[INFO] cloning repository https://github.com/ztnixon97/rust_civ [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/ztnixon97/rust_civ" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fztnixon97%2Frust_civ", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fztnixon97%2Frust_civ'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] f8a90739498063a03ded9b31eb98fa31bc9486cd [INFO] checking ztnixon97/rust_civ against try#438eb4c1a1c3841523d7f672601e8adbe04cff28 for pr-147589-1 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fztnixon97%2Frust_civ" "/workspace/builds/worker-1-tc2/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-1-tc2/source'... [INFO] [stderr] done. [INFO] started tweaking git repo https://github.com/ztnixon97/rust_civ [INFO] finished tweaking git repo https://github.com/ztnixon97/rust_civ [INFO] tweaked toml for git repo https://github.com/ztnixon97/rust_civ written to /workspace/builds/worker-1-tc2/source/Cargo.toml [INFO] validating manifest of git repo https://github.com/ztnixon97/rust_civ on toolchain 438eb4c1a1c3841523d7f672601e8adbe04cff28 [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+438eb4c1a1c3841523d7f672601e8adbe04cff28" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] crate git repo https://github.com/ztnixon97/rust_civ already has a lockfile, it will not be regenerated [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+438eb4c1a1c3841523d7f672601e8adbe04cff28" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+438eb4c1a1c3841523d7f672601e8adbe04cff28" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] c02028649d2e165da22c1610109a9bdb0e1152f3e8c1bffcd3a5c37359247542 [INFO] running `Command { std: "docker" "start" "-a" "c02028649d2e165da22c1610109a9bdb0e1152f3e8c1bffcd3a5c37359247542", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "c02028649d2e165da22c1610109a9bdb0e1152f3e8c1bffcd3a5c37359247542", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "c02028649d2e165da22c1610109a9bdb0e1152f3e8c1bffcd3a5c37359247542", kill_on_drop: false }` [INFO] [stdout] c02028649d2e165da22c1610109a9bdb0e1152f3e8c1bffcd3a5c37359247542 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+438eb4c1a1c3841523d7f672601e8adbe04cff28" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 0337beb5d172cfd3c9a6764f332fce6a90f97ca780be64b20bf45782f59ce2b2 [INFO] running `Command { std: "docker" "start" "-a" "0337beb5d172cfd3c9a6764f332fce6a90f97ca780be64b20bf45782f59ce2b2", kill_on_drop: false }` [INFO] [stderr] Compiling syn v2.0.104 [INFO] [stderr] Compiling libc v0.2.174 [INFO] [stderr] Checking 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bevy_core_pipeline v0.16.1 [INFO] [stderr] Checking bevy_picking v0.16.1 [INFO] [stderr] Checking bevy_scene v0.16.1 [INFO] [stderr] Checking bevy_animation v0.16.1 [INFO] [stderr] Checking bevy_sprite v0.16.1 [INFO] [stderr] Checking bevy_pbr v0.16.1 [INFO] [stderr] Checking bevy_text v0.16.1 [INFO] [stderr] Checking bevy_ui v0.16.1 [INFO] [stderr] Checking bevy_gizmos v0.16.1 [INFO] [stderr] Checking bevy_gltf v0.16.1 [INFO] [stderr] Checking bevy_internal v0.16.1 [INFO] [stderr] Checking bevy v0.16.1 [INFO] [stderr] Checking civ_game v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: unused import: `CivTrait` [INFO] [stdout] --> src/game/units.rs:4:48 [INFO] [stdout] | [INFO] [stdout] 4 | use super::civilization::{CivilizationManager, CivTrait}; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `civilization::*` [INFO] [stdout] --> src/game/mod.rs:21:9 [INFO] [stdout] | [INFO] [stdout] 21 | pub use civilization::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `city_founding::*` [INFO] [stdout] --> src/game/mod.rs:22:9 [INFO] [stdout] | [INFO] [stdout] 22 | pub use city_founding::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `cities::*` [INFO] [stdout] --> src/game/mod.rs:23:9 [INFO] [stdout] | [INFO] [stdout] 23 | pub use cities::*; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `units::*` [INFO] [stdout] --> src/game/mod.rs:24:9 [INFO] [stdout] | [INFO] [stdout] 24 | pub use units::*; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_initialization::*` [INFO] [stdout] --> src/game/mod.rs:25:9 [INFO] [stdout] | [INFO] [stdout] 25 | pub use game_initialization::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_panels::*` [INFO] [stdout] --> src/ui/mod.rs:3:9 [INFO] [stdout] | [INFO] [stdout] 3 | pub use game_panels::*; [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `CivTrait` [INFO] [stdout] --> src/game/units.rs:4:48 [INFO] [stdout] | [INFO] [stdout] 4 | use super::civilization::{CivilizationManager, CivTrait}; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `civilization::*` [INFO] [stdout] --> src/game/mod.rs:21:9 [INFO] [stdout] | [INFO] [stdout] 21 | pub use civilization::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `city_founding::*` [INFO] [stdout] --> src/game/mod.rs:22:9 [INFO] [stdout] | [INFO] [stdout] 22 | pub use city_founding::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `cities::*` [INFO] [stdout] --> src/game/mod.rs:23:9 [INFO] [stdout] | [INFO] [stdout] 23 | pub use cities::*; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `units::*` [INFO] [stdout] --> src/game/mod.rs:24:9 [INFO] [stdout] | [INFO] [stdout] 24 | pub use units::*; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_initialization::*` [INFO] [stdout] --> src/game/mod.rs:25:9 [INFO] [stdout] | [INFO] [stdout] 25 | pub use game_initialization::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_panels::*` [INFO] [stdout] --> src/ui/mod.rs:3:9 [INFO] [stdout] | [INFO] [stdout] 3 | pub use game_panels::*; [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/map.rs:223:5 [INFO] [stdout] | [INFO] [stdout] 223 | mut commands: Commands, [INFO] [stdout] | ----^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/map.rs:224:5 [INFO] [stdout] | [INFO] [stdout] 224 | mut meshes: ResMut>, [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/map.rs:225:5 [INFO] [stdout] | [INFO] [stdout] 225 | mut materials: ResMut>, [INFO] [stdout] | ----^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `commands` [INFO] [stdout] --> src/game/combat.rs:150:5 [INFO] [stdout] | [INFO] [stdout] 150 | commands: &mut Commands, [INFO] [stdout] | ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `attacker` [INFO] [stdout] --> src/game/combat.rs:264:20 [INFO] [stdout] | [INFO] [stdout] 264 | let Ok((_, attacker)) = unit_query.get(preview.attacker_entity) else { return }; [INFO] [stdout] | ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_attacker` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `defender` [INFO] [stdout] --> src/game/combat.rs:265:20 [INFO] [stdout] | [INFO] [stdout] 265 | let Ok((_, defender)) = unit_query.get(preview.defender_entity) else { return }; [INFO] [stdout] | ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_defender` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `attacker_data` is never read [INFO] [stdout] --> src/game/combat.rs:259:29 [INFO] [stdout] | [INFO] [stdout] 259 | let mut attacker_data = None; [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `defender_data` is never read [INFO] [stdout] --> src/game/combat.rs:260:29 [INFO] [stdout] | [INFO] [stdout] 260 | let mut defender_data = None; [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/map.rs:223:5 [INFO] [stdout] | [INFO] [stdout] 223 | mut commands: Commands, [INFO] [stdout] | ----^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/map.rs:224:5 [INFO] [stdout] | [INFO] [stdout] 224 | mut meshes: ResMut>, [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/map.rs:225:5 [INFO] [stdout] | [INFO] [stdout] 225 | mut materials: ResMut>, [INFO] [stdout] | ----^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `elevation` and `water_distance` are never read [INFO] [stdout] --> src/game/map.rs:15:9 [INFO] [stdout] | [INFO] [stdout] 11 | pub struct MapTile { [INFO] [stdout] | ------- fields in this struct [INFO] [stdout] ... [INFO] [stdout] 15 | pub elevation: u8, // Stored as 0-255 for compatibility [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 21 | pub water_distance: u8, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `color`, `symbol`, and `name` are never used [INFO] [stdout] --> src/game/map.rs:89:12 [INFO] [stdout] | [INFO] [stdout] 61 | impl TerrainType { [INFO] [stdout] | ---------------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 89 | pub fn color(self) -> Color { [INFO] [stdout] | ^^^^^ [INFO] [stdout] ... [INFO] [stdout] 94 | pub fn symbol(self) -> &'static str { [INFO] [stdout] | ^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 121 | pub fn name(self) -> &'static str { [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `hex_mesh` and `materials` are never read [INFO] [stdout] --> src/game/map.rs:183:9 [INFO] [stdout] | [INFO] [stdout] 182 | pub struct TerrainAssets { [INFO] [stdout] | ------------- fields in this struct [INFO] [stdout] 183 | pub hex_mesh: Handle, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 184 | pub materials: HashMap>, [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `biome_counts` is never read [INFO] [stdout] --> src/game/map.rs:219:9 [INFO] [stdout] | [INFO] [stdout] 214 | pub struct WorldInfo { [INFO] [stdout] | --------- field in this struct [INFO] [stdout] ... [INFO] [stdout] 219 | pub biome_counts: HashMap, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `setup_pangaea_world` is never used [INFO] [stdout] --> src/game/map.rs:758:8 [INFO] [stdout] | [INFO] [stdout] 758 | pub fn setup_pangaea_world( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `setup_archipelago_world` is never used [INFO] [stdout] --> src/game/map.rs:766:8 [INFO] [stdout] | [INFO] [stdout] 766 | pub fn setup_archipelago_world( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `setup_fragmented_world` is never used [INFO] [stdout] --> src/game/map.rs:774:8 [INFO] [stdout] | [INFO] [stdout] 774 | pub fn setup_fragmented_world( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `setup_dual_supercontinents` is never used [INFO] [stdout] --> src/game/map.rs:782:8 [INFO] [stdout] | [INFO] [stdout] 782 | pub fn setup_dual_supercontinents( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `setup_mediterranean_world` is never used [INFO] [stdout] --> src/game/map.rs:790:8 [INFO] [stdout] | [INFO] [stdout] 790 | pub fn setup_mediterranean_world( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `founded_turn`, `happiness`, `health`, and `defense_strength` are never read [INFO] [stdout] --> src/game/cities.rs:12:9 [INFO] [stdout] | [INFO] [stdout] 7 | pub struct City { [INFO] [stdout] | ---- fields in this struct [INFO] [stdout] ... [INFO] [stdout] 12 | pub founded_turn: u32, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 40 | pub happiness: f32, [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] 41 | pub health: f32, [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 42 | pub defense_strength: f32, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple variants are never constructed [INFO] [stdout] --> src/game/cities.rs:47:5 [INFO] [stdout] | [INFO] [stdout] 46 | pub enum Building { [INFO] [stdout] | -------- variants in this enum [INFO] [stdout] 47 | Granary, // +2 food, 25% food storage bonus [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 48 | Barracks, // +2 military unit experience, +1 defense [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 49 | Library, // +2 science, +25% science in city [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 50 | Marketplace, // +2 gold, +25% gold in city [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] 51 | Temple, // +2 culture, +1 happiness [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 52 | Walls, // +3 defense, +50% defense against attacks [INFO] [stdout] | ^^^^^ [INFO] [stdout] 53 | Aqueduct, // +2 health, allows city growth beyond size 6 [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 54 | Workshop, // +1 production, +25% production for buildings [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 55 | Harbor, // +1 food, +2 gold from water tiles (coastal cities only) [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 56 | Lighthouse, // +1 food from water tiles, +2 trade routes (coastal cities only) [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Building` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Building`, `Unit`, and `Wonder` are never constructed [INFO] [stdout] --> src/game/cities.rs:61:5 [INFO] [stdout] | [INFO] [stdout] 60 | pub enum ProductionItem { [INFO] [stdout] | -------------- variants in this enum [INFO] [stdout] 61 | Building(Building), [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 62 | Unit(UnitType), [INFO] [stdout] | ^^^^ [INFO] [stdout] 63 | Wonder(Wonder), [INFO] [stdout] | ^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `ProductionItem` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Spearman` and `Trireme` are never constructed [INFO] [stdout] --> src/game/cities.rs:70:5 [INFO] [stdout] | [INFO] [stdout] 67 | pub enum UnitType { [INFO] [stdout] | -------- variants in this enum [INFO] [stdout] ... [INFO] [stdout] 70 | Spearman, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 75 | Trireme, // Advanced naval unit [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `UnitType` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Pyramids`, `Stonehenge`, `Colossus`, and `GreatLibrary` are never constructed [INFO] [stdout] --> src/game/cities.rs:80:5 [INFO] [stdout] | [INFO] [stdout] 79 | pub enum Wonder { [INFO] [stdout] | ------ variants in this enum [INFO] [stdout] 80 | Pyramids, // +2 culture, free granary in every city [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 81 | Stonehenge, // +4 culture, +1 culture from temples [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] 82 | Colossus, // +3 gold, +1 gold from water tiles [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 83 | GreatLibrary, // +4 science, free library in every city [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Wonder` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `civilization_id` and `city_name` are never read [INFO] [stdout] --> src/game/cities.rs:88:9 [INFO] [stdout] | [INFO] [stdout] 87 | pub struct CityMarker { [INFO] [stdout] | ---------- fields in this struct [INFO] [stdout] 88 | pub civilization_id: u32, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] 89 | pub city_name: String, [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `can_build`, `meets_building_requirements`, and `meets_wonder_requirements` are never used [INFO] [stdout] --> src/game/cities.rs:385:12 [INFO] [stdout] | [INFO] [stdout] 92 | impl City { [INFO] [stdout] | --------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 385 | pub fn can_build(&self, item: &ProductionItem) -> bool { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 395 | fn meets_building_requirements(&self, building: &Building) -> bool { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 406 | fn meets_wonder_requirements(&self, _wonder: &Wonder) -> bool { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `get_name` is never used [INFO] [stdout] --> src/game/cities.rs:429:12 [INFO] [stdout] | [INFO] [stdout] 412 | impl Building { [INFO] [stdout] | ------------- method in this implementation [INFO] [stdout] ... [INFO] [stdout] 429 | pub fn get_name(&self) -> &'static str { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `get_name` is never used [INFO] [stdout] --> src/game/cities.rs:479:12 [INFO] [stdout] | [INFO] [stdout] 445 | impl ProductionItem { [INFO] [stdout] | ------------------- method in this implementation [INFO] [stdout] ... [INFO] [stdout] 479 | pub fn get_name(&self) -> String { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `naval_unit`, `turns_to_build`, and `production_cost` are never read [INFO] [stdout] --> src/game/units.rs:30:9 [INFO] [stdout] | [INFO] [stdout] 8 | pub struct Unit { [INFO] [stdout] | ---- fields in this struct [INFO] [stdout] ... [INFO] [stdout] 30 | pub naval_unit: bool, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 40 | pub turns_to_build: u32, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] 41 | pub production_cost: u32, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Amphibious` and `Air` are never constructed [INFO] [stdout] --> src/game/units.rs:48:5 [INFO] [stdout] | [INFO] [stdout] 45 | pub enum MovementType { [INFO] [stdout] | ------------ variants in this enum [INFO] [stdout] ... [INFO] [stdout] 48 | Amphibious, // Can move on land and water [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] 49 | Air, // Can fly over terrain (future use) [INFO] [stdout] | ^^^ [INFO] [stdout] | [INFO] [stdout] = note: `MovementType` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `Selected` is never constructed [INFO] [stdout] --> src/game/units.rs:59:12 [INFO] [stdout] | [INFO] [stdout] 59 | pub struct Selected; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function `for_biome` is never used [INFO] [stdout] --> src/game/resources.rs:95:12 [INFO] [stdout] | [INFO] [stdout] 27 | impl ResourceType { [INFO] [stdout] | ----------------- associated function in this implementation [INFO] [stdout] ... [INFO] [stdout] 95 | pub fn for_biome(biome: u8) -> Vec { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `generate_resource` is never used [INFO] [stdout] --> src/game/resources.rs:141:8 [INFO] [stdout] | [INFO] [stdout] 141 | pub fn generate_resource(hex_coord: HexCoord, biome: u8) -> u8 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `resource_type` is never read [INFO] [stdout] --> src/game/resources.rs:164:9 [INFO] [stdout] | [INFO] [stdout] 163 | pub struct ResourceMarker { [INFO] [stdout] | -------------- field in this struct [INFO] [stdout] 164 | pub resource_type: ResourceType, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `grid_width` is never read [INFO] [stdout] --> src/game/grid.rs:10:9 [INFO] [stdout] | [INFO] [stdout] 7 | pub struct GridSettings { [INFO] [stdout] | ------------ field in this struct [INFO] [stdout] ... [INFO] [stdout] 10 | pub grid_width: f32, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `mesh` and `material` are never read [INFO] [stdout] --> src/game/grid.rs:28:9 [INFO] [stdout] | [INFO] [stdout] 27 | pub struct GridAssets { [INFO] [stdout] | ---------- fields in this struct [INFO] [stdout] 28 | pub mesh: Handle, [INFO] [stdout] | ^^^^ [INFO] [stdout] 29 | pub material: Handle, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `island_frequency` and `inland_seas` are never read [INFO] [stdout] --> src/game/world_gen.rs:29:9 [INFO] [stdout] | [INFO] [stdout] 8 | pub struct WorldGenConfig { [INFO] [stdout] | -------------- fields in this struct [INFO] [stdout] ... [INFO] [stdout] 29 | pub island_frequency: f32, // 0.0-2.0, volcanic/isolated islands [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] 30 | pub archipelago_zones: usize, // 0-4, number of island chain regions [INFO] [stdout] 31 | pub inland_seas: bool, // Large enclosed water bodies [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `WorldGenConfig` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated functions `pangaea`, `archipelago_world`, `fragmented_continents`, `dual_supercontinents`, and `mediterranean_world` are never used [INFO] [stdout] --> src/game/world_gen.rs:57:12 [INFO] [stdout] | [INFO] [stdout] 55 | impl WorldGenConfig { [INFO] [stdout] | ------------------- associated functions in this implementation [INFO] [stdout] 56 | // Preset world types for easy selection [INFO] [stdout] 57 | pub fn pangaea() -> Self { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 69 | pub fn archipelago_world() -> Self { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 83 | pub fn fragmented_continents() -> Self { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 95 | pub fn dual_supercontinents() -> Self { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 107 | pub fn mediterranean_world() -> Self { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function `new` is never used [INFO] [stdout] --> src/game/world_gen.rs:349:12 [INFO] [stdout] | [INFO] [stdout] 348 | impl WorldGenerator { [INFO] [stdout] | ------------------- associated function in this implementation [INFO] [stdout] 349 | pub fn new(map_radius: i32) -> Self { [INFO] [stdout] | ^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait `HexDirection` is never used [INFO] [stdout] --> src/game/world_gen.rs:1604:7 [INFO] [stdout] | [INFO] [stdout] 1604 | trait HexDirection { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `is_ai`, `technologies`, and `military_strength` are never read [INFO] [stdout] --> src/game/civilization.rs:30:9 [INFO] [stdout] | [INFO] [stdout] 24 | pub struct Civilization { [INFO] [stdout] | ------------ fields in this struct [INFO] [stdout] ... [INFO] [stdout] 30 | pub is_ai: bool, [INFO] [stdout] | ^^^^^ [INFO] [stdout] ... [INFO] [stdout] 35 | pub technologies: Vec, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 39 | pub military_strength: f32, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Civilization` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple variants are never constructed [INFO] [stdout] --> src/game/civilization.rs:69:5 [INFO] [stdout] | [INFO] [stdout] 65 | pub enum Technology { [INFO] [stdout] | ---------- variants in this enum [INFO] [stdout] ... [INFO] [stdout] 69 | Mining, [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 70 | Pottery, [INFO] [stdout] 71 | TheWheel, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 77 | Mathematics, [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] 78 | Currency, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 79 | Ironworking, [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] 80 | Construction, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] 81 | HorsebackRiding, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Technology` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `has_technology` and `remove_city` are never used [INFO] [stdout] --> src/game/civilization.rs:136:12 [INFO] [stdout] | [INFO] [stdout] 86 | impl Civilization { [INFO] [stdout] | ----------------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 136 | pub fn has_technology(&self, tech: Technology) -> bool { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 148 | pub fn remove_city(&mut self, city_entity: Entity) { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `get_player_civilization_mut` is never used [INFO] [stdout] --> src/game/civilization.rs:195:12 [INFO] [stdout] | [INFO] [stdout] 174 | impl CivilizationManager { [INFO] [stdout] | ------------------------ method in this implementation [INFO] [stdout] ... [INFO] [stdout] 195 | pub fn get_player_civilization_mut(&mut self) -> Option<&mut Civilization> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `EndTurn` is never constructed [INFO] [stdout] --> src/game/game_initialization.rs:21:5 [INFO] [stdout] | [INFO] [stdout] 17 | pub enum GamePhase { [INFO] [stdout] | --------- variant in this enum [INFO] [stdout] ... [INFO] [stdout] 21 | EndTurn, [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `GamePhase` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `CombatResult` is never constructed [INFO] [stdout] --> src/game/combat.rs:34:12 [INFO] [stdout] | [INFO] [stdout] 34 | pub struct CombatResult { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `founding_unit` and `potential_city_name` are never read [INFO] [stdout] --> src/game/city_founding.rs:11:9 [INFO] [stdout] | [INFO] [stdout] 10 | pub struct CityFoundingState { [INFO] [stdout] | ----------------- fields in this struct [INFO] [stdout] 11 | pub founding_unit: Option, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] 12 | pub potential_city_name: String, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `player_has_active_units` is never used [INFO] [stdout] --> src/game/city_founding.rs:279:8 [INFO] [stdout] | [INFO] [stdout] 279 | pub fn player_has_active_units( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `UnitStatusPanel` is never constructed [INFO] [stdout] --> src/ui/game_panels.rs:11:12 [INFO] [stdout] | [INFO] [stdout] 11 | pub struct UnitStatusPanel; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `commands` [INFO] [stdout] --> src/game/combat.rs:150:5 [INFO] [stdout] | [INFO] [stdout] 150 | commands: &mut Commands, [INFO] [stdout] | ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `attacker` [INFO] [stdout] --> src/game/combat.rs:264:20 [INFO] [stdout] | [INFO] [stdout] 264 | let Ok((_, attacker)) = unit_query.get(preview.attacker_entity) else { return }; [INFO] [stdout] | ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_attacker` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `defender` [INFO] [stdout] --> src/game/combat.rs:265:20 [INFO] [stdout] | [INFO] [stdout] 265 | let Ok((_, defender)) = unit_query.get(preview.defender_entity) else { return }; [INFO] [stdout] | ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_defender` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `attacker_data` is never read [INFO] [stdout] --> src/game/combat.rs:259:29 [INFO] [stdout] | [INFO] [stdout] 259 | let mut attacker_data = None; [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `defender_data` is never read [INFO] [stdout] --> src/game/combat.rs:260:29 [INFO] [stdout] | [INFO] [stdout] 260 | let mut defender_data = None; [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `elevation` and `water_distance` are never read [INFO] [stdout] --> src/game/map.rs:15:9 [INFO] [stdout] | [INFO] [stdout] 11 | pub struct MapTile { [INFO] [stdout] | ------- fields in this struct [INFO] [stdout] ... [INFO] [stdout] 15 | pub elevation: u8, // Stored as 0-255 for compatibility [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 21 | pub water_distance: u8, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `color`, `symbol`, and `name` are never used [INFO] [stdout] --> src/game/map.rs:89:12 [INFO] [stdout] | [INFO] [stdout] 61 | impl TerrainType { [INFO] [stdout] | ---------------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 89 | pub fn color(self) -> Color { [INFO] [stdout] | ^^^^^ [INFO] [stdout] ... [INFO] [stdout] 94 | pub fn symbol(self) -> &'static str { [INFO] [stdout] | ^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 121 | pub fn name(self) -> &'static str { [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `hex_mesh` and `materials` are never read [INFO] [stdout] --> src/game/map.rs:183:9 [INFO] [stdout] | [INFO] [stdout] 182 | pub struct TerrainAssets { [INFO] [stdout] | ------------- fields in this struct [INFO] [stdout] 183 | pub hex_mesh: Handle, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 184 | pub materials: HashMap>, [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `biome_counts` is never read [INFO] [stdout] --> src/game/map.rs:219:9 [INFO] [stdout] | [INFO] [stdout] 214 | pub struct WorldInfo { [INFO] [stdout] | --------- field in this struct [INFO] [stdout] ... [INFO] [stdout] 219 | pub biome_counts: HashMap, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `setup_pangaea_world` is never used [INFO] [stdout] --> src/game/map.rs:758:8 [INFO] [stdout] | [INFO] [stdout] 758 | pub fn setup_pangaea_world( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `setup_archipelago_world` is never used [INFO] [stdout] --> src/game/map.rs:766:8 [INFO] [stdout] | [INFO] [stdout] 766 | pub fn setup_archipelago_world( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `setup_fragmented_world` is never used [INFO] [stdout] --> src/game/map.rs:774:8 [INFO] [stdout] | [INFO] [stdout] 774 | pub fn setup_fragmented_world( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `setup_dual_supercontinents` is never used [INFO] [stdout] --> src/game/map.rs:782:8 [INFO] [stdout] | [INFO] [stdout] 782 | pub fn setup_dual_supercontinents( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `setup_mediterranean_world` is never used [INFO] [stdout] --> src/game/map.rs:790:8 [INFO] [stdout] | [INFO] [stdout] 790 | pub fn setup_mediterranean_world( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `founded_turn`, `happiness`, `health`, and `defense_strength` are never read [INFO] [stdout] --> src/game/cities.rs:12:9 [INFO] [stdout] | [INFO] [stdout] 7 | pub struct City { [INFO] [stdout] | ---- fields in this struct [INFO] [stdout] ... [INFO] [stdout] 12 | pub founded_turn: u32, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 40 | pub happiness: f32, [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] 41 | pub health: f32, [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 42 | pub defense_strength: f32, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple variants are never constructed [INFO] [stdout] --> src/game/cities.rs:47:5 [INFO] [stdout] | [INFO] [stdout] 46 | pub enum Building { [INFO] [stdout] | -------- variants in this enum [INFO] [stdout] 47 | Granary, // +2 food, 25% food storage bonus [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 48 | Barracks, // +2 military unit experience, +1 defense [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 49 | Library, // +2 science, +25% science in city [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 50 | Marketplace, // +2 gold, +25% gold in city [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] 51 | Temple, // +2 culture, +1 happiness [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 52 | Walls, // +3 defense, +50% defense against attacks [INFO] [stdout] | ^^^^^ [INFO] [stdout] 53 | Aqueduct, // +2 health, allows city growth beyond size 6 [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 54 | Workshop, // +1 production, +25% production for buildings [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 55 | Harbor, // +1 food, +2 gold from water tiles (coastal cities only) [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 56 | Lighthouse, // +1 food from water tiles, +2 trade routes (coastal cities only) [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Building` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Building`, `Unit`, and `Wonder` are never constructed [INFO] [stdout] --> src/game/cities.rs:61:5 [INFO] [stdout] | [INFO] [stdout] 60 | pub enum ProductionItem { [INFO] [stdout] | -------------- variants in this enum [INFO] [stdout] 61 | Building(Building), [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 62 | Unit(UnitType), [INFO] [stdout] | ^^^^ [INFO] [stdout] 63 | Wonder(Wonder), [INFO] [stdout] | ^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `ProductionItem` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Spearman` and `Trireme` are never constructed [INFO] [stdout] --> src/game/cities.rs:70:5 [INFO] [stdout] | [INFO] [stdout] 67 | pub enum UnitType { [INFO] [stdout] | -------- variants in this enum [INFO] [stdout] ... [INFO] [stdout] 70 | Spearman, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 75 | Trireme, // Advanced naval unit [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `UnitType` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Pyramids`, `Stonehenge`, `Colossus`, and `GreatLibrary` are never constructed [INFO] [stdout] --> src/game/cities.rs:80:5 [INFO] [stdout] | [INFO] [stdout] 79 | pub enum Wonder { [INFO] [stdout] | ------ variants in this enum [INFO] [stdout] 80 | Pyramids, // +2 culture, free granary in every city [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 81 | Stonehenge, // +4 culture, +1 culture from temples [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] 82 | Colossus, // +3 gold, +1 gold from water tiles [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 83 | GreatLibrary, // +4 science, free library in every city [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Wonder` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `civilization_id` and `city_name` are never read [INFO] [stdout] --> src/game/cities.rs:88:9 [INFO] [stdout] | [INFO] [stdout] 87 | pub struct CityMarker { [INFO] [stdout] | ---------- fields in this struct [INFO] [stdout] 88 | pub civilization_id: u32, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] 89 | pub city_name: String, [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `can_build`, `meets_building_requirements`, and `meets_wonder_requirements` are never used [INFO] [stdout] --> src/game/cities.rs:385:12 [INFO] [stdout] | [INFO] [stdout] 92 | impl City { [INFO] [stdout] | --------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 385 | pub fn can_build(&self, item: &ProductionItem) -> bool { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 395 | fn meets_building_requirements(&self, building: &Building) -> bool { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 406 | fn meets_wonder_requirements(&self, _wonder: &Wonder) -> bool { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `get_name` is never used [INFO] [stdout] --> src/game/cities.rs:429:12 [INFO] [stdout] | [INFO] [stdout] 412 | impl Building { [INFO] [stdout] | ------------- method in this implementation [INFO] [stdout] ... [INFO] [stdout] 429 | pub fn get_name(&self) -> &'static str { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `get_name` is never used [INFO] [stdout] --> src/game/cities.rs:479:12 [INFO] [stdout] | [INFO] [stdout] 445 | impl ProductionItem { [INFO] [stdout] | ------------------- method in this implementation [INFO] [stdout] ... [INFO] [stdout] 479 | pub fn get_name(&self) -> String { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `naval_unit`, `turns_to_build`, and `production_cost` are never read [INFO] [stdout] --> src/game/units.rs:30:9 [INFO] [stdout] | [INFO] [stdout] 8 | pub struct Unit { [INFO] [stdout] | ---- fields in this struct [INFO] [stdout] ... [INFO] [stdout] 30 | pub naval_unit: bool, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 40 | pub turns_to_build: u32, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] 41 | pub production_cost: u32, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Amphibious` and `Air` are never constructed [INFO] [stdout] --> src/game/units.rs:48:5 [INFO] [stdout] | [INFO] [stdout] 45 | pub enum MovementType { [INFO] [stdout] | ------------ variants in this enum [INFO] [stdout] ... [INFO] [stdout] 48 | Amphibious, // Can move on land and water [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] 49 | Air, // Can fly over terrain (future use) [INFO] [stdout] | ^^^ [INFO] [stdout] | [INFO] [stdout] = note: `MovementType` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `Selected` is never constructed [INFO] [stdout] --> src/game/units.rs:59:12 [INFO] [stdout] | [INFO] [stdout] 59 | pub struct Selected; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function `for_biome` is never used [INFO] [stdout] --> src/game/resources.rs:95:12 [INFO] [stdout] | [INFO] [stdout] 27 | impl ResourceType { [INFO] [stdout] | ----------------- associated function in this implementation [INFO] [stdout] ... [INFO] [stdout] 95 | pub fn for_biome(biome: u8) -> Vec { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `generate_resource` is never used [INFO] [stdout] --> src/game/resources.rs:141:8 [INFO] [stdout] | [INFO] [stdout] 141 | pub fn generate_resource(hex_coord: HexCoord, biome: u8) -> u8 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `resource_type` is never read [INFO] [stdout] --> src/game/resources.rs:164:9 [INFO] [stdout] | [INFO] [stdout] 163 | pub struct ResourceMarker { [INFO] [stdout] | -------------- field in this struct [INFO] [stdout] 164 | pub resource_type: ResourceType, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `grid_width` is never read [INFO] [stdout] --> src/game/grid.rs:10:9 [INFO] [stdout] | [INFO] [stdout] 7 | pub struct GridSettings { [INFO] [stdout] | ------------ field in this struct [INFO] [stdout] ... [INFO] [stdout] 10 | pub grid_width: f32, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `mesh` and `material` are never read [INFO] [stdout] --> src/game/grid.rs:28:9 [INFO] [stdout] | [INFO] [stdout] 27 | pub struct GridAssets { [INFO] [stdout] | ---------- fields in this struct [INFO] [stdout] 28 | pub mesh: Handle, [INFO] [stdout] | ^^^^ [INFO] [stdout] 29 | pub material: Handle, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `island_frequency` and `inland_seas` are never read [INFO] [stdout] --> src/game/world_gen.rs:29:9 [INFO] [stdout] | [INFO] [stdout] 8 | pub struct WorldGenConfig { [INFO] [stdout] | -------------- fields in this struct [INFO] [stdout] ... [INFO] [stdout] 29 | pub island_frequency: f32, // 0.0-2.0, volcanic/isolated islands [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] 30 | pub archipelago_zones: usize, // 0-4, number of island chain regions [INFO] [stdout] 31 | pub inland_seas: bool, // Large enclosed water bodies [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `WorldGenConfig` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated functions `pangaea`, `archipelago_world`, `fragmented_continents`, `dual_supercontinents`, and `mediterranean_world` are never used [INFO] [stdout] --> src/game/world_gen.rs:57:12 [INFO] [stdout] | [INFO] [stdout] 55 | impl WorldGenConfig { [INFO] [stdout] | ------------------- associated functions in this implementation [INFO] [stdout] 56 | // Preset world types for easy selection [INFO] [stdout] 57 | pub fn pangaea() -> Self { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 69 | pub fn archipelago_world() -> Self { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 83 | pub fn fragmented_continents() -> Self { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 95 | pub fn dual_supercontinents() -> Self { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 107 | pub fn mediterranean_world() -> Self { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function `new` is never used [INFO] [stdout] --> src/game/world_gen.rs:349:12 [INFO] [stdout] | [INFO] [stdout] 348 | impl WorldGenerator { [INFO] [stdout] | ------------------- associated function in this implementation [INFO] [stdout] 349 | pub fn new(map_radius: i32) -> Self { [INFO] [stdout] | ^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait `HexDirection` is never used [INFO] [stdout] --> src/game/world_gen.rs:1604:7 [INFO] [stdout] | [INFO] [stdout] 1604 | trait HexDirection { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `is_ai`, `technologies`, and `military_strength` are never read [INFO] [stdout] --> src/game/civilization.rs:30:9 [INFO] [stdout] | [INFO] [stdout] 24 | pub struct Civilization { [INFO] [stdout] | ------------ fields in this struct [INFO] [stdout] ... [INFO] [stdout] 30 | pub is_ai: bool, [INFO] [stdout] | ^^^^^ [INFO] [stdout] ... [INFO] [stdout] 35 | pub technologies: Vec, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 39 | pub military_strength: f32, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Civilization` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple variants are never constructed [INFO] [stdout] --> src/game/civilization.rs:69:5 [INFO] [stdout] | [INFO] [stdout] 65 | pub enum Technology { [INFO] [stdout] | ---------- variants in this enum [INFO] [stdout] ... [INFO] [stdout] 69 | Mining, [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 70 | Pottery, [INFO] [stdout] 71 | TheWheel, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 77 | Mathematics, [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] 78 | Currency, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 79 | Ironworking, [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] 80 | Construction, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] 81 | HorsebackRiding, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Technology` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `has_technology` and `remove_city` are never used [INFO] [stdout] --> src/game/civilization.rs:136:12 [INFO] [stdout] | [INFO] [stdout] 86 | impl Civilization { [INFO] [stdout] | ----------------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 136 | pub fn has_technology(&self, tech: Technology) -> bool { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 148 | pub fn remove_city(&mut self, city_entity: Entity) { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `get_player_civilization_mut` is never used [INFO] [stdout] --> src/game/civilization.rs:195:12 [INFO] [stdout] | [INFO] [stdout] 174 | impl CivilizationManager { [INFO] [stdout] | ------------------------ method in this implementation [INFO] [stdout] ... [INFO] [stdout] 195 | pub fn get_player_civilization_mut(&mut self) -> Option<&mut Civilization> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `EndTurn` is never constructed [INFO] [stdout] --> src/game/game_initialization.rs:21:5 [INFO] [stdout] | [INFO] [stdout] 17 | pub enum GamePhase { [INFO] [stdout] | --------- variant in this enum [INFO] [stdout] ... [INFO] [stdout] 21 | EndTurn, [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `GamePhase` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `CombatResult` is never constructed [INFO] [stdout] --> src/game/combat.rs:34:12 [INFO] [stdout] | [INFO] [stdout] 34 | pub struct CombatResult { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `founding_unit` and `potential_city_name` are never read [INFO] [stdout] --> src/game/city_founding.rs:11:9 [INFO] [stdout] | [INFO] [stdout] 10 | pub struct CityFoundingState { [INFO] [stdout] | ----------------- fields in this struct [INFO] [stdout] 11 | pub founding_unit: Option, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] 12 | pub potential_city_name: String, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `player_has_active_units` is never used [INFO] [stdout] --> src/game/city_founding.rs:279:8 [INFO] [stdout] | [INFO] [stdout] 279 | pub fn player_has_active_units( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `UnitStatusPanel` is never constructed [INFO] [stdout] --> src/ui/game_panels.rs:11:12 [INFO] [stdout] | [INFO] [stdout] 11 | pub struct UnitStatusPanel; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished `dev` profile [unoptimized + debuginfo] target(s) in 3m 53s [INFO] running `Command { std: "docker" "inspect" "0337beb5d172cfd3c9a6764f332fce6a90f97ca780be64b20bf45782f59ce2b2", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "0337beb5d172cfd3c9a6764f332fce6a90f97ca780be64b20bf45782f59ce2b2", kill_on_drop: false }` [INFO] [stdout] 0337beb5d172cfd3c9a6764f332fce6a90f97ca780be64b20bf45782f59ce2b2