[INFO] cloning repository https://github.com/payload/bevy-thing
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/payload/bevy-thing" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpayload%2Fbevy-thing", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpayload%2Fbevy-thing'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] f30e7717e4584db827b3270da30d956f38dfb4a3
[INFO] checking payload/bevy-thing against master#779e19d8baa3e3625bd4fc5c85cbb2ad47b43155 for pr-147589-1
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpayload%2Fbevy-thing" "/workspace/builds/worker-6-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-6-tc1/source'...
[INFO] [stderr] done.
[INFO] removed /workspace/builds/worker-6-tc1/source/.cargo/config.toml
[INFO] removed /workspace/builds/worker-6-tc1/source/rust-toolchain
[INFO] started tweaking git repo https://github.com/payload/bevy-thing
[INFO] finished tweaking git repo https://github.com/payload/bevy-thing
[INFO] tweaked toml for git repo https://github.com/payload/bevy-thing written to /workspace/builds/worker-6-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/payload/bevy-thing on toolchain 779e19d8baa3e3625bd4fc5c85cbb2ad47b43155
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+779e19d8baa3e3625bd4fc5c85cbb2ad47b43155" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/payload/bevy-thing already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+779e19d8baa3e3625bd4fc5c85cbb2ad47b43155" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Updating git repository `https://github.com/bevyengine/bevy.git`
[INFO] [stderr]     Updating crates.io index
[INFO] [stderr]     Updating git repository `https://github.com/Nilirad/bevy_prototype_lyon.git`
[INFO] [stderr]  Downloading crates ...
[INFO] [stderr]   Downloaded inotify-sys v0.1.4
[INFO] [stderr]   Downloaded thunderdome v0.3.0
[INFO] [stderr]   Downloaded gfx-backend-empty v0.6.0
[INFO] [stderr]   Downloaded filetime v0.2.13
[INFO] [stderr]   Downloaded alsa-sys v0.3.0
[INFO] [stderr]   Downloaded shaderc v0.7.0
[INFO] [stderr]   Downloaded tar v0.4.30
[INFO] [stderr]   Downloaded bevy_easings v0.3.0
[INFO] [stderr]   Downloaded rapier2d v0.4.2
[INFO] [stderr]   Downloaded float_eq v0.5.0
[INFO] [stderr]   Downloaded gilrs-core v0.3.0
[INFO] [stderr]   Downloaded android_logger v0.8.6
[INFO] [stderr]   Downloaded euclid v0.22.1
[INFO] [stderr]   Downloaded ab_glyph_rasterizer v0.1.4
[INFO] [stderr]   Downloaded addr2line v0.14.0
[INFO] [stderr]   Downloaded gfx-hal v0.6.0
[INFO] [stderr]   Downloaded crossbeam-queue v0.3.1
[INFO] [stderr]   Downloaded loom v0.3.6
[INFO] [stderr]   Downloaded wgpu v0.6.2
[INFO] [stderr]   Downloaded core-graphics v0.22.2
[INFO] [stderr]   Downloaded ron v0.6.2
[INFO] [stderr]   Downloaded bevy_rapier2d v0.7.0
[INFO] [stderr]   Downloaded gltf-json v0.15.2
[INFO] [stderr]   Downloaded noise v0.6.0
[INFO] [stderr]   Downloaded chunked_transfer v1.3.0
[INFO] [stderr]   Downloaded gfx-descriptor v0.2.0
[INFO] [stderr]   Downloaded darling_macro v0.10.3
[INFO] [stderr]   Downloaded crossbeam v0.8.0
[INFO] [stderr]   Downloaded rectangle-pack v0.2.0
[INFO] [stderr]   Downloaded generational-arena v0.2.8
[INFO] [stderr]   Downloaded smallvec v1.5.1
[INFO] [stderr]   Downloaded makima_spline v1.1.3
[INFO] [stderr]   Downloaded fsevent-sys v3.0.2
[INFO] [stderr]   Downloaded fetch_unroll v0.2.1
[INFO] [stderr]   Downloaded minimp3 v0.5.0
[INFO] [stderr]   Downloaded glyph_brush_layout v0.2.1
[INFO] [stderr]   Downloaded generator v0.6.23
[INFO] [stderr]   Downloaded spirv-reflect v0.2.3
[INFO] [stderr]   Downloaded lyon_algorithms v0.16.0
[INFO] [stderr]   Downloaded lyon_path v0.16.2
[INFO] [stderr]   Downloaded lyon_geom v0.16.2
[INFO] [stderr]   Downloaded clang-sys v1.0.3
[INFO] [stderr]   Downloaded jni v0.17.0
[INFO] [stderr]   Downloaded combine v4.4.0
[INFO] [stderr]   Downloaded lyon_tessellation v0.16.2
[INFO] [stderr]   Downloaded find-crate v0.6.1
[INFO] [stderr]   Downloaded ndk-sys v0.2.1
[INFO] [stderr]   Downloaded nalgebra v0.23.2
[INFO] [stderr]   Downloaded ttf-parser v0.9.0
[INFO] [stderr]   Downloaded ncollide2d v0.26.1
[INFO] [stderr]   Downloaded gilrs v0.8.0
[INFO] [stderr]   Downloaded gfx-backend-dx12 v0.6.13
[INFO] [stderr]   Downloaded interpolation v0.2.0
[INFO] [stderr]   Downloaded gfx-backend-metal v0.6.5
[INFO] [stderr]   Downloaded notify v5.0.0-pre.4
[INFO] [stderr]   Downloaded toml v0.5.7
[INFO] [stderr]   Downloaded jni v0.14.0
[INFO] [stderr]   Downloaded libflate v0.1.27
[INFO] [stderr]   Downloaded oboe v0.3.1
[INFO] [stderr]   Downloaded anyhow v1.0.35
[INFO] [stderr]   Downloaded wgpu-core v0.6.5
[INFO] [stderr]   Downloaded lyon v0.16.2
[INFO] [stderr]   Downloaded gltf v0.15.2
[INFO] [stderr]   Downloaded owned_ttf_parser v0.9.0
[INFO] [stderr]   Downloaded inotify v0.8.3
[INFO] [stderr]   Downloaded gfx-backend-dx11 v0.6.17
[INFO] [stderr]   Downloaded libloading v0.6.6
[INFO] [stderr]   Downloaded spirv_headers v1.5.0
[INFO] [stderr]   Downloaded glam v0.11.2
[INFO] [stderr]   Downloaded parking_lot_core v0.8.1
[INFO] [stderr]   Downloaded standback v0.2.13
[INFO] [stderr]   Downloaded alsa v0.4.3
[INFO] [stderr]   Downloaded guillotiere v0.6.0
[INFO] [stderr]   Downloaded slotmap v0.4.0
[INFO] [stderr]   Downloaded sharded-slab v0.1.0
[INFO] [stderr]   Downloaded tracing-wasm v0.1.0
[INFO] [stderr]   Downloaded hexasphere v3.1.0
[INFO] [stderr]   Downloaded typed-arena v2.0.1
[INFO] [stderr]   Downloaded inplace_it v0.3.2
[INFO] [stderr]   Downloaded gfx-backend-vulkan v0.6.5
[INFO] [stderr]   Downloaded gfx-memory v0.2.2
[INFO] [stderr]   Downloaded wgpu-types v0.6.1
[INFO] [stderr]   Downloaded gfx-auxil v0.7.0
[INFO] [stderr]   Downloaded fsevent v2.0.2
[INFO] [stderr]   Downloaded futures-lite v1.11.2
[INFO] [stderr]   Downloaded fixedbitset v0.3.1
[INFO] [stderr]   Downloaded ahash v0.6.2
[INFO] [stderr]   Downloaded darling_core v0.10.3
[INFO] [stderr]   Downloaded ab_glyph v0.2.7
[INFO] [stderr]   Downloaded serde_json v1.0.60
[INFO] [stderr]   Downloaded coreaudio-sys v0.2.8
[INFO] [stderr]   Downloaded shaderc-sys v0.7.0
[INFO] [stderr]   Downloaded oboe-sys v0.3.0
[INFO] [stderr]   Downloaded naga v0.2.0
[INFO] [stderr]   Downloaded rodio v0.13.0
[INFO] [stderr]   Downloaded darling v0.10.3
[INFO] [stderr]   Downloaded spirv_cross v0.22.1
[INFO] [stderr]   Downloaded gltf-derive v0.15.2
[INFO] [stderr]   Downloaded cpal v0.13.1
[INFO] [stderr]   Downloaded syn v1.0.54
[INFO] [stderr]   Downloaded bevy-glsl-to-spirv v0.2.1
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+779e19d8baa3e3625bd4fc5c85cbb2ad47b43155" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 988447eae1f6046c32c3787b34df294e4967982c16fde28e2c03205fe038bc18
[INFO] running `Command { std: "docker" "start" "-a" "988447eae1f6046c32c3787b34df294e4967982c16fde28e2c03205fe038bc18", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "988447eae1f6046c32c3787b34df294e4967982c16fde28e2c03205fe038bc18", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "988447eae1f6046c32c3787b34df294e4967982c16fde28e2c03205fe038bc18", kill_on_drop: false }`
[INFO] [stdout] 988447eae1f6046c32c3787b34df294e4967982c16fde28e2c03205fe038bc18
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+779e19d8baa3e3625bd4fc5c85cbb2ad47b43155" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 068ba3beaebef3431b3f3b6f1e5763961f6ca0bf77304dd24f0675c9f4400d69
[INFO] running `Command { std: "docker" "start" "-a" "068ba3beaebef3431b3f3b6f1e5763961f6ca0bf77304dd24f0675c9f4400d69", kill_on_drop: false }`
[INFO] [stderr]    Compiling libc v0.2.81
[INFO] [stderr]    Compiling proc-macro2 v1.0.24
[INFO] [stderr]    Compiling syn v1.0.54
[INFO] [stderr]    Compiling serde_derive v1.0.118
[INFO] [stderr]    Compiling serde v1.0.118
[INFO] [stderr]    Compiling libm v0.2.1
[INFO] [stderr]    Compiling const_fn v0.4.4
[INFO] [stderr]    Compiling getrandom v0.1.15
[INFO] [stderr]    Compiling num-traits v0.2.14
[INFO] [stderr]    Compiling standback v0.2.13
[INFO] [stderr]     Checking ppv-lite86 v0.2.10
[INFO] [stderr]    Compiling time v0.2.23
[INFO] [stderr]     Checking futures-core v0.3.8
[INFO] [stderr]     Checking tracing-core v0.1.17
[INFO] [stderr]     Checking once_cell v1.5.2
[INFO] [stderr]     Checking futures-io v0.3.8
[INFO] [stderr]    Compiling getrandom v0.2.0
[INFO] [stderr]     Checking fxhash v0.2.1
[INFO] [stderr]     Checking pin-project-lite v0.2.0
[INFO] [stderr]     Checking lock_api v0.4.2
[INFO] [stderr]     Checking cache-padded v1.1.1
[INFO] [stderr]    Compiling num-integer v0.1.44
[INFO] [stderr]    Compiling ahash v0.6.2
[INFO] [stderr]     Checking fastrand v1.4.0
[INFO] [stderr]     Checking pin-project-lite v0.1.11
[INFO] [stderr]     Checking async-task v4.0.3
[INFO] [stderr]     Checking concurrent-queue v1.2.2
[INFO] [stderr]     Checking event-listener v2.5.1
[INFO] [stderr]    Compiling pkg-config v0.3.19
[INFO] [stderr]     Checking vec-arena v1.0.0
[INFO] [stderr]     Checking downcast-rs v1.2.0
[INFO] [stderr]    Compiling cfg-if v0.1.10
[INFO] [stderr]     Checking futures-lite v1.11.2
[INFO] [stderr]     Checking fixedbitset v0.3.1
[INFO] [stderr]    Compiling Inflector v0.11.4
[INFO] [stderr]    Compiling glam v0.11.2
[INFO] [stderr]    Compiling maybe-uninit v2.0.0
[INFO] [stderr]    Compiling serde_json v1.0.60
[INFO] [stderr]     Checking regex-syntax v0.6.21
[INFO] [stderr]     Checking async-channel v1.5.1
[INFO] [stderr]     Checking itoa v0.4.6
[INFO] [stderr]    Compiling crossbeam-utils v0.7.2
[INFO] [stderr]     Checking lazycell v1.3.0
[INFO] [stderr]     Checking tracing-log v0.1.1
[INFO] [stderr]    Compiling num-iter v0.1.42
[INFO] [stderr]    Compiling num-rational v0.3.2
[INFO] [stderr]     Checking sharded-slab v0.1.0
[INFO] [stderr]    Compiling anyhow v1.0.35
[INFO] [stderr]     Checking walkdir v2.3.1
[INFO] [stderr]     Checking anymap v0.12.1
[INFO] [stderr]     Checking color_quant v1.1.0
[INFO] [stderr]    Compiling crc32fast v1.2.1
[INFO] [stderr]    Compiling quote v1.0.7
[INFO] [stderr]     Checking scoped_threadpool v0.1.9
[INFO] [stderr]     Checking deflate v0.8.6
[INFO] [stderr]    Compiling bevy-glsl-to-spirv v0.2.1
[INFO] [stderr]     Checking async-executor v1.4.0
[INFO] [stderr]     Checking bytemuck v1.4.1
[INFO] [stderr]     Checking spirv_headers v1.5.0
[INFO] [stderr]    Compiling jobserver v0.1.21
[INFO] [stderr]     Checking euclid v0.22.1
[INFO] [stderr]     Checking crossbeam-channel v0.4.4
[INFO] [stderr]     Checking approx v0.4.0
[INFO] [stderr]     Checking hex v0.4.2
[INFO] [stderr]     Checking num_cpus v1.13.0
[INFO] [stderr]     Checking rand_core v0.5.1
[INFO] [stderr]     Checking rand_chacha v0.2.2
[INFO] [stderr]     Checking iovec v0.1.4
[INFO] [stderr]     Checking net2 v0.2.37
[INFO] [stderr]     Checking time v0.1.44
[INFO] [stderr]     Checking inotify-sys v0.1.4
[INFO] [stderr]     Checking filetime v0.2.13
[INFO] [stderr]    Compiling cc v1.0.66
[INFO] [stderr]     Checking inotify v0.8.3
[INFO] [stderr]     Checking chrono v0.4.19
[INFO] [stderr]     Checking mio v0.6.23
[INFO] [stderr]     Checking rand v0.7.3
[INFO] [stderr]     Checking raw-window-handle v0.3.3
[INFO] [stderr]     Checking png v0.16.8
[INFO] [stderr]     Checking regex-automata v0.1.9
[INFO] [stderr]     Checking regex v1.4.2
[INFO] [stderr]     Checking gfx-hal v0.6.0
[INFO] [stderr]    Compiling alsa-sys v0.3.0
[INFO] [stderr]    Compiling x11 v2.18.2
[INFO] [stderr]     Checking libloading v0.6.6
[INFO] [stderr]     Checking futures-sink v0.3.8
[INFO] [stderr]    Compiling nix v0.15.0
[INFO] [stderr]    Compiling x11-dl v2.18.5
[INFO] [stderr]     Checking futures-channel v0.3.8
[INFO] [stderr]    Compiling libudev-sys v0.1.4
[INFO] [stderr]     Checking futures-task v0.3.8
[INFO] [stderr]     Checking image v0.23.12
[INFO] [stderr]    Compiling nix v0.18.0
[INFO] [stderr]     Checking void v1.0.2
[INFO] [stderr]     Checking mio-extras v2.0.6
[INFO] [stderr]     Checking ttf-parser v0.9.0
[INFO] [stderr]     Checking notify v5.0.0-pre.4
[INFO] [stderr]     Checking crossbeam-epoch v0.9.1
[INFO] [stderr]     Checking ash v0.31.0
[INFO] [stderr]     Checking bit-set v0.5.2
[INFO] [stderr]    Compiling cpal v0.13.1
[INFO] [stderr]     Checking matchers v0.0.1
[INFO] [stderr]     Checking inplace_it v0.3.2
[INFO] [stderr]     Checking svg_fmt v0.4.1
[INFO] [stderr]    Compiling spirv-reflect v0.2.3
[INFO] [stderr]    Compiling minimp3-sys v0.3.2
[INFO] [stderr]    Compiling inflections v1.1.1
[INFO] [stderr]     Checking ab_glyph_rasterizer v0.1.4
[INFO] [stderr]    Compiling libm v0.1.4
[INFO] [stderr]     Checking crossbeam-deque v0.8.0
[INFO] [stderr]     Checking guillotiere v0.6.0
[INFO] [stderr]     Checking slice-deque v0.3.0
[INFO] [stderr]     Checking wgpu-types v0.6.1
[INFO] [stderr]     Checking rectangle-pack v0.2.0
[INFO] [stderr]     Checking xi-unicode v0.3.0
[INFO] [stderr]     Checking typed-arena v2.0.1
[INFO] [stderr]    Compiling generic-array v0.14.4
[INFO] [stderr]     Checking owned_ttf_parser v0.9.0
[INFO] [stderr]    Compiling indexmap v1.6.1
[INFO] [stderr]     Checking lyon_geom v0.16.2
[INFO] [stderr]     Checking num-complex v0.3.1
[INFO] [stderr]     Checking ab_glyph v0.2.7
[INFO] [stderr]    Compiling paste v1.0.4
[INFO] [stderr]     Checking hashbrown v0.9.1
[INFO] [stderr]     Checking matrixmultiply v0.2.4
[INFO] [stderr]     Checking glyph_brush_layout v0.2.1
[INFO] [stderr]     Checking gfx-memory v0.2.2
[INFO] [stderr]     Checking gfx-backend-empty v0.6.0
[INFO] [stderr]     Checking gfx-descriptor v0.2.0
[INFO] [stderr]     Checking lyon_path v0.16.2
[INFO] [stderr]     Checking rayon-core v1.9.0
[INFO] [stderr]     Checking rand_distr v0.3.0
[INFO] [stderr]     Checking stretch v0.3.2
[INFO] [stderr]     Checking sid v0.6.1
[INFO] [stderr]     Checking simba v0.3.1
[INFO] [stderr]     Checking fixedbitset v0.2.0
[INFO] [stderr]     Checking rand_core v0.6.1
[INFO] [stderr]     Checking crossbeam-queue v0.3.1
[INFO] [stderr]     Checking num-traits v0.1.43
[INFO] [stderr]     Checking deflate v0.7.20
[INFO] [stderr]     Checking inflate v0.3.4
[INFO] [stderr]     Checking slotmap v0.4.0
[INFO] [stderr]     Checking lzw v0.10.0
[INFO] [stderr]     Checking gif v0.9.2
[INFO] [stderr]     Checking crossbeam v0.8.0
[INFO] [stderr]     Checking petgraph v0.5.1
[INFO] [stderr]     Checking rand_core v0.3.1
[INFO] [stderr]     Checking rand_chacha v0.3.0
[INFO] [stderr]     Checking lyon_algorithms v0.16.0
[INFO] [stderr]     Checking lyon_tessellation v0.16.2
[INFO] [stderr]     Checking enum_primitive v0.1.1
[INFO] [stderr]     Checking num-rational v0.1.42
[INFO] [stderr]     Checking generational-arena v0.2.8
[INFO] [stderr]     Checking rand v0.5.6
[INFO] [stderr]     Checking rand v0.8.2
[INFO] [stderr]     Checking interpolation v0.2.0
[INFO] [stderr]     Checking rayon v1.5.0
[INFO] [stderr]     Checking makima_spline v1.1.3
[INFO] [stderr]     Checking png v0.11.0
[INFO] [stderr]     Checking float_eq v0.5.0
[INFO] [stderr]     Checking lyon v0.16.2
[INFO] [stderr]     Checking minimp3 v0.5.0
[INFO] [stderr]     Checking alsa v0.4.3
[INFO] [stderr]     Checking jpeg-decoder v0.1.20
[INFO] [stderr]    Compiling time-macros-impl v0.1.1
[INFO] [stderr]    Compiling thiserror-impl v1.0.22
[INFO] [stderr]    Compiling tracing-attributes v0.1.11
[INFO] [stderr]    Compiling pin-project-internal v1.0.2
[INFO] [stderr]    Compiling futures-macro v0.3.8
[INFO] [stderr]    Compiling gltf-derive v0.15.2
[INFO] [stderr]    Compiling num-derive v0.3.3
[INFO] [stderr]     Checking image v0.18.0
[INFO] [stderr]     Checking time-macros v0.1.1
[INFO] [stderr]     Checking tracing v0.1.22
[INFO] [stderr]     Checking thiserror v1.0.22
[INFO] [stderr]     Checking pin-project v1.0.2
[INFO] [stderr]     Checking naga v0.2.0
[INFO] [stderr]     Checking futures-util v0.3.8
[INFO] [stderr]     Checking rodio v0.13.0
[INFO] [stderr]     Checking instant v0.1.9
[INFO] [stderr]     Checking bevy_tasks v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking noise v0.6.0
[INFO] [stderr]     Checking nalgebra v0.23.2
[INFO] [stderr]     Checking futures-executor v0.3.8
[INFO] [stderr]     Checking futures v0.3.8
[INFO] [stderr]     Checking smallvec v1.5.1
[INFO] [stderr]     Checking uuid v0.8.1
[INFO] [stderr]     Checking erased-serde v0.3.12
[INFO] [stderr]     Checking tracing-serde v0.1.2
[INFO] [stderr]     Checking ron v0.6.2
[INFO] [stderr]     Checking parking_lot_core v0.8.1
[INFO] [stderr]     Checking gfx-backend-vulkan v0.6.5
[INFO] [stderr]     Checking bevy_utils v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking gilrs-core v0.3.0
[INFO] [stderr]     Checking parking_lot v0.11.1
[INFO] [stderr]    Compiling toml v0.5.7
[INFO] [stderr]     Checking gilrs v0.8.0
[INFO] [stderr]     Checking winit v0.24.0
[INFO] [stderr]     Checking hexasphere v3.1.0
[INFO] [stderr]     Checking tracing-subscriber v0.2.15
[INFO] [stderr]     Checking gltf-json v0.15.2
[INFO] [stderr]     Checking wgpu-core v0.6.5
[INFO] [stderr]    Compiling find-crate v0.6.1
[INFO] [stderr]    Compiling bevy_ecs_macros v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_derive v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_reflect_derive v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_ecs v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking gltf v0.15.2
[INFO] [stderr]     Checking wgpu v0.6.2
[INFO] [stderr]     Checking ncollide2d v0.26.1
[INFO] [stderr]     Checking bevy_app v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_reflect v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_log v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_dynamic_plugin v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_math v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_core v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_transform v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_window v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_input v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_winit v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_gilrs v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_diagnostic v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_asset v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_render v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_scene v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_audio v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking rapier2d v0.4.2
[INFO] [stderr]     Checking bevy_sprite v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_pbr v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_wgpu v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_gltf v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_text v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_ui v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_internal v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]     Checking bevy_prototype_lyon v0.1.3 (https://github.com/Nilirad/bevy_prototype_lyon.git?branch=master#a18a3050)
[INFO] [stderr]     Checking bevy_easings v0.3.0
[INFO] [stderr]     Checking bevy_rapier2d v0.7.0
[INFO] [stderr]     Checking bevy-thing v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stdout]   --> src/rapier_debug_render.rs:55:27
[INFO] [stdout]    |
[INFO] [stdout] 55 |                     #[cfg(feature = "dim3")]
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stdout]    |
[INFO] [stdout]    = note: no expected values for `feature`
[INFO] [stdout]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stdout]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout]    = note: `#[warn(unexpected_cfgs)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stdout]   --> src/rapier_debug_render.rs:55:27
[INFO] [stdout]    |
[INFO] [stdout] 55 |                     #[cfg(feature = "dim3")]
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stdout]    |
[INFO] [stdout]    = note: no expected values for `feature`
[INFO] [stdout]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stdout]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout]    = note: `#[warn(unexpected_cfgs)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stdout]   --> src/rapier_debug_render.rs:98:27
[INFO] [stdout]    |
[INFO] [stdout] 98 |                     #[cfg(feature = "dim3")]
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stdout]    |
[INFO] [stdout]    = note: no expected values for `feature`
[INFO] [stdout]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stdout]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stdout]   --> src/rapier_debug_render.rs:98:27
[INFO] [stdout]    |
[INFO] [stdout] 98 |                     #[cfg(feature = "dim3")]
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stdout]    |
[INFO] [stdout]    = note: no expected values for `feature`
[INFO] [stdout]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stdout]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: the feature `bool_to_option` has been stable since 1.62.0 and no longer requires an attribute to enable
[INFO] [stdout]  --> src/lib.rs:1:12
[INFO] [stdout]   |
[INFO] [stdout] 1 | #![feature(bool_to_option)]
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(stable_features)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: the feature `bool_to_option` has been stable since 1.62.0 and no longer requires an attribute to enable
[INFO] [stdout]  --> src/lib.rs:1:12
[INFO] [stdout]   |
[INFO] [stdout] 1 | #![feature(bool_to_option)]
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(stable_features)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MAGICIAN1` is never used
[INFO] [stdout]  --> src/bitpack.rs:4:11
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub const MAGICIAN1: usize = 24;
[INFO] [stdout]   |           ^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `TREE1` is never used
[INFO] [stdout]  --> src/bitpack.rs:5:11
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub const TREE1: usize = 51;
[INFO] [stdout]   |           ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `BitpackMapPlugin` is never constructed
[INFO] [stdout]   --> src/bitpack_map.rs:14:12
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub struct BitpackMapPlugin;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `sync_system` is never used
[INFO] [stdout]   --> src/bitpack_map.rs:22:4
[INFO] [stdout]    |
[INFO] [stdout] 22 | fn sync_system(
[INFO] [stdout]    |    ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type alias `Coord` is never used
[INFO] [stdout]   --> src/bitpack_map.rs:69:6
[INFO] [stdout]    |
[INFO] [stdout] 69 | type Coord = (u32, u32);
[INFO] [stdout]    |      ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `sync_despawn` is never used
[INFO] [stdout]   --> src/bitpack_map.rs:71:4
[INFO] [stdout]    |
[INFO] [stdout] 71 | fn sync_despawn(
[INFO] [stdout]    |    ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `sync_spawn` is never used
[INFO] [stdout]   --> src/bitpack_map.rs:89:4
[INFO] [stdout]    |
[INFO] [stdout] 89 | fn sync_spawn(
[INFO] [stdout]    |    ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_map_tile` is never used
[INFO] [stdout]    --> src/bitpack_map.rs:113:4
[INFO] [stdout]     |
[INFO] [stdout] 113 | fn spawn_map_tile(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_index_color_from_tile` is never used
[INFO] [stdout]    --> src/bitpack_map.rs:134:4
[INFO] [stdout]     |
[INFO] [stdout] 134 | fn get_index_color_from_tile(c: char) -> (u32, Color) {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MapAsset` is never constructed
[INFO] [stdout]   --> src/map_asset.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct MapAsset {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MapTile` is never constructed
[INFO] [stdout]   --> src/map_asset.rs:17:12
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub struct MapTile {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `get` and `contains` are never used
[INFO] [stdout]   --> src/map_asset.rs:24:12
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl MapAsset {
[INFO] [stdout]    | ------------- methods in this implementation
[INFO] [stdout] 24 |     pub fn get(&self, col: u32, row: u32) -> Option<MapTile> {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] ...
[INFO] [stdout] 33 |     pub fn contains(&self, MapTile { tile, col, row }: MapTile) -> bool {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MapAssetLoader` is never constructed
[INFO] [stdout]   --> src/map_asset.rs:39:12
[INFO] [stdout]    |
[INFO] [stdout] 39 | pub struct MapAssetLoader;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]    --> src/levels/level4.rs:118:24
[INFO] [stdout]     |
[INFO] [stdout] 118 | struct PlayerSensingUi(Entity);
[INFO] [stdout]     |        --------------- ^^^^^^
[INFO] [stdout]     |        |
[INFO] [stdout]     |        field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/inventory_widget.rs:66:22
[INFO] [stdout]    |
[INFO] [stdout] 66 |     for selection in selection {
[INFO] [stdout]    |                      ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 66 -     for selection in selection {
[INFO] [stdout] 66 +     while let Some(selection) = selection {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 66 -     for selection in selection {
[INFO] [stdout] 66 +     if let Some(selection) = selection {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/inventory_widget.rs:92:44
[INFO] [stdout]    |
[INFO] [stdout] 92 |             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout]    |                                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 92 -             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout] 92 +             while let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 92 -             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout] 92 +             if let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/entities/inventory_widget.rs:113:25
[INFO] [stdout]     |
[INFO] [stdout] 113 |             for item in items.get(item) {
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 113 -             for item in items.get(item) {
[INFO] [stdout] 113 +             while let Some(item) = items.get(item) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 113 -             for item in items.get(item) {
[INFO] [stdout] 113 +             if let Some(item) = items.get(item) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/player.rs:98:22
[INFO] [stdout]    |
[INFO] [stdout] 98 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 98 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 98 +     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 98 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 98 +     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/entities/player.rs:115:22
[INFO] [stdout]     |
[INFO] [stdout] 115 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 115 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 115 +     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 115 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 115 +     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:374:38
[INFO] [stdout]     |
[INFO] [stdout] 374 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 374 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 374 +                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 374 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 374 +                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:377:38
[INFO] [stdout]     |
[INFO] [stdout] 377 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 377 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 377 +                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 377 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 377 +                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:383:38
[INFO] [stdout]     |
[INFO] [stdout] 383 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 383 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 383 +                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 383 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 383 +                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:386:38
[INFO] [stdout]     |
[INFO] [stdout] 386 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 386 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 386 +                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 386 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 386 +                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:242:22
[INFO] [stdout]     |
[INFO] [stdout] 242 |         for child in gizmo.gizmo_entity {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 242 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 242 +         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 242 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 242 +         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:261:22
[INFO] [stdout]     |
[INFO] [stdout] 261 |         for child in gizmo.gizmo_entity {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 261 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 261 +         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 261 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 261 +         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:287:19
[INFO] [stdout]     |
[INFO] [stdout] 287 |     for window in windows.get_primary() {
[INFO] [stdout]     |                   ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 287 -     for window in windows.get_primary() {
[INFO] [stdout] 287 +     while let Some(window) = windows.get_primary() {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 287 -     for window in windows.get_primary() {
[INFO] [stdout] 287 +     if let Some(window) = windows.get_primary() {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:288:23
[INFO] [stdout]     |
[INFO] [stdout] 288 |         for cursor in window.cursor_position() {
[INFO] [stdout]     |                       ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 288 -         for cursor in window.cursor_position() {
[INFO] [stdout] 288 +         while let Some(cursor) = window.cursor_position() {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 288 -         for cursor in window.cursor_position() {
[INFO] [stdout] 288 +         if let Some(cursor) = window.cursor_position() {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/inventory.rs:16:20
[INFO] [stdout]    |
[INFO] [stdout] 16 |         for pos in self.pos(item) {
[INFO] [stdout]    |                    ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 16 -         for pos in self.pos(item) {
[INFO] [stdout] 16 +         while let Some(pos) = self.pos(item) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 16 -         for pos in self.pos(item) {
[INFO] [stdout] 16 +         if let Some(pos) = self.pos(item) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:36:22
[INFO] [stdout]    |
[INFO] [stdout] 36 |         for index in self.line {
[INFO] [stdout]    |                      ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 36 -         for index in self.line {
[INFO] [stdout] 36 +         while let Some(index) = self.line {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 36 -         for index in self.line {
[INFO] [stdout] 36 +         if let Some(index) = self.line {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:37:25
[INFO] [stdout]    |
[INFO] [stdout] 37 |             for line in self.lines.get(index) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 37 -             for line in self.lines.get(index) {
[INFO] [stdout] 37 +             while let Some(line) = self.lines.get(index) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 37 -             for line in self.lines.get(index) {
[INFO] [stdout] 37 +             if let Some(line) = self.lines.get(index) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:60:21
[INFO] [stdout]    |
[INFO] [stdout] 60 |         for line in jabbering.get_line() {
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 60 -         for line in jabbering.get_line() {
[INFO] [stdout] 60 +         while let Some(line) = jabbering.get_line() {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 60 -         for line in jabbering.get_line() {
[INFO] [stdout] 60 +         if let Some(line) = jabbering.get_line() {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/jabber.rs:104:21
[INFO] [stdout]     |
[INFO] [stdout] 104 |         for line in jabbering.get_line() {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 104 -         for line in jabbering.get_line() {
[INFO] [stdout] 104 +         while let Some(line) = jabbering.get_line() {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 104 -         for line in jabbering.get_line() {
[INFO] [stdout] 104 +         if let Some(line) = jabbering.get_line() {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/steering.rs:315:21
[INFO] [stdout]     |
[INFO] [stdout] 315 |         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 315 -         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout] 315 +         while let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 315 -         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout] 315 +         if let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/texture_atlas_utils.rs:31:22
[INFO] [stdout]    |
[INFO] [stdout] 31 |         for atlas in atlases.get_mut(handle) {
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 31 -         for atlas in atlases.get_mut(handle) {
[INFO] [stdout] 31 +         while let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 31 -         for atlas in atlases.get_mut(handle) {
[INFO] [stdout] 31 +         if let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/texture_atlas_utils.rs:32:24
[INFO] [stdout]    |
[INFO] [stdout] 32 |             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 32 -             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout] 32 +             while let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 32 -             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout] 32 +             if let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MapAssetLoader` is never constructed
[INFO] [stdout]   --> src/map_asset.rs:39:12
[INFO] [stdout]    |
[INFO] [stdout] 39 | pub struct MapAssetLoader;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]    --> src/levels/level4.rs:118:24
[INFO] [stdout]     |
[INFO] [stdout] 118 | struct PlayerSensingUi(Entity);
[INFO] [stdout]     |        --------------- ^^^^^^
[INFO] [stdout]     |        |
[INFO] [stdout]     |        field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/inventory_widget.rs:66:22
[INFO] [stdout]    |
[INFO] [stdout] 66 |     for selection in selection {
[INFO] [stdout]    |                      ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 66 -     for selection in selection {
[INFO] [stdout] 66 +     while let Some(selection) = selection {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 66 -     for selection in selection {
[INFO] [stdout] 66 +     if let Some(selection) = selection {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/inventory_widget.rs:92:44
[INFO] [stdout]    |
[INFO] [stdout] 92 |             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout]    |                                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 92 -             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout] 92 +             while let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 92 -             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout] 92 +             if let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/entities/inventory_widget.rs:113:25
[INFO] [stdout]     |
[INFO] [stdout] 113 |             for item in items.get(item) {
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 113 -             for item in items.get(item) {
[INFO] [stdout] 113 +             while let Some(item) = items.get(item) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 113 -             for item in items.get(item) {
[INFO] [stdout] 113 +             if let Some(item) = items.get(item) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/player.rs:98:22
[INFO] [stdout]    |
[INFO] [stdout] 98 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 98 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 98 +     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 98 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 98 +     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/entities/player.rs:115:22
[INFO] [stdout]     |
[INFO] [stdout] 115 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 115 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 115 +     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 115 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 115 +     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:374:38
[INFO] [stdout]     |
[INFO] [stdout] 374 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 374 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 374 +                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 374 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 374 +                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:377:38
[INFO] [stdout]     |
[INFO] [stdout] 377 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 377 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 377 +                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 377 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 377 +                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:383:38
[INFO] [stdout]     |
[INFO] [stdout] 383 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 383 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 383 +                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 383 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 383 +                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:386:38
[INFO] [stdout]     |
[INFO] [stdout] 386 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 386 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 386 +                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 386 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 386 +                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:242:22
[INFO] [stdout]     |
[INFO] [stdout] 242 |         for child in gizmo.gizmo_entity {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 242 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 242 +         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 242 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 242 +         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:261:22
[INFO] [stdout]     |
[INFO] [stdout] 261 |         for child in gizmo.gizmo_entity {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 261 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 261 +         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 261 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 261 +         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:287:19
[INFO] [stdout]     |
[INFO] [stdout] 287 |     for window in windows.get_primary() {
[INFO] [stdout]     |                   ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 287 -     for window in windows.get_primary() {
[INFO] [stdout] 287 +     while let Some(window) = windows.get_primary() {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 287 -     for window in windows.get_primary() {
[INFO] [stdout] 287 +     if let Some(window) = windows.get_primary() {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:288:23
[INFO] [stdout]     |
[INFO] [stdout] 288 |         for cursor in window.cursor_position() {
[INFO] [stdout]     |                       ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 288 -         for cursor in window.cursor_position() {
[INFO] [stdout] 288 +         while let Some(cursor) = window.cursor_position() {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 288 -         for cursor in window.cursor_position() {
[INFO] [stdout] 288 +         if let Some(cursor) = window.cursor_position() {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/inventory.rs:16:20
[INFO] [stdout]    |
[INFO] [stdout] 16 |         for pos in self.pos(item) {
[INFO] [stdout]    |                    ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 16 -         for pos in self.pos(item) {
[INFO] [stdout] 16 +         while let Some(pos) = self.pos(item) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 16 -         for pos in self.pos(item) {
[INFO] [stdout] 16 +         if let Some(pos) = self.pos(item) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:36:22
[INFO] [stdout]    |
[INFO] [stdout] 36 |         for index in self.line {
[INFO] [stdout]    |                      ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 36 -         for index in self.line {
[INFO] [stdout] 36 +         while let Some(index) = self.line {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 36 -         for index in self.line {
[INFO] [stdout] 36 +         if let Some(index) = self.line {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:37:25
[INFO] [stdout]    |
[INFO] [stdout] 37 |             for line in self.lines.get(index) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 37 -             for line in self.lines.get(index) {
[INFO] [stdout] 37 +             while let Some(line) = self.lines.get(index) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 37 -             for line in self.lines.get(index) {
[INFO] [stdout] 37 +             if let Some(line) = self.lines.get(index) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:60:21
[INFO] [stdout]    |
[INFO] [stdout] 60 |         for line in jabbering.get_line() {
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 60 -         for line in jabbering.get_line() {
[INFO] [stdout] 60 +         while let Some(line) = jabbering.get_line() {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 60 -         for line in jabbering.get_line() {
[INFO] [stdout] 60 +         if let Some(line) = jabbering.get_line() {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/jabber.rs:104:21
[INFO] [stdout]     |
[INFO] [stdout] 104 |         for line in jabbering.get_line() {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 104 -         for line in jabbering.get_line() {
[INFO] [stdout] 104 +         while let Some(line) = jabbering.get_line() {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 104 -         for line in jabbering.get_line() {
[INFO] [stdout] 104 +         if let Some(line) = jabbering.get_line() {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/steering.rs:315:21
[INFO] [stdout]     |
[INFO] [stdout] 315 |         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 315 -         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout] 315 +         while let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 315 -         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout] 315 +         if let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/texture_atlas_utils.rs:31:22
[INFO] [stdout]    |
[INFO] [stdout] 31 |         for atlas in atlases.get_mut(handle) {
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 31 -         for atlas in atlases.get_mut(handle) {
[INFO] [stdout] 31 +         while let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 31 -         for atlas in atlases.get_mut(handle) {
[INFO] [stdout] 31 +         if let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/texture_atlas_utils.rs:32:24
[INFO] [stdout]    |
[INFO] [stdout] 32 |             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 32 -             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout] 32 +             while let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 32 -             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout] 32 +             if let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: the feature `bool_to_option` has been stable since 1.62.0 and no longer requires an attribute to enable
[INFO] [stdout]  --> examples/all.rs:1:12
[INFO] [stdout]   |
[INFO] [stdout] 1 | #![feature(bool_to_option)]
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(stable_features)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:222:21
[INFO] [stdout]     |
[INFO] [stdout] 222 |         for name in self.current {
[INFO] [stdout]     |                     ^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 222 -         for name in self.current {
[INFO] [stdout] 222 +         while let Some(name) = self.current {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 222 -         for name in self.current {
[INFO] [stdout] 222 +         if let Some(name) = self.current {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:223:25
[INFO] [stdout]     |
[INFO] [stdout] 223 |             for anim in self.map.get(name) {
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 223 -             for anim in self.map.get(name) {
[INFO] [stdout] 223 +             while let Some(anim) = self.map.get(name) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 223 -             for anim in self.map.get(name) {
[INFO] [stdout] 223 +             if let Some(anim) = self.map.get(name) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:253:40
[INFO] [stdout]     |
[INFO] [stdout] 253 |         for (mut trans, mut sprite) in sprite_query.get_mut(anim.target) {
[INFO] [stdout]     |                                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 253 -         for (mut trans, mut sprite) in sprite_query.get_mut(anim.target) {
[INFO] [stdout] 253 +         while let Ok((mut trans, mut sprite)) = sprite_query.get_mut(anim.target) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 253 -         for (mut trans, mut sprite) in sprite_query.get_mut(anim.target) {
[INFO] [stdout] 253 +         if let Ok((mut trans, mut sprite)) = sprite_query.get_mut(anim.target) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:354:29
[INFO] [stdout]     |
[INFO] [stdout] 354 |                 for body in bodies.get_mut(body.handle()) {
[INFO] [stdout]     |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 354 -                 for body in bodies.get_mut(body.handle()) {
[INFO] [stdout] 354 +                 while let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 354 -                 for body in bodies.get_mut(body.handle()) {
[INFO] [stdout] 354 +                 if let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:359:29
[INFO] [stdout]     |
[INFO] [stdout] 359 |                 for body in bodies.get_mut(body.handle()) {
[INFO] [stdout]     |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 359 -                 for body in bodies.get_mut(body.handle()) {
[INFO] [stdout] 359 +                 while let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 359 -                 for body in bodies.get_mut(body.handle()) {
[INFO] [stdout] 359 +                 if let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:370:37
[INFO] [stdout]     |
[INFO] [stdout] 370 |                         for item in oven_state.interact(&items) {
[INFO] [stdout]     |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 370 -                         for item in oven_state.interact(&items) {
[INFO] [stdout] 370 +                         while let Some(item) = oven_state.interact(&items) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 370 -                         for item in oven_state.interact(&items) {
[INFO] [stdout] 370 +                         if let Some(item) = oven_state.interact(&items) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:404:35
[INFO] [stdout]     |
[INFO] [stdout] 404 |                 for from_trans in transform_query.get(*from) {
[INFO] [stdout]     |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 404 -                 for from_trans in transform_query.get(*from) {
[INFO] [stdout] 404 +                 while let Ok(from_trans) = transform_query.get(*from) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 404 -                 for from_trans in transform_query.get(*from) {
[INFO] [stdout] 404 +                 if let Ok(from_trans) = transform_query.get(*from) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:415:33
[INFO] [stdout]     |
[INFO] [stdout] 415 |                     for item in items.get(item) {
[INFO] [stdout]     |                                 ^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 415 -                     for item in items.get(item) {
[INFO] [stdout] 415 +                     while let Some(item) = items.get(item) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 415 -                     for item in items.get(item) {
[INFO] [stdout] 415 +                     if let Some(item) = items.get(item) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:454:38
[INFO] [stdout]     |
[INFO] [stdout] 454 |         for (name, mut inventory) in inventory_query.get_mut(transfer.1) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 454 -         for (name, mut inventory) in inventory_query.get_mut(transfer.1) {
[INFO] [stdout] 454 +         while let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.1) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 454 -         for (name, mut inventory) in inventory_query.get_mut(transfer.1) {
[INFO] [stdout] 454 +         if let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.1) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:471:50
[INFO] [stdout]     |
[INFO] [stdout] 471 |                     for (name, mut inventory) in inventory_query.get_mut(transfer.2) {
[INFO] [stdout]     |                                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 471 -                     for (name, mut inventory) in inventory_query.get_mut(transfer.2) {
[INFO] [stdout] 471 +                     while let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.2) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 471 -                     for (name, mut inventory) in inventory_query.get_mut(transfer.2) {
[INFO] [stdout] 471 +                     if let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.2) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:497:21
[INFO] [stdout]     |
[INFO] [stdout] 497 |         for body in bodies.get_mut(body.handle()) {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 497 -         for body in bodies.get_mut(body.handle()) {
[INFO] [stdout] 497 +         while let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 497 -         for body in bodies.get_mut(body.handle()) {
[INFO] [stdout] 497 +         if let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:503:26
[INFO] [stdout]     |
[INFO] [stdout] 503 |                 for x in linvel.get(0) {
[INFO] [stdout]     |                          ^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 503 -                 for x in linvel.get(0) {
[INFO] [stdout] 503 +                 while let Some(x) = linvel.get(0) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 503 -                 for x in linvel.get(0) {
[INFO] [stdout] 503 +                 if let Some(x) = linvel.get(0) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 41.66s
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: wgpu-core v0.6.5
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 4`
[INFO] running `Command { std: "docker" "inspect" "068ba3beaebef3431b3f3b6f1e5763961f6ca0bf77304dd24f0675c9f4400d69", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "068ba3beaebef3431b3f3b6f1e5763961f6ca0bf77304dd24f0675c9f4400d69", kill_on_drop: false }`
[INFO] [stdout] 068ba3beaebef3431b3f3b6f1e5763961f6ca0bf77304dd24f0675c9f4400d69
