[INFO] cloning repository https://github.com/0liRem/RayCastingGame
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/0liRem/RayCastingGame" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2F0liRem%2FRayCastingGame", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2F0liRem%2FRayCastingGame'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 4fe947a7c0c0125310a75b126d90c4d4d428508d
[INFO] checking 0liRem/RayCastingGame against master#c90bcb9571b7aab0d8beaa2ce8a998ffaf079d38 for pr-146470
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2F0liRem%2FRayCastingGame" "/workspace/builds/worker-0-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-0-tc1/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/0liRem/RayCastingGame
[INFO] finished tweaking git repo https://github.com/0liRem/RayCastingGame
[INFO] tweaked toml for git repo https://github.com/0liRem/RayCastingGame written to /workspace/builds/worker-0-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/0liRem/RayCastingGame on toolchain c90bcb9571b7aab0d8beaa2ce8a998ffaf079d38
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+c90bcb9571b7aab0d8beaa2ce8a998ffaf079d38" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/0liRem/RayCastingGame already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+c90bcb9571b7aab0d8beaa2ce8a998ffaf079d38" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Updating crates.io index
[INFO] [stderr]  Downloading crates ...
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[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:4848fb76d95f26979359cc7e45710b1dbc8f3acb7aeedee7c460d7702230f228" "/opt/rustwide/cargo-home/bin/cargo" "+c90bcb9571b7aab0d8beaa2ce8a998ffaf079d38" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 4ebea0b8c6fc4b9aa9cf80541a295fdcd95e5d07ccc4979fe4cc769857fdbdc3
[INFO] running `Command { std: "docker" "start" "-a" "4ebea0b8c6fc4b9aa9cf80541a295fdcd95e5d07ccc4979fe4cc769857fdbdc3", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "4ebea0b8c6fc4b9aa9cf80541a295fdcd95e5d07ccc4979fe4cc769857fdbdc3", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "4ebea0b8c6fc4b9aa9cf80541a295fdcd95e5d07ccc4979fe4cc769857fdbdc3", kill_on_drop: false }`
[INFO] [stdout] 4ebea0b8c6fc4b9aa9cf80541a295fdcd95e5d07ccc4979fe4cc769857fdbdc3
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:4848fb76d95f26979359cc7e45710b1dbc8f3acb7aeedee7c460d7702230f228" "/opt/rustwide/cargo-home/bin/cargo" "+c90bcb9571b7aab0d8beaa2ce8a998ffaf079d38" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 8fe26862c46a4f2b166d1ade292c3031ba0a824dfffbb40fc24e11049901ff48
[INFO] running `Command { std: "docker" "start" "-a" "8fe26862c46a4f2b166d1ade292c3031ba0a824dfffbb40fc24e11049901ff48", kill_on_drop: false }`
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[INFO] [stderr]    Compiling wayland-client v0.28.6
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[INFO] [stderr]     Checking tiff v0.6.1
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[INFO] [stderr]     Checking tiff v0.9.1
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[INFO] [stderr]     Checking wayland-egl v0.28.6
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[INFO] [stderr]     Checking pistoncore-input v1.0.1
[INFO] [stderr]     Checking pistoncore-window v0.47.1
[INFO] [stderr]     Checking piston-gfx_texture v0.41.0
[INFO] [stderr]     Checking pistoncore-event_loop v0.53.1
[INFO] [stderr]     Checking piston2d-gfx_graphics v0.74.0
[INFO] [stderr]     Checking piston v0.53.2
[INFO] [stderr]     Checking smithay-client-toolkit v0.12.3
[INFO] [stderr]     Checking winit v0.24.0
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[INFO] [stderr]     Checking pistoncore-glutin_window v0.69.0
[INFO] [stderr]     Checking piston_window v0.121.0
[INFO] [stderr]     Checking proyecto_raycasting v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unused import: `std::sync::Arc`
[INFO] [stdout]  --> src/audio.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use std::sync::Arc;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]    --> src/texture.rs:211:33
[INFO] [stdout]     |
[INFO] [stdout] 211 |                 let variation = ((x as f32 * 0.5).sin() * (y as f32 * 0.3).cos() * 0.05);
[INFO] [stdout]     |                                 ^                                                      ^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 211 -                 let variation = ((x as f32 * 0.5).sin() * (y as f32 * 0.3).cos() * 0.05);
[INFO] [stdout] 211 +                 let variation = (x as f32 * 0.5).sin() * (y as f32 * 0.3).cos() * 0.05;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::sync::Arc`
[INFO] [stdout]  --> src/audio.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use std::sync::Arc;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]    --> src/texture.rs:211:33
[INFO] [stdout]     |
[INFO] [stdout] 211 |                 let variation = ((x as f32 * 0.5).sin() * (y as f32 * 0.3).cos() * 0.05);
[INFO] [stdout]     |                                 ^                                                      ^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 211 -                 let variation = ((x as f32 * 0.5).sin() * (y as f32 * 0.3).cos() * 0.05);
[INFO] [stdout] 211 +                 let variation = (x as f32 * 0.5).sin() * (y as f32 * 0.3).cos() * 0.05;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `piston_window`
[INFO] [stdout]  --> src/texture.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use piston_window::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `piston_window`
[INFO] [stdout]  --> src/sprite.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use piston_window::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `piston_window`
[INFO] [stdout]  --> src/texture.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use piston_window::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `piston_window`
[INFO] [stdout]  --> src/sprite.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use piston_window::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `config`
[INFO] [stdout]    --> src/renderer.rs:141:24
[INFO] [stdout]     |
[INFO] [stdout] 141 |                        config: &GameConfig, level_index: usize, center_x: f64, y_offset: f64) {
[INFO] [stdout]     |                        ^^^^^^ help: if this is intentional, prefix it with an underscore: `_config`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `config`
[INFO] [stdout]    --> src/renderer.rs:141:24
[INFO] [stdout]     |
[INFO] [stdout] 141 |                        config: &GameConfig, level_index: usize, center_x: f64, y_offset: f64) {
[INFO] [stdout]     |                        ^^^^^^ help: if this is intentional, prefix it with an underscore: `_config`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `draw_start_y`
[INFO] [stdout]    --> src/renderer.rs:467:13
[INFO] [stdout]     |
[INFO] [stdout] 467 |         let draw_start_y = (config.height as f64 - sprite_height) / 2.0;
[INFO] [stdout]     |             ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_draw_start_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `draw_start_y`
[INFO] [stdout]    --> src/renderer.rs:467:13
[INFO] [stdout]     |
[INFO] [stdout] 467 |         let draw_start_y = (config.height as f64 - sprite_height) / 2.0;
[INFO] [stdout]     |             ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_draw_start_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `edge_fade`
[INFO] [stdout]    --> src/renderer.rs:541:17
[INFO] [stdout]     |
[INFO] [stdout] 541 |             let edge_fade = 0.2;
[INFO] [stdout]     |                 ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_edge_fade`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `edge_fade`
[INFO] [stdout]    --> src/renderer.rs:541:17
[INFO] [stdout]     |
[INFO] [stdout] 541 |             let edge_fade = 0.2;
[INFO] [stdout]     |                 ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_edge_fade`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `config`
[INFO] [stdout]    --> src/renderer.rs:566:53
[INFO] [stdout]     |
[INFO] [stdout] 566 |     fn draw_minimap(&self, c: Context, g: &mut G2d, config: &GameConfig, player: &Player, map: &Map) {
[INFO] [stdout]     |                                                     ^^^^^^ help: if this is intentional, prefix it with an underscore: `_config`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `config`
[INFO] [stdout]    --> src/renderer.rs:566:53
[INFO] [stdout]     |
[INFO] [stdout] 566 |     fn draw_minimap(&self, c: Context, g: &mut G2d, config: &GameConfig, player: &Player, map: &Map) {
[INFO] [stdout]     |                                                     ^^^^^^ help: if this is intentional, prefix it with an underscore: `_config`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `pos_text`
[INFO] [stdout]    --> src/renderer.rs:710:13
[INFO] [stdout]     |
[INFO] [stdout] 710 |         let pos_text = format!("Pos: ({:.1}, {:.1})", player.x, player.y);
[INFO] [stdout]     |             ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_pos_text`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `pos_text`
[INFO] [stdout]    --> src/renderer.rs:710:13
[INFO] [stdout]     |
[INFO] [stdout] 710 |         let pos_text = format!("Pos: ({:.1}, {:.1})", player.x, player.y);
[INFO] [stdout]     |             ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_pos_text`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `name`
[INFO] [stdout]    --> src/audio.rs:136:28
[INFO] [stdout]     |
[INFO] [stdout] 136 |         self.sinks.retain(|name, sink| {
[INFO] [stdout]     |                            ^^^^ help: if this is intentional, prefix it with an underscore: `_name`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `name`
[INFO] [stdout]    --> src/audio.rs:136:28
[INFO] [stdout]     |
[INFO] [stdout] 136 |         self.sinks.retain(|name, sink| {
[INFO] [stdout]     |                            ^^^^ help: if this is intentional, prefix it with an underscore: `_name`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `brick_x`
[INFO] [stdout]   --> src/texture.rs:40:21
[INFO] [stdout]    |
[INFO] [stdout] 40 |                 let brick_x = x / brick_width;
[INFO] [stdout]    |                     ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_brick_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `brick_x`
[INFO] [stdout]   --> src/texture.rs:40:21
[INFO] [stdout]    |
[INFO] [stdout] 40 |                 let brick_x = x / brick_width;
[INFO] [stdout]    |                     ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_brick_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::sync::Arc`
[INFO] [stdout]  --> src/audio.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use std::sync::Arc;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::sync::Arc`
[INFO] [stdout]  --> src/audio.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use std::sync::Arc;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]    --> src/texture.rs:211:33
[INFO] [stdout]     |
[INFO] [stdout] 211 |                 let variation = ((x as f32 * 0.5).sin() * (y as f32 * 0.3).cos() * 0.05);
[INFO] [stdout]     |                                 ^                                                      ^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 211 -                 let variation = ((x as f32 * 0.5).sin() * (y as f32 * 0.3).cos() * 0.05);
[INFO] [stdout] 211 +                 let variation = (x as f32 * 0.5).sin() * (y as f32 * 0.3).cos() * 0.05;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]    --> src/texture.rs:211:33
[INFO] [stdout]     |
[INFO] [stdout] 211 |                 let variation = ((x as f32 * 0.5).sin() * (y as f32 * 0.3).cos() * 0.05);
[INFO] [stdout]     |                                 ^                                                      ^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 211 -                 let variation = ((x as f32 * 0.5).sin() * (y as f32 * 0.3).cos() * 0.05);
[INFO] [stdout] 211 +                 let variation = (x as f32 * 0.5).sin() * (y as f32 * 0.3).cos() * 0.05;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `sprite_loader::load_sprites_into_manager`
[INFO] [stdout]   --> src/main.rs:27:5
[INFO] [stdout]    |
[INFO] [stdout] 27 | use sprite_loader::load_sprites_into_manager;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `sprite_loader::load_sprites_into_manager`
[INFO] [stdout]   --> src/main.rs:27:5
[INFO] [stdout]    |
[INFO] [stdout] 27 | use sprite_loader::load_sprites_into_manager;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `piston_window`
[INFO] [stdout]  --> src/texture.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use piston_window::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `piston_window`
[INFO] [stdout]  --> src/texture.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use piston_window::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `piston_window`
[INFO] [stdout]  --> src/sprite.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use piston_window::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `piston_window`
[INFO] [stdout]  --> src/sprite.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use piston_window::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `config`
[INFO] [stdout]    --> src/renderer.rs:141:24
[INFO] [stdout]     |
[INFO] [stdout] 141 |                        config: &GameConfig, level_index: usize, center_x: f64, y_offset: f64) {
[INFO] [stdout]     |                        ^^^^^^ help: if this is intentional, prefix it with an underscore: `_config`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `config`
[INFO] [stdout]    --> src/renderer.rs:141:24
[INFO] [stdout]     |
[INFO] [stdout] 141 |                        config: &GameConfig, level_index: usize, center_x: f64, y_offset: f64) {
[INFO] [stdout]     |                        ^^^^^^ help: if this is intentional, prefix it with an underscore: `_config`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `draw_start_y`
[INFO] [stdout]    --> src/renderer.rs:467:13
[INFO] [stdout]     |
[INFO] [stdout] 467 |         let draw_start_y = (config.height as f64 - sprite_height) / 2.0;
[INFO] [stdout]     |             ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_draw_start_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `draw_start_y`
[INFO] [stdout]    --> src/renderer.rs:467:13
[INFO] [stdout]     |
[INFO] [stdout] 467 |         let draw_start_y = (config.height as f64 - sprite_height) / 2.0;
[INFO] [stdout]     |             ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_draw_start_y`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `edge_fade`
[INFO] [stdout]    --> src/renderer.rs:541:17
[INFO] [stdout]     |
[INFO] [stdout] 541 |             let edge_fade = 0.2;
[INFO] [stdout]     |                 ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_edge_fade`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `edge_fade`
[INFO] [stdout]    --> src/renderer.rs:541:17
[INFO] [stdout]     |
[INFO] [stdout] 541 |             let edge_fade = 0.2;
[INFO] [stdout]     |                 ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_edge_fade`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `config`
[INFO] [stdout]    --> src/renderer.rs:566:53
[INFO] [stdout]     |
[INFO] [stdout] 566 |     fn draw_minimap(&self, c: Context, g: &mut G2d, config: &GameConfig, player: &Player, map: &Map) {
[INFO] [stdout]     |                                                     ^^^^^^ help: if this is intentional, prefix it with an underscore: `_config`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `config`
[INFO] [stdout]    --> src/renderer.rs:566:53
[INFO] [stdout]     |
[INFO] [stdout] 566 |     fn draw_minimap(&self, c: Context, g: &mut G2d, config: &GameConfig, player: &Player, map: &Map) {
[INFO] [stdout]     |                                                     ^^^^^^ help: if this is intentional, prefix it with an underscore: `_config`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `pos_text`
[INFO] [stdout]    --> src/renderer.rs:710:13
[INFO] [stdout]     |
[INFO] [stdout] 710 |         let pos_text = format!("Pos: ({:.1}, {:.1})", player.x, player.y);
[INFO] [stdout]     |             ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_pos_text`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `pos_text`
[INFO] [stdout]    --> src/renderer.rs:710:13
[INFO] [stdout]     |
[INFO] [stdout] 710 |         let pos_text = format!("Pos: ({:.1}, {:.1})", player.x, player.y);
[INFO] [stdout]     |             ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_pos_text`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `name`
[INFO] [stdout]    --> src/audio.rs:136:28
[INFO] [stdout]     |
[INFO] [stdout] 136 |         self.sinks.retain(|name, sink| {
[INFO] [stdout]     |                            ^^^^ help: if this is intentional, prefix it with an underscore: `_name`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `name`
[INFO] [stdout]    --> src/audio.rs:136:28
[INFO] [stdout]     |
[INFO] [stdout] 136 |         self.sinks.retain(|name, sink| {
[INFO] [stdout]     |                            ^^^^ help: if this is intentional, prefix it with an underscore: `_name`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `brick_x`
[INFO] [stdout]   --> src/texture.rs:40:21
[INFO] [stdout]    |
[INFO] [stdout] 40 |                 let brick_x = x / brick_width;
[INFO] [stdout]    |                     ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_brick_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `brick_x`
[INFO] [stdout]   --> src/texture.rs:40:21
[INFO] [stdout]    |
[INFO] [stdout] 40 |                 let brick_x = x / brick_width;
[INFO] [stdout]    |                     ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_brick_x`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `forward`
[INFO] [stdout]    --> src/main.rs:311:10
[INFO] [stdout]     |
[INFO] [stdout] 311 |     let (forward, strafe) = self.input_handler.get_movement_vector();
[INFO] [stdout]     |          ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_forward`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `strafe`
[INFO] [stdout]    --> src/main.rs:311:19
[INFO] [stdout]     |
[INFO] [stdout] 311 |     let (forward, strafe) = self.input_handler.get_movement_vector();
[INFO] [stdout]     |                   ^^^^^^ help: if this is intentional, prefix it with an underscore: `_strafe`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `forward`
[INFO] [stdout]    --> src/main.rs:311:10
[INFO] [stdout]     |
[INFO] [stdout] 311 |     let (forward, strafe) = self.input_handler.get_movement_vector();
[INFO] [stdout]     |          ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_forward`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `strafe`
[INFO] [stdout]    --> src/main.rs:311:19
[INFO] [stdout]     |
[INFO] [stdout] 311 |     let (forward, strafe) = self.input_handler.get_movement_vector();
[INFO] [stdout]     |                   ^^^^^^ help: if this is intentional, prefix it with an underscore: `_strafe`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `HALF_FOV` is never used
[INFO] [stdout]   --> src/main.rs:31:7
[INFO] [stdout]    |
[INFO] [stdout] 31 | const HALF_FOV: f64 = FOV / 2.0;
[INFO] [stdout]    |       ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `HALF_FOV` is never used
[INFO] [stdout]   --> src/main.rs:31:7
[INFO] [stdout]    |
[INFO] [stdout] 31 | const HALF_FOV: f64 = FOV / 2.0;
[INFO] [stdout]    |       ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `check_victory` and `handle_victory_input` are never used
[INFO] [stdout]    --> src/main.rs:465:5
[INFO] [stdout]     |
[INFO] [stdout]  54 | impl GameContext {
[INFO] [stdout]     | ---------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 465 |  fn check_victory(&mut self, map: &Map) {
[INFO] [stdout]     |     ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 502 |     fn handle_victory_input(&mut self, window: &mut PistonWindow) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `adjust_volume` is never used
[INFO] [stdout]   --> src/config.rs:65:12
[INFO] [stdout]    |
[INFO] [stdout] 15 | impl GameConfig {
[INFO] [stdout]    | --------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 65 |     pub fn adjust_volume(&mut self, delta: f32) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `check_victory` and `handle_victory_input` are never used
[INFO] [stdout]    --> src/main.rs:465:5
[INFO] [stdout]     |
[INFO] [stdout]  54 | impl GameContext {
[INFO] [stdout]     | ---------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 465 |  fn check_victory(&mut self, map: &Map) {
[INFO] [stdout]     |     ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 502 |     fn handle_victory_input(&mut self, window: &mut PistonWindow) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `rotate_left`, `rotate_right`, `get_position`, and `get_direction` are never used
[INFO] [stdout]   --> src/player.rs:65:12
[INFO] [stdout]    |
[INFO] [stdout] 14 | impl Player {
[INFO] [stdout]    | ----------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 65 |     pub fn rotate_left(&mut self) {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 69 |     pub fn rotate_right(&mut self) {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 78 |     pub fn get_position(&self) -> (f64, f64) {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 82 |     pub fn get_direction(&self) -> (f64, f64) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `adjust_volume` is never used
[INFO] [stdout]   --> src/config.rs:65:12
[INFO] [stdout]    |
[INFO] [stdout] 15 | impl GameConfig {
[INFO] [stdout]    | --------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 65 |     pub fn adjust_volume(&mut self, delta: f32) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `rotate_left`, `rotate_right`, `get_position`, and `get_direction` are never used
[INFO] [stdout]   --> src/player.rs:65:12
[INFO] [stdout]    |
[INFO] [stdout] 14 | impl Player {
[INFO] [stdout]    | ----------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 65 |     pub fn rotate_left(&mut self) {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 69 |     pub fn rotate_right(&mut self) {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 78 |     pub fn get_position(&self) -> (f64, f64) {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 82 |     pub fn get_direction(&self) -> (f64, f64) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> src/map.rs:14:12
[INFO] [stdout]     |
[INFO] [stdout]  13 | impl Map {
[INFO] [stdout]     | -------- associated items in this implementation
[INFO] [stdout]  14 |     pub fn new() -> Self {
[INFO] [stdout]     |            ^^^
[INFO] [stdout] ...
[INFO] [stdout]  77 |     pub fn from_grid(grid: Vec<Vec<u8>>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 103 |     pub fn get_cell(&self, x: usize, y: usize) -> Option<u8> {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 111 |     pub fn is_valid_position(&self, x: f64, y: f64) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 117 |     pub fn find_spawn_point(&self) -> Option<(f64, f64)> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 121 |     fn find_spawn_point_in_grid(grid: &Vec<Vec<u8>>) -> (f64, f64) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 132 |     pub fn get_dimensions(&self) -> (usize, usize) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> src/map.rs:14:12
[INFO] [stdout]     |
[INFO] [stdout]  13 | impl Map {
[INFO] [stdout]     | -------- associated items in this implementation
[INFO] [stdout]  14 |     pub fn new() -> Self {
[INFO] [stdout]     |            ^^^
[INFO] [stdout] ...
[INFO] [stdout]  77 |     pub fn from_grid(grid: Vec<Vec<u8>>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 103 |     pub fn get_cell(&self, x: usize, y: usize) -> Option<u8> {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 111 |     pub fn is_valid_position(&self, x: f64, y: f64) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 117 |     pub fn find_spawn_point(&self) -> Option<(f64, f64)> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 121 |     fn find_spawn_point_in_grid(grid: &Vec<Vec<u8>>) -> (f64, f64) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 132 |     pub fn get_dimensions(&self) -> (usize, usize) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `previous_level`, `reset_to_first`, `get_level_info`, `get_level_name`, `get_level_count`, and `get_level_difficulty` are never used
[INFO] [stdout]    --> src/map.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 177 | impl MapManager {
[INFO] [stdout]     | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn previous_level(&mut self) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 209 |     pub fn reset_to_first(&mut self) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 213 |     pub fn get_level_info(&self) -> String {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 219 |         pub fn get_level_name(&self, index: usize) -> Option<&str> {
[INFO] [stdout]     |                ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn get_level_count(&self) -> usize {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 230 |     pub fn get_level_difficulty(&self, index: usize) -> &'static str {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `previous_level`, `reset_to_first`, `get_level_info`, `get_level_name`, `get_level_count`, and `get_level_difficulty` are never used
[INFO] [stdout]    --> src/map.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 177 | impl MapManager {
[INFO] [stdout]     | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn previous_level(&mut self) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 209 |     pub fn reset_to_first(&mut self) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 213 |     pub fn get_level_info(&self) -> String {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 219 |         pub fn get_level_name(&self, index: usize) -> Option<&str> {
[INFO] [stdout]     |                ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn get_level_count(&self) -> usize {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 230 |     pub fn get_level_difficulty(&self, index: usize) -> &'static str {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Pause` is never constructed
[INFO] [stdout]   --> src/menu.rs:20:5
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub enum MenuAction {
[INFO] [stdout]    |          ---------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 20 |     Pause,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `MenuAction` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Pause` is never constructed
[INFO] [stdout]   --> src/menu.rs:20:5
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub enum MenuAction {
[INFO] [stdout]    |          ---------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 20 |     Pause,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `MenuAction` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `floor` and `ceiling` are never read
[INFO] [stdout]   --> src/renderer.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct ColorTheme {
[INFO] [stdout]    |            ---------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 12 |     pub floor: [f32; 4],
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 13 |     pub ceiling: [f32; 4],
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `floor` and `ceiling` are never read
[INFO] [stdout]   --> src/renderer.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct ColorTheme {
[INFO] [stdout]    |            ---------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 12 |     pub floor: [f32; 4],
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 13 |     pub ceiling: [f32; 4],
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `show_fps` is never read
[INFO] [stdout]   --> src/renderer.rs:54:9
[INFO] [stdout]    |
[INFO] [stdout] 50 | pub struct Renderer {
[INFO] [stdout]    |            -------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 54 |     pub show_fps: bool,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `show_fps` is never read
[INFO] [stdout]   --> src/renderer.rs:54:9
[INFO] [stdout]    |
[INFO] [stdout] 50 | pub struct Renderer {
[INFO] [stdout]    |            -------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 54 |     pub show_fps: bool,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `set_minimap_size` is never used
[INFO] [stdout]    --> src/renderer.rs:723:12
[INFO] [stdout]     |
[INFO] [stdout]  57 | impl Renderer {
[INFO] [stdout]     | ------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 723 |     pub fn set_minimap_size(&mut self, size: f64) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `set_minimap_size` is never used
[INFO] [stdout]    --> src/renderer.rs:723:12
[INFO] [stdout]     |
[INFO] [stdout]  57 | impl Renderer {
[INFO] [stdout]     | ------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 723 |     pub fn set_minimap_size(&mut self, size: f64) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `reset` and `has_rotation_input` are never used
[INFO] [stdout]   --> src/input.rs:31:12
[INFO] [stdout]    |
[INFO] [stdout] 17 | impl KeyState {
[INFO] [stdout]    | ------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 31 |     pub fn reset(&mut self) {
[INFO] [stdout]    |            ^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 39 |     pub fn has_rotation_input(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `reset` and `has_rotation_input` are never used
[INFO] [stdout]   --> src/input.rs:31:12
[INFO] [stdout]    |
[INFO] [stdout] 17 | impl KeyState {
[INFO] [stdout]    | ------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 31 |     pub fn reset(&mut self) {
[INFO] [stdout]    |            ^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 39 |     pub fn has_rotation_input(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `set_mouse_sensitivity` is never used
[INFO] [stdout]    --> src/input.rs:109:12
[INFO] [stdout]     |
[INFO] [stdout]  50 | impl InputHandler {
[INFO] [stdout]     | ----------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 109 |     pub fn set_mouse_sensitivity(&mut self, sensitivity: f64) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `set_mouse_sensitivity` is never used
[INFO] [stdout]    --> src/input.rs:109:12
[INFO] [stdout]     |
[INFO] [stdout]  50 | impl InputHandler {
[INFO] [stdout]     | ----------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 109 |     pub fn set_mouse_sensitivity(&mut self, sensitivity: f64) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `GameOver` is never constructed
[INFO] [stdout]  --> src/game_state.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | pub enum GameState {
[INFO] [stdout]   |          --------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 8 |     GameOver,
[INFO] [stdout]   |     ^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `GameState` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `GameOver` is never constructed
[INFO] [stdout]  --> src/game_state.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | pub enum GameState {
[INFO] [stdout]   |          --------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 8 |     GameOver,
[INFO] [stdout]   |     ^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `GameState` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `is_menu_state` and `can_pause` are never used
[INFO] [stdout]   --> src/game_state.rs:13:12
[INFO] [stdout]    |
[INFO] [stdout] 12 | impl GameState {
[INFO] [stdout]    | -------------- methods in this implementation
[INFO] [stdout] 13 |     pub fn is_menu_state(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 21 |     pub fn can_pause(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `is_menu_state` and `can_pause` are never used
[INFO] [stdout]   --> src/game_state.rs:13:12
[INFO] [stdout]    |
[INFO] [stdout] 12 | impl GameState {
[INFO] [stdout]    | -------------- methods in this implementation
[INFO] [stdout] 13 |     pub fn is_menu_state(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 21 |     pub fn can_pause(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `pause`, `resume`, `get_volume`, and `is_playing` are never used
[INFO] [stdout]    --> src/audio.rs:100:12
[INFO] [stdout]     |
[INFO] [stdout]  17 | impl AudioSystem {
[INFO] [stdout]     | ---------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 100 |     pub fn pause(&mut self, name: &str) {
[INFO] [stdout]     |            ^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 106 |     pub fn resume(&mut self, name: &str) {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 122 |     pub fn get_volume(&self) -> f32 {
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 126 |     pub fn is_playing(&self, name: &str) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `pause`, `resume`, `get_volume`, and `is_playing` are never used
[INFO] [stdout]    --> src/audio.rs:100:12
[INFO] [stdout]     |
[INFO] [stdout]  17 | impl AudioSystem {
[INFO] [stdout]     | ---------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 100 |     pub fn pause(&mut self, name: &str) {
[INFO] [stdout]     |            ^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 106 |     pub fn resume(&mut self, name: &str) {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 122 |     pub fn get_volume(&self) -> f32 {
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 126 |     pub fn is_playing(&self, name: &str) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `original_position` is never read
[INFO] [stdout]   --> src/sprite.rs:58:9
[INFO] [stdout]    |
[INFO] [stdout] 51 | pub struct NPC {
[INFO] [stdout]    |            --- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 58 |     pub original_position: (f64, f64),
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `NPC` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `create_room_patrol` and `get_current_texture_frame` are never used
[INFO] [stdout]    --> src/sprite.rs:91:12
[INFO] [stdout]     |
[INFO] [stdout]  66 | impl NPC {
[INFO] [stdout]     | -------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  91 |     pub fn create_room_patrol(x: f64, y: f64, texture_name: String, room_size: f64) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 225 |     pub fn get_current_texture_frame(&self) -> String {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `original_position` is never read
[INFO] [stdout]   --> src/sprite.rs:58:9
[INFO] [stdout]    |
[INFO] [stdout] 51 | pub struct NPC {
[INFO] [stdout]    |            --- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 58 |     pub original_position: (f64, f64),
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `NPC` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `textures` is never read
[INFO] [stdout]    --> src/sprite.rs:237:9
[INFO] [stdout]     |
[INFO] [stdout] 234 | pub struct SpriteManager {
[INFO] [stdout]     |            ------------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 237 |     pub textures: HashMap<String, Vec<Vec<[f32; 4]>>>,
[INFO] [stdout]     |         ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `create_room_patrol` and `get_current_texture_frame` are never used
[INFO] [stdout]    --> src/sprite.rs:91:12
[INFO] [stdout]     |
[INFO] [stdout]  66 | impl NPC {
[INFO] [stdout]     | -------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  91 |     pub fn create_room_patrol(x: f64, y: f64, texture_name: String, room_size: f64) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 225 |     pub fn get_current_texture_frame(&self) -> String {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `textures` is never read
[INFO] [stdout]    --> src/sprite.rs:237:9
[INFO] [stdout]     |
[INFO] [stdout] 234 | pub struct SpriteManager {
[INFO] [stdout]     |            ------------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 237 |     pub textures: HashMap<String, Vec<Vec<[f32; 4]>>>,
[INFO] [stdout]     |         ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `load_sprite_texture`, `get_sprites_by_distance`, and `create_default_npc` are never used
[INFO] [stdout]    --> src/sprite.rs:257:12
[INFO] [stdout]     |
[INFO] [stdout] 240 | impl SpriteManager {
[INFO] [stdout]     | ------------------ methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 257 |     pub fn load_sprite_texture(&mut self, name: &str, texture_data: Vec<Vec<[f32; 4]>>) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 292 |     pub fn get_sprites_by_distance(&self, player: &Player) -> Vec<(f64, &Sprite)> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 354 |     pub fn create_default_npc(&mut self, x: f64, y: f64) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SpriteTextureLoader` is never constructed
[INFO] [stdout]  --> src/sprite_loader.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct SpriteTextureLoader {
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `load_sprite_texture`, `get_sprites_by_distance`, and `create_default_npc` are never used
[INFO] [stdout]    --> src/sprite.rs:257:12
[INFO] [stdout]     |
[INFO] [stdout] 240 | impl SpriteManager {
[INFO] [stdout]     | ------------------ methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 257 |     pub fn load_sprite_texture(&mut self, name: &str, texture_data: Vec<Vec<[f32; 4]>>) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 292 |     pub fn get_sprites_by_distance(&self, player: &Player) -> Vec<(f64, &Sprite)> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 354 |     pub fn create_default_npc(&mut self, x: f64, y: f64) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SpriteTextureLoader` is never constructed
[INFO] [stdout]  --> src/sprite_loader.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct SpriteTextureLoader {
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> src/sprite_loader.rs:11:12
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl SpriteTextureLoader {
[INFO] [stdout]     | ------------------------ associated items in this implementation
[INFO] [stdout]  11 |     pub fn new() -> Self {
[INFO] [stdout]     |            ^^^
[INFO] [stdout] ...
[INFO] [stdout]  18 |     pub fn load_sprite_textures(&mut self, assets_path: &Path) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  59 |     fn create_default_sprite_textures(&mut self) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  82 |     fn create_guard_texture(&self, size: usize) -> Vec<Vec<[f32; 4]>> {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 110 |     fn create_item_texture(&self, size: usize) -> Vec<Vec<[f32; 4]>> {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 129 |     fn create_enemy_texture(&self, size: usize) -> Vec<Vec<[f32; 4]>> {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 154 |     fn create_pickup_texture(&self, size: usize) -> Vec<Vec<[f32; 4]>> {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 174 |     fn load_png_texture(&self, _path: &Path) -> Result<Vec<Vec<[f32; 4]>>, String> {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 180 |     pub fn get_texture(&self, name: &str) -> Option<&Vec<Vec<[f32; 4]>>> {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 184 |     pub fn has_texture(&self, name: &str) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `load_sprites_into_manager` is never used
[INFO] [stdout]    --> src/sprite_loader.rs:190:8
[INFO] [stdout]     |
[INFO] [stdout] 190 | pub fn load_sprites_into_manager(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> src/sprite_loader.rs:11:12
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl SpriteTextureLoader {
[INFO] [stdout]     | ------------------------ associated items in this implementation
[INFO] [stdout]  11 |     pub fn new() -> Self {
[INFO] [stdout]     |            ^^^
[INFO] [stdout] ...
[INFO] [stdout]  18 |     pub fn load_sprite_textures(&mut self, assets_path: &Path) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  59 |     fn create_default_sprite_textures(&mut self) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  82 |     fn create_guard_texture(&self, size: usize) -> Vec<Vec<[f32; 4]>> {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 110 |     fn create_item_texture(&self, size: usize) -> Vec<Vec<[f32; 4]>> {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 129 |     fn create_enemy_texture(&self, size: usize) -> Vec<Vec<[f32; 4]>> {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 154 |     fn create_pickup_texture(&self, size: usize) -> Vec<Vec<[f32; 4]>> {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 174 |     fn load_png_texture(&self, _path: &Path) -> Result<Vec<Vec<[f32; 4]>>, String> {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 180 |     pub fn get_texture(&self, name: &str) -> Option<&Vec<Vec<[f32; 4]>>> {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 184 |     pub fn has_texture(&self, name: &str) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `sample` and `sample_smooth` are never used
[INFO] [stdout]    --> src/texture.rs:103:12
[INFO] [stdout]     |
[INFO] [stdout]  12 | impl Texture {
[INFO] [stdout]     | ------------ methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 103 |     pub fn sample(&self, u: f32, v: f32) -> [f32; 4] {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 109 |     pub fn sample_smooth(&self, u: f32, v: f32) -> [f32; 4] {
[INFO] [stdout]     |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `load_sprites_into_manager` is never used
[INFO] [stdout]    --> src/sprite_loader.rs:190:8
[INFO] [stdout]     |
[INFO] [stdout] 190 | pub fn load_sprites_into_manager(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `add_texture` and `list_textures` are never used
[INFO] [stdout]    --> src/texture.rs:380:12
[INFO] [stdout]     |
[INFO] [stdout] 295 | impl TextureManager {
[INFO] [stdout]     | ------------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 380 |     pub fn add_texture(&mut self, name: String, texture: Texture) {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 384 |     pub fn list_textures(&self) -> Vec<String> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `sample` and `sample_smooth` are never used
[INFO] [stdout]    --> src/texture.rs:103:12
[INFO] [stdout]     |
[INFO] [stdout]  12 | impl Texture {
[INFO] [stdout]     | ------------ methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 103 |     pub fn sample(&self, u: f32, v: f32) -> [f32; 4] {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 109 |     pub fn sample_smooth(&self, u: f32, v: f32) -> [f32; 4] {
[INFO] [stdout]     |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `add_texture` and `list_textures` are never used
[INFO] [stdout]    --> src/texture.rs:380:12
[INFO] [stdout]     |
[INFO] [stdout] 295 | impl TextureManager {
[INFO] [stdout]     | ------------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 380 |     pub fn add_texture(&mut self, name: String, texture: Texture) {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 384 |     pub fn list_textures(&self) -> Vec<String> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [optimized + debuginfo] target(s) in 15.94s
[INFO] running `Command { std: "docker" "inspect" "8fe26862c46a4f2b166d1ade292c3031ba0a824dfffbb40fc24e11049901ff48", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "8fe26862c46a4f2b166d1ade292c3031ba0a824dfffbb40fc24e11049901ff48", kill_on_drop: false }`
[INFO] [stdout] 8fe26862c46a4f2b166d1ade292c3031ba0a824dfffbb40fc24e11049901ff48
