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[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/mablin7/dies-behavior-trees-demo" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fmablin7%2Fdies-behavior-trees-demo", kill_on_drop: false }`
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[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
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[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fmablin7%2Fdies-behavior-trees-demo" "/workspace/builds/worker-2-tc2/source", kill_on_drop: false }`
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[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/mablin7/dies-behavior-trees-demo
[INFO] finished tweaking git repo https://github.com/mablin7/dies-behavior-trees-demo
[INFO] tweaked toml for git repo https://github.com/mablin7/dies-behavior-trees-demo written to /workspace/builds/worker-2-tc2/source/Cargo.toml
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[INFO] [stdout] warning: unused import: `WorldState`
[INFO] [stdout]  --> src/strategy/situation.rs:1:36
[INFO] [stdout]   |
[INFO] [stdout] 1 | use crate::types::{PlayerId, Team, WorldState};
[INFO] [stdout]   |                                    ^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Team`
[INFO] [stdout]  --> src/strategy/plays.rs:3:30
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::types::{PlayerId, Team};
[INFO] [stdout]   |                              ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `behavior::*`
[INFO] [stdout]  --> src/strategy/mod.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub use behavior::*;
[INFO] [stdout]   |         ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `robot_control::RobotControl`
[INFO] [stdout]  --> src/main.rs:9:5
[INFO] [stdout]   |
[INFO] [stdout] 9 | use robot_control::RobotControl;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `WorldState`
[INFO] [stdout]  --> src/strategy/situation.rs:1:36
[INFO] [stdout]   |
[INFO] [stdout] 1 | use crate::types::{PlayerId, Team, WorldState};
[INFO] [stdout]   |                                    ^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Team`
[INFO] [stdout]  --> src/strategy/plays.rs:3:30
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::types::{PlayerId, Team};
[INFO] [stdout]   |                              ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `behavior::*`
[INFO] [stdout]  --> src/strategy/mod.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub use behavior::*;
[INFO] [stdout]   |         ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `robot_control::RobotControl`
[INFO] [stdout]  --> src/main.rs:9:5
[INFO] [stdout]   |
[INFO] [stdout] 9 | use robot_control::RobotControl;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_id`
[INFO] [stdout]   --> src/strategy/plays.rs:35:23
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub fn create_striker(player_id: PlayerId) -> impl BehaviorNode {
[INFO] [stdout]    |                       ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_id`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_id`
[INFO] [stdout]   --> src/strategy/plays.rs:65:32
[INFO] [stdout]    |
[INFO] [stdout] 65 | pub fn create_support_attacker(player_id: PlayerId) -> impl BehaviorNode {
[INFO] [stdout]    |                                ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_id`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_id`
[INFO] [stdout]   --> src/strategy/plays.rs:35:23
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub fn create_striker(player_id: PlayerId) -> impl BehaviorNode {
[INFO] [stdout]    |                       ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_id`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_id`
[INFO] [stdout]   --> src/strategy/plays.rs:65:32
[INFO] [stdout]    |
[INFO] [stdout] 65 | pub fn create_support_attacker(player_id: PlayerId) -> impl BehaviorNode {
[INFO] [stdout]    |                                ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_id`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:13:10
[INFO] [stdout]    |
[INFO] [stdout] 13 |     let (mut ctx, event_loop) = ContextBuilder::new("soccer-strategy-sandbox", "author")
[INFO] [stdout]    |          ----^^^
[INFO] [stdout]    |          |
[INFO] [stdout]    |          help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:19:9
[INFO] [stdout]    |
[INFO] [stdout] 19 |     let mut game = GameEngine::new();
[INFO] [stdout]    |         ----^^^^
[INFO] [stdout]    |         |
[INFO] [stdout]    |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `set_robot_velocity`, `set_robot_rotation`, and `get_robot_position` are never used
[INFO] [stdout]    --> src/game_engine.rs:84:12
[INFO] [stdout]     |
[INFO] [stdout]  15 | impl GameEngine {
[INFO] [stdout]     | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  84 |     pub fn set_robot_velocity(&mut self, id: PlayerId, velocity: Vec2) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  90 |     pub fn set_robot_rotation(&mut self, id: PlayerId, rotation: f32) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 192 |     pub fn get_robot_position(&self, id: PlayerId) -> Option<Vec2> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `RobotControl` is never constructed
[INFO] [stdout]  --> src/robot_control.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct RobotControl<'a> {
[INFO] [stdout]   |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new`, `get_team_robots`, `set_robot_velocity`, `set_robot_rotation`, and `move_robot_to` are never used
[INFO] [stdout]   --> src/robot_control.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout]  9 | impl<'a> RobotControl<'a> {
[INFO] [stdout]    | ------------------------- associated items in this implementation
[INFO] [stdout] 10 |     pub fn new(engine: &'a mut GameEngine) -> Self {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] ...
[INFO] [stdout] 14 |     pub fn get_team_robots(&self, team: Team) -> Vec<PlayerId> {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 18 |     pub fn set_robot_velocity(&mut self, id: PlayerId, velocity: Vec2) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 22 |     pub fn set_robot_rotation(&mut self, id: PlayerId, rotation: f32) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 27 |     pub fn move_robot_to(&mut self, id: PlayerId, target: Vec2, max_speed: f32) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `robot_id` is never read
[INFO] [stdout]   --> src/strategy/behavior.rs:20:9
[INFO] [stdout]    |
[INFO] [stdout] 19 | pub struct BehaviorContext {
[INFO] [stdout]    |            --------------- field in this struct
[INFO] [stdout] 20 |     pub robot_id: PlayerId,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `BehaviorBuilder` is never constructed
[INFO] [stdout]   --> src/strategy/behavior.rs:24:12
[INFO] [stdout]    |
[INFO] [stdout] 24 | pub struct BehaviorBuilder<N: BehaviorNode> {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `velocity`, `has_ball`, `team`, `is_marked`, `teammates_positions`, and `opponents_positions` are never read
[INFO] [stdout]   --> src/strategy/situation.rs:7:9
[INFO] [stdout]    |
[INFO] [stdout]  5 | pub struct RobotSituation {
[INFO] [stdout]    |            -------------- fields in this struct
[INFO] [stdout]  6 |     pub position: Vec2,
[INFO] [stdout]  7 |     pub velocity: Vec2,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout]  8 |     pub has_ball: bool,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout]  9 |     pub team: Team,
[INFO] [stdout]    |         ^^^^
[INFO] [stdout] 10 |     pub shot_quality: f32,
[INFO] [stdout] 11 |     pub is_marked: bool,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 12 |     pub teammates_positions: Vec<(PlayerId, Vec2)>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 13 |     pub opponents_positions: Vec<(PlayerId, Vec2)>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `RobotSituation` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Situation` is never constructed
[INFO] [stdout]   --> src/strategy/situation.rs:17:12
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub struct Situation<F>
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `DebugVisualization` is never used
[INFO] [stdout]   --> src/strategy/situation.rs:27:10
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub enum DebugVisualization {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `DebugColor` is never constructed
[INFO] [stdout]   --> src/strategy/situation.rs:45:12
[INFO] [stdout]    |
[INFO] [stdout] 45 | pub struct DebugColor {
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new`, `with_visualization`, `evaluate`, `and`, and `or` are never used
[INFO] [stdout]   --> src/strategy/situation.rs:56:12
[INFO] [stdout]    |
[INFO] [stdout] 52 | / impl<F> Situation<F>
[INFO] [stdout] 53 | | where
[INFO] [stdout] 54 | |     F: Fn(&RobotSituation) -> bool,
[INFO] [stdout]    | |___________________________________- associated items in this implementation
[INFO] [stdout] 55 |   {
[INFO] [stdout] 56 |       pub fn new(condition: F, description: impl Into<String>) -> Self {
[INFO] [stdout]    |              ^^^
[INFO] [stdout] ...
[INFO] [stdout] 64 |       pub fn with_visualization(mut self, vis: DebugVisualization) -> Self {
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 69 |       pub fn evaluate(&self, situation: &RobotSituation) -> bool {
[INFO] [stdout]    |              ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 73 |       pub fn and<G>(self, other: Situation<G>) -> Situation<impl Fn(&RobotSituation) -> bool>
[INFO] [stdout]    |              ^^^
[INFO] [stdout] ...
[INFO] [stdout] 83 |       pub fn or<G>(self, other: Situation<G>) -> Situation<impl Fn(&RobotSituation) -> bool>
[INFO] [stdout]    |              ^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `has_ball` is never used
[INFO] [stdout]  --> src/strategy/plays.rs:7:8
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub fn has_ball() -> Situation<impl Fn(&RobotSituation) -> bool> {
[INFO] [stdout]   |        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `good_shot_opportunity` is never used
[INFO] [stdout]   --> src/strategy/plays.rs:11:8
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub fn good_shot_opportunity() -> Situation<impl Fn(&RobotSituation) -> bool> {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `teammate_has_ball` is never used
[INFO] [stdout]   --> src/strategy/plays.rs:27:8
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub fn teammate_has_ball() -> Situation<impl Fn(&RobotSituation) -> bool> {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rotation` and `has_ball` are never read
[INFO] [stdout]   --> src/types.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct Robot {
[INFO] [stdout]    |            ----- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 12 |     pub rotation: f32,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 13 |     pub team: Team,
[INFO] [stdout] 14 |     pub has_ball: bool,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Robot` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `goal_width` is never read
[INFO] [stdout]   --> src/types.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 37 | pub struct Field {
[INFO] [stdout]    |            ----- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub goal_width: f32,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Field` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:13:10
[INFO] [stdout]    |
[INFO] [stdout] 13 |     let (mut ctx, event_loop) = ContextBuilder::new("soccer-strategy-sandbox", "author")
[INFO] [stdout]    |          ----^^^
[INFO] [stdout]    |          |
[INFO] [stdout]    |          help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:19:9
[INFO] [stdout]    |
[INFO] [stdout] 19 |     let mut game = GameEngine::new();
[INFO] [stdout]    |         ----^^^^
[INFO] [stdout]    |         |
[INFO] [stdout]    |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `set_robot_velocity`, `set_robot_rotation`, and `get_robot_position` are never used
[INFO] [stdout]    --> src/game_engine.rs:84:12
[INFO] [stdout]     |
[INFO] [stdout]  15 | impl GameEngine {
[INFO] [stdout]     | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  84 |     pub fn set_robot_velocity(&mut self, id: PlayerId, velocity: Vec2) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  90 |     pub fn set_robot_rotation(&mut self, id: PlayerId, rotation: f32) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 192 |     pub fn get_robot_position(&self, id: PlayerId) -> Option<Vec2> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `RobotControl` is never constructed
[INFO] [stdout]  --> src/robot_control.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct RobotControl<'a> {
[INFO] [stdout]   |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new`, `get_team_robots`, `set_robot_velocity`, `set_robot_rotation`, and `move_robot_to` are never used
[INFO] [stdout]   --> src/robot_control.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout]  9 | impl<'a> RobotControl<'a> {
[INFO] [stdout]    | ------------------------- associated items in this implementation
[INFO] [stdout] 10 |     pub fn new(engine: &'a mut GameEngine) -> Self {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] ...
[INFO] [stdout] 14 |     pub fn get_team_robots(&self, team: Team) -> Vec<PlayerId> {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 18 |     pub fn set_robot_velocity(&mut self, id: PlayerId, velocity: Vec2) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 22 |     pub fn set_robot_rotation(&mut self, id: PlayerId, rotation: f32) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 27 |     pub fn move_robot_to(&mut self, id: PlayerId, target: Vec2, max_speed: f32) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `robot_id` is never read
[INFO] [stdout]   --> src/strategy/behavior.rs:20:9
[INFO] [stdout]    |
[INFO] [stdout] 19 | pub struct BehaviorContext {
[INFO] [stdout]    |            --------------- field in this struct
[INFO] [stdout] 20 |     pub robot_id: PlayerId,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `BehaviorBuilder` is never constructed
[INFO] [stdout]   --> src/strategy/behavior.rs:24:12
[INFO] [stdout]    |
[INFO] [stdout] 24 | pub struct BehaviorBuilder<N: BehaviorNode> {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `velocity`, `has_ball`, `team`, `is_marked`, `teammates_positions`, and `opponents_positions` are never read
[INFO] [stdout]   --> src/strategy/situation.rs:7:9
[INFO] [stdout]    |
[INFO] [stdout]  5 | pub struct RobotSituation {
[INFO] [stdout]    |            -------------- fields in this struct
[INFO] [stdout]  6 |     pub position: Vec2,
[INFO] [stdout]  7 |     pub velocity: Vec2,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout]  8 |     pub has_ball: bool,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout]  9 |     pub team: Team,
[INFO] [stdout]    |         ^^^^
[INFO] [stdout] 10 |     pub shot_quality: f32,
[INFO] [stdout] 11 |     pub is_marked: bool,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 12 |     pub teammates_positions: Vec<(PlayerId, Vec2)>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 13 |     pub opponents_positions: Vec<(PlayerId, Vec2)>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `RobotSituation` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Situation` is never constructed
[INFO] [stdout]   --> src/strategy/situation.rs:17:12
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub struct Situation<F>
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `DebugVisualization` is never used
[INFO] [stdout]   --> src/strategy/situation.rs:27:10
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub enum DebugVisualization {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `DebugColor` is never constructed
[INFO] [stdout]   --> src/strategy/situation.rs:45:12
[INFO] [stdout]    |
[INFO] [stdout] 45 | pub struct DebugColor {
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new`, `with_visualization`, `evaluate`, `and`, and `or` are never used
[INFO] [stdout]   --> src/strategy/situation.rs:56:12
[INFO] [stdout]    |
[INFO] [stdout] 52 | / impl<F> Situation<F>
[INFO] [stdout] 53 | | where
[INFO] [stdout] 54 | |     F: Fn(&RobotSituation) -> bool,
[INFO] [stdout]    | |___________________________________- associated items in this implementation
[INFO] [stdout] 55 |   {
[INFO] [stdout] 56 |       pub fn new(condition: F, description: impl Into<String>) -> Self {
[INFO] [stdout]    |              ^^^
[INFO] [stdout] ...
[INFO] [stdout] 64 |       pub fn with_visualization(mut self, vis: DebugVisualization) -> Self {
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 69 |       pub fn evaluate(&self, situation: &RobotSituation) -> bool {
[INFO] [stdout]    |              ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 73 |       pub fn and<G>(self, other: Situation<G>) -> Situation<impl Fn(&RobotSituation) -> bool>
[INFO] [stdout]    |              ^^^
[INFO] [stdout] ...
[INFO] [stdout] 83 |       pub fn or<G>(self, other: Situation<G>) -> Situation<impl Fn(&RobotSituation) -> bool>
[INFO] [stdout]    |              ^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `has_ball` is never used
[INFO] [stdout]  --> src/strategy/plays.rs:7:8
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub fn has_ball() -> Situation<impl Fn(&RobotSituation) -> bool> {
[INFO] [stdout]   |        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `good_shot_opportunity` is never used
[INFO] [stdout]   --> src/strategy/plays.rs:11:8
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub fn good_shot_opportunity() -> Situation<impl Fn(&RobotSituation) -> bool> {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `teammate_has_ball` is never used
[INFO] [stdout]   --> src/strategy/plays.rs:27:8
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub fn teammate_has_ball() -> Situation<impl Fn(&RobotSituation) -> bool> {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rotation` and `has_ball` are never read
[INFO] [stdout]   --> src/types.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct Robot {
[INFO] [stdout]    |            ----- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 12 |     pub rotation: f32,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 13 |     pub team: Team,
[INFO] [stdout] 14 |     pub has_ball: bool,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Robot` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `goal_width` is never read
[INFO] [stdout]   --> src/types.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 37 | pub struct Field {
[INFO] [stdout]    |            ----- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub goal_width: f32,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Field` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 07s
[INFO] running `Command { std: "docker" "inspect" "7fd07ee86e989f5a5983b143c8bc4f3c90a7e4bd3ed13fb054a94d8f53892ce4", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "7fd07ee86e989f5a5983b143c8bc4f3c90a7e4bd3ed13fb054a94d8f53892ce4", kill_on_drop: false }`
[INFO] [stdout] 7fd07ee86e989f5a5983b143c8bc4f3c90a7e4bd3ed13fb054a94d8f53892ce4
