[INFO] cloning repository https://github.com/wwIrvingww/Labyrinth
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/wwIrvingww/Labyrinth" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FwwIrvingww%2FLabyrinth", kill_on_drop: false }`
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[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 997ee86c882d3c665a3ffae0e6743bdf5f974767
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[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FwwIrvingww%2FLabyrinth" "/workspace/builds/worker-3-tc2/source", kill_on_drop: false }`
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[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/wwIrvingww/Labyrinth
[INFO] finished tweaking git repo https://github.com/wwIrvingww/Labyrinth
[INFO] tweaked toml for git repo https://github.com/wwIrvingww/Labyrinth written to /workspace/builds/worker-3-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/wwIrvingww/Labyrinth on toolchain 438eb4c1a1c3841523d7f672601e8adbe04cff28
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+438eb4c1a1c3841523d7f672601e8adbe04cff28" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/wwIrvingww/Labyrinth already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+438eb4c1a1c3841523d7f672601e8adbe04cff28" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:117:21
[INFO] [stdout]     |
[INFO] [stdout] 117 |                 let mut camera = Camera::new((start_pos.0 as f32, start_pos.1 as f32), 0.0, 0.1, 0.005);
[INFO] [stdout]     |                     ----^^^^^^
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `camera`
[INFO] [stdout]    --> src/main.rs:117:21
[INFO] [stdout]     |
[INFO] [stdout] 117 |                 let mut camera = Camera::new((start_pos.0 as f32, start_pos.1 as f32), 0.0, 0.1, 0.005);
[INFO] [stdout]     |                     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_camera`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `img_width`
[INFO] [stdout]    --> src/main.rs:206:22
[INFO] [stdout]     |
[INFO] [stdout] 206 |                 let (img_width, img_height) = img.dimensions();
[INFO] [stdout]     |                      ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_img_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `img_height`
[INFO] [stdout]    --> src/main.rs:206:33
[INFO] [stdout]     |
[INFO] [stdout] 206 |                 let (img_width, img_height) = img.dimensions();
[INFO] [stdout]     |                                 ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_img_height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `make_maze` is never used
[INFO] [stdout]  --> src/maze/generator.rs:5:8
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn make_maze(w: usize, h: usize) -> Vec<Vec<char>> { //La función devuelve un vector de vectores de caracteres, representando el labe...
[INFO] [stdout]   |        ^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `impact` is never read
[INFO] [stdout]  --> src/intersect.rs:6:9
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Intersect {
[INFO] [stdout]   |            --------- field in this struct
[INFO] [stdout] 5 |     pub distance: f32,
[INFO] [stdout] 6 |     pub impact: char,
[INFO] [stdout]   |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Intersect` is never constructed
[INFO] [stdout]  --> src/vision.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Intersect {
[INFO] [stdout]   |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:117:21
[INFO] [stdout]     |
[INFO] [stdout] 117 |                 let mut camera = Camera::new((start_pos.0 as f32, start_pos.1 as f32), 0.0, 0.1, 0.005);
[INFO] [stdout]     |                     ----^^^^^^
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `cast_ray` is never used
[INFO] [stdout]   --> src/vision.rs:10:8
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub fn cast_ray(
[INFO] [stdout]    |        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `new` is never used
[INFO] [stdout]   --> src/texture.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout]  9 | impl Texture {
[INFO] [stdout]    | ------------ associated function in this implementation
[INFO] [stdout] 10 |     pub fn new(path: &str) -> Self {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `GAMEPAD_SENSITIVITY` is never used
[INFO] [stdout]  --> src/camera.rs:4:7
[INFO] [stdout]   |
[INFO] [stdout] 4 | const GAMEPAD_SENSITIVITY: f32 = 5.0; // ajusta este valor según tus necesidades
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MOUSE_SENSITIVITY` is never used
[INFO] [stdout]  --> src/camera.rs:5:7
[INFO] [stdout]   |
[INFO] [stdout] 5 | const MOUSE_SENSITIVITY: f32 = 0.02; // sensibilidad para la rotación con el mouse 0.02
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `KEY_SENSITIVITY` is never used
[INFO] [stdout]  --> src/camera.rs:6:7
[INFO] [stdout]   |
[INFO] [stdout] 6 | const KEY_SENSITIVITY: f32 = 4.0; // sensibilidad para la rotación con el mouse 0.02
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> src/camera.rs:9:9
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct Camera {
[INFO] [stdout]    |            ------ fields in this struct
[INFO] [stdout]  9 |     pub position: (f32, f32),
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 10 |     pub angle: f32,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 11 |     pub speed: f32,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 12 |     pub rotation_speed: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 13 |     pub last_mouse_x: Option<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 14 |     pub moving_forward: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 15 |     pub moving_backward: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 16 |     pub rotating_left: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^
[INFO] [stdout] 17 |     pub rotating_right: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `update`, `move_forward`, `move_backward`, `rotate_left`, and `rotate_right` are never used
[INFO] [stdout]    --> src/camera.rs:35:12
[INFO] [stdout]     |
[INFO] [stdout]  20 | impl Camera {
[INFO] [stdout]     | ----------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  35 |     pub fn update(&mut self, window: &Window, gamepad: &mut Gilrs) {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 113 |     fn move_forward(&mut self) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 118 |     fn move_backward(&mut self) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 123 |     fn rotate_left(&mut self) {
[INFO] [stdout]     |        ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 127 |     fn rotate_right(&mut self) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `z` is never read
[INFO] [stdout]  --> src/sprites.rs:8:9
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct Sprite {
[INFO] [stdout]   |            ------ field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 8 |     pub z: f32,
[INFO] [stdout]   |         ^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `render` is never used
[INFO] [stdout]   --> src/sprites.rs:35:12
[INFO] [stdout]    |
[INFO] [stdout] 14 | impl Sprite {
[INFO] [stdout]    | ----------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 35 |     pub fn render(&self, framebuffer: &mut Framebuffer, camera_x: f32, camera_y: f32, camera_angle: f32) {
[INFO] [stdout]    |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `gilrs_mut` is never used
[INFO] [stdout]   --> src/gamepad.rs:23:12
[INFO] [stdout]    |
[INFO] [stdout] 17 | impl Gamepad {
[INFO] [stdout]    | ------------ method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 23 |     pub fn gilrs_mut(&mut self) -> &mut Gilrs {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `camera`
[INFO] [stdout]    --> src/main.rs:117:21
[INFO] [stdout]     |
[INFO] [stdout] 117 |                 let mut camera = Camera::new((start_pos.0 as f32, start_pos.1 as f32), 0.0, 0.1, 0.005);
[INFO] [stdout]     |                     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_camera`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `img_width`
[INFO] [stdout]    --> src/main.rs:206:22
[INFO] [stdout]     |
[INFO] [stdout] 206 |                 let (img_width, img_height) = img.dimensions();
[INFO] [stdout]     |                      ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_img_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `img_height`
[INFO] [stdout]    --> src/main.rs:206:33
[INFO] [stdout]     |
[INFO] [stdout] 206 |                 let (img_width, img_height) = img.dimensions();
[INFO] [stdout]     |                                 ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_img_height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `make_maze` is never used
[INFO] [stdout]  --> src/maze/generator.rs:5:8
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn make_maze(w: usize, h: usize) -> Vec<Vec<char>> { //La función devuelve un vector de vectores de caracteres, representando el labe...
[INFO] [stdout]   |        ^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `impact` is never read
[INFO] [stdout]  --> src/intersect.rs:6:9
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Intersect {
[INFO] [stdout]   |            --------- field in this struct
[INFO] [stdout] 5 |     pub distance: f32,
[INFO] [stdout] 6 |     pub impact: char,
[INFO] [stdout]   |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Intersect` is never constructed
[INFO] [stdout]  --> src/vision.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Intersect {
[INFO] [stdout]   |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `cast_ray` is never used
[INFO] [stdout]   --> src/vision.rs:10:8
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub fn cast_ray(
[INFO] [stdout]    |        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `new` is never used
[INFO] [stdout]   --> src/texture.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout]  9 | impl Texture {
[INFO] [stdout]    | ------------ associated function in this implementation
[INFO] [stdout] 10 |     pub fn new(path: &str) -> Self {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `GAMEPAD_SENSITIVITY` is never used
[INFO] [stdout]  --> src/camera.rs:4:7
[INFO] [stdout]   |
[INFO] [stdout] 4 | const GAMEPAD_SENSITIVITY: f32 = 5.0; // ajusta este valor según tus necesidades
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MOUSE_SENSITIVITY` is never used
[INFO] [stdout]  --> src/camera.rs:5:7
[INFO] [stdout]   |
[INFO] [stdout] 5 | const MOUSE_SENSITIVITY: f32 = 0.02; // sensibilidad para la rotación con el mouse 0.02
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `KEY_SENSITIVITY` is never used
[INFO] [stdout]  --> src/camera.rs:6:7
[INFO] [stdout]   |
[INFO] [stdout] 6 | const KEY_SENSITIVITY: f32 = 4.0; // sensibilidad para la rotación con el mouse 0.02
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> src/camera.rs:9:9
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct Camera {
[INFO] [stdout]    |            ------ fields in this struct
[INFO] [stdout]  9 |     pub position: (f32, f32),
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 10 |     pub angle: f32,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 11 |     pub speed: f32,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 12 |     pub rotation_speed: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 13 |     pub last_mouse_x: Option<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 14 |     pub moving_forward: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 15 |     pub moving_backward: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 16 |     pub rotating_left: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^
[INFO] [stdout] 17 |     pub rotating_right: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `update`, `move_forward`, `move_backward`, `rotate_left`, and `rotate_right` are never used
[INFO] [stdout]    --> src/camera.rs:35:12
[INFO] [stdout]     |
[INFO] [stdout]  20 | impl Camera {
[INFO] [stdout]     | ----------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  35 |     pub fn update(&mut self, window: &Window, gamepad: &mut Gilrs) {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 113 |     fn move_forward(&mut self) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 118 |     fn move_backward(&mut self) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 123 |     fn rotate_left(&mut self) {
[INFO] [stdout]     |        ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 127 |     fn rotate_right(&mut self) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `z` is never read
[INFO] [stdout]  --> src/sprites.rs:8:9
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct Sprite {
[INFO] [stdout]   |            ------ field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 8 |     pub z: f32,
[INFO] [stdout]   |         ^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `render` is never used
[INFO] [stdout]   --> src/sprites.rs:35:12
[INFO] [stdout]    |
[INFO] [stdout] 14 | impl Sprite {
[INFO] [stdout]    | ----------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 35 |     pub fn render(&self, framebuffer: &mut Framebuffer, camera_x: f32, camera_y: f32, camera_angle: f32) {
[INFO] [stdout]    |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `gilrs_mut` is never used
[INFO] [stdout]   --> src/gamepad.rs:23:12
[INFO] [stdout]    |
[INFO] [stdout] 17 | impl Gamepad {
[INFO] [stdout]    | ------------ method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 23 |     pub fn gilrs_mut(&mut self) -> &mut Gilrs {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 14s
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: noise v0.7.0
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 4`
[INFO] running `Command { std: "docker" "inspect" "c2b33bb11eb952106ee9422f2245417f7cf33b673c84fb13d38cb6b22ce9d326", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "c2b33bb11eb952106ee9422f2245417f7cf33b673c84fb13d38cb6b22ce9d326", kill_on_drop: false }`
[INFO] [stdout] c2b33bb11eb952106ee9422f2245417f7cf33b673c84fb13d38cb6b22ce9d326
