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[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/TheSandwichCoder/SoftBodyTetris" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTheSandwichCoder%2FSoftBodyTetris", kill_on_drop: false }`
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[INFO] [stdout] 0533b4c25a503db421c6ad1717cf7ec0f55ed5ec
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[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTheSandwichCoder%2FSoftBodyTetris" "/workspace/builds/worker-2-tc2/source", kill_on_drop: false }`
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[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/TheSandwichCoder/SoftBodyTetris
[INFO] finished tweaking git repo https://github.com/TheSandwichCoder/SoftBodyTetris
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[INFO] validating manifest of git repo https://github.com/TheSandwichCoder/SoftBodyTetris on toolchain 0611f7de057c584b8771102fde7aed6c70c71d3b
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[INFO] crate git repo https://github.com/TheSandwichCoder/SoftBodyTetris already has a lockfile, it will not be regenerated
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[INFO] [stdout] warning: unused imports: `DiagnosticsStore` and `text::*`
[INFO] [stdout]  --> src/main.rs:3:18
[INFO] [stdout]   |
[INFO] [stdout] 3 |     diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin},
[INFO] [stdout]   |                  ^^^^^^^^^^^^^^^^
[INFO] [stdout] 4 |     prelude::*,
[INFO] [stdout] 5 |     text::*,
[INFO] [stdout]   |     ^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `tetris_board::*`
[INFO] [stdout]   --> src/main.rs:11:5
[INFO] [stdout]    |
[INFO] [stdout] 11 | use tetris_board::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `functions::*`
[INFO] [stdout]   --> src/main.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout] 13 | use functions::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::tetris_board::*`
[INFO] [stdout]   --> src/soft_body.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout] 13 | use crate::tetris_board::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::functions::*`
[INFO] [stdout]   --> src/soft_body.rs:14:5
[INFO] [stdout]    |
[INFO] [stdout] 14 | use crate::functions::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: denote infinite loops with `loop { ... }`
[INFO] [stdout]   --> src/tetris_pieces.rs:90:5
[INFO] [stdout]    |
[INFO] [stdout] 90 |     while true{
[INFO] [stdout]    |     ^^^^^^^^^^ help: use `loop`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(while_true)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Mesh2dHandle`, `render::mesh::*`, and `render::render_asset::RenderAssetUsages`
[INFO] [stdout]  --> src/tetris_game.rs:4:36
[INFO] [stdout]   |
[INFO] [stdout] 4 |     sprite::{MaterialMesh2dBundle, Mesh2dHandle},
[INFO] [stdout]   |                                    ^^^^^^^^^^^^
[INFO] [stdout] 5 |     render::mesh::*,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^
[INFO] [stdout] 6 |     render::render_asset::RenderAssetUsages,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::window::PrimaryWindow`
[INFO] [stdout]  --> src/tetris_game.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use bevy::window::PrimaryWindow;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `MaterialMesh2dBundle`, `Mesh2dHandle`, `render::mesh::*`, and `render::render_asset::RenderAssetUsages`
[INFO] [stdout]  --> src/particles.rs:4:14
[INFO] [stdout]   |
[INFO] [stdout] 4 |     sprite::{MaterialMesh2dBundle, Mesh2dHandle},
[INFO] [stdout]   |              ^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^
[INFO] [stdout] 5 |     render::mesh::*,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^
[INFO] [stdout] 6 |     render::render_asset::RenderAssetUsages,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::window::PrimaryWindow`
[INFO] [stdout]  --> src/particles.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use bevy::window::PrimaryWindow;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::tetris_pieces::*`
[INFO] [stdout]   --> src/particles.rs:12:5
[INFO] [stdout]    |
[INFO] [stdout] 12 | use crate::tetris_pieces::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::tetris_board::*`
[INFO] [stdout]   --> src/particles.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout] 13 | use crate::tetris_board::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::functions::*`
[INFO] [stdout]   --> src/particles.rs:14:5
[INFO] [stdout]    |
[INFO] [stdout] 14 | use crate::functions::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `replayText` should have an upper camel case name
[INFO] [stdout]   --> src/main.rs:29:8
[INFO] [stdout]    |
[INFO] [stdout] 29 | struct replayText;
[INFO] [stdout]    |        ^^^^^^^^^^ help: convert the identifier to upper camel case: `ReplayText`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_camel_case_types)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `DiagnosticsStore` and `text::*`
[INFO] [stdout]  --> src/main.rs:3:18
[INFO] [stdout]   |
[INFO] [stdout] 3 |     diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin},
[INFO] [stdout]   |                  ^^^^^^^^^^^^^^^^
[INFO] [stdout] 4 |     prelude::*,
[INFO] [stdout] 5 |     text::*,
[INFO] [stdout]   |     ^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `tetris_board::*`
[INFO] [stdout]   --> src/main.rs:11:5
[INFO] [stdout]    |
[INFO] [stdout] 11 | use tetris_board::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `functions::*`
[INFO] [stdout]   --> src/main.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout] 13 | use functions::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::tetris_board::*`
[INFO] [stdout]   --> src/soft_body.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout] 13 | use crate::tetris_board::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::functions::*`
[INFO] [stdout]   --> src/soft_body.rs:14:5
[INFO] [stdout]    |
[INFO] [stdout] 14 | use crate::functions::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: denote infinite loops with `loop { ... }`
[INFO] [stdout]   --> src/tetris_pieces.rs:90:5
[INFO] [stdout]    |
[INFO] [stdout] 90 |     while true{
[INFO] [stdout]    |     ^^^^^^^^^^ help: use `loop`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(while_true)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Mesh2dHandle`, `render::mesh::*`, and `render::render_asset::RenderAssetUsages`
[INFO] [stdout]  --> src/tetris_game.rs:4:36
[INFO] [stdout]   |
[INFO] [stdout] 4 |     sprite::{MaterialMesh2dBundle, Mesh2dHandle},
[INFO] [stdout]   |                                    ^^^^^^^^^^^^
[INFO] [stdout] 5 |     render::mesh::*,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^
[INFO] [stdout] 6 |     render::render_asset::RenderAssetUsages,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::window::PrimaryWindow`
[INFO] [stdout]  --> src/tetris_game.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use bevy::window::PrimaryWindow;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `MaterialMesh2dBundle`, `Mesh2dHandle`, `render::mesh::*`, and `render::render_asset::RenderAssetUsages`
[INFO] [stdout]  --> src/particles.rs:4:14
[INFO] [stdout]   |
[INFO] [stdout] 4 |     sprite::{MaterialMesh2dBundle, Mesh2dHandle},
[INFO] [stdout]   |              ^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^
[INFO] [stdout] 5 |     render::mesh::*,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^
[INFO] [stdout] 6 |     render::render_asset::RenderAssetUsages,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::window::PrimaryWindow`
[INFO] [stdout]  --> src/particles.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use bevy::window::PrimaryWindow;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::tetris_pieces::*`
[INFO] [stdout]   --> src/particles.rs:12:5
[INFO] [stdout]    |
[INFO] [stdout] 12 | use crate::tetris_pieces::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::tetris_board::*`
[INFO] [stdout]   --> src/particles.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout] 13 | use crate::tetris_board::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::functions::*`
[INFO] [stdout]   --> src/particles.rs:14:5
[INFO] [stdout]    |
[INFO] [stdout] 14 | use crate::functions::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `replayText` should have an upper camel case name
[INFO] [stdout]   --> src/main.rs:29:8
[INFO] [stdout]    |
[INFO] [stdout] 29 | struct replayText;
[INFO] [stdout]    |        ^^^^^^^^^^ help: convert the identifier to upper camel case: `ReplayText`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_camel_case_types)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:112:13
[INFO] [stdout]     |
[INFO] [stdout] 112 |         for mut node in &mut self.nodes{
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:260:13
[INFO] [stdout]     |
[INFO] [stdout] 260 |         let mut confidence: f32 = 0.0;
[INFO] [stdout]     |             ----^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `confidence`
[INFO] [stdout]    --> src/soft_body.rs:260:13
[INFO] [stdout]     |
[INFO] [stdout] 260 |         let mut confidence: f32 = 0.0;
[INFO] [stdout]     |             ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_confidence`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:112:13
[INFO] [stdout]     |
[INFO] [stdout] 112 |         for mut node in &mut self.nodes{
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:260:13
[INFO] [stdout]     |
[INFO] [stdout] 260 |         let mut confidence: f32 = 0.0;
[INFO] [stdout]     |             ----^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `confidence`
[INFO] [stdout]    --> src/soft_body.rs:260:13
[INFO] [stdout]     |
[INFO] [stdout] 260 |         let mut confidence: f32 = 0.0;
[INFO] [stdout]     |             ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_confidence`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:575:13
[INFO] [stdout]     |
[INFO] [stdout] 575 |         let mut connection_normal = -(pt1.read_pos - pt2.read_pos).normalize().perp();
[INFO] [stdout]     |             ----^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:602:5
[INFO] [stdout]     |
[INFO] [stdout] 602 |     mut commands: Commands,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:638:17
[INFO] [stdout]     |
[INFO] [stdout] 638 |             for mut node in &mut sb.nodes{
[INFO] [stdout]     |                 ----^^^^
[INFO] [stdout]     |                 |
[INFO] [stdout]     |                 help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]    --> src/soft_body.rs:602:5
[INFO] [stdout]     |
[INFO] [stdout] 602 |     mut commands: Commands,
[INFO] [stdout]     |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]    --> src/soft_body.rs:604:5
[INFO] [stdout]     |
[INFO] [stdout] 604 |     time: Res<Time>,
[INFO] [stdout]     |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `keyInput`
[INFO] [stdout]    --> src/soft_body.rs:607:5
[INFO] [stdout]     |
[INFO] [stdout] 607 |     keyInput: Res<ButtonInput<KeyCode>>,
[INFO] [stdout]     |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_keyInput`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]    --> src/soft_body.rs:756:5
[INFO] [stdout]     |
[INFO] [stdout] 756 |     time: Res<Time>,
[INFO] [stdout]     |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]    --> src/soft_body.rs:758:9
[INFO] [stdout]     |
[INFO] [stdout] 758 |     for i in 0..ITERATION_COUNT{
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:765:5
[INFO] [stdout]     |
[INFO] [stdout] 765 |     mut sb: &mut SB, 
[INFO] [stdout]     |     ----^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:767:9
[INFO] [stdout]     |
[INFO] [stdout] 767 |     for mut node in &mut sb.nodes{
[INFO] [stdout]     |         ----^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:773:5
[INFO] [stdout]     |
[INFO] [stdout] 773 |     mut sbObjectQuery: &mut Query<&mut SB>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:781:13
[INFO] [stdout]     |
[INFO] [stdout] 781 |         for mut node in &mut sbObject.nodes{
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:816:5
[INFO] [stdout]     |
[INFO] [stdout] 816 |     mut sbObjectQuery: &mut Query<&mut SB>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `dt`
[INFO] [stdout]    --> src/soft_body.rs:817:5
[INFO] [stdout]     |
[INFO] [stdout] 817 |     dt: f32,
[INFO] [stdout]     |     ^^ help: if this is intentional, prefix it with an underscore: `_dt`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:831:5
[INFO] [stdout]     |
[INFO] [stdout] 831 |     mut sbObject: &mut SB,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:833:9
[INFO] [stdout]     |
[INFO] [stdout] 833 |     for mut node in &mut sbObject.nodes{
[INFO] [stdout]     |         ----^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:852:5
[INFO] [stdout]     |
[INFO] [stdout] 852 |     mut sbObject: &mut SB,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `vector_force`
[INFO] [stdout]    --> src/soft_body.rs:876:13
[INFO] [stdout]     |
[INFO] [stdout] 876 |         let vector_force = vec_norm * force * dt * ITERATION_DELTA;
[INFO] [stdout]     |             ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_vector_force`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:888:5
[INFO] [stdout]     |
[INFO] [stdout] 888 |     mut sbObject: &mut SB,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:892:13
[INFO] [stdout]     |
[INFO] [stdout] 892 |         let mut node1 = &mut sbObject.nodes[index];
[INFO] [stdout]     |             ----^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]    --> src/tetris_pieces.rs:263:9
[INFO] [stdout]     |
[INFO] [stdout] 263 |     for i in 0..(4-rotation_index){
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `piece_bb_copy` is never read
[INFO] [stdout]   --> src/tetris_board.rs:58:33
[INFO] [stdout]    |
[INFO] [stdout] 58 |         let mut piece_bb_copy = piece_bb;
[INFO] [stdout]    |                                 ^^^^^^^^ this value is reassigned later and never used
[INFO] [stdout] 59 |
[INFO] [stdout] 60 |         piece_bb_copy = piece_bb;
[INFO] [stdout]    |         ------------------------ `piece_bb_copy` is overwritten here before the previous value is read
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]   --> src/tetris_board.rs:76:13
[INFO] [stdout]    |
[INFO] [stdout] 76 |         for i in 0..BOARD_WIDTH{
[INFO] [stdout]    |             ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]    --> src/tetris_board.rs:100:13
[INFO] [stdout]     |
[INFO] [stdout] 100 |         for i in 0..BOARD_WIDTH{
[INFO] [stdout]     |             ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:575:13
[INFO] [stdout]     |
[INFO] [stdout] 575 |         let mut connection_normal = -(pt1.read_pos - pt2.read_pos).normalize().perp();
[INFO] [stdout]     |             ----^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:602:5
[INFO] [stdout]     |
[INFO] [stdout] 602 |     mut commands: Commands,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:638:17
[INFO] [stdout]     |
[INFO] [stdout] 638 |             for mut node in &mut sb.nodes{
[INFO] [stdout]     |                 ----^^^^
[INFO] [stdout]     |                 |
[INFO] [stdout]     |                 help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]    --> src/soft_body.rs:602:5
[INFO] [stdout]     |
[INFO] [stdout] 602 |     mut commands: Commands,
[INFO] [stdout]     |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]    --> src/soft_body.rs:604:5
[INFO] [stdout]     |
[INFO] [stdout] 604 |     time: Res<Time>,
[INFO] [stdout]     |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `keyInput`
[INFO] [stdout]    --> src/soft_body.rs:607:5
[INFO] [stdout]     |
[INFO] [stdout] 607 |     keyInput: Res<ButtonInput<KeyCode>>,
[INFO] [stdout]     |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_keyInput`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `current_state`
[INFO] [stdout]   --> src/tetris_game.rs:77:5
[INFO] [stdout]    |
[INFO] [stdout] 77 |     current_state: Res<State<GameState>>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_current_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/tetris_game.rs:215:13
[INFO] [stdout]     |
[INFO] [stdout] 215 |         for mut node in &mut selected_piece.nodes{
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]    --> src/soft_body.rs:756:5
[INFO] [stdout]     |
[INFO] [stdout] 756 |     time: Res<Time>,
[INFO] [stdout]     |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]    --> src/soft_body.rs:758:9
[INFO] [stdout]     |
[INFO] [stdout] 758 |     for i in 0..ITERATION_COUNT{
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:765:5
[INFO] [stdout]     |
[INFO] [stdout] 765 |     mut sb: &mut SB, 
[INFO] [stdout]     |     ----^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:767:9
[INFO] [stdout]     |
[INFO] [stdout] 767 |     for mut node in &mut sb.nodes{
[INFO] [stdout]     |         ----^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:773:5
[INFO] [stdout]     |
[INFO] [stdout] 773 |     mut sbObjectQuery: &mut Query<&mut SB>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:781:13
[INFO] [stdout]     |
[INFO] [stdout] 781 |         for mut node in &mut sbObject.nodes{
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]    --> src/tetris_game.rs:355:13
[INFO] [stdout]     |
[INFO] [stdout] 355 |         for i in 0..PARTICLE_CLUSTER_SIZE{
[INFO] [stdout]     |             ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:816:5
[INFO] [stdout]     |
[INFO] [stdout] 816 |     mut sbObjectQuery: &mut Query<&mut SB>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `dt`
[INFO] [stdout]    --> src/soft_body.rs:817:5
[INFO] [stdout]     |
[INFO] [stdout] 817 |     dt: f32,
[INFO] [stdout]     |     ^^ help: if this is intentional, prefix it with an underscore: `_dt`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:831:5
[INFO] [stdout]     |
[INFO] [stdout] 831 |     mut sbObject: &mut SB,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:833:9
[INFO] [stdout]     |
[INFO] [stdout] 833 |     for mut node in &mut sbObject.nodes{
[INFO] [stdout]     |         ----^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/tetris_game.rs:369:5
[INFO] [stdout]     |
[INFO] [stdout] 369 |     mut tetris_board: ResMut<TetrisBoard>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:852:5
[INFO] [stdout]     |
[INFO] [stdout] 852 |     mut sbObject: &mut SB,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `vector_force`
[INFO] [stdout]    --> src/soft_body.rs:876:13
[INFO] [stdout]     |
[INFO] [stdout] 876 |         let vector_force = vec_norm * force * dt * ITERATION_DELTA;
[INFO] [stdout]     |             ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_vector_force`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/tetris_game.rs:467:5
[INFO] [stdout]     |
[INFO] [stdout] 467 |     mut tetris_board: ResMut<TetrisBoard>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:888:5
[INFO] [stdout]     |
[INFO] [stdout] 888 |     mut sbObject: &mut SB,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/soft_body.rs:892:13
[INFO] [stdout]     |
[INFO] [stdout] 892 |         let mut node1 = &mut sbObject.nodes[index];
[INFO] [stdout]     |             ----^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/tetris_game.rs:468:5
[INFO] [stdout]     |
[INFO] [stdout] 468 |     mut soft_body_query: Query<(Entity, &SB)>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/particles.rs:65:5
[INFO] [stdout]    |
[INFO] [stdout] 65 |     mut commands: Commands,
[INFO] [stdout]    |     ----^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/particles.rs:65:5
[INFO] [stdout]    |
[INFO] [stdout] 65 |     mut commands: Commands,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]   --> src/particles.rs:73:9
[INFO] [stdout]    |
[INFO] [stdout] 73 |     for i in 0..20{
[INFO] [stdout]    |         ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/particles.rs:81:5
[INFO] [stdout]    |
[INFO] [stdout] 81 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ----^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/particles.rs:82:5
[INFO] [stdout]    |
[INFO] [stdout] 82 |     mut materials: ResMut<Assets<ColorMaterial>>,
[INFO] [stdout]    |     ----^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]    --> src/tetris_pieces.rs:263:9
[INFO] [stdout]     |
[INFO] [stdout] 263 |     for i in 0..(4-rotation_index){
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]   --> src/particles.rs:81:5
[INFO] [stdout]    |
[INFO] [stdout] 81 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `materials`
[INFO] [stdout]   --> src/particles.rs:82:5
[INFO] [stdout]    |
[INFO] [stdout] 82 |     mut materials: ResMut<Assets<ColorMaterial>>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_materials`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `piece_bb_copy` is never read
[INFO] [stdout]   --> src/tetris_board.rs:58:33
[INFO] [stdout]    |
[INFO] [stdout] 58 |         let mut piece_bb_copy = piece_bb;
[INFO] [stdout]    |                                 ^^^^^^^^ this value is reassigned later and never used
[INFO] [stdout] 59 |
[INFO] [stdout] 60 |         piece_bb_copy = piece_bb;
[INFO] [stdout]    |         ------------------------ `piece_bb_copy` is overwritten here before the previous value is read
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]   --> src/tetris_board.rs:76:13
[INFO] [stdout]    |
[INFO] [stdout] 76 |         for i in 0..BOARD_WIDTH{
[INFO] [stdout]    |             ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]    --> src/tetris_board.rs:100:13
[INFO] [stdout]     |
[INFO] [stdout] 100 |         for i in 0..BOARD_WIDTH{
[INFO] [stdout]     |             ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:73:5
[INFO] [stdout]    |
[INFO] [stdout] 73 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ----^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:74:5
[INFO] [stdout]    |
[INFO] [stdout] 74 |     mut materials: ResMut<Assets<ColorMaterial>>,
[INFO] [stdout]    |     ----^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]   --> src/main.rs:73:5
[INFO] [stdout]    |
[INFO] [stdout] 73 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `materials`
[INFO] [stdout]   --> src/main.rs:74:5
[INFO] [stdout]    |
[INFO] [stdout] 74 |     mut materials: ResMut<Assets<ColorMaterial>>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_materials`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:131:5
[INFO] [stdout]     |
[INFO] [stdout] 131 |     mut score_info: Res<ScoreInfo>,
[INFO] [stdout]     |     ----^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `current_state`
[INFO] [stdout]   --> src/tetris_game.rs:77:5
[INFO] [stdout]    |
[INFO] [stdout] 77 |     current_state: Res<State<GameState>>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_current_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]    --> src/main.rs:143:5
[INFO] [stdout]     |
[INFO] [stdout] 143 |     game_state: Res<State<GameState>>
[INFO] [stdout]     |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]    --> src/main.rs:173:5
[INFO] [stdout]     |
[INFO] [stdout] 173 |     game_state: Res<State<GameState>>,
[INFO] [stdout]     |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]    --> src/main.rs:196:13
[INFO] [stdout]     |
[INFO] [stdout] 196 |         for i in 0..(PARTICLE_CLUSTER_SIZE*2){
[INFO] [stdout]     |             ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/tetris_game.rs:215:13
[INFO] [stdout]     |
[INFO] [stdout] 215 |         for mut node in &mut selected_piece.nodes{
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `LineMaterial` is never constructed
[INFO] [stdout]   --> src/main.rs:62:8
[INFO] [stdout]    |
[INFO] [stdout] 62 | struct LineMaterial {
[INFO] [stdout]    |        ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `LineList` is never constructed
[INFO] [stdout]   --> src/main.rs:67:8
[INFO] [stdout]    |
[INFO] [stdout] 67 | struct LineList {
[INFO] [stdout]    |        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `NodeIndex` is never constructed
[INFO] [stdout]    --> src/soft_body.rs:342:12
[INFO] [stdout]     |
[INFO] [stdout] 342 | pub struct NodeIndex{
[INFO] [stdout]     |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `world_to_screen_coords` is never used
[INFO] [stdout]    --> src/soft_body.rs:391:4
[INFO] [stdout]     |
[INFO] [stdout] 391 | fn world_to_screen_coords(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `line_pt_lateral` is never used
[INFO] [stdout]    --> src/soft_body.rs:476:4
[INFO] [stdout]     |
[INFO] [stdout] 476 | fn line_pt_lateral(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `interact` is never used
[INFO] [stdout]    --> src/soft_body.rs:601:4
[INFO] [stdout]     |
[INFO] [stdout] 601 | fn interact(
[INFO] [stdout]     |    ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_sb` is never used
[INFO] [stdout]    --> src/soft_body.rs:673:4
[INFO] [stdout]     |
[INFO] [stdout] 673 | fn spawn_sb(
[INFO] [stdout]     |    ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `display` is never used
[INFO] [stdout]   --> src/tetris_board.rs:74:12
[INFO] [stdout]    |
[INFO] [stdout] 35 | impl TetrisBoard{
[INFO] [stdout]    | ---------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 74 |     pub fn display(&self){
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `print_bb` is never used
[INFO] [stdout]  --> src/functions.rs:6:8
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub fn print_bb(n: u64){
[INFO] [stdout]   |        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `interact` is never used
[INFO] [stdout]   --> src/particles.rs:64:4
[INFO] [stdout]    |
[INFO] [stdout] 64 | fn interact(
[INFO] [stdout]    |    ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]    --> src/tetris_game.rs:355:13
[INFO] [stdout]     |
[INFO] [stdout] 355 |         for i in 0..PARTICLE_CLUSTER_SIZE{
[INFO] [stdout]     |             ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SB_query` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:603:9
[INFO] [stdout]     |
[INFO] [stdout] 603 |     mut SB_query: Query<&mut SB>,
[INFO] [stdout]     |         ^^^^^^^^ help: convert the identifier to snake case: `sb_query`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `mouseInput` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:606:5
[INFO] [stdout]     |
[INFO] [stdout] 606 |     mouseInput: Res<ButtonInput<MouseButton>>,
[INFO] [stdout]     |     ^^^^^^^^^^ help: convert the identifier to snake case: `mouse_input`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `keyInput` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:607:5
[INFO] [stdout]     |
[INFO] [stdout] 607 |     keyInput: Res<ButtonInput<KeyCode>>,
[INFO] [stdout]     |     ^^^^^^^^ help: convert the identifier to snake case: `key_input`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SB_query` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:755:9
[INFO] [stdout]     |
[INFO] [stdout] 755 |     mut SB_query: Query<&mut SB>,
[INFO] [stdout]     |         ^^^^^^^^ help: convert the identifier to snake case: `sb_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `sbObjectQuery` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:773:9
[INFO] [stdout]     |
[INFO] [stdout] 773 |     mut sbObjectQuery: &mut Query<&mut SB>,
[INFO] [stdout]     |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `sb_object_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `sbObject` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:776:13
[INFO] [stdout]     |
[INFO] [stdout] 776 |     for mut sbObject in sbObjectQuery{
[INFO] [stdout]     |             ^^^^^^^^ help: convert the identifier to snake case: `sb_object`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `sbObjectQuery` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:816:9
[INFO] [stdout]     |
[INFO] [stdout] 816 |     mut sbObjectQuery: &mut Query<&mut SB>,
[INFO] [stdout]     |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `sb_object_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SB1` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:821:25
[INFO] [stdout]     |
[INFO] [stdout] 821 |     while let Some([mut SB1, mut SB2]) =
[INFO] [stdout]     |                         ^^^ help: convert the identifier to snake case: `sb1`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SB2` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:821:34
[INFO] [stdout]     |
[INFO] [stdout] 821 |     while let Some([mut SB1, mut SB2]) =
[INFO] [stdout]     |                                  ^^^ help: convert the identifier to snake case: `sb2`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `sbObject` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:831:9
[INFO] [stdout]     |
[INFO] [stdout] 831 |     mut sbObject: &mut SB,
[INFO] [stdout]     |         ^^^^^^^^ help: convert the identifier to snake case: `sb_object`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `sbObject` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:852:9
[INFO] [stdout]     |
[INFO] [stdout] 852 |     mut sbObject: &mut SB,
[INFO] [stdout]     |         ^^^^^^^^ help: convert the identifier to snake case: `sb_object`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `sbObject` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:888:9
[INFO] [stdout]     |
[INFO] [stdout] 888 |     mut sbObject: &mut SB,
[INFO] [stdout]     |         ^^^^^^^^ help: convert the identifier to snake case: `sb_object`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/tetris_game.rs:369:5
[INFO] [stdout]     |
[INFO] [stdout] 369 |     mut tetris_board: ResMut<TetrisBoard>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `piece_type_L` should have a snake case name
[INFO] [stdout]    --> src/tetris_pieces.rs:190:9
[INFO] [stdout]     |
[INFO] [stdout] 190 |     let piece_type_L = get_mesh(0b100000111);
[INFO] [stdout]     |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `piece_type_l`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `piece_type_miniL` should have a snake case name
[INFO] [stdout]    --> src/tetris_pieces.rs:192:9
[INFO] [stdout]     |
[INFO] [stdout] 192 |     let piece_type_miniL = get_mesh(0b100000011);
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `piece_type_mini_l`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/tetris_game.rs:467:5
[INFO] [stdout]     |
[INFO] [stdout] 467 |     mut tetris_board: ResMut<TetrisBoard>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/tetris_game.rs:468:5
[INFO] [stdout]     |
[INFO] [stdout] 468 |     mut soft_body_query: Query<(Entity, &SB)>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `tetris_piece_types` should have an upper case name
[INFO] [stdout]    --> src/tetris_pieces.rs:219:11
[INFO] [stdout]     |
[INFO] [stdout] 219 | pub const tetris_piece_types : [u64; 5] = [
[INFO] [stdout]     |           ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_upper_case_globals)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] help: convert the identifier to upper case
[INFO] [stdout]     |
[INFO] [stdout] 219 - pub const tetris_piece_types : [u64; 5] = [
[INFO] [stdout] 219 + pub const TETRIS_PIECE_TYPES : [u64; 5] = [
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/particles.rs:65:5
[INFO] [stdout]    |
[INFO] [stdout] 65 |     mut commands: Commands,
[INFO] [stdout]    |     ----^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/particles.rs:65:5
[INFO] [stdout]    |
[INFO] [stdout] 65 |     mut commands: Commands,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]   --> src/particles.rs:73:9
[INFO] [stdout]    |
[INFO] [stdout] 73 |     for i in 0..20{
[INFO] [stdout]    |         ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/particles.rs:81:5
[INFO] [stdout]    |
[INFO] [stdout] 81 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ----^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/particles.rs:82:5
[INFO] [stdout]    |
[INFO] [stdout] 82 |     mut materials: ResMut<Assets<ColorMaterial>>,
[INFO] [stdout]    |     ----^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]   --> src/particles.rs:81:5
[INFO] [stdout]    |
[INFO] [stdout] 81 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `materials`
[INFO] [stdout]   --> src/particles.rs:82:5
[INFO] [stdout]    |
[INFO] [stdout] 82 |     mut materials: ResMut<Assets<ColorMaterial>>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_materials`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:73:5
[INFO] [stdout]    |
[INFO] [stdout] 73 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ----^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:74:5
[INFO] [stdout]    |
[INFO] [stdout] 74 |     mut materials: ResMut<Assets<ColorMaterial>>,
[INFO] [stdout]    |     ----^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]   --> src/main.rs:73:5
[INFO] [stdout]    |
[INFO] [stdout] 73 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `materials`
[INFO] [stdout]   --> src/main.rs:74:5
[INFO] [stdout]    |
[INFO] [stdout] 74 |     mut materials: ResMut<Assets<ColorMaterial>>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_materials`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:131:5
[INFO] [stdout]     |
[INFO] [stdout] 131 |     mut score_info: Res<ScoreInfo>,
[INFO] [stdout]     |     ----^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]    --> src/main.rs:143:5
[INFO] [stdout]     |
[INFO] [stdout] 143 |     game_state: Res<State<GameState>>
[INFO] [stdout]     |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]    --> src/main.rs:173:5
[INFO] [stdout]     |
[INFO] [stdout] 173 |     game_state: Res<State<GameState>>,
[INFO] [stdout]     |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]    --> src/main.rs:196:13
[INFO] [stdout]     |
[INFO] [stdout] 196 |         for i in 0..(PARTICLE_CLUSTER_SIZE*2){
[INFO] [stdout]     |             ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `LineMaterial` is never constructed
[INFO] [stdout]   --> src/main.rs:62:8
[INFO] [stdout]    |
[INFO] [stdout] 62 | struct LineMaterial {
[INFO] [stdout]    |        ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `LineList` is never constructed
[INFO] [stdout]   --> src/main.rs:67:8
[INFO] [stdout]    |
[INFO] [stdout] 67 | struct LineList {
[INFO] [stdout]    |        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `NodeIndex` is never constructed
[INFO] [stdout]    --> src/soft_body.rs:342:12
[INFO] [stdout]     |
[INFO] [stdout] 342 | pub struct NodeIndex{
[INFO] [stdout]     |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `world_to_screen_coords` is never used
[INFO] [stdout]    --> src/soft_body.rs:391:4
[INFO] [stdout]     |
[INFO] [stdout] 391 | fn world_to_screen_coords(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `line_pt_lateral` is never used
[INFO] [stdout]    --> src/soft_body.rs:476:4
[INFO] [stdout]     |
[INFO] [stdout] 476 | fn line_pt_lateral(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `interact` is never used
[INFO] [stdout]    --> src/soft_body.rs:601:4
[INFO] [stdout]     |
[INFO] [stdout] 601 | fn interact(
[INFO] [stdout]     |    ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_sb` is never used
[INFO] [stdout]    --> src/soft_body.rs:673:4
[INFO] [stdout]     |
[INFO] [stdout] 673 | fn spawn_sb(
[INFO] [stdout]     |    ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `display` is never used
[INFO] [stdout]   --> src/tetris_board.rs:74:12
[INFO] [stdout]    |
[INFO] [stdout] 35 | impl TetrisBoard{
[INFO] [stdout]    | ---------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 74 |     pub fn display(&self){
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `print_bb` is never used
[INFO] [stdout]  --> src/functions.rs:6:8
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub fn print_bb(n: u64){
[INFO] [stdout]   |        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `interact` is never used
[INFO] [stdout]   --> src/particles.rs:64:4
[INFO] [stdout]    |
[INFO] [stdout] 64 | fn interact(
[INFO] [stdout]    |    ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SB_query` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:603:9
[INFO] [stdout]     |
[INFO] [stdout] 603 |     mut SB_query: Query<&mut SB>,
[INFO] [stdout]     |         ^^^^^^^^ help: convert the identifier to snake case: `sb_query`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `mouseInput` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:606:5
[INFO] [stdout]     |
[INFO] [stdout] 606 |     mouseInput: Res<ButtonInput<MouseButton>>,
[INFO] [stdout]     |     ^^^^^^^^^^ help: convert the identifier to snake case: `mouse_input`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `keyInput` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:607:5
[INFO] [stdout]     |
[INFO] [stdout] 607 |     keyInput: Res<ButtonInput<KeyCode>>,
[INFO] [stdout]     |     ^^^^^^^^ help: convert the identifier to snake case: `key_input`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SB_query` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:755:9
[INFO] [stdout]     |
[INFO] [stdout] 755 |     mut SB_query: Query<&mut SB>,
[INFO] [stdout]     |         ^^^^^^^^ help: convert the identifier to snake case: `sb_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `sbObjectQuery` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:773:9
[INFO] [stdout]     |
[INFO] [stdout] 773 |     mut sbObjectQuery: &mut Query<&mut SB>,
[INFO] [stdout]     |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `sb_object_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `sbObject` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:776:13
[INFO] [stdout]     |
[INFO] [stdout] 776 |     for mut sbObject in sbObjectQuery{
[INFO] [stdout]     |             ^^^^^^^^ help: convert the identifier to snake case: `sb_object`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `sbObjectQuery` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:816:9
[INFO] [stdout]     |
[INFO] [stdout] 816 |     mut sbObjectQuery: &mut Query<&mut SB>,
[INFO] [stdout]     |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `sb_object_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SB1` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:821:25
[INFO] [stdout]     |
[INFO] [stdout] 821 |     while let Some([mut SB1, mut SB2]) =
[INFO] [stdout]     |                         ^^^ help: convert the identifier to snake case: `sb1`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SB2` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:821:34
[INFO] [stdout]     |
[INFO] [stdout] 821 |     while let Some([mut SB1, mut SB2]) =
[INFO] [stdout]     |                                  ^^^ help: convert the identifier to snake case: `sb2`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `sbObject` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:831:9
[INFO] [stdout]     |
[INFO] [stdout] 831 |     mut sbObject: &mut SB,
[INFO] [stdout]     |         ^^^^^^^^ help: convert the identifier to snake case: `sb_object`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `sbObject` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:852:9
[INFO] [stdout]     |
[INFO] [stdout] 852 |     mut sbObject: &mut SB,
[INFO] [stdout]     |         ^^^^^^^^ help: convert the identifier to snake case: `sb_object`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `sbObject` should have a snake case name
[INFO] [stdout]    --> src/soft_body.rs:888:9
[INFO] [stdout]     |
[INFO] [stdout] 888 |     mut sbObject: &mut SB,
[INFO] [stdout]     |         ^^^^^^^^ help: convert the identifier to snake case: `sb_object`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `piece_type_L` should have a snake case name
[INFO] [stdout]    --> src/tetris_pieces.rs:190:9
[INFO] [stdout]     |
[INFO] [stdout] 190 |     let piece_type_L = get_mesh(0b100000111);
[INFO] [stdout]     |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `piece_type_l`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `piece_type_miniL` should have a snake case name
[INFO] [stdout]    --> src/tetris_pieces.rs:192:9
[INFO] [stdout]     |
[INFO] [stdout] 192 |     let piece_type_miniL = get_mesh(0b100000011);
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `piece_type_mini_l`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `tetris_piece_types` should have an upper case name
[INFO] [stdout]    --> src/tetris_pieces.rs:219:11
[INFO] [stdout]     |
[INFO] [stdout] 219 | pub const tetris_piece_types : [u64; 5] = [
[INFO] [stdout]     |           ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_upper_case_globals)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] help: convert the identifier to upper case
[INFO] [stdout]     |
[INFO] [stdout] 219 - pub const tetris_piece_types : [u64; 5] = [
[INFO] [stdout] 219 + pub const TETRIS_PIECE_TYPES : [u64; 5] = [
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 31s
[INFO] running `Command { std: "docker" "inspect" "dce0bbead3d304fc78f745ce33127626a87256055cfe216d9a00077ff1ce521f", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "dce0bbead3d304fc78f745ce33127626a87256055cfe216d9a00077ff1ce521f", kill_on_drop: false }`
[INFO] [stdout] dce0bbead3d304fc78f745ce33127626a87256055cfe216d9a00077ff1ce521f
