[INFO] cloning repository https://github.com/jbuehler23/vales-heart
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/jbuehler23/vales-heart" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fjbuehler23%2Fvales-heart", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fjbuehler23%2Fvales-heart'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 7c9aeaee2000b954796752d84d4630a255499f53
[INFO] checking jbuehler23/vales-heart against try#943e2200e35c3825486c4671b6cab0107a07f8c1 for pr-148952
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fjbuehler23%2Fvales-heart" "/workspace/builds/worker-0-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-0-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/jbuehler23/vales-heart
[INFO] finished tweaking git repo https://github.com/jbuehler23/vales-heart
[INFO] tweaked toml for git repo https://github.com/jbuehler23/vales-heart written to /workspace/builds/worker-0-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/jbuehler23/vales-heart on toolchain 943e2200e35c3825486c4671b6cab0107a07f8c1
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+943e2200e35c3825486c4671b6cab0107a07f8c1" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/jbuehler23/vales-heart already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+943e2200e35c3825486c4671b6cab0107a07f8c1" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:4848fb76d95f26979359cc7e45710b1dbc8f3acb7aeedee7c460d7702230f228" "/opt/rustwide/cargo-home/bin/cargo" "+943e2200e35c3825486c4671b6cab0107a07f8c1" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] de785ab5b6abb06012d6abf073b13a6855ec30b7fc7811bf6da65db5795d8f36
[INFO] running `Command { std: "docker" "start" "-a" "de785ab5b6abb06012d6abf073b13a6855ec30b7fc7811bf6da65db5795d8f36", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "de785ab5b6abb06012d6abf073b13a6855ec30b7fc7811bf6da65db5795d8f36", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "de785ab5b6abb06012d6abf073b13a6855ec30b7fc7811bf6da65db5795d8f36", kill_on_drop: false }`
[INFO] [stdout] de785ab5b6abb06012d6abf073b13a6855ec30b7fc7811bf6da65db5795d8f36
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:4848fb76d95f26979359cc7e45710b1dbc8f3acb7aeedee7c460d7702230f228" "/opt/rustwide/cargo-home/bin/cargo" "+943e2200e35c3825486c4671b6cab0107a07f8c1" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
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[INFO] running `Command { std: "docker" "start" "-a" "7945402abce2f52b506015a53ecb35c898f4dc069cd67f61503641d1a1f87d6e", kill_on_drop: false }`
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[INFO] [stdout] warning: unused imports: `inventory::Equipment` and `player::*`
[INFO] [stdout]  --> src/plugins/player.rs:1:26
[INFO] [stdout]   |
[INFO] [stdout] 1 | use crate::{components::{inventory::Equipment, player::*}, resources::GameState};
[INFO] [stdout]   |                          ^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `ActiveEvents`, `CoefficientCombineRule`, `Collider`, `Friction`, `GravityScale`, `LockedAxes`, `RigidBody`, and `Velocity`
[INFO] [stdout]  --> src/plugins/player.rs:3:30
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy_rapier2d::prelude::{ActiveEvents, CoefficientCombineRule, Collider, Friction, GravityScale, LockedAxes, RigidBody, Velocity};
[INFO] [stdout]   |                              ^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^  ^^^^^^^^  ^^^^^^^^^^^^  ^^^^^^^^^^  ^^^^^^^^^  ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `input::mouse_aim_system`
[INFO] [stdout]  --> src/plugins/combat.rs:1:56
[INFO] [stdout]   |
[INFO] [stdout] 1 | use crate::{resources::GameState, systems::{combat::*, input::mouse_aim_system}};
[INFO] [stdout]   |                                                        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `MovementInput`
[INFO] [stdout]  --> src/systems/movement.rs:3:44
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::components::player::{Direction, MovementInput, Player};
[INFO] [stdout]   |                                            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `inventory::Equipment` and `utils::constants::PLAYER_SIZE`
[INFO] [stdout]  --> src/systems/class.rs:2:81
[INFO] [stdout]   |
[INFO] [stdout] 2 | ...ype, SpriteAnimation}, class::*, inventory::Equipment, player::*}, utils::constants::PLAYER_SIZE};
[INFO] [stdout]   |                                     ^^^^^^^^^^^^^^^^^^^^              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `inventory::Equipment` and `player::*`
[INFO] [stdout]  --> src/plugins/player.rs:1:26
[INFO] [stdout]   |
[INFO] [stdout] 1 | use crate::{components::{inventory::Equipment, player::*}, resources::GameState};
[INFO] [stdout]   |                          ^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `ActiveEvents`, `CoefficientCombineRule`, `Collider`, `Friction`, `GravityScale`, `LockedAxes`, `RigidBody`, and `Velocity`
[INFO] [stdout]  --> src/plugins/player.rs:3:30
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy_rapier2d::prelude::{ActiveEvents, CoefficientCombineRule, Collider, Friction, GravityScale, LockedAxes, RigidBody, Velocity};
[INFO] [stdout]   |                              ^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^  ^^^^^^^^  ^^^^^^^^^^^^  ^^^^^^^^^^  ^^^^^^^^^  ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `input::mouse_aim_system`
[INFO] [stdout]  --> src/plugins/combat.rs:1:56
[INFO] [stdout]   |
[INFO] [stdout] 1 | use crate::{resources::GameState, systems::{combat::*, input::mouse_aim_system}};
[INFO] [stdout]   |                                                        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `MovementInput`
[INFO] [stdout]  --> src/systems/movement.rs:3:44
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::components::player::{Direction, MovementInput, Player};
[INFO] [stdout]   |                                            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `inventory::Equipment` and `utils::constants::PLAYER_SIZE`
[INFO] [stdout]  --> src/systems/class.rs:2:81
[INFO] [stdout]   |
[INFO] [stdout] 2 | ...ype, SpriteAnimation}, class::*, inventory::Equipment, player::*}, utils::constants::PLAYER_SIZE};
[INFO] [stdout]   |                                     ^^^^^^^^^^^^^^^^^^^^              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated struct `bevy::prelude::SpriteBundle`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically.
[INFO] [stdout]    --> src/components/weapon.rs:161:21
[INFO] [stdout]     |
[INFO] [stdout] 161 |                     SpriteBundle {
[INFO] [stdout]     |                     ^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated struct `bevy::prelude::SpriteBundle`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically.
[INFO] [stdout]    --> src/components/weapon.rs:184:21
[INFO] [stdout]     |
[INFO] [stdout] 184 |                     SpriteBundle {
[INFO] [stdout]     |                     ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated struct `bevy::prelude::SpriteBundle`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically.
[INFO] [stdout]    --> src/components/weapon.rs:161:21
[INFO] [stdout]     |
[INFO] [stdout] 161 |                     SpriteBundle {
[INFO] [stdout]     |                     ^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated struct `bevy::prelude::SpriteBundle`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically.
[INFO] [stdout]    --> src/components/weapon.rs:184:21
[INFO] [stdout]     |
[INFO] [stdout] 184 |                     SpriteBundle {
[INFO] [stdout]     |                     ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated associated function `bevy::prelude::Color::rgba`: Use `Color::srgba` instead
[INFO] [stdout]   --> src/components/physics.rs:29:33
[INFO] [stdout]    |
[INFO] [stdout] 29 |             trail_color: Color::rgba(0.0, 0.0, 1.0, 0.5),
[INFO] [stdout]    |                                 ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated associated function `bevy::prelude::Color::rgba`: Use `Color::srgba` instead
[INFO] [stdout]   --> src/components/physics.rs:29:33
[INFO] [stdout]    |
[INFO] [stdout] 29 |             trail_color: Color::rgba(0.0, 0.0, 1.0, 0.5),
[INFO] [stdout]    |                                 ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::SpriteBundle::sprite`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically.
[INFO] [stdout]    --> src/components/weapon.rs:162:25
[INFO] [stdout]     |
[INFO] [stdout] 162 | /                         sprite: Sprite {
[INFO] [stdout] 163 | |                             color: Color::rgba(1.0, 1.0, 1.0, 0.5),
[INFO] [stdout] 164 | |                             custom_size: Some(Vec2::new(props.swing_width, props.swing_height)),
[INFO] [stdout] 165 | |                             ..default()
[INFO] [stdout] 166 | |                         },
[INFO] [stdout]     | |_________________________^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated associated function `bevy::prelude::Color::rgba`: Use `Color::srgba` instead
[INFO] [stdout]    --> src/components/weapon.rs:163:43
[INFO] [stdout]     |
[INFO] [stdout] 163 | ...                   color: Color::rgba(1.0, 1.0, 1.0, 0.5),
[INFO] [stdout]     |                                     ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::SpriteBundle::transform`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically.
[INFO] [stdout]    --> src/components/weapon.rs:167:25
[INFO] [stdout]     |
[INFO] [stdout] 167 |                         transform: *transform,
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::SpriteBundle::sprite`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically.
[INFO] [stdout]    --> src/components/weapon.rs:185:25
[INFO] [stdout]     |
[INFO] [stdout] 185 | /                         sprite: Sprite {
[INFO] [stdout] 186 | |                             color: Color::rgb(0.8, 0.8, 0.2),
[INFO] [stdout] 187 | |                             custom_size: Some(Vec2::splat(props.projectile_size)),
[INFO] [stdout] 188 | |                             ..default()
[INFO] [stdout] 189 | |                         },
[INFO] [stdout]     | |_________________________^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated associated function `bevy::prelude::Color::rgb`: Use `Color::srgb` instead
[INFO] [stdout]    --> src/components/weapon.rs:186:43
[INFO] [stdout]     |
[INFO] [stdout] 186 | ...                   color: Color::rgb(0.8, 0.8, 0.2),
[INFO] [stdout]     |                                     ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::SpriteBundle::transform`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically.
[INFO] [stdout]    --> src/components/weapon.rs:190:25
[INFO] [stdout]     |
[INFO] [stdout] 190 |                         transform: *transform,
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::SpriteBundle::sprite`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically.
[INFO] [stdout]    --> src/components/weapon.rs:162:25
[INFO] [stdout]     |
[INFO] [stdout] 162 | /                         sprite: Sprite {
[INFO] [stdout] 163 | |                             color: Color::rgba(1.0, 1.0, 1.0, 0.5),
[INFO] [stdout] 164 | |                             custom_size: Some(Vec2::new(props.swing_width, props.swing_height)),
[INFO] [stdout] 165 | |                             ..default()
[INFO] [stdout] 166 | |                         },
[INFO] [stdout]     | |_________________________^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated associated function `bevy::prelude::Color::rgba`: Use `Color::srgba` instead
[INFO] [stdout]    --> src/components/weapon.rs:163:43
[INFO] [stdout]     |
[INFO] [stdout] 163 | ...                   color: Color::rgba(1.0, 1.0, 1.0, 0.5),
[INFO] [stdout]     |                                     ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::SpriteBundle::transform`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically.
[INFO] [stdout]    --> src/components/weapon.rs:167:25
[INFO] [stdout]     |
[INFO] [stdout] 167 |                         transform: *transform,
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::SpriteBundle::sprite`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically.
[INFO] [stdout]    --> src/components/weapon.rs:185:25
[INFO] [stdout]     |
[INFO] [stdout] 185 | /                         sprite: Sprite {
[INFO] [stdout] 186 | |                             color: Color::rgb(0.8, 0.8, 0.2),
[INFO] [stdout] 187 | |                             custom_size: Some(Vec2::splat(props.projectile_size)),
[INFO] [stdout] 188 | |                             ..default()
[INFO] [stdout] 189 | |                         },
[INFO] [stdout]     | |_________________________^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated associated function `bevy::prelude::Color::rgb`: Use `Color::srgb` instead
[INFO] [stdout]    --> src/components/weapon.rs:186:43
[INFO] [stdout]     |
[INFO] [stdout] 186 | ...                   color: Color::rgb(0.8, 0.8, 0.2),
[INFO] [stdout]     |                                     ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::SpriteBundle::transform`: Use the `Sprite` component instead. Inserting it will now also insert `Transform` and `Visibility` automatically.
[INFO] [stdout]    --> src/components/weapon.rs:190:25
[INFO] [stdout]     |
[INFO] [stdout] 190 |                         transform: *transform,
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::components::weapon::Weapon`
[INFO] [stdout]  --> src/systems/combat.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use crate::components::weapon::Weapon;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::components::weapon::Weapon`
[INFO] [stdout]  --> src/systems/combat.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use crate::components::weapon::Weapon;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `weapon`
[INFO] [stdout]   --> src/components/player.rs:74:42
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub fn apply_weapon_bonus(&mut self, weapon: &WeaponItem) {
[INFO] [stdout]    |                                          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_weapon`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `weapon`
[INFO] [stdout]   --> src/components/player.rs:74:42
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub fn apply_weapon_bonus(&mut self, weapon: &WeaponItem) {
[INFO] [stdout]    |                                          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_weapon`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/plugins/class.rs:44:5
[INFO] [stdout]    |
[INFO] [stdout] 44 |     mut commands: Commands,
[INFO] [stdout]    |     ----^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/plugins/class.rs:44:5
[INFO] [stdout]    |
[INFO] [stdout] 44 |     mut commands: Commands,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/plugins/class.rs:44:5
[INFO] [stdout]    |
[INFO] [stdout] 44 |     mut commands: Commands,
[INFO] [stdout]    |     ----^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/plugins/class.rs:44:5
[INFO] [stdout]    |
[INFO] [stdout] 44 |     mut commands: Commands,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `attack_entity`
[INFO] [stdout]    --> src/systems/combat.rs:265:16
[INFO] [stdout]     |
[INFO] [stdout] 265 |     if let Ok((attack_entity, attack)) = attack_query.get(*attack_entity) {
[INFO] [stdout]     |                ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_attack_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/systems/weapon.rs:10:5
[INFO] [stdout]    |
[INFO] [stdout] 10 |     mut player_query: Query<(Entity, &Transform, &Player), With<Player>>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `asset_server`
[INFO] [stdout]    --> src/systems/ui.rs:100:51
[INFO] [stdout]     |
[INFO] [stdout] 100 | pub fn spawn_inventory_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
[INFO] [stdout]     |                                                   ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `attack_entity`
[INFO] [stdout]    --> src/systems/combat.rs:265:16
[INFO] [stdout]     |
[INFO] [stdout] 265 |     if let Ok((attack_entity, attack)) = attack_query.get(*attack_entity) {
[INFO] [stdout]     |                ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_attack_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/systems/weapon.rs:10:5
[INFO] [stdout]    |
[INFO] [stdout] 10 |     mut player_query: Query<(Entity, &Transform, &Player), With<Player>>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ui_query`
[INFO] [stdout]   --> src/systems/inventory.rs:31:5
[INFO] [stdout]    |
[INFO] [stdout] 31 |     ui_query: Query<&mut Text>,
[INFO] [stdout]    |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_ui_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `inventory`
[INFO] [stdout]   --> src/systems/inventory.rs:33:10
[INFO] [stdout]    |
[INFO] [stdout] 33 |     for (inventory, children) in query.iter() {
[INFO] [stdout]    |          ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_inventory`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `children`
[INFO] [stdout]   --> src/systems/inventory.rs:33:21
[INFO] [stdout]    |
[INFO] [stdout] 33 |     for (inventory, children) in query.iter() {
[INFO] [stdout]    |                     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_children`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `asset_server`
[INFO] [stdout]    --> src/systems/ui.rs:100:51
[INFO] [stdout]     |
[INFO] [stdout] 100 | pub fn spawn_inventory_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
[INFO] [stdout]     |                                                   ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/systems/inventory.rs:74:5
[INFO] [stdout]    |
[INFO] [stdout] 74 |     commands: Commands,
[INFO] [stdout]    |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ui_query`
[INFO] [stdout]   --> src/systems/inventory.rs:31:5
[INFO] [stdout]    |
[INFO] [stdout] 31 |     ui_query: Query<&mut Text>,
[INFO] [stdout]    |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_ui_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `inventory`
[INFO] [stdout]   --> src/systems/inventory.rs:33:10
[INFO] [stdout]    |
[INFO] [stdout] 33 |     for (inventory, children) in query.iter() {
[INFO] [stdout]    |          ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_inventory`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `children`
[INFO] [stdout]   --> src/systems/inventory.rs:33:21
[INFO] [stdout]    |
[INFO] [stdout] 33 |     for (inventory, children) in query.iter() {
[INFO] [stdout]    |                     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_children`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/systems/inventory.rs:74:5
[INFO] [stdout]    |
[INFO] [stdout] 74 |     commands: Commands,
[INFO] [stdout]    |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `window_size`
[INFO] [stdout]    --> src/systems/world.rs:114:13
[INFO] [stdout]     |
[INFO] [stdout] 114 |         let window_size = Vec2::new(window.width(), window.height());
[INFO] [stdout]     |             ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_window_size`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]    --> src/systems/world.rs:120:18
[INFO] [stdout]     |
[INFO] [stdout] 120 |             for (entity, transform, item, mut world_spawn) in item_query.iter_mut() {
[INFO] [stdout]     |                  ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `window_size`
[INFO] [stdout]    --> src/systems/world.rs:114:13
[INFO] [stdout]     |
[INFO] [stdout] 114 |         let window_size = Vec2::new(window.width(), window.height());
[INFO] [stdout]     |             ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_window_size`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]    --> src/systems/world.rs:120:18
[INFO] [stdout]     |
[INFO] [stdout] 120 |             for (entity, transform, item, mut world_spawn) in item_query.iter_mut() {
[INFO] [stdout]     |                  ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `texture_atlases`
[INFO] [stdout]  --> src/systems/animation.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 |     texture_atlases: Res<Assets<TextureAtlasLayout>>,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_texture_atlases`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player`
[INFO] [stdout]   --> src/systems/animation.rs:15:32
[INFO] [stdout]    |
[INFO] [stdout] 15 |     for (mut anim, mut sprite, player, movement) in query.iter_mut() {
[INFO] [stdout]    |                                ^^^^^^ help: if this is intentional, prefix it with an underscore: `_player`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `texture_atlases`
[INFO] [stdout]  --> src/systems/animation.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 |     texture_atlases: Res<Assets<TextureAtlasLayout>>,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_texture_atlases`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player`
[INFO] [stdout]   --> src/systems/animation.rs:15:32
[INFO] [stdout]    |
[INFO] [stdout] 15 |     for (mut anim, mut sprite, player, movement) in query.iter_mut() {
[INFO] [stdout]    |                                ^^^^^^ help: if this is intentional, prefix it with an underscore: `_player`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `log_collision_events` is never used
[INFO] [stdout]   --> src/main.rs:51:4
[INFO] [stdout]    |
[INFO] [stdout] 51 | fn log_collision_events(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `to_vec2` is never used
[INFO] [stdout]    --> src/components/player.rs:101:12
[INFO] [stdout]     |
[INFO] [stdout] 100 | impl Direction {
[INFO] [stdout]     | -------------- method in this implementation
[INFO] [stdout] 101 |     pub fn to_vec2(&self) -> Vec2 {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `log_collision_events` is never used
[INFO] [stdout]   --> src/main.rs:51:4
[INFO] [stdout]    |
[INFO] [stdout] 51 | fn log_collision_events(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `DebugShape` is never constructed
[INFO] [stdout]  --> src/components/physics.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct DebugShape {
[INFO] [stdout]   |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MovementTrail` is never constructed
[INFO] [stdout]   --> src/components/physics.rs:11:12
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct MovementTrail {
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `DebugShapeType` is never used
[INFO] [stdout]   --> src/components/physics.rs:18:10
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub enum DebugShapeType {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `maximum` is never read
[INFO] [stdout]  --> src/components/combat.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct Health {
[INFO] [stdout]   |            ------ field in this struct
[INFO] [stdout] 6 |     pub current: f32,
[INFO] [stdout] 7 |     pub maximum: f32,
[INFO] [stdout]   |         ^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `Health` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `damage` and `detection_range` are never read
[INFO] [stdout]   --> src/components/combat.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct Enemy {
[INFO] [stdout]    |            ----- fields in this struct
[INFO] [stdout] 12 |     pub damage: f32,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 13 |     pub detection_range: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Enemy` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `to_vec2` is never used
[INFO] [stdout]    --> src/components/player.rs:101:12
[INFO] [stdout]     |
[INFO] [stdout] 100 | impl Direction {
[INFO] [stdout]     | -------------- method in this implementation
[INFO] [stdout] 101 |     pub fn to_vec2(&self) -> Vec2 {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `HitEffect` is never constructed
[INFO] [stdout]   --> src/components/combat.rs:20:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct HitEffect {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `DamageNumber` is never constructed
[INFO] [stdout]   --> src/components/combat.rs:27:12
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub struct DamageNumber {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `range` and `owner` are never read
[INFO] [stdout]   --> src/components/weapon.rs:45:9
[INFO] [stdout]    |
[INFO] [stdout] 42 | pub struct Attack {
[INFO] [stdout]    |            ------ fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 45 |     pub range: f32,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 46 |     owner: Entity,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `DebugShape` is never constructed
[INFO] [stdout]  --> src/components/physics.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct DebugShape {
[INFO] [stdout]   |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `speed` and `owner` are never read
[INFO] [stdout]   --> src/components/weapon.rs:52:9
[INFO] [stdout]    |
[INFO] [stdout] 50 | pub struct Projectile {
[INFO] [stdout]    |            ---------- fields in this struct
[INFO] [stdout] 51 |     pub damage: f32,
[INFO] [stdout] 52 |     pub speed: f32,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 53 |     pub lifetime: Timer,
[INFO] [stdout] 54 |     pub owner: Entity,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `ProjectileType` is never used
[INFO] [stdout]   --> src/components/weapon.rs:58:10
[INFO] [stdout]    |
[INFO] [stdout] 58 | pub enum ProjectileType {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MovementTrail` is never constructed
[INFO] [stdout]   --> src/components/physics.rs:11:12
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct MovementTrail {
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `damage` is never used
[INFO] [stdout]   --> src/components/weapon.rs:81:8
[INFO] [stdout]    |
[INFO] [stdout] 80 | pub trait Weapon: Component {
[INFO] [stdout]    |           ------ method in this trait
[INFO] [stdout] 81 |     fn damage(&self) -> f32;
[INFO] [stdout]    |        ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `DebugShapeType` is never used
[INFO] [stdout]   --> src/components/physics.rs:18:10
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub enum DebugShapeType {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `get_melee_properties` and `get_ranged_properties` are never used
[INFO] [stdout]    --> src/components/weapon.rs:143:12
[INFO] [stdout]     |
[INFO] [stdout] 142 | impl WeaponItem {
[INFO] [stdout]     | --------------- methods in this implementation
[INFO] [stdout] 143 |     pub fn get_melee_properties(&self) -> Option<&MeleeProperties> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 150 |     pub fn get_ranged_properties(&self) -> Option<&RangedProperties> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `maximum` is never read
[INFO] [stdout]  --> src/components/combat.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct Health {
[INFO] [stdout]   |            ------ field in this struct
[INFO] [stdout] 6 |     pub current: f32,
[INFO] [stdout] 7 |     pub maximum: f32,
[INFO] [stdout]   |         ^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `Health` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `character_type` and `base_stats` are never read
[INFO] [stdout]   --> src/components/class.rs:18:9
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub struct PlayerClass {
[INFO] [stdout]    |            ----------- fields in this struct
[INFO] [stdout] 18 |     pub character_type: CharacterType,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 19 |     pub base_stats: ClassStats,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `PlayerClass` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `damage` and `detection_range` are never read
[INFO] [stdout]   --> src/components/combat.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct Enemy {
[INFO] [stdout]    |            ----- fields in this struct
[INFO] [stdout] 12 |     pub damage: f32,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 13 |     pub detection_range: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Enemy` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `health`, `speed`, and `damage_multiplier` are never read
[INFO] [stdout]   --> src/components/class.rs:24:9
[INFO] [stdout]    |
[INFO] [stdout] 23 | pub struct ClassStats {
[INFO] [stdout]    |            ---------- fields in this struct
[INFO] [stdout] 24 |     pub health: f32,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 25 |     pub speed: f32,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 26 |     pub damage_multiplier: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `ClassStats` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `is_playable` is never used
[INFO] [stdout]   --> src/components/class.rs:78:12
[INFO] [stdout]    |
[INFO] [stdout] 37 | impl CharacterType {
[INFO] [stdout]    | ------------------ method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 78 |     pub fn is_playable(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `index` is never read
[INFO] [stdout]   --> src/components/ui.rs:44:9
[INFO] [stdout]    |
[INFO] [stdout] 43 | pub struct ItemSlot {
[INFO] [stdout]    |            -------- field in this struct
[INFO] [stdout] 44 |     pub index: usize,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `DraggingItem` is never constructed
[INFO] [stdout]   --> src/components/ui.rs:48:12
[INFO] [stdout]    |
[INFO] [stdout] 48 | pub struct DraggingItem {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ArmorStats` is never constructed
[INFO] [stdout]   --> src/components/armor.rs:31:12
[INFO] [stdout]    |
[INFO] [stdout] 31 | pub struct ArmorStats {
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Consumable` is never constructed
[INFO] [stdout]  --> src/components/consumable.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Consumable {
[INFO] [stdout]   |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `animation_type` is never read
[INFO] [stdout]  --> src/components/animation.rs:5:9
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct SpriteAnimation {
[INFO] [stdout]   |            --------------- field in this struct
[INFO] [stdout] 5 |     pub animation_type: AnimationType,
[INFO] [stdout]   |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Walk` and `Attack01` are never constructed
[INFO] [stdout]   --> src/components/animation.rs:14:5
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub enum AnimationType {
[INFO] [stdout]    |          ------------- variants in this enum
[INFO] [stdout] 13 |     Idle,
[INFO] [stdout] 14 |     Walk,
[INFO] [stdout]    |     ^^^^
[INFO] [stdout] 15 |     Attack01,
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AnimationType` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `debug_physics` is never used
[INFO] [stdout]   --> src/plugins/physics.rs:52:4
[INFO] [stdout]    |
[INFO] [stdout] 52 | fn debug_physics(
[INFO] [stdout]    |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `DamageEvent` is never constructed
[INFO] [stdout]   --> src/plugins/weapon.rs:18:12
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub struct DamageEvent {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `HitEffectEvent` is never constructed
[INFO] [stdout]   --> src/plugins/weapon.rs:25:12
[INFO] [stdout]    |
[INFO] [stdout] 25 | pub struct HitEffectEvent {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `BASE_WARRIOR_PATH` is never used
[INFO] [stdout]   --> src/plugins/class.rs:15:7
[INFO] [stdout]    |
[INFO] [stdout] 15 | const BASE_WARRIOR_PATH: &str = "sprites/characters/warrior/";
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `BASE_ARCHER_PATH` is never used
[INFO] [stdout]   --> src/plugins/class.rs:16:7
[INFO] [stdout]    |
[INFO] [stdout] 16 | const BASE_ARCHER_PATH: &str = "sprites/characters/archer/";
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `BASE_MAGE_PATH` is never used
[INFO] [stdout]   --> src/plugins/class.rs:17:7
[INFO] [stdout]    |
[INFO] [stdout] 17 | const BASE_MAGE_PATH: &str = "sprites/characters/mage/";
[INFO] [stdout]    |       ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `mouse_aim_system` is never used
[INFO] [stdout]   --> src/systems/input.rs:52:8
[INFO] [stdout]    |
[INFO] [stdout] 52 | pub fn mouse_aim_system(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `PLAYER_GROUP` is never used
[INFO] [stdout]  --> src/systems/combat.rs:8:7
[INFO] [stdout]   |
[INFO] [stdout] 8 | const PLAYER_GROUP: Group = Group::GROUP_1;
[INFO] [stdout]   |       ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `combat_debug` is never used
[INFO] [stdout]   --> src/systems/combat.rs:49:8
[INFO] [stdout]    |
[INFO] [stdout] 49 | pub fn combat_debug(query: Query<(&Transform, &Health), With<CombatDebug>>) {
[INFO] [stdout]    |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_player_enemy_pair` is never used
[INFO] [stdout]   --> src/systems/combat.rs:58:4
[INFO] [stdout]    |
[INFO] [stdout] 58 | fn get_player_enemy_pair(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_attack_pair` is never used
[INFO] [stdout]    --> src/systems/combat.rs:181:4
[INFO] [stdout]     |
[INFO] [stdout] 181 | fn get_attack_pair(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_projectile_pair` is never used
[INFO] [stdout]    --> src/systems/combat.rs:196:4
[INFO] [stdout]     |
[INFO] [stdout] 196 | fn get_projectile_pair(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_attack_hit` is never used
[INFO] [stdout]    --> src/systems/combat.rs:302:4
[INFO] [stdout]     |
[INFO] [stdout] 302 | fn handle_attack_hit(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_projectile_hit` is never used
[INFO] [stdout]    --> src/systems/combat.rs:317:4
[INFO] [stdout]     |
[INFO] [stdout] 317 | fn handle_projectile_hit(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_damage` is never used
[INFO] [stdout]    --> src/systems/combat.rs:339:4
[INFO] [stdout]     |
[INFO] [stdout] 339 | fn apply_damage(
[INFO] [stdout]     |    ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_attacks` is never used
[INFO] [stdout]    --> src/systems/combat.rs:354:8
[INFO] [stdout]     |
[INFO] [stdout] 354 | pub fn update_attacks(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_facing_direction` is never used
[INFO] [stdout]   --> src/systems/weapon.rs:75:4
[INFO] [stdout]    |
[INFO] [stdout] 75 | fn get_facing_direction(facing: Direction) -> Vec2 {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `projectile_system` is never used
[INFO] [stdout]   --> src/systems/weapon.rs:84:8
[INFO] [stdout]    |
[INFO] [stdout] 84 | pub fn projectile_system(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_random_item` is never used
[INFO] [stdout]   --> src/systems/world.rs:15:8
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub fn spawn_random_item(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_rarity_multiplier` is never used
[INFO] [stdout]    --> src/systems/world.rs:144:4
[INFO] [stdout]     |
[INFO] [stdout] 144 | fn get_rarity_multiplier(rarity: &ItemRarity) -> f32 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_item_visual_properties` is never used
[INFO] [stdout]    --> src/systems/world.rs:164:4
[INFO] [stdout]     |
[INFO] [stdout] 164 | fn get_item_visual_properties(item_type: &ItemType) -> (Color, Vec2) {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `HitEffect` is never constructed
[INFO] [stdout]   --> src/components/combat.rs:20:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct HitEffect {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `DamageNumber` is never constructed
[INFO] [stdout]   --> src/components/combat.rs:27:12
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub struct DamageNumber {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `range` and `owner` are never read
[INFO] [stdout]   --> src/components/weapon.rs:45:9
[INFO] [stdout]    |
[INFO] [stdout] 42 | pub struct Attack {
[INFO] [stdout]    |            ------ fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 45 |     pub range: f32,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 46 |     owner: Entity,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `speed` and `owner` are never read
[INFO] [stdout]   --> src/components/weapon.rs:52:9
[INFO] [stdout]    |
[INFO] [stdout] 50 | pub struct Projectile {
[INFO] [stdout]    |            ---------- fields in this struct
[INFO] [stdout] 51 |     pub damage: f32,
[INFO] [stdout] 52 |     pub speed: f32,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 53 |     pub lifetime: Timer,
[INFO] [stdout] 54 |     pub owner: Entity,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `ProjectileType` is never used
[INFO] [stdout]   --> src/components/weapon.rs:58:10
[INFO] [stdout]    |
[INFO] [stdout] 58 | pub enum ProjectileType {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `damage` is never used
[INFO] [stdout]   --> src/components/weapon.rs:81:8
[INFO] [stdout]    |
[INFO] [stdout] 80 | pub trait Weapon: Component {
[INFO] [stdout]    |           ------ method in this trait
[INFO] [stdout] 81 |     fn damage(&self) -> f32;
[INFO] [stdout]    |        ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `get_melee_properties` and `get_ranged_properties` are never used
[INFO] [stdout]    --> src/components/weapon.rs:143:12
[INFO] [stdout]     |
[INFO] [stdout] 142 | impl WeaponItem {
[INFO] [stdout]     | --------------- methods in this implementation
[INFO] [stdout] 143 |     pub fn get_melee_properties(&self) -> Option<&MeleeProperties> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 150 |     pub fn get_ranged_properties(&self) -> Option<&RangedProperties> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `character_type` and `base_stats` are never read
[INFO] [stdout]   --> src/components/class.rs:18:9
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub struct PlayerClass {
[INFO] [stdout]    |            ----------- fields in this struct
[INFO] [stdout] 18 |     pub character_type: CharacterType,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 19 |     pub base_stats: ClassStats,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `PlayerClass` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `health`, `speed`, and `damage_multiplier` are never read
[INFO] [stdout]   --> src/components/class.rs:24:9
[INFO] [stdout]    |
[INFO] [stdout] 23 | pub struct ClassStats {
[INFO] [stdout]    |            ---------- fields in this struct
[INFO] [stdout] 24 |     pub health: f32,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 25 |     pub speed: f32,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 26 |     pub damage_multiplier: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `ClassStats` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `is_playable` is never used
[INFO] [stdout]   --> src/components/class.rs:78:12
[INFO] [stdout]    |
[INFO] [stdout] 37 | impl CharacterType {
[INFO] [stdout]    | ------------------ method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 78 |     pub fn is_playable(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `index` is never read
[INFO] [stdout]   --> src/components/ui.rs:44:9
[INFO] [stdout]    |
[INFO] [stdout] 43 | pub struct ItemSlot {
[INFO] [stdout]    |            -------- field in this struct
[INFO] [stdout] 44 |     pub index: usize,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `DraggingItem` is never constructed
[INFO] [stdout]   --> src/components/ui.rs:48:12
[INFO] [stdout]    |
[INFO] [stdout] 48 | pub struct DraggingItem {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ArmorStats` is never constructed
[INFO] [stdout]   --> src/components/armor.rs:31:12
[INFO] [stdout]    |
[INFO] [stdout] 31 | pub struct ArmorStats {
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Consumable` is never constructed
[INFO] [stdout]  --> src/components/consumable.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Consumable {
[INFO] [stdout]   |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `animation_type` is never read
[INFO] [stdout]  --> src/components/animation.rs:5:9
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct SpriteAnimation {
[INFO] [stdout]   |            --------------- field in this struct
[INFO] [stdout] 5 |     pub animation_type: AnimationType,
[INFO] [stdout]   |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Walk` and `Attack01` are never constructed
[INFO] [stdout]   --> src/components/animation.rs:14:5
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub enum AnimationType {
[INFO] [stdout]    |          ------------- variants in this enum
[INFO] [stdout] 13 |     Idle,
[INFO] [stdout] 14 |     Walk,
[INFO] [stdout]    |     ^^^^
[INFO] [stdout] 15 |     Attack01,
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AnimationType` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `debug_physics` is never used
[INFO] [stdout]   --> src/plugins/physics.rs:52:4
[INFO] [stdout]    |
[INFO] [stdout] 52 | fn debug_physics(
[INFO] [stdout]    |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `DamageEvent` is never constructed
[INFO] [stdout]   --> src/plugins/weapon.rs:18:12
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub struct DamageEvent {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `generate_item_name` is never used
[INFO] [stdout]    --> src/systems/world.rs:172:4
[INFO] [stdout]     |
[INFO] [stdout] 172 | fn generate_item_name(item_type: &ItemType, rarity: &ItemRarity) -> String {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `HitEffectEvent` is never constructed
[INFO] [stdout]   --> src/plugins/weapon.rs:25:12
[INFO] [stdout]    |
[INFO] [stdout] 25 | pub struct HitEffectEvent {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `BASE_WARRIOR_PATH` is never used
[INFO] [stdout]   --> src/plugins/class.rs:15:7
[INFO] [stdout]    |
[INFO] [stdout] 15 | const BASE_WARRIOR_PATH: &str = "sprites/characters/warrior/";
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `generate_item_description` is never used
[INFO] [stdout]    --> src/systems/world.rs:180:4
[INFO] [stdout]     |
[INFO] [stdout] 180 | fn generate_item_description(item_type: &ItemType) -> String {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `BASE_ARCHER_PATH` is never used
[INFO] [stdout]   --> src/plugins/class.rs:16:7
[INFO] [stdout]    |
[INFO] [stdout] 16 | const BASE_ARCHER_PATH: &str = "sprites/characters/archer/";
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `PLAYER_SPEED` is never used
[INFO] [stdout]  --> src/utils/constants.rs:4:11
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub const PLAYER_SPEED: f32 = 150.0;
[INFO] [stdout]   |           ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `BASE_MAGE_PATH` is never used
[INFO] [stdout]   --> src/plugins/class.rs:17:7
[INFO] [stdout]    |
[INFO] [stdout] 17 | const BASE_MAGE_PATH: &str = "sprites/characters/mage/";
[INFO] [stdout]    |       ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `mouse_aim_system` is never used
[INFO] [stdout]   --> src/systems/input.rs:52:8
[INFO] [stdout]    |
[INFO] [stdout] 52 | pub fn mouse_aim_system(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `PLAYER_SIZE` is never used
[INFO] [stdout]  --> src/utils/constants.rs:5:11
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub const PLAYER_SIZE: f32 = 64.0;
[INFO] [stdout]   |           ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `TILE_SIZE` is never used
[INFO] [stdout]  --> src/utils/constants.rs:6:11
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub const TILE_SIZE: f32 = 32.0;
[INFO] [stdout]   |           ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `PLAYER_GROUP` is never used
[INFO] [stdout]  --> src/systems/combat.rs:8:7
[INFO] [stdout]   |
[INFO] [stdout] 8 | const PLAYER_GROUP: Group = Group::GROUP_1;
[INFO] [stdout]   |       ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `combat_debug` is never used
[INFO] [stdout]   --> src/systems/combat.rs:49:8
[INFO] [stdout]    |
[INFO] [stdout] 49 | pub fn combat_debug(query: Query<(&Transform, &Health), With<CombatDebug>>) {
[INFO] [stdout]    |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `vector_to_direction` is never used
[INFO] [stdout]  --> src/utils/helpers.rs:3:8
[INFO] [stdout]   |
[INFO] [stdout] 3 | pub fn vector_to_direction(vector: Vec2) -> Option<crate::components::player::Direction> {
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_player_enemy_pair` is never used
[INFO] [stdout]   --> src/systems/combat.rs:58:4
[INFO] [stdout]    |
[INFO] [stdout] 58 | fn get_player_enemy_pair(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `drop_item` is never used
[INFO] [stdout]  --> src/utils/drops.rs:5:8
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn drop_item(drop_chance: f32, enemy_transform: &Transform, mut commands: &mut Commands) {
[INFO] [stdout]   |        ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_attack_pair` is never used
[INFO] [stdout]    --> src/systems/combat.rs:181:4
[INFO] [stdout]     |
[INFO] [stdout] 181 | fn get_attack_pair(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_projectile_pair` is never used
[INFO] [stdout]    --> src/systems/combat.rs:196:4
[INFO] [stdout]     |
[INFO] [stdout] 196 | fn get_projectile_pair(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_attack_hit` is never used
[INFO] [stdout]    --> src/systems/combat.rs:302:4
[INFO] [stdout]     |
[INFO] [stdout] 302 | fn handle_attack_hit(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_projectile_hit` is never used
[INFO] [stdout]    --> src/systems/combat.rs:317:4
[INFO] [stdout]     |
[INFO] [stdout] 317 | fn handle_projectile_hit(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_damage` is never used
[INFO] [stdout]    --> src/systems/combat.rs:339:4
[INFO] [stdout]     |
[INFO] [stdout] 339 | fn apply_damage(
[INFO] [stdout]     |    ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_attacks` is never used
[INFO] [stdout]    --> src/systems/combat.rs:354:8
[INFO] [stdout]     |
[INFO] [stdout] 354 | pub fn update_attacks(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_facing_direction` is never used
[INFO] [stdout]   --> src/systems/weapon.rs:75:4
[INFO] [stdout]    |
[INFO] [stdout] 75 | fn get_facing_direction(facing: Direction) -> Vec2 {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `projectile_system` is never used
[INFO] [stdout]   --> src/systems/weapon.rs:84:8
[INFO] [stdout]    |
[INFO] [stdout] 84 | pub fn projectile_system(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_random_item` is never used
[INFO] [stdout]   --> src/systems/world.rs:15:8
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub fn spawn_random_item(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_rarity_multiplier` is never used
[INFO] [stdout]    --> src/systems/world.rs:144:4
[INFO] [stdout]     |
[INFO] [stdout] 144 | fn get_rarity_multiplier(rarity: &ItemRarity) -> f32 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_item_visual_properties` is never used
[INFO] [stdout]    --> src/systems/world.rs:164:4
[INFO] [stdout]     |
[INFO] [stdout] 164 | fn get_item_visual_properties(item_type: &ItemType) -> (Color, Vec2) {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `generate_item_name` is never used
[INFO] [stdout]    --> src/systems/world.rs:172:4
[INFO] [stdout]     |
[INFO] [stdout] 172 | fn generate_item_name(item_type: &ItemType, rarity: &ItemRarity) -> String {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `generate_item_description` is never used
[INFO] [stdout]    --> src/systems/world.rs:180:4
[INFO] [stdout]     |
[INFO] [stdout] 180 | fn generate_item_description(item_type: &ItemType) -> String {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `PLAYER_SPEED` is never used
[INFO] [stdout]  --> src/utils/constants.rs:4:11
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub const PLAYER_SPEED: f32 = 150.0;
[INFO] [stdout]   |           ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `PLAYER_SIZE` is never used
[INFO] [stdout]  --> src/utils/constants.rs:5:11
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub const PLAYER_SIZE: f32 = 64.0;
[INFO] [stdout]   |           ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `TILE_SIZE` is never used
[INFO] [stdout]  --> src/utils/constants.rs:6:11
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub const TILE_SIZE: f32 = 32.0;
[INFO] [stdout]   |           ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `vector_to_direction` is never used
[INFO] [stdout]  --> src/utils/helpers.rs:3:8
[INFO] [stdout]   |
[INFO] [stdout] 3 | pub fn vector_to_direction(vector: Vec2) -> Option<crate::components::player::Direction> {
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `drop_item` is never used
[INFO] [stdout]  --> src/utils/drops.rs:5:8
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn drop_item(drop_chance: f32, enemy_transform: &Transform, mut commands: &mut Commands) {
[INFO] [stdout]   |        ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 2m 24s
[INFO] running `Command { std: "docker" "inspect" "7945402abce2f52b506015a53ecb35c898f4dc069cd67f61503641d1a1f87d6e", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "7945402abce2f52b506015a53ecb35c898f4dc069cd67f61503641d1a1f87d6e", kill_on_drop: false }`
[INFO] [stdout] 7945402abce2f52b506015a53ecb35c898f4dc069cd67f61503641d1a1f87d6e
