[INFO] cloning repository https://github.com/SarmadSA/OpenGL-1
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/SarmadSA/OpenGL-1" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FSarmadSA%2FOpenGL-1", kill_on_drop: false }`
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[INFO] [stdout] 8032abf8e820959be629a578e4a4ba7e543f5f14
[INFO] checking SarmadSA/OpenGL-1 against try#95813608313bff49cfc1afc393a946a3c085b772 for pr-148946
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FSarmadSA%2FOpenGL-1" "/workspace/builds/worker-7-tc2/source", kill_on_drop: false }`
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[INFO] started tweaking git repo https://github.com/SarmadSA/OpenGL-1
[INFO] finished tweaking git repo https://github.com/SarmadSA/OpenGL-1
[INFO] tweaked toml for git repo https://github.com/SarmadSA/OpenGL-1 written to /workspace/builds/worker-7-tc2/source/Cargo.toml
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[INFO] crate git repo https://github.com/SarmadSA/OpenGL-1 already has a lockfile, it will not be regenerated
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[INFO] [stdout] warning: unnecessary parentheses around `if` condition
[INFO] [stdout]   --> src/main.rs:97:7
[INFO] [stdout]    |
[INFO] [stdout] 97 |     if(root.index_count > -1){
[INFO] [stdout]    |       ^                     ^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 97 -     if(root.index_count > -1){
[INFO] [stdout] 97 +     if root.index_count > -1 {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused doc comment
[INFO] [stdout]    --> src/main.rs:125:5
[INFO] [stdout]     |
[INFO] [stdout] 125 | /     /**
[INFO] [stdout] 126 | |      * I have to first move the rotor to the origin, then apply the rotation, and then move it back to where it was. Movement to ...
[INFO] [stdout] 127 | |      * My problem was that I don’t know the function in rust that returns the invers of a point. So it is not rotating about the ...
[INFO] [stdout] 128 | |      */
[INFO] [stdout]     | |_______^
[INFO] [stdout] 129 |       
[INFO] [stdout] 130 |       let transformationMatrix: glm::Mat4 = rotationMatrix * transposeTranslation; //Calculate total transformation matrix
[INFO] [stdout]     |       ---------------------------------------------------------------------------- rustdoc does not generate documentation for statements
[INFO] [stdout]     |
[INFO] [stdout]     = help: use `/* */` for a plain comment
[INFO] [stdout]     = note: `#[warn(unused_doc_comments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around `if` condition
[INFO] [stdout]   --> src/main.rs:97:7
[INFO] [stdout]    |
[INFO] [stdout] 97 |     if(root.index_count > -1){
[INFO] [stdout]    |       ^                     ^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 97 -     if(root.index_count > -1){
[INFO] [stdout] 97 +     if root.index_count > -1 {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused doc comment
[INFO] [stdout]    --> src/main.rs:125:5
[INFO] [stdout]     |
[INFO] [stdout] 125 | /     /**
[INFO] [stdout] 126 | |      * I have to first move the rotor to the origin, then apply the rotation, and then move it back to where it was. Movement to ...
[INFO] [stdout] 127 | |      * My problem was that I don’t know the function in rust that returns the invers of a point. So it is not rotating about the ...
[INFO] [stdout] 128 | |      */
[INFO] [stdout]     | |_______^
[INFO] [stdout] 129 |       
[INFO] [stdout] 130 |       let transformationMatrix: glm::Mat4 = rotationMatrix * transposeTranslation; //Calculate total transformation matrix
[INFO] [stdout]     |       ---------------------------------------------------------------------------- rustdoc does not generate documentation for statements
[INFO] [stdout]     |
[INFO] [stdout]     = help: use `/* */` for a plain comment
[INFO] [stdout]     = note: `#[warn(unused_doc_comments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:268:13
[INFO] [stdout]     |
[INFO] [stdout] 268 | ...   let mut heli_door_node = scene_graph::SceneNode::from_vao(heli_door_vao, heli_mesh.door.index_count);//Generate a scene node ...
[INFO] [stdout]     |           ----^^^^^^^^^^^^^^
[INFO] [stdout]     |           |
[INFO] [stdout]     |           help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `x`
[INFO] [stdout]    --> src/main.rs:264:9
[INFO] [stdout]     |
[INFO] [stdout] 264 |     for x in 0..5 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_x`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `size_of` is never used
[INFO] [stdout]   --> src/main.rs:30:4
[INFO] [stdout]    |
[INFO] [stdout] 30 | fn size_of<T>() -> i32 {
[INFO] [stdout]    |    ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `offset` is never used
[INFO] [stdout]   --> src/main.rs:35:4
[INFO] [stdout]    |
[INFO] [stdout] 35 | fn offset<T>(n: u32) -> *const c_void {
[INFO] [stdout]    |    ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `get_uniform_location` and `activate` are never used
[INFO] [stdout]   --> src/shader.rs:29:19
[INFO] [stdout]    |
[INFO] [stdout] 27 | impl Shader {
[INFO] [stdout]    | ----------- methods in this implementation
[INFO] [stdout] 28 |     // Make sure the shader is active before calling this
[INFO] [stdout] 29 |     pub unsafe fn get_uniform_location(&self, name: &str) -> i32 {
[INFO] [stdout]    |                   ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 33 |     pub unsafe fn activate(&self) {
[INFO] [stdout]    |                   ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `scale` is never read
[INFO] [stdout]   --> src/scene_graph.rs:18:9
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub struct SceneNode {
[INFO] [stdout]    |            --------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 18 |     pub scale: glm::Vec3,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `bufferID` should have a snake case name
[INFO] [stdout]   --> src/main.rs:51:13
[INFO] [stdout]    |
[INFO] [stdout] 51 |     let mut bufferID: u32 = 0; //Here the ID of the buffer (VBO) will be stored
[INFO] [stdout]    |             ^^^^^^^^ help: convert the identifier to snake case: `buffer_id`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `bufferID2` should have a snake case name
[INFO] [stdout]   --> src/main.rs:60:13
[INFO] [stdout]    |
[INFO] [stdout] 60 |     let mut bufferID2: u32 = 0; //Soter the ID of the buffer
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `buffer_id2`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `bufferID3` should have a snake case name
[INFO] [stdout]   --> src/main.rs:67:13
[INFO] [stdout]    |
[INFO] [stdout] 67 |     let mut bufferID3: u32 = 0; 
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `buffer_id3`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `bufferID4` should have a snake case name
[INFO] [stdout]   --> src/main.rs:76:13
[INFO] [stdout]    |
[INFO] [stdout] 76 |     let mut bufferID4: u32 = 0; 
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `buffer_id4`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `translationMatrix` should have a snake case name
[INFO] [stdout]    --> src/main.rs:116:9
[INFO] [stdout]     |
[INFO] [stdout] 116 |     let translationMatrix: glm::Mat4 = glm::translation(&root.position); //This is the translation matrix
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `translation_matrix`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `transposeTranslation` should have a snake case name
[INFO] [stdout]    --> src/main.rs:117:9
[INFO] [stdout]     |
[INFO] [stdout] 117 |     let transposeTranslation: glm::Mat4 = glm::transpose(&translationMatrix); //Transpose the translation matrix
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transpose_translation`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `rotationX` should have a snake case name
[INFO] [stdout]    --> src/main.rs:119:9
[INFO] [stdout]     |
[INFO] [stdout] 119 |     let rotationX: glm::Mat4 = glm::rotation(root.rotation[0], &glm::vec3(root.reference_point[0],0.0,0.0)); //Rotate about the x-a...
[INFO] [stdout]     |         ^^^^^^^^^ help: convert the identifier to snake case: `rotation_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `rotationY` should have a snake case name
[INFO] [stdout]    --> src/main.rs:120:9
[INFO] [stdout]     |
[INFO] [stdout] 120 |     let rotationY: glm::Mat4 = glm::rotation(root.rotation[1], &glm::vec3(0.0,root.reference_point[1],0.0)); //Rotate about the y-a...
[INFO] [stdout]     |         ^^^^^^^^^ help: convert the identifier to snake case: `rotation_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `rotationZ` should have a snake case name
[INFO] [stdout]    --> src/main.rs:121:9
[INFO] [stdout]     |
[INFO] [stdout] 121 |     let rotationZ: glm::Mat4 = glm::rotation(root.rotation[2], &glm::vec3(0.0,0.0,root.reference_point[2])); //Rotate about the z-a...
[INFO] [stdout]     |         ^^^^^^^^^ help: convert the identifier to snake case: `rotation_z`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `rotationMatrix` should have a snake case name
[INFO] [stdout]    --> src/main.rs:122:9
[INFO] [stdout]     |
[INFO] [stdout] 122 |     let rotationMatrix: glm::Mat4 = rotationX * rotationY * rotationZ; //Calculate total rotation
[INFO] [stdout]     |         ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `rotation_matrix`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `transformationMatrix` should have a snake case name
[INFO] [stdout]    --> src/main.rs:130:9
[INFO] [stdout]     |
[INFO] [stdout] 130 |     let transformationMatrix: glm::Mat4 = rotationMatrix * transposeTranslation; //Calculate total transformation matrix
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transformation_matrix`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `transposeTranslation` should have a snake case name
[INFO] [stdout]    --> src/main.rs:392:21
[INFO] [stdout]     |
[INFO] [stdout] 392 |                 let transposeTranslation: glm::Mat4 = glm::transpose(&translation); //Transpose the translation matrix
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transpose_translation`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `rotationX` should have a snake case name
[INFO] [stdout]    --> src/main.rs:395:21
[INFO] [stdout]     |
[INFO] [stdout] 395 |                 let rotationX: glm::Mat4 = glm::rotation(rot_x, &glm::vec3(1.0,0.0,0.0)); //Rotate about the x-axis 
[INFO] [stdout]     |                     ^^^^^^^^^ help: convert the identifier to snake case: `rotation_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `rotationY` should have a snake case name
[INFO] [stdout]    --> src/main.rs:396:21
[INFO] [stdout]     |
[INFO] [stdout] 396 |                 let rotationY: glm::Mat4 = glm::rotation(rot_y, &glm::vec3(0.0,1.0,0.0)); //Rotate about the y-axis
[INFO] [stdout]     |                     ^^^^^^^^^ help: convert the identifier to snake case: `rotation_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `transposeRotationX` should have a snake case name
[INFO] [stdout]    --> src/main.rs:397:21
[INFO] [stdout]     |
[INFO] [stdout] 397 |                 let transposeRotationX: glm::Mat4 = glm::transpose(&rotationX); //Transpose rotationX matrix
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transpose_rotation_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `transposeRotationY` should have a snake case name
[INFO] [stdout]    --> src/main.rs:398:21
[INFO] [stdout]     |
[INFO] [stdout] 398 |                 let transposeRotationY: glm::Mat4 = glm::transpose(&rotationY); //Transpose rotationY matrix 
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transpose_rotation_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `transformationCombo` should have a snake case name
[INFO] [stdout]    --> src/main.rs:401:21
[INFO] [stdout]     |
[INFO] [stdout] 401 | ...   let transformationCombo: glm::Mat4 = transposeRotationX * transposeRotationY * transposeTranslation *  projection * identity;...
[INFO] [stdout]     |           ^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transformation_combo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:268:13
[INFO] [stdout]     |
[INFO] [stdout] 268 | ...   let mut heli_door_node = scene_graph::SceneNode::from_vao(heli_door_vao, heli_mesh.door.index_count);//Generate a scene node ...
[INFO] [stdout]     |           ----^^^^^^^^^^^^^^
[INFO] [stdout]     |           |
[INFO] [stdout]     |           help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `x`
[INFO] [stdout]    --> src/main.rs:264:9
[INFO] [stdout]     |
[INFO] [stdout] 264 |     for x in 0..5 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_x`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `size_of` is never used
[INFO] [stdout]   --> src/main.rs:30:4
[INFO] [stdout]    |
[INFO] [stdout] 30 | fn size_of<T>() -> i32 {
[INFO] [stdout]    |    ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `offset` is never used
[INFO] [stdout]   --> src/main.rs:35:4
[INFO] [stdout]    |
[INFO] [stdout] 35 | fn offset<T>(n: u32) -> *const c_void {
[INFO] [stdout]    |    ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `get_uniform_location` and `activate` are never used
[INFO] [stdout]   --> src/shader.rs:29:19
[INFO] [stdout]    |
[INFO] [stdout] 27 | impl Shader {
[INFO] [stdout]    | ----------- methods in this implementation
[INFO] [stdout] 28 |     // Make sure the shader is active before calling this
[INFO] [stdout] 29 |     pub unsafe fn get_uniform_location(&self, name: &str) -> i32 {
[INFO] [stdout]    |                   ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 33 |     pub unsafe fn activate(&self) {
[INFO] [stdout]    |                   ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `scale` is never read
[INFO] [stdout]   --> src/scene_graph.rs:18:9
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub struct SceneNode {
[INFO] [stdout]    |            --------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 18 |     pub scale: glm::Vec3,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `bufferID` should have a snake case name
[INFO] [stdout]   --> src/main.rs:51:13
[INFO] [stdout]    |
[INFO] [stdout] 51 |     let mut bufferID: u32 = 0; //Here the ID of the buffer (VBO) will be stored
[INFO] [stdout]    |             ^^^^^^^^ help: convert the identifier to snake case: `buffer_id`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `bufferID2` should have a snake case name
[INFO] [stdout]   --> src/main.rs:60:13
[INFO] [stdout]    |
[INFO] [stdout] 60 |     let mut bufferID2: u32 = 0; //Soter the ID of the buffer
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `buffer_id2`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `bufferID3` should have a snake case name
[INFO] [stdout]   --> src/main.rs:67:13
[INFO] [stdout]    |
[INFO] [stdout] 67 |     let mut bufferID3: u32 = 0; 
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `buffer_id3`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `bufferID4` should have a snake case name
[INFO] [stdout]   --> src/main.rs:76:13
[INFO] [stdout]    |
[INFO] [stdout] 76 |     let mut bufferID4: u32 = 0; 
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `buffer_id4`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `translationMatrix` should have a snake case name
[INFO] [stdout]    --> src/main.rs:116:9
[INFO] [stdout]     |
[INFO] [stdout] 116 |     let translationMatrix: glm::Mat4 = glm::translation(&root.position); //This is the translation matrix
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `translation_matrix`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `transposeTranslation` should have a snake case name
[INFO] [stdout]    --> src/main.rs:117:9
[INFO] [stdout]     |
[INFO] [stdout] 117 |     let transposeTranslation: glm::Mat4 = glm::transpose(&translationMatrix); //Transpose the translation matrix
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transpose_translation`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `rotationX` should have a snake case name
[INFO] [stdout]    --> src/main.rs:119:9
[INFO] [stdout]     |
[INFO] [stdout] 119 |     let rotationX: glm::Mat4 = glm::rotation(root.rotation[0], &glm::vec3(root.reference_point[0],0.0,0.0)); //Rotate about the x-a...
[INFO] [stdout]     |         ^^^^^^^^^ help: convert the identifier to snake case: `rotation_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `rotationY` should have a snake case name
[INFO] [stdout]    --> src/main.rs:120:9
[INFO] [stdout]     |
[INFO] [stdout] 120 |     let rotationY: glm::Mat4 = glm::rotation(root.rotation[1], &glm::vec3(0.0,root.reference_point[1],0.0)); //Rotate about the y-a...
[INFO] [stdout]     |         ^^^^^^^^^ help: convert the identifier to snake case: `rotation_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `rotationZ` should have a snake case name
[INFO] [stdout]    --> src/main.rs:121:9
[INFO] [stdout]     |
[INFO] [stdout] 121 |     let rotationZ: glm::Mat4 = glm::rotation(root.rotation[2], &glm::vec3(0.0,0.0,root.reference_point[2])); //Rotate about the z-a...
[INFO] [stdout]     |         ^^^^^^^^^ help: convert the identifier to snake case: `rotation_z`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `rotationMatrix` should have a snake case name
[INFO] [stdout]    --> src/main.rs:122:9
[INFO] [stdout]     |
[INFO] [stdout] 122 |     let rotationMatrix: glm::Mat4 = rotationX * rotationY * rotationZ; //Calculate total rotation
[INFO] [stdout]     |         ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `rotation_matrix`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `transformationMatrix` should have a snake case name
[INFO] [stdout]    --> src/main.rs:130:9
[INFO] [stdout]     |
[INFO] [stdout] 130 |     let transformationMatrix: glm::Mat4 = rotationMatrix * transposeTranslation; //Calculate total transformation matrix
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transformation_matrix`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `transposeTranslation` should have a snake case name
[INFO] [stdout]    --> src/main.rs:392:21
[INFO] [stdout]     |
[INFO] [stdout] 392 |                 let transposeTranslation: glm::Mat4 = glm::transpose(&translation); //Transpose the translation matrix
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transpose_translation`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `rotationX` should have a snake case name
[INFO] [stdout]    --> src/main.rs:395:21
[INFO] [stdout]     |
[INFO] [stdout] 395 |                 let rotationX: glm::Mat4 = glm::rotation(rot_x, &glm::vec3(1.0,0.0,0.0)); //Rotate about the x-axis 
[INFO] [stdout]     |                     ^^^^^^^^^ help: convert the identifier to snake case: `rotation_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `rotationY` should have a snake case name
[INFO] [stdout]    --> src/main.rs:396:21
[INFO] [stdout]     |
[INFO] [stdout] 396 |                 let rotationY: glm::Mat4 = glm::rotation(rot_y, &glm::vec3(0.0,1.0,0.0)); //Rotate about the y-axis
[INFO] [stdout]     |                     ^^^^^^^^^ help: convert the identifier to snake case: `rotation_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `transposeRotationX` should have a snake case name
[INFO] [stdout]    --> src/main.rs:397:21
[INFO] [stdout]     |
[INFO] [stdout] 397 |                 let transposeRotationX: glm::Mat4 = glm::transpose(&rotationX); //Transpose rotationX matrix
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transpose_rotation_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `transposeRotationY` should have a snake case name
[INFO] [stdout]    --> src/main.rs:398:21
[INFO] [stdout]     |
[INFO] [stdout] 398 |                 let transposeRotationY: glm::Mat4 = glm::transpose(&rotationY); //Transpose rotationY matrix 
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transpose_rotation_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `transformationCombo` should have a snake case name
[INFO] [stdout]    --> src/main.rs:401:21
[INFO] [stdout]     |
[INFO] [stdout] 401 | ...   let transformationCombo: glm::Mat4 = transposeRotationX * transposeRotationY * transposeTranslation *  projection * identity;...
[INFO] [stdout]     |           ^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transformation_combo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 16.63s
[INFO] running `Command { std: "docker" "inspect" "93b5742ebd8b37e917680fa466cd87a6da5ed31a0386dc71a0d2d6f76248370a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "93b5742ebd8b37e917680fa466cd87a6da5ed31a0386dc71a0d2d6f76248370a", kill_on_drop: false }`
[INFO] [stdout] 93b5742ebd8b37e917680fa466cd87a6da5ed31a0386dc71a0d2d6f76248370a
