[INFO] cloning repository https://github.com/DracoR22/voidwalkers
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/DracoR22/voidwalkers" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FDracoR22%2Fvoidwalkers", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FDracoR22%2Fvoidwalkers'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] cc9d0063c24bca13be56d63755c0a490f746d876
[INFO] checking DracoR22/voidwalkers against master#04ff05c9c0cfbca33115c5f1b8bb20a66a54b799 for pr-147834
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FDracoR22%2Fvoidwalkers" "/workspace/builds/worker-3-tc1/source", kill_on_drop: false }`
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[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/DracoR22/voidwalkers
[INFO] finished tweaking git repo https://github.com/DracoR22/voidwalkers
[INFO] tweaked toml for git repo https://github.com/DracoR22/voidwalkers written to /workspace/builds/worker-3-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/DracoR22/voidwalkers on toolchain 04ff05c9c0cfbca33115c5f1b8bb20a66a54b799
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+04ff05c9c0cfbca33115c5f1b8bb20a66a54b799" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/DracoR22/voidwalkers already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+04ff05c9c0cfbca33115c5f1b8bb20a66a54b799" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] running `Command { std: "docker" "start" "-a" "2c90331d2fb5057ee4dbfccd56a373b42ba5ce262793a45e1b895695e5c6aec5", kill_on_drop: false }`
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[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+04ff05c9c0cfbca33115c5f1b8bb20a66a54b799" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
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[INFO] [stdout] error[E0583]: file not found for module `house`
[INFO] [stdout]  --> src/lib.rs:2:1
[INFO] [stdout]   |
[INFO] [stdout] 2 | pub mod house;
[INFO] [stdout]   | ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = help: to create the module `house`, create file "src/house.rs" or "src/house/mod.rs"
[INFO] [stdout]   = note: if there is a `mod house` elsewhere in the crate already, import it with `use crate::...` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0583]: file not found for module `house`
[INFO] [stdout]  --> src/lib.rs:2:1
[INFO] [stdout]   |
[INFO] [stdout] 2 | pub mod house;
[INFO] [stdout]   | ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = help: to create the module `house`, create file "src/house.rs" or "src/house/mod.rs"
[INFO] [stdout]   = note: if there is a `mod house` elsewhere in the crate already, import it with `use crate::...` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `play_ak74_audio` and `setup_ak74_audio`
[INFO] [stdout]  --> src/game/weapons/mod.rs:6:20
[INFO] [stdout]   |
[INFO] [stdout] 6 | use ak74::{audio::{play_ak74_audio,  setup_ak74_audio}, resources::AK74Timer, AK74Plugin};
[INFO] [stdout]   |                    ^^^^^^^^^^^^^^^   ^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `HasAK74`, `HasWeapon`, `Player`, `entities::WeaponType`, and `states::CurrentWeapon`
[INFO] [stdout]  --> src/game/weapons/ak74/spawn.rs:3:22
[INFO] [stdout]   |
[INFO] [stdout] 3 | ...::{entities::WeaponType, states::CurrentWeapon}, game::{player::components::{Player, PlayerFirstPersonCamera}, weapons::{ak74::components::{AK74Component, HasAK74}, HasWeapon}}};
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^                               ^^^^^^                                                                        ^^^^^^^   ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `GLOCK_MAGAZINE_SIZE`, `HasGlock`, `HasWeapon`, `MAX_GLOCK_AMMO`, `Player`, `entities::WeaponType`, and `states::CurrentWeapon`
[INFO] [stdout]  --> src/game/weapons/glock/spawn.rs:3:22
[INFO] [stdout]   |
[INFO] [stdout] 3 | ...::{entities::WeaponType, states::CurrentWeapon}, game::{player::components::{Player, PlayerFirstPersonCamera}, weapons::{glock::{components::{GlockComponent, HasGlock}, GLOCK_MAGAZINE_SIZE, MAX_GLOCK_AMMO}, HasWeapon}}};
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^                               ^^^^^^                                                                           ^^^^^^^^   ^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^   ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `player::components::Player`
[INFO] [stdout]  --> src/game/weapons/glock/animations.rs:5:100
[INFO] [stdout]   |
[INFO] [stdout] 5 | use crate::{common::{link_animations::MultipleAnimationEntityLinks, states::CurrentWeapon}, game::{player::components::Player, weapons::g...
[INFO] [stdout]   |                                                                                                    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `self`
[INFO] [stdout]  --> src/game/weapons/common.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 |     ak74::{self, components::AK74Component},
[INFO] [stdout]   |            ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around method argument
[INFO] [stdout]   --> src/game/weapons/common.rs:73:48
[INFO] [stdout]    |
[INFO] [stdout] 73 |                 if keyboard_input.just_pressed((KeyCode::KeyR)) && ak74.current_ammo != AK74_MAGAZINE_SIZE {
[INFO] [stdout]    |                                                ^             ^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 73 -                 if keyboard_input.just_pressed((KeyCode::KeyR)) && ak74.current_ammo != AK74_MAGAZINE_SIZE {
[INFO] [stdout] 73 +                 if keyboard_input.just_pressed(KeyCode::KeyR ) && ak74.current_ammo != AK74_MAGAZINE_SIZE {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `MouseButtonInput` and `MouseWheel`
[INFO] [stdout]  --> src/game/player/movement.rs:3:17
[INFO] [stdout]   |
[INFO] [stdout] 3 |         mouse::{MouseButtonInput, MouseMotion, MouseWheel},
[INFO] [stdout]   |                 ^^^^^^^^^^^^^^^^               ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `weapons::ak74::components::AK74Component`
[INFO] [stdout]  --> src/game/player/movement.rs:9:164
[INFO] [stdout]   |
[INFO] [stdout] 9 | ...era}, constants::{PLAYER_JUMP, PLAYER_SPEED}}, weapons::ak74::components::AK74Component}};
[INFO] [stdout]   |                                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around type
[INFO] [stdout]   --> src/game/player/movement.rs:91:22
[INFO] [stdout]    |
[INFO] [stdout] 91 |     mut query: Query<(&mut Transform), With<Player>>, // Removed Velocity
[INFO] [stdout]    |                      ^              ^
[INFO] [stdout]    |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 91 -     mut query: Query<(&mut Transform), With<Player>>, // Removed Velocity
[INFO] [stdout] 91 +     mut query: Query<&mut Transform , With<Player>>, // Removed Velocity
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `BloomCompositeMode`, `MouseButtonInput`, `MouseMotion`, `MouseWheel`, and `Skybox`
[INFO] [stdout]  --> src/game/player/spawn.rs:3:17
[INFO] [stdout]   |
[INFO] [stdout] 3 |         bloom::{BloomCompositeMode, BloomSettings},
[INFO] [stdout]   |                 ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 4 |         tonemapping::Tonemapping, Skybox,
[INFO] [stdout]   |                                   ^^^^^^
[INFO] [stdout] 5 |     }, input::mouse::{MouseButtonInput, MouseMotion, MouseWheel}, prelude::*
[INFO] [stdout]   |                       ^^^^^^^^^^^^^^^^  ^^^^^^^^^^^  ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `PLAYER_SPEED`
[INFO] [stdout]   --> src/game/player/spawn.rs:10:149
[INFO] [stdout]    |
[INFO] [stdout] 10 | ...Player, PlayerFirstPersonCamera}, constants::{GRAVITY_SCALE, PLAYER_SPEED}}};
[INFO] [stdout]    |                                                                 ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy_kira_audio::prelude::*`
[INFO] [stdout]  --> src/game/map/audio.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy_kira_audio::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy_rapier3d::prelude::*`
[INFO] [stdout]  --> src/game/map/house/main_room/spawn_assets.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy_rapier3d::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `self`
[INFO] [stdout]  --> src/game/map/house/main_room/spawn_assets.rs:4:43
[INFO] [stdout]   |
[INFO] [stdout] 4 | use crate::game::map::house::components::{self, DoorComponent};
[INFO] [stdout]   |                                           ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `GameFPSText` and `GameFpsRoot`
[INFO] [stdout]  --> src/ui/mod.rs:2:56
[INFO] [stdout]   |
[INFO] [stdout] 2 | use debug_menu::fps::{update_game_fps, write_game_fps, GameFPSText, GameFpsRoot};
[INFO] [stdout]   |                                                        ^^^^^^^^^^^  ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `PlayerPosition`
[INFO] [stdout]  --> src/ui/mod.rs:4:75
[INFO] [stdout]   |
[INFO] [stdout] 4 | use debug_menu::position::{update_player_position, write_player_position, PlayerPosition};
[INFO] [stdout]   |                                                                           ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bullet_hole::spawn_plaster_bullethole`
[INFO] [stdout]  --> src/effects/mod.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bullet_hole::spawn_plaster_bullethole;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `common::can_shoot_and_decrease_ammo`
[INFO] [stdout]  --> src/effects/muzzle_flash.rs:3:149
[INFO] [stdout]   |
[INFO] [stdout] 3 | ...era}, weapons::{ak74::components::AK74Component, common::can_shoot_and_decrease_ammo, glock::components::GlockComponent}}};
[INFO] [stdout]   |                                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `HasMuzzleFlash`
[INFO] [stdout]  --> src/effects/muzzle_flash.rs:5:25
[INFO] [stdout]   |
[INFO] [stdout] 5 | use super::components::{HasMuzzleFlash, MuzzleFlash};
[INFO] [stdout]   |                         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::common::entities::EntityType`
[INFO] [stdout]  --> src/effects/bullet_hole.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::common::entities::EntityType;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated struct `bevy::prelude::shape::Box`: please use the `Cuboid` primitive for meshing or `Aabb3d` for a bounding volume
[INFO] [stdout]    --> src/game/player/shooting.rs:138:52
[INFO] [stdout]     |
[INFO] [stdout] 138 |                 mesh: meshes.add(Mesh::from(shape::Box::new(
[INFO] [stdout]     |                                                    ^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated struct `bevy::prelude::shape::Quad`: please use the `Rectangle` primitive in `bevy_math` instead
[INFO] [stdout]    --> src/effects/blood_decal.rs:191:50
[INFO] [stdout]     |
[INFO] [stdout] 191 |     let quad_mesh = meshes.add(Mesh::from(shape::Quad { size: Vec2::new(1.0, 1.0), flip: false }));
[INFO] [stdout]     |                                                  ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated struct `bevy::prelude::shape::Quad`: please use the `Rectangle` primitive in `bevy_math` instead
[INFO] [stdout]   --> src/effects/bullet_hole.rs:15:50
[INFO] [stdout]    |
[INFO] [stdout] 15 |     let quad_mesh = meshes.add(Mesh::from(shape::Quad {
[INFO] [stdout]    |                                                  ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `play_ak74_audio` and `setup_ak74_audio`
[INFO] [stdout]  --> src/game/weapons/mod.rs:6:20
[INFO] [stdout]   |
[INFO] [stdout] 6 | use ak74::{audio::{play_ak74_audio,  setup_ak74_audio}, resources::AK74Timer, AK74Plugin};
[INFO] [stdout]   |                    ^^^^^^^^^^^^^^^   ^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `HasAK74`, `HasWeapon`, `Player`, `entities::WeaponType`, and `states::CurrentWeapon`
[INFO] [stdout]  --> src/game/weapons/ak74/spawn.rs:3:22
[INFO] [stdout]   |
[INFO] [stdout] 3 | ...::{entities::WeaponType, states::CurrentWeapon}, game::{player::components::{Player, PlayerFirstPersonCamera}, weapons::{ak74::components::{AK74Component, HasAK74}, HasWeapon}}};
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^                               ^^^^^^                                                                        ^^^^^^^   ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `GLOCK_MAGAZINE_SIZE`, `HasGlock`, `HasWeapon`, `MAX_GLOCK_AMMO`, `Player`, `entities::WeaponType`, and `states::CurrentWeapon`
[INFO] [stdout]  --> src/game/weapons/glock/spawn.rs:3:22
[INFO] [stdout]   |
[INFO] [stdout] 3 | ...::{entities::WeaponType, states::CurrentWeapon}, game::{player::components::{Player, PlayerFirstPersonCamera}, weapons::{glock::{components::{GlockComponent, HasGlock}, GLOCK_MAGAZINE_SIZE, MAX_GLOCK_AMMO}, HasWeapon}}};
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^                               ^^^^^^                                                                           ^^^^^^^^   ^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^   ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `player::components::Player`
[INFO] [stdout]  --> src/game/weapons/glock/animations.rs:5:100
[INFO] [stdout]   |
[INFO] [stdout] 5 | use crate::{common::{link_animations::MultipleAnimationEntityLinks, states::CurrentWeapon}, game::{player::components::Player, weapons::g...
[INFO] [stdout]   |                                                                                                    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `self`
[INFO] [stdout]  --> src/game/weapons/common.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 |     ak74::{self, components::AK74Component},
[INFO] [stdout]   |            ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around method argument
[INFO] [stdout]   --> src/game/weapons/common.rs:73:48
[INFO] [stdout]    |
[INFO] [stdout] 73 |                 if keyboard_input.just_pressed((KeyCode::KeyR)) && ak74.current_ammo != AK74_MAGAZINE_SIZE {
[INFO] [stdout]    |                                                ^             ^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 73 -                 if keyboard_input.just_pressed((KeyCode::KeyR)) && ak74.current_ammo != AK74_MAGAZINE_SIZE {
[INFO] [stdout] 73 +                 if keyboard_input.just_pressed(KeyCode::KeyR ) && ak74.current_ammo != AK74_MAGAZINE_SIZE {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `MouseButtonInput` and `MouseWheel`
[INFO] [stdout]  --> src/game/player/movement.rs:3:17
[INFO] [stdout]   |
[INFO] [stdout] 3 |         mouse::{MouseButtonInput, MouseMotion, MouseWheel},
[INFO] [stdout]   |                 ^^^^^^^^^^^^^^^^               ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `weapons::ak74::components::AK74Component`
[INFO] [stdout]  --> src/game/player/movement.rs:9:164
[INFO] [stdout]   |
[INFO] [stdout] 9 | ...era}, constants::{PLAYER_JUMP, PLAYER_SPEED}}, weapons::ak74::components::AK74Component}};
[INFO] [stdout]   |                                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around type
[INFO] [stdout]   --> src/game/player/movement.rs:91:22
[INFO] [stdout]    |
[INFO] [stdout] 91 |     mut query: Query<(&mut Transform), With<Player>>, // Removed Velocity
[INFO] [stdout]    |                      ^              ^
[INFO] [stdout]    |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 91 -     mut query: Query<(&mut Transform), With<Player>>, // Removed Velocity
[INFO] [stdout] 91 +     mut query: Query<&mut Transform , With<Player>>, // Removed Velocity
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `BloomCompositeMode`, `MouseButtonInput`, `MouseMotion`, `MouseWheel`, and `Skybox`
[INFO] [stdout]  --> src/game/player/spawn.rs:3:17
[INFO] [stdout]   |
[INFO] [stdout] 3 |         bloom::{BloomCompositeMode, BloomSettings},
[INFO] [stdout]   |                 ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 4 |         tonemapping::Tonemapping, Skybox,
[INFO] [stdout]   |                                   ^^^^^^
[INFO] [stdout] 5 |     }, input::mouse::{MouseButtonInput, MouseMotion, MouseWheel}, prelude::*
[INFO] [stdout]   |                       ^^^^^^^^^^^^^^^^  ^^^^^^^^^^^  ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `PLAYER_SPEED`
[INFO] [stdout]   --> src/game/player/spawn.rs:10:149
[INFO] [stdout]    |
[INFO] [stdout] 10 | ...Player, PlayerFirstPersonCamera}, constants::{GRAVITY_SCALE, PLAYER_SPEED}}};
[INFO] [stdout]    |                                                                 ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy_kira_audio::prelude::*`
[INFO] [stdout]  --> src/game/map/audio.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy_kira_audio::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy_rapier3d::prelude::*`
[INFO] [stdout]  --> src/game/map/house/main_room/spawn_assets.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy_rapier3d::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `self`
[INFO] [stdout]  --> src/game/map/house/main_room/spawn_assets.rs:4:43
[INFO] [stdout]   |
[INFO] [stdout] 4 | use crate::game::map::house::components::{self, DoorComponent};
[INFO] [stdout]   |                                           ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `GameFPSText` and `GameFpsRoot`
[INFO] [stdout]  --> src/ui/mod.rs:2:56
[INFO] [stdout]   |
[INFO] [stdout] 2 | use debug_menu::fps::{update_game_fps, write_game_fps, GameFPSText, GameFpsRoot};
[INFO] [stdout]   |                                                        ^^^^^^^^^^^  ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `PlayerPosition`
[INFO] [stdout]  --> src/ui/mod.rs:4:75
[INFO] [stdout]   |
[INFO] [stdout] 4 | use debug_menu::position::{update_player_position, write_player_position, PlayerPosition};
[INFO] [stdout]   |                                                                           ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bullet_hole::spawn_plaster_bullethole`
[INFO] [stdout]  --> src/effects/mod.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bullet_hole::spawn_plaster_bullethole;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `common::can_shoot_and_decrease_ammo`
[INFO] [stdout]  --> src/effects/muzzle_flash.rs:3:149
[INFO] [stdout]   |
[INFO] [stdout] 3 | ...era}, weapons::{ak74::components::AK74Component, common::can_shoot_and_decrease_ammo, glock::components::GlockComponent}}};
[INFO] [stdout]   |                                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `HasMuzzleFlash`
[INFO] [stdout]  --> src/effects/muzzle_flash.rs:5:25
[INFO] [stdout]   |
[INFO] [stdout] 5 | use super::components::{HasMuzzleFlash, MuzzleFlash};
[INFO] [stdout]   |                         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::common::entities::EntityType`
[INFO] [stdout]  --> src/effects/bullet_hole.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::common::entities::EntityType;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated struct `bevy::prelude::shape::Box`: please use the `Cuboid` primitive for meshing or `Aabb3d` for a bounding volume
[INFO] [stdout]    --> src/game/player/shooting.rs:138:52
[INFO] [stdout]     |
[INFO] [stdout] 138 |                 mesh: meshes.add(Mesh::from(shape::Box::new(
[INFO] [stdout]     |                                                    ^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated struct `bevy::prelude::shape::Quad`: please use the `Rectangle` primitive in `bevy_math` instead
[INFO] [stdout]    --> src/effects/blood_decal.rs:191:50
[INFO] [stdout]     |
[INFO] [stdout] 191 |     let quad_mesh = meshes.add(Mesh::from(shape::Quad { size: Vec2::new(1.0, 1.0), flip: false }));
[INFO] [stdout]     |                                                  ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated struct `bevy::prelude::shape::Quad`: please use the `Rectangle` primitive in `bevy_math` instead
[INFO] [stdout]   --> src/effects/bullet_hole.rs:15:50
[INFO] [stdout]    |
[INFO] [stdout] 15 |     let quad_mesh = meshes.add(Mesh::from(shape::Quad {
[INFO] [stdout]    |                                                  ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::shape::Quad::size`: please use the `Rectangle` primitive in `bevy_math` instead
[INFO] [stdout]    --> src/effects/blood_decal.rs:191:57
[INFO] [stdout]     |
[INFO] [stdout] 191 |     let quad_mesh = meshes.add(Mesh::from(shape::Quad { size: Vec2::new(1.0, 1.0), flip: false }));
[INFO] [stdout]     |                                                         ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::shape::Quad::flip`: please use the `Rectangle` primitive in `bevy_math` instead
[INFO] [stdout]    --> src/effects/blood_decal.rs:191:84
[INFO] [stdout]     |
[INFO] [stdout] 191 |     let quad_mesh = meshes.add(Mesh::from(shape::Quad { size: Vec2::new(1.0, 1.0), flip: false }));
[INFO] [stdout]     |                                                                                    ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::shape::Quad::size`: please use the `Rectangle` primitive in `bevy_math` instead
[INFO] [stdout]   --> src/effects/bullet_hole.rs:16:9
[INFO] [stdout]    |
[INFO] [stdout] 16 |         size: Vec2::new(1.0, 1.0),
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::shape::Quad::flip`: please use the `Rectangle` primitive in `bevy_math` instead
[INFO] [stdout]   --> src/effects/bullet_hole.rs:17:9
[INFO] [stdout]    |
[INFO] [stdout] 17 |         flip: false,
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `asset_server`
[INFO] [stdout]  --> src/cubes/systems/spawn.rs:6:145
[INFO] [stdout]   |
[INFO] [stdout] 6 | ...s<StandardMaterial>>,  asset_server: Res<AssetServer>,) {
[INFO] [stdout]   |                           ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server`
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `state`
[INFO] [stdout]   --> src/window/cursor.rs:12:98
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub fn toggle_cursor(mut windows: Query<&mut Window>, keyboard_input: Res<ButtonInput<KeyCode>>, state: Res<State<GameState>>) {
[INFO] [stdout]    |                                                                                                  ^^^^^ help: if this is intentional, prefix it with an underscore: `_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_entity`
[INFO] [stdout]   --> src/game/weapons/ak74/animations.rs:67:18
[INFO] [stdout]    |
[INFO] [stdout] 67 |             for (player_entity, animation_entity_links) in player_character_query.iter_mut() {
[INFO] [stdout]    |                  ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::shape::Quad::size`: please use the `Rectangle` primitive in `bevy_math` instead
[INFO] [stdout]    --> src/effects/blood_decal.rs:191:57
[INFO] [stdout]     |
[INFO] [stdout] 191 |     let quad_mesh = meshes.add(Mesh::from(shape::Quad { size: Vec2::new(1.0, 1.0), flip: false }));
[INFO] [stdout]     |                                                         ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::shape::Quad::flip`: please use the `Rectangle` primitive in `bevy_math` instead
[INFO] [stdout]    --> src/effects/blood_decal.rs:191:84
[INFO] [stdout]     |
[INFO] [stdout] 191 |     let quad_mesh = meshes.add(Mesh::from(shape::Quad { size: Vec2::new(1.0, 1.0), flip: false }));
[INFO] [stdout]     |                                                                                    ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `audio_handles`
[INFO] [stdout]   --> src/game/weapons/glock/audio.rs:18:5
[INFO] [stdout]    |
[INFO] [stdout] 18 |     audio_handles: Res<GlockAudios>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_audio_handles`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::shape::Quad::size`: please use the `Rectangle` primitive in `bevy_math` instead
[INFO] [stdout]   --> src/effects/bullet_hole.rs:16:9
[INFO] [stdout]    |
[INFO] [stdout] 16 |         size: Vec2::new(1.0, 1.0),
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated field `bevy::prelude::shape::Quad::flip`: please use the `Rectangle` primitive in `bevy_math` instead
[INFO] [stdout]   --> src/effects/bullet_hole.rs:17:9
[INFO] [stdout]    |
[INFO] [stdout] 17 |         flip: false,
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_transform`
[INFO] [stdout]   --> src/game/weapons/weapon_manager.rs:57:47
[INFO] [stdout]    |
[INFO] [stdout] 57 |         if let Ok((player_entity, has_weapon, player_transform)) = param_set.p0().get_single() {
[INFO] [stdout]    |                                               ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `window`
[INFO] [stdout]   --> src/game/player/movement.rs:18:9
[INFO] [stdout]    |
[INFO] [stdout] 18 |     let window = windows.single();
[INFO] [stdout]    |         ^^^^^^ help: if this is intentional, prefix it with an underscore: `_window`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `movement`
[INFO] [stdout]   --> src/game/player/movement.rs:76:17
[INFO] [stdout]    |
[INFO] [stdout] 76 |             let movement = direction * speed * time.delta_seconds();
[INFO] [stdout]    |                 ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_movement`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/player/shooting.rs:22:5
[INFO] [stdout]    |
[INFO] [stdout] 22 |     mut commands: Commands,
[INFO] [stdout]    |     ----^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `cube_query`
[INFO] [stdout]    --> src/game/player/shooting.rs:106:5
[INFO] [stdout]     |
[INFO] [stdout] 106 |     cube_query: &Query<(&CubeComponent, &Transform)>,
[INFO] [stdout]     |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_cube_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `transform`
[INFO] [stdout]    --> src/game/player/shooting.rs:160:35
[INFO] [stdout]     |
[INFO] [stdout] 160 |         if let Some((entity_type, transform)) = entity_query.get(entity).ok() {
[INFO] [stdout]     |                                   ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `asset_server`
[INFO] [stdout]  --> src/cubes/systems/spawn.rs:6:145
[INFO] [stdout]   |
[INFO] [stdout] 6 | ...s<StandardMaterial>>,  asset_server: Res<AssetServer>,) {
[INFO] [stdout]   |                           ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server`
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/player/spawn.rs:15:52
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub fn spawn_player_system(mut commands: Commands, mut mesh_assets: ResMut<Assets<Mesh>>, asset_server: Res<AssetServer>, keyboard_input:...
[INFO] [stdout]    |                                                    ----^^^^^^^^^^^
[INFO] [stdout]    |                                                    |
[INFO] [stdout]    |                                                    help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `mesh_assets`
[INFO] [stdout]   --> src/game/player/spawn.rs:15:52
[INFO] [stdout]    |
[INFO] [stdout] 15 | ...t commands: Commands, mut mesh_assets: ResMut<Assets<Mesh>>, asset_server: Res<AssetServer>, keyboard_input: Res<ButtonInput<KeyCode>>) {
[INFO] [stdout]    |                          ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_assets`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `asset_server`
[INFO] [stdout]   --> src/game/player/spawn.rs:15:91
[INFO] [stdout]    |
[INFO] [stdout] 15 | ... ResMut<Assets<Mesh>>, asset_server: Res<AssetServer>, keyboard_input: Res<ButtonInput<KeyCode>>) {
[INFO] [stdout]    |                           ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `keyboard_input`
[INFO] [stdout]   --> src/game/player/spawn.rs:15:123
[INFO] [stdout]    |
[INFO] [stdout] 15 | ...r: Res<AssetServer>, keyboard_input: Res<ButtonInput<KeyCode>>) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_keyboard_input`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]   --> src/game/player/spawn.rs:71:5
[INFO] [stdout]    |
[INFO] [stdout] 71 |     time: Res<Time>,
[INFO] [stdout]    |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `rigid_body`
[INFO] [stdout]   --> src/game/player/spawn.rs:81:24
[INFO] [stdout]    |
[INFO] [stdout] 81 |    if let Ok ((player, rigid_body, collider)) = query.get_single() {
[INFO] [stdout]    |                        ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_rigid_body`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `collider`
[INFO] [stdout]   --> src/game/player/spawn.rs:81:36
[INFO] [stdout]    |
[INFO] [stdout] 81 |    if let Ok ((player, rigid_body, collider)) = query.get_single() {
[INFO] [stdout]    |                                    ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_collider`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `state`
[INFO] [stdout]   --> src/window/cursor.rs:12:98
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub fn toggle_cursor(mut windows: Query<&mut Window>, keyboard_input: Res<ButtonInput<KeyCode>>, state: Res<State<GameState>>) {
[INFO] [stdout]    |                                                                                                  ^^^^^ help: if this is intentional, prefix it with an underscore: `_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_entity`
[INFO] [stdout]   --> src/game/weapons/ak74/animations.rs:67:18
[INFO] [stdout]    |
[INFO] [stdout] 67 |             for (player_entity, animation_entity_links) in player_character_query.iter_mut() {
[INFO] [stdout]    |                  ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/map/house/main_room/spawn_assets.rs:10:5
[INFO] [stdout]    |
[INFO] [stdout] 10 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ----^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/map/house/main_room/spawn_assets.rs:11:5
[INFO] [stdout]    |
[INFO] [stdout] 11 |     mut materials: ResMut<Assets<StandardMaterial>>,
[INFO] [stdout]    |     ----^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `mouse_input`
[INFO] [stdout]  --> src/game/map/house/main_room/spawn_assets.rs:9:5
[INFO] [stdout]   |
[INFO] [stdout] 9 |     mouse_input: Res<ButtonInput<MouseButton>>,
[INFO] [stdout]   |     ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mouse_input`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]   --> src/game/map/house/main_room/spawn_assets.rs:10:5
[INFO] [stdout]    |
[INFO] [stdout] 10 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `materials`
[INFO] [stdout]   --> src/game/map/house/main_room/spawn_assets.rs:11:5
[INFO] [stdout]    |
[INFO] [stdout] 11 |     mut materials: ResMut<Assets<StandardMaterial>>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_materials`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `audio_handles`
[INFO] [stdout]   --> src/game/weapons/glock/audio.rs:18:5
[INFO] [stdout]    |
[INFO] [stdout] 18 |     audio_handles: Res<GlockAudios>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_audio_handles`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `cat`
[INFO] [stdout]   --> src/game/enemies/cat/animations.rs:12:10
[INFO] [stdout]    |
[INFO] [stdout] 12 |     for (cat, animation_entity_link) in &mut player_character_query.iter_mut() {
[INFO] [stdout]    |          ^^^ help: if this is intentional, prefix it with an underscore: `_cat`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/ui/debug_menu/position.rs:29:3
[INFO] [stdout]    |
[INFO] [stdout] 29 |   mut commands: Commands,
[INFO] [stdout]    |   ----^^^^^^^^
[INFO] [stdout]    |   |
[INFO] [stdout]    |   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/ui/debug_menu/position.rs:29:3
[INFO] [stdout]    |
[INFO] [stdout] 29 |   mut commands: Commands,
[INFO] [stdout]    |   ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_transform`
[INFO] [stdout]   --> src/game/weapons/weapon_manager.rs:57:47
[INFO] [stdout]    |
[INFO] [stdout] 57 |         if let Ok((player_entity, has_weapon, player_transform)) = param_set.p0().get_single() {
[INFO] [stdout]    |                                               ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/effects/muzzle_flash.rs:39:5
[INFO] [stdout]    |
[INFO] [stdout] 39 |     mut commands: Commands,
[INFO] [stdout]    |     ----^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/effects/muzzle_flash.rs:66:27
[INFO] [stdout]    |
[INFO] [stdout] 66 |                 if let Ok(mut glock) = glock_query.get_single_mut() {
[INFO] [stdout]    |                           ----^^^^^
[INFO] [stdout]    |                           |
[INFO] [stdout]    |                           help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/effects/muzzle_flash.rs:77:27
[INFO] [stdout]    |
[INFO] [stdout] 77 |                 if let Ok(mut ak74) = ak74_query.get_single_mut() {
[INFO] [stdout]    |                           ----^^^^
[INFO] [stdout]    |                           |
[INFO] [stdout]    |                           help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/effects/muzzle_flash.rs:39:5
[INFO] [stdout]    |
[INFO] [stdout] 39 |     mut commands: Commands,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `window`
[INFO] [stdout]   --> src/game/player/movement.rs:18:9
[INFO] [stdout]    |
[INFO] [stdout] 18 |     let window = windows.single();
[INFO] [stdout]    |         ^^^^^^ help: if this is intentional, prefix it with an underscore: `_window`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `movement`
[INFO] [stdout]   --> src/game/player/movement.rs:76:17
[INFO] [stdout]    |
[INFO] [stdout] 76 |             let movement = direction * speed * time.delta_seconds();
[INFO] [stdout]    |                 ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_movement`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `update_gravity`
[INFO] [stdout]   --> src/effects/blood_decal.rs:47:9
[INFO] [stdout]    |
[INFO] [stdout] 47 |     let update_gravity = AccelModifier::new(gravity);
[INFO] [stdout]    |         ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_update_gravity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `update_accel`
[INFO] [stdout]   --> src/effects/blood_decal.rs:55:9
[INFO] [stdout]    |
[INFO] [stdout] 55 |     let update_accel = AccelModifier::new(accel);
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_update_accel`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `init_vel_trail`
[INFO] [stdout]   --> src/effects/blood_decal.rs:75:9
[INFO] [stdout]    |
[INFO] [stdout] 75 |     let init_vel_trail =
[INFO] [stdout]    |         ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_init_vel_trail`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/player/shooting.rs:22:5
[INFO] [stdout]    |
[INFO] [stdout] 22 |     mut commands: Commands,
[INFO] [stdout]    |     ----^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `cube_query`
[INFO] [stdout]    --> src/game/player/shooting.rs:106:5
[INFO] [stdout]     |
[INFO] [stdout] 106 |     cube_query: &Query<(&CubeComponent, &Transform)>,
[INFO] [stdout]     |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_cube_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `transform`
[INFO] [stdout]    --> src/game/player/shooting.rs:160:35
[INFO] [stdout]     |
[INFO] [stdout] 160 |         if let Some((entity_type, transform)) = entity_query.get(entity).ok() {
[INFO] [stdout]     |                                   ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/player/spawn.rs:15:52
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub fn spawn_player_system(mut commands: Commands, mut mesh_assets: ResMut<Assets<Mesh>>, asset_server: Res<AssetServer>, keyboard_input:...
[INFO] [stdout]    |                                                    ----^^^^^^^^^^^
[INFO] [stdout]    |                                                    |
[INFO] [stdout]    |                                                    help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `mesh_assets`
[INFO] [stdout]   --> src/game/player/spawn.rs:15:52
[INFO] [stdout]    |
[INFO] [stdout] 15 | ...t commands: Commands, mut mesh_assets: ResMut<Assets<Mesh>>, asset_server: Res<AssetServer>, keyboard_input: Res<ButtonInput<KeyCode>>) {
[INFO] [stdout]    |                          ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_assets`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `asset_server`
[INFO] [stdout]   --> src/game/player/spawn.rs:15:91
[INFO] [stdout]    |
[INFO] [stdout] 15 | ... ResMut<Assets<Mesh>>, asset_server: Res<AssetServer>, keyboard_input: Res<ButtonInput<KeyCode>>) {
[INFO] [stdout]    |                           ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `keyboard_input`
[INFO] [stdout]   --> src/game/player/spawn.rs:15:123
[INFO] [stdout]    |
[INFO] [stdout] 15 | ...r: Res<AssetServer>, keyboard_input: Res<ButtonInput<KeyCode>>) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_keyboard_input`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]   --> src/game/player/spawn.rs:71:5
[INFO] [stdout]    |
[INFO] [stdout] 71 |     time: Res<Time>,
[INFO] [stdout]    |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `rigid_body`
[INFO] [stdout]   --> src/game/player/spawn.rs:81:24
[INFO] [stdout]    |
[INFO] [stdout] 81 |    if let Ok ((player, rigid_body, collider)) = query.get_single() {
[INFO] [stdout]    |                        ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_rigid_body`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `collider`
[INFO] [stdout]   --> src/game/player/spawn.rs:81:36
[INFO] [stdout]    |
[INFO] [stdout] 81 |    if let Ok ((player, rigid_body, collider)) = query.get_single() {
[INFO] [stdout]    |                                    ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_collider`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] For more information about this error, try `rustc --explain E0583`.
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/map/house/main_room/spawn_assets.rs:10:5
[INFO] [stdout]    |
[INFO] [stdout] 10 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ----^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/map/house/main_room/spawn_assets.rs:11:5
[INFO] [stdout]    |
[INFO] [stdout] 11 |     mut materials: ResMut<Assets<StandardMaterial>>,
[INFO] [stdout]    |     ----^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `mouse_input`
[INFO] [stdout]  --> src/game/map/house/main_room/spawn_assets.rs:9:5
[INFO] [stdout]   |
[INFO] [stdout] 9 |     mouse_input: Res<ButtonInput<MouseButton>>,
[INFO] [stdout]   |     ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mouse_input`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]   --> src/game/map/house/main_room/spawn_assets.rs:10:5
[INFO] [stdout]    |
[INFO] [stdout] 10 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `materials`
[INFO] [stdout]   --> src/game/map/house/main_room/spawn_assets.rs:11:5
[INFO] [stdout]    |
[INFO] [stdout] 11 |     mut materials: ResMut<Assets<StandardMaterial>>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_materials`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `descent` (lib) due to 1 previous error; 59 warnings emitted
[INFO] [stderr] warning: build failed, waiting for other jobs to finish...
[INFO] [stdout] warning: unused variable: `cat`
[INFO] [stdout]   --> src/game/enemies/cat/animations.rs:12:10
[INFO] [stdout]    |
[INFO] [stdout] 12 |     for (cat, animation_entity_link) in &mut player_character_query.iter_mut() {
[INFO] [stdout]    |          ^^^ help: if this is intentional, prefix it with an underscore: `_cat`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/ui/debug_menu/position.rs:29:3
[INFO] [stdout]    |
[INFO] [stdout] 29 |   mut commands: Commands,
[INFO] [stdout]    |   ----^^^^^^^^
[INFO] [stdout]    |   |
[INFO] [stdout]    |   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/ui/debug_menu/position.rs:29:3
[INFO] [stdout]    |
[INFO] [stdout] 29 |   mut commands: Commands,
[INFO] [stdout]    |   ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/effects/muzzle_flash.rs:39:5
[INFO] [stdout]    |
[INFO] [stdout] 39 |     mut commands: Commands,
[INFO] [stdout]    |     ----^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/effects/muzzle_flash.rs:66:27
[INFO] [stdout]    |
[INFO] [stdout] 66 |                 if let Ok(mut glock) = glock_query.get_single_mut() {
[INFO] [stdout]    |                           ----^^^^^
[INFO] [stdout]    |                           |
[INFO] [stdout]    |                           help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/effects/muzzle_flash.rs:77:27
[INFO] [stdout]    |
[INFO] [stdout] 77 |                 if let Ok(mut ak74) = ak74_query.get_single_mut() {
[INFO] [stdout]    |                           ----^^^^
[INFO] [stdout]    |                           |
[INFO] [stdout]    |                           help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/effects/muzzle_flash.rs:39:5
[INFO] [stdout]    |
[INFO] [stdout] 39 |     mut commands: Commands,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `update_gravity`
[INFO] [stdout]   --> src/effects/blood_decal.rs:47:9
[INFO] [stdout]    |
[INFO] [stdout] 47 |     let update_gravity = AccelModifier::new(gravity);
[INFO] [stdout]    |         ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_update_gravity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `update_accel`
[INFO] [stdout]   --> src/effects/blood_decal.rs:55:9
[INFO] [stdout]    |
[INFO] [stdout] 55 |     let update_accel = AccelModifier::new(accel);
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_update_accel`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `init_vel_trail`
[INFO] [stdout]   --> src/effects/blood_decal.rs:75:9
[INFO] [stdout]    |
[INFO] [stdout] 75 |     let init_vel_trail =
[INFO] [stdout]    |         ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_init_vel_trail`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] For more information about this error, try `rustc --explain E0583`.
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `descent` (lib test) due to 1 previous error; 59 warnings emitted
[INFO] running `Command { std: "docker" "inspect" "590b05e91dc1a24bad7c667939b1781c800a726a1efbe463b6fae175164fa14a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "590b05e91dc1a24bad7c667939b1781c800a726a1efbe463b6fae175164fa14a", kill_on_drop: false }`
[INFO] [stdout] 590b05e91dc1a24bad7c667939b1781c800a726a1efbe463b6fae175164fa14a
