[INFO] cloning repository https://github.com/EasyJellySniper/RustD3D12
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/EasyJellySniper/RustD3D12" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FEasyJellySniper%2FRustD3D12", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FEasyJellySniper%2FRustD3D12'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] ce0c05e51188f7c41b8fbef1d36bdc2c594bbbb0
[INFO] checking EasyJellySniper/RustD3D12 against try#f77b5bc6c7c84df104f86b0dd01d9490e3923fa8 for pr-147834
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FEasyJellySniper%2FRustD3D12" "/workspace/builds/worker-6-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-6-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/EasyJellySniper/RustD3D12
[INFO] finished tweaking git repo https://github.com/EasyJellySniper/RustD3D12
[INFO] tweaked toml for git repo https://github.com/EasyJellySniper/RustD3D12 written to /workspace/builds/worker-6-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/EasyJellySniper/RustD3D12 on toolchain f77b5bc6c7c84df104f86b0dd01d9490e3923fa8
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+f77b5bc6c7c84df104f86b0dd01d9490e3923fa8" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/EasyJellySniper/RustD3D12 already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+f77b5bc6c7c84df104f86b0dd01d9490e3923fa8" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+f77b5bc6c7c84df104f86b0dd01d9490e3923fa8" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] d487a5c4fef818c20938baaab9dcb1d965a50b4cd7a16eb7dc184766479626f2
[INFO] running `Command { std: "docker" "start" "-a" "d487a5c4fef818c20938baaab9dcb1d965a50b4cd7a16eb7dc184766479626f2", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "d487a5c4fef818c20938baaab9dcb1d965a50b4cd7a16eb7dc184766479626f2", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "d487a5c4fef818c20938baaab9dcb1d965a50b4cd7a16eb7dc184766479626f2", kill_on_drop: false }`
[INFO] [stdout] d487a5c4fef818c20938baaab9dcb1d965a50b4cd7a16eb7dc184766479626f2
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+f77b5bc6c7c84df104f86b0dd01d9490e3923fa8" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] c1cc823041b1b476cee8dae1d44eb83b4cd47919ed230fa3b991d31aa8f0b07b
[INFO] running `Command { std: "docker" "start" "-a" "c1cc823041b1b476cee8dae1d44eb83b4cd47919ed230fa3b991d31aa8f0b07b", kill_on_drop: false }`
[INFO] [stderr]    Compiling windows_x86_64_gnu v0.52.6
[INFO] [stderr]    Compiling syn v2.0.74
[INFO] [stderr]     Checking windows-targets v0.52.6
[INFO] [stderr]     Checking windows-result v0.2.0
[INFO] [stderr]     Checking windows-sys v0.59.0
[INFO] [stderr]     Checking windows-strings v0.1.0
[INFO] [stderr]    Compiling windows-implement v0.58.0
[INFO] [stderr]    Compiling windows-interface v0.58.0
[INFO] [stderr]     Checking windows-core v0.58.0
[INFO] [stderr]     Checking windows v0.58.0
[INFO] [stderr]     Checking RustD3D12 v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/main.rs:7:14
[INFO] [stdout]   |
[INFO] [stdout] 7 | use windows::Win32::Foundation::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/main.rs:8:14
[INFO] [stdout]   |
[INFO] [stdout] 8 | use windows::Win32::System::LibraryLoader::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/main.rs:9:14
[INFO] [stdout]   |
[INFO] [stdout] 9 | use windows::Win32::UI::WindowsAndMessaging::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]   --> src/main.rs:10:14
[INFO] [stdout]    |
[INFO] [stdout] 10 | use windows::Win32::Graphics::Gdi::*;
[INFO] [stdout]    |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/graphic_device.rs:3:14
[INFO] [stdout]   |
[INFO] [stdout] 3 | use windows::Win32::Graphics::Direct3D12::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/graphic_device.rs:4:14
[INFO] [stdout]   |
[INFO] [stdout] 4 | use windows::Win32::Graphics::Direct3D::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/graphic_device.rs:5:14
[INFO] [stdout]   |
[INFO] [stdout] 5 | use windows::Win32::Graphics::Dxgi::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `windows::core`
[INFO] [stdout]  --> src/main.rs:6:14
[INFO] [stdout]   |
[INFO] [stdout] 6 | use windows::core::PCWSTR;
[INFO] [stdout]   |              ^^^^ could not find `core` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/graphic_device.rs:8:14
[INFO] [stdout]   |
[INFO] [stdout] 8 | use windows::Win32::Foundation::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]   --> src/graphic_device.rs:10:14
[INFO] [stdout]    |
[INFO] [stdout] 10 | use windows::Win32::System::Threading::*;
[INFO] [stdout]    |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/hello_world_triangle.rs:5:14
[INFO] [stdout]   |
[INFO] [stdout] 5 | use windows::Win32::Graphics::Direct3D::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/hello_world_triangle.rs:6:14
[INFO] [stdout]   |
[INFO] [stdout] 6 | use windows::Win32::Graphics::Direct3D12::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/hello_world_triangle.rs:7:14
[INFO] [stdout]   |
[INFO] [stdout] 7 | use windows::Win32::Foundation::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/hello_world_triangle.rs:8:14
[INFO] [stdout]   |
[INFO] [stdout] 8 | use windows::Win32::Graphics::Dxgi::Common::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]   --> src/hello_world_triangle.rs:10:14
[INFO] [stdout]    |
[INFO] [stdout] 10 | use windows::Win32::Graphics::Direct3D::Fxc::*;
[INFO] [stdout]    |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `windows_core::PCSTR`
[INFO] [stdout]  --> src/graphic_device.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use windows_core::PCSTR;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^ no `PCSTR` in the root
[INFO] [stdout]   |
[INFO] [stdout] help: consider importing this type alias instead
[INFO] [stdout]   |
[INFO] [stdout] 6 - use windows_core::PCSTR;
[INFO] [stdout] 6 + use crate::core::PCSTR;
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `windows::core`
[INFO] [stdout]   --> src/hello_world_triangle.rs:11:14
[INFO] [stdout]    |
[INFO] [stdout] 11 | use windows::core::*;
[INFO] [stdout]    |              ^^^^ could not find `core` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `Common`
[INFO] [stdout]  --> src/graphic_device.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use Common::*;
[INFO] [stdout]   |     ^^^^^^ use of undeclared type `Common`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: cannot find macro `s` in this scope
[INFO] [stdout]    --> src/hello_world_triangle.rs:175:66
[INFO] [stdout]     |
[INFO] [stdout] 175 |         let _ = D3DCompileFromFile(shader_file_name, None, None, s!("HelloWorldVS"), s!("vs_5_1"), compile_flag, 0, &mut vs_blob, None);
[INFO] [stdout]     |                                                                  ^
[INFO] [stdout]     |
[INFO] [stdout] help: consider importing this macro through its public re-export
[INFO] [stdout]     |
[INFO] [stdout]   3 + use crate::s;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: cannot find macro `s` in this scope
[INFO] [stdout]    --> src/hello_world_triangle.rs:175:86
[INFO] [stdout]     |
[INFO] [stdout] 175 |         let _ = D3DCompileFromFile(shader_file_name, None, None, s!("HelloWorldVS"), s!("vs_5_1"), compile_flag, 0, &mut vs_blob, None);
[INFO] [stdout]     |                                                                                      ^
[INFO] [stdout]     |
[INFO] [stdout] help: consider importing this macro through its public re-export
[INFO] [stdout]     |
[INFO] [stdout]   3 + use crate::s;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: cannot find macro `s` in this scope
[INFO] [stdout]    --> src/hello_world_triangle.rs:176:66
[INFO] [stdout]     |
[INFO] [stdout] 176 |         let _ = D3DCompileFromFile(shader_file_name, None, None, s!("HelloWorldPS"), s!("ps_5_1"), compile_flag, 0, &mut ps_blob, None);
[INFO] [stdout]     |                                                                  ^
[INFO] [stdout]     |
[INFO] [stdout] help: consider importing this macro through its public re-export
[INFO] [stdout]     |
[INFO] [stdout]   3 + use crate::s;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: cannot find macro `s` in this scope
[INFO] [stdout]    --> src/hello_world_triangle.rs:176:86
[INFO] [stdout]     |
[INFO] [stdout] 176 |         let _ = D3DCompileFromFile(shader_file_name, None, None, s!("HelloWorldPS"), s!("ps_5_1"), compile_flag, 0, &mut ps_blob, None);
[INFO] [stdout]     |                                                                                      ^
[INFO] [stdout]     |
[INFO] [stdout] help: consider importing this macro through its public re-export
[INFO] [stdout]     |
[INFO] [stdout]   3 + use crate::s;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/main.rs:7:14
[INFO] [stdout]   |
[INFO] [stdout] 7 | use windows::Win32::Foundation::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/main.rs:8:14
[INFO] [stdout]   |
[INFO] [stdout] 8 | use windows::Win32::System::LibraryLoader::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/main.rs:9:14
[INFO] [stdout]   |
[INFO] [stdout] 9 | use windows::Win32::UI::WindowsAndMessaging::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]   --> src/main.rs:10:14
[INFO] [stdout]    |
[INFO] [stdout] 10 | use windows::Win32::Graphics::Gdi::*;
[INFO] [stdout]    |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/graphic_device.rs:3:14
[INFO] [stdout]   |
[INFO] [stdout] 3 | use windows::Win32::Graphics::Direct3D12::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/graphic_device.rs:4:14
[INFO] [stdout]   |
[INFO] [stdout] 4 | use windows::Win32::Graphics::Direct3D::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/graphic_device.rs:5:14
[INFO] [stdout]   |
[INFO] [stdout] 5 | use windows::Win32::Graphics::Dxgi::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `windows::core`
[INFO] [stdout]  --> src/main.rs:6:14
[INFO] [stdout]   |
[INFO] [stdout] 6 | use windows::core::PCWSTR;
[INFO] [stdout]   |              ^^^^ could not find `core` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/graphic_device.rs:8:14
[INFO] [stdout]   |
[INFO] [stdout] 8 | use windows::Win32::Foundation::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]   --> src/graphic_device.rs:10:14
[INFO] [stdout]    |
[INFO] [stdout] 10 | use windows::Win32::System::Threading::*;
[INFO] [stdout]    |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/hello_world_triangle.rs:5:14
[INFO] [stdout]   |
[INFO] [stdout] 5 | use windows::Win32::Graphics::Direct3D::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/hello_world_triangle.rs:6:14
[INFO] [stdout]   |
[INFO] [stdout] 6 | use windows::Win32::Graphics::Direct3D12::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/hello_world_triangle.rs:7:14
[INFO] [stdout]   |
[INFO] [stdout] 7 | use windows::Win32::Foundation::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]  --> src/hello_world_triangle.rs:8:14
[INFO] [stdout]   |
[INFO] [stdout] 8 | use windows::Win32::Graphics::Dxgi::Common::*;
[INFO] [stdout]   |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `Win32` in `windows`
[INFO] [stdout]   --> src/hello_world_triangle.rs:10:14
[INFO] [stdout]    |
[INFO] [stdout] 10 | use windows::Win32::Graphics::Direct3D::Fxc::*;
[INFO] [stdout]    |              ^^^^^ could not find `Win32` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `windows_core::PCSTR`
[INFO] [stdout]  --> src/graphic_device.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use windows_core::PCSTR;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^ no `PCSTR` in the root
[INFO] [stdout]   |
[INFO] [stdout] help: consider importing this type alias instead
[INFO] [stdout]   |
[INFO] [stdout] 6 - use windows_core::PCSTR;
[INFO] [stdout] 6 + use crate::core::PCSTR;
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `windows::core`
[INFO] [stdout]   --> src/hello_world_triangle.rs:11:14
[INFO] [stdout]    |
[INFO] [stdout] 11 | use windows::core::*;
[INFO] [stdout]    |              ^^^^ could not find `core` in `windows`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `Common`
[INFO] [stdout]  --> src/graphic_device.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use Common::*;
[INFO] [stdout]   |     ^^^^^^ use of undeclared type `Common`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: cannot find macro `s` in this scope
[INFO] [stdout]    --> src/hello_world_triangle.rs:175:66
[INFO] [stdout]     |
[INFO] [stdout] 175 |         let _ = D3DCompileFromFile(shader_file_name, None, None, s!("HelloWorldVS"), s!("vs_5_1"), compile_flag, 0, &mut vs_blob, None);
[INFO] [stdout]     |                                                                  ^
[INFO] [stdout]     |
[INFO] [stdout] help: consider importing this macro through its public re-export
[INFO] [stdout]     |
[INFO] [stdout]   3 + use crate::s;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: cannot find macro `s` in this scope
[INFO] [stdout]    --> src/hello_world_triangle.rs:175:86
[INFO] [stdout]     |
[INFO] [stdout] 175 |         let _ = D3DCompileFromFile(shader_file_name, None, None, s!("HelloWorldVS"), s!("vs_5_1"), compile_flag, 0, &mut vs_blob, None);
[INFO] [stdout]     |                                                                                      ^
[INFO] [stdout]     |
[INFO] [stdout] help: consider importing this macro through its public re-export
[INFO] [stdout]     |
[INFO] [stdout]   3 + use crate::s;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: cannot find macro `s` in this scope
[INFO] [stdout]    --> src/hello_world_triangle.rs:176:66
[INFO] [stdout]     |
[INFO] [stdout] 176 |         let _ = D3DCompileFromFile(shader_file_name, None, None, s!("HelloWorldPS"), s!("ps_5_1"), compile_flag, 0, &mut ps_blob, None);
[INFO] [stdout]     |                                                                  ^
[INFO] [stdout]     |
[INFO] [stdout] help: consider importing this macro through its public re-export
[INFO] [stdout]     |
[INFO] [stdout]   3 + use crate::s;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: cannot find macro `s` in this scope
[INFO] [stdout]    --> src/hello_world_triangle.rs:176:86
[INFO] [stdout]     |
[INFO] [stdout] 176 |         let _ = D3DCompileFromFile(shader_file_name, None, None, s!("HelloWorldPS"), s!("ps_5_1"), compile_flag, 0, &mut ps_blob, None);
[INFO] [stdout]     |                                                                                      ^
[INFO] [stdout]     |
[INFO] [stdout] help: consider importing this macro through its public re-export
[INFO] [stdout]     |
[INFO] [stdout]   3 + use crate::s;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0282]: type annotations needed
[INFO] [stdout]   --> src/graphic_device.rs:74:44
[INFO] [stdout]    |
[INFO] [stdout] 74 |                         let adapter_desc = x.GetDesc1().unwrap();
[INFO] [stdout]    |                                            ^ cannot infer type
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0282]: type annotations needed
[INFO] [stdout]    --> src/graphic_device.rs:191:31
[INFO] [stdout]     |
[INFO] [stdout] 191 |             GSWAPCHAIN = Some(x.cast().unwrap());
[INFO] [stdout]     |                               ^ cannot infer type
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0282]: type annotations needed
[INFO] [stdout]   --> src/graphic_device.rs:74:44
[INFO] [stdout]    |
[INFO] [stdout] 74 |                         let adapter_desc = x.GetDesc1().unwrap();
[INFO] [stdout]    |                                            ^ cannot infer type
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0282]: type annotations needed
[INFO] [stdout]    --> src/graphic_device.rs:191:31
[INFO] [stdout]     |
[INFO] [stdout] 191 |             GSWAPCHAIN = Some(x.cast().unwrap());
[INFO] [stdout]     |                               ^ cannot infer type
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] Some errors have detailed explanations: E0282, E0432, E0433.
[INFO] [stdout] 
[INFO] [stdout] For more information about an error, try `rustc --explain E0282`.
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `RustD3D12` (bin "RustD3D12" test) due to 24 previous errors
[INFO] [stderr] warning: build failed, waiting for other jobs to finish...
[INFO] [stdout] Some errors have detailed explanations: E0282, E0432, E0433.
[INFO] [stdout] 
[INFO] [stdout] For more information about an error, try `rustc --explain E0282`.
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `RustD3D12` (bin "RustD3D12") due to 24 previous errors
[INFO] running `Command { std: "docker" "inspect" "c1cc823041b1b476cee8dae1d44eb83b4cd47919ed230fa3b991d31aa8f0b07b", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "c1cc823041b1b476cee8dae1d44eb83b4cd47919ed230fa3b991d31aa8f0b07b", kill_on_drop: false }`
[INFO] [stdout] c1cc823041b1b476cee8dae1d44eb83b4cd47919ed230fa3b991d31aa8f0b07b
