[INFO] cloning repository https://github.com/CTimurSefergil/Void
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/CTimurSefergil/Void" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FCTimurSefergil%2FVoid", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FCTimurSefergil%2FVoid'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] faf84321134b15be6095666e533e14fbcc4f2d5b
[INFO] checking CTimurSefergil/Void against try#0611f7de057c584b8771102fde7aed6c70c71d3b for pr-146440
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FCTimurSefergil%2FVoid" "/workspace/builds/worker-4-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-4-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/CTimurSefergil/Void
[INFO] finished tweaking git repo https://github.com/CTimurSefergil/Void
[INFO] tweaked toml for git repo https://github.com/CTimurSefergil/Void written to /workspace/builds/worker-4-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/CTimurSefergil/Void on toolchain 0611f7de057c584b8771102fde7aed6c70c71d3b
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+0611f7de057c584b8771102fde7aed6c70c71d3b" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/CTimurSefergil/Void already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+0611f7de057c584b8771102fde7aed6c70c71d3b" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr] warning: unused manifest key: target.x86_64-pc-windows-msvc.linker
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+0611f7de057c584b8771102fde7aed6c70c71d3b" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 065f32815e3fbb6b7d1ac913b5ca2e698ab522776887e857fb85caf4094c118a
[INFO] running `Command { std: "docker" "start" "-a" "065f32815e3fbb6b7d1ac913b5ca2e698ab522776887e857fb85caf4094c118a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "065f32815e3fbb6b7d1ac913b5ca2e698ab522776887e857fb85caf4094c118a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "065f32815e3fbb6b7d1ac913b5ca2e698ab522776887e857fb85caf4094c118a", kill_on_drop: false }`
[INFO] [stdout] 065f32815e3fbb6b7d1ac913b5ca2e698ab522776887e857fb85caf4094c118a
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+0611f7de057c584b8771102fde7aed6c70c71d3b" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 7f34d208095a511c1318bbcd1b06819e6c62bec6beec87a5081f22cc077981c5
[INFO] running `Command { std: "docker" "start" "-a" "7f34d208095a511c1318bbcd1b06819e6c62bec6beec87a5081f22cc077981c5", kill_on_drop: false }`
[INFO] [stderr] warning: unused manifest key: target.x86_64-pc-windows-msvc.linker
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[INFO] [stdout] warning: function `plugin` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/mod.rs:5:15
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub(super) fn plugin(app: &mut App) {
[INFO] [stdout]   |               ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SimpleAIPlugin` is never constructed
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/mod.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct SimpleAIPlugin;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_ai_demo` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/mod.rs:31:4
[INFO] [stdout]    |
[INFO] [stdout] 31 | fn setup_ai_demo(
[INFO] [stdout]    |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `EmotionalState` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/o_insan/components.rs:4:10
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub enum EmotionalState {
[INFO] [stdout]   |          ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `AIBehavior` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/components.rs:11:10
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub enum AIBehavior {
[INFO] [stdout]    |          ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `OInsanAI` is never constructed
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/components.rs:19:12
[INFO] [stdout]    |
[INFO] [stdout] 19 | pub struct OInsanAI {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `ai_debug_system` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/o_insan/debug.rs:5:8
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn ai_debug_system(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_o_insan` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/o_insan/spawn.rs:4:8
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub fn spawn_o_insan(
[INFO] [stdout]   |        ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `ai_emotion_system` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/o_insan/systems/emotion.rs:4:8
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub fn ai_emotion_system(mut ai_query: Query<&mut OInsanAI>, _time: Res<Time>) {
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calculate_emotion_from_health` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/emotion.rs:15:4
[INFO] [stdout]    |
[INFO] [stdout] 15 | fn calculate_emotion_from_health(health: f32, max_health: f32) -> EmotionalState {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `log_emotion_change` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/emotion.rs:25:4
[INFO] [stdout]    |
[INFO] [stdout] 25 | fn log_emotion_change(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `ai_behavior_system` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/o_insan/systems/behavior.rs:5:8
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn ai_behavior_system(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SituationalContext` is never constructed
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/behavior.rs:39:8
[INFO] [stdout]    |
[INFO] [stdout] 39 | struct SituationalContext {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `gather_situational_context` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/behavior.rs:47:4
[INFO] [stdout]    |
[INFO] [stdout] 47 | fn gather_situational_context(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `decide_behavior_from_emotion_and_context` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/behavior.rs:89:4
[INFO] [stdout]    |
[INFO] [stdout] 89 | fn decide_behavior_from_emotion_and_context(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `decide_depressed_behavior` is never used
[INFO] [stdout]    --> src/game/core_mechanics/enemy_ai/o_insan/systems/behavior.rs:101:4
[INFO] [stdout]     |
[INFO] [stdout] 101 | fn decide_depressed_behavior(context: &SituationalContext) -> AIBehavior {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `decide_angry_behavior` is never used
[INFO] [stdout]    --> src/game/core_mechanics/enemy_ai/o_insan/systems/behavior.rs:109:4
[INFO] [stdout]     |
[INFO] [stdout] 109 | fn decide_angry_behavior(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `decide_neutral_behavior` is never used
[INFO] [stdout]    --> src/game/core_mechanics/enemy_ai/o_insan/systems/behavior.rs:126:4
[INFO] [stdout]     |
[INFO] [stdout] 126 | fn decide_neutral_behavior(_context: &SituationalContext) -> AIBehavior {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `log_behavior_change` is never used
[INFO] [stdout]    --> src/game/core_mechanics/enemy_ai/o_insan/systems/behavior.rs:130:4
[INFO] [stdout]     |
[INFO] [stdout] 130 | fn log_behavior_change(old_behavior: &AIBehavior, new_behavior: &AIBehavior) {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `ai_movement_system` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/o_insan/systems/movement.rs:6:8
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub fn ai_movement_system(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `execute_behavior_movement` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/movement.rs:24:4
[INFO] [stdout]    |
[INFO] [stdout] 24 | fn execute_behavior_movement(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `execute_wandering_movement` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/movement.rs:38:4
[INFO] [stdout]    |
[INFO] [stdout] 38 | fn execute_wandering_movement(ai_transform: &mut Transform, base_movement_distance: f32) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `execute_chasing_movement` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/movement.rs:51:4
[INFO] [stdout]    |
[INFO] [stdout] 51 | fn execute_chasing_movement(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `execute_escaping_movement` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/movement.rs:68:4
[INFO] [stdout]    |
[INFO] [stdout] 68 | fn execute_escaping_movement(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calculate_escape_direction` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/movement.rs:82:4
[INFO] [stdout]    |
[INFO] [stdout] 82 | fn calculate_escape_direction(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `execute_begging_movement` is never used
[INFO] [stdout]    --> src/game/core_mechanics/enemy_ai/o_insan/systems/movement.rs:102:4
[INFO] [stdout]     |
[INFO] [stdout] 102 | fn execute_begging_movement(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `ai_speech_system` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/o_insan/systems/speech.rs:5:8
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn ai_speech_system(mut ai_query: Query<&mut OInsanAI>, time: Res<Time>) {
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `attempt_speech` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/speech.rs:15:4
[INFO] [stdout]    |
[INFO] [stdout] 15 | fn attempt_speech(ai: &OInsanAI) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `select_dialogue_for_state` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/speech.rs:30:4
[INFO] [stdout]    |
[INFO] [stdout] 30 | fn select_dialogue_for_state(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `ai_health_system` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/o_insan/systems/health.rs:4:8
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub fn ai_health_system(mut ai_query: Query<&mut OInsanAI>) {
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_health_state_changes` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/health.rs:14:4
[INFO] [stdout]    |
[INFO] [stdout] 14 | fn handle_health_state_changes(ai: &OInsanAI, previous_health: f32) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_death_event` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/health.rs:29:4
[INFO] [stdout]    |
[INFO] [stdout] 29 | fn handle_death_event() {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_revival_event` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/health.rs:33:4
[INFO] [stdout]    |
[INFO] [stdout] 33 | fn handle_revival_event(new_health: f32) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_critical_health_event` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/health.rs:37:4
[INFO] [stdout]    |
[INFO] [stdout] 37 | fn handle_critical_health_event(health_percent: f32) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `plugin` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/mod.rs:5:15
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub(super) fn plugin(app: &mut App) {
[INFO] [stdout]   |               ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SimpleAIPlugin` is never constructed
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/mod.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct SimpleAIPlugin;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_ai_demo` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/mod.rs:31:4
[INFO] [stdout]    |
[INFO] [stdout] 31 | fn setup_ai_demo(
[INFO] [stdout]    |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `EmotionalState` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/o_insan/components.rs:4:10
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub enum EmotionalState {
[INFO] [stdout]   |          ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `AIBehavior` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/components.rs:11:10
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub enum AIBehavior {
[INFO] [stdout]    |          ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `OInsanAI` is never constructed
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/components.rs:19:12
[INFO] [stdout]    |
[INFO] [stdout] 19 | pub struct OInsanAI {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `ai_debug_system` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/o_insan/debug.rs:5:8
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn ai_debug_system(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_o_insan` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/o_insan/spawn.rs:4:8
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub fn spawn_o_insan(
[INFO] [stdout]   |        ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `ai_emotion_system` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/o_insan/systems/emotion.rs:4:8
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub fn ai_emotion_system(mut ai_query: Query<&mut OInsanAI>, _time: Res<Time>) {
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calculate_emotion_from_health` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/emotion.rs:15:4
[INFO] [stdout]    |
[INFO] [stdout] 15 | fn calculate_emotion_from_health(health: f32, max_health: f32) -> EmotionalState {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `log_emotion_change` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/emotion.rs:25:4
[INFO] [stdout]    |
[INFO] [stdout] 25 | fn log_emotion_change(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `ai_behavior_system` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/o_insan/systems/behavior.rs:5:8
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn ai_behavior_system(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SituationalContext` is never constructed
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/behavior.rs:39:8
[INFO] [stdout]    |
[INFO] [stdout] 39 | struct SituationalContext {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `gather_situational_context` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/behavior.rs:47:4
[INFO] [stdout]    |
[INFO] [stdout] 47 | fn gather_situational_context(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `decide_behavior_from_emotion_and_context` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/behavior.rs:89:4
[INFO] [stdout]    |
[INFO] [stdout] 89 | fn decide_behavior_from_emotion_and_context(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `decide_depressed_behavior` is never used
[INFO] [stdout]    --> src/game/core_mechanics/enemy_ai/o_insan/systems/behavior.rs:101:4
[INFO] [stdout]     |
[INFO] [stdout] 101 | fn decide_depressed_behavior(context: &SituationalContext) -> AIBehavior {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `decide_angry_behavior` is never used
[INFO] [stdout]    --> src/game/core_mechanics/enemy_ai/o_insan/systems/behavior.rs:109:4
[INFO] [stdout]     |
[INFO] [stdout] 109 | fn decide_angry_behavior(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `decide_neutral_behavior` is never used
[INFO] [stdout]    --> src/game/core_mechanics/enemy_ai/o_insan/systems/behavior.rs:126:4
[INFO] [stdout]     |
[INFO] [stdout] 126 | fn decide_neutral_behavior(_context: &SituationalContext) -> AIBehavior {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `log_behavior_change` is never used
[INFO] [stdout]    --> src/game/core_mechanics/enemy_ai/o_insan/systems/behavior.rs:130:4
[INFO] [stdout]     |
[INFO] [stdout] 130 | fn log_behavior_change(old_behavior: &AIBehavior, new_behavior: &AIBehavior) {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `ai_movement_system` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/o_insan/systems/movement.rs:6:8
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub fn ai_movement_system(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `execute_behavior_movement` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/movement.rs:24:4
[INFO] [stdout]    |
[INFO] [stdout] 24 | fn execute_behavior_movement(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `execute_wandering_movement` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/movement.rs:38:4
[INFO] [stdout]    |
[INFO] [stdout] 38 | fn execute_wandering_movement(ai_transform: &mut Transform, base_movement_distance: f32) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `execute_chasing_movement` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/movement.rs:51:4
[INFO] [stdout]    |
[INFO] [stdout] 51 | fn execute_chasing_movement(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `execute_escaping_movement` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/movement.rs:68:4
[INFO] [stdout]    |
[INFO] [stdout] 68 | fn execute_escaping_movement(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calculate_escape_direction` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/movement.rs:82:4
[INFO] [stdout]    |
[INFO] [stdout] 82 | fn calculate_escape_direction(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `execute_begging_movement` is never used
[INFO] [stdout]    --> src/game/core_mechanics/enemy_ai/o_insan/systems/movement.rs:102:4
[INFO] [stdout]     |
[INFO] [stdout] 102 | fn execute_begging_movement(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `ai_speech_system` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/o_insan/systems/speech.rs:5:8
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn ai_speech_system(mut ai_query: Query<&mut OInsanAI>, time: Res<Time>) {
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `attempt_speech` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/speech.rs:15:4
[INFO] [stdout]    |
[INFO] [stdout] 15 | fn attempt_speech(ai: &OInsanAI) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `select_dialogue_for_state` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/speech.rs:30:4
[INFO] [stdout]    |
[INFO] [stdout] 30 | fn select_dialogue_for_state(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `ai_health_system` is never used
[INFO] [stdout]  --> src/game/core_mechanics/enemy_ai/o_insan/systems/health.rs:4:8
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub fn ai_health_system(mut ai_query: Query<&mut OInsanAI>) {
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_health_state_changes` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/health.rs:14:4
[INFO] [stdout]    |
[INFO] [stdout] 14 | fn handle_health_state_changes(ai: &OInsanAI, previous_health: f32) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_death_event` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/health.rs:29:4
[INFO] [stdout]    |
[INFO] [stdout] 29 | fn handle_death_event() {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_revival_event` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/health.rs:33:4
[INFO] [stdout]    |
[INFO] [stdout] 33 | fn handle_revival_event(new_health: f32) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `handle_critical_health_event` is never used
[INFO] [stdout]   --> src/game/core_mechanics/enemy_ai/o_insan/systems/health.rs:37:4
[INFO] [stdout]    |
[INFO] [stdout] 37 | fn handle_critical_health_event(health_percent: f32) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [optimized + debuginfo] target(s) in 10m 34s
[INFO] running `Command { std: "docker" "inspect" "7f34d208095a511c1318bbcd1b06819e6c62bec6beec87a5081f22cc077981c5", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "7f34d208095a511c1318bbcd1b06819e6c62bec6beec87a5081f22cc077981c5", kill_on_drop: false }`
[INFO] [stdout] 7f34d208095a511c1318bbcd1b06819e6c62bec6beec87a5081f22cc077981c5
