[INFO] cloning repository https://github.com/yoptabyte/TheCoalitionsWarOfEmpires
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/yoptabyte/TheCoalitionsWarOfEmpires" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fyoptabyte%2FTheCoalitionsWarOfEmpires", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fyoptabyte%2FTheCoalitionsWarOfEmpires'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] b849aca6f4933800460ab82c2a2091f3a9f71461
[INFO] checking yoptabyte/TheCoalitionsWarOfEmpires against master#8b6b15b877fbceb1ee5d9a5a4746e7515901574a for pr-147294
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fyoptabyte%2FTheCoalitionsWarOfEmpires" "/workspace/builds/worker-6-tc1/source", kill_on_drop: false }`
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[INFO] started tweaking git repo https://github.com/yoptabyte/TheCoalitionsWarOfEmpires
[INFO] finished tweaking git repo https://github.com/yoptabyte/TheCoalitionsWarOfEmpires
[INFO] tweaked toml for git repo https://github.com/yoptabyte/TheCoalitionsWarOfEmpires written to /workspace/builds/worker-6-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/yoptabyte/TheCoalitionsWarOfEmpires on toolchain 8b6b15b877fbceb1ee5d9a5a4746e7515901574a
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+8b6b15b877fbceb1ee5d9a5a4746e7515901574a" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/yoptabyte/TheCoalitionsWarOfEmpires already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+8b6b15b877fbceb1ee5d9a5a4746e7515901574a" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+8b6b15b877fbceb1ee5d9a5a4746e7515901574a" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] bb3d4dc6ed52173400859cef0ef20c1eb955bb7d86fa076c2226ce5a1942c71c
[INFO] running `Command { std: "docker" "start" "-a" "bb3d4dc6ed52173400859cef0ef20c1eb955bb7d86fa076c2226ce5a1942c71c", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "bb3d4dc6ed52173400859cef0ef20c1eb955bb7d86fa076c2226ce5a1942c71c", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "bb3d4dc6ed52173400859cef0ef20c1eb955bb7d86fa076c2226ce5a1942c71c", kill_on_drop: false }`
[INFO] [stdout] bb3d4dc6ed52173400859cef0ef20c1eb955bb7d86fa076c2226ce5a1942c71c
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+8b6b15b877fbceb1ee5d9a5a4746e7515901574a" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
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[INFO] [stdout] warning: unused import: `Health`
[INFO] [stdout]  --> src/game/scene_colliders.rs:5:44
[INFO] [stdout]   |
[INFO] [stdout] 5 | use crate::game::components::{Tank, Enemy, Health, HoveredOutline, Aircraft};
[INFO] [stdout]   |                                            ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Farm`, `Mine`, `PetrochemicalPlant`, `ShapeType`, and `SteelFactory`
[INFO] [stdout]  --> src/input/selection.rs:5:102
[INFO] [stdout]   |
[INFO] [stdout] 5 | ...Order, ClickCircle, Enemy, EnemyTower, Farm, Mine, SteelFactory, PetrochemicalPlant, ShapeType, Health, LinkedToEnemy, Tank, Aircraft};
[INFO] [stdout]   |                                           ^^^^  ^^^^  ^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^  ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::game::components::*`
[INFO] [stdout]  --> src/systems/victory_system.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use crate::game::components::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::ui::money_ui::*`
[INFO] [stdout]  --> src/systems/victory_system.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use crate::ui::money_ui::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `url::form_urlencoded`
[INFO] [stdout]  --> src/systems/twitter_client.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use url::form_urlencoded;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `EnemyTower`
[INFO] [stdout]  --> src/ui/health_bars.rs:3:20
[INFO] [stdout]   |
[INFO] [stdout] 3 |     Health, Tower, EnemyTower, Tank, Aircraft,
[INFO] [stdout]   |                    ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy_mod_picking::prelude::*`
[INFO] [stdout]     --> src/ui/money_ui.rs:1151:9
[INFO] [stdout]      |
[INFO] [stdout] 1151 |     use bevy_mod_picking::prelude::*;
[INFO] [stdout]      |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy_rapier3d::prelude::*`
[INFO] [stdout]  --> src/ui/enemy_highlighting.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy_rapier3d::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Health`
[INFO] [stdout]  --> src/game/scene_colliders.rs:5:44
[INFO] [stdout]   |
[INFO] [stdout] 5 | use crate::game::components::{Tank, Enemy, Health, HoveredOutline, Aircraft};
[INFO] [stdout]   |                                            ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Farm`, `Mine`, `PetrochemicalPlant`, `ShapeType`, and `SteelFactory`
[INFO] [stdout]  --> src/input/selection.rs:5:102
[INFO] [stdout]   |
[INFO] [stdout] 5 | ...Order, ClickCircle, Enemy, EnemyTower, Farm, Mine, SteelFactory, PetrochemicalPlant, ShapeType, Health, LinkedToEnemy, Tank, Aircraft};
[INFO] [stdout]   |                                           ^^^^  ^^^^  ^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^  ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::game::components::*`
[INFO] [stdout]  --> src/systems/victory_system.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use crate::game::components::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::ui::money_ui::*`
[INFO] [stdout]  --> src/systems/victory_system.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use crate::ui::money_ui::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `url::form_urlencoded`
[INFO] [stdout]  --> src/systems/twitter_client.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use url::form_urlencoded;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `EnemyTower`
[INFO] [stdout]  --> src/ui/health_bars.rs:3:20
[INFO] [stdout]   |
[INFO] [stdout] 3 |     Health, Tower, EnemyTower, Tank, Aircraft,
[INFO] [stdout]   |                    ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy_mod_picking::prelude::*`
[INFO] [stdout]     --> src/ui/money_ui.rs:1151:9
[INFO] [stdout]      |
[INFO] [stdout] 1151 |     use bevy_mod_picking::prelude::*;
[INFO] [stdout]      |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy_rapier3d::prelude::*`
[INFO] [stdout]  --> src/ui/enemy_highlighting.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy_rapier3d::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `mesh_handle`
[INFO] [stdout]    --> src/game/scene_colliders.rs:492:27
[INFO] [stdout]     |
[INFO] [stdout] 492 |             if let Ok((_, mesh_handle)) = mesh_query.get(child) {
[INFO] [stdout]     |                           ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_handle`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `mesh_handle`
[INFO] [stdout]    --> src/game/scene_colliders.rs:517:27
[INFO] [stdout]     |
[INFO] [stdout] 517 |             if let Ok((_, mesh_handle)) = mesh_query.get(child) {
[INFO] [stdout]     |                           ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]    --> src/game/scene_colliders.rs:456:5
[INFO] [stdout]     |
[INFO] [stdout] 456 |     meshes: Res<Assets<Mesh>>,
[INFO] [stdout]     |     ^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `existing_colliders`
[INFO] [stdout]   --> src/game/click_colliders.rs:15:5
[INFO] [stdout]    |
[INFO] [stdout] 15 |     existing_colliders: Query<Entity, (With<Enemy>, Without<Health>)>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_existing_colliders`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `debug_query`
[INFO] [stdout]   --> src/input/selection.rs:47:5
[INFO] [stdout]    |
[INFO] [stdout] 47 |     debug_query: Query<(Option<&Selectable>, Option<&Tank>, Option<&Aircraft>, Option<&Name>)>,
[INFO] [stdout]    |     ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_debug_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `root_entity`
[INFO] [stdout]    --> src/menu/main_menu.rs:177:9
[INFO] [stdout]     |
[INFO] [stdout] 177 |     let root_entity = commands
[INFO] [stdout]     |         ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_root_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `mesh_handle`
[INFO] [stdout]    --> src/game/scene_colliders.rs:492:27
[INFO] [stdout]     |
[INFO] [stdout] 492 |             if let Ok((_, mesh_handle)) = mesh_query.get(child) {
[INFO] [stdout]     |                           ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_handle`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `mesh_handle`
[INFO] [stdout]    --> src/game/scene_colliders.rs:517:27
[INFO] [stdout]     |
[INFO] [stdout] 517 |             if let Ok((_, mesh_handle)) = mesh_query.get(child) {
[INFO] [stdout]     |                           ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]    --> src/game/scene_colliders.rs:456:5
[INFO] [stdout]     |
[INFO] [stdout] 456 |     meshes: Res<Assets<Mesh>>,
[INFO] [stdout]     |     ^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `menu_state`
[INFO] [stdout]    --> src/menu/pause_menu.rs:145:9
[INFO] [stdout]     |
[INFO] [stdout] 145 |     mut menu_state: ResMut<NextState<MenuState>>,
[INFO] [stdout]     |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_menu_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `existing_colliders`
[INFO] [stdout]   --> src/game/click_colliders.rs:15:5
[INFO] [stdout]    |
[INFO] [stdout] 15 |     existing_colliders: Query<Entity, (With<Enemy>, Without<Health>)>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_existing_colliders`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/menu/pause_menu.rs:145:5
[INFO] [stdout]     |
[INFO] [stdout] 145 |     mut menu_state: ResMut<NextState<MenuState>>,
[INFO] [stdout]     |     ----^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `tank_entity`
[INFO] [stdout]    --> src/systems/ai_opponent.rs:247:17
[INFO] [stdout]     |
[INFO] [stdout] 247 |             let tank_entity = commands.spawn((
[INFO] [stdout]     |                 ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_tank_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `debug_query`
[INFO] [stdout]   --> src/input/selection.rs:47:5
[INFO] [stdout]    |
[INFO] [stdout] 47 |     debug_query: Query<(Option<&Selectable>, Option<&Tank>, Option<&Aircraft>, Option<&Name>)>,
[INFO] [stdout]    |     ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_debug_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems/ai_opponent.rs:808:35
[INFO] [stdout]     |
[INFO] [stdout] 808 |     for (ai_entity, ai_transform, mut can_shoot) in ai_units.iter_mut() {
[INFO] [stdout]     |                                   ----^^^^^^^^^
[INFO] [stdout]     |                                   |
[INFO] [stdout]     |                                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]   --> src/systems/cheat_system.rs:20:9
[INFO] [stdout]    |
[INFO] [stdout] 20 |     mut game_state: ResMut<NextState<GameState>>,
[INFO] [stdout]    |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/systems/cheat_system.rs:20:5
[INFO] [stdout]    |
[INFO] [stdout] 20 |     mut game_state: ResMut<NextState<GameState>>,
[INFO] [stdout]    |     ----^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `root_entity`
[INFO] [stdout]    --> src/menu/main_menu.rs:177:9
[INFO] [stdout]     |
[INFO] [stdout] 177 |     let root_entity = commands
[INFO] [stdout]     |         ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_root_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ui/menu.rs:204:5
[INFO] [stdout]     |
[INFO] [stdout] 204 |     mut commands: Commands,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `menu_state`
[INFO] [stdout]    --> src/menu/pause_menu.rs:145:9
[INFO] [stdout]     |
[INFO] [stdout] 145 |     mut menu_state: ResMut<NextState<MenuState>>,
[INFO] [stdout]     |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_menu_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/menu/pause_menu.rs:145:5
[INFO] [stdout]     |
[INFO] [stdout] 145 |     mut menu_state: ResMut<NextState<MenuState>>,
[INFO] [stdout]     |     ----^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ui_camera_query`
[INFO] [stdout]    --> src/ui/money_ui.rs:797:5
[INFO] [stdout]     |
[INFO] [stdout] 797 |     ui_camera_query: Query<Entity, With<UICamera>>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_ui_camera_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `menu_state`
[INFO] [stdout]    --> src/ui/confirm_dialog.rs:142:9
[INFO] [stdout]     |
[INFO] [stdout] 142 |     mut menu_state: ResMut<NextState<MenuState>>,
[INFO] [stdout]     |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_menu_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ui/confirm_dialog.rs:142:5
[INFO] [stdout]     |
[INFO] [stdout] 142 |     mut menu_state: ResMut<NextState<MenuState>>,
[INFO] [stdout]     |     ----^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `tank_entity`
[INFO] [stdout]    --> src/systems/ai_opponent.rs:247:17
[INFO] [stdout]     |
[INFO] [stdout] 247 |             let tank_entity = commands.spawn((
[INFO] [stdout]     |                 ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_tank_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems/ai_opponent.rs:808:35
[INFO] [stdout]     |
[INFO] [stdout] 808 |     for (ai_entity, ai_transform, mut can_shoot) in ai_units.iter_mut() {
[INFO] [stdout]     |                                   ----^^^^^^^^^
[INFO] [stdout]     |                                   |
[INFO] [stdout]     |                                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `notification_state`
[INFO] [stdout]    --> src/ui/notification_system.rs:207:5
[INFO] [stdout]     |
[INFO] [stdout] 207 |     notification_state: Res<NotificationState>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_notification_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]   --> src/systems/cheat_system.rs:20:9
[INFO] [stdout]    |
[INFO] [stdout] 20 |     mut game_state: ResMut<NextState<GameState>>,
[INFO] [stdout]    |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/systems/cheat_system.rs:20:5
[INFO] [stdout]    |
[INFO] [stdout] 20 |     mut game_state: ResMut<NextState<GameState>>,
[INFO] [stdout]    |     ----^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material_handle`
[INFO] [stdout]   --> src/ui/enemy_highlighting.rs:66:33
[INFO] [stdout]    |
[INFO] [stdout] 66 |         if let Ok((mesh_entity, material_handle)) = mesh_query.get(child) {
[INFO] [stdout]    |                                 ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material_handle`
[INFO] [stdout]    --> src/ui/enemy_highlighting.rs:198:23
[INFO] [stdout]     |
[INFO] [stdout] 198 |     for (tank_entity, material_handle) in tank_query.iter() {
[INFO] [stdout]     |                       ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material_handle`
[INFO] [stdout]    --> src/ui/enemy_highlighting.rs:221:27
[INFO] [stdout]     |
[INFO] [stdout] 221 |     for (infantry_entity, material_handle) in infantry_query.iter() {
[INFO] [stdout]     |                           ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material_handle`
[INFO] [stdout]    --> src/ui/enemy_highlighting.rs:244:27
[INFO] [stdout]     |
[INFO] [stdout] 244 |     for (aircraft_entity, material_handle) in aircraft_query.iter() {
[INFO] [stdout]     |                           ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ui/menu.rs:204:5
[INFO] [stdout]     |
[INFO] [stdout] 204 |     mut commands: Commands,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `make_purchase_ai` is never used
[INFO] [stdout]    --> src/systems/ai_opponent.rs:456:4
[INFO] [stdout]     |
[INFO] [stdout] 456 | fn make_purchase_ai(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_ai_unit` is never used
[INFO] [stdout]    --> src/systems/ai_opponent.rs:477:4
[INFO] [stdout]     |
[INFO] [stdout] 477 | fn spawn_ai_unit(
[INFO] [stdout]     |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_ai_farm` is never used
[INFO] [stdout]    --> src/systems/ai_opponent.rs:913:4
[INFO] [stdout]     |
[INFO] [stdout] 913 | fn spawn_ai_farm(
[INFO] [stdout]     |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `hmac_sha1` is never used
[INFO] [stdout]    --> src/systems/twitter_client.rs:186:4
[INFO] [stdout]     |
[INFO] [stdout] 186 | fn hmac_sha1(key: &str, data: &str) -> Result<String, Box<dyn std::error::Error + Send + Sync>> {
[INFO] [stdout]     |    ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/ui/notification_system.rs:220:40
[INFO] [stdout]     |
[INFO] [stdout] 220 |             for (tracked_entity, _) in &NOTIFICATION_SPAWN_TIMES {
[INFO] [stdout]     |                                        ^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout]     = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw const` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 220 |             for (tracked_entity, _) in &raw const NOTIFICATION_SPAWN_TIMES {
[INFO] [stdout]     |                                         +++++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/ui/notification_system.rs:229:17
[INFO] [stdout]     |
[INFO] [stdout] 229 |                 NOTIFICATION_SPAWN_TIMES.push((entity, current_time));
[INFO] [stdout]     |                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/ui/notification_system.rs:234:9
[INFO] [stdout]     |
[INFO] [stdout] 234 | /         NOTIFICATION_SPAWN_TIMES.retain(|(entity, spawn_time)| {
[INFO] [stdout] 235 | |             let current_time = time.elapsed_seconds();
[INFO] [stdout] 236 | |             if current_time - spawn_time > 8.0 {
[INFO] [stdout] 237 | |                 if let Some(entity_commands) = commands.get_entity(*entity) {
[INFO] [stdout] ...   |
[INFO] [stdout] 244 | |         });
[INFO] [stdout]     | |__________^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ui_camera_query`
[INFO] [stdout]    --> src/ui/money_ui.rs:797:5
[INFO] [stdout]     |
[INFO] [stdout] 797 |     ui_camera_query: Query<Entity, With<UICamera>>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_ui_camera_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `menu_state`
[INFO] [stdout]    --> src/ui/confirm_dialog.rs:142:9
[INFO] [stdout]     |
[INFO] [stdout] 142 |     mut menu_state: ResMut<NextState<MenuState>>,
[INFO] [stdout]     |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_menu_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ui/confirm_dialog.rs:142:5
[INFO] [stdout]     |
[INFO] [stdout] 142 |     mut menu_state: ResMut<NextState<MenuState>>,
[INFO] [stdout]     |     ----^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `notification_state`
[INFO] [stdout]    --> src/ui/notification_system.rs:207:5
[INFO] [stdout]     |
[INFO] [stdout] 207 |     notification_state: Res<NotificationState>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_notification_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material_handle`
[INFO] [stdout]   --> src/ui/enemy_highlighting.rs:66:33
[INFO] [stdout]    |
[INFO] [stdout] 66 |         if let Ok((mesh_entity, material_handle)) = mesh_query.get(child) {
[INFO] [stdout]    |                                 ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material_handle`
[INFO] [stdout]    --> src/ui/enemy_highlighting.rs:198:23
[INFO] [stdout]     |
[INFO] [stdout] 198 |     for (tank_entity, material_handle) in tank_query.iter() {
[INFO] [stdout]     |                       ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material_handle`
[INFO] [stdout]    --> src/ui/enemy_highlighting.rs:221:27
[INFO] [stdout]     |
[INFO] [stdout] 221 |     for (infantry_entity, material_handle) in infantry_query.iter() {
[INFO] [stdout]     |                           ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material_handle`
[INFO] [stdout]    --> src/ui/enemy_highlighting.rs:244:27
[INFO] [stdout]     |
[INFO] [stdout] 244 |     for (aircraft_entity, material_handle) in aircraft_query.iter() {
[INFO] [stdout]     |                           ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `make_purchase_ai` is never used
[INFO] [stdout]    --> src/systems/ai_opponent.rs:456:4
[INFO] [stdout]     |
[INFO] [stdout] 456 | fn make_purchase_ai(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_ai_unit` is never used
[INFO] [stdout]    --> src/systems/ai_opponent.rs:477:4
[INFO] [stdout]     |
[INFO] [stdout] 477 | fn spawn_ai_unit(
[INFO] [stdout]     |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_ai_farm` is never used
[INFO] [stdout]    --> src/systems/ai_opponent.rs:913:4
[INFO] [stdout]     |
[INFO] [stdout] 913 | fn spawn_ai_farm(
[INFO] [stdout]     |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `hmac_sha1` is never used
[INFO] [stdout]    --> src/systems/twitter_client.rs:186:4
[INFO] [stdout]     |
[INFO] [stdout] 186 | fn hmac_sha1(key: &str, data: &str) -> Result<String, Box<dyn std::error::Error + Send + Sync>> {
[INFO] [stdout]     |    ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/ui/notification_system.rs:220:40
[INFO] [stdout]     |
[INFO] [stdout] 220 |             for (tracked_entity, _) in &NOTIFICATION_SPAWN_TIMES {
[INFO] [stdout]     |                                        ^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout]     = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw const` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 220 |             for (tracked_entity, _) in &raw const NOTIFICATION_SPAWN_TIMES {
[INFO] [stdout]     |                                         +++++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/ui/notification_system.rs:229:17
[INFO] [stdout]     |
[INFO] [stdout] 229 |                 NOTIFICATION_SPAWN_TIMES.push((entity, current_time));
[INFO] [stdout]     |                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/ui/notification_system.rs:234:9
[INFO] [stdout]     |
[INFO] [stdout] 234 | /         NOTIFICATION_SPAWN_TIMES.retain(|(entity, spawn_time)| {
[INFO] [stdout] 235 | |             let current_time = time.elapsed_seconds();
[INFO] [stdout] 236 | |             if current_time - spawn_time > 8.0 {
[INFO] [stdout] 237 | |                 if let Some(entity_commands) = commands.get_entity(*entity) {
[INFO] [stdout] ...   |
[INFO] [stdout] 244 | |         });
[INFO] [stdout]     | |__________^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Health`
[INFO] [stdout]  --> src/game/scene_colliders.rs:5:44
[INFO] [stdout]   |
[INFO] [stdout] 5 | use crate::game::components::{Tank, Enemy, Health, HoveredOutline, Aircraft};
[INFO] [stdout]   |                                            ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Farm`, `Mine`, `PetrochemicalPlant`, `ShapeType`, and `SteelFactory`
[INFO] [stdout]  --> src/input/selection.rs:5:102
[INFO] [stdout]   |
[INFO] [stdout] 5 | ...Order, ClickCircle, Enemy, EnemyTower, Farm, Mine, SteelFactory, PetrochemicalPlant, ShapeType, Health, LinkedToEnemy, Tank, Aircraft};
[INFO] [stdout]   |                                           ^^^^  ^^^^  ^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^  ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::game::components::*`
[INFO] [stdout]  --> src/systems/victory_system.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use crate::game::components::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::ui::money_ui::*`
[INFO] [stdout]  --> src/systems/victory_system.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use crate::ui::money_ui::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `url::form_urlencoded`
[INFO] [stdout]  --> src/systems/twitter_client.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use url::form_urlencoded;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `victory_system::*`
[INFO] [stdout]   --> src/systems/mod.rs:20:9
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub use victory_system::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `cheat_system::*`
[INFO] [stdout]   --> src/systems/mod.rs:21:9
[INFO] [stdout]    |
[INFO] [stdout] 21 | pub use cheat_system::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `enemy_visual_markers::*`
[INFO] [stdout]   --> src/systems/mod.rs:22:9
[INFO] [stdout]    |
[INFO] [stdout] 22 | pub use enemy_visual_markers::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `EnemyTower`
[INFO] [stdout]  --> src/ui/health_bars.rs:3:20
[INFO] [stdout]   |
[INFO] [stdout] 3 |     Health, Tower, EnemyTower, Tank, Aircraft,
[INFO] [stdout]   |                    ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `menu::*`
[INFO] [stdout]  --> src/ui/mod.rs:5:9
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub use menu::*;
[INFO] [stdout]   |         ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `health_bars::*`
[INFO] [stdout]  --> src/ui/mod.rs:6:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub use health_bars::*;
[INFO] [stdout]   |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy_mod_picking::prelude::*`
[INFO] [stdout]     --> src/ui/money_ui.rs:1151:9
[INFO] [stdout]      |
[INFO] [stdout] 1151 |     use bevy_mod_picking::prelude::*;
[INFO] [stdout]      |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy_rapier3d::prelude::*`
[INFO] [stdout]  --> src/ui/enemy_highlighting.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy_rapier3d::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `effects::*`
[INFO] [stdout]  --> src/utils/mod.rs:2:9
[INFO] [stdout]   |
[INFO] [stdout] 2 | pub use effects::*;
[INFO] [stdout]   |         ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `select_entity_system`
[INFO] [stdout]   --> src/main.rs:17:62
[INFO] [stdout]    |
[INFO] [stdout] 17 | use input::selection::{ProcessedClicks, handle_enemy_clicks, select_entity_system, handle_ground_clicks, handle_placement_clicks, debug_a...
[INFO] [stdout]    |                                                              ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `utils::*`
[INFO] [stdout]   --> src/main.rs:24:5
[INFO] [stdout]    |
[INFO] [stdout] 24 | use utils::*;
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Health`
[INFO] [stdout]  --> src/game/scene_colliders.rs:5:44
[INFO] [stdout]   |
[INFO] [stdout] 5 | use crate::game::components::{Tank, Enemy, Health, HoveredOutline, Aircraft};
[INFO] [stdout]   |                                            ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Farm`, `Mine`, `PetrochemicalPlant`, `ShapeType`, and `SteelFactory`
[INFO] [stdout]  --> src/input/selection.rs:5:102
[INFO] [stdout]   |
[INFO] [stdout] 5 | ...Order, ClickCircle, Enemy, EnemyTower, Farm, Mine, SteelFactory, PetrochemicalPlant, ShapeType, Health, LinkedToEnemy, Tank, Aircraft};
[INFO] [stdout]   |                                           ^^^^  ^^^^  ^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^  ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::game::components::*`
[INFO] [stdout]  --> src/systems/victory_system.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use crate::game::components::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::ui::money_ui::*`
[INFO] [stdout]  --> src/systems/victory_system.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use crate::ui::money_ui::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `url::form_urlencoded`
[INFO] [stdout]  --> src/systems/twitter_client.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use url::form_urlencoded;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `victory_system::*`
[INFO] [stdout]   --> src/systems/mod.rs:20:9
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub use victory_system::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `cheat_system::*`
[INFO] [stdout]   --> src/systems/mod.rs:21:9
[INFO] [stdout]    |
[INFO] [stdout] 21 | pub use cheat_system::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `enemy_visual_markers::*`
[INFO] [stdout]   --> src/systems/mod.rs:22:9
[INFO] [stdout]    |
[INFO] [stdout] 22 | pub use enemy_visual_markers::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `EnemyTower`
[INFO] [stdout]  --> src/ui/health_bars.rs:3:20
[INFO] [stdout]   |
[INFO] [stdout] 3 |     Health, Tower, EnemyTower, Tank, Aircraft,
[INFO] [stdout]   |                    ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `menu::*`
[INFO] [stdout]  --> src/ui/mod.rs:5:9
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub use menu::*;
[INFO] [stdout]   |         ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `health_bars::*`
[INFO] [stdout]  --> src/ui/mod.rs:6:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub use health_bars::*;
[INFO] [stdout]   |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy_mod_picking::prelude::*`
[INFO] [stdout]     --> src/ui/money_ui.rs:1151:9
[INFO] [stdout]      |
[INFO] [stdout] 1151 |     use bevy_mod_picking::prelude::*;
[INFO] [stdout]      |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy_rapier3d::prelude::*`
[INFO] [stdout]  --> src/ui/enemy_highlighting.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy_rapier3d::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `effects::*`
[INFO] [stdout]  --> src/utils/mod.rs:2:9
[INFO] [stdout]   |
[INFO] [stdout] 2 | pub use effects::*;
[INFO] [stdout]   |         ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `select_entity_system`
[INFO] [stdout]   --> src/main.rs:17:62
[INFO] [stdout]    |
[INFO] [stdout] 17 | use input::selection::{ProcessedClicks, handle_enemy_clicks, select_entity_system, handle_ground_clicks, handle_placement_clicks, debug_a...
[INFO] [stdout]    |                                                              ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `utils::*`
[INFO] [stdout]   --> src/main.rs:24:5
[INFO] [stdout]    |
[INFO] [stdout] 24 | use utils::*;
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `mesh_handle`
[INFO] [stdout]    --> src/game/scene_colliders.rs:492:27
[INFO] [stdout]     |
[INFO] [stdout] 492 |             if let Ok((_, mesh_handle)) = mesh_query.get(child) {
[INFO] [stdout]     |                           ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_handle`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `mesh_handle`
[INFO] [stdout]    --> src/game/scene_colliders.rs:517:27
[INFO] [stdout]     |
[INFO] [stdout] 517 |             if let Ok((_, mesh_handle)) = mesh_query.get(child) {
[INFO] [stdout]     |                           ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]    --> src/game/scene_colliders.rs:456:5
[INFO] [stdout]     |
[INFO] [stdout] 456 |     meshes: Res<Assets<Mesh>>,
[INFO] [stdout]     |     ^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `existing_colliders`
[INFO] [stdout]   --> src/game/click_colliders.rs:15:5
[INFO] [stdout]    |
[INFO] [stdout] 15 |     existing_colliders: Query<Entity, (With<Enemy>, Without<Health>)>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_existing_colliders`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `debug_query`
[INFO] [stdout]   --> src/input/selection.rs:47:5
[INFO] [stdout]    |
[INFO] [stdout] 47 |     debug_query: Query<(Option<&Selectable>, Option<&Tank>, Option<&Aircraft>, Option<&Name>)>,
[INFO] [stdout]    |     ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_debug_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `mesh_handle`
[INFO] [stdout]    --> src/game/scene_colliders.rs:492:27
[INFO] [stdout]     |
[INFO] [stdout] 492 |             if let Ok((_, mesh_handle)) = mesh_query.get(child) {
[INFO] [stdout]     |                           ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_handle`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `mesh_handle`
[INFO] [stdout]    --> src/game/scene_colliders.rs:517:27
[INFO] [stdout]     |
[INFO] [stdout] 517 |             if let Ok((_, mesh_handle)) = mesh_query.get(child) {
[INFO] [stdout]     |                           ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]    --> src/game/scene_colliders.rs:456:5
[INFO] [stdout]     |
[INFO] [stdout] 456 |     meshes: Res<Assets<Mesh>>,
[INFO] [stdout]     |     ^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `root_entity`
[INFO] [stdout]    --> src/menu/main_menu.rs:177:9
[INFO] [stdout]     |
[INFO] [stdout] 177 |     let root_entity = commands
[INFO] [stdout]     |         ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_root_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `existing_colliders`
[INFO] [stdout]   --> src/game/click_colliders.rs:15:5
[INFO] [stdout]    |
[INFO] [stdout] 15 |     existing_colliders: Query<Entity, (With<Enemy>, Without<Health>)>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_existing_colliders`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `menu_state`
[INFO] [stdout]    --> src/menu/pause_menu.rs:145:9
[INFO] [stdout]     |
[INFO] [stdout] 145 |     mut menu_state: ResMut<NextState<MenuState>>,
[INFO] [stdout]     |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_menu_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/menu/pause_menu.rs:145:5
[INFO] [stdout]     |
[INFO] [stdout] 145 |     mut menu_state: ResMut<NextState<MenuState>>,
[INFO] [stdout]     |     ----^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `debug_query`
[INFO] [stdout]   --> src/input/selection.rs:47:5
[INFO] [stdout]    |
[INFO] [stdout] 47 |     debug_query: Query<(Option<&Selectable>, Option<&Tank>, Option<&Aircraft>, Option<&Name>)>,
[INFO] [stdout]    |     ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_debug_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `tank_entity`
[INFO] [stdout]    --> src/systems/ai_opponent.rs:247:17
[INFO] [stdout]     |
[INFO] [stdout] 247 |             let tank_entity = commands.spawn((
[INFO] [stdout]     |                 ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_tank_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `root_entity`
[INFO] [stdout]    --> src/menu/main_menu.rs:177:9
[INFO] [stdout]     |
[INFO] [stdout] 177 |     let root_entity = commands
[INFO] [stdout]     |         ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_root_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems/ai_opponent.rs:808:35
[INFO] [stdout]     |
[INFO] [stdout] 808 |     for (ai_entity, ai_transform, mut can_shoot) in ai_units.iter_mut() {
[INFO] [stdout]     |                                   ----^^^^^^^^^
[INFO] [stdout]     |                                   |
[INFO] [stdout]     |                                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]   --> src/systems/cheat_system.rs:20:9
[INFO] [stdout]    |
[INFO] [stdout] 20 |     mut game_state: ResMut<NextState<GameState>>,
[INFO] [stdout]    |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/systems/cheat_system.rs:20:5
[INFO] [stdout]    |
[INFO] [stdout] 20 |     mut game_state: ResMut<NextState<GameState>>,
[INFO] [stdout]    |     ----^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `menu_state`
[INFO] [stdout]    --> src/menu/pause_menu.rs:145:9
[INFO] [stdout]     |
[INFO] [stdout] 145 |     mut menu_state: ResMut<NextState<MenuState>>,
[INFO] [stdout]     |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_menu_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/menu/pause_menu.rs:145:5
[INFO] [stdout]     |
[INFO] [stdout] 145 |     mut menu_state: ResMut<NextState<MenuState>>,
[INFO] [stdout]     |     ----^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ui/menu.rs:204:5
[INFO] [stdout]     |
[INFO] [stdout] 204 |     mut commands: Commands,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ui_camera_query`
[INFO] [stdout]    --> src/ui/money_ui.rs:797:5
[INFO] [stdout]     |
[INFO] [stdout] 797 |     ui_camera_query: Query<Entity, With<UICamera>>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_ui_camera_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `tank_entity`
[INFO] [stdout]    --> src/systems/ai_opponent.rs:247:17
[INFO] [stdout]     |
[INFO] [stdout] 247 |             let tank_entity = commands.spawn((
[INFO] [stdout]     |                 ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_tank_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems/ai_opponent.rs:808:35
[INFO] [stdout]     |
[INFO] [stdout] 808 |     for (ai_entity, ai_transform, mut can_shoot) in ai_units.iter_mut() {
[INFO] [stdout]     |                                   ----^^^^^^^^^
[INFO] [stdout]     |                                   |
[INFO] [stdout]     |                                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `menu_state`
[INFO] [stdout]    --> src/ui/confirm_dialog.rs:142:9
[INFO] [stdout]     |
[INFO] [stdout] 142 |     mut menu_state: ResMut<NextState<MenuState>>,
[INFO] [stdout]     |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_menu_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ui/confirm_dialog.rs:142:5
[INFO] [stdout]     |
[INFO] [stdout] 142 |     mut menu_state: ResMut<NextState<MenuState>>,
[INFO] [stdout]     |     ----^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]   --> src/systems/cheat_system.rs:20:9
[INFO] [stdout]    |
[INFO] [stdout] 20 |     mut game_state: ResMut<NextState<GameState>>,
[INFO] [stdout]    |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/systems/cheat_system.rs:20:5
[INFO] [stdout]    |
[INFO] [stdout] 20 |     mut game_state: ResMut<NextState<GameState>>,
[INFO] [stdout]    |     ----^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `notification_state`
[INFO] [stdout]    --> src/ui/notification_system.rs:207:5
[INFO] [stdout]     |
[INFO] [stdout] 207 |     notification_state: Res<NotificationState>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_notification_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ui/menu.rs:204:5
[INFO] [stdout]     |
[INFO] [stdout] 204 |     mut commands: Commands,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material_handle`
[INFO] [stdout]   --> src/ui/enemy_highlighting.rs:66:33
[INFO] [stdout]    |
[INFO] [stdout] 66 |         if let Ok((mesh_entity, material_handle)) = mesh_query.get(child) {
[INFO] [stdout]    |                                 ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material_handle`
[INFO] [stdout]    --> src/ui/enemy_highlighting.rs:198:23
[INFO] [stdout]     |
[INFO] [stdout] 198 |     for (tank_entity, material_handle) in tank_query.iter() {
[INFO] [stdout]     |                       ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material_handle`
[INFO] [stdout]    --> src/ui/enemy_highlighting.rs:221:27
[INFO] [stdout]     |
[INFO] [stdout] 221 |     for (infantry_entity, material_handle) in infantry_query.iter() {
[INFO] [stdout]     |                           ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material_handle`
[INFO] [stdout]    --> src/ui/enemy_highlighting.rs:244:27
[INFO] [stdout]     |
[INFO] [stdout] 244 |     for (aircraft_entity, material_handle) in aircraft_query.iter() {
[INFO] [stdout]     |                           ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ui_camera_query`
[INFO] [stdout]    --> src/ui/money_ui.rs:797:5
[INFO] [stdout]     |
[INFO] [stdout] 797 |     ui_camera_query: Query<Entity, With<UICamera>>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_ui_camera_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `menu_state`
[INFO] [stdout]    --> src/ui/confirm_dialog.rs:142:9
[INFO] [stdout]     |
[INFO] [stdout] 142 |     mut menu_state: ResMut<NextState<MenuState>>,
[INFO] [stdout]     |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_menu_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ui/confirm_dialog.rs:142:5
[INFO] [stdout]     |
[INFO] [stdout] 142 |     mut menu_state: ResMut<NextState<MenuState>>,
[INFO] [stdout]     |     ----^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `notification_state`
[INFO] [stdout]    --> src/ui/notification_system.rs:207:5
[INFO] [stdout]     |
[INFO] [stdout] 207 |     notification_state: Res<NotificationState>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_notification_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `game_plugin` is never used
[INFO] [stdout]   --> src/game/mod.rs:29:8
[INFO] [stdout]    |
[INFO] [stdout] 29 | pub fn game_plugin(app: &mut App) {
[INFO] [stdout]    |        ^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Trench` is never constructed
[INFO] [stdout]   --> src/game/components.rs:38:5
[INFO] [stdout]    |
[INFO] [stdout] 29 | pub enum ShapeType {
[INFO] [stdout]    |          --------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 38 |     Trench,
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `ShapeType` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]    --> src/game/components.rs:106:27
[INFO] [stdout]     |
[INFO] [stdout] 106 | pub struct FarmIncomeRate(pub f32);
[INFO] [stdout]     |            -------------- ^^^^^^^
[INFO] [stdout]     |            |
[INFO] [stdout]     |            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]    --> src/game/components.rs:114:32
[INFO] [stdout]     |
[INFO] [stdout] 114 | pub struct SteelProductionRate(pub f32);
[INFO] [stdout]     |            ------------------- ^^^^^^^
[INFO] [stdout]     |            |
[INFO] [stdout]     |            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]    --> src/game/components.rs:118:30
[INFO] [stdout]     |
[INFO] [stdout] 118 | pub struct OilProductionRate(pub f32);
[INFO] [stdout]     |            ----------------- ^^^^^^^
[INFO] [stdout]     |            |
[INFO] [stdout]     |            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `TrenchConstruction` is never constructed
[INFO] [stdout]    --> src/game/components.rs:126:12
[INFO] [stdout]     |
[INFO] [stdout] 126 | pub struct TrenchConstruction {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `TrenchCost` is never constructed
[INFO] [stdout]    --> src/game/components.rs:133:12
[INFO] [stdout]     |
[INFO] [stdout] 133 | pub struct TrenchCost {
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_farm_income` is never used
[INFO] [stdout]  --> src/game/farm.rs:9:8
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub fn update_farm_income(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_farm_clicks` is never used
[INFO] [stdout]   --> src/game/farm.rs:45:8
[INFO] [stdout]    |
[INFO] [stdout] 45 | pub fn handle_farm_clicks(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_farm_visuals` is never used
[INFO] [stdout]   --> src/game/farm.rs:70:8
[INFO] [stdout]    |
[INFO] [stdout] 70 | pub fn update_farm_visuals(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `draw_farm_status` is never used
[INFO] [stdout]   --> src/game/farm.rs:88:8
[INFO] [stdout]    |
[INFO] [stdout] 88 | pub fn draw_farm_status(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_forest_farm_on_keystroke` is never used
[INFO] [stdout]    --> src/game/farm.rs:233:8
[INFO] [stdout]     |
[INFO] [stdout] 233 | pub fn spawn_forest_farm_on_keystroke(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `find_free_position_in_area` is never used
[INFO] [stdout]    --> src/game/farm.rs:260:4
[INFO] [stdout]     |
[INFO] [stdout] 260 | fn find_free_position_in_area(query: &Query<&Transform, With<Farm>>, min_distance: f32, center: Vec3, radius: f32) -> Vec3 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_mine_income` is never used
[INFO] [stdout]   --> src/game/mine.rs:10:8
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub fn update_mine_income(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_mine_clicks` is never used
[INFO] [stdout]   --> src/game/mine.rs:51:8
[INFO] [stdout]    |
[INFO] [stdout] 51 | pub fn handle_mine_clicks(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_mine_visuals` is never used
[INFO] [stdout]   --> src/game/mine.rs:78:8
[INFO] [stdout]    |
[INFO] [stdout] 78 | pub fn update_mine_visuals(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `draw_mine_status` is never used
[INFO] [stdout]   --> src/game/mine.rs:96:8
[INFO] [stdout]    |
[INFO] [stdout] 96 | pub fn draw_mine_status(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_inactive_mine` is never used
[INFO] [stdout]    --> src/game/mine.rs:141:8
[INFO] [stdout]     |
[INFO] [stdout] 141 | pub fn spawn_inactive_mine(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_mine_on_keystroke` is never used
[INFO] [stdout]    --> src/game/mine.rs:177:8
[INFO] [stdout]     |
[INFO] [stdout] 177 | pub fn spawn_mine_on_keystroke(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `find_free_position_in_area` is never used
[INFO] [stdout]    --> src/game/mine.rs:258:4
[INFO] [stdout]     |
[INFO] [stdout] 258 | fn find_free_position_in_area(query: &Query<&Transform, With<Mine>>, min_distance: f32, center: Vec3, radius: f32) -> Vec3 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_petrochemical_plant_income` is never used
[INFO] [stdout]   --> src/game/petrochemical_plant.rs:10:8
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub fn update_petrochemical_plant_income(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_petrochemical_plant_clicks` is never used
[INFO] [stdout]   --> src/game/petrochemical_plant.rs:51:8
[INFO] [stdout]    |
[INFO] [stdout] 51 | pub fn handle_petrochemical_plant_clicks(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_petrochemical_plant_visuals` is never used
[INFO] [stdout]   --> src/game/petrochemical_plant.rs:78:8
[INFO] [stdout]    |
[INFO] [stdout] 78 | pub fn update_petrochemical_plant_visuals(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `draw_petrochemical_plant_status` is never used
[INFO] [stdout]   --> src/game/petrochemical_plant.rs:96:8
[INFO] [stdout]    |
[INFO] [stdout] 96 | pub fn draw_petrochemical_plant_status(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_inactive_petrochemical_plant` is never used
[INFO] [stdout]    --> src/game/petrochemical_plant.rs:141:8
[INFO] [stdout]     |
[INFO] [stdout] 141 | pub fn spawn_inactive_petrochemical_plant(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_petrochemical_plant_on_keystroke` is never used
[INFO] [stdout]    --> src/game/petrochemical_plant.rs:213:8
[INFO] [stdout]     |
[INFO] [stdout] 213 | pub fn spawn_petrochemical_plant_on_keystroke(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ClickEffectHandle` is never constructed
[INFO] [stdout]   --> src/game/resources.rs:18:12
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub struct ClickEffectHandle(pub Handle<EffectAsset>);
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `FarmIncomeTimer` is never constructed
[INFO] [stdout]   --> src/game/resources.rs:40:12
[INFO] [stdout]    |
[INFO] [stdout] 40 | pub struct FarmIncomeTimer {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_tower` is never used
[INFO] [stdout]    --> src/game/setup.rs:114:8
[INFO] [stdout]     |
[INFO] [stdout] 114 | pub fn spawn_tower(
[INFO] [stdout]     |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_steel_factory_income` is never used
[INFO] [stdout]   --> src/game/steel_factory.rs:10:8
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub fn update_steel_factory_income(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_steel_factory_clicks` is never used
[INFO] [stdout]   --> src/game/steel_factory.rs:51:8
[INFO] [stdout]    |
[INFO] [stdout] 51 | pub fn handle_steel_factory_clicks(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_steel_factory_visuals` is never used
[INFO] [stdout]   --> src/game/steel_factory.rs:78:8
[INFO] [stdout]    |
[INFO] [stdout] 78 | pub fn update_steel_factory_visuals(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `draw_steel_factory_status` is never used
[INFO] [stdout]   --> src/game/steel_factory.rs:96:8
[INFO] [stdout]    |
[INFO] [stdout] 96 | pub fn draw_steel_factory_status(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_inactive_steel_factory` is never used
[INFO] [stdout]    --> src/game/steel_factory.rs:141:8
[INFO] [stdout]     |
[INFO] [stdout] 141 | pub fn spawn_inactive_steel_factory(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_steel_factory_on_keystroke` is never used
[INFO] [stdout]    --> src/game/steel_factory.rs:177:8
[INFO] [stdout]     |
[INFO] [stdout] 177 | pub fn spawn_steel_factory_on_keystroke(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `find_free_position_in_area` is never used
[INFO] [stdout]    --> src/game/steel_factory.rs:260:4
[INFO] [stdout]     |
[INFO] [stdout] 260 | fn find_free_position_in_area(query: &Query<&Transform, With<SteelFactory>>, min_distance: f32, center: Vec3, radius: f32) -> Vec3 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_constructing_trench` is never used
[INFO] [stdout]   --> src/game/trench.rs:10:8
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub fn spawn_constructing_trench(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_completed_trench` is never used
[INFO] [stdout]   --> src/game/trench.rs:45:8
[INFO] [stdout]    |
[INFO] [stdout] 45 | pub fn spawn_completed_trench(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_trench_construction` is never used
[INFO] [stdout]   --> src/game/trench.rs:74:8
[INFO] [stdout]    |
[INFO] [stdout] 74 | pub fn update_trench_construction(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `draw_trench_construction_progress` is never used
[INFO] [stdout]    --> src/game/trench.rs:102:8
[INFO] [stdout]     |
[INFO] [stdout] 102 | pub fn draw_trench_construction_progress(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_trench_on_keystroke` is never used
[INFO] [stdout]    --> src/game/trench.rs:119:8
[INFO] [stdout]     |
[INFO] [stdout] 119 | pub fn spawn_trench_on_keystroke(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `speed` and `cost` are never read
[INFO] [stdout]   --> src/game/units/mod.rs:45:9
[INFO] [stdout]    |
[INFO] [stdout] 44 | pub struct MilitaryUnit {
[INFO] [stdout]    |            ------------ fields in this struct
[INFO] [stdout] 45 |     pub speed: f32,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 50 |     pub cost: u32,
[INFO] [stdout]    |         ^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `MilitaryUnit` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `UnitsPlugin` is never constructed
[INFO] [stdout]   --> src/game/units/mod.rs:54:12
[INFO] [stdout]    |
[INFO] [stdout] 54 | pub struct UnitsPlugin;
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `save_faction_selection` is never used
[INFO] [stdout]   --> src/game/units/mod.rs:65:8
[INFO] [stdout]    |
[INFO] [stdout] 65 | pub fn save_faction_selection(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_ai_faction_on_player_change` is never used
[INFO] [stdout]   --> src/game/units/mod.rs:77:8
[INFO] [stdout]    |
[INFO] [stdout] 77 | pub fn update_ai_faction_on_player_change(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `infantry_type` is never read
[INFO] [stdout]   --> src/game/units/infantry.rs:31:9
[INFO] [stdout]    |
[INFO] [stdout] 30 | pub struct InfantryAttributes {
[INFO] [stdout]    |            ------------------ field in this struct
[INFO] [stdout] 31 |     pub infantry_type: InfantryType,
[INFO] [stdout]    |         ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `get_name` is never used
[INFO] [stdout]   --> src/game/units/infantry.rs:42:12
[INFO] [stdout]    |
[INFO] [stdout] 41 | impl InfantryType {
[INFO] [stdout]    | ----------------- method in this implementation
[INFO] [stdout] 42 |     pub fn get_name(&self) -> String {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_infantry` is never used
[INFO] [stdout]    --> src/game/units/infantry.rs:126:8
[INFO] [stdout]     |
[INFO] [stdout] 126 | pub fn spawn_infantry(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `EntenteTankType` is never used
[INFO] [stdout]   --> src/game/units/tanks.rs:10:10
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub enum EntenteTankType {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `CentralPowersTankType` is never used
[INFO] [stdout]   --> src/game/units/tanks.rs:18:10
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub enum CentralPowersTankType {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `TankAttributes` is never constructed
[INFO] [stdout]   --> src/game/units/tanks.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct TankAttributes {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `TankType` is never used
[INFO] [stdout]   --> src/game/units/tanks.rs:32:10
[INFO] [stdout]    |
[INFO] [stdout] 32 | pub enum TankType {
[INFO] [stdout]    |          ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `get_name` and `get_stats` are never used
[INFO] [stdout]   --> src/game/units/tanks.rs:38:12
[INFO] [stdout]    |
[INFO] [stdout] 37 | impl TankType {
[INFO] [stdout]    | ------------- methods in this implementation
[INFO] [stdout] 38 |     pub fn get_name(&self) -> String {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 57 |     pub fn get_stats(&self) -> MilitaryUnit {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_tank` is never used
[INFO] [stdout]    --> src/game/units/tanks.rs:122:8
[INFO] [stdout]     |
[INFO] [stdout] 122 | pub fn spawn_tank(
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `EntenteAircraftType` is never used
[INFO] [stdout]   --> src/game/units/aircraft.rs:10:10
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub enum EntenteAircraftType {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `CentralPowersAircraftType` is never used
[INFO] [stdout]   --> src/game/units/aircraft.rs:18:10
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub enum CentralPowersAircraftType {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `AircraftAttributes` is never constructed
[INFO] [stdout]   --> src/game/units/aircraft.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct AircraftAttributes {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `AircraftType` is never used
[INFO] [stdout]   --> src/game/units/aircraft.rs:33:10
[INFO] [stdout]    |
[INFO] [stdout] 33 | pub enum AircraftType {
[INFO] [stdout]    |          ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `get_name` and `get_stats` are never used
[INFO] [stdout]   --> src/game/units/aircraft.rs:39:12
[INFO] [stdout]    |
[INFO] [stdout] 38 | impl AircraftType {
[INFO] [stdout]    | ----------------- methods in this implementation
[INFO] [stdout] 39 |     pub fn get_name(&self) -> String {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 58 |     pub fn get_stats(&self) -> MilitaryUnit {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_aircraft` is never used
[INFO] [stdout]    --> src/game/units/aircraft.rs:123:8
[INFO] [stdout]     |
[INFO] [stdout] 123 | pub fn spawn_aircraft(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `AssetCache` is never constructed
[INFO] [stdout]  --> src/game/asset_loader.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct AssetCache {
[INFO] [stdout]   |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `AssetLoadingState` is never constructed
[INFO] [stdout]   --> src/game/asset_loader.rs:12:12
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub struct AssetLoadingState {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `NeedsAsset` is never constructed
[INFO] [stdout]   --> src/game/asset_loader.rs:20:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct NeedsAsset {
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `lazy_asset_loading_system` is never used
[INFO] [stdout]   --> src/game/asset_loader.rs:26:8
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub fn lazy_asset_loading_system(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `preload_essential_assets` is never used
[INFO] [stdout]   --> src/game/asset_loader.rs:52:8
[INFO] [stdout]    |
[INFO] [stdout] 52 | pub fn preload_essential_assets(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `LazyAssetPlugin` is never constructed
[INFO] [stdout]   --> src/game/asset_loader.rs:71:12
[INFO] [stdout]    |
[INFO] [stdout] 71 | pub struct LazyAssetPlugin;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `NeedsSceneCollider` is never constructed
[INFO] [stdout]  --> src/game/scene_colliders.rs:9:12
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub struct NeedsSceneCollider {
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `ColliderShape` is never used
[INFO] [stdout]   --> src/game/scene_colliders.rs:20:10
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub enum ColliderShape {
[INFO] [stdout]    |          ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `add_player_primitive_unit_colliders` is never used
[INFO] [stdout]    --> src/game/scene_colliders.rs:219:8
[INFO] [stdout]     |
[INFO] [stdout] 219 | pub fn add_player_primitive_unit_colliders(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `add_scene_colliders` is never used
[INFO] [stdout]    --> src/game/scene_colliders.rs:260:8
[INFO] [stdout]     |
[INFO] [stdout] 260 | pub fn add_scene_colliders(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `add_deep_scene_colliders` is never used
[INFO] [stdout]    --> src/game/scene_colliders.rs:294:8
[INFO] [stdout]     |
[INFO] [stdout] 294 | pub fn add_deep_scene_colliders(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calculate_mesh_bounds` is never used
[INFO] [stdout]    --> src/game/scene_colliders.rs:343:4
[INFO] [stdout]     |
[INFO] [stdout] 343 | fn calculate_mesh_bounds(mesh: &Mesh) -> Option<Vec3> {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `create_mesh_based_collider` is never used
[INFO] [stdout]    --> src/game/scene_colliders.rs:372:4
[INFO] [stdout]     |
[INFO] [stdout] 372 | fn create_mesh_based_collider(mesh_handle: &Handle<Mesh>, meshes: &Assets<Mesh>) -> Collider {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_player_colliders_on_mesh_load` is never used
[INFO] [stdout]    --> src/game/scene_colliders.rs:535:8
[INFO] [stdout]     |
[INFO] [stdout] 535 | pub fn update_player_colliders_on_mesh_load(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `add_debug_click_colliders` is never used
[INFO] [stdout]   --> src/game/click_colliders.rs:10:8
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub fn add_debug_click_colliders(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `HasClickCollider` is never constructed
[INFO] [stdout]   --> src/game/click_colliders.rs:37:12
[INFO] [stdout]    |
[INFO] [stdout] 37 | pub struct HasClickCollider(pub Entity);
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `select_entity_system` is never used
[INFO] [stdout]    --> src/input/selection.rs:111:8
[INFO] [stdout]     |
[INFO] [stdout] 111 | pub fn select_entity_system(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `menu_setup` is never used
[INFO] [stdout]   --> src/menu/main_menu.rs:47:8
[INFO] [stdout]    |
[INFO] [stdout] 47 | pub fn menu_setup(mut menu_state: ResMut<NextState<MenuState>>) {
[INFO] [stdout]    |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PauseMenuCamera` is never constructed
[INFO] [stdout]  --> src/menu/pause_menu.rs:8:12
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub struct PauseMenuCamera;
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `difficulty`, `strategy`, `weights`, and `last_decision_time` are never read
[INFO] [stdout]   --> src/systems/ai_opponent.rs:13:9
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub struct AIBehavior {
[INFO] [stdout]    |            ---------- fields in this struct
[INFO] [stdout] 13 |     pub difficulty: AIDifficulty,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 14 |     pub strategy: AIStrategy,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 15 |     pub weights: AIWeights,
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 16 |     pub last_decision_time: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AIBehavior` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Easy` and `Hard` are never constructed
[INFO] [stdout]   --> src/systems/ai_opponent.rs:21:5
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub enum AIDifficulty {
[INFO] [stdout]    |          ------------ variants in this enum
[INFO] [stdout] 21 |     Easy,
[INFO] [stdout]    |     ^^^^
[INFO] [stdout] 22 |     Medium,
[INFO] [stdout] 23 |     Hard,
[INFO] [stdout]    |     ^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AIDifficulty` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Rusher`, `Defender`, and `Economic` are never constructed
[INFO] [stdout]   --> src/systems/ai_opponent.rs:28:5
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub enum AIStrategy {
[INFO] [stdout]    |          ---------- variants in this enum
[INFO] [stdout] 28 |     Rusher,     // Быстрые атаки пехотой и танками
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 29 |     Defender,   // Строительство укреплений и башен
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 30 |     Economic,   // Фокус на заводы и ресурсы
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AIStrategy` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `aggression`, `economy`, and `defense` are never read
[INFO] [stdout]   --> src/systems/ai_opponent.rs:36:9
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct AIWeights {
[INFO] [stdout]    |            --------- fields in this struct
[INFO] [stdout] 36 |     pub aggression: f32,    // 0.0-1.0 - насколько агрессивно атакует
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 37 |     pub economy: f32,       // 0.0-1.0 - насколько фокусируется на экономике
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 38 |     pub defense: f32,       // 0.0-1.0 - насколько строит оборону
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AIWeights` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `get_weights` is never used
[INFO] [stdout]   --> src/systems/ai_opponent.rs:57:12
[INFO] [stdout]    |
[INFO] [stdout] 56 | impl AIStrategy {
[INFO] [stdout]    | --------------- method in this implementation
[INFO] [stdout] 57 |     pub fn get_weights(&self) -> AIWeights {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `make_purchase_ai` is never used
[INFO] [stdout]    --> src/systems/ai_opponent.rs:456:4
[INFO] [stdout]     |
[INFO] [stdout] 456 | fn make_purchase_ai(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_ai_unit` is never used
[INFO] [stdout]    --> src/systems/ai_opponent.rs:477:4
[INFO] [stdout]     |
[INFO] [stdout] 477 | fn spawn_ai_unit(
[INFO] [stdout]     |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_ai_farm` is never used
[INFO] [stdout]    --> src/systems/ai_opponent.rs:913:4
[INFO] [stdout]     |
[INFO] [stdout] 913 | fn spawn_ai_farm(
[INFO] [stdout]     |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `post_game_result` and `test_twitter_integration` are never used
[INFO] [stdout]   --> src/systems/twitter_client.rs:56:18
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl TwitterClient {
[INFO] [stdout]    | ------------------ methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 56 |     pub async fn post_game_result(&self, player_name: &str, victory: bool) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
[INFO] [stdout]    |                  ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 66 |     pub async fn test_twitter_integration(&self) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
[INFO] [stdout]    |                  ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `hmac_sha1` is never used
[INFO] [stdout]    --> src/systems/twitter_client.rs:186:4
[INFO] [stdout]     |
[INFO] [stdout] 186 | fn hmac_sha1(key: &str, data: &str) -> Result<String, Box<dyn std::error::Error + Send + Sync>> {
[INFO] [stdout]     |    ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SpawnTrenchButton` is never constructed
[INFO] [stdout]    --> src/ui/money_ui.rs:185:12
[INFO] [stdout]     |
[INFO] [stdout] 185 | pub struct SpawnTrenchButton;
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `tanks_notified`, `aircraft_notified`, `farm_notified`, `mine_notified`, `steel_factory_notified`, and `petrochemical_plant_notified` are never read
[INFO] [stdout]   --> src/ui/notification_system.rs:11:9
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct NotificationState {
[INFO] [stdout]    |            ----------------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 11 |     pub tanks_notified: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 12 |     pub aircraft_notified: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 13 |     pub farm_notified: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^
[INFO] [stdout] 14 |     pub mine_notified: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^
[INFO] [stdout] 15 |     pub steel_factory_notified: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 16 |     pub petrochemical_plant_notified: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_particle_effect` is never used
[INFO] [stdout]  --> src/utils/effects.rs:6:8
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub fn setup_particle_effect(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/ui/notification_system.rs:220:40
[INFO] [stdout]     |
[INFO] [stdout] 220 |             for (tracked_entity, _) in &NOTIFICATION_SPAWN_TIMES {
[INFO] [stdout]     |                                        ^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout]     = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw const` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 220 |             for (tracked_entity, _) in &raw const NOTIFICATION_SPAWN_TIMES {
[INFO] [stdout]     |                                         +++++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/ui/notification_system.rs:229:17
[INFO] [stdout]     |
[INFO] [stdout] 229 |                 NOTIFICATION_SPAWN_TIMES.push((entity, current_time));
[INFO] [stdout]     |                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/ui/notification_system.rs:234:9
[INFO] [stdout]     |
[INFO] [stdout] 234 | /         NOTIFICATION_SPAWN_TIMES.retain(|(entity, spawn_time)| {
[INFO] [stdout] 235 | |             let current_time = time.elapsed_seconds();
[INFO] [stdout] 236 | |             if current_time - spawn_time > 8.0 {
[INFO] [stdout] 237 | |                 if let Some(entity_commands) = commands.get_entity(*entity) {
[INFO] [stdout] ...   |
[INFO] [stdout] 244 | |         });
[INFO] [stdout]     | |__________^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material_handle`
[INFO] [stdout]   --> src/ui/enemy_highlighting.rs:66:33
[INFO] [stdout]    |
[INFO] [stdout] 66 |         if let Ok((mesh_entity, material_handle)) = mesh_query.get(child) {
[INFO] [stdout]    |                                 ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material_handle`
[INFO] [stdout]    --> src/ui/enemy_highlighting.rs:198:23
[INFO] [stdout]     |
[INFO] [stdout] 198 |     for (tank_entity, material_handle) in tank_query.iter() {
[INFO] [stdout]     |                       ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material_handle`
[INFO] [stdout]    --> src/ui/enemy_highlighting.rs:221:27
[INFO] [stdout]     |
[INFO] [stdout] 221 |     for (infantry_entity, material_handle) in infantry_query.iter() {
[INFO] [stdout]     |                           ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material_handle`
[INFO] [stdout]    --> src/ui/enemy_highlighting.rs:244:27
[INFO] [stdout]     |
[INFO] [stdout] 244 |     for (aircraft_entity, material_handle) in aircraft_query.iter() {
[INFO] [stdout]     |                           ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `game_plugin` is never used
[INFO] [stdout]   --> src/game/mod.rs:29:8
[INFO] [stdout]    |
[INFO] [stdout] 29 | pub fn game_plugin(app: &mut App) {
[INFO] [stdout]    |        ^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Trench` is never constructed
[INFO] [stdout]   --> src/game/components.rs:38:5
[INFO] [stdout]    |
[INFO] [stdout] 29 | pub enum ShapeType {
[INFO] [stdout]    |          --------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 38 |     Trench,
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `ShapeType` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]    --> src/game/components.rs:106:27
[INFO] [stdout]     |
[INFO] [stdout] 106 | pub struct FarmIncomeRate(pub f32);
[INFO] [stdout]     |            -------------- ^^^^^^^
[INFO] [stdout]     |            |
[INFO] [stdout]     |            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]    --> src/game/components.rs:114:32
[INFO] [stdout]     |
[INFO] [stdout] 114 | pub struct SteelProductionRate(pub f32);
[INFO] [stdout]     |            ------------------- ^^^^^^^
[INFO] [stdout]     |            |
[INFO] [stdout]     |            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]    --> src/game/components.rs:118:30
[INFO] [stdout]     |
[INFO] [stdout] 118 | pub struct OilProductionRate(pub f32);
[INFO] [stdout]     |            ----------------- ^^^^^^^
[INFO] [stdout]     |            |
[INFO] [stdout]     |            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `TrenchConstruction` is never constructed
[INFO] [stdout]    --> src/game/components.rs:126:12
[INFO] [stdout]     |
[INFO] [stdout] 126 | pub struct TrenchConstruction {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `TrenchCost` is never constructed
[INFO] [stdout]    --> src/game/components.rs:133:12
[INFO] [stdout]     |
[INFO] [stdout] 133 | pub struct TrenchCost {
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_farm_income` is never used
[INFO] [stdout]  --> src/game/farm.rs:9:8
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub fn update_farm_income(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_farm_clicks` is never used
[INFO] [stdout]   --> src/game/farm.rs:45:8
[INFO] [stdout]    |
[INFO] [stdout] 45 | pub fn handle_farm_clicks(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_farm_visuals` is never used
[INFO] [stdout]   --> src/game/farm.rs:70:8
[INFO] [stdout]    |
[INFO] [stdout] 70 | pub fn update_farm_visuals(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `draw_farm_status` is never used
[INFO] [stdout]   --> src/game/farm.rs:88:8
[INFO] [stdout]    |
[INFO] [stdout] 88 | pub fn draw_farm_status(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_forest_farm_on_keystroke` is never used
[INFO] [stdout]    --> src/game/farm.rs:233:8
[INFO] [stdout]     |
[INFO] [stdout] 233 | pub fn spawn_forest_farm_on_keystroke(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `find_free_position_in_area` is never used
[INFO] [stdout]    --> src/game/farm.rs:260:4
[INFO] [stdout]     |
[INFO] [stdout] 260 | fn find_free_position_in_area(query: &Query<&Transform, With<Farm>>, min_distance: f32, center: Vec3, radius: f32) -> Vec3 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_mine_income` is never used
[INFO] [stdout]   --> src/game/mine.rs:10:8
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub fn update_mine_income(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_mine_clicks` is never used
[INFO] [stdout]   --> src/game/mine.rs:51:8
[INFO] [stdout]    |
[INFO] [stdout] 51 | pub fn handle_mine_clicks(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_mine_visuals` is never used
[INFO] [stdout]   --> src/game/mine.rs:78:8
[INFO] [stdout]    |
[INFO] [stdout] 78 | pub fn update_mine_visuals(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `draw_mine_status` is never used
[INFO] [stdout]   --> src/game/mine.rs:96:8
[INFO] [stdout]    |
[INFO] [stdout] 96 | pub fn draw_mine_status(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_inactive_mine` is never used
[INFO] [stdout]    --> src/game/mine.rs:141:8
[INFO] [stdout]     |
[INFO] [stdout] 141 | pub fn spawn_inactive_mine(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_mine_on_keystroke` is never used
[INFO] [stdout]    --> src/game/mine.rs:177:8
[INFO] [stdout]     |
[INFO] [stdout] 177 | pub fn spawn_mine_on_keystroke(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `find_free_position_in_area` is never used
[INFO] [stdout]    --> src/game/mine.rs:258:4
[INFO] [stdout]     |
[INFO] [stdout] 258 | fn find_free_position_in_area(query: &Query<&Transform, With<Mine>>, min_distance: f32, center: Vec3, radius: f32) -> Vec3 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_petrochemical_plant_income` is never used
[INFO] [stdout]   --> src/game/petrochemical_plant.rs:10:8
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub fn update_petrochemical_plant_income(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_petrochemical_plant_clicks` is never used
[INFO] [stdout]   --> src/game/petrochemical_plant.rs:51:8
[INFO] [stdout]    |
[INFO] [stdout] 51 | pub fn handle_petrochemical_plant_clicks(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_petrochemical_plant_visuals` is never used
[INFO] [stdout]   --> src/game/petrochemical_plant.rs:78:8
[INFO] [stdout]    |
[INFO] [stdout] 78 | pub fn update_petrochemical_plant_visuals(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `draw_petrochemical_plant_status` is never used
[INFO] [stdout]   --> src/game/petrochemical_plant.rs:96:8
[INFO] [stdout]    |
[INFO] [stdout] 96 | pub fn draw_petrochemical_plant_status(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_inactive_petrochemical_plant` is never used
[INFO] [stdout]    --> src/game/petrochemical_plant.rs:141:8
[INFO] [stdout]     |
[INFO] [stdout] 141 | pub fn spawn_inactive_petrochemical_plant(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_petrochemical_plant_on_keystroke` is never used
[INFO] [stdout]    --> src/game/petrochemical_plant.rs:213:8
[INFO] [stdout]     |
[INFO] [stdout] 213 | pub fn spawn_petrochemical_plant_on_keystroke(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ClickEffectHandle` is never constructed
[INFO] [stdout]   --> src/game/resources.rs:18:12
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub struct ClickEffectHandle(pub Handle<EffectAsset>);
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `FarmIncomeTimer` is never constructed
[INFO] [stdout]   --> src/game/resources.rs:40:12
[INFO] [stdout]    |
[INFO] [stdout] 40 | pub struct FarmIncomeTimer {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_tower` is never used
[INFO] [stdout]    --> src/game/setup.rs:114:8
[INFO] [stdout]     |
[INFO] [stdout] 114 | pub fn spawn_tower(
[INFO] [stdout]     |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_steel_factory_income` is never used
[INFO] [stdout]   --> src/game/steel_factory.rs:10:8
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub fn update_steel_factory_income(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_steel_factory_clicks` is never used
[INFO] [stdout]   --> src/game/steel_factory.rs:51:8
[INFO] [stdout]    |
[INFO] [stdout] 51 | pub fn handle_steel_factory_clicks(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_steel_factory_visuals` is never used
[INFO] [stdout]   --> src/game/steel_factory.rs:78:8
[INFO] [stdout]    |
[INFO] [stdout] 78 | pub fn update_steel_factory_visuals(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `draw_steel_factory_status` is never used
[INFO] [stdout]   --> src/game/steel_factory.rs:96:8
[INFO] [stdout]    |
[INFO] [stdout] 96 | pub fn draw_steel_factory_status(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_inactive_steel_factory` is never used
[INFO] [stdout]    --> src/game/steel_factory.rs:141:8
[INFO] [stdout]     |
[INFO] [stdout] 141 | pub fn spawn_inactive_steel_factory(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_steel_factory_on_keystroke` is never used
[INFO] [stdout]    --> src/game/steel_factory.rs:177:8
[INFO] [stdout]     |
[INFO] [stdout] 177 | pub fn spawn_steel_factory_on_keystroke(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `find_free_position_in_area` is never used
[INFO] [stdout]    --> src/game/steel_factory.rs:260:4
[INFO] [stdout]     |
[INFO] [stdout] 260 | fn find_free_position_in_area(query: &Query<&Transform, With<SteelFactory>>, min_distance: f32, center: Vec3, radius: f32) -> Vec3 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_constructing_trench` is never used
[INFO] [stdout]   --> src/game/trench.rs:10:8
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub fn spawn_constructing_trench(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_completed_trench` is never used
[INFO] [stdout]   --> src/game/trench.rs:45:8
[INFO] [stdout]    |
[INFO] [stdout] 45 | pub fn spawn_completed_trench(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_trench_construction` is never used
[INFO] [stdout]   --> src/game/trench.rs:74:8
[INFO] [stdout]    |
[INFO] [stdout] 74 | pub fn update_trench_construction(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `draw_trench_construction_progress` is never used
[INFO] [stdout]    --> src/game/trench.rs:102:8
[INFO] [stdout]     |
[INFO] [stdout] 102 | pub fn draw_trench_construction_progress(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_trench_on_keystroke` is never used
[INFO] [stdout]    --> src/game/trench.rs:119:8
[INFO] [stdout]     |
[INFO] [stdout] 119 | pub fn spawn_trench_on_keystroke(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `speed` and `cost` are never read
[INFO] [stdout]   --> src/game/units/mod.rs:45:9
[INFO] [stdout]    |
[INFO] [stdout] 44 | pub struct MilitaryUnit {
[INFO] [stdout]    |            ------------ fields in this struct
[INFO] [stdout] 45 |     pub speed: f32,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 50 |     pub cost: u32,
[INFO] [stdout]    |         ^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `MilitaryUnit` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `UnitsPlugin` is never constructed
[INFO] [stdout]   --> src/game/units/mod.rs:54:12
[INFO] [stdout]    |
[INFO] [stdout] 54 | pub struct UnitsPlugin;
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `save_faction_selection` is never used
[INFO] [stdout]   --> src/game/units/mod.rs:65:8
[INFO] [stdout]    |
[INFO] [stdout] 65 | pub fn save_faction_selection(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_ai_faction_on_player_change` is never used
[INFO] [stdout]   --> src/game/units/mod.rs:77:8
[INFO] [stdout]    |
[INFO] [stdout] 77 | pub fn update_ai_faction_on_player_change(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `infantry_type` is never read
[INFO] [stdout]   --> src/game/units/infantry.rs:31:9
[INFO] [stdout]    |
[INFO] [stdout] 30 | pub struct InfantryAttributes {
[INFO] [stdout]    |            ------------------ field in this struct
[INFO] [stdout] 31 |     pub infantry_type: InfantryType,
[INFO] [stdout]    |         ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `get_name` is never used
[INFO] [stdout]   --> src/game/units/infantry.rs:42:12
[INFO] [stdout]    |
[INFO] [stdout] 41 | impl InfantryType {
[INFO] [stdout]    | ----------------- method in this implementation
[INFO] [stdout] 42 |     pub fn get_name(&self) -> String {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_infantry` is never used
[INFO] [stdout]    --> src/game/units/infantry.rs:126:8
[INFO] [stdout]     |
[INFO] [stdout] 126 | pub fn spawn_infantry(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `EntenteTankType` is never used
[INFO] [stdout]   --> src/game/units/tanks.rs:10:10
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub enum EntenteTankType {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `CentralPowersTankType` is never used
[INFO] [stdout]   --> src/game/units/tanks.rs:18:10
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub enum CentralPowersTankType {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `TankAttributes` is never constructed
[INFO] [stdout]   --> src/game/units/tanks.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct TankAttributes {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `TankType` is never used
[INFO] [stdout]   --> src/game/units/tanks.rs:32:10
[INFO] [stdout]    |
[INFO] [stdout] 32 | pub enum TankType {
[INFO] [stdout]    |          ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `get_name` and `get_stats` are never used
[INFO] [stdout]   --> src/game/units/tanks.rs:38:12
[INFO] [stdout]    |
[INFO] [stdout] 37 | impl TankType {
[INFO] [stdout]    | ------------- methods in this implementation
[INFO] [stdout] 38 |     pub fn get_name(&self) -> String {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 57 |     pub fn get_stats(&self) -> MilitaryUnit {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_tank` is never used
[INFO] [stdout]    --> src/game/units/tanks.rs:122:8
[INFO] [stdout]     |
[INFO] [stdout] 122 | pub fn spawn_tank(
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `EntenteAircraftType` is never used
[INFO] [stdout]   --> src/game/units/aircraft.rs:10:10
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub enum EntenteAircraftType {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `CentralPowersAircraftType` is never used
[INFO] [stdout]   --> src/game/units/aircraft.rs:18:10
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub enum CentralPowersAircraftType {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `AircraftAttributes` is never constructed
[INFO] [stdout]   --> src/game/units/aircraft.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct AircraftAttributes {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `AircraftType` is never used
[INFO] [stdout]   --> src/game/units/aircraft.rs:33:10
[INFO] [stdout]    |
[INFO] [stdout] 33 | pub enum AircraftType {
[INFO] [stdout]    |          ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `get_name` and `get_stats` are never used
[INFO] [stdout]   --> src/game/units/aircraft.rs:39:12
[INFO] [stdout]    |
[INFO] [stdout] 38 | impl AircraftType {
[INFO] [stdout]    | ----------------- methods in this implementation
[INFO] [stdout] 39 |     pub fn get_name(&self) -> String {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 58 |     pub fn get_stats(&self) -> MilitaryUnit {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_aircraft` is never used
[INFO] [stdout]    --> src/game/units/aircraft.rs:123:8
[INFO] [stdout]     |
[INFO] [stdout] 123 | pub fn spawn_aircraft(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `AssetCache` is never constructed
[INFO] [stdout]  --> src/game/asset_loader.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct AssetCache {
[INFO] [stdout]   |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `AssetLoadingState` is never constructed
[INFO] [stdout]   --> src/game/asset_loader.rs:12:12
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub struct AssetLoadingState {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `NeedsAsset` is never constructed
[INFO] [stdout]   --> src/game/asset_loader.rs:20:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct NeedsAsset {
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `lazy_asset_loading_system` is never used
[INFO] [stdout]   --> src/game/asset_loader.rs:26:8
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub fn lazy_asset_loading_system(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `preload_essential_assets` is never used
[INFO] [stdout]   --> src/game/asset_loader.rs:52:8
[INFO] [stdout]    |
[INFO] [stdout] 52 | pub fn preload_essential_assets(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `LazyAssetPlugin` is never constructed
[INFO] [stdout]   --> src/game/asset_loader.rs:71:12
[INFO] [stdout]    |
[INFO] [stdout] 71 | pub struct LazyAssetPlugin;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `NeedsSceneCollider` is never constructed
[INFO] [stdout]  --> src/game/scene_colliders.rs:9:12
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub struct NeedsSceneCollider {
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `ColliderShape` is never used
[INFO] [stdout]   --> src/game/scene_colliders.rs:20:10
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub enum ColliderShape {
[INFO] [stdout]    |          ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `add_player_primitive_unit_colliders` is never used
[INFO] [stdout]    --> src/game/scene_colliders.rs:219:8
[INFO] [stdout]     |
[INFO] [stdout] 219 | pub fn add_player_primitive_unit_colliders(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `add_scene_colliders` is never used
[INFO] [stdout]    --> src/game/scene_colliders.rs:260:8
[INFO] [stdout]     |
[INFO] [stdout] 260 | pub fn add_scene_colliders(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `add_deep_scene_colliders` is never used
[INFO] [stdout]    --> src/game/scene_colliders.rs:294:8
[INFO] [stdout]     |
[INFO] [stdout] 294 | pub fn add_deep_scene_colliders(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calculate_mesh_bounds` is never used
[INFO] [stdout]    --> src/game/scene_colliders.rs:343:4
[INFO] [stdout]     |
[INFO] [stdout] 343 | fn calculate_mesh_bounds(mesh: &Mesh) -> Option<Vec3> {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `create_mesh_based_collider` is never used
[INFO] [stdout]    --> src/game/scene_colliders.rs:372:4
[INFO] [stdout]     |
[INFO] [stdout] 372 | fn create_mesh_based_collider(mesh_handle: &Handle<Mesh>, meshes: &Assets<Mesh>) -> Collider {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_player_colliders_on_mesh_load` is never used
[INFO] [stdout]    --> src/game/scene_colliders.rs:535:8
[INFO] [stdout]     |
[INFO] [stdout] 535 | pub fn update_player_colliders_on_mesh_load(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `add_debug_click_colliders` is never used
[INFO] [stdout]   --> src/game/click_colliders.rs:10:8
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub fn add_debug_click_colliders(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `HasClickCollider` is never constructed
[INFO] [stdout]   --> src/game/click_colliders.rs:37:12
[INFO] [stdout]    |
[INFO] [stdout] 37 | pub struct HasClickCollider(pub Entity);
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `select_entity_system` is never used
[INFO] [stdout]    --> src/input/selection.rs:111:8
[INFO] [stdout]     |
[INFO] [stdout] 111 | pub fn select_entity_system(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `menu_setup` is never used
[INFO] [stdout]   --> src/menu/main_menu.rs:47:8
[INFO] [stdout]    |
[INFO] [stdout] 47 | pub fn menu_setup(mut menu_state: ResMut<NextState<MenuState>>) {
[INFO] [stdout]    |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PauseMenuCamera` is never constructed
[INFO] [stdout]  --> src/menu/pause_menu.rs:8:12
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub struct PauseMenuCamera;
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `difficulty`, `strategy`, `weights`, and `last_decision_time` are never read
[INFO] [stdout]   --> src/systems/ai_opponent.rs:13:9
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub struct AIBehavior {
[INFO] [stdout]    |            ---------- fields in this struct
[INFO] [stdout] 13 |     pub difficulty: AIDifficulty,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 14 |     pub strategy: AIStrategy,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 15 |     pub weights: AIWeights,
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 16 |     pub last_decision_time: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AIBehavior` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Easy` and `Hard` are never constructed
[INFO] [stdout]   --> src/systems/ai_opponent.rs:21:5
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub enum AIDifficulty {
[INFO] [stdout]    |          ------------ variants in this enum
[INFO] [stdout] 21 |     Easy,
[INFO] [stdout]    |     ^^^^
[INFO] [stdout] 22 |     Medium,
[INFO] [stdout] 23 |     Hard,
[INFO] [stdout]    |     ^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AIDifficulty` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Rusher`, `Defender`, and `Economic` are never constructed
[INFO] [stdout]   --> src/systems/ai_opponent.rs:28:5
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub enum AIStrategy {
[INFO] [stdout]    |          ---------- variants in this enum
[INFO] [stdout] 28 |     Rusher,     // Быстрые атаки пехотой и танками
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 29 |     Defender,   // Строительство укреплений и башен
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 30 |     Economic,   // Фокус на заводы и ресурсы
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AIStrategy` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `aggression`, `economy`, and `defense` are never read
[INFO] [stdout]   --> src/systems/ai_opponent.rs:36:9
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct AIWeights {
[INFO] [stdout]    |            --------- fields in this struct
[INFO] [stdout] 36 |     pub aggression: f32,    // 0.0-1.0 - насколько агрессивно атакует
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 37 |     pub economy: f32,       // 0.0-1.0 - насколько фокусируется на экономике
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 38 |     pub defense: f32,       // 0.0-1.0 - насколько строит оборону
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AIWeights` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `get_weights` is never used
[INFO] [stdout]   --> src/systems/ai_opponent.rs:57:12
[INFO] [stdout]    |
[INFO] [stdout] 56 | impl AIStrategy {
[INFO] [stdout]    | --------------- method in this implementation
[INFO] [stdout] 57 |     pub fn get_weights(&self) -> AIWeights {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `make_purchase_ai` is never used
[INFO] [stdout]    --> src/systems/ai_opponent.rs:456:4
[INFO] [stdout]     |
[INFO] [stdout] 456 | fn make_purchase_ai(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_ai_unit` is never used
[INFO] [stdout]    --> src/systems/ai_opponent.rs:477:4
[INFO] [stdout]     |
[INFO] [stdout] 477 | fn spawn_ai_unit(
[INFO] [stdout]     |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_ai_farm` is never used
[INFO] [stdout]    --> src/systems/ai_opponent.rs:913:4
[INFO] [stdout]     |
[INFO] [stdout] 913 | fn spawn_ai_farm(
[INFO] [stdout]     |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `post_game_result` and `test_twitter_integration` are never used
[INFO] [stdout]   --> src/systems/twitter_client.rs:56:18
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl TwitterClient {
[INFO] [stdout]    | ------------------ methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 56 |     pub async fn post_game_result(&self, player_name: &str, victory: bool) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
[INFO] [stdout]    |                  ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 66 |     pub async fn test_twitter_integration(&self) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
[INFO] [stdout]    |                  ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `hmac_sha1` is never used
[INFO] [stdout]    --> src/systems/twitter_client.rs:186:4
[INFO] [stdout]     |
[INFO] [stdout] 186 | fn hmac_sha1(key: &str, data: &str) -> Result<String, Box<dyn std::error::Error + Send + Sync>> {
[INFO] [stdout]     |    ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SpawnTrenchButton` is never constructed
[INFO] [stdout]    --> src/ui/money_ui.rs:185:12
[INFO] [stdout]     |
[INFO] [stdout] 185 | pub struct SpawnTrenchButton;
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `tanks_notified`, `aircraft_notified`, `farm_notified`, `mine_notified`, `steel_factory_notified`, and `petrochemical_plant_notified` are never read
[INFO] [stdout]   --> src/ui/notification_system.rs:11:9
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct NotificationState {
[INFO] [stdout]    |            ----------------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 11 |     pub tanks_notified: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 12 |     pub aircraft_notified: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 13 |     pub farm_notified: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^
[INFO] [stdout] 14 |     pub mine_notified: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^
[INFO] [stdout] 15 |     pub steel_factory_notified: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 16 |     pub petrochemical_plant_notified: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_particle_effect` is never used
[INFO] [stdout]  --> src/utils/effects.rs:6:8
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub fn setup_particle_effect(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/ui/notification_system.rs:220:40
[INFO] [stdout]     |
[INFO] [stdout] 220 |             for (tracked_entity, _) in &NOTIFICATION_SPAWN_TIMES {
[INFO] [stdout]     |                                        ^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout]     = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw const` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 220 |             for (tracked_entity, _) in &raw const NOTIFICATION_SPAWN_TIMES {
[INFO] [stdout]     |                                         +++++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/ui/notification_system.rs:229:17
[INFO] [stdout]     |
[INFO] [stdout] 229 |                 NOTIFICATION_SPAWN_TIMES.push((entity, current_time));
[INFO] [stdout]     |                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/ui/notification_system.rs:234:9
[INFO] [stdout]     |
[INFO] [stdout] 234 | /         NOTIFICATION_SPAWN_TIMES.retain(|(entity, spawn_time)| {
[INFO] [stdout] 235 | |             let current_time = time.elapsed_seconds();
[INFO] [stdout] 236 | |             if current_time - spawn_time > 8.0 {
[INFO] [stdout] 237 | |                 if let Some(entity_commands) = commands.get_entity(*entity) {
[INFO] [stdout] ...   |
[INFO] [stdout] 244 | |         });
[INFO] [stdout]     | |__________^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [optimized + debuginfo] target(s) in 4m 47s
[INFO] running `Command { std: "docker" "inspect" "a8b96aa4e8553e652ed00c1dafa86b13618facb6032281592fe291fdf8e816d1", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "a8b96aa4e8553e652ed00c1dafa86b13618facb6032281592fe291fdf8e816d1", kill_on_drop: false }`
[INFO] [stdout] a8b96aa4e8553e652ed00c1dafa86b13618facb6032281592fe291fdf8e816d1
