[INFO] cloning repository https://github.com/Torwalt/game
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/Torwalt/game" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTorwalt%2Fgame", kill_on_drop: false }`
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[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] e642a034cd2082459ce76d1c8cb5dbd3c95fccba
[INFO] checking Torwalt/game against master#292be5c7c05138d753bbd4b30db7a3f1a5c914f7 for pr-148271
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTorwalt%2Fgame" "/workspace/builds/worker-0-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-0-tc1/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/Torwalt/game
[INFO] finished tweaking git repo https://github.com/Torwalt/game
[INFO] tweaked toml for git repo https://github.com/Torwalt/game written to /workspace/builds/worker-0-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/Torwalt/game on toolchain 292be5c7c05138d753bbd4b30db7a3f1a5c914f7
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[INFO] crate git repo https://github.com/Torwalt/game already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+292be5c7c05138d753bbd4b30db7a3f1a5c914f7" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] [stdout] warning: unused import: `std::mem`
[INFO] [stdout]  --> src/graphics/mesh_builder.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::mem;
[INFO] [stdout]   |     ^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::mem`
[INFO] [stdout]  --> src/graphics/mesh_builder.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::mem;
[INFO] [stdout]   |     ^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `self`
[INFO] [stdout]  --> src/graphics/mesh_builder.rs:6:19
[INFO] [stdout]   |
[INFO] [stdout] 6 | use crate::game::{self, TileMap};
[INFO] [stdout]   |                   ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `self`
[INFO] [stdout]  --> src/graphics/mesh_builder.rs:6:19
[INFO] [stdout]   |
[INFO] [stdout] 6 | use crate::game::{self, TileMap};
[INFO] [stdout]   |                   ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `entities` and `map` are never read
[INFO] [stdout]   --> src/game.rs:36:5
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameState {
[INFO] [stdout]    |            --------- fields in this struct
[INFO] [stdout] 36 |     entities: Vec<Entity>,
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 37 |     map: TileMap,
[INFO] [stdout]    |     ^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `handle` is never used
[INFO] [stdout]    --> src/game.rs:103:12
[INFO] [stdout]     |
[INFO] [stdout]  46 | impl GameState {
[INFO] [stdout]     | -------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 103 |     pub fn handle(&self, _event: Event<()>) {}
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `is_any_down` and `is_released` are never used
[INFO] [stdout]   --> src/game/input.rs:27:12
[INFO] [stdout]    |
[INFO] [stdout] 22 | impl InputState {
[INFO] [stdout]    | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 27 |     pub fn is_any_down(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 31 |     pub fn is_released(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `cursor_pos` and `mouse_button` are never read
[INFO] [stdout]   --> src/game/input.rs:37:5
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Input {
[INFO] [stdout]    |            ----- fields in this struct
[INFO] [stdout] 37 |     cursor_pos: PhysicalPosition<f64>,
[INFO] [stdout]    |     ^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 40 |     mouse_button: HashMap<MouseButton, InputState>,
[INFO] [stdout]    |     ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `config`, `size`, and `window` are never read
[INFO] [stdout]   --> src/graphics.rs:22:5
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub struct State {
[INFO] [stdout]    |            ----- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 22 |     config: wgpu::SurfaceConfiguration,
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 23 |     size: PhysicalSize<u32>,
[INFO] [stdout]    |     ^^^^
[INFO] [stdout] 24 |     window: Arc<Window>,
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `file_type` is never read
[INFO] [stdout]   --> src/graphics/assets.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct LoadedImage {
[INFO] [stdout]    |            ----------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 15 |     pub file_type: OsString,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NUM_INSTANCES_PER_ROW` is never used
[INFO] [stdout]   --> src/graphics/mesh_builder.rs:10:7
[INFO] [stdout]    |
[INFO] [stdout] 10 | const NUM_INSTANCES_PER_ROW: u32 = 10;
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `INSTANCE_DISPLACEMENT` is never used
[INFO] [stdout]   --> src/graphics/mesh_builder.rs:11:7
[INFO] [stdout]    |
[INFO] [stdout] 11 | const INSTANCE_DISPLACEMENT: cgmath::Vector2<f32> = cgmath::Vector2::new(
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `mesh` is never read
[INFO] [stdout]    --> src/graphics/mesh_builder.rs:227:5
[INFO] [stdout]     |
[INFO] [stdout] 226 | pub struct QuadMesh {
[INFO] [stdout]     |            -------- field in this struct
[INFO] [stdout] 227 |     mesh: [Vertex; 4],
[INFO] [stdout]     |     ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `slice` is never used
[INFO] [stdout]    --> src/graphics/mesh_builder.rs:276:12
[INFO] [stdout]     |
[INFO] [stdout] 254 | impl TriangleMesh {
[INFO] [stdout]     | ----------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 276 |     pub fn slice(&self) -> wgpu::BufferSlice {
[INFO] [stdout]     |            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> src/game.rs:119:17
[INFO] [stdout]     |
[INFO] [stdout] 119 |     pub fn iter(&self) -> TileMapIter {
[INFO] [stdout]     |                 ^^^^^     ^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                 |
[INFO] [stdout]     |                 the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 119 |     pub fn iter(&self) -> TileMapIter<'_> {
[INFO] [stdout]     |                                      ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> src/graphics/mesh_builder.rs:276:18
[INFO] [stdout]     |
[INFO] [stdout] 276 |     pub fn slice(&self) -> wgpu::BufferSlice {
[INFO] [stdout]     |                  ^^^^^     ^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                  |
[INFO] [stdout]     |                  the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 276 |     pub fn slice(&self) -> wgpu::BufferSlice<'_> {
[INFO] [stdout]     |                                             ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `entities` and `map` are never read
[INFO] [stdout]   --> src/game.rs:36:5
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameState {
[INFO] [stdout]    |            --------- fields in this struct
[INFO] [stdout] 36 |     entities: Vec<Entity>,
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 37 |     map: TileMap,
[INFO] [stdout]    |     ^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `handle` is never used
[INFO] [stdout]    --> src/game.rs:103:12
[INFO] [stdout]     |
[INFO] [stdout]  46 | impl GameState {
[INFO] [stdout]     | -------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 103 |     pub fn handle(&self, _event: Event<()>) {}
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `is_any_down` and `is_released` are never used
[INFO] [stdout]   --> src/game/input.rs:27:12
[INFO] [stdout]    |
[INFO] [stdout] 22 | impl InputState {
[INFO] [stdout]    | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 27 |     pub fn is_any_down(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 31 |     pub fn is_released(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `cursor_pos` and `mouse_button` are never read
[INFO] [stdout]   --> src/game/input.rs:37:5
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Input {
[INFO] [stdout]    |            ----- fields in this struct
[INFO] [stdout] 37 |     cursor_pos: PhysicalPosition<f64>,
[INFO] [stdout]    |     ^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 40 |     mouse_button: HashMap<MouseButton, InputState>,
[INFO] [stdout]    |     ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `config`, `size`, and `window` are never read
[INFO] [stdout]   --> src/graphics.rs:22:5
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub struct State {
[INFO] [stdout]    |            ----- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 22 |     config: wgpu::SurfaceConfiguration,
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 23 |     size: PhysicalSize<u32>,
[INFO] [stdout]    |     ^^^^
[INFO] [stdout] 24 |     window: Arc<Window>,
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `file_type` is never read
[INFO] [stdout]   --> src/graphics/assets.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct LoadedImage {
[INFO] [stdout]    |            ----------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 15 |     pub file_type: OsString,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NUM_INSTANCES_PER_ROW` is never used
[INFO] [stdout]   --> src/graphics/mesh_builder.rs:10:7
[INFO] [stdout]    |
[INFO] [stdout] 10 | const NUM_INSTANCES_PER_ROW: u32 = 10;
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `INSTANCE_DISPLACEMENT` is never used
[INFO] [stdout]   --> src/graphics/mesh_builder.rs:11:7
[INFO] [stdout]    |
[INFO] [stdout] 11 | const INSTANCE_DISPLACEMENT: cgmath::Vector2<f32> = cgmath::Vector2::new(
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `mesh` is never read
[INFO] [stdout]    --> src/graphics/mesh_builder.rs:227:5
[INFO] [stdout]     |
[INFO] [stdout] 226 | pub struct QuadMesh {
[INFO] [stdout]     |            -------- field in this struct
[INFO] [stdout] 227 |     mesh: [Vertex; 4],
[INFO] [stdout]     |     ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `slice` is never used
[INFO] [stdout]    --> src/graphics/mesh_builder.rs:276:12
[INFO] [stdout]     |
[INFO] [stdout] 254 | impl TriangleMesh {
[INFO] [stdout]     | ----------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 276 |     pub fn slice(&self) -> wgpu::BufferSlice {
[INFO] [stdout]     |            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> src/game.rs:119:17
[INFO] [stdout]     |
[INFO] [stdout] 119 |     pub fn iter(&self) -> TileMapIter {
[INFO] [stdout]     |                 ^^^^^     ^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                 |
[INFO] [stdout]     |                 the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 119 |     pub fn iter(&self) -> TileMapIter<'_> {
[INFO] [stdout]     |                                      ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> src/graphics/mesh_builder.rs:276:18
[INFO] [stdout]     |
[INFO] [stdout] 276 |     pub fn slice(&self) -> wgpu::BufferSlice {
[INFO] [stdout]     |                  ^^^^^     ^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                  |
[INFO] [stdout]     |                  the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 276 |     pub fn slice(&self) -> wgpu::BufferSlice<'_> {
[INFO] [stdout]     |                                             ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 56.12s
[INFO] running `Command { std: "docker" "inspect" "2756b111fb53f4122b884c163a125e76726b5080dab9393fc95494803929285a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "2756b111fb53f4122b884c163a125e76726b5080dab9393fc95494803929285a", kill_on_drop: false }`
[INFO] [stdout] 2756b111fb53f4122b884c163a125e76726b5080dab9393fc95494803929285a
