[INFO] cloning repository https://github.com/jbuehler23/vales-heart [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/jbuehler23/vales-heart" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fjbuehler23%2Fvales-heart", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fjbuehler23%2Fvales-heart'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] 7c9aeaee2000b954796752d84d4630a255499f53 [INFO] checking jbuehler23/vales-heart against try#943e2200e35c3825486c4671b6cab0107a07f8c1 for pr-148952 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fjbuehler23%2Fvales-heart" "/workspace/builds/worker-0-tc2/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-0-tc2/source'... [INFO] [stderr] done. [INFO] started tweaking git repo https://github.com/jbuehler23/vales-heart [INFO] finished tweaking git repo https://github.com/jbuehler23/vales-heart [INFO] tweaked toml for git repo https://github.com/jbuehler23/vales-heart written to /workspace/builds/worker-0-tc2/source/Cargo.toml [INFO] validating manifest of git repo https://github.com/jbuehler23/vales-heart on toolchain 943e2200e35c3825486c4671b6cab0107a07f8c1 [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+943e2200e35c3825486c4671b6cab0107a07f8c1" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] crate git repo https://github.com/jbuehler23/vales-heart already has a lockfile, it will not be regenerated [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+943e2200e35c3825486c4671b6cab0107a07f8c1" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:4848fb76d95f26979359cc7e45710b1dbc8f3acb7aeedee7c460d7702230f228" "/opt/rustwide/cargo-home/bin/cargo" "+943e2200e35c3825486c4671b6cab0107a07f8c1" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] de785ab5b6abb06012d6abf073b13a6855ec30b7fc7811bf6da65db5795d8f36 [INFO] running `Command { std: "docker" "start" "-a" "de785ab5b6abb06012d6abf073b13a6855ec30b7fc7811bf6da65db5795d8f36", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "de785ab5b6abb06012d6abf073b13a6855ec30b7fc7811bf6da65db5795d8f36", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "de785ab5b6abb06012d6abf073b13a6855ec30b7fc7811bf6da65db5795d8f36", kill_on_drop: false }` [INFO] [stdout] de785ab5b6abb06012d6abf073b13a6855ec30b7fc7811bf6da65db5795d8f36 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:4848fb76d95f26979359cc7e45710b1dbc8f3acb7aeedee7c460d7702230f228" "/opt/rustwide/cargo-home/bin/cargo" "+943e2200e35c3825486c4671b6cab0107a07f8c1" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 7945402abce2f52b506015a53ecb35c898f4dc069cd67f61503641d1a1f87d6e [INFO] running `Command { std: "docker" "start" "-a" "7945402abce2f52b506015a53ecb35c898f4dc069cd67f61503641d1a1f87d6e", kill_on_drop: false }` [INFO] [stderr] Compiling serde v1.0.216 [INFO] [stderr] Compiling libc v0.2.169 [INFO] [stderr] Compiling equivalent v1.0.1 [INFO] [stderr] Checking smallvec v1.13.2 [INFO] [stderr] Compiling crunchy v0.2.2 [INFO] [stderr] Compiling toml_datetime v0.6.8 [INFO] [stderr] Compiling winnow v0.6.20 [INFO] [stderr] Compiling tiny-keccak v2.0.2 [INFO] [stderr] Checking tracing-core v0.1.33 [INFO] [stderr] Checking foldhash v0.1.4 [INFO] [stderr] Compiling libm v0.2.11 [INFO] [stderr] Compiling once_cell v1.20.2 [INFO] [stderr] Compiling ahash v0.8.11 [INFO] [stderr] Compiling quote v1.0.37 [INFO] [stderr] Compiling getrandom v0.2.15 [INFO] [stderr] Compiling indexmap v2.7.0 [INFO] [stderr] Compiling num-traits v0.2.19 [INFO] [stderr] Checking hashbrown v0.15.2 [INFO] [stderr] Checking concurrent-queue v2.5.0 [INFO] [stderr] Compiling typeid v1.0.2 [INFO] [stderr] Checking log v0.4.22 [INFO] [stderr] Compiling syn v2.0.90 [INFO] [stderr] Checking event-listener v5.3.1 [INFO] [stderr] Checking thread_local v1.1.8 [INFO] [stderr] Checking futures-lite v2.5.0 [INFO] [stderr] Compiling uuid v1.11.0 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derive_more v1.0.0 [INFO] [stderr] Checking simba v0.9.0 [INFO] [stderr] Checking bitflags v2.6.0 [INFO] [stderr] Checking glam v0.29.2 [INFO] [stderr] Checking hashbrown v0.14.5 [INFO] [stderr] Checking smol_str v0.2.2 [INFO] [stderr] Checking petgraph v0.6.5 [INFO] [stderr] Checking erased-serde v0.4.5 [INFO] [stderr] Checking spirv v0.3.0+sdk-1.3.268.0 [INFO] [stderr] Checking gpu-alloc-types v0.3.0 [INFO] [stderr] Checking wgpu-types v23.0.0 [INFO] [stderr] Checking gpu-descriptor-types v0.2.0 [INFO] [stderr] Checking ron v0.8.1 [INFO] [stderr] Checking xkbcommon-dl v0.4.2 [INFO] [stderr] Checking gpu-descriptor v0.3.1 [INFO] [stderr] Checking gpu-alloc v0.6.0 [INFO] [stderr] Checking inotify v0.11.0 [INFO] [stderr] Checking rustybuzz v0.14.1 [INFO] [stderr] Checking alsa v0.9.1 [INFO] [stderr] Checking bevy_utils v0.15.0 [INFO] [stderr] Checking spade v2.12.1 [INFO] [stderr] Checking skrifa v0.22.3 [INFO] [stderr] Checking gltf-json v1.4.1 [INFO] [stderr] Checking rodio v0.19.0 [INFO] [stderr] Checking ctrlc v3.4.5 [INFO] [stderr] Checking gilrs-core v0.6.0 [INFO] [stderr] Checking swash v0.1.19 [INFO] [stderr] Checking gltf v1.4.1 [INFO] [stderr] Checking polling v3.7.4 [INFO] [stderr] Checking x11rb v0.13.1 [INFO] [stderr] Checking calloop v0.13.0 [INFO] [stderr] Checking bevy_reflect v0.15.0 [INFO] [stderr] Checking encase v0.10.0 [INFO] [stderr] Checking bevy_mikktspace v0.15.0 [INFO] [stderr] Checking hexasphere v15.0.0 [INFO] [stderr] Checking nalgebra v0.33.2 [INFO] [stderr] Checking cosmic-text v0.12.1 [INFO] [stderr] Checking naga_oil v0.16.0 [INFO] [stderr] Checking accesskit_winit v0.23.1 [INFO] [stderr] Checking bevy_ecs v0.15.0 [INFO] [stderr] Checking bevy_math v0.15.0 [INFO] [stderr] Checking parry2d v0.17.4 [INFO] [stderr] Checking rapier2d v0.22.0 [INFO] [stderr] Checking bevy_color v0.15.1 [INFO] [stderr] Checking bevy_app v0.15.0 [INFO] [stderr] Checking bevy_core v0.15.0 [INFO] [stderr] Checking bevy_asset v0.15.0 [INFO] [stderr] Checking bevy_a11y v0.15.0 [INFO] [stderr] Checking bevy_time v0.15.0 [INFO] [stderr] Checking bevy_log v0.15.0 [INFO] [stderr] Checking bevy_hierarchy v0.15.0 [INFO] [stderr] Checking bevy_input v0.15.0 [INFO] [stderr] Checking bevy_diagnostic v0.15.0 [INFO] [stderr] Checking bevy_transform v0.15.0 [INFO] [stderr] Checking bevy_state v0.15.0 [INFO] [stderr] Checking bevy_window v0.15.0 [INFO] [stderr] Checking bevy_gilrs v0.15.0 [INFO] [stderr] Checking bevy_image v0.15.0 [INFO] [stderr] Checking bevy_audio v0.15.0 [INFO] [stderr] Checking bevy_mesh v0.15.0 [INFO] [stderr] Checking bevy_winit v0.15.0 [INFO] [stderr] Checking bevy_render v0.15.0 [INFO] [stderr] Checking bevy_core_pipeline v0.15.0 [INFO] [stderr] Checking bevy_picking v0.15.0 [INFO] [stderr] Checking bevy_animation v0.15.0 [INFO] [stderr] Checking bevy_scene v0.15.0 [INFO] [stderr] Checking bevy_sprite v0.15.0 [INFO] [stderr] Checking bevy_pbr v0.15.0 [INFO] [stderr] Checking bevy_text v0.15.0 [INFO] [stderr] Checking bevy_ui v0.15.0 [INFO] [stderr] Checking bevy_gltf v0.15.0 [INFO] [stderr] Checking bevy_gizmos v0.15.0 [INFO] [stderr] Checking bevy_internal v0.15.0 [INFO] [stderr] Checking bevy v0.15.0 [INFO] [stderr] Checking bevy_rapier2d v0.28.0 [INFO] [stderr] Checking vales_heart v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: unused imports: `inventory::Equipment` and `player::*` [INFO] [stdout] --> src/plugins/player.rs:1:26 [INFO] [stdout] | [INFO] [stdout] 1 | use crate::{components::{inventory::Equipment, player::*}, resources::GameState}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `ActiveEvents`, `CoefficientCombineRule`, `Collider`, `Friction`, `GravityScale`, `LockedAxes`, `RigidBody`, and `Velocity` [INFO] [stdout] --> src/plugins/player.rs:3:30 [INFO] [stdout] | [INFO] [stdout] 3 | use bevy_rapier2d::prelude::{ActiveEvents, CoefficientCombineRule, Collider, Friction, GravityScale, LockedAxes, RigidBody, Velocity}; [INFO] [stdout] | ^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^ ^^^^^^^^ ^^^^^^^^^^^^ ^^^^^^^^^^ ^^^^^^^^^ ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `input::mouse_aim_system` [INFO] [stdout] --> src/plugins/combat.rs:1:56 [INFO] [stdout] | [INFO] [stdout] 1 | use crate::{resources::GameState, systems::{combat::*, input::mouse_aim_system}}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `MovementInput` [INFO] [stdout] --> src/systems/movement.rs:3:44 [INFO] [stdout] | [INFO] [stdout] 3 | use crate::components::player::{Direction, MovementInput, Player}; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `inventory::Equipment` and `utils::constants::PLAYER_SIZE` [INFO] [stdout] --> src/systems/class.rs:2:81 [INFO] [stdout] | [INFO] [stdout] 2 | ...ype, SpriteAnimation}, class::*, inventory::Equipment, player::*}, utils::constants::PLAYER_SIZE}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `inventory::Equipment` and `player::*` [INFO] [stdout] --> src/plugins/player.rs:1:26 [INFO] [stdout] | [INFO] [stdout] 1 | use crate::{components::{inventory::Equipment, player::*}, resources::GameState}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `ActiveEvents`, `CoefficientCombineRule`, `Collider`, `Friction`, `GravityScale`, `LockedAxes`, `RigidBody`, and `Velocity` [INFO] [stdout] --> src/plugins/player.rs:3:30 [INFO] [stdout] | [INFO] [stdout] 3 | use bevy_rapier2d::prelude::{ActiveEvents, CoefficientCombineRule, Collider, Friction, GravityScale, LockedAxes, RigidBody, Velocity}; [INFO] [stdout] | ^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^ ^^^^^^^^ ^^^^^^^^^^^^ ^^^^^^^^^^ ^^^^^^^^^ ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `input::mouse_aim_system` [INFO] [stdout] --> src/plugins/combat.rs:1:56 [INFO] [stdout] | [INFO] [stdout] 1 | use crate::{resources::GameState, systems::{combat::*, input::mouse_aim_system}}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `MovementInput` [INFO] [stdout] --> src/systems/movement.rs:3:44 [INFO] [stdout] | [INFO] [stdout] 3 | use crate::components::player::{Direction, MovementInput, Player}; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `inventory::Equipment` and `utils::constants::PLAYER_SIZE` [INFO] [stdout] --> src/systems/class.rs:2:81 [INFO] [stdout] | [INFO] [stdout] 2 | ...ype, SpriteAnimation}, class::*, inventory::Equipment, player::*}, utils::constants::PLAYER_SIZE}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated struct `bevy::prelude::SpriteBundle`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically. [INFO] [stdout] --> src/components/weapon.rs:161:21 [INFO] [stdout] | [INFO] [stdout] 161 | SpriteBundle { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(deprecated)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated struct `bevy::prelude::SpriteBundle`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically. [INFO] [stdout] --> src/components/weapon.rs:184:21 [INFO] [stdout] | [INFO] [stdout] 184 | SpriteBundle { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated struct `bevy::prelude::SpriteBundle`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically. [INFO] [stdout] --> src/components/weapon.rs:161:21 [INFO] [stdout] | [INFO] [stdout] 161 | SpriteBundle { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(deprecated)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated struct `bevy::prelude::SpriteBundle`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically. [INFO] [stdout] --> src/components/weapon.rs:184:21 [INFO] [stdout] | [INFO] [stdout] 184 | SpriteBundle { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated associated function `bevy::prelude::Color::rgba`: Use `Color::srgba` instead [INFO] [stdout] --> src/components/physics.rs:29:33 [INFO] [stdout] | [INFO] [stdout] 29 | trail_color: Color::rgba(0.0, 0.0, 1.0, 0.5), [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated associated function `bevy::prelude::Color::rgba`: Use `Color::srgba` instead [INFO] [stdout] --> src/components/physics.rs:29:33 [INFO] [stdout] | [INFO] [stdout] 29 | trail_color: Color::rgba(0.0, 0.0, 1.0, 0.5), [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated field `bevy::prelude::SpriteBundle::sprite`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically. [INFO] [stdout] --> src/components/weapon.rs:162:25 [INFO] [stdout] | [INFO] [stdout] 162 | / sprite: Sprite { [INFO] [stdout] 163 | | color: Color::rgba(1.0, 1.0, 1.0, 0.5), [INFO] [stdout] 164 | | custom_size: Some(Vec2::new(props.swing_width, props.swing_height)), [INFO] [stdout] 165 | | ..default() [INFO] [stdout] 166 | | }, [INFO] [stdout] | |_________________________^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated associated function `bevy::prelude::Color::rgba`: Use `Color::srgba` instead [INFO] [stdout] --> src/components/weapon.rs:163:43 [INFO] [stdout] | [INFO] [stdout] 163 | ... color: Color::rgba(1.0, 1.0, 1.0, 0.5), [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated field `bevy::prelude::SpriteBundle::transform`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically. [INFO] [stdout] --> src/components/weapon.rs:167:25 [INFO] [stdout] | [INFO] [stdout] 167 | transform: *transform, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated field `bevy::prelude::SpriteBundle::sprite`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically. [INFO] [stdout] --> src/components/weapon.rs:185:25 [INFO] [stdout] | [INFO] [stdout] 185 | / sprite: Sprite { [INFO] [stdout] 186 | | color: Color::rgb(0.8, 0.8, 0.2), [INFO] [stdout] 187 | | custom_size: Some(Vec2::splat(props.projectile_size)), [INFO] [stdout] 188 | | ..default() [INFO] [stdout] 189 | | }, [INFO] [stdout] | |_________________________^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated associated function `bevy::prelude::Color::rgb`: Use `Color::srgb` instead [INFO] [stdout] --> src/components/weapon.rs:186:43 [INFO] [stdout] | [INFO] [stdout] 186 | ... color: Color::rgb(0.8, 0.8, 0.2), [INFO] [stdout] | ^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated field `bevy::prelude::SpriteBundle::transform`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically. [INFO] [stdout] --> src/components/weapon.rs:190:25 [INFO] [stdout] | [INFO] [stdout] 190 | transform: *transform, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated field `bevy::prelude::SpriteBundle::sprite`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically. [INFO] [stdout] --> src/components/weapon.rs:162:25 [INFO] [stdout] | [INFO] [stdout] 162 | / sprite: Sprite { [INFO] [stdout] 163 | | color: Color::rgba(1.0, 1.0, 1.0, 0.5), [INFO] [stdout] 164 | | custom_size: Some(Vec2::new(props.swing_width, props.swing_height)), [INFO] [stdout] 165 | | ..default() [INFO] [stdout] 166 | | }, [INFO] [stdout] | |_________________________^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated associated function `bevy::prelude::Color::rgba`: Use `Color::srgba` instead [INFO] [stdout] --> src/components/weapon.rs:163:43 [INFO] [stdout] | [INFO] [stdout] 163 | ... color: Color::rgba(1.0, 1.0, 1.0, 0.5), [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated field `bevy::prelude::SpriteBundle::transform`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically. [INFO] [stdout] --> src/components/weapon.rs:167:25 [INFO] [stdout] | [INFO] [stdout] 167 | transform: *transform, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated field `bevy::prelude::SpriteBundle::sprite`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically. [INFO] [stdout] --> src/components/weapon.rs:185:25 [INFO] [stdout] | [INFO] [stdout] 185 | / sprite: Sprite { [INFO] [stdout] 186 | | color: Color::rgb(0.8, 0.8, 0.2), [INFO] [stdout] 187 | | custom_size: Some(Vec2::splat(props.projectile_size)), [INFO] [stdout] 188 | | ..default() [INFO] [stdout] 189 | | }, [INFO] [stdout] | |_________________________^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated associated function `bevy::prelude::Color::rgb`: Use `Color::srgb` instead [INFO] [stdout] --> src/components/weapon.rs:186:43 [INFO] [stdout] | [INFO] [stdout] 186 | ... color: Color::rgb(0.8, 0.8, 0.2), [INFO] [stdout] | ^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated field `bevy::prelude::SpriteBundle::transform`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically. [INFO] [stdout] --> src/components/weapon.rs:190:25 [INFO] [stdout] | [INFO] [stdout] 190 | transform: *transform, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `crate::components::weapon::Weapon` [INFO] [stdout] --> src/systems/combat.rs:4:5 [INFO] [stdout] | [INFO] [stdout] 4 | use crate::components::weapon::Weapon; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `crate::components::weapon::Weapon` [INFO] [stdout] --> src/systems/combat.rs:4:5 [INFO] [stdout] | [INFO] [stdout] 4 | use crate::components::weapon::Weapon; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `weapon` [INFO] [stdout] --> src/components/player.rs:74:42 [INFO] [stdout] | [INFO] [stdout] 74 | pub fn apply_weapon_bonus(&mut self, weapon: &WeaponItem) { [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_weapon` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `weapon` [INFO] [stdout] --> src/components/player.rs:74:42 [INFO] [stdout] | [INFO] [stdout] 74 | pub fn apply_weapon_bonus(&mut self, weapon: &WeaponItem) { [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_weapon` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/plugins/class.rs:44:5 [INFO] [stdout] | [INFO] [stdout] 44 | mut commands: Commands, [INFO] [stdout] | ----^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `commands` [INFO] [stdout] --> src/plugins/class.rs:44:5 [INFO] [stdout] | [INFO] [stdout] 44 | mut commands: Commands, [INFO] [stdout] | ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/plugins/class.rs:44:5 [INFO] [stdout] | [INFO] [stdout] 44 | mut commands: Commands, [INFO] [stdout] | ----^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `commands` [INFO] [stdout] --> src/plugins/class.rs:44:5 [INFO] [stdout] | [INFO] [stdout] 44 | mut commands: Commands, [INFO] [stdout] | ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `attack_entity` [INFO] [stdout] --> src/systems/combat.rs:265:16 [INFO] [stdout] | [INFO] [stdout] 265 | if let Ok((attack_entity, attack)) = attack_query.get(*attack_entity) { [INFO] [stdout] | ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_attack_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/systems/weapon.rs:10:5 [INFO] [stdout] | [INFO] [stdout] 10 | mut player_query: Query<(Entity, &Transform, &Player), With>, [INFO] [stdout] | ----^^^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `asset_server` [INFO] [stdout] --> src/systems/ui.rs:100:51 [INFO] [stdout] | [INFO] [stdout] 100 | pub fn spawn_inventory_ui(mut commands: Commands, asset_server: Res) { [INFO] [stdout] | ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `attack_entity` [INFO] [stdout] --> src/systems/combat.rs:265:16 [INFO] [stdout] | [INFO] [stdout] 265 | if let Ok((attack_entity, attack)) = attack_query.get(*attack_entity) { [INFO] [stdout] | ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_attack_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/systems/weapon.rs:10:5 [INFO] [stdout] | [INFO] [stdout] 10 | mut player_query: Query<(Entity, &Transform, &Player), With>, [INFO] [stdout] | ----^^^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `ui_query` [INFO] [stdout] --> src/systems/inventory.rs:31:5 [INFO] [stdout] | [INFO] [stdout] 31 | ui_query: Query<&mut Text>, [INFO] [stdout] | ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_ui_query` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `inventory` [INFO] [stdout] --> src/systems/inventory.rs:33:10 [INFO] [stdout] | [INFO] [stdout] 33 | for (inventory, children) in query.iter() { [INFO] [stdout] | ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_inventory` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `children` [INFO] [stdout] --> src/systems/inventory.rs:33:21 [INFO] [stdout] | [INFO] [stdout] 33 | for (inventory, children) in query.iter() { [INFO] [stdout] | ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_children` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `asset_server` [INFO] [stdout] --> src/systems/ui.rs:100:51 [INFO] [stdout] | [INFO] [stdout] 100 | pub fn spawn_inventory_ui(mut commands: Commands, asset_server: Res) { [INFO] [stdout] | ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `commands` [INFO] [stdout] --> src/systems/inventory.rs:74:5 [INFO] [stdout] | [INFO] [stdout] 74 | commands: Commands, [INFO] [stdout] | ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `ui_query` [INFO] [stdout] --> src/systems/inventory.rs:31:5 [INFO] [stdout] | [INFO] [stdout] 31 | ui_query: Query<&mut Text>, [INFO] [stdout] | ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_ui_query` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `inventory` [INFO] [stdout] --> src/systems/inventory.rs:33:10 [INFO] [stdout] | [INFO] [stdout] 33 | for (inventory, children) in query.iter() { [INFO] [stdout] | ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_inventory` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `children` [INFO] [stdout] --> src/systems/inventory.rs:33:21 [INFO] [stdout] | [INFO] [stdout] 33 | for (inventory, children) in query.iter() { [INFO] [stdout] | ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_children` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `commands` [INFO] [stdout] --> src/systems/inventory.rs:74:5 [INFO] [stdout] | [INFO] [stdout] 74 | commands: Commands, [INFO] [stdout] | ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `window_size` [INFO] [stdout] --> src/systems/world.rs:114:13 [INFO] [stdout] | [INFO] [stdout] 114 | let window_size = Vec2::new(window.width(), window.height()); [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_window_size` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `entity` [INFO] [stdout] --> src/systems/world.rs:120:18 [INFO] [stdout] | [INFO] [stdout] 120 | for (entity, transform, item, mut world_spawn) in item_query.iter_mut() { [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `window_size` [INFO] [stdout] --> src/systems/world.rs:114:13 [INFO] [stdout] | [INFO] [stdout] 114 | let window_size = Vec2::new(window.width(), window.height()); [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_window_size` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `entity` [INFO] [stdout] --> src/systems/world.rs:120:18 [INFO] [stdout] | [INFO] [stdout] 120 | for (entity, transform, item, mut world_spawn) in item_query.iter_mut() { [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `texture_atlases` [INFO] [stdout] --> src/systems/animation.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 7 | texture_atlases: Res>, [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_texture_atlases` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `player` [INFO] [stdout] --> src/systems/animation.rs:15:32 [INFO] [stdout] | [INFO] [stdout] 15 | for (mut anim, mut sprite, player, movement) in query.iter_mut() { [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_player` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `texture_atlases` [INFO] [stdout] --> src/systems/animation.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 7 | texture_atlases: Res>, [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_texture_atlases` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `player` [INFO] [stdout] --> src/systems/animation.rs:15:32 [INFO] [stdout] | [INFO] [stdout] 15 | for (mut anim, mut sprite, player, movement) in query.iter_mut() { [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_player` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `log_collision_events` is never used [INFO] [stdout] --> src/main.rs:51:4 [INFO] [stdout] | [INFO] [stdout] 51 | fn log_collision_events( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `to_vec2` is never used [INFO] [stdout] --> src/components/player.rs:101:12 [INFO] [stdout] | [INFO] [stdout] 100 | impl Direction { [INFO] [stdout] | -------------- method in this implementation [INFO] [stdout] 101 | pub fn to_vec2(&self) -> Vec2 { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `log_collision_events` is never used [INFO] [stdout] --> src/main.rs:51:4 [INFO] [stdout] | [INFO] [stdout] 51 | fn log_collision_events( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `DebugShape` is never constructed [INFO] [stdout] --> src/components/physics.rs:5:12 [INFO] [stdout] | [INFO] [stdout] 5 | pub struct DebugShape { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `MovementTrail` is never constructed [INFO] [stdout] --> src/components/physics.rs:11:12 [INFO] [stdout] | [INFO] [stdout] 11 | pub struct MovementTrail { [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `DebugShapeType` is never used [INFO] [stdout] --> src/components/physics.rs:18:10 [INFO] [stdout] | [INFO] [stdout] 18 | pub enum DebugShapeType { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `maximum` is never read [INFO] [stdout] --> src/components/combat.rs:7:9 [INFO] [stdout] | [INFO] [stdout] 5 | pub struct Health { [INFO] [stdout] | ------ field in this struct [INFO] [stdout] 6 | pub current: f32, [INFO] [stdout] 7 | pub maximum: f32, [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Health` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `damage` and `detection_range` are never read [INFO] [stdout] --> src/components/combat.rs:12:9 [INFO] [stdout] | [INFO] [stdout] 11 | pub struct Enemy { [INFO] [stdout] | ----- fields in this struct [INFO] [stdout] 12 | pub damage: f32, [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 13 | pub detection_range: f32, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Enemy` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `to_vec2` is never used [INFO] [stdout] --> src/components/player.rs:101:12 [INFO] [stdout] | [INFO] [stdout] 100 | impl Direction { [INFO] [stdout] | -------------- method in this implementation [INFO] [stdout] 101 | pub fn to_vec2(&self) -> Vec2 { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `HitEffect` is never constructed [INFO] [stdout] --> src/components/combat.rs:20:12 [INFO] [stdout] | [INFO] [stdout] 20 | pub struct HitEffect { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `DamageNumber` is never constructed [INFO] [stdout] --> src/components/combat.rs:27:12 [INFO] [stdout] | [INFO] [stdout] 27 | pub struct DamageNumber { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `range` and `owner` are never read [INFO] [stdout] --> src/components/weapon.rs:45:9 [INFO] [stdout] | [INFO] [stdout] 42 | pub struct Attack { [INFO] [stdout] | ------ fields in this struct [INFO] [stdout] ... [INFO] [stdout] 45 | pub range: f32, [INFO] [stdout] | ^^^^^ [INFO] [stdout] 46 | owner: Entity, [INFO] [stdout] | ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `DebugShape` is never constructed [INFO] [stdout] --> src/components/physics.rs:5:12 [INFO] [stdout] | [INFO] [stdout] 5 | pub struct DebugShape { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `speed` and `owner` are never read [INFO] [stdout] --> src/components/weapon.rs:52:9 [INFO] [stdout] | [INFO] [stdout] 50 | pub struct Projectile { [INFO] [stdout] | ---------- fields in this struct [INFO] [stdout] 51 | pub damage: f32, [INFO] [stdout] 52 | pub speed: f32, [INFO] [stdout] | ^^^^^ [INFO] [stdout] 53 | pub lifetime: Timer, [INFO] [stdout] 54 | pub owner: Entity, [INFO] [stdout] | ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `ProjectileType` is never used [INFO] [stdout] --> src/components/weapon.rs:58:10 [INFO] [stdout] | [INFO] [stdout] 58 | pub enum ProjectileType { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `MovementTrail` is never constructed [INFO] [stdout] --> src/components/physics.rs:11:12 [INFO] [stdout] | [INFO] [stdout] 11 | pub struct MovementTrail { [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `damage` is never used [INFO] [stdout] --> src/components/weapon.rs:81:8 [INFO] [stdout] | [INFO] [stdout] 80 | pub trait Weapon: Component { [INFO] [stdout] | ------ method in this trait [INFO] [stdout] 81 | fn damage(&self) -> f32; [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `DebugShapeType` is never used [INFO] [stdout] --> src/components/physics.rs:18:10 [INFO] [stdout] | [INFO] [stdout] 18 | pub enum DebugShapeType { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `get_melee_properties` and `get_ranged_properties` are never used [INFO] [stdout] --> src/components/weapon.rs:143:12 [INFO] [stdout] | [INFO] [stdout] 142 | impl WeaponItem { [INFO] [stdout] | --------------- methods in this implementation [INFO] [stdout] 143 | pub fn get_melee_properties(&self) -> Option<&MeleeProperties> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 150 | pub fn get_ranged_properties(&self) -> Option<&RangedProperties> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `maximum` is never read [INFO] [stdout] --> src/components/combat.rs:7:9 [INFO] [stdout] | [INFO] [stdout] 5 | pub struct Health { [INFO] [stdout] | ------ field in this struct [INFO] [stdout] 6 | pub current: f32, [INFO] [stdout] 7 | pub maximum: f32, [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Health` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `character_type` and `base_stats` are never read [INFO] [stdout] --> src/components/class.rs:18:9 [INFO] [stdout] | [INFO] [stdout] 17 | pub struct PlayerClass { [INFO] [stdout] | ----------- fields in this struct [INFO] [stdout] 18 | pub character_type: CharacterType, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] 19 | pub base_stats: ClassStats, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `PlayerClass` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `damage` and `detection_range` are never read [INFO] [stdout] --> src/components/combat.rs:12:9 [INFO] [stdout] | [INFO] [stdout] 11 | pub struct Enemy { [INFO] [stdout] | ----- fields in this struct [INFO] [stdout] 12 | pub damage: f32, [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 13 | pub detection_range: f32, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Enemy` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `health`, `speed`, and `damage_multiplier` are never read [INFO] [stdout] --> src/components/class.rs:24:9 [INFO] [stdout] | [INFO] [stdout] 23 | pub struct ClassStats { [INFO] [stdout] | ---------- fields in this struct [INFO] [stdout] 24 | pub health: f32, [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 25 | pub speed: f32, [INFO] [stdout] | ^^^^^ [INFO] [stdout] 26 | pub damage_multiplier: f32, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `ClassStats` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `is_playable` is never used [INFO] [stdout] --> src/components/class.rs:78:12 [INFO] [stdout] | [INFO] [stdout] 37 | impl CharacterType { [INFO] [stdout] | ------------------ method in this implementation [INFO] [stdout] ... [INFO] [stdout] 78 | pub fn is_playable(&self) -> bool { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `index` is never read [INFO] [stdout] --> src/components/ui.rs:44:9 [INFO] [stdout] | [INFO] [stdout] 43 | pub struct ItemSlot { [INFO] [stdout] | -------- field in this struct [INFO] [stdout] 44 | pub index: usize, [INFO] [stdout] | ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `DraggingItem` is never constructed [INFO] [stdout] --> src/components/ui.rs:48:12 [INFO] [stdout] | [INFO] [stdout] 48 | pub struct DraggingItem { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `ArmorStats` is never constructed [INFO] [stdout] --> src/components/armor.rs:31:12 [INFO] [stdout] | [INFO] [stdout] 31 | pub struct ArmorStats { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `Consumable` is never constructed [INFO] [stdout] --> src/components/consumable.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct Consumable { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `animation_type` is never read [INFO] [stdout] --> src/components/animation.rs:5:9 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct SpriteAnimation { [INFO] [stdout] | --------------- field in this struct [INFO] [stdout] 5 | pub animation_type: AnimationType, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Walk` and `Attack01` are never constructed [INFO] [stdout] --> src/components/animation.rs:14:5 [INFO] [stdout] | [INFO] [stdout] 12 | pub enum AnimationType { [INFO] [stdout] | ------------- variants in this enum [INFO] [stdout] 13 | Idle, [INFO] [stdout] 14 | Walk, [INFO] [stdout] | ^^^^ [INFO] [stdout] 15 | Attack01, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `AnimationType` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `debug_physics` is never used [INFO] [stdout] --> src/plugins/physics.rs:52:4 [INFO] [stdout] | [INFO] [stdout] 52 | fn debug_physics( [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `DamageEvent` is never constructed [INFO] [stdout] --> src/plugins/weapon.rs:18:12 [INFO] [stdout] | [INFO] [stdout] 18 | pub struct DamageEvent { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `HitEffectEvent` is never constructed [INFO] [stdout] --> src/plugins/weapon.rs:25:12 [INFO] [stdout] | [INFO] [stdout] 25 | pub struct HitEffectEvent { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `BASE_WARRIOR_PATH` is never used [INFO] [stdout] --> src/plugins/class.rs:15:7 [INFO] [stdout] | [INFO] [stdout] 15 | const BASE_WARRIOR_PATH: &str = "sprites/characters/warrior/"; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `BASE_ARCHER_PATH` is never used [INFO] [stdout] --> src/plugins/class.rs:16:7 [INFO] [stdout] | [INFO] [stdout] 16 | const BASE_ARCHER_PATH: &str = "sprites/characters/archer/"; [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `BASE_MAGE_PATH` is never used [INFO] [stdout] --> src/plugins/class.rs:17:7 [INFO] [stdout] | [INFO] [stdout] 17 | const BASE_MAGE_PATH: &str = "sprites/characters/mage/"; [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `mouse_aim_system` is never used [INFO] [stdout] --> src/systems/input.rs:52:8 [INFO] [stdout] | [INFO] [stdout] 52 | pub fn mouse_aim_system( [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `PLAYER_GROUP` is never used [INFO] [stdout] --> src/systems/combat.rs:8:7 [INFO] [stdout] | [INFO] [stdout] 8 | const PLAYER_GROUP: Group = Group::GROUP_1; [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `combat_debug` is never used [INFO] [stdout] --> src/systems/combat.rs:49:8 [INFO] [stdout] | [INFO] [stdout] 49 | pub fn combat_debug(query: Query<(&Transform, &Health), With>) { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_player_enemy_pair` is never used [INFO] [stdout] --> src/systems/combat.rs:58:4 [INFO] [stdout] | [INFO] [stdout] 58 | fn get_player_enemy_pair( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_attack_pair` is never used [INFO] [stdout] --> src/systems/combat.rs:181:4 [INFO] [stdout] | [INFO] [stdout] 181 | fn get_attack_pair( [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_projectile_pair` is never used [INFO] [stdout] --> src/systems/combat.rs:196:4 [INFO] [stdout] | [INFO] [stdout] 196 | fn get_projectile_pair( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `handle_attack_hit` is never used [INFO] [stdout] --> src/systems/combat.rs:302:4 [INFO] [stdout] | [INFO] [stdout] 302 | fn handle_attack_hit( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `handle_projectile_hit` is never used [INFO] [stdout] --> src/systems/combat.rs:317:4 [INFO] [stdout] | [INFO] [stdout] 317 | fn handle_projectile_hit( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `apply_damage` is never used [INFO] [stdout] --> src/systems/combat.rs:339:4 [INFO] [stdout] | [INFO] [stdout] 339 | fn apply_damage( [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_attacks` is never used [INFO] [stdout] --> src/systems/combat.rs:354:8 [INFO] [stdout] | [INFO] [stdout] 354 | pub fn update_attacks( [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_facing_direction` is never used [INFO] [stdout] --> src/systems/weapon.rs:75:4 [INFO] [stdout] | [INFO] [stdout] 75 | fn get_facing_direction(facing: Direction) -> Vec2 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `projectile_system` is never used [INFO] [stdout] --> src/systems/weapon.rs:84:8 [INFO] [stdout] | [INFO] [stdout] 84 | pub fn projectile_system( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_random_item` is never used [INFO] [stdout] --> src/systems/world.rs:15:8 [INFO] [stdout] | [INFO] [stdout] 15 | pub fn spawn_random_item( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_rarity_multiplier` is never used [INFO] [stdout] --> src/systems/world.rs:144:4 [INFO] [stdout] | [INFO] [stdout] 144 | fn get_rarity_multiplier(rarity: &ItemRarity) -> f32 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_item_visual_properties` is never used [INFO] [stdout] --> src/systems/world.rs:164:4 [INFO] [stdout] | [INFO] [stdout] 164 | fn get_item_visual_properties(item_type: &ItemType) -> (Color, Vec2) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `HitEffect` is never constructed [INFO] [stdout] --> src/components/combat.rs:20:12 [INFO] [stdout] | [INFO] [stdout] 20 | pub struct HitEffect { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `DamageNumber` is never constructed [INFO] [stdout] --> src/components/combat.rs:27:12 [INFO] [stdout] | [INFO] [stdout] 27 | pub struct DamageNumber { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `range` and `owner` are never read [INFO] [stdout] --> src/components/weapon.rs:45:9 [INFO] [stdout] | [INFO] [stdout] 42 | pub struct Attack { [INFO] [stdout] | ------ fields in this struct [INFO] [stdout] ... [INFO] [stdout] 45 | pub range: f32, [INFO] [stdout] | ^^^^^ [INFO] [stdout] 46 | owner: Entity, [INFO] [stdout] | ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `speed` and `owner` are never read [INFO] [stdout] --> src/components/weapon.rs:52:9 [INFO] [stdout] | [INFO] [stdout] 50 | pub struct Projectile { [INFO] [stdout] | ---------- fields in this struct [INFO] [stdout] 51 | pub damage: f32, [INFO] [stdout] 52 | pub speed: f32, [INFO] [stdout] | ^^^^^ [INFO] [stdout] 53 | pub lifetime: Timer, [INFO] [stdout] 54 | pub owner: Entity, [INFO] [stdout] | ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `ProjectileType` is never used [INFO] [stdout] --> src/components/weapon.rs:58:10 [INFO] [stdout] | [INFO] [stdout] 58 | pub enum ProjectileType { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `damage` is never used [INFO] [stdout] --> src/components/weapon.rs:81:8 [INFO] [stdout] | [INFO] [stdout] 80 | pub trait Weapon: Component { [INFO] [stdout] | ------ method in this trait [INFO] [stdout] 81 | fn damage(&self) -> f32; [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `get_melee_properties` and `get_ranged_properties` are never used [INFO] [stdout] --> src/components/weapon.rs:143:12 [INFO] [stdout] | [INFO] [stdout] 142 | impl WeaponItem { [INFO] [stdout] | --------------- methods in this implementation [INFO] [stdout] 143 | pub fn get_melee_properties(&self) -> Option<&MeleeProperties> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 150 | pub fn get_ranged_properties(&self) -> Option<&RangedProperties> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `character_type` and `base_stats` are never read [INFO] [stdout] --> src/components/class.rs:18:9 [INFO] [stdout] | [INFO] [stdout] 17 | pub struct PlayerClass { [INFO] [stdout] | ----------- fields in this struct [INFO] [stdout] 18 | pub character_type: CharacterType, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] 19 | pub base_stats: ClassStats, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `PlayerClass` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `health`, `speed`, and `damage_multiplier` are never read [INFO] [stdout] --> src/components/class.rs:24:9 [INFO] [stdout] | [INFO] [stdout] 23 | pub struct ClassStats { [INFO] [stdout] | ---------- fields in this struct [INFO] [stdout] 24 | pub health: f32, [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 25 | pub speed: f32, [INFO] [stdout] | ^^^^^ [INFO] [stdout] 26 | pub damage_multiplier: f32, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `ClassStats` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `is_playable` is never used [INFO] [stdout] --> src/components/class.rs:78:12 [INFO] [stdout] | [INFO] [stdout] 37 | impl CharacterType { [INFO] [stdout] | ------------------ method in this implementation [INFO] [stdout] ... [INFO] [stdout] 78 | pub fn is_playable(&self) -> bool { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `index` is never read [INFO] [stdout] --> src/components/ui.rs:44:9 [INFO] [stdout] | [INFO] [stdout] 43 | pub struct ItemSlot { [INFO] [stdout] | -------- field in this struct [INFO] [stdout] 44 | pub index: usize, [INFO] [stdout] | ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `DraggingItem` is never constructed [INFO] [stdout] --> src/components/ui.rs:48:12 [INFO] [stdout] | [INFO] [stdout] 48 | pub struct DraggingItem { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `ArmorStats` is never constructed [INFO] [stdout] --> src/components/armor.rs:31:12 [INFO] [stdout] | [INFO] [stdout] 31 | pub struct ArmorStats { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `Consumable` is never constructed [INFO] [stdout] --> src/components/consumable.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct Consumable { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `animation_type` is never read [INFO] [stdout] --> src/components/animation.rs:5:9 [INFO] [stdout] | [INFO] [stdout] 4 | pub struct SpriteAnimation { [INFO] [stdout] | --------------- field in this struct [INFO] [stdout] 5 | pub animation_type: AnimationType, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Walk` and `Attack01` are never constructed [INFO] [stdout] --> src/components/animation.rs:14:5 [INFO] [stdout] | [INFO] [stdout] 12 | pub enum AnimationType { [INFO] [stdout] | ------------- variants in this enum [INFO] [stdout] 13 | Idle, [INFO] [stdout] 14 | Walk, [INFO] [stdout] | ^^^^ [INFO] [stdout] 15 | Attack01, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `AnimationType` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `debug_physics` is never used [INFO] [stdout] --> src/plugins/physics.rs:52:4 [INFO] [stdout] | [INFO] [stdout] 52 | fn debug_physics( [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `DamageEvent` is never constructed [INFO] [stdout] --> src/plugins/weapon.rs:18:12 [INFO] [stdout] | [INFO] [stdout] 18 | pub struct DamageEvent { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `generate_item_name` is never used [INFO] [stdout] --> src/systems/world.rs:172:4 [INFO] [stdout] | [INFO] [stdout] 172 | fn generate_item_name(item_type: &ItemType, rarity: &ItemRarity) -> String { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `HitEffectEvent` is never constructed [INFO] [stdout] --> src/plugins/weapon.rs:25:12 [INFO] [stdout] | [INFO] [stdout] 25 | pub struct HitEffectEvent { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `BASE_WARRIOR_PATH` is never used [INFO] [stdout] --> src/plugins/class.rs:15:7 [INFO] [stdout] | [INFO] [stdout] 15 | const BASE_WARRIOR_PATH: &str = "sprites/characters/warrior/"; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `generate_item_description` is never used [INFO] [stdout] --> src/systems/world.rs:180:4 [INFO] [stdout] | [INFO] [stdout] 180 | fn generate_item_description(item_type: &ItemType) -> String { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `BASE_ARCHER_PATH` is never used [INFO] [stdout] --> src/plugins/class.rs:16:7 [INFO] [stdout] | [INFO] [stdout] 16 | const BASE_ARCHER_PATH: &str = "sprites/characters/archer/"; [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `PLAYER_SPEED` is never used [INFO] [stdout] --> src/utils/constants.rs:4:11 [INFO] [stdout] | [INFO] [stdout] 4 | pub const PLAYER_SPEED: f32 = 150.0; [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `BASE_MAGE_PATH` is never used [INFO] [stdout] --> src/plugins/class.rs:17:7 [INFO] [stdout] | [INFO] [stdout] 17 | const BASE_MAGE_PATH: &str = "sprites/characters/mage/"; [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `mouse_aim_system` is never used [INFO] [stdout] --> src/systems/input.rs:52:8 [INFO] [stdout] | [INFO] [stdout] 52 | pub fn mouse_aim_system( [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `PLAYER_SIZE` is never used [INFO] [stdout] --> src/utils/constants.rs:5:11 [INFO] [stdout] | [INFO] [stdout] 5 | pub const PLAYER_SIZE: f32 = 64.0; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `TILE_SIZE` is never used [INFO] [stdout] --> src/utils/constants.rs:6:11 [INFO] [stdout] | [INFO] [stdout] 6 | pub const TILE_SIZE: f32 = 32.0; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `PLAYER_GROUP` is never used [INFO] [stdout] --> src/systems/combat.rs:8:7 [INFO] [stdout] | [INFO] [stdout] 8 | const PLAYER_GROUP: Group = Group::GROUP_1; [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `combat_debug` is never used [INFO] [stdout] --> src/systems/combat.rs:49:8 [INFO] [stdout] | [INFO] [stdout] 49 | pub fn combat_debug(query: Query<(&Transform, &Health), With>) { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `vector_to_direction` is never used [INFO] [stdout] --> src/utils/helpers.rs:3:8 [INFO] [stdout] | [INFO] [stdout] 3 | pub fn vector_to_direction(vector: Vec2) -> Option { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_player_enemy_pair` is never used [INFO] [stdout] --> src/systems/combat.rs:58:4 [INFO] [stdout] | [INFO] [stdout] 58 | fn get_player_enemy_pair( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `drop_item` is never used [INFO] [stdout] --> src/utils/drops.rs:5:8 [INFO] [stdout] | [INFO] [stdout] 5 | pub fn drop_item(drop_chance: f32, enemy_transform: &Transform, mut commands: &mut Commands) { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_attack_pair` is never used [INFO] [stdout] --> src/systems/combat.rs:181:4 [INFO] [stdout] | [INFO] [stdout] 181 | fn get_attack_pair( [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_projectile_pair` is never used [INFO] [stdout] --> src/systems/combat.rs:196:4 [INFO] [stdout] | [INFO] [stdout] 196 | fn get_projectile_pair( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `handle_attack_hit` is never used [INFO] [stdout] --> src/systems/combat.rs:302:4 [INFO] [stdout] | [INFO] [stdout] 302 | fn handle_attack_hit( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `handle_projectile_hit` is never used [INFO] [stdout] --> src/systems/combat.rs:317:4 [INFO] [stdout] | [INFO] [stdout] 317 | fn handle_projectile_hit( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `apply_damage` is never used [INFO] [stdout] --> src/systems/combat.rs:339:4 [INFO] [stdout] | [INFO] [stdout] 339 | fn apply_damage( [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_attacks` is never used [INFO] [stdout] --> src/systems/combat.rs:354:8 [INFO] [stdout] | [INFO] [stdout] 354 | pub fn update_attacks( [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_facing_direction` is never used [INFO] [stdout] --> src/systems/weapon.rs:75:4 [INFO] [stdout] | [INFO] [stdout] 75 | fn get_facing_direction(facing: Direction) -> Vec2 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `projectile_system` is never used [INFO] [stdout] --> src/systems/weapon.rs:84:8 [INFO] [stdout] | [INFO] [stdout] 84 | pub fn projectile_system( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_random_item` is never used [INFO] [stdout] --> src/systems/world.rs:15:8 [INFO] [stdout] | [INFO] [stdout] 15 | pub fn spawn_random_item( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_rarity_multiplier` is never used [INFO] [stdout] --> src/systems/world.rs:144:4 [INFO] [stdout] | [INFO] [stdout] 144 | fn get_rarity_multiplier(rarity: &ItemRarity) -> f32 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_item_visual_properties` is never used [INFO] [stdout] --> src/systems/world.rs:164:4 [INFO] [stdout] | [INFO] [stdout] 164 | fn get_item_visual_properties(item_type: &ItemType) -> (Color, Vec2) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `generate_item_name` is never used [INFO] [stdout] --> src/systems/world.rs:172:4 [INFO] [stdout] | [INFO] [stdout] 172 | fn generate_item_name(item_type: &ItemType, rarity: &ItemRarity) -> String { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `generate_item_description` is never used [INFO] [stdout] --> src/systems/world.rs:180:4 [INFO] [stdout] | [INFO] [stdout] 180 | fn generate_item_description(item_type: &ItemType) -> String { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `PLAYER_SPEED` is never used [INFO] [stdout] --> src/utils/constants.rs:4:11 [INFO] [stdout] | [INFO] [stdout] 4 | pub const PLAYER_SPEED: f32 = 150.0; [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `PLAYER_SIZE` is never used [INFO] [stdout] --> src/utils/constants.rs:5:11 [INFO] [stdout] | [INFO] [stdout] 5 | pub const PLAYER_SIZE: f32 = 64.0; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `TILE_SIZE` is never used [INFO] [stdout] --> src/utils/constants.rs:6:11 [INFO] [stdout] | [INFO] [stdout] 6 | pub const TILE_SIZE: f32 = 32.0; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `vector_to_direction` is never used [INFO] [stdout] --> src/utils/helpers.rs:3:8 [INFO] [stdout] | [INFO] [stdout] 3 | pub fn vector_to_direction(vector: Vec2) -> Option { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `drop_item` is never used [INFO] [stdout] --> src/utils/drops.rs:5:8 [INFO] [stdout] | [INFO] [stdout] 5 | pub fn drop_item(drop_chance: f32, enemy_transform: &Transform, mut commands: &mut Commands) { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished `dev` profile [unoptimized + debuginfo] target(s) in 2m 24s [INFO] running `Command { std: "docker" "inspect" "7945402abce2f52b506015a53ecb35c898f4dc069cd67f61503641d1a1f87d6e", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "7945402abce2f52b506015a53ecb35c898f4dc069cd67f61503641d1a1f87d6e", kill_on_drop: false }` [INFO] [stdout] 7945402abce2f52b506015a53ecb35c898f4dc069cd67f61503641d1a1f87d6e