[INFO] cloning repository https://github.com/yoptabyte/TheCoalitionsWarOfEmpires [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/yoptabyte/TheCoalitionsWarOfEmpires" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fyoptabyte%2FTheCoalitionsWarOfEmpires", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fyoptabyte%2FTheCoalitionsWarOfEmpires'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] b849aca6f4933800460ab82c2a2091f3a9f71461 [INFO] checking yoptabyte/TheCoalitionsWarOfEmpires against try#0f31acebf540c89e4a4d5d114959fe91973419cb for pr-147017 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fyoptabyte%2FTheCoalitionsWarOfEmpires" "/workspace/builds/worker-5-tc2/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-5-tc2/source'... [INFO] [stderr] done. 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[INFO] started tweaking git repo https://github.com/yoptabyte/TheCoalitionsWarOfEmpires [INFO] finished tweaking git repo https://github.com/yoptabyte/TheCoalitionsWarOfEmpires [INFO] tweaked toml for git repo https://github.com/yoptabyte/TheCoalitionsWarOfEmpires written to /workspace/builds/worker-5-tc2/source/Cargo.toml [INFO] validating manifest of git repo https://github.com/yoptabyte/TheCoalitionsWarOfEmpires on toolchain 0f31acebf540c89e4a4d5d114959fe91973419cb [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+0f31acebf540c89e4a4d5d114959fe91973419cb" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] crate git repo https://github.com/yoptabyte/TheCoalitionsWarOfEmpires already has a lockfile, it will not be regenerated [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+0f31acebf540c89e4a4d5d114959fe91973419cb" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+0f31acebf540c89e4a4d5d114959fe91973419cb" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] e8311447a47efa482a5cbc5eac64b2cecac5a347c4f57385f5ed9eca0c332c5f [INFO] running `Command { std: "docker" "start" "-a" "e8311447a47efa482a5cbc5eac64b2cecac5a347c4f57385f5ed9eca0c332c5f", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "e8311447a47efa482a5cbc5eac64b2cecac5a347c4f57385f5ed9eca0c332c5f", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "e8311447a47efa482a5cbc5eac64b2cecac5a347c4f57385f5ed9eca0c332c5f", kill_on_drop: false }` [INFO] [stdout] e8311447a47efa482a5cbc5eac64b2cecac5a347c4f57385f5ed9eca0c332c5f [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+0f31acebf540c89e4a4d5d114959fe91973419cb" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 263dab994fe571995b0f2f0b94a0ab42c64c9de156f1939f9325be7db9eada70 [INFO] running `Command { std: "docker" "start" "-a" "263dab994fe571995b0f2f0b94a0ab42c64c9de156f1939f9325be7db9eada70", kill_on_drop: false }` [INFO] [stderr] Compiling proc-macro2 v1.0.95 [INFO] [stderr] Compiling unicode-ident v1.0.18 [INFO] [stderr] Compiling serde v1.0.219 [INFO] [stderr] Compiling libc v0.2.172 [INFO] [stderr] Compiling autocfg v1.4.0 [INFO] [stderr] Checking once_cell v1.21.3 [INFO] [stderr] Checking pin-project-lite v0.2.16 [INFO] [stderr] Compiling version_check v0.9.5 [INFO] [stderr] Checking allocator-api2 v0.2.21 [INFO] [stderr] Checking foldhash v0.1.5 [INFO] [stderr] Checking equivalent v1.0.2 [INFO] [stderr] Checking futures-core v0.3.31 [INFO] [stderr] Compiling crossbeam-utils v0.8.21 [INFO] [stderr] Checking log v0.4.27 [INFO] [stderr] Checking tracing-core v0.1.33 [INFO] [stderr] Checking hashbrown v0.15.3 [INFO] [stderr] Compiling thiserror v1.0.69 [INFO] [stderr] Checking indexmap v2.9.0 [INFO] [stderr] Compiling toml_datetime v0.6.9 [INFO] [stderr] Compiling getrandom v0.3.2 [INFO] [stderr] Compiling winnow v0.5.40 [INFO] [stderr] Compiling rustc-hash v1.1.0 [INFO] [stderr] Compiling quote v1.0.40 [INFO] [stderr] 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v0.1.5 [INFO] [stderr] Checking sha1 v0.10.6 [INFO] [stderr] Checking hmac v0.12.1 [INFO] [stderr] Compiling serde_derive v1.0.219 [INFO] [stderr] Compiling bytemuck_derive v1.9.3 [INFO] [stderr] Compiling tracing-attributes v0.1.28 [INFO] [stderr] Compiling thiserror-impl v1.0.69 [INFO] [stderr] Compiling bevy_utils_proc_macros v0.13.2 [INFO] [stderr] Compiling bevy_reflect_derive v0.13.2 [INFO] [stderr] Compiling bevy_ecs_macros v0.13.2 [INFO] [stderr] Compiling bevy_derive v0.13.2 [INFO] [stderr] Compiling bevy_asset_macros v0.13.2 [INFO] [stderr] Compiling encase_derive v0.7.0 [INFO] [stderr] Compiling derive_more v0.99.20 [INFO] [stderr] Compiling bevy_encase_derive v0.13.2 [INFO] [stderr] Checking bytemuck v1.23.0 [INFO] [stderr] Checking image v0.24.9 [INFO] [stderr] Compiling bevy_render_macros v0.13.2 [INFO] [stderr] Compiling zerofrom-derive v0.1.6 [INFO] [stderr] Checking tracing v0.1.41 [INFO] [stderr] Compiling yoke-derive v0.8.0 [INFO] [stderr] Compiling zerovec-derive v0.11.1 [INFO] [stderr] Compiling displaydoc v0.2.5 [INFO] [stderr] Checking symphonia-core v0.5.4 [INFO] [stderr] Compiling tokio-macros v2.5.0 [INFO] [stderr] Checking symphonia-metadata v0.5.4 [INFO] [stderr] Compiling bevy_eventlistener_derive v0.7.0 [INFO] [stderr] Checking symphonia-bundle-mp3 v0.5.4 [INFO] [stderr] Checking smallvec v1.15.0 [INFO] [stderr] Checking bitflags v2.9.0 [INFO] [stderr] Checking glam v0.25.0 [INFO] [stderr] Checking hashbrown v0.14.5 [INFO] [stderr] Checking erased-serde v0.4.6 [INFO] [stderr] Checking bevy_utils v0.13.2 [INFO] [stderr] Checking tracing-subscriber v0.3.19 [INFO] [stderr] Checking parking_lot v0.12.3 [INFO] [stderr] Checking spirv v0.3.0+sdk-1.3.268.0 [INFO] [stderr] Checking gpu-descriptor-types v0.1.2 [INFO] [stderr] Checking gpu-alloc-types v0.3.0 [INFO] [stderr] Checking gpu-alloc v0.6.0 [INFO] [stderr] Checking gpu-descriptor v0.2.4 [INFO] [stderr] Checking naga v0.19.2 [INFO] [stderr] Checking wgpu-types v0.19.2 [INFO] [stderr] 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Checking icu_locale_core v2.0.0 [INFO] [stderr] Checking potential_utf v0.1.3 [INFO] [stderr] Checking zerotrie v0.2.2 [INFO] [stderr] Checking gltf-json v1.4.1 [INFO] [stderr] Checking icu_collections v2.0.0 [INFO] [stderr] Checking icu_provider v2.0.0 [INFO] [stderr] Compiling openssl-macros v0.1.1 [INFO] [stderr] Checking bevy_ecs v0.13.2 [INFO] [stderr] Checking icu_normalizer v2.0.0 [INFO] [stderr] Checking icu_properties v2.0.1 [INFO] [stderr] Checking tokio-util v0.7.16 [INFO] [stderr] Checking h2 v0.4.12 [INFO] [stderr] Checking naga_oil v0.13.0 [INFO] [stderr] Checking idna_adapter v1.2.1 [INFO] [stderr] Checking simba v0.8.1 [INFO] [stderr] Checking gltf v1.4.1 [INFO] [stderr] Compiling nalgebra-macros v0.2.2 [INFO] [stderr] Checking accesskit_winit v0.17.0 [INFO] [stderr] Checking idna v1.1.0 [INFO] [stderr] Checking spade v2.14.0 [INFO] [stderr] Compiling num-derive v0.4.2 [INFO] [stderr] Checking hyper v1.7.0 [INFO] [stderr] Checking url v2.5.4 [INFO] [stderr] Checking hyper-util v0.1.16 [INFO] [stderr] Checking tower v0.5.2 [INFO] [stderr] Checking serde_spanned v0.6.9 [INFO] [stderr] Compiling typetag-impl v0.2.20 [INFO] [stderr] Checking toml_edit v0.22.26 [INFO] [stderr] Checking bevy_app v0.13.2 [INFO] [stderr] Checking tokio-native-tls v0.3.1 [INFO] [stderr] Checking hyper-tls v0.6.0 [INFO] [stderr] Checking tower-http v0.6.6 [INFO] [stderr] Checking bevy_log v0.13.2 [INFO] [stderr] Checking bevy_core v0.13.2 [INFO] [stderr] Checking bevy_input v0.13.2 [INFO] [stderr] Checking bevy_hierarchy v0.13.2 [INFO] [stderr] Checking bevy_time v0.13.2 [INFO] [stderr] Checking bevy_a11y v0.13.2 [INFO] [stderr] Checking bevy_asset v0.13.2 [INFO] [stderr] Checking bevy_transform v0.13.2 [INFO] [stderr] Checking bevy_eventlistener v0.7.0 [INFO] [stderr] Checking bevy_diagnostic v0.13.2 [INFO] [stderr] Checking nalgebra v0.32.6 [INFO] [stderr] Checking serde_urlencoded v0.7.1 [INFO] [stderr] Compiling big-brain-derive v0.20.0 [INFO] [stderr] Checking reqwest v0.12.23 [INFO] [stderr] Checking toml v0.8.22 [INFO] [stderr] Checking webbrowser v0.8.15 [INFO] [stderr] Checking bevy_window v0.13.2 [INFO] [stderr] Checking bevy_gilrs v0.13.2 [INFO] [stderr] Checking bevy_audio v0.13.2 [INFO] [stderr] Checking bevy_winit v0.13.2 [INFO] [stderr] Checking typetag v0.2.20 [INFO] [stderr] Checking parry3d v0.13.8 [INFO] [stderr] Checking rapier3d v0.18.0 [INFO] [stderr] Checking bevy_render v0.13.2 [INFO] [stderr] Checking bevy_core_pipeline v0.13.2 [INFO] [stderr] Checking bevy_picking_core v0.19.1 [INFO] [stderr] Checking bevy_scene v0.13.2 [INFO] [stderr] Checking bevy_animation v0.13.2 [INFO] [stderr] Checking bevy_mod_raycast v0.17.0 [INFO] [stderr] Checking bevy_picking_selection v0.19.1 [INFO] [stderr] Checking bevy_picking_raycast v0.19.2 [INFO] [stderr] Checking bevy_sprite v0.13.2 [INFO] [stderr] Checking bevy_pbr v0.13.2 [INFO] [stderr] Checking bevy_picking_input v0.19.1 [INFO] [stderr] Checking bevy_text v0.13.2 [INFO] [stderr] Checking bevy_picking_sprite v0.19.1 [INFO] [stderr] Checking bevy_ui v0.13.2 [INFO] [stderr] Checking bevy_gltf v0.13.2 [INFO] [stderr] Checking bevy_gizmos v0.13.2 [INFO] [stderr] Checking bevy_picking_highlight v0.19.1 [INFO] [stderr] Checking bevy_picking_ui v0.19.1 [INFO] [stderr] Checking bevy_mod_picking v0.19.1 [INFO] [stderr] Checking bevy_internal v0.13.2 [INFO] [stderr] Checking bevy v0.13.2 [INFO] [stderr] Checking bevy_hanabi v0.10.0 [INFO] [stderr] Checking bevy_rapier3d v0.25.0 [INFO] [stderr] Checking big-brain v0.20.0 [INFO] [stderr] Checking the_coalitions_war_of_empires v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: unused import: `Health` [INFO] [stdout] --> src/game/scene_colliders.rs:5:44 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::game::components::{Tank, Enemy, Health, HoveredOutline, Aircraft}; [INFO] [stdout] | ^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Farm`, `Mine`, `PetrochemicalPlant`, `ShapeType`, and `SteelFactory` [INFO] [stdout] --> src/input/selection.rs:5:102 [INFO] [stdout] | [INFO] [stdout] 5 | ...Order, ClickCircle, Enemy, EnemyTower, Farm, Mine, SteelFactory, PetrochemicalPlant, ShapeType, Health, LinkedToEnemy, Tank, Aircraft}; [INFO] [stdout] | ^^^^ ^^^^ ^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^ ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `crate::game::components::*` [INFO] [stdout] --> src/systems/victory_system.rs:4:5 [INFO] [stdout] | [INFO] [stdout] 4 | use crate::game::components::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `crate::ui::money_ui::*` [INFO] [stdout] --> src/systems/victory_system.rs:5:5 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::ui::money_ui::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `url::form_urlencoded` [INFO] [stdout] --> src/systems/twitter_client.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 7 | use url::form_urlencoded; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `EnemyTower` [INFO] [stdout] --> src/ui/health_bars.rs:3:20 [INFO] [stdout] | [INFO] [stdout] 3 | Health, Tower, EnemyTower, Tank, Aircraft, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `bevy_mod_picking::prelude::*` [INFO] [stdout] --> src/ui/money_ui.rs:1151:9 [INFO] [stdout] | [INFO] [stdout] 1151 | use bevy_mod_picking::prelude::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `bevy_rapier3d::prelude::*` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:2:5 [INFO] [stdout] | [INFO] [stdout] 2 | use bevy_rapier3d::prelude::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Health` [INFO] [stdout] --> src/game/scene_colliders.rs:5:44 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::game::components::{Tank, Enemy, Health, HoveredOutline, Aircraft}; [INFO] [stdout] | ^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Farm`, `Mine`, `PetrochemicalPlant`, `ShapeType`, and `SteelFactory` [INFO] [stdout] --> src/input/selection.rs:5:102 [INFO] [stdout] | [INFO] [stdout] 5 | ...Order, ClickCircle, Enemy, EnemyTower, Farm, Mine, SteelFactory, PetrochemicalPlant, ShapeType, Health, LinkedToEnemy, Tank, Aircraft}; [INFO] [stdout] | ^^^^ ^^^^ ^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^ ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `crate::game::components::*` [INFO] [stdout] --> src/systems/victory_system.rs:4:5 [INFO] [stdout] | [INFO] [stdout] 4 | use crate::game::components::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `crate::ui::money_ui::*` [INFO] [stdout] --> src/systems/victory_system.rs:5:5 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::ui::money_ui::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `url::form_urlencoded` [INFO] [stdout] --> src/systems/twitter_client.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 7 | use url::form_urlencoded; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `EnemyTower` [INFO] [stdout] --> src/ui/health_bars.rs:3:20 [INFO] [stdout] | [INFO] [stdout] 3 | Health, Tower, EnemyTower, Tank, Aircraft, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `bevy_mod_picking::prelude::*` [INFO] [stdout] --> src/ui/money_ui.rs:1151:9 [INFO] [stdout] | [INFO] [stdout] 1151 | use bevy_mod_picking::prelude::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `bevy_rapier3d::prelude::*` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:2:5 [INFO] [stdout] | [INFO] [stdout] 2 | use bevy_rapier3d::prelude::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `mesh_handle` [INFO] [stdout] --> src/game/scene_colliders.rs:492:27 [INFO] [stdout] | [INFO] [stdout] 492 | if let Ok((_, mesh_handle)) = mesh_query.get(child) { [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_handle` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `mesh_handle` [INFO] [stdout] --> src/game/scene_colliders.rs:517:27 [INFO] [stdout] | [INFO] [stdout] 517 | if let Ok((_, mesh_handle)) = mesh_query.get(child) { [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `meshes` [INFO] [stdout] --> src/game/scene_colliders.rs:456:5 [INFO] [stdout] | [INFO] [stdout] 456 | meshes: Res>, [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `existing_colliders` [INFO] [stdout] --> src/game/click_colliders.rs:15:5 [INFO] [stdout] | [INFO] [stdout] 15 | existing_colliders: Query, Without)>, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_existing_colliders` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `mesh_handle` [INFO] [stdout] --> src/game/scene_colliders.rs:492:27 [INFO] [stdout] | [INFO] [stdout] 492 | if let Ok((_, mesh_handle)) = mesh_query.get(child) { [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_handle` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `mesh_handle` [INFO] [stdout] --> src/game/scene_colliders.rs:517:27 [INFO] [stdout] | [INFO] [stdout] 517 | if let Ok((_, mesh_handle)) = mesh_query.get(child) { [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `meshes` [INFO] [stdout] --> src/game/scene_colliders.rs:456:5 [INFO] [stdout] | [INFO] [stdout] 456 | meshes: Res>, [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `existing_colliders` [INFO] [stdout] --> src/game/click_colliders.rs:15:5 [INFO] [stdout] | [INFO] [stdout] 15 | existing_colliders: Query, Without)>, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_existing_colliders` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `debug_query` [INFO] [stdout] --> src/input/selection.rs:47:5 [INFO] [stdout] | [INFO] [stdout] 47 | debug_query: Query<(Option<&Selectable>, Option<&Tank>, Option<&Aircraft>, Option<&Name>)>, [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_debug_query` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `root_entity` [INFO] [stdout] --> src/menu/main_menu.rs:177:9 [INFO] [stdout] | [INFO] [stdout] 177 | let root_entity = commands [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_root_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `debug_query` [INFO] [stdout] --> src/input/selection.rs:47:5 [INFO] [stdout] | [INFO] [stdout] 47 | debug_query: Query<(Option<&Selectable>, Option<&Tank>, Option<&Aircraft>, Option<&Name>)>, [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_debug_query` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `root_entity` [INFO] [stdout] --> src/menu/main_menu.rs:177:9 [INFO] [stdout] | [INFO] [stdout] 177 | let root_entity = commands [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_root_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `menu_state` [INFO] [stdout] --> src/menu/pause_menu.rs:145:9 [INFO] [stdout] | [INFO] [stdout] 145 | mut menu_state: ResMut>, [INFO] [stdout] | ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_menu_state` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/menu/pause_menu.rs:145:5 [INFO] [stdout] | [INFO] [stdout] 145 | mut menu_state: ResMut>, [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tank_entity` [INFO] [stdout] --> src/systems/ai_opponent.rs:247:17 [INFO] [stdout] | [INFO] [stdout] 247 | let tank_entity = commands.spawn(( [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_tank_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/systems/ai_opponent.rs:808:35 [INFO] [stdout] | [INFO] [stdout] 808 | for (ai_entity, ai_transform, mut can_shoot) in ai_units.iter_mut() { [INFO] [stdout] | ----^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `game_state` [INFO] [stdout] --> src/systems/cheat_system.rs:20:9 [INFO] [stdout] | [INFO] [stdout] 20 | mut game_state: ResMut>, [INFO] [stdout] | ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/systems/cheat_system.rs:20:5 [INFO] [stdout] | [INFO] [stdout] 20 | mut game_state: ResMut>, [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `menu_state` [INFO] [stdout] --> src/menu/pause_menu.rs:145:9 [INFO] [stdout] | [INFO] [stdout] 145 | mut menu_state: ResMut>, [INFO] [stdout] | ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_menu_state` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/menu/pause_menu.rs:145:5 [INFO] [stdout] | [INFO] [stdout] 145 | mut menu_state: ResMut>, [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/ui/menu.rs:204:5 [INFO] [stdout] | [INFO] [stdout] 204 | mut commands: Commands, [INFO] [stdout] | ----^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tank_entity` [INFO] [stdout] --> src/systems/ai_opponent.rs:247:17 [INFO] [stdout] | [INFO] [stdout] 247 | let tank_entity = commands.spawn(( [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_tank_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/systems/ai_opponent.rs:808:35 [INFO] [stdout] | [INFO] [stdout] 808 | for (ai_entity, ai_transform, mut can_shoot) in ai_units.iter_mut() { [INFO] [stdout] | ----^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `ui_camera_query` [INFO] [stdout] --> src/ui/money_ui.rs:797:5 [INFO] [stdout] | [INFO] [stdout] 797 | ui_camera_query: Query>, [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_ui_camera_query` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `game_state` [INFO] [stdout] --> src/systems/cheat_system.rs:20:9 [INFO] [stdout] | [INFO] [stdout] 20 | mut game_state: ResMut>, [INFO] [stdout] | ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/systems/cheat_system.rs:20:5 [INFO] [stdout] | [INFO] [stdout] 20 | mut game_state: ResMut>, [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `menu_state` [INFO] [stdout] --> src/ui/confirm_dialog.rs:142:9 [INFO] [stdout] | [INFO] [stdout] 142 | mut menu_state: ResMut>, [INFO] [stdout] | ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_menu_state` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/ui/confirm_dialog.rs:142:5 [INFO] [stdout] | [INFO] [stdout] 142 | mut menu_state: ResMut>, [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `notification_state` [INFO] [stdout] --> src/ui/notification_system.rs:207:5 [INFO] [stdout] | [INFO] [stdout] 207 | notification_state: Res, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_notification_state` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/ui/menu.rs:204:5 [INFO] [stdout] | [INFO] [stdout] 204 | mut commands: Commands, [INFO] [stdout] | ----^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `material_handle` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:66:33 [INFO] [stdout] | [INFO] [stdout] 66 | if let Ok((mesh_entity, material_handle)) = mesh_query.get(child) { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `material_handle` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:198:23 [INFO] [stdout] | [INFO] [stdout] 198 | for (tank_entity, material_handle) in tank_query.iter() { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `material_handle` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:221:27 [INFO] [stdout] | [INFO] [stdout] 221 | for (infantry_entity, material_handle) in infantry_query.iter() { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `material_handle` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:244:27 [INFO] [stdout] | [INFO] [stdout] 244 | for (aircraft_entity, material_handle) in aircraft_query.iter() { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `make_purchase_ai` is never used [INFO] [stdout] --> src/systems/ai_opponent.rs:456:4 [INFO] [stdout] | [INFO] [stdout] 456 | fn make_purchase_ai( [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_ai_unit` is never used [INFO] [stdout] --> src/systems/ai_opponent.rs:477:4 [INFO] [stdout] | [INFO] [stdout] 477 | fn spawn_ai_unit( [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_ai_farm` is never used [INFO] [stdout] --> src/systems/ai_opponent.rs:913:4 [INFO] [stdout] | [INFO] [stdout] 913 | fn spawn_ai_farm( [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `hmac_sha1` is never used [INFO] [stdout] --> src/systems/twitter_client.rs:186:4 [INFO] [stdout] | [INFO] [stdout] 186 | fn hmac_sha1(key: &str, data: &str) -> Result> { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static [INFO] [stdout] --> src/ui/notification_system.rs:220:40 [INFO] [stdout] | [INFO] [stdout] 220 | for (tracked_entity, _) in &NOTIFICATION_SPAWN_TIMES { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 220 | for (tracked_entity, _) in &raw const NOTIFICATION_SPAWN_TIMES { [INFO] [stdout] | +++++++++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> src/ui/notification_system.rs:229:17 [INFO] [stdout] | [INFO] [stdout] 229 | NOTIFICATION_SPAWN_TIMES.push((entity, current_time)); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> src/ui/notification_system.rs:234:9 [INFO] [stdout] | [INFO] [stdout] 234 | / NOTIFICATION_SPAWN_TIMES.retain(|(entity, spawn_time)| { [INFO] [stdout] 235 | | let current_time = time.elapsed_seconds(); [INFO] [stdout] 236 | | if current_time - spawn_time > 8.0 { [INFO] [stdout] 237 | | if let Some(entity_commands) = commands.get_entity(*entity) { [INFO] [stdout] ... | [INFO] [stdout] 244 | | }); [INFO] [stdout] | |__________^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `ui_camera_query` [INFO] [stdout] --> src/ui/money_ui.rs:797:5 [INFO] [stdout] | [INFO] [stdout] 797 | ui_camera_query: Query>, [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_ui_camera_query` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `menu_state` [INFO] [stdout] --> src/ui/confirm_dialog.rs:142:9 [INFO] [stdout] | [INFO] [stdout] 142 | mut menu_state: ResMut>, [INFO] [stdout] | ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_menu_state` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/ui/confirm_dialog.rs:142:5 [INFO] [stdout] | [INFO] [stdout] 142 | mut menu_state: ResMut>, [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `notification_state` [INFO] [stdout] --> src/ui/notification_system.rs:207:5 [INFO] [stdout] | [INFO] [stdout] 207 | notification_state: Res, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_notification_state` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `material_handle` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:66:33 [INFO] [stdout] | [INFO] [stdout] 66 | if let Ok((mesh_entity, material_handle)) = mesh_query.get(child) { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `material_handle` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:198:23 [INFO] [stdout] | [INFO] [stdout] 198 | for (tank_entity, material_handle) in tank_query.iter() { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `material_handle` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:221:27 [INFO] [stdout] | [INFO] [stdout] 221 | for (infantry_entity, material_handle) in infantry_query.iter() { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `material_handle` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:244:27 [INFO] [stdout] | [INFO] [stdout] 244 | for (aircraft_entity, material_handle) in aircraft_query.iter() { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `make_purchase_ai` is never used [INFO] [stdout] --> src/systems/ai_opponent.rs:456:4 [INFO] [stdout] | [INFO] [stdout] 456 | fn make_purchase_ai( [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_ai_unit` is never used [INFO] [stdout] --> src/systems/ai_opponent.rs:477:4 [INFO] [stdout] | [INFO] [stdout] 477 | fn spawn_ai_unit( [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_ai_farm` is never used [INFO] [stdout] --> src/systems/ai_opponent.rs:913:4 [INFO] [stdout] | [INFO] [stdout] 913 | fn spawn_ai_farm( [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `hmac_sha1` is never used [INFO] [stdout] --> src/systems/twitter_client.rs:186:4 [INFO] [stdout] | [INFO] [stdout] 186 | fn hmac_sha1(key: &str, data: &str) -> Result> { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static [INFO] [stdout] --> src/ui/notification_system.rs:220:40 [INFO] [stdout] | [INFO] [stdout] 220 | for (tracked_entity, _) in &NOTIFICATION_SPAWN_TIMES { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 220 | for (tracked_entity, _) in &raw const NOTIFICATION_SPAWN_TIMES { [INFO] [stdout] | +++++++++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> src/ui/notification_system.rs:229:17 [INFO] [stdout] | [INFO] [stdout] 229 | NOTIFICATION_SPAWN_TIMES.push((entity, current_time)); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> src/ui/notification_system.rs:234:9 [INFO] [stdout] | [INFO] [stdout] 234 | / NOTIFICATION_SPAWN_TIMES.retain(|(entity, spawn_time)| { [INFO] [stdout] 235 | | let current_time = time.elapsed_seconds(); [INFO] [stdout] 236 | | if current_time - spawn_time > 8.0 { [INFO] [stdout] 237 | | if let Some(entity_commands) = commands.get_entity(*entity) { [INFO] [stdout] ... | [INFO] [stdout] 244 | | }); [INFO] [stdout] | |__________^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Health` [INFO] [stdout] --> src/game/scene_colliders.rs:5:44 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::game::components::{Tank, Enemy, Health, HoveredOutline, Aircraft}; [INFO] [stdout] | ^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Farm`, `Mine`, `PetrochemicalPlant`, `ShapeType`, and `SteelFactory` [INFO] [stdout] --> src/input/selection.rs:5:102 [INFO] [stdout] | [INFO] [stdout] 5 | ...Order, ClickCircle, Enemy, EnemyTower, Farm, Mine, SteelFactory, PetrochemicalPlant, ShapeType, Health, LinkedToEnemy, Tank, Aircraft}; [INFO] [stdout] | ^^^^ ^^^^ ^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^ ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `crate::game::components::*` [INFO] [stdout] --> src/systems/victory_system.rs:4:5 [INFO] [stdout] | [INFO] [stdout] 4 | use crate::game::components::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `crate::ui::money_ui::*` [INFO] [stdout] --> src/systems/victory_system.rs:5:5 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::ui::money_ui::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `url::form_urlencoded` [INFO] [stdout] --> src/systems/twitter_client.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 7 | use url::form_urlencoded; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `victory_system::*` [INFO] [stdout] --> src/systems/mod.rs:20:9 [INFO] [stdout] | [INFO] [stdout] 20 | pub use victory_system::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `cheat_system::*` [INFO] [stdout] --> src/systems/mod.rs:21:9 [INFO] [stdout] | [INFO] [stdout] 21 | pub use cheat_system::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `enemy_visual_markers::*` [INFO] [stdout] --> src/systems/mod.rs:22:9 [INFO] [stdout] | [INFO] [stdout] 22 | pub use enemy_visual_markers::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `EnemyTower` [INFO] [stdout] --> src/ui/health_bars.rs:3:20 [INFO] [stdout] | [INFO] [stdout] 3 | Health, Tower, EnemyTower, Tank, Aircraft, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `menu::*` [INFO] [stdout] --> src/ui/mod.rs:5:9 [INFO] [stdout] | [INFO] [stdout] 5 | pub use menu::*; [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `health_bars::*` [INFO] [stdout] --> src/ui/mod.rs:6:9 [INFO] [stdout] | [INFO] [stdout] 6 | pub use health_bars::*; [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `bevy_mod_picking::prelude::*` [INFO] [stdout] --> src/ui/money_ui.rs:1151:9 [INFO] [stdout] | [INFO] [stdout] 1151 | use bevy_mod_picking::prelude::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `bevy_rapier3d::prelude::*` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:2:5 [INFO] [stdout] | [INFO] [stdout] 2 | use bevy_rapier3d::prelude::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `effects::*` [INFO] [stdout] --> src/utils/mod.rs:2:9 [INFO] [stdout] | [INFO] [stdout] 2 | pub use effects::*; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `select_entity_system` [INFO] [stdout] --> src/main.rs:17:62 [INFO] [stdout] | [INFO] [stdout] 17 | use input::selection::{ProcessedClicks, handle_enemy_clicks, select_entity_system, handle_ground_clicks, handle_placement_clicks, debug_a... [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `utils::*` [INFO] [stdout] --> src/main.rs:24:5 [INFO] [stdout] | [INFO] [stdout] 24 | use utils::*; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Health` [INFO] [stdout] --> src/game/scene_colliders.rs:5:44 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::game::components::{Tank, Enemy, Health, HoveredOutline, Aircraft}; [INFO] [stdout] | ^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Farm`, `Mine`, `PetrochemicalPlant`, `ShapeType`, and `SteelFactory` [INFO] [stdout] --> src/input/selection.rs:5:102 [INFO] [stdout] | [INFO] [stdout] 5 | ...Order, ClickCircle, Enemy, EnemyTower, Farm, Mine, SteelFactory, PetrochemicalPlant, ShapeType, Health, LinkedToEnemy, Tank, Aircraft}; [INFO] [stdout] | ^^^^ ^^^^ ^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^ ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `crate::game::components::*` [INFO] [stdout] --> src/systems/victory_system.rs:4:5 [INFO] [stdout] | [INFO] [stdout] 4 | use crate::game::components::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `crate::ui::money_ui::*` [INFO] [stdout] --> src/systems/victory_system.rs:5:5 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::ui::money_ui::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `url::form_urlencoded` [INFO] [stdout] --> src/systems/twitter_client.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 7 | use url::form_urlencoded; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `victory_system::*` [INFO] [stdout] --> src/systems/mod.rs:20:9 [INFO] [stdout] | [INFO] [stdout] 20 | pub use victory_system::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `cheat_system::*` [INFO] [stdout] --> src/systems/mod.rs:21:9 [INFO] [stdout] | [INFO] [stdout] 21 | pub use cheat_system::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `enemy_visual_markers::*` [INFO] [stdout] --> src/systems/mod.rs:22:9 [INFO] [stdout] | [INFO] [stdout] 22 | pub use enemy_visual_markers::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `EnemyTower` [INFO] [stdout] --> src/ui/health_bars.rs:3:20 [INFO] [stdout] | [INFO] [stdout] 3 | Health, Tower, EnemyTower, Tank, Aircraft, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `menu::*` [INFO] [stdout] --> src/ui/mod.rs:5:9 [INFO] [stdout] | [INFO] [stdout] 5 | pub use menu::*; [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `health_bars::*` [INFO] [stdout] --> src/ui/mod.rs:6:9 [INFO] [stdout] | [INFO] [stdout] 6 | pub use health_bars::*; [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `bevy_mod_picking::prelude::*` [INFO] [stdout] --> src/ui/money_ui.rs:1151:9 [INFO] [stdout] | [INFO] [stdout] 1151 | use bevy_mod_picking::prelude::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `bevy_rapier3d::prelude::*` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:2:5 [INFO] [stdout] | [INFO] [stdout] 2 | use bevy_rapier3d::prelude::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `effects::*` [INFO] [stdout] --> src/utils/mod.rs:2:9 [INFO] [stdout] | [INFO] [stdout] 2 | pub use effects::*; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `select_entity_system` [INFO] [stdout] --> src/main.rs:17:62 [INFO] [stdout] | [INFO] [stdout] 17 | use input::selection::{ProcessedClicks, handle_enemy_clicks, select_entity_system, handle_ground_clicks, handle_placement_clicks, debug_a... [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `utils::*` [INFO] [stdout] --> src/main.rs:24:5 [INFO] [stdout] | [INFO] [stdout] 24 | use utils::*; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `mesh_handle` [INFO] [stdout] --> src/game/scene_colliders.rs:492:27 [INFO] [stdout] | [INFO] [stdout] 492 | if let Ok((_, mesh_handle)) = mesh_query.get(child) { [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_handle` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `mesh_handle` [INFO] [stdout] --> src/game/scene_colliders.rs:517:27 [INFO] [stdout] | [INFO] [stdout] 517 | if let Ok((_, mesh_handle)) = mesh_query.get(child) { [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `meshes` [INFO] [stdout] --> src/game/scene_colliders.rs:456:5 [INFO] [stdout] | [INFO] [stdout] 456 | meshes: Res>, [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `existing_colliders` [INFO] [stdout] --> src/game/click_colliders.rs:15:5 [INFO] [stdout] | [INFO] [stdout] 15 | existing_colliders: Query, Without)>, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_existing_colliders` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `debug_query` [INFO] [stdout] --> src/input/selection.rs:47:5 [INFO] [stdout] | [INFO] [stdout] 47 | debug_query: Query<(Option<&Selectable>, Option<&Tank>, Option<&Aircraft>, Option<&Name>)>, [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_debug_query` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `root_entity` [INFO] [stdout] --> src/menu/main_menu.rs:177:9 [INFO] [stdout] | [INFO] [stdout] 177 | let root_entity = commands [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_root_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `menu_state` [INFO] [stdout] --> src/menu/pause_menu.rs:145:9 [INFO] [stdout] | [INFO] [stdout] 145 | mut menu_state: ResMut>, [INFO] [stdout] | ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_menu_state` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/menu/pause_menu.rs:145:5 [INFO] [stdout] | [INFO] [stdout] 145 | mut menu_state: ResMut>, [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tank_entity` [INFO] [stdout] --> src/systems/ai_opponent.rs:247:17 [INFO] [stdout] | [INFO] [stdout] 247 | let tank_entity = commands.spawn(( [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_tank_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/systems/ai_opponent.rs:808:35 [INFO] [stdout] | [INFO] [stdout] 808 | for (ai_entity, ai_transform, mut can_shoot) in ai_units.iter_mut() { [INFO] [stdout] | ----^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `game_state` [INFO] [stdout] --> src/systems/cheat_system.rs:20:9 [INFO] [stdout] | [INFO] [stdout] 20 | mut game_state: ResMut>, [INFO] [stdout] | ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/systems/cheat_system.rs:20:5 [INFO] [stdout] | [INFO] [stdout] 20 | mut game_state: ResMut>, [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/ui/menu.rs:204:5 [INFO] [stdout] | [INFO] [stdout] 204 | mut commands: Commands, [INFO] [stdout] | ----^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `mesh_handle` [INFO] [stdout] --> src/game/scene_colliders.rs:492:27 [INFO] [stdout] | [INFO] [stdout] 492 | if let Ok((_, mesh_handle)) = mesh_query.get(child) { [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_handle` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `mesh_handle` [INFO] [stdout] --> src/game/scene_colliders.rs:517:27 [INFO] [stdout] | [INFO] [stdout] 517 | if let Ok((_, mesh_handle)) = mesh_query.get(child) { [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mesh_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `meshes` [INFO] [stdout] --> src/game/scene_colliders.rs:456:5 [INFO] [stdout] | [INFO] [stdout] 456 | meshes: Res>, [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `existing_colliders` [INFO] [stdout] --> src/game/click_colliders.rs:15:5 [INFO] [stdout] | [INFO] [stdout] 15 | existing_colliders: Query, Without)>, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_existing_colliders` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `ui_camera_query` [INFO] [stdout] --> src/ui/money_ui.rs:797:5 [INFO] [stdout] | [INFO] [stdout] 797 | ui_camera_query: Query>, [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_ui_camera_query` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `debug_query` [INFO] [stdout] --> src/input/selection.rs:47:5 [INFO] [stdout] | [INFO] [stdout] 47 | debug_query: Query<(Option<&Selectable>, Option<&Tank>, Option<&Aircraft>, Option<&Name>)>, [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_debug_query` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `menu_state` [INFO] [stdout] --> src/ui/confirm_dialog.rs:142:9 [INFO] [stdout] | [INFO] [stdout] 142 | mut menu_state: ResMut>, [INFO] [stdout] | ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_menu_state` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/ui/confirm_dialog.rs:142:5 [INFO] [stdout] | [INFO] [stdout] 142 | mut menu_state: ResMut>, [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `root_entity` [INFO] [stdout] --> src/menu/main_menu.rs:177:9 [INFO] [stdout] | [INFO] [stdout] 177 | let root_entity = commands [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_root_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `notification_state` [INFO] [stdout] --> src/ui/notification_system.rs:207:5 [INFO] [stdout] | [INFO] [stdout] 207 | notification_state: Res, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_notification_state` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `menu_state` [INFO] [stdout] --> src/menu/pause_menu.rs:145:9 [INFO] [stdout] | [INFO] [stdout] 145 | mut menu_state: ResMut>, [INFO] [stdout] | ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_menu_state` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/menu/pause_menu.rs:145:5 [INFO] [stdout] | [INFO] [stdout] 145 | mut menu_state: ResMut>, [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `material_handle` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:66:33 [INFO] [stdout] | [INFO] [stdout] 66 | if let Ok((mesh_entity, material_handle)) = mesh_query.get(child) { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tank_entity` [INFO] [stdout] --> src/systems/ai_opponent.rs:247:17 [INFO] [stdout] | [INFO] [stdout] 247 | let tank_entity = commands.spawn(( [INFO] [stdout] | ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_tank_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `material_handle` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:198:23 [INFO] [stdout] | [INFO] [stdout] 198 | for (tank_entity, material_handle) in tank_query.iter() { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `material_handle` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:221:27 [INFO] [stdout] | [INFO] [stdout] 221 | for (infantry_entity, material_handle) in infantry_query.iter() { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `material_handle` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:244:27 [INFO] [stdout] | [INFO] [stdout] 244 | for (aircraft_entity, material_handle) in aircraft_query.iter() { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/systems/ai_opponent.rs:808:35 [INFO] [stdout] | [INFO] [stdout] 808 | for (ai_entity, ai_transform, mut can_shoot) in ai_units.iter_mut() { [INFO] [stdout] | ----^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `game_state` [INFO] [stdout] --> src/systems/cheat_system.rs:20:9 [INFO] [stdout] | [INFO] [stdout] 20 | mut game_state: ResMut>, [INFO] [stdout] | ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/systems/cheat_system.rs:20:5 [INFO] [stdout] | [INFO] [stdout] 20 | mut game_state: ResMut>, [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `game_plugin` is never used [INFO] [stdout] --> src/game/mod.rs:29:8 [INFO] [stdout] | [INFO] [stdout] 29 | pub fn game_plugin(app: &mut App) { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Trench` is never constructed [INFO] [stdout] --> src/game/components.rs:38:5 [INFO] [stdout] | [INFO] [stdout] 29 | pub enum ShapeType { [INFO] [stdout] | --------- variant in this enum [INFO] [stdout] ... [INFO] [stdout] 38 | Trench, [INFO] [stdout] | ^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `ShapeType` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `0` is never read [INFO] [stdout] --> src/game/components.rs:106:27 [INFO] [stdout] | [INFO] [stdout] 106 | pub struct FarmIncomeRate(pub f32); [INFO] [stdout] | -------------- ^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = help: consider removing this field [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `0` is never read [INFO] [stdout] --> src/game/components.rs:114:32 [INFO] [stdout] | [INFO] [stdout] 114 | pub struct SteelProductionRate(pub f32); [INFO] [stdout] | ------------------- ^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = help: consider removing this field [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `0` is never read [INFO] [stdout] --> src/game/components.rs:118:30 [INFO] [stdout] | [INFO] [stdout] 118 | pub struct OilProductionRate(pub f32); [INFO] [stdout] | ----------------- ^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = help: consider removing this field [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `TrenchConstruction` is never constructed [INFO] [stdout] --> src/game/components.rs:126:12 [INFO] [stdout] | [INFO] [stdout] 126 | pub struct TrenchConstruction { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `TrenchCost` is never constructed [INFO] [stdout] --> src/game/components.rs:133:12 [INFO] [stdout] | [INFO] [stdout] 133 | pub struct TrenchCost { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_farm_income` is never used [INFO] [stdout] --> src/game/farm.rs:9:8 [INFO] [stdout] | [INFO] [stdout] 9 | pub fn update_farm_income( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `handle_farm_clicks` is never used [INFO] [stdout] --> src/game/farm.rs:45:8 [INFO] [stdout] | [INFO] [stdout] 45 | pub fn handle_farm_clicks( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_farm_visuals` is never used [INFO] [stdout] --> src/game/farm.rs:70:8 [INFO] [stdout] | [INFO] [stdout] 70 | pub fn update_farm_visuals( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `draw_farm_status` is never used [INFO] [stdout] --> src/game/farm.rs:88:8 [INFO] [stdout] | [INFO] [stdout] 88 | pub fn draw_farm_status( [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_forest_farm_on_keystroke` is never used [INFO] [stdout] --> src/game/farm.rs:233:8 [INFO] [stdout] | [INFO] [stdout] 233 | pub fn spawn_forest_farm_on_keystroke( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `find_free_position_in_area` is never used [INFO] [stdout] --> src/game/farm.rs:260:4 [INFO] [stdout] | [INFO] [stdout] 260 | fn find_free_position_in_area(query: &Query<&Transform, With>, min_distance: f32, center: Vec3, radius: f32) -> Vec3 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_mine_income` is never used [INFO] [stdout] --> src/game/mine.rs:10:8 [INFO] [stdout] | [INFO] [stdout] 10 | pub fn update_mine_income( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `handle_mine_clicks` is never used [INFO] [stdout] --> src/game/mine.rs:51:8 [INFO] [stdout] | [INFO] [stdout] 51 | pub fn handle_mine_clicks( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_mine_visuals` is never used [INFO] [stdout] --> src/game/mine.rs:78:8 [INFO] [stdout] | [INFO] [stdout] 78 | pub fn update_mine_visuals( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `draw_mine_status` is never used [INFO] [stdout] --> src/game/mine.rs:96:8 [INFO] [stdout] | [INFO] [stdout] 96 | pub fn draw_mine_status( [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_inactive_mine` is never used [INFO] [stdout] --> src/game/mine.rs:141:8 [INFO] [stdout] | [INFO] [stdout] 141 | pub fn spawn_inactive_mine( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_mine_on_keystroke` is never used [INFO] [stdout] --> src/game/mine.rs:177:8 [INFO] [stdout] | [INFO] [stdout] 177 | pub fn spawn_mine_on_keystroke( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `find_free_position_in_area` is never used [INFO] [stdout] --> src/game/mine.rs:258:4 [INFO] [stdout] | [INFO] [stdout] 258 | fn find_free_position_in_area(query: &Query<&Transform, With>, min_distance: f32, center: Vec3, radius: f32) -> Vec3 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_petrochemical_plant_income` is never used [INFO] [stdout] --> src/game/petrochemical_plant.rs:10:8 [INFO] [stdout] | [INFO] [stdout] 10 | pub fn update_petrochemical_plant_income( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `handle_petrochemical_plant_clicks` is never used [INFO] [stdout] --> src/game/petrochemical_plant.rs:51:8 [INFO] [stdout] | [INFO] [stdout] 51 | pub fn handle_petrochemical_plant_clicks( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_petrochemical_plant_visuals` is never used [INFO] [stdout] --> src/game/petrochemical_plant.rs:78:8 [INFO] [stdout] | [INFO] [stdout] 78 | pub fn update_petrochemical_plant_visuals( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `draw_petrochemical_plant_status` is never used [INFO] [stdout] --> src/game/petrochemical_plant.rs:96:8 [INFO] [stdout] | [INFO] [stdout] 96 | pub fn draw_petrochemical_plant_status( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_inactive_petrochemical_plant` is never used [INFO] [stdout] --> src/game/petrochemical_plant.rs:141:8 [INFO] [stdout] | [INFO] [stdout] 141 | pub fn spawn_inactive_petrochemical_plant( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_petrochemical_plant_on_keystroke` is never used [INFO] [stdout] --> src/game/petrochemical_plant.rs:213:8 [INFO] [stdout] | [INFO] [stdout] 213 | pub fn spawn_petrochemical_plant_on_keystroke( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `ClickEffectHandle` is never constructed [INFO] [stdout] --> src/game/resources.rs:18:12 [INFO] [stdout] | [INFO] [stdout] 18 | pub struct ClickEffectHandle(pub Handle); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `FarmIncomeTimer` is never constructed [INFO] [stdout] --> src/game/resources.rs:40:12 [INFO] [stdout] | [INFO] [stdout] 40 | pub struct FarmIncomeTimer { [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_tower` is never used [INFO] [stdout] --> src/game/setup.rs:114:8 [INFO] [stdout] | [INFO] [stdout] 114 | pub fn spawn_tower( [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_steel_factory_income` is never used [INFO] [stdout] --> src/game/steel_factory.rs:10:8 [INFO] [stdout] | [INFO] [stdout] 10 | pub fn update_steel_factory_income( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `handle_steel_factory_clicks` is never used [INFO] [stdout] --> src/game/steel_factory.rs:51:8 [INFO] [stdout] | [INFO] [stdout] 51 | pub fn handle_steel_factory_clicks( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_steel_factory_visuals` is never used [INFO] [stdout] --> src/game/steel_factory.rs:78:8 [INFO] [stdout] | [INFO] [stdout] 78 | pub fn update_steel_factory_visuals( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `draw_steel_factory_status` is never used [INFO] [stdout] --> src/game/steel_factory.rs:96:8 [INFO] [stdout] | [INFO] [stdout] 96 | pub fn draw_steel_factory_status( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_inactive_steel_factory` is never used [INFO] [stdout] --> src/game/steel_factory.rs:141:8 [INFO] [stdout] | [INFO] [stdout] 141 | pub fn spawn_inactive_steel_factory( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_steel_factory_on_keystroke` is never used [INFO] [stdout] --> src/game/steel_factory.rs:177:8 [INFO] [stdout] | [INFO] [stdout] 177 | pub fn spawn_steel_factory_on_keystroke( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `find_free_position_in_area` is never used [INFO] [stdout] --> src/game/steel_factory.rs:260:4 [INFO] [stdout] | [INFO] [stdout] 260 | fn find_free_position_in_area(query: &Query<&Transform, With>, min_distance: f32, center: Vec3, radius: f32) -> Vec3 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_constructing_trench` is never used [INFO] [stdout] --> src/game/trench.rs:10:8 [INFO] [stdout] | [INFO] [stdout] 10 | pub fn spawn_constructing_trench( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_completed_trench` is never used [INFO] [stdout] --> src/game/trench.rs:45:8 [INFO] [stdout] | [INFO] [stdout] 45 | pub fn spawn_completed_trench( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_trench_construction` is never used [INFO] [stdout] --> src/game/trench.rs:74:8 [INFO] [stdout] | [INFO] [stdout] 74 | pub fn update_trench_construction( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `draw_trench_construction_progress` is never used [INFO] [stdout] --> src/game/trench.rs:102:8 [INFO] [stdout] | [INFO] [stdout] 102 | pub fn draw_trench_construction_progress( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_trench_on_keystroke` is never used [INFO] [stdout] --> src/game/trench.rs:119:8 [INFO] [stdout] | [INFO] [stdout] 119 | pub fn spawn_trench_on_keystroke( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `speed` and `cost` are never read [INFO] [stdout] --> src/game/units/mod.rs:45:9 [INFO] [stdout] | [INFO] [stdout] 44 | pub struct MilitaryUnit { [INFO] [stdout] | ------------ fields in this struct [INFO] [stdout] 45 | pub speed: f32, [INFO] [stdout] | ^^^^^ [INFO] [stdout] ... [INFO] [stdout] 50 | pub cost: u32, [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `MilitaryUnit` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `UnitsPlugin` is never constructed [INFO] [stdout] --> src/game/units/mod.rs:54:12 [INFO] [stdout] | [INFO] [stdout] 54 | pub struct UnitsPlugin; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `save_faction_selection` is never used [INFO] [stdout] --> src/game/units/mod.rs:65:8 [INFO] [stdout] | [INFO] [stdout] 65 | pub fn save_faction_selection( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_ai_faction_on_player_change` is never used [INFO] [stdout] --> src/game/units/mod.rs:77:8 [INFO] [stdout] | [INFO] [stdout] 77 | pub fn update_ai_faction_on_player_change( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `infantry_type` is never read [INFO] [stdout] --> src/game/units/infantry.rs:31:9 [INFO] [stdout] | [INFO] [stdout] 30 | pub struct InfantryAttributes { [INFO] [stdout] | ------------------ field in this struct [INFO] [stdout] 31 | pub infantry_type: InfantryType, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `get_name` is never used [INFO] [stdout] --> src/game/units/infantry.rs:42:12 [INFO] [stdout] | [INFO] [stdout] 41 | impl InfantryType { [INFO] [stdout] | ----------------- method in this implementation [INFO] [stdout] 42 | pub fn get_name(&self) -> String { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_infantry` is never used [INFO] [stdout] --> src/game/units/infantry.rs:126:8 [INFO] [stdout] | [INFO] [stdout] 126 | pub fn spawn_infantry( [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `EntenteTankType` is never used [INFO] [stdout] --> src/game/units/tanks.rs:10:10 [INFO] [stdout] | [INFO] [stdout] 10 | pub enum EntenteTankType { [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `CentralPowersTankType` is never used [INFO] [stdout] --> src/game/units/tanks.rs:18:10 [INFO] [stdout] | [INFO] [stdout] 18 | pub enum CentralPowersTankType { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `TankAttributes` is never constructed [INFO] [stdout] --> src/game/units/tanks.rs:26:12 [INFO] [stdout] | [INFO] [stdout] 26 | pub struct TankAttributes { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `TankType` is never used [INFO] [stdout] --> src/game/units/tanks.rs:32:10 [INFO] [stdout] | [INFO] [stdout] 32 | pub enum TankType { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `get_name` and `get_stats` are never used [INFO] [stdout] --> src/game/units/tanks.rs:38:12 [INFO] [stdout] | [INFO] [stdout] 37 | impl TankType { [INFO] [stdout] | ------------- methods in this implementation [INFO] [stdout] 38 | pub fn get_name(&self) -> String { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 57 | pub fn get_stats(&self) -> MilitaryUnit { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_tank` is never used [INFO] [stdout] --> src/game/units/tanks.rs:122:8 [INFO] [stdout] | [INFO] [stdout] 122 | pub fn spawn_tank( [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `EntenteAircraftType` is never used [INFO] [stdout] --> src/game/units/aircraft.rs:10:10 [INFO] [stdout] | [INFO] [stdout] 10 | pub enum EntenteAircraftType { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `CentralPowersAircraftType` is never used [INFO] [stdout] --> src/game/units/aircraft.rs:18:10 [INFO] [stdout] | [INFO] [stdout] 18 | pub enum CentralPowersAircraftType { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `AircraftAttributes` is never constructed [INFO] [stdout] --> src/game/units/aircraft.rs:26:12 [INFO] [stdout] | [INFO] [stdout] 26 | pub struct AircraftAttributes { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `AircraftType` is never used [INFO] [stdout] --> src/game/units/aircraft.rs:33:10 [INFO] [stdout] | [INFO] [stdout] 33 | pub enum AircraftType { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `get_name` and `get_stats` are never used [INFO] [stdout] --> src/game/units/aircraft.rs:39:12 [INFO] [stdout] | [INFO] [stdout] 38 | impl AircraftType { [INFO] [stdout] | ----------------- methods in this implementation [INFO] [stdout] 39 | pub fn get_name(&self) -> String { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 58 | pub fn get_stats(&self) -> MilitaryUnit { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_aircraft` is never used [INFO] [stdout] --> src/game/units/aircraft.rs:123:8 [INFO] [stdout] | [INFO] [stdout] 123 | pub fn spawn_aircraft( [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `AssetCache` is never constructed [INFO] [stdout] --> src/game/asset_loader.rs:6:12 [INFO] [stdout] | [INFO] [stdout] 6 | pub struct AssetCache { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `AssetLoadingState` is never constructed [INFO] [stdout] --> src/game/asset_loader.rs:12:12 [INFO] [stdout] | [INFO] [stdout] 12 | pub struct AssetLoadingState { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `NeedsAsset` is never constructed [INFO] [stdout] --> src/game/asset_loader.rs:20:12 [INFO] [stdout] | [INFO] [stdout] 20 | pub struct NeedsAsset { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `lazy_asset_loading_system` is never used [INFO] [stdout] --> src/game/asset_loader.rs:26:8 [INFO] [stdout] | [INFO] [stdout] 26 | pub fn lazy_asset_loading_system( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `preload_essential_assets` is never used [INFO] [stdout] --> src/game/asset_loader.rs:52:8 [INFO] [stdout] | [INFO] [stdout] 52 | pub fn preload_essential_assets( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `LazyAssetPlugin` is never constructed [INFO] [stdout] --> src/game/asset_loader.rs:71:12 [INFO] [stdout] | [INFO] [stdout] 71 | pub struct LazyAssetPlugin; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `NeedsSceneCollider` is never constructed [INFO] [stdout] --> src/game/scene_colliders.rs:9:12 [INFO] [stdout] | [INFO] [stdout] 9 | pub struct NeedsSceneCollider { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `ColliderShape` is never used [INFO] [stdout] --> src/game/scene_colliders.rs:20:10 [INFO] [stdout] | [INFO] [stdout] 20 | pub enum ColliderShape { [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `add_player_primitive_unit_colliders` is never used [INFO] [stdout] --> src/game/scene_colliders.rs:219:8 [INFO] [stdout] | [INFO] [stdout] 219 | pub fn add_player_primitive_unit_colliders( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `add_scene_colliders` is never used [INFO] [stdout] --> src/game/scene_colliders.rs:260:8 [INFO] [stdout] | [INFO] [stdout] 260 | pub fn add_scene_colliders( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `add_deep_scene_colliders` is never used [INFO] [stdout] --> src/game/scene_colliders.rs:294:8 [INFO] [stdout] | [INFO] [stdout] 294 | pub fn add_deep_scene_colliders( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `calculate_mesh_bounds` is never used [INFO] [stdout] --> src/game/scene_colliders.rs:343:4 [INFO] [stdout] | [INFO] [stdout] 343 | fn calculate_mesh_bounds(mesh: &Mesh) -> Option { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `create_mesh_based_collider` is never used [INFO] [stdout] --> src/game/scene_colliders.rs:372:4 [INFO] [stdout] | [INFO] [stdout] 372 | fn create_mesh_based_collider(mesh_handle: &Handle, meshes: &Assets) -> Collider { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_player_colliders_on_mesh_load` is never used [INFO] [stdout] --> src/game/scene_colliders.rs:535:8 [INFO] [stdout] | [INFO] [stdout] 535 | pub fn update_player_colliders_on_mesh_load( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `add_debug_click_colliders` is never used [INFO] [stdout] --> src/game/click_colliders.rs:10:8 [INFO] [stdout] | [INFO] [stdout] 10 | pub fn add_debug_click_colliders( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `HasClickCollider` is never constructed [INFO] [stdout] --> src/game/click_colliders.rs:37:12 [INFO] [stdout] | [INFO] [stdout] 37 | pub struct HasClickCollider(pub Entity); [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `select_entity_system` is never used [INFO] [stdout] --> src/input/selection.rs:111:8 [INFO] [stdout] | [INFO] [stdout] 111 | pub fn select_entity_system( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `menu_setup` is never used [INFO] [stdout] --> src/menu/main_menu.rs:47:8 [INFO] [stdout] | [INFO] [stdout] 47 | pub fn menu_setup(mut menu_state: ResMut>) { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `PauseMenuCamera` is never constructed [INFO] [stdout] --> src/menu/pause_menu.rs:8:12 [INFO] [stdout] | [INFO] [stdout] 8 | pub struct PauseMenuCamera; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `difficulty`, `strategy`, `weights`, and `last_decision_time` are never read [INFO] [stdout] --> src/systems/ai_opponent.rs:13:9 [INFO] [stdout] | [INFO] [stdout] 12 | pub struct AIBehavior { [INFO] [stdout] | ---------- fields in this struct [INFO] [stdout] 13 | pub difficulty: AIDifficulty, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] 14 | pub strategy: AIStrategy, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 15 | pub weights: AIWeights, [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 16 | pub last_decision_time: f32, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `AIBehavior` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Easy` and `Hard` are never constructed [INFO] [stdout] --> src/systems/ai_opponent.rs:21:5 [INFO] [stdout] | [INFO] [stdout] 20 | pub enum AIDifficulty { [INFO] [stdout] | ------------ variants in this enum [INFO] [stdout] 21 | Easy, [INFO] [stdout] | ^^^^ [INFO] [stdout] 22 | Medium, [INFO] [stdout] 23 | Hard, [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `AIDifficulty` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Rusher`, `Defender`, and `Economic` are never constructed [INFO] [stdout] --> src/systems/ai_opponent.rs:28:5 [INFO] [stdout] | [INFO] [stdout] 27 | pub enum AIStrategy { [INFO] [stdout] | ---------- variants in this enum [INFO] [stdout] 28 | Rusher, // Быстрые атаки пехотой и танками [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 29 | Defender, // Строительство укреплений и башен [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 30 | Economic, // Фокус на заводы и ресурсы [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `AIStrategy` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `aggression`, `economy`, and `defense` are never read [INFO] [stdout] --> src/systems/ai_opponent.rs:36:9 [INFO] [stdout] | [INFO] [stdout] 35 | pub struct AIWeights { [INFO] [stdout] | --------- fields in this struct [INFO] [stdout] 36 | pub aggression: f32, // 0.0-1.0 - насколько агрессивно атакует [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] 37 | pub economy: f32, // 0.0-1.0 - насколько фокусируется на экономике [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 38 | pub defense: f32, // 0.0-1.0 - насколько строит оборону [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `AIWeights` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `get_weights` is never used [INFO] [stdout] --> src/systems/ai_opponent.rs:57:12 [INFO] [stdout] | [INFO] [stdout] 56 | impl AIStrategy { [INFO] [stdout] | --------------- method in this implementation [INFO] [stdout] 57 | pub fn get_weights(&self) -> AIWeights { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `make_purchase_ai` is never used [INFO] [stdout] --> src/systems/ai_opponent.rs:456:4 [INFO] [stdout] | [INFO] [stdout] 456 | fn make_purchase_ai( [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_ai_unit` is never used [INFO] [stdout] --> src/systems/ai_opponent.rs:477:4 [INFO] [stdout] | [INFO] [stdout] 477 | fn spawn_ai_unit( [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_ai_farm` is never used [INFO] [stdout] --> src/systems/ai_opponent.rs:913:4 [INFO] [stdout] | [INFO] [stdout] 913 | fn spawn_ai_farm( [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `post_game_result` and `test_twitter_integration` are never used [INFO] [stdout] --> src/systems/twitter_client.rs:56:18 [INFO] [stdout] | [INFO] [stdout] 23 | impl TwitterClient { [INFO] [stdout] | ------------------ methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 56 | pub async fn post_game_result(&self, player_name: &str, victory: bool) -> Result<(), Box> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 66 | pub async fn test_twitter_integration(&self) -> Result<(), Box> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `hmac_sha1` is never used [INFO] [stdout] --> src/systems/twitter_client.rs:186:4 [INFO] [stdout] | [INFO] [stdout] 186 | fn hmac_sha1(key: &str, data: &str) -> Result> { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `SpawnTrenchButton` is never constructed [INFO] [stdout] --> src/ui/money_ui.rs:185:12 [INFO] [stdout] | [INFO] [stdout] 185 | pub struct SpawnTrenchButton; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `tanks_notified`, `aircraft_notified`, `farm_notified`, `mine_notified`, `steel_factory_notified`, and `petrochemical_plant_notified` are never read [INFO] [stdout] --> src/ui/notification_system.rs:11:9 [INFO] [stdout] | [INFO] [stdout] 8 | pub struct NotificationState { [INFO] [stdout] | ----------------- fields in this struct [INFO] [stdout] ... [INFO] [stdout] 11 | pub tanks_notified: bool, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] 12 | pub aircraft_notified: bool, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] 13 | pub farm_notified: bool, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] 14 | pub mine_notified: bool, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] 15 | pub steel_factory_notified: bool, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 16 | pub petrochemical_plant_notified: bool, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `setup_particle_effect` is never used [INFO] [stdout] --> src/utils/effects.rs:6:8 [INFO] [stdout] | [INFO] [stdout] 6 | pub fn setup_particle_effect( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static [INFO] [stdout] --> src/ui/notification_system.rs:220:40 [INFO] [stdout] | [INFO] [stdout] 220 | for (tracked_entity, _) in &NOTIFICATION_SPAWN_TIMES { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 220 | for (tracked_entity, _) in &raw const NOTIFICATION_SPAWN_TIMES { [INFO] [stdout] | +++++++++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> src/ui/notification_system.rs:229:17 [INFO] [stdout] | [INFO] [stdout] 229 | NOTIFICATION_SPAWN_TIMES.push((entity, current_time)); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> src/ui/notification_system.rs:234:9 [INFO] [stdout] | [INFO] [stdout] 234 | / NOTIFICATION_SPAWN_TIMES.retain(|(entity, spawn_time)| { [INFO] [stdout] 235 | | let current_time = time.elapsed_seconds(); [INFO] [stdout] 236 | | if current_time - spawn_time > 8.0 { [INFO] [stdout] 237 | | if let Some(entity_commands) = commands.get_entity(*entity) { [INFO] [stdout] ... | [INFO] [stdout] 244 | | }); [INFO] [stdout] | |__________^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/ui/menu.rs:204:5 [INFO] [stdout] | [INFO] [stdout] 204 | mut commands: Commands, [INFO] [stdout] | ----^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `ui_camera_query` [INFO] [stdout] --> src/ui/money_ui.rs:797:5 [INFO] [stdout] | [INFO] [stdout] 797 | ui_camera_query: Query>, [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_ui_camera_query` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `menu_state` [INFO] [stdout] --> src/ui/confirm_dialog.rs:142:9 [INFO] [stdout] | [INFO] [stdout] 142 | mut menu_state: ResMut>, [INFO] [stdout] | ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_menu_state` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/ui/confirm_dialog.rs:142:5 [INFO] [stdout] | [INFO] [stdout] 142 | mut menu_state: ResMut>, [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `notification_state` [INFO] [stdout] --> src/ui/notification_system.rs:207:5 [INFO] [stdout] | [INFO] [stdout] 207 | notification_state: Res, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_notification_state` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `material_handle` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:66:33 [INFO] [stdout] | [INFO] [stdout] 66 | if let Ok((mesh_entity, material_handle)) = mesh_query.get(child) { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `material_handle` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:198:23 [INFO] [stdout] | [INFO] [stdout] 198 | for (tank_entity, material_handle) in tank_query.iter() { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `material_handle` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:221:27 [INFO] [stdout] | [INFO] [stdout] 221 | for (infantry_entity, material_handle) in infantry_query.iter() { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `material_handle` [INFO] [stdout] --> src/ui/enemy_highlighting.rs:244:27 [INFO] [stdout] | [INFO] [stdout] 244 | for (aircraft_entity, material_handle) in aircraft_query.iter() { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material_handle` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `game_plugin` is never used [INFO] [stdout] --> src/game/mod.rs:29:8 [INFO] [stdout] | [INFO] [stdout] 29 | pub fn game_plugin(app: &mut App) { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Trench` is never constructed [INFO] [stdout] --> src/game/components.rs:38:5 [INFO] [stdout] | [INFO] [stdout] 29 | pub enum ShapeType { [INFO] [stdout] | --------- variant in this enum [INFO] [stdout] ... [INFO] [stdout] 38 | Trench, [INFO] [stdout] | ^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `ShapeType` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `0` is never read [INFO] [stdout] --> src/game/components.rs:106:27 [INFO] [stdout] | [INFO] [stdout] 106 | pub struct FarmIncomeRate(pub f32); [INFO] [stdout] | -------------- ^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = help: consider removing this field [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `0` is never read [INFO] [stdout] --> src/game/components.rs:114:32 [INFO] [stdout] | [INFO] [stdout] 114 | pub struct SteelProductionRate(pub f32); [INFO] [stdout] | ------------------- ^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = help: consider removing this field [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `0` is never read [INFO] [stdout] --> src/game/components.rs:118:30 [INFO] [stdout] | [INFO] [stdout] 118 | pub struct OilProductionRate(pub f32); [INFO] [stdout] | ----------------- ^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = help: consider removing this field [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `TrenchConstruction` is never constructed [INFO] [stdout] --> src/game/components.rs:126:12 [INFO] [stdout] | [INFO] [stdout] 126 | pub struct TrenchConstruction { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `TrenchCost` is never constructed [INFO] [stdout] --> src/game/components.rs:133:12 [INFO] [stdout] | [INFO] [stdout] 133 | pub struct TrenchCost { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_farm_income` is never used [INFO] [stdout] --> src/game/farm.rs:9:8 [INFO] [stdout] | [INFO] [stdout] 9 | pub fn update_farm_income( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `handle_farm_clicks` is never used [INFO] [stdout] --> src/game/farm.rs:45:8 [INFO] [stdout] | [INFO] [stdout] 45 | pub fn handle_farm_clicks( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_farm_visuals` is never used [INFO] [stdout] --> src/game/farm.rs:70:8 [INFO] [stdout] | [INFO] [stdout] 70 | pub fn update_farm_visuals( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `draw_farm_status` is never used [INFO] [stdout] --> src/game/farm.rs:88:8 [INFO] [stdout] | [INFO] [stdout] 88 | pub fn draw_farm_status( [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_forest_farm_on_keystroke` is never used [INFO] [stdout] --> src/game/farm.rs:233:8 [INFO] [stdout] | [INFO] [stdout] 233 | pub fn spawn_forest_farm_on_keystroke( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `find_free_position_in_area` is never used [INFO] [stdout] --> src/game/farm.rs:260:4 [INFO] [stdout] | [INFO] [stdout] 260 | fn find_free_position_in_area(query: &Query<&Transform, With>, min_distance: f32, center: Vec3, radius: f32) -> Vec3 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_mine_income` is never used [INFO] [stdout] --> src/game/mine.rs:10:8 [INFO] [stdout] | [INFO] [stdout] 10 | pub fn update_mine_income( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `handle_mine_clicks` is never used [INFO] [stdout] --> src/game/mine.rs:51:8 [INFO] [stdout] | [INFO] [stdout] 51 | pub fn handle_mine_clicks( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_mine_visuals` is never used [INFO] [stdout] --> src/game/mine.rs:78:8 [INFO] [stdout] | [INFO] [stdout] 78 | pub fn update_mine_visuals( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `draw_mine_status` is never used [INFO] [stdout] --> src/game/mine.rs:96:8 [INFO] [stdout] | [INFO] [stdout] 96 | pub fn draw_mine_status( [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_inactive_mine` is never used [INFO] [stdout] --> src/game/mine.rs:141:8 [INFO] [stdout] | [INFO] [stdout] 141 | pub fn spawn_inactive_mine( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_mine_on_keystroke` is never used [INFO] [stdout] --> src/game/mine.rs:177:8 [INFO] [stdout] | [INFO] [stdout] 177 | pub fn spawn_mine_on_keystroke( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `find_free_position_in_area` is never used [INFO] [stdout] --> src/game/mine.rs:258:4 [INFO] [stdout] | [INFO] [stdout] 258 | fn find_free_position_in_area(query: &Query<&Transform, With>, min_distance: f32, center: Vec3, radius: f32) -> Vec3 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_petrochemical_plant_income` is never used [INFO] [stdout] --> src/game/petrochemical_plant.rs:10:8 [INFO] [stdout] | [INFO] [stdout] 10 | pub fn update_petrochemical_plant_income( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `handle_petrochemical_plant_clicks` is never used [INFO] [stdout] --> src/game/petrochemical_plant.rs:51:8 [INFO] [stdout] | [INFO] [stdout] 51 | pub fn handle_petrochemical_plant_clicks( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_petrochemical_plant_visuals` is never used [INFO] [stdout] --> src/game/petrochemical_plant.rs:78:8 [INFO] [stdout] | [INFO] [stdout] 78 | pub fn update_petrochemical_plant_visuals( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `draw_petrochemical_plant_status` is never used [INFO] [stdout] --> src/game/petrochemical_plant.rs:96:8 [INFO] [stdout] | [INFO] [stdout] 96 | pub fn draw_petrochemical_plant_status( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_inactive_petrochemical_plant` is never used [INFO] [stdout] --> src/game/petrochemical_plant.rs:141:8 [INFO] [stdout] | [INFO] [stdout] 141 | pub fn spawn_inactive_petrochemical_plant( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_petrochemical_plant_on_keystroke` is never used [INFO] [stdout] --> src/game/petrochemical_plant.rs:213:8 [INFO] [stdout] | [INFO] [stdout] 213 | pub fn spawn_petrochemical_plant_on_keystroke( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `ClickEffectHandle` is never constructed [INFO] [stdout] --> src/game/resources.rs:18:12 [INFO] [stdout] | [INFO] [stdout] 18 | pub struct ClickEffectHandle(pub Handle); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `FarmIncomeTimer` is never constructed [INFO] [stdout] --> src/game/resources.rs:40:12 [INFO] [stdout] | [INFO] [stdout] 40 | pub struct FarmIncomeTimer { [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_tower` is never used [INFO] [stdout] --> src/game/setup.rs:114:8 [INFO] [stdout] | [INFO] [stdout] 114 | pub fn spawn_tower( [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_steel_factory_income` is never used [INFO] [stdout] --> src/game/steel_factory.rs:10:8 [INFO] [stdout] | [INFO] [stdout] 10 | pub fn update_steel_factory_income( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `handle_steel_factory_clicks` is never used [INFO] [stdout] --> src/game/steel_factory.rs:51:8 [INFO] [stdout] | [INFO] [stdout] 51 | pub fn handle_steel_factory_clicks( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_steel_factory_visuals` is never used [INFO] [stdout] --> src/game/steel_factory.rs:78:8 [INFO] [stdout] | [INFO] [stdout] 78 | pub fn update_steel_factory_visuals( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `draw_steel_factory_status` is never used [INFO] [stdout] --> src/game/steel_factory.rs:96:8 [INFO] [stdout] | [INFO] [stdout] 96 | pub fn draw_steel_factory_status( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_inactive_steel_factory` is never used [INFO] [stdout] --> src/game/steel_factory.rs:141:8 [INFO] [stdout] | [INFO] [stdout] 141 | pub fn spawn_inactive_steel_factory( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_steel_factory_on_keystroke` is never used [INFO] [stdout] --> src/game/steel_factory.rs:177:8 [INFO] [stdout] | [INFO] [stdout] 177 | pub fn spawn_steel_factory_on_keystroke( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `find_free_position_in_area` is never used [INFO] [stdout] --> src/game/steel_factory.rs:260:4 [INFO] [stdout] | [INFO] [stdout] 260 | fn find_free_position_in_area(query: &Query<&Transform, With>, min_distance: f32, center: Vec3, radius: f32) -> Vec3 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_constructing_trench` is never used [INFO] [stdout] --> src/game/trench.rs:10:8 [INFO] [stdout] | [INFO] [stdout] 10 | pub fn spawn_constructing_trench( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_completed_trench` is never used [INFO] [stdout] --> src/game/trench.rs:45:8 [INFO] [stdout] | [INFO] [stdout] 45 | pub fn spawn_completed_trench( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_trench_construction` is never used [INFO] [stdout] --> src/game/trench.rs:74:8 [INFO] [stdout] | [INFO] [stdout] 74 | pub fn update_trench_construction( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `draw_trench_construction_progress` is never used [INFO] [stdout] --> src/game/trench.rs:102:8 [INFO] [stdout] | [INFO] [stdout] 102 | pub fn draw_trench_construction_progress( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_trench_on_keystroke` is never used [INFO] [stdout] --> src/game/trench.rs:119:8 [INFO] [stdout] | [INFO] [stdout] 119 | pub fn spawn_trench_on_keystroke( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `speed` and `cost` are never read [INFO] [stdout] --> src/game/units/mod.rs:45:9 [INFO] [stdout] | [INFO] [stdout] 44 | pub struct MilitaryUnit { [INFO] [stdout] | ------------ fields in this struct [INFO] [stdout] 45 | pub speed: f32, [INFO] [stdout] | ^^^^^ [INFO] [stdout] ... [INFO] [stdout] 50 | pub cost: u32, [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `MilitaryUnit` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `UnitsPlugin` is never constructed [INFO] [stdout] --> src/game/units/mod.rs:54:12 [INFO] [stdout] | [INFO] [stdout] 54 | pub struct UnitsPlugin; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `save_faction_selection` is never used [INFO] [stdout] --> src/game/units/mod.rs:65:8 [INFO] [stdout] | [INFO] [stdout] 65 | pub fn save_faction_selection( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_ai_faction_on_player_change` is never used [INFO] [stdout] --> src/game/units/mod.rs:77:8 [INFO] [stdout] | [INFO] [stdout] 77 | pub fn update_ai_faction_on_player_change( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `infantry_type` is never read [INFO] [stdout] --> src/game/units/infantry.rs:31:9 [INFO] [stdout] | [INFO] [stdout] 30 | pub struct InfantryAttributes { [INFO] [stdout] | ------------------ field in this struct [INFO] [stdout] 31 | pub infantry_type: InfantryType, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `get_name` is never used [INFO] [stdout] --> src/game/units/infantry.rs:42:12 [INFO] [stdout] | [INFO] [stdout] 41 | impl InfantryType { [INFO] [stdout] | ----------------- method in this implementation [INFO] [stdout] 42 | pub fn get_name(&self) -> String { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_infantry` is never used [INFO] [stdout] --> src/game/units/infantry.rs:126:8 [INFO] [stdout] | [INFO] [stdout] 126 | pub fn spawn_infantry( [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `EntenteTankType` is never used [INFO] [stdout] --> src/game/units/tanks.rs:10:10 [INFO] [stdout] | [INFO] [stdout] 10 | pub enum EntenteTankType { [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `CentralPowersTankType` is never used [INFO] [stdout] --> src/game/units/tanks.rs:18:10 [INFO] [stdout] | [INFO] [stdout] 18 | pub enum CentralPowersTankType { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `TankAttributes` is never constructed [INFO] [stdout] --> src/game/units/tanks.rs:26:12 [INFO] [stdout] | [INFO] [stdout] 26 | pub struct TankAttributes { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `TankType` is never used [INFO] [stdout] --> src/game/units/tanks.rs:32:10 [INFO] [stdout] | [INFO] [stdout] 32 | pub enum TankType { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `get_name` and `get_stats` are never used [INFO] [stdout] --> src/game/units/tanks.rs:38:12 [INFO] [stdout] | [INFO] [stdout] 37 | impl TankType { [INFO] [stdout] | ------------- methods in this implementation [INFO] [stdout] 38 | pub fn get_name(&self) -> String { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 57 | pub fn get_stats(&self) -> MilitaryUnit { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_tank` is never used [INFO] [stdout] --> src/game/units/tanks.rs:122:8 [INFO] [stdout] | [INFO] [stdout] 122 | pub fn spawn_tank( [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `EntenteAircraftType` is never used [INFO] [stdout] --> src/game/units/aircraft.rs:10:10 [INFO] [stdout] | [INFO] [stdout] 10 | pub enum EntenteAircraftType { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `CentralPowersAircraftType` is never used [INFO] [stdout] --> src/game/units/aircraft.rs:18:10 [INFO] [stdout] | [INFO] [stdout] 18 | pub enum CentralPowersAircraftType { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `AircraftAttributes` is never constructed [INFO] [stdout] --> src/game/units/aircraft.rs:26:12 [INFO] [stdout] | [INFO] [stdout] 26 | pub struct AircraftAttributes { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `AircraftType` is never used [INFO] [stdout] --> src/game/units/aircraft.rs:33:10 [INFO] [stdout] | [INFO] [stdout] 33 | pub enum AircraftType { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `get_name` and `get_stats` are never used [INFO] [stdout] --> src/game/units/aircraft.rs:39:12 [INFO] [stdout] | [INFO] [stdout] 38 | impl AircraftType { [INFO] [stdout] | ----------------- methods in this implementation [INFO] [stdout] 39 | pub fn get_name(&self) -> String { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 58 | pub fn get_stats(&self) -> MilitaryUnit { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_aircraft` is never used [INFO] [stdout] --> src/game/units/aircraft.rs:123:8 [INFO] [stdout] | [INFO] [stdout] 123 | pub fn spawn_aircraft( [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `AssetCache` is never constructed [INFO] [stdout] --> src/game/asset_loader.rs:6:12 [INFO] [stdout] | [INFO] [stdout] 6 | pub struct AssetCache { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `AssetLoadingState` is never constructed [INFO] [stdout] --> src/game/asset_loader.rs:12:12 [INFO] [stdout] | [INFO] [stdout] 12 | pub struct AssetLoadingState { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `NeedsAsset` is never constructed [INFO] [stdout] --> src/game/asset_loader.rs:20:12 [INFO] [stdout] | [INFO] [stdout] 20 | pub struct NeedsAsset { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `lazy_asset_loading_system` is never used [INFO] [stdout] --> src/game/asset_loader.rs:26:8 [INFO] [stdout] | [INFO] [stdout] 26 | pub fn lazy_asset_loading_system( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `preload_essential_assets` is never used [INFO] [stdout] --> src/game/asset_loader.rs:52:8 [INFO] [stdout] | [INFO] [stdout] 52 | pub fn preload_essential_assets( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `LazyAssetPlugin` is never constructed [INFO] [stdout] --> src/game/asset_loader.rs:71:12 [INFO] [stdout] | [INFO] [stdout] 71 | pub struct LazyAssetPlugin; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `NeedsSceneCollider` is never constructed [INFO] [stdout] --> src/game/scene_colliders.rs:9:12 [INFO] [stdout] | [INFO] [stdout] 9 | pub struct NeedsSceneCollider { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `ColliderShape` is never used [INFO] [stdout] --> src/game/scene_colliders.rs:20:10 [INFO] [stdout] | [INFO] [stdout] 20 | pub enum ColliderShape { [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `add_player_primitive_unit_colliders` is never used [INFO] [stdout] --> src/game/scene_colliders.rs:219:8 [INFO] [stdout] | [INFO] [stdout] 219 | pub fn add_player_primitive_unit_colliders( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `add_scene_colliders` is never used [INFO] [stdout] --> src/game/scene_colliders.rs:260:8 [INFO] [stdout] | [INFO] [stdout] 260 | pub fn add_scene_colliders( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `add_deep_scene_colliders` is never used [INFO] [stdout] --> src/game/scene_colliders.rs:294:8 [INFO] [stdout] | [INFO] [stdout] 294 | pub fn add_deep_scene_colliders( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `calculate_mesh_bounds` is never used [INFO] [stdout] --> src/game/scene_colliders.rs:343:4 [INFO] [stdout] | [INFO] [stdout] 343 | fn calculate_mesh_bounds(mesh: &Mesh) -> Option { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `create_mesh_based_collider` is never used [INFO] [stdout] --> src/game/scene_colliders.rs:372:4 [INFO] [stdout] | [INFO] [stdout] 372 | fn create_mesh_based_collider(mesh_handle: &Handle, meshes: &Assets) -> Collider { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_player_colliders_on_mesh_load` is never used [INFO] [stdout] --> src/game/scene_colliders.rs:535:8 [INFO] [stdout] | [INFO] [stdout] 535 | pub fn update_player_colliders_on_mesh_load( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `add_debug_click_colliders` is never used [INFO] [stdout] --> src/game/click_colliders.rs:10:8 [INFO] [stdout] | [INFO] [stdout] 10 | pub fn add_debug_click_colliders( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `HasClickCollider` is never constructed [INFO] [stdout] --> src/game/click_colliders.rs:37:12 [INFO] [stdout] | [INFO] [stdout] 37 | pub struct HasClickCollider(pub Entity); [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `select_entity_system` is never used [INFO] [stdout] --> src/input/selection.rs:111:8 [INFO] [stdout] | [INFO] [stdout] 111 | pub fn select_entity_system( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `menu_setup` is never used [INFO] [stdout] --> src/menu/main_menu.rs:47:8 [INFO] [stdout] | [INFO] [stdout] 47 | pub fn menu_setup(mut menu_state: ResMut>) { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `PauseMenuCamera` is never constructed [INFO] [stdout] --> src/menu/pause_menu.rs:8:12 [INFO] [stdout] | [INFO] [stdout] 8 | pub struct PauseMenuCamera; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `difficulty`, `strategy`, `weights`, and `last_decision_time` are never read [INFO] [stdout] --> src/systems/ai_opponent.rs:13:9 [INFO] [stdout] | [INFO] [stdout] 12 | pub struct AIBehavior { [INFO] [stdout] | ---------- fields in this struct [INFO] [stdout] 13 | pub difficulty: AIDifficulty, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] 14 | pub strategy: AIStrategy, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 15 | pub weights: AIWeights, [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 16 | pub last_decision_time: f32, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `AIBehavior` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Easy` and `Hard` are never constructed [INFO] [stdout] --> src/systems/ai_opponent.rs:21:5 [INFO] [stdout] | [INFO] [stdout] 20 | pub enum AIDifficulty { [INFO] [stdout] | ------------ variants in this enum [INFO] [stdout] 21 | Easy, [INFO] [stdout] | ^^^^ [INFO] [stdout] 22 | Medium, [INFO] [stdout] 23 | Hard, [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `AIDifficulty` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Rusher`, `Defender`, and `Economic` are never constructed [INFO] [stdout] --> src/systems/ai_opponent.rs:28:5 [INFO] [stdout] | [INFO] [stdout] 27 | pub enum AIStrategy { [INFO] [stdout] | ---------- variants in this enum [INFO] [stdout] 28 | Rusher, // Быстрые атаки пехотой и танками [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 29 | Defender, // Строительство укреплений и башен [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 30 | Economic, // Фокус на заводы и ресурсы [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `AIStrategy` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `aggression`, `economy`, and `defense` are never read [INFO] [stdout] --> src/systems/ai_opponent.rs:36:9 [INFO] [stdout] | [INFO] [stdout] 35 | pub struct AIWeights { [INFO] [stdout] | --------- fields in this struct [INFO] [stdout] 36 | pub aggression: f32, // 0.0-1.0 - насколько агрессивно атакует [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] 37 | pub economy: f32, // 0.0-1.0 - насколько фокусируется на экономике [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 38 | pub defense: f32, // 0.0-1.0 - насколько строит оборону [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `AIWeights` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `get_weights` is never used [INFO] [stdout] --> src/systems/ai_opponent.rs:57:12 [INFO] [stdout] | [INFO] [stdout] 56 | impl AIStrategy { [INFO] [stdout] | --------------- method in this implementation [INFO] [stdout] 57 | pub fn get_weights(&self) -> AIWeights { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `make_purchase_ai` is never used [INFO] [stdout] --> src/systems/ai_opponent.rs:456:4 [INFO] [stdout] | [INFO] [stdout] 456 | fn make_purchase_ai( [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_ai_unit` is never used [INFO] [stdout] --> src/systems/ai_opponent.rs:477:4 [INFO] [stdout] | [INFO] [stdout] 477 | fn spawn_ai_unit( [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `spawn_ai_farm` is never used [INFO] [stdout] --> src/systems/ai_opponent.rs:913:4 [INFO] [stdout] | [INFO] [stdout] 913 | fn spawn_ai_farm( [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `post_game_result` and `test_twitter_integration` are never used [INFO] [stdout] --> src/systems/twitter_client.rs:56:18 [INFO] [stdout] | [INFO] [stdout] 23 | impl TwitterClient { [INFO] [stdout] | ------------------ methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 56 | pub async fn post_game_result(&self, player_name: &str, victory: bool) -> Result<(), Box> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 66 | pub async fn test_twitter_integration(&self) -> Result<(), Box> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `hmac_sha1` is never used [INFO] [stdout] --> src/systems/twitter_client.rs:186:4 [INFO] [stdout] | [INFO] [stdout] 186 | fn hmac_sha1(key: &str, data: &str) -> Result> { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `SpawnTrenchButton` is never constructed [INFO] [stdout] --> src/ui/money_ui.rs:185:12 [INFO] [stdout] | [INFO] [stdout] 185 | pub struct SpawnTrenchButton; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `tanks_notified`, `aircraft_notified`, `farm_notified`, `mine_notified`, `steel_factory_notified`, and `petrochemical_plant_notified` are never read [INFO] [stdout] --> src/ui/notification_system.rs:11:9 [INFO] [stdout] | [INFO] [stdout] 8 | pub struct NotificationState { [INFO] [stdout] | ----------------- fields in this struct [INFO] [stdout] ... [INFO] [stdout] 11 | pub tanks_notified: bool, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] 12 | pub aircraft_notified: bool, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] 13 | pub farm_notified: bool, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] 14 | pub mine_notified: bool, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] 15 | pub steel_factory_notified: bool, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 16 | pub petrochemical_plant_notified: bool, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `setup_particle_effect` is never used [INFO] [stdout] --> src/utils/effects.rs:6:8 [INFO] [stdout] | [INFO] [stdout] 6 | pub fn setup_particle_effect( [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static [INFO] [stdout] --> src/ui/notification_system.rs:220:40 [INFO] [stdout] | [INFO] [stdout] 220 | for (tracked_entity, _) in &NOTIFICATION_SPAWN_TIMES { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 220 | for (tracked_entity, _) in &raw const NOTIFICATION_SPAWN_TIMES { [INFO] [stdout] | +++++++++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> src/ui/notification_system.rs:229:17 [INFO] [stdout] | [INFO] [stdout] 229 | NOTIFICATION_SPAWN_TIMES.push((entity, current_time)); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> src/ui/notification_system.rs:234:9 [INFO] [stdout] | [INFO] [stdout] 234 | / NOTIFICATION_SPAWN_TIMES.retain(|(entity, spawn_time)| { [INFO] [stdout] 235 | | let current_time = time.elapsed_seconds(); [INFO] [stdout] 236 | | if current_time - spawn_time > 8.0 { [INFO] [stdout] 237 | | if let Some(entity_commands) = commands.get_entity(*entity) { [INFO] [stdout] ... | [INFO] [stdout] 244 | | }); [INFO] [stdout] | |__________^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished `dev` profile [optimized + debuginfo] target(s) in 11m 32s [INFO] running `Command { std: "docker" "inspect" "263dab994fe571995b0f2f0b94a0ab42c64c9de156f1939f9325be7db9eada70", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "263dab994fe571995b0f2f0b94a0ab42c64c9de156f1939f9325be7db9eada70", kill_on_drop: false }` [INFO] [stdout] 263dab994fe571995b0f2f0b94a0ab42c64c9de156f1939f9325be7db9eada70