sys :: godot_method_bind , shape_owner_remove_shape : 0 as * mut sys :: godot_method_bind , shape_owner_set_disabled : 0 as * mut sys :: godot_method_bind , shape_owner_set_one_way_collision : 0 as * mut sys :: godot_method_bind , shape_owner_set_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , shape_owner_set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionObject2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionObject2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_shape_owner = (gd_api . godot_method_bind_get_method) (class_name , "create_shape_owner\0" . as_ptr () as * const c_char) ; table . get_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_rid\0" . as_ptr () as * const c_char) ; table . get_shape_owner_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_shape_owner_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . get_shape_owners = (gd_api . godot_method_bind_get_method) (class_name , "get_shape_owners\0" . as_ptr () as * const c_char) ; table . is_pickable = (gd_api . godot_method_bind_get_method) (class_name , "is_pickable\0" . as_ptr () as * const c_char) ; table . is_shape_owner_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shape_owner_disabled\0" . as_ptr () as * const c_char) ; table . is_shape_owner_one_way_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shape_owner_one_way_collision_enabled\0" . as_ptr () as * const c_char) ; table . remove_shape_owner = (gd_api . godot_method_bind_get_method) (class_name , "remove_shape_owner\0" . as_ptr () as * const c_char) ; table . set_pickable = (gd_api . godot_method_bind_get_method) (class_name , "set_pickable\0" . as_ptr () as * const c_char) ; table . shape_find_owner = (gd_api . godot_method_bind_get_method) (class_name , "shape_find_owner\0" . as_ptr () as * const c_char) ; table . shape_owner_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_add_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_clear_shapes\0" . as_ptr () as * const c_char) ; table . shape_owner_get_owner = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_owner\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape_count\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape_index = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape_index\0" . as_ptr () as * const c_char) ; table . shape_owner_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_transform\0" . as_ptr () as * const c_char) ; table . shape_owner_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_remove_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_set_disabled\0" . as_ptr () as * const c_char) ; table . shape_owner_set_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_set_one_way_collision\0" . as_ptr () as * const c_char) ; table . shape_owner_set_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_set_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . shape_owner_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:676:13743 [INFO] [stdout] | [INFO] [stdout] 676 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 676 | # [doc = "`core class Range` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_range.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nRange inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Range { this : RawObject < Self > , } impl Range { # [doc = "The value mapped between 0 and 1."] # [doc = ""] # [inline] pub fn as_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_as_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum value. Range is clamped if `value` is greater than `max_value`."] # [doc = ""] # [inline] pub fn max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Minimum value. Range is clamped if `value` is less than `min_value`."] # [doc = ""] # [inline] pub fn min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by `page` over the difference between `min_value` and `max_value`."] # [doc = ""] # [inline] pub fn page (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_page ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If greater than 0, `value` will always be rounded to a multiple of `step`. If `rounded` is also `true`, `value` will first be rounded to a multiple of `step` then rounded to the nearest integer."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Range's current value."] # [doc = ""] # [inline] pub fn value (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_value ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be greater than [member max_value]."] # [doc = ""] # [inline] pub fn is_greater_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_greater_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be less than [member min_value]."] # [doc = ""] # [inline] pub fn is_lesser_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_lesser_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, and `min_value` is greater than 0, `value` will be represented exponentially rather than linearly."] # [doc = ""] # [inline] pub fn is_ratio_exp (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_ratio_exp ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, `value` will always be rounded to the nearest integer."] # [doc = ""] # [inline] pub fn is_using_rounded_values (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_using_rounded_values ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be greater than [member max_value]."] # [doc = ""] # [inline] pub fn set_allow_greater (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_allow_greater ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, [member value] may be less than [member min_value]."] # [doc = ""] # [inline] pub fn set_allow_lesser (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_allow_lesser ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "The value mapped between 0 and 1."] # [doc = ""] # [inline] pub fn set_as_ratio (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_as_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "If `true`, and `min_value` is greater than 0, `value` will be represented exponentially rather than linearly."] # [doc = ""] # [inline] pub fn set_exp_ratio (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_exp_ratio ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Maximum value. Range is clamped if `value` is greater than `max_value`."] # [doc = ""] # [inline] pub fn set_max (& self , maximum : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , maximum) ; } } # [doc = "Minimum value. Range is clamped if `value` is less than `min_value`."] # [doc = ""] # [inline] pub fn set_min (& self , minimum : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , minimum) ; } } # [doc = "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by `page` over the difference between `min_value` and `max_value`."] # [doc = ""] # [inline] pub fn set_page (& self , pagesize : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_page ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pagesize) ; } } # [doc = "If greater than 0, `value` will always be rounded to a multiple of `step`. If `rounded` is also `true`, `value` will first be rounded to a multiple of `step` then rounded to the nearest integer."] # [doc = ""] # [inline] pub fn set_step (& self , step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_step ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , step) ; } } # [doc = "If `true`, `value` will always be rounded to the nearest integer."] # [doc = ""] # [inline] pub fn set_use_rounded_values (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_use_rounded_values ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Range's current value."] # [doc = ""] # [inline] pub fn set_value (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_value ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Binds two ranges together along with any ranges previously grouped with either of them. When any of range's member variables change, it will share the new value with all other ranges in its group."] # [doc = ""] # [inline] pub fn share (& self , with : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . share ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , with . as_arg_ptr ()) ; } } # [doc = "Stops range from sharing its member variables with any other."] # [doc = ""] # [inline] pub fn unshare (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . unshare ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Range { } unsafe impl GodotObject for Range { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Range" } } impl QueueFree for Range { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Range { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Range { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Range { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Range { } unsafe impl SubClass < crate :: generated :: node :: Node > for Range { } unsafe impl SubClass < crate :: generated :: object :: Object > for Range { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RangeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_as_ratio : * mut sys :: godot_method_bind , pub get_max : * mut sys :: godot_method_bind , pub get_min : * mut sys :: godot_method_bind , pub get_page : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_value : * mut sys :: godot_method_bind , pub is_greater_allowed : * mut sys :: godot_method_bind , pub is_lesser_allowed : * mut sys :: godot_method_bind , pub is_ratio_exp : * mut sys :: godot_method_bind , pub is_using_rounded_values : * mut sys :: godot_method_bind , pub set_allow_greater : * mut sys :: godot_method_bind , pub set_allow_lesser : * mut sys :: godot_method_bind , pub set_as_ratio : * mut sys :: godot_method_bind , pub set_exp_ratio : * mut sys :: godot_method_bind , pub set_max : * mut sys :: godot_method_bind , pub set_min : * mut sys :: godot_method_bind , pub set_page : * mut sys :: godot_method_bind , pub set_step : * mut sys :: godot_method_bind , pub set_use_rounded_values : * mut sys :: godot_method_bind , pub set_value : * mut sys :: godot_method_bind , pub share : * mut sys :: godot_method_bind , pub unshare : * mut sys :: godot_method_bind } impl RangeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RangeMethodTable = RangeMethodTable { class_constructor : None , get_as_ratio : 0 as * mut sys :: godot_method_bind , get_max : 0 as * mut sys :: godot_method_bind , get_min : 0 as * mut sys :: godot_method_bind , get_page : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_value : 0 as * mut sys :: godot_method_bind , is_greater_allowed : 0 as * mut sys :: godot_method_bind , is_lesser_allowed : 0 as * mut sys :: godot_method_bind , is_ratio_exp : 0 as * mut sys :: godot_method_bind , is_using_rounded_values : 0 as * mut sys :: godot_method_bind , set_allow_greater : 0 as * mut sys :: godot_method_bind , set_allow_lesser : 0 as * mut sys :: godot_method_bind , set_as_ratio : 0 as * mut sys :: godot_method_bind , set_exp_ratio : 0 as * mut sys :: godot_method_bind , set_max : 0 as * mut sys :: godot_method_bind , set_min : 0 as * mut sys :: godot_method_bind , set_page : 0 as * mut sys :: godot_method_bind , set_step : 0 as * mut sys :: godot_method_bind , set_use_rounded_values : 0 as * mut sys :: godot_method_bind , set_value : 0 as * mut sys :: godot_method_bind , share : 0 as * mut sys :: godot_method_bind , unshare : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RangeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Range\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_as_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_as_ratio\0" . as_ptr () as * const c_char) ; table . get_max = (gd_api . godot_method_bind_get_method) (class_name , "get_max\0" . as_ptr () as * const c_char) ; table . get_min = (gd_api . godot_method_bind_get_method) (class_name , "get_min\0" . as_ptr () as * const c_char) ; table . get_page = (gd_api . godot_method_bind_get_method) (class_name , "get_page\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_value = (gd_api . godot_method_bind_get_method) (class_name , "get_value\0" . as_ptr () as * const c_char) ; table . is_greater_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_greater_allowed\0" . as_ptr () as * const c_char) ; table . is_lesser_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_lesser_allowed\0" . as_ptr () as * const c_char) ; table . is_ratio_exp = (gd_api . godot_method_bind_get_method) (class_name , "is_ratio_exp\0" . as_ptr () as * const c_char) ; table . is_using_rounded_values = (gd_api . godot_method_bind_get_method) (class_name , "is_using_rounded_values\0" . as_ptr () as * const c_char) ; table . set_allow_greater = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_greater\0" . as_ptr () as * const c_char) ; table . set_allow_lesser = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_lesser\0" . as_ptr () as * const c_char) ; table . set_as_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_as_ratio\0" . as_ptr () as * const c_char) ; table . set_exp_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_exp_ratio\0" . as_ptr () as * const c_char) ; table . set_max = (gd_api . godot_method_bind_get_method) (class_name , "set_max\0" . as_ptr () as * const c_char) ; table . set_min = (gd_api . godot_method_bind_get_method) (class_name , "set_min\0" . as_ptr () as * const c_char) ; table . set_page = (gd_api . godot_method_bind_get_method) (class_name , "set_page\0" . as_ptr () as * const c_char) ; table . set_step = (gd_api . godot_method_bind_get_method) (class_name , "set_step\0" . as_ptr () as * const c_char) ; table . set_use_rounded_values = (gd_api . godot_method_bind_get_method) (class_name , "set_use_rounded_values\0" . as_ptr () as * const c_char) ; table . set_value = (gd_api . godot_method_bind_get_method) (class_name , "set_value\0" . as_ptr () as * const c_char) ; table . share = (gd_api . godot_method_bind_get_method) (class_name , "share\0" . as_ptr () as * const c_char) ; table . unshare = (gd_api . godot_method_bind_get_method) (class_name , "unshare\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:682:29477 [INFO] [stdout] | [INFO] [stdout] 682 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 682 | # [doc = "`core class Camera2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_camera2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Camera2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCamera2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Camera2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnchorMode (pub i64) ; impl AnchorMode { pub const FIXED_TOP_LEFT : AnchorMode = AnchorMode (0i64) ; pub const DRAG_CENTER : AnchorMode = AnchorMode (1i64) ; } impl From < i64 > for AnchorMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnchorMode > for i64 { # [inline] fn from (v : AnchorMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Camera2DProcessMode (pub i64) ; impl Camera2DProcessMode { pub const PHYSICS : Camera2DProcessMode = Camera2DProcessMode (0i64) ; pub const IDLE : Camera2DProcessMode = Camera2DProcessMode (1i64) ; } impl From < i64 > for Camera2DProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Camera2DProcessMode > for i64 { # [inline] fn from (v : Camera2DProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Camera2D { pub const ANCHOR_MODE_DRAG_CENTER : i64 = 1i64 ; pub const ANCHOR_MODE_FIXED_TOP_LEFT : i64 = 0i64 ; pub const CAMERA2D_PROCESS_IDLE : i64 = 1i64 ; pub const CAMERA2D_PROCESS_PHYSICS : i64 = 0i64 ; } impl Camera2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Camera2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Aligns the camera to the tracked node."] # [doc = ""] # [inline] pub fn align (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . align ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-assigned camera."] # [doc = ""] # [inline] pub fn clear_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . clear_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Forces the camera to update scroll immediately."] # [doc = ""] # [inline] pub fn force_update_scroll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . force_update_scroll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The Camera2D's anchor point. See [enum AnchorMode] constants."] # [doc = ""] # [inline] pub fn anchor_mode (& self) -> crate :: generated :: camera_2d :: AnchorMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_anchor_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera_2d :: AnchorMode (ret) } } # [doc = "Returns the camera position."] # [doc = ""] # [inline] pub fn get_camera_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_camera_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the location of the [Camera2D]'s screen-center, relative to the origin."] # [doc = ""] # [inline] pub fn get_camera_screen_center (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_camera_screen_center ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The custom [Viewport] node attached to the [Camera2D]. If `null` or not a [Viewport], uses the default viewport instead."] # [doc = ""] # [inline] pub fn custom_viewport (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_custom_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Top margin needed to drag the camera. A value of `1` makes the camera move only when reaching the edge of the screen."] # [doc = ""] # [inline] pub fn drag_margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_drag_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is `true`."] # [doc = ""] # [inline] pub fn follow_smoothing (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_follow_smoothing ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The horizontal offset of the camera, relative to the drag margins.\n**Note:** Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set initial offset."] # [doc = ""] # [inline] pub fn h_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_h_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Top scroll limit in pixels. The camera stops moving when reaching this value."] # [doc = ""] # [inline] pub fn limit (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_limit ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "The camera's offset, useful for looking around or camera shake animations."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The camera's process callback. See [enum Camera2DProcessMode]."] # [doc = ""] # [inline] pub fn process_mode (& self) -> crate :: generated :: camera_2d :: Camera2DProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera_2d :: Camera2DProcessMode (ret) } } # [doc = "The vertical offset of the camera, relative to the drag margins.\n**Note:** Used the same as [member offset_h]."] # [doc = ""] # [inline] pub fn v_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_v_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The camera's zoom relative to the viewport. Values larger than `Vector2(1, 1)` zoom out and smaller values zoom in. For an example, use `Vector2(0.5, 0.5)` for a 2× zoom-in, and `Vector2(4, 4)` for a 4× zoom-out."] # [doc = ""] # [inline] pub fn zoom (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_zoom ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera `current` will disable this one."] # [doc = ""] # [inline] pub fn is_current (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_current ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera smoothly moves towards the target at [member smoothing_speed]."] # [doc = ""] # [inline] pub fn is_follow_smoothing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_follow_smoothing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera only moves when reaching the horizontal drag margins. If `false`, the camera moves horizontally regardless of margins."] # [doc = ""] # [inline] pub fn is_h_drag_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_h_drag_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draws the camera's limits rectangle in the editor."] # [doc = ""] # [inline] pub fn is_limit_drawing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_limit_drawing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera smoothly stops when reaches its limits."] # [doc = ""] # [inline] pub fn is_limit_smoothing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_limit_smoothing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draws the camera's drag margin rectangle in the editor."] # [doc = ""] # [inline] pub fn is_margin_drawing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_margin_drawing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera rotates with the target."] # [doc = ""] # [inline] pub fn is_rotating (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_rotating ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draws the camera's screen rectangle in the editor."] # [doc = ""] # [inline] pub fn is_screen_drawing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_screen_drawing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera only moves when reaching the vertical drag margins. If `false`, the camera moves vertically regardless of margins."] # [doc = ""] # [inline] pub fn is_v_drag_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_v_drag_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Make this the current 2D camera for the scene (viewport and layer), in case there are many cameras in the scene."] # [doc = ""] # [inline] pub fn make_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . make_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the camera's position immediately to its current smoothing destination.\nThis has no effect if smoothing is disabled."] # [doc = ""] # [inline] pub fn reset_smoothing (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . reset_smoothing ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The Camera2D's anchor point. See [enum AnchorMode] constants."] # [doc = ""] # [inline] pub fn set_anchor_mode (& self , anchor_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_anchor_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , anchor_mode) ; } } # [doc = "The custom [Viewport] node attached to the [Camera2D]. If `null` or not a [Viewport], uses the default viewport instead."] # [doc = ""] # [inline] pub fn set_custom_viewport (& self , viewport : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_custom_viewport ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , viewport . as_arg_ptr ()) ; } } # [doc = "Top margin needed to drag the camera. A value of `1` makes the camera move only when reaching the edge of the screen."] # [doc = ""] # [inline] pub fn set_drag_margin (& self , margin : i64 , drag_margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_drag_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , drag_margin) ; } } # [doc = "If `true`, the camera smoothly moves towards the target at [member smoothing_speed]."] # [doc = ""] # [inline] pub fn set_enable_follow_smoothing (& self , follow_smoothing : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_enable_follow_smoothing ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , follow_smoothing) ; } } # [doc = "Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is `true`."] # [doc = ""] # [inline] pub fn set_follow_smoothing (& self , follow_smoothing : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_follow_smoothing ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , follow_smoothing) ; } } # [doc = "If `true`, the camera only moves when reaching the horizontal drag margins. If `false`, the camera moves horizontally regardless of margins."] # [doc = ""] # [inline] pub fn set_h_drag_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_h_drag_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The horizontal offset of the camera, relative to the drag margins.\n**Note:** Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set initial offset."] # [doc = ""] # [inline] pub fn set_h_offset (& self , ofs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_h_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "Top scroll limit in pixels. The camera stops moving when reaching this value."] # [doc = ""] # [inline] pub fn set_limit (& self , margin : i64 , limit : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_limit ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , limit) ; } } # [doc = "If `true`, draws the camera's limits rectangle in the editor."] # [doc = ""] # [inline] pub fn set_limit_drawing_enabled (& self , limit_drawing_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_limit_drawing_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , limit_drawing_enabled) ; } } # [doc = "If `true`, the camera smoothly stops when reaches its limits."] # [doc = ""] # [inline] pub fn set_limit_smoothing_enabled (& self , limit_smoothing_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_limit_smoothing_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , limit_smoothing_enabled) ; } } # [doc = "If `true`, draws the camera's drag margin rectangle in the editor."] # [doc = ""] # [inline] pub fn set_margin_drawing_enabled (& self , margin_drawing_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_margin_drawing_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , margin_drawing_enabled) ; } } # [doc = "The camera's offset, useful for looking around or camera shake animations."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The camera's process callback. See [enum Camera2DProcessMode]."] # [doc = ""] # [inline] pub fn set_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, the camera rotates with the target."] # [doc = ""] # [inline] pub fn set_rotating (& self , rotating : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_rotating ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , rotating) ; } } # [doc = "If `true`, draws the camera's screen rectangle in the editor."] # [doc = ""] # [inline] pub fn set_screen_drawing_enabled (& self , screen_drawing_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_screen_drawing_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , screen_drawing_enabled) ; } } # [doc = "If `true`, the camera only moves when reaching the vertical drag margins. If `false`, the camera moves vertically regardless of margins."] # [doc = ""] # [inline] pub fn set_v_drag_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_v_drag_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The vertical offset of the camera, relative to the drag margins.\n**Note:** Used the same as [member offset_h]."] # [doc = ""] # [inline] pub fn set_v_offset (& self , ofs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_v_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The camera's zoom relative to the viewport. Values larger than `Vector2(1, 1)` zoom out and smaller values zoom in. For an example, use `Vector2(0.5, 0.5)` for a 2× zoom-in, and `Vector2(4, 4)` for a 4× zoom-out."] # [doc = ""] # [inline] pub fn set_zoom (& self , zoom : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_zoom ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , zoom) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Camera2D { } unsafe impl GodotObject for Camera2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Camera2D" } } impl QueueFree for Camera2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Camera2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Camera2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Camera2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Camera2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Camera2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Camera2D { } impl Instanciable for Camera2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Camera2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Camera2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub align : * mut sys :: godot_method_bind , pub clear_current : * mut sys :: godot_method_bind , pub force_update_scroll : * mut sys :: godot_method_bind , pub get_anchor_mode : * mut sys :: godot_method_bind , pub get_camera_position : * mut sys :: godot_method_bind , pub get_camera_screen_center : * mut sys :: godot_method_bind , pub get_custom_viewport : * mut sys :: godot_method_bind , pub get_drag_margin : * mut sys :: godot_method_bind , pub get_follow_smoothing : * mut sys :: godot_method_bind , pub get_h_offset : * mut sys :: godot_method_bind , pub get_limit : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_process_mode : * mut sys :: godot_method_bind , pub get_v_offset : * mut sys :: godot_method_bind , pub get_zoom : * mut sys :: godot_method_bind , pub is_current : * mut sys :: godot_method_bind , pub is_follow_smoothing_enabled : * mut sys :: godot_method_bind , pub is_h_drag_enabled : * mut sys :: godot_method_bind , pub is_limit_drawing_enabled : * mut sys :: godot_method_bind , pub is_limit_smoothing_enabled : * mut sys :: godot_method_bind , pub is_margin_drawing_enabled : * mut sys :: godot_method_bind , pub is_rotating : * mut sys :: godot_method_bind , pub is_screen_drawing_enabled : * mut sys :: godot_method_bind , pub is_v_drag_enabled : * mut sys :: godot_method_bind , pub make_current : * mut sys :: godot_method_bind , pub reset_smoothing : * mut sys :: godot_method_bind , pub set_anchor_mode : * mut sys :: godot_method_bind , pub set_custom_viewport : * mut sys :: godot_method_bind , pub set_drag_margin : * mut sys :: godot_method_bind , pub set_enable_follow_smoothing : * mut sys :: godot_method_bind , pub set_follow_smoothing : * mut sys :: godot_method_bind , pub set_h_drag_enabled : * mut sys :: godot_method_bind , pub set_h_offset : * mut sys :: godot_method_bind , pub set_limit : * mut sys :: godot_method_bind , pub set_limit_drawing_enabled : * mut sys :: godot_method_bind , pub set_limit_smoothing_enabled : * mut sys :: godot_method_bind , pub set_margin_drawing_enabled : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_process_mode : * mut sys :: godot_method_bind , pub set_rotating : * mut sys :: godot_method_bind , pub set_screen_drawing_enabled : * mut sys :: godot_method_bind , pub set_v_drag_enabled : * mut sys :: godot_method_bind , pub set_v_offset : * mut sys :: godot_method_bind , pub set_zoom : * mut sys :: godot_method_bind } impl Camera2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Camera2DMethodTable = Camera2DMethodTable { class_constructor : None , align : 0 as * mut sys :: godot_method_bind , clear_current : 0 as * mut sys :: godot_method_bind , force_update_scroll : 0 as * mut sys :: godot_method_bind , get_anchor_mode : 0 as * mut sys :: godot_method_bind , get_camera_position : 0 as * mut sys :: godot_method_bind , get_camera_screen_center : 0 as * mut sys :: godot_method_bind , get_custom_viewport : 0 as * mut sys :: godot_method_bind , get_drag_margin : 0 as * mut sys :: godot_method_bind , get_follow_smoothing : 0 as * mut sys :: godot_method_bind , get_h_offset : 0 as * mut sys :: godot_method_bind , get_limit : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_process_mode : 0 as * mut sys :: godot_method_bind , get_v_offset : 0 as * mut sys :: godot_method_bind , get_zoom : 0 as * mut sys :: godot_method_bind , is_current : 0 as * mut sys :: godot_method_bind , is_follow_smoothing_enabled : 0 as * mut sys :: godot_method_bind , is_h_drag_enabled : 0 as * mut sys :: godot_method_bind , is_limit_drawing_enabled : 0 as * mut sys :: godot_method_bind , is_limit_smoothing_enabled : 0 as * mut sys :: godot_method_bind , is_margin_drawing_enabled : 0 as * mut sys :: godot_method_bind , is_rotating : 0 as * mut sys :: godot_method_bind , is_screen_drawing_enabled : 0 as * mut sys :: godot_method_bind , is_v_drag_enabled : 0 as * mut sys :: godot_method_bind , make_current : 0 as * mut sys :: godot_method_bind , reset_smoothing : 0 as * mut sys :: godot_method_bind , set_anchor_mode : 0 as * mut sys :: godot_method_bind , set_custom_viewport : 0 as * mut sys :: godot_method_bind , set_drag_margin : 0 as * mut sys :: godot_method_bind , set_enable_follow_smoothing : 0 as * mut sys :: godot_method_bind , set_follow_smoothing : 0 as * mut sys :: godot_method_bind , set_h_drag_enabled : 0 as * mut sys :: godot_method_bind , set_h_offset : 0 as * mut sys :: godot_method_bind , set_limit : 0 as * mut sys :: godot_method_bind , set_limit_drawing_enabled : 0 as * mut sys :: godot_method_bind , set_limit_smoothing_enabled : 0 as * mut sys :: godot_method_bind , set_margin_drawing_enabled : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_process_mode : 0 as * mut sys :: godot_method_bind , set_rotating : 0 as * mut sys :: godot_method_bind , set_screen_drawing_enabled : 0 as * mut sys :: godot_method_bind , set_v_drag_enabled : 0 as * mut sys :: godot_method_bind , set_v_offset : 0 as * mut sys :: godot_method_bind , set_zoom : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Camera2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Camera2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . align = (gd_api . godot_method_bind_get_method) (class_name , "align\0" . as_ptr () as * const c_char) ; table . clear_current = (gd_api . godot_method_bind_get_method) (class_name , "clear_current\0" . as_ptr () as * const c_char) ; table . force_update_scroll = (gd_api . godot_method_bind_get_method) (class_name , "force_update_scroll\0" . as_ptr () as * const c_char) ; table . get_anchor_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_mode\0" . as_ptr () as * const c_char) ; table . get_camera_position = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_position\0" . as_ptr () as * const c_char) ; table . get_camera_screen_center = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_screen_center\0" . as_ptr () as * const c_char) ; table . get_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_viewport\0" . as_ptr () as * const c_char) ; table . get_drag_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_margin\0" . as_ptr () as * const c_char) ; table . get_follow_smoothing = (gd_api . godot_method_bind_get_method) (class_name , "get_follow_smoothing\0" . as_ptr () as * const c_char) ; table . get_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_h_offset\0" . as_ptr () as * const c_char) ; table . get_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_limit\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_process_mode\0" . as_ptr () as * const c_char) ; table . get_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_v_offset\0" . as_ptr () as * const c_char) ; table . get_zoom = (gd_api . godot_method_bind_get_method) (class_name , "get_zoom\0" . as_ptr () as * const c_char) ; table . is_current = (gd_api . godot_method_bind_get_method) (class_name , "is_current\0" . as_ptr () as * const c_char) ; table . is_follow_smoothing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_follow_smoothing_enabled\0" . as_ptr () as * const c_char) ; table . is_h_drag_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_h_drag_enabled\0" . as_ptr () as * const c_char) ; table . is_limit_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_limit_drawing_enabled\0" . as_ptr () as * const c_char) ; table . is_limit_smoothing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_limit_smoothing_enabled\0" . as_ptr () as * const c_char) ; table . is_margin_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_margin_drawing_enabled\0" . as_ptr () as * const c_char) ; table . is_rotating = (gd_api . godot_method_bind_get_method) (class_name , "is_rotating\0" . as_ptr () as * const c_char) ; table . is_screen_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_screen_drawing_enabled\0" . as_ptr () as * const c_char) ; table . is_v_drag_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_v_drag_enabled\0" . as_ptr () as * const c_char) ; table . make_current = (gd_api . godot_method_bind_get_method) (class_name , "make_current\0" . as_ptr () as * const c_char) ; table . reset_smoothing = (gd_api . godot_method_bind_get_method) (class_name , "reset_smoothing\0" . as_ptr () as * const c_char) ; table . set_anchor_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_mode\0" . as_ptr () as * const c_char) ; table . set_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_viewport\0" . as_ptr () as * const c_char) ; table . set_drag_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_margin\0" . as_ptr () as * const c_char) ; table . set_enable_follow_smoothing = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_follow_smoothing\0" . as_ptr () as * const c_char) ; table . set_follow_smoothing = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_smoothing\0" . as_ptr () as * const c_char) ; table . set_h_drag_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_h_drag_enabled\0" . as_ptr () as * const c_char) ; table . set_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_h_offset\0" . as_ptr () as * const c_char) ; table . set_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_limit\0" . as_ptr () as * const c_char) ; table . set_limit_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_limit_drawing_enabled\0" . as_ptr () as * const c_char) ; table . set_limit_smoothing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_limit_smoothing_enabled\0" . as_ptr () as * const c_char) ; table . set_margin_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_margin_drawing_enabled\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_process_mode\0" . as_ptr () as * const c_char) ; table . set_rotating = (gd_api . godot_method_bind_get_method) (class_name , "set_rotating\0" . as_ptr () as * const c_char) ; table . set_screen_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_screen_drawing_enabled\0" . as_ptr () as * const c_char) ; table . set_v_drag_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_v_drag_enabled\0" . as_ptr () as * const c_char) ; table . set_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_v_offset\0" . as_ptr () as * const c_char) ; table . set_zoom = (gd_api . godot_method_bind_get_method) (class_name , "set_zoom\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:688:31794 [INFO] [stdout] | [INFO] [stdout] 688 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 688 | # [doc = "`core class AnimationPlayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimationPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimationPlayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationPlayer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnimationMethodCallMode (pub i64) ; impl AnimationMethodCallMode { pub const DEFERRED : AnimationMethodCallMode = AnimationMethodCallMode (0i64) ; pub const IMMEDIATE : AnimationMethodCallMode = AnimationMethodCallMode (1i64) ; } impl From < i64 > for AnimationMethodCallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnimationMethodCallMode > for i64 { # [inline] fn from (v : AnimationMethodCallMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnimationProcessMode (pub i64) ; impl AnimationProcessMode { pub const PHYSICS : AnimationProcessMode = AnimationProcessMode (0i64) ; pub const IDLE : AnimationProcessMode = AnimationProcessMode (1i64) ; pub const MANUAL : AnimationProcessMode = AnimationProcessMode (2i64) ; } impl From < i64 > for AnimationProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnimationProcessMode > for i64 { # [inline] fn from (v : AnimationProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationPlayer { pub const ANIMATION_METHOD_CALL_DEFERRED : i64 = 0i64 ; pub const ANIMATION_METHOD_CALL_IMMEDIATE : i64 = 1i64 ; pub const ANIMATION_PROCESS_IDLE : i64 = 1i64 ; pub const ANIMATION_PROCESS_MANUAL : i64 = 2i64 ; pub const ANIMATION_PROCESS_PHYSICS : i64 = 0i64 ; } impl AnimationPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `animation` to the player accessible with the key `name`."] # [doc = ""] # [inline] pub fn add_animation (& self , name : impl Into < GodotString > , animation : impl AsArg < crate :: generated :: animation :: Animation >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . add_animation ; let ret = crate :: icalls :: icallptr_i64_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , animation . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Shifts position in the animation timeline and immediately updates the animation. `delta` is the time in seconds to shift. Events between the current frame and `delta` are handled."] # [doc = ""] # [inline] pub fn advance (& self , delta : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . advance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; } } # [doc = "Returns the name of the next animation in the queue."] # [doc = ""] # [inline] pub fn animation_get_next (& self , anim_from : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . animation_get_next ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , anim_from . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Triggers the `anim_to` animation when the `anim_from` animation completes."] # [doc = ""] # [inline] pub fn animation_set_next (& self , anim_from : impl Into < GodotString > , anim_to : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . animation_set_next ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , anim_from . into () , anim_to . into ()) ; } } # [doc = "[AnimationPlayer] caches animated nodes. It may not notice if a node disappears; [method clear_caches] forces it to update the cache again."] # [doc = ""] # [inline] pub fn clear_caches (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . clear_caches ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears all queued, unplayed animations."] # [doc = ""] # [inline] pub fn clear_queue (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . clear_queue ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the name of `animation` or an empty string if not found."] # [doc = ""] # [inline] pub fn find_animation (& self , animation : impl AsArg < crate :: generated :: animation :: Animation >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . find_animation ; let ret = crate :: icalls :: icallptr_str_obj (method_bind , self . this . sys () . as_ptr () , animation . as_arg_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [Animation] with key `name` or `null` if not found."] # [doc = ""] # [inline] pub fn get_animation (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_animation ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the list of stored animation names."] # [doc = ""] # [inline] pub fn get_animation_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_animation_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The process notification in which to update animations."] # [doc = ""] # [inline] pub fn animation_process_mode (& self) -> crate :: generated :: animation_player :: AnimationProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_animation_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_player :: AnimationProcessMode (ret) } } # [doc = "If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation]."] # [doc = ""] # [inline] pub fn assigned_animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_assigned_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The name of the animation to play when the scene loads."] # [doc = ""] # [inline] pub fn autoplay (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_autoplay ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the blend time (in seconds) between two animations, referenced by their names."] # [doc = ""] # [inline] pub fn get_blend_time (& self , anim_from : impl Into < GodotString > , anim_to : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_blend_time ; let ret = crate :: icalls :: icallptr_f64_str_str (method_bind , self . this . sys () . as_ptr () , anim_from . into () , anim_to . into ()) ; ret as _ } } # [doc = "The name of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See [method play] for more information on playing animations.\n**Note**: while this property appears in the inspector, it's not meant to be edited and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation]."] # [doc = ""] # [inline] pub fn current_animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_current_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The length (in seconds) of the currently being played animation."] # [doc = ""] # [inline] pub fn current_animation_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_current_animation_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The position (in seconds) of the currently playing animation."] # [doc = ""] # [inline] pub fn current_animation_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_current_animation_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision."] # [doc = ""] # [inline] pub fn default_blend_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_default_blend_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The call mode to use for Call Method tracks."] # [doc = ""] # [inline] pub fn method_call_mode (& self) -> crate :: generated :: animation_player :: AnimationMethodCallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_method_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_player :: AnimationMethodCallMode (ret) } } # [doc = "Gets the actual playing speed of current animation or 0 if not playing. This speed is the [member playback_speed] property multiplied by `custom_speed` argument specified when calling the [method play] method."] # [doc = ""] # [inline] pub fn get_playing_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_playing_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of the animation names that are currently queued to play."] # [doc = ""] # [inline] pub fn get_queue (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_queue ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The node from which node path references will travel."] # [doc = ""] # [inline] pub fn root (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_root ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the [AnimationPlayer] stores an [Animation] with key `name`."] # [doc = ""] # [inline] pub fn has_animation (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . has_animation ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "If `true`, updates animations in response to process-related notifications."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if playing an animation."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the animation with key `name`. Custom blend times and speed can be set. If `custom_speed` is negative and `from_end` is `true`, the animation will play backwards (which is equivalent to calling [method play_backwards]).\nThe [AnimationPlayer] keeps track of its current or last played animation with [member assigned_animation]. If this method is called with that same animation `name`, or with no `name` parameter, the assigned animation will resume playing if it was paused, or restart if it was stopped (see [method stop] for both pause and stop). If the animation was already playing, it will keep playing.\n**Note:** The animation will be updated the next time the [AnimationPlayer] is processed. If other variables are updated at the same time this is called, they may be updated too early. To perform the update immediately, call `advance(0)`.\n# Default Arguments\n* `name` - `\"\"`\n* `custom_blend` - `-1`\n* `custom_speed` - `1.0`\n* `from_end` - `false`"] # [doc = ""] # [inline] pub fn play (& self , name : impl Into < GodotString > , custom_blend : f64 , custom_speed : f64 , from_end : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_str_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , name . into () , custom_blend , custom_speed , from_end) ; } } # [doc = "Plays the animation with key `name` in reverse.\nThis method is a shorthand for [method play] with `custom_speed = -1.0` and `from_end = true`, so see its description for more information.\n# Default Arguments\n* `name` - `\"\"`\n* `custom_blend` - `-1`"] # [doc = ""] # [inline] pub fn play_backwards (& self , name : impl Into < GodotString > , custom_blend : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . play_backwards ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , name . into () , custom_blend) ; } } # [doc = "Queues an animation for playback once the current one is done.\n**Note:** If a looped animation is currently playing, the queued animation will never play unless the looped animation is stopped somehow."] # [doc = ""] # [inline] pub fn queue (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . queue ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Removes the animation with key `name`."] # [doc = ""] # [inline] pub fn remove_animation (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . remove_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Renames an existing animation with key `name` to `newname`."] # [doc = ""] # [inline] pub fn rename_animation (& self , name : impl Into < GodotString > , newname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . rename_animation ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , newname . into ()) ; } } # [doc = "Seeks the animation to the `seconds` point in time (in seconds). If `update` is `true`, the animation updates too, otherwise it updates at process time. Events between the current frame and `seconds` are skipped.\n# Default Arguments\n* `update` - `false`"] # [doc = ""] # [inline] pub fn seek (& self , seconds : f64 , update : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64_bool (method_bind , self . this . sys () . as_ptr () , seconds , update) ; } } # [doc = "If `true`, updates animations in response to process-related notifications."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The process notification in which to update animations."] # [doc = ""] # [inline] pub fn set_animation_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_animation_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation]."] # [doc = ""] # [inline] pub fn set_assigned_animation (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_assigned_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "The name of the animation to play when the scene loads."] # [doc = ""] # [inline] pub fn set_autoplay (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Specifies a blend time (in seconds) between two animations, referenced by their names."] # [doc = ""] # [inline] pub fn set_blend_time (& self , anim_from : impl Into < GodotString > , anim_to : impl Into < GodotString > , sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_blend_time ; let ret = crate :: icalls :: icallptr_void_str_str_f64 (method_bind , self . this . sys () . as_ptr () , anim_from . into () , anim_to . into () , sec) ; } } # [doc = "The name of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See [method play] for more information on playing animations.\n**Note**: while this property appears in the inspector, it's not meant to be edited and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation]."] # [doc = ""] # [inline] pub fn set_current_animation (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_current_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision."] # [doc = ""] # [inline] pub fn set_default_blend_time (& self , sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_default_blend_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sec) ; } } # [doc = "The call mode to use for Call Method tracks."] # [doc = ""] # [inline] pub fn set_method_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_method_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The node from which node path references will travel."] # [doc = ""] # [inline] pub fn set_root (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_root ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "Stops or pauses the currently playing animation. If `reset` is `true`, the animation position is reset to `0` and the playback speed is reset to `1.0`.\nIf `reset` is `false`, the [member current_animation_position] will be kept and calling [method play] or [method play_backwards] without arguments or with the same animation name as [member assigned_animation] will resume the animation.\n# Default Arguments\n* `reset` - `true`"] # [doc = ""] # [inline] pub fn stop (& self , reset : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , reset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationPlayer { } unsafe impl GodotObject for AnimationPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimationPlayer" } } impl QueueFree for AnimationPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimationPlayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimationPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationPlayer { } impl Instanciable for AnimationPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_animation : * mut sys :: godot_method_bind , pub advance : * mut sys :: godot_method_bind , pub animation_get_next : * mut sys :: godot_method_bind , pub animation_set_next : * mut sys :: godot_method_bind , pub clear_caches : * mut sys :: godot_method_bind , pub clear_queue : * mut sys :: godot_method_bind , pub find_animation : * mut sys :: godot_method_bind , pub get_animation : * mut sys :: godot_method_bind , pub get_animation_list : * mut sys :: godot_method_bind , pub get_animation_process_mode : * mut sys :: godot_method_bind , pub get_assigned_animation : * mut sys :: godot_method_bind , pub get_autoplay : * mut sys :: godot_method_bind , pub get_blend_time : * mut sys :: godot_method_bind , pub get_current_animation : * mut sys :: godot_method_bind , pub get_current_animation_length : * mut sys :: godot_method_bind , pub get_current_animation_position : * mut sys :: godot_method_bind , pub get_default_blend_time : * mut sys :: godot_method_bind , pub get_method_call_mode : * mut sys :: godot_method_bind , pub get_playing_speed : * mut sys :: godot_method_bind , pub get_queue : * mut sys :: godot_method_bind , pub get_root : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub has_animation : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub play_backwards : * mut sys :: godot_method_bind , pub queue : * mut sys :: godot_method_bind , pub remove_animation : * mut sys :: godot_method_bind , pub rename_animation : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_animation_process_mode : * mut sys :: godot_method_bind , pub set_assigned_animation : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_blend_time : * mut sys :: godot_method_bind , pub set_current_animation : * mut sys :: godot_method_bind , pub set_default_blend_time : * mut sys :: godot_method_bind , pub set_method_call_mode : * mut sys :: godot_method_bind , pub set_root : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AnimationPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationPlayerMethodTable = AnimationPlayerMethodTable { class_constructor : None , add_animation : 0 as * mut sys :: godot_method_bind , advance : 0 as * mut sys :: godot_method_bind , animation_get_next : 0 as * mut sys :: godot_method_bind , animation_set_next : 0 as * mut sys :: godot_method_bind , clear_caches : 0 as * mut sys :: godot_method_bind , clear_queue : 0 as * mut sys :: godot_method_bind , find_animation : 0 as * mut sys :: godot_method_bind , get_animation : 0 as * mut sys :: godot_method_bind , get_animation_list : 0 as * mut sys :: godot_method_bind , get_animation_process_mode : 0 as * mut sys :: godot_method_bind , get_assigned_animation : 0 as * mut sys :: godot_method_bind , get_autoplay : 0 as * mut sys :: godot_method_bind , get_blend_time : 0 as * mut sys :: godot_method_bind , get_current_animation : 0 as * mut sys :: godot_method_bind , get_current_animation_length : 0 as * mut sys :: godot_method_bind , get_current_animation_position : 0 as * mut sys :: godot_method_bind , get_default_blend_time : 0 as * mut sys :: godot_method_bind , get_method_call_mode : 0 as * mut sys :: godot_method_bind , get_playing_speed : 0 as * mut sys :: godot_method_bind , get_queue : 0 as * mut sys :: godot_method_bind , get_root : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , has_animation : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , play_backwards : 0 as * mut sys :: godot_method_bind , queue : 0 as * mut sys :: godot_method_bind , remove_animation : 0 as * mut sys :: godot_method_bind , rename_animation : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_animation_process_mode : 0 as * mut sys :: godot_method_bind , set_assigned_animation : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_blend_time : 0 as * mut sys :: godot_method_bind , set_current_animation : 0 as * mut sys :: godot_method_bind , set_default_blend_time : 0 as * mut sys :: godot_method_bind , set_method_call_mode : 0 as * mut sys :: godot_method_bind , set_root : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_animation = (gd_api . godot_method_bind_get_method) (class_name , "add_animation\0" . as_ptr () as * const c_char) ; table . advance = (gd_api . godot_method_bind_get_method) (class_name , "advance\0" . as_ptr () as * const c_char) ; table . animation_get_next = (gd_api . godot_method_bind_get_method) (class_name , "animation_get_next\0" . as_ptr () as * const c_char) ; table . animation_set_next = (gd_api . godot_method_bind_get_method) (class_name , "animation_set_next\0" . as_ptr () as * const c_char) ; table . clear_caches = (gd_api . godot_method_bind_get_method) (class_name , "clear_caches\0" . as_ptr () as * const c_char) ; table . clear_queue = (gd_api . godot_method_bind_get_method) (class_name , "clear_queue\0" . as_ptr () as * const c_char) ; table . find_animation = (gd_api . godot_method_bind_get_method) (class_name , "find_animation\0" . as_ptr () as * const c_char) ; table . get_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_animation\0" . as_ptr () as * const c_char) ; table . get_animation_list = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_list\0" . as_ptr () as * const c_char) ; table . get_animation_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_process_mode\0" . as_ptr () as * const c_char) ; table . get_assigned_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_assigned_animation\0" . as_ptr () as * const c_char) ; table . get_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "get_autoplay\0" . as_ptr () as * const c_char) ; table . get_blend_time = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_time\0" . as_ptr () as * const c_char) ; table . get_current_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_current_animation\0" . as_ptr () as * const c_char) ; table . get_current_animation_length = (gd_api . godot_method_bind_get_method) (class_name , "get_current_animation_length\0" . as_ptr () as * const c_char) ; table . get_current_animation_position = (gd_api . godot_method_bind_get_method) (class_name , "get_current_animation_position\0" . as_ptr () as * const c_char) ; table . get_default_blend_time = (gd_api . godot_method_bind_get_method) (class_name , "get_default_blend_time\0" . as_ptr () as * const c_char) ; table . get_method_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_method_call_mode\0" . as_ptr () as * const c_char) ; table . get_playing_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_playing_speed\0" . as_ptr () as * const c_char) ; table . get_queue = (gd_api . godot_method_bind_get_method) (class_name , "get_queue\0" . as_ptr () as * const c_char) ; table . get_root = (gd_api . godot_method_bind_get_method) (class_name , "get_root\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . has_animation = (gd_api . godot_method_bind_get_method) (class_name , "has_animation\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . play_backwards = (gd_api . godot_method_bind_get_method) (class_name , "play_backwards\0" . as_ptr () as * const c_char) ; table . queue = (gd_api . godot_method_bind_get_method) (class_name , "queue\0" . as_ptr () as * const c_char) ; table . remove_animation = (gd_api . godot_method_bind_get_method) (class_name , "remove_animation\0" . as_ptr () as * const c_char) ; table . rename_animation = (gd_api . godot_method_bind_get_method) (class_name , "rename_animation\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_animation_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_process_mode\0" . as_ptr () as * const c_char) ; table . set_assigned_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_assigned_animation\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_blend_time = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_time\0" . as_ptr () as * const c_char) ; table . set_current_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_current_animation\0" . as_ptr () as * const c_char) ; table . set_default_blend_time = (gd_api . godot_method_bind_get_method) (class_name , "set_default_blend_time\0" . as_ptr () as * const c_char) ; table . set_method_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_method_call_mode\0" . as_ptr () as * const c_char) ; table . set_root = (gd_api . godot_method_bind_get_method) (class_name , "set_root\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:694:11831 [INFO] [stdout] | [INFO] [stdout] 694 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 694 | # [doc = "`core class AudioEffectReverb` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectreverb.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectReverb inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectReverb { this : RawObject < Self > , } impl AudioEffectReverb { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectReverbMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Defines how reflective the imaginary room's walls are. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn damping (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectReverbMethodTable :: get (get_api ()) . get_damping ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn dry (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectReverbMethodTable :: get (get_api ()) . get_dry ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn hpf (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectReverbMethodTable :: get (get_api ()) . get_hpf ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Output percent of predelay. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn predelay_feedback (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectReverbMethodTable :: get (get_api ()) . get_predelay_feedback ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Time between the original signal and the early reflections of the reverb signal, in milliseconds."] # [doc = ""] # [inline] pub fn predelay_msec (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectReverbMethodTable :: get (get_api ()) . get_predelay_msec ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn room_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectReverbMethodTable :: get (get_api ()) . get_room_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn spread (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectReverbMethodTable :: get (get_api ()) . get_spread ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn wet (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectReverbMethodTable :: get (get_api ()) . get_wet ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Defines how reflective the imaginary room's walls are. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn set_damping (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectReverbMethodTable :: get (get_api ()) . set_damping ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn set_dry (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectReverbMethodTable :: get (get_api ()) . set_dry ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn set_hpf (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectReverbMethodTable :: get (get_api ()) . set_hpf ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Output percent of predelay. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn set_predelay_feedback (& self , feedback : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectReverbMethodTable :: get (get_api ()) . set_predelay_feedback ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , feedback) ; } } # [doc = "Time between the original signal and the early reflections of the reverb signal, in milliseconds."] # [doc = ""] # [inline] pub fn set_predelay_msec (& self , msec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectReverbMethodTable :: get (get_api ()) . set_predelay_msec ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , msec) ; } } # [doc = "Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn set_room_size (& self , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectReverbMethodTable :: get (get_api ()) . set_room_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn set_spread (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectReverbMethodTable :: get (get_api ()) . set_spread ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn set_wet (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectReverbMethodTable :: get (get_api ()) . set_wet ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectReverb { } unsafe impl GodotObject for AudioEffectReverb { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectReverb" } } impl std :: ops :: Deref for AudioEffectReverb { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectReverb { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectReverb { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectReverb { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectReverb { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectReverb { } impl Instanciable for AudioEffectReverb { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectReverb :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectReverbMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_damping : * mut sys :: godot_method_bind , pub get_dry : * mut sys :: godot_method_bind , pub get_hpf : * mut sys :: godot_method_bind , pub get_predelay_feedback : * mut sys :: godot_method_bind , pub get_predelay_msec : * mut sys :: godot_method_bind , pub get_room_size : * mut sys :: godot_method_bind , pub get_spread : * mut sys :: godot_method_bind , pub get_wet : * mut sys :: godot_method_bind , pub set_damping : * mut sys :: godot_method_bind , pub set_dry : * mut sys :: godot_method_bind , pub set_hpf : * mut sys :: godot_method_bind , pub set_predelay_feedback : * mut sys :: godot_method_bind , pub set_predelay_msec : * mut sys :: godot_method_bind , pub set_room_size : * mut sys :: godot_method_bind , pub set_spread : * mut sys :: godot_method_bind , pub set_wet : * mut sys :: godot_method_bind } impl AudioEffectReverbMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectReverbMethodTable = AudioEffectReverbMethodTable { class_constructor : None , get_damping : 0 as * mut sys :: godot_method_bind , get_dry : 0 as * mut sys :: godot_method_bind , get_hpf : 0 as * mut sys :: godot_method_bind , get_predelay_feedback : 0 as * mut sys :: godot_method_bind , get_predelay_msec : 0 as * mut sys :: godot_method_bind , get_room_size : 0 as * mut sys :: godot_method_bind , get_spread : 0 as * mut sys :: godot_method_bind , get_wet : 0 as * mut sys :: godot_method_bind , set_damping : 0 as * mut sys :: godot_method_bind , set_dry : 0 as * mut sys :: godot_method_bind , set_hpf : 0 as * mut sys :: godot_method_bind , set_predelay_feedback : 0 as * mut sys :: godot_method_bind , set_predelay_msec : 0 as * mut sys :: godot_method_bind , set_room_size : 0 as * mut sys :: godot_method_bind , set_spread : 0 as * mut sys :: godot_method_bind , set_wet : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectReverbMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectReverb\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_damping = (gd_api . godot_method_bind_get_method) (class_name , "get_damping\0" . as_ptr () as * const c_char) ; table . get_dry = (gd_api . godot_method_bind_get_method) (class_name , "get_dry\0" . as_ptr () as * const c_char) ; table . get_hpf = (gd_api . godot_method_bind_get_method) (class_name , "get_hpf\0" . as_ptr () as * const c_char) ; table . get_predelay_feedback = (gd_api . godot_method_bind_get_method) (class_name , "get_predelay_feedback\0" . as_ptr () as * const c_char) ; table . get_predelay_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_predelay_msec\0" . as_ptr () as * const c_char) ; table . get_room_size = (gd_api . godot_method_bind_get_method) (class_name , "get_room_size\0" . as_ptr () as * const c_char) ; table . get_spread = (gd_api . godot_method_bind_get_method) (class_name , "get_spread\0" . as_ptr () as * const c_char) ; table . get_wet = (gd_api . godot_method_bind_get_method) (class_name , "get_wet\0" . as_ptr () as * const c_char) ; table . set_damping = (gd_api . godot_method_bind_get_method) (class_name , "set_damping\0" . as_ptr () as * const c_char) ; table . set_dry = (gd_api . godot_method_bind_get_method) (class_name , "set_dry\0" . as_ptr () as * const c_char) ; table . set_hpf = (gd_api . godot_method_bind_get_method) (class_name , "set_hpf\0" . as_ptr () as * const c_char) ; table . set_predelay_feedback = (gd_api . godot_method_bind_get_method) (class_name , "set_predelay_feedback\0" . as_ptr () as * const c_char) ; table . set_predelay_msec = (gd_api . godot_method_bind_get_method) (class_name , "set_predelay_msec\0" . as_ptr () as * const c_char) ; table . set_room_size = (gd_api . godot_method_bind_get_method) (class_name , "set_room_size\0" . as_ptr () as * const c_char) ; table . set_spread = (gd_api . godot_method_bind_get_method) (class_name , "set_spread\0" . as_ptr () as * const c_char) ; table . set_wet = (gd_api . godot_method_bind_get_method) (class_name , "set_wet\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:700:8440 [INFO] [stdout] | [INFO] [stdout] 700 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 700 | # [doc = "`core class StyleBoxLine` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxline.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxLine inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxLine { this : RawObject < Self > , } impl StyleBoxLine { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxLineMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The line's color."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The number of pixels the line will extend before the [StyleBoxLine]'s bounds. If set to a negative value, the line will begin inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn grow_begin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_grow_begin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. If set to a negative value, the line will end inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn grow_end (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_grow_end ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's thickness in pixels."] # [doc = ""] # [inline] pub fn thickness (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_thickness ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the line will be vertical. If `false`, the line will be horizontal."] # [doc = ""] # [inline] pub fn is_vertical (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . is_vertical ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's color."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The number of pixels the line will extend before the [StyleBoxLine]'s bounds. If set to a negative value, the line will begin inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn set_grow_begin (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_grow_begin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. If set to a negative value, the line will end inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn set_grow_end (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_grow_end ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The line's thickness in pixels."] # [doc = ""] # [inline] pub fn set_thickness (& self , thickness : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_thickness ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , thickness) ; } } # [doc = "If `true`, the line will be vertical. If `false`, the line will be horizontal."] # [doc = ""] # [inline] pub fn set_vertical (& self , vertical : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_vertical ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , vertical) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxLine { } unsafe impl GodotObject for StyleBoxLine { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxLine" } } impl std :: ops :: Deref for StyleBoxLine { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxLine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxLine { } impl Instanciable for StyleBoxLine { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxLine :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxLineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color : * mut sys :: godot_method_bind , pub get_grow_begin : * mut sys :: godot_method_bind , pub get_grow_end : * mut sys :: godot_method_bind , pub get_thickness : * mut sys :: godot_method_bind , pub is_vertical : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_grow_begin : * mut sys :: godot_method_bind , pub set_grow_end : * mut sys :: godot_method_bind , pub set_thickness : * mut sys :: godot_method_bind , pub set_vertical : * mut sys :: godot_method_bind } impl StyleBoxLineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxLineMethodTable = StyleBoxLineMethodTable { class_constructor : None , get_color : 0 as * mut sys :: godot_method_bind , get_grow_begin : 0 as * mut sys :: godot_method_bind , get_grow_end : 0 as * mut sys :: godot_method_bind , get_thickness : 0 as * mut sys :: godot_method_bind , is_vertical : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_grow_begin : 0 as * mut sys :: godot_method_bind , set_grow_end : 0 as * mut sys :: godot_method_bind , set_thickness : 0 as * mut sys :: godot_method_bind , set_vertical : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxLineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxLine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_grow_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_grow_begin\0" . as_ptr () as * const c_char) ; table . get_grow_end = (gd_api . godot_method_bind_get_method) (class_name , "get_grow_end\0" . as_ptr () as * const c_char) ; table . get_thickness = (gd_api . godot_method_bind_get_method) (class_name , "get_thickness\0" . as_ptr () as * const c_char) ; table . is_vertical = (gd_api . godot_method_bind_get_method) (class_name , "is_vertical\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_grow_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_begin\0" . as_ptr () as * const c_char) ; table . set_grow_end = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_end\0" . as_ptr () as * const c_char) ; table . set_thickness = (gd_api . godot_method_bind_get_method) (class_name , "set_thickness\0" . as_ptr () as * const c_char) ; table . set_vertical = (gd_api . godot_method_bind_get_method) (class_name , "set_vertical\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:706:13664 [INFO] [stdout] | [INFO] [stdout] 706 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 706 | # [doc = "`core class PathFollow` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pathfollow.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PathFollow` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPathFollow inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PathFollow { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RotationMode (pub i64) ; impl RotationMode { pub const NONE : RotationMode = RotationMode (0i64) ; pub const Y : RotationMode = RotationMode (1i64) ; pub const XY : RotationMode = RotationMode (2i64) ; pub const XYZ : RotationMode = RotationMode (3i64) ; pub const ORIENTED : RotationMode = RotationMode (4i64) ; } impl From < i64 > for RotationMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RotationMode > for i64 { # [inline] fn from (v : RotationMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PathFollow { pub const ROTATION_NONE : i64 = 0i64 ; pub const ROTATION_ORIENTED : i64 = 4i64 ; pub const ROTATION_XY : i64 = 2i64 ; pub const ROTATION_XYZ : i64 = 3i64 ; pub const ROTATION_Y : i64 = 1i64 ; } impl PathFollow { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PathFollowMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.\nThe points along the [Curve3D] of the [Path] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.\nThere are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations."] # [doc = ""] # [inline] pub fn cubic_interpolation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_cubic_interpolation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's offset along the curve."] # [doc = ""] # [inline] pub fn h_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_h_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance from the first vertex, measured in 3D units along the path. This sets this node's position to a point within the path."] # [doc = ""] # [inline] pub fn offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Allows or forbids rotation on one or more axes, depending on the [enum RotationMode] constants being used."] # [doc = ""] # [inline] pub fn rotation_mode (& self) -> crate :: generated :: path_follow :: RotationMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_rotation_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: path_follow :: RotationMode (ret) } } # [doc = "The distance from the first vertex, considering 0.0 as the first vertex and 1.0 as the last. This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length."] # [doc = ""] # [inline] pub fn unit_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_unit_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's offset perpendicular to the curve."] # [doc = ""] # [inline] pub fn v_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_v_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths."] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.\nThe points along the [Curve3D] of the [Path] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.\nThere are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations."] # [doc = ""] # [inline] pub fn set_cubic_interpolation (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_cubic_interpolation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The node's offset along the curve."] # [doc = ""] # [inline] pub fn set_h_offset (& self , h_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_h_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , h_offset) ; } } # [doc = "If `true`, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths."] # [doc = ""] # [inline] pub fn set_loop (& self , _loop : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _loop) ; } } # [doc = "The distance from the first vertex, measured in 3D units along the path. This sets this node's position to a point within the path."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Allows or forbids rotation on one or more axes, depending on the [enum RotationMode] constants being used."] # [doc = ""] # [inline] pub fn set_rotation_mode (& self , rotation_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_rotation_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rotation_mode) ; } } # [doc = "The distance from the first vertex, considering 0.0 as the first vertex and 1.0 as the last. This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length."] # [doc = ""] # [inline] pub fn set_unit_offset (& self , unit_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_unit_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_offset) ; } } # [doc = "The node's offset perpendicular to the curve."] # [doc = ""] # [inline] pub fn set_v_offset (& self , v_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_v_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , v_offset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PathFollow { } unsafe impl GodotObject for PathFollow { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PathFollow" } } impl QueueFree for PathFollow { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PathFollow { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PathFollow { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for PathFollow { } unsafe impl SubClass < crate :: generated :: node :: Node > for PathFollow { } unsafe impl SubClass < crate :: generated :: object :: Object > for PathFollow { } impl Instanciable for PathFollow { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PathFollow :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PathFollowMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cubic_interpolation : * mut sys :: godot_method_bind , pub get_h_offset : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_rotation_mode : * mut sys :: godot_method_bind , pub get_unit_offset : * mut sys :: godot_method_bind , pub get_v_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_cubic_interpolation : * mut sys :: godot_method_bind , pub set_h_offset : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_rotation_mode : * mut sys :: godot_method_bind , pub set_unit_offset : * mut sys :: godot_method_bind , pub set_v_offset : * mut sys :: godot_method_bind } impl PathFollowMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PathFollowMethodTable = PathFollowMethodTable { class_constructor : None , get_cubic_interpolation : 0 as * mut sys :: godot_method_bind , get_h_offset : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_rotation_mode : 0 as * mut sys :: godot_method_bind , get_unit_offset : 0 as * mut sys :: godot_method_bind , get_v_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_cubic_interpolation : 0 as * mut sys :: godot_method_bind , set_h_offset : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_rotation_mode : 0 as * mut sys :: godot_method_bind , set_unit_offset : 0 as * mut sys :: godot_method_bind , set_v_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PathFollowMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PathFollow\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cubic_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "get_cubic_interpolation\0" . as_ptr () as * const c_char) ; table . get_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_h_offset\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_rotation_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_mode\0" . as_ptr () as * const c_char) ; table . get_unit_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_offset\0" . as_ptr () as * const c_char) ; table . get_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_v_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_cubic_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "set_cubic_interpolation\0" . as_ptr () as * const c_char) ; table . set_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_h_offset\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_rotation_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_mode\0" . as_ptr () as * const c_char) ; table . set_unit_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_offset\0" . as_ptr () as * const c_char) ; table . set_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_v_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:712:4465 [INFO] [stdout] | [INFO] [stdout] 712 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 712 | # [doc = "`core class HSlider` inherits `Slider` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hslider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HSlider` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHSlider inherits methods from:\n - [Slider](struct.Slider.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HSliderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HSlider { } unsafe impl GodotObject for HSlider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HSlider" } } impl QueueFree for HSlider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HSlider { type Target = crate :: generated :: slider :: Slider ; # [inline] fn deref (& self) -> & crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HSlider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: slider :: Slider > for HSlider { } unsafe impl SubClass < crate :: generated :: range :: Range > for HSlider { } unsafe impl SubClass < crate :: generated :: control :: Control > for HSlider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HSlider { } unsafe impl SubClass < crate :: generated :: node :: Node > for HSlider { } unsafe impl SubClass < crate :: generated :: object :: Object > for HSlider { } impl Instanciable for HSlider { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HSlider :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HSliderMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HSliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HSliderMethodTable = HSliderMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HSliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HSlider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:718:74530 [INFO] [stdout] | [INFO] [stdout] 718 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 718 | # [doc = "`core singleton class Physics2DServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2dserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysics2DServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaBodyStatus (pub i64) ; impl AreaBodyStatus { pub const ADDED : AreaBodyStatus = AreaBodyStatus (0i64) ; pub const REMOVED : AreaBodyStatus = AreaBodyStatus (1i64) ; } impl From < i64 > for AreaBodyStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaBodyStatus > for i64 { # [inline] fn from (v : AreaBodyStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaParameter (pub i64) ; impl AreaParameter { pub const GRAVITY : AreaParameter = AreaParameter (0i64) ; pub const GRAVITY_VECTOR : AreaParameter = AreaParameter (1i64) ; pub const GRAVITY_IS_POINT : AreaParameter = AreaParameter (2i64) ; pub const GRAVITY_DISTANCE_SCALE : AreaParameter = AreaParameter (3i64) ; pub const GRAVITY_POINT_ATTENUATION : AreaParameter = AreaParameter (4i64) ; pub const LINEAR_DAMP : AreaParameter = AreaParameter (5i64) ; pub const ANGULAR_DAMP : AreaParameter = AreaParameter (6i64) ; pub const PRIORITY : AreaParameter = AreaParameter (7i64) ; } impl From < i64 > for AreaParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaParameter > for i64 { # [inline] fn from (v : AreaParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaSpaceOverrideMode (pub i64) ; impl AreaSpaceOverrideMode { pub const DISABLED : AreaSpaceOverrideMode = AreaSpaceOverrideMode (0i64) ; pub const COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (1i64) ; pub const COMBINE_REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (2i64) ; pub const REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (3i64) ; pub const REPLACE_COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (4i64) ; } impl From < i64 > for AreaSpaceOverrideMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaSpaceOverrideMode > for i64 { # [inline] fn from (v : AreaSpaceOverrideMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyMode (pub i64) ; impl BodyMode { pub const STATIC : BodyMode = BodyMode (0i64) ; pub const KINEMATIC : BodyMode = BodyMode (1i64) ; pub const RIGID : BodyMode = BodyMode (2i64) ; pub const CHARACTER : BodyMode = BodyMode (3i64) ; } impl From < i64 > for BodyMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyMode > for i64 { # [inline] fn from (v : BodyMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyParameter (pub i64) ; impl BodyParameter { pub const BOUNCE : BodyParameter = BodyParameter (0i64) ; pub const FRICTION : BodyParameter = BodyParameter (1i64) ; pub const MASS : BodyParameter = BodyParameter (2i64) ; pub const INERTIA : BodyParameter = BodyParameter (3i64) ; pub const GRAVITY_SCALE : BodyParameter = BodyParameter (4i64) ; pub const LINEAR_DAMP : BodyParameter = BodyParameter (5i64) ; pub const ANGULAR_DAMP : BodyParameter = BodyParameter (6i64) ; pub const MAX : BodyParameter = BodyParameter (7i64) ; } impl From < i64 > for BodyParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyParameter > for i64 { # [inline] fn from (v : BodyParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyState (pub i64) ; impl BodyState { pub const TRANSFORM : BodyState = BodyState (0i64) ; pub const LINEAR_VELOCITY : BodyState = BodyState (1i64) ; pub const ANGULAR_VELOCITY : BodyState = BodyState (2i64) ; pub const SLEEPING : BodyState = BodyState (3i64) ; pub const CAN_SLEEP : BodyState = BodyState (4i64) ; } impl From < i64 > for BodyState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyState > for i64 { # [inline] fn from (v : BodyState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CcdMode (pub i64) ; impl CcdMode { pub const DISABLED : CcdMode = CcdMode (0i64) ; pub const CAST_RAY : CcdMode = CcdMode (1i64) ; pub const CAST_SHAPE : CcdMode = CcdMode (2i64) ; } impl From < i64 > for CcdMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CcdMode > for i64 { # [inline] fn from (v : CcdMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DampedStringParam (pub i64) ; impl DampedStringParam { pub const REST_LENGTH : DampedStringParam = DampedStringParam (0i64) ; pub const STIFFNESS : DampedStringParam = DampedStringParam (1i64) ; pub const DAMPING : DampedStringParam = DampedStringParam (2i64) ; } impl From < i64 > for DampedStringParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DampedStringParam > for i64 { # [inline] fn from (v : DampedStringParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointParam (pub i64) ; impl JointParam { pub const BIAS : JointParam = JointParam (0i64) ; pub const MAX_BIAS : JointParam = JointParam (1i64) ; pub const MAX_FORCE : JointParam = JointParam (2i64) ; } impl From < i64 > for JointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointParam > for i64 { # [inline] fn from (v : JointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointType (pub i64) ; impl JointType { pub const PIN : JointType = JointType (0i64) ; pub const GROOVE : JointType = JointType (1i64) ; pub const DAMPED_SPRING : JointType = JointType (2i64) ; } impl From < i64 > for JointType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointType > for i64 { # [inline] fn from (v : JointType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessInfo (pub i64) ; impl ProcessInfo { pub const ACTIVE_OBJECTS : ProcessInfo = ProcessInfo (0i64) ; pub const COLLISION_PAIRS : ProcessInfo = ProcessInfo (1i64) ; pub const ISLAND_COUNT : ProcessInfo = ProcessInfo (2i64) ; } impl From < i64 > for ProcessInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessInfo > for i64 { # [inline] fn from (v : ProcessInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShapeType (pub i64) ; impl ShapeType { pub const LINE : ShapeType = ShapeType (0i64) ; pub const RAY : ShapeType = ShapeType (1i64) ; pub const SEGMENT : ShapeType = ShapeType (2i64) ; pub const CIRCLE : ShapeType = ShapeType (3i64) ; pub const RECTANGLE : ShapeType = ShapeType (4i64) ; pub const CAPSULE : ShapeType = ShapeType (5i64) ; pub const CONVEX_POLYGON : ShapeType = ShapeType (6i64) ; pub const CONCAVE_POLYGON : ShapeType = ShapeType (7i64) ; pub const CUSTOM : ShapeType = ShapeType (8i64) ; } impl From < i64 > for ShapeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShapeType > for i64 { # [inline] fn from (v : ShapeType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceParameter (pub i64) ; impl SpaceParameter { pub const CONTACT_RECYCLE_RADIUS : SpaceParameter = SpaceParameter (0i64) ; pub const CONTACT_MAX_SEPARATION : SpaceParameter = SpaceParameter (1i64) ; pub const BODY_MAX_ALLOWED_PENETRATION : SpaceParameter = SpaceParameter (2i64) ; pub const BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (3i64) ; pub const BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (4i64) ; pub const BODY_TIME_TO_SLEEP : SpaceParameter = SpaceParameter (5i64) ; pub const CONSTRAINT_DEFAULT_BIAS : SpaceParameter = SpaceParameter (6i64) ; pub const TEST_MOTION_MIN_CONTACT_DEPTH : SpaceParameter = SpaceParameter (7i64) ; } impl From < i64 > for SpaceParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceParameter > for i64 { # [inline] fn from (v : SpaceParameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Physics2DServer { pub const AREA_BODY_ADDED : i64 = 0i64 ; pub const AREA_BODY_REMOVED : i64 = 1i64 ; pub const AREA_PARAM_ANGULAR_DAMP : i64 = 6i64 ; pub const AREA_PARAM_GRAVITY : i64 = 0i64 ; pub const AREA_PARAM_GRAVITY_DISTANCE_SCALE : i64 = 3i64 ; pub const AREA_PARAM_GRAVITY_IS_POINT : i64 = 2i64 ; pub const AREA_PARAM_GRAVITY_POINT_ATTENUATION : i64 = 4i64 ; pub const AREA_PARAM_GRAVITY_VECTOR : i64 = 1i64 ; pub const AREA_PARAM_LINEAR_DAMP : i64 = 5i64 ; pub const AREA_PARAM_PRIORITY : i64 = 7i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const AREA_SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; pub const BODY_MODE_CHARACTER : i64 = 3i64 ; pub const BODY_MODE_KINEMATIC : i64 = 1i64 ; pub const BODY_MODE_RIGID : i64 = 2i64 ; pub const BODY_MODE_STATIC : i64 = 0i64 ; pub const BODY_PARAM_ANGULAR_DAMP : i64 = 6i64 ; pub const BODY_PARAM_BOUNCE : i64 = 0i64 ; pub const BODY_PARAM_FRICTION : i64 = 1i64 ; pub const BODY_PARAM_GRAVITY_SCALE : i64 = 4i64 ; pub const BODY_PARAM_INERTIA : i64 = 3i64 ; pub const BODY_PARAM_LINEAR_DAMP : i64 = 5i64 ; pub const BODY_PARAM_MASS : i64 = 2i64 ; pub const BODY_PARAM_MAX : i64 = 7i64 ; pub const BODY_STATE_ANGULAR_VELOCITY : i64 = 2i64 ; pub const BODY_STATE_CAN_SLEEP : i64 = 4i64 ; pub const BODY_STATE_LINEAR_VELOCITY : i64 = 1i64 ; pub const BODY_STATE_SLEEPING : i64 = 3i64 ; pub const BODY_STATE_TRANSFORM : i64 = 0i64 ; pub const CCD_MODE_CAST_RAY : i64 = 1i64 ; pub const CCD_MODE_CAST_SHAPE : i64 = 2i64 ; pub const CCD_MODE_DISABLED : i64 = 0i64 ; pub const DAMPED_STRING_DAMPING : i64 = 2i64 ; pub const DAMPED_STRING_REST_LENGTH : i64 = 0i64 ; pub const DAMPED_STRING_STIFFNESS : i64 = 1i64 ; pub const INFO_ACTIVE_OBJECTS : i64 = 0i64 ; pub const INFO_COLLISION_PAIRS : i64 = 1i64 ; pub const INFO_ISLAND_COUNT : i64 = 2i64 ; pub const JOINT_DAMPED_SPRING : i64 = 2i64 ; pub const JOINT_GROOVE : i64 = 1i64 ; pub const JOINT_PARAM_BIAS : i64 = 0i64 ; pub const JOINT_PARAM_MAX_BIAS : i64 = 1i64 ; pub const JOINT_PARAM_MAX_FORCE : i64 = 2i64 ; pub const JOINT_PIN : i64 = 0i64 ; pub const SHAPE_CAPSULE : i64 = 5i64 ; pub const SHAPE_CIRCLE : i64 = 3i64 ; pub const SHAPE_CONCAVE_POLYGON : i64 = 7i64 ; pub const SHAPE_CONVEX_POLYGON : i64 = 6i64 ; pub const SHAPE_CUSTOM : i64 = 8i64 ; pub const SHAPE_LINE : i64 = 0i64 ; pub const SHAPE_RAY : i64 = 1i64 ; pub const SHAPE_RECTANGLE : i64 = 4i64 ; pub const SHAPE_SEGMENT : i64 = 2i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : i64 = 4i64 ; pub const SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : i64 = 3i64 ; pub const SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION : i64 = 2i64 ; pub const SPACE_PARAM_BODY_TIME_TO_SLEEP : i64 = 5i64 ; pub const SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS : i64 = 6i64 ; pub const SPACE_PARAM_CONTACT_MAX_SEPARATION : i64 = 1i64 ; pub const SPACE_PARAM_CONTACT_RECYCLE_RADIUS : i64 = 0i64 ; pub const SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH : i64 = 7i64 ; } impl Physics2DServer { # [doc = "Returns a reference to the singleton instance.\n\n# Safety\n\nThis singleton server is only safe to access from outside the main thread if thread-safe\noperations are enabled in the project settings. See the official\n[thread-safety guidelines][thread-safety] for more information.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [inline] pub unsafe fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Physics2DServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform2D( 1, 0, 0, 1, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn area_add_shape (& self , area : Rid , shape : Rid , transform : Transform2D , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans2D_bool (method_bind , self . this . sys () . as_ptr () , area , shape , transform , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_attach_canvas_instance_id (& self , area : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_attach_canvas_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , id) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn area_attach_object_instance_id (& self , area : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , id) ; } } # [doc = "Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later."] # [doc = ""] # [inline] pub fn area_clear_shapes (& self , area : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , area) ; } } # [doc = "Creates an [Area2D]."] # [doc = ""] # [inline] pub fn area_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn area_get_canvas_instance_id (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_canvas_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn area_get_object_instance_id (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns an area parameter value. See [enum AreaParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn area_get_param (& self , area : Rid , param : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_param ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , param) ; Variant :: from_sys (ret) } } # [doc = "Returns the [RID] of the nth shape of an area."] # [doc = ""] # [inline] pub fn area_get_shape (& self , area : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to an area."] # [doc = ""] # [inline] pub fn area_get_shape_count (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns the transform matrix of a shape within an area."] # [doc = ""] # [inline] pub fn area_get_shape_transform (& self , area : Rid , shape_idx : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans2D_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the space assigned to the area."] # [doc = ""] # [inline] pub fn area_get_space (& self , area : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , area) ; Rid :: from_sys (ret) } } # [doc = "Returns the space override mode for the area."] # [doc = ""] # [inline] pub fn area_get_space_override_mode (& self , area : Rid) -> crate :: generated :: physics_2d_server :: AreaSpaceOverrideMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; crate :: generated :: physics_2d_server :: AreaSpaceOverrideMode (ret) } } # [doc = "Returns the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_get_transform (& self , area : Rid) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_transform ; let ret = crate :: icalls :: icallptr_trans2D_rid (method_bind , self . this . sys () . as_ptr () , area) ; mem :: transmute (ret) } } # [doc = "Removes a shape from an area. It does not delete the shape, so it can be reassigned later."] # [doc = ""] # [inline] pub fn area_remove_shape (& self , area : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_area_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_area_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = "Assigns the area to one or many physics layers."] # [doc = ""] # [inline] pub fn area_set_collision_layer (& self , area : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , layer) ; } } # [doc = "Sets which physics layers the area will monitor."] # [doc = ""] # [inline] pub fn area_set_collision_mask (& self , area : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mask) ; } } # [doc = "Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:\n1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.\n2: [RID] of the object that entered/exited the area.\n3: Instance ID of the object that entered/exited the area.\n4: The shape index of the object that entered/exited the area.\n5: The shape index of the area where the object entered/exited."] # [doc = ""] # [inline] pub fn area_set_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_monitorable (& self , area : Rid , monitorable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_monitorable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , monitorable) ; } } # [doc = "Sets the value for an area parameter. See [enum AreaParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn area_set_param (& self , area : Rid , param : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , area , param , value . owned_to_variant ()) ; } } # [doc = "Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn area_set_shape (& self , area : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , area , shape_idx , shape) ; } } # [doc = "Disables a given shape in an area."] # [doc = ""] # [inline] pub fn area_set_shape_disabled (& self , area : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , area , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for an area shape."] # [doc = ""] # [inline] pub fn area_set_shape_transform (& self , area : Rid , shape_idx : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans2D (method_bind , self . this . sys () . as_ptr () , area , shape_idx , transform) ; } } # [doc = "Assigns a space to the area."] # [doc = ""] # [inline] pub fn area_set_space (& self , area : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , area , space) ; } } # [doc = "Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] for a list of available modes."] # [doc = ""] # [inline] pub fn area_set_space_override_mode (& self , area : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mode) ; } } # [doc = "Sets the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_set_transform (& self , area : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , area , transform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_central_force (& self , body : Rid , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_central_force ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , body , force) ; } } # [doc = "Adds a body to the list of bodies exempt from collisions."] # [doc = ""] # [inline] pub fn body_add_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = "Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied."] # [doc = ""] # [inline] pub fn body_add_force (& self , body : Rid , offset : Vector2 , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_force ; let ret = crate :: icalls :: icallptr_void_rid_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , body , offset , force) ; } } # [doc = "Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform2D( 1, 0, 0, 1, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn body_add_shape (& self , body : Rid , shape : Rid , transform : Transform2D , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans2D_bool (method_bind , self . this . sys () . as_ptr () , body , shape , transform , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_torque (& self , body : Rid , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_torque ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , body , torque) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_apply_central_impulse (& self , body : Rid , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates."] # [doc = ""] # [inline] pub fn body_apply_impulse (& self , body : Rid , position : Vector2 , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_apply_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , body , position , impulse) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_apply_torque_impulse (& self , body : Rid , impulse : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_attach_canvas_instance_id (& self , body : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_attach_canvas_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , id) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn body_attach_object_instance_id (& self , body : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , id) ; } } # [doc = "Removes all shapes from a body."] # [doc = ""] # [inline] pub fn body_clear_shapes (& self , body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , body) ; } } # [doc = "Creates a physics body."] # [doc = ""] # [inline] pub fn body_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_get_canvas_instance_id (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_canvas_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_get_collision_layer (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_collision_layer ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the physics layer or layers a body can collide with."] # [doc = ""] # [inline] pub fn body_get_collision_mask (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_collision_mask ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the continuous collision detection mode."] # [doc = ""] # [inline] pub fn body_get_continuous_collision_detection_mode (& self , body : Rid) -> crate :: generated :: physics_2d_server :: CcdMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_continuous_collision_detection_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; crate :: generated :: physics_2d_server :: CcdMode (ret) } } # [doc = "Returns the [Physics2DDirectBodyState] of the body."] # [doc = ""] # [inline] pub fn body_get_direct_state (& self , body : Rid) -> Option < Ref < crate :: generated :: physics_2d_direct_body_state :: Physics2DDirectBodyState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , body) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_2d_direct_body_state :: Physics2DDirectBodyState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]."] # [doc = ""] # [inline] pub fn body_get_max_contacts_reported (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the body mode."] # [doc = ""] # [inline] pub fn body_get_mode (& self , body : Rid) -> crate :: generated :: physics_2d_server :: BodyMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; crate :: generated :: physics_2d_server :: BodyMode (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn body_get_object_instance_id (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the value of a body parameter. See [enum BodyParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn body_get_param (& self , body : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , param) ; ret as _ } } # [doc = "Returns the [RID] of the nth shape of a body."] # [doc = ""] # [inline] pub fn body_get_shape (& self , body : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to a body."] # [doc = ""] # [inline] pub fn body_get_shape_count (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the metadata of a shape of a body."] # [doc = ""] # [inline] pub fn body_get_shape_metadata (& self , body : Rid , shape_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_shape_metadata ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the transform matrix of a body shape."] # [doc = ""] # [inline] pub fn body_get_shape_transform (& self , body : Rid , shape_idx : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans2D_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the [RID] of the space assigned to a body."] # [doc = ""] # [inline] pub fn body_get_space (& self , body : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , body) ; Rid :: from_sys (ret) } } # [doc = "Returns a body state."] # [doc = ""] # [inline] pub fn body_get_state (& self , body : Rid , state : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_state ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , state) ; Variant :: from_sys (ret) } } # [doc = "Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_is_omitting_force_integration (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_is_omitting_force_integration ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Removes a body from the list of bodies exempt from collisions."] # [doc = ""] # [inline] pub fn body_remove_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_remove_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = "Removes a shape from a body. The shape is not deleted, so it can be reused afterwards."] # [doc = ""] # [inline] pub fn body_remove_shape (& self , body : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn body_set_axis_velocity (& self , body : Rid , axis_velocity : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , body , axis_velocity) ; } } # [doc = "Sets the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_set_collision_layer (& self , body : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , layer) ; } } # [doc = "Sets the physics layer or layers a body can collide with."] # [doc = ""] # [inline] pub fn body_set_collision_mask (& self , body : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mask) ; } } # [doc = "Sets the continuous collision detection mode using one of the [enum CCDMode] constants.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_set_continuous_collision_detection_mode (& self , body : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_continuous_collision_detection_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mode) ; } } # [doc = "Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).\n# Default Arguments\n* `userdata` - `null`"] # [doc = ""] # [inline] pub fn body_set_force_integration_callback (& self , body : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_force_integration_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str_var (method_bind , self . this . sys () . as_ptr () , body , receiver . as_arg_ptr () , method . into () , userdata . owned_to_variant ()) ; } } # [doc = "Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0."] # [doc = ""] # [inline] pub fn body_set_max_contacts_reported (& self , body : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , amount) ; } } # [doc = "Sets the body mode using one of the [enum BodyMode] constants."] # [doc = ""] # [inline] pub fn body_set_mode (& self , body : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mode) ; } } # [doc = "Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_set_omit_force_integration (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_omit_force_integration ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets a body parameter. See [enum BodyParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn body_set_param (& self , body : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , body , param , value) ; } } # [doc = "Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn body_set_shape (& self , body : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , body , shape_idx , shape) ; } } # [doc = "Enables one way collision on body if `enable` is `true`."] # [doc = ""] # [inline] pub fn body_set_shape_as_one_way_collision (& self , body : Rid , shape_idx : i64 , enable : bool , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape_as_one_way_collision ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool_f64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx , enable , margin) ; } } # [doc = "Disables shape in body if `disable` is `true`."] # [doc = ""] # [inline] pub fn body_set_shape_disabled (& self , body : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , shape_idx , disabled) ; } } # [doc = "Sets metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries."] # [doc = ""] # [inline] pub fn body_set_shape_metadata (& self , body : Rid , shape_idx : i64 , metadata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape_metadata ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , body , shape_idx , metadata . owned_to_variant ()) ; } } # [doc = "Sets the transform matrix for a body shape."] # [doc = ""] # [inline] pub fn body_set_shape_transform (& self , body : Rid , shape_idx : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans2D (method_bind , self . this . sys () . as_ptr () , body , shape_idx , transform) ; } } # [doc = "Assigns a space to the body (see [method space_create])."] # [doc = ""] # [inline] pub fn body_set_space (& self , body : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , space) ; } } # [doc = "Sets a body state using one of the [enum BodyState] constants.\nNote that the method doesn't take effect immediately. The state will change on the next physics frame."] # [doc = ""] # [inline] pub fn body_set_state (& self , body : Rid , state : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_state ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , body , state , value . owned_to_variant ()) ; } } # [doc = "Returns `true` if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [Physics2DTestMotionResult] can be passed to return additional information in.\n# Default Arguments\n* `margin` - `0.08`\n* `result` - `null`"] # [doc = ""] # [inline] pub fn body_test_motion (& self , body : Rid , from : Transform2D , motion : Vector2 , infinite_inertia : bool , margin : f64 , result : impl AsArg < crate :: generated :: physics_2d_test_motion_result :: Physics2DTestMotionResult >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_test_motion ; let ret = crate :: icalls :: icallptr_bool_rid_trans2D_vec2_bool_f64_obj (method_bind , self . this . sys () . as_ptr () , body , from , motion , infinite_inertia , margin , result . as_arg_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn capsule_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . capsule_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn circle_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . circle_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn concave_polygon_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . concave_polygon_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn convex_polygon_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . convex_polygon_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself."] # [doc = ""] # [inline] pub fn damped_spring_joint_create (& self , anchor_a : Vector2 , anchor_b : Vector2 , body_a : Rid , body_b : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . damped_spring_joint_create ; let ret = crate :: icalls :: icallptr_rid_vec2_vec2_rid_rid (method_bind , self . this . sys () . as_ptr () , anchor_a , anchor_b , body_a , body_b) ; Rid :: from_sys (ret) } } # [doc = "Returns the value of a damped spring joint parameter."] # [doc = ""] # [inline] pub fn damped_string_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . damped_string_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a damped spring joint parameter. See [enum DampedStringParam] for a list of available parameters."] # [doc = ""] # [inline] pub fn damped_string_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . damped_string_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Destroys any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console."] # [doc = ""] # [inline] pub fn free_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . free_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Returns information about the current state of the 2D physics engine. See [enum ProcessInfo] for a list of available states."] # [doc = ""] # [inline] pub fn get_process_info (& self , process_info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . get_process_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , process_info) ; ret as _ } } # [doc = "Creates a groove joint between two bodies. If not specified, the bodies are assumed to be the joint itself."] # [doc = ""] # [inline] pub fn groove_joint_create (& self , groove1_a : Vector2 , groove2_a : Vector2 , anchor_b : Vector2 , body_a : Rid , body_b : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . groove_joint_create ; let ret = crate :: icalls :: icallptr_rid_vec2_vec2_vec2_rid_rid (method_bind , self . this . sys () . as_ptr () , groove1_a , groove2_a , anchor_b , body_a , body_b) ; Rid :: from_sys (ret) } } # [doc = "Returns the value of a joint parameter."] # [doc = ""] # [inline] pub fn joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Returns a joint's type (see [enum JointType])."] # [doc = ""] # [inline] pub fn joint_get_type (& self , joint : Rid) -> crate :: generated :: physics_2d_server :: JointType { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . joint_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; crate :: generated :: physics_2d_server :: JointType (ret) } } # [doc = "Sets a joint parameter. See [enum JointParam] for a list of available parameters."] # [doc = ""] # [inline] pub fn joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn line_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . line_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself."] # [doc = ""] # [inline] pub fn pin_joint_create (& self , anchor : Vector2 , body_a : Rid , body_b : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . pin_joint_create ; let ret = crate :: icalls :: icallptr_rid_vec2_rid_rid (method_bind , self . this . sys () . as_ptr () , anchor , body_a , body_b) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn ray_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . ray_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn rectangle_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . rectangle_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn segment_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . segment_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Activates or deactivates the 2D physics engine."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "Returns the shape data."] # [doc = ""] # [inline] pub fn shape_get_data (& self , shape : Rid) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . shape_get_data ; let ret = crate :: icalls :: icallptr_var_rid (method_bind , self . this . sys () . as_ptr () , shape) ; Variant :: from_sys (ret) } } # [doc = "Returns a shape's type (see [enum ShapeType])."] # [doc = ""] # [inline] pub fn shape_get_type (& self , shape : Rid) -> crate :: generated :: physics_2d_server :: ShapeType { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . shape_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , shape) ; crate :: generated :: physics_2d_server :: ShapeType (ret) } } # [doc = "Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]."] # [doc = ""] # [inline] pub fn shape_set_data (& self , shape : Rid , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . shape_set_data ; let ret = crate :: icalls :: icallptr_void_rid_var (method_bind , self . this . sys () . as_ptr () , shape , data . owned_to_variant ()) ; } } # [doc = "Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]."] # [doc = ""] # [inline] pub fn space_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the state of a space, a [Physics2DDirectSpaceState]. This object can be used to make collision/intersection queries."] # [doc = ""] # [inline] pub fn space_get_direct_state (& self , space : Rid) -> Option < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , space) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the value of a space parameter."] # [doc = ""] # [inline] pub fn space_get_param (& self , space : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , space , param) ; ret as _ } } # [doc = "Returns whether the space is active."] # [doc = ""] # [inline] pub fn space_is_active (& self , space : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_is_active ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , space) ; ret as _ } } # [doc = "Marks a space as active. It will not have an effect, unless it is assigned to an area or body."] # [doc = ""] # [inline] pub fn space_set_active (& self , space : Rid , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_set_active ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , space , active) ; } } # [doc = "Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn space_set_param (& self , space : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , space , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DServer { } unsafe impl GodotObject for Physics2DServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Physics2DServer" } } impl std :: ops :: Deref for Physics2DServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub area_add_shape : * mut sys :: godot_method_bind , pub area_attach_canvas_instance_id : * mut sys :: godot_method_bind , pub area_attach_object_instance_id : * mut sys :: godot_method_bind , pub area_clear_shapes : * mut sys :: godot_method_bind , pub area_create : * mut sys :: godot_method_bind , pub area_get_canvas_instance_id : * mut sys :: godot_method_bind , pub area_get_object_instance_id : * mut sys :: godot_method_bind , pub area_get_param : * mut sys :: godot_method_bind , pub area_get_shape : * mut sys :: godot_method_bind , pub area_get_shape_count : * mut sys :: godot_method_bind , pub area_get_shape_transform : * mut sys :: godot_method_bind , pub area_get_space : * mut sys :: godot_method_bind , pub area_get_space_override_mode : * mut sys :: godot_method_bind , pub area_get_transform : * mut sys :: godot_method_bind , pub area_remove_shape : * mut sys :: godot_method_bind , pub area_set_area_monitor_callback : * mut sys :: godot_method_bind , pub area_set_collision_layer : * mut sys :: godot_method_bind , pub area_set_collision_mask : * mut sys :: godot_method_bind , pub area_set_monitor_callback : * mut sys :: godot_method_bind , pub area_set_monitorable : * mut sys :: godot_method_bind , pub area_set_param : * mut sys :: godot_method_bind , pub area_set_shape : * mut sys :: godot_method_bind , pub area_set_shape_disabled : * mut sys :: godot_method_bind , pub area_set_shape_transform : * mut sys :: godot_method_bind , pub area_set_space : * mut sys :: godot_method_bind , pub area_set_space_override_mode : * mut sys :: godot_method_bind , pub area_set_transform : * mut sys :: godot_method_bind , pub body_add_central_force : * mut sys :: godot_method_bind , pub body_add_collision_exception : * mut sys :: godot_method_bind , pub body_add_force : * mut sys :: godot_method_bind , pub body_add_shape : * mut sys :: godot_method_bind , pub body_add_torque : * mut sys :: godot_method_bind , pub body_apply_central_impulse : * mut sys :: godot_method_bind , pub body_apply_impulse : * mut sys :: godot_method_bind , pub body_apply_torque_impulse : * mut sys :: godot_method_bind , pub body_attach_canvas_instance_id : * mut sys :: godot_method_bind , pub body_attach_object_instance_id : * mut sys :: godot_method_bind , pub body_clear_shapes : * mut sys :: godot_method_bind , pub body_create : * mut sys :: godot_method_bind , pub body_get_canvas_instance_id : * mut sys :: godot_method_bind , pub body_get_collision_layer : * mut sys :: godot_method_bind , pub body_get_collision_mask : * mut sys :: godot_method_bind , pub body_get_continuous_collision_detection_mode : * mut sys :: godot_method_bind , pub body_get_direct_state : * mut sys :: godot_method_bind , pub body_get_max_contacts_reported : * mut sys :: godot_method_bind , pub body_get_mode : * mut sys :: godot_method_bind , pub body_get_object_instance_id : * mut sys :: godot_method_bind , pub body_get_param : * mut sys :: godot_method_bind , pub body_get_shape : * mut sys :: godot_method_bind , pub body_get_shape_count : * mut sys :: godot_method_bind , pub body_get_shape_metadata : * mut sys :: godot_method_bind , pub body_get_shape_transform : * mut sys :: godot_method_bind , pub body_get_space : * mut sys :: godot_method_bind , pub body_get_state : * mut sys :: godot_method_bind , pub body_is_omitting_force_integration : * mut sys :: godot_method_bind , pub body_remove_collision_exception : * mut sys :: godot_method_bind , pub body_remove_shape : * mut sys :: godot_method_bind , pub body_set_axis_velocity : * mut sys :: godot_method_bind , pub body_set_collision_layer : * mut sys :: godot_method_bind , pub body_set_collision_mask : * mut sys :: godot_method_bind , pub body_set_continuous_collision_detection_mode : * mut sys :: godot_method_bind , pub body_set_force_integration_callback : * mut sys :: godot_method_bind , pub body_set_max_contacts_reported : * mut sys :: godot_method_bind , pub body_set_mode : * mut sys :: godot_method_bind , pub body_set_omit_force_integration : * mut sys :: godot_method_bind , pub body_set_param : * mut sys :: godot_method_bind , pub body_set_shape : * mut sys :: godot_method_bind , pub body_set_shape_as_one_way_collision : * mut sys :: godot_method_bind , pub body_set_shape_disabled : * mut sys :: godot_method_bind , pub body_set_shape_metadata : * mut sys :: godot_method_bind , pub body_set_shape_transform : * mut sys :: godot_method_bind , pub body_set_space : * mut sys :: godot_method_bind , pub body_set_state : * mut sys :: godot_method_bind , pub body_test_motion : * mut sys :: godot_method_bind , pub capsule_shape_create : * mut sys :: godot_method_bind , pub circle_shape_create : * mut sys :: godot_method_bind , pub concave_polygon_shape_create : * mut sys :: godot_method_bind , pub convex_polygon_shape_create : * mut sys :: godot_method_bind , pub damped_spring_joint_create : * mut sys :: godot_method_bind , pub damped_string_joint_get_param : * mut sys :: godot_method_bind , pub damped_string_joint_set_param : * mut sys :: godot_method_bind , pub free_rid : * mut sys :: godot_method_bind , pub get_process_info : * mut sys :: godot_method_bind , pub groove_joint_create : * mut sys :: godot_method_bind , pub joint_get_param : * mut sys :: godot_method_bind , pub joint_get_type : * mut sys :: godot_method_bind , pub joint_set_param : * mut sys :: godot_method_bind , pub line_shape_create : * mut sys :: godot_method_bind , pub pin_joint_create : * mut sys :: godot_method_bind , pub ray_shape_create : * mut sys :: godot_method_bind , pub rectangle_shape_create : * mut sys :: godot_method_bind , pub segment_shape_create : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub shape_get_data : * mut sys :: godot_method_bind , pub shape_get_type : * mut sys :: godot_method_bind , pub shape_set_data : * mut sys :: godot_method_bind , pub space_create : * mut sys :: godot_method_bind , pub space_get_direct_state : * mut sys :: godot_method_bind , pub space_get_param : * mut sys :: godot_method_bind , pub space_is_active : * mut sys :: godot_method_bind , pub space_set_active : * mut sys :: godot_method_bind , pub space_set_param : * mut sys :: godot_method_bind } impl Physics2DServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DServerMethodTable = Physics2DServerMethodTable { class_constructor : None , area_add_shape : 0 as * mut sys :: godot_method_bind , area_attach_canvas_instance_id : 0 as * mut sys :: godot_method_bind , area_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , area_clear_shapes : 0 as * mut sys :: godot_method_bind , area_create : 0 as * mut sys :: godot_method_bind , area_get_canvas_instance_id : 0 as * mut sys :: godot_method_bind , area_get_object_instance_id : 0 as * mut sys :: godot_method_bind , area_get_param : 0 as * mut sys :: godot_method_bind , area_get_shape : 0 as * mut sys :: godot_method_bind , area_get_shape_count : 0 as * mut sys :: godot_method_bind , area_get_shape_transform : 0 as * mut sys :: godot_method_bind , area_get_space : 0 as * mut sys :: godot_method_bind , area_get_space_override_mode : 0 as * mut sys :: godot_method_bind , area_get_transform : 0 as * mut sys :: godot_method_bind , area_remove_shape : 0 as * mut sys :: godot_method_bind , area_set_area_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_collision_layer : 0 as * mut sys :: godot_method_bind , area_set_collision_mask : 0 as * mut sys :: godot_method_bind , area_set_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_monitorable : 0 as * mut sys :: godot_method_bind , area_set_param : 0 as * mut sys :: godot_method_bind , area_set_shape : 0 as * mut sys :: godot_method_bind , area_set_shape_disabled : 0 as * mut sys :: godot_method_bind , area_set_shape_transform : 0 as * mut sys :: godot_method_bind , area_set_space : 0 as * mut sys :: godot_method_bind , area_set_space_override_mode : 0 as * mut sys :: godot_method_bind , area_set_transform : 0 as * mut sys :: godot_method_bind , body_add_central_force : 0 as * mut sys :: godot_method_bind , body_add_collision_exception : 0 as * mut sys :: godot_method_bind , body_add_force : 0 as * mut sys :: godot_method_bind , body_add_shape : 0 as * mut sys :: godot_method_bind , body_add_torque : 0 as * mut sys :: godot_method_bind , body_apply_central_impulse : 0 as * mut sys :: godot_method_bind , body_apply_impulse : 0 as * mut sys :: godot_method_bind , body_apply_torque_impulse : 0 as * mut sys :: godot_method_bind , body_attach_canvas_instance_id : 0 as * mut sys :: godot_method_bind , body_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , body_clear_shapes : 0 as * mut sys :: godot_method_bind , body_create : 0 as * mut sys :: godot_method_bind , body_get_canvas_instance_id : 0 as * mut sys :: godot_method_bind , body_get_collision_layer : 0 as * mut sys :: godot_method_bind , body_get_collision_mask : 0 as * mut sys :: godot_method_bind , body_get_continuous_collision_detection_mode : 0 as * mut sys :: godot_method_bind , body_get_direct_state : 0 as * mut sys :: godot_method_bind , body_get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_get_mode : 0 as * mut sys :: godot_method_bind , body_get_object_instance_id : 0 as * mut sys :: godot_method_bind , body_get_param : 0 as * mut sys :: godot_method_bind , body_get_shape : 0 as * mut sys :: godot_method_bind , body_get_shape_count : 0 as * mut sys :: godot_method_bind , body_get_shape_metadata : 0 as * mut sys :: godot_method_bind , body_get_shape_transform : 0 as * mut sys :: godot_method_bind , body_get_space : 0 as * mut sys :: godot_method_bind , body_get_state : 0 as * mut sys :: godot_method_bind , body_is_omitting_force_integration : 0 as * mut sys :: godot_method_bind , body_remove_collision_exception : 0 as * mut sys :: godot_method_bind , body_remove_shape : 0 as * mut sys :: godot_method_bind , body_set_axis_velocity : 0 as * mut sys :: godot_method_bind , body_set_collision_layer : 0 as * mut sys :: godot_method_bind , body_set_collision_mask : 0 as * mut sys :: godot_method_bind , body_set_continuous_collision_detection_mode : 0 as * mut sys :: godot_method_bind , body_set_force_integration_callback : 0 as * mut sys :: godot_method_bind , body_set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_set_mode : 0 as * mut sys :: godot_method_bind , body_set_omit_force_integration : 0 as * mut sys :: godot_method_bind , body_set_param : 0 as * mut sys :: godot_method_bind , body_set_shape : 0 as * mut sys :: godot_method_bind , body_set_shape_as_one_way_collision : 0 as * mut sys :: godot_method_bind , body_set_shape_disabled : 0 as * mut sys :: godot_method_bind , body_set_shape_metadata : 0 as * mut sys :: godot_method_bind , body_set_shape_transform : 0 as * mut sys :: godot_method_bind , body_set_space : 0 as * mut sys :: godot_method_bind , body_set_state : 0 as * mut sys :: godot_method_bind , body_test_motion : 0 as * mut sys :: godot_method_bind , capsule_shape_create : 0 as * mut sys :: godot_method_bind , circle_shape_create : 0 as * mut sys :: godot_method_bind , concave_polygon_shape_create : 0 as * mut sys :: godot_method_bind , convex_polygon_shape_create : 0 as * mut sys :: godot_method_bind , damped_spring_joint_create : 0 as * mut sys :: godot_method_bind , damped_string_joint_get_param : 0 as * mut sys :: godot_method_bind , damped_string_joint_set_param : 0 as * mut sys :: godot_method_bind , free_rid : 0 as * mut sys :: godot_method_bind , get_process_info : 0 as * mut sys :: godot_method_bind , groove_joint_create : 0 as * mut sys :: godot_method_bind , joint_get_param : 0 as * mut sys :: godot_method_bind , joint_get_type : 0 as * mut sys :: godot_method_bind , joint_set_param : 0 as * mut sys :: godot_method_bind , line_shape_create : 0 as * mut sys :: godot_method_bind , pin_joint_create : 0 as * mut sys :: godot_method_bind , ray_shape_create : 0 as * mut sys :: godot_method_bind , rectangle_shape_create : 0 as * mut sys :: godot_method_bind , segment_shape_create : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , shape_get_data : 0 as * mut sys :: godot_method_bind , shape_get_type : 0 as * mut sys :: godot_method_bind , shape_set_data : 0 as * mut sys :: godot_method_bind , space_create : 0 as * mut sys :: godot_method_bind , space_get_direct_state : 0 as * mut sys :: godot_method_bind , space_get_param : 0 as * mut sys :: godot_method_bind , space_is_active : 0 as * mut sys :: godot_method_bind , space_set_active : 0 as * mut sys :: godot_method_bind , space_set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . area_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_add_shape\0" . as_ptr () as * const c_char) ; table . area_attach_canvas_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_attach_canvas_instance_id\0" . as_ptr () as * const c_char) ; table . area_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "area_clear_shapes\0" . as_ptr () as * const c_char) ; table . area_create = (gd_api . godot_method_bind_get_method) (class_name , "area_create\0" . as_ptr () as * const c_char) ; table . area_get_canvas_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_get_canvas_instance_id\0" . as_ptr () as * const c_char) ; table . area_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_get_param = (gd_api . godot_method_bind_get_method) (class_name , "area_get_param\0" . as_ptr () as * const c_char) ; table . area_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape\0" . as_ptr () as * const c_char) ; table . area_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_count\0" . as_ptr () as * const c_char) ; table . area_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_transform\0" . as_ptr () as * const c_char) ; table . area_get_space = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space\0" . as_ptr () as * const c_char) ; table . area_get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_transform\0" . as_ptr () as * const c_char) ; table . area_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_remove_shape\0" . as_ptr () as * const c_char) ; table . area_set_area_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_area_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_layer\0" . as_ptr () as * const c_char) ; table . area_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_mask\0" . as_ptr () as * const c_char) ; table . area_set_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitorable\0" . as_ptr () as * const c_char) ; table . area_set_param = (gd_api . godot_method_bind_get_method) (class_name , "area_set_param\0" . as_ptr () as * const c_char) ; table . area_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape\0" . as_ptr () as * const c_char) ; table . area_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . area_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_transform\0" . as_ptr () as * const c_char) ; table . area_set_space = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space\0" . as_ptr () as * const c_char) ; table . area_set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_transform\0" . as_ptr () as * const c_char) ; table . body_add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_central_force\0" . as_ptr () as * const c_char) ; table . body_add_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_add_collision_exception\0" . as_ptr () as * const c_char) ; table . body_add_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_force\0" . as_ptr () as * const c_char) ; table . body_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_add_shape\0" . as_ptr () as * const c_char) ; table . body_add_torque = (gd_api . godot_method_bind_get_method) (class_name , "body_add_torque\0" . as_ptr () as * const c_char) ; table . body_apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_central_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . body_attach_canvas_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_attach_canvas_instance_id\0" . as_ptr () as * const c_char) ; table . body_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "body_clear_shapes\0" . as_ptr () as * const c_char) ; table . body_create = (gd_api . godot_method_bind_get_method) (class_name , "body_create\0" . as_ptr () as * const c_char) ; table . body_get_canvas_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_get_canvas_instance_id\0" . as_ptr () as * const c_char) ; table . body_get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_layer\0" . as_ptr () as * const c_char) ; table . body_get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_mask\0" . as_ptr () as * const c_char) ; table . body_get_continuous_collision_detection_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_get_continuous_collision_detection_mode\0" . as_ptr () as * const c_char) ; table . body_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_direct_state\0" . as_ptr () as * const c_char) ; table . body_get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_get_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_get_mode\0" . as_ptr () as * const c_char) ; table . body_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_get_param = (gd_api . godot_method_bind_get_method) (class_name , "body_get_param\0" . as_ptr () as * const c_char) ; table . body_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape\0" . as_ptr () as * const c_char) ; table . body_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_count\0" . as_ptr () as * const c_char) ; table . body_get_shape_metadata = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_metadata\0" . as_ptr () as * const c_char) ; table . body_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_transform\0" . as_ptr () as * const c_char) ; table . body_get_space = (gd_api . godot_method_bind_get_method) (class_name , "body_get_space\0" . as_ptr () as * const c_char) ; table . body_get_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_state\0" . as_ptr () as * const c_char) ; table . body_is_omitting_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_is_omitting_force_integration\0" . as_ptr () as * const c_char) ; table . body_remove_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_collision_exception\0" . as_ptr () as * const c_char) ; table . body_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_shape\0" . as_ptr () as * const c_char) ; table . body_set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_velocity\0" . as_ptr () as * const c_char) ; table . body_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_layer\0" . as_ptr () as * const c_char) ; table . body_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_mask\0" . as_ptr () as * const c_char) ; table . body_set_continuous_collision_detection_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_set_continuous_collision_detection_mode\0" . as_ptr () as * const c_char) ; table . body_set_force_integration_callback = (gd_api . godot_method_bind_get_method) (class_name , "body_set_force_integration_callback\0" . as_ptr () as * const c_char) ; table . body_set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_set_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_set_mode\0" . as_ptr () as * const c_char) ; table . body_set_omit_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_set_omit_force_integration\0" . as_ptr () as * const c_char) ; table . body_set_param = (gd_api . godot_method_bind_get_method) (class_name , "body_set_param\0" . as_ptr () as * const c_char) ; table . body_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape\0" . as_ptr () as * const c_char) ; table . body_set_shape_as_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_as_one_way_collision\0" . as_ptr () as * const c_char) ; table . body_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . body_set_shape_metadata = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_metadata\0" . as_ptr () as * const c_char) ; table . body_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_transform\0" . as_ptr () as * const c_char) ; table . body_set_space = (gd_api . godot_method_bind_get_method) (class_name , "body_set_space\0" . as_ptr () as * const c_char) ; table . body_set_state = (gd_api . godot_method_bind_get_method) (class_name , "body_set_state\0" . as_ptr () as * const c_char) ; table . body_test_motion = (gd_api . godot_method_bind_get_method) (class_name , "body_test_motion\0" . as_ptr () as * const c_char) ; table . capsule_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "capsule_shape_create\0" . as_ptr () as * const c_char) ; table . circle_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "circle_shape_create\0" . as_ptr () as * const c_char) ; table . concave_polygon_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "concave_polygon_shape_create\0" . as_ptr () as * const c_char) ; table . convex_polygon_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "convex_polygon_shape_create\0" . as_ptr () as * const c_char) ; table . damped_spring_joint_create = (gd_api . godot_method_bind_get_method) (class_name , "damped_spring_joint_create\0" . as_ptr () as * const c_char) ; table . damped_string_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "damped_string_joint_get_param\0" . as_ptr () as * const c_char) ; table . damped_string_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "damped_string_joint_set_param\0" . as_ptr () as * const c_char) ; table . free_rid = (gd_api . godot_method_bind_get_method) (class_name , "free_rid\0" . as_ptr () as * const c_char) ; table . get_process_info = (gd_api . godot_method_bind_get_method) (class_name , "get_process_info\0" . as_ptr () as * const c_char) ; table . groove_joint_create = (gd_api . godot_method_bind_get_method) (class_name , "groove_joint_create\0" . as_ptr () as * const c_char) ; table . joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_param\0" . as_ptr () as * const c_char) ; table . joint_get_type = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_type\0" . as_ptr () as * const c_char) ; table . joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "joint_set_param\0" . as_ptr () as * const c_char) ; table . line_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "line_shape_create\0" . as_ptr () as * const c_char) ; table . pin_joint_create = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_create\0" . as_ptr () as * const c_char) ; table . ray_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "ray_shape_create\0" . as_ptr () as * const c_char) ; table . rectangle_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "rectangle_shape_create\0" . as_ptr () as * const c_char) ; table . segment_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "segment_shape_create\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . shape_get_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_data\0" . as_ptr () as * const c_char) ; table . shape_get_type = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_type\0" . as_ptr () as * const c_char) ; table . shape_set_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_set_data\0" . as_ptr () as * const c_char) ; table . space_create = (gd_api . godot_method_bind_get_method) (class_name , "space_create\0" . as_ptr () as * const c_char) ; table . space_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "space_get_direct_state\0" . as_ptr () as * const c_char) ; table . space_get_param = (gd_api . godot_method_bind_get_method) (class_name , "space_get_param\0" . as_ptr () as * const c_char) ; table . space_is_active = (gd_api . godot_method_bind_get_method) (class_name , "space_is_active\0" . as_ptr () as * const c_char) ; table . space_set_active = (gd_api . godot_method_bind_get_method) (class_name , "space_set_active\0" . as_ptr () as * const c_char) ; table . space_set_param = (gd_api . godot_method_bind_get_method) (class_name , "space_set_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:724:60563 [INFO] [stdout] | [INFO] [stdout] 724 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 724 | # [doc = "`core class TextEdit` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_textedit.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextEdit` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextEdit inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextEdit { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MenuItems (pub i64) ; impl MenuItems { pub const CUT : MenuItems = MenuItems (0i64) ; pub const COPY : MenuItems = MenuItems (1i64) ; pub const PASTE : MenuItems = MenuItems (2i64) ; pub const CLEAR : MenuItems = MenuItems (3i64) ; pub const SELECT_ALL : MenuItems = MenuItems (4i64) ; pub const UNDO : MenuItems = MenuItems (5i64) ; pub const REDO : MenuItems = MenuItems (6i64) ; pub const MAX : MenuItems = MenuItems (7i64) ; } impl From < i64 > for MenuItems { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MenuItems > for i64 { # [inline] fn from (v : MenuItems) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SearchFlags (pub i64) ; impl SearchFlags { pub const MATCH_CASE : SearchFlags = SearchFlags (1i64) ; pub const WHOLE_WORDS : SearchFlags = SearchFlags (2i64) ; pub const BACKWARDS : SearchFlags = SearchFlags (4i64) ; } impl From < i64 > for SearchFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SearchFlags > for i64 { # [inline] fn from (v : SearchFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SearchResult (pub i64) ; impl SearchResult { pub const COLUMN : SearchResult = SearchResult (0i64) ; pub const LINE : SearchResult = SearchResult (1i64) ; } impl From < i64 > for SearchResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SearchResult > for i64 { # [inline] fn from (v : SearchResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextEdit { pub const MENU_CLEAR : i64 = 3i64 ; pub const MENU_COPY : i64 = 1i64 ; pub const MENU_CUT : i64 = 0i64 ; pub const MENU_MAX : i64 = 7i64 ; pub const MENU_PASTE : i64 = 2i64 ; pub const MENU_REDO : i64 = 6i64 ; pub const MENU_SELECT_ALL : i64 = 4i64 ; pub const MENU_UNDO : i64 = 5i64 ; pub const SEARCH_BACKWARDS : i64 = 4i64 ; pub const SEARCH_MATCH_CASE : i64 = 1i64 ; pub const SEARCH_RESULT_COLUMN : i64 = 0i64 ; pub const SEARCH_RESULT_LINE : i64 = 1i64 ; pub const SEARCH_WHOLE_WORDS : i64 = 2i64 ; } impl TextEdit { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextEditMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds color region (given the delimiters) and its colors.\n# Default Arguments\n* `line_only` - `false`"] # [doc = ""] # [inline] pub fn add_color_region (& self , begin_key : impl Into < GodotString > , end_key : impl Into < GodotString > , color : Color , line_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . add_color_region ; let ret = crate :: icalls :: icallptr_void_str_str_color_bool (method_bind , self . this . sys () . as_ptr () , begin_key . into () , end_key . into () , color , line_only) ; } } # [doc = "Adds a `keyword` and its [Color]."] # [doc = ""] # [inline] pub fn add_keyword_color (& self , keyword : impl Into < GodotString > , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . add_keyword_color ; let ret = crate :: icalls :: icallptr_void_str_color (method_bind , self . this . sys () . as_ptr () , keyword . into () , color) ; } } # [doc = "Returns if the given line is foldable, that is, it has indented lines right below it."] # [doc = ""] # [inline] pub fn can_fold (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . can_fold ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "Centers the viewport on the line the editing cursor is at. This also resets the [member scroll_horizontal] value to `0`."] # [doc = ""] # [inline] pub fn center_viewport_to_cursor (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . center_viewport_to_cursor ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears all custom syntax coloring information previously added with [method add_color_region] or [method add_keyword_color]."] # [doc = ""] # [inline] pub fn clear_colors (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . clear_colors ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears the undo history."] # [doc = ""] # [inline] pub fn clear_undo_history (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . clear_undo_history ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Copy's the current text selection."] # [doc = ""] # [inline] pub fn copy (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . copy ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_get_blink_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_blink_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_get_blink_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_blink_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the column the editing cursor is at."] # [doc = ""] # [inline] pub fn cursor_get_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the line the editing cursor is at."] # [doc = ""] # [inline] pub fn cursor_get_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret displays as a rectangle.\nIf `false`, the caret displays as a bar."] # [doc = ""] # [inline] pub fn cursor_is_block_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_is_block_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_set_blink_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_blink_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_set_blink_speed (& self , blink_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_blink_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , blink_speed) ; } } # [doc = "If `true`, the caret displays as a rectangle.\nIf `false`, the caret displays as a bar."] # [doc = ""] # [inline] pub fn cursor_set_block_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_block_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Moves the cursor at the specified `column` index.\nIf `adjust_viewport` is set to `true`, the viewport will center at the cursor position after the move occurs.\n# Default Arguments\n* `adjust_viewport` - `true`"] # [doc = ""] # [inline] pub fn cursor_set_column (& self , column : i64 , adjust_viewport : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_column ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , adjust_viewport) ; } } # [doc = "Moves the cursor at the specified `line` index.\nIf `adjust_viewport` is set to `true`, the viewport will center at the cursor position after the move occurs.\nIf `can_be_hidden` is set to `true`, the specified `line` can be hidden using [method set_line_as_hidden].\n# Default Arguments\n* `adjust_viewport` - `true`\n* `can_be_hidden` - `true`\n* `wrap_index` - `0`"] # [doc = ""] # [inline] pub fn cursor_set_line (& self , line : i64 , adjust_viewport : bool , can_be_hidden : bool , wrap_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_line ; let ret = crate :: icalls :: icallptr_void_i64_bool_bool_i64 (method_bind , self . this . sys () . as_ptr () , line , adjust_viewport , can_be_hidden , wrap_index) ; } } # [doc = "Cut's the current selection."] # [doc = ""] # [inline] pub fn cut (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cut ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deselects the current selection."] # [doc = ""] # [inline] pub fn deselect (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . deselect ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, a minimap is shown, providing an outline of your source code."] # [doc = ""] # [inline] pub fn draw_minimap (& self , draw : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . draw_minimap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw) ; } } # [doc = "Folds all lines that are possible to be folded (see [method can_fold])."] # [doc = ""] # [inline] pub fn fold_all_lines (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . fold_all_lines ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Folds the given line, if possible (see [method can_fold])."] # [doc = ""] # [inline] pub fn fold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . fold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Returns an array containing the line number of each breakpoint."] # [doc = ""] # [inline] pub fn get_breakpoints (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_breakpoints ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn h_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_h_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Color] of the specified `keyword`."] # [doc = ""] # [inline] pub fn get_keyword_color (& self , keyword : impl Into < GodotString >) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_keyword_color ; let ret = crate :: icalls :: icallptr_color_str (method_bind , self . this . sys () . as_ptr () , keyword . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the text of a specific line."] # [doc = ""] # [inline] pub fn get_line (& self , line : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_line ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , line) ; GodotString :: from_sys (ret) } } # [doc = "Returns the amount of total lines in the text."] # [doc = ""] # [inline] pub fn get_line_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_line_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [PopupMenu] of this [TextEdit]. By default, this menu is displayed when right-clicking on the [TextEdit]."] # [doc = ""] # [inline] pub fn get_menu (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_menu ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The width, in pixels, of the minimap."] # [doc = ""] # [inline] pub fn minimap_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_minimap_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection begin column."] # [doc = ""] # [inline] pub fn get_selection_from_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_from_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection begin line."] # [doc = ""] # [inline] pub fn get_selection_from_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_from_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the text inside the selection."] # [doc = ""] # [inline] pub fn get_selection_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the selection end column."] # [doc = ""] # [inline] pub fn get_selection_to_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_to_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection end line."] # [doc = ""] # [inline] pub fn get_selection_to_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_to_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "String value of the [TextEdit]."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn v_scroll (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Vertical scroll sensitivity."] # [doc = ""] # [inline] pub fn v_scroll_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_v_scroll_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [String] text with the word under the mouse cursor location."] # [doc = ""] # [inline] pub fn get_word_under_cursor (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_word_under_cursor ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns whether the specified `keyword` has a color set to it or not."] # [doc = ""] # [inline] pub fn has_keyword_color (& self , keyword : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . has_keyword_color ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , keyword . into ()) ; ret as _ } } # [doc = "Insert the specified text at the cursor position."] # [doc = ""] # [inline] pub fn insert_text_at_cursor (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . insert_text_at_cursor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, the breakpoint gutter is visible."] # [doc = ""] # [inline] pub fn is_breakpoint_gutter_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_breakpoint_gutter_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right-click displays the context menu."] # [doc = ""] # [inline] pub fn is_context_menu_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_context_menu_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the fold gutter is visible. This enables folding groups of indented lines."] # [doc = ""] # [inline] pub fn is_drawing_fold_gutter (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_fold_gutter ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a minimap is shown, providing an outline of your source code."] # [doc = ""] # [inline] pub fn is_drawing_minimap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_minimap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the \"space\" character will have a visible representation."] # [doc = ""] # [inline] pub fn is_drawing_spaces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_spaces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the \"tab\" character will have a visible representation."] # [doc = ""] # [inline] pub fn is_drawing_tabs (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_tabs ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the line at the specified index is folded or not."] # [doc = ""] # [inline] pub fn is_folded (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_folded ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "If `true`, all lines that have been set to hidden by [method set_line_as_hidden], will not be visible."] # [doc = ""] # [inline] pub fn is_hiding_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_hiding_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, all occurrences of the selected text will be highlighted."] # [doc = ""] # [inline] pub fn is_highlight_all_occurrences_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_highlight_all_occurrences_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the line containing the cursor is highlighted."] # [doc = ""] # [inline] pub fn is_highlight_current_line_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_highlight_current_line_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the line at the specified index is hidden or not."] # [doc = ""] # [inline] pub fn is_line_hidden (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_hidden ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_bookmark (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_bookmark ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_breakpoint (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_breakpoint ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_safe (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_safe ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "If `true`, custom `font_color_selected` will be used for selected text."] # [doc = ""] # [inline] pub fn is_overriding_selected_font_color (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_overriding_selected_font_color ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, read-only mode is enabled. Existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn is_readonly (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_readonly ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right-click moves the cursor at the mouse position before displaying the context menu.\nIf `false`, the context menu disregards mouse location."] # [doc = ""] # [inline] pub fn is_right_click_moving_caret (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_right_click_moving_caret ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, text can be selected.\nIf `false`, text can not be selected by the user or by the [method select] or [method select_all] methods."] # [doc = ""] # [inline] pub fn is_selecting_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_selecting_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the selection is active."] # [doc = ""] # [inline] pub fn is_selection_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_selection_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shortcut keys for context menu items are enabled, even if the context menu is disabled."] # [doc = ""] # [inline] pub fn is_shortcut_keys_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, line numbers are displayed to the left of the text."] # [doc = ""] # [inline] pub fn is_show_line_numbers_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_show_line_numbers_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `step` of the scrollbars to `0.25` which results in smoother scrolling."] # [doc = ""] # [inline] pub fn is_smooth_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_smooth_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, any custom color properties that have been set for this [TextEdit] will be visible."] # [doc = ""] # [inline] pub fn is_syntax_coloring_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_syntax_coloring_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn is_virtual_keyboard_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables text wrapping when it goes beyond the edge of what is visible."] # [doc = ""] # [inline] pub fn is_wrap_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_wrap_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Triggers a right-click menu action by the specified index. See [enum MenuItems] for a list of available indexes."] # [doc = ""] # [inline] pub fn menu_option (& self , option : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . menu_option ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , option) ; } } # [doc = "Paste the current selection."] # [doc = ""] # [inline] pub fn paste (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . paste ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Perform redo operation."] # [doc = ""] # [inline] pub fn redo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . redo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes all the breakpoints. This will not fire the [signal breakpoint_toggled] signal."] # [doc = ""] # [inline] pub fn remove_breakpoints (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . remove_breakpoints ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nPerform a search inside the text. Search flags can be specified in the [enum SearchFlags] enum.\nReturns an empty `PoolIntArray` if no result was found. Otherwise, the result line and column can be accessed at indices specified in the [enum SearchResult] enum, e.g:\n```gdscript\nvar result = search(key, flags, line, column)\nif result.size() > 0:\n # Result found.\n var res_line = result[TextEdit.SEARCH_RESULT_LINE]\n var res_column = result[TextEdit.SEARCH_RESULT_COLUMN]\n```"] # [doc = ""] # [inline] pub fn search (& self , key : impl Into < GodotString > , flags : i64 , from_line : i64 , from_column : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . search ; let ret = crate :: icalls :: icallptr_i32arr_str_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , key . into () , flags , from_line , from_column) ; Int32Array :: from_sys (ret) } } # [doc = "Perform selection, from line/column to line/column.\nIf [member selecting_enabled] is `false`, no selection will occur."] # [doc = ""] # [inline] pub fn select (& self , from_line : i64 , from_column : i64 , to_line : i64 , to_column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_line , from_column , to_line , to_column) ; } } # [doc = "Select all the text.\nIf [member selecting_enabled] is `false`, no selection will occur."] # [doc = ""] # [inline] pub fn select_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . select_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the breakpoint gutter is visible."] # [doc = ""] # [inline] pub fn set_breakpoint_gutter_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_breakpoint_gutter_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, a right-click displays the context menu."] # [doc = ""] # [inline] pub fn set_context_menu_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_context_menu_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the fold gutter is visible. This enables folding groups of indented lines."] # [doc = ""] # [inline] pub fn set_draw_fold_gutter (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_fold_gutter ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "If `true`, the \"space\" character will have a visible representation."] # [doc = ""] # [inline] pub fn set_draw_spaces (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_spaces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "If `true`, the \"tab\" character will have a visible representation."] # [doc = ""] # [inline] pub fn set_draw_tabs (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_tabs ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn set_h_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_h_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "If `true`, all lines that have been set to hidden by [method set_line_as_hidden], will not be visible."] # [doc = ""] # [inline] pub fn set_hiding_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_hiding_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, all occurrences of the selected text will be highlighted."] # [doc = ""] # [inline] pub fn set_highlight_all_occurrences (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_highlight_all_occurrences ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the line containing the cursor is highlighted."] # [doc = ""] # [inline] pub fn set_highlight_current_line (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_highlight_current_line ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the text for a specific line."] # [doc = ""] # [inline] pub fn set_line (& self , line : i64 , new_text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , line , new_text . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_bookmark (& self , line : i64 , bookmark : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_bookmark ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , bookmark) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_breakpoint (& self , line : i64 , breakpoint : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_breakpoint ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , breakpoint) ; } } # [doc = "If `true`, hides the line of the specified index."] # [doc = ""] # [inline] pub fn set_line_as_hidden (& self , line : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_hidden ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_safe (& self , line : i64 , safe : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_safe ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , safe) ; } } # [doc = "The width, in pixels, of the minimap."] # [doc = ""] # [inline] pub fn set_minimap_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_minimap_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } # [doc = "If `true`, custom `font_color_selected` will be used for selected text."] # [doc = ""] # [inline] pub fn set_override_selected_font_color (& self , _override : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_override_selected_font_color ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _override) ; } } # [doc = "If `true`, read-only mode is enabled. Existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn set_readonly (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_readonly ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, a right-click moves the cursor at the mouse position before displaying the context menu.\nIf `false`, the context menu disregards mouse location."] # [doc = ""] # [inline] pub fn set_right_click_moves_caret (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_right_click_moves_caret ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, text can be selected.\nIf `false`, text can not be selected by the user or by the [method select] or [method select_all] methods."] # [doc = ""] # [inline] pub fn set_selecting_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_selecting_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, shortcut keys for context menu items are enabled, even if the context menu is disabled."] # [doc = ""] # [inline] pub fn set_shortcut_keys_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, line numbers are displayed to the left of the text."] # [doc = ""] # [inline] pub fn set_show_line_numbers (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_show_line_numbers ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, sets the `step` of the scrollbars to `0.25` which results in smoother scrolling."] # [doc = ""] # [inline] pub fn set_smooth_scroll_enable (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_smooth_scroll_enable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, any custom color properties that have been set for this [TextEdit] will be visible."] # [doc = ""] # [inline] pub fn set_syntax_coloring (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_syntax_coloring ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "String value of the [TextEdit]."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn set_v_scroll (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_v_scroll ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Vertical scroll sensitivity."] # [doc = ""] # [inline] pub fn set_v_scroll_speed (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_v_scroll_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn set_virtual_keyboard_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, enables text wrapping when it goes beyond the edge of what is visible."] # [doc = ""] # [inline] pub fn set_wrap_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_wrap_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Toggle the folding of the code block at the given line."] # [doc = ""] # [inline] pub fn toggle_fold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . toggle_fold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Perform undo operation."] # [doc = ""] # [inline] pub fn undo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . undo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Unfolds the given line, if folded."] # [doc = ""] # [inline] pub fn unfold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . unfold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Unhide all lines that were previously set to hidden by [method set_line_as_hidden]."] # [doc = ""] # [inline] pub fn unhide_all_lines (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . unhide_all_lines ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextEdit { } unsafe impl GodotObject for TextEdit { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextEdit" } } impl QueueFree for TextEdit { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextEdit { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextEdit { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for TextEdit { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextEdit { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextEdit { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextEdit { } impl Instanciable for TextEdit { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextEdit :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextEditMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_color_region : * mut sys :: godot_method_bind , pub add_keyword_color : * mut sys :: godot_method_bind , pub can_fold : * mut sys :: godot_method_bind , pub center_viewport_to_cursor : * mut sys :: godot_method_bind , pub clear_colors : * mut sys :: godot_method_bind , pub clear_undo_history : * mut sys :: godot_method_bind , pub copy : * mut sys :: godot_method_bind , pub cursor_get_blink_enabled : * mut sys :: godot_method_bind , pub cursor_get_blink_speed : * mut sys :: godot_method_bind , pub cursor_get_column : * mut sys :: godot_method_bind , pub cursor_get_line : * mut sys :: godot_method_bind , pub cursor_is_block_mode : * mut sys :: godot_method_bind , pub cursor_set_blink_enabled : * mut sys :: godot_method_bind , pub cursor_set_blink_speed : * mut sys :: godot_method_bind , pub cursor_set_block_mode : * mut sys :: godot_method_bind , pub cursor_set_column : * mut sys :: godot_method_bind , pub cursor_set_line : * mut sys :: godot_method_bind , pub cut : * mut sys :: godot_method_bind , pub deselect : * mut sys :: godot_method_bind , pub draw_minimap : * mut sys :: godot_method_bind , pub fold_all_lines : * mut sys :: godot_method_bind , pub fold_line : * mut sys :: godot_method_bind , pub get_breakpoints : * mut sys :: godot_method_bind , pub get_h_scroll : * mut sys :: godot_method_bind , pub get_keyword_color : * mut sys :: godot_method_bind , pub get_line : * mut sys :: godot_method_bind , pub get_line_count : * mut sys :: godot_method_bind , pub get_menu : * mut sys :: godot_method_bind , pub get_minimap_width : * mut sys :: godot_method_bind , pub get_selection_from_column : * mut sys :: godot_method_bind , pub get_selection_from_line : * mut sys :: godot_method_bind , pub get_selection_text : * mut sys :: godot_method_bind , pub get_selection_to_column : * mut sys :: godot_method_bind , pub get_selection_to_line : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub get_v_scroll_speed : * mut sys :: godot_method_bind , pub get_word_under_cursor : * mut sys :: godot_method_bind , pub has_keyword_color : * mut sys :: godot_method_bind , pub insert_text_at_cursor : * mut sys :: godot_method_bind , pub is_breakpoint_gutter_enabled : * mut sys :: godot_method_bind , pub is_context_menu_enabled : * mut sys :: godot_method_bind , pub is_drawing_fold_gutter : * mut sys :: godot_method_bind , pub is_drawing_minimap : * mut sys :: godot_method_bind , pub is_drawing_spaces : * mut sys :: godot_method_bind , pub is_drawing_tabs : * mut sys :: godot_method_bind , pub is_folded : * mut sys :: godot_method_bind , pub is_hiding_enabled : * mut sys :: godot_method_bind , pub is_highlight_all_occurrences_enabled : * mut sys :: godot_method_bind , pub is_highlight_current_line_enabled : * mut sys :: godot_method_bind , pub is_line_hidden : * mut sys :: godot_method_bind , pub is_line_set_as_bookmark : * mut sys :: godot_method_bind , pub is_line_set_as_breakpoint : * mut sys :: godot_method_bind , pub is_line_set_as_safe : * mut sys :: godot_method_bind , pub is_overriding_selected_font_color : * mut sys :: godot_method_bind , pub is_readonly : * mut sys :: godot_method_bind , pub is_right_click_moving_caret : * mut sys :: godot_method_bind , pub is_selecting_enabled : * mut sys :: godot_method_bind , pub is_selection_active : * mut sys :: godot_method_bind , pub is_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub is_show_line_numbers_enabled : * mut sys :: godot_method_bind , pub is_smooth_scroll_enabled : * mut sys :: godot_method_bind , pub is_syntax_coloring_enabled : * mut sys :: godot_method_bind , pub is_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub is_wrap_enabled : * mut sys :: godot_method_bind , pub menu_option : * mut sys :: godot_method_bind , pub paste : * mut sys :: godot_method_bind , pub redo : * mut sys :: godot_method_bind , pub remove_breakpoints : * mut sys :: godot_method_bind , pub search : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub select_all : * mut sys :: godot_method_bind , pub set_breakpoint_gutter_enabled : * mut sys :: godot_method_bind , pub set_context_menu_enabled : * mut sys :: godot_method_bind , pub set_draw_fold_gutter : * mut sys :: godot_method_bind , pub set_draw_spaces : * mut sys :: godot_method_bind , pub set_draw_tabs : * mut sys :: godot_method_bind , pub set_h_scroll : * mut sys :: godot_method_bind , pub set_hiding_enabled : * mut sys :: godot_method_bind , pub set_highlight_all_occurrences : * mut sys :: godot_method_bind , pub set_highlight_current_line : * mut sys :: godot_method_bind , pub set_line : * mut sys :: godot_method_bind , pub set_line_as_bookmark : * mut sys :: godot_method_bind , pub set_line_as_breakpoint : * mut sys :: godot_method_bind , pub set_line_as_hidden : * mut sys :: godot_method_bind , pub set_line_as_safe : * mut sys :: godot_method_bind , pub set_minimap_width : * mut sys :: godot_method_bind , pub set_override_selected_font_color : * mut sys :: godot_method_bind , pub set_readonly : * mut sys :: godot_method_bind , pub set_right_click_moves_caret : * mut sys :: godot_method_bind , pub set_selecting_enabled : * mut sys :: godot_method_bind , pub set_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub set_show_line_numbers : * mut sys :: godot_method_bind , pub set_smooth_scroll_enable : * mut sys :: godot_method_bind , pub set_syntax_coloring : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_v_scroll : * mut sys :: godot_method_bind , pub set_v_scroll_speed : * mut sys :: godot_method_bind , pub set_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub set_wrap_enabled : * mut sys :: godot_method_bind , pub toggle_fold_line : * mut sys :: godot_method_bind , pub undo : * mut sys :: godot_method_bind , pub unfold_line : * mut sys :: godot_method_bind , pub unhide_all_lines : * mut sys :: godot_method_bind } impl TextEditMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextEditMethodTable = TextEditMethodTable { class_constructor : None , add_color_region : 0 as * mut sys :: godot_method_bind , add_keyword_color : 0 as * mut sys :: godot_method_bind , can_fold : 0 as * mut sys :: godot_method_bind , center_viewport_to_cursor : 0 as * mut sys :: godot_method_bind , clear_colors : 0 as * mut sys :: godot_method_bind , clear_undo_history : 0 as * mut sys :: godot_method_bind , copy : 0 as * mut sys :: godot_method_bind , cursor_get_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_get_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_get_column : 0 as * mut sys :: godot_method_bind , cursor_get_line : 0 as * mut sys :: godot_method_bind , cursor_is_block_mode : 0 as * mut sys :: godot_method_bind , cursor_set_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_set_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_set_block_mode : 0 as * mut sys :: godot_method_bind , cursor_set_column : 0 as * mut sys :: godot_method_bind , cursor_set_line : 0 as * mut sys :: godot_method_bind , cut : 0 as * mut sys :: godot_method_bind , deselect : 0 as * mut sys :: godot_method_bind , draw_minimap : 0 as * mut sys :: godot_method_bind , fold_all_lines : 0 as * mut sys :: godot_method_bind , fold_line : 0 as * mut sys :: godot_method_bind , get_breakpoints : 0 as * mut sys :: godot_method_bind , get_h_scroll : 0 as * mut sys :: godot_method_bind , get_keyword_color : 0 as * mut sys :: godot_method_bind , get_line : 0 as * mut sys :: godot_method_bind , get_line_count : 0 as * mut sys :: godot_method_bind , get_menu : 0 as * mut sys :: godot_method_bind , get_minimap_width : 0 as * mut sys :: godot_method_bind , get_selection_from_column : 0 as * mut sys :: godot_method_bind , get_selection_from_line : 0 as * mut sys :: godot_method_bind , get_selection_text : 0 as * mut sys :: godot_method_bind , get_selection_to_column : 0 as * mut sys :: godot_method_bind , get_selection_to_line : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , get_v_scroll_speed : 0 as * mut sys :: godot_method_bind , get_word_under_cursor : 0 as * mut sys :: godot_method_bind , has_keyword_color : 0 as * mut sys :: godot_method_bind , insert_text_at_cursor : 0 as * mut sys :: godot_method_bind , is_breakpoint_gutter_enabled : 0 as * mut sys :: godot_method_bind , is_context_menu_enabled : 0 as * mut sys :: godot_method_bind , is_drawing_fold_gutter : 0 as * mut sys :: godot_method_bind , is_drawing_minimap : 0 as * mut sys :: godot_method_bind , is_drawing_spaces : 0 as * mut sys :: godot_method_bind , is_drawing_tabs : 0 as * mut sys :: godot_method_bind , is_folded : 0 as * mut sys :: godot_method_bind , is_hiding_enabled : 0 as * mut sys :: godot_method_bind , is_highlight_all_occurrences_enabled : 0 as * mut sys :: godot_method_bind , is_highlight_current_line_enabled : 0 as * mut sys :: godot_method_bind , is_line_hidden : 0 as * mut sys :: godot_method_bind , is_line_set_as_bookmark : 0 as * mut sys :: godot_method_bind , is_line_set_as_breakpoint : 0 as * mut sys :: godot_method_bind , is_line_set_as_safe : 0 as * mut sys :: godot_method_bind , is_overriding_selected_font_color : 0 as * mut sys :: godot_method_bind , is_readonly : 0 as * mut sys :: godot_method_bind , is_right_click_moving_caret : 0 as * mut sys :: godot_method_bind , is_selecting_enabled : 0 as * mut sys :: godot_method_bind , is_selection_active : 0 as * mut sys :: godot_method_bind , is_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , is_show_line_numbers_enabled : 0 as * mut sys :: godot_method_bind , is_smooth_scroll_enabled : 0 as * mut sys :: godot_method_bind , is_syntax_coloring_enabled : 0 as * mut sys :: godot_method_bind , is_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , is_wrap_enabled : 0 as * mut sys :: godot_method_bind , menu_option : 0 as * mut sys :: godot_method_bind , paste : 0 as * mut sys :: godot_method_bind , redo : 0 as * mut sys :: godot_method_bind , remove_breakpoints : 0 as * mut sys :: godot_method_bind , search : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , select_all : 0 as * mut sys :: godot_method_bind , set_breakpoint_gutter_enabled : 0 as * mut sys :: godot_method_bind , set_context_menu_enabled : 0 as * mut sys :: godot_method_bind , set_draw_fold_gutter : 0 as * mut sys :: godot_method_bind , set_draw_spaces : 0 as * mut sys :: godot_method_bind , set_draw_tabs : 0 as * mut sys :: godot_method_bind , set_h_scroll : 0 as * mut sys :: godot_method_bind , set_hiding_enabled : 0 as * mut sys :: godot_method_bind , set_highlight_all_occurrences : 0 as * mut sys :: godot_method_bind , set_highlight_current_line : 0 as * mut sys :: godot_method_bind , set_line : 0 as * mut sys :: godot_method_bind , set_line_as_bookmark : 0 as * mut sys :: godot_method_bind , set_line_as_breakpoint : 0 as * mut sys :: godot_method_bind , set_line_as_hidden : 0 as * mut sys :: godot_method_bind , set_line_as_safe : 0 as * mut sys :: godot_method_bind , set_minimap_width : 0 as * mut sys :: godot_method_bind , set_override_selected_font_color : 0 as * mut sys :: godot_method_bind , set_readonly : 0 as * mut sys :: godot_method_bind , set_right_click_moves_caret : 0 as * mut sys :: godot_method_bind , set_selecting_enabled : 0 as * mut sys :: godot_method_bind , set_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , set_show_line_numbers : 0 as * mut sys :: godot_method_bind , set_smooth_scroll_enable : 0 as * mut sys :: godot_method_bind , set_syntax_coloring : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_v_scroll : 0 as * mut sys :: godot_method_bind , set_v_scroll_speed : 0 as * mut sys :: godot_method_bind , set_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , set_wrap_enabled : 0 as * mut sys :: godot_method_bind , toggle_fold_line : 0 as * mut sys :: godot_method_bind , undo : 0 as * mut sys :: godot_method_bind , unfold_line : 0 as * mut sys :: godot_method_bind , unhide_all_lines : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextEditMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextEdit\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_color_region = (gd_api . godot_method_bind_get_method) (class_name , "add_color_region\0" . as_ptr () as * const c_char) ; table . add_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "add_keyword_color\0" . as_ptr () as * const c_char) ; table . can_fold = (gd_api . godot_method_bind_get_method) (class_name , "can_fold\0" . as_ptr () as * const c_char) ; table . center_viewport_to_cursor = (gd_api . godot_method_bind_get_method) (class_name , "center_viewport_to_cursor\0" . as_ptr () as * const c_char) ; table . clear_colors = (gd_api . godot_method_bind_get_method) (class_name , "clear_colors\0" . as_ptr () as * const c_char) ; table . clear_undo_history = (gd_api . godot_method_bind_get_method) (class_name , "clear_undo_history\0" . as_ptr () as * const c_char) ; table . copy = (gd_api . godot_method_bind_get_method) (class_name , "copy\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_get_column = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_column\0" . as_ptr () as * const c_char) ; table . cursor_get_line = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_line\0" . as_ptr () as * const c_char) ; table . cursor_is_block_mode = (gd_api . godot_method_bind_get_method) (class_name , "cursor_is_block_mode\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_set_block_mode = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_block_mode\0" . as_ptr () as * const c_char) ; table . cursor_set_column = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_column\0" . as_ptr () as * const c_char) ; table . cursor_set_line = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_line\0" . as_ptr () as * const c_char) ; table . cut = (gd_api . godot_method_bind_get_method) (class_name , "cut\0" . as_ptr () as * const c_char) ; table . deselect = (gd_api . godot_method_bind_get_method) (class_name , "deselect\0" . as_ptr () as * const c_char) ; table . draw_minimap = (gd_api . godot_method_bind_get_method) (class_name , "draw_minimap\0" . as_ptr () as * const c_char) ; table . fold_all_lines = (gd_api . godot_method_bind_get_method) (class_name , "fold_all_lines\0" . as_ptr () as * const c_char) ; table . fold_line = (gd_api . godot_method_bind_get_method) (class_name , "fold_line\0" . as_ptr () as * const c_char) ; table . get_breakpoints = (gd_api . godot_method_bind_get_method) (class_name , "get_breakpoints\0" . as_ptr () as * const c_char) ; table . get_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scroll\0" . as_ptr () as * const c_char) ; table . get_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "get_keyword_color\0" . as_ptr () as * const c_char) ; table . get_line = (gd_api . godot_method_bind_get_method) (class_name , "get_line\0" . as_ptr () as * const c_char) ; table . get_line_count = (gd_api . godot_method_bind_get_method) (class_name , "get_line_count\0" . as_ptr () as * const c_char) ; table . get_menu = (gd_api . godot_method_bind_get_method) (class_name , "get_menu\0" . as_ptr () as * const c_char) ; table . get_minimap_width = (gd_api . godot_method_bind_get_method) (class_name , "get_minimap_width\0" . as_ptr () as * const c_char) ; table . get_selection_from_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_from_column\0" . as_ptr () as * const c_char) ; table . get_selection_from_line = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_from_line\0" . as_ptr () as * const c_char) ; table . get_selection_text = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_text\0" . as_ptr () as * const c_char) ; table . get_selection_to_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_to_column\0" . as_ptr () as * const c_char) ; table . get_selection_to_line = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_to_line\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . get_v_scroll_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll_speed\0" . as_ptr () as * const c_char) ; table . get_word_under_cursor = (gd_api . godot_method_bind_get_method) (class_name , "get_word_under_cursor\0" . as_ptr () as * const c_char) ; table . has_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "has_keyword_color\0" . as_ptr () as * const c_char) ; table . insert_text_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "insert_text_at_cursor\0" . as_ptr () as * const c_char) ; table . is_breakpoint_gutter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_breakpoint_gutter_enabled\0" . as_ptr () as * const c_char) ; table . is_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . is_drawing_fold_gutter = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_fold_gutter\0" . as_ptr () as * const c_char) ; table . is_drawing_minimap = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_minimap\0" . as_ptr () as * const c_char) ; table . is_drawing_spaces = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_spaces\0" . as_ptr () as * const c_char) ; table . is_drawing_tabs = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_tabs\0" . as_ptr () as * const c_char) ; table . is_folded = (gd_api . godot_method_bind_get_method) (class_name , "is_folded\0" . as_ptr () as * const c_char) ; table . is_hiding_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_hiding_enabled\0" . as_ptr () as * const c_char) ; table . is_highlight_all_occurrences_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_highlight_all_occurrences_enabled\0" . as_ptr () as * const c_char) ; table . is_highlight_current_line_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_highlight_current_line_enabled\0" . as_ptr () as * const c_char) ; table . is_line_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_line_hidden\0" . as_ptr () as * const c_char) ; table . is_line_set_as_bookmark = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_bookmark\0" . as_ptr () as * const c_char) ; table . is_line_set_as_breakpoint = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_breakpoint\0" . as_ptr () as * const c_char) ; table . is_line_set_as_safe = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_safe\0" . as_ptr () as * const c_char) ; table . is_overriding_selected_font_color = (gd_api . godot_method_bind_get_method) (class_name , "is_overriding_selected_font_color\0" . as_ptr () as * const c_char) ; table . is_readonly = (gd_api . godot_method_bind_get_method) (class_name , "is_readonly\0" . as_ptr () as * const c_char) ; table . is_right_click_moving_caret = (gd_api . godot_method_bind_get_method) (class_name , "is_right_click_moving_caret\0" . as_ptr () as * const c_char) ; table . is_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_selecting_enabled\0" . as_ptr () as * const c_char) ; table . is_selection_active = (gd_api . godot_method_bind_get_method) (class_name , "is_selection_active\0" . as_ptr () as * const c_char) ; table . is_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . is_show_line_numbers_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_show_line_numbers_enabled\0" . as_ptr () as * const c_char) ; table . is_smooth_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_smooth_scroll_enabled\0" . as_ptr () as * const c_char) ; table . is_syntax_coloring_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_syntax_coloring_enabled\0" . as_ptr () as * const c_char) ; table . is_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . is_wrap_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_wrap_enabled\0" . as_ptr () as * const c_char) ; table . menu_option = (gd_api . godot_method_bind_get_method) (class_name , "menu_option\0" . as_ptr () as * const c_char) ; table . paste = (gd_api . godot_method_bind_get_method) (class_name , "paste\0" . as_ptr () as * const c_char) ; table . redo = (gd_api . godot_method_bind_get_method) (class_name , "redo\0" . as_ptr () as * const c_char) ; table . remove_breakpoints = (gd_api . godot_method_bind_get_method) (class_name , "remove_breakpoints\0" . as_ptr () as * const c_char) ; table . search = (gd_api . godot_method_bind_get_method) (class_name , "search\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . select_all = (gd_api . godot_method_bind_get_method) (class_name , "select_all\0" . as_ptr () as * const c_char) ; table . set_breakpoint_gutter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_breakpoint_gutter_enabled\0" . as_ptr () as * const c_char) ; table . set_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_fold_gutter = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_fold_gutter\0" . as_ptr () as * const c_char) ; table . set_draw_spaces = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_spaces\0" . as_ptr () as * const c_char) ; table . set_draw_tabs = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_tabs\0" . as_ptr () as * const c_char) ; table . set_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_h_scroll\0" . as_ptr () as * const c_char) ; table . set_hiding_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_hiding_enabled\0" . as_ptr () as * const c_char) ; table . set_highlight_all_occurrences = (gd_api . godot_method_bind_get_method) (class_name , "set_highlight_all_occurrences\0" . as_ptr () as * const c_char) ; table . set_highlight_current_line = (gd_api . godot_method_bind_get_method) (class_name , "set_highlight_current_line\0" . as_ptr () as * const c_char) ; table . set_line = (gd_api . godot_method_bind_get_method) (class_name , "set_line\0" . as_ptr () as * const c_char) ; table . set_line_as_bookmark = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_bookmark\0" . as_ptr () as * const c_char) ; table . set_line_as_breakpoint = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_breakpoint\0" . as_ptr () as * const c_char) ; table . set_line_as_hidden = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_hidden\0" . as_ptr () as * const c_char) ; table . set_line_as_safe = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_safe\0" . as_ptr () as * const c_char) ; table . set_minimap_width = (gd_api . godot_method_bind_get_method) (class_name , "set_minimap_width\0" . as_ptr () as * const c_char) ; table . set_override_selected_font_color = (gd_api . godot_method_bind_get_method) (class_name , "set_override_selected_font_color\0" . as_ptr () as * const c_char) ; table . set_readonly = (gd_api . godot_method_bind_get_method) (class_name , "set_readonly\0" . as_ptr () as * const c_char) ; table . set_right_click_moves_caret = (gd_api . godot_method_bind_get_method) (class_name , "set_right_click_moves_caret\0" . as_ptr () as * const c_char) ; table . set_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_selecting_enabled\0" . as_ptr () as * const c_char) ; table . set_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . set_show_line_numbers = (gd_api . godot_method_bind_get_method) (class_name , "set_show_line_numbers\0" . as_ptr () as * const c_char) ; table . set_smooth_scroll_enable = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_scroll_enable\0" . as_ptr () as * const c_char) ; table . set_syntax_coloring = (gd_api . godot_method_bind_get_method) (class_name , "set_syntax_coloring\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll\0" . as_ptr () as * const c_char) ; table . set_v_scroll_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll_speed\0" . as_ptr () as * const c_char) ; table . set_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . set_wrap_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_wrap_enabled\0" . as_ptr () as * const c_char) ; table . toggle_fold_line = (gd_api . godot_method_bind_get_method) (class_name , "toggle_fold_line\0" . as_ptr () as * const c_char) ; table . undo = (gd_api . godot_method_bind_get_method) (class_name , "undo\0" . as_ptr () as * const c_char) ; table . unfold_line = (gd_api . godot_method_bind_get_method) (class_name , "unfold_line\0" . as_ptr () as * const c_char) ; table . unhide_all_lines = (gd_api . godot_method_bind_get_method) (class_name , "unhide_all_lines\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:730:11531 [INFO] [stdout] | [INFO] [stdout] 730 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 730 | # [doc = "`tools class EditorFeatureProfile` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfeatureprofile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorFeatureProfile inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFeatureProfile { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Feature (pub i64) ; impl Feature { pub const _3D : Feature = Feature (0i64) ; pub const SCRIPT : Feature = Feature (1i64) ; pub const ASSET_LIB : Feature = Feature (2i64) ; pub const SCENE_TREE : Feature = Feature (3i64) ; pub const NODE_DOCK : Feature = Feature (4i64) ; pub const FILESYSTEM_DOCK : Feature = Feature (5i64) ; pub const IMPORT_DOCK : Feature = Feature (6i64) ; pub const MAX : Feature = Feature (7i64) ; } impl From < i64 > for Feature { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Feature > for i64 { # [inline] fn from (v : Feature) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorFeatureProfile { pub const FEATURE_3D : i64 = 0i64 ; pub const FEATURE_ASSET_LIB : i64 = 2i64 ; pub const FEATURE_FILESYSTEM_DOCK : i64 = 5i64 ; pub const FEATURE_IMPORT_DOCK : i64 = 6i64 ; pub const FEATURE_MAX : i64 = 7i64 ; pub const FEATURE_NODE_DOCK : i64 = 4i64 ; pub const FEATURE_SCENE_TREE : i64 = 3i64 ; pub const FEATURE_SCRIPT : i64 = 1i64 ; } impl EditorFeatureProfile { # [doc = "Returns the specified `feature`'s human-readable name."] # [doc = ""] # [inline] pub fn get_feature_name (& self , feature : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . get_feature_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the class specified by `class_name` is disabled. When disabled, the class won't appear in the Create New Node dialog."] # [doc = ""] # [inline] pub fn is_class_disabled (& self , class_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_disabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; ret as _ } } # [doc = "Returns `true` if editing for the class specified by `class_name` is disabled. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class."] # [doc = ""] # [inline] pub fn is_class_editor_disabled (& self , class_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_editor_disabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; ret as _ } } # [doc = "Returns `true` if `property` is disabled in the class specified by `class_name`. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by `class_name`."] # [doc = ""] # [inline] pub fn is_class_property_disabled (& self , class_name : impl Into < GodotString > , property : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_property_disabled ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class_name . into () , property . into ()) ; ret as _ } } # [doc = "Returns `true` if the `feature` is disabled. When a feature is disabled, it will disappear from the editor entirely."] # [doc = ""] # [inline] pub fn is_feature_disabled (& self , feature : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_feature_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; ret as _ } } # [doc = "Loads an editor feature profile from a file. The file must follow the JSON format obtained by using the feature profile manager's **Export** button or the [method save_to_file] method."] # [doc = ""] # [inline] pub fn load_from_file (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . load_from_file ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager's **Import** button or the [method load_from_file] button."] # [doc = ""] # [inline] pub fn save_to_file (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . save_to_file ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "If `disable` is `true`, disables the class specified by `class_name`. When disabled, the class won't appear in the Create New Node dialog."] # [doc = ""] # [inline] pub fn set_disable_class (& self , class_name : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , disable) ; } } # [doc = "If `disable` is `true`, disables editing for the class specified by `class_name`. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class."] # [doc = ""] # [inline] pub fn set_disable_class_editor (& self , class_name : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class_editor ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , disable) ; } } # [doc = "If `disable` is `true`, disables editing for `property` in the class specified by `class_name`. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by `class_name`."] # [doc = ""] # [inline] pub fn set_disable_class_property (& self , class_name : impl Into < GodotString > , property : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class_property ; let ret = crate :: icalls :: icallptr_void_str_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , property . into () , disable) ; } } # [doc = "If `disable` is `true`, disables the editor feature specified in `feature`. When a feature is disabled, it will disappear from the editor entirely."] # [doc = ""] # [inline] pub fn set_disable_feature (& self , feature : i64 , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_feature ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , feature , disable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFeatureProfile { } unsafe impl GodotObject for EditorFeatureProfile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorFeatureProfile" } } impl std :: ops :: Deref for EditorFeatureProfile { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFeatureProfile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorFeatureProfile { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFeatureProfile { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFeatureProfileMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_feature_name : * mut sys :: godot_method_bind , pub is_class_disabled : * mut sys :: godot_method_bind , pub is_class_editor_disabled : * mut sys :: godot_method_bind , pub is_class_property_disabled : * mut sys :: godot_method_bind , pub is_feature_disabled : * mut sys :: godot_method_bind , pub load_from_file : * mut sys :: godot_method_bind , pub save_to_file : * mut sys :: godot_method_bind , pub set_disable_class : * mut sys :: godot_method_bind , pub set_disable_class_editor : * mut sys :: godot_method_bind , pub set_disable_class_property : * mut sys :: godot_method_bind , pub set_disable_feature : * mut sys :: godot_method_bind } impl EditorFeatureProfileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFeatureProfileMethodTable = EditorFeatureProfileMethodTable { class_constructor : None , get_feature_name : 0 as * mut sys :: godot_method_bind , is_class_disabled : 0 as * mut sys :: godot_method_bind , is_class_editor_disabled : 0 as * mut sys :: godot_method_bind , is_class_property_disabled : 0 as * mut sys :: godot_method_bind , is_feature_disabled : 0 as * mut sys :: godot_method_bind , load_from_file : 0 as * mut sys :: godot_method_bind , save_to_file : 0 as * mut sys :: godot_method_bind , set_disable_class : 0 as * mut sys :: godot_method_bind , set_disable_class_editor : 0 as * mut sys :: godot_method_bind , set_disable_class_property : 0 as * mut sys :: godot_method_bind , set_disable_feature : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFeatureProfileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFeatureProfile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_feature_name = (gd_api . godot_method_bind_get_method) (class_name , "get_feature_name\0" . as_ptr () as * const c_char) ; table . is_class_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_disabled\0" . as_ptr () as * const c_char) ; table . is_class_editor_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_editor_disabled\0" . as_ptr () as * const c_char) ; table . is_class_property_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_property_disabled\0" . as_ptr () as * const c_char) ; table . is_feature_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_feature_disabled\0" . as_ptr () as * const c_char) ; table . load_from_file = (gd_api . godot_method_bind_get_method) (class_name , "load_from_file\0" . as_ptr () as * const c_char) ; table . save_to_file = (gd_api . godot_method_bind_get_method) (class_name , "save_to_file\0" . as_ptr () as * const c_char) ; table . set_disable_class = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class\0" . as_ptr () as * const c_char) ; table . set_disable_class_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class_editor\0" . as_ptr () as * const c_char) ; table . set_disable_class_property = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class_property\0" . as_ptr () as * const c_char) ; table . set_disable_feature = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_feature\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:736:9738 [INFO] [stdout] | [INFO] [stdout] 736 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 736 | # [doc = "`core class ImmediateGeometry` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_immediategeometry.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ImmediateGeometry` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nImmediateGeometry inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ImmediateGeometry { this : RawObject < Self > , } impl ImmediateGeometry { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ImmediateGeometryMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Simple helper to draw an UV sphere with given latitude, longitude and radius.\n# Default Arguments\n* `add_uv` - `true`"] # [doc = ""] # [inline] pub fn add_sphere (& self , lats : i64 , lons : i64 , radius : f64 , add_uv : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . add_sphere ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , lats , lons , radius , add_uv) ; } } # [doc = "Adds a vertex in local coordinate space with the currently set color/uv/etc."] # [doc = ""] # [inline] pub fn add_vertex (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . add_vertex ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Begin drawing (and optionally pass a texture override). When done call [method end]. For more information on how this works, search for `glBegin()` and `glEnd()` references.\nFor the type of primitive, see the [enum Mesh.PrimitiveType] enum.\n# Default Arguments\n* `texture` - `null`"] # [doc = ""] # [inline] pub fn begin (& self , primitive : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . begin ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , primitive , texture . as_arg_ptr ()) ; } } # [doc = "Clears everything that was drawn using begin/end."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Ends a drawing context and displays the results."] # [doc = ""] # [inline] pub fn end (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . end ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The current drawing color."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The next vertex's normal."] # [doc = ""] # [inline] pub fn set_normal (& self , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_normal ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , normal) ; } } # [doc = "The next vertex's tangent (and binormal facing)."] # [doc = ""] # [inline] pub fn set_tangent (& self , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_tangent ; let ret = crate :: icalls :: icallptr_void_plane (method_bind , self . this . sys () . as_ptr () , tangent) ; } } # [doc = "The next vertex's UV."] # [doc = ""] # [inline] pub fn set_uv (& self , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_uv ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , uv) ; } } # [doc = "The next vertex's second layer UV."] # [doc = ""] # [inline] pub fn set_uv2 (& self , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_uv2 ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , uv) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ImmediateGeometry { } unsafe impl GodotObject for ImmediateGeometry { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ImmediateGeometry" } } impl QueueFree for ImmediateGeometry { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ImmediateGeometry { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ImmediateGeometry { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: node :: Node > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: object :: Object > for ImmediateGeometry { } impl Instanciable for ImmediateGeometry { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ImmediateGeometry :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ImmediateGeometryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_sphere : * mut sys :: godot_method_bind , pub add_vertex : * mut sys :: godot_method_bind , pub begin : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub end : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_normal : * mut sys :: godot_method_bind , pub set_tangent : * mut sys :: godot_method_bind , pub set_uv : * mut sys :: godot_method_bind , pub set_uv2 : * mut sys :: godot_method_bind } impl ImmediateGeometryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ImmediateGeometryMethodTable = ImmediateGeometryMethodTable { class_constructor : None , add_sphere : 0 as * mut sys :: godot_method_bind , add_vertex : 0 as * mut sys :: godot_method_bind , begin : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , end : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_normal : 0 as * mut sys :: godot_method_bind , set_tangent : 0 as * mut sys :: godot_method_bind , set_uv : 0 as * mut sys :: godot_method_bind , set_uv2 : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ImmediateGeometryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ImmediateGeometry\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_sphere = (gd_api . godot_method_bind_get_method) (class_name , "add_sphere\0" . as_ptr () as * const c_char) ; table . add_vertex = (gd_api . godot_method_bind_get_method) (class_name , "add_vertex\0" . as_ptr () as * const c_char) ; table . begin = (gd_api . godot_method_bind_get_method) (class_name , "begin\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . end = (gd_api . godot_method_bind_get_method) (class_name , "end\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_normal = (gd_api . godot_method_bind_get_method) (class_name , "set_normal\0" . as_ptr () as * const c_char) ; table . set_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_tangent\0" . as_ptr () as * const c_char) ; table . set_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_uv\0" . as_ptr () as * const c_char) ; table . set_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:742:3637 [INFO] [stdout] | [INFO] [stdout] 742 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 742 | # [doc = "`core class VisualScriptIndexGet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptindexget.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptIndexGet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptIndexGetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptIndexGet { } unsafe impl GodotObject for VisualScriptIndexGet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptIndexGet" } } impl std :: ops :: Deref for VisualScriptIndexGet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptIndexGet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptIndexGet { } impl Instanciable for VisualScriptIndexGet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptIndexGet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptIndexGetMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptIndexGetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptIndexGetMethodTable = VisualScriptIndexGetMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptIndexGetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptIndexGet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:748:4601 [INFO] [stdout] | [INFO] [stdout] 748 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 748 | # [doc = "`core class VisualShaderNodeTextureUniformTriplanar` inherits `VisualShaderNodeTextureUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetextureuniformtriplanar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTextureUniformTriplanar inherits methods from:\n - [VisualShaderNodeTextureUniform](struct.VisualShaderNodeTextureUniform.html)\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeTextureUniformTriplanar { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTextureUniformTriplanarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTextureUniformTriplanar { } unsafe impl GodotObject for VisualShaderNodeTextureUniformTriplanar { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTextureUniformTriplanar" } } impl std :: ops :: Deref for VisualShaderNodeTextureUniformTriplanar { type Target = crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTextureUniformTriplanar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform > for VisualShaderNodeTextureUniformTriplanar { } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeTextureUniformTriplanar { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTextureUniformTriplanar { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTextureUniformTriplanar { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTextureUniformTriplanar { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTextureUniformTriplanar { } impl Instanciable for VisualShaderNodeTextureUniformTriplanar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTextureUniformTriplanar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTextureUniformTriplanarMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeTextureUniformTriplanarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTextureUniformTriplanarMethodTable = VisualShaderNodeTextureUniformTriplanarMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTextureUniformTriplanarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTextureUniformTriplanar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:754:7086 [INFO] [stdout] | [INFO] [stdout] 754 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 754 | # [doc = "`core class DynamicFontData` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dynamicfontdata.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDynamicFontData inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DynamicFontData { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Hinting (pub i64) ; impl Hinting { pub const NONE : Hinting = Hinting (0i64) ; pub const LIGHT : Hinting = Hinting (1i64) ; pub const NORMAL : Hinting = Hinting (2i64) ; } impl From < i64 > for Hinting { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Hinting > for i64 { # [inline] fn from (v : Hinting) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl DynamicFontData { pub const HINTING_LIGHT : i64 = 1i64 ; pub const HINTING_NONE : i64 = 0i64 ; pub const HINTING_NORMAL : i64 = 2i64 ; } impl DynamicFontData { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DynamicFontDataMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The path to the vector font file."] # [doc = ""] # [inline] pub fn font_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . get_font_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The font hinting mode used by FreeType. See [enum Hinting] for options."] # [doc = ""] # [inline] pub fn hinting (& self) -> crate :: generated :: dynamic_font_data :: Hinting { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . get_hinting ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: dynamic_font_data :: Hinting (ret) } } # [doc = "If `true`, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one)."] # [doc = ""] # [inline] pub fn is_antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . is_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one)."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "The path to the vector font file."] # [doc = ""] # [inline] pub fn set_font_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_font_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The font hinting mode used by FreeType. See [enum Hinting] for options."] # [doc = ""] # [inline] pub fn set_hinting (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_hinting ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DynamicFontData { } unsafe impl GodotObject for DynamicFontData { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "DynamicFontData" } } impl std :: ops :: Deref for DynamicFontData { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DynamicFontData { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for DynamicFontData { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for DynamicFontData { } unsafe impl SubClass < crate :: generated :: object :: Object > for DynamicFontData { } impl Instanciable for DynamicFontData { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DynamicFontData :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DynamicFontDataMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_font_path : * mut sys :: godot_method_bind , pub get_hinting : * mut sys :: godot_method_bind , pub is_antialiased : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_font_path : * mut sys :: godot_method_bind , pub set_hinting : * mut sys :: godot_method_bind } impl DynamicFontDataMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DynamicFontDataMethodTable = DynamicFontDataMethodTable { class_constructor : None , get_font_path : 0 as * mut sys :: godot_method_bind , get_hinting : 0 as * mut sys :: godot_method_bind , is_antialiased : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_font_path : 0 as * mut sys :: godot_method_bind , set_hinting : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DynamicFontDataMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DynamicFontData\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_font_path = (gd_api . godot_method_bind_get_method) (class_name , "get_font_path\0" . as_ptr () as * const c_char) ; table . get_hinting = (gd_api . godot_method_bind_get_method) (class_name , "get_hinting\0" . as_ptr () as * const c_char) ; table . is_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "is_antialiased\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_font_path = (gd_api . godot_method_bind_get_method) (class_name , "set_font_path\0" . as_ptr () as * const c_char) ; table . set_hinting = (gd_api . godot_method_bind_get_method) (class_name , "set_hinting\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:760:4670 [INFO] [stdout] | [INFO] [stdout] 760 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 760 | # [doc = "`core class VisualScriptGlobalConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptglobalconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptGlobalConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptGlobalConstant { this : RawObject < Self > , } impl VisualScriptGlobalConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptGlobalConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn global_constant (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptGlobalConstantMethodTable :: get (get_api ()) . get_global_constant ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_global_constant (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptGlobalConstantMethodTable :: get (get_api ()) . set_global_constant ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptGlobalConstant { } unsafe impl GodotObject for VisualScriptGlobalConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptGlobalConstant" } } impl std :: ops :: Deref for VisualScriptGlobalConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptGlobalConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptGlobalConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptGlobalConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptGlobalConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptGlobalConstant { } impl Instanciable for VisualScriptGlobalConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptGlobalConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptGlobalConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_global_constant : * mut sys :: godot_method_bind , pub set_global_constant : * mut sys :: godot_method_bind } impl VisualScriptGlobalConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptGlobalConstantMethodTable = VisualScriptGlobalConstantMethodTable { class_constructor : None , get_global_constant : 0 as * mut sys :: godot_method_bind , set_global_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptGlobalConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptGlobalConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_global_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_global_constant\0" . as_ptr () as * const c_char) ; table . set_global_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_global_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:766:14839 [INFO] [stdout] | [INFO] [stdout] 766 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 766 | # [doc = "`core class SkeletonIK` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skeletonik.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SkeletonIK` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSkeletonIK inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SkeletonIK { this : RawObject < Self > , } impl SkeletonIK { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SkeletonIKMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn interpolation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_interpolation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn magnet_position (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_magnet_position ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn max_iterations (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_max_iterations ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn min_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_min_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_parent_skeleton (& self) -> Option < Ref < crate :: generated :: skeleton :: Skeleton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_parent_skeleton ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skeleton :: Skeleton , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn root_bone (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_root_bone ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn target_node (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_target_node ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn target_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_target_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn tip_bone (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_tip_bone ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_override_tip_basis (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . is_override_tip_basis ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_running (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . is_running ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_magnet (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . is_using_magnet ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_interpolation (& self , interpolation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_interpolation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , interpolation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_magnet_position (& self , local_position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_magnet_position ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , local_position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_max_iterations (& self , iterations : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_max_iterations ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , iterations) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_min_distance (& self , min_distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_min_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , min_distance) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_override_tip_basis (& self , _override : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_override_tip_basis ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _override) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_root_bone (& self , root_bone : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_root_bone ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , root_bone . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_target_node (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_target_node ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_target_transform (& self , target : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_target_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , target) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_tip_bone (& self , tip_bone : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_tip_bone ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , tip_bone . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_magnet (& self , _use : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_use_magnet ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _use) ; } } # [doc = "\n# Default Arguments\n* `one_time` - `false`"] # [doc = ""] # [inline] pub fn start (& self , one_time : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , one_time) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SkeletonIK { } unsafe impl GodotObject for SkeletonIK { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SkeletonIK" } } impl QueueFree for SkeletonIK { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SkeletonIK { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SkeletonIK { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for SkeletonIK { } unsafe impl SubClass < crate :: generated :: object :: Object > for SkeletonIK { } impl Instanciable for SkeletonIK { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SkeletonIK :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkeletonIKMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_interpolation : * mut sys :: godot_method_bind , pub get_magnet_position : * mut sys :: godot_method_bind , pub get_max_iterations : * mut sys :: godot_method_bind , pub get_min_distance : * mut sys :: godot_method_bind , pub get_parent_skeleton : * mut sys :: godot_method_bind , pub get_root_bone : * mut sys :: godot_method_bind , pub get_target_node : * mut sys :: godot_method_bind , pub get_target_transform : * mut sys :: godot_method_bind , pub get_tip_bone : * mut sys :: godot_method_bind , pub is_override_tip_basis : * mut sys :: godot_method_bind , pub is_running : * mut sys :: godot_method_bind , pub is_using_magnet : * mut sys :: godot_method_bind , pub set_interpolation : * mut sys :: godot_method_bind , pub set_magnet_position : * mut sys :: godot_method_bind , pub set_max_iterations : * mut sys :: godot_method_bind , pub set_min_distance : * mut sys :: godot_method_bind , pub set_override_tip_basis : * mut sys :: godot_method_bind , pub set_root_bone : * mut sys :: godot_method_bind , pub set_target_node : * mut sys :: godot_method_bind , pub set_target_transform : * mut sys :: godot_method_bind , pub set_tip_bone : * mut sys :: godot_method_bind , pub set_use_magnet : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl SkeletonIKMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkeletonIKMethodTable = SkeletonIKMethodTable { class_constructor : None , get_interpolation : 0 as * mut sys :: godot_method_bind , get_magnet_position : 0 as * mut sys :: godot_method_bind , get_max_iterations : 0 as * mut sys :: godot_method_bind , get_min_distance : 0 as * mut sys :: godot_method_bind , get_parent_skeleton : 0 as * mut sys :: godot_method_bind , get_root_bone : 0 as * mut sys :: godot_method_bind , get_target_node : 0 as * mut sys :: godot_method_bind , get_target_transform : 0 as * mut sys :: godot_method_bind , get_tip_bone : 0 as * mut sys :: godot_method_bind , is_override_tip_basis : 0 as * mut sys :: godot_method_bind , is_running : 0 as * mut sys :: godot_method_bind , is_using_magnet : 0 as * mut sys :: godot_method_bind , set_interpolation : 0 as * mut sys :: godot_method_bind , set_magnet_position : 0 as * mut sys :: godot_method_bind , set_max_iterations : 0 as * mut sys :: godot_method_bind , set_min_distance : 0 as * mut sys :: godot_method_bind , set_override_tip_basis : 0 as * mut sys :: godot_method_bind , set_root_bone : 0 as * mut sys :: godot_method_bind , set_target_node : 0 as * mut sys :: godot_method_bind , set_target_transform : 0 as * mut sys :: godot_method_bind , set_tip_bone : 0 as * mut sys :: godot_method_bind , set_use_magnet : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkeletonIKMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SkeletonIK\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "get_interpolation\0" . as_ptr () as * const c_char) ; table . get_magnet_position = (gd_api . godot_method_bind_get_method) (class_name , "get_magnet_position\0" . as_ptr () as * const c_char) ; table . get_max_iterations = (gd_api . godot_method_bind_get_method) (class_name , "get_max_iterations\0" . as_ptr () as * const c_char) ; table . get_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_min_distance\0" . as_ptr () as * const c_char) ; table . get_parent_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_skeleton\0" . as_ptr () as * const c_char) ; table . get_root_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_root_bone\0" . as_ptr () as * const c_char) ; table . get_target_node = (gd_api . godot_method_bind_get_method) (class_name , "get_target_node\0" . as_ptr () as * const c_char) ; table . get_target_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_target_transform\0" . as_ptr () as * const c_char) ; table . get_tip_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_tip_bone\0" . as_ptr () as * const c_char) ; table . is_override_tip_basis = (gd_api . godot_method_bind_get_method) (class_name , "is_override_tip_basis\0" . as_ptr () as * const c_char) ; table . is_running = (gd_api . godot_method_bind_get_method) (class_name , "is_running\0" . as_ptr () as * const c_char) ; table . is_using_magnet = (gd_api . godot_method_bind_get_method) (class_name , "is_using_magnet\0" . as_ptr () as * const c_char) ; table . set_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "set_interpolation\0" . as_ptr () as * const c_char) ; table . set_magnet_position = (gd_api . godot_method_bind_get_method) (class_name , "set_magnet_position\0" . as_ptr () as * const c_char) ; table . set_max_iterations = (gd_api . godot_method_bind_get_method) (class_name , "set_max_iterations\0" . as_ptr () as * const c_char) ; table . set_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_min_distance\0" . as_ptr () as * const c_char) ; table . set_override_tip_basis = (gd_api . godot_method_bind_get_method) (class_name , "set_override_tip_basis\0" . as_ptr () as * const c_char) ; table . set_root_bone = (gd_api . godot_method_bind_get_method) (class_name , "set_root_bone\0" . as_ptr () as * const c_char) ; table . set_target_node = (gd_api . godot_method_bind_get_method) (class_name , "set_target_node\0" . as_ptr () as * const c_char) ; table . set_target_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_target_transform\0" . as_ptr () as * const c_char) ; table . set_tip_bone = (gd_api . godot_method_bind_get_method) (class_name , "set_tip_bone\0" . as_ptr () as * const c_char) ; table . set_use_magnet = (gd_api . godot_method_bind_get_method) (class_name , "set_use_magnet\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:772:4494 [INFO] [stdout] | [INFO] [stdout] 772 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 772 | # [doc = "`core class PanoramaSky` inherits `Sky` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_panoramasky.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPanoramaSky inherits methods from:\n - [Sky](struct.Sky.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PanoramaSky { this : RawObject < Self > , } impl PanoramaSky { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PanoramaSkyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "[Texture] to be applied to the PanoramaSky."] # [doc = ""] # [inline] pub fn panorama (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PanoramaSkyMethodTable :: get (get_api ()) . get_panorama ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "[Texture] to be applied to the PanoramaSky."] # [doc = ""] # [inline] pub fn set_panorama (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PanoramaSkyMethodTable :: get (get_api ()) . set_panorama ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PanoramaSky { } unsafe impl GodotObject for PanoramaSky { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PanoramaSky" } } impl std :: ops :: Deref for PanoramaSky { type Target = crate :: generated :: sky :: Sky ; # [inline] fn deref (& self) -> & crate :: generated :: sky :: Sky { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PanoramaSky { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: sky :: Sky { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: sky :: Sky > for PanoramaSky { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PanoramaSky { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PanoramaSky { } unsafe impl SubClass < crate :: generated :: object :: Object > for PanoramaSky { } impl Instanciable for PanoramaSky { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PanoramaSky :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PanoramaSkyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_panorama : * mut sys :: godot_method_bind , pub set_panorama : * mut sys :: godot_method_bind } impl PanoramaSkyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PanoramaSkyMethodTable = PanoramaSkyMethodTable { class_constructor : None , get_panorama : 0 as * mut sys :: godot_method_bind , set_panorama : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PanoramaSkyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PanoramaSky\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_panorama = (gd_api . godot_method_bind_get_method) (class_name , "get_panorama\0" . as_ptr () as * const c_char) ; table . set_panorama = (gd_api . godot_method_bind_get_method) (class_name , "set_panorama\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:778:13346 [INFO] [stdout] | [INFO] [stdout] 778 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 778 | # [doc = "`core class XMLParser` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_xmlparser.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nXMLParser inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct XMLParser { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct NodeType (pub i64) ; impl NodeType { pub const NONE : NodeType = NodeType (0i64) ; pub const ELEMENT : NodeType = NodeType (1i64) ; pub const ELEMENT_END : NodeType = NodeType (2i64) ; pub const TEXT : NodeType = NodeType (3i64) ; pub const COMMENT : NodeType = NodeType (4i64) ; pub const CDATA : NodeType = NodeType (5i64) ; pub const UNKNOWN : NodeType = NodeType (6i64) ; } impl From < i64 > for NodeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < NodeType > for i64 { # [inline] fn from (v : NodeType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl XMLParser { pub const NODE_CDATA : i64 = 5i64 ; pub const NODE_COMMENT : i64 = 4i64 ; pub const NODE_ELEMENT : i64 = 1i64 ; pub const NODE_ELEMENT_END : i64 = 2i64 ; pub const NODE_NONE : i64 = 0i64 ; pub const NODE_TEXT : i64 = 3i64 ; pub const NODE_UNKNOWN : i64 = 6i64 ; } impl XMLParser { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = XMLParserMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Gets the amount of attributes in the current element."] # [doc = ""] # [inline] pub fn get_attribute_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_attribute_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the name of the attribute specified by the index in `idx` argument."] # [doc = ""] # [inline] pub fn get_attribute_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_attribute_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Gets the value of the attribute specified by the index in `idx` argument."] # [doc = ""] # [inline] pub fn get_attribute_value (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_attribute_value ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Gets the current line in the parsed file (currently not implemented)."] # [doc = ""] # [inline] pub fn get_current_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_current_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the value of a certain attribute of the current element by name. This will raise an error if the element has no such attribute."] # [doc = ""] # [inline] pub fn get_named_attribute_value (& self , name : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_named_attribute_value ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the value of a certain attribute of the current element by name. This will return an empty [String] if the attribute is not found."] # [doc = ""] # [inline] pub fn get_named_attribute_value_safe (& self , name : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_named_attribute_value_safe ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the contents of a text node. This will raise an error in any other type of node."] # [doc = ""] # [inline] pub fn get_node_data (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_data ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the name of the current element node. This will raise an error if the current node type is neither [constant NODE_ELEMENT] nor [constant NODE_ELEMENT_END]."] # [doc = ""] # [inline] pub fn get_node_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the byte offset of the current node since the beginning of the file or buffer."] # [doc = ""] # [inline] pub fn get_node_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the type of the current node. Compare with [enum NodeType] constants."] # [doc = ""] # [inline] pub fn get_node_type (& self) -> crate :: generated :: xml_parser :: NodeType { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: xml_parser :: NodeType (ret) } } # [doc = "Check whether the current element has a certain attribute."] # [doc = ""] # [inline] pub fn has_attribute (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . has_attribute ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Check whether the current element is empty (this only works for completely empty tags, e.g. ``)."] # [doc = ""] # [inline] pub fn is_empty (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . is_empty ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Opens an XML file for parsing. This returns an error code."] # [doc = ""] # [inline] pub fn open (& self , file : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . open ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Opens an XML raw buffer for parsing. This returns an error code."] # [doc = ""] # [inline] pub fn open_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . open_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Reads the next node of the file. This returns an error code."] # [doc = ""] # [inline] pub fn read (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . read ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Moves the buffer cursor to a certain offset (since the beginning) and read the next node there. This returns an error code."] # [doc = ""] # [inline] pub fn seek (& self , position : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , position) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Skips the current section. If the node contains other elements, they will be ignored and the cursor will go to the closing of the current element."] # [doc = ""] # [inline] pub fn skip_section (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . skip_section ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for XMLParser { } unsafe impl GodotObject for XMLParser { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "XMLParser" } } impl std :: ops :: Deref for XMLParser { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for XMLParser { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for XMLParser { } unsafe impl SubClass < crate :: generated :: object :: Object > for XMLParser { } impl Instanciable for XMLParser { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { XMLParser :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct XMLParserMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_attribute_count : * mut sys :: godot_method_bind , pub get_attribute_name : * mut sys :: godot_method_bind , pub get_attribute_value : * mut sys :: godot_method_bind , pub get_current_line : * mut sys :: godot_method_bind , pub get_named_attribute_value : * mut sys :: godot_method_bind , pub get_named_attribute_value_safe : * mut sys :: godot_method_bind , pub get_node_data : * mut sys :: godot_method_bind , pub get_node_name : * mut sys :: godot_method_bind , pub get_node_offset : * mut sys :: godot_method_bind , pub get_node_type : * mut sys :: godot_method_bind , pub has_attribute : * mut sys :: godot_method_bind , pub is_empty : * mut sys :: godot_method_bind , pub open : * mut sys :: godot_method_bind , pub open_buffer : * mut sys :: godot_method_bind , pub read : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub skip_section : * mut sys :: godot_method_bind } impl XMLParserMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : XMLParserMethodTable = XMLParserMethodTable { class_constructor : None , get_attribute_count : 0 as * mut sys :: godot_method_bind , get_attribute_name : 0 as * mut sys :: godot_method_bind , get_attribute_value : 0 as * mut sys :: godot_method_bind , get_current_line : 0 as * mut sys :: godot_method_bind , get_named_attribute_value : 0 as * mut sys :: godot_method_bind , get_named_attribute_value_safe : 0 as * mut sys :: godot_method_bind , get_node_data : 0 as * mut sys :: godot_method_bind , get_node_name : 0 as * mut sys :: godot_method_bind , get_node_offset : 0 as * mut sys :: godot_method_bind , get_node_type : 0 as * mut sys :: godot_method_bind , has_attribute : 0 as * mut sys :: godot_method_bind , is_empty : 0 as * mut sys :: godot_method_bind , open : 0 as * mut sys :: godot_method_bind , open_buffer : 0 as * mut sys :: godot_method_bind , read : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , skip_section : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { XMLParserMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "XMLParser\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_attribute_count = (gd_api . godot_method_bind_get_method) (class_name , "get_attribute_count\0" . as_ptr () as * const c_char) ; table . get_attribute_name = (gd_api . godot_method_bind_get_method) (class_name , "get_attribute_name\0" . as_ptr () as * const c_char) ; table . get_attribute_value = (gd_api . godot_method_bind_get_method) (class_name , "get_attribute_value\0" . as_ptr () as * const c_char) ; table . get_current_line = (gd_api . godot_method_bind_get_method) (class_name , "get_current_line\0" . as_ptr () as * const c_char) ; table . get_named_attribute_value = (gd_api . godot_method_bind_get_method) (class_name , "get_named_attribute_value\0" . as_ptr () as * const c_char) ; table . get_named_attribute_value_safe = (gd_api . godot_method_bind_get_method) (class_name , "get_named_attribute_value_safe\0" . as_ptr () as * const c_char) ; table . get_node_data = (gd_api . godot_method_bind_get_method) (class_name , "get_node_data\0" . as_ptr () as * const c_char) ; table . get_node_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_name\0" . as_ptr () as * const c_char) ; table . get_node_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_node_offset\0" . as_ptr () as * const c_char) ; table . get_node_type = (gd_api . godot_method_bind_get_method) (class_name , "get_node_type\0" . as_ptr () as * const c_char) ; table . has_attribute = (gd_api . godot_method_bind_get_method) (class_name , "has_attribute\0" . as_ptr () as * const c_char) ; table . is_empty = (gd_api . godot_method_bind_get_method) (class_name , "is_empty\0" . as_ptr () as * const c_char) ; table . open = (gd_api . godot_method_bind_get_method) (class_name , "open\0" . as_ptr () as * const c_char) ; table . open_buffer = (gd_api . godot_method_bind_get_method) (class_name , "open_buffer\0" . as_ptr () as * const c_char) ; table . read = (gd_api . godot_method_bind_get_method) (class_name , "read\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . skip_section = (gd_api . godot_method_bind_get_method) (class_name , "skip_section\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:784:3889 [INFO] [stdout] | [INFO] [stdout] 784 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 784 | # [doc = "`core class VisualShaderNodeScalarSmoothStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarsmoothstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarSmoothStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScalarSmoothStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarSmoothStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarSmoothStep { } unsafe impl GodotObject for VisualShaderNodeScalarSmoothStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarSmoothStep" } } impl std :: ops :: Deref for VisualShaderNodeScalarSmoothStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarSmoothStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarSmoothStep { } impl Instanciable for VisualShaderNodeScalarSmoothStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarSmoothStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarSmoothStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarSmoothStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarSmoothStepMethodTable = VisualShaderNodeScalarSmoothStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarSmoothStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarSmoothStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:790:18021 [INFO] [stdout] | [INFO] [stdout] 790 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 790 | # [doc = "`core class GIProbe` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_giprobe.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GIProbe` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGIProbe inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GIProbe { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Subdiv (pub i64) ; impl Subdiv { pub const _64 : Subdiv = Subdiv (0i64) ; pub const _128 : Subdiv = Subdiv (1i64) ; pub const _256 : Subdiv = Subdiv (2i64) ; pub const _512 : Subdiv = Subdiv (3i64) ; pub const MAX : Subdiv = Subdiv (4i64) ; } impl From < i64 > for Subdiv { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Subdiv > for i64 { # [inline] fn from (v : Subdiv) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl GIProbe { pub const SUBDIV_128 : i64 = 1i64 ; pub const SUBDIV_256 : i64 = 2i64 ; pub const SUBDIV_512 : i64 = 3i64 ; pub const SUBDIV_64 : i64 = 0i64 ; pub const SUBDIV_MAX : i64 = 4i64 ; } impl GIProbe { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GIProbeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bakes the effect from all [GeometryInstance]s marked with [member GeometryInstance.use_in_baked_light] and [Light]s marked with either [constant Light.BAKE_INDIRECT] or [constant Light.BAKE_ALL]. If `create_visual_debug` is `true`, after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [GIProbe]'s data and debug any issues that may be occurring.\n# Default Arguments\n* `from_node` - `null`\n* `create_visual_debug` - `false`"] # [doc = ""] # [inline] pub fn bake (& self , from_node : impl AsArg < crate :: generated :: node :: Node > , create_visual_debug : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . bake ; let ret = crate :: icalls :: icallptr_void_obj_bool (method_bind , self . this . sys () . as_ptr () , from_node . as_arg_ptr () , create_visual_debug) ; } } # [doc = "Calls [method bake] with `create_visual_debug` enabled."] # [doc = ""] # [inline] pub fn debug_bake (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . debug_bake ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Offsets the lookup of the light contribution from the [GIProbe]. This can be used to avoid self-shadowing, but may introduce light leaking at higher values. This and [member normal_bias] should be played around with to minimize self-shadowing and light leaking.\n**Note:** `bias` should usually be above 1.0 as that is the size of the voxels."] # [doc = ""] # [inline] pub fn bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum brightness that the [GIProbe] will recognize. Brightness will be scaled within this range."] # [doc = ""] # [inline] pub fn dynamic_range (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_dynamic_range ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Energy multiplier. Makes the lighting contribution from the [GIProbe] brighter."] # [doc = ""] # [inline] pub fn energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the area covered by the [GIProbe]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Offsets the lookup into the [GIProbe] based on the object's normal direction. Can be used to reduce some self-shadowing artifacts."] # [doc = ""] # [inline] pub fn normal_bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_normal_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [GIProbeData] resource that holds the data for this [GIProbe]."] # [doc = ""] # [inline] pub fn probe_data (& self) -> Option < Ref < crate :: generated :: gi_probe_data :: GIProbeData , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_probe_data ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gi_probe_data :: GIProbeData , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "How much light propagates through the probe internally. A higher value allows light to spread further."] # [doc = ""] # [inline] pub fn propagation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_propagation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of times to subdivide the grid that the [GIProbe] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance."] # [doc = ""] # [inline] pub fn subdiv (& self) -> crate :: generated :: gi_probe :: Subdiv { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_subdiv ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: gi_probe :: Subdiv (ret) } } # [doc = "If `true`, the data for this [GIProbe] will be compressed. Compression saves space, but results in far worse visual quality."] # [doc = ""] # [inline] pub fn is_compressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . is_compressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, ignores the sky contribution when calculating lighting."] # [doc = ""] # [inline] pub fn is_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . is_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Offsets the lookup of the light contribution from the [GIProbe]. This can be used to avoid self-shadowing, but may introduce light leaking at higher values. This and [member normal_bias] should be played around with to minimize self-shadowing and light leaking.\n**Note:** `bias` should usually be above 1.0 as that is the size of the voxels."] # [doc = ""] # [inline] pub fn set_bias (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "If `true`, the data for this [GIProbe] will be compressed. Compression saves space, but results in far worse visual quality."] # [doc = ""] # [inline] pub fn set_compress (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_compress ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The maximum brightness that the [GIProbe] will recognize. Brightness will be scaled within this range."] # [doc = ""] # [inline] pub fn set_dynamic_range (& self , max : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_dynamic_range ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "Energy multiplier. Makes the lighting contribution from the [GIProbe] brighter."] # [doc = ""] # [inline] pub fn set_energy (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "The size of the area covered by the [GIProbe]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "If `true`, ignores the sky contribution when calculating lighting."] # [doc = ""] # [inline] pub fn set_interior (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Offsets the lookup into the [GIProbe] based on the object's normal direction. Can be used to reduce some self-shadowing artifacts."] # [doc = ""] # [inline] pub fn set_normal_bias (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_normal_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "The [GIProbeData] resource that holds the data for this [GIProbe]."] # [doc = ""] # [inline] pub fn set_probe_data (& self , data : impl AsArg < crate :: generated :: gi_probe_data :: GIProbeData >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_probe_data ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , data . as_arg_ptr ()) ; } } # [doc = "How much light propagates through the probe internally. A higher value allows light to spread further."] # [doc = ""] # [inline] pub fn set_propagation (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_propagation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "Number of times to subdivide the grid that the [GIProbe] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance."] # [doc = ""] # [inline] pub fn set_subdiv (& self , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_subdiv ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , subdiv) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GIProbe { } unsafe impl GodotObject for GIProbe { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GIProbe" } } impl QueueFree for GIProbe { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GIProbe { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GIProbe { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for GIProbe { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for GIProbe { } unsafe impl SubClass < crate :: generated :: node :: Node > for GIProbe { } unsafe impl SubClass < crate :: generated :: object :: Object > for GIProbe { } impl Instanciable for GIProbe { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GIProbe :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GIProbeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub bake : * mut sys :: godot_method_bind , pub debug_bake : * mut sys :: godot_method_bind , pub get_bias : * mut sys :: godot_method_bind , pub get_dynamic_range : * mut sys :: godot_method_bind , pub get_energy : * mut sys :: godot_method_bind , pub get_extents : * mut sys :: godot_method_bind , pub get_normal_bias : * mut sys :: godot_method_bind , pub get_probe_data : * mut sys :: godot_method_bind , pub get_propagation : * mut sys :: godot_method_bind , pub get_subdiv : * mut sys :: godot_method_bind , pub is_compressed : * mut sys :: godot_method_bind , pub is_interior : * mut sys :: godot_method_bind , pub set_bias : * mut sys :: godot_method_bind , pub set_compress : * mut sys :: godot_method_bind , pub set_dynamic_range : * mut sys :: godot_method_bind , pub set_energy : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind , pub set_interior : * mut sys :: godot_method_bind , pub set_normal_bias : * mut sys :: godot_method_bind , pub set_probe_data : * mut sys :: godot_method_bind , pub set_propagation : * mut sys :: godot_method_bind , pub set_subdiv : * mut sys :: godot_method_bind } impl GIProbeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GIProbeMethodTable = GIProbeMethodTable { class_constructor : None , bake : 0 as * mut sys :: godot_method_bind , debug_bake : 0 as * mut sys :: godot_method_bind , get_bias : 0 as * mut sys :: godot_method_bind , get_dynamic_range : 0 as * mut sys :: godot_method_bind , get_energy : 0 as * mut sys :: godot_method_bind , get_extents : 0 as * mut sys :: godot_method_bind , get_normal_bias : 0 as * mut sys :: godot_method_bind , get_probe_data : 0 as * mut sys :: godot_method_bind , get_propagation : 0 as * mut sys :: godot_method_bind , get_subdiv : 0 as * mut sys :: godot_method_bind , is_compressed : 0 as * mut sys :: godot_method_bind , is_interior : 0 as * mut sys :: godot_method_bind , set_bias : 0 as * mut sys :: godot_method_bind , set_compress : 0 as * mut sys :: godot_method_bind , set_dynamic_range : 0 as * mut sys :: godot_method_bind , set_energy : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind , set_interior : 0 as * mut sys :: godot_method_bind , set_normal_bias : 0 as * mut sys :: godot_method_bind , set_probe_data : 0 as * mut sys :: godot_method_bind , set_propagation : 0 as * mut sys :: godot_method_bind , set_subdiv : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GIProbeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GIProbe\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . bake = (gd_api . godot_method_bind_get_method) (class_name , "bake\0" . as_ptr () as * const c_char) ; table . debug_bake = (gd_api . godot_method_bind_get_method) (class_name , "debug_bake\0" . as_ptr () as * const c_char) ; table . get_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_bias\0" . as_ptr () as * const c_char) ; table . get_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "get_dynamic_range\0" . as_ptr () as * const c_char) ; table . get_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_energy\0" . as_ptr () as * const c_char) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . get_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_bias\0" . as_ptr () as * const c_char) ; table . get_probe_data = (gd_api . godot_method_bind_get_method) (class_name , "get_probe_data\0" . as_ptr () as * const c_char) ; table . get_propagation = (gd_api . godot_method_bind_get_method) (class_name , "get_propagation\0" . as_ptr () as * const c_char) ; table . get_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "get_subdiv\0" . as_ptr () as * const c_char) ; table . is_compressed = (gd_api . godot_method_bind_get_method) (class_name , "is_compressed\0" . as_ptr () as * const c_char) ; table . is_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_interior\0" . as_ptr () as * const c_char) ; table . set_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_bias\0" . as_ptr () as * const c_char) ; table . set_compress = (gd_api . godot_method_bind_get_method) (class_name , "set_compress\0" . as_ptr () as * const c_char) ; table . set_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "set_dynamic_range\0" . as_ptr () as * const c_char) ; table . set_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_energy\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; table . set_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_interior\0" . as_ptr () as * const c_char) ; table . set_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_bias\0" . as_ptr () as * const c_char) ; table . set_probe_data = (gd_api . godot_method_bind_get_method) (class_name , "set_probe_data\0" . as_ptr () as * const c_char) ; table . set_propagation = (gd_api . godot_method_bind_get_method) (class_name , "set_propagation\0" . as_ptr () as * const c_char) ; table . set_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "set_subdiv\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:796:9148 [INFO] [stdout] | [INFO] [stdout] 796 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 796 | # [doc = "`core class KinematicCollision` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_kinematiccollision.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nKinematicCollision inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct KinematicCollision { this : RawObject < Self > , } impl KinematicCollision { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = KinematicCollisionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The colliding body."] # [doc = ""] # [inline] pub fn collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's unique instance ID. See [method Object.get_instance_id]."] # [doc = ""] # [inline] pub fn collider_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding body's metadata. See [Object]."] # [doc = ""] # [inline] pub fn collider_metadata (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_metadata ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "The colliding body's shape."] # [doc = ""] # [inline] pub fn collider_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding shape's index. See [CollisionObject]."] # [doc = ""] # [inline] pub fn collider_shape_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_shape_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding object's velocity."] # [doc = ""] # [inline] pub fn collider_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's colliding shape."] # [doc = ""] # [inline] pub fn local_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_local_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's shape's normal at the point of collision."] # [doc = ""] # [inline] pub fn normal (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_normal ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The point of collision, in global coordinates."] # [doc = ""] # [inline] pub fn position (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's remaining movement vector."] # [doc = ""] # [inline] pub fn remainder (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_remainder ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The distance the moving object traveled before collision."] # [doc = ""] # [inline] pub fn travel (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_travel ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for KinematicCollision { } unsafe impl GodotObject for KinematicCollision { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "KinematicCollision" } } impl std :: ops :: Deref for KinematicCollision { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for KinematicCollision { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for KinematicCollision { } unsafe impl SubClass < crate :: generated :: object :: Object > for KinematicCollision { } impl Instanciable for KinematicCollision { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { KinematicCollision :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct KinematicCollisionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_id : * mut sys :: godot_method_bind , pub get_collider_metadata : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collider_shape_index : * mut sys :: godot_method_bind , pub get_collider_velocity : * mut sys :: godot_method_bind , pub get_local_shape : * mut sys :: godot_method_bind , pub get_normal : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_remainder : * mut sys :: godot_method_bind , pub get_travel : * mut sys :: godot_method_bind } impl KinematicCollisionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : KinematicCollisionMethodTable = KinematicCollisionMethodTable { class_constructor : None , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_id : 0 as * mut sys :: godot_method_bind , get_collider_metadata : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collider_shape_index : 0 as * mut sys :: godot_method_bind , get_collider_velocity : 0 as * mut sys :: godot_method_bind , get_local_shape : 0 as * mut sys :: godot_method_bind , get_normal : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_remainder : 0 as * mut sys :: godot_method_bind , get_travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { KinematicCollisionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "KinematicCollision\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_id\0" . as_ptr () as * const c_char) ; table . get_collider_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_metadata\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collider_shape_index = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape_index\0" . as_ptr () as * const c_char) ; table . get_collider_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_velocity\0" . as_ptr () as * const c_char) ; table . get_local_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_local_shape\0" . as_ptr () as * const c_char) ; table . get_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_normal\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_remainder = (gd_api . godot_method_bind_get_method) (class_name , "get_remainder\0" . as_ptr () as * const c_char) ; table . get_travel = (gd_api . godot_method_bind_get_method) (class_name , "get_travel\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:802:3679 [INFO] [stdout] | [INFO] [stdout] 802 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 802 | # [doc = "`core class VisualShaderNodeCustom` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecustom.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCustom inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCustomMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCustom { } unsafe impl GodotObject for VisualShaderNodeCustom { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCustom" } } impl std :: ops :: Deref for VisualShaderNodeCustom { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCustom { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCustom { } impl Instanciable for VisualShaderNodeCustom { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCustom :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCustomMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeCustomMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCustomMethodTable = VisualShaderNodeCustomMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCustomMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCustom\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:808:4706 [INFO] [stdout] | [INFO] [stdout] 808 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 808 | # [doc = "`core class VisualShaderNodeScalarConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarConstant { this : RawObject < Self > , } impl VisualShaderNodeScalarConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarConstant { } unsafe impl GodotObject for VisualShaderNodeScalarConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarConstant" } } impl std :: ops :: Deref for VisualShaderNodeScalarConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarConstant { } impl Instanciable for VisualShaderNodeScalarConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarConstantMethodTable = VisualShaderNodeScalarConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:814:11756 [INFO] [stdout] | [INFO] [stdout] 814 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 814 | # [doc = "`core class VisualScriptBuiltinFunc` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptbuiltinfunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptBuiltinFunc inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptBuiltinFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BuiltinFunc (pub i64) ; impl BuiltinFunc { pub const MATH_SIN : BuiltinFunc = BuiltinFunc (0i64) ; pub const MATH_COS : BuiltinFunc = BuiltinFunc (1i64) ; pub const MATH_TAN : BuiltinFunc = BuiltinFunc (2i64) ; pub const MATH_SINH : BuiltinFunc = BuiltinFunc (3i64) ; pub const MATH_COSH : BuiltinFunc = BuiltinFunc (4i64) ; pub const MATH_TANH : BuiltinFunc = BuiltinFunc (5i64) ; pub const MATH_ASIN : BuiltinFunc = BuiltinFunc (6i64) ; pub const MATH_ACOS : BuiltinFunc = BuiltinFunc (7i64) ; pub const MATH_ATAN : BuiltinFunc = BuiltinFunc (8i64) ; pub const MATH_ATAN2 : BuiltinFunc = BuiltinFunc (9i64) ; pub const MATH_SQRT : BuiltinFunc = BuiltinFunc (10i64) ; pub const MATH_FMOD : BuiltinFunc = BuiltinFunc (11i64) ; pub const MATH_FPOSMOD : BuiltinFunc = BuiltinFunc (12i64) ; pub const MATH_FLOOR : BuiltinFunc = BuiltinFunc (13i64) ; pub const MATH_CEIL : BuiltinFunc = BuiltinFunc (14i64) ; pub const MATH_ROUND : BuiltinFunc = BuiltinFunc (15i64) ; pub const MATH_ABS : BuiltinFunc = BuiltinFunc (16i64) ; pub const MATH_SIGN : BuiltinFunc = BuiltinFunc (17i64) ; pub const MATH_POW : BuiltinFunc = BuiltinFunc (18i64) ; pub const MATH_LOG : BuiltinFunc = BuiltinFunc (19i64) ; pub const MATH_EXP : BuiltinFunc = BuiltinFunc (20i64) ; pub const MATH_ISNAN : BuiltinFunc = BuiltinFunc (21i64) ; pub const MATH_ISINF : BuiltinFunc = BuiltinFunc (22i64) ; pub const MATH_EASE : BuiltinFunc = BuiltinFunc (23i64) ; pub const MATH_DECIMALS : BuiltinFunc = BuiltinFunc (24i64) ; pub const MATH_STEPIFY : BuiltinFunc = BuiltinFunc (25i64) ; pub const MATH_LERP : BuiltinFunc = BuiltinFunc (26i64) ; pub const MATH_INVERSE_LERP : BuiltinFunc = BuiltinFunc (27i64) ; pub const MATH_RANGE_LERP : BuiltinFunc = BuiltinFunc (28i64) ; pub const MATH_MOVE_TOWARD : BuiltinFunc = BuiltinFunc (29i64) ; pub const MATH_DECTIME : BuiltinFunc = BuiltinFunc (30i64) ; pub const MATH_RANDOMIZE : BuiltinFunc = BuiltinFunc (31i64) ; pub const MATH_RAND : BuiltinFunc = BuiltinFunc (32i64) ; pub const MATH_RANDF : BuiltinFunc = BuiltinFunc (33i64) ; pub const MATH_RANDOM : BuiltinFunc = BuiltinFunc (34i64) ; pub const MATH_SEED : BuiltinFunc = BuiltinFunc (35i64) ; pub const MATH_RANDSEED : BuiltinFunc = BuiltinFunc (36i64) ; pub const MATH_DEG2RAD : BuiltinFunc = BuiltinFunc (37i64) ; pub const MATH_RAD2DEG : BuiltinFunc = BuiltinFunc (38i64) ; pub const MATH_LINEAR2DB : BuiltinFunc = BuiltinFunc (39i64) ; pub const MATH_DB2LINEAR : BuiltinFunc = BuiltinFunc (40i64) ; pub const MATH_POLAR2CARTESIAN : BuiltinFunc = BuiltinFunc (41i64) ; pub const MATH_CARTESIAN2POLAR : BuiltinFunc = BuiltinFunc (42i64) ; pub const MATH_WRAP : BuiltinFunc = BuiltinFunc (43i64) ; pub const MATH_WRAPF : BuiltinFunc = BuiltinFunc (44i64) ; pub const LOGIC_MAX : BuiltinFunc = BuiltinFunc (45i64) ; pub const LOGIC_MIN : BuiltinFunc = BuiltinFunc (46i64) ; pub const LOGIC_CLAMP : BuiltinFunc = BuiltinFunc (47i64) ; pub const LOGIC_NEAREST_PO2 : BuiltinFunc = BuiltinFunc (48i64) ; pub const OBJ_WEAKREF : BuiltinFunc = BuiltinFunc (49i64) ; pub const FUNC_FUNCREF : BuiltinFunc = BuiltinFunc (50i64) ; pub const TYPE_CONVERT : BuiltinFunc = BuiltinFunc (51i64) ; pub const TYPE_OF : BuiltinFunc = BuiltinFunc (52i64) ; pub const TYPE_EXISTS : BuiltinFunc = BuiltinFunc (53i64) ; pub const TEXT_CHAR : BuiltinFunc = BuiltinFunc (54i64) ; pub const TEXT_STR : BuiltinFunc = BuiltinFunc (55i64) ; pub const TEXT_PRINT : BuiltinFunc = BuiltinFunc (56i64) ; pub const TEXT_PRINTERR : BuiltinFunc = BuiltinFunc (57i64) ; pub const TEXT_PRINTRAW : BuiltinFunc = BuiltinFunc (58i64) ; pub const VAR_TO_STR : BuiltinFunc = BuiltinFunc (59i64) ; pub const STR_TO_VAR : BuiltinFunc = BuiltinFunc (60i64) ; pub const VAR_TO_BYTES : BuiltinFunc = BuiltinFunc (61i64) ; pub const BYTES_TO_VAR : BuiltinFunc = BuiltinFunc (62i64) ; pub const COLORN : BuiltinFunc = BuiltinFunc (63i64) ; pub const MATH_SMOOTHSTEP : BuiltinFunc = BuiltinFunc (64i64) ; pub const MATH_POSMOD : BuiltinFunc = BuiltinFunc (65i64) ; pub const MATH_LERP_ANGLE : BuiltinFunc = BuiltinFunc (66i64) ; pub const TEXT_ORD : BuiltinFunc = BuiltinFunc (67i64) ; pub const FUNC_MAX : BuiltinFunc = BuiltinFunc (68i64) ; } impl From < i64 > for BuiltinFunc { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BuiltinFunc > for i64 { # [inline] fn from (v : BuiltinFunc) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptBuiltinFunc { pub const BYTES_TO_VAR : i64 = 62i64 ; pub const COLORN : i64 = 63i64 ; pub const FUNC_FUNCREF : i64 = 50i64 ; pub const FUNC_MAX : i64 = 68i64 ; pub const LOGIC_CLAMP : i64 = 47i64 ; pub const LOGIC_MAX : i64 = 45i64 ; pub const LOGIC_MIN : i64 = 46i64 ; pub const LOGIC_NEAREST_PO2 : i64 = 48i64 ; pub const MATH_ABS : i64 = 16i64 ; pub const MATH_ACOS : i64 = 7i64 ; pub const MATH_ASIN : i64 = 6i64 ; pub const MATH_ATAN : i64 = 8i64 ; pub const MATH_ATAN2 : i64 = 9i64 ; pub const MATH_CARTESIAN2POLAR : i64 = 42i64 ; pub const MATH_CEIL : i64 = 14i64 ; pub const MATH_COS : i64 = 1i64 ; pub const MATH_COSH : i64 = 4i64 ; pub const MATH_DB2LINEAR : i64 = 40i64 ; pub const MATH_DECIMALS : i64 = 24i64 ; pub const MATH_DECTIME : i64 = 30i64 ; pub const MATH_DEG2RAD : i64 = 37i64 ; pub const MATH_EASE : i64 = 23i64 ; pub const MATH_EXP : i64 = 20i64 ; pub const MATH_FLOOR : i64 = 13i64 ; pub const MATH_FMOD : i64 = 11i64 ; pub const MATH_FPOSMOD : i64 = 12i64 ; pub const MATH_INVERSE_LERP : i64 = 27i64 ; pub const MATH_ISINF : i64 = 22i64 ; pub const MATH_ISNAN : i64 = 21i64 ; pub const MATH_LERP : i64 = 26i64 ; pub const MATH_LERP_ANGLE : i64 = 66i64 ; pub const MATH_LINEAR2DB : i64 = 39i64 ; pub const MATH_LOG : i64 = 19i64 ; pub const MATH_MOVE_TOWARD : i64 = 29i64 ; pub const MATH_POLAR2CARTESIAN : i64 = 41i64 ; pub const MATH_POSMOD : i64 = 65i64 ; pub const MATH_POW : i64 = 18i64 ; pub const MATH_RAD2DEG : i64 = 38i64 ; pub const MATH_RAND : i64 = 32i64 ; pub const MATH_RANDF : i64 = 33i64 ; pub const MATH_RANDOM : i64 = 34i64 ; pub const MATH_RANDOMIZE : i64 = 31i64 ; pub const MATH_RANDSEED : i64 = 36i64 ; pub const MATH_RANGE_LERP : i64 = 28i64 ; pub const MATH_ROUND : i64 = 15i64 ; pub const MATH_SEED : i64 = 35i64 ; pub const MATH_SIGN : i64 = 17i64 ; pub const MATH_SIN : i64 = 0i64 ; pub const MATH_SINH : i64 = 3i64 ; pub const MATH_SMOOTHSTEP : i64 = 64i64 ; pub const MATH_SQRT : i64 = 10i64 ; pub const MATH_STEPIFY : i64 = 25i64 ; pub const MATH_TAN : i64 = 2i64 ; pub const MATH_TANH : i64 = 5i64 ; pub const MATH_WRAP : i64 = 43i64 ; pub const MATH_WRAPF : i64 = 44i64 ; pub const OBJ_WEAKREF : i64 = 49i64 ; pub const STR_TO_VAR : i64 = 60i64 ; pub const TEXT_CHAR : i64 = 54i64 ; pub const TEXT_ORD : i64 = 67i64 ; pub const TEXT_PRINT : i64 = 56i64 ; pub const TEXT_PRINTERR : i64 = 57i64 ; pub const TEXT_PRINTRAW : i64 = 58i64 ; pub const TEXT_STR : i64 = 55i64 ; pub const TYPE_CONVERT : i64 = 51i64 ; pub const TYPE_EXISTS : i64 = 53i64 ; pub const TYPE_OF : i64 = 52i64 ; pub const VAR_TO_BYTES : i64 = 61i64 ; pub const VAR_TO_STR : i64 = 59i64 ; } impl VisualScriptBuiltinFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptBuiltinFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn func (& self) -> crate :: generated :: visual_script_builtin_func :: BuiltinFunc { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptBuiltinFuncMethodTable :: get (get_api ()) . get_func ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_builtin_func :: BuiltinFunc (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_func (& self , which : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptBuiltinFuncMethodTable :: get (get_api ()) . set_func ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , which) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptBuiltinFunc { } unsafe impl GodotObject for VisualScriptBuiltinFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptBuiltinFunc" } } impl std :: ops :: Deref for VisualScriptBuiltinFunc { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptBuiltinFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptBuiltinFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptBuiltinFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptBuiltinFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptBuiltinFunc { } impl Instanciable for VisualScriptBuiltinFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptBuiltinFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptBuiltinFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_func : * mut sys :: godot_method_bind , pub set_func : * mut sys :: godot_method_bind } impl VisualScriptBuiltinFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptBuiltinFuncMethodTable = VisualScriptBuiltinFuncMethodTable { class_constructor : None , get_func : 0 as * mut sys :: godot_method_bind , set_func : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptBuiltinFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptBuiltinFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_func = (gd_api . godot_method_bind_get_method) (class_name , "get_func\0" . as_ptr () as * const c_char) ; table . set_func = (gd_api . godot_method_bind_get_method) (class_name , "set_func\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:820:3619 [INFO] [stdout] | [INFO] [stdout] 820 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 820 | # [doc = "`core class AudioEffectEQ6` inherits `AudioEffectEQ` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq6.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ6 inherits methods from:\n - [AudioEffectEQ](struct.AudioEffectEQ.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQ6MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ6 { } unsafe impl GodotObject for AudioEffectEQ6 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ6" } } impl std :: ops :: Deref for AudioEffectEQ6 { type Target = crate :: generated :: audio_effect_eq :: AudioEffectEQ ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ6 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_eq :: AudioEffectEQ > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ6 { } impl Instanciable for AudioEffectEQ6 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ6 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQ6MethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectEQ6MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQ6MethodTable = AudioEffectEQ6MethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQ6MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ6\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:826:5633 [INFO] [stdout] | [INFO] [stdout] 826 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 826 | # [doc = "`core class InstancePlaceholder` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_instanceplaceholder.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nInstancePlaceholder inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InstancePlaceholder { this : RawObject < Self > , } impl InstancePlaceholder { # [doc = "\n# Default Arguments\n* `replace` - `false`\n* `custom_scene` - `null`"] # [doc = ""] # [inline] pub fn create_instance (& self , replace : bool , custom_scene : impl AsArg < crate :: generated :: packed_scene :: PackedScene >) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = InstancePlaceholderMethodTable :: get (get_api ()) . create_instance ; let ret = crate :: icalls :: icallptr_obj_bool_obj (method_bind , self . this . sys () . as_ptr () , replace , custom_scene . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Gets the path to the [PackedScene] resource file that is loaded by default when calling [method replace_by_instance]."] # [doc = ""] # [inline] pub fn get_instance_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InstancePlaceholderMethodTable :: get (get_api ()) . get_instance_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "\n# Default Arguments\n* `with_order` - `false`"] # [doc = ""] # [inline] pub fn get_stored_values (& self , with_order : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = InstancePlaceholderMethodTable :: get (get_api ()) . get_stored_values ; let ret = crate :: icalls :: icallptr_dict_bool (method_bind , self . this . sys () . as_ptr () , with_order) ; Dictionary :: from_sys (ret) } } # [doc = "Replaces this placeholder by the scene handed as an argument, or the original scene if no argument is given. As for all resources, the scene is loaded only if it's not loaded already. By manually loading the scene beforehand, delays caused by this function can be avoided.\n# Default Arguments\n* `custom_scene` - `null`"] # [doc = ""] # [inline] pub fn replace_by_instance (& self , custom_scene : impl AsArg < crate :: generated :: packed_scene :: PackedScene >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InstancePlaceholderMethodTable :: get (get_api ()) . replace_by_instance ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , custom_scene . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InstancePlaceholder { } unsafe impl GodotObject for InstancePlaceholder { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "InstancePlaceholder" } } impl QueueFree for InstancePlaceholder { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for InstancePlaceholder { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InstancePlaceholder { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for InstancePlaceholder { } unsafe impl SubClass < crate :: generated :: object :: Object > for InstancePlaceholder { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InstancePlaceholderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_instance : * mut sys :: godot_method_bind , pub get_instance_path : * mut sys :: godot_method_bind , pub get_stored_values : * mut sys :: godot_method_bind , pub replace_by_instance : * mut sys :: godot_method_bind } impl InstancePlaceholderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InstancePlaceholderMethodTable = InstancePlaceholderMethodTable { class_constructor : None , create_instance : 0 as * mut sys :: godot_method_bind , get_instance_path : 0 as * mut sys :: godot_method_bind , get_stored_values : 0 as * mut sys :: godot_method_bind , replace_by_instance : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InstancePlaceholderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InstancePlaceholder\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_instance = (gd_api . godot_method_bind_get_method) (class_name , "create_instance\0" . as_ptr () as * const c_char) ; table . get_instance_path = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_path\0" . as_ptr () as * const c_char) ; table . get_stored_values = (gd_api . godot_method_bind_get_method) (class_name , "get_stored_values\0" . as_ptr () as * const c_char) ; table . replace_by_instance = (gd_api . godot_method_bind_get_method) (class_name , "replace_by_instance\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:832:4498 [INFO] [stdout] | [INFO] [stdout] 832 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 832 | # [doc = "`core class ButtonGroup` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_buttongroup.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nButtonGroup inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ButtonGroup { this : RawObject < Self > , } impl ButtonGroup { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ButtonGroupMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.group])."] # [doc = ""] # [inline] pub fn get_buttons (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonGroupMethodTable :: get (get_api ()) . get_buttons ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the current pressed button."] # [doc = ""] # [inline] pub fn get_pressed_button (& self) -> Option < Ref < crate :: generated :: base_button :: BaseButton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonGroupMethodTable :: get (get_api ()) . get_pressed_button ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: base_button :: BaseButton , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for ButtonGroup { } unsafe impl GodotObject for ButtonGroup { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ButtonGroup" } } impl std :: ops :: Deref for ButtonGroup { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ButtonGroup { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ButtonGroup { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ButtonGroup { } unsafe impl SubClass < crate :: generated :: object :: Object > for ButtonGroup { } impl Instanciable for ButtonGroup { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ButtonGroup :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ButtonGroupMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_buttons : * mut sys :: godot_method_bind , pub get_pressed_button : * mut sys :: godot_method_bind } impl ButtonGroupMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ButtonGroupMethodTable = ButtonGroupMethodTable { class_constructor : None , get_buttons : 0 as * mut sys :: godot_method_bind , get_pressed_button : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ButtonGroupMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ButtonGroup\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_buttons = (gd_api . godot_method_bind_get_method) (class_name , "get_buttons\0" . as_ptr () as * const c_char) ; table . get_pressed_button = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_button\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:838:5046 [INFO] [stdout] | [INFO] [stdout] 838 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 838 | # [doc = "`core class CapsuleShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_capsuleshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCapsuleShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CapsuleShape { this : RawObject < Self > , } impl CapsuleShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CapsuleShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CapsuleShape { } unsafe impl GodotObject for CapsuleShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CapsuleShape" } } impl std :: ops :: Deref for CapsuleShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CapsuleShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for CapsuleShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CapsuleShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CapsuleShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CapsuleShape { } impl Instanciable for CapsuleShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CapsuleShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CapsuleShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind } impl CapsuleShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CapsuleShapeMethodTable = CapsuleShapeMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CapsuleShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CapsuleShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:844:16432 [INFO] [stdout] | [INFO] [stdout] 844 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 844 | # [doc = "`tools class EditorFileDialog` inherits `ConfirmationDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfiledialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorFileDialog inherits methods from:\n - [ConfirmationDialog](struct.ConfirmationDialog.html)\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFileDialog { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Access (pub i64) ; impl Access { pub const RESOURCES : Access = Access (0i64) ; pub const USERDATA : Access = Access (1i64) ; pub const FILESYSTEM : Access = Access (2i64) ; } impl From < i64 > for Access { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Access > for i64 { # [inline] fn from (v : Access) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DisplayMode (pub i64) ; impl DisplayMode { pub const THUMBNAILS : DisplayMode = DisplayMode (0i64) ; pub const LIST : DisplayMode = DisplayMode (1i64) ; } impl From < i64 > for DisplayMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DisplayMode > for i64 { # [inline] fn from (v : DisplayMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const OPEN_FILE : Mode = Mode (0i64) ; pub const OPEN_FILES : Mode = Mode (1i64) ; pub const OPEN_DIR : Mode = Mode (2i64) ; pub const OPEN_ANY : Mode = Mode (3i64) ; pub const SAVE_FILE : Mode = Mode (4i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorFileDialog { pub const ACCESS_FILESYSTEM : i64 = 2i64 ; pub const ACCESS_RESOURCES : i64 = 0i64 ; pub const ACCESS_USERDATA : i64 = 1i64 ; pub const DISPLAY_LIST : i64 = 1i64 ; pub const DISPLAY_THUMBNAILS : i64 = 0i64 ; pub const MODE_OPEN_ANY : i64 = 3i64 ; pub const MODE_OPEN_DIR : i64 = 2i64 ; pub const MODE_OPEN_FILE : i64 = 0i64 ; pub const MODE_OPEN_FILES : i64 = 1i64 ; pub const MODE_SAVE_FILE : i64 = 4i64 ; } impl EditorFileDialog { # [doc = "Adds a comma-delimited file extension filter option to the [EditorFileDialog] with an optional semi-colon-delimited label.\nFor example, `\"*.tscn, *.scn; Scenes\"` results in filter text \"Scenes (*.tscn, *.scn)\"."] # [doc = ""] # [inline] pub fn add_filter (& self , filter : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . add_filter ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filter . into ()) ; } } # [doc = "Removes all filters except for \"All Files (*)\"."] # [doc = ""] # [inline] pub fn clear_filters (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . clear_filters ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The location from which the user may select a file, including `res://`, `user://`, and the local file system."] # [doc = ""] # [inline] pub fn access (& self) -> crate :: generated :: editor_file_dialog :: Access { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_access ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: Access (ret) } } # [doc = "The currently occupied directory."] # [doc = ""] # [inline] pub fn current_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The currently selected file."] # [doc = ""] # [inline] pub fn current_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The file system path in the address bar."] # [doc = ""] # [inline] pub fn current_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The view format in which the [EditorFileDialog] displays resources to the user."] # [doc = ""] # [inline] pub fn display_mode (& self) -> crate :: generated :: editor_file_dialog :: DisplayMode { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_display_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: DisplayMode (ret) } } # [doc = "The purpose of the [EditorFileDialog], which defines the allowed behaviors."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: editor_file_dialog :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: Mode (ret) } } # [doc = "Returns the `VBoxContainer` used to display the file system."] # [doc = ""] # [inline] pub fn get_vbox (& self) -> Option < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_vbox ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Notify the [EditorFileDialog] that its view of the data is no longer accurate. Updates the view contents on next view update."] # [doc = ""] # [inline] pub fn invalidate (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . invalidate ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the [EditorFileDialog] will not warn the user before overwriting files."] # [doc = ""] # [inline] pub fn is_overwrite_warning_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . is_overwrite_warning_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hidden files and directories will be visible in the [EditorFileDialog]."] # [doc = ""] # [inline] pub fn is_showing_hidden_files (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . is_showing_hidden_files ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The location from which the user may select a file, including `res://`, `user://`, and the local file system."] # [doc = ""] # [inline] pub fn set_access (& self , access : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_access ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , access) ; } } # [doc = "The currently occupied directory."] # [doc = ""] # [inline] pub fn set_current_dir (& self , dir : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_dir ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , dir . into ()) ; } } # [doc = "The currently selected file."] # [doc = ""] # [inline] pub fn set_current_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "The file system path in the address bar."] # [doc = ""] # [inline] pub fn set_current_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "If `true`, the [EditorFileDialog] will not warn the user before overwriting files."] # [doc = ""] # [inline] pub fn set_disable_overwrite_warning (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_disable_overwrite_warning ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "The view format in which the [EditorFileDialog] displays resources to the user."] # [doc = ""] # [inline] pub fn set_display_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_display_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The purpose of the [EditorFileDialog], which defines the allowed behaviors."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, hidden files and directories will be visible in the [EditorFileDialog]."] # [doc = ""] # [inline] pub fn set_show_hidden_files (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_show_hidden_files ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFileDialog { } unsafe impl GodotObject for EditorFileDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorFileDialog" } } impl QueueFree for EditorFileDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorFileDialog { type Target = crate :: generated :: confirmation_dialog :: ConfirmationDialog ; # [inline] fn deref (& self) -> & crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFileDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: confirmation_dialog :: ConfirmationDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFileDialog { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFileDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_filter : * mut sys :: godot_method_bind , pub clear_filters : * mut sys :: godot_method_bind , pub get_access : * mut sys :: godot_method_bind , pub get_current_dir : * mut sys :: godot_method_bind , pub get_current_file : * mut sys :: godot_method_bind , pub get_current_path : * mut sys :: godot_method_bind , pub get_display_mode : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_vbox : * mut sys :: godot_method_bind , pub invalidate : * mut sys :: godot_method_bind , pub is_overwrite_warning_disabled : * mut sys :: godot_method_bind , pub is_showing_hidden_files : * mut sys :: godot_method_bind , pub set_access : * mut sys :: godot_method_bind , pub set_current_dir : * mut sys :: godot_method_bind , pub set_current_file : * mut sys :: godot_method_bind , pub set_current_path : * mut sys :: godot_method_bind , pub set_disable_overwrite_warning : * mut sys :: godot_method_bind , pub set_display_mode : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_show_hidden_files : * mut sys :: godot_method_bind } impl EditorFileDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFileDialogMethodTable = EditorFileDialogMethodTable { class_constructor : None , add_filter : 0 as * mut sys :: godot_method_bind , clear_filters : 0 as * mut sys :: godot_method_bind , get_access : 0 as * mut sys :: godot_method_bind , get_current_dir : 0 as * mut sys :: godot_method_bind , get_current_file : 0 as * mut sys :: godot_method_bind , get_current_path : 0 as * mut sys :: godot_method_bind , get_display_mode : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_vbox : 0 as * mut sys :: godot_method_bind , invalidate : 0 as * mut sys :: godot_method_bind , is_overwrite_warning_disabled : 0 as * mut sys :: godot_method_bind , is_showing_hidden_files : 0 as * mut sys :: godot_method_bind , set_access : 0 as * mut sys :: godot_method_bind , set_current_dir : 0 as * mut sys :: godot_method_bind , set_current_file : 0 as * mut sys :: godot_method_bind , set_current_path : 0 as * mut sys :: godot_method_bind , set_disable_overwrite_warning : 0 as * mut sys :: godot_method_bind , set_display_mode : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_show_hidden_files : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFileDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFileDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_filter = (gd_api . godot_method_bind_get_method) (class_name , "add_filter\0" . as_ptr () as * const c_char) ; table . clear_filters = (gd_api . godot_method_bind_get_method) (class_name , "clear_filters\0" . as_ptr () as * const c_char) ; table . get_access = (gd_api . godot_method_bind_get_method) (class_name , "get_access\0" . as_ptr () as * const c_char) ; table . get_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dir\0" . as_ptr () as * const c_char) ; table . get_current_file = (gd_api . godot_method_bind_get_method) (class_name , "get_current_file\0" . as_ptr () as * const c_char) ; table . get_current_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_path\0" . as_ptr () as * const c_char) ; table . get_display_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_display_mode\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_vbox = (gd_api . godot_method_bind_get_method) (class_name , "get_vbox\0" . as_ptr () as * const c_char) ; table . invalidate = (gd_api . godot_method_bind_get_method) (class_name , "invalidate\0" . as_ptr () as * const c_char) ; table . is_overwrite_warning_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_overwrite_warning_disabled\0" . as_ptr () as * const c_char) ; table . is_showing_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "is_showing_hidden_files\0" . as_ptr () as * const c_char) ; table . set_access = (gd_api . godot_method_bind_get_method) (class_name , "set_access\0" . as_ptr () as * const c_char) ; table . set_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "set_current_dir\0" . as_ptr () as * const c_char) ; table . set_current_file = (gd_api . godot_method_bind_get_method) (class_name , "set_current_file\0" . as_ptr () as * const c_char) ; table . set_current_path = (gd_api . godot_method_bind_get_method) (class_name , "set_current_path\0" . as_ptr () as * const c_char) ; table . set_disable_overwrite_warning = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_overwrite_warning\0" . as_ptr () as * const c_char) ; table . set_display_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_display_mode\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_show_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "set_show_hidden_files\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:850:18076 [INFO] [stdout] | [INFO] [stdout] 850 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 850 | # [doc = "`core class RayCast` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_raycast.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RayCast` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRayCast inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayCast { this : RawObject < Self > , } impl RayCast { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayCastMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified node."] # [doc = ""] # [inline] pub fn add_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . add_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn add_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . add_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Removes all collision exceptions for this ray."] # [doc = ""] # [inline] pub fn clear_exceptions (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . clear_exceptions ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Updates the collision information for the ray.\nUse this method to update the collision information immediately instead of waiting for the next `_physics_process` call, for example if the ray or its parent has changed state.\n**Note:** `enabled` is not required for this to work."] # [doc = ""] # [inline] pub fn force_raycast_update (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . force_raycast_update ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn cast_to (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_cast_to ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the first object that the ray intersects, or `null` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the shape ID of the first object that the ray intersects, or `0` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider_shape (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the bit index passed is turned on.\n**Note:** Bit indices range from 0-19."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "Returns the normal of the intersecting object's shape at the collision point."] # [doc = ""] # [inline] pub fn get_collision_normal (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_normal ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the collision point at which the ray intersects the closest object.\n**Note:** This point is in the **global** coordinate system."] # [doc = ""] # [inline] pub fn get_collision_point (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_point ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, collisions will be ignored for this RayCast's immediate parent."] # [doc = ""] # [inline] pub fn exclude_parent_body (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_exclude_parent_body ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [Area]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_collide_with_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [PhysicsBody]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_collide_with_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether any object is intersecting with the ray's vector (considering the vector length)."] # [doc = ""] # [inline] pub fn is_colliding (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_colliding ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a collision exception so the ray does report collisions with the specified node."] # [doc = ""] # [inline] pub fn remove_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . remove_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a collision exception so the ray does report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn remove_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . remove_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn set_cast_to (& self , local_point : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_cast_to ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , local_point) ; } } # [doc = "If `true`, collision with [Area]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collide_with_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, collision with [PhysicsBody]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collide_with_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets the bit index passed to the `value` passed.\n**Note:** Bit indexes range from 0-19."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, collisions will be ignored for this RayCast's immediate parent."] # [doc = ""] # [inline] pub fn set_exclude_parent_body (& self , mask : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_exclude_parent_body ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mask) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayCast { } unsafe impl GodotObject for RayCast { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RayCast" } } impl QueueFree for RayCast { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RayCast { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayCast { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for RayCast { } unsafe impl SubClass < crate :: generated :: node :: Node > for RayCast { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayCast { } impl Instanciable for RayCast { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayCast :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayCastMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_exception : * mut sys :: godot_method_bind , pub add_exception_rid : * mut sys :: godot_method_bind , pub clear_exceptions : * mut sys :: godot_method_bind , pub force_raycast_update : * mut sys :: godot_method_bind , pub get_cast_to : * mut sys :: godot_method_bind , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_collision_normal : * mut sys :: godot_method_bind , pub get_collision_point : * mut sys :: godot_method_bind , pub get_exclude_parent_body : * mut sys :: godot_method_bind , pub is_collide_with_areas_enabled : * mut sys :: godot_method_bind , pub is_collide_with_bodies_enabled : * mut sys :: godot_method_bind , pub is_colliding : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub remove_exception : * mut sys :: godot_method_bind , pub remove_exception_rid : * mut sys :: godot_method_bind , pub set_cast_to : * mut sys :: godot_method_bind , pub set_collide_with_areas : * mut sys :: godot_method_bind , pub set_collide_with_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_exclude_parent_body : * mut sys :: godot_method_bind } impl RayCastMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayCastMethodTable = RayCastMethodTable { class_constructor : None , add_exception : 0 as * mut sys :: godot_method_bind , add_exception_rid : 0 as * mut sys :: godot_method_bind , clear_exceptions : 0 as * mut sys :: godot_method_bind , force_raycast_update : 0 as * mut sys :: godot_method_bind , get_cast_to : 0 as * mut sys :: godot_method_bind , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_collision_normal : 0 as * mut sys :: godot_method_bind , get_collision_point : 0 as * mut sys :: godot_method_bind , get_exclude_parent_body : 0 as * mut sys :: godot_method_bind , is_collide_with_areas_enabled : 0 as * mut sys :: godot_method_bind , is_collide_with_bodies_enabled : 0 as * mut sys :: godot_method_bind , is_colliding : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , remove_exception : 0 as * mut sys :: godot_method_bind , remove_exception_rid : 0 as * mut sys :: godot_method_bind , set_cast_to : 0 as * mut sys :: godot_method_bind , set_collide_with_areas : 0 as * mut sys :: godot_method_bind , set_collide_with_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_exclude_parent_body : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayCastMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayCast\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_exception = (gd_api . godot_method_bind_get_method) (class_name , "add_exception\0" . as_ptr () as * const c_char) ; table . add_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "add_exception_rid\0" . as_ptr () as * const c_char) ; table . clear_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "clear_exceptions\0" . as_ptr () as * const c_char) ; table . force_raycast_update = (gd_api . godot_method_bind_get_method) (class_name , "force_raycast_update\0" . as_ptr () as * const c_char) ; table . get_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "get_cast_to\0" . as_ptr () as * const c_char) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_collision_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_normal\0" . as_ptr () as * const c_char) ; table . get_collision_point = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_point\0" . as_ptr () as * const c_char) ; table . get_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_parent_body\0" . as_ptr () as * const c_char) ; table . is_collide_with_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_collide_with_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_bodies_enabled\0" . as_ptr () as * const c_char) ; table . is_colliding = (gd_api . godot_method_bind_get_method) (class_name , "is_colliding\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . remove_exception = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception\0" . as_ptr () as * const c_char) ; table . remove_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception_rid\0" . as_ptr () as * const c_char) ; table . set_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "set_cast_to\0" . as_ptr () as * const c_char) ; table . set_collide_with_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_areas\0" . as_ptr () as * const c_char) ; table . set_collide_with_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_parent_body\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:856:11978 [INFO] [stdout] | [INFO] [stdout] 856 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 856 | # [doc = "`core class SpriteFrames` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spriteframes.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSpriteFrames inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpriteFrames { this : RawObject < Self > , } impl SpriteFrames { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpriteFramesMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new animation to the library."] # [doc = ""] # [inline] pub fn add_animation (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . add_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "Adds a frame to the given animation.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_frame (& self , anim : impl Into < GodotString > , frame : impl AsArg < crate :: generated :: texture :: Texture > , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . add_frame ; let ret = crate :: icalls :: icallptr_void_str_obj_i64 (method_bind , self . this . sys () . as_ptr () , anim . into () , frame . as_arg_ptr () , at_position) ; } } # [doc = "Removes all frames from the given animation."] # [doc = ""] # [inline] pub fn clear (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "Removes all animations. A \"default\" animation will be created."] # [doc = ""] # [inline] pub fn clear_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . clear_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the given animation will loop."] # [doc = ""] # [inline] pub fn get_animation_loop (& self , anim : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . get_animation_loop ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; ret as _ } } # [doc = "Returns an array containing the names associated to each animation. Values are placed in alphabetical order."] # [doc = ""] # [inline] pub fn get_animation_names (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . get_animation_names ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The animation's speed in frames per second."] # [doc = ""] # [inline] pub fn get_animation_speed (& self , anim : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . get_animation_speed ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; ret as _ } } # [doc = "Returns the animation's selected frame."] # [doc = ""] # [inline] pub fn get_frame (& self , anim : impl Into < GodotString > , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_obj_str_i64 (method_bind , self . this . sys () . as_ptr () , anim . into () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of frames in the animation."] # [doc = ""] # [inline] pub fn get_frame_count (& self , anim : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . get_frame_count ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; ret as _ } } # [doc = "If `true`, the named animation exists."] # [doc = ""] # [inline] pub fn has_animation (& self , anim : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . has_animation ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; ret as _ } } # [doc = "Removes the given animation."] # [doc = ""] # [inline] pub fn remove_animation (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . remove_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "Removes the animation's selected frame."] # [doc = ""] # [inline] pub fn remove_frame (& self , anim : impl Into < GodotString > , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . remove_frame ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , anim . into () , idx) ; } } # [doc = "Changes the animation's name to `newname`."] # [doc = ""] # [inline] pub fn rename_animation (& self , anim : impl Into < GodotString > , newname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . rename_animation ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , anim . into () , newname . into ()) ; } } # [doc = "If `true`, the animation will loop."] # [doc = ""] # [inline] pub fn set_animation_loop (& self , anim : impl Into < GodotString > , _loop : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . set_animation_loop ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , anim . into () , _loop) ; } } # [doc = "The animation's speed in frames per second."] # [doc = ""] # [inline] pub fn set_animation_speed (& self , anim : impl Into < GodotString > , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . set_animation_speed ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , anim . into () , speed) ; } } # [doc = "Sets the texture of the given frame."] # [doc = ""] # [inline] pub fn set_frame (& self , anim : impl Into < GodotString > , idx : i64 , txt : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_str_i64_obj (method_bind , self . this . sys () . as_ptr () , anim . into () , idx , txt . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpriteFrames { } unsafe impl GodotObject for SpriteFrames { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SpriteFrames" } } impl std :: ops :: Deref for SpriteFrames { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpriteFrames { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for SpriteFrames { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SpriteFrames { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpriteFrames { } impl Instanciable for SpriteFrames { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpriteFrames :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpriteFramesMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_animation : * mut sys :: godot_method_bind , pub add_frame : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub clear_all : * mut sys :: godot_method_bind , pub get_animation_loop : * mut sys :: godot_method_bind , pub get_animation_names : * mut sys :: godot_method_bind , pub get_animation_speed : * mut sys :: godot_method_bind , pub get_frame : * mut sys :: godot_method_bind , pub get_frame_count : * mut sys :: godot_method_bind , pub has_animation : * mut sys :: godot_method_bind , pub remove_animation : * mut sys :: godot_method_bind , pub remove_frame : * mut sys :: godot_method_bind , pub rename_animation : * mut sys :: godot_method_bind , pub set_animation_loop : * mut sys :: godot_method_bind , pub set_animation_speed : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind } impl SpriteFramesMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpriteFramesMethodTable = SpriteFramesMethodTable { class_constructor : None , add_animation : 0 as * mut sys :: godot_method_bind , add_frame : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , clear_all : 0 as * mut sys :: godot_method_bind , get_animation_loop : 0 as * mut sys :: godot_method_bind , get_animation_names : 0 as * mut sys :: godot_method_bind , get_animation_speed : 0 as * mut sys :: godot_method_bind , get_frame : 0 as * mut sys :: godot_method_bind , get_frame_count : 0 as * mut sys :: godot_method_bind , has_animation : 0 as * mut sys :: godot_method_bind , remove_animation : 0 as * mut sys :: godot_method_bind , remove_frame : 0 as * mut sys :: godot_method_bind , rename_animation : 0 as * mut sys :: godot_method_bind , set_animation_loop : 0 as * mut sys :: godot_method_bind , set_animation_speed : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpriteFramesMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpriteFrames\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_animation = (gd_api . godot_method_bind_get_method) (class_name , "add_animation\0" . as_ptr () as * const c_char) ; table . add_frame = (gd_api . godot_method_bind_get_method) (class_name , "add_frame\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . clear_all = (gd_api . godot_method_bind_get_method) (class_name , "clear_all\0" . as_ptr () as * const c_char) ; table . get_animation_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_loop\0" . as_ptr () as * const c_char) ; table . get_animation_names = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_names\0" . as_ptr () as * const c_char) ; table . get_animation_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_speed\0" . as_ptr () as * const c_char) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_frame_count = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_count\0" . as_ptr () as * const c_char) ; table . has_animation = (gd_api . godot_method_bind_get_method) (class_name , "has_animation\0" . as_ptr () as * const c_char) ; table . remove_animation = (gd_api . godot_method_bind_get_method) (class_name , "remove_animation\0" . as_ptr () as * const c_char) ; table . remove_frame = (gd_api . godot_method_bind_get_method) (class_name , "remove_frame\0" . as_ptr () as * const c_char) ; table . rename_animation = (gd_api . godot_method_bind_get_method) (class_name , "rename_animation\0" . as_ptr () as * const c_char) ; table . set_animation_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_loop\0" . as_ptr () as * const c_char) ; table . set_animation_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_speed\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:862:9748 [INFO] [stdout] | [INFO] [stdout] 862 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 862 | # [doc = "`core class WebRTCDataChannel` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webrtcdatachannel.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebRTCDataChannel inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebRTCDataChannel { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ChannelState (pub i64) ; impl ChannelState { pub const CONNECTING : ChannelState = ChannelState (0i64) ; pub const OPEN : ChannelState = ChannelState (1i64) ; pub const CLOSING : ChannelState = ChannelState (2i64) ; pub const CLOSED : ChannelState = ChannelState (3i64) ; } impl From < i64 > for ChannelState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ChannelState > for i64 { # [inline] fn from (v : ChannelState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct WriteMode (pub i64) ; impl WriteMode { pub const TEXT : WriteMode = WriteMode (0i64) ; pub const BINARY : WriteMode = WriteMode (1i64) ; } impl From < i64 > for WriteMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < WriteMode > for i64 { # [inline] fn from (v : WriteMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl WebRTCDataChannel { pub const STATE_CLOSED : i64 = 3i64 ; pub const STATE_CLOSING : i64 = 2i64 ; pub const STATE_CONNECTING : i64 = 0i64 ; pub const STATE_OPEN : i64 = 1i64 ; pub const WRITE_MODE_BINARY : i64 = 1i64 ; pub const WRITE_MODE_TEXT : i64 = 0i64 ; } impl WebRTCDataChannel { # [doc = ""] # [doc = ""] # [inline] pub fn close (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_max_packet_life_time (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_max_packet_life_time ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_max_retransmits (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_max_retransmits ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_protocol (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_protocol ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_ready_state (& self) -> crate :: generated :: web_rtc_data_channel :: ChannelState { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_ready_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: web_rtc_data_channel :: ChannelState (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn write_mode (& self) -> crate :: generated :: web_rtc_data_channel :: WriteMode { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_write_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: web_rtc_data_channel :: WriteMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_negotiated (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . is_negotiated ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_ordered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . is_ordered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_write_mode (& self , write_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . set_write_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , write_mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn was_string_packet (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . was_string_packet ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for WebRTCDataChannel { } unsafe impl GodotObject for WebRTCDataChannel { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebRTCDataChannel" } } impl std :: ops :: Deref for WebRTCDataChannel { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebRTCDataChannel { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebRTCDataChannel { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebRTCDataChannel { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebRTCDataChannel { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebRTCDataChannelMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close : * mut sys :: godot_method_bind , pub get_id : * mut sys :: godot_method_bind , pub get_label : * mut sys :: godot_method_bind , pub get_max_packet_life_time : * mut sys :: godot_method_bind , pub get_max_retransmits : * mut sys :: godot_method_bind , pub get_protocol : * mut sys :: godot_method_bind , pub get_ready_state : * mut sys :: godot_method_bind , pub get_write_mode : * mut sys :: godot_method_bind , pub is_negotiated : * mut sys :: godot_method_bind , pub is_ordered : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_write_mode : * mut sys :: godot_method_bind , pub was_string_packet : * mut sys :: godot_method_bind } impl WebRTCDataChannelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebRTCDataChannelMethodTable = WebRTCDataChannelMethodTable { class_constructor : None , close : 0 as * mut sys :: godot_method_bind , get_id : 0 as * mut sys :: godot_method_bind , get_label : 0 as * mut sys :: godot_method_bind , get_max_packet_life_time : 0 as * mut sys :: godot_method_bind , get_max_retransmits : 0 as * mut sys :: godot_method_bind , get_protocol : 0 as * mut sys :: godot_method_bind , get_ready_state : 0 as * mut sys :: godot_method_bind , get_write_mode : 0 as * mut sys :: godot_method_bind , is_negotiated : 0 as * mut sys :: godot_method_bind , is_ordered : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_write_mode : 0 as * mut sys :: godot_method_bind , was_string_packet : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebRTCDataChannelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebRTCDataChannel\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . get_id = (gd_api . godot_method_bind_get_method) (class_name , "get_id\0" . as_ptr () as * const c_char) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . get_max_packet_life_time = (gd_api . godot_method_bind_get_method) (class_name , "get_max_packet_life_time\0" . as_ptr () as * const c_char) ; table . get_max_retransmits = (gd_api . godot_method_bind_get_method) (class_name , "get_max_retransmits\0" . as_ptr () as * const c_char) ; table . get_protocol = (gd_api . godot_method_bind_get_method) (class_name , "get_protocol\0" . as_ptr () as * const c_char) ; table . get_ready_state = (gd_api . godot_method_bind_get_method) (class_name , "get_ready_state\0" . as_ptr () as * const c_char) ; table . get_write_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_write_mode\0" . as_ptr () as * const c_char) ; table . is_negotiated = (gd_api . godot_method_bind_get_method) (class_name , "is_negotiated\0" . as_ptr () as * const c_char) ; table . is_ordered = (gd_api . godot_method_bind_get_method) (class_name , "is_ordered\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_write_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_write_mode\0" . as_ptr () as * const c_char) ; table . was_string_packet = (gd_api . godot_method_bind_get_method) (class_name , "was_string_packet\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:874:21076 [INFO] [stdout] | [INFO] [stdout] 874 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 874 | # [doc = "`core class Tabs` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tabs.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tabs` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTabs inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tabs { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CloseButtonDisplayPolicy (pub i64) ; impl CloseButtonDisplayPolicy { pub const SHOW_NEVER : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (0i64) ; pub const SHOW_ACTIVE_ONLY : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (1i64) ; pub const SHOW_ALWAYS : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (2i64) ; pub const MAX : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (3i64) ; } impl From < i64 > for CloseButtonDisplayPolicy { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CloseButtonDisplayPolicy > for i64 { # [inline] fn from (v : CloseButtonDisplayPolicy) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TabAlign (pub i64) ; impl TabAlign { pub const LEFT : TabAlign = TabAlign (0i64) ; pub const CENTER : TabAlign = TabAlign (1i64) ; pub const RIGHT : TabAlign = TabAlign (2i64) ; pub const MAX : TabAlign = TabAlign (3i64) ; } impl From < i64 > for TabAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TabAlign > for i64 { # [inline] fn from (v : TabAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tabs { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_MAX : i64 = 3i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const CLOSE_BUTTON_MAX : i64 = 3i64 ; pub const CLOSE_BUTTON_SHOW_ACTIVE_ONLY : i64 = 1i64 ; pub const CLOSE_BUTTON_SHOW_ALWAYS : i64 = 2i64 ; pub const CLOSE_BUTTON_SHOW_NEVER : i64 = 0i64 ; } impl Tabs { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TabsMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new tab.\n# Default Arguments\n* `title` - `\"\"`\n* `icon` - `null`"] # [doc = ""] # [inline] pub fn add_tab (& self , title : impl Into < GodotString > , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . add_tab ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , title . into () , icon . as_arg_ptr ()) ; } } # [doc = "Moves the scroll view to make the tab visible."] # [doc = ""] # [inline] pub fn ensure_tab_visible (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . ensure_tab_visible ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Select tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn current_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_current_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn drag_to_rearrange_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the offset buttons (the ones that appear when there's not enough space for all tabs) are visible."] # [doc = ""] # [inline] pub fn get_offset_buttons_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_offset_buttons_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_previous_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_previous_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "if `true`, the mouse's scroll wheel cab be used to navigate the scroll view."] # [doc = ""] # [inline] pub fn scrolling_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_scrolling_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if select with right mouse button is enabled."] # [doc = ""] # [inline] pub fn get_select_with_rmb (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_select_with_rmb ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The alignment of all tabs. See [enum TabAlign] for details."] # [doc = ""] # [inline] pub fn tab_align (& self) -> crate :: generated :: tabs :: TabAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tabs :: TabAlign (ret) } } # [doc = "Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details."] # [doc = ""] # [inline] pub fn tab_close_display_policy (& self) -> crate :: generated :: tabs :: CloseButtonDisplayPolicy { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_close_display_policy ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tabs :: CloseButtonDisplayPolicy (ret) } } # [doc = "Returns the number of tabs."] # [doc = ""] # [inline] pub fn get_tab_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the tab at index `tab_idx` is disabled."] # [doc = ""] # [inline] pub fn get_tab_disabled (& self , tab_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ret as _ } } # [doc = "Returns the [Texture] for the tab at index `tab_idx` or `null` if the tab has no [Texture]."] # [doc = ""] # [inline] pub fn get_tab_icon (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of hidden tabs offsetted to the left."] # [doc = ""] # [inline] pub fn get_tab_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns tab [Rect2] with local position and size."] # [doc = ""] # [inline] pub fn get_tab_rect (& self , tab_idx : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_rect ; let ret = crate :: icalls :: icallptr_rect2_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; mem :: transmute (ret) } } # [doc = "Returns the title of the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn get_tab_title (& self , tab_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [Tabs]' rearrange group ID."] # [doc = ""] # [inline] pub fn get_tabs_rearrange_group (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Moves a tab from `from` to `to`."] # [doc = ""] # [inline] pub fn move_tab (& self , from : i64 , to : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . move_tab ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; } } # [doc = "Removes the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn remove_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . remove_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "Select tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_current_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_current_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn set_drag_to_rearrange_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "if `true`, the mouse's scroll wheel cab be used to navigate the scroll view."] # [doc = ""] # [inline] pub fn set_scrolling_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_scrolling_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, enables selecting a tab with the right mouse button."] # [doc = ""] # [inline] pub fn set_select_with_rmb (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_select_with_rmb ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The alignment of all tabs. See [enum TabAlign] for details."] # [doc = ""] # [inline] pub fn set_tab_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details."] # [doc = ""] # [inline] pub fn set_tab_close_display_policy (& self , policy : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_close_display_policy ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , policy) ; } } # [doc = "If `disabled` is `false`, hides the tab at index `tab_idx`.\n**Note:** Its title text will remain unless it is also removed with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_disabled (& self , tab_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , tab_idx , disabled) ; } } # [doc = "Sets an `icon` for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_icon (& self , tab_idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , tab_idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets a `title` for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_title (& self , tab_idx : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , tab_idx , title . into ()) ; } } # [doc = "Defines the rearrange group ID. Choose for each [Tabs] the same value to dragging tabs between [Tabs]. Enable drag with `set_drag_to_rearrange_enabled(true)`."] # [doc = ""] # [inline] pub fn set_tabs_rearrange_group (& self , group_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , group_id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Tabs { } unsafe impl GodotObject for Tabs { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tabs" } } impl QueueFree for Tabs { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tabs { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tabs { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Tabs { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Tabs { } unsafe impl SubClass < crate :: generated :: node :: Node > for Tabs { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tabs { } impl Instanciable for Tabs { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tabs :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TabsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_tab : * mut sys :: godot_method_bind , pub ensure_tab_visible : * mut sys :: godot_method_bind , pub get_current_tab : * mut sys :: godot_method_bind , pub get_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub get_offset_buttons_visible : * mut sys :: godot_method_bind , pub get_previous_tab : * mut sys :: godot_method_bind , pub get_scrolling_enabled : * mut sys :: godot_method_bind , pub get_select_with_rmb : * mut sys :: godot_method_bind , pub get_tab_align : * mut sys :: godot_method_bind , pub get_tab_close_display_policy : * mut sys :: godot_method_bind , pub get_tab_count : * mut sys :: godot_method_bind , pub get_tab_disabled : * mut sys :: godot_method_bind , pub get_tab_icon : * mut sys :: godot_method_bind , pub get_tab_offset : * mut sys :: godot_method_bind , pub get_tab_rect : * mut sys :: godot_method_bind , pub get_tab_title : * mut sys :: godot_method_bind , pub get_tabs_rearrange_group : * mut sys :: godot_method_bind , pub move_tab : * mut sys :: godot_method_bind , pub remove_tab : * mut sys :: godot_method_bind , pub set_current_tab : * mut sys :: godot_method_bind , pub set_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub set_scrolling_enabled : * mut sys :: godot_method_bind , pub set_select_with_rmb : * mut sys :: godot_method_bind , pub set_tab_align : * mut sys :: godot_method_bind , pub set_tab_close_display_policy : * mut sys :: godot_method_bind , pub set_tab_disabled : * mut sys :: godot_method_bind , pub set_tab_icon : * mut sys :: godot_method_bind , pub set_tab_title : * mut sys :: godot_method_bind , pub set_tabs_rearrange_group : * mut sys :: godot_method_bind } impl TabsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TabsMethodTable = TabsMethodTable { class_constructor : None , add_tab : 0 as * mut sys :: godot_method_bind , ensure_tab_visible : 0 as * mut sys :: godot_method_bind , get_current_tab : 0 as * mut sys :: godot_method_bind , get_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , get_offset_buttons_visible : 0 as * mut sys :: godot_method_bind , get_previous_tab : 0 as * mut sys :: godot_method_bind , get_scrolling_enabled : 0 as * mut sys :: godot_method_bind , get_select_with_rmb : 0 as * mut sys :: godot_method_bind , get_tab_align : 0 as * mut sys :: godot_method_bind , get_tab_close_display_policy : 0 as * mut sys :: godot_method_bind , get_tab_count : 0 as * mut sys :: godot_method_bind , get_tab_disabled : 0 as * mut sys :: godot_method_bind , get_tab_icon : 0 as * mut sys :: godot_method_bind , get_tab_offset : 0 as * mut sys :: godot_method_bind , get_tab_rect : 0 as * mut sys :: godot_method_bind , get_tab_title : 0 as * mut sys :: godot_method_bind , get_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , move_tab : 0 as * mut sys :: godot_method_bind , remove_tab : 0 as * mut sys :: godot_method_bind , set_current_tab : 0 as * mut sys :: godot_method_bind , set_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , set_scrolling_enabled : 0 as * mut sys :: godot_method_bind , set_select_with_rmb : 0 as * mut sys :: godot_method_bind , set_tab_align : 0 as * mut sys :: godot_method_bind , set_tab_close_display_policy : 0 as * mut sys :: godot_method_bind , set_tab_disabled : 0 as * mut sys :: godot_method_bind , set_tab_icon : 0 as * mut sys :: godot_method_bind , set_tab_title : 0 as * mut sys :: godot_method_bind , set_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TabsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tabs\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_tab = (gd_api . godot_method_bind_get_method) (class_name , "add_tab\0" . as_ptr () as * const c_char) ; table . ensure_tab_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_tab_visible\0" . as_ptr () as * const c_char) ; table . get_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab\0" . as_ptr () as * const c_char) ; table . get_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . get_offset_buttons_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_offset_buttons_visible\0" . as_ptr () as * const c_char) ; table . get_previous_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_previous_tab\0" . as_ptr () as * const c_char) ; table . get_scrolling_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_scrolling_enabled\0" . as_ptr () as * const c_char) ; table . get_select_with_rmb = (gd_api . godot_method_bind_get_method) (class_name , "get_select_with_rmb\0" . as_ptr () as * const c_char) ; table . get_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_align\0" . as_ptr () as * const c_char) ; table . get_tab_close_display_policy = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_close_display_policy\0" . as_ptr () as * const c_char) ; table . get_tab_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_count\0" . as_ptr () as * const c_char) ; table . get_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_disabled\0" . as_ptr () as * const c_char) ; table . get_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_icon\0" . as_ptr () as * const c_char) ; table . get_tab_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_offset\0" . as_ptr () as * const c_char) ; table . get_tab_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_rect\0" . as_ptr () as * const c_char) ; table . get_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_title\0" . as_ptr () as * const c_char) ; table . get_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "get_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . move_tab = (gd_api . godot_method_bind_get_method) (class_name , "move_tab\0" . as_ptr () as * const c_char) ; table . remove_tab = (gd_api . godot_method_bind_get_method) (class_name , "remove_tab\0" . as_ptr () as * const c_char) ; table . set_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "set_current_tab\0" . as_ptr () as * const c_char) ; table . set_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . set_scrolling_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_scrolling_enabled\0" . as_ptr () as * const c_char) ; table . set_select_with_rmb = (gd_api . godot_method_bind_get_method) (class_name , "set_select_with_rmb\0" . as_ptr () as * const c_char) ; table . set_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_align\0" . as_ptr () as * const c_char) ; table . set_tab_close_display_policy = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_close_display_policy\0" . as_ptr () as * const c_char) ; table . set_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_disabled\0" . as_ptr () as * const c_char) ; table . set_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_icon\0" . as_ptr () as * const c_char) ; table . set_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_title\0" . as_ptr () as * const c_char) ; table . set_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:880:13904 [INFO] [stdout] | [INFO] [stdout] 880 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 880 | # [doc = "`core class AnimatedSprite` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animatedsprite.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimatedSprite` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimatedSprite inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimatedSprite { this : RawObject < Self > , } impl AnimatedSprite { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimatedSpriteMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The current animation from the `frames` resource. If this value changes, the `frame` counter is reset."] # [doc = ""] # [inline] pub fn animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The displayed animation frame's index."] # [doc = ""] # [inline] pub fn frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The animation speed is multiplied by this value."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [SpriteFrames] resource containing the animation(s)."] # [doc = ""] # [inline] pub fn sprite_frames (& self) -> Option < Ref < crate :: generated :: sprite_frames :: SpriteFrames , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_sprite_frames ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: sprite_frames :: SpriteFrames , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, texture will be centered."] # [doc = ""] # [inline] pub fn is_centered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_centered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn is_flipped_h (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_flipped_h ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn is_flipped_v (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_flipped_v ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if an animation is currently being played."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the animation named `anim`. If no `anim` is provided, the current animation is played. If `backwards` is `true`, the animation will be played in reverse.\n# Default Arguments\n* `anim` - `\"\"`\n* `backwards` - `false`"] # [doc = ""] # [inline] pub fn play (& self , anim : impl Into < GodotString > , backwards : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , anim . into () , backwards) ; } } # [doc = "The current animation from the `frames` resource. If this value changes, the `frame` counter is reset."] # [doc = ""] # [inline] pub fn set_animation (& self , animation : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , animation . into ()) ; } } # [doc = "If `true`, texture will be centered."] # [doc = ""] # [inline] pub fn set_centered (& self , centered : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_centered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , centered) ; } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn set_flip_h (& self , flip_h : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_flip_h ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_h) ; } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn set_flip_v (& self , flip_v : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_flip_v ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_v) ; } } # [doc = "The displayed animation frame's index."] # [doc = ""] # [inline] pub fn set_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The animation speed is multiplied by this value."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , speed_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed_scale) ; } } # [doc = "The [SpriteFrames] resource containing the animation(s)."] # [doc = ""] # [inline] pub fn set_sprite_frames (& self , sprite_frames : impl AsArg < crate :: generated :: sprite_frames :: SpriteFrames >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_sprite_frames ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , sprite_frames . as_arg_ptr ()) ; } } # [doc = "Stops the current animation (does not reset the frame counter)."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimatedSprite { } unsafe impl GodotObject for AnimatedSprite { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimatedSprite" } } impl QueueFree for AnimatedSprite { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimatedSprite { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimatedSprite { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for AnimatedSprite { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AnimatedSprite { } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimatedSprite { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimatedSprite { } impl Instanciable for AnimatedSprite { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimatedSprite :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimatedSpriteMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_animation : * mut sys :: godot_method_bind , pub get_frame : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_sprite_frames : * mut sys :: godot_method_bind , pub is_centered : * mut sys :: godot_method_bind , pub is_flipped_h : * mut sys :: godot_method_bind , pub is_flipped_v : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub set_animation : * mut sys :: godot_method_bind , pub set_centered : * mut sys :: godot_method_bind , pub set_flip_h : * mut sys :: godot_method_bind , pub set_flip_v : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_sprite_frames : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AnimatedSpriteMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimatedSpriteMethodTable = AnimatedSpriteMethodTable { class_constructor : None , get_animation : 0 as * mut sys :: godot_method_bind , get_frame : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_sprite_frames : 0 as * mut sys :: godot_method_bind , is_centered : 0 as * mut sys :: godot_method_bind , is_flipped_h : 0 as * mut sys :: godot_method_bind , is_flipped_v : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , set_animation : 0 as * mut sys :: godot_method_bind , set_centered : 0 as * mut sys :: godot_method_bind , set_flip_h : 0 as * mut sys :: godot_method_bind , set_flip_v : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_sprite_frames : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimatedSpriteMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimatedSprite\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_animation\0" . as_ptr () as * const c_char) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_sprite_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_sprite_frames\0" . as_ptr () as * const c_char) ; table . is_centered = (gd_api . godot_method_bind_get_method) (class_name , "is_centered\0" . as_ptr () as * const c_char) ; table . is_flipped_h = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_h\0" . as_ptr () as * const c_char) ; table . is_flipped_v = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_v\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . set_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_animation\0" . as_ptr () as * const c_char) ; table . set_centered = (gd_api . godot_method_bind_get_method) (class_name , "set_centered\0" . as_ptr () as * const c_char) ; table . set_flip_h = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_h\0" . as_ptr () as * const c_char) ; table . set_flip_v = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_v\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_sprite_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_sprite_frames\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:886:5457 [INFO] [stdout] | [INFO] [stdout] 886 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 886 | # [doc = "`core singleton class ResourceSaver` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourcesaver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nResourceSaver inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceSaver { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SaverFlags (pub i64) ; impl SaverFlags { pub const RELATIVE_PATHS : SaverFlags = SaverFlags (1i64) ; pub const BUNDLE_RESOURCES : SaverFlags = SaverFlags (2i64) ; pub const CHANGE_PATH : SaverFlags = SaverFlags (4i64) ; pub const OMIT_EDITOR_PROPERTIES : SaverFlags = SaverFlags (8i64) ; pub const SAVE_BIG_ENDIAN : SaverFlags = SaverFlags (16i64) ; pub const COMPRESS : SaverFlags = SaverFlags (32i64) ; pub const REPLACE_SUBRESOURCE_PATHS : SaverFlags = SaverFlags (64i64) ; } impl From < i64 > for SaverFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SaverFlags > for i64 { # [inline] fn from (v : SaverFlags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ResourceSaver { pub const FLAG_BUNDLE_RESOURCES : i64 = 2i64 ; pub const FLAG_CHANGE_PATH : i64 = 4i64 ; pub const FLAG_COMPRESS : i64 = 32i64 ; pub const FLAG_OMIT_EDITOR_PROPERTIES : i64 = 8i64 ; pub const FLAG_RELATIVE_PATHS : i64 = 1i64 ; pub const FLAG_REPLACE_SUBRESOURCE_PATHS : i64 = 64i64 ; pub const FLAG_SAVE_BIG_ENDIAN : i64 = 16i64 ; } impl ResourceSaver { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ResourceSaver\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns the list of extensions available for saving a resource of a given type."] # [doc = ""] # [inline] pub fn get_recognized_extensions (& self , _type : impl AsArg < crate :: generated :: resource :: Resource >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceSaverMethodTable :: get (get_api ()) . get_recognized_extensions ; let ret = crate :: icalls :: icallptr_strarr_obj (method_bind , self . this . sys () . as_ptr () , _type . as_arg_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Saves a resource to disk to the given path, using a [ResourceFormatSaver] that recognizes the resource object.\nThe `flags` bitmask can be specified to customize the save behavior.\nReturns [constant OK] on success.\n# Default Arguments\n* `flags` - `0`"] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString > , resource : impl AsArg < crate :: generated :: resource :: Resource > , flags : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceSaverMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str_obj_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , resource . as_arg_ptr () , flags) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceSaver { } unsafe impl GodotObject for ResourceSaver { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ResourceSaver" } } impl std :: ops :: Deref for ResourceSaver { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceSaver { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceSaver { } unsafe impl Send for ResourceSaver { } unsafe impl Sync for ResourceSaver { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceSaverMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_recognized_extensions : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind } impl ResourceSaverMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceSaverMethodTable = ResourceSaverMethodTable { class_constructor : None , get_recognized_extensions : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceSaverMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_ResourceSaver\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_recognized_extensions = (gd_api . godot_method_bind_get_method) (class_name , "get_recognized_extensions\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:892:8641 [INFO] [stdout] | [INFO] [stdout] 892 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 892 | # [doc = "`core class PhysicsDirectSpaceState` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsdirectspacestate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsDirectSpaceState inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsDirectSpaceState { this : RawObject < Self > , } impl PhysicsDirectSpaceState { # [doc = "Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of `motion`. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be `[1, 1]`.\nIf the shape can not move, the returned array will be `[0, 0]` under Bullet, and empty under GodotPhysics."] # [doc = ""] # [inline] pub fn cast_motion (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , motion : Vector3) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . cast_motion ; let ret = crate :: icalls :: icallvar__obj_vec3 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , motion) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn collide_shape (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . collide_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:\n`collider_id`: The colliding object's ID.\n`linear_velocity`: The colliding object's velocity [Vector3]. If the object is an [Area], the result is `(0, 0, 0)`.\n`normal`: The object's surface normal at the intersection point.\n`point`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the shape did not intersect anything, then an empty dictionary is returned instead."] # [doc = ""] # [inline] pub fn get_rest_info (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . get_rest_info ; let ret = crate :: icalls :: icallptr_dict_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Intersects a ray in a given space. The returned object is a dictionary with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`normal`: The object's surface normal at the intersection point.\n`position`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the ray did not intersect anything, then an empty dictionary is returned instead.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `exclude` - `[ ]`\n* `collision_mask` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # [inline] pub fn intersect_ray (& self , from : Vector3 , to : Vector3 , exclude : VariantArray , collision_mask : i64 , collide_with_bodies : bool , collide_with_areas : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . intersect_ray ; let ret = crate :: icalls :: icallptr_dict_vec3_vec3_arr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , from , to , exclude , collision_mask , collide_with_bodies , collide_with_areas) ; Dictionary :: from_sys (ret) } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nThe number of intersections can be limited with the `max_results` parameter, to reduce the processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn intersect_shape (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . intersect_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsDirectSpaceState { } unsafe impl GodotObject for PhysicsDirectSpaceState { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsDirectSpaceState" } } impl std :: ops :: Deref for PhysicsDirectSpaceState { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsDirectSpaceState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsDirectSpaceState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsDirectSpaceStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub cast_motion : * mut sys :: godot_method_bind , pub collide_shape : * mut sys :: godot_method_bind , pub get_rest_info : * mut sys :: godot_method_bind , pub intersect_ray : * mut sys :: godot_method_bind , pub intersect_shape : * mut sys :: godot_method_bind } impl PhysicsDirectSpaceStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsDirectSpaceStateMethodTable = PhysicsDirectSpaceStateMethodTable { class_constructor : None , cast_motion : 0 as * mut sys :: godot_method_bind , collide_shape : 0 as * mut sys :: godot_method_bind , get_rest_info : 0 as * mut sys :: godot_method_bind , intersect_ray : 0 as * mut sys :: godot_method_bind , intersect_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsDirectSpaceStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsDirectSpaceState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . cast_motion = (gd_api . godot_method_bind_get_method) (class_name , "cast_motion\0" . as_ptr () as * const c_char) ; table . collide_shape = (gd_api . godot_method_bind_get_method) (class_name , "collide_shape\0" . as_ptr () as * const c_char) ; table . get_rest_info = (gd_api . godot_method_bind_get_method) (class_name , "get_rest_info\0" . as_ptr () as * const c_char) ; table . intersect_ray = (gd_api . godot_method_bind_get_method) (class_name , "intersect_ray\0" . as_ptr () as * const c_char) ; table . intersect_shape = (gd_api . godot_method_bind_get_method) (class_name , "intersect_shape\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:898:6602 [INFO] [stdout] | [INFO] [stdout] 898 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 898 | # [doc = "`core class InputEventMouse` inherits `InputEventWithModifiers` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmouse.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMouse inherits methods from:\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMouse { this : RawObject < Self > , } impl InputEventMouse { # [doc = "The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks."] # [doc = ""] # [inline] pub fn button_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . get_button_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0."] # [doc = ""] # [inline] pub fn global_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . get_global_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks."] # [doc = ""] # [inline] pub fn set_button_mask (& self , button_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . set_button_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , button_mask) ; } } # [doc = "The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0."] # [doc = ""] # [inline] pub fn set_global_position (& self , global_position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . set_global_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , global_position) ; } } # [doc = "The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMouse { } unsafe impl GodotObject for InputEventMouse { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMouse" } } impl std :: ops :: Deref for InputEventMouse { type Target = crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMouse { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventMouse { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMouse { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMouse { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMouse { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMouse { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMouseMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_button_mask : * mut sys :: godot_method_bind , pub get_global_position : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub set_button_mask : * mut sys :: godot_method_bind , pub set_global_position : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind } impl InputEventMouseMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMouseMethodTable = InputEventMouseMethodTable { class_constructor : None , get_button_mask : 0 as * mut sys :: godot_method_bind , get_global_position : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , set_button_mask : 0 as * mut sys :: godot_method_bind , set_global_position : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMouseMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMouse\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_button_mask\0" . as_ptr () as * const c_char) ; table . get_global_position = (gd_api . godot_method_bind_get_method) (class_name , "get_global_position\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_button_mask\0" . as_ptr () as * const c_char) ; table . set_global_position = (gd_api . godot_method_bind_get_method) (class_name , "set_global_position\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:904:5943 [INFO] [stdout] | [INFO] [stdout] 904 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 904 | # [doc = "`core class VisibilityNotifier` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visibilitynotifier.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VisibilityNotifier` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVisibilityNotifier inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisibilityNotifier { this : RawObject < Self > , } impl VisibilityNotifier { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisibilityNotifierMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The VisibilityNotifier's bounding box."] # [doc = ""] # [inline] pub fn aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifierMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the bounding box is on the screen.\n**Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return `false` right after it is instantiated, even if it will be on screen in the draw pass."] # [doc = ""] # [inline] pub fn is_on_screen (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifierMethodTable :: get (get_api ()) . is_on_screen ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The VisibilityNotifier's bounding box."] # [doc = ""] # [inline] pub fn set_aabb (& self , rect : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifierMethodTable :: get (get_api ()) . set_aabb ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , rect) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisibilityNotifier { } unsafe impl GodotObject for VisibilityNotifier { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisibilityNotifier" } } impl QueueFree for VisibilityNotifier { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisibilityNotifier { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisibilityNotifier { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VisibilityNotifier { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisibilityNotifier { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisibilityNotifier { } impl Instanciable for VisibilityNotifier { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisibilityNotifier :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisibilityNotifierMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_aabb : * mut sys :: godot_method_bind , pub is_on_screen : * mut sys :: godot_method_bind , pub set_aabb : * mut sys :: godot_method_bind } impl VisibilityNotifierMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisibilityNotifierMethodTable = VisibilityNotifierMethodTable { class_constructor : None , get_aabb : 0 as * mut sys :: godot_method_bind , is_on_screen : 0 as * mut sys :: godot_method_bind , set_aabb : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisibilityNotifierMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisibilityNotifier\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . is_on_screen = (gd_api . godot_method_bind_get_method) (class_name , "is_on_screen\0" . as_ptr () as * const c_char) ; table . set_aabb = (gd_api . godot_method_bind_get_method) (class_name , "set_aabb\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:910:8609 [INFO] [stdout] | [INFO] [stdout] 910 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 910 | # [doc = "`core class CollisionPolygon` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionpolygon.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionPolygon` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionPolygon inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionPolygon { this : RawObject < Self > , } impl CollisionPolygon { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionPolygonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Length that the resulting collision extends in either direction perpendicular to its polygon."] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Array of vertices which define the polygon.\n**Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the `polygon` member."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, no collision will be produced."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Length that the resulting collision extends in either direction perpendicular to its polygon."] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = "If `true`, no collision will be produced."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "Array of vertices which define the polygon.\n**Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the `polygon` member."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionPolygon { } unsafe impl GodotObject for CollisionPolygon { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionPolygon" } } impl QueueFree for CollisionPolygon { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionPolygon { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionPolygon { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CollisionPolygon { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionPolygon { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionPolygon { } impl Instanciable for CollisionPolygon { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionPolygon :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionPolygonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl CollisionPolygonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionPolygonMethodTable = CollisionPolygonMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionPolygonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionPolygon\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:916:4083 [INFO] [stdout] | [INFO] [stdout] 916 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 916 | # [doc = "`tools class EditorInspector` inherits `ScrollContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorinspector.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorInspector inherits methods from:\n - [ScrollContainer](struct.ScrollContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorInspector { this : RawObject < Self > , } impl EditorInspector { # [doc = "Refreshes the inspector.\n**Note:** To save on CPU resources, calling this method will do nothing if the time specified in `docks/property_editor/auto_refresh_interval` editor setting hasn't passed yet since this method was last called. (By default, this interval is set to 0.3 seconds.)"] # [doc = ""] # [inline] pub fn refresh (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorMethodTable :: get (get_api ()) . refresh ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorInspector { } unsafe impl GodotObject for EditorInspector { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorInspector" } } impl QueueFree for EditorInspector { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorInspector { type Target = crate :: generated :: scroll_container :: ScrollContainer ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_container :: ScrollContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorInspector { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_container :: ScrollContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_container :: ScrollContainer > for EditorInspector { } unsafe impl SubClass < crate :: generated :: container :: Container > for EditorInspector { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorInspector { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorInspector { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorInspector { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorInspector { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorInspectorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub refresh : * mut sys :: godot_method_bind } impl EditorInspectorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorInspectorMethodTable = EditorInspectorMethodTable { class_constructor : None , refresh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorInspectorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorInspector\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . refresh = (gd_api . godot_method_bind_get_method) (class_name , "refresh\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:922:10922 [INFO] [stdout] | [INFO] [stdout] 922 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 922 | # [doc = "`core class InputEvent` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputevent.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEvent inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEvent { this : RawObject < Self > , } impl InputEvent { # [doc = "Returns `true` if the given input event and this input event can be added together (only for events of type [InputEventMouseMotion]).\nThe given input event's position, global position and speed will be copied. The resulting `relative` is a sum of both events. Both events' modifiers have to be identical."] # [doc = ""] # [inline] pub fn accumulate (& self , with_event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . accumulate ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , with_event . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns a [String] representation of the event."] # [doc = ""] # [inline] pub fn as_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . as_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type [InputEventJoypadMotion]."] # [doc = ""] # [inline] pub fn get_action_strength (& self , action : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . get_action_strength ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "The event's device ID.\n**Note:** This device ID will always be `-1` for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input."] # [doc = ""] # [inline] pub fn device (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event matches a pre-defined action of any type."] # [doc = ""] # [inline] pub fn is_action (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if the given action is being pressed (and is not an echo event for [InputEventKey] events, unless `allow_echo` is `true`). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n# Default Arguments\n* `allow_echo` - `false`"] # [doc = ""] # [inline] pub fn is_action_pressed (& self , action : impl Into < GodotString > , allow_echo : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_pressed ; let ret = crate :: icalls :: icallptr_bool_str_bool (method_bind , self . this . sys () . as_ptr () , action . into () , allow_echo) ; ret as _ } } # [doc = "Returns `true` if the given action is released (i.e. not pressed). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]."] # [doc = ""] # [inline] pub fn is_action_released (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_released ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if this input event's type is one that can be assigned to an input action."] # [doc = ""] # [inline] pub fn is_action_type (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_type ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event is an echo event (only for events of type [InputEventKey])."] # [doc = ""] # [inline] pub fn is_echo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_echo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event is pressed. Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]."] # [doc = ""] # [inline] pub fn is_pressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_pressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The event's device ID.\n**Note:** This device ID will always be `-1` for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input."] # [doc = ""] # [inline] pub fn set_device (& self , device : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , device) ; } } # [doc = "Returns `true` if the given input event is checking for the same key ([InputEventKey]), button ([InputEventJoypadButton]) or action ([InputEventAction])."] # [doc = ""] # [inline] pub fn shortcut_match (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . shortcut_match ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns a copy of the given input event which has been offset by `local_ofs` and transformed by `xform`. Relevant for events of type [InputEventMouseButton], [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture].\n# Default Arguments\n* `local_ofs` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn xformed_by (& self , xform : Transform2D , local_ofs : Vector2) -> Option < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . xformed_by ; let ret = crate :: icalls :: icallptr_obj_trans2D_vec2 (method_bind , self . this . sys () . as_ptr () , xform , local_ofs) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEvent { } unsafe impl GodotObject for InputEvent { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEvent" } } impl std :: ops :: Deref for InputEvent { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEvent { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEvent { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEvent { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEvent { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMethodTable { pub class_constructor : sys :: godot_class_constructor , pub accumulate : * mut sys :: godot_method_bind , pub as_text : * mut sys :: godot_method_bind , pub get_action_strength : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub is_action : * mut sys :: godot_method_bind , pub is_action_pressed : * mut sys :: godot_method_bind , pub is_action_released : * mut sys :: godot_method_bind , pub is_action_type : * mut sys :: godot_method_bind , pub is_echo : * mut sys :: godot_method_bind , pub is_pressed : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub shortcut_match : * mut sys :: godot_method_bind , pub xformed_by : * mut sys :: godot_method_bind } impl InputEventMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMethodTable = InputEventMethodTable { class_constructor : None , accumulate : 0 as * mut sys :: godot_method_bind , as_text : 0 as * mut sys :: godot_method_bind , get_action_strength : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , is_action : 0 as * mut sys :: godot_method_bind , is_action_pressed : 0 as * mut sys :: godot_method_bind , is_action_released : 0 as * mut sys :: godot_method_bind , is_action_type : 0 as * mut sys :: godot_method_bind , is_echo : 0 as * mut sys :: godot_method_bind , is_pressed : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , shortcut_match : 0 as * mut sys :: godot_method_bind , xformed_by : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEvent\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . accumulate = (gd_api . godot_method_bind_get_method) (class_name , "accumulate\0" . as_ptr () as * const c_char) ; table . as_text = (gd_api . godot_method_bind_get_method) (class_name , "as_text\0" . as_ptr () as * const c_char) ; table . get_action_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_action_strength\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . is_action = (gd_api . godot_method_bind_get_method) (class_name , "is_action\0" . as_ptr () as * const c_char) ; table . is_action_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_action_pressed\0" . as_ptr () as * const c_char) ; table . is_action_released = (gd_api . godot_method_bind_get_method) (class_name , "is_action_released\0" . as_ptr () as * const c_char) ; table . is_action_type = (gd_api . godot_method_bind_get_method) (class_name , "is_action_type\0" . as_ptr () as * const c_char) ; table . is_echo = (gd_api . godot_method_bind_get_method) (class_name , "is_echo\0" . as_ptr () as * const c_char) ; table . is_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_pressed\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . shortcut_match = (gd_api . godot_method_bind_get_method) (class_name , "shortcut_match\0" . as_ptr () as * const c_char) ; table . xformed_by = (gd_api . godot_method_bind_get_method) (class_name , "xformed_by\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:928:4707 [INFO] [stdout] | [INFO] [stdout] 928 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 928 | # [doc = "`core class HBoxContainer` inherits `BoxContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hboxcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HBoxContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHBoxContainer inherits methods from:\n - [BoxContainer](struct.BoxContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HBoxContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HBoxContainer { } unsafe impl GodotObject for HBoxContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HBoxContainer" } } impl QueueFree for HBoxContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HBoxContainer { type Target = crate :: generated :: box_container :: BoxContainer ; # [inline] fn deref (& self) -> & crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HBoxContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: box_container :: BoxContainer > for HBoxContainer { } unsafe impl SubClass < crate :: generated :: container :: Container > for HBoxContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for HBoxContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HBoxContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for HBoxContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for HBoxContainer { } impl Instanciable for HBoxContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HBoxContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HBoxContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HBoxContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HBoxContainerMethodTable = HBoxContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HBoxContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HBoxContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:934:30874 [INFO] [stdout] | [INFO] [stdout] 934 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 934 | # [doc = "`core class Area` inherits `CollisionObject` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_area.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Area` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nArea inherits methods from:\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Area { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceOverride (pub i64) ; impl SpaceOverride { pub const DISABLED : SpaceOverride = SpaceOverride (0i64) ; pub const COMBINE : SpaceOverride = SpaceOverride (1i64) ; pub const COMBINE_REPLACE : SpaceOverride = SpaceOverride (2i64) ; pub const REPLACE : SpaceOverride = SpaceOverride (3i64) ; pub const REPLACE_COMBINE : SpaceOverride = SpaceOverride (4i64) ; } impl From < i64 > for SpaceOverride { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceOverride > for i64 { # [inline] fn from (v : SpaceOverride) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Area { pub const SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; } impl Area { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AreaMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The name of the area's audio bus."] # [doc = ""] # [inline] pub fn audio_bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_audio_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the layer mask."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction."] # [doc = ""] # [inline] pub fn gravity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance."] # [doc = ""] # [inline] pub fn gravity_distance_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_gravity_distance_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction."] # [doc = ""] # [inline] pub fn gravity_vector (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_gravity_vector ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of intersecting [Area]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_overlapping_areas (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_overlapping_areas ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a list of intersecting [PhysicsBody]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_overlapping_bodies (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_overlapping_bodies ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The area's priority. Higher priority areas are processed first."] # [doc = ""] # [inline] pub fn priority (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_priority ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The degree to which this area applies reverb to its associated audio. Ranges from `0` to `1` with `0.1` precision."] # [doc = ""] # [inline] pub fn reverb_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_reverb_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The reverb bus name to use for this area's associated audio."] # [doc = ""] # [inline] pub fn reverb_bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_reverb_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The degree to which this area's reverb is a uniform effect. Ranges from `0` to `1` with `0.1` precision."] # [doc = ""] # [inline] pub fn reverb_uniformity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_reverb_uniformity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values."] # [doc = ""] # [inline] pub fn space_override_mode (& self) -> crate :: generated :: area :: SpaceOverride { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: area :: SpaceOverride (ret) } } # [doc = "If `true`, gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]."] # [doc = ""] # [inline] pub fn is_gravity_a_point (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_gravity_a_point ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, other monitoring areas can detect this area."] # [doc = ""] # [inline] pub fn is_monitorable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_monitorable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area detects bodies or areas entering and exiting it."] # [doc = ""] # [inline] pub fn is_monitoring (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_monitoring ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area's audio bus overrides the default audio bus."] # [doc = ""] # [inline] pub fn is_overriding_audio_bus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_overriding_audio_bus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area applies reverb to its associated audio."] # [doc = ""] # [inline] pub fn is_using_reverb_bus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_using_reverb_bus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the given area overlaps the Area.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead."] # [doc = ""] # [inline] pub fn overlaps_area (& self , area : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . overlaps_area ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , area . as_arg_ptr ()) ; ret as _ } } # [doc = "If `true`, the given physics body overlaps the Area.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.\nThe `body` argument can either be a [PhysicsBody] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body)."] # [doc = ""] # [inline] pub fn overlaps_body (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . overlaps_body ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; ret as _ } } # [doc = "The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn set_angular_damp (& self , angular_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_angular_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_damp) ; } } # [doc = "The name of the area's audio bus."] # [doc = ""] # [inline] pub fn set_audio_bus (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_audio_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "If `true`, the area's audio bus overrides the default audio bus."] # [doc = ""] # [inline] pub fn set_audio_bus_override (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_audio_bus_override ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , collision_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_layer) ; } } # [doc = "Set/clear individual bits on the layer mask. This simplifies editing this [Area]'s layers."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "Set/clear individual bits on the collision mask. This simplifies editing which [Area] layers this [Area] scans."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction."] # [doc = ""] # [inline] pub fn set_gravity (& self , gravity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_gravity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity) ; } } # [doc = "The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance."] # [doc = ""] # [inline] pub fn set_gravity_distance_scale (& self , distance_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_gravity_distance_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance_scale) ; } } # [doc = "If `true`, gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]."] # [doc = ""] # [inline] pub fn set_gravity_is_point (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_gravity_is_point ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction."] # [doc = ""] # [inline] pub fn set_gravity_vector (& self , vector : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_gravity_vector ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , vector) ; } } # [doc = "The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn set_linear_damp (& self , linear_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_linear_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_damp) ; } } # [doc = "If `true`, other monitoring areas can detect this area."] # [doc = ""] # [inline] pub fn set_monitorable (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_monitorable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the area detects bodies or areas entering and exiting it."] # [doc = ""] # [inline] pub fn set_monitoring (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_monitoring ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's priority. Higher priority areas are processed first."] # [doc = ""] # [inline] pub fn set_priority (& self , priority : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_priority ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } # [doc = "The degree to which this area applies reverb to its associated audio. Ranges from `0` to `1` with `0.1` precision."] # [doc = ""] # [inline] pub fn set_reverb_amount (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_reverb_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The reverb bus name to use for this area's associated audio."] # [doc = ""] # [inline] pub fn set_reverb_bus (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_reverb_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "The degree to which this area's reverb is a uniform effect. Ranges from `0` to `1` with `0.1` precision."] # [doc = ""] # [inline] pub fn set_reverb_uniformity (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_reverb_uniformity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values."] # [doc = ""] # [inline] pub fn set_space_override_mode (& self , enable : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the area applies reverb to its associated audio."] # [doc = ""] # [inline] pub fn set_use_reverb_bus (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_use_reverb_bus ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Area { } unsafe impl GodotObject for Area { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Area" } } impl QueueFree for Area { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Area { type Target = crate :: generated :: collision_object :: CollisionObject ; # [inline] fn deref (& self) -> & crate :: generated :: collision_object :: CollisionObject { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Area { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: collision_object :: CollisionObject { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for Area { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Area { } unsafe impl SubClass < crate :: generated :: node :: Node > for Area { } unsafe impl SubClass < crate :: generated :: object :: Object > for Area { } impl Instanciable for Area { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Area :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AreaMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_angular_damp : * mut sys :: godot_method_bind , pub get_audio_bus : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_gravity_distance_scale : * mut sys :: godot_method_bind , pub get_gravity_vector : * mut sys :: godot_method_bind , pub get_linear_damp : * mut sys :: godot_method_bind , pub get_overlapping_areas : * mut sys :: godot_method_bind , pub get_overlapping_bodies : * mut sys :: godot_method_bind , pub get_priority : * mut sys :: godot_method_bind , pub get_reverb_amount : * mut sys :: godot_method_bind , pub get_reverb_bus : * mut sys :: godot_method_bind , pub get_reverb_uniformity : * mut sys :: godot_method_bind , pub get_space_override_mode : * mut sys :: godot_method_bind , pub is_gravity_a_point : * mut sys :: godot_method_bind , pub is_monitorable : * mut sys :: godot_method_bind , pub is_monitoring : * mut sys :: godot_method_bind , pub is_overriding_audio_bus : * mut sys :: godot_method_bind , pub is_using_reverb_bus : * mut sys :: godot_method_bind , pub overlaps_area : * mut sys :: godot_method_bind , pub overlaps_body : * mut sys :: godot_method_bind , pub set_angular_damp : * mut sys :: godot_method_bind , pub set_audio_bus : * mut sys :: godot_method_bind , pub set_audio_bus_override : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_gravity : * mut sys :: godot_method_bind , pub set_gravity_distance_scale : * mut sys :: godot_method_bind , pub set_gravity_is_point : * mut sys :: godot_method_bind , pub set_gravity_vector : * mut sys :: godot_method_bind , pub set_linear_damp : * mut sys :: godot_method_bind , pub set_monitorable : * mut sys :: godot_method_bind , pub set_monitoring : * mut sys :: godot_method_bind , pub set_priority : * mut sys :: godot_method_bind , pub set_reverb_amount : * mut sys :: godot_method_bind , pub set_reverb_bus : * mut sys :: godot_method_bind , pub set_reverb_uniformity : * mut sys :: godot_method_bind , pub set_space_override_mode : * mut sys :: godot_method_bind , pub set_use_reverb_bus : * mut sys :: godot_method_bind } impl AreaMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AreaMethodTable = AreaMethodTable { class_constructor : None , get_angular_damp : 0 as * mut sys :: godot_method_bind , get_audio_bus : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_gravity_distance_scale : 0 as * mut sys :: godot_method_bind , get_gravity_vector : 0 as * mut sys :: godot_method_bind , get_linear_damp : 0 as * mut sys :: godot_method_bind , get_overlapping_areas : 0 as * mut sys :: godot_method_bind , get_overlapping_bodies : 0 as * mut sys :: godot_method_bind , get_priority : 0 as * mut sys :: godot_method_bind , get_reverb_amount : 0 as * mut sys :: godot_method_bind , get_reverb_bus : 0 as * mut sys :: godot_method_bind , get_reverb_uniformity : 0 as * mut sys :: godot_method_bind , get_space_override_mode : 0 as * mut sys :: godot_method_bind , is_gravity_a_point : 0 as * mut sys :: godot_method_bind , is_monitorable : 0 as * mut sys :: godot_method_bind , is_monitoring : 0 as * mut sys :: godot_method_bind , is_overriding_audio_bus : 0 as * mut sys :: godot_method_bind , is_using_reverb_bus : 0 as * mut sys :: godot_method_bind , overlaps_area : 0 as * mut sys :: godot_method_bind , overlaps_body : 0 as * mut sys :: godot_method_bind , set_angular_damp : 0 as * mut sys :: godot_method_bind , set_audio_bus : 0 as * mut sys :: godot_method_bind , set_audio_bus_override : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_gravity : 0 as * mut sys :: godot_method_bind , set_gravity_distance_scale : 0 as * mut sys :: godot_method_bind , set_gravity_is_point : 0 as * mut sys :: godot_method_bind , set_gravity_vector : 0 as * mut sys :: godot_method_bind , set_linear_damp : 0 as * mut sys :: godot_method_bind , set_monitorable : 0 as * mut sys :: godot_method_bind , set_monitoring : 0 as * mut sys :: godot_method_bind , set_priority : 0 as * mut sys :: godot_method_bind , set_reverb_amount : 0 as * mut sys :: godot_method_bind , set_reverb_bus : 0 as * mut sys :: godot_method_bind , set_reverb_uniformity : 0 as * mut sys :: godot_method_bind , set_space_override_mode : 0 as * mut sys :: godot_method_bind , set_use_reverb_bus : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AreaMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Area\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_damp\0" . as_ptr () as * const c_char) ; table . get_audio_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_bus\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_gravity_distance_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_distance_scale\0" . as_ptr () as * const c_char) ; table . get_gravity_vector = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_vector\0" . as_ptr () as * const c_char) ; table . get_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_damp\0" . as_ptr () as * const c_char) ; table . get_overlapping_areas = (gd_api . godot_method_bind_get_method) (class_name , "get_overlapping_areas\0" . as_ptr () as * const c_char) ; table . get_overlapping_bodies = (gd_api . godot_method_bind_get_method) (class_name , "get_overlapping_bodies\0" . as_ptr () as * const c_char) ; table . get_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_priority\0" . as_ptr () as * const c_char) ; table . get_reverb_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_reverb_amount\0" . as_ptr () as * const c_char) ; table . get_reverb_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_reverb_bus\0" . as_ptr () as * const c_char) ; table . get_reverb_uniformity = (gd_api . godot_method_bind_get_method) (class_name , "get_reverb_uniformity\0" . as_ptr () as * const c_char) ; table . get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_space_override_mode\0" . as_ptr () as * const c_char) ; table . is_gravity_a_point = (gd_api . godot_method_bind_get_method) (class_name , "is_gravity_a_point\0" . as_ptr () as * const c_char) ; table . is_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "is_monitorable\0" . as_ptr () as * const c_char) ; table . is_monitoring = (gd_api . godot_method_bind_get_method) (class_name , "is_monitoring\0" . as_ptr () as * const c_char) ; table . is_overriding_audio_bus = (gd_api . godot_method_bind_get_method) (class_name , "is_overriding_audio_bus\0" . as_ptr () as * const c_char) ; table . is_using_reverb_bus = (gd_api . godot_method_bind_get_method) (class_name , "is_using_reverb_bus\0" . as_ptr () as * const c_char) ; table . overlaps_area = (gd_api . godot_method_bind_get_method) (class_name , "overlaps_area\0" . as_ptr () as * const c_char) ; table . overlaps_body = (gd_api . godot_method_bind_get_method) (class_name , "overlaps_body\0" . as_ptr () as * const c_char) ; table . set_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_damp\0" . as_ptr () as * const c_char) ; table . set_audio_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_bus\0" . as_ptr () as * const c_char) ; table . set_audio_bus_override = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_bus_override\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_gravity = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity\0" . as_ptr () as * const c_char) ; table . set_gravity_distance_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_distance_scale\0" . as_ptr () as * const c_char) ; table . set_gravity_is_point = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_is_point\0" . as_ptr () as * const c_char) ; table . set_gravity_vector = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_vector\0" . as_ptr () as * const c_char) ; table . set_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_damp\0" . as_ptr () as * const c_char) ; table . set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "set_monitorable\0" . as_ptr () as * const c_char) ; table . set_monitoring = (gd_api . godot_method_bind_get_method) (class_name , "set_monitoring\0" . as_ptr () as * const c_char) ; table . set_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_priority\0" . as_ptr () as * const c_char) ; table . set_reverb_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_reverb_amount\0" . as_ptr () as * const c_char) ; table . set_reverb_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_reverb_bus\0" . as_ptr () as * const c_char) ; table . set_reverb_uniformity = (gd_api . godot_method_bind_get_method) (class_name , "set_reverb_uniformity\0" . as_ptr () as * const c_char) ; table . set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_space_override_mode\0" . as_ptr () as * const c_char) ; table . set_use_reverb_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_use_reverb_bus\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:940:42531 [INFO] [stdout] | [INFO] [stdout] 940 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 940 | # [doc = "`core class CPUParticles2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cpuparticles2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CPUParticles2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCPUParticles2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CPUParticles2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawOrder (pub i64) ; impl DrawOrder { pub const INDEX : DrawOrder = DrawOrder (0i64) ; pub const LIFETIME : DrawOrder = DrawOrder (1i64) ; } impl From < i64 > for DrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawOrder > for i64 { # [inline] fn from (v : DrawOrder) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EmissionShape (pub i64) ; impl EmissionShape { pub const POINT : EmissionShape = EmissionShape (0i64) ; pub const SPHERE : EmissionShape = EmissionShape (1i64) ; pub const RECTANGLE : EmissionShape = EmissionShape (2i64) ; pub const POINTS : EmissionShape = EmissionShape (3i64) ; pub const DIRECTED_POINTS : EmissionShape = EmissionShape (4i64) ; pub const MAX : EmissionShape = EmissionShape (5i64) ; } impl From < i64 > for EmissionShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EmissionShape > for i64 { # [inline] fn from (v : EmissionShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const ALIGN_Y_TO_VELOCITY : Flags = Flags (0i64) ; pub const ROTATE_Y : Flags = Flags (1i64) ; pub const DISABLE_Z : Flags = Flags (2i64) ; pub const MAX : Flags = Flags (3i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Parameter (pub i64) ; impl Parameter { pub const INITIAL_LINEAR_VELOCITY : Parameter = Parameter (0i64) ; pub const ANGULAR_VELOCITY : Parameter = Parameter (1i64) ; pub const ORBIT_VELOCITY : Parameter = Parameter (2i64) ; pub const LINEAR_ACCEL : Parameter = Parameter (3i64) ; pub const RADIAL_ACCEL : Parameter = Parameter (4i64) ; pub const TANGENTIAL_ACCEL : Parameter = Parameter (5i64) ; pub const DAMPING : Parameter = Parameter (6i64) ; pub const ANGLE : Parameter = Parameter (7i64) ; pub const SCALE : Parameter = Parameter (8i64) ; pub const HUE_VARIATION : Parameter = Parameter (9i64) ; pub const ANIM_SPEED : Parameter = Parameter (10i64) ; pub const ANIM_OFFSET : Parameter = Parameter (11i64) ; pub const MAX : Parameter = Parameter (12i64) ; } impl From < i64 > for Parameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Parameter > for i64 { # [inline] fn from (v : Parameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CPUParticles2D { pub const DRAW_ORDER_INDEX : i64 = 0i64 ; pub const DRAW_ORDER_LIFETIME : i64 = 1i64 ; pub const EMISSION_SHAPE_DIRECTED_POINTS : i64 = 4i64 ; pub const EMISSION_SHAPE_MAX : i64 = 5i64 ; pub const EMISSION_SHAPE_POINT : i64 = 0i64 ; pub const EMISSION_SHAPE_POINTS : i64 = 3i64 ; pub const EMISSION_SHAPE_RECTANGLE : i64 = 2i64 ; pub const EMISSION_SHAPE_SPHERE : i64 = 1i64 ; pub const FLAG_ALIGN_Y_TO_VELOCITY : i64 = 0i64 ; pub const FLAG_DISABLE_Z : i64 = 2i64 ; pub const FLAG_MAX : i64 = 3i64 ; pub const FLAG_ROTATE_Y : i64 = 1i64 ; pub const PARAM_ANGLE : i64 = 7i64 ; pub const PARAM_ANGULAR_VELOCITY : i64 = 1i64 ; pub const PARAM_ANIM_OFFSET : i64 = 11i64 ; pub const PARAM_ANIM_SPEED : i64 = 10i64 ; pub const PARAM_DAMPING : i64 = 6i64 ; pub const PARAM_HUE_VARIATION : i64 = 9i64 ; pub const PARAM_INITIAL_LINEAR_VELOCITY : i64 = 0i64 ; pub const PARAM_LINEAR_ACCEL : i64 = 3i64 ; pub const PARAM_MAX : i64 = 12i64 ; pub const PARAM_ORBIT_VELOCITY : i64 = 2i64 ; pub const PARAM_RADIAL_ACCEL : i64 = 4i64 ; pub const PARAM_SCALE : i64 = 8i64 ; pub const PARAM_TANGENTIAL_ACCEL : i64 = 5i64 ; } impl CPUParticles2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CPUParticles2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets this node's properties to match a given [Particles2D] node with an assigned [ParticlesMaterial]."] # [doc = ""] # [inline] pub fn convert_from_particles (& self , particles : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . convert_from_particles ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , particles . as_arg_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn amount (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_amount ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Each particle's initial color. If [member texture] is defined, it will be multiplied by this color."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Each particle's color will vary along this [Gradient]."] # [doc = ""] # [inline] pub fn color_ramp (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_color_ramp ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn direction (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_direction ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn draw_order (& self) -> crate :: generated :: cpu_particles_2d :: DrawOrder { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_draw_order ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: cpu_particles_2d :: DrawOrder (ret) } } # [doc = "Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_emission_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_normals (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_emission_normals ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_points (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_emission_points ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE]."] # [doc = ""] # [inline] pub fn emission_rect_extents (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_emission_rect_extents ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Particles will be emitted inside this region. See [enum EmissionShape] for possible values."] # [doc = ""] # [inline] pub fn emission_shape (& self) -> crate :: generated :: cpu_particles_2d :: EmissionShape { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_emission_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: cpu_particles_2d :: EmissionShape (ret) } } # [doc = "The sphere's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn emission_sphere_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn explosiveness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn fixed_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_fixed_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn fractional_delta (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_fractional_delta ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn gravity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn lifetime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_lifetime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn lifetime_randomness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_lifetime_randomness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normalmap (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_normalmap ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn one_shot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_one_shot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "Each particle's tangential acceleration will vary along this [Curve]."] # [doc = ""] # [inline] pub fn param_curve (& self , param : i64) -> Option < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_param_curve ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn param_randomness (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_param_randomness ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "Align Y axis of particle with the direction of its velocity."] # [doc = ""] # [inline] pub fn particle_flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_particle_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn pre_process_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_pre_process_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn randomness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_randomness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees."] # [doc = ""] # [inline] pub fn spread (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_spread ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle texture. If `null`, particles will be squares."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn use_local_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_use_local_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn is_emitting (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . is_emitting ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Restarts the particle emitter."] # [doc = ""] # [inline] pub fn restart (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . restart ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn set_amount (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_amount ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Each particle's initial color. If [member texture] is defined, it will be multiplied by this color."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Each particle's color will vary along this [Gradient]."] # [doc = ""] # [inline] pub fn set_color_ramp (& self , ramp : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_color_ramp ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , ramp . as_arg_ptr ()) ; } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn set_direction (& self , direction : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_direction ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , direction) ; } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn set_draw_order (& self , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_draw_order ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , order) ; } } # [doc = "Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_colors (& self , array : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_emission_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_normals (& self , array : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_emission_normals ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_points (& self , array : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_emission_points ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE]."] # [doc = ""] # [inline] pub fn set_emission_rect_extents (& self , extents : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_emission_rect_extents ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "Particles will be emitted inside this region. See [enum EmissionShape] for possible values."] # [doc = ""] # [inline] pub fn set_emission_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_emission_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "The sphere's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn set_emission_sphere_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn set_emitting (& self , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_emitting ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , emitting) ; } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn set_explosiveness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn set_fixed_fps (& self , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn set_fractional_delta (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn set_gravity (& self , accel_vec : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_gravity ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , accel_vec) ; } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn set_lifetime (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_lifetime ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_lifetime_randomness (& self , random : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_lifetime_randomness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , random) ; } } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normalmap (& self , normalmap : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_normalmap ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normalmap . as_arg_ptr ()) ; } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn set_one_shot (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_one_shot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "Each particle's tangential acceleration will vary along this [Curve]."] # [doc = ""] # [inline] pub fn set_param_curve (& self , param : i64 , curve : impl AsArg < crate :: generated :: curve :: Curve >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_param_curve ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , param , curve . as_arg_ptr ()) ; } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn set_param_randomness (& self , param : i64 , randomness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_param_randomness ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , randomness) ; } } # [doc = "Align Y axis of particle with the direction of its velocity."] # [doc = ""] # [inline] pub fn set_particle_flag (& self , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_particle_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enable) ; } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn set_pre_process_time (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_randomness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees."] # [doc = ""] # [inline] pub fn set_spread (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_spread ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Particle texture. If `null`, particles will be squares."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn set_use_local_coordinates (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CPUParticles2D { } unsafe impl GodotObject for CPUParticles2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CPUParticles2D" } } impl QueueFree for CPUParticles2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CPUParticles2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CPUParticles2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CPUParticles2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CPUParticles2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for CPUParticles2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CPUParticles2D { } impl Instanciable for CPUParticles2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CPUParticles2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CPUParticles2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub convert_from_particles : * mut sys :: godot_method_bind , pub get_amount : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_color_ramp : * mut sys :: godot_method_bind , pub get_direction : * mut sys :: godot_method_bind , pub get_draw_order : * mut sys :: godot_method_bind , pub get_emission_colors : * mut sys :: godot_method_bind , pub get_emission_normals : * mut sys :: godot_method_bind , pub get_emission_points : * mut sys :: godot_method_bind , pub get_emission_rect_extents : * mut sys :: godot_method_bind , pub get_emission_shape : * mut sys :: godot_method_bind , pub get_emission_sphere_radius : * mut sys :: godot_method_bind , pub get_explosiveness_ratio : * mut sys :: godot_method_bind , pub get_fixed_fps : * mut sys :: godot_method_bind , pub get_fractional_delta : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_lifetime : * mut sys :: godot_method_bind , pub get_lifetime_randomness : * mut sys :: godot_method_bind , pub get_normalmap : * mut sys :: godot_method_bind , pub get_one_shot : * mut sys :: godot_method_bind , pub get_param : * mut sys :: godot_method_bind , pub get_param_curve : * mut sys :: godot_method_bind , pub get_param_randomness : * mut sys :: godot_method_bind , pub get_particle_flag : * mut sys :: godot_method_bind , pub get_pre_process_time : * mut sys :: godot_method_bind , pub get_randomness_ratio : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_spread : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_use_local_coordinates : * mut sys :: godot_method_bind , pub is_emitting : * mut sys :: godot_method_bind , pub restart : * mut sys :: godot_method_bind , pub set_amount : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_color_ramp : * mut sys :: godot_method_bind , pub set_direction : * mut sys :: godot_method_bind , pub set_draw_order : * mut sys :: godot_method_bind , pub set_emission_colors : * mut sys :: godot_method_bind , pub set_emission_normals : * mut sys :: godot_method_bind , pub set_emission_points : * mut sys :: godot_method_bind , pub set_emission_rect_extents : * mut sys :: godot_method_bind , pub set_emission_shape : * mut sys :: godot_method_bind , pub set_emission_sphere_radius : * mut sys :: godot_method_bind , pub set_emitting : * mut sys :: godot_method_bind , pub set_explosiveness_ratio : * mut sys :: godot_method_bind , pub set_fixed_fps : * mut sys :: godot_method_bind , pub set_fractional_delta : * mut sys :: godot_method_bind , pub set_gravity : * mut sys :: godot_method_bind , pub set_lifetime : * mut sys :: godot_method_bind , pub set_lifetime_randomness : * mut sys :: godot_method_bind , pub set_normalmap : * mut sys :: godot_method_bind , pub set_one_shot : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind , pub set_param_curve : * mut sys :: godot_method_bind , pub set_param_randomness : * mut sys :: godot_method_bind , pub set_particle_flag : * mut sys :: godot_method_bind , pub set_pre_process_time : * mut sys :: godot_method_bind , pub set_randomness_ratio : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_spread : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_use_local_coordinates : * mut sys :: godot_method_bind } impl CPUParticles2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CPUParticles2DMethodTable = CPUParticles2DMethodTable { class_constructor : None , convert_from_particles : 0 as * mut sys :: godot_method_bind , get_amount : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_color_ramp : 0 as * mut sys :: godot_method_bind , get_direction : 0 as * mut sys :: godot_method_bind , get_draw_order : 0 as * mut sys :: godot_method_bind , get_emission_colors : 0 as * mut sys :: godot_method_bind , get_emission_normals : 0 as * mut sys :: godot_method_bind , get_emission_points : 0 as * mut sys :: godot_method_bind , get_emission_rect_extents : 0 as * mut sys :: godot_method_bind , get_emission_shape : 0 as * mut sys :: godot_method_bind , get_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , get_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , get_fixed_fps : 0 as * mut sys :: godot_method_bind , get_fractional_delta : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_lifetime : 0 as * mut sys :: godot_method_bind , get_lifetime_randomness : 0 as * mut sys :: godot_method_bind , get_normalmap : 0 as * mut sys :: godot_method_bind , get_one_shot : 0 as * mut sys :: godot_method_bind , get_param : 0 as * mut sys :: godot_method_bind , get_param_curve : 0 as * mut sys :: godot_method_bind , get_param_randomness : 0 as * mut sys :: godot_method_bind , get_particle_flag : 0 as * mut sys :: godot_method_bind , get_pre_process_time : 0 as * mut sys :: godot_method_bind , get_randomness_ratio : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_spread : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_use_local_coordinates : 0 as * mut sys :: godot_method_bind , is_emitting : 0 as * mut sys :: godot_method_bind , restart : 0 as * mut sys :: godot_method_bind , set_amount : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_color_ramp : 0 as * mut sys :: godot_method_bind , set_direction : 0 as * mut sys :: godot_method_bind , set_draw_order : 0 as * mut sys :: godot_method_bind , set_emission_colors : 0 as * mut sys :: godot_method_bind , set_emission_normals : 0 as * mut sys :: godot_method_bind , set_emission_points : 0 as * mut sys :: godot_method_bind , set_emission_rect_extents : 0 as * mut sys :: godot_method_bind , set_emission_shape : 0 as * mut sys :: godot_method_bind , set_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , set_emitting : 0 as * mut sys :: godot_method_bind , set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , set_fixed_fps : 0 as * mut sys :: godot_method_bind , set_fractional_delta : 0 as * mut sys :: godot_method_bind , set_gravity : 0 as * mut sys :: godot_method_bind , set_lifetime : 0 as * mut sys :: godot_method_bind , set_lifetime_randomness : 0 as * mut sys :: godot_method_bind , set_normalmap : 0 as * mut sys :: godot_method_bind , set_one_shot : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind , set_param_curve : 0 as * mut sys :: godot_method_bind , set_param_randomness : 0 as * mut sys :: godot_method_bind , set_particle_flag : 0 as * mut sys :: godot_method_bind , set_pre_process_time : 0 as * mut sys :: godot_method_bind , set_randomness_ratio : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_spread : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_use_local_coordinates : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CPUParticles2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CPUParticles2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . convert_from_particles = (gd_api . godot_method_bind_get_method) (class_name , "convert_from_particles\0" . as_ptr () as * const c_char) ; table . get_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_amount\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "get_color_ramp\0" . as_ptr () as * const c_char) ; table . get_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_direction\0" . as_ptr () as * const c_char) ; table . get_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_order\0" . as_ptr () as * const c_char) ; table . get_emission_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_colors\0" . as_ptr () as * const c_char) ; table . get_emission_normals = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_normals\0" . as_ptr () as * const c_char) ; table . get_emission_points = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_points\0" . as_ptr () as * const c_char) ; table . get_emission_rect_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_rect_extents\0" . as_ptr () as * const c_char) ; table . get_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_shape\0" . as_ptr () as * const c_char) ; table . get_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . get_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . get_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_fps\0" . as_ptr () as * const c_char) ; table . get_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "get_fractional_delta\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime\0" . as_ptr () as * const c_char) ; table . get_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . get_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "get_normalmap\0" . as_ptr () as * const c_char) ; table . get_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "get_one_shot\0" . as_ptr () as * const c_char) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . get_param_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_param_curve\0" . as_ptr () as * const c_char) ; table . get_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_param_randomness\0" . as_ptr () as * const c_char) ; table . get_particle_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_particle_flag\0" . as_ptr () as * const c_char) ; table . get_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_process_time\0" . as_ptr () as * const c_char) ; table . get_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_randomness_ratio\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_spread = (gd_api . godot_method_bind_get_method) (class_name , "get_spread\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . is_emitting = (gd_api . godot_method_bind_get_method) (class_name , "is_emitting\0" . as_ptr () as * const c_char) ; table . restart = (gd_api . godot_method_bind_get_method) (class_name , "restart\0" . as_ptr () as * const c_char) ; table . set_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_amount\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "set_color_ramp\0" . as_ptr () as * const c_char) ; table . set_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_direction\0" . as_ptr () as * const c_char) ; table . set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_order\0" . as_ptr () as * const c_char) ; table . set_emission_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_colors\0" . as_ptr () as * const c_char) ; table . set_emission_normals = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_normals\0" . as_ptr () as * const c_char) ; table . set_emission_points = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_points\0" . as_ptr () as * const c_char) ; table . set_emission_rect_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_rect_extents\0" . as_ptr () as * const c_char) ; table . set_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_shape\0" . as_ptr () as * const c_char) ; table . set_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "set_emitting\0" . as_ptr () as * const c_char) ; table . set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_fps\0" . as_ptr () as * const c_char) ; table . set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "set_fractional_delta\0" . as_ptr () as * const c_char) ; table . set_gravity = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity\0" . as_ptr () as * const c_char) ; table . set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime\0" . as_ptr () as * const c_char) ; table . set_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . set_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "set_normalmap\0" . as_ptr () as * const c_char) ; table . set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "set_one_shot\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; table . set_param_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_param_curve\0" . as_ptr () as * const c_char) ; table . set_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_param_randomness\0" . as_ptr () as * const c_char) ; table . set_particle_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_particle_flag\0" . as_ptr () as * const c_char) ; table . set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_process_time\0" . as_ptr () as * const c_char) ; table . set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_spread = (gd_api . godot_method_bind_get_method) (class_name , "set_spread\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_local_coordinates\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:946:3905 [INFO] [stdout] | [INFO] [stdout] 946 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 946 | # [doc = "`core class AudioEffectBandPassFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectbandpassfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectBandPassFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectBandPassFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectBandPassFilter { } unsafe impl GodotObject for AudioEffectBandPassFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectBandPassFilter" } } impl std :: ops :: Deref for AudioEffectBandPassFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectBandPassFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectBandPassFilter { } impl Instanciable for AudioEffectBandPassFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectBandPassFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectBandPassFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectBandPassFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectBandPassFilterMethodTable = AudioEffectBandPassFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectBandPassFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectBandPassFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:952:7698 [INFO] [stdout] | [INFO] [stdout] 952 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 952 | # [doc = "`core class CameraFeed` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_camerafeed.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCameraFeed inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CameraFeed { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FeedDataType (pub i64) ; impl FeedDataType { pub const NOIMAGE : FeedDataType = FeedDataType (0i64) ; pub const RGB : FeedDataType = FeedDataType (1i64) ; pub const YCBCR : FeedDataType = FeedDataType (2i64) ; pub const YCBCR_SEP : FeedDataType = FeedDataType (3i64) ; } impl From < i64 > for FeedDataType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FeedDataType > for i64 { # [inline] fn from (v : FeedDataType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FeedPosition (pub i64) ; impl FeedPosition { pub const UNSPECIFIED : FeedPosition = FeedPosition (0i64) ; pub const FRONT : FeedPosition = FeedPosition (1i64) ; pub const BACK : FeedPosition = FeedPosition (2i64) ; } impl From < i64 > for FeedPosition { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FeedPosition > for i64 { # [inline] fn from (v : FeedPosition) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CameraFeed { pub const FEED_BACK : i64 = 2i64 ; pub const FEED_FRONT : i64 = 1i64 ; pub const FEED_NOIMAGE : i64 = 0i64 ; pub const FEED_RGB : i64 = 1i64 ; pub const FEED_UNSPECIFIED : i64 = 0i64 ; pub const FEED_YCBCR : i64 = 2i64 ; pub const FEED_YCBCR_SEP : i64 = 3i64 ; } impl CameraFeed { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CameraFeedMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the unique ID for this feed."] # [doc = ""] # [inline] pub fn get_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the camera's name."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the position of camera on the device."] # [doc = ""] # [inline] pub fn get_position (& self) -> crate :: generated :: camera_feed :: FeedPosition { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera_feed :: FeedPosition (ret) } } # [doc = "The transform applied to the camera's image."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the feed is active."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the feed is active."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The transform applied to the camera's image."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CameraFeed { } unsafe impl GodotObject for CameraFeed { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CameraFeed" } } impl std :: ops :: Deref for CameraFeed { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CameraFeed { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CameraFeed { } unsafe impl SubClass < crate :: generated :: object :: Object > for CameraFeed { } impl Instanciable for CameraFeed { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CameraFeed :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CameraFeedMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_id : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl CameraFeedMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CameraFeedMethodTable = CameraFeedMethodTable { class_constructor : None , get_id : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CameraFeedMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CameraFeed\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_id = (gd_api . godot_method_bind_get_method) (class_name , "get_id\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:958:3579 [INFO] [stdout] | [INFO] [stdout] 958 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 958 | # [doc = "`core class AnimationNodeOutput` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeoutput.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeOutput inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeOutputMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeOutput { } unsafe impl GodotObject for AnimationNodeOutput { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeOutput" } } impl std :: ops :: Deref for AnimationNodeOutput { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeOutput { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeOutput { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeOutput { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeOutput { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeOutput { } impl Instanciable for AnimationNodeOutput { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeOutput :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeOutputMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AnimationNodeOutputMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeOutputMethodTable = AnimationNodeOutputMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeOutputMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeOutput\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:964:5986 [INFO] [stdout] | [INFO] [stdout] 964 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 964 | # [doc = "`core class InputEventScreenTouch` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventscreentouch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventScreenTouch inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventScreenTouch { this : RawObject < Self > , } impl InputEventScreenTouch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventScreenTouchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The touch index in the case of a multi-touch event. One index = one finger."] # [doc = ""] # [inline] pub fn index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The touch position."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The touch index in the case of a multi-touch event. One index = one finger."] # [doc = ""] # [inline] pub fn set_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "The touch position."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the touch's state is pressed. If `false`, the touch's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventScreenTouch { } unsafe impl GodotObject for InputEventScreenTouch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventScreenTouch" } } impl std :: ops :: Deref for InputEventScreenTouch { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventScreenTouch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventScreenTouch { } impl Instanciable for InputEventScreenTouch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventScreenTouch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventScreenTouchMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_index : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind } impl InputEventScreenTouchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventScreenTouchMethodTable = InputEventScreenTouchMethodTable { class_constructor : None , get_index : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventScreenTouchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventScreenTouch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:970:12142 [INFO] [stdout] | [INFO] [stdout] 970 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 970 | # [doc = "`core class AudioEffectChorus` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectchorus.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectChorus inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectChorus { this : RawObject < Self > , } impl AudioEffectChorus { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectChorusMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The effect's raw signal."] # [doc = ""] # [inline] pub fn dry (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_dry ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of voices in the effect."] # [doc = ""] # [inline] pub fn voice_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The voice's cutoff frequency."] # [doc = ""] # [inline] pub fn voice_cutoff_hz (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_cutoff_hz ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's signal delay."] # [doc = ""] # [inline] pub fn voice_delay_ms (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_delay_ms ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice filter's depth."] # [doc = ""] # [inline] pub fn voice_depth_ms (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_depth_ms ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's volume."] # [doc = ""] # [inline] pub fn voice_level_db (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_level_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's pan level."] # [doc = ""] # [inline] pub fn voice_pan (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_pan ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's filter rate."] # [doc = ""] # [inline] pub fn voice_rate_hz (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_rate_hz ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The effect's processed signal."] # [doc = ""] # [inline] pub fn wet (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_wet ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The effect's raw signal."] # [doc = ""] # [inline] pub fn set_dry (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_dry ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The amount of voices in the effect."] # [doc = ""] # [inline] pub fn set_voice_count (& self , voices : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , voices) ; } } # [doc = "The voice's cutoff frequency."] # [doc = ""] # [inline] pub fn set_voice_cutoff_hz (& self , voice_idx : i64 , cutoff_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_cutoff_hz ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , cutoff_hz) ; } } # [doc = "The voice's signal delay."] # [doc = ""] # [inline] pub fn set_voice_delay_ms (& self , voice_idx : i64 , delay_ms : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_delay_ms ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , delay_ms) ; } } # [doc = "The voice filter's depth."] # [doc = ""] # [inline] pub fn set_voice_depth_ms (& self , voice_idx : i64 , depth_ms : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_depth_ms ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , depth_ms) ; } } # [doc = "The voice's volume."] # [doc = ""] # [inline] pub fn set_voice_level_db (& self , voice_idx : i64 , level_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_level_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , level_db) ; } } # [doc = "The voice's pan level."] # [doc = ""] # [inline] pub fn set_voice_pan (& self , voice_idx : i64 , pan : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_pan ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , pan) ; } } # [doc = "The voice's filter rate."] # [doc = ""] # [inline] pub fn set_voice_rate_hz (& self , voice_idx : i64 , rate_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_rate_hz ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , rate_hz) ; } } # [doc = "The effect's processed signal."] # [doc = ""] # [inline] pub fn set_wet (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_wet ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectChorus { } unsafe impl GodotObject for AudioEffectChorus { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectChorus" } } impl std :: ops :: Deref for AudioEffectChorus { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectChorus { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectChorus { } impl Instanciable for AudioEffectChorus { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectChorus :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectChorusMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_dry : * mut sys :: godot_method_bind , pub get_voice_count : * mut sys :: godot_method_bind , pub get_voice_cutoff_hz : * mut sys :: godot_method_bind , pub get_voice_delay_ms : * mut sys :: godot_method_bind , pub get_voice_depth_ms : * mut sys :: godot_method_bind , pub get_voice_level_db : * mut sys :: godot_method_bind , pub get_voice_pan : * mut sys :: godot_method_bind , pub get_voice_rate_hz : * mut sys :: godot_method_bind , pub get_wet : * mut sys :: godot_method_bind , pub set_dry : * mut sys :: godot_method_bind , pub set_voice_count : * mut sys :: godot_method_bind , pub set_voice_cutoff_hz : * mut sys :: godot_method_bind , pub set_voice_delay_ms : * mut sys :: godot_method_bind , pub set_voice_depth_ms : * mut sys :: godot_method_bind , pub set_voice_level_db : * mut sys :: godot_method_bind , pub set_voice_pan : * mut sys :: godot_method_bind , pub set_voice_rate_hz : * mut sys :: godot_method_bind , pub set_wet : * mut sys :: godot_method_bind } impl AudioEffectChorusMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectChorusMethodTable = AudioEffectChorusMethodTable { class_constructor : None , get_dry : 0 as * mut sys :: godot_method_bind , get_voice_count : 0 as * mut sys :: godot_method_bind , get_voice_cutoff_hz : 0 as * mut sys :: godot_method_bind , get_voice_delay_ms : 0 as * mut sys :: godot_method_bind , get_voice_depth_ms : 0 as * mut sys :: godot_method_bind , get_voice_level_db : 0 as * mut sys :: godot_method_bind , get_voice_pan : 0 as * mut sys :: godot_method_bind , get_voice_rate_hz : 0 as * mut sys :: godot_method_bind , get_wet : 0 as * mut sys :: godot_method_bind , set_dry : 0 as * mut sys :: godot_method_bind , set_voice_count : 0 as * mut sys :: godot_method_bind , set_voice_cutoff_hz : 0 as * mut sys :: godot_method_bind , set_voice_delay_ms : 0 as * mut sys :: godot_method_bind , set_voice_depth_ms : 0 as * mut sys :: godot_method_bind , set_voice_level_db : 0 as * mut sys :: godot_method_bind , set_voice_pan : 0 as * mut sys :: godot_method_bind , set_voice_rate_hz : 0 as * mut sys :: godot_method_bind , set_wet : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectChorusMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectChorus\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_dry = (gd_api . godot_method_bind_get_method) (class_name , "get_dry\0" . as_ptr () as * const c_char) ; table . get_voice_count = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_count\0" . as_ptr () as * const c_char) ; table . get_voice_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_cutoff_hz\0" . as_ptr () as * const c_char) ; table . get_voice_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_delay_ms\0" . as_ptr () as * const c_char) ; table . get_voice_depth_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_depth_ms\0" . as_ptr () as * const c_char) ; table . get_voice_level_db = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_level_db\0" . as_ptr () as * const c_char) ; table . get_voice_pan = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_pan\0" . as_ptr () as * const c_char) ; table . get_voice_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_rate_hz\0" . as_ptr () as * const c_char) ; table . get_wet = (gd_api . godot_method_bind_get_method) (class_name , "get_wet\0" . as_ptr () as * const c_char) ; table . set_dry = (gd_api . godot_method_bind_get_method) (class_name , "set_dry\0" . as_ptr () as * const c_char) ; table . set_voice_count = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_count\0" . as_ptr () as * const c_char) ; table . set_voice_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_cutoff_hz\0" . as_ptr () as * const c_char) ; table . set_voice_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_delay_ms\0" . as_ptr () as * const c_char) ; table . set_voice_depth_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_depth_ms\0" . as_ptr () as * const c_char) ; table . set_voice_level_db = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_level_db\0" . as_ptr () as * const c_char) ; table . set_voice_pan = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_pan\0" . as_ptr () as * const c_char) ; table . set_voice_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_rate_hz\0" . as_ptr () as * const c_char) ; table . set_wet = (gd_api . godot_method_bind_get_method) (class_name , "set_wet\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:976:11390 [INFO] [stdout] | [INFO] [stdout] 976 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 976 | # [doc = "`core class Button` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_button.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Button` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref