[INFO] cloning repository https://github.com/ztnixon97/rust_civ
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/ztnixon97/rust_civ" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fztnixon97%2Frust_civ", kill_on_drop: false }`
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[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] f8a90739498063a03ded9b31eb98fa31bc9486cd
[INFO] checking ztnixon97/rust_civ against try#438eb4c1a1c3841523d7f672601e8adbe04cff28 for pr-147589-1
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fztnixon97%2Frust_civ" "/workspace/builds/worker-1-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-1-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/ztnixon97/rust_civ
[INFO] finished tweaking git repo https://github.com/ztnixon97/rust_civ
[INFO] tweaked toml for git repo https://github.com/ztnixon97/rust_civ written to /workspace/builds/worker-1-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/ztnixon97/rust_civ on toolchain 438eb4c1a1c3841523d7f672601e8adbe04cff28
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+438eb4c1a1c3841523d7f672601e8adbe04cff28" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/ztnixon97/rust_civ already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+438eb4c1a1c3841523d7f672601e8adbe04cff28" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] [stdout] warning: unused import: `CivTrait`
[INFO] [stdout]  --> src/game/units.rs:4:48
[INFO] [stdout]   |
[INFO] [stdout] 4 | use super::civilization::{CivilizationManager, CivTrait};
[INFO] [stdout]   |                                                ^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `civilization::*`
[INFO] [stdout]   --> src/game/mod.rs:21:9
[INFO] [stdout]    |
[INFO] [stdout] 21 | pub use civilization::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `city_founding::*`
[INFO] [stdout]   --> src/game/mod.rs:22:9
[INFO] [stdout]    |
[INFO] [stdout] 22 | pub use city_founding::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `cities::*`
[INFO] [stdout]   --> src/game/mod.rs:23:9
[INFO] [stdout]    |
[INFO] [stdout] 23 | pub use cities::*;
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `units::*`
[INFO] [stdout]   --> src/game/mod.rs:24:9
[INFO] [stdout]    |
[INFO] [stdout] 24 | pub use units::*;
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `game_initialization::*`
[INFO] [stdout]   --> src/game/mod.rs:25:9
[INFO] [stdout]    |
[INFO] [stdout] 25 | pub use game_initialization::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `game_panels::*`
[INFO] [stdout]  --> src/ui/mod.rs:3:9
[INFO] [stdout]   |
[INFO] [stdout] 3 | pub use game_panels::*;
[INFO] [stdout]   |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `CivTrait`
[INFO] [stdout]  --> src/game/units.rs:4:48
[INFO] [stdout]   |
[INFO] [stdout] 4 | use super::civilization::{CivilizationManager, CivTrait};
[INFO] [stdout]   |                                                ^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `civilization::*`
[INFO] [stdout]   --> src/game/mod.rs:21:9
[INFO] [stdout]    |
[INFO] [stdout] 21 | pub use civilization::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `city_founding::*`
[INFO] [stdout]   --> src/game/mod.rs:22:9
[INFO] [stdout]    |
[INFO] [stdout] 22 | pub use city_founding::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `cities::*`
[INFO] [stdout]   --> src/game/mod.rs:23:9
[INFO] [stdout]    |
[INFO] [stdout] 23 | pub use cities::*;
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `units::*`
[INFO] [stdout]   --> src/game/mod.rs:24:9
[INFO] [stdout]    |
[INFO] [stdout] 24 | pub use units::*;
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `game_initialization::*`
[INFO] [stdout]   --> src/game/mod.rs:25:9
[INFO] [stdout]    |
[INFO] [stdout] 25 | pub use game_initialization::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `game_panels::*`
[INFO] [stdout]  --> src/ui/mod.rs:3:9
[INFO] [stdout]   |
[INFO] [stdout] 3 | pub use game_panels::*;
[INFO] [stdout]   |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/map.rs:223:5
[INFO] [stdout]     |
[INFO] [stdout] 223 |     mut commands: Commands, 
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/map.rs:224:5
[INFO] [stdout]     |
[INFO] [stdout] 224 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]     |     ----^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/map.rs:225:5
[INFO] [stdout]     |
[INFO] [stdout] 225 |     mut materials: ResMut<Assets<ColorMaterial>>,
[INFO] [stdout]     |     ----^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]    --> src/game/combat.rs:150:5
[INFO] [stdout]     |
[INFO] [stdout] 150 |     commands: &mut Commands,
[INFO] [stdout]     |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `attacker`
[INFO] [stdout]    --> src/game/combat.rs:264:20
[INFO] [stdout]     |
[INFO] [stdout] 264 |         let Ok((_, attacker)) = unit_query.get(preview.attacker_entity) else { return };
[INFO] [stdout]     |                    ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_attacker`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `defender`
[INFO] [stdout]    --> src/game/combat.rs:265:20
[INFO] [stdout]     |
[INFO] [stdout] 265 |         let Ok((_, defender)) = unit_query.get(preview.defender_entity) else { return };
[INFO] [stdout]     |                    ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_defender`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `attacker_data` is never read
[INFO] [stdout]    --> src/game/combat.rs:259:29
[INFO] [stdout]     |
[INFO] [stdout] 259 |     let mut attacker_data = None;
[INFO] [stdout]     |                             ^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout]     = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `defender_data` is never read
[INFO] [stdout]    --> src/game/combat.rs:260:29
[INFO] [stdout]     |
[INFO] [stdout] 260 |     let mut defender_data = None;
[INFO] [stdout]     |                             ^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/map.rs:223:5
[INFO] [stdout]     |
[INFO] [stdout] 223 |     mut commands: Commands, 
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/map.rs:224:5
[INFO] [stdout]     |
[INFO] [stdout] 224 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]     |     ----^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/map.rs:225:5
[INFO] [stdout]     |
[INFO] [stdout] 225 |     mut materials: ResMut<Assets<ColorMaterial>>,
[INFO] [stdout]     |     ----^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `elevation` and `water_distance` are never read
[INFO] [stdout]   --> src/game/map.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct MapTile {
[INFO] [stdout]    |            ------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 15 |     pub elevation: u8,              // Stored as 0-255 for compatibility
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 21 |     pub water_distance: u8,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `color`, `symbol`, and `name` are never used
[INFO] [stdout]    --> src/game/map.rs:89:12
[INFO] [stdout]     |
[INFO] [stdout]  61 | impl TerrainType {
[INFO] [stdout]     | ---------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  89 |     pub fn color(self) -> Color {
[INFO] [stdout]     |            ^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  94 |     pub fn symbol(self) -> &'static str {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 121 |     pub fn name(self) -> &'static str {
[INFO] [stdout]     |            ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `hex_mesh` and `materials` are never read
[INFO] [stdout]    --> src/game/map.rs:183:9
[INFO] [stdout]     |
[INFO] [stdout] 182 | pub struct TerrainAssets {
[INFO] [stdout]     |            ------------- fields in this struct
[INFO] [stdout] 183 |     pub hex_mesh: Handle<Mesh>,
[INFO] [stdout]     |         ^^^^^^^^
[INFO] [stdout] 184 |     pub materials: HashMap<u8, Handle<ColorMaterial>>,
[INFO] [stdout]     |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `biome_counts` is never read
[INFO] [stdout]    --> src/game/map.rs:219:9
[INFO] [stdout]     |
[INFO] [stdout] 214 | pub struct WorldInfo {
[INFO] [stdout]     |            --------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 219 |     pub biome_counts: HashMap<u8, usize>,
[INFO] [stdout]     |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_pangaea_world` is never used
[INFO] [stdout]    --> src/game/map.rs:758:8
[INFO] [stdout]     |
[INFO] [stdout] 758 | pub fn setup_pangaea_world(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_archipelago_world` is never used
[INFO] [stdout]    --> src/game/map.rs:766:8
[INFO] [stdout]     |
[INFO] [stdout] 766 | pub fn setup_archipelago_world(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_fragmented_world` is never used
[INFO] [stdout]    --> src/game/map.rs:774:8
[INFO] [stdout]     |
[INFO] [stdout] 774 | pub fn setup_fragmented_world(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_dual_supercontinents` is never used
[INFO] [stdout]    --> src/game/map.rs:782:8
[INFO] [stdout]     |
[INFO] [stdout] 782 | pub fn setup_dual_supercontinents(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_mediterranean_world` is never used
[INFO] [stdout]    --> src/game/map.rs:790:8
[INFO] [stdout]     |
[INFO] [stdout] 790 | pub fn setup_mediterranean_world(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `founded_turn`, `happiness`, `health`, and `defense_strength` are never read
[INFO] [stdout]   --> src/game/cities.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout]  7 | pub struct City {
[INFO] [stdout]    |            ---- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 12 |     pub founded_turn: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub happiness: f32,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub health: f32,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 42 |     pub defense_strength: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple variants are never constructed
[INFO] [stdout]   --> src/game/cities.rs:47:5
[INFO] [stdout]    |
[INFO] [stdout] 46 | pub enum Building {
[INFO] [stdout]    |          -------- variants in this enum
[INFO] [stdout] 47 |     Granary,        // +2 food, 25% food storage bonus
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout] 48 |     Barracks,       // +2 military unit experience, +1 defense
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 49 |     Library,        // +2 science, +25% science in city
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout] 50 |     Marketplace,    // +2 gold, +25% gold in city
[INFO] [stdout]    |     ^^^^^^^^^^^
[INFO] [stdout] 51 |     Temple,         // +2 culture, +1 happiness
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 52 |     Walls,          // +3 defense, +50% defense against attacks
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout] 53 |     Aqueduct,       // +2 health, allows city growth beyond size 6
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 54 |     Workshop,       // +1 production, +25% production for buildings
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 55 |     Harbor,         // +1 food, +2 gold from water tiles (coastal cities only)
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 56 |     Lighthouse,     // +1 food from water tiles, +2 trade routes (coastal cities only)
[INFO] [stdout]    |     ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Building` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Building`, `Unit`, and `Wonder` are never constructed
[INFO] [stdout]   --> src/game/cities.rs:61:5
[INFO] [stdout]    |
[INFO] [stdout] 60 | pub enum ProductionItem {
[INFO] [stdout]    |          -------------- variants in this enum
[INFO] [stdout] 61 |     Building(Building),
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 62 |     Unit(UnitType),
[INFO] [stdout]    |     ^^^^
[INFO] [stdout] 63 |     Wonder(Wonder),
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `ProductionItem` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Spearman` and `Trireme` are never constructed
[INFO] [stdout]   --> src/game/cities.rs:70:5
[INFO] [stdout]    |
[INFO] [stdout] 67 | pub enum UnitType {
[INFO] [stdout]    |          -------- variants in this enum
[INFO] [stdout] ...
[INFO] [stdout] 70 |     Spearman,
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 75 |     Trireme,     // Advanced naval unit
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `UnitType` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Pyramids`, `Stonehenge`, `Colossus`, and `GreatLibrary` are never constructed
[INFO] [stdout]   --> src/game/cities.rs:80:5
[INFO] [stdout]    |
[INFO] [stdout] 79 | pub enum Wonder {
[INFO] [stdout]    |          ------ variants in this enum
[INFO] [stdout] 80 |     Pyramids,       // +2 culture, free granary in every city
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 81 |     Stonehenge,     // +4 culture, +1 culture from temples
[INFO] [stdout]    |     ^^^^^^^^^^
[INFO] [stdout] 82 |     Colossus,       // +3 gold, +1 gold from water tiles
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 83 |     GreatLibrary,   // +4 science, free library in every city
[INFO] [stdout]    |     ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Wonder` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `civilization_id` and `city_name` are never read
[INFO] [stdout]   --> src/game/cities.rs:88:9
[INFO] [stdout]    |
[INFO] [stdout] 87 | pub struct CityMarker {
[INFO] [stdout]    |            ---------- fields in this struct
[INFO] [stdout] 88 |     pub civilization_id: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 89 |     pub city_name: String,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `can_build`, `meets_building_requirements`, and `meets_wonder_requirements` are never used
[INFO] [stdout]    --> src/game/cities.rs:385:12
[INFO] [stdout]     |
[INFO] [stdout]  92 | impl City {
[INFO] [stdout]     | --------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 385 |     pub fn can_build(&self, item: &ProductionItem) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 395 |     fn meets_building_requirements(&self, building: &Building) -> bool {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 406 |     fn meets_wonder_requirements(&self, _wonder: &Wonder) -> bool {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `get_name` is never used
[INFO] [stdout]    --> src/game/cities.rs:429:12
[INFO] [stdout]     |
[INFO] [stdout] 412 | impl Building {
[INFO] [stdout]     | ------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 429 |     pub fn get_name(&self) -> &'static str {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `get_name` is never used
[INFO] [stdout]    --> src/game/cities.rs:479:12
[INFO] [stdout]     |
[INFO] [stdout] 445 | impl ProductionItem {
[INFO] [stdout]     | ------------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 479 |     pub fn get_name(&self) -> String {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `naval_unit`, `turns_to_build`, and `production_cost` are never read
[INFO] [stdout]   --> src/game/units.rs:30:9
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct Unit {
[INFO] [stdout]    |            ---- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 30 |     pub naval_unit: bool,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub turns_to_build: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 41 |     pub production_cost: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Amphibious` and `Air` are never constructed
[INFO] [stdout]   --> src/game/units.rs:48:5
[INFO] [stdout]    |
[INFO] [stdout] 45 | pub enum MovementType {
[INFO] [stdout]    |          ------------ variants in this enum
[INFO] [stdout] ...
[INFO] [stdout] 48 |     Amphibious,     // Can move on land and water
[INFO] [stdout]    |     ^^^^^^^^^^
[INFO] [stdout] 49 |     Air,            // Can fly over terrain (future use)
[INFO] [stdout]    |     ^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `MovementType` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Selected` is never constructed
[INFO] [stdout]   --> src/game/units.rs:59:12
[INFO] [stdout]    |
[INFO] [stdout] 59 | pub struct Selected;
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `for_biome` is never used
[INFO] [stdout]   --> src/game/resources.rs:95:12
[INFO] [stdout]    |
[INFO] [stdout] 27 | impl ResourceType {
[INFO] [stdout]    | ----------------- associated function in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 95 |     pub fn for_biome(biome: u8) -> Vec<ResourceType> {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `generate_resource` is never used
[INFO] [stdout]    --> src/game/resources.rs:141:8
[INFO] [stdout]     |
[INFO] [stdout] 141 | pub fn generate_resource(hex_coord: HexCoord, biome: u8) -> u8 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `resource_type` is never read
[INFO] [stdout]    --> src/game/resources.rs:164:9
[INFO] [stdout]     |
[INFO] [stdout] 163 | pub struct ResourceMarker {
[INFO] [stdout]     |            -------------- field in this struct
[INFO] [stdout] 164 |     pub resource_type: ResourceType,
[INFO] [stdout]     |         ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `grid_width` is never read
[INFO] [stdout]   --> src/game/grid.rs:10:9
[INFO] [stdout]    |
[INFO] [stdout]  7 | pub struct GridSettings {
[INFO] [stdout]    |            ------------ field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 10 |     pub grid_width: f32,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `mesh` and `material` are never read
[INFO] [stdout]   --> src/game/grid.rs:28:9
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub struct GridAssets {
[INFO] [stdout]    |            ---------- fields in this struct
[INFO] [stdout] 28 |     pub mesh: Handle<Mesh>,
[INFO] [stdout]    |         ^^^^
[INFO] [stdout] 29 |     pub material: Handle<ColorMaterial>,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `island_frequency` and `inland_seas` are never read
[INFO] [stdout]   --> src/game/world_gen.rs:29:9
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct WorldGenConfig {
[INFO] [stdout]    |            -------------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 29 |     pub island_frequency: f32,           // 0.0-2.0, volcanic/isolated islands
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^
[INFO] [stdout] 30 |     pub archipelago_zones: usize,        // 0-4, number of island chain regions
[INFO] [stdout] 31 |     pub inland_seas: bool,               // Large enclosed water bodies
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `WorldGenConfig` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated functions `pangaea`, `archipelago_world`, `fragmented_continents`, `dual_supercontinents`, and `mediterranean_world` are never used
[INFO] [stdout]    --> src/game/world_gen.rs:57:12
[INFO] [stdout]     |
[INFO] [stdout]  55 | impl WorldGenConfig {
[INFO] [stdout]     | ------------------- associated functions in this implementation
[INFO] [stdout]  56 |     // Preset world types for easy selection
[INFO] [stdout]  57 |     pub fn pangaea() -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  69 |     pub fn archipelago_world() -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  83 |     pub fn fragmented_continents() -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  95 |     pub fn dual_supercontinents() -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 107 |     pub fn mediterranean_world() -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `new` is never used
[INFO] [stdout]    --> src/game/world_gen.rs:349:12
[INFO] [stdout]     |
[INFO] [stdout] 348 | impl WorldGenerator {
[INFO] [stdout]     | ------------------- associated function in this implementation
[INFO] [stdout] 349 |     pub fn new(map_radius: i32) -> Self {
[INFO] [stdout]     |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait `HexDirection` is never used
[INFO] [stdout]     --> src/game/world_gen.rs:1604:7
[INFO] [stdout]      |
[INFO] [stdout] 1604 | trait HexDirection {
[INFO] [stdout]      |       ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `is_ai`, `technologies`, and `military_strength` are never read
[INFO] [stdout]   --> src/game/civilization.rs:30:9
[INFO] [stdout]    |
[INFO] [stdout] 24 | pub struct Civilization {
[INFO] [stdout]    |            ------------ fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 30 |     pub is_ai: bool,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 35 |     pub technologies: Vec<Technology>,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 39 |     pub military_strength: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Civilization` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple variants are never constructed
[INFO] [stdout]   --> src/game/civilization.rs:69:5
[INFO] [stdout]    |
[INFO] [stdout] 65 | pub enum Technology {
[INFO] [stdout]    |          ---------- variants in this enum
[INFO] [stdout] ...
[INFO] [stdout] 69 |     Mining,
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 70 |     Pottery,
[INFO] [stdout] 71 |     TheWheel,
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 77 |     Mathematics,
[INFO] [stdout]    |     ^^^^^^^^^^^
[INFO] [stdout] 78 |     Currency,
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 79 |     Ironworking,
[INFO] [stdout]    |     ^^^^^^^^^^^
[INFO] [stdout] 80 |     Construction,
[INFO] [stdout]    |     ^^^^^^^^^^^^
[INFO] [stdout] 81 |     HorsebackRiding,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Technology` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `has_technology` and `remove_city` are never used
[INFO] [stdout]    --> src/game/civilization.rs:136:12
[INFO] [stdout]     |
[INFO] [stdout]  86 | impl Civilization {
[INFO] [stdout]     | ----------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 136 |     pub fn has_technology(&self, tech: Technology) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 148 |     pub fn remove_city(&mut self, city_entity: Entity) {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `get_player_civilization_mut` is never used
[INFO] [stdout]    --> src/game/civilization.rs:195:12
[INFO] [stdout]     |
[INFO] [stdout] 174 | impl CivilizationManager {
[INFO] [stdout]     | ------------------------ method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 195 |     pub fn get_player_civilization_mut(&mut self) -> Option<&mut Civilization> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `EndTurn` is never constructed
[INFO] [stdout]   --> src/game/game_initialization.rs:21:5
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub enum GamePhase {
[INFO] [stdout]    |          --------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 21 |     EndTurn,
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `GamePhase` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `CombatResult` is never constructed
[INFO] [stdout]   --> src/game/combat.rs:34:12
[INFO] [stdout]    |
[INFO] [stdout] 34 | pub struct CombatResult {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `founding_unit` and `potential_city_name` are never read
[INFO] [stdout]   --> src/game/city_founding.rs:11:9
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct CityFoundingState {
[INFO] [stdout]    |            ----------------- fields in this struct
[INFO] [stdout] 11 |     pub founding_unit: Option<Entity>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^
[INFO] [stdout] 12 |     pub potential_city_name: String,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `player_has_active_units` is never used
[INFO] [stdout]    --> src/game/city_founding.rs:279:8
[INFO] [stdout]     |
[INFO] [stdout] 279 | pub fn player_has_active_units(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `UnitStatusPanel` is never constructed
[INFO] [stdout]   --> src/ui/game_panels.rs:11:12
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct UnitStatusPanel;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]    --> src/game/combat.rs:150:5
[INFO] [stdout]     |
[INFO] [stdout] 150 |     commands: &mut Commands,
[INFO] [stdout]     |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `attacker`
[INFO] [stdout]    --> src/game/combat.rs:264:20
[INFO] [stdout]     |
[INFO] [stdout] 264 |         let Ok((_, attacker)) = unit_query.get(preview.attacker_entity) else { return };
[INFO] [stdout]     |                    ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_attacker`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `defender`
[INFO] [stdout]    --> src/game/combat.rs:265:20
[INFO] [stdout]     |
[INFO] [stdout] 265 |         let Ok((_, defender)) = unit_query.get(preview.defender_entity) else { return };
[INFO] [stdout]     |                    ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_defender`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `attacker_data` is never read
[INFO] [stdout]    --> src/game/combat.rs:259:29
[INFO] [stdout]     |
[INFO] [stdout] 259 |     let mut attacker_data = None;
[INFO] [stdout]     |                             ^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout]     = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `defender_data` is never read
[INFO] [stdout]    --> src/game/combat.rs:260:29
[INFO] [stdout]     |
[INFO] [stdout] 260 |     let mut defender_data = None;
[INFO] [stdout]     |                             ^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `elevation` and `water_distance` are never read
[INFO] [stdout]   --> src/game/map.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct MapTile {
[INFO] [stdout]    |            ------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 15 |     pub elevation: u8,              // Stored as 0-255 for compatibility
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 21 |     pub water_distance: u8,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `color`, `symbol`, and `name` are never used
[INFO] [stdout]    --> src/game/map.rs:89:12
[INFO] [stdout]     |
[INFO] [stdout]  61 | impl TerrainType {
[INFO] [stdout]     | ---------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  89 |     pub fn color(self) -> Color {
[INFO] [stdout]     |            ^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  94 |     pub fn symbol(self) -> &'static str {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 121 |     pub fn name(self) -> &'static str {
[INFO] [stdout]     |            ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `hex_mesh` and `materials` are never read
[INFO] [stdout]    --> src/game/map.rs:183:9
[INFO] [stdout]     |
[INFO] [stdout] 182 | pub struct TerrainAssets {
[INFO] [stdout]     |            ------------- fields in this struct
[INFO] [stdout] 183 |     pub hex_mesh: Handle<Mesh>,
[INFO] [stdout]     |         ^^^^^^^^
[INFO] [stdout] 184 |     pub materials: HashMap<u8, Handle<ColorMaterial>>,
[INFO] [stdout]     |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `biome_counts` is never read
[INFO] [stdout]    --> src/game/map.rs:219:9
[INFO] [stdout]     |
[INFO] [stdout] 214 | pub struct WorldInfo {
[INFO] [stdout]     |            --------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 219 |     pub biome_counts: HashMap<u8, usize>,
[INFO] [stdout]     |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_pangaea_world` is never used
[INFO] [stdout]    --> src/game/map.rs:758:8
[INFO] [stdout]     |
[INFO] [stdout] 758 | pub fn setup_pangaea_world(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_archipelago_world` is never used
[INFO] [stdout]    --> src/game/map.rs:766:8
[INFO] [stdout]     |
[INFO] [stdout] 766 | pub fn setup_archipelago_world(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_fragmented_world` is never used
[INFO] [stdout]    --> src/game/map.rs:774:8
[INFO] [stdout]     |
[INFO] [stdout] 774 | pub fn setup_fragmented_world(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_dual_supercontinents` is never used
[INFO] [stdout]    --> src/game/map.rs:782:8
[INFO] [stdout]     |
[INFO] [stdout] 782 | pub fn setup_dual_supercontinents(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_mediterranean_world` is never used
[INFO] [stdout]    --> src/game/map.rs:790:8
[INFO] [stdout]     |
[INFO] [stdout] 790 | pub fn setup_mediterranean_world(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `founded_turn`, `happiness`, `health`, and `defense_strength` are never read
[INFO] [stdout]   --> src/game/cities.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout]  7 | pub struct City {
[INFO] [stdout]    |            ---- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 12 |     pub founded_turn: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub happiness: f32,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub health: f32,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 42 |     pub defense_strength: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple variants are never constructed
[INFO] [stdout]   --> src/game/cities.rs:47:5
[INFO] [stdout]    |
[INFO] [stdout] 46 | pub enum Building {
[INFO] [stdout]    |          -------- variants in this enum
[INFO] [stdout] 47 |     Granary,        // +2 food, 25% food storage bonus
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout] 48 |     Barracks,       // +2 military unit experience, +1 defense
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 49 |     Library,        // +2 science, +25% science in city
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout] 50 |     Marketplace,    // +2 gold, +25% gold in city
[INFO] [stdout]    |     ^^^^^^^^^^^
[INFO] [stdout] 51 |     Temple,         // +2 culture, +1 happiness
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 52 |     Walls,          // +3 defense, +50% defense against attacks
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout] 53 |     Aqueduct,       // +2 health, allows city growth beyond size 6
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 54 |     Workshop,       // +1 production, +25% production for buildings
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 55 |     Harbor,         // +1 food, +2 gold from water tiles (coastal cities only)
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 56 |     Lighthouse,     // +1 food from water tiles, +2 trade routes (coastal cities only)
[INFO] [stdout]    |     ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Building` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Building`, `Unit`, and `Wonder` are never constructed
[INFO] [stdout]   --> src/game/cities.rs:61:5
[INFO] [stdout]    |
[INFO] [stdout] 60 | pub enum ProductionItem {
[INFO] [stdout]    |          -------------- variants in this enum
[INFO] [stdout] 61 |     Building(Building),
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 62 |     Unit(UnitType),
[INFO] [stdout]    |     ^^^^
[INFO] [stdout] 63 |     Wonder(Wonder),
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `ProductionItem` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Spearman` and `Trireme` are never constructed
[INFO] [stdout]   --> src/game/cities.rs:70:5
[INFO] [stdout]    |
[INFO] [stdout] 67 | pub enum UnitType {
[INFO] [stdout]    |          -------- variants in this enum
[INFO] [stdout] ...
[INFO] [stdout] 70 |     Spearman,
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 75 |     Trireme,     // Advanced naval unit
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `UnitType` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Pyramids`, `Stonehenge`, `Colossus`, and `GreatLibrary` are never constructed
[INFO] [stdout]   --> src/game/cities.rs:80:5
[INFO] [stdout]    |
[INFO] [stdout] 79 | pub enum Wonder {
[INFO] [stdout]    |          ------ variants in this enum
[INFO] [stdout] 80 |     Pyramids,       // +2 culture, free granary in every city
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 81 |     Stonehenge,     // +4 culture, +1 culture from temples
[INFO] [stdout]    |     ^^^^^^^^^^
[INFO] [stdout] 82 |     Colossus,       // +3 gold, +1 gold from water tiles
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 83 |     GreatLibrary,   // +4 science, free library in every city
[INFO] [stdout]    |     ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Wonder` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `civilization_id` and `city_name` are never read
[INFO] [stdout]   --> src/game/cities.rs:88:9
[INFO] [stdout]    |
[INFO] [stdout] 87 | pub struct CityMarker {
[INFO] [stdout]    |            ---------- fields in this struct
[INFO] [stdout] 88 |     pub civilization_id: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 89 |     pub city_name: String,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `can_build`, `meets_building_requirements`, and `meets_wonder_requirements` are never used
[INFO] [stdout]    --> src/game/cities.rs:385:12
[INFO] [stdout]     |
[INFO] [stdout]  92 | impl City {
[INFO] [stdout]     | --------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 385 |     pub fn can_build(&self, item: &ProductionItem) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 395 |     fn meets_building_requirements(&self, building: &Building) -> bool {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 406 |     fn meets_wonder_requirements(&self, _wonder: &Wonder) -> bool {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `get_name` is never used
[INFO] [stdout]    --> src/game/cities.rs:429:12
[INFO] [stdout]     |
[INFO] [stdout] 412 | impl Building {
[INFO] [stdout]     | ------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 429 |     pub fn get_name(&self) -> &'static str {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `get_name` is never used
[INFO] [stdout]    --> src/game/cities.rs:479:12
[INFO] [stdout]     |
[INFO] [stdout] 445 | impl ProductionItem {
[INFO] [stdout]     | ------------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 479 |     pub fn get_name(&self) -> String {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `naval_unit`, `turns_to_build`, and `production_cost` are never read
[INFO] [stdout]   --> src/game/units.rs:30:9
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct Unit {
[INFO] [stdout]    |            ---- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 30 |     pub naval_unit: bool,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub turns_to_build: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 41 |     pub production_cost: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Amphibious` and `Air` are never constructed
[INFO] [stdout]   --> src/game/units.rs:48:5
[INFO] [stdout]    |
[INFO] [stdout] 45 | pub enum MovementType {
[INFO] [stdout]    |          ------------ variants in this enum
[INFO] [stdout] ...
[INFO] [stdout] 48 |     Amphibious,     // Can move on land and water
[INFO] [stdout]    |     ^^^^^^^^^^
[INFO] [stdout] 49 |     Air,            // Can fly over terrain (future use)
[INFO] [stdout]    |     ^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `MovementType` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Selected` is never constructed
[INFO] [stdout]   --> src/game/units.rs:59:12
[INFO] [stdout]    |
[INFO] [stdout] 59 | pub struct Selected;
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `for_biome` is never used
[INFO] [stdout]   --> src/game/resources.rs:95:12
[INFO] [stdout]    |
[INFO] [stdout] 27 | impl ResourceType {
[INFO] [stdout]    | ----------------- associated function in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 95 |     pub fn for_biome(biome: u8) -> Vec<ResourceType> {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `generate_resource` is never used
[INFO] [stdout]    --> src/game/resources.rs:141:8
[INFO] [stdout]     |
[INFO] [stdout] 141 | pub fn generate_resource(hex_coord: HexCoord, biome: u8) -> u8 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `resource_type` is never read
[INFO] [stdout]    --> src/game/resources.rs:164:9
[INFO] [stdout]     |
[INFO] [stdout] 163 | pub struct ResourceMarker {
[INFO] [stdout]     |            -------------- field in this struct
[INFO] [stdout] 164 |     pub resource_type: ResourceType,
[INFO] [stdout]     |         ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `grid_width` is never read
[INFO] [stdout]   --> src/game/grid.rs:10:9
[INFO] [stdout]    |
[INFO] [stdout]  7 | pub struct GridSettings {
[INFO] [stdout]    |            ------------ field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 10 |     pub grid_width: f32,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `mesh` and `material` are never read
[INFO] [stdout]   --> src/game/grid.rs:28:9
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub struct GridAssets {
[INFO] [stdout]    |            ---------- fields in this struct
[INFO] [stdout] 28 |     pub mesh: Handle<Mesh>,
[INFO] [stdout]    |         ^^^^
[INFO] [stdout] 29 |     pub material: Handle<ColorMaterial>,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `island_frequency` and `inland_seas` are never read
[INFO] [stdout]   --> src/game/world_gen.rs:29:9
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct WorldGenConfig {
[INFO] [stdout]    |            -------------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 29 |     pub island_frequency: f32,           // 0.0-2.0, volcanic/isolated islands
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^
[INFO] [stdout] 30 |     pub archipelago_zones: usize,        // 0-4, number of island chain regions
[INFO] [stdout] 31 |     pub inland_seas: bool,               // Large enclosed water bodies
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `WorldGenConfig` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated functions `pangaea`, `archipelago_world`, `fragmented_continents`, `dual_supercontinents`, and `mediterranean_world` are never used
[INFO] [stdout]    --> src/game/world_gen.rs:57:12
[INFO] [stdout]     |
[INFO] [stdout]  55 | impl WorldGenConfig {
[INFO] [stdout]     | ------------------- associated functions in this implementation
[INFO] [stdout]  56 |     // Preset world types for easy selection
[INFO] [stdout]  57 |     pub fn pangaea() -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  69 |     pub fn archipelago_world() -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  83 |     pub fn fragmented_continents() -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  95 |     pub fn dual_supercontinents() -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 107 |     pub fn mediterranean_world() -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `new` is never used
[INFO] [stdout]    --> src/game/world_gen.rs:349:12
[INFO] [stdout]     |
[INFO] [stdout] 348 | impl WorldGenerator {
[INFO] [stdout]     | ------------------- associated function in this implementation
[INFO] [stdout] 349 |     pub fn new(map_radius: i32) -> Self {
[INFO] [stdout]     |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait `HexDirection` is never used
[INFO] [stdout]     --> src/game/world_gen.rs:1604:7
[INFO] [stdout]      |
[INFO] [stdout] 1604 | trait HexDirection {
[INFO] [stdout]      |       ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `is_ai`, `technologies`, and `military_strength` are never read
[INFO] [stdout]   --> src/game/civilization.rs:30:9
[INFO] [stdout]    |
[INFO] [stdout] 24 | pub struct Civilization {
[INFO] [stdout]    |            ------------ fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 30 |     pub is_ai: bool,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 35 |     pub technologies: Vec<Technology>,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 39 |     pub military_strength: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Civilization` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple variants are never constructed
[INFO] [stdout]   --> src/game/civilization.rs:69:5
[INFO] [stdout]    |
[INFO] [stdout] 65 | pub enum Technology {
[INFO] [stdout]    |          ---------- variants in this enum
[INFO] [stdout] ...
[INFO] [stdout] 69 |     Mining,
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 70 |     Pottery,
[INFO] [stdout] 71 |     TheWheel,
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 77 |     Mathematics,
[INFO] [stdout]    |     ^^^^^^^^^^^
[INFO] [stdout] 78 |     Currency,
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 79 |     Ironworking,
[INFO] [stdout]    |     ^^^^^^^^^^^
[INFO] [stdout] 80 |     Construction,
[INFO] [stdout]    |     ^^^^^^^^^^^^
[INFO] [stdout] 81 |     HorsebackRiding,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Technology` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `has_technology` and `remove_city` are never used
[INFO] [stdout]    --> src/game/civilization.rs:136:12
[INFO] [stdout]     |
[INFO] [stdout]  86 | impl Civilization {
[INFO] [stdout]     | ----------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 136 |     pub fn has_technology(&self, tech: Technology) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 148 |     pub fn remove_city(&mut self, city_entity: Entity) {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `get_player_civilization_mut` is never used
[INFO] [stdout]    --> src/game/civilization.rs:195:12
[INFO] [stdout]     |
[INFO] [stdout] 174 | impl CivilizationManager {
[INFO] [stdout]     | ------------------------ method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 195 |     pub fn get_player_civilization_mut(&mut self) -> Option<&mut Civilization> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `EndTurn` is never constructed
[INFO] [stdout]   --> src/game/game_initialization.rs:21:5
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub enum GamePhase {
[INFO] [stdout]    |          --------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 21 |     EndTurn,
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `GamePhase` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `CombatResult` is never constructed
[INFO] [stdout]   --> src/game/combat.rs:34:12
[INFO] [stdout]    |
[INFO] [stdout] 34 | pub struct CombatResult {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `founding_unit` and `potential_city_name` are never read
[INFO] [stdout]   --> src/game/city_founding.rs:11:9
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct CityFoundingState {
[INFO] [stdout]    |            ----------------- fields in this struct
[INFO] [stdout] 11 |     pub founding_unit: Option<Entity>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^
[INFO] [stdout] 12 |     pub potential_city_name: String,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `player_has_active_units` is never used
[INFO] [stdout]    --> src/game/city_founding.rs:279:8
[INFO] [stdout]     |
[INFO] [stdout] 279 | pub fn player_has_active_units(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `UnitStatusPanel` is never constructed
[INFO] [stdout]   --> src/ui/game_panels.rs:11:12
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct UnitStatusPanel;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 3m 53s
[INFO] running `Command { std: "docker" "inspect" "0337beb5d172cfd3c9a6764f332fce6a90f97ca780be64b20bf45782f59ce2b2", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "0337beb5d172cfd3c9a6764f332fce6a90f97ca780be64b20bf45782f59ce2b2", kill_on_drop: false }`
[INFO] [stdout] 0337beb5d172cfd3c9a6764f332fce6a90f97ca780be64b20bf45782f59ce2b2
