[INFO] cloning repository https://github.com/ColleusMXO/extreme_fantasia_vanilla
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/ColleusMXO/extreme_fantasia_vanilla" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FColleusMXO%2Fextreme_fantasia_vanilla", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FColleusMXO%2Fextreme_fantasia_vanilla'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 5a1293e430b034a4df174f4abe2ab16c0e22e886
[INFO] checking ColleusMXO/extreme_fantasia_vanilla against try#93086cfebfccb79083c59d0d3b2052944bba643c for pr-146440-1
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FColleusMXO%2Fextreme_fantasia_vanilla" "/workspace/builds/worker-6-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-6-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/ColleusMXO/extreme_fantasia_vanilla
[INFO] finished tweaking git repo https://github.com/ColleusMXO/extreme_fantasia_vanilla
[INFO] tweaked toml for git repo https://github.com/ColleusMXO/extreme_fantasia_vanilla written to /workspace/builds/worker-6-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/ColleusMXO/extreme_fantasia_vanilla on toolchain 93086cfebfccb79083c59d0d3b2052944bba643c
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+93086cfebfccb79083c59d0d3b2052944bba643c" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/ColleusMXO/extreme_fantasia_vanilla already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+93086cfebfccb79083c59d0d3b2052944bba643c" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+93086cfebfccb79083c59d0d3b2052944bba643c" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 0234e3864eb8ea2627ce82bbb961da405ce6b51e8842a3ddd29250d2ddbc16f1
[INFO] running `Command { std: "docker" "start" "-a" "0234e3864eb8ea2627ce82bbb961da405ce6b51e8842a3ddd29250d2ddbc16f1", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "0234e3864eb8ea2627ce82bbb961da405ce6b51e8842a3ddd29250d2ddbc16f1", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "0234e3864eb8ea2627ce82bbb961da405ce6b51e8842a3ddd29250d2ddbc16f1", kill_on_drop: false }`
[INFO] [stdout] 0234e3864eb8ea2627ce82bbb961da405ce6b51e8842a3ddd29250d2ddbc16f1
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+93086cfebfccb79083c59d0d3b2052944bba643c" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 574c615b25cbbbcf89c20acce103143f599085b80973dc290797a87b7b81efc5
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[INFO] [stdout] warning: unused import: `crate::game::play::main_phase::event::*`
[INFO] [stdout]   --> src/game/play/main_phase/battle/systems.rs:12:5
[INFO] [stdout]    |
[INFO] [stdout] 12 | use crate::game::play::main_phase::event::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `state::commands` and `text::cosmic_text::rustybuzz::Face`
[INFO] [stdout]  --> src/game/play/main_phase/cardplay/systems.rs:3:24
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::{prelude::*, state::commands, text::cosmic_text::rustybuzz::Face};
[INFO] [stdout]   |                        ^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `event::*` and `self`
[INFO] [stdout]   --> src/game/play/main_phase/cardplay/systems.rs:9:9
[INFO] [stdout]    |
[INFO] [stdout]  9 |         self,
[INFO] [stdout]    |         ^^^^
[INFO] [stdout] 10 |         main_phase::{
[INFO] [stdout] 11 |             event::*,
[INFO] [stdout]    |             ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::prelude::*`
[INFO] [stdout]  --> src/game/play/main_phase/event.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::game::play::main_phase::event::*`
[INFO] [stdout]  --> src/game/play/main_phase/free/systems.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use crate::game::play::main_phase::event::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `systems::*`
[INFO] [stdout]   --> src/game/play/main_phase/mod.rs:10:28
[INFO] [stdout]    |
[INFO] [stdout] 10 | use battle::{BattlePlugin, systems::*};
[INFO] [stdout]    |                            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `systems::*`
[INFO] [stdout]   --> src/game/play/main_phase/mod.rs:11:32
[INFO] [stdout]    |
[INFO] [stdout] 11 | use cardplay::{CardPlayPlugin, systems::*};
[INFO] [stdout]    |                                ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `event::*`
[INFO] [stdout]   --> src/game/play/main_phase/mod.rs:12:5
[INFO] [stdout]    |
[INFO] [stdout] 12 | use event::*;
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::prelude::*`
[INFO] [stdout]  --> src/game/play/first_energy/mod.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `state::commands`
[INFO] [stdout]  --> src/game/play/first_energy/systems.rs:3:24
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::{prelude::*, state::commands};
[INFO] [stdout]   |                        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `super::resource::*`
[INFO] [stdout]  --> src/game/play/systems.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use super::resource::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::game::loading::resource::*`
[INFO] [stdout]  --> src/game/play/systems.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use crate::game::loading::resource::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::game::set_up::resource::*`
[INFO] [stdout]  --> src/game/play/systems.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use crate::game::set_up::resource::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Write`
[INFO] [stdout]  --> src/game/play/systems.rs:7:21
[INFO] [stdout]   |
[INFO] [stdout] 7 | use std::io::{self, Write};
[INFO] [stdout]   |                     ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `self`
[INFO] [stdout]  --> src/game/play/turn_end/systems.rs:3:25
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::game::play::{self, Controller, PlayState, resource::TurnPlayer};
[INFO] [stdout]   |                         ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::game::set_up::resource::*`
[INFO] [stdout]  --> src/game/play/turn_start/systems.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::game::set_up::resource::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Rethink`
[INFO] [stdout]  --> src/game/play/withdraw_phase/mod.rs:3:44
[INFO] [stdout]   |
[INFO] [stdout] 3 |     CheckCondition, PickFighterToWithdraw, Rethink, Withdraw, WithdrawFinish, WithdrawManagement,
[INFO] [stdout]   |                                            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::prelude::*`
[INFO] [stdout]  --> src/game/play/x_phase/resource.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `SpinCondition`
[INFO] [stdout]  --> src/game/play/x_phase/systems.rs:8:71
[INFO] [stdout]   |
[INFO] [stdout] 8 |         Card, FaceCondition, FirstEnergy, Location, Player1, Player2, SpinCondition,
[INFO] [stdout]   |                                                                       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ecs::entity`
[INFO] [stdout]  --> src/game/play/x_phase/event.rs:1:12
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::{ecs::entity, prelude::*};
[INFO] [stdout]   |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::ops::Mul`
[INFO] [stdout]   --> src/game/set_up/systems.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout] 13 | use std::ops::Mul;
[INFO] [stdout]    |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Controller`
[INFO] [stdout]   --> src/game/set_up/mod.rs:10:19
[INFO] [stdout]    |
[INFO] [stdout] 10 | use super::play::{Controller, set_up_phase::event::GameOver};
[INFO] [stdout]    |                   ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `turn_end::TurnEndPlugin`
[INFO] [stdout]   --> src/game/mod.rs:11:12
[INFO] [stdout]    |
[INFO] [stdout] 11 | use play::{turn_end::TurnEndPlugin, PlayPlugin};
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::game::play::main_phase::event::*`
[INFO] [stdout]   --> src/game/play/main_phase/battle/systems.rs:12:5
[INFO] [stdout]    |
[INFO] [stdout] 12 | use crate::game::play::main_phase::event::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `game::loading::systems::setup_deck`
[INFO] [stdout]  --> src/main.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use game::loading::systems::setup_deck;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `game::play::PlayState`
[INFO] [stdout]  --> src/main.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use game::play::PlayState;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `loading::LoadingPlugin`
[INFO] [stdout]   --> src/main.rs:10:24
[INFO] [stdout]    |
[INFO] [stdout] 10 | use game::{GamePlugin, loading::LoadingPlugin};
[INFO] [stdout]    |                        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `state::commands` and `text::cosmic_text::rustybuzz::Face`
[INFO] [stdout]  --> src/game/play/main_phase/cardplay/systems.rs:3:24
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::{prelude::*, state::commands, text::cosmic_text::rustybuzz::Face};
[INFO] [stdout]   |                        ^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `event::*` and `self`
[INFO] [stdout]   --> src/game/play/main_phase/cardplay/systems.rs:9:9
[INFO] [stdout]    |
[INFO] [stdout]  9 |         self,
[INFO] [stdout]    |         ^^^^
[INFO] [stdout] 10 |         main_phase::{
[INFO] [stdout] 11 |             event::*,
[INFO] [stdout]    |             ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::prelude::*`
[INFO] [stdout]  --> src/game/play/main_phase/event.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::game::play::main_phase::event::*`
[INFO] [stdout]  --> src/game/play/main_phase/free/systems.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use crate::game::play::main_phase::event::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `systems::*`
[INFO] [stdout]   --> src/game/play/main_phase/mod.rs:10:28
[INFO] [stdout]    |
[INFO] [stdout] 10 | use battle::{BattlePlugin, systems::*};
[INFO] [stdout]    |                            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `systems::*`
[INFO] [stdout]   --> src/game/play/main_phase/mod.rs:11:32
[INFO] [stdout]    |
[INFO] [stdout] 11 | use cardplay::{CardPlayPlugin, systems::*};
[INFO] [stdout]    |                                ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `event::*`
[INFO] [stdout]   --> src/game/play/main_phase/mod.rs:12:5
[INFO] [stdout]    |
[INFO] [stdout] 12 | use event::*;
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::prelude::*`
[INFO] [stdout]  --> src/game/play/first_energy/mod.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `state::commands`
[INFO] [stdout]  --> src/game/play/first_energy/systems.rs:3:24
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::{prelude::*, state::commands};
[INFO] [stdout]   |                        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `super::resource::*`
[INFO] [stdout]  --> src/game/play/systems.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use super::resource::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::game::loading::resource::*`
[INFO] [stdout]  --> src/game/play/systems.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use crate::game::loading::resource::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::game::set_up::resource::*`
[INFO] [stdout]  --> src/game/play/systems.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use crate::game::set_up::resource::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Write`
[INFO] [stdout]  --> src/game/play/systems.rs:7:21
[INFO] [stdout]   |
[INFO] [stdout] 7 | use std::io::{self, Write};
[INFO] [stdout]   |                     ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `self`
[INFO] [stdout]  --> src/game/play/turn_end/systems.rs:3:25
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::game::play::{self, Controller, PlayState, resource::TurnPlayer};
[INFO] [stdout]   |                         ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::game::set_up::resource::*`
[INFO] [stdout]  --> src/game/play/turn_start/systems.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::game::set_up::resource::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Rethink`
[INFO] [stdout]  --> src/game/play/withdraw_phase/mod.rs:3:44
[INFO] [stdout]   |
[INFO] [stdout] 3 |     CheckCondition, PickFighterToWithdraw, Rethink, Withdraw, WithdrawFinish, WithdrawManagement,
[INFO] [stdout]   |                                            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::prelude::*`
[INFO] [stdout]  --> src/game/play/x_phase/resource.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `SpinCondition`
[INFO] [stdout]  --> src/game/play/x_phase/systems.rs:8:71
[INFO] [stdout]   |
[INFO] [stdout] 8 |         Card, FaceCondition, FirstEnergy, Location, Player1, Player2, SpinCondition,
[INFO] [stdout]   |                                                                       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ecs::entity`
[INFO] [stdout]  --> src/game/play/x_phase/event.rs:1:12
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::{ecs::entity, prelude::*};
[INFO] [stdout]   |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::ops::Mul`
[INFO] [stdout]   --> src/game/set_up/systems.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout] 13 | use std::ops::Mul;
[INFO] [stdout]    |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Controller`
[INFO] [stdout]   --> src/game/set_up/mod.rs:10:19
[INFO] [stdout]    |
[INFO] [stdout] 10 | use super::play::{Controller, set_up_phase::event::GameOver};
[INFO] [stdout]    |                   ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `turn_end::TurnEndPlugin`
[INFO] [stdout]   --> src/game/mod.rs:11:12
[INFO] [stdout]    |
[INFO] [stdout] 11 | use play::{turn_end::TurnEndPlugin, PlayPlugin};
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `game::loading::systems::setup_deck`
[INFO] [stdout]  --> src/main.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use game::loading::systems::setup_deck;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `game::play::PlayState`
[INFO] [stdout]  --> src/main.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use game::play::PlayState;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `loading::LoadingPlugin`
[INFO] [stdout]   --> src/main.rs:10:24
[INFO] [stdout]    |
[INFO] [stdout] 10 | use game::{GamePlugin, loading::LoadingPlugin};
[INFO] [stdout]    |                        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::reflect::Set`
[INFO] [stdout]  --> src/game/play/set_up_phase/systems.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use bevy::reflect::Set;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::reflect::Set`
[INFO] [stdout]  --> src/game/play/set_up_phase/systems.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use bevy::reflect::Set;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]   --> src/game/loading/systems.rs:92:9
[INFO] [stdout]    |
[INFO] [stdout] 92 |     for n in 0..3 {
[INFO] [stdout]    |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:114:9
[INFO] [stdout]     |
[INFO] [stdout] 114 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:136:9
[INFO] [stdout]     |
[INFO] [stdout] 136 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:158:9
[INFO] [stdout]     |
[INFO] [stdout] 158 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:180:9
[INFO] [stdout]     |
[INFO] [stdout] 180 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:202:9
[INFO] [stdout]     |
[INFO] [stdout] 202 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:224:9
[INFO] [stdout]     |
[INFO] [stdout] 224 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:246:9
[INFO] [stdout]     |
[INFO] [stdout] 246 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:268:9
[INFO] [stdout]     |
[INFO] [stdout] 268 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:290:9
[INFO] [stdout]     |
[INFO] [stdout] 290 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:312:9
[INFO] [stdout]     |
[INFO] [stdout] 312 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:333:9
[INFO] [stdout]     |
[INFO] [stdout] 333 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:355:9
[INFO] [stdout]     |
[INFO] [stdout] 355 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:377:9
[INFO] [stdout]     |
[INFO] [stdout] 377 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:399:9
[INFO] [stdout]     |
[INFO] [stdout] 399 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:417:9
[INFO] [stdout]     |
[INFO] [stdout] 417 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:435:9
[INFO] [stdout]     |
[INFO] [stdout] 435 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:453:9
[INFO] [stdout]     |
[INFO] [stdout] 453 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:471:9
[INFO] [stdout]     |
[INFO] [stdout] 471 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:489:9
[INFO] [stdout]     |
[INFO] [stdout] 489 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]    --> src/game/loading/systems.rs:520:18
[INFO] [stdout]     |
[INFO] [stdout] 520 |     for (entity, card, location, face_condition) in query.iter() {
[INFO] [stdout]     |                  ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]    --> src/game/loading/systems.rs:537:18
[INFO] [stdout]     |
[INFO] [stdout] 537 |     for (entity, card, location, face_condition) in query.iter() {
[INFO] [stdout]     |                  ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:548:9
[INFO] [stdout]     |
[INFO] [stdout] 548 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:569:9
[INFO] [stdout]     |
[INFO] [stdout] 569 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:590:9
[INFO] [stdout]     |
[INFO] [stdout] 590 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:611:9
[INFO] [stdout]     |
[INFO] [stdout] 611 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:632:9
[INFO] [stdout]     |
[INFO] [stdout] 632 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:652:9
[INFO] [stdout]     |
[INFO] [stdout] 652 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:674:9
[INFO] [stdout]     |
[INFO] [stdout] 674 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:694:9
[INFO] [stdout]     |
[INFO] [stdout] 694 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:715:9
[INFO] [stdout]     |
[INFO] [stdout] 715 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:736:9
[INFO] [stdout]     |
[INFO] [stdout] 736 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:758:9
[INFO] [stdout]     |
[INFO] [stdout] 758 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:780:9
[INFO] [stdout]     |
[INFO] [stdout] 780 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:802:9
[INFO] [stdout]     |
[INFO] [stdout] 802 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:824:9
[INFO] [stdout]     |
[INFO] [stdout] 824 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:846:9
[INFO] [stdout]     |
[INFO] [stdout] 846 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:868:9
[INFO] [stdout]     |
[INFO] [stdout] 868 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:886:9
[INFO] [stdout]     |
[INFO] [stdout] 886 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:904:9
[INFO] [stdout]     |
[INFO] [stdout] 904 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:922:9
[INFO] [stdout]     |
[INFO] [stdout] 922 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:940:9
[INFO] [stdout]     |
[INFO] [stdout] 940 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:958:9
[INFO] [stdout]     |
[INFO] [stdout] 958 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/main_phase/battle/systems.rs:19:9
[INFO] [stdout]    |
[INFO] [stdout] 19 |     for event in attack_start_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]   --> src/game/loading/systems.rs:92:9
[INFO] [stdout]    |
[INFO] [stdout] 92 |     for n in 0..3 {
[INFO] [stdout]    |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:114:9
[INFO] [stdout]     |
[INFO] [stdout] 114 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:136:9
[INFO] [stdout]     |
[INFO] [stdout] 136 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:158:9
[INFO] [stdout]     |
[INFO] [stdout] 158 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:180:9
[INFO] [stdout]     |
[INFO] [stdout] 180 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:202:9
[INFO] [stdout]     |
[INFO] [stdout] 202 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:224:9
[INFO] [stdout]     |
[INFO] [stdout] 224 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:246:9
[INFO] [stdout]     |
[INFO] [stdout] 246 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:268:9
[INFO] [stdout]     |
[INFO] [stdout] 268 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:290:9
[INFO] [stdout]     |
[INFO] [stdout] 290 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:312:9
[INFO] [stdout]     |
[INFO] [stdout] 312 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:333:9
[INFO] [stdout]     |
[INFO] [stdout] 333 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:355:9
[INFO] [stdout]     |
[INFO] [stdout] 355 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:377:9
[INFO] [stdout]     |
[INFO] [stdout] 377 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:399:9
[INFO] [stdout]     |
[INFO] [stdout] 399 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:417:9
[INFO] [stdout]     |
[INFO] [stdout] 417 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:435:9
[INFO] [stdout]     |
[INFO] [stdout] 435 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:453:9
[INFO] [stdout]     |
[INFO] [stdout] 453 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:471:9
[INFO] [stdout]     |
[INFO] [stdout] 471 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:489:9
[INFO] [stdout]     |
[INFO] [stdout] 489 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]    --> src/game/loading/systems.rs:520:18
[INFO] [stdout]     |
[INFO] [stdout] 520 |     for (entity, card, location, face_condition) in query.iter() {
[INFO] [stdout]     |                  ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:170:5
[INFO] [stdout]     |
[INFO] [stdout] 170 |     mut being_attacked_event_writer: EventWriter<BeingAttacked>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]    --> src/game/loading/systems.rs:537:18
[INFO] [stdout]     |
[INFO] [stdout] 537 |     for (entity, card, location, face_condition) in query.iter() {
[INFO] [stdout]     |                  ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `being_attacked_event_writer`
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:170:5
[INFO] [stdout]     |
[INFO] [stdout] 170 |     mut being_attacked_event_writer: EventWriter<BeingAttacked>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_being_attacked_event_writer`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:267:5
[INFO] [stdout]     |
[INFO] [stdout] 267 |     mut being_attacked_event_writer: EventWriter<BeingAttacked>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `being_attacked_event_writer`
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:267:5
[INFO] [stdout]     |
[INFO] [stdout] 267 |     mut being_attacked_event_writer: EventWriter<BeingAttacked>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_being_attacked_event_writer`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:368:13
[INFO] [stdout]     |
[INFO] [stdout] 368 |         let mut has_respin = false;
[INFO] [stdout]     |             ----^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:548:9
[INFO] [stdout]     |
[INFO] [stdout] 548 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:569:9
[INFO] [stdout]     |
[INFO] [stdout] 569 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:590:9
[INFO] [stdout]     |
[INFO] [stdout] 590 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:611:9
[INFO] [stdout]     |
[INFO] [stdout] 611 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:632:9
[INFO] [stdout]     |
[INFO] [stdout] 632 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `has_respin`
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:368:13
[INFO] [stdout]     |
[INFO] [stdout] 368 |         let mut has_respin = false;
[INFO] [stdout]     |             ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_has_respin`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:652:9
[INFO] [stdout]     |
[INFO] [stdout] 652 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:674:9
[INFO] [stdout]     |
[INFO] [stdout] 674 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:694:9
[INFO] [stdout]     |
[INFO] [stdout] 694 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:715:9
[INFO] [stdout]     |
[INFO] [stdout] 715 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:736:9
[INFO] [stdout]     |
[INFO] [stdout] 736 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:758:9
[INFO] [stdout]     |
[INFO] [stdout] 758 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:780:9
[INFO] [stdout]     |
[INFO] [stdout] 780 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:802:9
[INFO] [stdout]     |
[INFO] [stdout] 802 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:824:9
[INFO] [stdout]     |
[INFO] [stdout] 824 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:846:9
[INFO] [stdout]     |
[INFO] [stdout] 846 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:868:9
[INFO] [stdout]     |
[INFO] [stdout] 868 |     for n in 0..3 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:886:9
[INFO] [stdout]     |
[INFO] [stdout] 886 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:904:9
[INFO] [stdout]     |
[INFO] [stdout] 904 |     for n in 0..1 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:922:9
[INFO] [stdout]     |
[INFO] [stdout] 922 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:940:9
[INFO] [stdout]     |
[INFO] [stdout] 940 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]    --> src/game/loading/systems.rs:958:9
[INFO] [stdout]     |
[INFO] [stdout] 958 |     for n in 0..2 {
[INFO] [stdout]     |         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:453:13
[INFO] [stdout]     |
[INFO] [stdout] 453 |         let mut has_respin = false;
[INFO] [stdout]     |             ----^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `has_respin`
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:453:13
[INFO] [stdout]     |
[INFO] [stdout] 453 |         let mut has_respin = false;
[INFO] [stdout]     |             ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_has_respin`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/main_phase/battle/systems.rs:19:9
[INFO] [stdout]    |
[INFO] [stdout] 19 |     for event in attack_start_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:170:5
[INFO] [stdout]     |
[INFO] [stdout] 170 |     mut being_attacked_event_writer: EventWriter<BeingAttacked>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:543:5
[INFO] [stdout]     |
[INFO] [stdout] 543 |     mut commands: Commands,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `being_attacked_event_writer`
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:170:5
[INFO] [stdout]     |
[INFO] [stdout] 170 |     mut being_attacked_event_writer: EventWriter<BeingAttacked>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_being_attacked_event_writer`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:543:5
[INFO] [stdout]     |
[INFO] [stdout] 543 |     mut commands: Commands,
[INFO] [stdout]     |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:267:5
[INFO] [stdout]     |
[INFO] [stdout] 267 |     mut being_attacked_event_writer: EventWriter<BeingAttacked>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `being_attacked_event_writer`
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:267:5
[INFO] [stdout]     |
[INFO] [stdout] 267 |     mut being_attacked_event_writer: EventWriter<BeingAttacked>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_being_attacked_event_writer`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:368:13
[INFO] [stdout]     |
[INFO] [stdout] 368 |         let mut has_respin = false;
[INFO] [stdout]     |             ----^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `has_respin`
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:368:13
[INFO] [stdout]     |
[INFO] [stdout] 368 |         let mut has_respin = false;
[INFO] [stdout]     |             ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_has_respin`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `attacker_card`
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:833:24
[INFO] [stdout]     |
[INFO] [stdout] 833 |                 Ok((_, attacker_card, attacker_fighter)),
[INFO] [stdout]     |                        ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_attacker_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `attacked_card`
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:834:24
[INFO] [stdout]     |
[INFO] [stdout] 834 |                 Ok((_, attacked_card, attacked_fighter)),
[INFO] [stdout]     |                        ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_attacked_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:453:13
[INFO] [stdout]     |
[INFO] [stdout] 453 |         let mut has_respin = false;
[INFO] [stdout]     |             ----^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `has_respin`
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:453:13
[INFO] [stdout]     |
[INFO] [stdout] 453 |         let mut has_respin = false;
[INFO] [stdout]     |             ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_has_respin`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:543:5
[INFO] [stdout]     |
[INFO] [stdout] 543 |     mut commands: Commands,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:543:5
[INFO] [stdout]     |
[INFO] [stdout] 543 |     mut commands: Commands,
[INFO] [stdout]     |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `attacker_card`
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:833:24
[INFO] [stdout]     |
[INFO] [stdout] 833 |                 Ok((_, attacker_card, attacker_fighter)),
[INFO] [stdout]     |                        ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_attacker_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `attacked_card`
[INFO] [stdout]    --> src/game/play/main_phase/battle/systems.rs:834:24
[INFO] [stdout]     |
[INFO] [stdout] 834 |                 Ok((_, attacked_card, attacked_fighter)),
[INFO] [stdout]     |                        ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_attacked_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/main_phase/cardplay/systems.rs:23:9
[INFO] [stdout]    |
[INFO] [stdout] 23 |     for event in play_start_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/main_phase/cardplay/systems.rs:38:9
[INFO] [stdout]    |
[INFO] [stdout] 38 |     for event in select_hand_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `fighter_option`
[INFO] [stdout]   --> src/game/play/main_phase/cardplay/systems.rs:85:37
[INFO] [stdout]    |
[INFO] [stdout] 85 |                 if let Ok((_, card, fighter_option, tactics_option)) =
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_fighter_option`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/main_phase/cardplay/systems.rs:23:9
[INFO] [stdout]    |
[INFO] [stdout] 23 |     for event in play_start_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/main_phase/cardplay/systems.rs:140:9
[INFO] [stdout]     |
[INFO] [stdout] 140 |     for event in select_hand_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `fighter_option`
[INFO] [stdout]    --> src/game/play/main_phase/cardplay/systems.rs:186:37
[INFO] [stdout]     |
[INFO] [stdout] 186 |                 if let Ok((_, card, fighter_option, tactics_option)) =
[INFO] [stdout]     |                                     ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_fighter_option`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `fighter`
[INFO] [stdout]    --> src/game/play/main_phase/cardplay/systems.rs:241:25
[INFO] [stdout]     |
[INFO] [stdout] 241 |             if let Some(fighter) = fighter_option {
[INFO] [stdout]     |                         ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_fighter`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/main_phase/cardplay/systems.rs:38:9
[INFO] [stdout]    |
[INFO] [stdout] 38 |     for event in select_hand_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `fighter_option`
[INFO] [stdout]   --> src/game/play/main_phase/cardplay/systems.rs:85:37
[INFO] [stdout]    |
[INFO] [stdout] 85 |                 if let Ok((_, card, fighter_option, tactics_option)) =
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_fighter_option`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/main_phase/cardplay/systems.rs:140:9
[INFO] [stdout]     |
[INFO] [stdout] 140 |     for event in select_hand_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `fighter_option`
[INFO] [stdout]    --> src/game/play/main_phase/cardplay/systems.rs:186:37
[INFO] [stdout]     |
[INFO] [stdout] 186 |                 if let Ok((_, card, fighter_option, tactics_option)) =
[INFO] [stdout]     |                                     ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_fighter_option`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `fighter`
[INFO] [stdout]    --> src/game/play/main_phase/cardplay/systems.rs:241:25
[INFO] [stdout]     |
[INFO] [stdout] 241 |             if let Some(fighter) = fighter_option {
[INFO] [stdout]     |                         ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_fighter`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]    --> src/game/play/main_phase/cardplay/systems.rs:547:41
[INFO] [stdout]     |
[INFO] [stdout] 547 |         let energy: u32 = if let Ok((_, card, _, tactics)) = query.get(event.played_card_id) {
[INFO] [stdout]     |                                         ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]    --> src/game/play/main_phase/cardplay/systems.rs:721:41
[INFO] [stdout]     |
[INFO] [stdout] 721 |         let energy: u32 = if let Ok((_, card, _, tactics)) = query.get(event.played_card_id) {
[INFO] [stdout]     |                                         ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]    --> src/game/play/main_phase/cardplay/systems.rs:547:41
[INFO] [stdout]     |
[INFO] [stdout] 547 |         let energy: u32 = if let Ok((_, card, _, tactics)) = query.get(event.played_card_id) {
[INFO] [stdout]     |                                         ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]    --> src/game/play/main_phase/cardplay/systems.rs:721:41
[INFO] [stdout]     |
[INFO] [stdout] 721 |         let energy: u32 = if let Ok((_, card, _, tactics)) = query.get(event.played_card_id) {
[INFO] [stdout]     |                                         ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1007:9
[INFO] [stdout]      |
[INFO] [stdout] 1007 |     for event in play_fighter_finish_event_reader.read() {
[INFO] [stdout]      |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1016:9
[INFO] [stdout]      |
[INFO] [stdout] 1016 |     for event in play_tactics_finish_event_reader.read() {
[INFO] [stdout]      |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1007:9
[INFO] [stdout]      |
[INFO] [stdout] 1007 |     for event in play_fighter_finish_event_reader.read() {
[INFO] [stdout]      |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1016:9
[INFO] [stdout]      |
[INFO] [stdout] 1016 |     for event in play_tactics_finish_event_reader.read() {
[INFO] [stdout]      |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1052:26
[INFO] [stdout]      |
[INFO] [stdout] 1052 |             for (index, (entity, card)) in high_energy_cards.iter().enumerate() {
[INFO] [stdout]      |                          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1083:26
[INFO] [stdout]      |
[INFO] [stdout] 1083 |             for (index, (entity, card)) in available_cards.iter().enumerate() {
[INFO] [stdout]      |                          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1136:34
[INFO] [stdout]      |
[INFO] [stdout] 1136 |                     for (index, (entity, card)) in high_energy_cards.iter().enumerate() {
[INFO] [stdout]      |                                  ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `total_energy_for_penalty` is never read
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1069:29
[INFO] [stdout]      |
[INFO] [stdout] 1069 | ...                   total_energy_for_penalty += card.energy;
[INFO] [stdout]      |                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this value is reassigned later and never used
[INFO] [stdout] ...
[INFO] [stdout] 1102 | ...                       total_energy_for_penalty += card.energy;
[INFO] [stdout]      |                           --------------------------------------- `total_energy_for_penalty` is overwritten here before the previous value is read
[INFO] [stdout]      |
[INFO] [stdout]      = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1052:26
[INFO] [stdout]      |
[INFO] [stdout] 1052 |             for (index, (entity, card)) in high_energy_cards.iter().enumerate() {
[INFO] [stdout]      |                          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1083:26
[INFO] [stdout]      |
[INFO] [stdout] 1083 |             for (index, (entity, card)) in available_cards.iter().enumerate() {
[INFO] [stdout]      |                          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1136:34
[INFO] [stdout]      |
[INFO] [stdout] 1136 |                     for (index, (entity, card)) in high_energy_cards.iter().enumerate() {
[INFO] [stdout]      |                                  ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `total_energy_for_penalty` is never read
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1069:29
[INFO] [stdout]      |
[INFO] [stdout] 1069 | ...                   total_energy_for_penalty += card.energy;
[INFO] [stdout]      |                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this value is reassigned later and never used
[INFO] [stdout] ...
[INFO] [stdout] 1102 | ...                       total_energy_for_penalty += card.energy;
[INFO] [stdout]      |                           --------------------------------------- `total_energy_for_penalty` is overwritten here before the previous value is read
[INFO] [stdout]      |
[INFO] [stdout]      = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1216:26
[INFO] [stdout]      |
[INFO] [stdout] 1216 |             for (index, (entity, card)) in high_energy_cards.iter().enumerate() {
[INFO] [stdout]      |                          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1247:26
[INFO] [stdout]      |
[INFO] [stdout] 1247 |             for (index, (entity, card)) in available_cards.iter().enumerate() {
[INFO] [stdout]      |                          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1300:34
[INFO] [stdout]      |
[INFO] [stdout] 1300 |                     for (index, (entity, card)) in high_energy_cards.iter().enumerate() {
[INFO] [stdout]      |                                  ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `total_energy_for_penalty` is never read
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1233:29
[INFO] [stdout]      |
[INFO] [stdout] 1233 | ...                   total_energy_for_penalty += card.energy;
[INFO] [stdout]      |                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this value is reassigned later and never used
[INFO] [stdout] ...
[INFO] [stdout] 1266 | ...                       total_energy_for_penalty += card.energy;
[INFO] [stdout]      |                           --------------------------------------- `total_energy_for_penalty` is overwritten here before the previous value is read
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1216:26
[INFO] [stdout]      |
[INFO] [stdout] 1216 |             for (index, (entity, card)) in high_energy_cards.iter().enumerate() {
[INFO] [stdout]      |                          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1247:26
[INFO] [stdout]      |
[INFO] [stdout] 1247 |             for (index, (entity, card)) in available_cards.iter().enumerate() {
[INFO] [stdout]      |                          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1300:34
[INFO] [stdout]      |
[INFO] [stdout] 1300 |                     for (index, (entity, card)) in high_energy_cards.iter().enumerate() {
[INFO] [stdout]      |                                  ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `total_energy_for_penalty` is never read
[INFO] [stdout]     --> src/game/play/main_phase/cardplay/systems.rs:1233:29
[INFO] [stdout]      |
[INFO] [stdout] 1233 | ...                   total_energy_for_penalty += card.energy;
[INFO] [stdout]      |                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this value is reassigned later and never used
[INFO] [stdout] ...
[INFO] [stdout] 1266 | ...                       total_energy_for_penalty += card.energy;
[INFO] [stdout]      |                           --------------------------------------- `total_energy_for_penalty` is overwritten here before the previous value is read
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]   --> src/game/play/main_phase/free/systems.rs:39:22
[INFO] [stdout]    |
[INFO] [stdout] 39 |         for (entity, card, location) in query.iter() {
[INFO] [stdout]    |                      ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]   --> src/game/play/main_phase/free/systems.rs:59:22
[INFO] [stdout]    |
[INFO] [stdout] 59 |         for (entity, card, location) in query_opponent.iter() {
[INFO] [stdout]    |                      ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]   --> src/game/play/main_phase/free/systems.rs:39:22
[INFO] [stdout]    |
[INFO] [stdout] 39 |         for (entity, card, location) in query.iter() {
[INFO] [stdout]    |                      ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]   --> src/game/play/main_phase/free/systems.rs:59:22
[INFO] [stdout]    |
[INFO] [stdout] 59 |         for (entity, card, location) in query_opponent.iter() {
[INFO] [stdout]    |                      ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]    --> src/game/play/main_phase/free/systems.rs:135:22
[INFO] [stdout]     |
[INFO] [stdout] 135 |         for (entity, card, location) in query.iter() {
[INFO] [stdout]     |                      ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]    --> src/game/play/main_phase/free/systems.rs:155:22
[INFO] [stdout]     |
[INFO] [stdout] 155 |         for (entity, card, location) in query_opponent.iter() {
[INFO] [stdout]     |                      ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/main_phase/free/systems.rs:226:9
[INFO] [stdout]     |
[INFO] [stdout] 226 |     for event in continue_main_phase_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/main_phase/free/systems.rs:265:9
[INFO] [stdout]     |
[INFO] [stdout] 265 |     for event in main_phase_management_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]    --> src/game/play/main_phase/free/systems.rs:135:22
[INFO] [stdout]     |
[INFO] [stdout] 135 |         for (entity, card, location) in query.iter() {
[INFO] [stdout]     |                      ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]    --> src/game/play/main_phase/free/systems.rs:155:22
[INFO] [stdout]     |
[INFO] [stdout] 155 |         for (entity, card, location) in query_opponent.iter() {
[INFO] [stdout]     |                      ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/main_phase/free/systems.rs:226:9
[INFO] [stdout]     |
[INFO] [stdout] 226 |     for event in continue_main_phase_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/main_phase/free/systems.rs:265:9
[INFO] [stdout]     |
[INFO] [stdout] 265 |     for event in main_phase_management_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/set_up_phase/systems.rs:28:9
[INFO] [stdout]    |
[INFO] [stdout] 28 |     for event in set_up_draw_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/set_up_phase/systems.rs:69:9
[INFO] [stdout]    |
[INFO] [stdout] 69 |     for event in set_up_draw_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/set_up_phase/systems.rs:108:9
[INFO] [stdout]     |
[INFO] [stdout] 108 |     for event in respin_fzone_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/set_up_phase/systems.rs:28:9
[INFO] [stdout]    |
[INFO] [stdout] 28 |     for event in set_up_draw_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/set_up_phase/systems.rs:139:9
[INFO] [stdout]     |
[INFO] [stdout] 139 |     for event in respin_fzone_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/set_up_phase/systems.rs:166:9
[INFO] [stdout]     |
[INFO] [stdout] 166 |     for event in respin_szone_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/set_up_phase/systems.rs:69:9
[INFO] [stdout]    |
[INFO] [stdout] 69 |     for event in set_up_draw_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/set_up_phase/systems.rs:186:9
[INFO] [stdout]     |
[INFO] [stdout] 186 |     for event in respin_szone_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/set_up_phase/systems.rs:108:9
[INFO] [stdout]     |
[INFO] [stdout] 108 |     for event in respin_fzone_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/set_up_phase/systems.rs:139:9
[INFO] [stdout]     |
[INFO] [stdout] 139 |     for event in respin_fzone_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/set_up_phase/systems.rs:166:9
[INFO] [stdout]     |
[INFO] [stdout] 166 |     for event in respin_szone_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/set_up_phase/systems.rs:186:9
[INFO] [stdout]     |
[INFO] [stdout] 186 |     for event in respin_szone_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]   --> src/game/play/first_energy/systems.rs:29:25
[INFO] [stdout]    |
[INFO] [stdout] 29 |                     for n in 0..x{
[INFO] [stdout]    |                         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `n`
[INFO] [stdout]   --> src/game/play/first_energy/systems.rs:29:25
[INFO] [stdout]    |
[INFO] [stdout] 29 |                     for n in 0..x{
[INFO] [stdout]    |                         ^ help: if this is intentional, prefix it with an underscore: `_n`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:17:10
[INFO] [stdout]    |
[INFO] [stdout] 17 |     for (card, location) in query.iter() {
[INFO] [stdout]    |          ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:31:10
[INFO] [stdout]    |
[INFO] [stdout] 31 |     for (card, location) in query.iter() {
[INFO] [stdout]    |          ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:54:9
[INFO] [stdout]    |
[INFO] [stdout] 54 |     for event in check_condition_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:55:14
[INFO] [stdout]    |
[INFO] [stdout] 55 |         for (card, location) in query.iter() {
[INFO] [stdout]    |              ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:62:14
[INFO] [stdout]    |
[INFO] [stdout] 62 |         for (card, location) in query.iter() {
[INFO] [stdout]    |              ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:79:9
[INFO] [stdout]    |
[INFO] [stdout] 79 |     for event in check_condition_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:80:14
[INFO] [stdout]    |
[INFO] [stdout] 80 |         for (card, location) in query.iter() {
[INFO] [stdout]    |              ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:87:14
[INFO] [stdout]    |
[INFO] [stdout] 87 |         for (card, location) in query.iter() {
[INFO] [stdout]    |              ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/withdraw_phase/systems.rs:120:9
[INFO] [stdout]     |
[INFO] [stdout] 120 |     for event in withdraw_management_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/withdraw_phase/systems.rs:163:9
[INFO] [stdout]     |
[INFO] [stdout] 163 |     for event in withdraw_management_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/withdraw_phase/systems.rs:206:9
[INFO] [stdout]     |
[INFO] [stdout] 206 |     for event in pick_fighter_to_withdraw_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/withdraw_phase/systems.rs:270:9
[INFO] [stdout]     |
[INFO] [stdout] 270 |     for event in pick_fighter_to_withdraw_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:17:10
[INFO] [stdout]    |
[INFO] [stdout] 17 |     for (card, location) in query.iter() {
[INFO] [stdout]    |          ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:31:10
[INFO] [stdout]    |
[INFO] [stdout] 31 |     for (card, location) in query.iter() {
[INFO] [stdout]    |          ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `location`
[INFO] [stdout]    --> src/game/play/withdraw_phase/systems.rs:351:26
[INFO] [stdout]     |
[INFO] [stdout] 351 |         if let Ok((card, location)) = query.get(event.id) {
[INFO] [stdout]     |                          ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_location`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:54:9
[INFO] [stdout]    |
[INFO] [stdout] 54 |     for event in check_condition_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:55:14
[INFO] [stdout]    |
[INFO] [stdout] 55 |         for (card, location) in query.iter() {
[INFO] [stdout]    |              ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:62:14
[INFO] [stdout]    |
[INFO] [stdout] 62 |         for (card, location) in query.iter() {
[INFO] [stdout]    |              ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `location`
[INFO] [stdout]    --> src/game/play/withdraw_phase/systems.rs:404:26
[INFO] [stdout]     |
[INFO] [stdout] 404 |         if let Ok((card, location)) = query.get(event.id) {
[INFO] [stdout]     |                          ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_location`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:79:9
[INFO] [stdout]    |
[INFO] [stdout] 79 |     for event in check_condition_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:80:14
[INFO] [stdout]    |
[INFO] [stdout] 80 |         for (card, location) in query.iter() {
[INFO] [stdout]    |              ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `card`
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:87:14
[INFO] [stdout]    |
[INFO] [stdout] 87 |         for (card, location) in query.iter() {
[INFO] [stdout]    |              ^^^^ help: if this is intentional, prefix it with an underscore: `_card`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/withdraw_phase/systems.rs:120:9
[INFO] [stdout]     |
[INFO] [stdout] 120 |     for event in withdraw_management_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/withdraw_phase/systems.rs:163:9
[INFO] [stdout]     |
[INFO] [stdout] 163 |     for event in withdraw_management_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/withdraw_phase/systems.rs:206:9
[INFO] [stdout]     |
[INFO] [stdout] 206 |     for event in pick_fighter_to_withdraw_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/play/withdraw_phase/systems.rs:270:9
[INFO] [stdout]     |
[INFO] [stdout] 270 |     for event in pick_fighter_to_withdraw_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `location`
[INFO] [stdout]    --> src/game/play/withdraw_phase/systems.rs:351:26
[INFO] [stdout]     |
[INFO] [stdout] 351 |         if let Ok((card, location)) = query.get(event.id) {
[INFO] [stdout]     |                          ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_location`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `location`
[INFO] [stdout]    --> src/game/play/withdraw_phase/systems.rs:404:26
[INFO] [stdout]     |
[INFO] [stdout] 404 |         if let Ok((card, location)) = query.get(event.id) {
[INFO] [stdout]     |                          ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_location`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/play/x_phase/systems.rs:24:5
[INFO] [stdout]    |
[INFO] [stdout] 24 |     mut in_xzone_card: ResMut<FacedownXZoneCards>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `query`
[INFO] [stdout]   --> src/game/play/x_phase/systems.rs:23:5
[INFO] [stdout]    |
[INFO] [stdout] 23 |     query: Query<(Entity, &Card, &Location, &FaceCondition), With<Player1>>,
[INFO] [stdout]    |     ^^^^^ help: if this is intentional, prefix it with an underscore: `_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/x_phase/systems.rs:28:9
[INFO] [stdout]    |
[INFO] [stdout] 28 |     for event in list_facedown_cards_in_xzone_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/play/x_phase/systems.rs:38:5
[INFO] [stdout]    |
[INFO] [stdout] 38 |     mut in_xzone_card: ResMut<FacedownXZoneCardsOpponent>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `query`
[INFO] [stdout]   --> src/game/play/x_phase/systems.rs:37:5
[INFO] [stdout]    |
[INFO] [stdout] 37 |     query: Query<(Entity, &Card, &Location, &FaceCondition), With<Player2>>,
[INFO] [stdout]    |     ^^^^^ help: if this is intentional, prefix it with an underscore: `_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/x_phase/systems.rs:42:9
[INFO] [stdout]    |
[INFO] [stdout] 42 |     for event in list_facedown_cards_in_xzone_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/x_phase/systems.rs:57:9
[INFO] [stdout]    |
[INFO] [stdout] 57 |     for event in x_phase_management_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/x_phase/systems.rs:93:9
[INFO] [stdout]    |
[INFO] [stdout] 93 |     for event in x_phase_management_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/play/x_phase/systems.rs:140:5
[INFO] [stdout]     |
[INFO] [stdout] 140 |     mut commands: Commands,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]    --> src/game/play/x_phase/systems.rs:140:5
[INFO] [stdout]     |
[INFO] [stdout] 140 |     mut commands: Commands,
[INFO] [stdout]     |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]    --> src/game/play/x_phase/systems.rs:145:20
[INFO] [stdout]     |
[INFO] [stdout] 145 |         if let Ok((entity, card)) = query.get(event.first_energy_id) {
[INFO] [stdout]     |                    ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/play/x_phase/systems.rs:154:5
[INFO] [stdout]     |
[INFO] [stdout] 154 |     mut commands: Commands,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]    --> src/game/play/x_phase/systems.rs:154:5
[INFO] [stdout]     |
[INFO] [stdout] 154 |     mut commands: Commands,
[INFO] [stdout]     |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]    --> src/game/play/x_phase/systems.rs:159:20
[INFO] [stdout]     |
[INFO] [stdout] 159 |         if let Ok((entity, card)) = query.get(event.first_energy_id) {
[INFO] [stdout]     |                    ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/play/x_phase/systems.rs:24:5
[INFO] [stdout]    |
[INFO] [stdout] 24 |     mut in_xzone_card: ResMut<FacedownXZoneCards>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `query`
[INFO] [stdout]   --> src/game/play/x_phase/systems.rs:23:5
[INFO] [stdout]    |
[INFO] [stdout] 23 |     query: Query<(Entity, &Card, &Location, &FaceCondition), With<Player1>>,
[INFO] [stdout]    |     ^^^^^ help: if this is intentional, prefix it with an underscore: `_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/x_phase/systems.rs:28:9
[INFO] [stdout]    |
[INFO] [stdout] 28 |     for event in list_facedown_cards_in_xzone_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game/play/x_phase/systems.rs:38:5
[INFO] [stdout]    |
[INFO] [stdout] 38 |     mut in_xzone_card: ResMut<FacedownXZoneCardsOpponent>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `query`
[INFO] [stdout]   --> src/game/play/x_phase/systems.rs:37:5
[INFO] [stdout]    |
[INFO] [stdout] 37 |     query: Query<(Entity, &Card, &Location, &FaceCondition), With<Player2>>,
[INFO] [stdout]    |     ^^^^^ help: if this is intentional, prefix it with an underscore: `_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/x_phase/systems.rs:42:9
[INFO] [stdout]    |
[INFO] [stdout] 42 |     for event in list_facedown_cards_in_xzone_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/x_phase/systems.rs:57:9
[INFO] [stdout]    |
[INFO] [stdout] 57 |     for event in x_phase_management_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/play/x_phase/systems.rs:93:9
[INFO] [stdout]    |
[INFO] [stdout] 93 |     for event in x_phase_management_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/set_up/systems.rs:27:9
[INFO] [stdout]    |
[INFO] [stdout] 27 |     for event in mulligan_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/play/x_phase/systems.rs:140:5
[INFO] [stdout]     |
[INFO] [stdout] 140 |     mut commands: Commands,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]    --> src/game/play/x_phase/systems.rs:140:5
[INFO] [stdout]     |
[INFO] [stdout] 140 |     mut commands: Commands,
[INFO] [stdout]     |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]    --> src/game/play/x_phase/systems.rs:145:20
[INFO] [stdout]     |
[INFO] [stdout] 145 |         if let Ok((entity, card)) = query.get(event.first_energy_id) {
[INFO] [stdout]     |                    ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/play/x_phase/systems.rs:154:5
[INFO] [stdout]     |
[INFO] [stdout] 154 |     mut commands: Commands,
[INFO] [stdout]     |     ----^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]    --> src/game/play/x_phase/systems.rs:154:5
[INFO] [stdout]     |
[INFO] [stdout] 154 |     mut commands: Commands,
[INFO] [stdout]     |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/set_up/systems.rs:86:9
[INFO] [stdout]    |
[INFO] [stdout] 86 |     for event in mulligan_management_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]    --> src/game/play/x_phase/systems.rs:159:20
[INFO] [stdout]     |
[INFO] [stdout] 159 |         if let Ok((entity, card)) = query.get(event.first_energy_id) {
[INFO] [stdout]     |                    ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]   --> src/game/set_up/systems.rs:88:14
[INFO] [stdout]    |
[INFO] [stdout] 88 |         for (entity, card, location) in query.iter() {
[INFO] [stdout]    |              ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/set_up/systems.rs:126:9
[INFO] [stdout]     |
[INFO] [stdout] 126 |     for event in mulligan_opponent_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/set_up/systems.rs:170:9
[INFO] [stdout]     |
[INFO] [stdout] 170 |     for event in mulligan_management_opponent_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]    --> src/game/set_up/systems.rs:171:14
[INFO] [stdout]     |
[INFO] [stdout] 171 |         for (entity, card, location) in query.iter() {
[INFO] [stdout]     |              ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/set_up/systems.rs:205:5
[INFO] [stdout]     |
[INFO] [stdout] 205 |     mut mulligan_counter: ResMut<MulliganCounter>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/set_up/systems.rs:206:5
[INFO] [stdout]     |
[INFO] [stdout] 206 |     mut mulligan_counter_opponent: ResMut<MulliganCounterOpponent>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/set_up/systems.rs:215:9
[INFO] [stdout]     |
[INFO] [stdout] 215 |     for event in mulligan_penalty_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/set_up/systems.rs:265:9
[INFO] [stdout]     |
[INFO] [stdout] 265 |     for event in mulligan_finish_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `location`
[INFO] [stdout]    --> src/game/set_up/systems.rs:308:28
[INFO] [stdout]     |
[INFO] [stdout] 308 |         for (entity, card, location) in query_first_energy.iter() {
[INFO] [stdout]     |                            ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_location`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `location`
[INFO] [stdout]    --> src/game/set_up/systems.rs:377:24
[INFO] [stdout]     |
[INFO] [stdout] 377 |     for (entity, card, location) in query.iter() {
[INFO] [stdout]     |                        ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_location`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/set_up/systems.rs:27:9
[INFO] [stdout]    |
[INFO] [stdout] 27 |     for event in mulligan_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game/set_up/systems.rs:86:9
[INFO] [stdout]    |
[INFO] [stdout] 86 |     for event in mulligan_management_event_reader.read() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]   --> src/game/set_up/systems.rs:88:14
[INFO] [stdout]    |
[INFO] [stdout] 88 |         for (entity, card, location) in query.iter() {
[INFO] [stdout]    |              ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/set_up/systems.rs:126:9
[INFO] [stdout]     |
[INFO] [stdout] 126 |     for event in mulligan_opponent_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/set_up/systems.rs:170:9
[INFO] [stdout]     |
[INFO] [stdout] 170 |     for event in mulligan_management_opponent_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]    --> src/game/set_up/systems.rs:171:14
[INFO] [stdout]     |
[INFO] [stdout] 171 |         for (entity, card, location) in query.iter() {
[INFO] [stdout]     |              ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/set_up/systems.rs:205:5
[INFO] [stdout]     |
[INFO] [stdout] 205 |     mut mulligan_counter: ResMut<MulliganCounter>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/set_up/systems.rs:206:5
[INFO] [stdout]     |
[INFO] [stdout] 206 |     mut mulligan_counter_opponent: ResMut<MulliganCounterOpponent>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/set_up/systems.rs:215:9
[INFO] [stdout]     |
[INFO] [stdout] 215 |     for event in mulligan_penalty_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]    --> src/game/set_up/systems.rs:265:9
[INFO] [stdout]     |
[INFO] [stdout] 265 |     for event in mulligan_finish_event_reader.read() {
[INFO] [stdout]     |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `location`
[INFO] [stdout]    --> src/game/set_up/systems.rs:308:28
[INFO] [stdout]     |
[INFO] [stdout] 308 |         for (entity, card, location) in query_first_energy.iter() {
[INFO] [stdout]     |                            ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_location`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `location`
[INFO] [stdout]    --> src/game/set_up/systems.rs:377:24
[INFO] [stdout]     |
[INFO] [stdout] 377 |     for (entity, card, location) in query.iter() {
[INFO] [stdout]     |                        ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_location`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `attacker_id` is never read
[INFO] [stdout]   --> src/game/play/main_phase/battle/event.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 40 | pub struct BattleTacticsWin{
[INFO] [stdout]    |            ---------------- field in this struct
[INFO] [stdout] 41 |     pub attacker_id: Entity, 
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `winner_id` is never read
[INFO] [stdout]   --> src/game/play/main_phase/battle/event.rs:46:9
[INFO] [stdout]    |
[INFO] [stdout] 45 | pub struct BattleFighterWin{
[INFO] [stdout]    |            ---------------- field in this struct
[INFO] [stdout] 46 |     pub winner_id: Entity, 
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `destroyed_tactics_id` is never read
[INFO] [stdout]   --> src/game/play/main_phase/battle/event.rs:51:9
[INFO] [stdout]    |
[INFO] [stdout] 50 | pub struct DestroyedTactics{
[INFO] [stdout]    |            ---------------- field in this struct
[INFO] [stdout] 51 |     pub destroyed_tactics_id: Entity, 
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `destroyed_fighter_id` is never read
[INFO] [stdout]   --> src/game/play/main_phase/battle/event.rs:56:9
[INFO] [stdout]    |
[INFO] [stdout] 55 | pub struct DestroyedFighter{
[INFO] [stdout]    |            ---------------- field in this struct
[INFO] [stdout] 56 |     pub destroyed_fighter_id: Entity, 
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `attacked_card_id` is never read
[INFO] [stdout]   --> src/game/play/main_phase/battle/event.rs:62:9
[INFO] [stdout]    |
[INFO] [stdout] 60 | pub struct ChooseWithdrawOrGY{
[INFO] [stdout]    |            ------------------ field in this struct
[INFO] [stdout] 61 |     pub attacker_id: Entity,
[INFO] [stdout] 62 |     pub attacked_card_id: Entity,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `played_card_id` is never read
[INFO] [stdout]   --> src/game/play/main_phase/cardplay/event.rs:29:9
[INFO] [stdout]    |
[INFO] [stdout] 28 | pub struct PlayFighterFinish {
[INFO] [stdout]    |            ----------------- field in this struct
[INFO] [stdout] 29 |     pub played_card_id: Entity,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `played_card_id` is never read
[INFO] [stdout]   --> src/game/play/main_phase/cardplay/event.rs:34:9
[INFO] [stdout]    |
[INFO] [stdout] 33 | pub struct PlayTacticsFinish {
[INFO] [stdout]    |            ----------------- field in this struct
[INFO] [stdout] 34 |     pub played_card_id: Entity,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `spin_cards_list` and `penalty_card_list` are never read
[INFO] [stdout]   --> src/game/play/main_phase/cardplay/event.rs:51:9
[INFO] [stdout]    |
[INFO] [stdout] 49 | pub struct PlayTacticsWithPenaltyFromHand {
[INFO] [stdout]    |            ------------------------------ fields in this struct
[INFO] [stdout] 50 |     pub played_card_id: Entity,
[INFO] [stdout] 51 |     pub spin_cards_list: Vec<Entity>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 52 |     pub penalty_card_list: Vec<Entity>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `automatically_move_to_withdraw_state` is never used
[INFO] [stdout]    --> src/game/play/set_up_phase/systems.rs:198:8
[INFO] [stdout]     |
[INFO] [stdout] 198 | pub fn automatically_move_to_withdraw_state(mut next_state: ResMut<NextState<PlayState>>) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `yuukannoenazi` is never used
[INFO] [stdout]   --> src/game/play/first_energy/systems.rs:11:4
[INFO] [stdout]    |
[INFO] [stdout] 11 | fn yuukannoenazi(
[INFO] [stdout]    |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `choose_entities_from_facedown_xzone` is never used
[INFO] [stdout]   --> src/game/play/first_energy/systems.rs:44:4
[INFO] [stdout]    |
[INFO] [stdout] 44 | fn choose_entities_from_facedown_xzone(facedown_cards: &Res<FacedownXZoneCards>) -> Vec<Entity> {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `choose_entity_from_facedown_xzone` is never used
[INFO] [stdout]   --> src/game/play/first_energy/systems.rs:98:4
[INFO] [stdout]    |
[INFO] [stdout] 98 | fn choose_entity_from_facedown_xzone(facedown_cards: Res<FacedownXZoneCards>) -> Entity {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `sum_energy_in_szone` is never used
[INFO] [stdout]  --> src/game/play/systems.rs:9:4
[INFO] [stdout]   |
[INFO] [stdout] 9 | fn sum_energy_in_szone(query: Query<(&Card, &Location)>) {
[INFO] [stdout]   |    ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `select_a_card_in_hand` is never used
[INFO] [stdout]   --> src/game/play/systems.rs:19:4
[INFO] [stdout]    |
[INFO] [stdout] 19 | fn select_a_card_in_hand(query: Query<(Entity, &Card, &Location)>, mut commands: Commands) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check_fzone_condition` is never used
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:12:8
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub fn check_fzone_condition(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check_xzone_condition` is never used
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:26:8
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub fn check_xzone_condition(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `write_think_event` is never used
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:40:8
[INFO] [stdout]    |
[INFO] [stdout] 40 | pub fn write_think_event(mut rethink_event_writer: EventWriter<Rethink>) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `id` is never read
[INFO] [stdout]   --> src/game/play/withdraw_phase/event.rs:10:9
[INFO] [stdout]    |
[INFO] [stdout]  9 | pub struct WithdrawFinish {
[INFO] [stdout]    |            -------------- field in this struct
[INFO] [stdout] 10 |     pub id: Entity,
[INFO] [stdout]    |         ^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Rethink` is never constructed
[INFO] [stdout]   --> src/game/play/withdraw_phase/event.rs:17:12
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub struct Rethink;
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `CheckSzoneCondition` is never constructed
[INFO] [stdout]   --> src/game/play/withdraw_phase/event.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct CheckSzoneCondition;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `select_a_facedown_card` is never used
[INFO] [stdout]    --> src/game/play/x_phase/systems.rs:166:8
[INFO] [stdout]     |
[INFO] [stdout] 166 | pub fn select_a_facedown_card(in_xzone_card: ResMut<FacedownXZoneCards>) -> Entity {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check_last_hand` is never used
[INFO] [stdout]    --> src/game/set_up/systems.rs:318:8
[INFO] [stdout]     |
[INFO] [stdout] 318 | pub fn check_last_hand(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `choose_first` is never used
[INFO] [stdout]    --> src/game/set_up/systems.rs:332:8
[INFO] [stdout]     |
[INFO] [stdout] 332 | pub fn choose_first(
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `automatically_move_to_over_state` is never used
[INFO] [stdout]    --> src/game/set_up/systems.rs:358:8
[INFO] [stdout]     |
[INFO] [stdout] 358 | pub fn automatically_move_to_over_state(mut next_state: ResMut<NextState<MulliganState>>) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `automatically_move_to_play_state` is never used
[INFO] [stdout]    --> src/game/set_up/systems.rs:363:8
[INFO] [stdout]     |
[INFO] [stdout] 363 | pub fn automatically_move_to_play_state(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `first_energy_open` is never used
[INFO] [stdout]    --> src/game/set_up/systems.rs:372:8
[INFO] [stdout]     |
[INFO] [stdout] 372 | pub fn first_energy_open(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `attacker_id` is never read
[INFO] [stdout]   --> src/game/play/main_phase/battle/event.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 40 | pub struct BattleTacticsWin{
[INFO] [stdout]    |            ---------------- field in this struct
[INFO] [stdout] 41 |     pub attacker_id: Entity, 
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `winner_id` is never read
[INFO] [stdout]   --> src/game/play/main_phase/battle/event.rs:46:9
[INFO] [stdout]    |
[INFO] [stdout] 45 | pub struct BattleFighterWin{
[INFO] [stdout]    |            ---------------- field in this struct
[INFO] [stdout] 46 |     pub winner_id: Entity, 
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `destroyed_tactics_id` is never read
[INFO] [stdout]   --> src/game/play/main_phase/battle/event.rs:51:9
[INFO] [stdout]    |
[INFO] [stdout] 50 | pub struct DestroyedTactics{
[INFO] [stdout]    |            ---------------- field in this struct
[INFO] [stdout] 51 |     pub destroyed_tactics_id: Entity, 
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `destroyed_fighter_id` is never read
[INFO] [stdout]   --> src/game/play/main_phase/battle/event.rs:56:9
[INFO] [stdout]    |
[INFO] [stdout] 55 | pub struct DestroyedFighter{
[INFO] [stdout]    |            ---------------- field in this struct
[INFO] [stdout] 56 |     pub destroyed_fighter_id: Entity, 
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `attacked_card_id` is never read
[INFO] [stdout]   --> src/game/play/main_phase/battle/event.rs:62:9
[INFO] [stdout]    |
[INFO] [stdout] 60 | pub struct ChooseWithdrawOrGY{
[INFO] [stdout]    |            ------------------ field in this struct
[INFO] [stdout] 61 |     pub attacker_id: Entity,
[INFO] [stdout] 62 |     pub attacked_card_id: Entity,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `played_card_id` is never read
[INFO] [stdout]   --> src/game/play/main_phase/cardplay/event.rs:29:9
[INFO] [stdout]    |
[INFO] [stdout] 28 | pub struct PlayFighterFinish {
[INFO] [stdout]    |            ----------------- field in this struct
[INFO] [stdout] 29 |     pub played_card_id: Entity,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `played_card_id` is never read
[INFO] [stdout]   --> src/game/play/main_phase/cardplay/event.rs:34:9
[INFO] [stdout]    |
[INFO] [stdout] 33 | pub struct PlayTacticsFinish {
[INFO] [stdout]    |            ----------------- field in this struct
[INFO] [stdout] 34 |     pub played_card_id: Entity,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `spin_cards_list` and `penalty_card_list` are never read
[INFO] [stdout]   --> src/game/play/main_phase/cardplay/event.rs:51:9
[INFO] [stdout]    |
[INFO] [stdout] 49 | pub struct PlayTacticsWithPenaltyFromHand {
[INFO] [stdout]    |            ------------------------------ fields in this struct
[INFO] [stdout] 50 |     pub played_card_id: Entity,
[INFO] [stdout] 51 |     pub spin_cards_list: Vec<Entity>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 52 |     pub penalty_card_list: Vec<Entity>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `automatically_move_to_withdraw_state` is never used
[INFO] [stdout]    --> src/game/play/set_up_phase/systems.rs:198:8
[INFO] [stdout]     |
[INFO] [stdout] 198 | pub fn automatically_move_to_withdraw_state(mut next_state: ResMut<NextState<PlayState>>) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `yuukannoenazi` is never used
[INFO] [stdout]   --> src/game/play/first_energy/systems.rs:11:4
[INFO] [stdout]    |
[INFO] [stdout] 11 | fn yuukannoenazi(
[INFO] [stdout]    |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `choose_entities_from_facedown_xzone` is never used
[INFO] [stdout]   --> src/game/play/first_energy/systems.rs:44:4
[INFO] [stdout]    |
[INFO] [stdout] 44 | fn choose_entities_from_facedown_xzone(facedown_cards: &Res<FacedownXZoneCards>) -> Vec<Entity> {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `choose_entity_from_facedown_xzone` is never used
[INFO] [stdout]   --> src/game/play/first_energy/systems.rs:98:4
[INFO] [stdout]    |
[INFO] [stdout] 98 | fn choose_entity_from_facedown_xzone(facedown_cards: Res<FacedownXZoneCards>) -> Entity {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `sum_energy_in_szone` is never used
[INFO] [stdout]  --> src/game/play/systems.rs:9:4
[INFO] [stdout]   |
[INFO] [stdout] 9 | fn sum_energy_in_szone(query: Query<(&Card, &Location)>) {
[INFO] [stdout]   |    ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `select_a_card_in_hand` is never used
[INFO] [stdout]   --> src/game/play/systems.rs:19:4
[INFO] [stdout]    |
[INFO] [stdout] 19 | fn select_a_card_in_hand(query: Query<(Entity, &Card, &Location)>, mut commands: Commands) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check_fzone_condition` is never used
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:12:8
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub fn check_fzone_condition(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check_xzone_condition` is never used
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:26:8
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub fn check_xzone_condition(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `write_think_event` is never used
[INFO] [stdout]   --> src/game/play/withdraw_phase/systems.rs:40:8
[INFO] [stdout]    |
[INFO] [stdout] 40 | pub fn write_think_event(mut rethink_event_writer: EventWriter<Rethink>) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `id` is never read
[INFO] [stdout]   --> src/game/play/withdraw_phase/event.rs:10:9
[INFO] [stdout]    |
[INFO] [stdout]  9 | pub struct WithdrawFinish {
[INFO] [stdout]    |            -------------- field in this struct
[INFO] [stdout] 10 |     pub id: Entity,
[INFO] [stdout]    |         ^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Rethink` is never constructed
[INFO] [stdout]   --> src/game/play/withdraw_phase/event.rs:17:12
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub struct Rethink;
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `CheckSzoneCondition` is never constructed
[INFO] [stdout]   --> src/game/play/withdraw_phase/event.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct CheckSzoneCondition;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `select_a_facedown_card` is never used
[INFO] [stdout]    --> src/game/play/x_phase/systems.rs:166:8
[INFO] [stdout]     |
[INFO] [stdout] 166 | pub fn select_a_facedown_card(in_xzone_card: ResMut<FacedownXZoneCards>) -> Entity {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check_last_hand` is never used
[INFO] [stdout]    --> src/game/set_up/systems.rs:318:8
[INFO] [stdout]     |
[INFO] [stdout] 318 | pub fn check_last_hand(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `choose_first` is never used
[INFO] [stdout]    --> src/game/set_up/systems.rs:332:8
[INFO] [stdout]     |
[INFO] [stdout] 332 | pub fn choose_first(
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `automatically_move_to_over_state` is never used
[INFO] [stdout]    --> src/game/set_up/systems.rs:358:8
[INFO] [stdout]     |
[INFO] [stdout] 358 | pub fn automatically_move_to_over_state(mut next_state: ResMut<NextState<MulliganState>>) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `automatically_move_to_play_state` is never used
[INFO] [stdout]    --> src/game/set_up/systems.rs:363:8
[INFO] [stdout]     |
[INFO] [stdout] 363 | pub fn automatically_move_to_play_state(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `first_energy_open` is never used
[INFO] [stdout]    --> src/game/set_up/systems.rs:372:8
[INFO] [stdout]     |
[INFO] [stdout] 372 | pub fn first_energy_open(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 37s
[INFO] running `Command { std: "docker" "inspect" "574c615b25cbbbcf89c20acce103143f599085b80973dc290797a87b7b81efc5", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "574c615b25cbbbcf89c20acce103143f599085b80973dc290797a87b7b81efc5", kill_on_drop: false }`
[INFO] [stdout] 574c615b25cbbbcf89c20acce103143f599085b80973dc290797a87b7b81efc5
