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[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/chenjiafa9/game_cc" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fchenjiafa9%2Fgame_cc", kill_on_drop: false }`
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[INFO] [stdout] 86670bdd0b5d5bef8e13e5c8208241a6860b3c17
[INFO] checking chenjiafa9/game_cc against master#779e19d8baa3e3625bd4fc5c85cbb2ad47b43155 for pr-147589-1
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fchenjiafa9%2Fgame_cc" "/workspace/builds/worker-0-tc1/source", kill_on_drop: false }`
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[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/chenjiafa9/game_cc
[INFO] finished tweaking git repo https://github.com/chenjiafa9/game_cc
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[INFO] crate git repo https://github.com/chenjiafa9/game_cc already has a lockfile, it will not be regenerated
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[INFO] [stdout] warning: unused import: `std::time::Duration`
[INFO] [stdout]  --> src/animation_load.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::time::Duration;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::utils::HashMap`
[INFO] [stdout]  --> src/game_system/task_point.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::utils::HashMap;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around type
[INFO] [stdout]    --> src/game_system/task_point.rs:179:21
[INFO] [stdout]     |
[INFO] [stdout] 179 |     mut text: Query<(&mut Text), With<TaskE>>,
[INFO] [stdout]     |                     ^         ^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 179 -     mut text: Query<(&mut Text), With<TaskE>>,
[INFO] [stdout] 179 +     mut text: Query<&mut Text, With<TaskE>>,
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `NpcState`
[INFO] [stdout]   --> src/game_system/npc.rs:10:28
[INFO] [stdout]    |
[INFO] [stdout] 10 | use crate::state::{InGame, NpcState};
[INFO] [stdout]    |                            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around method argument
[INFO] [stdout]   --> src/game_system/npc.rs:18:42
[INFO] [stdout]    |
[INFO] [stdout] 18 |         app.add_systems(OnEnter(InGame), (spawn_npc))
[INFO] [stdout]    |                                          ^         ^
[INFO] [stdout]    |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 18 -         app.add_systems(OnEnter(InGame), (spawn_npc))
[INFO] [stdout] 18 +         app.add_systems(OnEnter(InGame), spawn_npc )
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `asset::RenderAssetUsages`, `math::VectorSpace`, and `render::mesh::MeshAabb`
[INFO] [stdout]  --> src/game_system/shoot.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 |     asset::RenderAssetUsages, color::palettes::css::RED, math::VectorSpace, prelude::*,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^                             ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 4 |     render::mesh::MeshAabb,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::default`
[INFO] [stdout]  --> src/state.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::default;
[INFO] [stdout]   |     ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::render::camera`
[INFO] [stdout]  --> src/ui/main_ui.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use bevy::render::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::time::Duration`
[INFO] [stdout]  --> src/animation_load.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::time::Duration;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::utils::HashMap`
[INFO] [stdout]  --> src/game_system/task_point.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::utils::HashMap;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around type
[INFO] [stdout]    --> src/game_system/task_point.rs:179:21
[INFO] [stdout]     |
[INFO] [stdout] 179 |     mut text: Query<(&mut Text), With<TaskE>>,
[INFO] [stdout]     |                     ^         ^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 179 -     mut text: Query<(&mut Text), With<TaskE>>,
[INFO] [stdout] 179 +     mut text: Query<&mut Text, With<TaskE>>,
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `NpcState`
[INFO] [stdout]   --> src/game_system/npc.rs:10:28
[INFO] [stdout]    |
[INFO] [stdout] 10 | use crate::state::{InGame, NpcState};
[INFO] [stdout]    |                            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around method argument
[INFO] [stdout]   --> src/game_system/npc.rs:18:42
[INFO] [stdout]    |
[INFO] [stdout] 18 |         app.add_systems(OnEnter(InGame), (spawn_npc))
[INFO] [stdout]    |                                          ^         ^
[INFO] [stdout]    |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 18 -         app.add_systems(OnEnter(InGame), (spawn_npc))
[INFO] [stdout] 18 +         app.add_systems(OnEnter(InGame), spawn_npc )
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `asset::RenderAssetUsages`, `math::VectorSpace`, and `render::mesh::MeshAabb`
[INFO] [stdout]  --> src/game_system/shoot.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 |     asset::RenderAssetUsages, color::palettes::css::RED, math::VectorSpace, prelude::*,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^                             ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 4 |     render::mesh::MeshAabb,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::default`
[INFO] [stdout]  --> src/state.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::default;
[INFO] [stdout]   |     ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::render::camera`
[INFO] [stdout]  --> src/ui/main_ui.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use bevy::render::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game_system/npc.rs:140:21
[INFO] [stdout]     |
[INFO] [stdout] 140 |     for (transform, mut npc) in query.iter_mut() {
[INFO] [stdout]     |                     ----^^^
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `targets`
[INFO] [stdout]   --> src/game_system/shoot.rs:70:5
[INFO] [stdout]    |
[INFO] [stdout] 70 |     targets: Query<Entity, Or<(With<Player>, With<Npc>)>>,
[INFO] [stdout]    |     ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_targets`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `shape`
[INFO] [stdout]    --> src/game_system/shoot.rs:144:13
[INFO] [stdout]     |
[INFO] [stdout] 144 |         let shape = Collider::cuboid(1.0, 0.5, 1.0);
[INFO] [stdout]     |             ^^^^^ help: if this is intentional, prefix it with an underscore: `_shape`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game_system/shoot.rs:198:5
[INFO] [stdout]     |
[INFO] [stdout] 198 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]     |     ----^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]    --> src/game_system/shoot.rs:198:5
[INFO] [stdout]     |
[INFO] [stdout] 198 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]     |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game_system/npc.rs:140:21
[INFO] [stdout]     |
[INFO] [stdout] 140 |     for (transform, mut npc) in query.iter_mut() {
[INFO] [stdout]     |                     ----^^^
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ui/main_ui.rs:210:5
[INFO] [stdout]     |
[INFO] [stdout] 210 |     mut query: Query<(Entity, &mut Camera2d)>,
[INFO] [stdout]     |     ----^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `completed` is never read
[INFO] [stdout]   --> src/game_system/task_point.rs:20:5
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub struct TaskPoint {
[INFO] [stdout]    |            --------- field in this struct
[INFO] [stdout] 19 |     index: usize,     //任务点id
[INFO] [stdout] 20 |     completed: bool,  //是否完成
[INFO] [stdout]    |     ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `TaskIndicator` is never constructed
[INFO] [stdout]   --> src/game_system/task_point.rs:25:8
[INFO] [stdout]    |
[INFO] [stdout] 25 | struct TaskIndicator {
[INFO] [stdout]    |        ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Map` is never constructed
[INFO] [stdout]  --> src/game_system/astar.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct Map {
[INFO] [stdout]   |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `max` is never read
[INFO] [stdout]   --> src/game_system/shoot.rs:36:9
[INFO] [stdout]    |
[INFO] [stdout] 34 | pub struct Health {
[INFO] [stdout]    |            ------ field in this struct
[INFO] [stdout] 35 |     pub current: f32,
[INFO] [stdout] 36 |     pub max: f32,
[INFO] [stdout]    |         ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `speed` and `direction` are never read
[INFO] [stdout]   --> src/game_system/shoot.rs:50:5
[INFO] [stdout]    |
[INFO] [stdout] 49 | struct Bullet {
[INFO] [stdout]    |        ------ fields in this struct
[INFO] [stdout] 50 |     speed: f32,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout] 51 |     damage: f32,
[INFO] [stdout] 52 |     direction: Vec3,
[INFO] [stdout]    |     ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Load`, `Quit`, and `About` are never constructed
[INFO] [stdout]   --> src/state.rs:10:5
[INFO] [stdout]    |
[INFO] [stdout]  7 | pub enum AppState {
[INFO] [stdout]    |          -------- variants in this enum
[INFO] [stdout] ...
[INFO] [stdout] 10 |     Load,
[INFO] [stdout]    |     ^^^^
[INFO] [stdout] ...
[INFO] [stdout] 13 |     Quit,
[INFO] [stdout]    |     ^^^^
[INFO] [stdout] 14 |     About,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AppState` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `IsPaused` is never used
[INFO] [stdout]   --> src/state.rs:19:10
[INFO] [stdout]    |
[INFO] [stdout] 19 | pub enum IsPaused {
[INFO] [stdout]    |          ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Running` is never constructed
[INFO] [stdout]   --> src/state.rs:51:5
[INFO] [stdout]    |
[INFO] [stdout] 46 | pub enum RoleState {
[INFO] [stdout]    |          --------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 51 |     Running,
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `RoleState` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `GameAssetsLoad` is never used
[INFO] [stdout]   --> src/state.rs:71:10
[INFO] [stdout]    |
[INFO] [stdout] 71 | pub enum GameAssetsLoad {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `NpcState` is never used
[INFO] [stdout]   --> src/state.rs:82:10
[INFO] [stdout]    |
[INFO] [stdout] 82 | pub enum NpcState {
[INFO] [stdout]    |          ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `SetingMode` is never used
[INFO] [stdout]  --> src/ui/seting.rs:5:10
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub enum SetingMode {
[INFO] [stdout]   |          ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `set_root_mode` is never read
[INFO] [stdout]   --> src/ui/seting.rs:21:5
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct SettingMode {
[INFO] [stdout]    |            ----------- field in this struct
[INFO] [stdout] 21 |     set_root_mode: Entity,
[INFO] [stdout]    |     ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `SettingMode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Map` is never constructed
[INFO] [stdout]  --> src/assets_load.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Map {}
[INFO] [stdout]   |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `roleanimations` and `animationgraph` are never read
[INFO] [stdout]   --> src/assets_load.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 38 | pub struct RoleAssets {
[INFO] [stdout]    |            ---------- fields in this struct
[INFO] [stdout] 39 |     pub rolescene: Handle<Scene>,
[INFO] [stdout] 40 |     pub roleanimations: Vec<AnimationNodeIndex>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 41 |     pub animationgraph: Handle<AnimationGraph>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `RoleAssets` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `targets`
[INFO] [stdout]   --> src/game_system/shoot.rs:70:5
[INFO] [stdout]    |
[INFO] [stdout] 70 |     targets: Query<Entity, Or<(With<Player>, With<Npc>)>>,
[INFO] [stdout]    |     ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_targets`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `shape`
[INFO] [stdout]    --> src/game_system/shoot.rs:144:13
[INFO] [stdout]     |
[INFO] [stdout] 144 |         let shape = Collider::cuboid(1.0, 0.5, 1.0);
[INFO] [stdout]     |             ^^^^^ help: if this is intentional, prefix it with an underscore: `_shape`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game_system/shoot.rs:198:5
[INFO] [stdout]     |
[INFO] [stdout] 198 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]     |     ----^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]    --> src/game_system/shoot.rs:198:5
[INFO] [stdout]     |
[INFO] [stdout] 198 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]     |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ui/main_ui.rs:210:5
[INFO] [stdout]     |
[INFO] [stdout] 210 |     mut query: Query<(Entity, &mut Camera2d)>,
[INFO] [stdout]     |     ----^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `completed` is never read
[INFO] [stdout]   --> src/game_system/task_point.rs:20:5
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub struct TaskPoint {
[INFO] [stdout]    |            --------- field in this struct
[INFO] [stdout] 19 |     index: usize,     //任务点id
[INFO] [stdout] 20 |     completed: bool,  //是否完成
[INFO] [stdout]    |     ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `TaskIndicator` is never constructed
[INFO] [stdout]   --> src/game_system/task_point.rs:25:8
[INFO] [stdout]    |
[INFO] [stdout] 25 | struct TaskIndicator {
[INFO] [stdout]    |        ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Map` is never constructed
[INFO] [stdout]  --> src/game_system/astar.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct Map {
[INFO] [stdout]   |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `max` is never read
[INFO] [stdout]   --> src/game_system/shoot.rs:36:9
[INFO] [stdout]    |
[INFO] [stdout] 34 | pub struct Health {
[INFO] [stdout]    |            ------ field in this struct
[INFO] [stdout] 35 |     pub current: f32,
[INFO] [stdout] 36 |     pub max: f32,
[INFO] [stdout]    |         ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `speed` and `direction` are never read
[INFO] [stdout]   --> src/game_system/shoot.rs:50:5
[INFO] [stdout]    |
[INFO] [stdout] 49 | struct Bullet {
[INFO] [stdout]    |        ------ fields in this struct
[INFO] [stdout] 50 |     speed: f32,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout] 51 |     damage: f32,
[INFO] [stdout] 52 |     direction: Vec3,
[INFO] [stdout]    |     ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Load`, `Quit`, and `About` are never constructed
[INFO] [stdout]   --> src/state.rs:10:5
[INFO] [stdout]    |
[INFO] [stdout]  7 | pub enum AppState {
[INFO] [stdout]    |          -------- variants in this enum
[INFO] [stdout] ...
[INFO] [stdout] 10 |     Load,
[INFO] [stdout]    |     ^^^^
[INFO] [stdout] ...
[INFO] [stdout] 13 |     Quit,
[INFO] [stdout]    |     ^^^^
[INFO] [stdout] 14 |     About,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AppState` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `IsPaused` is never used
[INFO] [stdout]   --> src/state.rs:19:10
[INFO] [stdout]    |
[INFO] [stdout] 19 | pub enum IsPaused {
[INFO] [stdout]    |          ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Running` is never constructed
[INFO] [stdout]   --> src/state.rs:51:5
[INFO] [stdout]    |
[INFO] [stdout] 46 | pub enum RoleState {
[INFO] [stdout]    |          --------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 51 |     Running,
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `RoleState` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `GameAssetsLoad` is never used
[INFO] [stdout]   --> src/state.rs:71:10
[INFO] [stdout]    |
[INFO] [stdout] 71 | pub enum GameAssetsLoad {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `NpcState` is never used
[INFO] [stdout]   --> src/state.rs:82:10
[INFO] [stdout]    |
[INFO] [stdout] 82 | pub enum NpcState {
[INFO] [stdout]    |          ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `SetingMode` is never used
[INFO] [stdout]  --> src/ui/seting.rs:5:10
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub enum SetingMode {
[INFO] [stdout]   |          ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `set_root_mode` is never read
[INFO] [stdout]   --> src/ui/seting.rs:21:5
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct SettingMode {
[INFO] [stdout]    |            ----------- field in this struct
[INFO] [stdout] 21 |     set_root_mode: Entity,
[INFO] [stdout]    |     ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `SettingMode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Map` is never constructed
[INFO] [stdout]  --> src/assets_load.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Map {}
[INFO] [stdout]   |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `roleanimations` and `animationgraph` are never read
[INFO] [stdout]   --> src/assets_load.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 38 | pub struct RoleAssets {
[INFO] [stdout]    |            ---------- fields in this struct
[INFO] [stdout] 39 |     pub rolescene: Handle<Scene>,
[INFO] [stdout] 40 |     pub roleanimations: Vec<AnimationNodeIndex>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 41 |     pub animationgraph: Handle<AnimationGraph>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `RoleAssets` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 3m 20s
[INFO] running `Command { std: "docker" "inspect" "643b7355baa397d0da8f0d0b36e6b7bb472b4358ad3f0ebde101e7de7df6cdf3", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "643b7355baa397d0da8f0d0b36e6b7bb472b4358ad3f0ebde101e7de7df6cdf3", kill_on_drop: false }`
[INFO] [stdout] 643b7355baa397d0da8f0d0b36e6b7bb472b4358ad3f0ebde101e7de7df6cdf3
