[INFO] cloning repository https://github.com/mmheroes/mmheroes
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/mmheroes/mmheroes" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fmmheroes%2Fmmheroes", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fmmheroes%2Fmmheroes'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] d4b4328ade4cff73a93ea774f099fec9947b8f69
[INFO] checking mmheroes/mmheroes against master#642c19bfc3a5c1de985bf5d0cc8207ac9d22708a for pr-148577
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fmmheroes%2Fmmheroes" "/workspace/builds/worker-1-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-1-tc1/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/mmheroes/mmheroes
[INFO] finished tweaking git repo https://github.com/mmheroes/mmheroes
[INFO] tweaked toml for git repo https://github.com/mmheroes/mmheroes written to /workspace/builds/worker-1-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/mmheroes/mmheroes on toolchain 642c19bfc3a5c1de985bf5d0cc8207ac9d22708a
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+642c19bfc3a5c1de985bf5d0cc8207ac9d22708a" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/mmheroes/mmheroes already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+642c19bfc3a5c1de985bf5d0cc8207ac9d22708a" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Updating crates.io index
[INFO] [stderr]  Downloading crates ...
[INFO] [stderr]   Downloaded ncurses v5.101.0
[INFO] [stderr]   Downloaded bitfield-struct v0.9.3
[INFO] [stderr]   Downloaded pancurses v0.17.0
[INFO] [stderr]   Downloaded pdcurses-sys v0.7.1
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:4848fb76d95f26979359cc7e45710b1dbc8f3acb7aeedee7c460d7702230f228" "/opt/rustwide/cargo-home/bin/cargo" "+642c19bfc3a5c1de985bf5d0cc8207ac9d22708a" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 9bed90ddbaff0ac890734d8c4a4e4ff51b3fb90d8d49376d09e76bf39bd41bb1
[INFO] running `Command { std: "docker" "start" "-a" "9bed90ddbaff0ac890734d8c4a4e4ff51b3fb90d8d49376d09e76bf39bd41bb1", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "9bed90ddbaff0ac890734d8c4a4e4ff51b3fb90d8d49376d09e76bf39bd41bb1", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "9bed90ddbaff0ac890734d8c4a4e4ff51b3fb90d8d49376d09e76bf39bd41bb1", kill_on_drop: false }`
[INFO] [stdout] 9bed90ddbaff0ac890734d8c4a4e4ff51b3fb90d8d49376d09e76bf39bd41bb1
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:4848fb76d95f26979359cc7e45710b1dbc8f3acb7aeedee7c460d7702230f228" "/opt/rustwide/cargo-home/bin/cargo" "+642c19bfc3a5c1de985bf5d0cc8207ac9d22708a" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 1d0752434aa9c2c31c1c87121ecbb4e3ad50cd8e21315d8a97ca46a950bbce67
[INFO] running `Command { std: "docker" "start" "-a" "1d0752434aa9c2c31c1c87121ecbb4e3ad50cd8e21315d8a97ca46a950bbce67", kill_on_drop: false }`
[INFO] [stderr]    Compiling rustversion v1.0.18
[INFO] [stderr]    Compiling libc v0.2.159
[INFO] [stderr]    Compiling cc v1.0.72
[INFO] [stderr]    Compiling pkg-config v0.3.24
[INFO] [stderr]     Checking option-ext v0.2.0
[INFO] [stderr]    Compiling bitfield-struct v0.9.3
[INFO] [stderr]    Compiling strum_macros v0.26.4
[INFO] [stderr]     Checking dirs-sys v0.4.1
[INFO] [stderr]     Checking directories v5.0.1
[INFO] [stderr]    Compiling ncurses v5.101.0
[INFO] [stderr]     Checking pancurses v0.17.0
[INFO] [stderr]     Checking strum v0.26.3
[INFO] [stderr]     Checking mmheroes-core v0.1.0 (/opt/rustwide/workdir/mmheroes-core-rs)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/src/util/async_support.rs:169:13
[INFO] [stdout]     |
[INFO] [stdout] 169 |         let mut executor = PromptingExecutor::new(
[INFO] [stdout]     |             ----^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/src/util/async_support.rs:242:13
[INFO] [stdout]     |
[INFO] [stdout] 242 |         let mut executor =
[INFO] [stdout]     |             ----^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/src/logic/mod.rs:258:29
[INFO] [stdout]     |
[INFO] [stdout] 258 |     pub fn observable_state(&self) -> Ref<ObservableGameState> {
[INFO] [stdout]     |                             ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                             |
[INFO] [stdout]     |                             the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 258 |     pub fn observable_state(&self) -> Ref<'_, ObservableGameState> {
[INFO] [stdout]     |                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/src/logic/mod.rs:258:29
[INFO] [stdout]     |
[INFO] [stdout] 258 |     pub fn observable_state(&self) -> Ref<ObservableGameState> {
[INFO] [stdout]     |                             ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                             |
[INFO] [stdout]     |                             the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 258 |     pub fn observable_state(&self) -> Ref<'_, ObservableGameState> {
[INFO] [stdout]     |                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking mmheroes v0.1.0 (/opt/rustwide/workdir/mmheroes-rs)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/mausoleum.rs:8:5
[INFO] [stdout]     |
[INFO] [stdout]   8 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/cafe.rs:9:5
[INFO] [stdout]     |
[INFO] [stdout]   9 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/cafe.rs:289:5
[INFO] [stdout]     |
[INFO] [stdout] 289 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/cafe.rs:351:5
[INFO] [stdout]     |
[INFO] [stdout] 351 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/cafe.rs:412:5
[INFO] [stdout]     |
[INFO] [stdout] 412 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/cafe.rs:510:5
[INFO] [stdout]     |
[INFO] [stdout] 510 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/cafe.rs:563:5
[INFO] [stdout]     |
[INFO] [stdout] 563 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/dorm.rs:9:5
[INFO] [stdout]     |
[INFO] [stdout]   9 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/dorm.rs:92:5
[INFO] [stdout]     |
[INFO] [stdout]  92 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/dorm.rs:175:5
[INFO] [stdout]     |
[INFO] [stdout] 175 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/dorm.rs:271:5
[INFO] [stdout]     |
[INFO] [stdout] 271 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/dorm.rs:354:5
[INFO] [stdout]     |
[INFO] [stdout] 354 |     initialize_game!((3, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/dorm.rs:437:5
[INFO] [stdout]     |
[INFO] [stdout] 437 |     initialize_game!((3, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/dorm.rs:520:5
[INFO] [stdout]     |
[INFO] [stdout] 520 |     initialize_game!((4, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/studying.rs:8:5
[INFO] [stdout]     |
[INFO] [stdout]   8 |     initialize_game!((1641333345581, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/dorm.rs:603:5
[INFO] [stdout]     |
[INFO] [stdout] 603 |     initialize_game!((4, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/studying.rs:99:5
[INFO] [stdout]     |
[INFO] [stdout]  99 |     initialize_game!((1641336778475, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/studying.rs:153:5
[INFO] [stdout]     |
[INFO] [stdout] 153 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/cafe.rs:833:5
[INFO] [stdout]     |
[INFO] [stdout] 833 |     initialize_game!((7, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/corner_cases.rs:10:5
[INFO] [stdout]     |
[INFO] [stdout]  10 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/corner_cases.rs:45:5
[INFO] [stdout]     |
[INFO] [stdout]  45 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/corner_cases.rs:105:5
[INFO] [stdout]     |
[INFO] [stdout] 105 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/corner_cases.rs:237:5
[INFO] [stdout]     |
[INFO] [stdout] 237 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/corner_cases.rs:254:5
[INFO] [stdout]     |
[INFO] [stdout] 254 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/corner_cases.rs:271:5
[INFO] [stdout]     |
[INFO] [stdout] 271 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/corner_cases.rs:361:5
[INFO] [stdout]     |
[INFO] [stdout] 361 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/nil.rs:9:5
[INFO] [stdout]     |
[INFO] [stdout]   9 |     initialize_game!((1732930458130, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/pasha.rs:12:5
[INFO] [stdout]     |
[INFO] [stdout]  12 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sasha.rs:12:5
[INFO] [stdout]     |
[INFO] [stdout]  12 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/pasha.rs:167:5
[INFO] [stdout]     |
[INFO] [stdout] 167 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/grisha.rs:9:5
[INFO] [stdout]     |
[INFO] [stdout]   9 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/kolya.rs:12:5
[INFO] [stdout]     |
[INFO] [stdout]  12 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/kolya.rs:108:5
[INFO] [stdout]     |
[INFO] [stdout] 108 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/kolya.rs:221:5
[INFO] [stdout]     |
[INFO] [stdout] 221 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/kolya.rs:361:5
[INFO] [stdout]     |
[INFO] [stdout] 361 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/grisha.rs:987:5
[INFO] [stdout]     |
[INFO] [stdout] 987 |     initialize_game!((1, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/kolya.rs:440:5
[INFO] [stdout]     |
[INFO] [stdout] 440 |     initialize_game!((5, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:9:5
[INFO] [stdout]     |
[INFO] [stdout]   9 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:37:5
[INFO] [stdout]     |
[INFO] [stdout]  37 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:103:5
[INFO] [stdout]     |
[INFO] [stdout] 103 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:130:5
[INFO] [stdout]     |
[INFO] [stdout] 130 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:196:5
[INFO] [stdout]     |
[INFO] [stdout] 196 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:9:5
[INFO] [stdout]     |
[INFO] [stdout]   9 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:94:5
[INFO] [stdout]     |
[INFO] [stdout]  94 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:266:5
[INFO] [stdout]     |
[INFO] [stdout] 266 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/punk.rs:18:5
[INFO] [stdout]     |
[INFO] [stdout]  18 |     initialize_game!((0, GameMode::Normal, Some(high_scores.clone())) => state, game_ui);
[INFO] [stdout]     |     ------------------------------------------------------------------------------------ in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:347:5
[INFO] [stdout]     |
[INFO] [stdout] 347 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:161:5
[INFO] [stdout]     |
[INFO] [stdout] 161 |     initialize_game!((5, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:428:5
[INFO] [stdout]     |
[INFO] [stdout] 428 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:523:5
[INFO] [stdout]     |
[INFO] [stdout] 523 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:627:5
[INFO] [stdout]     |
[INFO] [stdout] 627 |     initialize_game!((2, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:225:5
[INFO] [stdout]     |
[INFO] [stdout] 225 |     initialize_game!((3, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:721:5
[INFO] [stdout]     |
[INFO] [stdout] 721 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:843:5
[INFO] [stdout]     |
[INFO] [stdout] 843 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:930:5
[INFO] [stdout]     |
[INFO] [stdout] 930 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:991:5
[INFO] [stdout]     |
[INFO] [stdout] 991 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:292:5
[INFO] [stdout]     |
[INFO] [stdout] 292 |     initialize_game!((2, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:460:5
[INFO] [stdout]     |
[INFO] [stdout] 460 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1075:5
[INFO] [stdout]      |
[INFO] [stdout] 1075 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]      |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:509:5
[INFO] [stdout]     |
[INFO] [stdout] 509 |     initialize_game!((33, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     ---------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:557:5
[INFO] [stdout]     |
[INFO] [stdout] 557 |     initialize_game!((4, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/terkom.rs:9:5
[INFO] [stdout]     |
[INFO] [stdout]   9 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:604:5
[INFO] [stdout]     |
[INFO] [stdout] 604 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:650:5
[INFO] [stdout]     |
[INFO] [stdout] 650 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1159:5
[INFO] [stdout]      |
[INFO] [stdout] 1159 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:699:5
[INFO] [stdout]     |
[INFO] [stdout] 699 |     initialize_game!((12, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     ---------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1234:5
[INFO] [stdout]      |
[INFO] [stdout] 1234 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1341:5
[INFO] [stdout]      |
[INFO] [stdout] 1341 |     initialize_game!((1, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]      |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1448:5
[INFO] [stdout]      |
[INFO] [stdout] 1448 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1504:5
[INFO] [stdout]      |
[INFO] [stdout] 1504 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1663:5
[INFO] [stdout]      |
[INFO] [stdout] 1663 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1728:5
[INFO] [stdout]      |
[INFO] [stdout] 1728 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1781:5
[INFO] [stdout]      |
[INFO] [stdout] 1781 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1834:5
[INFO] [stdout]      |
[INFO] [stdout] 1834 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1923:5
[INFO] [stdout]      |
[INFO] [stdout] 1923 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/computer_class.rs:10:5
[INFO] [stdout]     |
[INFO] [stdout]  10 |     initialize_game!((0, GameMode::God) => state, game_ui);
[INFO] [stdout]     |     ------------------------------------------------------ in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1978:5
[INFO] [stdout]      |
[INFO] [stdout] 1978 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/computer_class.rs:291:5
[INFO] [stdout]     |
[INFO] [stdout] 291 |     initialize_game!((0, GameMode::God) => state, game_ui);
[INFO] [stdout]     |     ------------------------------------------------------ in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:9:5
[INFO] [stdout]     |
[INFO] [stdout]   9 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/computer_class.rs:472:5
[INFO] [stdout]     |
[INFO] [stdout] 472 |     initialize_game!((2, GameMode::God) => state, game_ui);
[INFO] [stdout]     |     ------------------------------------------------------ in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/computer_class.rs:709:5
[INFO] [stdout]     |
[INFO] [stdout] 709 |     initialize_game!((2, GameMode::God) => state, game_ui);
[INFO] [stdout]     |     ------------------------------------------------------ in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:124:5
[INFO] [stdout]     |
[INFO] [stdout] 124 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:184:5
[INFO] [stdout]     |
[INFO] [stdout] 184 |     initialize_game!((7, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:230:5
[INFO] [stdout]     |
[INFO] [stdout] 230 |     initialize_game!((5, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:273:5
[INFO] [stdout]     |
[INFO] [stdout] 273 |     initialize_game!((4, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:319:5
[INFO] [stdout]     |
[INFO] [stdout] 319 |     initialize_game!((2, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:365:5
[INFO] [stdout]     |
[INFO] [stdout] 365 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:406:5
[INFO] [stdout]     |
[INFO] [stdout] 406 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:453:5
[INFO] [stdout]     |
[INFO] [stdout] 453 |     initialize_game!((2, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:560:5
[INFO] [stdout]     |
[INFO] [stdout] 560 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:732:5
[INFO] [stdout]     |
[INFO] [stdout] 732 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:935:5
[INFO] [stdout]     |
[INFO] [stdout] 935 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/exams.rs:1132:5
[INFO] [stdout]      |
[INFO] [stdout] 1132 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]      |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/exams.rs:1312:5
[INFO] [stdout]      |
[INFO] [stdout] 1312 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]      |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/exams.rs:1509:5
[INFO] [stdout]      |
[INFO] [stdout] 1509 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]      |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/exams.rs:1565:5
[INFO] [stdout]      |
[INFO] [stdout] 1565 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]      |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/exams.rs:1713:5
[INFO] [stdout]      |
[INFO] [stdout] 1713 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/kuzmenko.rs:31:5
[INFO] [stdout]     |
[INFO] [stdout]  31 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 7.00s
[INFO] running `Command { std: "docker" "inspect" "1d0752434aa9c2c31c1c87121ecbb4e3ad50cd8e21315d8a97ca46a950bbce67", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "1d0752434aa9c2c31c1c87121ecbb4e3ad50cd8e21315d8a97ca46a950bbce67", kill_on_drop: false }`
[INFO] [stdout] 1d0752434aa9c2c31c1c87121ecbb4e3ad50cd8e21315d8a97ca46a950bbce67
