[INFO] fetching crate gdnative-bindings-lily 0.9.3... [INFO] checking gdnative-bindings-lily-0.9.3 against master#c797096598b80ba4a40397ad7e91584fcd3df5f1 for pr-146377-1 [INFO] extracting crate gdnative-bindings-lily 0.9.3 into /workspace/builds/worker-2-tc1/source [INFO] started tweaking crates.io crate gdnative-bindings-lily 0.9.3 [INFO] finished tweaking crates.io crate gdnative-bindings-lily 0.9.3 [INFO] tweaked toml for crates.io crate gdnative-bindings-lily 0.9.3 written to /workspace/builds/worker-2-tc1/source/Cargo.toml [INFO] validating manifest of crates.io crate gdnative-bindings-lily 0.9.3 on toolchain c797096598b80ba4a40397ad7e91584fcd3df5f1 [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+c797096598b80ba4a40397ad7e91584fcd3df5f1" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+c797096598b80ba4a40397ad7e91584fcd3df5f1" "generate-lockfile" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Updating crates.io index [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Locking 58 packages to latest compatible versions [INFO] [stderr] Adding bitflags v1.3.2 (available: v2.10.0) [INFO] [stderr] Adding gdnative-core v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding gdnative-sys v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding gdnative_bindings_generator v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding heck v0.3.3 (available: v0.5.0) [INFO] [stderr] Adding mini-internal v0.1.13 (available: v0.1.43) [INFO] [stderr] Adding miniserde v0.1.13 (available: v0.1.43) [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+c797096598b80ba4a40397ad7e91584fcd3df5f1" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded unindent v0.1.11 [INFO] [stderr] Downloaded shlex v0.1.1 [INFO] [stderr] Downloaded gdnative_bindings_generator v0.9.3 [INFO] [stderr] Downloaded mini-internal v0.1.13 [INFO] [stderr] Downloaded approx v0.4.0 [INFO] [stderr] Downloaded cexpr v0.4.0 [INFO] [stderr] Downloaded lock_api v0.4.14 [INFO] [stderr] Downloaded clang-sys v1.8.1 [INFO] [stderr] Downloaded libloading v0.8.9 [INFO] [stderr] Downloaded euclid v0.22.11 [INFO] [stderr] Downloaded gdnative-core v0.9.3 [INFO] [stderr] Downloaded bindgen v0.56.0 [INFO] [stderr] Downloaded gdnative-sys v0.9.3 [INFO] [stderr] Downloaded nom v5.1.3 [INFO] [stderr] Downloaded miniserde v0.1.13 [INFO] [stderr] Downloaded aho-corasick v1.1.4 [INFO] [stderr] Downloaded regex v1.12.2 [INFO] [stderr] Downloaded roxmltree v0.14.1 [INFO] [stderr] Downloaded gdnative-impl-proc-macros v0.9.3 [INFO] [stderr] Downloaded windows-link v0.2.1 [INFO] [stderr] Downloaded lazycell v1.3.0 [INFO] [stderr] Downloaded peeking_take_while v0.1.2 [INFO] [stderr] Downloaded xmlparser v0.13.6 [INFO] [stderr] Downloaded regex-syntax v0.8.8 [INFO] [stderr] Downloaded regex-automata v0.4.13 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:94a0c148923f5b2b52a63ef0eeb1882ad339ab61bce784c8077cbe41c61feb6c" "/opt/rustwide/cargo-home/bin/cargo" "+c797096598b80ba4a40397ad7e91584fcd3df5f1" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] f35f33c6215bf06bdfa9cbe6d5566b46f9ad972cf36a587ed71738209648427e [INFO] running `Command { std: "docker" "start" "-a" "f35f33c6215bf06bdfa9cbe6d5566b46f9ad972cf36a587ed71738209648427e", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "f35f33c6215bf06bdfa9cbe6d5566b46f9ad972cf36a587ed71738209648427e", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "f35f33c6215bf06bdfa9cbe6d5566b46f9ad972cf36a587ed71738209648427e", kill_on_drop: false }` [INFO] [stdout] f35f33c6215bf06bdfa9cbe6d5566b46f9ad972cf36a587ed71738209648427e [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:94a0c148923f5b2b52a63ef0eeb1882ad339ab61bce784c8077cbe41c61feb6c" "/opt/rustwide/cargo-home/bin/cargo" "+c797096598b80ba4a40397ad7e91584fcd3df5f1" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] a5629f59dd95b00e97727fc9b1a8173aeb4944adbe166a1f9010c0de784fd005 [INFO] running `Command { std: "docker" "start" "-a" "a5629f59dd95b00e97727fc9b1a8173aeb4944adbe166a1f9010c0de784fd005", kill_on_drop: false }` [INFO] [stderr] Compiling proc-macro2 v1.0.103 [INFO] [stderr] Compiling quote v1.0.42 [INFO] [stderr] Compiling unicode-ident v1.0.22 [INFO] [stderr] Compiling libc v0.2.178 [INFO] [stderr] Compiling syn v1.0.109 [INFO] [stderr] Compiling version_check v0.9.5 [INFO] [stderr] Compiling glob v0.3.3 [INFO] [stderr] Compiling autocfg v1.5.0 [INFO] [stderr] Compiling ryu v1.0.20 [INFO] [stderr] Compiling itoa v0.4.8 [INFO] [stderr] Compiling regex-syntax v0.8.8 [INFO] [stderr] Compiling memchr v2.7.6 [INFO] [stderr] Compiling cfg-if v1.0.4 [INFO] [stderr] Compiling bindgen v0.56.0 [INFO] [stderr] Compiling lazy_static v1.5.0 [INFO] [stderr] Compiling libloading v0.8.9 [INFO] [stderr] Compiling rustc-hash v1.1.0 [INFO] [stderr] Compiling bitflags v1.3.2 [INFO] [stderr] Compiling peeking_take_while v0.1.2 [INFO] [stderr] Compiling lazycell v1.3.0 [INFO] [stderr] Compiling shlex v0.1.1 [INFO] [stderr] Compiling unicode-segmentation v1.12.0 [INFO] [stderr] Compiling xmlparser v0.13.6 [INFO] [stderr] Compiling parking_lot_core v0.8.6 [INFO] [stderr] Checking instant v0.1.13 [INFO] [stderr] Checking scopeguard v1.2.0 [INFO] [stderr] Checking smallvec v1.15.1 [INFO] [stderr] Compiling unindent v0.1.11 [INFO] [stderr] Checking hashbrown v0.12.3 [INFO] [stderr] Checking lock_api v0.4.14 [INFO] [stderr] Checking once_cell v1.21.3 [INFO] [stderr] Compiling num-traits v0.2.19 [INFO] [stderr] Compiling indexmap v1.9.3 [INFO] [stderr] Compiling nom v5.1.3 [INFO] [stderr] Compiling ahash v0.7.8 [INFO] [stderr] Compiling roxmltree v0.14.1 [INFO] [stderr] Compiling clang-sys v1.8.1 [INFO] [stderr] Compiling heck v0.3.3 [INFO] [stderr] Checking getrandom v0.2.16 [INFO] [stderr] Checking euclid v0.22.11 [INFO] [stderr] Checking approx v0.4.0 [INFO] [stderr] Checking parking_lot v0.11.2 [INFO] [stderr] Compiling regex-automata v0.4.13 [INFO] [stderr] Compiling cexpr v0.4.0 [INFO] [stderr] Compiling regex v1.12.2 [INFO] [stderr] Compiling mini-internal v0.1.13 [INFO] [stderr] Compiling gdnative-impl-proc-macros v0.9.3 [INFO] [stderr] Compiling miniserde v0.1.13 [INFO] [stderr] Compiling gdnative_bindings_generator v0.9.3 [INFO] [stderr] Compiling gdnative-bindings-lily v0.9.3 (/opt/rustwide/workdir) [INFO] [stderr] Compiling gdnative-sys v0.9.3 [INFO] [stderr] Checking gdnative-core v0.9.3 [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:40:1458 [INFO] [stdout] | [INFO] [stdout] 40 | ...case_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { #... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:58:1194 [INFO] [stdout] | [INFO] [stdout] 58 | ...amel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative_... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:160:1458 [INFO] [stdout] | [INFO] [stdout] 160 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { }... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:196:1464 [INFO] [stdout] | [INFO] [stdout] 196 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:202:1165 [INFO] [stdout] | [INFO] [stdout] 202 | ..._camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core ::... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:214:1564 [INFO] [stdout] | [INFO] [stdout] 214 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBoolea... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:238:1498 [INFO] [stdout] | [INFO] [stdout] 238 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:280:1873 [INFO] [stdout] | [INFO] [stdout] 280 | ...amel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:292:1445 [INFO] [stdout] | [INFO] [stdout] 292 | ...case_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:304:1572 [INFO] [stdout] | [INFO] [stdout] 304 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTrans... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:340:1478 [INFO] [stdout] | [INFO] [stdout] 340 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorC... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:364:1874 [INFO] [stdout] | [INFO] [stdout] 364 | ...amel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:430:1439 [INFO] [stdout] | [INFO] [stdout] 430 | ...case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:442:1309 [INFO] [stdout] | [INFO] [stdout] 442 | ..._types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBody... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:466:1398 [INFO] [stdout] | [INFO] [stdout] 466 | ...mel_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:532:1307 [INFO] [stdout] | [INFO] [stdout] 532 | ...e_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyState... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:610:1349 [INFO] [stdout] | [INFO] [stdout] 610 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:628:1873 [INFO] [stdout] | [INFO] [stdout] 628 | ...amel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:634:1246 [INFO] [stdout] | [INFO] [stdout] 634 | ..._case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:664:1482 [INFO] [stdout] | [INFO] [stdout] 664 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalarI... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:688:1652 [INFO] [stdout] | [INFO] [stdout] 688 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeMa... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:760:1494 [INFO] [stdout] | [INFO] [stdout] 760 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:802:1482 [INFO] [stdout] | [INFO] [stdout] 802 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorI... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:844:1321 [INFO] [stdout] | [INFO] [stdout] 844 | ...mel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Create... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:910:1353 [INFO] [stdout] | [INFO] [stdout] 910 | ...amel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_c... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1000:1520 [INFO] [stdout] | [INFO] [stdout] 1000 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFil... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1012:1458 [INFO] [stdout] | [INFO] [stdout] 1012 | ...types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConvers... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1048:1450 [INFO] [stdout] | [INFO] [stdout] 1048 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1054:1486 [INFO] [stdout] | [INFO] [stdout] 1054 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1072:1434 [INFO] [stdout] | [INFO] [stdout] 1072 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = ... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1120:1337 [INFO] [stdout] | [INFO] [stdout] 1120 | ...l_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gd... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1132:1442 [INFO] [stdout] | [INFO] [stdout] 1132 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1156:1836 [INFO] [stdout] | [INFO] [stdout] 1156 | ...mel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1186:1495 [INFO] [stdout] | [INFO] [stdout] 1186 | ...ase_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1198:1458 [INFO] [stdout] | [INFO] [stdout] 1198 | ...types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreview... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1204:1464 [INFO] [stdout] | [INFO] [stdout] 1204 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1222:1556 [INFO] [stdout] | [INFO] [stdout] 1222 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorU... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1246:1560 [INFO] [stdout] | [INFO] [stdout] 1246 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1258:1349 [INFO] [stdout] | [INFO] [stdout] 1258 | ...case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1264:1387 [INFO] [stdout] | [INFO] [stdout] 1264 | ..._case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1270:1477 [INFO] [stdout] | [INFO] [stdout] 1270 | ...e_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNativ... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1318:1450 [INFO] [stdout] | [INFO] [stdout] 1318 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1330:1522 [INFO] [stdout] | [INFO] [stdout] 1330 | ...se_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1372:1792 [INFO] [stdout] | [INFO] [stdout] 1372 | ...amel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1396:1387 [INFO] [stdout] | [INFO] [stdout] 1396 | ..._case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1468:1244 [INFO] [stdout] | [INFO] [stdout] 1468 | ..._case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl g... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1510:1349 [INFO] [stdout] | [INFO] [stdout] 1510 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1534:1478 [INFO] [stdout] | [INFO] [stdout] 1534 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarC... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1576:1926 [INFO] [stdout] | [INFO] [stdout] 1576 | ...l_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1618:1442 [INFO] [stdout] | [INFO] [stdout] 1618 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1624:1688 [INFO] [stdout] | [INFO] [stdout] 1624 | ...)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeT... [INFO] [stdout] | --------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1630:1522 [INFO] [stdout] | [INFO] [stdout] 1630 | ...s)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeV... [INFO] [stdout] | -------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1636:1516 [INFO] [stdout] | [INFO] [stdout] 1636 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1774:1832 [INFO] [stdout] | [INFO] [stdout] 1774 | ...amel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1780:1449 [INFO] [stdout] | [INFO] [stdout] 1780 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1786:1458 [INFO] [stdout] | [INFO] [stdout] 1786 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debu... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1798:1490 [INFO] [stdout] | [INFO] [stdout] 1798 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1834:1457 [INFO] [stdout] | [INFO] [stdout] 1834 | ..._types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGD... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1840:1321 [INFO] [stdout] | [INFO] [stdout] 1840 | ...mel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1894:1846 [INFO] [stdout] | [INFO] [stdout] 1894 | ...camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1924:1293 [INFO] [stdout] | [INFO] [stdout] 1924 | ...el_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnat... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2014:1365 [INFO] [stdout] | [INFO] [stdout] 2014 | ...el_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2050:1400 [INFO] [stdout] | [INFO] [stdout] 2050 | ...amel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2062:1498 [INFO] [stdout] | [INFO] [stdout] 2062 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVect... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2080:1460 [INFO] [stdout] | [INFO] [stdout] 2080 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2140:1454 [INFO] [stdout] | [INFO] [stdout] 2140 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2158:1470 [INFO] [stdout] | [INFO] [stdout] 2158 | ..._case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2188:1516 [INFO] [stdout] | [INFO] [stdout] 2188 | ...e_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2194:1760 [INFO] [stdout] | [INFO] [stdout] 2194 | ...amel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2218:1353 [INFO] [stdout] | [INFO] [stdout] 2218 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2242:1846 [INFO] [stdout] | [INFO] [stdout] 2242 | ...camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2266:1458 [INFO] [stdout] | [INFO] [stdout] 2266 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2272:1652 [INFO] [stdout] | [INFO] [stdout] 2272 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlob... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2302:1454 [INFO] [stdout] | [INFO] [stdout] 2302 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2308:1478 [INFO] [stdout] | [INFO] [stdout] 2308 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDetermi... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2386:1926 [INFO] [stdout] | [INFO] [stdout] 2386 | ...l_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2404:1470 [INFO] [stdout] | [INFO] [stdout] 2404 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLe... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2416:1504 [INFO] [stdout] | [INFO] [stdout] 2416 | ...ase_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2428:1482 [INFO] [stdout] | [INFO] [stdout] 2428 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterP... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2458:1258 [INFO] [stdout] | [INFO] [stdout] 2458 | ...amel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2500:1454 [INFO] [stdout] | [INFO] [stdout] 2500 | ..._types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackRes... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2524:1486 [INFO] [stdout] | [INFO] [stdout] 2524 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2554:1552 [INFO] [stdout] | [INFO] [stdout] 2554 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Uni... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2578:1462 [INFO] [stdout] | [INFO] [stdout] 2578 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel {... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2608:1490 [INFO] [stdout] | [INFO] [stdout] 2608 | ...se_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative {... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2614:1450 [INFO] [stdout] | [INFO] [stdout] 2614 | ...case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2620:1438 [INFO] [stdout] | [INFO] [stdout] 2620 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc =... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2626:1866 [INFO] [stdout] | [INFO] [stdout] 2626 | ...el_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2632:1437 [INFO] [stdout] | [INFO] [stdout] 2632 | ...case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2656:1862 [INFO] [stdout] | [INFO] [stdout] 2656 | ...camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a n... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2692:1341 [INFO] [stdout] | [INFO] [stdout] 2692 | ...camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a n... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2698:1798 [INFO] [stdout] | [INFO] [stdout] 2698 | ...amel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2752:1426 [INFO] [stdout] | [INFO] [stdout] 2752 | ...amel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2800:1830 [INFO] [stdout] | [INFO] [stdout] 2800 | ...amel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2818:1872 [INFO] [stdout] | [INFO] [stdout] 2818 | ...l_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2866:1512 [INFO] [stdout] | [INFO] [stdout] 2866 | ...se_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2872:1412 [INFO] [stdout] | [INFO] [stdout] 2872 | ...mel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2902:1474 [INFO] [stdout] | [INFO] [stdout] 2902 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProd... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2932:1434 [INFO] [stdout] | [INFO] [stdout] 2932 | ...se_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:2944:1408 [INFO] [stdout] | [INFO] [stdout] 2944 | ...ase_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3016:1494 [INFO] [stdout] | [INFO] [stdout] 3016 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3040:1498 [INFO] [stdout] | [INFO] [stdout] 3040 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTran... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3124:1553 [INFO] [stdout] | [INFO] [stdout] 3124 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3130:1309 [INFO] [stdout] | [INFO] [stdout] 3130 | ...amel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3166:1842 [INFO] [stdout] | [INFO] [stdout] 3166 | ...amel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3268:1842 [INFO] [stdout] | [INFO] [stdout] 3268 | ...amel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3298:1365 [INFO] [stdout] | [INFO] [stdout] 3298 | ...el_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3310:1498 [INFO] [stdout] | [INFO] [stdout] 3310 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScal... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3316:1906 [INFO] [stdout] | [INFO] [stdout] 3316 | ...mel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3382:1520 [INFO] [stdout] | [INFO] [stdout] 3382 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFil... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3412:1450 [INFO] [stdout] | [INFO] [stdout] 3412 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3436:1186 [INFO] [stdout] | [INFO] [stdout] 3436 | ...l_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (no... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3508:1908 [INFO] [stdout] | [INFO] [stdout] 3508 | ...el_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3520:1908 [INFO] [stdout] | [INFO] [stdout] 3520 | ...el_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3526:1707 [INFO] [stdout] | [INFO] [stdout] 3526 | ...mel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3532:1446 [INFO] [stdout] | [INFO] [stdout] 3532 | ...case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3562:1353 [INFO] [stdout] | [INFO] [stdout] 3562 | ...mel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_c... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3610:1880 [INFO] [stdout] | [INFO] [stdout] 3610 | ...mel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3616:1506 [INFO] [stdout] | [INFO] [stdout] 3616 | ...pes)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTra... [INFO] [stdout] | ---------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3694:1458 [INFO] [stdout] | [INFO] [stdout] 3694 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3700:1516 [INFO] [stdout] | [INFO] [stdout] 3700 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3718:1478 [INFO] [stdout] | [INFO] [stdout] 3718 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceFor... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3748:1429 [INFO] [stdout] | [INFO] [stdout] 3748 | ..._case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc =... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:3784:1771 [INFO] [stdout] | [INFO] [stdout] 3784 | ..._camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new in... [INFO] [stdout] | ----- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:4:4440 [INFO] [stdout] | [INFO] [stdout] 4 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'sta... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 4 | # [doc = "`core class VisualScriptSelect` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptselect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSelect inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSelect { this : RawObject < Self > , } impl VisualScriptSelect { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSelectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn typed (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSelectMethodTable :: get (get_api ()) . get_typed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_typed (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSelectMethodTable :: get (get_api ()) . set_typed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSelect { } unsafe impl GodotObject for VisualScriptSelect { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSelect" } } impl std :: ops :: Deref for VisualScriptSelect { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSelect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSelect { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSelect { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSelect { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSelect { } impl Instanciable for VisualScriptSelect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSelect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSelectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_typed : * mut sys :: godot_method_bind , pub set_typed : * mut sys :: godot_method_bind } impl VisualScriptSelectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSelectMethodTable = VisualScriptSelectMethodTable { class_constructor : None , get_typed : 0 as * mut sys :: godot_method_bind , set_typed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSelectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSelect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_typed = (gd_api . godot_method_bind_get_method) (class_name , "get_typed\0" . as_ptr () as * const c_char) ; table . set_typed = (gd_api . godot_method_bind_get_method) (class_name , "set_typed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:10:20087 [INFO] [stdout] | [INFO] [stdout] 10 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 10 | # [doc = "`core class ProceduralSky` inherits `Sky` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_proceduralsky.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nProceduralSky inherits methods from:\n - [Sky](struct.Sky.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProceduralSky { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureSize (pub i64) ; impl TextureSize { pub const _256 : TextureSize = TextureSize (0i64) ; pub const _512 : TextureSize = TextureSize (1i64) ; pub const _1024 : TextureSize = TextureSize (2i64) ; pub const _2048 : TextureSize = TextureSize (3i64) ; pub const _4096 : TextureSize = TextureSize (4i64) ; pub const MAX : TextureSize = TextureSize (5i64) ; } impl From < i64 > for TextureSize { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureSize > for i64 { # [inline] fn from (v : TextureSize) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ProceduralSky { pub const TEXTURE_SIZE_1024 : i64 = 2i64 ; pub const TEXTURE_SIZE_2048 : i64 = 3i64 ; pub const TEXTURE_SIZE_256 : i64 = 0i64 ; pub const TEXTURE_SIZE_4096 : i64 = 4i64 ; pub const TEXTURE_SIZE_512 : i64 = 1i64 ; pub const TEXTURE_SIZE_MAX : i64 = 5i64 ; } impl ProceduralSky { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ProceduralSkyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Color of the ground at the bottom."] # [doc = ""] # [inline] pub fn ground_bottom_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_ground_bottom_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How quickly the [member ground_horizon_color] fades into the [member ground_bottom_color]."] # [doc = ""] # [inline] pub fn ground_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_ground_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of energy contribution from the ground."] # [doc = ""] # [inline] pub fn ground_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_ground_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Color of the ground at the horizon."] # [doc = ""] # [inline] pub fn ground_horizon_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_ground_horizon_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How quickly the [member sky_horizon_color] fades into the [member sky_top_color]."] # [doc = ""] # [inline] pub fn sky_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sky_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of energy contribution from the sky."] # [doc = ""] # [inline] pub fn sky_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sky_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Color of the sky at the horizon."] # [doc = ""] # [inline] pub fn sky_horizon_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sky_horizon_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Color of the sky at the top."] # [doc = ""] # [inline] pub fn sky_top_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sky_top_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Distance from center of sun where it fades out completely."] # [doc = ""] # [inline] pub fn sun_angle_max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_angle_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance from sun where it goes from solid to starting to fade."] # [doc = ""] # [inline] pub fn sun_angle_min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_angle_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The sun's color."] # [doc = ""] # [inline] pub fn sun_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How quickly the sun fades away between [member sun_angle_min] and [member sun_angle_max]."] # [doc = ""] # [inline] pub fn sun_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of energy contribution from the sun."] # [doc = ""] # [inline] pub fn sun_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The sun's height using polar coordinates."] # [doc = ""] # [inline] pub fn sun_latitude (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_latitude ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The direction of the sun using polar coordinates."] # [doc = ""] # [inline] pub fn sun_longitude (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_longitude ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Size of [Texture] that the ProceduralSky will generate. The size is set using [enum TextureSize]."] # [doc = ""] # [inline] pub fn texture_size (& self) -> crate :: generated :: procedural_sky :: TextureSize { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_texture_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: procedural_sky :: TextureSize (ret) } } # [doc = "Color of the ground at the bottom."] # [doc = ""] # [inline] pub fn set_ground_bottom_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_ground_bottom_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "How quickly the [member ground_horizon_color] fades into the [member ground_bottom_color]."] # [doc = ""] # [inline] pub fn set_ground_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_ground_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Amount of energy contribution from the ground."] # [doc = ""] # [inline] pub fn set_ground_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_ground_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "Color of the ground at the horizon."] # [doc = ""] # [inline] pub fn set_ground_horizon_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_ground_horizon_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "How quickly the [member sky_horizon_color] fades into the [member sky_top_color]."] # [doc = ""] # [inline] pub fn set_sky_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sky_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Amount of energy contribution from the sky."] # [doc = ""] # [inline] pub fn set_sky_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sky_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "Color of the sky at the horizon."] # [doc = ""] # [inline] pub fn set_sky_horizon_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sky_horizon_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Color of the sky at the top."] # [doc = ""] # [inline] pub fn set_sky_top_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sky_top_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Distance from center of sun where it fades out completely."] # [doc = ""] # [inline] pub fn set_sun_angle_max (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_angle_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Distance from sun where it goes from solid to starting to fade."] # [doc = ""] # [inline] pub fn set_sun_angle_min (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_angle_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The sun's color."] # [doc = ""] # [inline] pub fn set_sun_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "How quickly the sun fades away between [member sun_angle_min] and [member sun_angle_max]."] # [doc = ""] # [inline] pub fn set_sun_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Amount of energy contribution from the sun."] # [doc = ""] # [inline] pub fn set_sun_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The sun's height using polar coordinates."] # [doc = ""] # [inline] pub fn set_sun_latitude (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_latitude ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The direction of the sun using polar coordinates."] # [doc = ""] # [inline] pub fn set_sun_longitude (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_longitude ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Size of [Texture] that the ProceduralSky will generate. The size is set using [enum TextureSize]."] # [doc = ""] # [inline] pub fn set_texture_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_texture_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProceduralSky { } unsafe impl GodotObject for ProceduralSky { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ProceduralSky" } } impl std :: ops :: Deref for ProceduralSky { type Target = crate :: generated :: sky :: Sky ; # [inline] fn deref (& self) -> & crate :: generated :: sky :: Sky { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProceduralSky { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: sky :: Sky { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: sky :: Sky > for ProceduralSky { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ProceduralSky { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ProceduralSky { } unsafe impl SubClass < crate :: generated :: object :: Object > for ProceduralSky { } impl Instanciable for ProceduralSky { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ProceduralSky :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProceduralSkyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ground_bottom_color : * mut sys :: godot_method_bind , pub get_ground_curve : * mut sys :: godot_method_bind , pub get_ground_energy : * mut sys :: godot_method_bind , pub get_ground_horizon_color : * mut sys :: godot_method_bind , pub get_sky_curve : * mut sys :: godot_method_bind , pub get_sky_energy : * mut sys :: godot_method_bind , pub get_sky_horizon_color : * mut sys :: godot_method_bind , pub get_sky_top_color : * mut sys :: godot_method_bind , pub get_sun_angle_max : * mut sys :: godot_method_bind , pub get_sun_angle_min : * mut sys :: godot_method_bind , pub get_sun_color : * mut sys :: godot_method_bind , pub get_sun_curve : * mut sys :: godot_method_bind , pub get_sun_energy : * mut sys :: godot_method_bind , pub get_sun_latitude : * mut sys :: godot_method_bind , pub get_sun_longitude : * mut sys :: godot_method_bind , pub get_texture_size : * mut sys :: godot_method_bind , pub set_ground_bottom_color : * mut sys :: godot_method_bind , pub set_ground_curve : * mut sys :: godot_method_bind , pub set_ground_energy : * mut sys :: godot_method_bind , pub set_ground_horizon_color : * mut sys :: godot_method_bind , pub set_sky_curve : * mut sys :: godot_method_bind , pub set_sky_energy : * mut sys :: godot_method_bind , pub set_sky_horizon_color : * mut sys :: godot_method_bind , pub set_sky_top_color : * mut sys :: godot_method_bind , pub set_sun_angle_max : * mut sys :: godot_method_bind , pub set_sun_angle_min : * mut sys :: godot_method_bind , pub set_sun_color : * mut sys :: godot_method_bind , pub set_sun_curve : * mut sys :: godot_method_bind , pub set_sun_energy : * mut sys :: godot_method_bind , pub set_sun_latitude : * mut sys :: godot_method_bind , pub set_sun_longitude : * mut sys :: godot_method_bind , pub set_texture_size : * mut sys :: godot_method_bind } impl ProceduralSkyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProceduralSkyMethodTable = ProceduralSkyMethodTable { class_constructor : None , get_ground_bottom_color : 0 as * mut sys :: godot_method_bind , get_ground_curve : 0 as * mut sys :: godot_method_bind , get_ground_energy : 0 as * mut sys :: godot_method_bind , get_ground_horizon_color : 0 as * mut sys :: godot_method_bind , get_sky_curve : 0 as * mut sys :: godot_method_bind , get_sky_energy : 0 as * mut sys :: godot_method_bind , get_sky_horizon_color : 0 as * mut sys :: godot_method_bind , get_sky_top_color : 0 as * mut sys :: godot_method_bind , get_sun_angle_max : 0 as * mut sys :: godot_method_bind , get_sun_angle_min : 0 as * mut sys :: godot_method_bind , get_sun_color : 0 as * mut sys :: godot_method_bind , get_sun_curve : 0 as * mut sys :: godot_method_bind , get_sun_energy : 0 as * mut sys :: godot_method_bind , get_sun_latitude : 0 as * mut sys :: godot_method_bind , get_sun_longitude : 0 as * mut sys :: godot_method_bind , get_texture_size : 0 as * mut sys :: godot_method_bind , set_ground_bottom_color : 0 as * mut sys :: godot_method_bind , set_ground_curve : 0 as * mut sys :: godot_method_bind , set_ground_energy : 0 as * mut sys :: godot_method_bind , set_ground_horizon_color : 0 as * mut sys :: godot_method_bind , set_sky_curve : 0 as * mut sys :: godot_method_bind , set_sky_energy : 0 as * mut sys :: godot_method_bind , set_sky_horizon_color : 0 as * mut sys :: godot_method_bind , set_sky_top_color : 0 as * mut sys :: godot_method_bind , set_sun_angle_max : 0 as * mut sys :: godot_method_bind , set_sun_angle_min : 0 as * mut sys :: godot_method_bind , set_sun_color : 0 as * mut sys :: godot_method_bind , set_sun_curve : 0 as * mut sys :: godot_method_bind , set_sun_energy : 0 as * mut sys :: godot_method_bind , set_sun_latitude : 0 as * mut sys :: godot_method_bind , set_sun_longitude : 0 as * mut sys :: godot_method_bind , set_texture_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProceduralSkyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProceduralSky\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ground_bottom_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ground_bottom_color\0" . as_ptr () as * const c_char) ; table . get_ground_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_ground_curve\0" . as_ptr () as * const c_char) ; table . get_ground_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_ground_energy\0" . as_ptr () as * const c_char) ; table . get_ground_horizon_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ground_horizon_color\0" . as_ptr () as * const c_char) ; table . get_sky_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_curve\0" . as_ptr () as * const c_char) ; table . get_sky_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_energy\0" . as_ptr () as * const c_char) ; table . get_sky_horizon_color = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_horizon_color\0" . as_ptr () as * const c_char) ; table . get_sky_top_color = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_top_color\0" . as_ptr () as * const c_char) ; table . get_sun_angle_max = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_angle_max\0" . as_ptr () as * const c_char) ; table . get_sun_angle_min = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_angle_min\0" . as_ptr () as * const c_char) ; table . get_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_color\0" . as_ptr () as * const c_char) ; table . get_sun_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_curve\0" . as_ptr () as * const c_char) ; table . get_sun_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_energy\0" . as_ptr () as * const c_char) ; table . get_sun_latitude = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_latitude\0" . as_ptr () as * const c_char) ; table . get_sun_longitude = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_longitude\0" . as_ptr () as * const c_char) ; table . get_texture_size = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_size\0" . as_ptr () as * const c_char) ; table . set_ground_bottom_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ground_bottom_color\0" . as_ptr () as * const c_char) ; table . set_ground_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_ground_curve\0" . as_ptr () as * const c_char) ; table . set_ground_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_ground_energy\0" . as_ptr () as * const c_char) ; table . set_ground_horizon_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ground_horizon_color\0" . as_ptr () as * const c_char) ; table . set_sky_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_curve\0" . as_ptr () as * const c_char) ; table . set_sky_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_energy\0" . as_ptr () as * const c_char) ; table . set_sky_horizon_color = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_horizon_color\0" . as_ptr () as * const c_char) ; table . set_sky_top_color = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_top_color\0" . as_ptr () as * const c_char) ; table . set_sun_angle_max = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_angle_max\0" . as_ptr () as * const c_char) ; table . set_sun_angle_min = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_angle_min\0" . as_ptr () as * const c_char) ; table . set_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_color\0" . as_ptr () as * const c_char) ; table . set_sun_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_curve\0" . as_ptr () as * const c_char) ; table . set_sun_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_energy\0" . as_ptr () as * const c_char) ; table . set_sun_latitude = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_latitude\0" . as_ptr () as * const c_char) ; table . set_sun_longitude = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_longitude\0" . as_ptr () as * const c_char) ; table . set_texture_size = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:16:4847 [INFO] [stdout] | [INFO] [stdout] 16 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 16 | # [doc = "`core class VisualShaderNodeBooleanConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodebooleanconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeBooleanConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanConstant { this : RawObject < Self > , } impl VisualShaderNodeBooleanConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeBooleanConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeBooleanConstant { } unsafe impl GodotObject for VisualShaderNodeBooleanConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeBooleanConstant" } } impl std :: ops :: Deref for VisualShaderNodeBooleanConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeBooleanConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeBooleanConstant { } impl Instanciable for VisualShaderNodeBooleanConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeBooleanConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeBooleanConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeBooleanConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeBooleanConstantMethodTable = VisualShaderNodeBooleanConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeBooleanConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeBooleanConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:22:32706 [INFO] [stdout] | [INFO] [stdout] 22 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 22 | # [doc = "`core class ParticlesMaterial` inherits `Material` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_particlesmaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nParticlesMaterial inherits methods from:\n - [Material](struct.Material.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ParticlesMaterial { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EmissionShape (pub i64) ; impl EmissionShape { pub const POINT : EmissionShape = EmissionShape (0i64) ; pub const SPHERE : EmissionShape = EmissionShape (1i64) ; pub const BOX : EmissionShape = EmissionShape (2i64) ; pub const POINTS : EmissionShape = EmissionShape (3i64) ; pub const DIRECTED_POINTS : EmissionShape = EmissionShape (4i64) ; pub const MAX : EmissionShape = EmissionShape (5i64) ; } impl From < i64 > for EmissionShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EmissionShape > for i64 { # [inline] fn from (v : EmissionShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const ALIGN_Y_TO_VELOCITY : Flags = Flags (0i64) ; pub const ROTATE_Y : Flags = Flags (1i64) ; pub const DISABLE_Z : Flags = Flags (2i64) ; pub const MAX : Flags = Flags (3i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Parameter (pub i64) ; impl Parameter { pub const INITIAL_LINEAR_VELOCITY : Parameter = Parameter (0i64) ; pub const ANGULAR_VELOCITY : Parameter = Parameter (1i64) ; pub const ORBIT_VELOCITY : Parameter = Parameter (2i64) ; pub const LINEAR_ACCEL : Parameter = Parameter (3i64) ; pub const RADIAL_ACCEL : Parameter = Parameter (4i64) ; pub const TANGENTIAL_ACCEL : Parameter = Parameter (5i64) ; pub const DAMPING : Parameter = Parameter (6i64) ; pub const ANGLE : Parameter = Parameter (7i64) ; pub const SCALE : Parameter = Parameter (8i64) ; pub const HUE_VARIATION : Parameter = Parameter (9i64) ; pub const ANIM_SPEED : Parameter = Parameter (10i64) ; pub const ANIM_OFFSET : Parameter = Parameter (11i64) ; pub const MAX : Parameter = Parameter (12i64) ; } impl From < i64 > for Parameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Parameter > for i64 { # [inline] fn from (v : Parameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ParticlesMaterial { pub const EMISSION_SHAPE_BOX : i64 = 2i64 ; pub const EMISSION_SHAPE_DIRECTED_POINTS : i64 = 4i64 ; pub const EMISSION_SHAPE_MAX : i64 = 5i64 ; pub const EMISSION_SHAPE_POINT : i64 = 0i64 ; pub const EMISSION_SHAPE_POINTS : i64 = 3i64 ; pub const EMISSION_SHAPE_SPHERE : i64 = 1i64 ; pub const FLAG_ALIGN_Y_TO_VELOCITY : i64 = 0i64 ; pub const FLAG_DISABLE_Z : i64 = 2i64 ; pub const FLAG_MAX : i64 = 3i64 ; pub const FLAG_ROTATE_Y : i64 = 1i64 ; pub const PARAM_ANGLE : i64 = 7i64 ; pub const PARAM_ANGULAR_VELOCITY : i64 = 1i64 ; pub const PARAM_ANIM_OFFSET : i64 = 11i64 ; pub const PARAM_ANIM_SPEED : i64 = 10i64 ; pub const PARAM_DAMPING : i64 = 6i64 ; pub const PARAM_HUE_VARIATION : i64 = 9i64 ; pub const PARAM_INITIAL_LINEAR_VELOCITY : i64 = 0i64 ; pub const PARAM_LINEAR_ACCEL : i64 = 3i64 ; pub const PARAM_MAX : i64 = 12i64 ; pub const PARAM_ORBIT_VELOCITY : i64 = 2i64 ; pub const PARAM_RADIAL_ACCEL : i64 = 4i64 ; pub const PARAM_SCALE : i64 = 8i64 ; pub const PARAM_TANGENTIAL_ACCEL : i64 = 5i64 ; } impl ParticlesMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ParticlesMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Each particle's initial color. If the [Particles2D]'s `texture` is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to `true`."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Each particle's color will vary along this [GradientTexture]."] # [doc = ""] # [inline] pub fn color_ramp (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_color_ramp ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn direction (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_direction ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The box's extents if `emission_shape` is set to [constant EMISSION_SHAPE_BOX]."] # [doc = ""] # [inline] pub fn emission_box_extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_box_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture]."] # [doc = ""] # [inline] pub fn emission_color_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_color_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting \"Create Emission Points from Mesh/Node\" under the \"Particles\" tool in the toolbar."] # [doc = ""] # [inline] pub fn emission_normal_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_normal_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The number of emission points if `emission_shape` is set to [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting \"Create Emission Points from Mesh/Node\" under the \"Particles\" tool in the toolbar."] # [doc = ""] # [inline] pub fn emission_point_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_point_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Particles will be emitted inside this region. Use [enum EmissionShape] constants for values."] # [doc = ""] # [inline] pub fn emission_shape (& self) -> crate :: generated :: particles_material :: EmissionShape { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: particles_material :: EmissionShape (ret) } } # [doc = "The sphere's radius if `emission_shape` is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn emission_sphere_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particles rotate around Y axis by [member angle]."] # [doc = ""] # [inline] pub fn flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "Amount of [member spread] in Y/Z plane. A value of `1` restricts particles to X/Z plane."] # [doc = ""] # [inline] pub fn flatness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_flatness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn gravity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn lifetime_randomness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_lifetime_randomness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn param_randomness (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_param_randomness ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "Each particle's tangential acceleration will vary along this [CurveTexture]."] # [doc = ""] # [inline] pub fn param_texture (& self , param : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_param_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees. Applied to X/Z plane and Y/Z planes."] # [doc = ""] # [inline] pub fn spread (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_spread ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Trail particles' color will vary along this [GradientTexture]."] # [doc = ""] # [inline] pub fn trail_color_modifier (& self) -> Option < Ref < crate :: generated :: gradient_texture :: GradientTexture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_trail_color_modifier ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient_texture :: GradientTexture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Emitter will emit `amount` divided by `trail_divisor` particles. The remaining particles will be used as trail(s)."] # [doc = ""] # [inline] pub fn trail_divisor (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_trail_divisor ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Trail particles' size will vary along this [CurveTexture]."] # [doc = ""] # [inline] pub fn trail_size_modifier (& self) -> Option < Ref < crate :: generated :: curve_texture :: CurveTexture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_trail_size_modifier ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve_texture :: CurveTexture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Each particle's initial color. If the [Particles2D]'s `texture` is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to `true`."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Each particle's color will vary along this [GradientTexture]."] # [doc = ""] # [inline] pub fn set_color_ramp (& self , ramp : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_color_ramp ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , ramp . as_arg_ptr ()) ; } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn set_direction (& self , degrees : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_direction ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The box's extents if `emission_shape` is set to [constant EMISSION_SHAPE_BOX]."] # [doc = ""] # [inline] pub fn set_emission_box_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_box_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture]."] # [doc = ""] # [inline] pub fn set_emission_color_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_color_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting \"Create Emission Points from Mesh/Node\" under the \"Particles\" tool in the toolbar."] # [doc = ""] # [inline] pub fn set_emission_normal_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_normal_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The number of emission points if `emission_shape` is set to [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_point_count (& self , point_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_point_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point_count) ; } } # [doc = "Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting \"Create Emission Points from Mesh/Node\" under the \"Particles\" tool in the toolbar."] # [doc = ""] # [inline] pub fn set_emission_point_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_point_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Particles will be emitted inside this region. Use [enum EmissionShape] constants for values."] # [doc = ""] # [inline] pub fn set_emission_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "The sphere's radius if `emission_shape` is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn set_emission_sphere_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "If `true`, particles rotate around Y axis by [member angle]."] # [doc = ""] # [inline] pub fn set_flag (& self , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enable) ; } } # [doc = "Amount of [member spread] in Y/Z plane. A value of `1` restricts particles to X/Z plane."] # [doc = ""] # [inline] pub fn set_flatness (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_flatness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn set_gravity (& self , accel_vec : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_gravity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , accel_vec) ; } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_lifetime_randomness (& self , randomness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_lifetime_randomness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , randomness) ; } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn set_param_randomness (& self , param : i64 , randomness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_param_randomness ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , randomness) ; } } # [doc = "Each particle's tangential acceleration will vary along this [CurveTexture]."] # [doc = ""] # [inline] pub fn set_param_texture (& self , param : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_param_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , param , texture . as_arg_ptr ()) ; } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees. Applied to X/Z plane and Y/Z planes."] # [doc = ""] # [inline] pub fn set_spread (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_spread ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Trail particles' color will vary along this [GradientTexture]."] # [doc = ""] # [inline] pub fn set_trail_color_modifier (& self , texture : impl AsArg < crate :: generated :: gradient_texture :: GradientTexture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_trail_color_modifier ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Emitter will emit `amount` divided by `trail_divisor` particles. The remaining particles will be used as trail(s)."] # [doc = ""] # [inline] pub fn set_trail_divisor (& self , divisor : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_trail_divisor ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , divisor) ; } } # [doc = "Trail particles' size will vary along this [CurveTexture]."] # [doc = ""] # [inline] pub fn set_trail_size_modifier (& self , texture : impl AsArg < crate :: generated :: curve_texture :: CurveTexture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_trail_size_modifier ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ParticlesMaterial { } unsafe impl GodotObject for ParticlesMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ParticlesMaterial" } } impl std :: ops :: Deref for ParticlesMaterial { type Target = crate :: generated :: material :: Material ; # [inline] fn deref (& self) -> & crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ParticlesMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: material :: Material > for ParticlesMaterial { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ParticlesMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ParticlesMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for ParticlesMaterial { } impl Instanciable for ParticlesMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ParticlesMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ParticlesMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color : * mut sys :: godot_method_bind , pub get_color_ramp : * mut sys :: godot_method_bind , pub get_direction : * mut sys :: godot_method_bind , pub get_emission_box_extents : * mut sys :: godot_method_bind , pub get_emission_color_texture : * mut sys :: godot_method_bind , pub get_emission_normal_texture : * mut sys :: godot_method_bind , pub get_emission_point_count : * mut sys :: godot_method_bind , pub get_emission_point_texture : * mut sys :: godot_method_bind , pub get_emission_shape : * mut sys :: godot_method_bind , pub get_emission_sphere_radius : * mut sys :: godot_method_bind , pub get_flag : * mut sys :: godot_method_bind , pub get_flatness : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_lifetime_randomness : * mut sys :: godot_method_bind , pub get_param : * mut sys :: godot_method_bind , pub get_param_randomness : * mut sys :: godot_method_bind , pub get_param_texture : * mut sys :: godot_method_bind , pub get_spread : * mut sys :: godot_method_bind , pub get_trail_color_modifier : * mut sys :: godot_method_bind , pub get_trail_divisor : * mut sys :: godot_method_bind , pub get_trail_size_modifier : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_color_ramp : * mut sys :: godot_method_bind , pub set_direction : * mut sys :: godot_method_bind , pub set_emission_box_extents : * mut sys :: godot_method_bind , pub set_emission_color_texture : * mut sys :: godot_method_bind , pub set_emission_normal_texture : * mut sys :: godot_method_bind , pub set_emission_point_count : * mut sys :: godot_method_bind , pub set_emission_point_texture : * mut sys :: godot_method_bind , pub set_emission_shape : * mut sys :: godot_method_bind , pub set_emission_sphere_radius : * mut sys :: godot_method_bind , pub set_flag : * mut sys :: godot_method_bind , pub set_flatness : * mut sys :: godot_method_bind , pub set_gravity : * mut sys :: godot_method_bind , pub set_lifetime_randomness : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind , pub set_param_randomness : * mut sys :: godot_method_bind , pub set_param_texture : * mut sys :: godot_method_bind , pub set_spread : * mut sys :: godot_method_bind , pub set_trail_color_modifier : * mut sys :: godot_method_bind , pub set_trail_divisor : * mut sys :: godot_method_bind , pub set_trail_size_modifier : * mut sys :: godot_method_bind } impl ParticlesMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ParticlesMaterialMethodTable = ParticlesMaterialMethodTable { class_constructor : None , get_color : 0 as * mut sys :: godot_method_bind , get_color_ramp : 0 as * mut sys :: godot_method_bind , get_direction : 0 as * mut sys :: godot_method_bind , get_emission_box_extents : 0 as * mut sys :: godot_method_bind , get_emission_color_texture : 0 as * mut sys :: godot_method_bind , get_emission_normal_texture : 0 as * mut sys :: godot_method_bind , get_emission_point_count : 0 as * mut sys :: godot_method_bind , get_emission_point_texture : 0 as * mut sys :: godot_method_bind , get_emission_shape : 0 as * mut sys :: godot_method_bind , get_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , get_flag : 0 as * mut sys :: godot_method_bind , get_flatness : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_lifetime_randomness : 0 as * mut sys :: godot_method_bind , get_param : 0 as * mut sys :: godot_method_bind , get_param_randomness : 0 as * mut sys :: godot_method_bind , get_param_texture : 0 as * mut sys :: godot_method_bind , get_spread : 0 as * mut sys :: godot_method_bind , get_trail_color_modifier : 0 as * mut sys :: godot_method_bind , get_trail_divisor : 0 as * mut sys :: godot_method_bind , get_trail_size_modifier : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_color_ramp : 0 as * mut sys :: godot_method_bind , set_direction : 0 as * mut sys :: godot_method_bind , set_emission_box_extents : 0 as * mut sys :: godot_method_bind , set_emission_color_texture : 0 as * mut sys :: godot_method_bind , set_emission_normal_texture : 0 as * mut sys :: godot_method_bind , set_emission_point_count : 0 as * mut sys :: godot_method_bind , set_emission_point_texture : 0 as * mut sys :: godot_method_bind , set_emission_shape : 0 as * mut sys :: godot_method_bind , set_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , set_flag : 0 as * mut sys :: godot_method_bind , set_flatness : 0 as * mut sys :: godot_method_bind , set_gravity : 0 as * mut sys :: godot_method_bind , set_lifetime_randomness : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind , set_param_randomness : 0 as * mut sys :: godot_method_bind , set_param_texture : 0 as * mut sys :: godot_method_bind , set_spread : 0 as * mut sys :: godot_method_bind , set_trail_color_modifier : 0 as * mut sys :: godot_method_bind , set_trail_divisor : 0 as * mut sys :: godot_method_bind , set_trail_size_modifier : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ParticlesMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ParticlesMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "get_color_ramp\0" . as_ptr () as * const c_char) ; table . get_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_direction\0" . as_ptr () as * const c_char) ; table . get_emission_box_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_box_extents\0" . as_ptr () as * const c_char) ; table . get_emission_color_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_color_texture\0" . as_ptr () as * const c_char) ; table . get_emission_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_normal_texture\0" . as_ptr () as * const c_char) ; table . get_emission_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_point_count\0" . as_ptr () as * const c_char) ; table . get_emission_point_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_point_texture\0" . as_ptr () as * const c_char) ; table . get_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_shape\0" . as_ptr () as * const c_char) ; table . get_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . get_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_flag\0" . as_ptr () as * const c_char) ; table . get_flatness = (gd_api . godot_method_bind_get_method) (class_name , "get_flatness\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . get_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_param_randomness\0" . as_ptr () as * const c_char) ; table . get_param_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_param_texture\0" . as_ptr () as * const c_char) ; table . get_spread = (gd_api . godot_method_bind_get_method) (class_name , "get_spread\0" . as_ptr () as * const c_char) ; table . get_trail_color_modifier = (gd_api . godot_method_bind_get_method) (class_name , "get_trail_color_modifier\0" . as_ptr () as * const c_char) ; table . get_trail_divisor = (gd_api . godot_method_bind_get_method) (class_name , "get_trail_divisor\0" . as_ptr () as * const c_char) ; table . get_trail_size_modifier = (gd_api . godot_method_bind_get_method) (class_name , "get_trail_size_modifier\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "set_color_ramp\0" . as_ptr () as * const c_char) ; table . set_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_direction\0" . as_ptr () as * const c_char) ; table . set_emission_box_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_box_extents\0" . as_ptr () as * const c_char) ; table . set_emission_color_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_color_texture\0" . as_ptr () as * const c_char) ; table . set_emission_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_normal_texture\0" . as_ptr () as * const c_char) ; table . set_emission_point_count = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_point_count\0" . as_ptr () as * const c_char) ; table . set_emission_point_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_point_texture\0" . as_ptr () as * const c_char) ; table . set_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_shape\0" . as_ptr () as * const c_char) ; table . set_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . set_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_flag\0" . as_ptr () as * const c_char) ; table . set_flatness = (gd_api . godot_method_bind_get_method) (class_name , "set_flatness\0" . as_ptr () as * const c_char) ; table . set_gravity = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity\0" . as_ptr () as * const c_char) ; table . set_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; table . set_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_param_randomness\0" . as_ptr () as * const c_char) ; table . set_param_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_param_texture\0" . as_ptr () as * const c_char) ; table . set_spread = (gd_api . godot_method_bind_get_method) (class_name , "set_spread\0" . as_ptr () as * const c_char) ; table . set_trail_color_modifier = (gd_api . godot_method_bind_get_method) (class_name , "set_trail_color_modifier\0" . as_ptr () as * const c_char) ; table . set_trail_divisor = (gd_api . godot_method_bind_get_method) (class_name , "set_trail_divisor\0" . as_ptr () as * const c_char) ; table . set_trail_size_modifier = (gd_api . godot_method_bind_get_method) (class_name , "set_trail_size_modifier\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:28:11980 [INFO] [stdout] | [INFO] [stdout] 28 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 28 | # [doc = "`core class ARVRController` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrcontroller.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRController` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRController inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRController { this : RawObject < Self > , } impl ARVRController { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRControllerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The controller's ID.\nA controller ID of 0 is unbound and will always result in an inactive node. Controller ID 1 is reserved for the first controller that identifies itself as the left-hand controller and ID 2 is reserved for the first controller that identifies itself as the right-hand controller.\nFor any other controller that the [ARVRServer] detects, we continue with controller ID 3.\nWhen a controller is turned off, its slot is freed. This ensures controllers will keep the same ID even when controllers with lower IDs are turned off."] # [doc = ""] # [inline] pub fn controller_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_controller_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If active, returns the name of the associated controller if provided by the AR/VR SDK used."] # [doc = ""] # [inline] pub fn get_controller_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_controller_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the hand holding this controller, if known. See [enum ARVRPositionalTracker.TrackerHand]."] # [doc = ""] # [inline] pub fn get_hand (& self) -> crate :: generated :: arvr_positional_tracker :: TrackerHand { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_hand ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_positional_tracker :: TrackerHand (ret) } } # [doc = "Returns `true` if the bound controller is active. ARVR systems attempt to track active controllers."] # [doc = ""] # [inline] pub fn get_is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the value of the given axis for things like triggers, touchpads, etc. that are embedded into the controller."] # [doc = ""] # [inline] pub fn get_joystick_axis (& self , axis : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_joystick_axis ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , axis) ; ret as _ } } # [doc = "Returns the ID of the joystick object bound to this. Every controller tracked by the [ARVRServer] that has buttons and axis will also be registered as a joystick within Godot. This means that all the normal joystick tracking and input mapping will work for buttons and axis found on the AR/VR controllers. This ID is purely offered as information so you can link up the controller with its joystick entry."] # [doc = ""] # [inline] pub fn get_joystick_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_joystick_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If provided by the [ARVRInterface], this returns a mesh associated with the controller. This can be used to visualize the controller."] # [doc = ""] # [inline] pub fn get_mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The degree to which the controller vibrates. Ranges from `0.0` to `1.0` with precision `.01`. If changed, updates [member ARVRPositionalTracker.rumble] accordingly.\nThis is a useful property to animate if you want the controller to vibrate for a limited duration."] # [doc = ""] # [inline] pub fn rumble (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_rumble ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the button at index `button` is pressed. See [enum JoystickList], in particular the `JOY_VR_*` constants."] # [doc = ""] # [inline] pub fn is_button_pressed (& self , button : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . is_button_pressed ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , button) ; ret as _ } } # [doc = "The controller's ID.\nA controller ID of 0 is unbound and will always result in an inactive node. Controller ID 1 is reserved for the first controller that identifies itself as the left-hand controller and ID 2 is reserved for the first controller that identifies itself as the right-hand controller.\nFor any other controller that the [ARVRServer] detects, we continue with controller ID 3.\nWhen a controller is turned off, its slot is freed. This ensures controllers will keep the same ID even when controllers with lower IDs are turned off."] # [doc = ""] # [inline] pub fn set_controller_id (& self , controller_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . set_controller_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , controller_id) ; } } # [doc = "The degree to which the controller vibrates. Ranges from `0.0` to `1.0` with precision `.01`. If changed, updates [member ARVRPositionalTracker.rumble] accordingly.\nThis is a useful property to animate if you want the controller to vibrate for a limited duration."] # [doc = ""] # [inline] pub fn set_rumble (& self , rumble : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . set_rumble ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rumble) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRController { } unsafe impl GodotObject for ARVRController { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRController" } } impl QueueFree for ARVRController { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVRController { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRController { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVRController { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVRController { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRController { } impl Instanciable for ARVRController { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRController :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRControllerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_controller_id : * mut sys :: godot_method_bind , pub get_controller_name : * mut sys :: godot_method_bind , pub get_hand : * mut sys :: godot_method_bind , pub get_is_active : * mut sys :: godot_method_bind , pub get_joystick_axis : * mut sys :: godot_method_bind , pub get_joystick_id : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_rumble : * mut sys :: godot_method_bind , pub is_button_pressed : * mut sys :: godot_method_bind , pub set_controller_id : * mut sys :: godot_method_bind , pub set_rumble : * mut sys :: godot_method_bind } impl ARVRControllerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRControllerMethodTable = ARVRControllerMethodTable { class_constructor : None , get_controller_id : 0 as * mut sys :: godot_method_bind , get_controller_name : 0 as * mut sys :: godot_method_bind , get_hand : 0 as * mut sys :: godot_method_bind , get_is_active : 0 as * mut sys :: godot_method_bind , get_joystick_axis : 0 as * mut sys :: godot_method_bind , get_joystick_id : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_rumble : 0 as * mut sys :: godot_method_bind , is_button_pressed : 0 as * mut sys :: godot_method_bind , set_controller_id : 0 as * mut sys :: godot_method_bind , set_rumble : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRControllerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRController\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_controller_id = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_id\0" . as_ptr () as * const c_char) ; table . get_controller_name = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_name\0" . as_ptr () as * const c_char) ; table . get_hand = (gd_api . godot_method_bind_get_method) (class_name , "get_hand\0" . as_ptr () as * const c_char) ; table . get_is_active = (gd_api . godot_method_bind_get_method) (class_name , "get_is_active\0" . as_ptr () as * const c_char) ; table . get_joystick_axis = (gd_api . godot_method_bind_get_method) (class_name , "get_joystick_axis\0" . as_ptr () as * const c_char) ; table . get_joystick_id = (gd_api . godot_method_bind_get_method) (class_name , "get_joystick_id\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_rumble = (gd_api . godot_method_bind_get_method) (class_name , "get_rumble\0" . as_ptr () as * const c_char) ; table . is_button_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_button_pressed\0" . as_ptr () as * const c_char) ; table . set_controller_id = (gd_api . godot_method_bind_get_method) (class_name , "set_controller_id\0" . as_ptr () as * const c_char) ; table . set_rumble = (gd_api . godot_method_bind_get_method) (class_name , "set_rumble\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:34:17437 [INFO] [stdout] | [INFO] [stdout] 34 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 34 | # [doc = "`core class NetworkedMultiplayerENet` inherits `NetworkedMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_networkedmultiplayerenet.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNetworkedMultiplayerENet inherits methods from:\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NetworkedMultiplayerENet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CompressionMode (pub i64) ; impl CompressionMode { pub const NONE : CompressionMode = CompressionMode (0i64) ; pub const RANGE_CODER : CompressionMode = CompressionMode (1i64) ; pub const FASTLZ : CompressionMode = CompressionMode (2i64) ; pub const ZLIB : CompressionMode = CompressionMode (3i64) ; pub const ZSTD : CompressionMode = CompressionMode (4i64) ; } impl From < i64 > for CompressionMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CompressionMode > for i64 { # [inline] fn from (v : CompressionMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NetworkedMultiplayerENet { pub const COMPRESS_FASTLZ : i64 = 2i64 ; pub const COMPRESS_NONE : i64 = 0i64 ; pub const COMPRESS_RANGE_CODER : i64 = 1i64 ; pub const COMPRESS_ZLIB : i64 = 3i64 ; pub const COMPRESS_ZSTD : i64 = 4i64 ; } impl NetworkedMultiplayerENet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NetworkedMultiplayerENetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn close_connection (& self , wait_usec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . close_connection ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , wait_usec) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn create_client (& self , address : impl Into < GodotString > , port : i64 , in_bandwidth : i64 , out_bandwidth : i64 , client_port : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . create_client ; let ret = crate :: icalls :: icallptr_i64_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , address . into () , port , in_bandwidth , out_bandwidth , client_port) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn create_server (& self , port : i64 , max_clients : i64 , in_bandwidth : i64 , out_bandwidth : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . create_server ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , port , max_clients , in_bandwidth , out_bandwidth) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_peer (& self , id : i64 , now : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . disconnect_peer ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , now) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn channel_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_channel_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn compression_mode (& self) -> crate :: generated :: networked_multiplayer_enet :: CompressionMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_compression_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_enet :: CompressionMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_last_packet_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_last_packet_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_packet_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_packet_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_address (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_peer_address ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_port (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_peer_port ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn transfer_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_transfer_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_always_ordered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_always_ordered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_dtls_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_dtls_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_dtls_verify_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_dtls_verify_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_server_relay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_server_relay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_always_ordered (& self , ordered : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_always_ordered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ordered) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_ip (& self , ip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_bind_ip ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , ip . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_channel_count (& self , channels : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_channel_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channels) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_compression_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_compression_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_certificate (& self , certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , certificate . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_key (& self , key : impl AsArg < crate :: generated :: crypto_key :: CryptoKey >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_key ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , key . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_verify_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_verify_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_peer_timeout (& self , id : i64 , timeout_limit : i64 , timeout_min : i64 , timeout_max : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_peer_timeout ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , timeout_limit , timeout_min , timeout_max) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_server_relay_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_server_relay_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_transfer_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_transfer_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NetworkedMultiplayerENet { } unsafe impl GodotObject for NetworkedMultiplayerENet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NetworkedMultiplayerENet" } } impl std :: ops :: Deref for NetworkedMultiplayerENet { type Target = crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NetworkedMultiplayerENet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: object :: Object > for NetworkedMultiplayerENet { } impl Instanciable for NetworkedMultiplayerENet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NetworkedMultiplayerENet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NetworkedMultiplayerENetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close_connection : * mut sys :: godot_method_bind , pub create_client : * mut sys :: godot_method_bind , pub create_server : * mut sys :: godot_method_bind , pub disconnect_peer : * mut sys :: godot_method_bind , pub get_channel_count : * mut sys :: godot_method_bind , pub get_compression_mode : * mut sys :: godot_method_bind , pub get_last_packet_channel : * mut sys :: godot_method_bind , pub get_packet_channel : * mut sys :: godot_method_bind , pub get_peer_address : * mut sys :: godot_method_bind , pub get_peer_port : * mut sys :: godot_method_bind , pub get_transfer_channel : * mut sys :: godot_method_bind , pub is_always_ordered : * mut sys :: godot_method_bind , pub is_dtls_enabled : * mut sys :: godot_method_bind , pub is_dtls_verify_enabled : * mut sys :: godot_method_bind , pub is_server_relay_enabled : * mut sys :: godot_method_bind , pub set_always_ordered : * mut sys :: godot_method_bind , pub set_bind_ip : * mut sys :: godot_method_bind , pub set_channel_count : * mut sys :: godot_method_bind , pub set_compression_mode : * mut sys :: godot_method_bind , pub set_dtls_certificate : * mut sys :: godot_method_bind , pub set_dtls_enabled : * mut sys :: godot_method_bind , pub set_dtls_key : * mut sys :: godot_method_bind , pub set_dtls_verify_enabled : * mut sys :: godot_method_bind , pub set_peer_timeout : * mut sys :: godot_method_bind , pub set_server_relay_enabled : * mut sys :: godot_method_bind , pub set_transfer_channel : * mut sys :: godot_method_bind } impl NetworkedMultiplayerENetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NetworkedMultiplayerENetMethodTable = NetworkedMultiplayerENetMethodTable { class_constructor : None , close_connection : 0 as * mut sys :: godot_method_bind , create_client : 0 as * mut sys :: godot_method_bind , create_server : 0 as * mut sys :: godot_method_bind , disconnect_peer : 0 as * mut sys :: godot_method_bind , get_channel_count : 0 as * mut sys :: godot_method_bind , get_compression_mode : 0 as * mut sys :: godot_method_bind , get_last_packet_channel : 0 as * mut sys :: godot_method_bind , get_packet_channel : 0 as * mut sys :: godot_method_bind , get_peer_address : 0 as * mut sys :: godot_method_bind , get_peer_port : 0 as * mut sys :: godot_method_bind , get_transfer_channel : 0 as * mut sys :: godot_method_bind , is_always_ordered : 0 as * mut sys :: godot_method_bind , is_dtls_enabled : 0 as * mut sys :: godot_method_bind , is_dtls_verify_enabled : 0 as * mut sys :: godot_method_bind , is_server_relay_enabled : 0 as * mut sys :: godot_method_bind , set_always_ordered : 0 as * mut sys :: godot_method_bind , set_bind_ip : 0 as * mut sys :: godot_method_bind , set_channel_count : 0 as * mut sys :: godot_method_bind , set_compression_mode : 0 as * mut sys :: godot_method_bind , set_dtls_certificate : 0 as * mut sys :: godot_method_bind , set_dtls_enabled : 0 as * mut sys :: godot_method_bind , set_dtls_key : 0 as * mut sys :: godot_method_bind , set_dtls_verify_enabled : 0 as * mut sys :: godot_method_bind , set_peer_timeout : 0 as * mut sys :: godot_method_bind , set_server_relay_enabled : 0 as * mut sys :: godot_method_bind , set_transfer_channel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NetworkedMultiplayerENetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NetworkedMultiplayerENet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close_connection = (gd_api . godot_method_bind_get_method) (class_name , "close_connection\0" . as_ptr () as * const c_char) ; table . create_client = (gd_api . godot_method_bind_get_method) (class_name , "create_client\0" . as_ptr () as * const c_char) ; table . create_server = (gd_api . godot_method_bind_get_method) (class_name , "create_server\0" . as_ptr () as * const c_char) ; table . disconnect_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_peer\0" . as_ptr () as * const c_char) ; table . get_channel_count = (gd_api . godot_method_bind_get_method) (class_name , "get_channel_count\0" . as_ptr () as * const c_char) ; table . get_compression_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_compression_mode\0" . as_ptr () as * const c_char) ; table . get_last_packet_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_last_packet_channel\0" . as_ptr () as * const c_char) ; table . get_packet_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_channel\0" . as_ptr () as * const c_char) ; table . get_peer_address = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_address\0" . as_ptr () as * const c_char) ; table . get_peer_port = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_port\0" . as_ptr () as * const c_char) ; table . get_transfer_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_transfer_channel\0" . as_ptr () as * const c_char) ; table . is_always_ordered = (gd_api . godot_method_bind_get_method) (class_name , "is_always_ordered\0" . as_ptr () as * const c_char) ; table . is_dtls_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dtls_enabled\0" . as_ptr () as * const c_char) ; table . is_dtls_verify_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dtls_verify_enabled\0" . as_ptr () as * const c_char) ; table . is_server_relay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_server_relay_enabled\0" . as_ptr () as * const c_char) ; table . set_always_ordered = (gd_api . godot_method_bind_get_method) (class_name , "set_always_ordered\0" . as_ptr () as * const c_char) ; table . set_bind_ip = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_ip\0" . as_ptr () as * const c_char) ; table . set_channel_count = (gd_api . godot_method_bind_get_method) (class_name , "set_channel_count\0" . as_ptr () as * const c_char) ; table . set_compression_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_compression_mode\0" . as_ptr () as * const c_char) ; table . set_dtls_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_certificate\0" . as_ptr () as * const c_char) ; table . set_dtls_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_enabled\0" . as_ptr () as * const c_char) ; table . set_dtls_key = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_key\0" . as_ptr () as * const c_char) ; table . set_dtls_verify_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_verify_enabled\0" . as_ptr () as * const c_char) ; table . set_peer_timeout = (gd_api . godot_method_bind_get_method) (class_name , "set_peer_timeout\0" . as_ptr () as * const c_char) ; table . set_server_relay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_server_relay_enabled\0" . as_ptr () as * const c_char) ; table . set_transfer_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_transfer_channel\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:40:3679 [INFO] [stdout] | [INFO] [stdout] 40 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 40 | # [doc = "`core class VisualScriptExpression` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptexpression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptExpression inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptExpression { } unsafe impl GodotObject for VisualScriptExpression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptExpression" } } impl std :: ops :: Deref for VisualScriptExpression { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptExpression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptExpression { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptExpression { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptExpression { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptExpression { } impl Instanciable for VisualScriptExpression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptExpression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptExpressionMethodTable = VisualScriptExpressionMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptExpression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:46:8119 [INFO] [stdout] | [INFO] [stdout] 46 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 46 | # [doc = "`core class CylinderMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cylindermesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCylinderMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CylinderMesh { this : RawObject < Self > , } impl CylinderMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CylinderMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bottom radius of the cylinder."] # [doc = ""] # [inline] pub fn bottom_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_bottom_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Full height of the cylinder."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of radial segments on the cylinder."] # [doc = ""] # [inline] pub fn radial_segments (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_radial_segments ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of edge rings along the height of the cylinder."] # [doc = ""] # [inline] pub fn rings (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_rings ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Top radius of the cylinder."] # [doc = ""] # [inline] pub fn top_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_top_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Bottom radius of the cylinder."] # [doc = ""] # [inline] pub fn set_bottom_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_bottom_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "Full height of the cylinder."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "Number of radial segments on the cylinder."] # [doc = ""] # [inline] pub fn set_radial_segments (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_radial_segments ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Number of edge rings along the height of the cylinder."] # [doc = ""] # [inline] pub fn set_rings (& self , rings : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_rings ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rings) ; } } # [doc = "Top radius of the cylinder."] # [doc = ""] # [inline] pub fn set_top_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_top_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CylinderMesh { } unsafe impl GodotObject for CylinderMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CylinderMesh" } } impl std :: ops :: Deref for CylinderMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CylinderMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for CylinderMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for CylinderMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CylinderMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CylinderMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for CylinderMesh { } impl Instanciable for CylinderMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CylinderMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CylinderMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bottom_radius : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_radial_segments : * mut sys :: godot_method_bind , pub get_rings : * mut sys :: godot_method_bind , pub get_top_radius : * mut sys :: godot_method_bind , pub set_bottom_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radial_segments : * mut sys :: godot_method_bind , pub set_rings : * mut sys :: godot_method_bind , pub set_top_radius : * mut sys :: godot_method_bind } impl CylinderMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CylinderMeshMethodTable = CylinderMeshMethodTable { class_constructor : None , get_bottom_radius : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_radial_segments : 0 as * mut sys :: godot_method_bind , get_rings : 0 as * mut sys :: godot_method_bind , get_top_radius : 0 as * mut sys :: godot_method_bind , set_bottom_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radial_segments : 0 as * mut sys :: godot_method_bind , set_rings : 0 as * mut sys :: godot_method_bind , set_top_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CylinderMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CylinderMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bottom_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_bottom_radius\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_segments\0" . as_ptr () as * const c_char) ; table . get_rings = (gd_api . godot_method_bind_get_method) (class_name , "get_rings\0" . as_ptr () as * const c_char) ; table . get_top_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_top_radius\0" . as_ptr () as * const c_char) ; table . set_bottom_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_bottom_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_segments\0" . as_ptr () as * const c_char) ; table . set_rings = (gd_api . godot_method_bind_get_method) (class_name , "set_rings\0" . as_ptr () as * const c_char) ; table . set_top_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_top_radius\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:52:5122 [INFO] [stdout] | [INFO] [stdout] 52 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 52 | # [doc = "`core class CapsuleShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_capsuleshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCapsuleShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CapsuleShape2D { this : RawObject < Self > , } impl CapsuleShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CapsuleShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShape2DMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShape2DMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShape2DMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShape2DMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CapsuleShape2D { } unsafe impl GodotObject for CapsuleShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CapsuleShape2D" } } impl std :: ops :: Deref for CapsuleShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CapsuleShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for CapsuleShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CapsuleShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CapsuleShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CapsuleShape2D { } impl Instanciable for CapsuleShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CapsuleShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CapsuleShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind } impl CapsuleShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CapsuleShape2DMethodTable = CapsuleShape2DMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CapsuleShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CapsuleShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:64:4080 [INFO] [stdout] | [INFO] [stdout] 64 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 64 | # [doc = "`core class ScrollBar` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nScrollBar inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScrollBar { this : RawObject < Self > , } impl ScrollBar { # [doc = "Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused."] # [doc = ""] # [inline] pub fn custom_step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollBarMethodTable :: get (get_api ()) . get_custom_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused."] # [doc = ""] # [inline] pub fn set_custom_step (& self , step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollBarMethodTable :: get (get_api ()) . set_custom_step ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , step) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScrollBar { } unsafe impl GodotObject for ScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScrollBar" } } impl QueueFree for ScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScrollBar { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for ScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScrollBar { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_custom_step : * mut sys :: godot_method_bind , pub set_custom_step : * mut sys :: godot_method_bind } impl ScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScrollBarMethodTable = ScrollBarMethodTable { class_constructor : None , get_custom_step : 0 as * mut sys :: godot_method_bind , set_custom_step : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_custom_step = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_step\0" . as_ptr () as * const c_char) ; table . set_custom_step = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_step\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:70:7886 [INFO] [stdout] | [INFO] [stdout] 70 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 70 | # [doc = "`core class ResourcePreloader` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourcepreloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ResourcePreloader` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nResourcePreloader inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourcePreloader { this : RawObject < Self > , } impl ResourcePreloader { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ResourcePreloaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a resource to the preloader with the given `name`. If a resource with the given `name` already exists, the new resource will be renamed to \"`name` N\" where N is an incrementing number starting from 2."] # [doc = ""] # [inline] pub fn add_resource (& self , name : impl Into < GodotString > , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . add_resource ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , resource . as_arg_ptr ()) ; } } # [doc = "Returns the resource associated to `name`."] # [doc = ""] # [inline] pub fn get_resource (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . get_resource ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the list of resources inside the preloader."] # [doc = ""] # [inline] pub fn get_resource_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . get_resource_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if the preloader contains a resource associated to `name`."] # [doc = ""] # [inline] pub fn has_resource (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . has_resource ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Removes the resource associated to `name` from the preloader."] # [doc = ""] # [inline] pub fn remove_resource (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . remove_resource ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Renames a resource inside the preloader from `name` to `newname`."] # [doc = ""] # [inline] pub fn rename_resource (& self , name : impl Into < GodotString > , newname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . rename_resource ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , newname . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourcePreloader { } unsafe impl GodotObject for ResourcePreloader { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ResourcePreloader" } } impl QueueFree for ResourcePreloader { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ResourcePreloader { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourcePreloader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for ResourcePreloader { } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourcePreloader { } impl Instanciable for ResourcePreloader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ResourcePreloader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourcePreloaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_resource : * mut sys :: godot_method_bind , pub get_resource : * mut sys :: godot_method_bind , pub get_resource_list : * mut sys :: godot_method_bind , pub has_resource : * mut sys :: godot_method_bind , pub remove_resource : * mut sys :: godot_method_bind , pub rename_resource : * mut sys :: godot_method_bind } impl ResourcePreloaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourcePreloaderMethodTable = ResourcePreloaderMethodTable { class_constructor : None , add_resource : 0 as * mut sys :: godot_method_bind , get_resource : 0 as * mut sys :: godot_method_bind , get_resource_list : 0 as * mut sys :: godot_method_bind , has_resource : 0 as * mut sys :: godot_method_bind , remove_resource : 0 as * mut sys :: godot_method_bind , rename_resource : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourcePreloaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ResourcePreloader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_resource = (gd_api . godot_method_bind_get_method) (class_name , "add_resource\0" . as_ptr () as * const c_char) ; table . get_resource = (gd_api . godot_method_bind_get_method) (class_name , "get_resource\0" . as_ptr () as * const c_char) ; table . get_resource_list = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_list\0" . as_ptr () as * const c_char) ; table . has_resource = (gd_api . godot_method_bind_get_method) (class_name , "has_resource\0" . as_ptr () as * const c_char) ; table . remove_resource = (gd_api . godot_method_bind_get_method) (class_name , "remove_resource\0" . as_ptr () as * const c_char) ; table . rename_resource = (gd_api . godot_method_bind_get_method) (class_name , "rename_resource\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:76:6617 [INFO] [stdout] | [INFO] [stdout] 76 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 76 | # [doc = "`core class CameraTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cameratexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCameraTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CameraTexture { this : RawObject < Self > , } impl CameraTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CameraTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Convenience property that gives access to the active property of the [CameraFeed]."] # [doc = ""] # [inline] pub fn camera_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . get_camera_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ID of the [CameraFeed] for which we want to display the image."] # [doc = ""] # [inline] pub fn camera_feed_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . get_camera_feed_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component."] # [doc = ""] # [inline] pub fn which_feed (& self) -> crate :: generated :: camera_server :: FeedImage { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . get_which_feed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera_server :: FeedImage (ret) } } # [doc = "Convenience property that gives access to the active property of the [CameraFeed]."] # [doc = ""] # [inline] pub fn set_camera_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . set_camera_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The ID of the [CameraFeed] for which we want to display the image."] # [doc = ""] # [inline] pub fn set_camera_feed_id (& self , feed_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . set_camera_feed_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , feed_id) ; } } # [doc = "Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component."] # [doc = ""] # [inline] pub fn set_which_feed (& self , which_feed : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . set_which_feed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , which_feed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CameraTexture { } unsafe impl GodotObject for CameraTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CameraTexture" } } impl std :: ops :: Deref for CameraTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CameraTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for CameraTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CameraTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CameraTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for CameraTexture { } impl Instanciable for CameraTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CameraTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CameraTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_camera_active : * mut sys :: godot_method_bind , pub get_camera_feed_id : * mut sys :: godot_method_bind , pub get_which_feed : * mut sys :: godot_method_bind , pub set_camera_active : * mut sys :: godot_method_bind , pub set_camera_feed_id : * mut sys :: godot_method_bind , pub set_which_feed : * mut sys :: godot_method_bind } impl CameraTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CameraTextureMethodTable = CameraTextureMethodTable { class_constructor : None , get_camera_active : 0 as * mut sys :: godot_method_bind , get_camera_feed_id : 0 as * mut sys :: godot_method_bind , get_which_feed : 0 as * mut sys :: godot_method_bind , set_camera_active : 0 as * mut sys :: godot_method_bind , set_camera_feed_id : 0 as * mut sys :: godot_method_bind , set_which_feed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CameraTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CameraTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_camera_active = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_active\0" . as_ptr () as * const c_char) ; table . get_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_feed_id\0" . as_ptr () as * const c_char) ; table . get_which_feed = (gd_api . godot_method_bind_get_method) (class_name , "get_which_feed\0" . as_ptr () as * const c_char) ; table . set_camera_active = (gd_api . godot_method_bind_get_method) (class_name , "set_camera_active\0" . as_ptr () as * const c_char) ; table . set_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "set_camera_feed_id\0" . as_ptr () as * const c_char) ; table . set_which_feed = (gd_api . godot_method_bind_get_method) (class_name , "set_which_feed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:82:10063 [INFO] [stdout] | [INFO] [stdout] 82 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 82 | # [doc = "`core class CSGTorus` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgtorus.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGTorus` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGTorus inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGTorus { this : RawObject < Self > , } impl CSGTorus { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGTorusMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn inner_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_inner_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn outer_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_outer_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn ring_sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_ring_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_inner_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_inner_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_outer_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_outer_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ring_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_ring_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGTorus { } unsafe impl GodotObject for CSGTorus { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGTorus" } } impl QueueFree for CSGTorus { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGTorus { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGTorus { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGTorus { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGTorus { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGTorus { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGTorus { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGTorus { } impl Instanciable for CSGTorus { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGTorus :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGTorusMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_inner_radius : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_outer_radius : * mut sys :: godot_method_bind , pub get_ring_sides : * mut sys :: godot_method_bind , pub get_sides : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub set_inner_radius : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_outer_radius : * mut sys :: godot_method_bind , pub set_ring_sides : * mut sys :: godot_method_bind , pub set_sides : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGTorusMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGTorusMethodTable = CSGTorusMethodTable { class_constructor : None , get_inner_radius : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_outer_radius : 0 as * mut sys :: godot_method_bind , get_ring_sides : 0 as * mut sys :: godot_method_bind , get_sides : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , set_inner_radius : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_outer_radius : 0 as * mut sys :: godot_method_bind , set_ring_sides : 0 as * mut sys :: godot_method_bind , set_sides : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGTorusMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGTorus\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_inner_radius\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_outer_radius\0" . as_ptr () as * const c_char) ; table . get_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_ring_sides\0" . as_ptr () as * const c_char) ; table . get_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_sides\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . set_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_inner_radius\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_outer_radius\0" . as_ptr () as * const c_char) ; table . set_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_ring_sides\0" . as_ptr () as * const c_char) ; table . set_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_sides\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:88:9608 [INFO] [stdout] | [INFO] [stdout] 88 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 88 | # [doc = "`core class AnimatedSprite3D` inherits `SpriteBase3D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animatedsprite3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimatedSprite3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimatedSprite3D inherits methods from:\n - [SpriteBase3D](struct.SpriteBase3D.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimatedSprite3D { this : RawObject < Self > , } impl AnimatedSprite3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimatedSprite3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The current animation from the `frames` resource. If this value changes, the `frame` counter is reset."] # [doc = ""] # [inline] pub fn animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . get_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The displayed animation frame's index."] # [doc = ""] # [inline] pub fn frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [SpriteFrames] resource containing the animation(s)."] # [doc = ""] # [inline] pub fn sprite_frames (& self) -> Option < Ref < crate :: generated :: sprite_frames :: SpriteFrames , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . get_sprite_frames ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: sprite_frames :: SpriteFrames , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns `true` if an animation is currently being played."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the animation named `anim`. If no `anim` is provided, the current animation is played.\n# Default Arguments\n* `anim` - `\"\"`"] # [doc = ""] # [inline] pub fn play (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "The current animation from the `frames` resource. If this value changes, the `frame` counter is reset."] # [doc = ""] # [inline] pub fn set_animation (& self , animation : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . set_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , animation . into ()) ; } } # [doc = "The displayed animation frame's index."] # [doc = ""] # [inline] pub fn set_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "The [SpriteFrames] resource containing the animation(s)."] # [doc = ""] # [inline] pub fn set_sprite_frames (& self , sprite_frames : impl AsArg < crate :: generated :: sprite_frames :: SpriteFrames >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . set_sprite_frames ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , sprite_frames . as_arg_ptr ()) ; } } # [doc = "Stops the current animation (does not reset the frame counter)."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimatedSprite3D { } unsafe impl GodotObject for AnimatedSprite3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimatedSprite3D" } } impl QueueFree for AnimatedSprite3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimatedSprite3D { type Target = crate :: generated :: sprite_base_3d :: SpriteBase3D ; # [inline] fn deref (& self) -> & crate :: generated :: sprite_base_3d :: SpriteBase3D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimatedSprite3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: sprite_base_3d :: SpriteBase3D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: sprite_base_3d :: SpriteBase3D > for AnimatedSprite3D { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for AnimatedSprite3D { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for AnimatedSprite3D { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for AnimatedSprite3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimatedSprite3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimatedSprite3D { } impl Instanciable for AnimatedSprite3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimatedSprite3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimatedSprite3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_animation : * mut sys :: godot_method_bind , pub get_frame : * mut sys :: godot_method_bind , pub get_sprite_frames : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub set_animation : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind , pub set_sprite_frames : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AnimatedSprite3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimatedSprite3DMethodTable = AnimatedSprite3DMethodTable { class_constructor : None , get_animation : 0 as * mut sys :: godot_method_bind , get_frame : 0 as * mut sys :: godot_method_bind , get_sprite_frames : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , set_animation : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind , set_sprite_frames : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimatedSprite3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimatedSprite3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_animation\0" . as_ptr () as * const c_char) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_sprite_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_sprite_frames\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . set_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_animation\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; table . set_sprite_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_sprite_frames\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:94:16138 [INFO] [stdout] | [INFO] [stdout] 94 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 94 | # [doc = "`core class HTTPRequest` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_httprequest.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HTTPRequest` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHTTPRequest inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HTTPRequest { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HttpRequestResult (pub i64) ; impl HttpRequestResult { pub const SUCCESS : HttpRequestResult = HttpRequestResult (0i64) ; pub const CHUNKED_BODY_SIZE_MISMATCH : HttpRequestResult = HttpRequestResult (1i64) ; pub const CANT_CONNECT : HttpRequestResult = HttpRequestResult (2i64) ; pub const CANT_RESOLVE : HttpRequestResult = HttpRequestResult (3i64) ; pub const CONNECTION_ERROR : HttpRequestResult = HttpRequestResult (4i64) ; pub const SSL_HANDSHAKE_ERROR : HttpRequestResult = HttpRequestResult (5i64) ; pub const NO_RESPONSE : HttpRequestResult = HttpRequestResult (6i64) ; pub const BODY_SIZE_LIMIT_EXCEEDED : HttpRequestResult = HttpRequestResult (7i64) ; pub const REQUEST_FAILED : HttpRequestResult = HttpRequestResult (8i64) ; pub const DOWNLOAD_FILE_CANT_OPEN : HttpRequestResult = HttpRequestResult (9i64) ; pub const DOWNLOAD_FILE_WRITE_ERROR : HttpRequestResult = HttpRequestResult (10i64) ; pub const REDIRECT_LIMIT_REACHED : HttpRequestResult = HttpRequestResult (11i64) ; pub const TIMEOUT : HttpRequestResult = HttpRequestResult (12i64) ; } impl From < i64 > for HttpRequestResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HttpRequestResult > for i64 { # [inline] fn from (v : HttpRequestResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HTTPRequest { pub const RESULT_BODY_SIZE_LIMIT_EXCEEDED : i64 = 7i64 ; pub const RESULT_CANT_CONNECT : i64 = 2i64 ; pub const RESULT_CANT_RESOLVE : i64 = 3i64 ; pub const RESULT_CHUNKED_BODY_SIZE_MISMATCH : i64 = 1i64 ; pub const RESULT_CONNECTION_ERROR : i64 = 4i64 ; pub const RESULT_DOWNLOAD_FILE_CANT_OPEN : i64 = 9i64 ; pub const RESULT_DOWNLOAD_FILE_WRITE_ERROR : i64 = 10i64 ; pub const RESULT_NO_RESPONSE : i64 = 6i64 ; pub const RESULT_REDIRECT_LIMIT_REACHED : i64 = 11i64 ; pub const RESULT_REQUEST_FAILED : i64 = 8i64 ; pub const RESULT_SSL_HANDSHAKE_ERROR : i64 = 5i64 ; pub const RESULT_SUCCESS : i64 = 0i64 ; pub const RESULT_TIMEOUT : i64 = 12i64 ; } impl HTTPRequest { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HTTPRequestMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Cancels the current request."] # [doc = ""] # [inline] pub fn cancel_request (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . cancel_request ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the response body length.\n**Note:** Some Web servers may not send a body length. In this case, the value returned will be `-1`. If using chunked transfer encoding, the body length will also be `-1`."] # [doc = ""] # [inline] pub fn get_body_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_body_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum allowed size for response bodies."] # [doc = ""] # [inline] pub fn body_size_limit (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_body_size_limit ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].\nSet this to a higher value (e.g. 65536 for 64 KiB) when downloading large files to achieve better speeds at the cost of memory."] # [doc = ""] # [inline] pub fn download_chunk_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_download_chunk_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The file to download into. Will output any received file into it."] # [doc = ""] # [inline] pub fn download_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_download_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the amount of bytes this HTTPRequest downloaded."] # [doc = ""] # [inline] pub fn get_downloaded_bytes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_downloaded_bytes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current status of the underlying [HTTPClient]. See [enum HTTPClient.Status]."] # [doc = ""] # [inline] pub fn get_http_client_status (& self) -> crate :: generated :: http_client :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_http_client_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: http_client :: Status (ret) } } # [doc = "Maximum number of allowed redirects."] # [doc = ""] # [inline] pub fn max_redirects (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_max_redirects ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn timeout (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_timeout ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, multithreading is used to improve performance."] # [doc = ""] # [inline] pub fn is_using_threads (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . is_using_threads ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request].\nReturns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host.\n**Note:** The `request_data` parameter is ignored if `method` is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example.\n# Default Arguments\n* `custom_headers` - `PoolStringArray( )`\n* `ssl_validate_domain` - `true`\n* `method` - `0`\n* `request_data` - `\"\"`"] # [doc = ""] # [inline] pub fn request (& self , url : impl Into < GodotString > , custom_headers : StringArray , ssl_validate_domain : bool , method : i64 , request_data : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . request ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_i64_str (method_bind , self . this . sys () . as_ptr () , url . into () , custom_headers , ssl_validate_domain , method , request_data . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Maximum allowed size for response bodies."] # [doc = ""] # [inline] pub fn set_body_size_limit (& self , bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_body_size_limit ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].\nSet this to a higher value (e.g. 65536 for 64 KiB) when downloading large files to achieve better speeds at the cost of memory."] # [doc = ""] # [inline] pub fn set_download_chunk_size (& self , arg0 : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_download_chunk_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The file to download into. Will output any received file into it."] # [doc = ""] # [inline] pub fn set_download_file (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_download_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Maximum number of allowed redirects."] # [doc = ""] # [inline] pub fn set_max_redirects (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_max_redirects ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_timeout (& self , timeout : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_timeout ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , timeout) ; } } # [doc = "If `true`, multithreading is used to improve performance."] # [doc = ""] # [inline] pub fn set_use_threads (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_use_threads ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HTTPRequest { } unsafe impl GodotObject for HTTPRequest { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HTTPRequest" } } impl QueueFree for HTTPRequest { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HTTPRequest { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HTTPRequest { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for HTTPRequest { } unsafe impl SubClass < crate :: generated :: object :: Object > for HTTPRequest { } impl Instanciable for HTTPRequest { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HTTPRequest :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HTTPRequestMethodTable { pub class_constructor : sys :: godot_class_constructor , pub cancel_request : * mut sys :: godot_method_bind , pub get_body_size : * mut sys :: godot_method_bind , pub get_body_size_limit : * mut sys :: godot_method_bind , pub get_download_chunk_size : * mut sys :: godot_method_bind , pub get_download_file : * mut sys :: godot_method_bind , pub get_downloaded_bytes : * mut sys :: godot_method_bind , pub get_http_client_status : * mut sys :: godot_method_bind , pub get_max_redirects : * mut sys :: godot_method_bind , pub get_timeout : * mut sys :: godot_method_bind , pub is_using_threads : * mut sys :: godot_method_bind , pub request : * mut sys :: godot_method_bind , pub set_body_size_limit : * mut sys :: godot_method_bind , pub set_download_chunk_size : * mut sys :: godot_method_bind , pub set_download_file : * mut sys :: godot_method_bind , pub set_max_redirects : * mut sys :: godot_method_bind , pub set_timeout : * mut sys :: godot_method_bind , pub set_use_threads : * mut sys :: godot_method_bind } impl HTTPRequestMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HTTPRequestMethodTable = HTTPRequestMethodTable { class_constructor : None , cancel_request : 0 as * mut sys :: godot_method_bind , get_body_size : 0 as * mut sys :: godot_method_bind , get_body_size_limit : 0 as * mut sys :: godot_method_bind , get_download_chunk_size : 0 as * mut sys :: godot_method_bind , get_download_file : 0 as * mut sys :: godot_method_bind , get_downloaded_bytes : 0 as * mut sys :: godot_method_bind , get_http_client_status : 0 as * mut sys :: godot_method_bind , get_max_redirects : 0 as * mut sys :: godot_method_bind , get_timeout : 0 as * mut sys :: godot_method_bind , is_using_threads : 0 as * mut sys :: godot_method_bind , request : 0 as * mut sys :: godot_method_bind , set_body_size_limit : 0 as * mut sys :: godot_method_bind , set_download_chunk_size : 0 as * mut sys :: godot_method_bind , set_download_file : 0 as * mut sys :: godot_method_bind , set_max_redirects : 0 as * mut sys :: godot_method_bind , set_timeout : 0 as * mut sys :: godot_method_bind , set_use_threads : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HTTPRequestMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HTTPRequest\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . cancel_request = (gd_api . godot_method_bind_get_method) (class_name , "cancel_request\0" . as_ptr () as * const c_char) ; table . get_body_size = (gd_api . godot_method_bind_get_method) (class_name , "get_body_size\0" . as_ptr () as * const c_char) ; table . get_body_size_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_body_size_limit\0" . as_ptr () as * const c_char) ; table . get_download_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "get_download_chunk_size\0" . as_ptr () as * const c_char) ; table . get_download_file = (gd_api . godot_method_bind_get_method) (class_name , "get_download_file\0" . as_ptr () as * const c_char) ; table . get_downloaded_bytes = (gd_api . godot_method_bind_get_method) (class_name , "get_downloaded_bytes\0" . as_ptr () as * const c_char) ; table . get_http_client_status = (gd_api . godot_method_bind_get_method) (class_name , "get_http_client_status\0" . as_ptr () as * const c_char) ; table . get_max_redirects = (gd_api . godot_method_bind_get_method) (class_name , "get_max_redirects\0" . as_ptr () as * const c_char) ; table . get_timeout = (gd_api . godot_method_bind_get_method) (class_name , "get_timeout\0" . as_ptr () as * const c_char) ; table . is_using_threads = (gd_api . godot_method_bind_get_method) (class_name , "is_using_threads\0" . as_ptr () as * const c_char) ; table . request = (gd_api . godot_method_bind_get_method) (class_name , "request\0" . as_ptr () as * const c_char) ; table . set_body_size_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_body_size_limit\0" . as_ptr () as * const c_char) ; table . set_download_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "set_download_chunk_size\0" . as_ptr () as * const c_char) ; table . set_download_file = (gd_api . godot_method_bind_get_method) (class_name , "set_download_file\0" . as_ptr () as * const c_char) ; table . set_max_redirects = (gd_api . godot_method_bind_get_method) (class_name , "set_max_redirects\0" . as_ptr () as * const c_char) ; table . set_timeout = (gd_api . godot_method_bind_get_method) (class_name , "set_timeout\0" . as_ptr () as * const c_char) ; table . set_use_threads = (gd_api . godot_method_bind_get_method) (class_name , "set_use_threads\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:100:5505 [INFO] [stdout] | [INFO] [stdout] 100 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 100 | # [doc = "`core class VisualShaderNodeTransformFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformfunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const INVERSE : Function = Function (0i64) ; pub const TRANSPOSE : Function = Function (1i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTransformFunc { pub const FUNC_INVERSE : i64 = 0i64 ; pub const FUNC_TRANSPOSE : i64 = 1i64 ; } impl VisualShaderNodeTransformFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The function to be computed. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_transform_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_transform_func :: Function (ret) } } # [doc = "The function to be computed. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformFunc { } unsafe impl GodotObject for VisualShaderNodeTransformFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformFunc" } } impl std :: ops :: Deref for VisualShaderNodeTransformFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformFunc { } impl Instanciable for VisualShaderNodeTransformFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeTransformFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformFuncMethodTable = VisualShaderNodeTransformFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:106:7031 [INFO] [stdout] | [INFO] [stdout] 106 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 106 | # [doc = "`core class ShaderMaterial` inherits `Material` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_shadermaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nShaderMaterial inherits methods from:\n - [Material](struct.Material.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ShaderMaterial { this : RawObject < Self > , } impl ShaderMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ShaderMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Shader] program used to render this material."] # [doc = ""] # [inline] pub fn shader (& self) -> Option < Ref < crate :: generated :: shader :: Shader , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMaterialMethodTable :: get (get_api ()) . get_shader ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shader :: Shader , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current value set for this material of a uniform in the shader."] # [doc = ""] # [inline] pub fn get_shader_param (& self , param : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMaterialMethodTable :: get (get_api ()) . get_shader_param ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , param . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if the property identified by `name` can be reverted to a default value."] # [doc = ""] # [inline] pub fn property_can_revert (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMaterialMethodTable :: get (get_api ()) . property_can_revert ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the default value of the material property with given `name`."] # [doc = ""] # [inline] pub fn property_get_revert (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMaterialMethodTable :: get (get_api ()) . property_get_revert ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "The [Shader] program used to render this material."] # [doc = ""] # [inline] pub fn set_shader (& self , shader : impl AsArg < crate :: generated :: shader :: Shader >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMaterialMethodTable :: get (get_api ()) . set_shader ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shader . as_arg_ptr ()) ; } } # [doc = "Changes the value set for this material of a uniform in the shader. **Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn set_shader_param (& self , param : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMaterialMethodTable :: get (get_api ()) . set_shader_param ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , param . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ShaderMaterial { } unsafe impl GodotObject for ShaderMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ShaderMaterial" } } impl std :: ops :: Deref for ShaderMaterial { type Target = crate :: generated :: material :: Material ; # [inline] fn deref (& self) -> & crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ShaderMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: material :: Material > for ShaderMaterial { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ShaderMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ShaderMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for ShaderMaterial { } impl Instanciable for ShaderMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ShaderMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ShaderMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_shader : * mut sys :: godot_method_bind , pub get_shader_param : * mut sys :: godot_method_bind , pub property_can_revert : * mut sys :: godot_method_bind , pub property_get_revert : * mut sys :: godot_method_bind , pub set_shader : * mut sys :: godot_method_bind , pub set_shader_param : * mut sys :: godot_method_bind } impl ShaderMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ShaderMaterialMethodTable = ShaderMaterialMethodTable { class_constructor : None , get_shader : 0 as * mut sys :: godot_method_bind , get_shader_param : 0 as * mut sys :: godot_method_bind , property_can_revert : 0 as * mut sys :: godot_method_bind , property_get_revert : 0 as * mut sys :: godot_method_bind , set_shader : 0 as * mut sys :: godot_method_bind , set_shader_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ShaderMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ShaderMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_shader = (gd_api . godot_method_bind_get_method) (class_name , "get_shader\0" . as_ptr () as * const c_char) ; table . get_shader_param = (gd_api . godot_method_bind_get_method) (class_name , "get_shader_param\0" . as_ptr () as * const c_char) ; table . property_can_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_can_revert\0" . as_ptr () as * const c_char) ; table . property_get_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_get_revert\0" . as_ptr () as * const c_char) ; table . set_shader = (gd_api . godot_method_bind_get_method) (class_name , "set_shader\0" . as_ptr () as * const c_char) ; table . set_shader_param = (gd_api . godot_method_bind_get_method) (class_name , "set_shader_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:112:5868 [INFO] [stdout] | [INFO] [stdout] 112 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 112 | # [doc = "`core class Expression` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_expression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nExpression inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Expression { this : RawObject < Self > , } impl Expression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Executes the expression that was previously parsed by [method parse] and returns the result. Before you use the returned object, you should check if the method failed by calling [method has_execute_failed].\nIf you defined input variables in [method parse], you can specify their values in the inputs array, in the same order.\n# Default Arguments\n* `inputs` - `[ ]`\n* `base_instance` - `null`\n* `show_error` - `true`"] # [doc = ""] # [inline] pub fn execute (& self , inputs : VariantArray , base_instance : impl AsArg < crate :: generated :: object :: Object > , show_error : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . execute ; let ret = crate :: icalls :: icallptr_var_arr_obj_bool (method_bind , self . this . sys () . as_ptr () , inputs , base_instance . as_arg_ptr () , show_error) ; Variant :: from_sys (ret) } } # [doc = "Returns the error text if [method parse] has failed."] # [doc = ""] # [inline] pub fn get_error_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . get_error_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if [method execute] has failed."] # [doc = ""] # [inline] pub fn has_execute_failed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . has_execute_failed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Parses the expression and returns an [enum Error] code.\nYou can optionally specify names of variables that may appear in the expression with `input_names`, so that you can bind them when it gets executed.\n# Default Arguments\n* `input_names` - `PoolStringArray( )`"] # [doc = ""] # [inline] pub fn parse (& self , expression : impl Into < GodotString > , input_names : StringArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . parse ; let ret = crate :: icalls :: icallptr_i64_str_strarr (method_bind , self . this . sys () . as_ptr () , expression . into () , input_names) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for Expression { } unsafe impl GodotObject for Expression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Expression" } } impl std :: ops :: Deref for Expression { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Expression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Expression { } unsafe impl SubClass < crate :: generated :: object :: Object > for Expression { } impl Instanciable for Expression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Expression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub execute : * mut sys :: godot_method_bind , pub get_error_text : * mut sys :: godot_method_bind , pub has_execute_failed : * mut sys :: godot_method_bind , pub parse : * mut sys :: godot_method_bind } impl ExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ExpressionMethodTable = ExpressionMethodTable { class_constructor : None , execute : 0 as * mut sys :: godot_method_bind , get_error_text : 0 as * mut sys :: godot_method_bind , has_execute_failed : 0 as * mut sys :: godot_method_bind , parse : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Expression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . execute = (gd_api . godot_method_bind_get_method) (class_name , "execute\0" . as_ptr () as * const c_char) ; table . get_error_text = (gd_api . godot_method_bind_get_method) (class_name , "get_error_text\0" . as_ptr () as * const c_char) ; table . has_execute_failed = (gd_api . godot_method_bind_get_method) (class_name , "has_execute_failed\0" . as_ptr () as * const c_char) ; table . parse = (gd_api . godot_method_bind_get_method) (class_name , "parse\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:118:16205 [INFO] [stdout] | [INFO] [stdout] 118 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 118 | # [doc = "`core class VisualShaderNodeGroupBase` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodegroupbase.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeGroupBase inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeGroupBase { this : RawObject < Self > , } impl VisualShaderNodeGroupBase { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeGroupBaseMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an input port with the specified `type` (see [enum VisualShaderNode.PortType]) and `name`."] # [doc = ""] # [inline] pub fn add_input_port (& self , id : i64 , _type : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . add_input_port ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , id , _type , name . into ()) ; } } # [doc = "Adds an output port with the specified `type` (see [enum VisualShaderNode.PortType]) and `name`."] # [doc = ""] # [inline] pub fn add_output_port (& self , id : i64 , _type : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . add_output_port ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , id , _type , name . into ()) ; } } # [doc = "Removes all previously specified input ports."] # [doc = ""] # [inline] pub fn clear_input_ports (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . clear_input_ports ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes all previously specified output ports."] # [doc = ""] # [inline] pub fn clear_output_ports (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . clear_output_ports ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns a free input port ID which can be used in [method add_input_port]."] # [doc = ""] # [inline] pub fn get_free_input_port_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_free_input_port_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a free output port ID which can be used in [method add_output_port]."] # [doc = ""] # [inline] pub fn get_free_output_port_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_free_output_port_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of input ports in use. Alternative for [method get_free_input_port_id]."] # [doc = ""] # [inline] pub fn get_input_port_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_input_port_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [String] description of the input ports as as colon-separated list using the format `id,type,name;` (see [method add_input_port])."] # [doc = ""] # [inline] pub fn get_inputs (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_inputs ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of output ports in use. Alternative for [method get_free_output_port_id]."] # [doc = ""] # [inline] pub fn get_output_port_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_output_port_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [String] description of the output ports as as colon-separated list using the format `id,type,name;` (see [method add_output_port])."] # [doc = ""] # [inline] pub fn get_outputs (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_outputs ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The size of the node in the visual shader graph."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the specified input port exists."] # [doc = ""] # [inline] pub fn has_input_port (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . has_input_port ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns `true` if the specified output port exists."] # [doc = ""] # [inline] pub fn has_output_port (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . has_output_port ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns `true` if the specified port name does not override an existed port name and is valid within the shader."] # [doc = ""] # [inline] pub fn is_valid_port_name (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . is_valid_port_name ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Removes the specified input port."] # [doc = ""] # [inline] pub fn remove_input_port (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . remove_input_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Removes the specified output port."] # [doc = ""] # [inline] pub fn remove_output_port (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . remove_output_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Renames the specified input port."] # [doc = ""] # [inline] pub fn set_input_port_name (& self , id : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_input_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , id , name . into ()) ; } } # [doc = "Sets the specified input port's type (see [enum VisualShaderNode.PortType])."] # [doc = ""] # [inline] pub fn set_input_port_type (& self , id : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_input_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , _type) ; } } # [doc = "Defines all input ports using a [String] formatted as a colon-separated list: `id,type,name;` (see [method add_input_port])."] # [doc = ""] # [inline] pub fn set_inputs (& self , inputs : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_inputs ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , inputs . into ()) ; } } # [doc = "Renames the specified output port."] # [doc = ""] # [inline] pub fn set_output_port_name (& self , id : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_output_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , id , name . into ()) ; } } # [doc = "Sets the specified output port's type (see [enum VisualShaderNode.PortType])."] # [doc = ""] # [inline] pub fn set_output_port_type (& self , id : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_output_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , _type) ; } } # [doc = "Defines all output ports using a [String] formatted as a colon-separated list: `id,type,name;` (see [method add_output_port])."] # [doc = ""] # [inline] pub fn set_outputs (& self , outputs : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_outputs ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , outputs . into ()) ; } } # [doc = "The size of the node in the visual shader graph."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeGroupBase { } unsafe impl GodotObject for VisualShaderNodeGroupBase { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeGroupBase" } } impl std :: ops :: Deref for VisualShaderNodeGroupBase { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeGroupBase { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeGroupBase { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeGroupBase { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeGroupBase { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeGroupBase { } impl Instanciable for VisualShaderNodeGroupBase { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeGroupBase :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeGroupBaseMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_input_port : * mut sys :: godot_method_bind , pub add_output_port : * mut sys :: godot_method_bind , pub clear_input_ports : * mut sys :: godot_method_bind , pub clear_output_ports : * mut sys :: godot_method_bind , pub get_free_input_port_id : * mut sys :: godot_method_bind , pub get_free_output_port_id : * mut sys :: godot_method_bind , pub get_input_port_count : * mut sys :: godot_method_bind , pub get_inputs : * mut sys :: godot_method_bind , pub get_output_port_count : * mut sys :: godot_method_bind , pub get_outputs : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub has_input_port : * mut sys :: godot_method_bind , pub has_output_port : * mut sys :: godot_method_bind , pub is_valid_port_name : * mut sys :: godot_method_bind , pub remove_input_port : * mut sys :: godot_method_bind , pub remove_output_port : * mut sys :: godot_method_bind , pub set_input_port_name : * mut sys :: godot_method_bind , pub set_input_port_type : * mut sys :: godot_method_bind , pub set_inputs : * mut sys :: godot_method_bind , pub set_output_port_name : * mut sys :: godot_method_bind , pub set_output_port_type : * mut sys :: godot_method_bind , pub set_outputs : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl VisualShaderNodeGroupBaseMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeGroupBaseMethodTable = VisualShaderNodeGroupBaseMethodTable { class_constructor : None , add_input_port : 0 as * mut sys :: godot_method_bind , add_output_port : 0 as * mut sys :: godot_method_bind , clear_input_ports : 0 as * mut sys :: godot_method_bind , clear_output_ports : 0 as * mut sys :: godot_method_bind , get_free_input_port_id : 0 as * mut sys :: godot_method_bind , get_free_output_port_id : 0 as * mut sys :: godot_method_bind , get_input_port_count : 0 as * mut sys :: godot_method_bind , get_inputs : 0 as * mut sys :: godot_method_bind , get_output_port_count : 0 as * mut sys :: godot_method_bind , get_outputs : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , has_input_port : 0 as * mut sys :: godot_method_bind , has_output_port : 0 as * mut sys :: godot_method_bind , is_valid_port_name : 0 as * mut sys :: godot_method_bind , remove_input_port : 0 as * mut sys :: godot_method_bind , remove_output_port : 0 as * mut sys :: godot_method_bind , set_input_port_name : 0 as * mut sys :: godot_method_bind , set_input_port_type : 0 as * mut sys :: godot_method_bind , set_inputs : 0 as * mut sys :: godot_method_bind , set_output_port_name : 0 as * mut sys :: godot_method_bind , set_output_port_type : 0 as * mut sys :: godot_method_bind , set_outputs : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeGroupBaseMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeGroupBase\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_input_port = (gd_api . godot_method_bind_get_method) (class_name , "add_input_port\0" . as_ptr () as * const c_char) ; table . add_output_port = (gd_api . godot_method_bind_get_method) (class_name , "add_output_port\0" . as_ptr () as * const c_char) ; table . clear_input_ports = (gd_api . godot_method_bind_get_method) (class_name , "clear_input_ports\0" . as_ptr () as * const c_char) ; table . clear_output_ports = (gd_api . godot_method_bind_get_method) (class_name , "clear_output_ports\0" . as_ptr () as * const c_char) ; table . get_free_input_port_id = (gd_api . godot_method_bind_get_method) (class_name , "get_free_input_port_id\0" . as_ptr () as * const c_char) ; table . get_free_output_port_id = (gd_api . godot_method_bind_get_method) (class_name , "get_free_output_port_id\0" . as_ptr () as * const c_char) ; table . get_input_port_count = (gd_api . godot_method_bind_get_method) (class_name , "get_input_port_count\0" . as_ptr () as * const c_char) ; table . get_inputs = (gd_api . godot_method_bind_get_method) (class_name , "get_inputs\0" . as_ptr () as * const c_char) ; table . get_output_port_count = (gd_api . godot_method_bind_get_method) (class_name , "get_output_port_count\0" . as_ptr () as * const c_char) ; table . get_outputs = (gd_api . godot_method_bind_get_method) (class_name , "get_outputs\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . has_input_port = (gd_api . godot_method_bind_get_method) (class_name , "has_input_port\0" . as_ptr () as * const c_char) ; table . has_output_port = (gd_api . godot_method_bind_get_method) (class_name , "has_output_port\0" . as_ptr () as * const c_char) ; table . is_valid_port_name = (gd_api . godot_method_bind_get_method) (class_name , "is_valid_port_name\0" . as_ptr () as * const c_char) ; table . remove_input_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_input_port\0" . as_ptr () as * const c_char) ; table . remove_output_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_output_port\0" . as_ptr () as * const c_char) ; table . set_input_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_input_port_name\0" . as_ptr () as * const c_char) ; table . set_input_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_input_port_type\0" . as_ptr () as * const c_char) ; table . set_inputs = (gd_api . godot_method_bind_get_method) (class_name , "set_inputs\0" . as_ptr () as * const c_char) ; table . set_output_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_output_port_name\0" . as_ptr () as * const c_char) ; table . set_output_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_output_port_type\0" . as_ptr () as * const c_char) ; table . set_outputs = (gd_api . godot_method_bind_get_method) (class_name , "set_outputs\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:124:5473 [INFO] [stdout] | [INFO] [stdout] 124 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 124 | # [doc = "`core class ColorRect` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_colorrect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ColorRect` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nColorRect inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ColorRect { this : RawObject < Self > , } impl ColorRect { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ColorRectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nThe fill color.\n```gdscript\n$ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red.\n```"] # [doc = ""] # [inline] pub fn frame_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorRectMethodTable :: get (get_api ()) . get_frame_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nThe fill color.\n```gdscript\n$ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red.\n```"] # [doc = ""] # [inline] pub fn set_frame_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorRectMethodTable :: get (get_api ()) . set_frame_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ColorRect { } unsafe impl GodotObject for ColorRect { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ColorRect" } } impl QueueFree for ColorRect { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ColorRect { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ColorRect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for ColorRect { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ColorRect { } unsafe impl SubClass < crate :: generated :: node :: Node > for ColorRect { } unsafe impl SubClass < crate :: generated :: object :: Object > for ColorRect { } impl Instanciable for ColorRect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ColorRect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ColorRectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_frame_color : * mut sys :: godot_method_bind , pub set_frame_color : * mut sys :: godot_method_bind } impl ColorRectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ColorRectMethodTable = ColorRectMethodTable { class_constructor : None , get_frame_color : 0 as * mut sys :: godot_method_bind , set_frame_color : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ColorRectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ColorRect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_frame_color = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_color\0" . as_ptr () as * const c_char) ; table . set_frame_color = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_color\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:130:74530 [INFO] [stdout] | [INFO] [stdout] 130 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 130 | # [doc = "`core singleton class Physics2DServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2dserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysics2DServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaBodyStatus (pub i64) ; impl AreaBodyStatus { pub const ADDED : AreaBodyStatus = AreaBodyStatus (0i64) ; pub const REMOVED : AreaBodyStatus = AreaBodyStatus (1i64) ; } impl From < i64 > for AreaBodyStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaBodyStatus > for i64 { # [inline] fn from (v : AreaBodyStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaParameter (pub i64) ; impl AreaParameter { pub const GRAVITY : AreaParameter = AreaParameter (0i64) ; pub const GRAVITY_VECTOR : AreaParameter = AreaParameter (1i64) ; pub const GRAVITY_IS_POINT : AreaParameter = AreaParameter (2i64) ; pub const GRAVITY_DISTANCE_SCALE : AreaParameter = AreaParameter (3i64) ; pub const GRAVITY_POINT_ATTENUATION : AreaParameter = AreaParameter (4i64) ; pub const LINEAR_DAMP : AreaParameter = AreaParameter (5i64) ; pub const ANGULAR_DAMP : AreaParameter = AreaParameter (6i64) ; pub const PRIORITY : AreaParameter = AreaParameter (7i64) ; } impl From < i64 > for AreaParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaParameter > for i64 { # [inline] fn from (v : AreaParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaSpaceOverrideMode (pub i64) ; impl AreaSpaceOverrideMode { pub const DISABLED : AreaSpaceOverrideMode = AreaSpaceOverrideMode (0i64) ; pub const COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (1i64) ; pub const COMBINE_REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (2i64) ; pub const REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (3i64) ; pub const REPLACE_COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (4i64) ; } impl From < i64 > for AreaSpaceOverrideMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaSpaceOverrideMode > for i64 { # [inline] fn from (v : AreaSpaceOverrideMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyMode (pub i64) ; impl BodyMode { pub const STATIC : BodyMode = BodyMode (0i64) ; pub const KINEMATIC : BodyMode = BodyMode (1i64) ; pub const RIGID : BodyMode = BodyMode (2i64) ; pub const CHARACTER : BodyMode = BodyMode (3i64) ; } impl From < i64 > for BodyMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyMode > for i64 { # [inline] fn from (v : BodyMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyParameter (pub i64) ; impl BodyParameter { pub const BOUNCE : BodyParameter = BodyParameter (0i64) ; pub const FRICTION : BodyParameter = BodyParameter (1i64) ; pub const MASS : BodyParameter = BodyParameter (2i64) ; pub const INERTIA : BodyParameter = BodyParameter (3i64) ; pub const GRAVITY_SCALE : BodyParameter = BodyParameter (4i64) ; pub const LINEAR_DAMP : BodyParameter = BodyParameter (5i64) ; pub const ANGULAR_DAMP : BodyParameter = BodyParameter (6i64) ; pub const MAX : BodyParameter = BodyParameter (7i64) ; } impl From < i64 > for BodyParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyParameter > for i64 { # [inline] fn from (v : BodyParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyState (pub i64) ; impl BodyState { pub const TRANSFORM : BodyState = BodyState (0i64) ; pub const LINEAR_VELOCITY : BodyState = BodyState (1i64) ; pub const ANGULAR_VELOCITY : BodyState = BodyState (2i64) ; pub const SLEEPING : BodyState = BodyState (3i64) ; pub const CAN_SLEEP : BodyState = BodyState (4i64) ; } impl From < i64 > for BodyState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyState > for i64 { # [inline] fn from (v : BodyState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CcdMode (pub i64) ; impl CcdMode { pub const DISABLED : CcdMode = CcdMode (0i64) ; pub const CAST_RAY : CcdMode = CcdMode (1i64) ; pub const CAST_SHAPE : CcdMode = CcdMode (2i64) ; } impl From < i64 > for CcdMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CcdMode > for i64 { # [inline] fn from (v : CcdMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DampedStringParam (pub i64) ; impl DampedStringParam { pub const REST_LENGTH : DampedStringParam = DampedStringParam (0i64) ; pub const STIFFNESS : DampedStringParam = DampedStringParam (1i64) ; pub const DAMPING : DampedStringParam = DampedStringParam (2i64) ; } impl From < i64 > for DampedStringParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DampedStringParam > for i64 { # [inline] fn from (v : DampedStringParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointParam (pub i64) ; impl JointParam { pub const BIAS : JointParam = JointParam (0i64) ; pub const MAX_BIAS : JointParam = JointParam (1i64) ; pub const MAX_FORCE : JointParam = JointParam (2i64) ; } impl From < i64 > for JointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointParam > for i64 { # [inline] fn from (v : JointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointType (pub i64) ; impl JointType { pub const PIN : JointType = JointType (0i64) ; pub const GROOVE : JointType = JointType (1i64) ; pub const DAMPED_SPRING : JointType = JointType (2i64) ; } impl From < i64 > for JointType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointType > for i64 { # [inline] fn from (v : JointType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessInfo (pub i64) ; impl ProcessInfo { pub const ACTIVE_OBJECTS : ProcessInfo = ProcessInfo (0i64) ; pub const COLLISION_PAIRS : ProcessInfo = ProcessInfo (1i64) ; pub const ISLAND_COUNT : ProcessInfo = ProcessInfo (2i64) ; } impl From < i64 > for ProcessInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessInfo > for i64 { # [inline] fn from (v : ProcessInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShapeType (pub i64) ; impl ShapeType { pub const LINE : ShapeType = ShapeType (0i64) ; pub const RAY : ShapeType = ShapeType (1i64) ; pub const SEGMENT : ShapeType = ShapeType (2i64) ; pub const CIRCLE : ShapeType = ShapeType (3i64) ; pub const RECTANGLE : ShapeType = ShapeType (4i64) ; pub const CAPSULE : ShapeType = ShapeType (5i64) ; pub const CONVEX_POLYGON : ShapeType = ShapeType (6i64) ; pub const CONCAVE_POLYGON : ShapeType = ShapeType (7i64) ; pub const CUSTOM : ShapeType = ShapeType (8i64) ; } impl From < i64 > for ShapeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShapeType > for i64 { # [inline] fn from (v : ShapeType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceParameter (pub i64) ; impl SpaceParameter { pub const CONTACT_RECYCLE_RADIUS : SpaceParameter = SpaceParameter (0i64) ; pub const CONTACT_MAX_SEPARATION : SpaceParameter = SpaceParameter (1i64) ; pub const BODY_MAX_ALLOWED_PENETRATION : SpaceParameter = SpaceParameter (2i64) ; pub const BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (3i64) ; pub const BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (4i64) ; pub const BODY_TIME_TO_SLEEP : SpaceParameter = SpaceParameter (5i64) ; pub const CONSTRAINT_DEFAULT_BIAS : SpaceParameter = SpaceParameter (6i64) ; pub const TEST_MOTION_MIN_CONTACT_DEPTH : SpaceParameter = SpaceParameter (7i64) ; } impl From < i64 > for SpaceParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceParameter > for i64 { # [inline] fn from (v : SpaceParameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Physics2DServer { pub const AREA_BODY_ADDED : i64 = 0i64 ; pub const AREA_BODY_REMOVED : i64 = 1i64 ; pub const AREA_PARAM_ANGULAR_DAMP : i64 = 6i64 ; pub const AREA_PARAM_GRAVITY : i64 = 0i64 ; pub const AREA_PARAM_GRAVITY_DISTANCE_SCALE : i64 = 3i64 ; pub const AREA_PARAM_GRAVITY_IS_POINT : i64 = 2i64 ; pub const AREA_PARAM_GRAVITY_POINT_ATTENUATION : i64 = 4i64 ; pub const AREA_PARAM_GRAVITY_VECTOR : i64 = 1i64 ; pub const AREA_PARAM_LINEAR_DAMP : i64 = 5i64 ; pub const AREA_PARAM_PRIORITY : i64 = 7i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const AREA_SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; pub const BODY_MODE_CHARACTER : i64 = 3i64 ; pub const BODY_MODE_KINEMATIC : i64 = 1i64 ; pub const BODY_MODE_RIGID : i64 = 2i64 ; pub const BODY_MODE_STATIC : i64 = 0i64 ; pub const BODY_PARAM_ANGULAR_DAMP : i64 = 6i64 ; pub const BODY_PARAM_BOUNCE : i64 = 0i64 ; pub const BODY_PARAM_FRICTION : i64 = 1i64 ; pub const BODY_PARAM_GRAVITY_SCALE : i64 = 4i64 ; pub const BODY_PARAM_INERTIA : i64 = 3i64 ; pub const BODY_PARAM_LINEAR_DAMP : i64 = 5i64 ; pub const BODY_PARAM_MASS : i64 = 2i64 ; pub const BODY_PARAM_MAX : i64 = 7i64 ; pub const BODY_STATE_ANGULAR_VELOCITY : i64 = 2i64 ; pub const BODY_STATE_CAN_SLEEP : i64 = 4i64 ; pub const BODY_STATE_LINEAR_VELOCITY : i64 = 1i64 ; pub const BODY_STATE_SLEEPING : i64 = 3i64 ; pub const BODY_STATE_TRANSFORM : i64 = 0i64 ; pub const CCD_MODE_CAST_RAY : i64 = 1i64 ; pub const CCD_MODE_CAST_SHAPE : i64 = 2i64 ; pub const CCD_MODE_DISABLED : i64 = 0i64 ; pub const DAMPED_STRING_DAMPING : i64 = 2i64 ; pub const DAMPED_STRING_REST_LENGTH : i64 = 0i64 ; pub const DAMPED_STRING_STIFFNESS : i64 = 1i64 ; pub const INFO_ACTIVE_OBJECTS : i64 = 0i64 ; pub const INFO_COLLISION_PAIRS : i64 = 1i64 ; pub const INFO_ISLAND_COUNT : i64 = 2i64 ; pub const JOINT_DAMPED_SPRING : i64 = 2i64 ; pub const JOINT_GROOVE : i64 = 1i64 ; pub const JOINT_PARAM_BIAS : i64 = 0i64 ; pub const JOINT_PARAM_MAX_BIAS : i64 = 1i64 ; pub const JOINT_PARAM_MAX_FORCE : i64 = 2i64 ; pub const JOINT_PIN : i64 = 0i64 ; pub const SHAPE_CAPSULE : i64 = 5i64 ; pub const SHAPE_CIRCLE : i64 = 3i64 ; pub const SHAPE_CONCAVE_POLYGON : i64 = 7i64 ; pub const SHAPE_CONVEX_POLYGON : i64 = 6i64 ; pub const SHAPE_CUSTOM : i64 = 8i64 ; pub const SHAPE_LINE : i64 = 0i64 ; pub const SHAPE_RAY : i64 = 1i64 ; pub const SHAPE_RECTANGLE : i64 = 4i64 ; pub const SHAPE_SEGMENT : i64 = 2i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : i64 = 4i64 ; pub const SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : i64 = 3i64 ; pub const SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION : i64 = 2i64 ; pub const SPACE_PARAM_BODY_TIME_TO_SLEEP : i64 = 5i64 ; pub const SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS : i64 = 6i64 ; pub const SPACE_PARAM_CONTACT_MAX_SEPARATION : i64 = 1i64 ; pub const SPACE_PARAM_CONTACT_RECYCLE_RADIUS : i64 = 0i64 ; pub const SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH : i64 = 7i64 ; } impl Physics2DServer { # [doc = "Returns a reference to the singleton instance.\n\n# Safety\n\nThis singleton server is only safe to access from outside the main thread if thread-safe\noperations are enabled in the project settings. See the official\n[thread-safety guidelines][thread-safety] for more information.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [inline] pub unsafe fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Physics2DServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform2D( 1, 0, 0, 1, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn area_add_shape (& self , area : Rid , shape : Rid , transform : Transform2D , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans2D_bool (method_bind , self . this . sys () . as_ptr () , area , shape , transform , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_attach_canvas_instance_id (& self , area : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_attach_canvas_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , id) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn area_attach_object_instance_id (& self , area : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , id) ; } } # [doc = "Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later."] # [doc = ""] # [inline] pub fn area_clear_shapes (& self , area : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , area) ; } } # [doc = "Creates an [Area2D]."] # [doc = ""] # [inline] pub fn area_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn area_get_canvas_instance_id (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_canvas_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn area_get_object_instance_id (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns an area parameter value. See [enum AreaParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn area_get_param (& self , area : Rid , param : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_param ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , param) ; Variant :: from_sys (ret) } } # [doc = "Returns the [RID] of the nth shape of an area."] # [doc = ""] # [inline] pub fn area_get_shape (& self , area : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to an area."] # [doc = ""] # [inline] pub fn area_get_shape_count (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns the transform matrix of a shape within an area."] # [doc = ""] # [inline] pub fn area_get_shape_transform (& self , area : Rid , shape_idx : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans2D_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the space assigned to the area."] # [doc = ""] # [inline] pub fn area_get_space (& self , area : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , area) ; Rid :: from_sys (ret) } } # [doc = "Returns the space override mode for the area."] # [doc = ""] # [inline] pub fn area_get_space_override_mode (& self , area : Rid) -> crate :: generated :: physics_2d_server :: AreaSpaceOverrideMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; crate :: generated :: physics_2d_server :: AreaSpaceOverrideMode (ret) } } # [doc = "Returns the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_get_transform (& self , area : Rid) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_transform ; let ret = crate :: icalls :: icallptr_trans2D_rid (method_bind , self . this . sys () . as_ptr () , area) ; mem :: transmute (ret) } } # [doc = "Removes a shape from an area. It does not delete the shape, so it can be reassigned later."] # [doc = ""] # [inline] pub fn area_remove_shape (& self , area : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_area_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_area_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = "Assigns the area to one or many physics layers."] # [doc = ""] # [inline] pub fn area_set_collision_layer (& self , area : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , layer) ; } } # [doc = "Sets which physics layers the area will monitor."] # [doc = ""] # [inline] pub fn area_set_collision_mask (& self , area : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mask) ; } } # [doc = "Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:\n1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.\n2: [RID] of the object that entered/exited the area.\n3: Instance ID of the object that entered/exited the area.\n4: The shape index of the object that entered/exited the area.\n5: The shape index of the area where the object entered/exited."] # [doc = ""] # [inline] pub fn area_set_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_monitorable (& self , area : Rid , monitorable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_monitorable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , monitorable) ; } } # [doc = "Sets the value for an area parameter. See [enum AreaParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn area_set_param (& self , area : Rid , param : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , area , param , value . owned_to_variant ()) ; } } # [doc = "Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn area_set_shape (& self , area : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , area , shape_idx , shape) ; } } # [doc = "Disables a given shape in an area."] # [doc = ""] # [inline] pub fn area_set_shape_disabled (& self , area : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , area , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for an area shape."] # [doc = ""] # [inline] pub fn area_set_shape_transform (& self , area : Rid , shape_idx : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans2D (method_bind , self . this . sys () . as_ptr () , area , shape_idx , transform) ; } } # [doc = "Assigns a space to the area."] # [doc = ""] # [inline] pub fn area_set_space (& self , area : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , area , space) ; } } # [doc = "Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] for a list of available modes."] # [doc = ""] # [inline] pub fn area_set_space_override_mode (& self , area : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mode) ; } } # [doc = "Sets the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_set_transform (& self , area : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , area , transform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_central_force (& self , body : Rid , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_central_force ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , body , force) ; } } # [doc = "Adds a body to the list of bodies exempt from collisions."] # [doc = ""] # [inline] pub fn body_add_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = "Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied."] # [doc = ""] # [inline] pub fn body_add_force (& self , body : Rid , offset : Vector2 , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_force ; let ret = crate :: icalls :: icallptr_void_rid_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , body , offset , force) ; } } # [doc = "Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform2D( 1, 0, 0, 1, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn body_add_shape (& self , body : Rid , shape : Rid , transform : Transform2D , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans2D_bool (method_bind , self . this . sys () . as_ptr () , body , shape , transform , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_torque (& self , body : Rid , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_torque ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , body , torque) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_apply_central_impulse (& self , body : Rid , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates."] # [doc = ""] # [inline] pub fn body_apply_impulse (& self , body : Rid , position : Vector2 , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_apply_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , body , position , impulse) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_apply_torque_impulse (& self , body : Rid , impulse : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_attach_canvas_instance_id (& self , body : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_attach_canvas_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , id) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn body_attach_object_instance_id (& self , body : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , id) ; } } # [doc = "Removes all shapes from a body."] # [doc = ""] # [inline] pub fn body_clear_shapes (& self , body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , body) ; } } # [doc = "Creates a physics body."] # [doc = ""] # [inline] pub fn body_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_get_canvas_instance_id (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_canvas_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_get_collision_layer (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_collision_layer ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the physics layer or layers a body can collide with."] # [doc = ""] # [inline] pub fn body_get_collision_mask (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_collision_mask ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the continuous collision detection mode."] # [doc = ""] # [inline] pub fn body_get_continuous_collision_detection_mode (& self , body : Rid) -> crate :: generated :: physics_2d_server :: CcdMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_continuous_collision_detection_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; crate :: generated :: physics_2d_server :: CcdMode (ret) } } # [doc = "Returns the [Physics2DDirectBodyState] of the body."] # [doc = ""] # [inline] pub fn body_get_direct_state (& self , body : Rid) -> Option < Ref < crate :: generated :: physics_2d_direct_body_state :: Physics2DDirectBodyState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , body) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_2d_direct_body_state :: Physics2DDirectBodyState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]."] # [doc = ""] # [inline] pub fn body_get_max_contacts_reported (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the body mode."] # [doc = ""] # [inline] pub fn body_get_mode (& self , body : Rid) -> crate :: generated :: physics_2d_server :: BodyMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; crate :: generated :: physics_2d_server :: BodyMode (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn body_get_object_instance_id (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the value of a body parameter. See [enum BodyParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn body_get_param (& self , body : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , param) ; ret as _ } } # [doc = "Returns the [RID] of the nth shape of a body."] # [doc = ""] # [inline] pub fn body_get_shape (& self , body : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to a body."] # [doc = ""] # [inline] pub fn body_get_shape_count (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the metadata of a shape of a body."] # [doc = ""] # [inline] pub fn body_get_shape_metadata (& self , body : Rid , shape_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_shape_metadata ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the transform matrix of a body shape."] # [doc = ""] # [inline] pub fn body_get_shape_transform (& self , body : Rid , shape_idx : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans2D_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the [RID] of the space assigned to a body."] # [doc = ""] # [inline] pub fn body_get_space (& self , body : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , body) ; Rid :: from_sys (ret) } } # [doc = "Returns a body state."] # [doc = ""] # [inline] pub fn body_get_state (& self , body : Rid , state : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_state ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , state) ; Variant :: from_sys (ret) } } # [doc = "Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_is_omitting_force_integration (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_is_omitting_force_integration ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Removes a body from the list of bodies exempt from collisions."] # [doc = ""] # [inline] pub fn body_remove_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_remove_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = "Removes a shape from a body. The shape is not deleted, so it can be reused afterwards."] # [doc = ""] # [inline] pub fn body_remove_shape (& self , body : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn body_set_axis_velocity (& self , body : Rid , axis_velocity : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , body , axis_velocity) ; } } # [doc = "Sets the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_set_collision_layer (& self , body : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , layer) ; } } # [doc = "Sets the physics layer or layers a body can collide with."] # [doc = ""] # [inline] pub fn body_set_collision_mask (& self , body : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mask) ; } } # [doc = "Sets the continuous collision detection mode using one of the [enum CCDMode] constants.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_set_continuous_collision_detection_mode (& self , body : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_continuous_collision_detection_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mode) ; } } # [doc = "Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).\n# Default Arguments\n* `userdata` - `null`"] # [doc = ""] # [inline] pub fn body_set_force_integration_callback (& self , body : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_force_integration_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str_var (method_bind , self . this . sys () . as_ptr () , body , receiver . as_arg_ptr () , method . into () , userdata . owned_to_variant ()) ; } } # [doc = "Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0."] # [doc = ""] # [inline] pub fn body_set_max_contacts_reported (& self , body : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , amount) ; } } # [doc = "Sets the body mode using one of the [enum BodyMode] constants."] # [doc = ""] # [inline] pub fn body_set_mode (& self , body : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mode) ; } } # [doc = "Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_set_omit_force_integration (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_omit_force_integration ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets a body parameter. See [enum BodyParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn body_set_param (& self , body : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , body , param , value) ; } } # [doc = "Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn body_set_shape (& self , body : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , body , shape_idx , shape) ; } } # [doc = "Enables one way collision on body if `enable` is `true`."] # [doc = ""] # [inline] pub fn body_set_shape_as_one_way_collision (& self , body : Rid , shape_idx : i64 , enable : bool , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape_as_one_way_collision ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool_f64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx , enable , margin) ; } } # [doc = "Disables shape in body if `disable` is `true`."] # [doc = ""] # [inline] pub fn body_set_shape_disabled (& self , body : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , shape_idx , disabled) ; } } # [doc = "Sets metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries."] # [doc = ""] # [inline] pub fn body_set_shape_metadata (& self , body : Rid , shape_idx : i64 , metadata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape_metadata ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , body , shape_idx , metadata . owned_to_variant ()) ; } } # [doc = "Sets the transform matrix for a body shape."] # [doc = ""] # [inline] pub fn body_set_shape_transform (& self , body : Rid , shape_idx : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans2D (method_bind , self . this . sys () . as_ptr () , body , shape_idx , transform) ; } } # [doc = "Assigns a space to the body (see [method space_create])."] # [doc = ""] # [inline] pub fn body_set_space (& self , body : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , space) ; } } # [doc = "Sets a body state using one of the [enum BodyState] constants.\nNote that the method doesn't take effect immediately. The state will change on the next physics frame."] # [doc = ""] # [inline] pub fn body_set_state (& self , body : Rid , state : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_state ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , body , state , value . owned_to_variant ()) ; } } # [doc = "Returns `true` if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [Physics2DTestMotionResult] can be passed to return additional information in.\n# Default Arguments\n* `margin` - `0.08`\n* `result` - `null`"] # [doc = ""] # [inline] pub fn body_test_motion (& self , body : Rid , from : Transform2D , motion : Vector2 , infinite_inertia : bool , margin : f64 , result : impl AsArg < crate :: generated :: physics_2d_test_motion_result :: Physics2DTestMotionResult >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_test_motion ; let ret = crate :: icalls :: icallptr_bool_rid_trans2D_vec2_bool_f64_obj (method_bind , self . this . sys () . as_ptr () , body , from , motion , infinite_inertia , margin , result . as_arg_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn capsule_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . capsule_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn circle_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . circle_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn concave_polygon_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . concave_polygon_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn convex_polygon_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . convex_polygon_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself."] # [doc = ""] # [inline] pub fn damped_spring_joint_create (& self , anchor_a : Vector2 , anchor_b : Vector2 , body_a : Rid , body_b : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . damped_spring_joint_create ; let ret = crate :: icalls :: icallptr_rid_vec2_vec2_rid_rid (method_bind , self . this . sys () . as_ptr () , anchor_a , anchor_b , body_a , body_b) ; Rid :: from_sys (ret) } } # [doc = "Returns the value of a damped spring joint parameter."] # [doc = ""] # [inline] pub fn damped_string_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . damped_string_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a damped spring joint parameter. See [enum DampedStringParam] for a list of available parameters."] # [doc = ""] # [inline] pub fn damped_string_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . damped_string_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Destroys any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console."] # [doc = ""] # [inline] pub fn free_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . free_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Returns information about the current state of the 2D physics engine. See [enum ProcessInfo] for a list of available states."] # [doc = ""] # [inline] pub fn get_process_info (& self , process_info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . get_process_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , process_info) ; ret as _ } } # [doc = "Creates a groove joint between two bodies. If not specified, the bodies are assumed to be the joint itself."] # [doc = ""] # [inline] pub fn groove_joint_create (& self , groove1_a : Vector2 , groove2_a : Vector2 , anchor_b : Vector2 , body_a : Rid , body_b : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . groove_joint_create ; let ret = crate :: icalls :: icallptr_rid_vec2_vec2_vec2_rid_rid (method_bind , self . this . sys () . as_ptr () , groove1_a , groove2_a , anchor_b , body_a , body_b) ; Rid :: from_sys (ret) } } # [doc = "Returns the value of a joint parameter."] # [doc = ""] # [inline] pub fn joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Returns a joint's type (see [enum JointType])."] # [doc = ""] # [inline] pub fn joint_get_type (& self , joint : Rid) -> crate :: generated :: physics_2d_server :: JointType { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . joint_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; crate :: generated :: physics_2d_server :: JointType (ret) } } # [doc = "Sets a joint parameter. See [enum JointParam] for a list of available parameters."] # [doc = ""] # [inline] pub fn joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn line_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . line_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself."] # [doc = ""] # [inline] pub fn pin_joint_create (& self , anchor : Vector2 , body_a : Rid , body_b : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . pin_joint_create ; let ret = crate :: icalls :: icallptr_rid_vec2_rid_rid (method_bind , self . this . sys () . as_ptr () , anchor , body_a , body_b) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn ray_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . ray_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn rectangle_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . rectangle_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn segment_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . segment_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Activates or deactivates the 2D physics engine."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "Returns the shape data."] # [doc = ""] # [inline] pub fn shape_get_data (& self , shape : Rid) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . shape_get_data ; let ret = crate :: icalls :: icallptr_var_rid (method_bind , self . this . sys () . as_ptr () , shape) ; Variant :: from_sys (ret) } } # [doc = "Returns a shape's type (see [enum ShapeType])."] # [doc = ""] # [inline] pub fn shape_get_type (& self , shape : Rid) -> crate :: generated :: physics_2d_server :: ShapeType { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . shape_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , shape) ; crate :: generated :: physics_2d_server :: ShapeType (ret) } } # [doc = "Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]."] # [doc = ""] # [inline] pub fn shape_set_data (& self , shape : Rid , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . shape_set_data ; let ret = crate :: icalls :: icallptr_void_rid_var (method_bind , self . this . sys () . as_ptr () , shape , data . owned_to_variant ()) ; } } # [doc = "Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]."] # [doc = ""] # [inline] pub fn space_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the state of a space, a [Physics2DDirectSpaceState]. This object can be used to make collision/intersection queries."] # [doc = ""] # [inline] pub fn space_get_direct_state (& self , space : Rid) -> Option < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , space) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the value of a space parameter."] # [doc = ""] # [inline] pub fn space_get_param (& self , space : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , space , param) ; ret as _ } } # [doc = "Returns whether the space is active."] # [doc = ""] # [inline] pub fn space_is_active (& self , space : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_is_active ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , space) ; ret as _ } } # [doc = "Marks a space as active. It will not have an effect, unless it is assigned to an area or body."] # [doc = ""] # [inline] pub fn space_set_active (& self , space : Rid , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_set_active ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , space , active) ; } } # [doc = "Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn space_set_param (& self , space : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , space , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DServer { } unsafe impl GodotObject for Physics2DServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Physics2DServer" } } impl std :: ops :: Deref for Physics2DServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub area_add_shape : * mut sys :: godot_method_bind , pub area_attach_canvas_instance_id : * mut sys :: godot_method_bind , pub area_attach_object_instance_id : * mut sys :: godot_method_bind , pub area_clear_shapes : * mut sys :: godot_method_bind , pub area_create : * mut sys :: godot_method_bind , pub area_get_canvas_instance_id : * mut sys :: godot_method_bind , pub area_get_object_instance_id : * mut sys :: godot_method_bind , pub area_get_param : * mut sys :: godot_method_bind , pub area_get_shape : * mut sys :: godot_method_bind , pub area_get_shape_count : * mut sys :: godot_method_bind , pub area_get_shape_transform : * mut sys :: godot_method_bind , pub area_get_space : * mut sys :: godot_method_bind , pub area_get_space_override_mode : * mut sys :: godot_method_bind , pub area_get_transform : * mut sys :: godot_method_bind , pub area_remove_shape : * mut sys :: godot_method_bind , pub area_set_area_monitor_callback : * mut sys :: godot_method_bind , pub area_set_collision_layer : * mut sys :: godot_method_bind , pub area_set_collision_mask : * mut sys :: godot_method_bind , pub area_set_monitor_callback : * mut sys :: godot_method_bind , pub area_set_monitorable : * mut sys :: godot_method_bind , pub area_set_param : * mut sys :: godot_method_bind , pub area_set_shape : * mut sys :: godot_method_bind , pub area_set_shape_disabled : * mut sys :: godot_method_bind , pub area_set_shape_transform : * mut sys :: godot_method_bind , pub area_set_space : * mut sys :: godot_method_bind , pub area_set_space_override_mode : * mut sys :: godot_method_bind , pub area_set_transform : * mut sys :: godot_method_bind , pub body_add_central_force : * mut sys :: godot_method_bind , pub body_add_collision_exception : * mut sys :: godot_method_bind , pub body_add_force : * mut sys :: godot_method_bind , pub body_add_shape : * mut sys :: godot_method_bind , pub body_add_torque : * mut sys :: godot_method_bind , pub body_apply_central_impulse : * mut sys :: godot_method_bind , pub body_apply_impulse : * mut sys :: godot_method_bind , pub body_apply_torque_impulse : * mut sys :: godot_method_bind , pub body_attach_canvas_instance_id : * mut sys :: godot_method_bind , pub body_attach_object_instance_id : * mut sys :: godot_method_bind , pub body_clear_shapes : * mut sys :: godot_method_bind , pub body_create : * mut sys :: godot_method_bind , pub body_get_canvas_instance_id : * mut sys :: godot_method_bind , pub body_get_collision_layer : * mut sys :: godot_method_bind , pub body_get_collision_mask : * mut sys :: godot_method_bind , pub body_get_continuous_collision_detection_mode : * mut sys :: godot_method_bind , pub body_get_direct_state : * mut sys :: godot_method_bind , pub body_get_max_contacts_reported : * mut sys :: godot_method_bind , pub body_get_mode : * mut sys :: godot_method_bind , pub body_get_object_instance_id : * mut sys :: godot_method_bind , pub body_get_param : * mut sys :: godot_method_bind , pub body_get_shape : * mut sys :: godot_method_bind , pub body_get_shape_count : * mut sys :: godot_method_bind , pub body_get_shape_metadata : * mut sys :: godot_method_bind , pub body_get_shape_transform : * mut sys :: godot_method_bind , pub body_get_space : * mut sys :: godot_method_bind , pub body_get_state : * mut sys :: godot_method_bind , pub body_is_omitting_force_integration : * mut sys :: godot_method_bind , pub body_remove_collision_exception : * mut sys :: godot_method_bind , pub body_remove_shape : * mut sys :: godot_method_bind , pub body_set_axis_velocity : * mut sys :: godot_method_bind , pub body_set_collision_layer : * mut sys :: godot_method_bind , pub body_set_collision_mask : * mut sys :: godot_method_bind , pub body_set_continuous_collision_detection_mode : * mut sys :: godot_method_bind , pub body_set_force_integration_callback : * mut sys :: godot_method_bind , pub body_set_max_contacts_reported : * mut sys :: godot_method_bind , pub body_set_mode : * mut sys :: godot_method_bind , pub body_set_omit_force_integration : * mut sys :: godot_method_bind , pub body_set_param : * mut sys :: godot_method_bind , pub body_set_shape : * mut sys :: godot_method_bind , pub body_set_shape_as_one_way_collision : * mut sys :: godot_method_bind , pub body_set_shape_disabled : * mut sys :: godot_method_bind , pub body_set_shape_metadata : * mut sys :: godot_method_bind , pub body_set_shape_transform : * mut sys :: godot_method_bind , pub body_set_space : * mut sys :: godot_method_bind , pub body_set_state : * mut sys :: godot_method_bind , pub body_test_motion : * mut sys :: godot_method_bind , pub capsule_shape_create : * mut sys :: godot_method_bind , pub circle_shape_create : * mut sys :: godot_method_bind , pub concave_polygon_shape_create : * mut sys :: godot_method_bind , pub convex_polygon_shape_create : * mut sys :: godot_method_bind , pub damped_spring_joint_create : * mut sys :: godot_method_bind , pub damped_string_joint_get_param : * mut sys :: godot_method_bind , pub damped_string_joint_set_param : * mut sys :: godot_method_bind , pub free_rid : * mut sys :: godot_method_bind , pub get_process_info : * mut sys :: godot_method_bind , pub groove_joint_create : * mut sys :: godot_method_bind , pub joint_get_param : * mut sys :: godot_method_bind , pub joint_get_type : * mut sys :: godot_method_bind , pub joint_set_param : * mut sys :: godot_method_bind , pub line_shape_create : * mut sys :: godot_method_bind , pub pin_joint_create : * mut sys :: godot_method_bind , pub ray_shape_create : * mut sys :: godot_method_bind , pub rectangle_shape_create : * mut sys :: godot_method_bind , pub segment_shape_create : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub shape_get_data : * mut sys :: godot_method_bind , pub shape_get_type : * mut sys :: godot_method_bind , pub shape_set_data : * mut sys :: godot_method_bind , pub space_create : * mut sys :: godot_method_bind , pub space_get_direct_state : * mut sys :: godot_method_bind , pub space_get_param : * mut sys :: godot_method_bind , pub space_is_active : * mut sys :: godot_method_bind , pub space_set_active : * mut sys :: godot_method_bind , pub space_set_param : * mut sys :: godot_method_bind } impl Physics2DServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DServerMethodTable = Physics2DServerMethodTable { class_constructor : None , area_add_shape : 0 as * mut sys :: godot_method_bind , area_attach_canvas_instance_id : 0 as * mut sys :: godot_method_bind , area_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , area_clear_shapes : 0 as * mut sys :: godot_method_bind , area_create : 0 as * mut sys :: godot_method_bind , area_get_canvas_instance_id : 0 as * mut sys :: godot_method_bind , area_get_object_instance_id : 0 as * mut sys :: godot_method_bind , area_get_param : 0 as * mut sys :: godot_method_bind , area_get_shape : 0 as * mut sys :: godot_method_bind , area_get_shape_count : 0 as * mut sys :: godot_method_bind , area_get_shape_transform : 0 as * mut sys :: godot_method_bind , area_get_space : 0 as * mut sys :: godot_method_bind , area_get_space_override_mode : 0 as * mut sys :: godot_method_bind , area_get_transform : 0 as * mut sys :: godot_method_bind , area_remove_shape : 0 as * mut sys :: godot_method_bind , area_set_area_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_collision_layer : 0 as * mut sys :: godot_method_bind , area_set_collision_mask : 0 as * mut sys :: godot_method_bind , area_set_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_monitorable : 0 as * mut sys :: godot_method_bind , area_set_param : 0 as * mut sys :: godot_method_bind , area_set_shape : 0 as * mut sys :: godot_method_bind , area_set_shape_disabled : 0 as * mut sys :: godot_method_bind , area_set_shape_transform : 0 as * mut sys :: godot_method_bind , area_set_space : 0 as * mut sys :: godot_method_bind , area_set_space_override_mode : 0 as * mut sys :: godot_method_bind , area_set_transform : 0 as * mut sys :: godot_method_bind , body_add_central_force : 0 as * mut sys :: godot_method_bind , body_add_collision_exception : 0 as * mut sys :: godot_method_bind , body_add_force : 0 as * mut sys :: godot_method_bind , body_add_shape : 0 as * mut sys :: godot_method_bind , body_add_torque : 0 as * mut sys :: godot_method_bind , body_apply_central_impulse : 0 as * mut sys :: godot_method_bind , body_apply_impulse : 0 as * mut sys :: godot_method_bind , body_apply_torque_impulse : 0 as * mut sys :: godot_method_bind , body_attach_canvas_instance_id : 0 as * mut sys :: godot_method_bind , body_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , body_clear_shapes : 0 as * mut sys :: godot_method_bind , body_create : 0 as * mut sys :: godot_method_bind , body_get_canvas_instance_id : 0 as * mut sys :: godot_method_bind , body_get_collision_layer : 0 as * mut sys :: godot_method_bind , body_get_collision_mask : 0 as * mut sys :: godot_method_bind , body_get_continuous_collision_detection_mode : 0 as * mut sys :: godot_method_bind , body_get_direct_state : 0 as * mut sys :: godot_method_bind , body_get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_get_mode : 0 as * mut sys :: godot_method_bind , body_get_object_instance_id : 0 as * mut sys :: godot_method_bind , body_get_param : 0 as * mut sys :: godot_method_bind , body_get_shape : 0 as * mut sys :: godot_method_bind , body_get_shape_count : 0 as * mut sys :: godot_method_bind , body_get_shape_metadata : 0 as * mut sys :: godot_method_bind , body_get_shape_transform : 0 as * mut sys :: godot_method_bind , body_get_space : 0 as * mut sys :: godot_method_bind , body_get_state : 0 as * mut sys :: godot_method_bind , body_is_omitting_force_integration : 0 as * mut sys :: godot_method_bind , body_remove_collision_exception : 0 as * mut sys :: godot_method_bind , body_remove_shape : 0 as * mut sys :: godot_method_bind , body_set_axis_velocity : 0 as * mut sys :: godot_method_bind , body_set_collision_layer : 0 as * mut sys :: godot_method_bind , body_set_collision_mask : 0 as * mut sys :: godot_method_bind , body_set_continuous_collision_detection_mode : 0 as * mut sys :: godot_method_bind , body_set_force_integration_callback : 0 as * mut sys :: godot_method_bind , body_set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_set_mode : 0 as * mut sys :: godot_method_bind , body_set_omit_force_integration : 0 as * mut sys :: godot_method_bind , body_set_param : 0 as * mut sys :: godot_method_bind , body_set_shape : 0 as * mut sys :: godot_method_bind , body_set_shape_as_one_way_collision : 0 as * mut sys :: godot_method_bind , body_set_shape_disabled : 0 as * mut sys :: godot_method_bind , body_set_shape_metadata : 0 as * mut sys :: godot_method_bind , body_set_shape_transform : 0 as * mut sys :: godot_method_bind , body_set_space : 0 as * mut sys :: godot_method_bind , body_set_state : 0 as * mut sys :: godot_method_bind , body_test_motion : 0 as * mut sys :: godot_method_bind , capsule_shape_create : 0 as * mut sys :: godot_method_bind , circle_shape_create : 0 as * mut sys :: godot_method_bind , concave_polygon_shape_create : 0 as * mut sys :: godot_method_bind , convex_polygon_shape_create : 0 as * mut sys :: godot_method_bind , damped_spring_joint_create : 0 as * mut sys :: godot_method_bind , damped_string_joint_get_param : 0 as * mut sys :: godot_method_bind , damped_string_joint_set_param : 0 as * mut sys :: godot_method_bind , free_rid : 0 as * mut sys :: godot_method_bind , get_process_info : 0 as * mut sys :: godot_method_bind , groove_joint_create : 0 as * mut sys :: godot_method_bind , joint_get_param : 0 as * mut sys :: godot_method_bind , joint_get_type : 0 as * mut sys :: godot_method_bind , joint_set_param : 0 as * mut sys :: godot_method_bind , line_shape_create : 0 as * mut sys :: godot_method_bind , pin_joint_create : 0 as * mut sys :: godot_method_bind , ray_shape_create : 0 as * mut sys :: godot_method_bind , rectangle_shape_create : 0 as * mut sys :: godot_method_bind , segment_shape_create : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , shape_get_data : 0 as * mut sys :: godot_method_bind , shape_get_type : 0 as * mut sys :: godot_method_bind , shape_set_data : 0 as * mut sys :: godot_method_bind , space_create : 0 as * mut sys :: godot_method_bind , space_get_direct_state : 0 as * mut sys :: godot_method_bind , space_get_param : 0 as * mut sys :: godot_method_bind , space_is_active : 0 as * mut sys :: godot_method_bind , space_set_active : 0 as * mut sys :: godot_method_bind , space_set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . area_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_add_shape\0" . as_ptr () as * const c_char) ; table . area_attach_canvas_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_attach_canvas_instance_id\0" . as_ptr () as * const c_char) ; table . area_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "area_clear_shapes\0" . as_ptr () as * const c_char) ; table . area_create = (gd_api . godot_method_bind_get_method) (class_name , "area_create\0" . as_ptr () as * const c_char) ; table . area_get_canvas_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_get_canvas_instance_id\0" . as_ptr () as * const c_char) ; table . area_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_get_param = (gd_api . godot_method_bind_get_method) (class_name , "area_get_param\0" . as_ptr () as * const c_char) ; table . area_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape\0" . as_ptr () as * const c_char) ; table . area_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_count\0" . as_ptr () as * const c_char) ; table . area_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_transform\0" . as_ptr () as * const c_char) ; table . area_get_space = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space\0" . as_ptr () as * const c_char) ; table . area_get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_transform\0" . as_ptr () as * const c_char) ; table . area_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_remove_shape\0" . as_ptr () as * const c_char) ; table . area_set_area_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_area_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_layer\0" . as_ptr () as * const c_char) ; table . area_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_mask\0" . as_ptr () as * const c_char) ; table . area_set_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitorable\0" . as_ptr () as * const c_char) ; table . area_set_param = (gd_api . godot_method_bind_get_method) (class_name , "area_set_param\0" . as_ptr () as * const c_char) ; table . area_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape\0" . as_ptr () as * const c_char) ; table . area_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . area_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_transform\0" . as_ptr () as * const c_char) ; table . area_set_space = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space\0" . as_ptr () as * const c_char) ; table . area_set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_transform\0" . as_ptr () as * const c_char) ; table . body_add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_central_force\0" . as_ptr () as * const c_char) ; table . body_add_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_add_collision_exception\0" . as_ptr () as * const c_char) ; table . body_add_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_force\0" . as_ptr () as * const c_char) ; table . body_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_add_shape\0" . as_ptr () as * const c_char) ; table . body_add_torque = (gd_api . godot_method_bind_get_method) (class_name , "body_add_torque\0" . as_ptr () as * const c_char) ; table . body_apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_central_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . body_attach_canvas_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_attach_canvas_instance_id\0" . as_ptr () as * const c_char) ; table . body_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "body_clear_shapes\0" . as_ptr () as * const c_char) ; table . body_create = (gd_api . godot_method_bind_get_method) (class_name , "body_create\0" . as_ptr () as * const c_char) ; table . body_get_canvas_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_get_canvas_instance_id\0" . as_ptr () as * const c_char) ; table . body_get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_layer\0" . as_ptr () as * const c_char) ; table . body_get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_mask\0" . as_ptr () as * const c_char) ; table . body_get_continuous_collision_detection_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_get_continuous_collision_detection_mode\0" . as_ptr () as * const c_char) ; table . body_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_direct_state\0" . as_ptr () as * const c_char) ; table . body_get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_get_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_get_mode\0" . as_ptr () as * const c_char) ; table . body_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_get_param = (gd_api . godot_method_bind_get_method) (class_name , "body_get_param\0" . as_ptr () as * const c_char) ; table . body_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape\0" . as_ptr () as * const c_char) ; table . body_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_count\0" . as_ptr () as * const c_char) ; table . body_get_shape_metadata = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_metadata\0" . as_ptr () as * const c_char) ; table . body_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_transform\0" . as_ptr () as * const c_char) ; table . body_get_space = (gd_api . godot_method_bind_get_method) (class_name , "body_get_space\0" . as_ptr () as * const c_char) ; table . body_get_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_state\0" . as_ptr () as * const c_char) ; table . body_is_omitting_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_is_omitting_force_integration\0" . as_ptr () as * const c_char) ; table . body_remove_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_collision_exception\0" . as_ptr () as * const c_char) ; table . body_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_shape\0" . as_ptr () as * const c_char) ; table . body_set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_velocity\0" . as_ptr () as * const c_char) ; table . body_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_layer\0" . as_ptr () as * const c_char) ; table . body_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_mask\0" . as_ptr () as * const c_char) ; table . body_set_continuous_collision_detection_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_set_continuous_collision_detection_mode\0" . as_ptr () as * const c_char) ; table . body_set_force_integration_callback = (gd_api . godot_method_bind_get_method) (class_name , "body_set_force_integration_callback\0" . as_ptr () as * const c_char) ; table . body_set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_set_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_set_mode\0" . as_ptr () as * const c_char) ; table . body_set_omit_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_set_omit_force_integration\0" . as_ptr () as * const c_char) ; table . body_set_param = (gd_api . godot_method_bind_get_method) (class_name , "body_set_param\0" . as_ptr () as * const c_char) ; table . body_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape\0" . as_ptr () as * const c_char) ; table . body_set_shape_as_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_as_one_way_collision\0" . as_ptr () as * const c_char) ; table . body_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . body_set_shape_metadata = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_metadata\0" . as_ptr () as * const c_char) ; table . body_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_transform\0" . as_ptr () as * const c_char) ; table . body_set_space = (gd_api . godot_method_bind_get_method) (class_name , "body_set_space\0" . as_ptr () as * const c_char) ; table . body_set_state = (gd_api . godot_method_bind_get_method) (class_name , "body_set_state\0" . as_ptr () as * const c_char) ; table . body_test_motion = (gd_api . godot_method_bind_get_method) (class_name , "body_test_motion\0" . as_ptr () as * const c_char) ; table . capsule_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "capsule_shape_create\0" . as_ptr () as * const c_char) ; table . circle_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "circle_shape_create\0" . as_ptr () as * const c_char) ; table . concave_polygon_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "concave_polygon_shape_create\0" . as_ptr () as * const c_char) ; table . convex_polygon_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "convex_polygon_shape_create\0" . as_ptr () as * const c_char) ; table . damped_spring_joint_create = (gd_api . godot_method_bind_get_method) (class_name , "damped_spring_joint_create\0" . as_ptr () as * const c_char) ; table . damped_string_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "damped_string_joint_get_param\0" . as_ptr () as * const c_char) ; table . damped_string_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "damped_string_joint_set_param\0" . as_ptr () as * const c_char) ; table . free_rid = (gd_api . godot_method_bind_get_method) (class_name , "free_rid\0" . as_ptr () as * const c_char) ; table . get_process_info = (gd_api . godot_method_bind_get_method) (class_name , "get_process_info\0" . as_ptr () as * const c_char) ; table . groove_joint_create = (gd_api . godot_method_bind_get_method) (class_name , "groove_joint_create\0" . as_ptr () as * const c_char) ; table . joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_param\0" . as_ptr () as * const c_char) ; table . joint_get_type = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_type\0" . as_ptr () as * const c_char) ; table . joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "joint_set_param\0" . as_ptr () as * const c_char) ; table . line_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "line_shape_create\0" . as_ptr () as * const c_char) ; table . pin_joint_create = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_create\0" . as_ptr () as * const c_char) ; table . ray_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "ray_shape_create\0" . as_ptr () as * const c_char) ; table . rectangle_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "rectangle_shape_create\0" . as_ptr () as * const c_char) ; table . segment_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "segment_shape_create\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . shape_get_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_data\0" . as_ptr () as * const c_char) ; table . shape_get_type = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_type\0" . as_ptr () as * const c_char) ; table . shape_set_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_set_data\0" . as_ptr () as * const c_char) ; table . space_create = (gd_api . godot_method_bind_get_method) (class_name , "space_create\0" . as_ptr () as * const c_char) ; table . space_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "space_get_direct_state\0" . as_ptr () as * const c_char) ; table . space_get_param = (gd_api . godot_method_bind_get_method) (class_name , "space_get_param\0" . as_ptr () as * const c_char) ; table . space_is_active = (gd_api . godot_method_bind_get_method) (class_name , "space_is_active\0" . as_ptr () as * const c_char) ; table . space_set_active = (gd_api . godot_method_bind_get_method) (class_name , "space_set_active\0" . as_ptr () as * const c_char) ; table . space_set_param = (gd_api . godot_method_bind_get_method) (class_name , "space_set_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:136:4483 [INFO] [stdout] | [INFO] [stdout] 136 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 136 | # [doc = "`core class RectangleShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rectangleshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRectangleShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RectangleShape2D { this : RawObject < Self > , } impl RectangleShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RectangleShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The rectangle's half extents. The width and height of this shape is twice the half extents."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RectangleShape2DMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rectangle's half extents. The width and height of this shape is twice the half extents."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RectangleShape2DMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , extents) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RectangleShape2D { } unsafe impl GodotObject for RectangleShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RectangleShape2D" } } impl std :: ops :: Deref for RectangleShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RectangleShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RectangleShape2D { } impl Instanciable for RectangleShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RectangleShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RectangleShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_extents : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind } impl RectangleShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RectangleShape2DMethodTable = RectangleShape2DMethodTable { class_constructor : None , get_extents : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RectangleShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RectangleShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:142:6726 [INFO] [stdout] | [INFO] [stdout] 142 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 142 | # [doc = "`core class Translation` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_translation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTranslation inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Translation { this : RawObject < Self > , } impl Translation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TranslationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a message if nonexistent, followed by its translation."] # [doc = ""] # [inline] pub fn add_message (& self , src_message : impl Into < GodotString > , xlated_message : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . add_message ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , src_message . into () , xlated_message . into ()) ; } } # [doc = "Erases a message."] # [doc = ""] # [inline] pub fn erase_message (& self , src_message : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . erase_message ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , src_message . into ()) ; } } # [doc = "The locale of the translation."] # [doc = ""] # [inline] pub fn locale (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_locale ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a message's translation."] # [doc = ""] # [inline] pub fn get_message (& self , src_message : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_message ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , src_message . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of existing messages."] # [doc = ""] # [inline] pub fn get_message_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_message_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns all the messages (keys)."] # [doc = ""] # [inline] pub fn get_message_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_message_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The locale of the translation."] # [doc = ""] # [inline] pub fn set_locale (& self , locale : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . set_locale ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , locale . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Translation { } unsafe impl GodotObject for Translation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Translation" } } impl std :: ops :: Deref for Translation { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Translation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Translation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Translation { } unsafe impl SubClass < crate :: generated :: object :: Object > for Translation { } impl Instanciable for Translation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Translation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TranslationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_message : * mut sys :: godot_method_bind , pub erase_message : * mut sys :: godot_method_bind , pub get_locale : * mut sys :: godot_method_bind , pub get_message : * mut sys :: godot_method_bind , pub get_message_count : * mut sys :: godot_method_bind , pub get_message_list : * mut sys :: godot_method_bind , pub set_locale : * mut sys :: godot_method_bind } impl TranslationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TranslationMethodTable = TranslationMethodTable { class_constructor : None , add_message : 0 as * mut sys :: godot_method_bind , erase_message : 0 as * mut sys :: godot_method_bind , get_locale : 0 as * mut sys :: godot_method_bind , get_message : 0 as * mut sys :: godot_method_bind , get_message_count : 0 as * mut sys :: godot_method_bind , get_message_list : 0 as * mut sys :: godot_method_bind , set_locale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TranslationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Translation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_message = (gd_api . godot_method_bind_get_method) (class_name , "add_message\0" . as_ptr () as * const c_char) ; table . erase_message = (gd_api . godot_method_bind_get_method) (class_name , "erase_message\0" . as_ptr () as * const c_char) ; table . get_locale = (gd_api . godot_method_bind_get_method) (class_name , "get_locale\0" . as_ptr () as * const c_char) ; table . get_message = (gd_api . godot_method_bind_get_method) (class_name , "get_message\0" . as_ptr () as * const c_char) ; table . get_message_count = (gd_api . godot_method_bind_get_method) (class_name , "get_message_count\0" . as_ptr () as * const c_char) ; table . get_message_list = (gd_api . godot_method_bind_get_method) (class_name , "get_message_list\0" . as_ptr () as * const c_char) ; table . set_locale = (gd_api . godot_method_bind_get_method) (class_name , "set_locale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:148:5080 [INFO] [stdout] | [INFO] [stdout] 148 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 148 | # [doc = "`tools class EditorSelection` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorselection.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorSelection inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSelection { this : RawObject < Self > , } impl EditorSelection { # [doc = "Adds a node to the selection."] # [doc = ""] # [inline] pub fn add_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Clear the selection."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Gets the list of selected nodes."] # [doc = ""] # [inline] pub fn get_selected_nodes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . get_selected_nodes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild."] # [doc = ""] # [inline] pub fn get_transformable_selected_nodes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . get_transformable_selected_nodes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Removes a node from the selection."] # [doc = ""] # [inline] pub fn remove_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSelection { } unsafe impl GodotObject for EditorSelection { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorSelection" } } impl std :: ops :: Deref for EditorSelection { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSelection { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSelection { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSelectionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_node : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_selected_nodes : * mut sys :: godot_method_bind , pub get_transformable_selected_nodes : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind } impl EditorSelectionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSelectionMethodTable = EditorSelectionMethodTable { class_constructor : None , add_node : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_selected_nodes : 0 as * mut sys :: godot_method_bind , get_transformable_selected_nodes : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSelectionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSelection\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_selected_nodes = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_nodes\0" . as_ptr () as * const c_char) ; table . get_transformable_selected_nodes = (gd_api . godot_method_bind_get_method) (class_name , "get_transformable_selected_nodes\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:154:32579 [INFO] [stdout] | [INFO] [stdout] 154 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 154 | # [doc = "`core singleton class Input` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_input.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nInput inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Input { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CursorShape (pub i64) ; impl CursorShape { pub const ARROW : CursorShape = CursorShape (0i64) ; pub const IBEAM : CursorShape = CursorShape (1i64) ; pub const POINTING_HAND : CursorShape = CursorShape (2i64) ; pub const CROSS : CursorShape = CursorShape (3i64) ; pub const WAIT : CursorShape = CursorShape (4i64) ; pub const BUSY : CursorShape = CursorShape (5i64) ; pub const DRAG : CursorShape = CursorShape (6i64) ; pub const CAN_DROP : CursorShape = CursorShape (7i64) ; pub const FORBIDDEN : CursorShape = CursorShape (8i64) ; pub const VSIZE : CursorShape = CursorShape (9i64) ; pub const HSIZE : CursorShape = CursorShape (10i64) ; pub const BDIAGSIZE : CursorShape = CursorShape (11i64) ; pub const FDIAGSIZE : CursorShape = CursorShape (12i64) ; pub const MOVE : CursorShape = CursorShape (13i64) ; pub const VSPLIT : CursorShape = CursorShape (14i64) ; pub const HSPLIT : CursorShape = CursorShape (15i64) ; pub const HELP : CursorShape = CursorShape (16i64) ; } impl From < i64 > for CursorShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CursorShape > for i64 { # [inline] fn from (v : CursorShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MouseMode (pub i64) ; impl MouseMode { pub const VISIBLE : MouseMode = MouseMode (0i64) ; pub const HIDDEN : MouseMode = MouseMode (1i64) ; pub const CAPTURED : MouseMode = MouseMode (2i64) ; pub const CONFINED : MouseMode = MouseMode (3i64) ; } impl From < i64 > for MouseMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MouseMode > for i64 { # [inline] fn from (v : MouseMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Input { pub const CURSOR_ARROW : i64 = 0i64 ; pub const CURSOR_BDIAGSIZE : i64 = 11i64 ; pub const CURSOR_BUSY : i64 = 5i64 ; pub const CURSOR_CAN_DROP : i64 = 7i64 ; pub const CURSOR_CROSS : i64 = 3i64 ; pub const CURSOR_DRAG : i64 = 6i64 ; pub const CURSOR_FDIAGSIZE : i64 = 12i64 ; pub const CURSOR_FORBIDDEN : i64 = 8i64 ; pub const CURSOR_HELP : i64 = 16i64 ; pub const CURSOR_HSIZE : i64 = 10i64 ; pub const CURSOR_HSPLIT : i64 = 15i64 ; pub const CURSOR_IBEAM : i64 = 1i64 ; pub const CURSOR_MOVE : i64 = 13i64 ; pub const CURSOR_POINTING_HAND : i64 = 2i64 ; pub const CURSOR_VSIZE : i64 = 9i64 ; pub const CURSOR_VSPLIT : i64 = 14i64 ; pub const CURSOR_WAIT : i64 = 4i64 ; pub const MOUSE_MODE_CAPTURED : i64 = 2i64 ; pub const MOUSE_MODE_CONFINED : i64 = 3i64 ; pub const MOUSE_MODE_HIDDEN : i64 = 1i64 ; pub const MOUSE_MODE_VISIBLE : i64 = 0i64 ; } impl Input { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Input\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "This will simulate pressing the specified action.\nThe strength can be used for non-boolean actions, it's ranged between 0 and 1 representing the intensity of the given action.\n**Note:** This method will not cause any [method Node._input] calls. It is intended to be used with [method is_action_pressed] and [method is_action_just_pressed]. If you want to simulate `_input`, use [method parse_input_event] instead.\n# Default Arguments\n* `strength` - `1.0`"] # [doc = ""] # [inline] pub fn action_press (& self , action : impl Into < GodotString > , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . action_press ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , action . into () , strength) ; } } # [doc = "If the specified action is already pressed, this will release it."] # [doc = ""] # [inline] pub fn action_release (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . action_release ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "Adds a new mapping entry (in SDL2 format) to the mapping database. Optionally update already connected devices.\n# Default Arguments\n* `update_existing` - `false`"] # [doc = ""] # [inline] pub fn add_joy_mapping (& self , mapping : impl Into < GodotString > , update_existing : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . add_joy_mapping ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , mapping . into () , update_existing) ; } } # [doc = "Returns the acceleration of the device's accelerometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].\nNote this method returns an empty [Vector3] when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer.\n**Note:** This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO]."] # [doc = ""] # [inline] pub fn get_accelerometer (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_accelerometer ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns a value between 0 and 1 representing the intensity of the given action. In a joypad, for example, the further away the axis (analog sticks or L2, R2 triggers) is from the dead zone, the closer the value will be to 1. If the action is mapped to a control that has no axis as the keyboard, the value returned will be 0 or 1."] # [doc = ""] # [inline] pub fn get_action_strength (& self , action : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_action_strength ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns an [Array] containing the device IDs of all currently connected joypads."] # [doc = ""] # [inline] pub fn get_connected_joypads (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_connected_joypads ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the currently assigned cursor shape (see [enum CursorShape])."] # [doc = ""] # [inline] pub fn get_current_cursor_shape (& self) -> crate :: generated :: input :: CursorShape { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_current_cursor_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: input :: CursorShape (ret) } } # [doc = "Returns the gravity of the device's accelerometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].\n**Note:** This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO]."] # [doc = ""] # [inline] pub fn get_gravity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the gyroscope, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].\n**Note:** This method only works on Android. On other platforms, it always returns [constant Vector3.ZERO]."] # [doc = ""] # [inline] pub fn get_gyroscope (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_gyroscope ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the current value of the joypad axis at given index (see [enum JoystickList])."] # [doc = ""] # [inline] pub fn get_joy_axis (& self , device : i64 , axis : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_axis ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , device , axis) ; ret as _ } } # [doc = "Returns the index of the provided axis name."] # [doc = ""] # [inline] pub fn get_joy_axis_index_from_string (& self , axis : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_axis_index_from_string ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , axis . into ()) ; ret as _ } } # [doc = "Receives a [enum JoystickList] axis and returns its equivalent name as a string."] # [doc = ""] # [inline] pub fn get_joy_axis_string (& self , axis_index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_axis_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , axis_index) ; GodotString :: from_sys (ret) } } # [doc = "Returns the index of the provided button name."] # [doc = ""] # [inline] pub fn get_joy_button_index_from_string (& self , button : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_button_index_from_string ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , button . into ()) ; ret as _ } } # [doc = "Receives a gamepad button from [enum JoystickList] and returns its equivalent name as a string."] # [doc = ""] # [inline] pub fn get_joy_button_string (& self , button_index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_button_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , button_index) ; GodotString :: from_sys (ret) } } # [doc = "Returns a SDL2-compatible device GUID on platforms that use gamepad remapping. Returns `\"Default Gamepad\"` otherwise."] # [doc = ""] # [inline] pub fn get_joy_guid (& self , device : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_guid ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , device) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the joypad at the specified device index."] # [doc = ""] # [inline] pub fn get_joy_name (& self , device : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , device) ; GodotString :: from_sys (ret) } } # [doc = "Returns the duration of the current vibration effect in seconds."] # [doc = ""] # [inline] pub fn get_joy_vibration_duration (& self , device : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_vibration_duration ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , device) ; ret as _ } } # [doc = "Returns the strength of the joypad vibration: x is the strength of the weak motor, and y is the strength of the strong motor."] # [doc = ""] # [inline] pub fn get_joy_vibration_strength (& self , device : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_joy_vibration_strength ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , device) ; mem :: transmute (ret) } } # [doc = "Returns the mouse speed for the last time the cursor was moved, and this until the next frame where the mouse moves. This means that even if the mouse is not moving, this function will still return the value of the last motion."] # [doc = ""] # [inline] pub fn get_last_mouse_speed (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_last_mouse_speed ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the the magnetic field strength in micro-Tesla for all axes of the device's magnetometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].\n**Note:** This method only works on Android and UWP. On other platforms, it always returns [constant Vector3.ZERO]."] # [doc = ""] # [inline] pub fn get_magnetometer (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_magnetometer ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together."] # [doc = ""] # [inline] pub fn get_mouse_button_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_mouse_button_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the mouse mode. See the constants for more information."] # [doc = ""] # [inline] pub fn get_mouse_mode (& self) -> crate :: generated :: input :: MouseMode { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . get_mouse_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: input :: MouseMode (ret) } } # [doc = "Returns `true` when the user starts pressing the action event, meaning it's `true` only on the frame that the user pressed down the button.\nThis is useful for code that needs to run only once when an action is pressed, instead of every frame while it's pressed."] # [doc = ""] # [inline] pub fn is_action_just_pressed (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_action_just_pressed ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` when the user stops pressing the action event, meaning it's `true` only on the frame that the user released the button."] # [doc = ""] # [inline] pub fn is_action_just_released (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_action_just_released ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if you are pressing the action event. Note that if an action has multiple buttons assigned and more than one of them is pressed, releasing one button will release the action, even if some other button assigned to this action is still pressed."] # [doc = ""] # [inline] pub fn is_action_pressed (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_action_pressed ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if you are pressing the joypad button (see [enum JoystickList])."] # [doc = ""] # [inline] pub fn is_joy_button_pressed (& self , device : i64 , button : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_joy_button_pressed ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , device , button) ; ret as _ } } # [doc = "Returns `true` if the system knows the specified device. This means that it sets all button and axis indices exactly as defined in [enum JoystickList]. Unknown joypads are not expected to match these constants, but you can still retrieve events from them."] # [doc = ""] # [inline] pub fn is_joy_known (& self , device : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_joy_known ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , device) ; ret as _ } } # [doc = "Returns `true` if you are pressing the key. You can pass a [enum KeyList] constant."] # [doc = ""] # [inline] pub fn is_key_pressed (& self , scancode : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_key_pressed ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , scancode) ; ret as _ } } # [doc = "Returns `true` if you are pressing the mouse button specified with [enum ButtonList]."] # [doc = ""] # [inline] pub fn is_mouse_button_pressed (& self , button : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . is_mouse_button_pressed ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , button) ; ret as _ } } # [doc = "Notifies the [Input] singleton that a connection has changed, to update the state for the `device` index.\nThis is used internally and should not have to be called from user scripts. See [signal joy_connection_changed] for the signal emitted when this is triggered internally."] # [doc = ""] # [inline] pub fn joy_connection_changed (& self , device : i64 , connected : bool , name : impl Into < GodotString > , guid : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . joy_connection_changed ; let ret = crate :: icalls :: icallptr_void_i64_bool_str_str (method_bind , self . this . sys () . as_ptr () , device , connected , name . into () , guid . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nFeeds an [InputEvent] to the game. Can be used to artificially trigger input events from code. Also generates [method Node._input] calls.\nExample:\n```gdscript\nvar a = InputEventAction.new()\na.action = \"ui_cancel\"\na.pressed = true\nInput.parse_input_event(a)\n```"] # [doc = ""] # [inline] pub fn parse_input_event (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . parse_input_event ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; } } # [doc = "Removes all mappings from the internal database that match the given GUID."] # [doc = ""] # [inline] pub fn remove_joy_mapping (& self , guid : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . remove_joy_mapping ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , guid . into ()) ; } } # [doc = "Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing `null` to the image parameter resets to the system cursor. See [enum CursorShape] for the list of shapes.\n`image`'s size must be lower than 256×256.\n`hotspot` must be within `image`'s size.\n**Note:** [AnimatedTexture]s aren't supported as custom mouse cursors. If using an [AnimatedTexture], only the first frame will be displayed.\n**Note:** Only images imported with the **Lossless**, **Lossy** or **Uncompressed** compression modes are supported. The **Video RAM** compression mode can't be used for custom cursors.\n# Default Arguments\n* `shape` - `0`\n* `hotspot` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn set_custom_mouse_cursor (& self , image : impl AsArg < crate :: generated :: resource :: Resource > , shape : i64 , hotspot : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . set_custom_mouse_cursor ; let ret = crate :: icalls :: icallptr_void_obj_i64_vec2 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , shape , hotspot) ; } } # [doc = "Sets the default cursor shape to be used in the viewport instead of [constant CURSOR_ARROW].\n**Note:** If you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead.\n**Note:** This method generates an [InputEventMouseMotion] to update cursor immediately.\n# Default Arguments\n* `shape` - `0`"] # [doc = ""] # [inline] pub fn set_default_cursor_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . set_default_cursor_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "Sets the mouse mode. See the constants for more information."] # [doc = ""] # [inline] pub fn set_mouse_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . set_mouse_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Enables or disables the accumulation of similar input events sent by the operating system. When input accumulation is enabled, all input events generated during a frame will be merged and emitted when the frame is done rendering. Therefore, this limits the number of input method calls per second to the rendering FPS.\nInput accumulation is enabled by default. It can be disabled to get slightly more precise/reactive input at the cost of increased CPU usage. In applications where drawing freehand lines is required, input accumulation should generally be disabled while the user is drawing the line to get results that closely follow the actual input."] # [doc = ""] # [inline] pub fn set_use_accumulated_input (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . set_use_accumulated_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a strong and a weak one. `weak_magnitude` is the strength of the weak motor (between 0 and 1) and `strong_magnitude` is the strength of the strong motor (between 0 and 1). `duration` is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely).\n**Note:** Not every hardware is compatible with long effect durations; it is recommended to restart an effect if it has to be played for more than a few seconds.\n# Default Arguments\n* `duration` - `0`"] # [doc = ""] # [inline] pub fn start_joy_vibration (& self , device : i64 , weak_magnitude : f64 , strong_magnitude : f64 , duration : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . start_joy_vibration ; let ret = crate :: icalls :: icallptr_void_i64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , device , weak_magnitude , strong_magnitude , duration) ; } } # [doc = "Stops the vibration of the joypad."] # [doc = ""] # [inline] pub fn stop_joy_vibration (& self , device : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . stop_joy_vibration ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , device) ; } } # [doc = "Vibrate Android and iOS devices.\n**Note:** It needs VIBRATE permission for Android at export settings. iOS does not support duration.\n# Default Arguments\n* `duration_ms` - `500`"] # [doc = ""] # [inline] pub fn vibrate_handheld (& self , duration_ms : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . vibrate_handheld ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , duration_ms) ; } } # [doc = "Sets the mouse position to the specified vector."] # [doc = ""] # [inline] pub fn warp_mouse_position (& self , to : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMethodTable :: get (get_api ()) . warp_mouse_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , to) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Input { } unsafe impl GodotObject for Input { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Input" } } impl std :: ops :: Deref for Input { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Input { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Input { } unsafe impl Send for Input { } unsafe impl Sync for Input { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputMethodTable { pub class_constructor : sys :: godot_class_constructor , pub action_press : * mut sys :: godot_method_bind , pub action_release : * mut sys :: godot_method_bind , pub add_joy_mapping : * mut sys :: godot_method_bind , pub get_accelerometer : * mut sys :: godot_method_bind , pub get_action_strength : * mut sys :: godot_method_bind , pub get_connected_joypads : * mut sys :: godot_method_bind , pub get_current_cursor_shape : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_gyroscope : * mut sys :: godot_method_bind , pub get_joy_axis : * mut sys :: godot_method_bind , pub get_joy_axis_index_from_string : * mut sys :: godot_method_bind , pub get_joy_axis_string : * mut sys :: godot_method_bind , pub get_joy_button_index_from_string : * mut sys :: godot_method_bind , pub get_joy_button_string : * mut sys :: godot_method_bind , pub get_joy_guid : * mut sys :: godot_method_bind , pub get_joy_name : * mut sys :: godot_method_bind , pub get_joy_vibration_duration : * mut sys :: godot_method_bind , pub get_joy_vibration_strength : * mut sys :: godot_method_bind , pub get_last_mouse_speed : * mut sys :: godot_method_bind , pub get_magnetometer : * mut sys :: godot_method_bind , pub get_mouse_button_mask : * mut sys :: godot_method_bind , pub get_mouse_mode : * mut sys :: godot_method_bind , pub is_action_just_pressed : * mut sys :: godot_method_bind , pub is_action_just_released : * mut sys :: godot_method_bind , pub is_action_pressed : * mut sys :: godot_method_bind , pub is_joy_button_pressed : * mut sys :: godot_method_bind , pub is_joy_known : * mut sys :: godot_method_bind , pub is_key_pressed : * mut sys :: godot_method_bind , pub is_mouse_button_pressed : * mut sys :: godot_method_bind , pub joy_connection_changed : * mut sys :: godot_method_bind , pub parse_input_event : * mut sys :: godot_method_bind , pub remove_joy_mapping : * mut sys :: godot_method_bind , pub set_custom_mouse_cursor : * mut sys :: godot_method_bind , pub set_default_cursor_shape : * mut sys :: godot_method_bind , pub set_mouse_mode : * mut sys :: godot_method_bind , pub set_use_accumulated_input : * mut sys :: godot_method_bind , pub start_joy_vibration : * mut sys :: godot_method_bind , pub stop_joy_vibration : * mut sys :: godot_method_bind , pub vibrate_handheld : * mut sys :: godot_method_bind , pub warp_mouse_position : * mut sys :: godot_method_bind } impl InputMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputMethodTable = InputMethodTable { class_constructor : None , action_press : 0 as * mut sys :: godot_method_bind , action_release : 0 as * mut sys :: godot_method_bind , add_joy_mapping : 0 as * mut sys :: godot_method_bind , get_accelerometer : 0 as * mut sys :: godot_method_bind , get_action_strength : 0 as * mut sys :: godot_method_bind , get_connected_joypads : 0 as * mut sys :: godot_method_bind , get_current_cursor_shape : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_gyroscope : 0 as * mut sys :: godot_method_bind , get_joy_axis : 0 as * mut sys :: godot_method_bind , get_joy_axis_index_from_string : 0 as * mut sys :: godot_method_bind , get_joy_axis_string : 0 as * mut sys :: godot_method_bind , get_joy_button_index_from_string : 0 as * mut sys :: godot_method_bind , get_joy_button_string : 0 as * mut sys :: godot_method_bind , get_joy_guid : 0 as * mut sys :: godot_method_bind , get_joy_name : 0 as * mut sys :: godot_method_bind , get_joy_vibration_duration : 0 as * mut sys :: godot_method_bind , get_joy_vibration_strength : 0 as * mut sys :: godot_method_bind , get_last_mouse_speed : 0 as * mut sys :: godot_method_bind , get_magnetometer : 0 as * mut sys :: godot_method_bind , get_mouse_button_mask : 0 as * mut sys :: godot_method_bind , get_mouse_mode : 0 as * mut sys :: godot_method_bind , is_action_just_pressed : 0 as * mut sys :: godot_method_bind , is_action_just_released : 0 as * mut sys :: godot_method_bind , is_action_pressed : 0 as * mut sys :: godot_method_bind , is_joy_button_pressed : 0 as * mut sys :: godot_method_bind , is_joy_known : 0 as * mut sys :: godot_method_bind , is_key_pressed : 0 as * mut sys :: godot_method_bind , is_mouse_button_pressed : 0 as * mut sys :: godot_method_bind , joy_connection_changed : 0 as * mut sys :: godot_method_bind , parse_input_event : 0 as * mut sys :: godot_method_bind , remove_joy_mapping : 0 as * mut sys :: godot_method_bind , set_custom_mouse_cursor : 0 as * mut sys :: godot_method_bind , set_default_cursor_shape : 0 as * mut sys :: godot_method_bind , set_mouse_mode : 0 as * mut sys :: godot_method_bind , set_use_accumulated_input : 0 as * mut sys :: godot_method_bind , start_joy_vibration : 0 as * mut sys :: godot_method_bind , stop_joy_vibration : 0 as * mut sys :: godot_method_bind , vibrate_handheld : 0 as * mut sys :: godot_method_bind , warp_mouse_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Input\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . action_press = (gd_api . godot_method_bind_get_method) (class_name , "action_press\0" . as_ptr () as * const c_char) ; table . action_release = (gd_api . godot_method_bind_get_method) (class_name , "action_release\0" . as_ptr () as * const c_char) ; table . add_joy_mapping = (gd_api . godot_method_bind_get_method) (class_name , "add_joy_mapping\0" . as_ptr () as * const c_char) ; table . get_accelerometer = (gd_api . godot_method_bind_get_method) (class_name , "get_accelerometer\0" . as_ptr () as * const c_char) ; table . get_action_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_action_strength\0" . as_ptr () as * const c_char) ; table . get_connected_joypads = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_joypads\0" . as_ptr () as * const c_char) ; table . get_current_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_current_cursor_shape\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_gyroscope = (gd_api . godot_method_bind_get_method) (class_name , "get_gyroscope\0" . as_ptr () as * const c_char) ; table . get_joy_axis = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_axis\0" . as_ptr () as * const c_char) ; table . get_joy_axis_index_from_string = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_axis_index_from_string\0" . as_ptr () as * const c_char) ; table . get_joy_axis_string = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_axis_string\0" . as_ptr () as * const c_char) ; table . get_joy_button_index_from_string = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_button_index_from_string\0" . as_ptr () as * const c_char) ; table . get_joy_button_string = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_button_string\0" . as_ptr () as * const c_char) ; table . get_joy_guid = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_guid\0" . as_ptr () as * const c_char) ; table . get_joy_name = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_name\0" . as_ptr () as * const c_char) ; table . get_joy_vibration_duration = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_vibration_duration\0" . as_ptr () as * const c_char) ; table . get_joy_vibration_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_vibration_strength\0" . as_ptr () as * const c_char) ; table . get_last_mouse_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_last_mouse_speed\0" . as_ptr () as * const c_char) ; table . get_magnetometer = (gd_api . godot_method_bind_get_method) (class_name , "get_magnetometer\0" . as_ptr () as * const c_char) ; table . get_mouse_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_button_mask\0" . as_ptr () as * const c_char) ; table . get_mouse_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_mode\0" . as_ptr () as * const c_char) ; table . is_action_just_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_action_just_pressed\0" . as_ptr () as * const c_char) ; table . is_action_just_released = (gd_api . godot_method_bind_get_method) (class_name , "is_action_just_released\0" . as_ptr () as * const c_char) ; table . is_action_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_action_pressed\0" . as_ptr () as * const c_char) ; table . is_joy_button_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_joy_button_pressed\0" . as_ptr () as * const c_char) ; table . is_joy_known = (gd_api . godot_method_bind_get_method) (class_name , "is_joy_known\0" . as_ptr () as * const c_char) ; table . is_key_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_key_pressed\0" . as_ptr () as * const c_char) ; table . is_mouse_button_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_mouse_button_pressed\0" . as_ptr () as * const c_char) ; table . joy_connection_changed = (gd_api . godot_method_bind_get_method) (class_name , "joy_connection_changed\0" . as_ptr () as * const c_char) ; table . parse_input_event = (gd_api . godot_method_bind_get_method) (class_name , "parse_input_event\0" . as_ptr () as * const c_char) ; table . remove_joy_mapping = (gd_api . godot_method_bind_get_method) (class_name , "remove_joy_mapping\0" . as_ptr () as * const c_char) ; table . set_custom_mouse_cursor = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_mouse_cursor\0" . as_ptr () as * const c_char) ; table . set_default_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_default_cursor_shape\0" . as_ptr () as * const c_char) ; table . set_mouse_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mouse_mode\0" . as_ptr () as * const c_char) ; table . set_use_accumulated_input = (gd_api . godot_method_bind_get_method) (class_name , "set_use_accumulated_input\0" . as_ptr () as * const c_char) ; table . start_joy_vibration = (gd_api . godot_method_bind_get_method) (class_name , "start_joy_vibration\0" . as_ptr () as * const c_char) ; table . stop_joy_vibration = (gd_api . godot_method_bind_get_method) (class_name , "stop_joy_vibration\0" . as_ptr () as * const c_char) ; table . vibrate_handheld = (gd_api . godot_method_bind_get_method) (class_name , "vibrate_handheld\0" . as_ptr () as * const c_char) ; table . warp_mouse_position = (gd_api . godot_method_bind_get_method) (class_name , "warp_mouse_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:166:6196 [INFO] [stdout] | [INFO] [stdout] 166 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 166 | # [doc = "`core singleton class CameraServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cameraserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCameraServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CameraServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FeedImage (pub i64) ; impl FeedImage { pub const YCBCR_IMAGE : FeedImage = FeedImage (0i64) ; pub const Y_IMAGE : FeedImage = FeedImage (0i64) ; pub const RGBA_IMAGE : FeedImage = FeedImage (0i64) ; pub const CBCR_IMAGE : FeedImage = FeedImage (1i64) ; } impl From < i64 > for FeedImage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FeedImage > for i64 { # [inline] fn from (v : FeedImage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CameraServer { pub const FEED_CBCR_IMAGE : i64 = 1i64 ; pub const FEED_RGBA_IMAGE : i64 = 0i64 ; pub const FEED_YCBCR_IMAGE : i64 = 0i64 ; pub const FEED_Y_IMAGE : i64 = 0i64 ; } impl CameraServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("CameraServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a camera feed to the camera server."] # [doc = ""] # [inline] pub fn add_feed (& self , feed : impl AsArg < crate :: generated :: camera_feed :: CameraFeed >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . add_feed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , feed . as_arg_ptr ()) ; } } # [doc = "Returns an array of [CameraFeed]s."] # [doc = ""] # [inline] pub fn feeds (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . feeds ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the [CameraFeed] with this id."] # [doc = ""] # [inline] pub fn get_feed (& self , index : i64) -> Option < Ref < crate :: generated :: camera_feed :: CameraFeed , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . get_feed ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , index) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: camera_feed :: CameraFeed , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of [CameraFeed]s registered."] # [doc = ""] # [inline] pub fn get_feed_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . get_feed_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a [CameraFeed]."] # [doc = ""] # [inline] pub fn remove_feed (& self , feed : impl AsArg < crate :: generated :: camera_feed :: CameraFeed >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . remove_feed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , feed . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CameraServer { } unsafe impl GodotObject for CameraServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CameraServer" } } impl std :: ops :: Deref for CameraServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CameraServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for CameraServer { } unsafe impl Send for CameraServer { } unsafe impl Sync for CameraServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CameraServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_feed : * mut sys :: godot_method_bind , pub feeds : * mut sys :: godot_method_bind , pub get_feed : * mut sys :: godot_method_bind , pub get_feed_count : * mut sys :: godot_method_bind , pub remove_feed : * mut sys :: godot_method_bind } impl CameraServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CameraServerMethodTable = CameraServerMethodTable { class_constructor : None , add_feed : 0 as * mut sys :: godot_method_bind , feeds : 0 as * mut sys :: godot_method_bind , get_feed : 0 as * mut sys :: godot_method_bind , get_feed_count : 0 as * mut sys :: godot_method_bind , remove_feed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CameraServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CameraServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_feed = (gd_api . godot_method_bind_get_method) (class_name , "add_feed\0" . as_ptr () as * const c_char) ; table . feeds = (gd_api . godot_method_bind_get_method) (class_name , "feeds\0" . as_ptr () as * const c_char) ; table . get_feed = (gd_api . godot_method_bind_get_method) (class_name , "get_feed\0" . as_ptr () as * const c_char) ; table . get_feed_count = (gd_api . godot_method_bind_get_method) (class_name , "get_feed_count\0" . as_ptr () as * const c_char) ; table . remove_feed = (gd_api . godot_method_bind_get_method) (class_name , "remove_feed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:172:5456 [INFO] [stdout] | [INFO] [stdout] 172 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 172 | # [doc = "`core class BoxContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_boxcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nBoxContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BoxContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AlignMode (pub i64) ; impl AlignMode { pub const BEGIN : AlignMode = AlignMode (0i64) ; pub const CENTER : AlignMode = AlignMode (1i64) ; pub const END : AlignMode = AlignMode (2i64) ; } impl From < i64 > for AlignMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AlignMode > for i64 { # [inline] fn from (v : AlignMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl BoxContainer { pub const ALIGN_BEGIN : i64 = 0i64 ; pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_END : i64 = 2i64 ; } impl BoxContainer { # [doc = "Adds a control to the box as a spacer. If `true`, `begin` will insert the spacer control in front of other children."] # [doc = ""] # [inline] pub fn add_spacer (& self , begin : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BoxContainerMethodTable :: get (get_api ()) . add_spacer ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , begin) ; } } # [doc = "The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END])."] # [doc = ""] # [inline] pub fn alignment (& self) -> crate :: generated :: box_container :: AlignMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BoxContainerMethodTable :: get (get_api ()) . get_alignment ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: box_container :: AlignMode (ret) } } # [doc = "The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END])."] # [doc = ""] # [inline] pub fn set_alignment (& self , alignment : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BoxContainerMethodTable :: get (get_api ()) . set_alignment ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , alignment) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BoxContainer { } unsafe impl GodotObject for BoxContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "BoxContainer" } } impl QueueFree for BoxContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for BoxContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BoxContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for BoxContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for BoxContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for BoxContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for BoxContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for BoxContainer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BoxContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_spacer : * mut sys :: godot_method_bind , pub get_alignment : * mut sys :: godot_method_bind , pub set_alignment : * mut sys :: godot_method_bind } impl BoxContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BoxContainerMethodTable = BoxContainerMethodTable { class_constructor : None , add_spacer : 0 as * mut sys :: godot_method_bind , get_alignment : 0 as * mut sys :: godot_method_bind , set_alignment : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BoxContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BoxContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_spacer = (gd_api . godot_method_bind_get_method) (class_name , "add_spacer\0" . as_ptr () as * const c_char) ; table . get_alignment = (gd_api . godot_method_bind_get_method) (class_name , "get_alignment\0" . as_ptr () as * const c_char) ; table . set_alignment = (gd_api . godot_method_bind_get_method) (class_name , "set_alignment\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:178:11972 [INFO] [stdout] | [INFO] [stdout] 178 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 178 | # [doc = "`core class AnimationNode` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNode inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FilterAction (pub i64) ; impl FilterAction { pub const IGNORE : FilterAction = FilterAction (0i64) ; pub const PASS : FilterAction = FilterAction (1i64) ; pub const STOP : FilterAction = FilterAction (2i64) ; pub const BLEND : FilterAction = FilterAction (3i64) ; } impl From < i64 > for FilterAction { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FilterAction > for i64 { # [inline] fn from (v : FilterAction) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNode { pub const FILTER_BLEND : i64 = 3i64 ; pub const FILTER_IGNORE : i64 = 0i64 ; pub const FILTER_PASS : i64 = 1i64 ; pub const FILTER_STOP : i64 = 2i64 ; } impl AnimationNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree]."] # [doc = ""] # [inline] pub fn add_input (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . add_input ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Blend an animation by `blend` amount (name must be valid in the linked [AnimationPlayer]). A `time` and `delta` may be passed, as well as whether `seek` happened."] # [doc = ""] # [inline] pub fn blend_animation (& self , animation : impl Into < GodotString > , time : f64 , delta : f64 , seeked : bool , blend : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_animation ; let ret = crate :: icalls :: icallptr_void_str_f64_f64_bool_f64 (method_bind , self . this . sys () . as_ptr () , animation . into () , time , delta , seeked , blend) ; } } # [doc = "Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. The `time` parameter is a relative delta, unless `seek` is `true`, in which case it is absolute. A filter mode may be optionally passed (see [enum FilterAction] for options).\n# Default Arguments\n* `filter` - `0`\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn blend_input (& self , input_index : i64 , time : f64 , seek : bool , blend : f64 , filter : i64 , optimize : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_input ; let ret = crate :: icalls :: icallptr_f64_i64_f64_bool_f64_i64_bool (method_bind , self . this . sys () . as_ptr () , input_index , time , seek , blend , filter , optimize) ; ret as _ } } # [doc = "Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.\n# Default Arguments\n* `filter` - `0`\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn blend_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode > , time : f64 , seek : bool , blend : f64 , filter : i64 , optimize : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_node ; let ret = crate :: icalls :: icallptr_f64_str_obj_f64_bool_f64_i64_bool (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr () , time , seek , blend , filter , optimize) ; ret as _ } } # [doc = "Amount of inputs in this node, only useful for nodes that go into [AnimationNodeBlendTree]."] # [doc = ""] # [inline] pub fn get_input_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_input_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the name of an input by index."] # [doc = ""] # [inline] pub fn get_input_name (& self , input : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_input_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , input) ; GodotString :: from_sys (ret) } } # [doc = "Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees."] # [doc = ""] # [inline] pub fn get_parameter (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_parameter ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "If `true`, filtering is enabled."] # [doc = ""] # [inline] pub fn is_filter_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . is_filter_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` whether a given path is filtered."] # [doc = ""] # [inline] pub fn is_path_filtered (& self , path : impl Into < NodePath >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . is_path_filtered ; let ret = crate :: icalls :: icallptr_bool_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Removes an input, call this only when inactive."] # [doc = ""] # [inline] pub fn remove_input (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . remove_input ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "If `true`, filtering is enabled."] # [doc = ""] # [inline] pub fn set_filter_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_filter_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Adds or removes a path for the filter."] # [doc = ""] # [inline] pub fn set_filter_path (& self , path : impl Into < NodePath > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_filter_path ; let ret = crate :: icalls :: icallptr_void_nodepath_bool (method_bind , self . this . sys () . as_ptr () , path . into () , enable) ; } } # [doc = "Sets a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes."] # [doc = ""] # [inline] pub fn set_parameter (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_parameter ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNode { } unsafe impl GodotObject for AnimationNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNode" } } impl std :: ops :: Deref for AnimationNode { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNode { } impl Instanciable for AnimationNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_input : * mut sys :: godot_method_bind , pub blend_animation : * mut sys :: godot_method_bind , pub blend_input : * mut sys :: godot_method_bind , pub blend_node : * mut sys :: godot_method_bind , pub get_input_count : * mut sys :: godot_method_bind , pub get_input_name : * mut sys :: godot_method_bind , pub get_parameter : * mut sys :: godot_method_bind , pub is_filter_enabled : * mut sys :: godot_method_bind , pub is_path_filtered : * mut sys :: godot_method_bind , pub remove_input : * mut sys :: godot_method_bind , pub set_filter_enabled : * mut sys :: godot_method_bind , pub set_filter_path : * mut sys :: godot_method_bind , pub set_parameter : * mut sys :: godot_method_bind } impl AnimationNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeMethodTable = AnimationNodeMethodTable { class_constructor : None , add_input : 0 as * mut sys :: godot_method_bind , blend_animation : 0 as * mut sys :: godot_method_bind , blend_input : 0 as * mut sys :: godot_method_bind , blend_node : 0 as * mut sys :: godot_method_bind , get_input_count : 0 as * mut sys :: godot_method_bind , get_input_name : 0 as * mut sys :: godot_method_bind , get_parameter : 0 as * mut sys :: godot_method_bind , is_filter_enabled : 0 as * mut sys :: godot_method_bind , is_path_filtered : 0 as * mut sys :: godot_method_bind , remove_input : 0 as * mut sys :: godot_method_bind , set_filter_enabled : 0 as * mut sys :: godot_method_bind , set_filter_path : 0 as * mut sys :: godot_method_bind , set_parameter : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_input = (gd_api . godot_method_bind_get_method) (class_name , "add_input\0" . as_ptr () as * const c_char) ; table . blend_animation = (gd_api . godot_method_bind_get_method) (class_name , "blend_animation\0" . as_ptr () as * const c_char) ; table . blend_input = (gd_api . godot_method_bind_get_method) (class_name , "blend_input\0" . as_ptr () as * const c_char) ; table . blend_node = (gd_api . godot_method_bind_get_method) (class_name , "blend_node\0" . as_ptr () as * const c_char) ; table . get_input_count = (gd_api . godot_method_bind_get_method) (class_name , "get_input_count\0" . as_ptr () as * const c_char) ; table . get_input_name = (gd_api . godot_method_bind_get_method) (class_name , "get_input_name\0" . as_ptr () as * const c_char) ; table . get_parameter = (gd_api . godot_method_bind_get_method) (class_name , "get_parameter\0" . as_ptr () as * const c_char) ; table . is_filter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_filter_enabled\0" . as_ptr () as * const c_char) ; table . is_path_filtered = (gd_api . godot_method_bind_get_method) (class_name , "is_path_filtered\0" . as_ptr () as * const c_char) ; table . remove_input = (gd_api . godot_method_bind_get_method) (class_name , "remove_input\0" . as_ptr () as * const c_char) ; table . set_filter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_enabled\0" . as_ptr () as * const c_char) ; table . set_filter_path = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_path\0" . as_ptr () as * const c_char) ; table . set_parameter = (gd_api . godot_method_bind_get_method) (class_name , "set_parameter\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:184:5412 [INFO] [stdout] | [INFO] [stdout] 184 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 184 | # [doc = "`core class PinJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pinjoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PinJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPinJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PinJoint2D { this : RawObject < Self > , } impl PinJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PinJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The higher this value, the more the bond to the pinned partner can flex."] # [doc = ""] # [inline] pub fn softness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJoint2DMethodTable :: get (get_api ()) . get_softness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The higher this value, the more the bond to the pinned partner can flex."] # [doc = ""] # [inline] pub fn set_softness (& self , softness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJoint2DMethodTable :: get (get_api ()) . set_softness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , softness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PinJoint2D { } unsafe impl GodotObject for PinJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PinJoint2D" } } impl QueueFree for PinJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PinJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PinJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for PinJoint2D { } impl Instanciable for PinJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PinJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PinJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_softness : * mut sys :: godot_method_bind , pub set_softness : * mut sys :: godot_method_bind } impl PinJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PinJoint2DMethodTable = PinJoint2DMethodTable { class_constructor : None , get_softness : 0 as * mut sys :: godot_method_bind , set_softness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PinJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PinJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_softness = (gd_api . godot_method_bind_get_method) (class_name , "get_softness\0" . as_ptr () as * const c_char) ; table . set_softness = (gd_api . godot_method_bind_get_method) (class_name , "set_softness\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:190:4429 [INFO] [stdout] | [INFO] [stdout] 190 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 190 | # [doc = "`core class ConcavePolygonShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_concavepolygonshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConcavePolygonShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConcavePolygonShape { this : RawObject < Self > , } impl ConcavePolygonShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConcavePolygonShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the faces (an array of triangles)."] # [doc = ""] # [inline] pub fn faces (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShapeMethodTable :: get (get_api ()) . get_faces ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Sets the faces (an array of triangles)."] # [doc = ""] # [inline] pub fn set_faces (& self , faces : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShapeMethodTable :: get (get_api ()) . set_faces ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConcavePolygonShape { } unsafe impl GodotObject for ConcavePolygonShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConcavePolygonShape" } } impl std :: ops :: Deref for ConcavePolygonShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConcavePolygonShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for ConcavePolygonShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConcavePolygonShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConcavePolygonShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConcavePolygonShape { } impl Instanciable for ConcavePolygonShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConcavePolygonShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConcavePolygonShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_faces : * mut sys :: godot_method_bind , pub set_faces : * mut sys :: godot_method_bind } impl ConcavePolygonShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConcavePolygonShapeMethodTable = ConcavePolygonShapeMethodTable { class_constructor : None , get_faces : 0 as * mut sys :: godot_method_bind , set_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConcavePolygonShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConcavePolygonShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_faces\0" . as_ptr () as * const c_char) ; table . set_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:196:3641 [INFO] [stdout] | [INFO] [stdout] 196 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 196 | # [doc = "`core class AudioEffectEQ10` inherits `AudioEffectEQ` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq10.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ10 inherits methods from:\n - [AudioEffectEQ](struct.AudioEffectEQ.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQ10MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ10 { } unsafe impl GodotObject for AudioEffectEQ10 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ10" } } impl std :: ops :: Deref for AudioEffectEQ10 { type Target = crate :: generated :: audio_effect_eq :: AudioEffectEQ ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ10 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_eq :: AudioEffectEQ > for AudioEffectEQ10 { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ10 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ10 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ10 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ10 { } impl Instanciable for AudioEffectEQ10 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ10 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQ10MethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectEQ10MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQ10MethodTable = AudioEffectEQ10MethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQ10MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ10\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:208:13304 [INFO] [stdout] | [INFO] [stdout] 208 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 208 | # [doc = "`core class VisualShader` inherits `Shader` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShader inherits methods from:\n - [Shader](struct.Shader.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShader { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Type (pub i64) ; impl Type { pub const VERTEX : Type = Type (0i64) ; pub const FRAGMENT : Type = Type (1i64) ; pub const LIGHT : Type = Type (2i64) ; pub const MAX : Type = Type (3i64) ; } impl From < i64 > for Type { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Type > for i64 { # [inline] fn from (v : Type) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShader { pub const NODE_ID_INVALID : i64 = - 1i64 ; pub const NODE_ID_OUTPUT : i64 = 0i64 ; pub const TYPE_FRAGMENT : i64 = 1i64 ; pub const TYPE_LIGHT : i64 = 2i64 ; pub const TYPE_MAX : i64 = 3i64 ; pub const TYPE_VERTEX : i64 = 0i64 ; } impl VisualShader { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the specified node to the shader."] # [doc = ""] # [inline] pub fn add_node (& self , _type : i64 , node : impl AsArg < crate :: generated :: visual_shader_node :: VisualShaderNode > , position : Vector2 , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_i64_obj_vec2_i64 (method_bind , self . this . sys () . as_ptr () , _type , node . as_arg_ptr () , position , id) ; } } # [doc = "Returns `true` if the specified nodes and ports can be connected together."] # [doc = ""] # [inline] pub fn can_connect_nodes (& self , _type : i64 , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . can_connect_nodes ; let ret = crate :: icalls :: icallptr_bool_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , from_node , from_port , to_node , to_port) ; ret as _ } } # [doc = "Connects the specified nodes and ports."] # [doc = ""] # [inline] pub fn connect_nodes (& self , _type : i64 , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . connect_nodes ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , from_node , from_port , to_node , to_port) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly."] # [doc = ""] # [inline] pub fn connect_nodes_forced (& self , _type : i64 , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . connect_nodes_forced ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , from_node , from_port , to_node , to_port) ; } } # [doc = "Connects the specified nodes and ports."] # [doc = ""] # [inline] pub fn disconnect_nodes (& self , _type : i64 , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . disconnect_nodes ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , from_node , from_port , to_node , to_port) ; } } # [doc = "The offset vector of the whole graph."] # [doc = ""] # [inline] pub fn graph_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . get_graph_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the shader node instance with specified `type` and `id`."] # [doc = ""] # [inline] pub fn get_node (& self , _type : i64 , id : i64) -> Option < Ref < crate :: generated :: visual_shader_node :: VisualShaderNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . get_node ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: visual_shader_node :: VisualShaderNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the list of connected nodes with the specified type."] # [doc = ""] # [inline] pub fn get_node_connections (& self , _type : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . get_node_connections ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , _type) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the list of all nodes in the shader with the specified type."] # [doc = ""] # [inline] pub fn get_node_list (& self , _type : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . get_node_list ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the position of the specified node within the shader graph."] # [doc = ""] # [inline] pub fn get_node_position (& self , _type : i64 , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . get_node_position ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , id) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_valid_node_id (& self , _type : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . get_valid_node_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; ret as _ } } # [doc = "Returns `true` if the specified node and port connection exist."] # [doc = ""] # [inline] pub fn is_node_connection (& self , _type : i64 , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . is_node_connection ; let ret = crate :: icalls :: icallptr_bool_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , from_node , from_port , to_node , to_port) ; ret as _ } } # [doc = "Removes the specified node from the shader."] # [doc = ""] # [inline] pub fn remove_node (& self , _type : i64 , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , id) ; } } # [doc = "The offset vector of the whole graph."] # [doc = ""] # [inline] pub fn set_graph_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . set_graph_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Sets the mode of this shader."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Sets the position of the specified node."] # [doc = ""] # [inline] pub fn set_node_position (& self , _type : i64 , id : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderMethodTable :: get (get_api ()) . set_node_position ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , _type , id , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShader { } unsafe impl GodotObject for VisualShader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShader" } } impl std :: ops :: Deref for VisualShader { type Target = crate :: generated :: shader :: Shader ; # [inline] fn deref (& self) -> & crate :: generated :: shader :: Shader { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shader :: Shader { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shader :: Shader > for VisualShader { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShader { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShader { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShader { } impl Instanciable for VisualShader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_node : * mut sys :: godot_method_bind , pub can_connect_nodes : * mut sys :: godot_method_bind , pub connect_nodes : * mut sys :: godot_method_bind , pub connect_nodes_forced : * mut sys :: godot_method_bind , pub disconnect_nodes : * mut sys :: godot_method_bind , pub get_graph_offset : * mut sys :: godot_method_bind , pub get_node : * mut sys :: godot_method_bind , pub get_node_connections : * mut sys :: godot_method_bind , pub get_node_list : * mut sys :: godot_method_bind , pub get_node_position : * mut sys :: godot_method_bind , pub get_valid_node_id : * mut sys :: godot_method_bind , pub is_node_connection : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind , pub set_graph_offset : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_node_position : * mut sys :: godot_method_bind } impl VisualShaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderMethodTable = VisualShaderMethodTable { class_constructor : None , add_node : 0 as * mut sys :: godot_method_bind , can_connect_nodes : 0 as * mut sys :: godot_method_bind , connect_nodes : 0 as * mut sys :: godot_method_bind , connect_nodes_forced : 0 as * mut sys :: godot_method_bind , disconnect_nodes : 0 as * mut sys :: godot_method_bind , get_graph_offset : 0 as * mut sys :: godot_method_bind , get_node : 0 as * mut sys :: godot_method_bind , get_node_connections : 0 as * mut sys :: godot_method_bind , get_node_list : 0 as * mut sys :: godot_method_bind , get_node_position : 0 as * mut sys :: godot_method_bind , get_valid_node_id : 0 as * mut sys :: godot_method_bind , is_node_connection : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind , set_graph_offset : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_node_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . can_connect_nodes = (gd_api . godot_method_bind_get_method) (class_name , "can_connect_nodes\0" . as_ptr () as * const c_char) ; table . connect_nodes = (gd_api . godot_method_bind_get_method) (class_name , "connect_nodes\0" . as_ptr () as * const c_char) ; table . connect_nodes_forced = (gd_api . godot_method_bind_get_method) (class_name , "connect_nodes_forced\0" . as_ptr () as * const c_char) ; table . disconnect_nodes = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_nodes\0" . as_ptr () as * const c_char) ; table . get_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_graph_offset\0" . as_ptr () as * const c_char) ; table . get_node = (gd_api . godot_method_bind_get_method) (class_name , "get_node\0" . as_ptr () as * const c_char) ; table . get_node_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_node_connections\0" . as_ptr () as * const c_char) ; table . get_node_list = (gd_api . godot_method_bind_get_method) (class_name , "get_node_list\0" . as_ptr () as * const c_char) ; table . get_node_position = (gd_api . godot_method_bind_get_method) (class_name , "get_node_position\0" . as_ptr () as * const c_char) ; table . get_valid_node_id = (gd_api . godot_method_bind_get_method) (class_name , "get_valid_node_id\0" . as_ptr () as * const c_char) ; table . is_node_connection = (gd_api . godot_method_bind_get_method) (class_name , "is_node_connection\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; table . set_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_graph_offset\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_node_position = (gd_api . godot_method_bind_get_method) (class_name , "set_node_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:214:4106 [INFO] [stdout] | [INFO] [stdout] 214 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 214 | # [doc = "`core class VisualShaderNodeBooleanUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodebooleanuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeBooleanUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBooleanUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeBooleanUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeBooleanUniform { } unsafe impl GodotObject for VisualShaderNodeBooleanUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeBooleanUniform" } } impl std :: ops :: Deref for VisualShaderNodeBooleanUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeBooleanUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeBooleanUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeBooleanUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeBooleanUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeBooleanUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeBooleanUniform { } impl Instanciable for VisualShaderNodeBooleanUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeBooleanUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeBooleanUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeBooleanUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeBooleanUniformMethodTable = VisualShaderNodeBooleanUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeBooleanUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeBooleanUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:220:10038 [INFO] [stdout] | [INFO] [stdout] 220 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 220 | # [doc = "`core class CSGCylinder` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgcylinder.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGCylinder` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGCylinder inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGCylinder { this : RawObject < Self > , } impl CSGCylinder { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGCylinderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_cone (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . is_cone ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cone (& self , cone : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_cone ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , cone) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGCylinder { } unsafe impl GodotObject for CSGCylinder { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGCylinder" } } impl QueueFree for CSGCylinder { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGCylinder { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGCylinder { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGCylinder { } impl Instanciable for CSGCylinder { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGCylinder :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGCylinderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_sides : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub is_cone : * mut sys :: godot_method_bind , pub set_cone : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_sides : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGCylinderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGCylinderMethodTable = CSGCylinderMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_sides : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , is_cone : 0 as * mut sys :: godot_method_bind , set_cone : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_sides : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGCylinderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGCylinder\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_sides\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . is_cone = (gd_api . godot_method_bind_get_method) (class_name , "is_cone\0" . as_ptr () as * const c_char) ; table . set_cone = (gd_api . godot_method_bind_get_method) (class_name , "set_cone\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_sides\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:226:15260 [INFO] [stdout] | [INFO] [stdout] 226 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 226 | # [doc = "`core class UPNP` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_upnp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nUPNP inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct UPNP { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpnpResult (pub i64) ; impl UpnpResult { pub const SUCCESS : UpnpResult = UpnpResult (0i64) ; pub const NOT_AUTHORIZED : UpnpResult = UpnpResult (1i64) ; pub const PORT_MAPPING_NOT_FOUND : UpnpResult = UpnpResult (2i64) ; pub const INCONSISTENT_PARAMETERS : UpnpResult = UpnpResult (3i64) ; pub const NO_SUCH_ENTRY_IN_ARRAY : UpnpResult = UpnpResult (4i64) ; pub const ACTION_FAILED : UpnpResult = UpnpResult (5i64) ; pub const SRC_IP_WILDCARD_NOT_PERMITTED : UpnpResult = UpnpResult (6i64) ; pub const EXT_PORT_WILDCARD_NOT_PERMITTED : UpnpResult = UpnpResult (7i64) ; pub const INT_PORT_WILDCARD_NOT_PERMITTED : UpnpResult = UpnpResult (8i64) ; pub const REMOTE_HOST_MUST_BE_WILDCARD : UpnpResult = UpnpResult (9i64) ; pub const EXT_PORT_MUST_BE_WILDCARD : UpnpResult = UpnpResult (10i64) ; pub const NO_PORT_MAPS_AVAILABLE : UpnpResult = UpnpResult (11i64) ; pub const CONFLICT_WITH_OTHER_MECHANISM : UpnpResult = UpnpResult (12i64) ; pub const CONFLICT_WITH_OTHER_MAPPING : UpnpResult = UpnpResult (13i64) ; pub const SAME_PORT_VALUES_REQUIRED : UpnpResult = UpnpResult (14i64) ; pub const ONLY_PERMANENT_LEASE_SUPPORTED : UpnpResult = UpnpResult (15i64) ; pub const INVALID_GATEWAY : UpnpResult = UpnpResult (16i64) ; pub const INVALID_PORT : UpnpResult = UpnpResult (17i64) ; pub const INVALID_PROTOCOL : UpnpResult = UpnpResult (18i64) ; pub const INVALID_DURATION : UpnpResult = UpnpResult (19i64) ; pub const INVALID_ARGS : UpnpResult = UpnpResult (20i64) ; pub const INVALID_RESPONSE : UpnpResult = UpnpResult (21i64) ; pub const INVALID_PARAM : UpnpResult = UpnpResult (22i64) ; pub const HTTP_ERROR : UpnpResult = UpnpResult (23i64) ; pub const SOCKET_ERROR : UpnpResult = UpnpResult (24i64) ; pub const MEM_ALLOC_ERROR : UpnpResult = UpnpResult (25i64) ; pub const NO_GATEWAY : UpnpResult = UpnpResult (26i64) ; pub const NO_DEVICES : UpnpResult = UpnpResult (27i64) ; pub const UNKNOWN_ERROR : UpnpResult = UpnpResult (28i64) ; } impl From < i64 > for UpnpResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpnpResult > for i64 { # [inline] fn from (v : UpnpResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl UPNP { pub const UPNP_RESULT_ACTION_FAILED : i64 = 5i64 ; pub const UPNP_RESULT_CONFLICT_WITH_OTHER_MAPPING : i64 = 13i64 ; pub const UPNP_RESULT_CONFLICT_WITH_OTHER_MECHANISM : i64 = 12i64 ; pub const UPNP_RESULT_EXT_PORT_MUST_BE_WILDCARD : i64 = 10i64 ; pub const UPNP_RESULT_EXT_PORT_WILDCARD_NOT_PERMITTED : i64 = 7i64 ; pub const UPNP_RESULT_HTTP_ERROR : i64 = 23i64 ; pub const UPNP_RESULT_INCONSISTENT_PARAMETERS : i64 = 3i64 ; pub const UPNP_RESULT_INT_PORT_WILDCARD_NOT_PERMITTED : i64 = 8i64 ; pub const UPNP_RESULT_INVALID_ARGS : i64 = 20i64 ; pub const UPNP_RESULT_INVALID_DURATION : i64 = 19i64 ; pub const UPNP_RESULT_INVALID_GATEWAY : i64 = 16i64 ; pub const UPNP_RESULT_INVALID_PARAM : i64 = 22i64 ; pub const UPNP_RESULT_INVALID_PORT : i64 = 17i64 ; pub const UPNP_RESULT_INVALID_PROTOCOL : i64 = 18i64 ; pub const UPNP_RESULT_INVALID_RESPONSE : i64 = 21i64 ; pub const UPNP_RESULT_MEM_ALLOC_ERROR : i64 = 25i64 ; pub const UPNP_RESULT_NOT_AUTHORIZED : i64 = 1i64 ; pub const UPNP_RESULT_NO_DEVICES : i64 = 27i64 ; pub const UPNP_RESULT_NO_GATEWAY : i64 = 26i64 ; pub const UPNP_RESULT_NO_PORT_MAPS_AVAILABLE : i64 = 11i64 ; pub const UPNP_RESULT_NO_SUCH_ENTRY_IN_ARRAY : i64 = 4i64 ; pub const UPNP_RESULT_ONLY_PERMANENT_LEASE_SUPPORTED : i64 = 15i64 ; pub const UPNP_RESULT_PORT_MAPPING_NOT_FOUND : i64 = 2i64 ; pub const UPNP_RESULT_REMOTE_HOST_MUST_BE_WILDCARD : i64 = 9i64 ; pub const UPNP_RESULT_SAME_PORT_VALUES_REQUIRED : i64 = 14i64 ; pub const UPNP_RESULT_SOCKET_ERROR : i64 = 24i64 ; pub const UPNP_RESULT_SRC_IP_WILDCARD_NOT_PERMITTED : i64 = 6i64 ; pub const UPNP_RESULT_SUCCESS : i64 = 0i64 ; pub const UPNP_RESULT_UNKNOWN_ERROR : i64 = 28i64 ; } impl UPNP { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = UPNPMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_device (& self , device : impl AsArg < crate :: generated :: upnp_device :: UPNPDevice >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . add_device ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , device . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_port_mapping (& self , port : i64 , port_internal : i64 , desc : impl Into < GodotString > , proto : impl Into < GodotString > , duration : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . add_port_mapping ; let ret = crate :: icalls :: icallptr_i64_i64_i64_str_str_i64 (method_bind , self . this . sys () . as_ptr () , port , port_internal , desc . into () , proto . into () , duration) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_devices (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . clear_devices ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn delete_port_mapping (& self , port : i64 , proto : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . delete_port_mapping ; let ret = crate :: icalls :: icallptr_i64_i64_str (method_bind , self . this . sys () . as_ptr () , port , proto . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn discover (& self , timeout : i64 , ttl : i64 , device_filter : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . discover ; let ret = crate :: icalls :: icallptr_i64_i64_i64_str (method_bind , self . this . sys () . as_ptr () , timeout , ttl , device_filter . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_device (& self , index : i64) -> Option < Ref < crate :: generated :: upnp_device :: UPNPDevice , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , index) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: upnp_device :: UPNPDevice , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_device_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_device_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn discover_local_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_discover_local_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn discover_multicast_if (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_discover_multicast_if ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_gateway (& self) -> Option < Ref < crate :: generated :: upnp_device :: UPNPDevice , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_gateway ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: upnp_device :: UPNPDevice , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_discover_ipv6 (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . is_discover_ipv6 ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn query_external_address (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . query_external_address ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_device (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . remove_device ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_device (& self , index : i64 , device : impl AsArg < crate :: generated :: upnp_device :: UPNPDevice >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , index , device . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_discover_ipv6 (& self , ipv6 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . set_discover_ipv6 ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ipv6) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_discover_local_port (& self , port : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . set_discover_local_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , port) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_discover_multicast_if (& self , m_if : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . set_discover_multicast_if ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , m_if . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for UPNP { } unsafe impl GodotObject for UPNP { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "UPNP" } } impl std :: ops :: Deref for UPNP { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for UPNP { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for UPNP { } unsafe impl SubClass < crate :: generated :: object :: Object > for UPNP { } impl Instanciable for UPNP { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { UPNP :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct UPNPMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_device : * mut sys :: godot_method_bind , pub add_port_mapping : * mut sys :: godot_method_bind , pub clear_devices : * mut sys :: godot_method_bind , pub delete_port_mapping : * mut sys :: godot_method_bind , pub discover : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub get_device_count : * mut sys :: godot_method_bind , pub get_discover_local_port : * mut sys :: godot_method_bind , pub get_discover_multicast_if : * mut sys :: godot_method_bind , pub get_gateway : * mut sys :: godot_method_bind , pub is_discover_ipv6 : * mut sys :: godot_method_bind , pub query_external_address : * mut sys :: godot_method_bind , pub remove_device : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub set_discover_ipv6 : * mut sys :: godot_method_bind , pub set_discover_local_port : * mut sys :: godot_method_bind , pub set_discover_multicast_if : * mut sys :: godot_method_bind } impl UPNPMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : UPNPMethodTable = UPNPMethodTable { class_constructor : None , add_device : 0 as * mut sys :: godot_method_bind , add_port_mapping : 0 as * mut sys :: godot_method_bind , clear_devices : 0 as * mut sys :: godot_method_bind , delete_port_mapping : 0 as * mut sys :: godot_method_bind , discover : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , get_device_count : 0 as * mut sys :: godot_method_bind , get_discover_local_port : 0 as * mut sys :: godot_method_bind , get_discover_multicast_if : 0 as * mut sys :: godot_method_bind , get_gateway : 0 as * mut sys :: godot_method_bind , is_discover_ipv6 : 0 as * mut sys :: godot_method_bind , query_external_address : 0 as * mut sys :: godot_method_bind , remove_device : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , set_discover_ipv6 : 0 as * mut sys :: godot_method_bind , set_discover_local_port : 0 as * mut sys :: godot_method_bind , set_discover_multicast_if : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { UPNPMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "UPNP\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_device = (gd_api . godot_method_bind_get_method) (class_name , "add_device\0" . as_ptr () as * const c_char) ; table . add_port_mapping = (gd_api . godot_method_bind_get_method) (class_name , "add_port_mapping\0" . as_ptr () as * const c_char) ; table . clear_devices = (gd_api . godot_method_bind_get_method) (class_name , "clear_devices\0" . as_ptr () as * const c_char) ; table . delete_port_mapping = (gd_api . godot_method_bind_get_method) (class_name , "delete_port_mapping\0" . as_ptr () as * const c_char) ; table . discover = (gd_api . godot_method_bind_get_method) (class_name , "discover\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . get_device_count = (gd_api . godot_method_bind_get_method) (class_name , "get_device_count\0" . as_ptr () as * const c_char) ; table . get_discover_local_port = (gd_api . godot_method_bind_get_method) (class_name , "get_discover_local_port\0" . as_ptr () as * const c_char) ; table . get_discover_multicast_if = (gd_api . godot_method_bind_get_method) (class_name , "get_discover_multicast_if\0" . as_ptr () as * const c_char) ; table . get_gateway = (gd_api . godot_method_bind_get_method) (class_name , "get_gateway\0" . as_ptr () as * const c_char) ; table . is_discover_ipv6 = (gd_api . godot_method_bind_get_method) (class_name , "is_discover_ipv6\0" . as_ptr () as * const c_char) ; table . query_external_address = (gd_api . godot_method_bind_get_method) (class_name , "query_external_address\0" . as_ptr () as * const c_char) ; table . remove_device = (gd_api . godot_method_bind_get_method) (class_name , "remove_device\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . set_discover_ipv6 = (gd_api . godot_method_bind_get_method) (class_name , "set_discover_ipv6\0" . as_ptr () as * const c_char) ; table . set_discover_local_port = (gd_api . godot_method_bind_get_method) (class_name , "set_discover_local_port\0" . as_ptr () as * const c_char) ; table . set_discover_multicast_if = (gd_api . godot_method_bind_get_method) (class_name , "set_discover_multicast_if\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:232:13732 [INFO] [stdout] | [INFO] [stdout] 232 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 232 | # [doc = "`core class ColorPicker` inherits `BoxContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_colorpicker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ColorPicker` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nColorPicker inherits methods from:\n - [BoxContainer](struct.BoxContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ColorPicker { this : RawObject < Self > , } impl ColorPicker { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ColorPickerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them.\n**Note:** the presets list is only for [i]this[/i] color picker."] # [doc = ""] # [inline] pub fn add_preset (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . add_preset ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `true`, the \"add preset\" button is enabled."] # [doc = ""] # [inline] pub fn are_presets_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . are_presets_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, saved color presets are visible."] # [doc = ""] # [inline] pub fn are_presets_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . are_presets_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes the given color from the list of color presets of this color picker."] # [doc = ""] # [inline] pub fn erase_preset (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . erase_preset ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The currently selected color."] # [doc = ""] # [inline] pub fn pick_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . get_pick_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the list of colors in the presets of the color picker."] # [doc = ""] # [inline] pub fn get_presets (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . get_presets ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "If `true`, the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues)."] # [doc = ""] # [inline] pub fn is_deferred_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . is_deferred_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shows an alpha channel slider (transparency)."] # [doc = ""] # [inline] pub fn is_editing_alpha (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . is_editing_alpha ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allows editing the color with Hue/Saturation/Value sliders.\n**Note:** Cannot be enabled if raw mode is on."] # [doc = ""] # [inline] pub fn is_hsv_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . is_hsv_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).\n**Note:** Cannot be enabled if HSV mode is on."] # [doc = ""] # [inline] pub fn is_raw_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . is_raw_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues)."] # [doc = ""] # [inline] pub fn set_deferred_mode (& self , mode : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_deferred_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, shows an alpha channel slider (transparency)."] # [doc = ""] # [inline] pub fn set_edit_alpha (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_edit_alpha ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } # [doc = "If `true`, allows editing the color with Hue/Saturation/Value sliders.\n**Note:** Cannot be enabled if raw mode is on."] # [doc = ""] # [inline] pub fn set_hsv_mode (& self , mode : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_hsv_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The currently selected color."] # [doc = ""] # [inline] pub fn set_pick_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_pick_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `true`, the \"add preset\" button is enabled."] # [doc = ""] # [inline] pub fn set_presets_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_presets_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, saved color presets are visible."] # [doc = ""] # [inline] pub fn set_presets_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_presets_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "If `true`, allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).\n**Note:** Cannot be enabled if HSV mode is on."] # [doc = ""] # [inline] pub fn set_raw_mode (& self , mode : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_raw_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ColorPicker { } unsafe impl GodotObject for ColorPicker { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ColorPicker" } } impl QueueFree for ColorPicker { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ColorPicker { type Target = crate :: generated :: box_container :: BoxContainer ; # [inline] fn deref (& self) -> & crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ColorPicker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: box_container :: BoxContainer > for ColorPicker { } unsafe impl SubClass < crate :: generated :: container :: Container > for ColorPicker { } unsafe impl SubClass < crate :: generated :: control :: Control > for ColorPicker { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ColorPicker { } unsafe impl SubClass < crate :: generated :: node :: Node > for ColorPicker { } unsafe impl SubClass < crate :: generated :: object :: Object > for ColorPicker { } impl Instanciable for ColorPicker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ColorPicker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ColorPickerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_preset : * mut sys :: godot_method_bind , pub are_presets_enabled : * mut sys :: godot_method_bind , pub are_presets_visible : * mut sys :: godot_method_bind , pub erase_preset : * mut sys :: godot_method_bind , pub get_pick_color : * mut sys :: godot_method_bind , pub get_presets : * mut sys :: godot_method_bind , pub is_deferred_mode : * mut sys :: godot_method_bind , pub is_editing_alpha : * mut sys :: godot_method_bind , pub is_hsv_mode : * mut sys :: godot_method_bind , pub is_raw_mode : * mut sys :: godot_method_bind , pub set_deferred_mode : * mut sys :: godot_method_bind , pub set_edit_alpha : * mut sys :: godot_method_bind , pub set_hsv_mode : * mut sys :: godot_method_bind , pub set_pick_color : * mut sys :: godot_method_bind , pub set_presets_enabled : * mut sys :: godot_method_bind , pub set_presets_visible : * mut sys :: godot_method_bind , pub set_raw_mode : * mut sys :: godot_method_bind } impl ColorPickerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ColorPickerMethodTable = ColorPickerMethodTable { class_constructor : None , add_preset : 0 as * mut sys :: godot_method_bind , are_presets_enabled : 0 as * mut sys :: godot_method_bind , are_presets_visible : 0 as * mut sys :: godot_method_bind , erase_preset : 0 as * mut sys :: godot_method_bind , get_pick_color : 0 as * mut sys :: godot_method_bind , get_presets : 0 as * mut sys :: godot_method_bind , is_deferred_mode : 0 as * mut sys :: godot_method_bind , is_editing_alpha : 0 as * mut sys :: godot_method_bind , is_hsv_mode : 0 as * mut sys :: godot_method_bind , is_raw_mode : 0 as * mut sys :: godot_method_bind , set_deferred_mode : 0 as * mut sys :: godot_method_bind , set_edit_alpha : 0 as * mut sys :: godot_method_bind , set_hsv_mode : 0 as * mut sys :: godot_method_bind , set_pick_color : 0 as * mut sys :: godot_method_bind , set_presets_enabled : 0 as * mut sys :: godot_method_bind , set_presets_visible : 0 as * mut sys :: godot_method_bind , set_raw_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ColorPickerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ColorPicker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_preset = (gd_api . godot_method_bind_get_method) (class_name , "add_preset\0" . as_ptr () as * const c_char) ; table . are_presets_enabled = (gd_api . godot_method_bind_get_method) (class_name , "are_presets_enabled\0" . as_ptr () as * const c_char) ; table . are_presets_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_presets_visible\0" . as_ptr () as * const c_char) ; table . erase_preset = (gd_api . godot_method_bind_get_method) (class_name , "erase_preset\0" . as_ptr () as * const c_char) ; table . get_pick_color = (gd_api . godot_method_bind_get_method) (class_name , "get_pick_color\0" . as_ptr () as * const c_char) ; table . get_presets = (gd_api . godot_method_bind_get_method) (class_name , "get_presets\0" . as_ptr () as * const c_char) ; table . is_deferred_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_deferred_mode\0" . as_ptr () as * const c_char) ; table . is_editing_alpha = (gd_api . godot_method_bind_get_method) (class_name , "is_editing_alpha\0" . as_ptr () as * const c_char) ; table . is_hsv_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_hsv_mode\0" . as_ptr () as * const c_char) ; table . is_raw_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_raw_mode\0" . as_ptr () as * const c_char) ; table . set_deferred_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_deferred_mode\0" . as_ptr () as * const c_char) ; table . set_edit_alpha = (gd_api . godot_method_bind_get_method) (class_name , "set_edit_alpha\0" . as_ptr () as * const c_char) ; table . set_hsv_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_hsv_mode\0" . as_ptr () as * const c_char) ; table . set_pick_color = (gd_api . godot_method_bind_get_method) (class_name , "set_pick_color\0" . as_ptr () as * const c_char) ; table . set_presets_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_presets_enabled\0" . as_ptr () as * const c_char) ; table . set_presets_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_presets_visible\0" . as_ptr () as * const c_char) ; table . set_raw_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_raw_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:238:3889 [INFO] [stdout] | [INFO] [stdout] 238 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 238 | # [doc = "`core class VisualShaderNodeVectorScalarStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorscalarstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorScalarStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVectorScalarStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorScalarStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorScalarStep { } unsafe impl GodotObject for VisualShaderNodeVectorScalarStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorScalarStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorScalarStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorScalarStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorScalarStep { } impl Instanciable for VisualShaderNodeVectorScalarStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorScalarStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorScalarStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorScalarStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorScalarStepMethodTable = VisualShaderNodeVectorScalarStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorScalarStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorScalarStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:244:4567 [INFO] [stdout] | [INFO] [stdout] 244 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 244 | # [doc = "`core class VisualScriptSceneNode` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptscenenode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSceneNode inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSceneNode { this : RawObject < Self > , } impl VisualScriptSceneNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSceneNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn node_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . get_node_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_node_path (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . set_node_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSceneNode { } unsafe impl GodotObject for VisualScriptSceneNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSceneNode" } } impl std :: ops :: Deref for VisualScriptSceneNode { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSceneNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSceneNode { } impl Instanciable for VisualScriptSceneNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSceneNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSceneNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_node_path : * mut sys :: godot_method_bind , pub set_node_path : * mut sys :: godot_method_bind } impl VisualScriptSceneNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSceneNodeMethodTable = VisualScriptSceneNodeMethodTable { class_constructor : None , get_node_path : 0 as * mut sys :: godot_method_bind , set_node_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSceneNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSceneNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_node_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_path\0" . as_ptr () as * const c_char) ; table . set_node_path = (gd_api . godot_method_bind_get_method) (class_name , "set_node_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:250:7732 [INFO] [stdout] | [INFO] [stdout] 250 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 250 | # [doc = "`core class ParallaxLayer` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_parallaxlayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ParallaxLayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nParallaxLayer inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ParallaxLayer { this : RawObject < Self > , } impl ParallaxLayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ParallaxLayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to `0`, the [Texture] will not be mirrored."] # [doc = ""] # [inline] pub fn mirroring (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . get_mirroring ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset]."] # [doc = ""] # [inline] pub fn motion_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . get_motion_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Multiplies the ParallaxLayer's motion. If an axis is set to `0`, it will not scroll."] # [doc = ""] # [inline] pub fn motion_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . get_motion_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to `0`, the [Texture] will not be mirrored."] # [doc = ""] # [inline] pub fn set_mirroring (& self , mirror : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . set_mirroring ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , mirror) ; } } # [doc = "The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset]."] # [doc = ""] # [inline] pub fn set_motion_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . set_motion_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Multiplies the ParallaxLayer's motion. If an axis is set to `0`, it will not scroll."] # [doc = ""] # [inline] pub fn set_motion_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . set_motion_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ParallaxLayer { } unsafe impl GodotObject for ParallaxLayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ParallaxLayer" } } impl QueueFree for ParallaxLayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ParallaxLayer { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ParallaxLayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for ParallaxLayer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ParallaxLayer { } unsafe impl SubClass < crate :: generated :: node :: Node > for ParallaxLayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for ParallaxLayer { } impl Instanciable for ParallaxLayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ParallaxLayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ParallaxLayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_mirroring : * mut sys :: godot_method_bind , pub get_motion_offset : * mut sys :: godot_method_bind , pub get_motion_scale : * mut sys :: godot_method_bind , pub set_mirroring : * mut sys :: godot_method_bind , pub set_motion_offset : * mut sys :: godot_method_bind , pub set_motion_scale : * mut sys :: godot_method_bind } impl ParallaxLayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ParallaxLayerMethodTable = ParallaxLayerMethodTable { class_constructor : None , get_mirroring : 0 as * mut sys :: godot_method_bind , get_motion_offset : 0 as * mut sys :: godot_method_bind , get_motion_scale : 0 as * mut sys :: godot_method_bind , set_mirroring : 0 as * mut sys :: godot_method_bind , set_motion_offset : 0 as * mut sys :: godot_method_bind , set_motion_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ParallaxLayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ParallaxLayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_mirroring = (gd_api . godot_method_bind_get_method) (class_name , "get_mirroring\0" . as_ptr () as * const c_char) ; table . get_motion_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_motion_offset\0" . as_ptr () as * const c_char) ; table . get_motion_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_motion_scale\0" . as_ptr () as * const c_char) ; table . set_mirroring = (gd_api . godot_method_bind_get_method) (class_name , "set_mirroring\0" . as_ptr () as * const c_char) ; table . set_motion_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_motion_offset\0" . as_ptr () as * const c_char) ; table . set_motion_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_motion_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:256:4806 [INFO] [stdout] | [INFO] [stdout] 256 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 256 | # [doc = "`core class VisualShaderNodeVec3Constant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevec3constant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVec3Constant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Constant { this : RawObject < Self > , } impl VisualShaderNodeVec3Constant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVec3ConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Vector3] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVec3ConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A [Vector3] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVec3ConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVec3Constant { } unsafe impl GodotObject for VisualShaderNodeVec3Constant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVec3Constant" } } impl std :: ops :: Deref for VisualShaderNodeVec3Constant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVec3Constant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVec3Constant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVec3Constant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVec3Constant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVec3Constant { } impl Instanciable for VisualShaderNodeVec3Constant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVec3Constant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVec3ConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeVec3ConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVec3ConstantMethodTable = VisualShaderNodeVec3ConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVec3ConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVec3Constant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:262:8080 [INFO] [stdout] | [INFO] [stdout] 262 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 262 | # [doc = "`core class VisualScriptYieldSignal` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptyieldsignal.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptYieldSignal inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptYieldSignal { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptYieldSignal { pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptYieldSignal { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptYieldSignalMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_yield_signal :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_yield_signal :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn signal (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_signal ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_signal (& self , signal : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_signal ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , signal . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptYieldSignal { } unsafe impl GodotObject for VisualScriptYieldSignal { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptYieldSignal" } } impl std :: ops :: Deref for VisualScriptYieldSignal { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptYieldSignal { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptYieldSignal { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptYieldSignal { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptYieldSignal { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptYieldSignal { } impl Instanciable for VisualScriptYieldSignal { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptYieldSignal :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptYieldSignalMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_signal : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_signal : * mut sys :: godot_method_bind } impl VisualScriptYieldSignalMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptYieldSignalMethodTable = VisualScriptYieldSignalMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_signal : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_signal : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptYieldSignalMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptYieldSignal\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_signal = (gd_api . godot_method_bind_get_method) (class_name , "get_signal\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_signal = (gd_api . godot_method_bind_get_method) (class_name , "set_signal\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:268:4604 [INFO] [stdout] | [INFO] [stdout] 268 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 268 | # [doc = "`core class VisualScriptVariableGet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptvariableget.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptVariableGet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptVariableGet { this : RawObject < Self > , } impl VisualScriptVariableGet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptVariableGetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn variable (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptVariableGetMethodTable :: get (get_api ()) . get_variable ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_variable (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptVariableGetMethodTable :: get (get_api ()) . set_variable ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptVariableGet { } unsafe impl GodotObject for VisualScriptVariableGet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptVariableGet" } } impl std :: ops :: Deref for VisualScriptVariableGet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptVariableGet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptVariableGet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptVariableGet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptVariableGet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptVariableGet { } impl Instanciable for VisualScriptVariableGet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptVariableGet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptVariableGetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_variable : * mut sys :: godot_method_bind , pub set_variable : * mut sys :: godot_method_bind } impl VisualScriptVariableGetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptVariableGetMethodTable = VisualScriptVariableGetMethodTable { class_constructor : None , get_variable : 0 as * mut sys :: godot_method_bind , set_variable : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptVariableGetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptVariableGet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_variable = (gd_api . godot_method_bind_get_method) (class_name , "get_variable\0" . as_ptr () as * const c_char) ; table . set_variable = (gd_api . godot_method_bind_get_method) (class_name , "set_variable\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:274:4444 [INFO] [stdout] | [INFO] [stdout] 274 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 274 | # [doc = "`core class AudioEffectSpectrumAnalyzerInstance` inherits `AudioEffectInstance` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectspectrumanalyzerinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectSpectrumAnalyzerInstance inherits methods from:\n - [AudioEffectInstance](struct.AudioEffectInstance.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectSpectrumAnalyzerInstance { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MagnitudeMode (pub i64) ; impl MagnitudeMode { pub const AVERAGE : MagnitudeMode = MagnitudeMode (0i64) ; pub const MAX : MagnitudeMode = MagnitudeMode (1i64) ; } impl From < i64 > for MagnitudeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MagnitudeMode > for i64 { # [inline] fn from (v : MagnitudeMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectSpectrumAnalyzerInstance { pub const MAGNITUDE_AVERAGE : i64 = 0i64 ; pub const MAGNITUDE_MAX : i64 = 1i64 ; } impl AudioEffectSpectrumAnalyzerInstance { # [doc = "\n# Default Arguments\n* `mode` - `1`"] # [doc = ""] # [inline] pub fn get_magnitude_for_frequency_range (& self , from_hz : f64 , to_hz : f64 , mode : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerInstanceMethodTable :: get (get_api ()) . get_magnitude_for_frequency_range ; let ret = crate :: icalls :: icallptr_vec2_f64_f64_i64 (method_bind , self . this . sys () . as_ptr () , from_hz , to_hz , mode) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectSpectrumAnalyzerInstance { } unsafe impl GodotObject for AudioEffectSpectrumAnalyzerInstance { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectSpectrumAnalyzerInstance" } } impl std :: ops :: Deref for AudioEffectSpectrumAnalyzerInstance { type Target = crate :: generated :: audio_effect_instance :: AudioEffectInstance ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_instance :: AudioEffectInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectSpectrumAnalyzerInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_instance :: AudioEffectInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_instance :: AudioEffectInstance > for AudioEffectSpectrumAnalyzerInstance { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectSpectrumAnalyzerInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectSpectrumAnalyzerInstance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectSpectrumAnalyzerInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_magnitude_for_frequency_range : * mut sys :: godot_method_bind } impl AudioEffectSpectrumAnalyzerInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectSpectrumAnalyzerInstanceMethodTable = AudioEffectSpectrumAnalyzerInstanceMethodTable { class_constructor : None , get_magnitude_for_frequency_range : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectSpectrumAnalyzerInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectSpectrumAnalyzerInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_magnitude_for_frequency_range = (gd_api . godot_method_bind_get_method) (class_name , "get_magnitude_for_frequency_range\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:280:4580 [INFO] [stdout] | [INFO] [stdout] 280 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 280 | # [doc = "`core class HScrollBar` inherits `ScrollBar` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hscrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HScrollBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHScrollBar inherits methods from:\n - [ScrollBar](struct.ScrollBar.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HScrollBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HScrollBar { } unsafe impl GodotObject for HScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HScrollBar" } } impl QueueFree for HScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HScrollBar { type Target = crate :: generated :: scroll_bar :: ScrollBar ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_bar :: ScrollBar > for HScrollBar { } unsafe impl SubClass < crate :: generated :: range :: Range > for HScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for HScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for HScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for HScrollBar { } impl Instanciable for HScrollBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HScrollBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HScrollBarMethodTable = HScrollBarMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:286:13139 [INFO] [stdout] | [INFO] [stdout] 286 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 286 | # [doc = "`core class AnimationTree` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationtree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimationTree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimationTree inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationTree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnimationProcessMode (pub i64) ; impl AnimationProcessMode { pub const PHYSICS : AnimationProcessMode = AnimationProcessMode (0i64) ; pub const IDLE : AnimationProcessMode = AnimationProcessMode (1i64) ; pub const MANUAL : AnimationProcessMode = AnimationProcessMode (2i64) ; } impl From < i64 > for AnimationProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnimationProcessMode > for i64 { # [inline] fn from (v : AnimationProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationTree { pub const ANIMATION_PROCESS_IDLE : i64 = 1i64 ; pub const ANIMATION_PROCESS_MANUAL : i64 = 2i64 ; pub const ANIMATION_PROCESS_PHYSICS : i64 = 0i64 ; } impl AnimationTree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationTreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Manually advance the animations by the specified time (in seconds)."] # [doc = ""] # [inline] pub fn advance (& self , delta : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . advance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; } } # [doc = "The path to the [AnimationPlayer] used for animating."] # [doc = ""] # [inline] pub fn animation_player (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_animation_player ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The process mode of this [AnimationTree]. See [enum AnimationProcessMode] for available modes."] # [doc = ""] # [inline] pub fn process_mode (& self) -> crate :: generated :: animation_tree :: AnimationProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_tree :: AnimationProcessMode (ret) } } # [doc = "The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by `\":\"`. For example, `\"character/skeleton:ankle\"` or `\"character/mesh:transform/local\"`.\nIf the track has type [constant Animation.TYPE_TRANSFORM], the transformation will be cancelled visually, and the animation will appear to stay in place."] # [doc = ""] # [inline] pub fn root_motion_track (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_root_motion_track ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Retrieve the motion of the [member root_motion_track] as a [Transform] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_TRANSFORM], returns an identity transformation."] # [doc = ""] # [inline] pub fn get_root_motion_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_root_motion_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The root animation node of this [AnimationTree]. See [AnimationNode]."] # [doc = ""] # [inline] pub fn tree_root (& self) -> Option < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_tree_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the [AnimationTree] will be processing."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn rename_parameter (& self , old_name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . rename_parameter ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , old_name . into () , new_name . into ()) ; } } # [doc = "If `true`, the [AnimationTree] will be processing."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The path to the [AnimationPlayer] used for animating."] # [doc = ""] # [inline] pub fn set_animation_player (& self , root : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_animation_player ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , root . into ()) ; } } # [doc = "The process mode of this [AnimationTree]. See [enum AnimationProcessMode] for available modes."] # [doc = ""] # [inline] pub fn set_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by `\":\"`. For example, `\"character/skeleton:ankle\"` or `\"character/mesh:transform/local\"`.\nIf the track has type [constant Animation.TYPE_TRANSFORM], the transformation will be cancelled visually, and the animation will appear to stay in place."] # [doc = ""] # [inline] pub fn set_root_motion_track (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_root_motion_track ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The root animation node of this [AnimationTree]. See [AnimationNode]."] # [doc = ""] # [inline] pub fn set_tree_root (& self , root : impl AsArg < crate :: generated :: animation_node :: AnimationNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_tree_root ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , root . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationTree { } unsafe impl GodotObject for AnimationTree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimationTree" } } impl QueueFree for AnimationTree { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimationTree { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationTree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimationTree { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationTree { } impl Instanciable for AnimationTree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationTree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationTreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub advance : * mut sys :: godot_method_bind , pub get_animation_player : * mut sys :: godot_method_bind , pub get_process_mode : * mut sys :: godot_method_bind , pub get_root_motion_track : * mut sys :: godot_method_bind , pub get_root_motion_transform : * mut sys :: godot_method_bind , pub get_tree_root : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub rename_parameter : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_animation_player : * mut sys :: godot_method_bind , pub set_process_mode : * mut sys :: godot_method_bind , pub set_root_motion_track : * mut sys :: godot_method_bind , pub set_tree_root : * mut sys :: godot_method_bind } impl AnimationTreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationTreeMethodTable = AnimationTreeMethodTable { class_constructor : None , advance : 0 as * mut sys :: godot_method_bind , get_animation_player : 0 as * mut sys :: godot_method_bind , get_process_mode : 0 as * mut sys :: godot_method_bind , get_root_motion_track : 0 as * mut sys :: godot_method_bind , get_root_motion_transform : 0 as * mut sys :: godot_method_bind , get_tree_root : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , rename_parameter : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_animation_player : 0 as * mut sys :: godot_method_bind , set_process_mode : 0 as * mut sys :: godot_method_bind , set_root_motion_track : 0 as * mut sys :: godot_method_bind , set_tree_root : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationTreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationTree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . advance = (gd_api . godot_method_bind_get_method) (class_name , "advance\0" . as_ptr () as * const c_char) ; table . get_animation_player = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_player\0" . as_ptr () as * const c_char) ; table . get_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_process_mode\0" . as_ptr () as * const c_char) ; table . get_root_motion_track = (gd_api . godot_method_bind_get_method) (class_name , "get_root_motion_track\0" . as_ptr () as * const c_char) ; table . get_root_motion_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_root_motion_transform\0" . as_ptr () as * const c_char) ; table . get_tree_root = (gd_api . godot_method_bind_get_method) (class_name , "get_tree_root\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . rename_parameter = (gd_api . godot_method_bind_get_method) (class_name , "rename_parameter\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_animation_player = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_player\0" . as_ptr () as * const c_char) ; table . set_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_process_mode\0" . as_ptr () as * const c_char) ; table . set_root_motion_track = (gd_api . godot_method_bind_get_method) (class_name , "set_root_motion_track\0" . as_ptr () as * const c_char) ; table . set_tree_root = (gd_api . godot_method_bind_get_method) (class_name , "set_tree_root\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:292:3621 [INFO] [stdout] | [INFO] [stdout] 292 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 292 | # [doc = "`core class AnimationNodeTimeSeek` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodetimeseek.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeTimeSeek inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeTimeSeekMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeTimeSeek { } unsafe impl GodotObject for AnimationNodeTimeSeek { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeTimeSeek" } } impl std :: ops :: Deref for AnimationNodeTimeSeek { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeTimeSeek { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeTimeSeek { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeTimeSeek { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeTimeSeek { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeTimeSeek { } impl Instanciable for AnimationNodeTimeSeek { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeTimeSeek :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeTimeSeekMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AnimationNodeTimeSeekMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeTimeSeekMethodTable = AnimationNodeTimeSeekMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeTimeSeekMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeTimeSeek\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:298:6114 [INFO] [stdout] | [INFO] [stdout] 298 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 298 | # [doc = "`core class AudioStreamOGGVorbis` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamoggvorbis.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamOGGVorbis inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamOGGVorbis { this : RawObject < Self > , } impl AudioStreamOGGVorbis { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamOGGVorbisMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn loop_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . get_loop_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop_offset (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_loop_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamOGGVorbis { } unsafe impl GodotObject for AudioStreamOGGVorbis { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamOGGVorbis" } } impl std :: ops :: Deref for AudioStreamOGGVorbis { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamOGGVorbis { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamOGGVorbis { } impl Instanciable for AudioStreamOGGVorbis { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamOGGVorbis :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamOGGVorbisMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_loop_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_loop_offset : * mut sys :: godot_method_bind } impl AudioStreamOGGVorbisMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamOGGVorbisMethodTable = AudioStreamOGGVorbisMethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_loop_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_loop_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamOGGVorbisMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamOGGVorbis\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:304:4150 [INFO] [stdout] | [INFO] [stdout] 304 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 304 | # [doc = "`core class VisualShaderNodeTransformUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTransformUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformUniform { } unsafe impl GodotObject for VisualShaderNodeTransformUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformUniform" } } impl std :: ops :: Deref for VisualShaderNodeTransformUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformUniform { } impl Instanciable for VisualShaderNodeTransformUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeTransformUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformUniformMethodTable = VisualShaderNodeTransformUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:310:4931 [INFO] [stdout] | [INFO] [stdout] 310 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 310 | # [doc = "`core class VisualShaderNodeTransformConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformConstant { this : RawObject < Self > , } impl VisualShaderNodeTransformConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Transform] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A [Transform] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformConstant { } unsafe impl GodotObject for VisualShaderNodeTransformConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformConstant" } } impl std :: ops :: Deref for VisualShaderNodeTransformConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformConstant { } impl Instanciable for VisualShaderNodeTransformConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeTransformConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformConstantMethodTable = VisualShaderNodeTransformConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:316:7366 [INFO] [stdout] | [INFO] [stdout] 316 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 316 | # [doc = "`core class PrimitiveMesh` inherits `Mesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_primitivemesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPrimitiveMesh inherits methods from:\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PrimitiveMesh { this : RawObject < Self > , } impl PrimitiveMesh { # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices."] # [doc = ""] # [inline] pub fn custom_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . get_custom_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.\nThis gives the same result as using [constant SpatialMaterial.CULL_BACK] in [member SpatialMaterial.params_cull_mode]."] # [doc = ""] # [inline] pub fn flip_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . get_flip_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current [Material] of the primitive mesh."] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns mesh arrays used to constitute surface of [Mesh]. The result can be passed to [method ArrayMesh.add_surface_from_arrays] to create a new surface. For example:\n```gdscript\nvar c := CylinderMesh.new()\nvar arr_mesh := ArrayMesh.new()\narr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())\n```"] # [doc = ""] # [inline] pub fn get_mesh_arrays (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . get_mesh_arrays ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices."] # [doc = ""] # [inline] pub fn set_custom_aabb (& self , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , aabb) ; } } # [doc = "If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.\nThis gives the same result as using [constant SpatialMaterial.CULL_BACK] in [member SpatialMaterial.params_cull_mode]."] # [doc = ""] # [inline] pub fn set_flip_faces (& self , flip_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . set_flip_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_faces) ; } } # [doc = "The current [Material] of the primitive mesh."] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PrimitiveMesh { } unsafe impl GodotObject for PrimitiveMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PrimitiveMesh" } } impl std :: ops :: Deref for PrimitiveMesh { type Target = crate :: generated :: mesh :: Mesh ; # [inline] fn deref (& self) -> & crate :: generated :: mesh :: Mesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PrimitiveMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: mesh :: Mesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for PrimitiveMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PrimitiveMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PrimitiveMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for PrimitiveMesh { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PrimitiveMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_custom_aabb : * mut sys :: godot_method_bind , pub get_flip_faces : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_mesh_arrays : * mut sys :: godot_method_bind , pub set_custom_aabb : * mut sys :: godot_method_bind , pub set_flip_faces : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind } impl PrimitiveMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PrimitiveMeshMethodTable = PrimitiveMeshMethodTable { class_constructor : None , get_custom_aabb : 0 as * mut sys :: godot_method_bind , get_flip_faces : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_mesh_arrays : 0 as * mut sys :: godot_method_bind , set_custom_aabb : 0 as * mut sys :: godot_method_bind , set_flip_faces : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PrimitiveMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PrimitiveMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_aabb\0" . as_ptr () as * const c_char) ; table . get_flip_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_flip_faces\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_mesh_arrays = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh_arrays\0" . as_ptr () as * const c_char) ; table . set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_aabb\0" . as_ptr () as * const c_char) ; table . set_flip_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_faces\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:322:15421 [INFO] [stdout] | [INFO] [stdout] 322 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 322 | # [doc = "`core class DynamicFont` inherits `Font` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dynamicfont.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDynamicFont inherits methods from:\n - [Font](struct.Font.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DynamicFont { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpacingType (pub i64) ; impl SpacingType { pub const TOP : SpacingType = SpacingType (0i64) ; pub const BOTTOM : SpacingType = SpacingType (1i64) ; pub const CHAR : SpacingType = SpacingType (2i64) ; pub const SPACE : SpacingType = SpacingType (3i64) ; } impl From < i64 > for SpacingType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpacingType > for i64 { # [inline] fn from (v : SpacingType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl DynamicFont { pub const SPACING_BOTTOM : i64 = 1i64 ; pub const SPACING_CHAR : i64 = 2i64 ; pub const SPACING_SPACE : i64 = 3i64 ; pub const SPACING_TOP : i64 = 0i64 ; } impl DynamicFont { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DynamicFontMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a fallback font."] # [doc = ""] # [inline] pub fn add_fallback (& self , data : impl AsArg < crate :: generated :: dynamic_font_data :: DynamicFontData >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . add_fallback ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , data . as_arg_ptr ()) ; } } # [doc = "Returns a string containing all the characters available in the main and all the fallback fonts.\nIf a given character is included in more than one font, it appears only once in the returned string."] # [doc = ""] # [inline] pub fn get_available_chars (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_available_chars ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the fallback font at index `idx`."] # [doc = ""] # [inline] pub fn get_fallback (& self , idx : i64) -> Option < Ref < crate :: generated :: dynamic_font_data :: DynamicFontData , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_fallback ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: dynamic_font_data :: DynamicFontData , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of fallback fonts."] # [doc = ""] # [inline] pub fn get_fallback_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_fallback_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The font data."] # [doc = ""] # [inline] pub fn font_data (& self) -> Option < Ref < crate :: generated :: dynamic_font_data :: DynamicFontData , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_font_data ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: dynamic_font_data :: DynamicFontData , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The font outline's color.\n**Note:** It's recommended to leave this at the default value so that you can adjust it in individual controls. For example, if the outline is made black here, it won't be possible to change its color using a Label's font outline modulate theme item."] # [doc = ""] # [inline] pub fn outline_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_outline_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The font outline's thickness in pixels (not relative to the font size)."] # [doc = ""] # [inline] pub fn outline_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_outline_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The font size in pixels."] # [doc = ""] # [inline] pub fn size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Extra spacing at the top in pixels."] # [doc = ""] # [inline] pub fn spacing (& self , _type : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_spacing ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; ret as _ } } # [doc = "If `true`, filtering is used. This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. It's recommended to enable this when using the font in a control whose size changes over time, unless a pixel art aesthetic is desired."] # [doc = ""] # [inline] pub fn use_filter (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_use_filter ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, mipmapping is used. This improves the font's appearance when downscaling it if font oversampling is disabled or ineffective."] # [doc = ""] # [inline] pub fn use_mipmaps (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_use_mipmaps ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes the fallback font at index `idx`."] # [doc = ""] # [inline] pub fn remove_fallback (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . remove_fallback ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Sets the fallback font at index `idx`."] # [doc = ""] # [inline] pub fn set_fallback (& self , idx : i64 , data : impl AsArg < crate :: generated :: dynamic_font_data :: DynamicFontData >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_fallback ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , idx , data . as_arg_ptr ()) ; } } # [doc = "The font data."] # [doc = ""] # [inline] pub fn set_font_data (& self , data : impl AsArg < crate :: generated :: dynamic_font_data :: DynamicFontData >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_font_data ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , data . as_arg_ptr ()) ; } } # [doc = "The font outline's color.\n**Note:** It's recommended to leave this at the default value so that you can adjust it in individual controls. For example, if the outline is made black here, it won't be possible to change its color using a Label's font outline modulate theme item."] # [doc = ""] # [inline] pub fn set_outline_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_outline_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The font outline's thickness in pixels (not relative to the font size)."] # [doc = ""] # [inline] pub fn set_outline_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_outline_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The font size in pixels."] # [doc = ""] # [inline] pub fn set_size (& self , data : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = "Extra spacing at the top in pixels."] # [doc = ""] # [inline] pub fn set_spacing (& self , _type : i64 , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_spacing ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , value) ; } } # [doc = "If `true`, filtering is used. This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. It's recommended to enable this when using the font in a control whose size changes over time, unless a pixel art aesthetic is desired."] # [doc = ""] # [inline] pub fn set_use_filter (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_use_filter ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, mipmapping is used. This improves the font's appearance when downscaling it if font oversampling is disabled or ineffective."] # [doc = ""] # [inline] pub fn set_use_mipmaps (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_use_mipmaps ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DynamicFont { } unsafe impl GodotObject for DynamicFont { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "DynamicFont" } } impl std :: ops :: Deref for DynamicFont { type Target = crate :: generated :: font :: Font ; # [inline] fn deref (& self) -> & crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DynamicFont { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: font :: Font > for DynamicFont { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for DynamicFont { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for DynamicFont { } unsafe impl SubClass < crate :: generated :: object :: Object > for DynamicFont { } impl Instanciable for DynamicFont { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DynamicFont :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DynamicFontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_fallback : * mut sys :: godot_method_bind , pub get_available_chars : * mut sys :: godot_method_bind , pub get_fallback : * mut sys :: godot_method_bind , pub get_fallback_count : * mut sys :: godot_method_bind , pub get_font_data : * mut sys :: godot_method_bind , pub get_outline_color : * mut sys :: godot_method_bind , pub get_outline_size : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_spacing : * mut sys :: godot_method_bind , pub get_use_filter : * mut sys :: godot_method_bind , pub get_use_mipmaps : * mut sys :: godot_method_bind , pub remove_fallback : * mut sys :: godot_method_bind , pub set_fallback : * mut sys :: godot_method_bind , pub set_font_data : * mut sys :: godot_method_bind , pub set_outline_color : * mut sys :: godot_method_bind , pub set_outline_size : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_spacing : * mut sys :: godot_method_bind , pub set_use_filter : * mut sys :: godot_method_bind , pub set_use_mipmaps : * mut sys :: godot_method_bind } impl DynamicFontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DynamicFontMethodTable = DynamicFontMethodTable { class_constructor : None , add_fallback : 0 as * mut sys :: godot_method_bind , get_available_chars : 0 as * mut sys :: godot_method_bind , get_fallback : 0 as * mut sys :: godot_method_bind , get_fallback_count : 0 as * mut sys :: godot_method_bind , get_font_data : 0 as * mut sys :: godot_method_bind , get_outline_color : 0 as * mut sys :: godot_method_bind , get_outline_size : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_spacing : 0 as * mut sys :: godot_method_bind , get_use_filter : 0 as * mut sys :: godot_method_bind , get_use_mipmaps : 0 as * mut sys :: godot_method_bind , remove_fallback : 0 as * mut sys :: godot_method_bind , set_fallback : 0 as * mut sys :: godot_method_bind , set_font_data : 0 as * mut sys :: godot_method_bind , set_outline_color : 0 as * mut sys :: godot_method_bind , set_outline_size : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_spacing : 0 as * mut sys :: godot_method_bind , set_use_filter : 0 as * mut sys :: godot_method_bind , set_use_mipmaps : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DynamicFontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DynamicFont\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_fallback = (gd_api . godot_method_bind_get_method) (class_name , "add_fallback\0" . as_ptr () as * const c_char) ; table . get_available_chars = (gd_api . godot_method_bind_get_method) (class_name , "get_available_chars\0" . as_ptr () as * const c_char) ; table . get_fallback = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback\0" . as_ptr () as * const c_char) ; table . get_fallback_count = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback_count\0" . as_ptr () as * const c_char) ; table . get_font_data = (gd_api . godot_method_bind_get_method) (class_name , "get_font_data\0" . as_ptr () as * const c_char) ; table . get_outline_color = (gd_api . godot_method_bind_get_method) (class_name , "get_outline_color\0" . as_ptr () as * const c_char) ; table . get_outline_size = (gd_api . godot_method_bind_get_method) (class_name , "get_outline_size\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_spacing = (gd_api . godot_method_bind_get_method) (class_name , "get_spacing\0" . as_ptr () as * const c_char) ; table . get_use_filter = (gd_api . godot_method_bind_get_method) (class_name , "get_use_filter\0" . as_ptr () as * const c_char) ; table . get_use_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "get_use_mipmaps\0" . as_ptr () as * const c_char) ; table . remove_fallback = (gd_api . godot_method_bind_get_method) (class_name , "remove_fallback\0" . as_ptr () as * const c_char) ; table . set_fallback = (gd_api . godot_method_bind_get_method) (class_name , "set_fallback\0" . as_ptr () as * const c_char) ; table . set_font_data = (gd_api . godot_method_bind_get_method) (class_name , "set_font_data\0" . as_ptr () as * const c_char) ; table . set_outline_color = (gd_api . godot_method_bind_get_method) (class_name , "set_outline_color\0" . as_ptr () as * const c_char) ; table . set_outline_size = (gd_api . godot_method_bind_get_method) (class_name , "set_outline_size\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_spacing = (gd_api . godot_method_bind_get_method) (class_name , "set_spacing\0" . as_ptr () as * const c_char) ; table . set_use_filter = (gd_api . godot_method_bind_get_method) (class_name , "set_use_filter\0" . as_ptr () as * const c_char) ; table . set_use_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "set_use_mipmaps\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:328:9552 [INFO] [stdout] | [INFO] [stdout] 328 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 328 | # [doc = "`core singleton class IP` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_ip.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nIP inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct IP { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ResolverStatus (pub i64) ; impl ResolverStatus { pub const NONE : ResolverStatus = ResolverStatus (0i64) ; pub const WAITING : ResolverStatus = ResolverStatus (1i64) ; pub const DONE : ResolverStatus = ResolverStatus (2i64) ; pub const ERROR : ResolverStatus = ResolverStatus (3i64) ; } impl From < i64 > for ResolverStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ResolverStatus > for i64 { # [inline] fn from (v : ResolverStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Type (pub i64) ; impl Type { pub const NONE : Type = Type (0i64) ; pub const IPV4 : Type = Type (1i64) ; pub const IPV6 : Type = Type (2i64) ; pub const ANY : Type = Type (3i64) ; } impl From < i64 > for Type { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Type > for i64 { # [inline] fn from (v : Type) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl IP { pub const RESOLVER_INVALID_ID : i64 = - 1i64 ; pub const RESOLVER_MAX_QUERIES : i64 = 32i64 ; pub const RESOLVER_STATUS_DONE : i64 = 2i64 ; pub const RESOLVER_STATUS_ERROR : i64 = 3i64 ; pub const RESOLVER_STATUS_NONE : i64 = 0i64 ; pub const RESOLVER_STATUS_WAITING : i64 = 1i64 ; pub const TYPE_ANY : i64 = 3i64 ; pub const TYPE_IPV4 : i64 = 1i64 ; pub const TYPE_IPV6 : i64 = 2i64 ; pub const TYPE_NONE : i64 = 0i64 ; } impl IP { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("IP\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Removes all of a `hostname`'s cached references. If no `hostname` is given, all cached IP addresses are removed.\n# Default Arguments\n* `hostname` - `\"\"`"] # [doc = ""] # [inline] pub fn clear_cache (& self , hostname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . clear_cache ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , hostname . into ()) ; } } # [doc = "Removes a given item `id` from the queue. This should be used to free a queue after it has completed to enable more queries to happen."] # [doc = ""] # [inline] pub fn erase_resolve_item (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . erase_resolve_item ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Returns all of the user's current IPv4 and IPv6 addresses as an array."] # [doc = ""] # [inline] pub fn get_local_addresses (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . get_local_addresses ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns all network adapters as an array.\nEach adapter is a dictionary of the form:\n```gdscript\n{\n \"index\": \"1\", # Interface index.\n \"name\": \"eth0\", # Interface name.\n \"friendly\": \"Ethernet One\", # A friendly name (might be empty).\n \"addresses\": [\"192.168.1.101\"], # An array of IP addresses associated to this interface.\n}\n```"] # [doc = ""] # [inline] pub fn get_local_interfaces (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . get_local_interfaces ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a queued hostname's IP address, given its queue `id`. Returns an empty string on error or if resolution hasn't happened yet (see [method get_resolve_item_status])."] # [doc = ""] # [inline] pub fn get_resolve_item_address (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . get_resolve_item_address ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = "Returns a queued hostname's status as a [enum ResolverStatus] constant, given its queue `id`."] # [doc = ""] # [inline] pub fn get_resolve_item_status (& self , id : i64) -> crate :: generated :: ip :: ResolverStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . get_resolve_item_status ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; crate :: generated :: ip :: ResolverStatus (ret) } } # [doc = "Returns a given hostname's IPv4 or IPv6 address when resolved (blocking-type method). The address type returned depends on the [enum Type] constant given as `ip_type`.\n# Default Arguments\n* `ip_type` - `3`"] # [doc = ""] # [inline] pub fn resolve_hostname (& self , host : impl Into < GodotString > , ip_type : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . resolve_hostname ; let ret = crate :: icalls :: icallptr_str_str_i64 (method_bind , self . this . sys () . as_ptr () , host . into () , ip_type) ; GodotString :: from_sys (ret) } } # [doc = "Creates a queue item to resolve a hostname to an IPv4 or IPv6 address depending on the [enum Type] constant given as `ip_type`. Returns the queue ID if successful, or [constant RESOLVER_INVALID_ID] on error.\n# Default Arguments\n* `ip_type` - `3`"] # [doc = ""] # [inline] pub fn resolve_hostname_queue_item (& self , host : impl Into < GodotString > , ip_type : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . resolve_hostname_queue_item ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , host . into () , ip_type) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for IP { } unsafe impl GodotObject for IP { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "IP" } } impl std :: ops :: Deref for IP { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for IP { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for IP { } unsafe impl Send for IP { } unsafe impl Sync for IP { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct IPMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear_cache : * mut sys :: godot_method_bind , pub erase_resolve_item : * mut sys :: godot_method_bind , pub get_local_addresses : * mut sys :: godot_method_bind , pub get_local_interfaces : * mut sys :: godot_method_bind , pub get_resolve_item_address : * mut sys :: godot_method_bind , pub get_resolve_item_status : * mut sys :: godot_method_bind , pub resolve_hostname : * mut sys :: godot_method_bind , pub resolve_hostname_queue_item : * mut sys :: godot_method_bind } impl IPMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : IPMethodTable = IPMethodTable { class_constructor : None , clear_cache : 0 as * mut sys :: godot_method_bind , erase_resolve_item : 0 as * mut sys :: godot_method_bind , get_local_addresses : 0 as * mut sys :: godot_method_bind , get_local_interfaces : 0 as * mut sys :: godot_method_bind , get_resolve_item_address : 0 as * mut sys :: godot_method_bind , get_resolve_item_status : 0 as * mut sys :: godot_method_bind , resolve_hostname : 0 as * mut sys :: godot_method_bind , resolve_hostname_queue_item : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { IPMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "IP\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear_cache = (gd_api . godot_method_bind_get_method) (class_name , "clear_cache\0" . as_ptr () as * const c_char) ; table . erase_resolve_item = (gd_api . godot_method_bind_get_method) (class_name , "erase_resolve_item\0" . as_ptr () as * const c_char) ; table . get_local_addresses = (gd_api . godot_method_bind_get_method) (class_name , "get_local_addresses\0" . as_ptr () as * const c_char) ; table . get_local_interfaces = (gd_api . godot_method_bind_get_method) (class_name , "get_local_interfaces\0" . as_ptr () as * const c_char) ; table . get_resolve_item_address = (gd_api . godot_method_bind_get_method) (class_name , "get_resolve_item_address\0" . as_ptr () as * const c_char) ; table . get_resolve_item_status = (gd_api . godot_method_bind_get_method) (class_name , "get_resolve_item_status\0" . as_ptr () as * const c_char) ; table . resolve_hostname = (gd_api . godot_method_bind_get_method) (class_name , "resolve_hostname\0" . as_ptr () as * const c_char) ; table . resolve_hostname_queue_item = (gd_api . godot_method_bind_get_method) (class_name , "resolve_hostname_queue_item\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:334:3666 [INFO] [stdout] | [INFO] [stdout] 334 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 334 | # [doc = "`core singleton class JavaScript` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javascript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJavaScript inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaScript { this : RawObject < Self > , } impl JavaScript { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("JavaScript\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Execute the string `code` as JavaScript code within the browser window. This is a call to the actual global JavaScript function `eval()`.\nIf `use_global_execution_context` is `true`, the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.\n# Default Arguments\n* `use_global_execution_context` - `false`"] # [doc = ""] # [inline] pub fn eval (& self , code : impl Into < GodotString > , use_global_execution_context : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = JavaScriptMethodTable :: get (get_api ()) . eval ; let ret = crate :: icalls :: icallptr_var_str_bool (method_bind , self . this . sys () . as_ptr () , code . into () , use_global_execution_context) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaScript { } unsafe impl GodotObject for JavaScript { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JavaScript" } } impl std :: ops :: Deref for JavaScript { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaScript { } unsafe impl Send for JavaScript { } unsafe impl Sync for JavaScript { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub eval : * mut sys :: godot_method_bind } impl JavaScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaScriptMethodTable = JavaScriptMethodTable { class_constructor : None , eval : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . eval = (gd_api . godot_method_bind_get_method) (class_name , "eval\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:340:3784 [INFO] [stdout] | [INFO] [stdout] 340 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 340 | # [doc = "`core class VisualShaderNodeVectorClamp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorclamp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorClamp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorClamp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorClampMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorClamp { } unsafe impl GodotObject for VisualShaderNodeVectorClamp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorClamp" } } impl std :: ops :: Deref for VisualShaderNodeVectorClamp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorClamp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorClamp { } impl Instanciable for VisualShaderNodeVectorClamp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorClamp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorClampMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorClampMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorClampMethodTable = VisualShaderNodeVectorClampMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorClampMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorClamp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:346:7448 [INFO] [stdout] | [INFO] [stdout] 346 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 346 | # [doc = "`core class WebSocketPeer` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_websocketpeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebSocketPeer inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebSocketPeer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct WriteMode (pub i64) ; impl WriteMode { pub const TEXT : WriteMode = WriteMode (0i64) ; pub const BINARY : WriteMode = WriteMode (1i64) ; } impl From < i64 > for WriteMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < WriteMode > for i64 { # [inline] fn from (v : WriteMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl WebSocketPeer { pub const WRITE_MODE_BINARY : i64 = 1i64 ; pub const WRITE_MODE_TEXT : i64 = 0i64 ; } impl WebSocketPeer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebSocketPeerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn close (& self , code : i64 , reason : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketPeerMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , code , reason . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_host (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketPeerMethodTable :: get (get_api ()) . get_connected_host ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketPeerMethodTable :: get (get_api ()) . get_connected_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_write_mode (& self) -> crate :: generated :: web_socket_peer :: WriteMode { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketPeerMethodTable :: get (get_api ()) . get_write_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: web_socket_peer :: WriteMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_connected_to_host (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketPeerMethodTable :: get (get_api ()) . is_connected_to_host ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_no_delay (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketPeerMethodTable :: get (get_api ()) . set_no_delay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_write_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketPeerMethodTable :: get (get_api ()) . set_write_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn was_string_packet (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketPeerMethodTable :: get (get_api ()) . was_string_packet ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for WebSocketPeer { } unsafe impl GodotObject for WebSocketPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebSocketPeer" } } impl std :: ops :: Deref for WebSocketPeer { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebSocketPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebSocketPeer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebSocketPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebSocketPeer { } impl Instanciable for WebSocketPeer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebSocketPeer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebSocketPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close : * mut sys :: godot_method_bind , pub get_connected_host : * mut sys :: godot_method_bind , pub get_connected_port : * mut sys :: godot_method_bind , pub get_write_mode : * mut sys :: godot_method_bind , pub is_connected_to_host : * mut sys :: godot_method_bind , pub set_no_delay : * mut sys :: godot_method_bind , pub set_write_mode : * mut sys :: godot_method_bind , pub was_string_packet : * mut sys :: godot_method_bind } impl WebSocketPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebSocketPeerMethodTable = WebSocketPeerMethodTable { class_constructor : None , close : 0 as * mut sys :: godot_method_bind , get_connected_host : 0 as * mut sys :: godot_method_bind , get_connected_port : 0 as * mut sys :: godot_method_bind , get_write_mode : 0 as * mut sys :: godot_method_bind , is_connected_to_host : 0 as * mut sys :: godot_method_bind , set_no_delay : 0 as * mut sys :: godot_method_bind , set_write_mode : 0 as * mut sys :: godot_method_bind , was_string_packet : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebSocketPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebSocketPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . get_connected_host = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_host\0" . as_ptr () as * const c_char) ; table . get_connected_port = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_port\0" . as_ptr () as * const c_char) ; table . get_write_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_write_mode\0" . as_ptr () as * const c_char) ; table . is_connected_to_host = (gd_api . godot_method_bind_get_method) (class_name , "is_connected_to_host\0" . as_ptr () as * const c_char) ; table . set_no_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_no_delay\0" . as_ptr () as * const c_char) ; table . set_write_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_write_mode\0" . as_ptr () as * const c_char) ; table . was_string_packet = (gd_api . godot_method_bind_get_method) (class_name , "was_string_packet\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:352:7181 [INFO] [stdout] | [INFO] [stdout] 352 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 352 | # [doc = "`core class Joint2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_joint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJoint2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Joint2D { this : RawObject < Self > , } impl Joint2D { # [doc = "When [member node_a] and [member node_b] move in different directions the `bias` controls how fast the joint pulls them back to their original position. The lower the `bias` the more the two bodies can pull on the joint."] # [doc = ""] # [inline] pub fn bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member node_a] and [member node_b] can not collide."] # [doc = ""] # [inline] pub fn exclude_nodes_from_collision (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_exclude_nodes_from_collision ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The first body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn node_a (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_node_a ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The second body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn node_b (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_node_b ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "When [member node_a] and [member node_b] move in different directions the `bias` controls how fast the joint pulls them back to their original position. The lower the `bias` the more the two bodies can pull on the joint."] # [doc = ""] # [inline] pub fn set_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = "If `true`, [member node_a] and [member node_b] can not collide."] # [doc = ""] # [inline] pub fn set_exclude_nodes_from_collision (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_exclude_nodes_from_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The first body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn set_node_a (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_node_a ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "The second body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn set_node_b (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_node_b ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Joint2D { } unsafe impl GodotObject for Joint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Joint2D" } } impl QueueFree for Joint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Joint2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Joint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Joint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Joint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Joint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Joint2D { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Joint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bias : * mut sys :: godot_method_bind , pub get_exclude_nodes_from_collision : * mut sys :: godot_method_bind , pub get_node_a : * mut sys :: godot_method_bind , pub get_node_b : * mut sys :: godot_method_bind , pub set_bias : * mut sys :: godot_method_bind , pub set_exclude_nodes_from_collision : * mut sys :: godot_method_bind , pub set_node_a : * mut sys :: godot_method_bind , pub set_node_b : * mut sys :: godot_method_bind } impl Joint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Joint2DMethodTable = Joint2DMethodTable { class_constructor : None , get_bias : 0 as * mut sys :: godot_method_bind , get_exclude_nodes_from_collision : 0 as * mut sys :: godot_method_bind , get_node_a : 0 as * mut sys :: godot_method_bind , get_node_b : 0 as * mut sys :: godot_method_bind , set_bias : 0 as * mut sys :: godot_method_bind , set_exclude_nodes_from_collision : 0 as * mut sys :: godot_method_bind , set_node_a : 0 as * mut sys :: godot_method_bind , set_node_b : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Joint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Joint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_bias\0" . as_ptr () as * const c_char) ; table . get_exclude_nodes_from_collision = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_nodes_from_collision\0" . as_ptr () as * const c_char) ; table . get_node_a = (gd_api . godot_method_bind_get_method) (class_name , "get_node_a\0" . as_ptr () as * const c_char) ; table . get_node_b = (gd_api . godot_method_bind_get_method) (class_name , "get_node_b\0" . as_ptr () as * const c_char) ; table . set_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_bias\0" . as_ptr () as * const c_char) ; table . set_exclude_nodes_from_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_nodes_from_collision\0" . as_ptr () as * const c_char) ; table . set_node_a = (gd_api . godot_method_bind_get_method) (class_name , "set_node_a\0" . as_ptr () as * const c_char) ; table . set_node_b = (gd_api . godot_method_bind_get_method) (class_name , "set_node_b\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:358:9412 [INFO] [stdout] | [INFO] [stdout] 358 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 358 | # [doc = "`core class VehicleBody` inherits `RigidBody` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vehiclebody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VehicleBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVehicleBody inherits methods from:\n - [RigidBody](struct.RigidBody.html)\n - [PhysicsBody](struct.PhysicsBody.html)\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VehicleBody { this : RawObject < Self > , } impl VehicleBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VehicleBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking."] # [doc = ""] # [inline] pub fn brake (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . get_brake ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel.use_as_traction] set to `true` and are in contact with a surface. The [member RigidBody.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n**Note:** The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.\nA negative value will result in the vehicle reversing."] # [doc = ""] # [inline] pub fn engine_force (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . get_engine_force ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel.use_as_steering] set to `true` will automatically be rotated."] # [doc = ""] # [inline] pub fn steering (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . get_steering ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking."] # [doc = ""] # [inline] pub fn set_brake (& self , brake : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . set_brake ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , brake) ; } } # [doc = "Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel.use_as_traction] set to `true` and are in contact with a surface. The [member RigidBody.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n**Note:** The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.\nA negative value will result in the vehicle reversing."] # [doc = ""] # [inline] pub fn set_engine_force (& self , engine_force : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . set_engine_force ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , engine_force) ; } } # [doc = "The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel.use_as_steering] set to `true` will automatically be rotated."] # [doc = ""] # [inline] pub fn set_steering (& self , steering : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . set_steering ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , steering) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VehicleBody { } unsafe impl GodotObject for VehicleBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VehicleBody" } } impl QueueFree for VehicleBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VehicleBody { type Target = crate :: generated :: rigid_body :: RigidBody ; # [inline] fn deref (& self) -> & crate :: generated :: rigid_body :: RigidBody { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VehicleBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: rigid_body :: RigidBody { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: rigid_body :: RigidBody > for VehicleBody { } unsafe impl SubClass < crate :: generated :: physics_body :: PhysicsBody > for VehicleBody { } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for VehicleBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VehicleBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for VehicleBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for VehicleBody { } impl Instanciable for VehicleBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VehicleBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VehicleBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_brake : * mut sys :: godot_method_bind , pub get_engine_force : * mut sys :: godot_method_bind , pub get_steering : * mut sys :: godot_method_bind , pub set_brake : * mut sys :: godot_method_bind , pub set_engine_force : * mut sys :: godot_method_bind , pub set_steering : * mut sys :: godot_method_bind } impl VehicleBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VehicleBodyMethodTable = VehicleBodyMethodTable { class_constructor : None , get_brake : 0 as * mut sys :: godot_method_bind , get_engine_force : 0 as * mut sys :: godot_method_bind , get_steering : 0 as * mut sys :: godot_method_bind , set_brake : 0 as * mut sys :: godot_method_bind , set_engine_force : 0 as * mut sys :: godot_method_bind , set_steering : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VehicleBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VehicleBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_brake = (gd_api . godot_method_bind_get_method) (class_name , "get_brake\0" . as_ptr () as * const c_char) ; table . get_engine_force = (gd_api . godot_method_bind_get_method) (class_name , "get_engine_force\0" . as_ptr () as * const c_char) ; table . get_steering = (gd_api . godot_method_bind_get_method) (class_name , "get_steering\0" . as_ptr () as * const c_char) ; table . set_brake = (gd_api . godot_method_bind_get_method) (class_name , "set_brake\0" . as_ptr () as * const c_char) ; table . set_engine_force = (gd_api . godot_method_bind_get_method) (class_name , "set_engine_force\0" . as_ptr () as * const c_char) ; table . set_steering = (gd_api . godot_method_bind_get_method) (class_name , "set_steering\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:364:4564 [INFO] [stdout] | [INFO] [stdout] 364 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 364 | # [doc = "`core class ToolButton` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_toolbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ToolButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nToolButton inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ToolButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ToolButton { } unsafe impl GodotObject for ToolButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ToolButton" } } impl QueueFree for ToolButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ToolButton { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ToolButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for ToolButton { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for ToolButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for ToolButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ToolButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for ToolButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for ToolButton { } impl Instanciable for ToolButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ToolButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ToolButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ToolButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ToolButtonMethodTable = ToolButtonMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ToolButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ToolButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:370:17232 [INFO] [stdout] | [INFO] [stdout] 370 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 370 | # [doc = "`core class AnimationNodeStateMachine` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachine.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachine inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachine { this : RawObject < Self > , } impl AnimationNodeStateMachine { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachineMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new node to the graph. The `position` is used for display in the editor.\n# Default Arguments\n* `position` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn add_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_str_obj_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr () , position) ; } } # [doc = "Adds a transition between the given nodes."] # [doc = ""] # [inline] pub fn add_transition (& self , from : impl Into < GodotString > , to : impl Into < GodotString > , transition : impl AsArg < crate :: generated :: animation_node_state_machine_transition :: AnimationNodeStateMachineTransition >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . add_transition ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , from . into () , to . into () , transition . as_arg_ptr ()) ; } } # [doc = "Returns the graph's end node."] # [doc = ""] # [inline] pub fn get_end_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_end_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the draw offset of the graph. Used for display in the editor."] # [doc = ""] # [inline] pub fn get_graph_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_graph_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the animation node with the given name."] # [doc = ""] # [inline] pub fn get_node (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_node ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the given animation node's name."] # [doc = ""] # [inline] pub fn get_node_name (& self , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_node_name ; let ret = crate :: icalls :: icallptr_str_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given node's coordinates. Used for display in the editor."] # [doc = ""] # [inline] pub fn get_node_position (& self , name : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_node_position ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the graph's end node."] # [doc = ""] # [inline] pub fn get_start_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_start_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given transition."] # [doc = ""] # [inline] pub fn get_transition (& self , idx : i64) -> Option < Ref < crate :: generated :: animation_node_state_machine_transition :: AnimationNodeStateMachineTransition , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node_state_machine_transition :: AnimationNodeStateMachineTransition , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of connections in the graph."] # [doc = ""] # [inline] pub fn get_transition_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the given transition's start node."] # [doc = ""] # [inline] pub fn get_transition_from (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition_from ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given transition's end node."] # [doc = ""] # [inline] pub fn get_transition_to (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition_to ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the graph contains the given node."] # [doc = ""] # [inline] pub fn has_node (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . has_node ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if there is a transition between the given nodes."] # [doc = ""] # [inline] pub fn has_transition (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . has_transition ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; ret as _ } } # [doc = "Deletes the given node from the graph."] # [doc = ""] # [inline] pub fn remove_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Deletes the transition between the two specified nodes."] # [doc = ""] # [inline] pub fn remove_transition (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . remove_transition ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; } } # [doc = "Deletes the given transition by index."] # [doc = ""] # [inline] pub fn remove_transition_by_index (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . remove_transition_by_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Renames the given node."] # [doc = ""] # [inline] pub fn rename_node (& self , name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . rename_node ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , new_name . into ()) ; } } # [doc = "Replaces the node and keeps its transitions unchanged."] # [doc = ""] # [inline] pub fn replace_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . replace_node ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr ()) ; } } # [doc = "Sets the given node as the graph end point."] # [doc = ""] # [inline] pub fn set_end_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_end_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Sets the draw offset of the graph. Used for display in the editor."] # [doc = ""] # [inline] pub fn set_graph_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_graph_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Sets the node's coordinates. Used for display in the editor."] # [doc = ""] # [inline] pub fn set_node_position (& self , name : impl Into < GodotString > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_node_position ; let ret = crate :: icalls :: icallptr_void_str_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , position) ; } } # [doc = "Sets the given node as the graph start point."] # [doc = ""] # [inline] pub fn set_start_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_start_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachine { } unsafe impl GodotObject for AnimationNodeStateMachine { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachine" } } impl std :: ops :: Deref for AnimationNodeStateMachine { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachine { } impl Instanciable for AnimationNodeStateMachine { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachine :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_node : * mut sys :: godot_method_bind , pub add_transition : * mut sys :: godot_method_bind , pub get_end_node : * mut sys :: godot_method_bind , pub get_graph_offset : * mut sys :: godot_method_bind , pub get_node : * mut sys :: godot_method_bind , pub get_node_name : * mut sys :: godot_method_bind , pub get_node_position : * mut sys :: godot_method_bind , pub get_start_node : * mut sys :: godot_method_bind , pub get_transition : * mut sys :: godot_method_bind , pub get_transition_count : * mut sys :: godot_method_bind , pub get_transition_from : * mut sys :: godot_method_bind , pub get_transition_to : * mut sys :: godot_method_bind , pub has_node : * mut sys :: godot_method_bind , pub has_transition : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind , pub remove_transition : * mut sys :: godot_method_bind , pub remove_transition_by_index : * mut sys :: godot_method_bind , pub rename_node : * mut sys :: godot_method_bind , pub replace_node : * mut sys :: godot_method_bind , pub set_end_node : * mut sys :: godot_method_bind , pub set_graph_offset : * mut sys :: godot_method_bind , pub set_node_position : * mut sys :: godot_method_bind , pub set_start_node : * mut sys :: godot_method_bind } impl AnimationNodeStateMachineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachineMethodTable = AnimationNodeStateMachineMethodTable { class_constructor : None , add_node : 0 as * mut sys :: godot_method_bind , add_transition : 0 as * mut sys :: godot_method_bind , get_end_node : 0 as * mut sys :: godot_method_bind , get_graph_offset : 0 as * mut sys :: godot_method_bind , get_node : 0 as * mut sys :: godot_method_bind , get_node_name : 0 as * mut sys :: godot_method_bind , get_node_position : 0 as * mut sys :: godot_method_bind , get_start_node : 0 as * mut sys :: godot_method_bind , get_transition : 0 as * mut sys :: godot_method_bind , get_transition_count : 0 as * mut sys :: godot_method_bind , get_transition_from : 0 as * mut sys :: godot_method_bind , get_transition_to : 0 as * mut sys :: godot_method_bind , has_node : 0 as * mut sys :: godot_method_bind , has_transition : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind , remove_transition : 0 as * mut sys :: godot_method_bind , remove_transition_by_index : 0 as * mut sys :: godot_method_bind , rename_node : 0 as * mut sys :: godot_method_bind , replace_node : 0 as * mut sys :: godot_method_bind , set_end_node : 0 as * mut sys :: godot_method_bind , set_graph_offset : 0 as * mut sys :: godot_method_bind , set_node_position : 0 as * mut sys :: godot_method_bind , set_start_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . add_transition = (gd_api . godot_method_bind_get_method) (class_name , "add_transition\0" . as_ptr () as * const c_char) ; table . get_end_node = (gd_api . godot_method_bind_get_method) (class_name , "get_end_node\0" . as_ptr () as * const c_char) ; table . get_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_graph_offset\0" . as_ptr () as * const c_char) ; table . get_node = (gd_api . godot_method_bind_get_method) (class_name , "get_node\0" . as_ptr () as * const c_char) ; table . get_node_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_name\0" . as_ptr () as * const c_char) ; table . get_node_position = (gd_api . godot_method_bind_get_method) (class_name , "get_node_position\0" . as_ptr () as * const c_char) ; table . get_start_node = (gd_api . godot_method_bind_get_method) (class_name , "get_start_node\0" . as_ptr () as * const c_char) ; table . get_transition = (gd_api . godot_method_bind_get_method) (class_name , "get_transition\0" . as_ptr () as * const c_char) ; table . get_transition_count = (gd_api . godot_method_bind_get_method) (class_name , "get_transition_count\0" . as_ptr () as * const c_char) ; table . get_transition_from = (gd_api . godot_method_bind_get_method) (class_name , "get_transition_from\0" . as_ptr () as * const c_char) ; table . get_transition_to = (gd_api . godot_method_bind_get_method) (class_name , "get_transition_to\0" . as_ptr () as * const c_char) ; table . has_node = (gd_api . godot_method_bind_get_method) (class_name , "has_node\0" . as_ptr () as * const c_char) ; table . has_transition = (gd_api . godot_method_bind_get_method) (class_name , "has_transition\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; table . remove_transition = (gd_api . godot_method_bind_get_method) (class_name , "remove_transition\0" . as_ptr () as * const c_char) ; table . remove_transition_by_index = (gd_api . godot_method_bind_get_method) (class_name , "remove_transition_by_index\0" . as_ptr () as * const c_char) ; table . rename_node = (gd_api . godot_method_bind_get_method) (class_name , "rename_node\0" . as_ptr () as * const c_char) ; table . replace_node = (gd_api . godot_method_bind_get_method) (class_name , "replace_node\0" . as_ptr () as * const c_char) ; table . set_end_node = (gd_api . godot_method_bind_get_method) (class_name , "set_end_node\0" . as_ptr () as * const c_char) ; table . set_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_graph_offset\0" . as_ptr () as * const c_char) ; table . set_node_position = (gd_api . godot_method_bind_get_method) (class_name , "set_node_position\0" . as_ptr () as * const c_char) ; table . set_start_node = (gd_api . godot_method_bind_get_method) (class_name , "set_start_node\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:376:7245 [INFO] [stdout] | [INFO] [stdout] 376 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 376 | # [doc = "`core class InputEventScreenDrag` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventscreendrag.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventScreenDrag inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventScreenDrag { this : RawObject < Self > , } impl InputEventScreenDrag { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventScreenDragMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The drag event index in the case of a multi-drag event."] # [doc = ""] # [inline] pub fn index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The drag position."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drag position relative to its start position."] # [doc = ""] # [inline] pub fn relative (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . get_relative ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drag speed."] # [doc = ""] # [inline] pub fn speed (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . get_speed ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drag event index in the case of a multi-drag event."] # [doc = ""] # [inline] pub fn set_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "The drag position."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "The drag position relative to its start position."] # [doc = ""] # [inline] pub fn set_relative (& self , relative : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . set_relative ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , relative) ; } } # [doc = "The drag speed."] # [doc = ""] # [inline] pub fn set_speed (& self , speed : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenDragMethodTable :: get (get_api ()) . set_speed ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , speed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventScreenDrag { } unsafe impl GodotObject for InputEventScreenDrag { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventScreenDrag" } } impl std :: ops :: Deref for InputEventScreenDrag { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventScreenDrag { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventScreenDrag { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventScreenDrag { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventScreenDrag { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventScreenDrag { } impl Instanciable for InputEventScreenDrag { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventScreenDrag :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventScreenDragMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_index : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_relative : * mut sys :: godot_method_bind , pub get_speed : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_relative : * mut sys :: godot_method_bind , pub set_speed : * mut sys :: godot_method_bind } impl InputEventScreenDragMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventScreenDragMethodTable = InputEventScreenDragMethodTable { class_constructor : None , get_index : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_relative : 0 as * mut sys :: godot_method_bind , get_speed : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_relative : 0 as * mut sys :: godot_method_bind , set_speed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventScreenDragMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventScreenDrag\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_relative = (gd_api . godot_method_bind_get_method) (class_name , "get_relative\0" . as_ptr () as * const c_char) ; table . get_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_speed\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_relative = (gd_api . godot_method_bind_get_method) (class_name , "set_relative\0" . as_ptr () as * const c_char) ; table . set_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_speed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:382:7494 [INFO] [stdout] | [INFO] [stdout] 382 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 382 | # [doc = "`tools class EditorSpatialGizmoPlugin` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorspatialgizmoplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorSpatialGizmoPlugin inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSpatialGizmoPlugin { this : RawObject < Self > , } impl EditorSpatialGizmoPlugin { # [doc = "Adds a new material to the internal material list for the plugin. It can then be accessed with [method get_material]. Should not be overridden."] # [doc = ""] # [inline] pub fn add_material (& self , name : impl Into < GodotString > , material : impl AsArg < crate :: generated :: spatial_material :: SpatialMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoPluginMethodTable :: get (get_api ()) . add_material ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , material . as_arg_ptr ()) ; } } # [doc = "Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_handles]. Should not be overridden.\n# Default Arguments\n* `billboard` - `false`"] # [doc = ""] # [inline] pub fn create_handle_material (& self , name : impl Into < GodotString > , billboard : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoPluginMethodTable :: get (get_api ()) . create_handle_material ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , name . into () , billboard) ; } } # [doc = "Creates an icon material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_unscaled_billboard]. Should not be overridden.\n# Default Arguments\n* `on_top` - `false`\n* `color` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn create_icon_material (& self , name : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: texture :: Texture > , on_top : bool , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoPluginMethodTable :: get (get_api ()) . create_icon_material ; let ret = crate :: icalls :: icallptr_void_str_obj_bool_color (method_bind , self . this . sys () . as_ptr () , name . into () , texture . as_arg_ptr () , on_top , color) ; } } # [doc = "Creates an unshaded material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_mesh] and [method EditorSpatialGizmo.add_lines]. Should not be overridden.\n# Default Arguments\n* `billboard` - `false`\n* `on_top` - `false`\n* `use_vertex_color` - `false`"] # [doc = ""] # [inline] pub fn create_material (& self , name : impl Into < GodotString > , color : Color , billboard : bool , on_top : bool , use_vertex_color : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoPluginMethodTable :: get (get_api ()) . create_material ; let ret = crate :: icalls :: icallptr_void_str_color_bool_bool_bool (method_bind , self . this . sys () . as_ptr () , name . into () , color , billboard , on_top , use_vertex_color) ; } } # [doc = "Gets material from the internal list of materials. If an [EditorSpatialGizmo] is provided, it will try to get the corresponding variant (selected and/or editable)."] # [doc = ""] # [inline] pub fn get_material (& self , name : impl Into < GodotString > , gizmo : impl AsArg < crate :: generated :: editor_spatial_gizmo :: EditorSpatialGizmo >) -> Option < Ref < crate :: generated :: spatial_material :: SpatialMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoPluginMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , gizmo . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: spatial_material :: SpatialMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSpatialGizmoPlugin { } unsafe impl GodotObject for EditorSpatialGizmoPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorSpatialGizmoPlugin" } } impl std :: ops :: Deref for EditorSpatialGizmoPlugin { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSpatialGizmoPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for EditorSpatialGizmoPlugin { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorSpatialGizmoPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSpatialGizmoPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSpatialGizmoPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_material : * mut sys :: godot_method_bind , pub create_handle_material : * mut sys :: godot_method_bind , pub create_icon_material : * mut sys :: godot_method_bind , pub create_material : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind } impl EditorSpatialGizmoPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSpatialGizmoPluginMethodTable = EditorSpatialGizmoPluginMethodTable { class_constructor : None , add_material : 0 as * mut sys :: godot_method_bind , create_handle_material : 0 as * mut sys :: godot_method_bind , create_icon_material : 0 as * mut sys :: godot_method_bind , create_material : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSpatialGizmoPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSpatialGizmoPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_material = (gd_api . godot_method_bind_get_method) (class_name , "add_material\0" . as_ptr () as * const c_char) ; table . create_handle_material = (gd_api . godot_method_bind_get_method) (class_name , "create_handle_material\0" . as_ptr () as * const c_char) ; table . create_icon_material = (gd_api . godot_method_bind_get_method) (class_name , "create_icon_material\0" . as_ptr () as * const c_char) ; table . create_material = (gd_api . godot_method_bind_get_method) (class_name , "create_material\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:388:102938 [INFO] [stdout] | [INFO] [stdout] 388 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 388 | # [doc = "`core singleton class OS` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_os.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nOS inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OS { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HandleType (pub i64) ; impl HandleType { pub const APPLICATION_HANDLE : HandleType = HandleType (0i64) ; pub const DISPLAY_HANDLE : HandleType = HandleType (1i64) ; pub const WINDOW_HANDLE : HandleType = HandleType (2i64) ; pub const WINDOW_VIEW : HandleType = HandleType (3i64) ; pub const OPENGL_CONTEXT : HandleType = HandleType (4i64) ; } impl From < i64 > for HandleType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HandleType > for i64 { # [inline] fn from (v : HandleType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Month (pub i64) ; impl Month { pub const JANUARY : Month = Month (1i64) ; pub const FEBRUARY : Month = Month (2i64) ; pub const MARCH : Month = Month (3i64) ; pub const APRIL : Month = Month (4i64) ; pub const MAY : Month = Month (5i64) ; pub const JUNE : Month = Month (6i64) ; pub const JULY : Month = Month (7i64) ; pub const AUGUST : Month = Month (8i64) ; pub const SEPTEMBER : Month = Month (9i64) ; pub const OCTOBER : Month = Month (10i64) ; pub const NOVEMBER : Month = Month (11i64) ; pub const DECEMBER : Month = Month (12i64) ; } impl From < i64 > for Month { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Month > for i64 { # [inline] fn from (v : Month) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PowerState (pub i64) ; impl PowerState { pub const UNKNOWN : PowerState = PowerState (0i64) ; pub const ON_BATTERY : PowerState = PowerState (1i64) ; pub const NO_BATTERY : PowerState = PowerState (2i64) ; pub const CHARGING : PowerState = PowerState (3i64) ; pub const CHARGED : PowerState = PowerState (4i64) ; } impl From < i64 > for PowerState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PowerState > for i64 { # [inline] fn from (v : PowerState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ScreenOrientation (pub i64) ; impl ScreenOrientation { pub const LANDSCAPE : ScreenOrientation = ScreenOrientation (0i64) ; pub const PORTRAIT : ScreenOrientation = ScreenOrientation (1i64) ; pub const REVERSE_LANDSCAPE : ScreenOrientation = ScreenOrientation (2i64) ; pub const REVERSE_PORTRAIT : ScreenOrientation = ScreenOrientation (3i64) ; pub const SENSOR_LANDSCAPE : ScreenOrientation = ScreenOrientation (4i64) ; pub const SENSOR_PORTRAIT : ScreenOrientation = ScreenOrientation (5i64) ; pub const SENSOR : ScreenOrientation = ScreenOrientation (6i64) ; } impl From < i64 > for ScreenOrientation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ScreenOrientation > for i64 { # [inline] fn from (v : ScreenOrientation) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SystemDir (pub i64) ; impl SystemDir { pub const DESKTOP : SystemDir = SystemDir (0i64) ; pub const DCIM : SystemDir = SystemDir (1i64) ; pub const DOCUMENTS : SystemDir = SystemDir (2i64) ; pub const DOWNLOADS : SystemDir = SystemDir (3i64) ; pub const MOVIES : SystemDir = SystemDir (4i64) ; pub const MUSIC : SystemDir = SystemDir (5i64) ; pub const PICTURES : SystemDir = SystemDir (6i64) ; pub const RINGTONES : SystemDir = SystemDir (7i64) ; } impl From < i64 > for SystemDir { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SystemDir > for i64 { # [inline] fn from (v : SystemDir) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct VideoDriver (pub i64) ; impl VideoDriver { pub const GLES3 : VideoDriver = VideoDriver (0i64) ; pub const GLES2 : VideoDriver = VideoDriver (1i64) ; } impl From < i64 > for VideoDriver { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < VideoDriver > for i64 { # [inline] fn from (v : VideoDriver) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Weekday (pub i64) ; impl Weekday { pub const SUNDAY : Weekday = Weekday (0i64) ; pub const MONDAY : Weekday = Weekday (1i64) ; pub const TUESDAY : Weekday = Weekday (2i64) ; pub const WEDNESDAY : Weekday = Weekday (3i64) ; pub const THURSDAY : Weekday = Weekday (4i64) ; pub const FRIDAY : Weekday = Weekday (5i64) ; pub const SATURDAY : Weekday = Weekday (6i64) ; } impl From < i64 > for Weekday { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Weekday > for i64 { # [inline] fn from (v : Weekday) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl OS { pub const APPLICATION_HANDLE : i64 = 0i64 ; pub const DAY_FRIDAY : i64 = 5i64 ; pub const DAY_MONDAY : i64 = 1i64 ; pub const DAY_SATURDAY : i64 = 6i64 ; pub const DAY_SUNDAY : i64 = 0i64 ; pub const DAY_THURSDAY : i64 = 4i64 ; pub const DAY_TUESDAY : i64 = 2i64 ; pub const DAY_WEDNESDAY : i64 = 3i64 ; pub const DISPLAY_HANDLE : i64 = 1i64 ; pub const MONTH_APRIL : i64 = 4i64 ; pub const MONTH_AUGUST : i64 = 8i64 ; pub const MONTH_DECEMBER : i64 = 12i64 ; pub const MONTH_FEBRUARY : i64 = 2i64 ; pub const MONTH_JANUARY : i64 = 1i64 ; pub const MONTH_JULY : i64 = 7i64 ; pub const MONTH_JUNE : i64 = 6i64 ; pub const MONTH_MARCH : i64 = 3i64 ; pub const MONTH_MAY : i64 = 5i64 ; pub const MONTH_NOVEMBER : i64 = 11i64 ; pub const MONTH_OCTOBER : i64 = 10i64 ; pub const MONTH_SEPTEMBER : i64 = 9i64 ; pub const OPENGL_CONTEXT : i64 = 4i64 ; pub const POWERSTATE_CHARGED : i64 = 4i64 ; pub const POWERSTATE_CHARGING : i64 = 3i64 ; pub const POWERSTATE_NO_BATTERY : i64 = 2i64 ; pub const POWERSTATE_ON_BATTERY : i64 = 1i64 ; pub const POWERSTATE_UNKNOWN : i64 = 0i64 ; pub const SCREEN_ORIENTATION_LANDSCAPE : i64 = 0i64 ; pub const SCREEN_ORIENTATION_PORTRAIT : i64 = 1i64 ; pub const SCREEN_ORIENTATION_REVERSE_LANDSCAPE : i64 = 2i64 ; pub const SCREEN_ORIENTATION_REVERSE_PORTRAIT : i64 = 3i64 ; pub const SCREEN_ORIENTATION_SENSOR : i64 = 6i64 ; pub const SCREEN_ORIENTATION_SENSOR_LANDSCAPE : i64 = 4i64 ; pub const SCREEN_ORIENTATION_SENSOR_PORTRAIT : i64 = 5i64 ; pub const SYSTEM_DIR_DCIM : i64 = 1i64 ; pub const SYSTEM_DIR_DESKTOP : i64 = 0i64 ; pub const SYSTEM_DIR_DOCUMENTS : i64 = 2i64 ; pub const SYSTEM_DIR_DOWNLOADS : i64 = 3i64 ; pub const SYSTEM_DIR_MOVIES : i64 = 4i64 ; pub const SYSTEM_DIR_MUSIC : i64 = 5i64 ; pub const SYSTEM_DIR_PICTURES : i64 = 6i64 ; pub const SYSTEM_DIR_RINGTONES : i64 = 7i64 ; pub const VIDEO_DRIVER_GLES2 : i64 = 1i64 ; pub const VIDEO_DRIVER_GLES3 : i64 = 0i64 ; pub const WINDOW_HANDLE : i64 = 2i64 ; pub const WINDOW_VIEW : i64 = 3i64 ; } impl OS { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("OS\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Displays a modal dialog box using the host OS' facilities. Execution is blocked until the dialog is closed.\n# Default Arguments\n* `title` - `\"Alert!\"`"] # [doc = ""] # [inline] pub fn alert (& self , text : impl Into < GodotString > , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . alert ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , text . into () , title . into ()) ; } } # [doc = "Returns `true` if the host OS allows drawing."] # [doc = ""] # [inline] pub fn can_draw (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . can_draw ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the current host platform is using multiple threads."] # [doc = ""] # [inline] pub fn can_use_threads (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . can_use_threads ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Centers the window on the screen if in windowed mode."] # [doc = ""] # [inline] pub fn center_window (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . center_window ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Shuts down system MIDI driver.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn close_midi_inputs (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . close_midi_inputs ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Delay execution of the current thread by `msec` milliseconds."] # [doc = ""] # [inline] pub fn delay_msec (& self , msec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . delay_msec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msec) ; } } # [doc = "Delay execution of the current thread by `usec` microseconds."] # [doc = ""] # [inline] pub fn delay_usec (& self , usec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . delay_usec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , usec) ; } } # [doc = "Dumps the memory allocation ringlist to a file (only works in debug).\nEntry format per line: \"Address - Size - Description\"."] # [doc = ""] # [inline] pub fn dump_memory_to_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . dump_memory_to_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "Dumps all used resources to file (only works in debug).\nEntry format per line: \"Resource Type : Resource Location\".\nAt the end of the file is a statistic of all used Resource Types."] # [doc = ""] # [inline] pub fn dump_resources_to_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . dump_resources_to_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nExecute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable.\nThe arguments are used in the given order and separated by a space, so `OS.execute(\"ping\", [\"-w\", \"3\", \"godotengine.org\"], false)` will resolve to `ping -w 3 godotengine.org` in the system's shell.\nThis method has slightly different behavior based on whether the `blocking` mode is enabled.\nIf `blocking` is `true`, the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the `output` array as a single string. When the process terminates, the Godot thread will resume execution.\nIf `blocking` is `false`, the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so `output` will be empty.\nThe return value also depends on the blocking mode. When blocking, the method will return an exit code of the process. When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return `-1` or another exit code.\nExample of blocking mode and retrieving the shell output:\n```gdscript\nvar output = []\nvar exit_code = OS.execute(\"ls\", [\"-l\", \"/tmp\"], true, output)\n```\nExample of non-blocking mode, running another instance of the project and storing its process ID:\n```gdscript\nvar pid = OS.execute(OS.get_executable_path(), [], false)\n```\nIf you wish to access a shell built-in or perform a composite command, a platform-specific shell can be invoked. For example:\n```gdscript\nOS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n```\n**Note:** This method is implemented on Android, iOS, Linux, macOS and Windows.\n# Default Arguments\n* `blocking` - `true`\n* `output` - `[ ]`\n* `read_stderr` - `false`"] # [doc = ""] # [inline] pub fn execute (& self , path : impl Into < GodotString > , arguments : StringArray , blocking : bool , output : VariantArray , read_stderr : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . execute ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_arr_bool (method_bind , self . this . sys () . as_ptr () , path . into () , arguments , blocking , output , read_stderr) ; ret as _ } } # [doc = "Returns the scancode of the given string (e.g. \"Escape\")."] # [doc = ""] # [inline] pub fn find_scancode_from_string (& self , string : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . find_scancode_from_string ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , string . into ()) ; ret as _ } } # [doc = "Returns the total number of available audio drivers."] # [doc = ""] # [inline] pub fn get_audio_driver_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_audio_driver_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the audio driver name for the given index."] # [doc = ""] # [inline] pub fn get_audio_driver_name (& self , driver : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_audio_driver_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , driver) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, removes the window frame.\n**Note:** Setting `window_borderless` to `false` disables per-pixel transparency."] # [doc = ""] # [inline] pub fn borderless_window (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_borderless_window ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The clipboard from the host OS. Might be unavailable on some platforms."] # [doc = ""] # [inline] pub fn clipboard (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_clipboard ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the command-line arguments passed to the engine.\nCommand-line arguments can be written in any form, including both `--key value` and `--key=value` forms so they can be properly parsed, as long as custom command-line arguments do not conflict with engine arguments.\nYou can also incorporate environment variables using the [method get_environment] method.\nYou can set `editor/main_run_args` in the Project Settings to define command-line arguments to be passed by the editor when running the project.\nHere's a minimal example on how to parse command-line arguments into a dictionary using the `--key=value` form for arguments:\n```gdscript\nvar arguments = {}\nfor argument in OS.get_cmdline_args():\n if argument.find(\"=\") > -1:\n var key_value = argument.split(\"=\")\n arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n```"] # [doc = ""] # [inline] pub fn get_cmdline_args (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_cmdline_args ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns an array of MIDI device names.\nThe returned array will be empty if the system MIDI driver has not previously been initialised with [method open_midi_inputs].\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_connected_midi_inputs (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_connected_midi_inputs ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The current screen index (starting from 0)."] # [doc = ""] # [inline] pub fn current_screen (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_current_screen ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current tablet drvier in use."] # [doc = ""] # [inline] pub fn current_tablet_driver (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_current_tablet_driver ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the currently used video driver, using one of the values from [enum VideoDriver]."] # [doc = ""] # [inline] pub fn get_current_video_driver (& self) -> crate :: generated :: os :: VideoDriver { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_current_video_driver ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: os :: VideoDriver (ret) } } # [doc = "Returns current date as a dictionary of keys: `year`, `month`, `day`, `weekday`, `dst` (Daylight Savings Time).\n# Default Arguments\n* `utc` - `false`"] # [doc = ""] # [inline] pub fn get_date (& self , utc : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_date ; let ret = crate :: icalls :: icallptr_dict_bool (method_bind , self . this . sys () . as_ptr () , utc) ; Dictionary :: from_sys (ret) } } # [doc = "Returns current datetime as a dictionary of keys: `year`, `month`, `day`, `weekday`, `dst` (Daylight Savings Time), `hour`, `minute`, `second`.\n# Default Arguments\n* `utc` - `false`"] # [doc = ""] # [inline] pub fn get_datetime (& self , utc : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_datetime ; let ret = crate :: icalls :: icallptr_dict_bool (method_bind , self . this . sys () . as_ptr () , utc) ; Dictionary :: from_sys (ret) } } # [doc = "Gets a dictionary of time values corresponding to the given UNIX epoch time (in seconds).\nThe returned Dictionary's values will be the same as [method get_datetime], with the exception of Daylight Savings Time as it cannot be determined from the epoch."] # [doc = ""] # [inline] pub fn get_datetime_from_unix_time (& self , unix_time_val : i64) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_datetime_from_unix_time ; let ret = crate :: icalls :: icallptr_dict_i64 (method_bind , self . this . sys () . as_ptr () , unix_time_val) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the total amount of dynamic memory used (only works in debug)."] # [doc = ""] # [inline] pub fn get_dynamic_memory_usage (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_dynamic_memory_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an environment variable."] # [doc = ""] # [inline] pub fn get_environment (& self , variable : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , variable . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path to the current engine executable."] # [doc = ""] # [inline] pub fn get_executable_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_executable_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The exit code passed to the OS when the main loop exits. By convention, an exit code of `0` indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).\n**Note:** This value will be ignored if using [method SceneTree.quit] with an `exit_code` argument passed."] # [doc = ""] # [inline] pub fn exit_code (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_exit_code ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "With this function you can get the list of dangerous permissions that have been granted to the Android application.\n**Note:** This method is implemented on Android."] # [doc = ""] # [inline] pub fn get_granted_permissions (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_granted_permissions ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the IME cursor position (the currently-edited portion of the string) relative to the characters in the composition string.\n[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME cursor position.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn get_ime_selection (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_ime_selection ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the IME intermediate composition string.\n[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME composition string.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn get_ime_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_ime_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the current latin keyboard variant as a String.\nPossible return values are: `\"QWERTY\"`, `\"AZERTY\"`, `\"QZERTY\"`, `\"DVORAK\"`, `\"NEO\"`, `\"COLEMAK\"` or `\"ERROR\"`.\n**Note:** This method is implemented on Linux, macOS and Windows. Returns `\"QWERTY\"` on unsupported platforms."] # [doc = ""] # [inline] pub fn get_latin_keyboard_variant (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_latin_keyboard_variant ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the host OS locale."] # [doc = ""] # [inline] pub fn get_locale (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_locale ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage."] # [doc = ""] # [inline] pub fn low_processor_usage_mode_sleep_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_low_processor_usage_mode_sleep_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to `(0, 0)` to reset to the system default value."] # [doc = ""] # [inline] pub fn max_window_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_max_window_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The minimum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to `(0, 0)` to reset to the system default value."] # [doc = ""] # [inline] pub fn min_window_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_min_window_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the model name of the current device.\n**Note:** This method is implemented on Android and iOS. Returns `\"GenericDevice\"` on unsupported platforms."] # [doc = ""] # [inline] pub fn get_model_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_model_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the host OS. Possible values are: `\"Android\"`, `\"iOS\"`, `\"HTML5\"`, `\"OSX\"`, `\"Server\"`, `\"Windows\"`, `\"UWP\"`, `\"X11\"`."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_native_handle (& self , handle_type : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_native_handle ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , handle_type) ; ret as _ } } # [doc = "Returns the amount of battery left in the device as a percentage. Returns `-1` if power state is unknown.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_power_percent_left (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_power_percent_left ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an estimate of the time left in seconds before the device runs out of battery. Returns `-1` if power state is unknown.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_power_seconds_left (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_power_seconds_left ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current state of the device regarding battery and power. See [enum PowerState] constants.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_power_state (& self) -> crate :: generated :: os :: PowerState { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_power_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: os :: PowerState (ret) } } # [doc = "Returns the project's process ID.\n**Note:** This method is implemented on Android, iOS, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_process_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_process_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of threads available on the host machine."] # [doc = ""] # [inline] pub fn get_processor_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_processor_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the window size including decorations like window borders."] # [doc = ""] # [inline] pub fn get_real_window_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_real_window_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the given scancode as a string (e.g. Return values: `\"Escape\"`, `\"Shift+Escape\"`).\nSee also [member InputEventKey.scancode] and [method InputEventKey.get_scancode_with_modifiers]."] # [doc = ""] # [inline] pub fn get_scancode_string (& self , code : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_scancode_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , code) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of displays attached to the host machine."] # [doc = ""] # [inline] pub fn get_screen_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the dots per inch density of the specified screen. If `screen` is `-1` (the default value), the current screen will be used.\nOn Android devices, the actual screen densities are grouped into six generalized densities:\n```gdscript\n ldpi - 120 dpi\n mdpi - 160 dpi\n hdpi - 240 dpi\n xhdpi - 320 dpi\n xxhdpi - 480 dpi\nxxxhdpi - 640 dpi\n```\n**Note:** This method is implemented on Android, Linux, macOS and Windows. Returns `72` on unsupported platforms.\n# Default Arguments\n* `screen` - `-1`"] # [doc = ""] # [inline] pub fn get_screen_dpi (& self , screen : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_dpi ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; ret as _ } } # [doc = "Return the greatest scale factor of all screens.\n**Note:** On macOS returned value is `2.0` if there is at least one hiDPI (Retina) screen in the system, and `1.0` in all other cases.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn get_screen_max_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_max_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current screen orientation."] # [doc = ""] # [inline] pub fn screen_orientation (& self) -> crate :: generated :: os :: ScreenOrientation { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_orientation ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: os :: ScreenOrientation (ret) } } # [doc = "Returns the position of the specified screen by index. If `screen` is `-1` (the default value), the current screen will be used.\n# Default Arguments\n* `screen` - `-1`"] # [doc = ""] # [inline] pub fn get_screen_position (& self , screen : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; mem :: transmute (ret) } } # [doc = "Return the scale factor of the specified screen by index. If `screen` is `-1` (the default value), the current screen will be used.\n**Note:** On macOS returned value is `2.0` for hiDPI (Retina) screen, and `1.0` for all other cases.\n**Note:** This method is implemented on macOS.\n# Default Arguments\n* `screen` - `-1`"] # [doc = ""] # [inline] pub fn get_screen_scale (& self , screen : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_scale ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; ret as _ } } # [doc = "Returns the dimensions in pixels of the specified screen. If `screen` is `-1` (the default value), the current screen will be used.\n# Default Arguments\n* `screen` - `-1`"] # [doc = ""] # [inline] pub fn get_screen_size (& self , screen : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_size ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; mem :: transmute (ret) } } # [doc = "Returns the amount of time in milliseconds it took for the boot logo to appear."] # [doc = ""] # [inline] pub fn get_splash_tick_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_splash_tick_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the maximum amount of static memory used (only works in debug)."] # [doc = ""] # [inline] pub fn get_static_memory_peak_usage (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_static_memory_peak_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of static memory being used by the program in bytes."] # [doc = ""] # [inline] pub fn get_static_memory_usage (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_static_memory_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the actual path to commonly used folders across different platforms. Available locations are specified in [enum SystemDir].\n**Note:** This method is implemented on Android, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_system_dir (& self , dir : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_system_dir ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , dir) ; GodotString :: from_sys (ret) } } # [doc = "Returns the epoch time of the operating system in milliseconds."] # [doc = ""] # [inline] pub fn get_system_time_msecs (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_system_time_msecs ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the epoch time of the operating system in seconds."] # [doc = ""] # [inline] pub fn get_system_time_secs (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_system_time_secs ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total number of available tablet drivers.\n**Note:** This method is implemented on Windows."] # [doc = ""] # [inline] pub fn get_tablet_driver_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_tablet_driver_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the tablet driver name for the given index.\n**Note:** This method is implemented on Windows."] # [doc = ""] # [inline] pub fn get_tablet_driver_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_tablet_driver_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_thread_caller_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_thread_caller_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of time passed in milliseconds since the engine started."] # [doc = ""] # [inline] pub fn get_ticks_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_ticks_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of time passed in microseconds since the engine started."] # [doc = ""] # [inline] pub fn get_ticks_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_ticks_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns current time as a dictionary of keys: hour, minute, second.\n# Default Arguments\n* `utc` - `false`"] # [doc = ""] # [inline] pub fn get_time (& self , utc : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_time ; let ret = crate :: icalls :: icallptr_dict_bool (method_bind , self . this . sys () . as_ptr () , utc) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the current time zone as a dictionary with the keys: bias and name."] # [doc = ""] # [inline] pub fn get_time_zone_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_time_zone_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns a string that is unique to the device.\n**Note:** Returns an empty string on HTML5 and UWP, as this method isn't implemented on those platforms yet."] # [doc = ""] # [inline] pub fn get_unique_id (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_unique_id ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the current UNIX epoch timestamp."] # [doc = ""] # [inline] pub fn get_unix_time (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_unix_time ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets an epoch time value from a dictionary of time values.\n`datetime` must be populated with the following keys: `year`, `month`, `day`, `hour`, `minute`, `second`.\nYou can pass the output from [method get_datetime_from_unix_time] directly into this function. Daylight Savings Time (`dst`), if present, is ignored."] # [doc = ""] # [inline] pub fn get_unix_time_from_datetime (& self , datetime : Dictionary) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_unix_time_from_datetime ; let ret = crate :: icalls :: icallptr_i64_dict (method_bind , self . this . sys () . as_ptr () , datetime) ; ret as _ } } # [doc = "Returns the absolute directory path where user data is written (`user://`).\nOn Linux, this is `~/.local/share/godot/app_userdata/[project_name]`, or `~/.local/share/[custom_name]` if `use_custom_user_dir` is set.\nOn macOS, this is `~/Library/Application Support/Godot/app_userdata/[project_name]`, or `~/Library/Application Support/[custom_name]` if `use_custom_user_dir` is set.\nOn Windows, this is `%APPDATA%\\Godot\\app_userdata\\[project_name]`, or `%APPDATA%\\[custom_name]` if `use_custom_user_dir` is set. `%APPDATA%` expands to `%USERPROFILE%\\AppData\\Roaming`.\nIf the project name is empty, `user://` falls back to `res://`."] # [doc = ""] # [inline] pub fn get_user_data_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_user_data_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of video drivers supported on the current platform."] # [doc = ""] # [inline] pub fn get_video_driver_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_video_driver_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name of the video driver matching the given `driver` index. This index is a value from [enum VideoDriver], and you can use [method get_current_video_driver] to get the current backend's index."] # [doc = ""] # [inline] pub fn get_video_driver_name (& self , driver : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_video_driver_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , driver) ; GodotString :: from_sys (ret) } } # [doc = "Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or if it is currently hidden."] # [doc = ""] # [inline] pub fn get_virtual_keyboard_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_virtual_keyboard_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window background is transparent and window frame is removed.\nUse `get_tree().get_root().set_transparent_background(true)` to disable main viewport background rendering.\n**Note:** This property has no effect if **Project > Project Settings > Display > Window > Per-pixel transparency > Allowed** setting is disabled.\n**Note:** This property is implemented on HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn window_per_pixel_transparency_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_window_per_pixel_transparency_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right."] # [doc = ""] # [inline] pub fn window_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_window_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns unobscured area of the window where interactive controls should be rendered."] # [doc = ""] # [inline] pub fn get_window_safe_area (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_window_safe_area ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The size of the window (without counting window manager decorations)."] # [doc = ""] # [inline] pub fn window_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_window_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Add a new item with text \"label\" to global menu. Use \"_dock\" menu to add item to the macOS dock icon menu.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn global_menu_add_item (& self , menu : impl Into < GodotString > , label : impl Into < GodotString > , id : impl OwnedToVariant , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . global_menu_add_item ; let ret = crate :: icalls :: icallptr_void_str_str_var_var (method_bind , self . this . sys () . as_ptr () , menu . into () , label . into () , id . owned_to_variant () , meta . owned_to_variant ()) ; } } # [doc = "Add a separator between items. Separators also occupy an index.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn global_menu_add_separator (& self , menu : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . global_menu_add_separator ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , menu . into ()) ; } } # [doc = "Clear the global menu, in effect removing all items.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn global_menu_clear (& self , menu : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . global_menu_clear ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , menu . into ()) ; } } # [doc = "Removes the item at index \"idx\" from the global menu. Note that the indexes of items after the removed item are going to be shifted by one.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn global_menu_remove_item (& self , menu : impl Into < GodotString > , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . global_menu_remove_item ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , menu . into () , idx) ; } } # [doc = "Returns `true` if an environment variable exists."] # [doc = ""] # [inline] pub fn has_environment (& self , variable : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . has_environment ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , variable . into ()) ; ret as _ } } # [doc = "Returns `true` if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the [url=https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html]Feature Tags[/url] documentation for more details.\n**Note:** Tag names are case-sensitive."] # [doc = ""] # [inline] pub fn has_feature (& self , tag_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . has_feature ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , tag_name . into ()) ; ret as _ } } # [doc = "Returns `true` if the device has a touchscreen or emulates one."] # [doc = ""] # [inline] pub fn has_touchscreen_ui_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . has_touchscreen_ui_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the platform has a virtual keyboard, `false` otherwise."] # [doc = ""] # [inline] pub fn has_virtual_keyboard (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . has_virtual_keyboard ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Hides the virtual keyboard if it is shown, does nothing otherwise."] # [doc = ""] # [inline] pub fn hide_virtual_keyboard (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . hide_virtual_keyboard ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns `true` if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor.\nReturns `false` if the Godot binary used to run the project is a [i]release[/i] export template.\nTo check whether the Godot binary used to run the project is an export template (debug or release), use `OS.has_feature(\"standalone\")` instead."] # [doc = ""] # [inline] pub fn is_debug_build (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_debug_build ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile."] # [doc = ""] # [inline] pub fn is_in_low_processor_usage_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_in_low_processor_usage_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the engine tries to keep the screen on while the game is running. Useful on mobile."] # [doc = ""] # [inline] pub fn is_keep_screen_on (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_keep_screen_on ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the **OK** button should appear on the left and **Cancel** on the right."] # [doc = ""] # [inline] pub fn is_ok_left_and_cancel_right (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_ok_left_and_cancel_right ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the input scancode corresponds to a Unicode character."] # [doc = ""] # [inline] pub fn is_scancode_unicode (& self , code : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_scancode_unicode ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , code) ; ret as _ } } # [doc = "Returns `true` if the engine was executed with `-v` (verbose stdout)."] # [doc = ""] # [inline] pub fn is_stdout_verbose (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_stdout_verbose ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the `user://` file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable."] # [doc = ""] # [inline] pub fn is_userfs_persistent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_userfs_persistent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, vertical synchronization (Vsync) is enabled."] # [doc = ""] # [inline] pub fn is_vsync_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_vsync_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true` and `vsync_enabled` is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode.\n**Note:** This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it.\n**Note:** This property is only implemented on Windows."] # [doc = ""] # [inline] pub fn is_vsync_via_compositor_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_vsync_via_compositor_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the window should always be on top of other windows."] # [doc = ""] # [inline] pub fn is_window_always_on_top (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_always_on_top ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the window is currently focused.\n**Note:** Only implemented on desktop platforms. On other platforms, it will always return `true`."] # [doc = ""] # [inline] pub fn is_window_focused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_focused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window is fullscreen."] # [doc = ""] # [inline] pub fn is_window_fullscreen (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_fullscreen ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window is maximized."] # [doc = ""] # [inline] pub fn is_window_maximized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_maximized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window is minimized."] # [doc = ""] # [inline] pub fn is_window_minimized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_minimized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window is resizable by the user."] # [doc = ""] # [inline] pub fn is_window_resizable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_resizable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns active keyboard layout index.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_get_current_layout (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_get_current_layout ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of keyboard layouts.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_get_layout_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_get_layout_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the ISO-639/BCP-47 language code of the keyboard layout at position `index`.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_get_layout_language (& self , index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_get_layout_language ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , index) ; GodotString :: from_sys (ret) } } # [doc = "Returns the localized name of the keyboard layout at position `index`.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_get_layout_name (& self , index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_get_layout_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , index) ; GodotString :: from_sys (ret) } } # [doc = "Sets active keyboard layout.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_set_current_layout (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_set_current_layout ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "Kill (terminate) the process identified by the given process ID (`pid`), e.g. the one returned by [method execute] in non-blocking mode.\n**Note:** This method can also be used to kill processes that were not spawned by the game.\n**Note:** This method is implemented on Android, iOS, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn kill (& self , pid : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . kill ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , pid) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Moves the window to the front.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn move_window_to_foreground (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . move_window_to_foreground ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns `true` if native video is playing.\n**Note:** This method is implemented on Android and iOS."] # [doc = ""] # [inline] pub fn native_video_is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pauses native video playback.\n**Note:** This method is implemented on Android and iOS."] # [doc = ""] # [inline] pub fn native_video_pause (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_pause ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Plays native video from the specified path, at the given volume and with audio and subtitle tracks.\n**Note:** This method is implemented on Android and iOS, and the current Android implementation does not support the `volume`, `audio_track` and `subtitle_track` options."] # [doc = ""] # [inline] pub fn native_video_play (& self , path : impl Into < GodotString > , volume : f64 , audio_track : impl Into < GodotString > , subtitle_track : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_play ; let ret = crate :: icalls :: icallptr_i64_str_f64_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , volume , audio_track . into () , subtitle_track . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Stops native video playback.\n**Note:** This method is implemented on Android and iOS."] # [doc = ""] # [inline] pub fn native_video_stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Resumes native video playback.\n**Note:** This method is implemented on Android and iOS."] # [doc = ""] # [inline] pub fn native_video_unpause (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_unpause ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Initialises the singleton for the system MIDI driver.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn open_midi_inputs (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . open_midi_inputs ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Shows all resources in the game. Optionally, the list can be written to a file by specifying a file path in `tofile`.\n# Default Arguments\n* `tofile` - `\"\"`"] # [doc = ""] # [inline] pub fn print_all_resources (& self , tofile : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . print_all_resources ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , tofile . into ()) ; } } # [doc = "Shows the list of loaded textures sorted by size in memory."] # [doc = ""] # [inline] pub fn print_all_textures_by_size (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . print_all_textures_by_size ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Shows the number of resources loaded by the game of the given types."] # [doc = ""] # [inline] pub fn print_resources_by_type (& self , types : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . print_resources_by_type ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , types) ; } } # [doc = "Shows all resources currently used by the game.\n# Default Arguments\n* `short` - `false`"] # [doc = ""] # [inline] pub fn print_resources_in_use (& self , short : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . print_resources_in_use ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , short) ; } } # [doc = "Request the user attention to the window. It'll flash the taskbar button on Windows or bounce the dock icon on OSX.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn request_attention (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . request_attention ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "At the moment this function is only used by `AudioDriverOpenSL` to request permission for `RECORD_AUDIO` on Android."] # [doc = ""] # [inline] pub fn request_permission (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . request_permission ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "With this function you can request dangerous permissions since normal permissions are automatically granted at install time in Android application.\n**Note:** This method is implemented on Android."] # [doc = ""] # [inline] pub fn request_permissions (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . request_permissions ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, removes the window frame.\n**Note:** Setting `window_borderless` to `false` disables per-pixel transparency."] # [doc = ""] # [inline] pub fn set_borderless_window (& self , borderless : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_borderless_window ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , borderless) ; } } # [doc = "The clipboard from the host OS. Might be unavailable on some platforms."] # [doc = ""] # [inline] pub fn set_clipboard (& self , clipboard : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_clipboard ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , clipboard . into ()) ; } } # [doc = "The current screen index (starting from 0)."] # [doc = ""] # [inline] pub fn set_current_screen (& self , screen : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_current_screen ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; } } # [doc = "The current tablet drvier in use."] # [doc = ""] # [inline] pub fn set_current_tablet_driver (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_current_tablet_driver ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment (& self , variable : impl Into < GodotString > , value : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , variable . into () , value . into ()) ; ret as _ } } # [doc = "The exit code passed to the OS when the main loop exits. By convention, an exit code of `0` indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).\n**Note:** This value will be ignored if using [method SceneTree.quit] with an `exit_code` argument passed."] # [doc = ""] # [inline] pub fn set_exit_code (& self , code : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_exit_code ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , code) ; } } # [doc = "Sets the game's icon using an [Image] resource.\nThe same image is used for window caption, taskbar/dock and window selection dialog. Image is scaled as needed.\n**Note:** This method is implemented on HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_icon (& self , icon : impl AsArg < crate :: generated :: image :: Image >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_icon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , icon . as_arg_ptr ()) ; } } # [doc = "Sets whether IME input mode should be enabled.\nIf active IME handles key events before the application and creates an composition string and suggestion list.\nApplication can retrieve the composition status by using [method get_ime_selection] and [method get_ime_text] functions.\nCompleted composition string is committed when input is finished.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_ime_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_ime_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "Sets position of IME suggestion list popup (in window coordinates).\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_ime_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_ime_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the engine tries to keep the screen on while the game is running. Useful on mobile."] # [doc = ""] # [inline] pub fn set_keep_screen_on (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_keep_screen_on ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile."] # [doc = ""] # [inline] pub fn set_low_processor_usage_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_low_processor_usage_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage."] # [doc = ""] # [inline] pub fn set_low_processor_usage_mode_sleep_usec (& self , usec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_low_processor_usage_mode_sleep_usec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , usec) ; } } # [doc = "The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to `(0, 0)` to reset to the system default value."] # [doc = ""] # [inline] pub fn set_max_window_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_max_window_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The minimum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to `(0, 0)` to reset to the system default value."] # [doc = ""] # [inline] pub fn set_min_window_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_min_window_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the game's icon using a multi-size platform-specific icon file (`*.ico` on Windows and `*.icns` on macOS).\nAppropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog.\n**Note:** This method is implemented on macOS and Windows."] # [doc = ""] # [inline] pub fn set_native_icon (& self , filename : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_native_icon ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filename . into ()) ; } } # [doc = "The current screen orientation."] # [doc = ""] # [inline] pub fn set_screen_orientation (& self , orientation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_screen_orientation ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , orientation) ; } } # [doc = "Sets the name of the current thread."] # [doc = ""] # [inline] pub fn set_thread_name (& self , name : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_thread_name ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Enables backup saves if `enabled` is `true`."] # [doc = ""] # [inline] pub fn set_use_file_access_save_and_swap (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_use_file_access_save_and_swap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, vertical synchronization (Vsync) is enabled."] # [doc = ""] # [inline] pub fn set_use_vsync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_use_vsync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true` and `vsync_enabled` is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode.\n**Note:** This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it.\n**Note:** This property is only implemented on Windows."] # [doc = ""] # [inline] pub fn set_vsync_via_compositor (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_vsync_via_compositor ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether the window should always be on top.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_window_always_on_top (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_always_on_top ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the window is fullscreen."] # [doc = ""] # [inline] pub fn set_window_fullscreen (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_fullscreen ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the window is maximized."] # [doc = ""] # [inline] pub fn set_window_maximized (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_maximized ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the window is minimized."] # [doc = ""] # [inline] pub fn set_window_minimized (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_minimized ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_window_mouse_passthrough (& self , region : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_mouse_passthrough ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , region) ; } } # [doc = "If `true`, the window background is transparent and window frame is removed.\nUse `get_tree().get_root().set_transparent_background(true)` to disable main viewport background rendering.\n**Note:** This property has no effect if **Project > Project Settings > Display > Window > Per-pixel transparency > Allowed** setting is disabled.\n**Note:** This property is implemented on HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_window_per_pixel_transparency_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_per_pixel_transparency_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right."] # [doc = ""] # [inline] pub fn set_window_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the window is resizable by the user."] # [doc = ""] # [inline] pub fn set_window_resizable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_resizable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The size of the window (without counting window manager decorations)."] # [doc = ""] # [inline] pub fn set_window_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the window title to the specified string.\n**Note:** This should be used sporadically. Don't set this every frame, as that will negatively affect performance on some window managers.\n**Note:** This method is implemented on HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_window_title (& self , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_title ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , title . into ()) ; } } # [doc = "Requests the OS to open a resource with the most appropriate program. For example:\n- `OS.shell_open(\"C:\\\\Users\\name\\Downloads\")` on Windows opens the file explorer at the user's Downloads folder.\n- `OS.shell_open(\"https://godotengine.org\")` opens the default web browser on the official Godot website.\n- `OS.shell_open(\"mailto:example@example.com\")` opens the default email client with the \"To\" field set to `example@example.com`. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing `mailto:` Links[/url] for a list of fields that can be added.\nUse [method ProjectSettings.globalize_path] to convert a `res://` or `user://` path into a system path for use with this method.\n**Note:** This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn shell_open (& self , uri : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . shell_open ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , uri . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Shows the virtual keyboard if the platform has one.\nThe `existing_text` parameter is useful for implementing your own [LineEdit] or [TextEdit], as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions).\nThe `multiline` parameter needs to be set to `true` to be able to enter multiple lines of text, as in [TextEdit].\n**Note:** This method is implemented on Android, iOS and UWP.\n# Default Arguments\n* `existing_text` - `\"\"`\n* `multiline` - `false`"] # [doc = ""] # [inline] pub fn show_virtual_keyboard (& self , existing_text : impl Into < GodotString > , multiline : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . show_virtual_keyboard ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , existing_text . into () , multiline) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OS { } unsafe impl GodotObject for OS { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "OS" } } impl std :: ops :: Deref for OS { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OS { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for OS { } unsafe impl Send for OS { } unsafe impl Sync for OS { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OSMethodTable { pub class_constructor : sys :: godot_class_constructor , pub alert : * mut sys :: godot_method_bind , pub can_draw : * mut sys :: godot_method_bind , pub can_use_threads : * mut sys :: godot_method_bind , pub center_window : * mut sys :: godot_method_bind , pub close_midi_inputs : * mut sys :: godot_method_bind , pub delay_msec : * mut sys :: godot_method_bind , pub delay_usec : * mut sys :: godot_method_bind , pub dump_memory_to_file : * mut sys :: godot_method_bind , pub dump_resources_to_file : * mut sys :: godot_method_bind , pub execute : * mut sys :: godot_method_bind , pub find_scancode_from_string : * mut sys :: godot_method_bind , pub get_audio_driver_count : * mut sys :: godot_method_bind , pub get_audio_driver_name : * mut sys :: godot_method_bind , pub get_borderless_window : * mut sys :: godot_method_bind , pub get_clipboard : * mut sys :: godot_method_bind , pub get_cmdline_args : * mut sys :: godot_method_bind , pub get_connected_midi_inputs : * mut sys :: godot_method_bind , pub get_current_screen : * mut sys :: godot_method_bind , pub get_current_tablet_driver : * mut sys :: godot_method_bind , pub get_current_video_driver : * mut sys :: godot_method_bind , pub get_date : * mut sys :: godot_method_bind , pub get_datetime : * mut sys :: godot_method_bind , pub get_datetime_from_unix_time : * mut sys :: godot_method_bind , pub get_dynamic_memory_usage : * mut sys :: godot_method_bind , pub get_environment : * mut sys :: godot_method_bind , pub get_executable_path : * mut sys :: godot_method_bind , pub get_exit_code : * mut sys :: godot_method_bind , pub get_granted_permissions : * mut sys :: godot_method_bind , pub get_ime_selection : * mut sys :: godot_method_bind , pub get_ime_text : * mut sys :: godot_method_bind , pub get_latin_keyboard_variant : * mut sys :: godot_method_bind , pub get_locale : * mut sys :: godot_method_bind , pub get_low_processor_usage_mode_sleep_usec : * mut sys :: godot_method_bind , pub get_max_window_size : * mut sys :: godot_method_bind , pub get_min_window_size : * mut sys :: godot_method_bind , pub get_model_name : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_native_handle : * mut sys :: godot_method_bind , pub get_power_percent_left : * mut sys :: godot_method_bind , pub get_power_seconds_left : * mut sys :: godot_method_bind , pub get_power_state : * mut sys :: godot_method_bind , pub get_process_id : * mut sys :: godot_method_bind , pub get_processor_count : * mut sys :: godot_method_bind , pub get_real_window_size : * mut sys :: godot_method_bind , pub get_scancode_string : * mut sys :: godot_method_bind , pub get_screen_count : * mut sys :: godot_method_bind , pub get_screen_dpi : * mut sys :: godot_method_bind , pub get_screen_max_scale : * mut sys :: godot_method_bind , pub get_screen_orientation : * mut sys :: godot_method_bind , pub get_screen_position : * mut sys :: godot_method_bind , pub get_screen_scale : * mut sys :: godot_method_bind , pub get_screen_size : * mut sys :: godot_method_bind , pub get_splash_tick_msec : * mut sys :: godot_method_bind , pub get_static_memory_peak_usage : * mut sys :: godot_method_bind , pub get_static_memory_usage : * mut sys :: godot_method_bind , pub get_system_dir : * mut sys :: godot_method_bind , pub get_system_time_msecs : * mut sys :: godot_method_bind , pub get_system_time_secs : * mut sys :: godot_method_bind , pub get_tablet_driver_count : * mut sys :: godot_method_bind , pub get_tablet_driver_name : * mut sys :: godot_method_bind , pub get_thread_caller_id : * mut sys :: godot_method_bind , pub get_ticks_msec : * mut sys :: godot_method_bind , pub get_ticks_usec : * mut sys :: godot_method_bind , pub get_time : * mut sys :: godot_method_bind , pub get_time_zone_info : * mut sys :: godot_method_bind , pub get_unique_id : * mut sys :: godot_method_bind , pub get_unix_time : * mut sys :: godot_method_bind , pub get_unix_time_from_datetime : * mut sys :: godot_method_bind , pub get_user_data_dir : * mut sys :: godot_method_bind , pub get_video_driver_count : * mut sys :: godot_method_bind , pub get_video_driver_name : * mut sys :: godot_method_bind , pub get_virtual_keyboard_height : * mut sys :: godot_method_bind , pub get_window_per_pixel_transparency_enabled : * mut sys :: godot_method_bind , pub get_window_position : * mut sys :: godot_method_bind , pub get_window_safe_area : * mut sys :: godot_method_bind , pub get_window_size : * mut sys :: godot_method_bind , pub global_menu_add_item : * mut sys :: godot_method_bind , pub global_menu_add_separator : * mut sys :: godot_method_bind , pub global_menu_clear : * mut sys :: godot_method_bind , pub global_menu_remove_item : * mut sys :: godot_method_bind , pub has_environment : * mut sys :: godot_method_bind , pub has_feature : * mut sys :: godot_method_bind , pub has_touchscreen_ui_hint : * mut sys :: godot_method_bind , pub has_virtual_keyboard : * mut sys :: godot_method_bind , pub hide_virtual_keyboard : * mut sys :: godot_method_bind , pub is_debug_build : * mut sys :: godot_method_bind , pub is_in_low_processor_usage_mode : * mut sys :: godot_method_bind , pub is_keep_screen_on : * mut sys :: godot_method_bind , pub is_ok_left_and_cancel_right : * mut sys :: godot_method_bind , pub is_scancode_unicode : * mut sys :: godot_method_bind , pub is_stdout_verbose : * mut sys :: godot_method_bind , pub is_userfs_persistent : * mut sys :: godot_method_bind , pub is_vsync_enabled : * mut sys :: godot_method_bind , pub is_vsync_via_compositor_enabled : * mut sys :: godot_method_bind , pub is_window_always_on_top : * mut sys :: godot_method_bind , pub is_window_focused : * mut sys :: godot_method_bind , pub is_window_fullscreen : * mut sys :: godot_method_bind , pub is_window_maximized : * mut sys :: godot_method_bind , pub is_window_minimized : * mut sys :: godot_method_bind , pub is_window_resizable : * mut sys :: godot_method_bind , pub keyboard_get_current_layout : * mut sys :: godot_method_bind , pub keyboard_get_layout_count : * mut sys :: godot_method_bind , pub keyboard_get_layout_language : * mut sys :: godot_method_bind , pub keyboard_get_layout_name : * mut sys :: godot_method_bind , pub keyboard_set_current_layout : * mut sys :: godot_method_bind , pub kill : * mut sys :: godot_method_bind , pub move_window_to_foreground : * mut sys :: godot_method_bind , pub native_video_is_playing : * mut sys :: godot_method_bind , pub native_video_pause : * mut sys :: godot_method_bind , pub native_video_play : * mut sys :: godot_method_bind , pub native_video_stop : * mut sys :: godot_method_bind , pub native_video_unpause : * mut sys :: godot_method_bind , pub open_midi_inputs : * mut sys :: godot_method_bind , pub print_all_resources : * mut sys :: godot_method_bind , pub print_all_textures_by_size : * mut sys :: godot_method_bind , pub print_resources_by_type : * mut sys :: godot_method_bind , pub print_resources_in_use : * mut sys :: godot_method_bind , pub request_attention : * mut sys :: godot_method_bind , pub request_permission : * mut sys :: godot_method_bind , pub request_permissions : * mut sys :: godot_method_bind , pub set_borderless_window : * mut sys :: godot_method_bind , pub set_clipboard : * mut sys :: godot_method_bind , pub set_current_screen : * mut sys :: godot_method_bind , pub set_current_tablet_driver : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind , pub set_exit_code : * mut sys :: godot_method_bind , pub set_icon : * mut sys :: godot_method_bind , pub set_ime_active : * mut sys :: godot_method_bind , pub set_ime_position : * mut sys :: godot_method_bind , pub set_keep_screen_on : * mut sys :: godot_method_bind , pub set_low_processor_usage_mode : * mut sys :: godot_method_bind , pub set_low_processor_usage_mode_sleep_usec : * mut sys :: godot_method_bind , pub set_max_window_size : * mut sys :: godot_method_bind , pub set_min_window_size : * mut sys :: godot_method_bind , pub set_native_icon : * mut sys :: godot_method_bind , pub set_screen_orientation : * mut sys :: godot_method_bind , pub set_thread_name : * mut sys :: godot_method_bind , pub set_use_file_access_save_and_swap : * mut sys :: godot_method_bind , pub set_use_vsync : * mut sys :: godot_method_bind , pub set_vsync_via_compositor : * mut sys :: godot_method_bind , pub set_window_always_on_top : * mut sys :: godot_method_bind , pub set_window_fullscreen : * mut sys :: godot_method_bind , pub set_window_maximized : * mut sys :: godot_method_bind , pub set_window_minimized : * mut sys :: godot_method_bind , pub set_window_mouse_passthrough : * mut sys :: godot_method_bind , pub set_window_per_pixel_transparency_enabled : * mut sys :: godot_method_bind , pub set_window_position : * mut sys :: godot_method_bind , pub set_window_resizable : * mut sys :: godot_method_bind , pub set_window_size : * mut sys :: godot_method_bind , pub set_window_title : * mut sys :: godot_method_bind , pub shell_open : * mut sys :: godot_method_bind , pub show_virtual_keyboard : * mut sys :: godot_method_bind } impl OSMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OSMethodTable = OSMethodTable { class_constructor : None , alert : 0 as * mut sys :: godot_method_bind , can_draw : 0 as * mut sys :: godot_method_bind , can_use_threads : 0 as * mut sys :: godot_method_bind , center_window : 0 as * mut sys :: godot_method_bind , close_midi_inputs : 0 as * mut sys :: godot_method_bind , delay_msec : 0 as * mut sys :: godot_method_bind , delay_usec : 0 as * mut sys :: godot_method_bind , dump_memory_to_file : 0 as * mut sys :: godot_method_bind , dump_resources_to_file : 0 as * mut sys :: godot_method_bind , execute : 0 as * mut sys :: godot_method_bind , find_scancode_from_string : 0 as * mut sys :: godot_method_bind , get_audio_driver_count : 0 as * mut sys :: godot_method_bind , get_audio_driver_name : 0 as * mut sys :: godot_method_bind , get_borderless_window : 0 as * mut sys :: godot_method_bind , get_clipboard : 0 as * mut sys :: godot_method_bind , get_cmdline_args : 0 as * mut sys :: godot_method_bind , get_connected_midi_inputs : 0 as * mut sys :: godot_method_bind , get_current_screen : 0 as * mut sys :: godot_method_bind , get_current_tablet_driver : 0 as * mut sys :: godot_method_bind , get_current_video_driver : 0 as * mut sys :: godot_method_bind , get_date : 0 as * mut sys :: godot_method_bind , get_datetime : 0 as * mut sys :: godot_method_bind , get_datetime_from_unix_time : 0 as * mut sys :: godot_method_bind , get_dynamic_memory_usage : 0 as * mut sys :: godot_method_bind , get_environment : 0 as * mut sys :: godot_method_bind , get_executable_path : 0 as * mut sys :: godot_method_bind , get_exit_code : 0 as * mut sys :: godot_method_bind , get_granted_permissions : 0 as * mut sys :: godot_method_bind , get_ime_selection : 0 as * mut sys :: godot_method_bind , get_ime_text : 0 as * mut sys :: godot_method_bind , get_latin_keyboard_variant : 0 as * mut sys :: godot_method_bind , get_locale : 0 as * mut sys :: godot_method_bind , get_low_processor_usage_mode_sleep_usec : 0 as * mut sys :: godot_method_bind , get_max_window_size : 0 as * mut sys :: godot_method_bind , get_min_window_size : 0 as * mut sys :: godot_method_bind , get_model_name : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_native_handle : 0 as * mut sys :: godot_method_bind , get_power_percent_left : 0 as * mut sys :: godot_method_bind , get_power_seconds_left : 0 as * mut sys :: godot_method_bind , get_power_state : 0 as * mut sys :: godot_method_bind , get_process_id : 0 as * mut sys :: godot_method_bind , get_processor_count : 0 as * mut sys :: godot_method_bind , get_real_window_size : 0 as * mut sys :: godot_method_bind , get_scancode_string : 0 as * mut sys :: godot_method_bind , get_screen_count : 0 as * mut sys :: godot_method_bind , get_screen_dpi : 0 as * mut sys :: godot_method_bind , get_screen_max_scale : 0 as * mut sys :: godot_method_bind , get_screen_orientation : 0 as * mut sys :: godot_method_bind , get_screen_position : 0 as * mut sys :: godot_method_bind , get_screen_scale : 0 as * mut sys :: godot_method_bind , get_screen_size : 0 as * mut sys :: godot_method_bind , get_splash_tick_msec : 0 as * mut sys :: godot_method_bind , get_static_memory_peak_usage : 0 as * mut sys :: godot_method_bind , get_static_memory_usage : 0 as * mut sys :: godot_method_bind , get_system_dir : 0 as * mut sys :: godot_method_bind , get_system_time_msecs : 0 as * mut sys :: godot_method_bind , get_system_time_secs : 0 as * mut sys :: godot_method_bind , get_tablet_driver_count : 0 as * mut sys :: godot_method_bind , get_tablet_driver_name : 0 as * mut sys :: godot_method_bind , get_thread_caller_id : 0 as * mut sys :: godot_method_bind , get_ticks_msec : 0 as * mut sys :: godot_method_bind , get_ticks_usec : 0 as * mut sys :: godot_method_bind , get_time : 0 as * mut sys :: godot_method_bind , get_time_zone_info : 0 as * mut sys :: godot_method_bind , get_unique_id : 0 as * mut sys :: godot_method_bind , get_unix_time : 0 as * mut sys :: godot_method_bind , get_unix_time_from_datetime : 0 as * mut sys :: godot_method_bind , get_user_data_dir : 0 as * mut sys :: godot_method_bind , get_video_driver_count : 0 as * mut sys :: godot_method_bind , get_video_driver_name : 0 as * mut sys :: godot_method_bind , get_virtual_keyboard_height : 0 as * mut sys :: godot_method_bind , get_window_per_pixel_transparency_enabled : 0 as * mut sys :: godot_method_bind , get_window_position : 0 as * mut sys :: godot_method_bind , get_window_safe_area : 0 as * mut sys :: godot_method_bind , get_window_size : 0 as * mut sys :: godot_method_bind , global_menu_add_item : 0 as * mut sys :: godot_method_bind , global_menu_add_separator : 0 as * mut sys :: godot_method_bind , global_menu_clear : 0 as * mut sys :: godot_method_bind , global_menu_remove_item : 0 as * mut sys :: godot_method_bind , has_environment : 0 as * mut sys :: godot_method_bind , has_feature : 0 as * mut sys :: godot_method_bind , has_touchscreen_ui_hint : 0 as * mut sys :: godot_method_bind , has_virtual_keyboard : 0 as * mut sys :: godot_method_bind , hide_virtual_keyboard : 0 as * mut sys :: godot_method_bind , is_debug_build : 0 as * mut sys :: godot_method_bind , is_in_low_processor_usage_mode : 0 as * mut sys :: godot_method_bind , is_keep_screen_on : 0 as * mut sys :: godot_method_bind , is_ok_left_and_cancel_right : 0 as * mut sys :: godot_method_bind , is_scancode_unicode : 0 as * mut sys :: godot_method_bind , is_stdout_verbose : 0 as * mut sys :: godot_method_bind , is_userfs_persistent : 0 as * mut sys :: godot_method_bind , is_vsync_enabled : 0 as * mut sys :: godot_method_bind , is_vsync_via_compositor_enabled : 0 as * mut sys :: godot_method_bind , is_window_always_on_top : 0 as * mut sys :: godot_method_bind , is_window_focused : 0 as * mut sys :: godot_method_bind , is_window_fullscreen : 0 as * mut sys :: godot_method_bind , is_window_maximized : 0 as * mut sys :: godot_method_bind , is_window_minimized : 0 as * mut sys :: godot_method_bind , is_window_resizable : 0 as * mut sys :: godot_method_bind , keyboard_get_current_layout : 0 as * mut sys :: godot_method_bind , keyboard_get_layout_count : 0 as * mut sys :: godot_method_bind , keyboard_get_layout_language : 0 as * mut sys :: godot_method_bind , keyboard_get_layout_name : 0 as * mut sys :: godot_method_bind , keyboard_set_current_layout : 0 as * mut sys :: godot_method_bind , kill : 0 as * mut sys :: godot_method_bind , move_window_to_foreground : 0 as * mut sys :: godot_method_bind , native_video_is_playing : 0 as * mut sys :: godot_method_bind , native_video_pause : 0 as * mut sys :: godot_method_bind , native_video_play : 0 as * mut sys :: godot_method_bind , native_video_stop : 0 as * mut sys :: godot_method_bind , native_video_unpause : 0 as * mut sys :: godot_method_bind , open_midi_inputs : 0 as * mut sys :: godot_method_bind , print_all_resources : 0 as * mut sys :: godot_method_bind , print_all_textures_by_size : 0 as * mut sys :: godot_method_bind , print_resources_by_type : 0 as * mut sys :: godot_method_bind , print_resources_in_use : 0 as * mut sys :: godot_method_bind , request_attention : 0 as * mut sys :: godot_method_bind , request_permission : 0 as * mut sys :: godot_method_bind , request_permissions : 0 as * mut sys :: godot_method_bind , set_borderless_window : 0 as * mut sys :: godot_method_bind , set_clipboard : 0 as * mut sys :: godot_method_bind , set_current_screen : 0 as * mut sys :: godot_method_bind , set_current_tablet_driver : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind , set_exit_code : 0 as * mut sys :: godot_method_bind , set_icon : 0 as * mut sys :: godot_method_bind , set_ime_active : 0 as * mut sys :: godot_method_bind , set_ime_position : 0 as * mut sys :: godot_method_bind , set_keep_screen_on : 0 as * mut sys :: godot_method_bind , set_low_processor_usage_mode : 0 as * mut sys :: godot_method_bind , set_low_processor_usage_mode_sleep_usec : 0 as * mut sys :: godot_method_bind , set_max_window_size : 0 as * mut sys :: godot_method_bind , set_min_window_size : 0 as * mut sys :: godot_method_bind , set_native_icon : 0 as * mut sys :: godot_method_bind , set_screen_orientation : 0 as * mut sys :: godot_method_bind , set_thread_name : 0 as * mut sys :: godot_method_bind , set_use_file_access_save_and_swap : 0 as * mut sys :: godot_method_bind , set_use_vsync : 0 as * mut sys :: godot_method_bind , set_vsync_via_compositor : 0 as * mut sys :: godot_method_bind , set_window_always_on_top : 0 as * mut sys :: godot_method_bind , set_window_fullscreen : 0 as * mut sys :: godot_method_bind , set_window_maximized : 0 as * mut sys :: godot_method_bind , set_window_minimized : 0 as * mut sys :: godot_method_bind , set_window_mouse_passthrough : 0 as * mut sys :: godot_method_bind , set_window_per_pixel_transparency_enabled : 0 as * mut sys :: godot_method_bind , set_window_position : 0 as * mut sys :: godot_method_bind , set_window_resizable : 0 as * mut sys :: godot_method_bind , set_window_size : 0 as * mut sys :: godot_method_bind , set_window_title : 0 as * mut sys :: godot_method_bind , shell_open : 0 as * mut sys :: godot_method_bind , show_virtual_keyboard : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OSMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_OS\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . alert = (gd_api . godot_method_bind_get_method) (class_name , "alert\0" . as_ptr () as * const c_char) ; table . can_draw = (gd_api . godot_method_bind_get_method) (class_name , "can_draw\0" . as_ptr () as * const c_char) ; table . can_use_threads = (gd_api . godot_method_bind_get_method) (class_name , "can_use_threads\0" . as_ptr () as * const c_char) ; table . center_window = (gd_api . godot_method_bind_get_method) (class_name , "center_window\0" . as_ptr () as * const c_char) ; table . close_midi_inputs = (gd_api . godot_method_bind_get_method) (class_name , "close_midi_inputs\0" . as_ptr () as * const c_char) ; table . delay_msec = (gd_api . godot_method_bind_get_method) (class_name , "delay_msec\0" . as_ptr () as * const c_char) ; table . delay_usec = (gd_api . godot_method_bind_get_method) (class_name , "delay_usec\0" . as_ptr () as * const c_char) ; table . dump_memory_to_file = (gd_api . godot_method_bind_get_method) (class_name , "dump_memory_to_file\0" . as_ptr () as * const c_char) ; table . dump_resources_to_file = (gd_api . godot_method_bind_get_method) (class_name , "dump_resources_to_file\0" . as_ptr () as * const c_char) ; table . execute = (gd_api . godot_method_bind_get_method) (class_name , "execute\0" . as_ptr () as * const c_char) ; table . find_scancode_from_string = (gd_api . godot_method_bind_get_method) (class_name , "find_scancode_from_string\0" . as_ptr () as * const c_char) ; table . get_audio_driver_count = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_driver_count\0" . as_ptr () as * const c_char) ; table . get_audio_driver_name = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_driver_name\0" . as_ptr () as * const c_char) ; table . get_borderless_window = (gd_api . godot_method_bind_get_method) (class_name , "get_borderless_window\0" . as_ptr () as * const c_char) ; table . get_clipboard = (gd_api . godot_method_bind_get_method) (class_name , "get_clipboard\0" . as_ptr () as * const c_char) ; table . get_cmdline_args = (gd_api . godot_method_bind_get_method) (class_name , "get_cmdline_args\0" . as_ptr () as * const c_char) ; table . get_connected_midi_inputs = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_midi_inputs\0" . as_ptr () as * const c_char) ; table . get_current_screen = (gd_api . godot_method_bind_get_method) (class_name , "get_current_screen\0" . as_ptr () as * const c_char) ; table . get_current_tablet_driver = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tablet_driver\0" . as_ptr () as * const c_char) ; table . get_current_video_driver = (gd_api . godot_method_bind_get_method) (class_name , "get_current_video_driver\0" . as_ptr () as * const c_char) ; table . get_date = (gd_api . godot_method_bind_get_method) (class_name , "get_date\0" . as_ptr () as * const c_char) ; table . get_datetime = (gd_api . godot_method_bind_get_method) (class_name , "get_datetime\0" . as_ptr () as * const c_char) ; table . get_datetime_from_unix_time = (gd_api . godot_method_bind_get_method) (class_name , "get_datetime_from_unix_time\0" . as_ptr () as * const c_char) ; table . get_dynamic_memory_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_dynamic_memory_usage\0" . as_ptr () as * const c_char) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . get_executable_path = (gd_api . godot_method_bind_get_method) (class_name , "get_executable_path\0" . as_ptr () as * const c_char) ; table . get_exit_code = (gd_api . godot_method_bind_get_method) (class_name , "get_exit_code\0" . as_ptr () as * const c_char) ; table . get_granted_permissions = (gd_api . godot_method_bind_get_method) (class_name , "get_granted_permissions\0" . as_ptr () as * const c_char) ; table . get_ime_selection = (gd_api . godot_method_bind_get_method) (class_name , "get_ime_selection\0" . as_ptr () as * const c_char) ; table . get_ime_text = (gd_api . godot_method_bind_get_method) (class_name , "get_ime_text\0" . as_ptr () as * const c_char) ; table . get_latin_keyboard_variant = (gd_api . godot_method_bind_get_method) (class_name , "get_latin_keyboard_variant\0" . as_ptr () as * const c_char) ; table . get_locale = (gd_api . godot_method_bind_get_method) (class_name , "get_locale\0" . as_ptr () as * const c_char) ; table . get_low_processor_usage_mode_sleep_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_low_processor_usage_mode_sleep_usec\0" . as_ptr () as * const c_char) ; table . get_max_window_size = (gd_api . godot_method_bind_get_method) (class_name , "get_max_window_size\0" . as_ptr () as * const c_char) ; table . get_min_window_size = (gd_api . godot_method_bind_get_method) (class_name , "get_min_window_size\0" . as_ptr () as * const c_char) ; table . get_model_name = (gd_api . godot_method_bind_get_method) (class_name , "get_model_name\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_native_handle = (gd_api . godot_method_bind_get_method) (class_name , "get_native_handle\0" . as_ptr () as * const c_char) ; table . get_power_percent_left = (gd_api . godot_method_bind_get_method) (class_name , "get_power_percent_left\0" . as_ptr () as * const c_char) ; table . get_power_seconds_left = (gd_api . godot_method_bind_get_method) (class_name , "get_power_seconds_left\0" . as_ptr () as * const c_char) ; table . get_power_state = (gd_api . godot_method_bind_get_method) (class_name , "get_power_state\0" . as_ptr () as * const c_char) ; table . get_process_id = (gd_api . godot_method_bind_get_method) (class_name , "get_process_id\0" . as_ptr () as * const c_char) ; table . get_processor_count = (gd_api . godot_method_bind_get_method) (class_name , "get_processor_count\0" . as_ptr () as * const c_char) ; table . get_real_window_size = (gd_api . godot_method_bind_get_method) (class_name , "get_real_window_size\0" . as_ptr () as * const c_char) ; table . get_scancode_string = (gd_api . godot_method_bind_get_method) (class_name , "get_scancode_string\0" . as_ptr () as * const c_char) ; table . get_screen_count = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_count\0" . as_ptr () as * const c_char) ; table . get_screen_dpi = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_dpi\0" . as_ptr () as * const c_char) ; table . get_screen_max_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_max_scale\0" . as_ptr () as * const c_char) ; table . get_screen_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_orientation\0" . as_ptr () as * const c_char) ; table . get_screen_position = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_position\0" . as_ptr () as * const c_char) ; table . get_screen_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_scale\0" . as_ptr () as * const c_char) ; table . get_screen_size = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_size\0" . as_ptr () as * const c_char) ; table . get_splash_tick_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_splash_tick_msec\0" . as_ptr () as * const c_char) ; table . get_static_memory_peak_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_static_memory_peak_usage\0" . as_ptr () as * const c_char) ; table . get_static_memory_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_static_memory_usage\0" . as_ptr () as * const c_char) ; table . get_system_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_system_dir\0" . as_ptr () as * const c_char) ; table . get_system_time_msecs = (gd_api . godot_method_bind_get_method) (class_name , "get_system_time_msecs\0" . as_ptr () as * const c_char) ; table . get_system_time_secs = (gd_api . godot_method_bind_get_method) (class_name , "get_system_time_secs\0" . as_ptr () as * const c_char) ; table . get_tablet_driver_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tablet_driver_count\0" . as_ptr () as * const c_char) ; table . get_tablet_driver_name = (gd_api . godot_method_bind_get_method) (class_name , "get_tablet_driver_name\0" . as_ptr () as * const c_char) ; table . get_thread_caller_id = (gd_api . godot_method_bind_get_method) (class_name , "get_thread_caller_id\0" . as_ptr () as * const c_char) ; table . get_ticks_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_ticks_msec\0" . as_ptr () as * const c_char) ; table . get_ticks_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_ticks_usec\0" . as_ptr () as * const c_char) ; table . get_time = (gd_api . godot_method_bind_get_method) (class_name , "get_time\0" . as_ptr () as * const c_char) ; table . get_time_zone_info = (gd_api . godot_method_bind_get_method) (class_name , "get_time_zone_info\0" . as_ptr () as * const c_char) ; table . get_unique_id = (gd_api . godot_method_bind_get_method) (class_name , "get_unique_id\0" . as_ptr () as * const c_char) ; table . get_unix_time = (gd_api . godot_method_bind_get_method) (class_name , "get_unix_time\0" . as_ptr () as * const c_char) ; table . get_unix_time_from_datetime = (gd_api . godot_method_bind_get_method) (class_name , "get_unix_time_from_datetime\0" . as_ptr () as * const c_char) ; table . get_user_data_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_user_data_dir\0" . as_ptr () as * const c_char) ; table . get_video_driver_count = (gd_api . godot_method_bind_get_method) (class_name , "get_video_driver_count\0" . as_ptr () as * const c_char) ; table . get_video_driver_name = (gd_api . godot_method_bind_get_method) (class_name , "get_video_driver_name\0" . as_ptr () as * const c_char) ; table . get_virtual_keyboard_height = (gd_api . godot_method_bind_get_method) (class_name , "get_virtual_keyboard_height\0" . as_ptr () as * const c_char) ; table . get_window_per_pixel_transparency_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_window_per_pixel_transparency_enabled\0" . as_ptr () as * const c_char) ; table . get_window_position = (gd_api . godot_method_bind_get_method) (class_name , "get_window_position\0" . as_ptr () as * const c_char) ; table . get_window_safe_area = (gd_api . godot_method_bind_get_method) (class_name , "get_window_safe_area\0" . as_ptr () as * const c_char) ; table . get_window_size = (gd_api . godot_method_bind_get_method) (class_name , "get_window_size\0" . as_ptr () as * const c_char) ; table . global_menu_add_item = (gd_api . godot_method_bind_get_method) (class_name , "global_menu_add_item\0" . as_ptr () as * const c_char) ; table . global_menu_add_separator = (gd_api . godot_method_bind_get_method) (class_name , "global_menu_add_separator\0" . as_ptr () as * const c_char) ; table . global_menu_clear = (gd_api . godot_method_bind_get_method) (class_name , "global_menu_clear\0" . as_ptr () as * const c_char) ; table . global_menu_remove_item = (gd_api . godot_method_bind_get_method) (class_name , "global_menu_remove_item\0" . as_ptr () as * const c_char) ; table . has_environment = (gd_api . godot_method_bind_get_method) (class_name , "has_environment\0" . as_ptr () as * const c_char) ; table . has_feature = (gd_api . godot_method_bind_get_method) (class_name , "has_feature\0" . as_ptr () as * const c_char) ; table . has_touchscreen_ui_hint = (gd_api . godot_method_bind_get_method) (class_name , "has_touchscreen_ui_hint\0" . as_ptr () as * const c_char) ; table . has_virtual_keyboard = (gd_api . godot_method_bind_get_method) (class_name , "has_virtual_keyboard\0" . as_ptr () as * const c_char) ; table . hide_virtual_keyboard = (gd_api . godot_method_bind_get_method) (class_name , "hide_virtual_keyboard\0" . as_ptr () as * const c_char) ; table . is_debug_build = (gd_api . godot_method_bind_get_method) (class_name , "is_debug_build\0" . as_ptr () as * const c_char) ; table . is_in_low_processor_usage_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_in_low_processor_usage_mode\0" . as_ptr () as * const c_char) ; table . is_keep_screen_on = (gd_api . godot_method_bind_get_method) (class_name , "is_keep_screen_on\0" . as_ptr () as * const c_char) ; table . is_ok_left_and_cancel_right = (gd_api . godot_method_bind_get_method) (class_name , "is_ok_left_and_cancel_right\0" . as_ptr () as * const c_char) ; table . is_scancode_unicode = (gd_api . godot_method_bind_get_method) (class_name , "is_scancode_unicode\0" . as_ptr () as * const c_char) ; table . is_stdout_verbose = (gd_api . godot_method_bind_get_method) (class_name , "is_stdout_verbose\0" . as_ptr () as * const c_char) ; table . is_userfs_persistent = (gd_api . godot_method_bind_get_method) (class_name , "is_userfs_persistent\0" . as_ptr () as * const c_char) ; table . is_vsync_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_vsync_enabled\0" . as_ptr () as * const c_char) ; table . is_vsync_via_compositor_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_vsync_via_compositor_enabled\0" . as_ptr () as * const c_char) ; table . is_window_always_on_top = (gd_api . godot_method_bind_get_method) (class_name , "is_window_always_on_top\0" . as_ptr () as * const c_char) ; table . is_window_focused = (gd_api . godot_method_bind_get_method) (class_name , "is_window_focused\0" . as_ptr () as * const c_char) ; table . is_window_fullscreen = (gd_api . godot_method_bind_get_method) (class_name , "is_window_fullscreen\0" . as_ptr () as * const c_char) ; table . is_window_maximized = (gd_api . godot_method_bind_get_method) (class_name , "is_window_maximized\0" . as_ptr () as * const c_char) ; table . is_window_minimized = (gd_api . godot_method_bind_get_method) (class_name , "is_window_minimized\0" . as_ptr () as * const c_char) ; table . is_window_resizable = (gd_api . godot_method_bind_get_method) (class_name , "is_window_resizable\0" . as_ptr () as * const c_char) ; table . keyboard_get_current_layout = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_get_current_layout\0" . as_ptr () as * const c_char) ; table . keyboard_get_layout_count = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_get_layout_count\0" . as_ptr () as * const c_char) ; table . keyboard_get_layout_language = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_get_layout_language\0" . as_ptr () as * const c_char) ; table . keyboard_get_layout_name = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_get_layout_name\0" . as_ptr () as * const c_char) ; table . keyboard_set_current_layout = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_set_current_layout\0" . as_ptr () as * const c_char) ; table . kill = (gd_api . godot_method_bind_get_method) (class_name , "kill\0" . as_ptr () as * const c_char) ; table . move_window_to_foreground = (gd_api . godot_method_bind_get_method) (class_name , "move_window_to_foreground\0" . as_ptr () as * const c_char) ; table . native_video_is_playing = (gd_api . godot_method_bind_get_method) (class_name , "native_video_is_playing\0" . as_ptr () as * const c_char) ; table . native_video_pause = (gd_api . godot_method_bind_get_method) (class_name , "native_video_pause\0" . as_ptr () as * const c_char) ; table . native_video_play = (gd_api . godot_method_bind_get_method) (class_name , "native_video_play\0" . as_ptr () as * const c_char) ; table . native_video_stop = (gd_api . godot_method_bind_get_method) (class_name , "native_video_stop\0" . as_ptr () as * const c_char) ; table . native_video_unpause = (gd_api . godot_method_bind_get_method) (class_name , "native_video_unpause\0" . as_ptr () as * const c_char) ; table . open_midi_inputs = (gd_api . godot_method_bind_get_method) (class_name , "open_midi_inputs\0" . as_ptr () as * const c_char) ; table . print_all_resources = (gd_api . godot_method_bind_get_method) (class_name , "print_all_resources\0" . as_ptr () as * const c_char) ; table . print_all_textures_by_size = (gd_api . godot_method_bind_get_method) (class_name , "print_all_textures_by_size\0" . as_ptr () as * const c_char) ; table . print_resources_by_type = (gd_api . godot_method_bind_get_method) (class_name , "print_resources_by_type\0" . as_ptr () as * const c_char) ; table . print_resources_in_use = (gd_api . godot_method_bind_get_method) (class_name , "print_resources_in_use\0" . as_ptr () as * const c_char) ; table . request_attention = (gd_api . godot_method_bind_get_method) (class_name , "request_attention\0" . as_ptr () as * const c_char) ; table . request_permission = (gd_api . godot_method_bind_get_method) (class_name , "request_permission\0" . as_ptr () as * const c_char) ; table . request_permissions = (gd_api . godot_method_bind_get_method) (class_name , "request_permissions\0" . as_ptr () as * const c_char) ; table . set_borderless_window = (gd_api . godot_method_bind_get_method) (class_name , "set_borderless_window\0" . as_ptr () as * const c_char) ; table . set_clipboard = (gd_api . godot_method_bind_get_method) (class_name , "set_clipboard\0" . as_ptr () as * const c_char) ; table . set_current_screen = (gd_api . godot_method_bind_get_method) (class_name , "set_current_screen\0" . as_ptr () as * const c_char) ; table . set_current_tablet_driver = (gd_api . godot_method_bind_get_method) (class_name , "set_current_tablet_driver\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; table . set_exit_code = (gd_api . godot_method_bind_get_method) (class_name , "set_exit_code\0" . as_ptr () as * const c_char) ; table . set_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_icon\0" . as_ptr () as * const c_char) ; table . set_ime_active = (gd_api . godot_method_bind_get_method) (class_name , "set_ime_active\0" . as_ptr () as * const c_char) ; table . set_ime_position = (gd_api . godot_method_bind_get_method) (class_name , "set_ime_position\0" . as_ptr () as * const c_char) ; table . set_keep_screen_on = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_screen_on\0" . as_ptr () as * const c_char) ; table . set_low_processor_usage_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_low_processor_usage_mode\0" . as_ptr () as * const c_char) ; table . set_low_processor_usage_mode_sleep_usec = (gd_api . godot_method_bind_get_method) (class_name , "set_low_processor_usage_mode_sleep_usec\0" . as_ptr () as * const c_char) ; table . set_max_window_size = (gd_api . godot_method_bind_get_method) (class_name , "set_max_window_size\0" . as_ptr () as * const c_char) ; table . set_min_window_size = (gd_api . godot_method_bind_get_method) (class_name , "set_min_window_size\0" . as_ptr () as * const c_char) ; table . set_native_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_native_icon\0" . as_ptr () as * const c_char) ; table . set_screen_orientation = (gd_api . godot_method_bind_get_method) (class_name , "set_screen_orientation\0" . as_ptr () as * const c_char) ; table . set_thread_name = (gd_api . godot_method_bind_get_method) (class_name , "set_thread_name\0" . as_ptr () as * const c_char) ; table . set_use_file_access_save_and_swap = (gd_api . godot_method_bind_get_method) (class_name , "set_use_file_access_save_and_swap\0" . as_ptr () as * const c_char) ; table . set_use_vsync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_vsync\0" . as_ptr () as * const c_char) ; table . set_vsync_via_compositor = (gd_api . godot_method_bind_get_method) (class_name , "set_vsync_via_compositor\0" . as_ptr () as * const c_char) ; table . set_window_always_on_top = (gd_api . godot_method_bind_get_method) (class_name , "set_window_always_on_top\0" . as_ptr () as * const c_char) ; table . set_window_fullscreen = (gd_api . godot_method_bind_get_method) (class_name , "set_window_fullscreen\0" . as_ptr () as * const c_char) ; table . set_window_maximized = (gd_api . godot_method_bind_get_method) (class_name , "set_window_maximized\0" . as_ptr () as * const c_char) ; table . set_window_minimized = (gd_api . godot_method_bind_get_method) (class_name , "set_window_minimized\0" . as_ptr () as * const c_char) ; table . set_window_mouse_passthrough = (gd_api . godot_method_bind_get_method) (class_name , "set_window_mouse_passthrough\0" . as_ptr () as * const c_char) ; table . set_window_per_pixel_transparency_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_window_per_pixel_transparency_enabled\0" . as_ptr () as * const c_char) ; table . set_window_position = (gd_api . godot_method_bind_get_method) (class_name , "set_window_position\0" . as_ptr () as * const c_char) ; table . set_window_resizable = (gd_api . godot_method_bind_get_method) (class_name , "set_window_resizable\0" . as_ptr () as * const c_char) ; table . set_window_size = (gd_api . godot_method_bind_get_method) (class_name , "set_window_size\0" . as_ptr () as * const c_char) ; table . set_window_title = (gd_api . godot_method_bind_get_method) (class_name , "set_window_title\0" . as_ptr () as * const c_char) ; table . shell_open = (gd_api . godot_method_bind_get_method) (class_name , "shell_open\0" . as_ptr () as * const c_char) ; table . show_virtual_keyboard = (gd_api . godot_method_bind_get_method) (class_name , "show_virtual_keyboard\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:394:14812 [INFO] [stdout] | [INFO] [stdout] 394 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 394 | # [doc = "`core class ClippedCamera` inherits `Camera` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_clippedcamera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ClippedCamera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nClippedCamera inherits methods from:\n - [Camera](struct.Camera.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ClippedCamera { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessMode (pub i64) ; impl ProcessMode { pub const PHYSICS : ProcessMode = ProcessMode (0i64) ; pub const IDLE : ProcessMode = ProcessMode (1i64) ; } impl From < i64 > for ProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessMode > for i64 { # [inline] fn from (v : ProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ClippedCamera { pub const CLIP_PROCESS_IDLE : i64 = 1i64 ; pub const CLIP_PROCESS_PHYSICS : i64 = 0i64 ; } impl ClippedCamera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ClippedCameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a collision exception so the camera does not collide with the specified node."] # [doc = ""] # [inline] pub fn add_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . add_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Adds a collision exception so the camera does not collide with the specified [RID]."] # [doc = ""] # [inline] pub fn add_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . add_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Removes all collision exceptions."] # [doc = ""] # [inline] pub fn clear_exceptions (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . clear_exceptions ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the distance the camera has been offset due to a collision."] # [doc = ""] # [inline] pub fn get_clip_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_clip_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the specified bit index is on.\n**Note:** Bit indices range from 0-19."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The camera's collision margin. The camera can't get closer than this distance to a colliding object."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The camera's process callback. See [enum ProcessMode]."] # [doc = ""] # [inline] pub fn process_mode (& self) -> crate :: generated :: clipped_camera :: ProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: clipped_camera :: ProcessMode (ret) } } # [doc = "If `true`, the camera stops on contact with [Area]s."] # [doc = ""] # [inline] pub fn is_clip_to_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . is_clip_to_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera stops on contact with [PhysicsBody]s."] # [doc = ""] # [inline] pub fn is_clip_to_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . is_clip_to_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a collision exception with the specified node."] # [doc = ""] # [inline] pub fn remove_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . remove_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a collision exception with the specified [RID]."] # [doc = ""] # [inline] pub fn remove_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . remove_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "If `true`, the camera stops on contact with [Area]s."] # [doc = ""] # [inline] pub fn set_clip_to_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_clip_to_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the camera stops on contact with [PhysicsBody]s."] # [doc = ""] # [inline] pub fn set_clip_to_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_clip_to_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets the specified bit index to the `value`.\n**Note:** Bit indices range from 0-19."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The camera's collision margin. The camera can't get closer than this distance to a colliding object."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The camera's process callback. See [enum ProcessMode]."] # [doc = ""] # [inline] pub fn set_process_mode (& self , process_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , process_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ClippedCamera { } unsafe impl GodotObject for ClippedCamera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ClippedCamera" } } impl QueueFree for ClippedCamera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ClippedCamera { type Target = crate :: generated :: camera :: Camera ; # [inline] fn deref (& self) -> & crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ClippedCamera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: camera :: Camera > for ClippedCamera { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ClippedCamera { } unsafe impl SubClass < crate :: generated :: node :: Node > for ClippedCamera { } unsafe impl SubClass < crate :: generated :: object :: Object > for ClippedCamera { } impl Instanciable for ClippedCamera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ClippedCamera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ClippedCameraMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_exception : * mut sys :: godot_method_bind , pub add_exception_rid : * mut sys :: godot_method_bind , pub clear_exceptions : * mut sys :: godot_method_bind , pub get_clip_offset : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_process_mode : * mut sys :: godot_method_bind , pub is_clip_to_areas_enabled : * mut sys :: godot_method_bind , pub is_clip_to_bodies_enabled : * mut sys :: godot_method_bind , pub remove_exception : * mut sys :: godot_method_bind , pub remove_exception_rid : * mut sys :: godot_method_bind , pub set_clip_to_areas : * mut sys :: godot_method_bind , pub set_clip_to_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_process_mode : * mut sys :: godot_method_bind } impl ClippedCameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ClippedCameraMethodTable = ClippedCameraMethodTable { class_constructor : None , add_exception : 0 as * mut sys :: godot_method_bind , add_exception_rid : 0 as * mut sys :: godot_method_bind , clear_exceptions : 0 as * mut sys :: godot_method_bind , get_clip_offset : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_process_mode : 0 as * mut sys :: godot_method_bind , is_clip_to_areas_enabled : 0 as * mut sys :: godot_method_bind , is_clip_to_bodies_enabled : 0 as * mut sys :: godot_method_bind , remove_exception : 0 as * mut sys :: godot_method_bind , remove_exception_rid : 0 as * mut sys :: godot_method_bind , set_clip_to_areas : 0 as * mut sys :: godot_method_bind , set_clip_to_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_process_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ClippedCameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ClippedCamera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_exception = (gd_api . godot_method_bind_get_method) (class_name , "add_exception\0" . as_ptr () as * const c_char) ; table . add_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "add_exception_rid\0" . as_ptr () as * const c_char) ; table . clear_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "clear_exceptions\0" . as_ptr () as * const c_char) ; table . get_clip_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_clip_offset\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_process_mode\0" . as_ptr () as * const c_char) ; table . is_clip_to_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clip_to_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_clip_to_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clip_to_bodies_enabled\0" . as_ptr () as * const c_char) ; table . remove_exception = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception\0" . as_ptr () as * const c_char) ; table . remove_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception_rid\0" . as_ptr () as * const c_char) ; table . set_clip_to_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_to_areas\0" . as_ptr () as * const c_char) ; table . set_clip_to_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_to_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_process_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:400:4664 [INFO] [stdout] | [INFO] [stdout] 400 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 400 | # [doc = "`core class ViewportTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_viewporttexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nViewportTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ViewportTexture { this : RawObject < Self > , } impl ViewportTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ViewportTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture."] # [doc = ""] # [inline] pub fn viewport_path_in_scene (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportTextureMethodTable :: get (get_api ()) . get_viewport_path_in_scene ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture."] # [doc = ""] # [inline] pub fn set_viewport_path_in_scene (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportTextureMethodTable :: get (get_api ()) . set_viewport_path_in_scene ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ViewportTexture { } unsafe impl GodotObject for ViewportTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ViewportTexture" } } impl std :: ops :: Deref for ViewportTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ViewportTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for ViewportTexture { } impl Instanciable for ViewportTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ViewportTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ViewportTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_viewport_path_in_scene : * mut sys :: godot_method_bind , pub set_viewport_path_in_scene : * mut sys :: godot_method_bind } impl ViewportTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ViewportTextureMethodTable = ViewportTextureMethodTable { class_constructor : None , get_viewport_path_in_scene : 0 as * mut sys :: godot_method_bind , set_viewport_path_in_scene : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ViewportTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ViewportTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_viewport_path_in_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_viewport_path_in_scene\0" . as_ptr () as * const c_char) ; table . set_viewport_path_in_scene = (gd_api . godot_method_bind_get_method) (class_name , "set_viewport_path_in_scene\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:406:4604 [INFO] [stdout] | [INFO] [stdout] 406 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 406 | # [doc = "`core class ConcavePolygonShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_concavepolygonshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConcavePolygonShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConcavePolygonShape2D { this : RawObject < Self > , } impl ConcavePolygonShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConcavePolygonShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The array of points that make up the [ConcavePolygonShape2D]'s line segments."] # [doc = ""] # [inline] pub fn segments (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShape2DMethodTable :: get (get_api ()) . get_segments ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "The array of points that make up the [ConcavePolygonShape2D]'s line segments."] # [doc = ""] # [inline] pub fn set_segments (& self , segments : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShape2DMethodTable :: get (get_api ()) . set_segments ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , segments) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConcavePolygonShape2D { } unsafe impl GodotObject for ConcavePolygonShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConcavePolygonShape2D" } } impl std :: ops :: Deref for ConcavePolygonShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConcavePolygonShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConcavePolygonShape2D { } impl Instanciable for ConcavePolygonShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConcavePolygonShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConcavePolygonShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_segments : * mut sys :: godot_method_bind , pub set_segments : * mut sys :: godot_method_bind } impl ConcavePolygonShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConcavePolygonShape2DMethodTable = ConcavePolygonShape2DMethodTable { class_constructor : None , get_segments : 0 as * mut sys :: godot_method_bind , set_segments : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConcavePolygonShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConcavePolygonShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_segments\0" . as_ptr () as * const c_char) ; table . set_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_segments\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:412:7452 [INFO] [stdout] | [INFO] [stdout] 412 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 412 | # [doc = "`core class World` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_world.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWorld inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct World { this : RawObject < Self > , } impl World { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WorldMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within `_physics_process(delta)`."] # [doc = ""] # [inline] pub fn direct_space_state (& self) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_direct_space_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The World's [Environment]."] # [doc = ""] # [inline] pub fn environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The World's fallback_environment will be used if the World's [Environment] fails or is missing."] # [doc = ""] # [inline] pub fn fallback_environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_fallback_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The World's visual scenario."] # [doc = ""] # [inline] pub fn scenario (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_scenario ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The World's physics space."] # [doc = ""] # [inline] pub fn space (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_space ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The World's [Environment]."] # [doc = ""] # [inline] pub fn set_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } # [doc = "The World's fallback_environment will be used if the World's [Environment] fails or is missing."] # [doc = ""] # [inline] pub fn set_fallback_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . set_fallback_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for World { } unsafe impl GodotObject for World { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "World" } } impl std :: ops :: Deref for World { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for World { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for World { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for World { } unsafe impl SubClass < crate :: generated :: object :: Object > for World { } impl Instanciable for World { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { World :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WorldMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_direct_space_state : * mut sys :: godot_method_bind , pub get_environment : * mut sys :: godot_method_bind , pub get_fallback_environment : * mut sys :: godot_method_bind , pub get_scenario : * mut sys :: godot_method_bind , pub get_space : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind , pub set_fallback_environment : * mut sys :: godot_method_bind } impl WorldMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WorldMethodTable = WorldMethodTable { class_constructor : None , get_direct_space_state : 0 as * mut sys :: godot_method_bind , get_environment : 0 as * mut sys :: godot_method_bind , get_fallback_environment : 0 as * mut sys :: godot_method_bind , get_scenario : 0 as * mut sys :: godot_method_bind , get_space : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind , set_fallback_environment : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WorldMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "World\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_direct_space_state = (gd_api . godot_method_bind_get_method) (class_name , "get_direct_space_state\0" . as_ptr () as * const c_char) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . get_fallback_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback_environment\0" . as_ptr () as * const c_char) ; table . get_scenario = (gd_api . godot_method_bind_get_method) (class_name , "get_scenario\0" . as_ptr () as * const c_char) ; table . get_space = (gd_api . godot_method_bind_get_method) (class_name , "get_space\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; table . set_fallback_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_fallback_environment\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:418:5667 [INFO] [stdout] | [INFO] [stdout] 418 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 418 | # [doc = "`core class Physics2DShapeQueryResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2dshapequeryresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysics2DShapeQueryResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DShapeQueryResult { this : RawObject < Self > , } impl Physics2DShapeQueryResult { # [doc = "Returns the number of objects that intersected with the shape."] # [doc = ""] # [inline] pub fn get_result_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object (& self , idx : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_object ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the instance ID of the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_id (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the child index of the object's [Shape] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_shape (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the [RID] of the object that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_rid (& self , idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_rid ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DShapeQueryResult { } unsafe impl GodotObject for Physics2DShapeQueryResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Physics2DShapeQueryResult" } } impl std :: ops :: Deref for Physics2DShapeQueryResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DShapeQueryResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Physics2DShapeQueryResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DShapeQueryResult { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DShapeQueryResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_result_count : * mut sys :: godot_method_bind , pub get_result_object : * mut sys :: godot_method_bind , pub get_result_object_id : * mut sys :: godot_method_bind , pub get_result_object_shape : * mut sys :: godot_method_bind , pub get_result_rid : * mut sys :: godot_method_bind } impl Physics2DShapeQueryResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DShapeQueryResultMethodTable = Physics2DShapeQueryResultMethodTable { class_constructor : None , get_result_count : 0 as * mut sys :: godot_method_bind , get_result_object : 0 as * mut sys :: godot_method_bind , get_result_object_id : 0 as * mut sys :: godot_method_bind , get_result_object_shape : 0 as * mut sys :: godot_method_bind , get_result_rid : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DShapeQueryResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DShapeQueryResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_result_count = (gd_api . godot_method_bind_get_method) (class_name , "get_result_count\0" . as_ptr () as * const c_char) ; table . get_result_object = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object\0" . as_ptr () as * const c_char) ; table . get_result_object_id = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_id\0" . as_ptr () as * const c_char) ; table . get_result_object_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_shape\0" . as_ptr () as * const c_char) ; table . get_result_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_result_rid\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:424:5629 [INFO] [stdout] | [INFO] [stdout] 424 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 424 | # [doc = "`core class SpatialVelocityTracker` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatialvelocitytracker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSpatialVelocityTracker inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpatialVelocityTracker { this : RawObject < Self > , } impl SpatialVelocityTracker { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialVelocityTrackerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_tracked_linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . get_tracked_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_tracking_physics_step (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . is_tracking_physics_step ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn reset (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . reset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_track_physics_step (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . set_track_physics_step ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn update_position (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . update_position ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpatialVelocityTracker { } unsafe impl GodotObject for SpatialVelocityTracker { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SpatialVelocityTracker" } } impl std :: ops :: Deref for SpatialVelocityTracker { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpatialVelocityTracker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SpatialVelocityTracker { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpatialVelocityTracker { } impl Instanciable for SpatialVelocityTracker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpatialVelocityTracker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialVelocityTrackerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_tracked_linear_velocity : * mut sys :: godot_method_bind , pub is_tracking_physics_step : * mut sys :: godot_method_bind , pub reset : * mut sys :: godot_method_bind , pub set_track_physics_step : * mut sys :: godot_method_bind , pub update_position : * mut sys :: godot_method_bind } impl SpatialVelocityTrackerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialVelocityTrackerMethodTable = SpatialVelocityTrackerMethodTable { class_constructor : None , get_tracked_linear_velocity : 0 as * mut sys :: godot_method_bind , is_tracking_physics_step : 0 as * mut sys :: godot_method_bind , reset : 0 as * mut sys :: godot_method_bind , set_track_physics_step : 0 as * mut sys :: godot_method_bind , update_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialVelocityTrackerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpatialVelocityTracker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_tracked_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_tracked_linear_velocity\0" . as_ptr () as * const c_char) ; table . is_tracking_physics_step = (gd_api . godot_method_bind_get_method) (class_name , "is_tracking_physics_step\0" . as_ptr () as * const c_char) ; table . reset = (gd_api . godot_method_bind_get_method) (class_name , "reset\0" . as_ptr () as * const c_char) ; table . set_track_physics_step = (gd_api . godot_method_bind_get_method) (class_name , "set_track_physics_step\0" . as_ptr () as * const c_char) ; table . update_position = (gd_api . godot_method_bind_get_method) (class_name , "update_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:430:3599 [INFO] [stdout] | [INFO] [stdout] 430 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 430 | # [doc = "`core class AudioStreamMicrophone` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreammicrophone.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamMicrophone inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamMicrophoneMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamMicrophone { } unsafe impl GodotObject for AudioStreamMicrophone { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamMicrophone" } } impl std :: ops :: Deref for AudioStreamMicrophone { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamMicrophone { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamMicrophone { } impl Instanciable for AudioStreamMicrophone { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamMicrophone :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMicrophoneMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioStreamMicrophoneMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMicrophoneMethodTable = AudioStreamMicrophoneMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMicrophoneMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamMicrophone\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:436:14782 [INFO] [stdout] | [INFO] [stdout] 436 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 436 | # [doc = "`core class Generic6DOFJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_generic6dofjoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Generic6DOFJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGeneric6DOFJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Generic6DOFJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flag (pub i64) ; impl Flag { pub const ENABLE_LINEAR_LIMIT : Flag = Flag (0i64) ; pub const ENABLE_ANGULAR_LIMIT : Flag = Flag (1i64) ; pub const ENABLE_ANGULAR_SPRING : Flag = Flag (2i64) ; pub const ENABLE_LINEAR_SPRING : Flag = Flag (3i64) ; pub const ENABLE_MOTOR : Flag = Flag (4i64) ; pub const ENABLE_LINEAR_MOTOR : Flag = Flag (5i64) ; pub const MAX : Flag = Flag (6i64) ; } impl From < i64 > for Flag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flag > for i64 { # [inline] fn from (v : Flag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const LINEAR_LOWER_LIMIT : Param = Param (0i64) ; pub const LINEAR_UPPER_LIMIT : Param = Param (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : Param = Param (2i64) ; pub const LINEAR_RESTITUTION : Param = Param (3i64) ; pub const LINEAR_DAMPING : Param = Param (4i64) ; pub const LINEAR_MOTOR_TARGET_VELOCITY : Param = Param (5i64) ; pub const LINEAR_MOTOR_FORCE_LIMIT : Param = Param (6i64) ; pub const LINEAR_SPRING_STIFFNESS : Param = Param (7i64) ; pub const LINEAR_SPRING_DAMPING : Param = Param (8i64) ; pub const LINEAR_SPRING_EQUILIBRIUM_POINT : Param = Param (9i64) ; pub const ANGULAR_LOWER_LIMIT : Param = Param (10i64) ; pub const ANGULAR_UPPER_LIMIT : Param = Param (11i64) ; pub const ANGULAR_LIMIT_SOFTNESS : Param = Param (12i64) ; pub const ANGULAR_DAMPING : Param = Param (13i64) ; pub const ANGULAR_RESTITUTION : Param = Param (14i64) ; pub const ANGULAR_FORCE_LIMIT : Param = Param (15i64) ; pub const ANGULAR_ERP : Param = Param (16i64) ; pub const ANGULAR_MOTOR_TARGET_VELOCITY : Param = Param (17i64) ; pub const ANGULAR_MOTOR_FORCE_LIMIT : Param = Param (18i64) ; pub const ANGULAR_SPRING_STIFFNESS : Param = Param (19i64) ; pub const ANGULAR_SPRING_DAMPING : Param = Param (20i64) ; pub const ANGULAR_SPRING_EQUILIBRIUM_POINT : Param = Param (21i64) ; pub const MAX : Param = Param (22i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Generic6DOFJoint { pub const FLAG_ENABLE_ANGULAR_LIMIT : i64 = 1i64 ; pub const FLAG_ENABLE_ANGULAR_SPRING : i64 = 2i64 ; pub const FLAG_ENABLE_LINEAR_LIMIT : i64 = 0i64 ; pub const FLAG_ENABLE_LINEAR_MOTOR : i64 = 5i64 ; pub const FLAG_ENABLE_LINEAR_SPRING : i64 = 3i64 ; pub const FLAG_ENABLE_MOTOR : i64 = 4i64 ; pub const FLAG_MAX : i64 = 6i64 ; pub const PARAM_ANGULAR_DAMPING : i64 = 13i64 ; pub const PARAM_ANGULAR_ERP : i64 = 16i64 ; pub const PARAM_ANGULAR_FORCE_LIMIT : i64 = 15i64 ; pub const PARAM_ANGULAR_LIMIT_SOFTNESS : i64 = 12i64 ; pub const PARAM_ANGULAR_LOWER_LIMIT : i64 = 10i64 ; pub const PARAM_ANGULAR_MOTOR_FORCE_LIMIT : i64 = 18i64 ; pub const PARAM_ANGULAR_MOTOR_TARGET_VELOCITY : i64 = 17i64 ; pub const PARAM_ANGULAR_RESTITUTION : i64 = 14i64 ; pub const PARAM_ANGULAR_SPRING_DAMPING : i64 = 20i64 ; pub const PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT : i64 = 21i64 ; pub const PARAM_ANGULAR_SPRING_STIFFNESS : i64 = 19i64 ; pub const PARAM_ANGULAR_UPPER_LIMIT : i64 = 11i64 ; pub const PARAM_LINEAR_DAMPING : i64 = 4i64 ; pub const PARAM_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const PARAM_LINEAR_LOWER_LIMIT : i64 = 0i64 ; pub const PARAM_LINEAR_MOTOR_FORCE_LIMIT : i64 = 6i64 ; pub const PARAM_LINEAR_MOTOR_TARGET_VELOCITY : i64 = 5i64 ; pub const PARAM_LINEAR_RESTITUTION : i64 = 3i64 ; pub const PARAM_LINEAR_SPRING_DAMPING : i64 = 8i64 ; pub const PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT : i64 = 9i64 ; pub const PARAM_LINEAR_SPRING_STIFFNESS : i64 = 7i64 ; pub const PARAM_LINEAR_UPPER_LIMIT : i64 = 1i64 ; pub const PARAM_MAX : i64 = 22i64 ; } impl Generic6DOFJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Generic6DOFJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_x (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_x ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_y (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_y ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_z (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_z ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the X axis."] # [doc = ""] # [inline] pub fn param_x (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_x ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the Y axis."] # [doc = ""] # [inline] pub fn param_y (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_y ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the Z axis."] # [doc = ""] # [inline] pub fn param_z (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_z ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_x (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_x ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "If `true`, then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_y (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_y ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "If `true`, then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_z (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_z ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the X axis."] # [doc = ""] # [inline] pub fn set_param_x (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_x ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the Y axis."] # [doc = ""] # [inline] pub fn set_param_y (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_y ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the Z axis."] # [doc = ""] # [inline] pub fn set_param_z (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_z ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Generic6DOFJoint { } unsafe impl GodotObject for Generic6DOFJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Generic6DOFJoint" } } impl QueueFree for Generic6DOFJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Generic6DOFJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Generic6DOFJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for Generic6DOFJoint { } impl Instanciable for Generic6DOFJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Generic6DOFJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Generic6DOFJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_flag_x : * mut sys :: godot_method_bind , pub get_flag_y : * mut sys :: godot_method_bind , pub get_flag_z : * mut sys :: godot_method_bind , pub get_param_x : * mut sys :: godot_method_bind , pub get_param_y : * mut sys :: godot_method_bind , pub get_param_z : * mut sys :: godot_method_bind , pub set_flag_x : * mut sys :: godot_method_bind , pub set_flag_y : * mut sys :: godot_method_bind , pub set_flag_z : * mut sys :: godot_method_bind , pub set_param_x : * mut sys :: godot_method_bind , pub set_param_y : * mut sys :: godot_method_bind , pub set_param_z : * mut sys :: godot_method_bind } impl Generic6DOFJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Generic6DOFJointMethodTable = Generic6DOFJointMethodTable { class_constructor : None , get_flag_x : 0 as * mut sys :: godot_method_bind , get_flag_y : 0 as * mut sys :: godot_method_bind , get_flag_z : 0 as * mut sys :: godot_method_bind , get_param_x : 0 as * mut sys :: godot_method_bind , get_param_y : 0 as * mut sys :: godot_method_bind , get_param_z : 0 as * mut sys :: godot_method_bind , set_flag_x : 0 as * mut sys :: godot_method_bind , set_flag_y : 0 as * mut sys :: godot_method_bind , set_flag_z : 0 as * mut sys :: godot_method_bind , set_param_x : 0 as * mut sys :: godot_method_bind , set_param_y : 0 as * mut sys :: godot_method_bind , set_param_z : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Generic6DOFJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Generic6DOFJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_flag_x = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_x\0" . as_ptr () as * const c_char) ; table . get_flag_y = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_y\0" . as_ptr () as * const c_char) ; table . get_flag_z = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_z\0" . as_ptr () as * const c_char) ; table . get_param_x = (gd_api . godot_method_bind_get_method) (class_name , "get_param_x\0" . as_ptr () as * const c_char) ; table . get_param_y = (gd_api . godot_method_bind_get_method) (class_name , "get_param_y\0" . as_ptr () as * const c_char) ; table . get_param_z = (gd_api . godot_method_bind_get_method) (class_name , "get_param_z\0" . as_ptr () as * const c_char) ; table . set_flag_x = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_x\0" . as_ptr () as * const c_char) ; table . set_flag_y = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_y\0" . as_ptr () as * const c_char) ; table . set_flag_z = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_z\0" . as_ptr () as * const c_char) ; table . set_param_x = (gd_api . godot_method_bind_get_method) (class_name , "set_param_x\0" . as_ptr () as * const c_char) ; table . set_param_y = (gd_api . godot_method_bind_get_method) (class_name , "set_param_y\0" . as_ptr () as * const c_char) ; table . set_param_z = (gd_api . godot_method_bind_get_method) (class_name , "set_param_z\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:448:4452 [INFO] [stdout] | [INFO] [stdout] 448 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 448 | # [doc = "`core class AudioEffectPanner` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectpanner.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectPanner inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectPanner { this : RawObject < Self > , } impl AudioEffectPanner { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectPannerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Pan position. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn pan (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPannerMethodTable :: get (get_api ()) . get_pan ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pan position. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn set_pan (& self , cpanume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPannerMethodTable :: get (get_api ()) . set_pan ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cpanume) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectPanner { } unsafe impl GodotObject for AudioEffectPanner { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectPanner" } } impl std :: ops :: Deref for AudioEffectPanner { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectPanner { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectPanner { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectPanner { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectPanner { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectPanner { } impl Instanciable for AudioEffectPanner { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectPanner :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectPannerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_pan : * mut sys :: godot_method_bind , pub set_pan : * mut sys :: godot_method_bind } impl AudioEffectPannerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectPannerMethodTable = AudioEffectPannerMethodTable { class_constructor : None , get_pan : 0 as * mut sys :: godot_method_bind , set_pan : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectPannerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectPanner\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_pan = (gd_api . godot_method_bind_get_method) (class_name , "get_pan\0" . as_ptr () as * const c_char) ; table . set_pan = (gd_api . godot_method_bind_get_method) (class_name , "set_pan\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:454:10056 [INFO] [stdout] | [INFO] [stdout] 454 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 454 | # [doc = "`core class AspectRatioContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_aspectratiocontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AspectRatioContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAspectRatioContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AspectRatioContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AlignMode (pub i64) ; impl AlignMode { pub const BEGIN : AlignMode = AlignMode (0i64) ; pub const CENTER : AlignMode = AlignMode (1i64) ; pub const END : AlignMode = AlignMode (2i64) ; } impl From < i64 > for AlignMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AlignMode > for i64 { # [inline] fn from (v : AlignMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const WIDTH_CONTROLS_HEIGHT : StretchMode = StretchMode (0i64) ; pub const HEIGHT_CONTROLS_WIDTH : StretchMode = StretchMode (1i64) ; pub const FIT : StretchMode = StretchMode (2i64) ; pub const COVER : StretchMode = StretchMode (3i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AspectRatioContainer { pub const ALIGN_BEGIN : i64 = 0i64 ; pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_END : i64 = 2i64 ; pub const STRETCH_COVER : i64 = 3i64 ; pub const STRETCH_FIT : i64 = 2i64 ; pub const STRETCH_HEIGHT_CONTROLS_WIDTH : i64 = 1i64 ; pub const STRETCH_WIDTH_CONTROLS_HEIGHT : i64 = 0i64 ; } impl AspectRatioContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AspectRatioContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn alignment_horizontal (& self) -> crate :: generated :: aspect_ratio_container :: AlignMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_alignment_horizontal ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: aspect_ratio_container :: AlignMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn alignment_vertical (& self) -> crate :: generated :: aspect_ratio_container :: AlignMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_alignment_vertical ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: aspect_ratio_container :: AlignMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn stretch_mode (& self) -> crate :: generated :: aspect_ratio_container :: StretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: aspect_ratio_container :: StretchMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_alignment_horizontal (& self , alignment_horizontal : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_alignment_horizontal ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , alignment_horizontal) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_alignment_vertical (& self , alignment_vertical : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_alignment_vertical ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , alignment_vertical) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_stretch_mode (& self , stretch_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , stretch_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AspectRatioContainer { } unsafe impl GodotObject for AspectRatioContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AspectRatioContainer" } } impl QueueFree for AspectRatioContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AspectRatioContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AspectRatioContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AspectRatioContainer { } impl Instanciable for AspectRatioContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AspectRatioContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AspectRatioContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_alignment_horizontal : * mut sys :: godot_method_bind , pub get_alignment_vertical : * mut sys :: godot_method_bind , pub get_ratio : * mut sys :: godot_method_bind , pub get_stretch_mode : * mut sys :: godot_method_bind , pub set_alignment_horizontal : * mut sys :: godot_method_bind , pub set_alignment_vertical : * mut sys :: godot_method_bind , pub set_ratio : * mut sys :: godot_method_bind , pub set_stretch_mode : * mut sys :: godot_method_bind } impl AspectRatioContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AspectRatioContainerMethodTable = AspectRatioContainerMethodTable { class_constructor : None , get_alignment_horizontal : 0 as * mut sys :: godot_method_bind , get_alignment_vertical : 0 as * mut sys :: godot_method_bind , get_ratio : 0 as * mut sys :: godot_method_bind , get_stretch_mode : 0 as * mut sys :: godot_method_bind , set_alignment_horizontal : 0 as * mut sys :: godot_method_bind , set_alignment_vertical : 0 as * mut sys :: godot_method_bind , set_ratio : 0 as * mut sys :: godot_method_bind , set_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AspectRatioContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AspectRatioContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_alignment_horizontal = (gd_api . godot_method_bind_get_method) (class_name , "get_alignment_horizontal\0" . as_ptr () as * const c_char) ; table . get_alignment_vertical = (gd_api . godot_method_bind_get_method) (class_name , "get_alignment_vertical\0" . as_ptr () as * const c_char) ; table . get_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_ratio\0" . as_ptr () as * const c_char) ; table . get_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_alignment_horizontal = (gd_api . godot_method_bind_get_method) (class_name , "set_alignment_horizontal\0" . as_ptr () as * const c_char) ; table . set_alignment_vertical = (gd_api . godot_method_bind_get_method) (class_name , "set_alignment_vertical\0" . as_ptr () as * const c_char) ; table . set_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_ratio\0" . as_ptr () as * const c_char) ; table . set_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:460:45605 [INFO] [stdout] | [INFO] [stdout] 460 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 460 | # [doc = "`core class Animation` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimation inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Animation { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct InterpolationType (pub i64) ; impl InterpolationType { pub const NEAREST : InterpolationType = InterpolationType (0i64) ; pub const LINEAR : InterpolationType = InterpolationType (1i64) ; pub const CUBIC : InterpolationType = InterpolationType (2i64) ; } impl From < i64 > for InterpolationType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < InterpolationType > for i64 { # [inline] fn from (v : InterpolationType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackType (pub i64) ; impl TrackType { pub const VALUE : TrackType = TrackType (0i64) ; pub const TRANSFORM : TrackType = TrackType (1i64) ; pub const METHOD : TrackType = TrackType (2i64) ; pub const BEZIER : TrackType = TrackType (3i64) ; pub const AUDIO : TrackType = TrackType (4i64) ; pub const ANIMATION : TrackType = TrackType (5i64) ; } impl From < i64 > for TrackType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackType > for i64 { # [inline] fn from (v : TrackType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpdateMode (pub i64) ; impl UpdateMode { pub const CONTINUOUS : UpdateMode = UpdateMode (0i64) ; pub const DISCRETE : UpdateMode = UpdateMode (1i64) ; pub const TRIGGER : UpdateMode = UpdateMode (2i64) ; pub const CAPTURE : UpdateMode = UpdateMode (3i64) ; } impl From < i64 > for UpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpdateMode > for i64 { # [inline] fn from (v : UpdateMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Animation { pub const INTERPOLATION_CUBIC : i64 = 2i64 ; pub const INTERPOLATION_LINEAR : i64 = 1i64 ; pub const INTERPOLATION_NEAREST : i64 = 0i64 ; pub const TYPE_ANIMATION : i64 = 5i64 ; pub const TYPE_AUDIO : i64 = 4i64 ; pub const TYPE_BEZIER : i64 = 3i64 ; pub const TYPE_METHOD : i64 = 2i64 ; pub const TYPE_TRANSFORM : i64 = 1i64 ; pub const TYPE_VALUE : i64 = 0i64 ; pub const UPDATE_CAPTURE : i64 = 3i64 ; pub const UPDATE_CONTINUOUS : i64 = 0i64 ; pub const UPDATE_DISCRETE : i64 = 1i64 ; pub const UPDATE_TRIGGER : i64 = 2i64 ; } impl Animation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a track to the Animation.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_track (& self , _type : i64 , at_position : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . add_track ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , at_position) ; ret as _ } } # [doc = "Returns the animation name at the key identified by `key_idx`. The `track_idx` must be the index of an Animation Track."] # [doc = ""] # [inline] pub fn animation_track_get_key_animation (& self , track_idx : i64 , key_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . animation_track_get_key_animation ; let ret = crate :: icalls :: icallptr_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; GodotString :: from_sys (ret) } } # [doc = "Inserts a key with value `animation` at the given `time` (in seconds). The `track_idx` must be the index of an Animation Track."] # [doc = ""] # [inline] pub fn animation_track_insert_key (& self , track_idx : i64 , time : f64 , animation : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . animation_track_insert_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_str (method_bind , self . this . sys () . as_ptr () , track_idx , time , animation . into ()) ; ret as _ } } # [doc = "Sets the key identified by `key_idx` to value `animation`. The `track_idx` must be the index of an Animation Track."] # [doc = ""] # [inline] pub fn animation_track_set_key_animation (& self , track_idx : i64 , key_idx : i64 , animation : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . animation_track_set_key_animation ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , animation . into ()) ; } } # [doc = "Returns the end offset of the key identified by `key_idx`. The `track_idx` must be the index of an Audio Track.\nEnd offset is the number of seconds cut off at the ending of the audio stream."] # [doc = ""] # [inline] pub fn audio_track_get_key_end_offset (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_get_key_end_offset ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Returns the start offset of the key identified by `key_idx`. The `track_idx` must be the index of an Audio Track.\nStart offset is the number of seconds cut off at the beginning of the audio stream."] # [doc = ""] # [inline] pub fn audio_track_get_key_start_offset (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_get_key_start_offset ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Returns the audio stream of the key identified by `key_idx`. The `track_idx` must be the index of an Audio Track."] # [doc = ""] # [inline] pub fn audio_track_get_key_stream (& self , track_idx : i64 , key_idx : i64) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_get_key_stream ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Inserts an Audio Track key at the given `time` in seconds. The `track_idx` must be the index of an Audio Track.\n`stream` is the [AudioStream] resource to play. `start_offset` is the number of seconds cut off at the beginning of the audio stream, while `end_offset` is at the ending.\n# Default Arguments\n* `start_offset` - `0`\n* `end_offset` - `0`"] # [doc = ""] # [inline] pub fn audio_track_insert_key (& self , track_idx : i64 , time : f64 , stream : impl AsArg < crate :: generated :: resource :: Resource > , start_offset : f64 , end_offset : f64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_insert_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_obj_f64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time , stream . as_arg_ptr () , start_offset , end_offset) ; ret as _ } } # [doc = "Sets the end offset of the key identified by `key_idx` to value `offset`. The `track_idx` must be the index of an Audio Track."] # [doc = ""] # [inline] pub fn audio_track_set_key_end_offset (& self , track_idx : i64 , key_idx : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_set_key_end_offset ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , offset) ; } } # [doc = "Sets the start offset of the key identified by `key_idx` to value `offset`. The `track_idx` must be the index of an Audio Track."] # [doc = ""] # [inline] pub fn audio_track_set_key_start_offset (& self , track_idx : i64 , key_idx : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_set_key_start_offset ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , offset) ; } } # [doc = "Sets the stream of the key identified by `key_idx` to value `offset`. The `track_idx` must be the index of an Audio Track."] # [doc = ""] # [inline] pub fn audio_track_set_key_stream (& self , track_idx : i64 , key_idx : i64 , stream : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_set_key_stream ; let ret = crate :: icalls :: icallptr_void_i64_i64_obj (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , stream . as_arg_ptr ()) ; } } # [doc = "Returns the in handle of the key identified by `key_idx`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_get_key_in_handle (& self , track_idx : i64 , key_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_get_key_in_handle ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; mem :: transmute (ret) } } # [doc = "Returns the out handle of the key identified by `key_idx`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_get_key_out_handle (& self , track_idx : i64 , key_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_get_key_out_handle ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; mem :: transmute (ret) } } # [doc = "Returns the value of the key identified by `key_idx`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_get_key_value (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_get_key_value ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Inserts a Bezier Track key at the given `time` in seconds. The `track_idx` must be the index of a Bezier Track.\n`in_handle` is the left-side weight of the added Bezier curve point, `out_handle` is the right-side one, while `value` is the actual value at this point.\n# Default Arguments\n* `in_handle` - `Vector2( 0, 0 )`\n* `out_handle` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn bezier_track_insert_key (& self , track_idx : i64 , time : f64 , value : f64 , in_handle : Vector2 , out_handle : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_insert_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_f64_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , track_idx , time , value , in_handle , out_handle) ; ret as _ } } # [doc = "Returns the interpolated value at the given `time` (in seconds). The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_interpolate (& self , track_idx : i64 , time : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_interpolate ; let ret = crate :: icalls :: icallptr_f64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time) ; ret as _ } } # [doc = "Sets the in handle of the key identified by `key_idx` to value `in_handle`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_set_key_in_handle (& self , track_idx : i64 , key_idx : i64 , in_handle : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_set_key_in_handle ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , in_handle) ; } } # [doc = "Sets the out handle of the key identified by `key_idx` to value `out_handle`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_set_key_out_handle (& self , track_idx : i64 , key_idx : i64 , out_handle : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_set_key_out_handle ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , out_handle) ; } } # [doc = "Sets the value of the key identified by `key_idx` to the given value. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_set_key_value (& self , track_idx : i64 , key_idx : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_set_key_value ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , value) ; } } # [doc = "Clear the animation (clear all tracks and reset all)."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a new track that is a copy of the given track from `to_animation`."] # [doc = ""] # [inline] pub fn copy_track (& self , track_idx : i64 , to_animation : impl AsArg < crate :: generated :: animation :: Animation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . copy_track ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , track_idx , to_animation . as_arg_ptr ()) ; } } # [doc = "Returns the index of the specified track. If the track is not found, return -1."] # [doc = ""] # [inline] pub fn find_track (& self , path : impl Into < NodePath >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . find_track ; let ret = crate :: icalls :: icallptr_i64_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "The total length of the animation (in seconds).\n**Note:** Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The animation step value."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of tracks in the animation."] # [doc = ""] # [inline] pub fn get_track_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . get_track_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A flag indicating that the animation must loop. This is uses for correct interpolation of animation cycles, and for hinting the player that it must restart the animation."] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns all the key indices of a method track, given a position and delta time."] # [doc = ""] # [inline] pub fn method_track_get_key_indices (& self , track_idx : i64 , time_sec : f64 , delta : f64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . method_track_get_key_indices ; let ret = crate :: icalls :: icallptr_i32arr_i64_f64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time_sec , delta) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the method name of a method track."] # [doc = ""] # [inline] pub fn method_track_get_name (& self , track_idx : i64 , key_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . method_track_get_name ; let ret = crate :: icalls :: icallptr_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the arguments values to be called on a method track for a given key in a given track."] # [doc = ""] # [inline] pub fn method_track_get_params (& self , track_idx : i64 , key_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . method_track_get_params ; let ret = crate :: icalls :: icallvar__i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Removes a track by specifying the track index."] # [doc = ""] # [inline] pub fn remove_track (& self , track_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . remove_track ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; } } # [doc = "The total length of the animation (in seconds).\n**Note:** Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping."] # [doc = ""] # [inline] pub fn set_length (& self , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_sec) ; } } # [doc = "A flag indicating that the animation must loop. This is uses for correct interpolation of animation cycles, and for hinting the player that it must restart the animation."] # [doc = ""] # [inline] pub fn set_loop (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The animation step value."] # [doc = ""] # [inline] pub fn set_step (& self , size_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . set_step ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , size_sec) ; } } # [doc = "Finds the key index by time in a given track. Optionally, only find it if the exact time is given.\n# Default Arguments\n* `exact` - `false`"] # [doc = ""] # [inline] pub fn track_find_key (& self , track_idx : i64 , time : f64 , exact : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_find_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , track_idx , time , exact) ; ret as _ } } # [doc = "Returns `true` if the track at `idx` wraps the interpolation loop. New tracks wrap the interpolation loop by default."] # [doc = ""] # [inline] pub fn track_get_interpolation_loop_wrap (& self , track_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_interpolation_loop_wrap ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; ret as _ } } # [doc = "Returns the interpolation type of a given track."] # [doc = ""] # [inline] pub fn track_get_interpolation_type (& self , track_idx : i64) -> crate :: generated :: animation :: InterpolationType { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_interpolation_type ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; crate :: generated :: animation :: InterpolationType (ret) } } # [doc = "Returns the amount of keys in a given track."] # [doc = ""] # [inline] pub fn track_get_key_count (& self , track_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_key_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; ret as _ } } # [doc = "Returns the time at which the key is located."] # [doc = ""] # [inline] pub fn track_get_key_time (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_key_time ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Returns the transition curve (easing) for a specific key (see the built-in math function [method @GDScript.ease])."] # [doc = ""] # [inline] pub fn track_get_key_transition (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_key_transition ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Returns the value of a given key in a given track."] # [doc = ""] # [inline] pub fn track_get_key_value (& self , track_idx : i64 , key_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_key_value ; let ret = crate :: icalls :: icallptr_var_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; Variant :: from_sys (ret) } } # [doc = "Gets the path of a track. For more information on the path format, see [method track_set_path]."] # [doc = ""] # [inline] pub fn track_get_path (& self , track_idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; NodePath :: from_sys (ret) } } # [doc = "Gets the type of a track."] # [doc = ""] # [inline] pub fn track_get_type (& self , track_idx : i64) -> crate :: generated :: animation :: TrackType { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_type ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; crate :: generated :: animation :: TrackType (ret) } } # [doc = "Insert a generic key in a given track.\n# Default Arguments\n* `transition` - `1`"] # [doc = ""] # [inline] pub fn track_insert_key (& self , track_idx : i64 , time : f64 , key : impl OwnedToVariant , transition : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_insert_key ; let ret = crate :: icalls :: icallptr_void_i64_f64_var_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time , key . owned_to_variant () , transition) ; } } # [doc = "Returns `true` if the track at index `idx` is enabled."] # [doc = ""] # [inline] pub fn track_is_enabled (& self , track_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_is_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; ret as _ } } # [doc = "Returns `true` if the given track is imported. Else, return `false`."] # [doc = ""] # [inline] pub fn track_is_imported (& self , track_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_is_imported ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; ret as _ } } # [doc = "Moves a track down."] # [doc = ""] # [inline] pub fn track_move_down (& self , track_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_move_down ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; } } # [doc = "Changes the index position of track `idx` to the one defined in `to_idx`."] # [doc = ""] # [inline] pub fn track_move_to (& self , track_idx : i64 , to_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_move_to ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , to_idx) ; } } # [doc = "Moves a track up."] # [doc = ""] # [inline] pub fn track_move_up (& self , track_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_move_up ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; } } # [doc = "Removes a key by index in a given track."] # [doc = ""] # [inline] pub fn track_remove_key (& self , track_idx : i64 , key_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_remove_key ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; } } # [doc = "Removes a key by position (seconds) in a given track."] # [doc = ""] # [inline] pub fn track_remove_key_at_position (& self , track_idx : i64 , position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_remove_key_at_position ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , position) ; } } # [doc = "Enables/disables the given track. Tracks are enabled by default."] # [doc = ""] # [inline] pub fn track_set_enabled (& self , track_idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_enabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , track_idx , enabled) ; } } # [doc = "Sets the given track as imported or not."] # [doc = ""] # [inline] pub fn track_set_imported (& self , track_idx : i64 , imported : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_imported ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , track_idx , imported) ; } } # [doc = "If `true`, the track at `idx` wraps the interpolation loop."] # [doc = ""] # [inline] pub fn track_set_interpolation_loop_wrap (& self , track_idx : i64 , interpolation : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_interpolation_loop_wrap ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , track_idx , interpolation) ; } } # [doc = "Sets the interpolation type of a given track."] # [doc = ""] # [inline] pub fn track_set_interpolation_type (& self , track_idx : i64 , interpolation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_interpolation_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , interpolation) ; } } # [doc = "Sets the time of an existing key."] # [doc = ""] # [inline] pub fn track_set_key_time (& self , track_idx : i64 , key_idx : i64 , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_key_time ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , time) ; } } # [doc = "Sets the transition curve (easing) for a specific key (see the built-in math function [method @GDScript.ease])."] # [doc = ""] # [inline] pub fn track_set_key_transition (& self , track_idx : i64 , key_idx : i64 , transition : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_key_transition ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , transition) ; } } # [doc = "Sets the value of an existing key."] # [doc = ""] # [inline] pub fn track_set_key_value (& self , track_idx : i64 , key : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_key_value ; let ret = crate :: icalls :: icallptr_void_i64_i64_var (method_bind , self . this . sys () . as_ptr () , track_idx , key , value . owned_to_variant ()) ; } } # [doc = "Sets the path of a track. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. Tracks that control properties or bones must append their name after the path, separated by `\":\"`.\nFor example, `\"character/skeleton:ankle\"` or `\"character/mesh:transform/local\"`."] # [doc = ""] # [inline] pub fn track_set_path (& self , track_idx : i64 , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_path ; let ret = crate :: icalls :: icallptr_void_i64_nodepath (method_bind , self . this . sys () . as_ptr () , track_idx , path . into ()) ; } } # [doc = "Swaps the track `idx`'s index position with the track `with_idx`."] # [doc = ""] # [inline] pub fn track_swap (& self , track_idx : i64 , with_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_swap ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , with_idx) ; } } # [doc = "Insert a transform key for a transform track."] # [doc = ""] # [inline] pub fn transform_track_insert_key (& self , track_idx : i64 , time : f64 , location : Vector3 , rotation : Quat , scale : Vector3) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . transform_track_insert_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_vec3_quat_vec3 (method_bind , self . this . sys () . as_ptr () , track_idx , time , location , rotation , scale) ; ret as _ } } # [doc = "Returns the interpolated value of a transform track at a given time (in seconds). An array consisting of 3 elements: position ([Vector3]), rotation ([Quat]) and scale ([Vector3])."] # [doc = ""] # [inline] pub fn transform_track_interpolate (& self , track_idx : i64 , time_sec : f64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . transform_track_interpolate ; let ret = crate :: icalls :: icallvar__i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time_sec) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns all the key indices of a value track, given a position and delta time."] # [doc = ""] # [inline] pub fn value_track_get_key_indices (& self , track_idx : i64 , time_sec : f64 , delta : f64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . value_track_get_key_indices ; let ret = crate :: icalls :: icallptr_i32arr_i64_f64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time_sec , delta) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the update mode of a value track."] # [doc = ""] # [inline] pub fn value_track_get_update_mode (& self , track_idx : i64) -> crate :: generated :: animation :: UpdateMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . value_track_get_update_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; crate :: generated :: animation :: UpdateMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn value_track_interpolate (& self , track_idx : i64 , time_sec : f64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . value_track_interpolate ; let ret = crate :: icalls :: icallptr_var_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time_sec) ; Variant :: from_sys (ret) } } # [doc = "Sets the update mode (see [enum UpdateMode]) of a value track."] # [doc = ""] # [inline] pub fn value_track_set_update_mode (& self , track_idx : i64 , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . value_track_set_update_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Animation { } unsafe impl GodotObject for Animation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Animation" } } impl std :: ops :: Deref for Animation { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Animation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Animation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Animation { } unsafe impl SubClass < crate :: generated :: object :: Object > for Animation { } impl Instanciable for Animation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Animation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_track : * mut sys :: godot_method_bind , pub animation_track_get_key_animation : * mut sys :: godot_method_bind , pub animation_track_insert_key : * mut sys :: godot_method_bind , pub animation_track_set_key_animation : * mut sys :: godot_method_bind , pub audio_track_get_key_end_offset : * mut sys :: godot_method_bind , pub audio_track_get_key_start_offset : * mut sys :: godot_method_bind , pub audio_track_get_key_stream : * mut sys :: godot_method_bind , pub audio_track_insert_key : * mut sys :: godot_method_bind , pub audio_track_set_key_end_offset : * mut sys :: godot_method_bind , pub audio_track_set_key_start_offset : * mut sys :: godot_method_bind , pub audio_track_set_key_stream : * mut sys :: godot_method_bind , pub bezier_track_get_key_in_handle : * mut sys :: godot_method_bind , pub bezier_track_get_key_out_handle : * mut sys :: godot_method_bind , pub bezier_track_get_key_value : * mut sys :: godot_method_bind , pub bezier_track_insert_key : * mut sys :: godot_method_bind , pub bezier_track_interpolate : * mut sys :: godot_method_bind , pub bezier_track_set_key_in_handle : * mut sys :: godot_method_bind , pub bezier_track_set_key_out_handle : * mut sys :: godot_method_bind , pub bezier_track_set_key_value : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub copy_track : * mut sys :: godot_method_bind , pub find_track : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_track_count : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub method_track_get_key_indices : * mut sys :: godot_method_bind , pub method_track_get_name : * mut sys :: godot_method_bind , pub method_track_get_params : * mut sys :: godot_method_bind , pub remove_track : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_step : * mut sys :: godot_method_bind , pub track_find_key : * mut sys :: godot_method_bind , pub track_get_interpolation_loop_wrap : * mut sys :: godot_method_bind , pub track_get_interpolation_type : * mut sys :: godot_method_bind , pub track_get_key_count : * mut sys :: godot_method_bind , pub track_get_key_time : * mut sys :: godot_method_bind , pub track_get_key_transition : * mut sys :: godot_method_bind , pub track_get_key_value : * mut sys :: godot_method_bind , pub track_get_path : * mut sys :: godot_method_bind , pub track_get_type : * mut sys :: godot_method_bind , pub track_insert_key : * mut sys :: godot_method_bind , pub track_is_enabled : * mut sys :: godot_method_bind , pub track_is_imported : * mut sys :: godot_method_bind , pub track_move_down : * mut sys :: godot_method_bind , pub track_move_to : * mut sys :: godot_method_bind , pub track_move_up : * mut sys :: godot_method_bind , pub track_remove_key : * mut sys :: godot_method_bind , pub track_remove_key_at_position : * mut sys :: godot_method_bind , pub track_set_enabled : * mut sys :: godot_method_bind , pub track_set_imported : * mut sys :: godot_method_bind , pub track_set_interpolation_loop_wrap : * mut sys :: godot_method_bind , pub track_set_interpolation_type : * mut sys :: godot_method_bind , pub track_set_key_time : * mut sys :: godot_method_bind , pub track_set_key_transition : * mut sys :: godot_method_bind , pub track_set_key_value : * mut sys :: godot_method_bind , pub track_set_path : * mut sys :: godot_method_bind , pub track_swap : * mut sys :: godot_method_bind , pub transform_track_insert_key : * mut sys :: godot_method_bind , pub transform_track_interpolate : * mut sys :: godot_method_bind , pub value_track_get_key_indices : * mut sys :: godot_method_bind , pub value_track_get_update_mode : * mut sys :: godot_method_bind , pub value_track_interpolate : * mut sys :: godot_method_bind , pub value_track_set_update_mode : * mut sys :: godot_method_bind } impl AnimationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationMethodTable = AnimationMethodTable { class_constructor : None , add_track : 0 as * mut sys :: godot_method_bind , animation_track_get_key_animation : 0 as * mut sys :: godot_method_bind , animation_track_insert_key : 0 as * mut sys :: godot_method_bind , animation_track_set_key_animation : 0 as * mut sys :: godot_method_bind , audio_track_get_key_end_offset : 0 as * mut sys :: godot_method_bind , audio_track_get_key_start_offset : 0 as * mut sys :: godot_method_bind , audio_track_get_key_stream : 0 as * mut sys :: godot_method_bind , audio_track_insert_key : 0 as * mut sys :: godot_method_bind , audio_track_set_key_end_offset : 0 as * mut sys :: godot_method_bind , audio_track_set_key_start_offset : 0 as * mut sys :: godot_method_bind , audio_track_set_key_stream : 0 as * mut sys :: godot_method_bind , bezier_track_get_key_in_handle : 0 as * mut sys :: godot_method_bind , bezier_track_get_key_out_handle : 0 as * mut sys :: godot_method_bind , bezier_track_get_key_value : 0 as * mut sys :: godot_method_bind , bezier_track_insert_key : 0 as * mut sys :: godot_method_bind , bezier_track_interpolate : 0 as * mut sys :: godot_method_bind , bezier_track_set_key_in_handle : 0 as * mut sys :: godot_method_bind , bezier_track_set_key_out_handle : 0 as * mut sys :: godot_method_bind , bezier_track_set_key_value : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , copy_track : 0 as * mut sys :: godot_method_bind , find_track : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_track_count : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , method_track_get_key_indices : 0 as * mut sys :: godot_method_bind , method_track_get_name : 0 as * mut sys :: godot_method_bind , method_track_get_params : 0 as * mut sys :: godot_method_bind , remove_track : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_step : 0 as * mut sys :: godot_method_bind , track_find_key : 0 as * mut sys :: godot_method_bind , track_get_interpolation_loop_wrap : 0 as * mut sys :: godot_method_bind , track_get_interpolation_type : 0 as * mut sys :: godot_method_bind , track_get_key_count : 0 as * mut sys :: godot_method_bind , track_get_key_time : 0 as * mut sys :: godot_method_bind , track_get_key_transition : 0 as * mut sys :: godot_method_bind , track_get_key_value : 0 as * mut sys :: godot_method_bind , track_get_path : 0 as * mut sys :: godot_method_bind , track_get_type : 0 as * mut sys :: godot_method_bind , track_insert_key : 0 as * mut sys :: godot_method_bind , track_is_enabled : 0 as * mut sys :: godot_method_bind , track_is_imported : 0 as * mut sys :: godot_method_bind , track_move_down : 0 as * mut sys :: godot_method_bind , track_move_to : 0 as * mut sys :: godot_method_bind , track_move_up : 0 as * mut sys :: godot_method_bind , track_remove_key : 0 as * mut sys :: godot_method_bind , track_remove_key_at_position : 0 as * mut sys :: godot_method_bind , track_set_enabled : 0 as * mut sys :: godot_method_bind , track_set_imported : 0 as * mut sys :: godot_method_bind , track_set_interpolation_loop_wrap : 0 as * mut sys :: godot_method_bind , track_set_interpolation_type : 0 as * mut sys :: godot_method_bind , track_set_key_time : 0 as * mut sys :: godot_method_bind , track_set_key_transition : 0 as * mut sys :: godot_method_bind , track_set_key_value : 0 as * mut sys :: godot_method_bind , track_set_path : 0 as * mut sys :: godot_method_bind , track_swap : 0 as * mut sys :: godot_method_bind , transform_track_insert_key : 0 as * mut sys :: godot_method_bind , transform_track_interpolate : 0 as * mut sys :: godot_method_bind , value_track_get_key_indices : 0 as * mut sys :: godot_method_bind , value_track_get_update_mode : 0 as * mut sys :: godot_method_bind , value_track_interpolate : 0 as * mut sys :: godot_method_bind , value_track_set_update_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Animation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_track = (gd_api . godot_method_bind_get_method) (class_name , "add_track\0" . as_ptr () as * const c_char) ; table . animation_track_get_key_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_track_get_key_animation\0" . as_ptr () as * const c_char) ; table . animation_track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "animation_track_insert_key\0" . as_ptr () as * const c_char) ; table . animation_track_set_key_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_track_set_key_animation\0" . as_ptr () as * const c_char) ; table . audio_track_get_key_end_offset = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_get_key_end_offset\0" . as_ptr () as * const c_char) ; table . audio_track_get_key_start_offset = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_get_key_start_offset\0" . as_ptr () as * const c_char) ; table . audio_track_get_key_stream = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_get_key_stream\0" . as_ptr () as * const c_char) ; table . audio_track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_insert_key\0" . as_ptr () as * const c_char) ; table . audio_track_set_key_end_offset = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_set_key_end_offset\0" . as_ptr () as * const c_char) ; table . audio_track_set_key_start_offset = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_set_key_start_offset\0" . as_ptr () as * const c_char) ; table . audio_track_set_key_stream = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_set_key_stream\0" . as_ptr () as * const c_char) ; table . bezier_track_get_key_in_handle = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_get_key_in_handle\0" . as_ptr () as * const c_char) ; table . bezier_track_get_key_out_handle = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_get_key_out_handle\0" . as_ptr () as * const c_char) ; table . bezier_track_get_key_value = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_get_key_value\0" . as_ptr () as * const c_char) ; table . bezier_track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_insert_key\0" . as_ptr () as * const c_char) ; table . bezier_track_interpolate = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_interpolate\0" . as_ptr () as * const c_char) ; table . bezier_track_set_key_in_handle = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_set_key_in_handle\0" . as_ptr () as * const c_char) ; table . bezier_track_set_key_out_handle = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_set_key_out_handle\0" . as_ptr () as * const c_char) ; table . bezier_track_set_key_value = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_set_key_value\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . copy_track = (gd_api . godot_method_bind_get_method) (class_name , "copy_track\0" . as_ptr () as * const c_char) ; table . find_track = (gd_api . godot_method_bind_get_method) (class_name , "find_track\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_track_count = (gd_api . godot_method_bind_get_method) (class_name , "get_track_count\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . method_track_get_key_indices = (gd_api . godot_method_bind_get_method) (class_name , "method_track_get_key_indices\0" . as_ptr () as * const c_char) ; table . method_track_get_name = (gd_api . godot_method_bind_get_method) (class_name , "method_track_get_name\0" . as_ptr () as * const c_char) ; table . method_track_get_params = (gd_api . godot_method_bind_get_method) (class_name , "method_track_get_params\0" . as_ptr () as * const c_char) ; table . remove_track = (gd_api . godot_method_bind_get_method) (class_name , "remove_track\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_step = (gd_api . godot_method_bind_get_method) (class_name , "set_step\0" . as_ptr () as * const c_char) ; table . track_find_key = (gd_api . godot_method_bind_get_method) (class_name , "track_find_key\0" . as_ptr () as * const c_char) ; table . track_get_interpolation_loop_wrap = (gd_api . godot_method_bind_get_method) (class_name , "track_get_interpolation_loop_wrap\0" . as_ptr () as * const c_char) ; table . track_get_interpolation_type = (gd_api . godot_method_bind_get_method) (class_name , "track_get_interpolation_type\0" . as_ptr () as * const c_char) ; table . track_get_key_count = (gd_api . godot_method_bind_get_method) (class_name , "track_get_key_count\0" . as_ptr () as * const c_char) ; table . track_get_key_time = (gd_api . godot_method_bind_get_method) (class_name , "track_get_key_time\0" . as_ptr () as * const c_char) ; table . track_get_key_transition = (gd_api . godot_method_bind_get_method) (class_name , "track_get_key_transition\0" . as_ptr () as * const c_char) ; table . track_get_key_value = (gd_api . godot_method_bind_get_method) (class_name , "track_get_key_value\0" . as_ptr () as * const c_char) ; table . track_get_path = (gd_api . godot_method_bind_get_method) (class_name , "track_get_path\0" . as_ptr () as * const c_char) ; table . track_get_type = (gd_api . godot_method_bind_get_method) (class_name , "track_get_type\0" . as_ptr () as * const c_char) ; table . track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "track_insert_key\0" . as_ptr () as * const c_char) ; table . track_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "track_is_enabled\0" . as_ptr () as * const c_char) ; table . track_is_imported = (gd_api . godot_method_bind_get_method) (class_name , "track_is_imported\0" . as_ptr () as * const c_char) ; table . track_move_down = (gd_api . godot_method_bind_get_method) (class_name , "track_move_down\0" . as_ptr () as * const c_char) ; table . track_move_to = (gd_api . godot_method_bind_get_method) (class_name , "track_move_to\0" . as_ptr () as * const c_char) ; table . track_move_up = (gd_api . godot_method_bind_get_method) (class_name , "track_move_up\0" . as_ptr () as * const c_char) ; table . track_remove_key = (gd_api . godot_method_bind_get_method) (class_name , "track_remove_key\0" . as_ptr () as * const c_char) ; table . track_remove_key_at_position = (gd_api . godot_method_bind_get_method) (class_name , "track_remove_key_at_position\0" . as_ptr () as * const c_char) ; table . track_set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "track_set_enabled\0" . as_ptr () as * const c_char) ; table . track_set_imported = (gd_api . godot_method_bind_get_method) (class_name , "track_set_imported\0" . as_ptr () as * const c_char) ; table . track_set_interpolation_loop_wrap = (gd_api . godot_method_bind_get_method) (class_name , "track_set_interpolation_loop_wrap\0" . as_ptr () as * const c_char) ; table . track_set_interpolation_type = (gd_api . godot_method_bind_get_method) (class_name , "track_set_interpolation_type\0" . as_ptr () as * const c_char) ; table . track_set_key_time = (gd_api . godot_method_bind_get_method) (class_name , "track_set_key_time\0" . as_ptr () as * const c_char) ; table . track_set_key_transition = (gd_api . godot_method_bind_get_method) (class_name , "track_set_key_transition\0" . as_ptr () as * const c_char) ; table . track_set_key_value = (gd_api . godot_method_bind_get_method) (class_name , "track_set_key_value\0" . as_ptr () as * const c_char) ; table . track_set_path = (gd_api . godot_method_bind_get_method) (class_name , "track_set_path\0" . as_ptr () as * const c_char) ; table . track_swap = (gd_api . godot_method_bind_get_method) (class_name , "track_swap\0" . as_ptr () as * const c_char) ; table . transform_track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "transform_track_insert_key\0" . as_ptr () as * const c_char) ; table . transform_track_interpolate = (gd_api . godot_method_bind_get_method) (class_name , "transform_track_interpolate\0" . as_ptr () as * const c_char) ; table . value_track_get_key_indices = (gd_api . godot_method_bind_get_method) (class_name , "value_track_get_key_indices\0" . as_ptr () as * const c_char) ; table . value_track_get_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "value_track_get_update_mode\0" . as_ptr () as * const c_char) ; table . value_track_interpolate = (gd_api . godot_method_bind_get_method) (class_name , "value_track_interpolate\0" . as_ptr () as * const c_char) ; table . value_track_set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "value_track_set_update_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:466:3398 [INFO] [stdout] | [INFO] [stdout] 466 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 466 | # [doc = "`core class StyleBoxEmpty` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxempty.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxEmpty inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxEmptyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxEmpty { } unsafe impl GodotObject for StyleBoxEmpty { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxEmpty" } } impl std :: ops :: Deref for StyleBoxEmpty { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxEmpty { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxEmpty { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxEmpty { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxEmpty { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxEmpty { } impl Instanciable for StyleBoxEmpty { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxEmpty :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxEmptyMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl StyleBoxEmptyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxEmptyMethodTable = StyleBoxEmptyMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxEmptyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxEmpty\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:472:5187 [INFO] [stdout] | [INFO] [stdout] 472 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 472 | # [doc = "`core class Path` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_path.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Path` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPath inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Path { this : RawObject < Self > , } impl Path { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PathMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Curve3D] describing the path."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve_3d :: Curve3D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PathMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve_3d :: Curve3D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A [Curve3D] describing the path."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve_3d :: Curve3D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Path { } unsafe impl GodotObject for Path { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Path" } } impl QueueFree for Path { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Path { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Path { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Path { } unsafe impl SubClass < crate :: generated :: node :: Node > for Path { } unsafe impl SubClass < crate :: generated :: object :: Object > for Path { } impl Instanciable for Path { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Path :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PathMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_curve : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind } impl PathMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PathMethodTable = PathMethodTable { class_constructor : None , get_curve : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PathMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Path\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:478:6957 [INFO] [stdout] | [INFO] [stdout] 478 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 478 | # [doc = "`core class LightOccluder2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lightoccluder2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LightOccluder2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLightOccluder2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LightOccluder2D { this : RawObject < Self > , } impl LightOccluder2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LightOccluder2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn occluder_light_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LightOccluder2DMethodTable :: get (get_api ()) . get_occluder_light_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [OccluderPolygon2D] used to compute the shadow."] # [doc = ""] # [inline] pub fn occluder_polygon (& self) -> Option < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LightOccluder2DMethodTable :: get (get_api ()) . get_occluder_polygon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn set_occluder_light_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightOccluder2DMethodTable :: get (get_api ()) . set_occluder_light_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "The [OccluderPolygon2D] used to compute the shadow."] # [doc = ""] # [inline] pub fn set_occluder_polygon (& self , polygon : impl AsArg < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightOccluder2DMethodTable :: get (get_api ()) . set_occluder_polygon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , polygon . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LightOccluder2D { } unsafe impl GodotObject for LightOccluder2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LightOccluder2D" } } impl QueueFree for LightOccluder2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LightOccluder2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LightOccluder2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for LightOccluder2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LightOccluder2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for LightOccluder2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for LightOccluder2D { } impl Instanciable for LightOccluder2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LightOccluder2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LightOccluder2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_occluder_light_mask : * mut sys :: godot_method_bind , pub get_occluder_polygon : * mut sys :: godot_method_bind , pub set_occluder_light_mask : * mut sys :: godot_method_bind , pub set_occluder_polygon : * mut sys :: godot_method_bind } impl LightOccluder2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LightOccluder2DMethodTable = LightOccluder2DMethodTable { class_constructor : None , get_occluder_light_mask : 0 as * mut sys :: godot_method_bind , get_occluder_polygon : 0 as * mut sys :: godot_method_bind , set_occluder_light_mask : 0 as * mut sys :: godot_method_bind , set_occluder_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LightOccluder2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LightOccluder2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . get_occluder_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_occluder_polygon\0" . as_ptr () as * const c_char) ; table . set_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . set_occluder_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_occluder_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:484:4969 [INFO] [stdout] | [INFO] [stdout] 484 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 484 | # [doc = "`core class AnimationNodeAnimation` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeanimation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeAnimation inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeAnimation { this : RawObject < Self > , } impl AnimationNodeAnimation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeAnimationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player]."] # [doc = ""] # [inline] pub fn animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAnimationMethodTable :: get (get_api ()) . get_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player]."] # [doc = ""] # [inline] pub fn set_animation (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAnimationMethodTable :: get (get_api ()) . set_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeAnimation { } unsafe impl GodotObject for AnimationNodeAnimation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeAnimation" } } impl std :: ops :: Deref for AnimationNodeAnimation { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeAnimation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeAnimation { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeAnimation { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeAnimation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeAnimation { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeAnimation { } impl Instanciable for AnimationNodeAnimation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeAnimation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeAnimationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_animation : * mut sys :: godot_method_bind , pub set_animation : * mut sys :: godot_method_bind } impl AnimationNodeAnimationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeAnimationMethodTable = AnimationNodeAnimationMethodTable { class_constructor : None , get_animation : 0 as * mut sys :: godot_method_bind , set_animation : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeAnimationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeAnimation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_animation\0" . as_ptr () as * const c_char) ; table . set_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_animation\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:490:28818 [INFO] [stdout] | [INFO] [stdout] 490 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 490 | # [doc = "`core singleton class AudioServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nAudioServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpeakerMode (pub i64) ; impl SpeakerMode { pub const MODE_STEREO : SpeakerMode = SpeakerMode (0i64) ; pub const SURROUND_31 : SpeakerMode = SpeakerMode (1i64) ; pub const SURROUND_51 : SpeakerMode = SpeakerMode (2i64) ; pub const SURROUND_71 : SpeakerMode = SpeakerMode (3i64) ; } impl From < i64 > for SpeakerMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpeakerMode > for i64 { # [inline] fn from (v : SpeakerMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioServer { pub const SPEAKER_MODE_STEREO : i64 = 0i64 ; pub const SPEAKER_SURROUND_31 : i64 = 1i64 ; pub const SPEAKER_SURROUND_51 : i64 = 2i64 ; pub const SPEAKER_SURROUND_71 : i64 = 3i64 ; } impl AudioServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("AudioServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a bus at `at_position`.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_bus (& self , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . add_bus ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , at_position) ; } } # [doc = "Adds an [AudioEffect] effect to the bus `bus_idx` at `at_position`.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_bus_effect (& self , bus_idx : i64 , effect : impl AsArg < crate :: generated :: audio_effect :: AudioEffect > , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . add_bus_effect ; let ret = crate :: icalls :: icallptr_void_i64_obj_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect . as_arg_ptr () , at_position) ; } } # [doc = "Name of the current device for audio input (see [method capture_get_device_list])."] # [doc = ""] # [inline] pub fn capture_get_device (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_get_device ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the names of all audio input devices detected on the system."] # [doc = ""] # [inline] pub fn capture_get_device_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_get_device_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Sets which audio input device is used for audio capture."] # [doc = ""] # [inline] pub fn capture_set_device (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_set_device ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Generates an [AudioBusLayout] using the available buses and effects."] # [doc = ""] # [inline] pub fn generate_bus_layout (& self) -> Option < Ref < crate :: generated :: audio_bus_layout :: AudioBusLayout , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . generate_bus_layout ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_bus_layout :: AudioBusLayout , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the amount of channels of the bus at index `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_channels (& self , bus_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_channels ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Number of available audio buses."] # [doc = ""] # [inline] pub fn bus_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioEffect] at position `effect_idx` in bus `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_effect (& self , bus_idx : i64 , effect_idx : i64) -> Option < Ref < crate :: generated :: audio_effect :: AudioEffect , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_effect :: AudioEffect , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of effects on the bus at `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_effect_count (& self , bus_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Returns the [AudioEffectInstance] assigned to the given bus and effect indices (and optionally channel).\n# Default Arguments\n* `channel` - `0`"] # [doc = ""] # [inline] pub fn get_bus_effect_instance (& self , bus_idx : i64 , effect_idx : i64 , channel : i64) -> Option < Ref < crate :: generated :: audio_effect_instance :: AudioEffectInstance , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect_instance ; let ret = crate :: icalls :: icallptr_obj_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , channel) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_effect_instance :: AudioEffectInstance , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the index of the bus with the name `bus_name`."] # [doc = ""] # [inline] pub fn get_bus_index (& self , bus_name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_index ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , bus_name . into ()) ; ret as _ } } # [doc = "Returns the name of the bus with the index `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_name (& self , bus_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the peak volume of the left speaker at bus index `bus_idx` and channel index `channel`."] # [doc = ""] # [inline] pub fn get_bus_peak_volume_left_db (& self , bus_idx : i64 , channel : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_peak_volume_left_db ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , channel) ; ret as _ } } # [doc = "Returns the peak volume of the right speaker at bus index `bus_idx` and channel index `channel`."] # [doc = ""] # [inline] pub fn get_bus_peak_volume_right_db (& self , bus_idx : i64 , channel : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_peak_volume_right_db ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , channel) ; ret as _ } } # [doc = "Returns the name of the bus that the bus at index `bus_idx` sends to."] # [doc = ""] # [inline] pub fn get_bus_send (& self , bus_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_send ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the volume of the bus at index `bus_idx` in dB."] # [doc = ""] # [inline] pub fn get_bus_volume_db (& self , bus_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_volume_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Name of the current device for audio output (see [method get_device_list])."] # [doc = ""] # [inline] pub fn device (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the names of all audio devices detected on the system."] # [doc = ""] # [inline] pub fn get_device_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_device_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Scales the rate at which audio is played (i.e. setting it to `0.5` will make the audio be played twice as fast)."] # [doc = ""] # [inline] pub fn global_rate_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_global_rate_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the sample rate at the output of the [AudioServer]."] # [doc = ""] # [inline] pub fn get_mix_rate (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_mix_rate ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the audio driver's output latency."] # [doc = ""] # [inline] pub fn get_output_latency (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_output_latency ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the speaker configuration."] # [doc = ""] # [inline] pub fn get_speaker_mode (& self) -> crate :: generated :: audio_server :: SpeakerMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_speaker_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_server :: SpeakerMode (ret) } } # [doc = "Returns the relative time since the last mix occurred."] # [doc = ""] # [inline] pub fn get_time_since_last_mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_time_since_last_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the relative time until the next mix occurs."] # [doc = ""] # [inline] pub fn get_time_to_next_mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_time_to_next_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is bypassing effects."] # [doc = ""] # [inline] pub fn is_bus_bypassing_effects (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_bypassing_effects ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "If `true`, the effect at index `effect_idx` on the bus at index `bus_idx` is enabled."] # [doc = ""] # [inline] pub fn is_bus_effect_enabled (& self , bus_idx : i64 , effect_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_effect_enabled ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is muted."] # [doc = ""] # [inline] pub fn is_bus_mute (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_mute ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is in solo mode."] # [doc = ""] # [inline] pub fn is_bus_solo (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_solo ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Locks the audio driver's main loop.\n**Note:** Remember to unlock it afterwards."] # [doc = ""] # [inline] pub fn lock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . lock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Moves the bus from index `index` to index `to_index`."] # [doc = ""] # [inline] pub fn move_bus (& self , index : i64 , to_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . move_bus ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , to_index) ; } } # [doc = "Removes the bus at index `index`."] # [doc = ""] # [inline] pub fn remove_bus (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . remove_bus ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "Removes the effect at index `effect_idx` from the bus at index `bus_idx`."] # [doc = ""] # [inline] pub fn remove_bus_effect (& self , bus_idx : i64 , effect_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . remove_bus_effect ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; } } # [doc = "If `true`, the bus at index `bus_idx` is bypassing effects."] # [doc = ""] # [inline] pub fn set_bus_bypass_effects (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_bypass_effects ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Number of available audio buses."] # [doc = ""] # [inline] pub fn set_bus_count (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, the effect at index `effect_idx` on the bus at index `bus_idx` is enabled."] # [doc = ""] # [inline] pub fn set_bus_effect_enabled (& self , bus_idx : i64 , effect_idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_effect_enabled ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , enabled) ; } } # [doc = "Overwrites the currently used [AudioBusLayout]."] # [doc = ""] # [inline] pub fn set_bus_layout (& self , bus_layout : impl AsArg < crate :: generated :: audio_bus_layout :: AudioBusLayout >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_layout ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , bus_layout . as_arg_ptr ()) ; } } # [doc = "If `true`, the bus at index `bus_idx` is muted."] # [doc = ""] # [inline] pub fn set_bus_mute (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_mute ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Sets the name of the bus at index `bus_idx` to `name`."] # [doc = ""] # [inline] pub fn set_bus_name (& self , bus_idx : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bus_idx , name . into ()) ; } } # [doc = "Connects the output of the bus at `bus_idx` to the bus named `send`."] # [doc = ""] # [inline] pub fn set_bus_send (& self , bus_idx : i64 , send : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_send ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bus_idx , send . into ()) ; } } # [doc = "If `true`, the bus at index `bus_idx` is in solo mode."] # [doc = ""] # [inline] pub fn set_bus_solo (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_solo ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Sets the volume of the bus at index `bus_idx` to `volume_db`."] # [doc = ""] # [inline] pub fn set_bus_volume_db (& self , bus_idx : i64 , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_volume_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , bus_idx , volume_db) ; } } # [doc = "Name of the current device for audio output (see [method get_device_list])."] # [doc = ""] # [inline] pub fn set_device (& self , device : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , device . into ()) ; } } # [doc = "Scales the rate at which audio is played (i.e. setting it to `0.5` will make the audio be played twice as fast)."] # [doc = ""] # [inline] pub fn set_global_rate_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_global_rate_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Swaps the position of two effects in bus `bus_idx`."] # [doc = ""] # [inline] pub fn swap_bus_effects (& self , bus_idx : i64 , effect_idx : i64 , by_effect_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . swap_bus_effects ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , by_effect_idx) ; } } # [doc = "Unlocks the audio driver's main loop. (After locking it, you should always unlock it.)"] # [doc = ""] # [inline] pub fn unlock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . unlock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioServer { } unsafe impl GodotObject for AudioServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioServer" } } impl std :: ops :: Deref for AudioServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioServer { } unsafe impl Send for AudioServer { } unsafe impl Sync for AudioServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bus : * mut sys :: godot_method_bind , pub add_bus_effect : * mut sys :: godot_method_bind , pub capture_get_device : * mut sys :: godot_method_bind , pub capture_get_device_list : * mut sys :: godot_method_bind , pub capture_set_device : * mut sys :: godot_method_bind , pub generate_bus_layout : * mut sys :: godot_method_bind , pub get_bus_channels : * mut sys :: godot_method_bind , pub get_bus_count : * mut sys :: godot_method_bind , pub get_bus_effect : * mut sys :: godot_method_bind , pub get_bus_effect_count : * mut sys :: godot_method_bind , pub get_bus_effect_instance : * mut sys :: godot_method_bind , pub get_bus_index : * mut sys :: godot_method_bind , pub get_bus_name : * mut sys :: godot_method_bind , pub get_bus_peak_volume_left_db : * mut sys :: godot_method_bind , pub get_bus_peak_volume_right_db : * mut sys :: godot_method_bind , pub get_bus_send : * mut sys :: godot_method_bind , pub get_bus_volume_db : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub get_device_list : * mut sys :: godot_method_bind , pub get_global_rate_scale : * mut sys :: godot_method_bind , pub get_mix_rate : * mut sys :: godot_method_bind , pub get_output_latency : * mut sys :: godot_method_bind , pub get_speaker_mode : * mut sys :: godot_method_bind , pub get_time_since_last_mix : * mut sys :: godot_method_bind , pub get_time_to_next_mix : * mut sys :: godot_method_bind , pub is_bus_bypassing_effects : * mut sys :: godot_method_bind , pub is_bus_effect_enabled : * mut sys :: godot_method_bind , pub is_bus_mute : * mut sys :: godot_method_bind , pub is_bus_solo : * mut sys :: godot_method_bind , pub lock : * mut sys :: godot_method_bind , pub move_bus : * mut sys :: godot_method_bind , pub remove_bus : * mut sys :: godot_method_bind , pub remove_bus_effect : * mut sys :: godot_method_bind , pub set_bus_bypass_effects : * mut sys :: godot_method_bind , pub set_bus_count : * mut sys :: godot_method_bind , pub set_bus_effect_enabled : * mut sys :: godot_method_bind , pub set_bus_layout : * mut sys :: godot_method_bind , pub set_bus_mute : * mut sys :: godot_method_bind , pub set_bus_name : * mut sys :: godot_method_bind , pub set_bus_send : * mut sys :: godot_method_bind , pub set_bus_solo : * mut sys :: godot_method_bind , pub set_bus_volume_db : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub set_global_rate_scale : * mut sys :: godot_method_bind , pub swap_bus_effects : * mut sys :: godot_method_bind , pub unlock : * mut sys :: godot_method_bind } impl AudioServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioServerMethodTable = AudioServerMethodTable { class_constructor : None , add_bus : 0 as * mut sys :: godot_method_bind , add_bus_effect : 0 as * mut sys :: godot_method_bind , capture_get_device : 0 as * mut sys :: godot_method_bind , capture_get_device_list : 0 as * mut sys :: godot_method_bind , capture_set_device : 0 as * mut sys :: godot_method_bind , generate_bus_layout : 0 as * mut sys :: godot_method_bind , get_bus_channels : 0 as * mut sys :: godot_method_bind , get_bus_count : 0 as * mut sys :: godot_method_bind , get_bus_effect : 0 as * mut sys :: godot_method_bind , get_bus_effect_count : 0 as * mut sys :: godot_method_bind , get_bus_effect_instance : 0 as * mut sys :: godot_method_bind , get_bus_index : 0 as * mut sys :: godot_method_bind , get_bus_name : 0 as * mut sys :: godot_method_bind , get_bus_peak_volume_left_db : 0 as * mut sys :: godot_method_bind , get_bus_peak_volume_right_db : 0 as * mut sys :: godot_method_bind , get_bus_send : 0 as * mut sys :: godot_method_bind , get_bus_volume_db : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , get_device_list : 0 as * mut sys :: godot_method_bind , get_global_rate_scale : 0 as * mut sys :: godot_method_bind , get_mix_rate : 0 as * mut sys :: godot_method_bind , get_output_latency : 0 as * mut sys :: godot_method_bind , get_speaker_mode : 0 as * mut sys :: godot_method_bind , get_time_since_last_mix : 0 as * mut sys :: godot_method_bind , get_time_to_next_mix : 0 as * mut sys :: godot_method_bind , is_bus_bypassing_effects : 0 as * mut sys :: godot_method_bind , is_bus_effect_enabled : 0 as * mut sys :: godot_method_bind , is_bus_mute : 0 as * mut sys :: godot_method_bind , is_bus_solo : 0 as * mut sys :: godot_method_bind , lock : 0 as * mut sys :: godot_method_bind , move_bus : 0 as * mut sys :: godot_method_bind , remove_bus : 0 as * mut sys :: godot_method_bind , remove_bus_effect : 0 as * mut sys :: godot_method_bind , set_bus_bypass_effects : 0 as * mut sys :: godot_method_bind , set_bus_count : 0 as * mut sys :: godot_method_bind , set_bus_effect_enabled : 0 as * mut sys :: godot_method_bind , set_bus_layout : 0 as * mut sys :: godot_method_bind , set_bus_mute : 0 as * mut sys :: godot_method_bind , set_bus_name : 0 as * mut sys :: godot_method_bind , set_bus_send : 0 as * mut sys :: godot_method_bind , set_bus_solo : 0 as * mut sys :: godot_method_bind , set_bus_volume_db : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , set_global_rate_scale : 0 as * mut sys :: godot_method_bind , swap_bus_effects : 0 as * mut sys :: godot_method_bind , unlock : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bus = (gd_api . godot_method_bind_get_method) (class_name , "add_bus\0" . as_ptr () as * const c_char) ; table . add_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "add_bus_effect\0" . as_ptr () as * const c_char) ; table . capture_get_device = (gd_api . godot_method_bind_get_method) (class_name , "capture_get_device\0" . as_ptr () as * const c_char) ; table . capture_get_device_list = (gd_api . godot_method_bind_get_method) (class_name , "capture_get_device_list\0" . as_ptr () as * const c_char) ; table . capture_set_device = (gd_api . godot_method_bind_get_method) (class_name , "capture_set_device\0" . as_ptr () as * const c_char) ; table . generate_bus_layout = (gd_api . godot_method_bind_get_method) (class_name , "generate_bus_layout\0" . as_ptr () as * const c_char) ; table . get_bus_channels = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_channels\0" . as_ptr () as * const c_char) ; table . get_bus_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_count\0" . as_ptr () as * const c_char) ; table . get_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect\0" . as_ptr () as * const c_char) ; table . get_bus_effect_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect_count\0" . as_ptr () as * const c_char) ; table . get_bus_effect_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect_instance\0" . as_ptr () as * const c_char) ; table . get_bus_index = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_index\0" . as_ptr () as * const c_char) ; table . get_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_name\0" . as_ptr () as * const c_char) ; table . get_bus_peak_volume_left_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_peak_volume_left_db\0" . as_ptr () as * const c_char) ; table . get_bus_peak_volume_right_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_peak_volume_right_db\0" . as_ptr () as * const c_char) ; table . get_bus_send = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_send\0" . as_ptr () as * const c_char) ; table . get_bus_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_volume_db\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . get_device_list = (gd_api . godot_method_bind_get_method) (class_name , "get_device_list\0" . as_ptr () as * const c_char) ; table . get_global_rate_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_global_rate_scale\0" . as_ptr () as * const c_char) ; table . get_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_rate\0" . as_ptr () as * const c_char) ; table . get_output_latency = (gd_api . godot_method_bind_get_method) (class_name , "get_output_latency\0" . as_ptr () as * const c_char) ; table . get_speaker_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_speaker_mode\0" . as_ptr () as * const c_char) ; table . get_time_since_last_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_time_since_last_mix\0" . as_ptr () as * const c_char) ; table . get_time_to_next_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_time_to_next_mix\0" . as_ptr () as * const c_char) ; table . is_bus_bypassing_effects = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_bypassing_effects\0" . as_ptr () as * const c_char) ; table . is_bus_effect_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_effect_enabled\0" . as_ptr () as * const c_char) ; table . is_bus_mute = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_mute\0" . as_ptr () as * const c_char) ; table . is_bus_solo = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_solo\0" . as_ptr () as * const c_char) ; table . lock = (gd_api . godot_method_bind_get_method) (class_name , "lock\0" . as_ptr () as * const c_char) ; table . move_bus = (gd_api . godot_method_bind_get_method) (class_name , "move_bus\0" . as_ptr () as * const c_char) ; table . remove_bus = (gd_api . godot_method_bind_get_method) (class_name , "remove_bus\0" . as_ptr () as * const c_char) ; table . remove_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "remove_bus_effect\0" . as_ptr () as * const c_char) ; table . set_bus_bypass_effects = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_bypass_effects\0" . as_ptr () as * const c_char) ; table . set_bus_count = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_count\0" . as_ptr () as * const c_char) ; table . set_bus_effect_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_effect_enabled\0" . as_ptr () as * const c_char) ; table . set_bus_layout = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_layout\0" . as_ptr () as * const c_char) ; table . set_bus_mute = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_mute\0" . as_ptr () as * const c_char) ; table . set_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_name\0" . as_ptr () as * const c_char) ; table . set_bus_send = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_send\0" . as_ptr () as * const c_char) ; table . set_bus_solo = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_solo\0" . as_ptr () as * const c_char) ; table . set_bus_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_volume_db\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . set_global_rate_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_global_rate_scale\0" . as_ptr () as * const c_char) ; table . swap_bus_effects = (gd_api . godot_method_bind_get_method) (class_name , "swap_bus_effects\0" . as_ptr () as * const c_char) ; table . unlock = (gd_api . godot_method_bind_get_method) (class_name , "unlock\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:496:3688 [INFO] [stdout] | [INFO] [stdout] 496 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 496 | # [doc = "`tools class EditorNavigationMeshGenerator` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editornavigationmeshgenerator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorNavigationMeshGenerator inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorNavigationMeshGenerator { this : RawObject < Self > , } impl EditorNavigationMeshGenerator { # [doc = ""] # [doc = ""] # [inline] pub fn bake (& self , nav_mesh : impl AsArg < crate :: generated :: navigation_mesh :: NavigationMesh > , root_node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorNavigationMeshGeneratorMethodTable :: get (get_api ()) . bake ; let ret = crate :: icalls :: icallptr_void_obj_obj (method_bind , self . this . sys () . as_ptr () , nav_mesh . as_arg_ptr () , root_node . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self , nav_mesh : impl AsArg < crate :: generated :: navigation_mesh :: NavigationMesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorNavigationMeshGeneratorMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , nav_mesh . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorNavigationMeshGenerator { } unsafe impl GodotObject for EditorNavigationMeshGenerator { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorNavigationMeshGenerator" } } impl std :: ops :: Deref for EditorNavigationMeshGenerator { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorNavigationMeshGenerator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorNavigationMeshGenerator { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorNavigationMeshGeneratorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub bake : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind } impl EditorNavigationMeshGeneratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorNavigationMeshGeneratorMethodTable = EditorNavigationMeshGeneratorMethodTable { class_constructor : None , bake : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorNavigationMeshGeneratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorNavigationMeshGenerator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . bake = (gd_api . godot_method_bind_get_method) (class_name , "bake\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:502:26438 [INFO] [stdout] | [INFO] [stdout] 502 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 502 | # [doc = "`core class Light2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_light2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Light2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLight2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Light2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const ADD : Mode = Mode (0i64) ; pub const SUB : Mode = Mode (1i64) ; pub const MIX : Mode = Mode (2i64) ; pub const MASK : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowFilter (pub i64) ; impl ShadowFilter { pub const NONE : ShadowFilter = ShadowFilter (0i64) ; pub const PCF3 : ShadowFilter = ShadowFilter (1i64) ; pub const PCF5 : ShadowFilter = ShadowFilter (2i64) ; pub const PCF7 : ShadowFilter = ShadowFilter (3i64) ; pub const PCF9 : ShadowFilter = ShadowFilter (4i64) ; pub const PCF13 : ShadowFilter = ShadowFilter (5i64) ; } impl From < i64 > for ShadowFilter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowFilter > for i64 { # [inline] fn from (v : ShadowFilter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Light2D { pub const MODE_ADD : i64 = 0i64 ; pub const MODE_MASK : i64 = 3i64 ; pub const MODE_MIX : i64 = 2i64 ; pub const MODE_SUB : i64 = 1i64 ; pub const SHADOW_FILTER_NONE : i64 = 0i64 ; pub const SHADOW_FILTER_PCF13 : i64 = 5i64 ; pub const SHADOW_FILTER_PCF3 : i64 = 1i64 ; pub const SHADOW_FILTER_PCF5 : i64 = 2i64 ; pub const SHADOW_FILTER_PCF7 : i64 = 3i64 ; pub const SHADOW_FILTER_PCF9 : i64 = 4i64 ; } impl Light2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Light2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The Light2D's [Color]."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The Light2D's energy value. The larger the value, the stronger the light."] # [doc = ""] # [inline] pub fn energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The height of the Light2D. Used with 2D normal mapping."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer mask. Only objects with a matching mask will be affected by the Light2D."] # [doc = ""] # [inline] pub fn item_cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_item_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching light mask will cast shadows."] # [doc = ""] # [inline] pub fn item_shadow_cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_item_shadow_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum layer value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn layer_range_max (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_layer_range_max ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Minimum layer value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn layer_range_min (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_layer_range_min ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The Light2D's mode. See [enum Mode] constants for values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: light_2d :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: light_2d :: Mode (ret) } } # [doc = "Shadow buffer size."] # [doc = ""] # [inline] pub fn shadow_buffer_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_shadow_buffer_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[Color] of shadows cast by the Light2D."] # [doc = ""] # [inline] pub fn shadow_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_shadow_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Shadow filter type. See [enum ShadowFilter] for possible values."] # [doc = ""] # [inline] pub fn shadow_filter (& self) -> crate :: generated :: light_2d :: ShadowFilter { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_shadow_filter ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: light_2d :: ShadowFilter (ret) } } # [doc = "Smooth shadow gradient length."] # [doc = ""] # [inline] pub fn shadow_gradient_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_shadow_gradient_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Smoothing value for shadows."] # [doc = ""] # [inline] pub fn shadow_smooth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_shadow_smooth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[Texture] used for the Light2D's appearance."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The offset of the Light2D's `texture`."] # [doc = ""] # [inline] pub fn texture_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_texture_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The `texture`'s scale factor."] # [doc = ""] # [inline] pub fn texture_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_texture_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum `z` value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn z_range_max (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_z_range_max ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Minimum `z` value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn z_range_min (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_z_range_min ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, Light2D will only appear when editing the scene."] # [doc = ""] # [inline] pub fn is_editor_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . is_editor_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, Light2D will emit light."] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the Light2D will cast shadows."] # [doc = ""] # [inline] pub fn is_shadow_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . is_shadow_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The Light2D's [Color]."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `true`, Light2D will only appear when editing the scene."] # [doc = ""] # [inline] pub fn set_editor_only (& self , editor_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_editor_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , editor_only) ; } } # [doc = "If `true`, Light2D will emit light."] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The Light2D's energy value. The larger the value, the stronger the light."] # [doc = ""] # [inline] pub fn set_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The height of the Light2D. Used with 2D normal mapping."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The layer mask. Only objects with a matching mask will be affected by the Light2D."] # [doc = ""] # [inline] pub fn set_item_cull_mask (& self , item_cull_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_item_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , item_cull_mask) ; } } # [doc = "The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching light mask will cast shadows."] # [doc = ""] # [inline] pub fn set_item_shadow_cull_mask (& self , item_shadow_cull_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_item_shadow_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , item_shadow_cull_mask) ; } } # [doc = "Maximum layer value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn set_layer_range_max (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_layer_range_max ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Minimum layer value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn set_layer_range_min (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_layer_range_min ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "The Light2D's mode. See [enum Mode] constants for values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Shadow buffer size."] # [doc = ""] # [inline] pub fn set_shadow_buffer_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_buffer_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "[Color] of shadows cast by the Light2D."] # [doc = ""] # [inline] pub fn set_shadow_color (& self , shadow_color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , shadow_color) ; } } # [doc = "If `true`, the Light2D will cast shadows."] # [doc = ""] # [inline] pub fn set_shadow_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Shadow filter type. See [enum ShadowFilter] for possible values."] # [doc = ""] # [inline] pub fn set_shadow_filter (& self , filter : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_filter ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , filter) ; } } # [doc = "Smooth shadow gradient length."] # [doc = ""] # [inline] pub fn set_shadow_gradient_length (& self , multiplier : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_gradient_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , multiplier) ; } } # [doc = "Smoothing value for shadows."] # [doc = ""] # [inline] pub fn set_shadow_smooth (& self , smooth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_smooth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , smooth) ; } } # [doc = "[Texture] used for the Light2D's appearance."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The offset of the Light2D's `texture`."] # [doc = ""] # [inline] pub fn set_texture_offset (& self , texture_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_texture_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_offset) ; } } # [doc = "The `texture`'s scale factor."] # [doc = ""] # [inline] pub fn set_texture_scale (& self , texture_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_texture_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_scale) ; } } # [doc = "Maximum `z` value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn set_z_range_max (& self , z : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_z_range_max ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , z) ; } } # [doc = "Minimum `z` value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn set_z_range_min (& self , z : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_z_range_min ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , z) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Light2D { } unsafe impl GodotObject for Light2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Light2D" } } impl QueueFree for Light2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Light2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Light2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Light2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Light2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Light2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Light2D { } impl Instanciable for Light2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Light2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Light2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color : * mut sys :: godot_method_bind , pub get_energy : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_item_cull_mask : * mut sys :: godot_method_bind , pub get_item_shadow_cull_mask : * mut sys :: godot_method_bind , pub get_layer_range_max : * mut sys :: godot_method_bind , pub get_layer_range_min : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_shadow_buffer_size : * mut sys :: godot_method_bind , pub get_shadow_color : * mut sys :: godot_method_bind , pub get_shadow_filter : * mut sys :: godot_method_bind , pub get_shadow_gradient_length : * mut sys :: godot_method_bind , pub get_shadow_smooth : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_offset : * mut sys :: godot_method_bind , pub get_texture_scale : * mut sys :: godot_method_bind , pub get_z_range_max : * mut sys :: godot_method_bind , pub get_z_range_min : * mut sys :: godot_method_bind , pub is_editor_only : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub is_shadow_enabled : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_editor_only : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_energy : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_item_cull_mask : * mut sys :: godot_method_bind , pub set_item_shadow_cull_mask : * mut sys :: godot_method_bind , pub set_layer_range_max : * mut sys :: godot_method_bind , pub set_layer_range_min : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_shadow_buffer_size : * mut sys :: godot_method_bind , pub set_shadow_color : * mut sys :: godot_method_bind , pub set_shadow_enabled : * mut sys :: godot_method_bind , pub set_shadow_filter : * mut sys :: godot_method_bind , pub set_shadow_gradient_length : * mut sys :: godot_method_bind , pub set_shadow_smooth : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_offset : * mut sys :: godot_method_bind , pub set_texture_scale : * mut sys :: godot_method_bind , pub set_z_range_max : * mut sys :: godot_method_bind , pub set_z_range_min : * mut sys :: godot_method_bind } impl Light2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Light2DMethodTable = Light2DMethodTable { class_constructor : None , get_color : 0 as * mut sys :: godot_method_bind , get_energy : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_item_cull_mask : 0 as * mut sys :: godot_method_bind , get_item_shadow_cull_mask : 0 as * mut sys :: godot_method_bind , get_layer_range_max : 0 as * mut sys :: godot_method_bind , get_layer_range_min : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_shadow_buffer_size : 0 as * mut sys :: godot_method_bind , get_shadow_color : 0 as * mut sys :: godot_method_bind , get_shadow_filter : 0 as * mut sys :: godot_method_bind , get_shadow_gradient_length : 0 as * mut sys :: godot_method_bind , get_shadow_smooth : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_offset : 0 as * mut sys :: godot_method_bind , get_texture_scale : 0 as * mut sys :: godot_method_bind , get_z_range_max : 0 as * mut sys :: godot_method_bind , get_z_range_min : 0 as * mut sys :: godot_method_bind , is_editor_only : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , is_shadow_enabled : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_editor_only : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_energy : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_item_cull_mask : 0 as * mut sys :: godot_method_bind , set_item_shadow_cull_mask : 0 as * mut sys :: godot_method_bind , set_layer_range_max : 0 as * mut sys :: godot_method_bind , set_layer_range_min : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_shadow_buffer_size : 0 as * mut sys :: godot_method_bind , set_shadow_color : 0 as * mut sys :: godot_method_bind , set_shadow_enabled : 0 as * mut sys :: godot_method_bind , set_shadow_filter : 0 as * mut sys :: godot_method_bind , set_shadow_gradient_length : 0 as * mut sys :: godot_method_bind , set_shadow_smooth : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_offset : 0 as * mut sys :: godot_method_bind , set_texture_scale : 0 as * mut sys :: godot_method_bind , set_z_range_max : 0 as * mut sys :: godot_method_bind , set_z_range_min : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Light2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Light2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_energy\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_item_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_item_cull_mask\0" . as_ptr () as * const c_char) ; table . get_item_shadow_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_item_shadow_cull_mask\0" . as_ptr () as * const c_char) ; table . get_layer_range_max = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_range_max\0" . as_ptr () as * const c_char) ; table . get_layer_range_min = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_range_min\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_shadow_buffer_size = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_buffer_size\0" . as_ptr () as * const c_char) ; table . get_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_color\0" . as_ptr () as * const c_char) ; table . get_shadow_filter = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_filter\0" . as_ptr () as * const c_char) ; table . get_shadow_gradient_length = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_gradient_length\0" . as_ptr () as * const c_char) ; table . get_shadow_smooth = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_smooth\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_offset\0" . as_ptr () as * const c_char) ; table . get_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_scale\0" . as_ptr () as * const c_char) ; table . get_z_range_max = (gd_api . godot_method_bind_get_method) (class_name , "get_z_range_max\0" . as_ptr () as * const c_char) ; table . get_z_range_min = (gd_api . godot_method_bind_get_method) (class_name , "get_z_range_min\0" . as_ptr () as * const c_char) ; table . is_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_only\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . is_shadow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shadow_enabled\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_only\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_energy\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_item_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_item_cull_mask\0" . as_ptr () as * const c_char) ; table . set_item_shadow_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_item_shadow_cull_mask\0" . as_ptr () as * const c_char) ; table . set_layer_range_max = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_range_max\0" . as_ptr () as * const c_char) ; table . set_layer_range_min = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_range_min\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_shadow_buffer_size = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_buffer_size\0" . as_ptr () as * const c_char) ; table . set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_color\0" . as_ptr () as * const c_char) ; table . set_shadow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_enabled\0" . as_ptr () as * const c_char) ; table . set_shadow_filter = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_filter\0" . as_ptr () as * const c_char) ; table . set_shadow_gradient_length = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_gradient_length\0" . as_ptr () as * const c_char) ; table . set_shadow_smooth = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_smooth\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_offset\0" . as_ptr () as * const c_char) ; table . set_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_scale\0" . as_ptr () as * const c_char) ; table . set_z_range_max = (gd_api . godot_method_bind_get_method) (class_name , "set_z_range_max\0" . as_ptr () as * const c_char) ; table . set_z_range_min = (gd_api . godot_method_bind_get_method) (class_name , "set_z_range_min\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:508:5625 [INFO] [stdout] | [INFO] [stdout] 508 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 508 | # [doc = "`core class PhysicsShapeQueryResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsshapequeryresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysicsShapeQueryResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsShapeQueryResult { this : RawObject < Self > , } impl PhysicsShapeQueryResult { # [doc = "Returns the number of objects that intersected with the shape."] # [doc = ""] # [inline] pub fn get_result_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object (& self , idx : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_object ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the instance ID of the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_id (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the child index of the object's [Shape] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_shape (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the [RID] of the object that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_rid (& self , idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_rid ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsShapeQueryResult { } unsafe impl GodotObject for PhysicsShapeQueryResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PhysicsShapeQueryResult" } } impl std :: ops :: Deref for PhysicsShapeQueryResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsShapeQueryResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PhysicsShapeQueryResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsShapeQueryResult { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsShapeQueryResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_result_count : * mut sys :: godot_method_bind , pub get_result_object : * mut sys :: godot_method_bind , pub get_result_object_id : * mut sys :: godot_method_bind , pub get_result_object_shape : * mut sys :: godot_method_bind , pub get_result_rid : * mut sys :: godot_method_bind } impl PhysicsShapeQueryResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsShapeQueryResultMethodTable = PhysicsShapeQueryResultMethodTable { class_constructor : None , get_result_count : 0 as * mut sys :: godot_method_bind , get_result_object : 0 as * mut sys :: godot_method_bind , get_result_object_id : 0 as * mut sys :: godot_method_bind , get_result_object_shape : 0 as * mut sys :: godot_method_bind , get_result_rid : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsShapeQueryResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsShapeQueryResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_result_count = (gd_api . godot_method_bind_get_method) (class_name , "get_result_count\0" . as_ptr () as * const c_char) ; table . get_result_object = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object\0" . as_ptr () as * const c_char) ; table . get_result_object_id = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_id\0" . as_ptr () as * const c_char) ; table . get_result_object_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_shape\0" . as_ptr () as * const c_char) ; table . get_result_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_result_rid\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:514:4705 [INFO] [stdout] | [INFO] [stdout] 514 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 514 | # [doc = "`core class VisualShaderNodeUniformRef` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeuniformref.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeUniformRef inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeUniformRef { this : RawObject < Self > , } impl VisualShaderNodeUniformRef { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeUniformRefMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn uniform_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformRefMethodTable :: get (get_api ()) . get_uniform_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_uniform_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformRefMethodTable :: get (get_api ()) . set_uniform_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeUniformRef { } unsafe impl GodotObject for VisualShaderNodeUniformRef { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeUniformRef" } } impl std :: ops :: Deref for VisualShaderNodeUniformRef { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeUniformRef { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeUniformRef { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeUniformRef { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeUniformRef { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeUniformRef { } impl Instanciable for VisualShaderNodeUniformRef { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeUniformRef :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeUniformRefMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_uniform_name : * mut sys :: godot_method_bind , pub set_uniform_name : * mut sys :: godot_method_bind } impl VisualShaderNodeUniformRefMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeUniformRefMethodTable = VisualShaderNodeUniformRefMethodTable { class_constructor : None , get_uniform_name : 0 as * mut sys :: godot_method_bind , set_uniform_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeUniformRefMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeUniformRef\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "get_uniform_name\0" . as_ptr () as * const c_char) ; table . set_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "set_uniform_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:520:9194 [INFO] [stdout] | [INFO] [stdout] 520 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 520 | # [doc = "`core class Font` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_font.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nFont inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Font { this : RawObject < Self > , } impl Font { # [doc = "Draw `string` into a canvas item using the font at a given position, with `modulate` color, and optionally clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis.\nSee also [method CanvasItem.draw_string].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `clip_w` - `-1`\n* `outline_modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn draw (& self , canvas_item : Rid , position : Vector2 , string : impl Into < GodotString > , modulate : Color , clip_w : i64 , outline_modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_rid_vec2_str_color_i64_color (method_bind , self . this . sys () . as_ptr () , canvas_item , position , string . into () , modulate , clip_w , outline_modulate) ; } } # [doc = "Draw character `char` into a canvas item using the font at a given position, with `modulate` color, and optionally kerning if `next` is passed. clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.\n# Default Arguments\n* `next` - `-1`\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `outline` - `false`"] # [doc = ""] # [inline] pub fn draw_char (& self , canvas_item : Rid , position : Vector2 , char : i64 , next : i64 , modulate : Color , outline : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw_char ; let ret = crate :: icalls :: icallptr_f64_rid_vec2_i64_i64_color_bool (method_bind , self . this . sys () . as_ptr () , canvas_item , position , char , next , modulate , outline) ; ret as _ } } # [doc = "Returns the font ascent (number of pixels above the baseline)."] # [doc = ""] # [inline] pub fn get_ascent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_ascent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a character, optionally taking kerning into account if the next character is provided.\n# Default Arguments\n* `next` - `0`"] # [doc = ""] # [inline] pub fn get_char_size (& self , char : i64 , next : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_char_size ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , char , next) ; mem :: transmute (ret) } } # [doc = "Returns the font descent (number of pixels below the baseline)."] # [doc = ""] # [inline] pub fn get_descent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_descent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total font height (ascent plus descent) in pixels."] # [doc = ""] # [inline] pub fn get_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a string, taking kerning and advance into account."] # [doc = ""] # [inline] pub fn get_string_size (& self , string : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_string_size ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , string . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the size that the string would have with word wrapping enabled with a fixed `width`."] # [doc = ""] # [inline] pub fn get_wordwrap_string_size (& self , string : impl Into < GodotString > , width : f64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_wordwrap_string_size ; let ret = crate :: icalls :: icallptr_vec2_str_f64 (method_bind , self . this . sys () . as_ptr () , string . into () , width) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the font has an outline."] # [doc = ""] # [inline] pub fn has_outline (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . has_outline ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_distance_field_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . is_distance_field_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "After editing a font (changing size, ascent, char rects, etc.). Call this function to propagate changes to controls that might use it."] # [doc = ""] # [inline] pub fn update_changes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . update_changes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Font { } unsafe impl GodotObject for Font { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Font" } } impl std :: ops :: Deref for Font { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Font { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Font { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Font { } unsafe impl SubClass < crate :: generated :: object :: Object > for Font { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub draw : * mut sys :: godot_method_bind , pub draw_char : * mut sys :: godot_method_bind , pub get_ascent : * mut sys :: godot_method_bind , pub get_char_size : * mut sys :: godot_method_bind , pub get_descent : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_string_size : * mut sys :: godot_method_bind , pub get_wordwrap_string_size : * mut sys :: godot_method_bind , pub has_outline : * mut sys :: godot_method_bind , pub is_distance_field_hint : * mut sys :: godot_method_bind , pub update_changes : * mut sys :: godot_method_bind } impl FontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FontMethodTable = FontMethodTable { class_constructor : None , draw : 0 as * mut sys :: godot_method_bind , draw_char : 0 as * mut sys :: godot_method_bind , get_ascent : 0 as * mut sys :: godot_method_bind , get_char_size : 0 as * mut sys :: godot_method_bind , get_descent : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_string_size : 0 as * mut sys :: godot_method_bind , get_wordwrap_string_size : 0 as * mut sys :: godot_method_bind , has_outline : 0 as * mut sys :: godot_method_bind , is_distance_field_hint : 0 as * mut sys :: godot_method_bind , update_changes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Font\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . draw_char = (gd_api . godot_method_bind_get_method) (class_name , "draw_char\0" . as_ptr () as * const c_char) ; table . get_ascent = (gd_api . godot_method_bind_get_method) (class_name , "get_ascent\0" . as_ptr () as * const c_char) ; table . get_char_size = (gd_api . godot_method_bind_get_method) (class_name , "get_char_size\0" . as_ptr () as * const c_char) ; table . get_descent = (gd_api . godot_method_bind_get_method) (class_name , "get_descent\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_string_size\0" . as_ptr () as * const c_char) ; table . get_wordwrap_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_wordwrap_string_size\0" . as_ptr () as * const c_char) ; table . has_outline = (gd_api . godot_method_bind_get_method) (class_name , "has_outline\0" . as_ptr () as * const c_char) ; table . is_distance_field_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_distance_field_hint\0" . as_ptr () as * const c_char) ; table . update_changes = (gd_api . godot_method_bind_get_method) (class_name , "update_changes\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:526:5159 [INFO] [stdout] | [INFO] [stdout] 526 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 526 | # [doc = "`core class PCKPacker` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pckpacker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPCKPacker inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PCKPacker { this : RawObject < Self > , } impl PCKPacker { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PCKPackerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the `source_path` file to the current PCK package at the `pck_path` internal path (should start with `res://`)."] # [doc = ""] # [inline] pub fn add_file (& self , pck_path : impl Into < GodotString > , source_path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PCKPackerMethodTable :: get (get_api ()) . add_file ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , pck_path . into () , source_path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Writes the files specified using all [method add_file] calls since the last flush. If `verbose` is `true`, a list of files added will be printed to the console for easier debugging.\n# Default Arguments\n* `verbose` - `false`"] # [doc = ""] # [inline] pub fn flush (& self , verbose : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PCKPackerMethodTable :: get (get_api ()) . flush ; let ret = crate :: icalls :: icallptr_i64_bool (method_bind , self . this . sys () . as_ptr () , verbose) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Creates a new PCK file with the name `pck_name`. The `.pck` file extension isn't added automatically, so it should be part of `pck_name` (even though it's not required).\n# Default Arguments\n* `alignment` - `0`"] # [doc = ""] # [inline] pub fn pck_start (& self , pck_name : impl Into < GodotString > , alignment : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PCKPackerMethodTable :: get (get_api ()) . pck_start ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , pck_name . into () , alignment) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for PCKPacker { } unsafe impl GodotObject for PCKPacker { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PCKPacker" } } impl std :: ops :: Deref for PCKPacker { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PCKPacker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PCKPacker { } unsafe impl SubClass < crate :: generated :: object :: Object > for PCKPacker { } impl Instanciable for PCKPacker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PCKPacker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PCKPackerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_file : * mut sys :: godot_method_bind , pub flush : * mut sys :: godot_method_bind , pub pck_start : * mut sys :: godot_method_bind } impl PCKPackerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PCKPackerMethodTable = PCKPackerMethodTable { class_constructor : None , add_file : 0 as * mut sys :: godot_method_bind , flush : 0 as * mut sys :: godot_method_bind , pck_start : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PCKPackerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PCKPacker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_file = (gd_api . godot_method_bind_get_method) (class_name , "add_file\0" . as_ptr () as * const c_char) ; table . flush = (gd_api . godot_method_bind_get_method) (class_name , "flush\0" . as_ptr () as * const c_char) ; table . pck_start = (gd_api . godot_method_bind_get_method) (class_name , "pck_start\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:538:12374 [INFO] [stdout] | [INFO] [stdout] 538 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 538 | # [doc = "`core singleton class ProjectSettings` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_projectsettings.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nProjectSettings inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProjectSettings { this : RawObject < Self > , } impl ProjectSettings { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ProjectSettings\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a custom property info to a property. The dictionary must contain:\n- `name`: [String] (the property's name)\n- `type`: [int] (see [enum Variant.Type])\n- optionally `hint`: [int] (see [enum PropertyHint]) and `hint_string`: [String]\n**Example:**\n```gdscript\nProjectSettings.set(\"category/property_name\", 0)\n\nvar property_info = {\n \"name\": \"category/property_name\",\n \"type\": TYPE_INT,\n \"hint\": PROPERTY_HINT_ENUM,\n \"hint_string\": \"one,two,three\"\n}\n\nProjectSettings.add_property_info(property_info)\n```"] # [doc = ""] # [inline] pub fn add_property_info (& self , hint : Dictionary) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . add_property_info ; let ret = crate :: icalls :: icallptr_void_dict (method_bind , self . this . sys () . as_ptr () , hint) ; } } # [doc = "Clears the whole configuration (not recommended, may break things)."] # [doc = ""] # [inline] pub fn clear (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Returns the order of a configuration value (influences when saved to the config file)."] # [doc = ""] # [inline] pub fn get_order (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . get_order ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the value of a setting.\n**Example:**\n```gdscript\nprint(ProjectSettings.get_setting(\"application/config/name\"))\n```"] # [doc = ""] # [inline] pub fn get_setting (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . get_setting ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Converts a localized path (`res://`) to a full native OS path."] # [doc = ""] # [inline] pub fn globalize_path (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . globalize_path ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if a configuration value is present."] # [doc = ""] # [inline] pub fn has_setting (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . has_setting ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Loads the contents of the .pck or .zip file specified by `pack` into the resource filesystem (`res://`). Returns `true` on success.\n**Note:** If a file from `pack` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from `pack` unless `replace_files` is set to `false`.\n# Default Arguments\n* `replace_files` - `true`"] # [doc = ""] # [inline] pub fn load_resource_pack (& self , pack : impl Into < GodotString > , replace_files : bool , offset : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . load_resource_pack ; let ret = crate :: icalls :: icallptr_bool_str_bool_i64 (method_bind , self . this . sys () . as_ptr () , pack . into () , replace_files , offset) ; ret as _ } } # [doc = "Convert a path to a localized path (`res://` path)."] # [doc = ""] # [inline] pub fn localize_path (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . localize_path ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the specified property exists and its initial value differs from the current value."] # [doc = ""] # [inline] pub fn property_can_revert (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . property_can_revert ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the specified property's initial value. Returns `null` if the property does not exist."] # [doc = ""] # [inline] pub fn property_get_revert (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . property_get_revert ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Saves the configuration to the `project.godot` file."] # [doc = ""] # [inline] pub fn save (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the configuration to a custom file. The file extension must be `.godot` (to save in text-based [ConfigFile] format) or `.binary` (to save in binary format)."] # [doc = ""] # [inline] pub fn save_custom (& self , file : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . save_custom ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sets the specified property's initial value. This is the value the property reverts to."] # [doc = ""] # [inline] pub fn set_initial_value (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . set_initial_value ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } # [doc = "Sets the order of a configuration value (influences when saved to the config file)."] # [doc = ""] # [inline] pub fn set_order (& self , name : impl Into < GodotString > , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . set_order ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , position) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the value of a setting.\n**Example:**\n```gdscript\nProjectSettings.set_setting(\"application/config/name\", \"Example\")\n```"] # [doc = ""] # [inline] pub fn set_setting (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . set_setting ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProjectSettings { } unsafe impl GodotObject for ProjectSettings { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ProjectSettings" } } impl std :: ops :: Deref for ProjectSettings { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProjectSettings { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ProjectSettings { } unsafe impl Send for ProjectSettings { } unsafe impl Sync for ProjectSettings { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProjectSettingsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_property_info : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_order : * mut sys :: godot_method_bind , pub get_setting : * mut sys :: godot_method_bind , pub globalize_path : * mut sys :: godot_method_bind , pub has_setting : * mut sys :: godot_method_bind , pub load_resource_pack : * mut sys :: godot_method_bind , pub localize_path : * mut sys :: godot_method_bind , pub property_can_revert : * mut sys :: godot_method_bind , pub property_get_revert : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind , pub save_custom : * mut sys :: godot_method_bind , pub set_initial_value : * mut sys :: godot_method_bind , pub set_order : * mut sys :: godot_method_bind , pub set_setting : * mut sys :: godot_method_bind } impl ProjectSettingsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProjectSettingsMethodTable = ProjectSettingsMethodTable { class_constructor : None , add_property_info : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_order : 0 as * mut sys :: godot_method_bind , get_setting : 0 as * mut sys :: godot_method_bind , globalize_path : 0 as * mut sys :: godot_method_bind , has_setting : 0 as * mut sys :: godot_method_bind , load_resource_pack : 0 as * mut sys :: godot_method_bind , localize_path : 0 as * mut sys :: godot_method_bind , property_can_revert : 0 as * mut sys :: godot_method_bind , property_get_revert : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind , save_custom : 0 as * mut sys :: godot_method_bind , set_initial_value : 0 as * mut sys :: godot_method_bind , set_order : 0 as * mut sys :: godot_method_bind , set_setting : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProjectSettingsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProjectSettings\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_property_info = (gd_api . godot_method_bind_get_method) (class_name , "add_property_info\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_order = (gd_api . godot_method_bind_get_method) (class_name , "get_order\0" . as_ptr () as * const c_char) ; table . get_setting = (gd_api . godot_method_bind_get_method) (class_name , "get_setting\0" . as_ptr () as * const c_char) ; table . globalize_path = (gd_api . godot_method_bind_get_method) (class_name , "globalize_path\0" . as_ptr () as * const c_char) ; table . has_setting = (gd_api . godot_method_bind_get_method) (class_name , "has_setting\0" . as_ptr () as * const c_char) ; table . load_resource_pack = (gd_api . godot_method_bind_get_method) (class_name , "load_resource_pack\0" . as_ptr () as * const c_char) ; table . localize_path = (gd_api . godot_method_bind_get_method) (class_name , "localize_path\0" . as_ptr () as * const c_char) ; table . property_can_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_can_revert\0" . as_ptr () as * const c_char) ; table . property_get_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_get_revert\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; table . save_custom = (gd_api . godot_method_bind_get_method) (class_name , "save_custom\0" . as_ptr () as * const c_char) ; table . set_initial_value = (gd_api . godot_method_bind_get_method) (class_name , "set_initial_value\0" . as_ptr () as * const c_char) ; table . set_order = (gd_api . godot_method_bind_get_method) (class_name , "set_order\0" . as_ptr () as * const c_char) ; table . set_setting = (gd_api . godot_method_bind_get_method) (class_name , "set_setting\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:544:10273 [INFO] [stdout] | [INFO] [stdout] 544 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 544 | # [doc = "`core class InputEventMIDI` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmidi.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMIDI inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMIDI { this : RawObject < Self > , } impl InputEventMIDI { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMIDIMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn controller_number (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_controller_number ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn controller_value (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_controller_value ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn instrument (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_instrument ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn message (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_message ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pitch (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_pitch ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pressure (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_pressure ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn velocity (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_velocity ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_controller_number (& self , controller_number : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_controller_number ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , controller_number) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_controller_value (& self , controller_value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_controller_value ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , controller_value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_instrument (& self , instrument : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_instrument ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , instrument) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_message (& self , message : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_message ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , message) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pitch (& self , pitch : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_pitch ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , pitch) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pressure (& self , pressure : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_pressure ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , pressure) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_velocity (& self , velocity : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_velocity ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMIDI { } unsafe impl GodotObject for InputEventMIDI { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMIDI" } } impl std :: ops :: Deref for InputEventMIDI { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMIDI { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMIDI { } impl Instanciable for InputEventMIDI { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMIDI :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMIDIMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_channel : * mut sys :: godot_method_bind , pub get_controller_number : * mut sys :: godot_method_bind , pub get_controller_value : * mut sys :: godot_method_bind , pub get_instrument : * mut sys :: godot_method_bind , pub get_message : * mut sys :: godot_method_bind , pub get_pitch : * mut sys :: godot_method_bind , pub get_pressure : * mut sys :: godot_method_bind , pub get_velocity : * mut sys :: godot_method_bind , pub set_channel : * mut sys :: godot_method_bind , pub set_controller_number : * mut sys :: godot_method_bind , pub set_controller_value : * mut sys :: godot_method_bind , pub set_instrument : * mut sys :: godot_method_bind , pub set_message : * mut sys :: godot_method_bind , pub set_pitch : * mut sys :: godot_method_bind , pub set_pressure : * mut sys :: godot_method_bind , pub set_velocity : * mut sys :: godot_method_bind } impl InputEventMIDIMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMIDIMethodTable = InputEventMIDIMethodTable { class_constructor : None , get_channel : 0 as * mut sys :: godot_method_bind , get_controller_number : 0 as * mut sys :: godot_method_bind , get_controller_value : 0 as * mut sys :: godot_method_bind , get_instrument : 0 as * mut sys :: godot_method_bind , get_message : 0 as * mut sys :: godot_method_bind , get_pitch : 0 as * mut sys :: godot_method_bind , get_pressure : 0 as * mut sys :: godot_method_bind , get_velocity : 0 as * mut sys :: godot_method_bind , set_channel : 0 as * mut sys :: godot_method_bind , set_controller_number : 0 as * mut sys :: godot_method_bind , set_controller_value : 0 as * mut sys :: godot_method_bind , set_instrument : 0 as * mut sys :: godot_method_bind , set_message : 0 as * mut sys :: godot_method_bind , set_pitch : 0 as * mut sys :: godot_method_bind , set_pressure : 0 as * mut sys :: godot_method_bind , set_velocity : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMIDIMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMIDI\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_channel\0" . as_ptr () as * const c_char) ; table . get_controller_number = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_number\0" . as_ptr () as * const c_char) ; table . get_controller_value = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_value\0" . as_ptr () as * const c_char) ; table . get_instrument = (gd_api . godot_method_bind_get_method) (class_name , "get_instrument\0" . as_ptr () as * const c_char) ; table . get_message = (gd_api . godot_method_bind_get_method) (class_name , "get_message\0" . as_ptr () as * const c_char) ; table . get_pitch = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch\0" . as_ptr () as * const c_char) ; table . get_pressure = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure\0" . as_ptr () as * const c_char) ; table . get_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_velocity\0" . as_ptr () as * const c_char) ; table . set_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_channel\0" . as_ptr () as * const c_char) ; table . set_controller_number = (gd_api . godot_method_bind_get_method) (class_name , "set_controller_number\0" . as_ptr () as * const c_char) ; table . set_controller_value = (gd_api . godot_method_bind_get_method) (class_name , "set_controller_value\0" . as_ptr () as * const c_char) ; table . set_instrument = (gd_api . godot_method_bind_get_method) (class_name , "set_instrument\0" . as_ptr () as * const c_char) ; table . set_message = (gd_api . godot_method_bind_get_method) (class_name , "set_message\0" . as_ptr () as * const c_char) ; table . set_pitch = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch\0" . as_ptr () as * const c_char) ; table . set_pressure = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure\0" . as_ptr () as * const c_char) ; table . set_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_velocity\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:550:7032 [INFO] [stdout] | [INFO] [stdout] 550 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 550 | # [doc = "`core class MenuButton` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_menubutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MenuButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMenuButton inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MenuButton { this : RawObject < Self > , } impl MenuButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MenuButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the [PopupMenu] contained in this button."] # [doc = ""] # [inline] pub fn get_popup (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . get_popup ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, when the cursor hovers above another [MenuButton] within the same parent which also has `switch_on_hover` enabled, it will close the current [MenuButton] and open the other one."] # [doc = ""] # [inline] pub fn is_switch_on_hover (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . is_switch_on_hover ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shortcuts are disabled and cannot be used to trigger the button."] # [doc = ""] # [inline] pub fn set_disable_shortcuts (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . set_disable_shortcuts ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "If `true`, when the cursor hovers above another [MenuButton] within the same parent which also has `switch_on_hover` enabled, it will close the current [MenuButton] and open the other one."] # [doc = ""] # [inline] pub fn set_switch_on_hover (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . set_switch_on_hover ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MenuButton { } unsafe impl GodotObject for MenuButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MenuButton" } } impl QueueFree for MenuButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MenuButton { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MenuButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for MenuButton { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for MenuButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for MenuButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MenuButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for MenuButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for MenuButton { } impl Instanciable for MenuButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MenuButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MenuButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_popup : * mut sys :: godot_method_bind , pub is_switch_on_hover : * mut sys :: godot_method_bind , pub set_disable_shortcuts : * mut sys :: godot_method_bind , pub set_switch_on_hover : * mut sys :: godot_method_bind } impl MenuButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MenuButtonMethodTable = MenuButtonMethodTable { class_constructor : None , get_popup : 0 as * mut sys :: godot_method_bind , is_switch_on_hover : 0 as * mut sys :: godot_method_bind , set_disable_shortcuts : 0 as * mut sys :: godot_method_bind , set_switch_on_hover : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MenuButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MenuButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_popup = (gd_api . godot_method_bind_get_method) (class_name , "get_popup\0" . as_ptr () as * const c_char) ; table . is_switch_on_hover = (gd_api . godot_method_bind_get_method) (class_name , "is_switch_on_hover\0" . as_ptr () as * const c_char) ; table . set_disable_shortcuts = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_shortcuts\0" . as_ptr () as * const c_char) ; table . set_switch_on_hover = (gd_api . godot_method_bind_get_method) (class_name , "set_switch_on_hover\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:556:11707 [INFO] [stdout] | [INFO] [stdout] 556 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 556 | # [doc = "`core class Timer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_timer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Timer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTimer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Timer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TimerProcessMode (pub i64) ; impl TimerProcessMode { pub const PHYSICS : TimerProcessMode = TimerProcessMode (0i64) ; pub const IDLE : TimerProcessMode = TimerProcessMode (1i64) ; } impl From < i64 > for TimerProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TimerProcessMode > for i64 { # [inline] fn from (v : TimerProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Timer { pub const TIMER_PROCESS_IDLE : i64 = 1i64 ; pub const TIMER_PROCESS_PHYSICS : i64 = 0i64 ; } impl Timer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TimerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The timer's remaining time in seconds. Returns 0 if the timer is inactive.\n**Note:** You cannot set this value. To change the timer's remaining time, use [method start]."] # [doc = ""] # [inline] pub fn time_left (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . get_time_left ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Processing mode. See [enum TimerProcessMode]."] # [doc = ""] # [inline] pub fn timer_process_mode (& self) -> crate :: generated :: timer :: TimerProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . get_timer_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: timer :: TimerProcessMode (ret) } } # [doc = "Wait time in seconds."] # [doc = ""] # [inline] pub fn wait_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . get_wait_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the timer will automatically start when entering the scene tree.\n**Note:** This property is automatically set to `false` after the timer enters the scene tree and starts."] # [doc = ""] # [inline] pub fn has_autostart (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . has_autostart ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the timer will stop when reaching 0. If `false`, it will restart."] # [doc = ""] # [inline] pub fn is_one_shot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . is_one_shot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the timer is paused and will not process until it is unpaused again, even if [method start] is called."] # [doc = ""] # [inline] pub fn is_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . is_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the timer is stopped."] # [doc = ""] # [inline] pub fn is_stopped (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . is_stopped ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the timer will automatically start when entering the scene tree.\n**Note:** This property is automatically set to `false` after the timer enters the scene tree and starts."] # [doc = ""] # [inline] pub fn set_autostart (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . set_autostart ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the timer will stop when reaching 0. If `false`, it will restart."] # [doc = ""] # [inline] pub fn set_one_shot (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . set_one_shot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the timer is paused and will not process until it is unpaused again, even if [method start] is called."] # [doc = ""] # [inline] pub fn set_paused (& self , paused : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . set_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , paused) ; } } # [doc = "Processing mode. See [enum TimerProcessMode]."] # [doc = ""] # [inline] pub fn set_timer_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . set_timer_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Wait time in seconds."] # [doc = ""] # [inline] pub fn set_wait_time (& self , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . set_wait_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_sec) ; } } # [doc = "Starts the timer. Sets `wait_time` to `time_sec` if `time_sec > 0`. This also resets the remaining time to `wait_time`.\n**Note:** this method will not resume a paused timer. See [member paused].\n# Default Arguments\n* `time_sec` - `-1`"] # [doc = ""] # [inline] pub fn start (& self , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_sec) ; } } # [doc = "Stops the timer."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Timer { } unsafe impl GodotObject for Timer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Timer" } } impl QueueFree for Timer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Timer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Timer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Timer { } unsafe impl SubClass < crate :: generated :: object :: Object > for Timer { } impl Instanciable for Timer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Timer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TimerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_time_left : * mut sys :: godot_method_bind , pub get_timer_process_mode : * mut sys :: godot_method_bind , pub get_wait_time : * mut sys :: godot_method_bind , pub has_autostart : * mut sys :: godot_method_bind , pub is_one_shot : * mut sys :: godot_method_bind , pub is_paused : * mut sys :: godot_method_bind , pub is_stopped : * mut sys :: godot_method_bind , pub set_autostart : * mut sys :: godot_method_bind , pub set_one_shot : * mut sys :: godot_method_bind , pub set_paused : * mut sys :: godot_method_bind , pub set_timer_process_mode : * mut sys :: godot_method_bind , pub set_wait_time : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl TimerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TimerMethodTable = TimerMethodTable { class_constructor : None , get_time_left : 0 as * mut sys :: godot_method_bind , get_timer_process_mode : 0 as * mut sys :: godot_method_bind , get_wait_time : 0 as * mut sys :: godot_method_bind , has_autostart : 0 as * mut sys :: godot_method_bind , is_one_shot : 0 as * mut sys :: godot_method_bind , is_paused : 0 as * mut sys :: godot_method_bind , is_stopped : 0 as * mut sys :: godot_method_bind , set_autostart : 0 as * mut sys :: godot_method_bind , set_one_shot : 0 as * mut sys :: godot_method_bind , set_paused : 0 as * mut sys :: godot_method_bind , set_timer_process_mode : 0 as * mut sys :: godot_method_bind , set_wait_time : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TimerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Timer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_time_left = (gd_api . godot_method_bind_get_method) (class_name , "get_time_left\0" . as_ptr () as * const c_char) ; table . get_timer_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_timer_process_mode\0" . as_ptr () as * const c_char) ; table . get_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "get_wait_time\0" . as_ptr () as * const c_char) ; table . has_autostart = (gd_api . godot_method_bind_get_method) (class_name , "has_autostart\0" . as_ptr () as * const c_char) ; table . is_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "is_one_shot\0" . as_ptr () as * const c_char) ; table . is_paused = (gd_api . godot_method_bind_get_method) (class_name , "is_paused\0" . as_ptr () as * const c_char) ; table . is_stopped = (gd_api . godot_method_bind_get_method) (class_name , "is_stopped\0" . as_ptr () as * const c_char) ; table . set_autostart = (gd_api . godot_method_bind_get_method) (class_name , "set_autostart\0" . as_ptr () as * const c_char) ; table . set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "set_one_shot\0" . as_ptr () as * const c_char) ; table . set_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_paused\0" . as_ptr () as * const c_char) ; table . set_timer_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_timer_process_mode\0" . as_ptr () as * const c_char) ; table . set_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "set_wait_time\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:562:4498 [INFO] [stdout] | [INFO] [stdout] 562 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 562 | # [doc = "`core class ButtonGroup` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_buttongroup.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nButtonGroup inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ButtonGroup { this : RawObject < Self > , } impl ButtonGroup { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ButtonGroupMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.group])."] # [doc = ""] # [inline] pub fn get_buttons (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonGroupMethodTable :: get (get_api ()) . get_buttons ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the current pressed button."] # [doc = ""] # [inline] pub fn get_pressed_button (& self) -> Option < Ref < crate :: generated :: base_button :: BaseButton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonGroupMethodTable :: get (get_api ()) . get_pressed_button ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: base_button :: BaseButton , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for ButtonGroup { } unsafe impl GodotObject for ButtonGroup { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ButtonGroup" } } impl std :: ops :: Deref for ButtonGroup { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ButtonGroup { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ButtonGroup { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ButtonGroup { } unsafe impl SubClass < crate :: generated :: object :: Object > for ButtonGroup { } impl Instanciable for ButtonGroup { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ButtonGroup :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ButtonGroupMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_buttons : * mut sys :: godot_method_bind , pub get_pressed_button : * mut sys :: godot_method_bind } impl ButtonGroupMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ButtonGroupMethodTable = ButtonGroupMethodTable { class_constructor : None , get_buttons : 0 as * mut sys :: godot_method_bind , get_pressed_button : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ButtonGroupMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ButtonGroup\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_buttons = (gd_api . godot_method_bind_get_method) (class_name , "get_buttons\0" . as_ptr () as * const c_char) ; table . get_pressed_button = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_button\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:568:5624 [INFO] [stdout] | [INFO] [stdout] 568 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 568 | # [doc = "`core class CenterContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_centercontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CenterContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCenterContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CenterContainer { this : RawObject < Self > , } impl CenterContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CenterContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, centers children relative to the [CenterContainer]'s top left corner."] # [doc = ""] # [inline] pub fn is_using_top_left (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CenterContainerMethodTable :: get (get_api ()) . is_using_top_left ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, centers children relative to the [CenterContainer]'s top left corner."] # [doc = ""] # [inline] pub fn set_use_top_left (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CenterContainerMethodTable :: get (get_api ()) . set_use_top_left ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CenterContainer { } unsafe impl GodotObject for CenterContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CenterContainer" } } impl QueueFree for CenterContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CenterContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CenterContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for CenterContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for CenterContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CenterContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for CenterContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for CenterContainer { } impl Instanciable for CenterContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CenterContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CenterContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_top_left : * mut sys :: godot_method_bind , pub set_use_top_left : * mut sys :: godot_method_bind } impl CenterContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CenterContainerMethodTable = CenterContainerMethodTable { class_constructor : None , is_using_top_left : 0 as * mut sys :: godot_method_bind , set_use_top_left : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CenterContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CenterContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_top_left = (gd_api . godot_method_bind_get_method) (class_name , "is_using_top_left\0" . as_ptr () as * const c_char) ; table . set_use_top_left = (gd_api . godot_method_bind_get_method) (class_name , "set_use_top_left\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:574:23002 [INFO] [stdout] | [INFO] [stdout] 574 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 574 | # [doc = "`core class Theme` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_theme.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTheme inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Theme { this : RawObject < Self > , } impl Theme { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ThemeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all values on the theme."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears the [Color] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_color ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Clears the constant at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_constant ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Clears the [Font] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_font ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Clears the icon at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_icon ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Clears [StyleBox] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_stylebox ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Sets the theme's values to a copy of the default theme values."] # [doc = ""] # [inline] pub fn copy_default_theme (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . copy_default_theme ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the theme's values to a copy of a given theme."] # [doc = ""] # [inline] pub fn copy_theme (& self , other : impl AsArg < crate :: generated :: theme :: Theme >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . copy_theme ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , other . as_arg_ptr ()) ; } } # [doc = "Returns the [Color] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; mem :: transmute (ret) } } # [doc = "Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s name, for use in [method get_color], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_color_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_color_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the constant at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns all the constants as a [PoolStringArray] filled with each constant's name, for use in [method get_constant], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_constant_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_constant_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "The theme's default font."] # [doc = ""] # [inline] pub fn default_font (& self) -> Option < Ref < crate :: generated :: font :: Font , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_default_font ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: font :: Font , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Font] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: font :: Font , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_font ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: font :: Font , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s name, for use in [method get_font], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_font_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_font_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the icon [Texture] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_icon ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns all the icons as a [PoolStringArray] filled with each [Texture]'s name, for use in [method get_icon], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_icon_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_icon_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the icon [StyleBox] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: style_box :: StyleBox , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_stylebox ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: style_box :: StyleBox , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns all the [StyleBox]s as a [PoolStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_stylebox_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_stylebox_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns all the [StyleBox] types as a [PoolStringArray] filled with each [StyleBox]'s type, for use in [method get_stylebox] and/or [method get_stylebox_list], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_stylebox_types (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_stylebox_types ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns all the types in `type` as a [PoolStringArray] for use in any of the `get_*` functions, if the theme has `type`."] # [doc = ""] # [inline] pub fn get_type_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_type_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if [Color] with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_color ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if constant with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_constant ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if [Font] with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_font ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if icon [Texture] with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_icon ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if [StyleBox] with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_stylebox ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Sets the theme's [Color] to `color` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_str_str_color (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , color) ; } } # [doc = "Sets the theme's constant to `constant` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , constant : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_str_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , constant) ; } } # [doc = "The theme's default font."] # [doc = ""] # [inline] pub fn set_default_font (& self , font : impl AsArg < crate :: generated :: font :: Font >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_default_font ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , font . as_arg_ptr ()) ; } } # [doc = "Sets the theme's [Font] to `font` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , font : impl AsArg < crate :: generated :: font :: Font >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_font ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , font . as_arg_ptr ()) ; } } # [doc = "Sets the theme's icon [Texture] to `texture` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_icon ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , texture . as_arg_ptr ()) ; } } # [doc = "Sets theme's [StyleBox] to `stylebox` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: style_box :: StyleBox >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_stylebox ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Theme { } unsafe impl GodotObject for Theme { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Theme" } } impl std :: ops :: Deref for Theme { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Theme { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Theme { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Theme { } unsafe impl SubClass < crate :: generated :: object :: Object > for Theme { } impl Instanciable for Theme { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Theme :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ThemeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub clear_color : * mut sys :: godot_method_bind , pub clear_constant : * mut sys :: godot_method_bind , pub clear_font : * mut sys :: godot_method_bind , pub clear_icon : * mut sys :: godot_method_bind , pub clear_stylebox : * mut sys :: godot_method_bind , pub copy_default_theme : * mut sys :: godot_method_bind , pub copy_theme : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_color_list : * mut sys :: godot_method_bind , pub get_constant : * mut sys :: godot_method_bind , pub get_constant_list : * mut sys :: godot_method_bind , pub get_default_font : * mut sys :: godot_method_bind , pub get_font : * mut sys :: godot_method_bind , pub get_font_list : * mut sys :: godot_method_bind , pub get_icon : * mut sys :: godot_method_bind , pub get_icon_list : * mut sys :: godot_method_bind , pub get_stylebox : * mut sys :: godot_method_bind , pub get_stylebox_list : * mut sys :: godot_method_bind , pub get_stylebox_types : * mut sys :: godot_method_bind , pub get_type_list : * mut sys :: godot_method_bind , pub has_color : * mut sys :: godot_method_bind , pub has_constant : * mut sys :: godot_method_bind , pub has_font : * mut sys :: godot_method_bind , pub has_icon : * mut sys :: godot_method_bind , pub has_stylebox : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind , pub set_default_font : * mut sys :: godot_method_bind , pub set_font : * mut sys :: godot_method_bind , pub set_icon : * mut sys :: godot_method_bind , pub set_stylebox : * mut sys :: godot_method_bind } impl ThemeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ThemeMethodTable = ThemeMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , clear_color : 0 as * mut sys :: godot_method_bind , clear_constant : 0 as * mut sys :: godot_method_bind , clear_font : 0 as * mut sys :: godot_method_bind , clear_icon : 0 as * mut sys :: godot_method_bind , clear_stylebox : 0 as * mut sys :: godot_method_bind , copy_default_theme : 0 as * mut sys :: godot_method_bind , copy_theme : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_color_list : 0 as * mut sys :: godot_method_bind , get_constant : 0 as * mut sys :: godot_method_bind , get_constant_list : 0 as * mut sys :: godot_method_bind , get_default_font : 0 as * mut sys :: godot_method_bind , get_font : 0 as * mut sys :: godot_method_bind , get_font_list : 0 as * mut sys :: godot_method_bind , get_icon : 0 as * mut sys :: godot_method_bind , get_icon_list : 0 as * mut sys :: godot_method_bind , get_stylebox : 0 as * mut sys :: godot_method_bind , get_stylebox_list : 0 as * mut sys :: godot_method_bind , get_stylebox_types : 0 as * mut sys :: godot_method_bind , get_type_list : 0 as * mut sys :: godot_method_bind , has_color : 0 as * mut sys :: godot_method_bind , has_constant : 0 as * mut sys :: godot_method_bind , has_font : 0 as * mut sys :: godot_method_bind , has_icon : 0 as * mut sys :: godot_method_bind , has_stylebox : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind , set_default_font : 0 as * mut sys :: godot_method_bind , set_font : 0 as * mut sys :: godot_method_bind , set_icon : 0 as * mut sys :: godot_method_bind , set_stylebox : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ThemeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Theme\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . clear_color = (gd_api . godot_method_bind_get_method) (class_name , "clear_color\0" . as_ptr () as * const c_char) ; table . clear_constant = (gd_api . godot_method_bind_get_method) (class_name , "clear_constant\0" . as_ptr () as * const c_char) ; table . clear_font = (gd_api . godot_method_bind_get_method) (class_name , "clear_font\0" . as_ptr () as * const c_char) ; table . clear_icon = (gd_api . godot_method_bind_get_method) (class_name , "clear_icon\0" . as_ptr () as * const c_char) ; table . clear_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "clear_stylebox\0" . as_ptr () as * const c_char) ; table . copy_default_theme = (gd_api . godot_method_bind_get_method) (class_name , "copy_default_theme\0" . as_ptr () as * const c_char) ; table . copy_theme = (gd_api . godot_method_bind_get_method) (class_name , "copy_theme\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_color_list = (gd_api . godot_method_bind_get_method) (class_name , "get_color_list\0" . as_ptr () as * const c_char) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . get_constant_list = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_list\0" . as_ptr () as * const c_char) ; table . get_default_font = (gd_api . godot_method_bind_get_method) (class_name , "get_default_font\0" . as_ptr () as * const c_char) ; table . get_font = (gd_api . godot_method_bind_get_method) (class_name , "get_font\0" . as_ptr () as * const c_char) ; table . get_font_list = (gd_api . godot_method_bind_get_method) (class_name , "get_font_list\0" . as_ptr () as * const c_char) ; table . get_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_icon\0" . as_ptr () as * const c_char) ; table . get_icon_list = (gd_api . godot_method_bind_get_method) (class_name , "get_icon_list\0" . as_ptr () as * const c_char) ; table . get_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "get_stylebox\0" . as_ptr () as * const c_char) ; table . get_stylebox_list = (gd_api . godot_method_bind_get_method) (class_name , "get_stylebox_list\0" . as_ptr () as * const c_char) ; table . get_stylebox_types = (gd_api . godot_method_bind_get_method) (class_name , "get_stylebox_types\0" . as_ptr () as * const c_char) ; table . get_type_list = (gd_api . godot_method_bind_get_method) (class_name , "get_type_list\0" . as_ptr () as * const c_char) ; table . has_color = (gd_api . godot_method_bind_get_method) (class_name , "has_color\0" . as_ptr () as * const c_char) ; table . has_constant = (gd_api . godot_method_bind_get_method) (class_name , "has_constant\0" . as_ptr () as * const c_char) ; table . has_font = (gd_api . godot_method_bind_get_method) (class_name , "has_font\0" . as_ptr () as * const c_char) ; table . has_icon = (gd_api . godot_method_bind_get_method) (class_name , "has_icon\0" . as_ptr () as * const c_char) ; table . has_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "has_stylebox\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; table . set_default_font = (gd_api . godot_method_bind_get_method) (class_name , "set_default_font\0" . as_ptr () as * const c_char) ; table . set_font = (gd_api . godot_method_bind_get_method) (class_name , "set_font\0" . as_ptr () as * const c_char) ; table . set_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_icon\0" . as_ptr () as * const c_char) ; table . set_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "set_stylebox\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:580:7307 [INFO] [stdout] | [INFO] [stdout] 580 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 580 | # [doc = "`core class VisualShaderNode` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNode inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PortType (pub i64) ; impl PortType { pub const SCALAR : PortType = PortType (0i64) ; pub const VECTOR : PortType = PortType (1i64) ; pub const BOOLEAN : PortType = PortType (2i64) ; pub const TRANSFORM : PortType = PortType (3i64) ; pub const SAMPLER : PortType = PortType (4i64) ; pub const MAX : PortType = PortType (5i64) ; } impl From < i64 > for PortType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PortType > for i64 { # [inline] fn from (v : PortType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNode { pub const PORT_TYPE_BOOLEAN : i64 = 2i64 ; pub const PORT_TYPE_MAX : i64 = 5i64 ; pub const PORT_TYPE_SAMPLER : i64 = 4i64 ; pub const PORT_TYPE_SCALAR : i64 = 0i64 ; pub const PORT_TYPE_TRANSFORM : i64 = 3i64 ; pub const PORT_TYPE_VECTOR : i64 = 1i64 ; } impl VisualShaderNode { # [doc = "Returns an [Array] containing default values for all of the input ports of the node in the form `[index0, value0, index1, value1, ...]`."] # [doc = ""] # [inline] pub fn default_input_values (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeMethodTable :: get (get_api ()) . get_default_input_values ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the default value of the input `port`."] # [doc = ""] # [inline] pub fn get_input_port_default_value (& self , port : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeMethodTable :: get (get_api ()) . get_input_port_default_value ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , port) ; Variant :: from_sys (ret) } } # [doc = "Sets the output port index which will be showed for preview. If set to `-1` no port will be open for preview."] # [doc = ""] # [inline] pub fn output_port_for_preview (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeMethodTable :: get (get_api ()) . get_output_port_for_preview ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the default input ports values using an [Array] of the form `[index0, value0, index1, value1, ...]`. For example: `[0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)]`."] # [doc = ""] # [inline] pub fn set_default_input_values (& self , values : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeMethodTable :: get (get_api ()) . set_default_input_values ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , values) ; } } # [doc = "Sets the default value for the selected input `port`."] # [doc = ""] # [inline] pub fn set_input_port_default_value (& self , port : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeMethodTable :: get (get_api ()) . set_input_port_default_value ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , port , value . owned_to_variant ()) ; } } # [doc = "Sets the output port index which will be showed for preview. If set to `-1` no port will be open for preview."] # [doc = ""] # [inline] pub fn set_output_port_for_preview (& self , port : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeMethodTable :: get (get_api ()) . set_output_port_for_preview ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , port) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNode { } unsafe impl GodotObject for VisualShaderNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNode" } } impl std :: ops :: Deref for VisualShaderNode { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNode { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_default_input_values : * mut sys :: godot_method_bind , pub get_input_port_default_value : * mut sys :: godot_method_bind , pub get_output_port_for_preview : * mut sys :: godot_method_bind , pub set_default_input_values : * mut sys :: godot_method_bind , pub set_input_port_default_value : * mut sys :: godot_method_bind , pub set_output_port_for_preview : * mut sys :: godot_method_bind } impl VisualShaderNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeMethodTable = VisualShaderNodeMethodTable { class_constructor : None , get_default_input_values : 0 as * mut sys :: godot_method_bind , get_input_port_default_value : 0 as * mut sys :: godot_method_bind , get_output_port_for_preview : 0 as * mut sys :: godot_method_bind , set_default_input_values : 0 as * mut sys :: godot_method_bind , set_input_port_default_value : 0 as * mut sys :: godot_method_bind , set_output_port_for_preview : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_default_input_values = (gd_api . godot_method_bind_get_method) (class_name , "get_default_input_values\0" . as_ptr () as * const c_char) ; table . get_input_port_default_value = (gd_api . godot_method_bind_get_method) (class_name , "get_input_port_default_value\0" . as_ptr () as * const c_char) ; table . get_output_port_for_preview = (gd_api . godot_method_bind_get_method) (class_name , "get_output_port_for_preview\0" . as_ptr () as * const c_char) ; table . set_default_input_values = (gd_api . godot_method_bind_get_method) (class_name , "set_default_input_values\0" . as_ptr () as * const c_char) ; table . set_input_port_default_value = (gd_api . godot_method_bind_get_method) (class_name , "set_input_port_default_value\0" . as_ptr () as * const c_char) ; table . set_output_port_for_preview = (gd_api . godot_method_bind_get_method) (class_name , "set_output_port_for_preview\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:586:6362 [INFO] [stdout] | [INFO] [stdout] 586 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 586 | # [doc = "`core class FuncRef` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_funcref.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nFuncRef inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct FuncRef { this : RawObject < Self > , } impl FuncRef { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = FuncRefMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]."] # [doc = ""] # [inline] pub fn call_func (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . call_func ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } # [doc = "Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]. Contrarily to [method call_func], this method does not support a variable number of arguments but expects all parameters to be passed via a single [Array]."] # [doc = ""] # [inline] pub fn call_funcv (& self , arg_array : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . call_funcv ; let ret = crate :: icalls :: icallptr_var_arr (method_bind , self . this . sys () . as_ptr () , arg_array) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn function (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns whether the object still exists and has the function assigned."] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The name of the referenced function to call on the object, without parentheses or any parameters."] # [doc = ""] # [inline] pub fn set_function (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "The object containing the referenced function. This object must be of a type actually inheriting from [Object], not a built-in type such as [int], [Vector2] or [Dictionary]."] # [doc = ""] # [inline] pub fn set_instance (& self , instance : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . set_instance ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , instance . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for FuncRef { } unsafe impl GodotObject for FuncRef { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "FuncRef" } } impl std :: ops :: Deref for FuncRef { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for FuncRef { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for FuncRef { } unsafe impl SubClass < crate :: generated :: object :: Object > for FuncRef { } impl Instanciable for FuncRef { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { FuncRef :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FuncRefMethodTable { pub class_constructor : sys :: godot_class_constructor , pub call_func : * mut sys :: godot_method_bind , pub call_funcv : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind , pub set_instance : * mut sys :: godot_method_bind } impl FuncRefMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FuncRefMethodTable = FuncRefMethodTable { class_constructor : None , call_func : 0 as * mut sys :: godot_method_bind , call_funcv : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind , set_instance : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FuncRefMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "FuncRef\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . call_func = (gd_api . godot_method_bind_get_method) (class_name , "call_func\0" . as_ptr () as * const c_char) ; table . call_funcv = (gd_api . godot_method_bind_get_method) (class_name , "call_funcv\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; table . set_instance = (gd_api . godot_method_bind_get_method) (class_name , "set_instance\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:592:6208 [INFO] [stdout] | [INFO] [stdout] 592 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 592 | # [doc = "`core class RegExMatch` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_regexmatch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRegExMatch inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RegExMatch { this : RawObject < Self > , } impl RegExMatch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RegExMatchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_end (& self , name : impl OwnedToVariant) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_end ; let ret = crate :: icalls :: icallptr_i64_var (method_bind , self . this . sys () . as_ptr () , name . owned_to_variant ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_group_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_group_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn names (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_names ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_start (& self , name : impl OwnedToVariant) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_start ; let ret = crate :: icalls :: icallptr_i64_var (method_bind , self . this . sys () . as_ptr () , name . owned_to_variant ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_string (& self , name : impl OwnedToVariant) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_string ; let ret = crate :: icalls :: icallptr_str_var (method_bind , self . this . sys () . as_ptr () , name . owned_to_variant ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn strings (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_strings ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn subject (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_subject ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for RegExMatch { } unsafe impl GodotObject for RegExMatch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RegExMatch" } } impl std :: ops :: Deref for RegExMatch { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RegExMatch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RegExMatch { } unsafe impl SubClass < crate :: generated :: object :: Object > for RegExMatch { } impl Instanciable for RegExMatch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RegExMatch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RegExMatchMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_end : * mut sys :: godot_method_bind , pub get_group_count : * mut sys :: godot_method_bind , pub get_names : * mut sys :: godot_method_bind , pub get_start : * mut sys :: godot_method_bind , pub get_string : * mut sys :: godot_method_bind , pub get_strings : * mut sys :: godot_method_bind , pub get_subject : * mut sys :: godot_method_bind } impl RegExMatchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RegExMatchMethodTable = RegExMatchMethodTable { class_constructor : None , get_end : 0 as * mut sys :: godot_method_bind , get_group_count : 0 as * mut sys :: godot_method_bind , get_names : 0 as * mut sys :: godot_method_bind , get_start : 0 as * mut sys :: godot_method_bind , get_string : 0 as * mut sys :: godot_method_bind , get_strings : 0 as * mut sys :: godot_method_bind , get_subject : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RegExMatchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RegExMatch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_end = (gd_api . godot_method_bind_get_method) (class_name , "get_end\0" . as_ptr () as * const c_char) ; table . get_group_count = (gd_api . godot_method_bind_get_method) (class_name , "get_group_count\0" . as_ptr () as * const c_char) ; table . get_names = (gd_api . godot_method_bind_get_method) (class_name , "get_names\0" . as_ptr () as * const c_char) ; table . get_start = (gd_api . godot_method_bind_get_method) (class_name , "get_start\0" . as_ptr () as * const c_char) ; table . get_string = (gd_api . godot_method_bind_get_method) (class_name , "get_string\0" . as_ptr () as * const c_char) ; table . get_strings = (gd_api . godot_method_bind_get_method) (class_name , "get_strings\0" . as_ptr () as * const c_char) ; table . get_subject = (gd_api . godot_method_bind_get_method) (class_name , "get_subject\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:598:42840 [INFO] [stdout] | [INFO] [stdout] 598 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 598 | # [doc = "`core class TileMap` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tilemap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TileMap` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTileMap inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TileMap { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HalfOffset (pub i64) ; impl HalfOffset { pub const X : HalfOffset = HalfOffset (0i64) ; pub const Y : HalfOffset = HalfOffset (1i64) ; pub const DISABLED : HalfOffset = HalfOffset (2i64) ; pub const NEGATIVE_X : HalfOffset = HalfOffset (3i64) ; pub const NEGATIVE_Y : HalfOffset = HalfOffset (4i64) ; } impl From < i64 > for HalfOffset { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HalfOffset > for i64 { # [inline] fn from (v : HalfOffset) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const SQUARE : Mode = Mode (0i64) ; pub const ISOMETRIC : Mode = Mode (1i64) ; pub const CUSTOM : Mode = Mode (2i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TileOrigin (pub i64) ; impl TileOrigin { pub const TOP_LEFT : TileOrigin = TileOrigin (0i64) ; pub const CENTER : TileOrigin = TileOrigin (1i64) ; pub const BOTTOM_LEFT : TileOrigin = TileOrigin (2i64) ; } impl From < i64 > for TileOrigin { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TileOrigin > for i64 { # [inline] fn from (v : TileOrigin) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TileMap { pub const HALF_OFFSET_DISABLED : i64 = 2i64 ; pub const HALF_OFFSET_NEGATIVE_X : i64 = 3i64 ; pub const HALF_OFFSET_NEGATIVE_Y : i64 = 4i64 ; pub const HALF_OFFSET_X : i64 = 0i64 ; pub const HALF_OFFSET_Y : i64 = 1i64 ; pub const INVALID_CELL : i64 = - 1i64 ; pub const MODE_CUSTOM : i64 = 2i64 ; pub const MODE_ISOMETRIC : i64 = 1i64 ; pub const MODE_SQUARE : i64 = 0i64 ; pub const TILE_ORIGIN_BOTTOM_LEFT : i64 = 2i64 ; pub const TILE_ORIGIN_CENTER : i64 = 1i64 ; pub const TILE_ORIGIN_TOP_LEFT : i64 = 0i64 ; } impl TileMap { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TileMapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all cells."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears cells that do not exist in the tileset."] # [doc = ""] # [inline] pub fn fix_invalid_tiles (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . fix_invalid_tiles ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the tile index of the given cell. If no tile exists in the cell, returns [constant INVALID_CELL]."] # [doc = ""] # [inline] pub fn get_cell (& self , x : i64 , y : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cell ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "Returns the coordinate (subtile column and row) of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling."] # [doc = ""] # [inline] pub fn get_cell_autotile_coord (& self , x : i64 , y : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cell_autotile_coord ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; mem :: transmute (ret) } } # [doc = "The TileMap's cell size."] # [doc = ""] # [inline] pub fn cell_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cell_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the tile index of the cell given by a Vector2. If no tile exists in the cell, returns [constant INVALID_CELL]."] # [doc = ""] # [inline] pub fn get_cellv (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cellv ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "If `true`, the cell's UVs will be clipped."] # [doc = ""] # [inline] pub fn clip_uv (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_clip_uv ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Bounce value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn collision_bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Friction value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn collision_friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given collision layer bit is set."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given collision mask bit is set."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "If `true`, TileMap collisions will be handled as a kinematic body. If `false`, collisions will be handled as static body."] # [doc = ""] # [inline] pub fn collision_use_kinematic (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_use_kinematic ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this tilemap's collision shape will be added to the collision shape of the parent. The parent has to be a [CollisionObject2D]."] # [doc = ""] # [inline] pub fn collision_use_parent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_use_parent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The custom [Transform2D] to be applied to the TileMap's cells."] # [doc = ""] # [inline] pub fn custom_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_custom_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Amount to offset alternating tiles. See [enum HalfOffset] for possible values."] # [doc = ""] # [inline] pub fn half_offset (& self) -> crate :: generated :: tile_map :: HalfOffset { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_half_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tile_map :: HalfOffset (ret) } } # [doc = "The TileMap orientation mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: tile_map :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tile_map :: Mode (ret) } } # [doc = "The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn occluder_light_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_occluder_light_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size."] # [doc = ""] # [inline] pub fn quadrant_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_quadrant_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Position for tile origin. See [enum TileOrigin] for possible values."] # [doc = ""] # [inline] pub fn tile_origin (& self) -> crate :: generated :: tile_map :: TileOrigin { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_tile_origin ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tile_map :: TileOrigin (ret) } } # [doc = "The assigned [TileSet]."] # [doc = ""] # [inline] pub fn tileset (& self) -> Option < Ref < crate :: generated :: tile_set :: TileSet , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_tileset ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tile_set :: TileSet , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from `-1`)."] # [doc = ""] # [inline] pub fn get_used_cells (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_used_cells ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of all cells with the given tile index specified in `id`."] # [doc = ""] # [inline] pub fn get_used_cells_by_id (& self , id : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_used_cells_by_id ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , id) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a rectangle enclosing the used (non-empty) tiles of the map."] # [doc = ""] # [inline] pub fn get_used_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_used_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the given cell is transposed, i.e. the X and Y axes are swapped."] # [doc = ""] # [inline] pub fn is_cell_transposed (& self , x : i64 , y : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_cell_transposed ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "Returns `true` if the given cell is flipped in the X axis."] # [doc = ""] # [inline] pub fn is_cell_x_flipped (& self , x : i64 , y : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_cell_x_flipped ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "Returns `true` if the given cell is flipped in the Y axis."] # [doc = ""] # [inline] pub fn is_cell_y_flipped (& self , x : i64 , y : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_cell_y_flipped ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "If `true`, the textures will be centered in the middle of each tile. This is useful for certain isometric or top-down modes when textures are made larger or smaller than the tiles (e.g. to avoid flickering on tile edges). The offset is still applied, but from the center of the tile. If used, [member compatibility_mode] is ignored.\nIf `false`, the texture position start in the top-left corner unless [member compatibility_mode] is enabled."] # [doc = ""] # [inline] pub fn is_centered_textures_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_centered_textures_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the compatibility with the tilemaps made in Godot 3.1 or earlier is maintained (textures move when the tile origin changes and rotate if the texture size is not homogeneous). This mode presents problems when doing `flip_h`, `flip_v` and `transpose` tile operations on non-homogeneous isometric tiles (e.g. 2:1), in which the texture could not coincide with the collision, thus it is not recommended for isometric or non-square tiles.\nIf `false`, the textures do not move when doing `flip_h`, `flip_v` operations if no offset is used, nor when changing the tile origin.\nThe compatibility mode doesn't work with the [member centered_textures] option, because displacing textures with the [member cell_tile_origin] option or in irregular tiles is not relevant when centering those textures."] # [doc = ""] # [inline] pub fn is_compatibility_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_compatibility_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_show_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_show_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the TileMap's children will be drawn in order of their Y coordinate."] # [doc = ""] # [inline] pub fn is_y_sort_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_y_sort_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the global position corresponding to the given tilemap (grid-based) coordinates.\nOptionally, the tilemap's half offset can be ignored.\n# Default Arguments\n* `ignore_half_ofs` - `false`"] # [doc = ""] # [inline] pub fn map_to_world (& self , map_position : Vector2 , ignore_half_ofs : bool) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . map_to_world ; let ret = crate :: icalls :: icallptr_vec2_vec2_bool (method_bind , self . this . sys () . as_ptr () , map_position , ignore_half_ofs) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the tile index for the cell given by a Vector2.\nAn index of `-1` clears the cell.\nOptionally, the tile can also be flipped, transposed, or given autotile coordinates. The autotile coordinate refers to the column and row of the subtile.\n**Note:** Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.\nIf you need these to be immediately updated, you can call [method update_dirty_quadrants].\nOverriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed:\n```gdscript\nfunc set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2())\n # Write your custom logic here.\n # To call the default method:\n .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)\n```\n# Default Arguments\n* `flip_x` - `false`\n* `flip_y` - `false`\n* `transpose` - `false`\n* `autotile_coord` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn set_cell (& self , x : i64 , y : i64 , tile : i64 , flip_x : bool , flip_y : bool , transpose : bool , autotile_coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_cell ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_bool_bool_bool_vec2 (method_bind , self . this . sys () . as_ptr () , x , y , tile , flip_x , flip_y , transpose , autotile_coord) ; } } # [doc = "The TileMap's cell size."] # [doc = ""] # [inline] pub fn set_cell_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_cell_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the tile index for the given cell.\nAn index of `-1` clears the cell.\nOptionally, the tile can also be flipped or transposed.\n**Note:** Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.\nIf you need these to be immediately updated, you can call [method update_dirty_quadrants].\n# Default Arguments\n* `flip_x` - `false`\n* `flip_y` - `false`\n* `transpose` - `false`"] # [doc = ""] # [inline] pub fn set_cellv (& self , position : Vector2 , tile : i64 , flip_x : bool , flip_y : bool , transpose : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_cellv ; let ret = crate :: icalls :: icallptr_void_vec2_i64_bool_bool_bool (method_bind , self . this . sys () . as_ptr () , position , tile , flip_x , flip_y , transpose) ; } } # [doc = "If `true`, the textures will be centered in the middle of each tile. This is useful for certain isometric or top-down modes when textures are made larger or smaller than the tiles (e.g. to avoid flickering on tile edges). The offset is still applied, but from the center of the tile. If used, [member compatibility_mode] is ignored.\nIf `false`, the texture position start in the top-left corner unless [member compatibility_mode] is enabled."] # [doc = ""] # [inline] pub fn set_centered_textures (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_centered_textures ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the cell's UVs will be clipped."] # [doc = ""] # [inline] pub fn set_clip_uv (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_clip_uv ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bounce value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn set_collision_bounce (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Friction value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn set_collision_friction (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Sets the given collision layer bit."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets the given collision mask bit."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "If `true`, TileMap collisions will be handled as a kinematic body. If `false`, collisions will be handled as static body."] # [doc = ""] # [inline] pub fn set_collision_use_kinematic (& self , use_kinematic : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_use_kinematic ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_kinematic) ; } } # [doc = "If `true`, this tilemap's collision shape will be added to the collision shape of the parent. The parent has to be a [CollisionObject2D]."] # [doc = ""] # [inline] pub fn set_collision_use_parent (& self , use_parent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_use_parent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_parent) ; } } # [doc = "If `true`, the compatibility with the tilemaps made in Godot 3.1 or earlier is maintained (textures move when the tile origin changes and rotate if the texture size is not homogeneous). This mode presents problems when doing `flip_h`, `flip_v` and `transpose` tile operations on non-homogeneous isometric tiles (e.g. 2:1), in which the texture could not coincide with the collision, thus it is not recommended for isometric or non-square tiles.\nIf `false`, the textures do not move when doing `flip_h`, `flip_v` operations if no offset is used, nor when changing the tile origin.\nThe compatibility mode doesn't work with the [member centered_textures] option, because displacing textures with the [member cell_tile_origin] option or in irregular tiles is not relevant when centering those textures."] # [doc = ""] # [inline] pub fn set_compatibility_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_compatibility_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The custom [Transform2D] to be applied to the TileMap's cells."] # [doc = ""] # [inline] pub fn set_custom_transform (& self , custom_transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_custom_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , custom_transform) ; } } # [doc = "Amount to offset alternating tiles. See [enum HalfOffset] for possible values."] # [doc = ""] # [inline] pub fn set_half_offset (& self , half_offset : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_half_offset ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , half_offset) ; } } # [doc = "The TileMap orientation mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn set_occluder_light_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_occluder_light_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size."] # [doc = ""] # [inline] pub fn set_quadrant_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_quadrant_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_show_collision (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_show_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Position for tile origin. See [enum TileOrigin] for possible values."] # [doc = ""] # [inline] pub fn set_tile_origin (& self , origin : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_tile_origin ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , origin) ; } } # [doc = "The assigned [TileSet]."] # [doc = ""] # [inline] pub fn set_tileset (& self , tileset : impl AsArg < crate :: generated :: tile_set :: TileSet >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_tileset ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , tileset . as_arg_ptr ()) ; } } # [doc = "If `true`, the TileMap's children will be drawn in order of their Y coordinate."] # [doc = ""] # [inline] pub fn set_y_sort_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_y_sort_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based X and Y coordinates."] # [doc = ""] # [inline] pub fn update_bitmask_area (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . update_bitmask_area ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates).\nCalling with invalid (or missing) parameters applies autotiling rules for the entire tilemap.\n# Default Arguments\n* `start` - `Vector2( 0, 0 )`\n* `end` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn update_bitmask_region (& self , start : Vector2 , end : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . update_bitmask_region ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , start , end) ; } } # [doc = "Updates the tile map's quadrants, allowing things such as navigation and collision shapes to be immediately used if modified."] # [doc = ""] # [inline] pub fn update_dirty_quadrants (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . update_dirty_quadrants ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the tilemap (grid-based) coordinates corresponding to the given local position."] # [doc = ""] # [inline] pub fn world_to_map (& self , world_position : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . world_to_map ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , world_position) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for TileMap { } unsafe impl GodotObject for TileMap { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TileMap" } } impl QueueFree for TileMap { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TileMap { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TileMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for TileMap { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TileMap { } unsafe impl SubClass < crate :: generated :: node :: Node > for TileMap { } unsafe impl SubClass < crate :: generated :: object :: Object > for TileMap { } impl Instanciable for TileMap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TileMap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TileMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub fix_invalid_tiles : * mut sys :: godot_method_bind , pub get_cell : * mut sys :: godot_method_bind , pub get_cell_autotile_coord : * mut sys :: godot_method_bind , pub get_cell_size : * mut sys :: godot_method_bind , pub get_cellv : * mut sys :: godot_method_bind , pub get_clip_uv : * mut sys :: godot_method_bind , pub get_collision_bounce : * mut sys :: godot_method_bind , pub get_collision_friction : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_collision_use_kinematic : * mut sys :: godot_method_bind , pub get_collision_use_parent : * mut sys :: godot_method_bind , pub get_custom_transform : * mut sys :: godot_method_bind , pub get_half_offset : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_occluder_light_mask : * mut sys :: godot_method_bind , pub get_quadrant_size : * mut sys :: godot_method_bind , pub get_tile_origin : * mut sys :: godot_method_bind , pub get_tileset : * mut sys :: godot_method_bind , pub get_used_cells : * mut sys :: godot_method_bind , pub get_used_cells_by_id : * mut sys :: godot_method_bind , pub get_used_rect : * mut sys :: godot_method_bind , pub is_cell_transposed : * mut sys :: godot_method_bind , pub is_cell_x_flipped : * mut sys :: godot_method_bind , pub is_cell_y_flipped : * mut sys :: godot_method_bind , pub is_centered_textures_enabled : * mut sys :: godot_method_bind , pub is_compatibility_mode_enabled : * mut sys :: godot_method_bind , pub is_show_collision_enabled : * mut sys :: godot_method_bind , pub is_y_sort_mode_enabled : * mut sys :: godot_method_bind , pub map_to_world : * mut sys :: godot_method_bind , pub set_cell : * mut sys :: godot_method_bind , pub set_cell_size : * mut sys :: godot_method_bind , pub set_cellv : * mut sys :: godot_method_bind , pub set_centered_textures : * mut sys :: godot_method_bind , pub set_clip_uv : * mut sys :: godot_method_bind , pub set_collision_bounce : * mut sys :: godot_method_bind , pub set_collision_friction : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_collision_use_kinematic : * mut sys :: godot_method_bind , pub set_collision_use_parent : * mut sys :: godot_method_bind , pub set_compatibility_mode : * mut sys :: godot_method_bind , pub set_custom_transform : * mut sys :: godot_method_bind , pub set_half_offset : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_occluder_light_mask : * mut sys :: godot_method_bind , pub set_quadrant_size : * mut sys :: godot_method_bind , pub set_show_collision : * mut sys :: godot_method_bind , pub set_tile_origin : * mut sys :: godot_method_bind , pub set_tileset : * mut sys :: godot_method_bind , pub set_y_sort_mode : * mut sys :: godot_method_bind , pub update_bitmask_area : * mut sys :: godot_method_bind , pub update_bitmask_region : * mut sys :: godot_method_bind , pub update_dirty_quadrants : * mut sys :: godot_method_bind , pub world_to_map : * mut sys :: godot_method_bind } impl TileMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TileMapMethodTable = TileMapMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , fix_invalid_tiles : 0 as * mut sys :: godot_method_bind , get_cell : 0 as * mut sys :: godot_method_bind , get_cell_autotile_coord : 0 as * mut sys :: godot_method_bind , get_cell_size : 0 as * mut sys :: godot_method_bind , get_cellv : 0 as * mut sys :: godot_method_bind , get_clip_uv : 0 as * mut sys :: godot_method_bind , get_collision_bounce : 0 as * mut sys :: godot_method_bind , get_collision_friction : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_collision_use_kinematic : 0 as * mut sys :: godot_method_bind , get_collision_use_parent : 0 as * mut sys :: godot_method_bind , get_custom_transform : 0 as * mut sys :: godot_method_bind , get_half_offset : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_occluder_light_mask : 0 as * mut sys :: godot_method_bind , get_quadrant_size : 0 as * mut sys :: godot_method_bind , get_tile_origin : 0 as * mut sys :: godot_method_bind , get_tileset : 0 as * mut sys :: godot_method_bind , get_used_cells : 0 as * mut sys :: godot_method_bind , get_used_cells_by_id : 0 as * mut sys :: godot_method_bind , get_used_rect : 0 as * mut sys :: godot_method_bind , is_cell_transposed : 0 as * mut sys :: godot_method_bind , is_cell_x_flipped : 0 as * mut sys :: godot_method_bind , is_cell_y_flipped : 0 as * mut sys :: godot_method_bind , is_centered_textures_enabled : 0 as * mut sys :: godot_method_bind , is_compatibility_mode_enabled : 0 as * mut sys :: godot_method_bind , is_show_collision_enabled : 0 as * mut sys :: godot_method_bind , is_y_sort_mode_enabled : 0 as * mut sys :: godot_method_bind , map_to_world : 0 as * mut sys :: godot_method_bind , set_cell : 0 as * mut sys :: godot_method_bind , set_cell_size : 0 as * mut sys :: godot_method_bind , set_cellv : 0 as * mut sys :: godot_method_bind , set_centered_textures : 0 as * mut sys :: godot_method_bind , set_clip_uv : 0 as * mut sys :: godot_method_bind , set_collision_bounce : 0 as * mut sys :: godot_method_bind , set_collision_friction : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_collision_use_kinematic : 0 as * mut sys :: godot_method_bind , set_collision_use_parent : 0 as * mut sys :: godot_method_bind , set_compatibility_mode : 0 as * mut sys :: godot_method_bind , set_custom_transform : 0 as * mut sys :: godot_method_bind , set_half_offset : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_occluder_light_mask : 0 as * mut sys :: godot_method_bind , set_quadrant_size : 0 as * mut sys :: godot_method_bind , set_show_collision : 0 as * mut sys :: godot_method_bind , set_tile_origin : 0 as * mut sys :: godot_method_bind , set_tileset : 0 as * mut sys :: godot_method_bind , set_y_sort_mode : 0 as * mut sys :: godot_method_bind , update_bitmask_area : 0 as * mut sys :: godot_method_bind , update_bitmask_region : 0 as * mut sys :: godot_method_bind , update_dirty_quadrants : 0 as * mut sys :: godot_method_bind , world_to_map : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TileMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TileMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . fix_invalid_tiles = (gd_api . godot_method_bind_get_method) (class_name , "fix_invalid_tiles\0" . as_ptr () as * const c_char) ; table . get_cell = (gd_api . godot_method_bind_get_method) (class_name , "get_cell\0" . as_ptr () as * const c_char) ; table . get_cell_autotile_coord = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_autotile_coord\0" . as_ptr () as * const c_char) ; table . get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_size\0" . as_ptr () as * const c_char) ; table . get_cellv = (gd_api . godot_method_bind_get_method) (class_name , "get_cellv\0" . as_ptr () as * const c_char) ; table . get_clip_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_clip_uv\0" . as_ptr () as * const c_char) ; table . get_collision_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_bounce\0" . as_ptr () as * const c_char) ; table . get_collision_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_friction\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_collision_use_kinematic = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_use_kinematic\0" . as_ptr () as * const c_char) ; table . get_collision_use_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_use_parent\0" . as_ptr () as * const c_char) ; table . get_custom_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_transform\0" . as_ptr () as * const c_char) ; table . get_half_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_half_offset\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . get_quadrant_size = (gd_api . godot_method_bind_get_method) (class_name , "get_quadrant_size\0" . as_ptr () as * const c_char) ; table . get_tile_origin = (gd_api . godot_method_bind_get_method) (class_name , "get_tile_origin\0" . as_ptr () as * const c_char) ; table . get_tileset = (gd_api . godot_method_bind_get_method) (class_name , "get_tileset\0" . as_ptr () as * const c_char) ; table . get_used_cells = (gd_api . godot_method_bind_get_method) (class_name , "get_used_cells\0" . as_ptr () as * const c_char) ; table . get_used_cells_by_id = (gd_api . godot_method_bind_get_method) (class_name , "get_used_cells_by_id\0" . as_ptr () as * const c_char) ; table . get_used_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_used_rect\0" . as_ptr () as * const c_char) ; table . is_cell_transposed = (gd_api . godot_method_bind_get_method) (class_name , "is_cell_transposed\0" . as_ptr () as * const c_char) ; table . is_cell_x_flipped = (gd_api . godot_method_bind_get_method) (class_name , "is_cell_x_flipped\0" . as_ptr () as * const c_char) ; table . is_cell_y_flipped = (gd_api . godot_method_bind_get_method) (class_name , "is_cell_y_flipped\0" . as_ptr () as * const c_char) ; table . is_centered_textures_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_centered_textures_enabled\0" . as_ptr () as * const c_char) ; table . is_compatibility_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_compatibility_mode_enabled\0" . as_ptr () as * const c_char) ; table . is_show_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_show_collision_enabled\0" . as_ptr () as * const c_char) ; table . is_y_sort_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_y_sort_mode_enabled\0" . as_ptr () as * const c_char) ; table . map_to_world = (gd_api . godot_method_bind_get_method) (class_name , "map_to_world\0" . as_ptr () as * const c_char) ; table . set_cell = (gd_api . godot_method_bind_get_method) (class_name , "set_cell\0" . as_ptr () as * const c_char) ; table . set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_size\0" . as_ptr () as * const c_char) ; table . set_cellv = (gd_api . godot_method_bind_get_method) (class_name , "set_cellv\0" . as_ptr () as * const c_char) ; table . set_centered_textures = (gd_api . godot_method_bind_get_method) (class_name , "set_centered_textures\0" . as_ptr () as * const c_char) ; table . set_clip_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_uv\0" . as_ptr () as * const c_char) ; table . set_collision_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_bounce\0" . as_ptr () as * const c_char) ; table . set_collision_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_friction\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_collision_use_kinematic = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_use_kinematic\0" . as_ptr () as * const c_char) ; table . set_collision_use_parent = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_use_parent\0" . as_ptr () as * const c_char) ; table . set_compatibility_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_compatibility_mode\0" . as_ptr () as * const c_char) ; table . set_custom_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_transform\0" . as_ptr () as * const c_char) ; table . set_half_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_half_offset\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . set_quadrant_size = (gd_api . godot_method_bind_get_method) (class_name , "set_quadrant_size\0" . as_ptr () as * const c_char) ; table . set_show_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_show_collision\0" . as_ptr () as * const c_char) ; table . set_tile_origin = (gd_api . godot_method_bind_get_method) (class_name , "set_tile_origin\0" . as_ptr () as * const c_char) ; table . set_tileset = (gd_api . godot_method_bind_get_method) (class_name , "set_tileset\0" . as_ptr () as * const c_char) ; table . set_y_sort_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_y_sort_mode\0" . as_ptr () as * const c_char) ; table . update_bitmask_area = (gd_api . godot_method_bind_get_method) (class_name , "update_bitmask_area\0" . as_ptr () as * const c_char) ; table . update_bitmask_region = (gd_api . godot_method_bind_get_method) (class_name , "update_bitmask_region\0" . as_ptr () as * const c_char) ; table . update_dirty_quadrants = (gd_api . godot_method_bind_get_method) (class_name , "update_dirty_quadrants\0" . as_ptr () as * const c_char) ; table . world_to_map = (gd_api . godot_method_bind_get_method) (class_name , "world_to_map\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:604:7048 [INFO] [stdout] | [INFO] [stdout] 604 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 604 | # [doc = "`core class PacketPeerDTLS` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeerdtls.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerDTLS inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerDTLS { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const DISCONNECTED : Status = Status (0i64) ; pub const HANDSHAKING : Status = Status (1i64) ; pub const CONNECTED : Status = Status (2i64) ; pub const ERROR : Status = Status (3i64) ; pub const ERROR_HOSTNAME_MISMATCH : Status = Status (4i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PacketPeerDTLS { pub const STATUS_CONNECTED : i64 = 2i64 ; pub const STATUS_DISCONNECTED : i64 = 0i64 ; pub const STATUS_ERROR : i64 = 3i64 ; pub const STATUS_ERROR_HOSTNAME_MISMATCH : i64 = 4i64 ; pub const STATUS_HANDSHAKING : i64 = 1i64 ; } impl PacketPeerDTLS { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerDTLSMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Connects a `peer` beginning the DTLS handshake using the underlying [PacketPeerUDP] which must be connected (see [method PacketPeerUDP.connect_to_host]). If `validate_certs` is `true`, [PacketPeerDTLS] will validate that the certificate presented by the remote peer and match it with the `for_hostname` argument. You can specify a custom [X509Certificate] to use for validation via the `valid_certificate` argument.\n# Default Arguments\n* `validate_certs` - `true`\n* `for_hostname` - `\"\"`\n* `valid_certificate` - `null`"] # [doc = ""] # [inline] pub fn connect_to_peer (& self , packet_peer : impl AsArg < crate :: generated :: packet_peer_udp :: PacketPeerUDP > , validate_certs : bool , for_hostname : impl Into < GodotString > , valid_certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . connect_to_peer ; let ret = crate :: icalls :: icallptr_i64_obj_bool_str_obj (method_bind , self . this . sys () . as_ptr () , packet_peer . as_arg_ptr () , validate_certs , for_hostname . into () , valid_certificate . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects this peer, terminating the DTLS session."] # [doc = ""] # [inline] pub fn disconnect_from_peer (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . disconnect_from_peer ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the status of the connection. See [enum Status] for values."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: packet_peer_dtls :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: packet_peer_dtls :: Status (ret) } } # [doc = "Poll the connection to check for incoming packets. Call this frequently to update the status and keep the connection working."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerDTLS { } unsafe impl GodotObject for PacketPeerDTLS { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerDTLS" } } impl std :: ops :: Deref for PacketPeerDTLS { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerDTLS { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerDTLS { } impl Instanciable for PacketPeerDTLS { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerDTLS :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerDTLSMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_peer : * mut sys :: godot_method_bind , pub disconnect_from_peer : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind } impl PacketPeerDTLSMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerDTLSMethodTable = PacketPeerDTLSMethodTable { class_constructor : None , connect_to_peer : 0 as * mut sys :: godot_method_bind , disconnect_from_peer : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerDTLSMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerDTLS\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_peer = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_peer\0" . as_ptr () as * const c_char) ; table . disconnect_from_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_peer\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:616:5094 [INFO] [stdout] | [INFO] [stdout] 616 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 616 | # [doc = "`core singleton class JSON` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_json.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJSON inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JSON { this : RawObject < Self > , } impl JSON { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("JSON\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Parses a JSON-encoded string and returns a [JSONParseResult] containing the result."] # [doc = ""] # [inline] pub fn parse (& self , json : impl Into < GodotString >) -> Option < Ref < crate :: generated :: json_parse_result :: JSONParseResult , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONMethodTable :: get (get_api ()) . parse ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , json . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: json_parse_result :: JSONParseResult , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nConverts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.\nUse `indent` parameter to pretty print the output.\n**Example output:**\n```gdscript\n## JSON.print(my_dictionary)\n{\"name\":\"my_dictionary\",\"version\":\"1.0.0\",\"entities\":[{\"name\":\"entity_0\",\"value\":\"value_0\"},{\"name\":\"entity_1\",\"value\":\"value_1\"}]}\n\n## JSON.print(my_dictionary, \"\\t\")\n{\n \"name\": \"my_dictionary\",\n \"version\": \"1.0.0\",\n \"entities\": [\n {\n \"name\": \"entity_0\",\n \"value\": \"value_0\"\n },\n {\n \"name\": \"entity_1\",\n \"value\": \"value_1\"\n }\n ]\n}\n```\n# Default Arguments\n* `indent` - `\"\"`\n* `sort_keys` - `false`"] # [doc = ""] # [inline] pub fn print (& self , value : impl OwnedToVariant , indent : impl Into < GodotString > , sort_keys : bool) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONMethodTable :: get (get_api ()) . print ; let ret = crate :: icalls :: icallptr_str_var_str_bool (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant () , indent . into () , sort_keys) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for JSON { } unsafe impl GodotObject for JSON { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JSON" } } impl std :: ops :: Deref for JSON { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JSON { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JSON { } unsafe impl Send for JSON { } unsafe impl Sync for JSON { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JSONMethodTable { pub class_constructor : sys :: godot_class_constructor , pub parse : * mut sys :: godot_method_bind , pub print : * mut sys :: godot_method_bind } impl JSONMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JSONMethodTable = JSONMethodTable { class_constructor : None , parse : 0 as * mut sys :: godot_method_bind , print : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JSONMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_JSON\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . parse = (gd_api . godot_method_bind_get_method) (class_name , "parse\0" . as_ptr () as * const c_char) ; table . print = (gd_api . godot_method_bind_get_method) (class_name , "print\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:622:4221 [INFO] [stdout] | [INFO] [stdout] 622 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 622 | # [doc = "`core class CryptoKey` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cryptokey.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCryptoKey inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CryptoKey { this : RawObject < Self > , } impl CryptoKey { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CryptoKeyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Loads a key from `path` (\"*.key\" file)."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = CryptoKeyMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves a key to the given `path` (should be a \"*.key\" file)."] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = CryptoKeyMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for CryptoKey { } unsafe impl GodotObject for CryptoKey { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CryptoKey" } } impl std :: ops :: Deref for CryptoKey { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CryptoKey { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CryptoKey { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CryptoKey { } unsafe impl SubClass < crate :: generated :: object :: Object > for CryptoKey { } impl Instanciable for CryptoKey { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CryptoKey :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CryptoKeyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub load : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind } impl CryptoKeyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CryptoKeyMethodTable = CryptoKeyMethodTable { class_constructor : None , load : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CryptoKeyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CryptoKey\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:628:4580 [INFO] [stdout] | [INFO] [stdout] 628 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 628 | # [doc = "`core class VScrollBar` inherits `ScrollBar` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vscrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VScrollBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVScrollBar inherits methods from:\n - [ScrollBar](struct.ScrollBar.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VScrollBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VScrollBar { } unsafe impl GodotObject for VScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VScrollBar" } } impl QueueFree for VScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VScrollBar { type Target = crate :: generated :: scroll_bar :: ScrollBar ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_bar :: ScrollBar > for VScrollBar { } unsafe impl SubClass < crate :: generated :: range :: Range > for VScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for VScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for VScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for VScrollBar { } impl Instanciable for VScrollBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VScrollBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VScrollBarMethodTable = VScrollBarMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:640:11944 [INFO] [stdout] | [INFO] [stdout] 640 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 640 | # [doc = "`core class NinePatchRect` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_ninepatchrect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`NinePatchRect` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNinePatchRect inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NinePatchRect { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AxisStretchMode (pub i64) ; impl AxisStretchMode { pub const STRETCH : AxisStretchMode = AxisStretchMode (0i64) ; pub const TILE : AxisStretchMode = AxisStretchMode (1i64) ; pub const TILE_FIT : AxisStretchMode = AxisStretchMode (2i64) ; } impl From < i64 > for AxisStretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AxisStretchMode > for i64 { # [inline] fn from (v : AxisStretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NinePatchRect { pub const AXIS_STRETCH_MODE_STRETCH : i64 = 0i64 ; pub const AXIS_STRETCH_MODE_TILE : i64 = 1i64 ; pub const AXIS_STRETCH_MODE_TILE_FIT : i64 = 2i64 ; } impl NinePatchRect { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NinePatchRectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn h_axis_stretch_mode (& self) -> crate :: generated :: nine_patch_rect :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: nine_patch_rect :: AxisStretchMode (ret) } } # [doc = "The height of the 9-slice's top row."] # [doc = ""] # [inline] pub fn patch_margin (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_patch_margin ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The node's texture resource."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn v_axis_stretch_mode (& self) -> crate :: generated :: nine_patch_rect :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: nine_patch_rect :: AxisStretchMode (ret) } } # [doc = "If `true`, draw the panel's center. Else, only draw the 9-slice's borders."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draw the panel's center. Else, only draw the 9-slice's borders."] # [doc = ""] # [inline] pub fn set_draw_center (& self , draw_center : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw_center) ; } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn set_h_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The height of the 9-slice's top row."] # [doc = ""] # [inline] pub fn set_patch_margin (& self , margin : i64 , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_patch_margin ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , value) ; } } # [doc = "Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture."] # [doc = ""] # [inline] pub fn set_region_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "The node's texture resource."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn set_v_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NinePatchRect { } unsafe impl GodotObject for NinePatchRect { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "NinePatchRect" } } impl QueueFree for NinePatchRect { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for NinePatchRect { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NinePatchRect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: node :: Node > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: object :: Object > for NinePatchRect { } impl Instanciable for NinePatchRect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NinePatchRect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NinePatchRectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub get_patch_margin : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_v_axis_stretch_mode : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub set_patch_margin : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_v_axis_stretch_mode : * mut sys :: godot_method_bind } impl NinePatchRectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NinePatchRectMethodTable = NinePatchRectMethodTable { class_constructor : None , get_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , get_patch_margin : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , set_patch_margin : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NinePatchRectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NinePatchRect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_patch_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_patch_margin\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_patch_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_patch_margin\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:646:15548 [INFO] [stdout] | [INFO] [stdout] 646 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 646 | # [doc = "`core singleton class ARVRServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nARVRServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RotationMode (pub i64) ; impl RotationMode { pub const RESET_FULL_ROTATION : RotationMode = RotationMode (0i64) ; pub const RESET_BUT_KEEP_TILT : RotationMode = RotationMode (1i64) ; pub const DONT_RESET_ROTATION : RotationMode = RotationMode (2i64) ; } impl From < i64 > for RotationMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RotationMode > for i64 { # [inline] fn from (v : RotationMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackerType (pub i64) ; impl TrackerType { pub const CONTROLLER : TrackerType = TrackerType (1i64) ; pub const BASESTATION : TrackerType = TrackerType (2i64) ; pub const ANCHOR : TrackerType = TrackerType (4i64) ; pub const ANY_KNOWN : TrackerType = TrackerType (127i64) ; pub const UNKNOWN : TrackerType = TrackerType (128i64) ; pub const ANY : TrackerType = TrackerType (255i64) ; } impl From < i64 > for TrackerType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackerType > for i64 { # [inline] fn from (v : TrackerType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRServer { pub const DONT_RESET_ROTATION : i64 = 2i64 ; pub const RESET_BUT_KEEP_TILT : i64 = 1i64 ; pub const RESET_FULL_ROTATION : i64 = 0i64 ; pub const TRACKER_ANCHOR : i64 = 4i64 ; pub const TRACKER_ANY : i64 = 255i64 ; pub const TRACKER_ANY_KNOWN : i64 = 127i64 ; pub const TRACKER_BASESTATION : i64 = 2i64 ; pub const TRACKER_CONTROLLER : i64 = 1i64 ; pub const TRACKER_UNKNOWN : i64 = 128i64 ; } impl ARVRServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ARVRServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "This is an important function to understand correctly. AR and VR platforms all handle positioning slightly differently.\nFor platforms that do not offer spatial tracking, our origin point (0,0,0) is the location of our HMD, but you have little control over the direction the player is facing in the real world.\nFor platforms that do offer spatial tracking, our origin point depends very much on the system. For OpenVR, our origin point is usually the center of the tracking space, on the ground. For other platforms, it's often the location of the tracking camera.\nThis method allows you to center your tracker on the location of the HMD. It will take the current location of the HMD and use that to adjust all your tracking data; in essence, realigning the real world to your player's current position in the game world.\nFor this method to produce usable results, tracking information must be available. This often takes a few frames after starting your game.\nYou should call this method after a few seconds have passed. For instance, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, or when implementing a teleport mechanism."] # [doc = ""] # [inline] pub fn center_on_hmd (& self , rotation_mode : i64 , keep_height : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . center_on_hmd ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , rotation_mode , keep_height) ; } } # [doc = "Finds an interface by its name. For instance, if your project uses capabilities of an AR/VR platform, you can find the interface for that platform by name and initialize it."] # [doc = ""] # [inline] pub fn find_interface (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . find_interface ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the primary interface's transformation."] # [doc = ""] # [inline] pub fn get_hmd_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_hmd_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the interface registered at a given index in our list of interfaces."] # [doc = ""] # [inline] pub fn get_interface (& self , idx : i64) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interface ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of interfaces currently registered with the AR/VR server. If your project supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try to initialize each interface and use the first one that returns `true`."] # [doc = ""] # [inline] pub fn get_interface_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interface_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of available interfaces the ID and name of each interface."] # [doc = ""] # [inline] pub fn get_interfaces (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interfaces ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of the AR/VR eyes to [VisualServer]. The value comes from an internal call to [method OS.get_ticks_usec]."] # [doc = ""] # [inline] pub fn get_last_commit_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_commit_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the duration (in μs) of the last frame. This is computed as the difference between [method get_last_commit_usec] and [method get_last_process_usec] when committing."] # [doc = ""] # [inline] pub fn get_last_frame_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_frame_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the absolute timestamp (in μs) of the last [ARVRServer] process callback. The value comes from an internal call to [method OS.get_ticks_usec]."] # [doc = ""] # [inline] pub fn get_last_process_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_process_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary [ARVRInterface] currently bound to the [ARVRServer]."] # [doc = ""] # [inline] pub fn primary_interface (& self) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_primary_interface ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the reference frame transform. Mostly used internally and exposed for GDNative build interfaces."] # [doc = ""] # [inline] pub fn get_reference_frame (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_reference_frame ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the positional tracker at the given ID."] # [doc = ""] # [inline] pub fn get_tracker (& self , idx : i64) -> Option < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_tracker ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of trackers currently registered."] # [doc = ""] # [inline] pub fn get_tracker_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_tracker_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter."] # [doc = ""] # [inline] pub fn world_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_world_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary [ARVRInterface] currently bound to the [ARVRServer]."] # [doc = ""] # [inline] pub fn set_primary_interface (& self , interface : impl AsArg < crate :: generated :: arvr_interface :: ARVRInterface >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . set_primary_interface ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , interface . as_arg_ptr ()) ; } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter."] # [doc = ""] # [inline] pub fn set_world_scale (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . set_world_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRServer { } unsafe impl GodotObject for ARVRServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRServer" } } impl std :: ops :: Deref for ARVRServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRServer { } unsafe impl Send for ARVRServer { } unsafe impl Sync for ARVRServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub center_on_hmd : * mut sys :: godot_method_bind , pub find_interface : * mut sys :: godot_method_bind , pub get_hmd_transform : * mut sys :: godot_method_bind , pub get_interface : * mut sys :: godot_method_bind , pub get_interface_count : * mut sys :: godot_method_bind , pub get_interfaces : * mut sys :: godot_method_bind , pub get_last_commit_usec : * mut sys :: godot_method_bind , pub get_last_frame_usec : * mut sys :: godot_method_bind , pub get_last_process_usec : * mut sys :: godot_method_bind , pub get_primary_interface : * mut sys :: godot_method_bind , pub get_reference_frame : * mut sys :: godot_method_bind , pub get_tracker : * mut sys :: godot_method_bind , pub get_tracker_count : * mut sys :: godot_method_bind , pub get_world_scale : * mut sys :: godot_method_bind , pub set_primary_interface : * mut sys :: godot_method_bind , pub set_world_scale : * mut sys :: godot_method_bind } impl ARVRServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRServerMethodTable = ARVRServerMethodTable { class_constructor : None , center_on_hmd : 0 as * mut sys :: godot_method_bind , find_interface : 0 as * mut sys :: godot_method_bind , get_hmd_transform : 0 as * mut sys :: godot_method_bind , get_interface : 0 as * mut sys :: godot_method_bind , get_interface_count : 0 as * mut sys :: godot_method_bind , get_interfaces : 0 as * mut sys :: godot_method_bind , get_last_commit_usec : 0 as * mut sys :: godot_method_bind , get_last_frame_usec : 0 as * mut sys :: godot_method_bind , get_last_process_usec : 0 as * mut sys :: godot_method_bind , get_primary_interface : 0 as * mut sys :: godot_method_bind , get_reference_frame : 0 as * mut sys :: godot_method_bind , get_tracker : 0 as * mut sys :: godot_method_bind , get_tracker_count : 0 as * mut sys :: godot_method_bind , get_world_scale : 0 as * mut sys :: godot_method_bind , set_primary_interface : 0 as * mut sys :: godot_method_bind , set_world_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . center_on_hmd = (gd_api . godot_method_bind_get_method) (class_name , "center_on_hmd\0" . as_ptr () as * const c_char) ; table . find_interface = (gd_api . godot_method_bind_get_method) (class_name , "find_interface\0" . as_ptr () as * const c_char) ; table . get_hmd_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_hmd_transform\0" . as_ptr () as * const c_char) ; table . get_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_interface\0" . as_ptr () as * const c_char) ; table . get_interface_count = (gd_api . godot_method_bind_get_method) (class_name , "get_interface_count\0" . as_ptr () as * const c_char) ; table . get_interfaces = (gd_api . godot_method_bind_get_method) (class_name , "get_interfaces\0" . as_ptr () as * const c_char) ; table . get_last_commit_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_commit_usec\0" . as_ptr () as * const c_char) ; table . get_last_frame_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_frame_usec\0" . as_ptr () as * const c_char) ; table . get_last_process_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_process_usec\0" . as_ptr () as * const c_char) ; table . get_primary_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_primary_interface\0" . as_ptr () as * const c_char) ; table . get_reference_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_reference_frame\0" . as_ptr () as * const c_char) ; table . get_tracker = (gd_api . godot_method_bind_get_method) (class_name , "get_tracker\0" . as_ptr () as * const c_char) ; table . get_tracker_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tracker_count\0" . as_ptr () as * const c_char) ; table . get_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_world_scale\0" . as_ptr () as * const c_char) ; table . set_primary_interface = (gd_api . godot_method_bind_get_method) (class_name , "set_primary_interface\0" . as_ptr () as * const c_char) ; table . set_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_world_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:652:6196 [INFO] [stdout] | [INFO] [stdout] 652 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 652 | # [doc = "`core class ResourceInteractiveLoader` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourceinteractiveloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nResourceInteractiveLoader inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceInteractiveLoader { this : RawObject < Self > , } impl ResourceInteractiveLoader { # [doc = "Returns the loaded resource if the load operation completed successfully, `null` otherwise."] # [doc = ""] # [inline] pub fn get_resource (& self) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . get_resource ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the load stage. The total amount of stages can be queried with [method get_stage_count]."] # [doc = ""] # [inline] pub fn get_stage (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . get_stage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total amount of stages (calls to [method poll]) needed to completely load this resource."] # [doc = ""] # [inline] pub fn get_stage_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . get_stage_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Polls the loading operation, i.e. loads a data chunk up to the next stage.\nReturns [constant OK] if the poll is successful but the load operation has not finished yet (intermediate stage). This means [method poll] will have to be called again until the last stage is completed.\nReturns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource].\nReturns another [enum Error] code if the poll has failed."] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Polls the loading operation successively until the resource is completely loaded or a [method poll] fails.\nReturns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource].\nReturns another [enum Error] code if a poll has failed, aborting the operation."] # [doc = ""] # [inline] pub fn wait (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . wait ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceInteractiveLoader { } unsafe impl GodotObject for ResourceInteractiveLoader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ResourceInteractiveLoader" } } impl std :: ops :: Deref for ResourceInteractiveLoader { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceInteractiveLoader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ResourceInteractiveLoader { } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceInteractiveLoader { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceInteractiveLoaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_resource : * mut sys :: godot_method_bind , pub get_stage : * mut sys :: godot_method_bind , pub get_stage_count : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub wait : * mut sys :: godot_method_bind } impl ResourceInteractiveLoaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceInteractiveLoaderMethodTable = ResourceInteractiveLoaderMethodTable { class_constructor : None , get_resource : 0 as * mut sys :: godot_method_bind , get_stage : 0 as * mut sys :: godot_method_bind , get_stage_count : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , wait : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceInteractiveLoaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ResourceInteractiveLoader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_resource = (gd_api . godot_method_bind_get_method) (class_name , "get_resource\0" . as_ptr () as * const c_char) ; table . get_stage = (gd_api . godot_method_bind_get_method) (class_name , "get_stage\0" . as_ptr () as * const c_char) ; table . get_stage_count = (gd_api . godot_method_bind_get_method) (class_name , "get_stage_count\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . wait = (gd_api . godot_method_bind_get_method) (class_name , "wait\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:658:9260 [INFO] [stdout] | [INFO] [stdout] 658 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 658 | # [doc = "`core class TextureLayered` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturelayered.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTextureLayered inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureLayered { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const FLAG_MIPMAPS : Flags = Flags (1i64) ; pub const FLAG_REPEAT : Flags = Flags (2i64) ; pub const FLAG_FILTER : Flags = Flags (4i64) ; pub const FLAGS_DEFAULT : Flags = Flags (4i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureLayered { pub const FLAGS_DEFAULT : i64 = 4i64 ; pub const FLAG_FILTER : i64 = 4i64 ; pub const FLAG_MIPMAPS : i64 = 1i64 ; pub const FLAG_REPEAT : i64 = 2i64 ; } impl TextureLayered { # [doc = "Creates the [Texture3D] or [TextureArray] with specified `width`, `height`, and `depth`. See [enum Image.Format] for `format` options. See [enum Flags] enumerator for `flags` options.\n# Default Arguments\n* `flags` - `4`"] # [doc = ""] # [inline] pub fn create (& self , width : i64 , height : i64 , depth : i64 , format : i64 , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . create ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height , depth , format , flags) ; } } # [doc = "Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis)."] # [doc = ""] # [inline] pub fn get_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies which [enum Flags] apply to this texture."] # [doc = ""] # [inline] pub fn flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current format being used by this texture. See [enum Image.Format] for details."] # [doc = ""] # [inline] pub fn get_format (& self) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: Format (ret) } } # [doc = "Returns the height of the texture. Height is typically represented by the Y-axis."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an [Image] resource with the data from specified `layer`."] # [doc = ""] # [inline] pub fn get_layer_data (& self , layer : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_layer_data ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the width of the texture. Width is typically represented by the X-axis."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Partially sets the data for a specified `layer` by overwriting using the data of the specified `image`. `x_offset` and `y_offset` determine where the [Image] is \"stamped\" over the texture. The `image` must fit within the texture.\n# Default Arguments\n* `mipmap` - `0`"] # [doc = ""] # [inline] pub fn set_data_partial (& self , image : impl AsArg < crate :: generated :: image :: Image > , x_offset : i64 , y_offset : i64 , layer : i64 , mipmap : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_data_partial ; let ret = crate :: icalls :: icallptr_void_obj_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , x_offset , y_offset , layer , mipmap) ; } } # [doc = "Specifies which [enum Flags] apply to this texture."] # [doc = ""] # [inline] pub fn set_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "Sets the data for the specified layer. Data takes the form of a 2-dimensional [Image] resource."] # [doc = ""] # [inline] pub fn set_layer_data (& self , image : impl AsArg < crate :: generated :: image :: Image > , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_layer_data ; let ret = crate :: icalls :: icallptr_void_obj_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , layer) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureLayered { } unsafe impl GodotObject for TextureLayered { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TextureLayered" } } impl std :: ops :: Deref for TextureLayered { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureLayered { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TextureLayered { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TextureLayered { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureLayered { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureLayeredMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create : * mut sys :: godot_method_bind , pub get_depth : * mut sys :: godot_method_bind , pub get_flags : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_layer_data : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub set_data_partial : * mut sys :: godot_method_bind , pub set_flags : * mut sys :: godot_method_bind , pub set_layer_data : * mut sys :: godot_method_bind } impl TextureLayeredMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureLayeredMethodTable = TextureLayeredMethodTable { class_constructor : None , create : 0 as * mut sys :: godot_method_bind , get_depth : 0 as * mut sys :: godot_method_bind , get_flags : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_layer_data : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , set_data_partial : 0 as * mut sys :: godot_method_bind , set_flags : 0 as * mut sys :: godot_method_bind , set_layer_data : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureLayeredMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureLayered\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create = (gd_api . godot_method_bind_get_method) (class_name , "create\0" . as_ptr () as * const c_char) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_flags\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_layer_data = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_data\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . set_data_partial = (gd_api . godot_method_bind_get_method) (class_name , "set_data_partial\0" . as_ptr () as * const c_char) ; table . set_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_flags\0" . as_ptr () as * const c_char) ; table . set_layer_data = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_data\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:664:3805 [INFO] [stdout] | [INFO] [stdout] 664 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 664 | # [doc = "`core class VisualShaderNodeScalarInterp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarinterp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarInterp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalarInterp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarInterpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarInterp { } unsafe impl GodotObject for VisualShaderNodeScalarInterp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarInterp" } } impl std :: ops :: Deref for VisualShaderNodeScalarInterp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarInterp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarInterp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarInterp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarInterp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarInterp { } impl Instanciable for VisualShaderNodeScalarInterp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarInterp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarInterpMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarInterpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarInterpMethodTable = VisualShaderNodeScalarInterpMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarInterpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarInterp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:670:7922 [INFO] [stdout] | [INFO] [stdout] 670 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 670 | # [doc = "`core class NoiseTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_noisetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNoiseTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NoiseTexture { this : RawObject < Self > , } impl NoiseTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NoiseTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn bump_strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_bump_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn noise (& self) -> Option < Ref < crate :: generated :: open_simplex_noise :: OpenSimplexNoise , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_noise ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: open_simplex_noise :: OpenSimplexNoise , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn seamless (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_seamless ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_normalmap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . is_normalmap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_as_normalmap (& self , as_normalmap : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_as_normalmap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , as_normalmap) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bump_strength (& self , bump_strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_bump_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bump_strength) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_height (& self , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_noise (& self , noise : impl AsArg < crate :: generated :: open_simplex_noise :: OpenSimplexNoise >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_noise ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , noise . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_seamless (& self , seamless : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_seamless ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , seamless) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NoiseTexture { } unsafe impl GodotObject for NoiseTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NoiseTexture" } } impl std :: ops :: Deref for NoiseTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NoiseTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for NoiseTexture { } impl Instanciable for NoiseTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NoiseTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NoiseTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bump_strength : * mut sys :: godot_method_bind , pub get_noise : * mut sys :: godot_method_bind , pub get_seamless : * mut sys :: godot_method_bind , pub is_normalmap : * mut sys :: godot_method_bind , pub set_as_normalmap : * mut sys :: godot_method_bind , pub set_bump_strength : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_noise : * mut sys :: godot_method_bind , pub set_seamless : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl NoiseTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NoiseTextureMethodTable = NoiseTextureMethodTable { class_constructor : None , get_bump_strength : 0 as * mut sys :: godot_method_bind , get_noise : 0 as * mut sys :: godot_method_bind , get_seamless : 0 as * mut sys :: godot_method_bind , is_normalmap : 0 as * mut sys :: godot_method_bind , set_as_normalmap : 0 as * mut sys :: godot_method_bind , set_bump_strength : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_noise : 0 as * mut sys :: godot_method_bind , set_seamless : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NoiseTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NoiseTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bump_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_bump_strength\0" . as_ptr () as * const c_char) ; table . get_noise = (gd_api . godot_method_bind_get_method) (class_name , "get_noise\0" . as_ptr () as * const c_char) ; table . get_seamless = (gd_api . godot_method_bind_get_method) (class_name , "get_seamless\0" . as_ptr () as * const c_char) ; table . is_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "is_normalmap\0" . as_ptr () as * const c_char) ; table . set_as_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "set_as_normalmap\0" . as_ptr () as * const c_char) ; table . set_bump_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_bump_strength\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_noise = (gd_api . godot_method_bind_get_method) (class_name , "set_noise\0" . as_ptr () as * const c_char) ; table . set_seamless = (gd_api . godot_method_bind_get_method) (class_name , "set_seamless\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:676:4452 [INFO] [stdout] | [INFO] [stdout] 676 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 676 | # [doc = "`core class VisualScriptSequence` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptsequence.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSequence inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSequence { this : RawObject < Self > , } impl VisualScriptSequence { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSequenceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn steps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSequenceMethodTable :: get (get_api ()) . get_steps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_steps (& self , steps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSequenceMethodTable :: get (get_api ()) . set_steps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , steps) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSequence { } unsafe impl GodotObject for VisualScriptSequence { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSequence" } } impl std :: ops :: Deref for VisualScriptSequence { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSequence { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSequence { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSequence { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSequence { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSequence { } impl Instanciable for VisualScriptSequence { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSequence :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSequenceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_steps : * mut sys :: godot_method_bind , pub set_steps : * mut sys :: godot_method_bind } impl VisualScriptSequenceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSequenceMethodTable = VisualScriptSequenceMethodTable { class_constructor : None , get_steps : 0 as * mut sys :: godot_method_bind , set_steps : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSequenceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSequence\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_steps = (gd_api . godot_method_bind_get_method) (class_name , "get_steps\0" . as_ptr () as * const c_char) ; table . set_steps = (gd_api . godot_method_bind_get_method) (class_name , "set_steps\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:682:4217 [INFO] [stdout] | [INFO] [stdout] 682 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 682 | # [doc = "`core class PlaneShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_planeshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPlaneShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PlaneShape { this : RawObject < Self > , } impl PlaneShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PlaneShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Plane] used by the [PlaneShape] for collision."] # [doc = ""] # [inline] pub fn plane (& self) -> Plane { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneShapeMethodTable :: get (get_api ()) . get_plane ; let ret = crate :: icalls :: icallptr_plane (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The [Plane] used by the [PlaneShape] for collision."] # [doc = ""] # [inline] pub fn set_plane (& self , plane : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneShapeMethodTable :: get (get_api ()) . set_plane ; let ret = crate :: icalls :: icallptr_void_plane (method_bind , self . this . sys () . as_ptr () , plane) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PlaneShape { } unsafe impl GodotObject for PlaneShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PlaneShape" } } impl std :: ops :: Deref for PlaneShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PlaneShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for PlaneShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PlaneShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PlaneShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for PlaneShape { } impl Instanciable for PlaneShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PlaneShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PlaneShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_plane : * mut sys :: godot_method_bind , pub set_plane : * mut sys :: godot_method_bind } impl PlaneShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PlaneShapeMethodTable = PlaneShapeMethodTable { class_constructor : None , get_plane : 0 as * mut sys :: godot_method_bind , set_plane : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PlaneShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PlaneShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_plane = (gd_api . godot_method_bind_get_method) (class_name , "get_plane\0" . as_ptr () as * const c_char) ; table . set_plane = (gd_api . godot_method_bind_get_method) (class_name , "set_plane\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:688:4394 [INFO] [stdout] | [INFO] [stdout] 688 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 688 | # [doc = "`core class VisualShaderNodeCubeMapUniform` inherits `VisualShaderNodeTextureUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecubemapuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCubeMapUniform inherits methods from:\n - [VisualShaderNodeTextureUniform](struct.VisualShaderNodeTextureUniform.html)\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeMapUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCubeMapUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCubeMapUniform { } unsafe impl GodotObject for VisualShaderNodeCubeMapUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCubeMapUniform" } } impl std :: ops :: Deref for VisualShaderNodeCubeMapUniform { type Target = crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCubeMapUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCubeMapUniform { } impl Instanciable for VisualShaderNodeCubeMapUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCubeMapUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCubeMapUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeCubeMapUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCubeMapUniformMethodTable = VisualShaderNodeCubeMapUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCubeMapUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCubeMapUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:694:5981 [INFO] [stdout] | [INFO] [stdout] 694 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 694 | # [doc = "`core class Material` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_material.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMaterial inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Material { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Material { pub const RENDER_PRIORITY_MAX : i64 = 127i64 ; pub const RENDER_PRIORITY_MIN : i64 = - 128i64 ; } impl Material { # [doc = "Sets the [Material] to be used for the next pass. This renders the object again using a different material.\n**Note:** only applies to [SpatialMaterial]s and [ShaderMaterial]s with type \"Spatial\"."] # [doc = ""] # [inline] pub fn next_pass (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . get_next_pass ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.\n**Note:** this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority)."] # [doc = ""] # [inline] pub fn render_priority (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . get_render_priority ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the [Material] to be used for the next pass. This renders the object again using a different material.\n**Note:** only applies to [SpatialMaterial]s and [ShaderMaterial]s with type \"Spatial\"."] # [doc = ""] # [inline] pub fn set_next_pass (& self , next_pass : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . set_next_pass ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , next_pass . as_arg_ptr ()) ; } } # [doc = "Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.\n**Note:** this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority)."] # [doc = ""] # [inline] pub fn set_render_priority (& self , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . set_render_priority ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Material { } unsafe impl GodotObject for Material { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Material" } } impl std :: ops :: Deref for Material { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Material { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Material { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Material { } unsafe impl SubClass < crate :: generated :: object :: Object > for Material { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_next_pass : * mut sys :: godot_method_bind , pub get_render_priority : * mut sys :: godot_method_bind , pub set_next_pass : * mut sys :: godot_method_bind , pub set_render_priority : * mut sys :: godot_method_bind } impl MaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MaterialMethodTable = MaterialMethodTable { class_constructor : None , get_next_pass : 0 as * mut sys :: godot_method_bind , get_render_priority : 0 as * mut sys :: godot_method_bind , set_next_pass : 0 as * mut sys :: godot_method_bind , set_render_priority : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Material\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_next_pass = (gd_api . godot_method_bind_get_method) (class_name , "get_next_pass\0" . as_ptr () as * const c_char) ; table . get_render_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_render_priority\0" . as_ptr () as * const c_char) ; table . set_next_pass = (gd_api . godot_method_bind_get_method) (class_name , "set_next_pass\0" . as_ptr () as * const c_char) ; table . set_render_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_render_priority\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:700:9557 [INFO] [stdout] | [INFO] [stdout] 700 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 700 | # [doc = "`core class PacketPeer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeer { this : RawObject < Self > , } impl PacketPeer { # [doc = "Returns the number of packets currently available in the ring-buffer."] # [doc = ""] # [inline] pub fn get_available_packet_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . get_available_packet_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum buffer size allowed when encoding [Variant]s. Raise this value to support heavier memory allocations.\nThe [method put_var] method allocates memory on the stack, and the buffer used will grow automatically to the closest power of two to match the size of the [Variant]. If the [Variant] is bigger than `encode_buffer_max_size`, the method will error out with [constant ERR_OUT_OF_MEMORY]."] # [doc = ""] # [inline] pub fn encode_buffer_max_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . get_encode_buffer_max_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets a raw packet."] # [doc = ""] # [inline] pub fn get_packet (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . get_packet ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "Returns the error state of the last packet received (via [method get_packet] and [method get_var])."] # [doc = ""] # [inline] pub fn get_packet_error (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . get_packet_error ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Gets a Variant. If `allow_objects` (or [member allow_object_decoding]) is `true`, decoding objects is allowed.\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.\n# Default Arguments\n* `allow_objects` - `false`"] # [doc = ""] # [inline] pub fn get_var (& self , allow_objects : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . get_var ; let ret = crate :: icalls :: icallptr_var_bool (method_bind , self . this . sys () . as_ptr () , allow_objects) ; Variant :: from_sys (ret) } } # [doc = "[i]Deprecated.[/i] Use `get_var` and `put_var` parameters instead.\nIf `true`, the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution."] # [doc = ""] # [inline] pub fn is_object_decoding_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . is_object_decoding_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sends a raw packet."] # [doc = ""] # [inline] pub fn put_packet (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . put_packet ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sends a [Variant] as a packet. If `full_objects` (or [member allow_object_decoding]) is `true`, encoding objects is allowed (and can potentially include code).\n# Default Arguments\n* `full_objects` - `false`"] # [doc = ""] # [inline] pub fn put_var (& self , var : impl OwnedToVariant , full_objects : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . put_var ; let ret = crate :: icalls :: icallptr_i64_var_bool (method_bind , self . this . sys () . as_ptr () , var . owned_to_variant () , full_objects) ; GodotError :: result_from_sys (ret as _) } } # [doc = "[i]Deprecated.[/i] Use `get_var` and `put_var` parameters instead.\nIf `true`, the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution."] # [doc = ""] # [inline] pub fn set_allow_object_decoding (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . set_allow_object_decoding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Maximum buffer size allowed when encoding [Variant]s. Raise this value to support heavier memory allocations.\nThe [method put_var] method allocates memory on the stack, and the buffer used will grow automatically to the closest power of two to match the size of the [Variant]. If the [Variant] is bigger than `encode_buffer_max_size`, the method will error out with [constant ERR_OUT_OF_MEMORY]."] # [doc = ""] # [inline] pub fn set_encode_buffer_max_size (& self , max_size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . set_encode_buffer_max_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeer { } unsafe impl GodotObject for PacketPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeer" } } impl std :: ops :: Deref for PacketPeer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_available_packet_count : * mut sys :: godot_method_bind , pub get_encode_buffer_max_size : * mut sys :: godot_method_bind , pub get_packet : * mut sys :: godot_method_bind , pub get_packet_error : * mut sys :: godot_method_bind , pub get_var : * mut sys :: godot_method_bind , pub is_object_decoding_allowed : * mut sys :: godot_method_bind , pub put_packet : * mut sys :: godot_method_bind , pub put_var : * mut sys :: godot_method_bind , pub set_allow_object_decoding : * mut sys :: godot_method_bind , pub set_encode_buffer_max_size : * mut sys :: godot_method_bind } impl PacketPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerMethodTable = PacketPeerMethodTable { class_constructor : None , get_available_packet_count : 0 as * mut sys :: godot_method_bind , get_encode_buffer_max_size : 0 as * mut sys :: godot_method_bind , get_packet : 0 as * mut sys :: godot_method_bind , get_packet_error : 0 as * mut sys :: godot_method_bind , get_var : 0 as * mut sys :: godot_method_bind , is_object_decoding_allowed : 0 as * mut sys :: godot_method_bind , put_packet : 0 as * mut sys :: godot_method_bind , put_var : 0 as * mut sys :: godot_method_bind , set_allow_object_decoding : 0 as * mut sys :: godot_method_bind , set_encode_buffer_max_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_available_packet_count = (gd_api . godot_method_bind_get_method) (class_name , "get_available_packet_count\0" . as_ptr () as * const c_char) ; table . get_encode_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "get_encode_buffer_max_size\0" . as_ptr () as * const c_char) ; table . get_packet = (gd_api . godot_method_bind_get_method) (class_name , "get_packet\0" . as_ptr () as * const c_char) ; table . get_packet_error = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_error\0" . as_ptr () as * const c_char) ; table . get_var = (gd_api . godot_method_bind_get_method) (class_name , "get_var\0" . as_ptr () as * const c_char) ; table . is_object_decoding_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_object_decoding_allowed\0" . as_ptr () as * const c_char) ; table . put_packet = (gd_api . godot_method_bind_get_method) (class_name , "put_packet\0" . as_ptr () as * const c_char) ; table . put_var = (gd_api . godot_method_bind_get_method) (class_name , "put_var\0" . as_ptr () as * const c_char) ; table . set_allow_object_decoding = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_object_decoding\0" . as_ptr () as * const c_char) ; table . set_encode_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "set_encode_buffer_max_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:706:4533 [INFO] [stdout] | [INFO] [stdout] 706 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 706 | # [doc = "`tools class ScriptCreateDialog` inherits `ConfirmationDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scriptcreatedialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nScriptCreateDialog inherits methods from:\n - [ConfirmationDialog](struct.ConfirmationDialog.html)\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScriptCreateDialog { this : RawObject < Self > , } impl ScriptCreateDialog { # [doc = "Prefills required fields to configure the ScriptCreateDialog for use.\n# Default Arguments\n* `built_in_enabled` - `true`\n* `load_enabled` - `true`"] # [doc = ""] # [inline] pub fn config (& self , inherits : impl Into < GodotString > , path : impl Into < GodotString > , built_in_enabled : bool , load_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptCreateDialogMethodTable :: get (get_api ()) . config ; let ret = crate :: icalls :: icallptr_void_str_str_bool_bool (method_bind , self . this . sys () . as_ptr () , inherits . into () , path . into () , built_in_enabled , load_enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScriptCreateDialog { } unsafe impl GodotObject for ScriptCreateDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScriptCreateDialog" } } impl QueueFree for ScriptCreateDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScriptCreateDialog { type Target = crate :: generated :: confirmation_dialog :: ConfirmationDialog ; # [inline] fn deref (& self) -> & crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScriptCreateDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: confirmation_dialog :: ConfirmationDialog > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScriptCreateDialog { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScriptCreateDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub config : * mut sys :: godot_method_bind } impl ScriptCreateDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScriptCreateDialogMethodTable = ScriptCreateDialogMethodTable { class_constructor : None , config : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScriptCreateDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScriptCreateDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . config = (gd_api . godot_method_bind_get_method) (class_name , "config\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:712:7296 [INFO] [stdout] | [INFO] [stdout] 712 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 712 | # [doc = "`core class AudioEffectPitchShift` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectpitchshift.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectPitchShift inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectPitchShift { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FftSize (pub i64) ; impl FftSize { pub const _256 : FftSize = FftSize (0i64) ; pub const _512 : FftSize = FftSize (1i64) ; pub const _1024 : FftSize = FftSize (2i64) ; pub const _2048 : FftSize = FftSize (3i64) ; pub const _4096 : FftSize = FftSize (4i64) ; pub const MAX : FftSize = FftSize (5i64) ; } impl From < i64 > for FftSize { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FftSize > for i64 { # [inline] fn from (v : FftSize) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectPitchShift { pub const FFT_SIZE_1024 : i64 = 2i64 ; pub const FFT_SIZE_2048 : i64 = 3i64 ; pub const FFT_SIZE_256 : i64 = 0i64 ; pub const FFT_SIZE_4096 : i64 = 4i64 ; pub const FFT_SIZE_512 : i64 = 1i64 ; pub const FFT_SIZE_MAX : i64 = 5i64 ; } impl AudioEffectPitchShift { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectPitchShiftMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn fft_size (& self) -> crate :: generated :: audio_effect_pitch_shift :: FftSize { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_fft_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_pitch_shift :: FftSize (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn oversampling (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_oversampling ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fft_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_fft_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_oversampling (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_oversampling ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , rate : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rate) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectPitchShift { } unsafe impl GodotObject for AudioEffectPitchShift { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectPitchShift" } } impl std :: ops :: Deref for AudioEffectPitchShift { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectPitchShift { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectPitchShift { } impl Instanciable for AudioEffectPitchShift { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectPitchShift :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectPitchShiftMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_fft_size : * mut sys :: godot_method_bind , pub get_oversampling : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub set_fft_size : * mut sys :: godot_method_bind , pub set_oversampling : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind } impl AudioEffectPitchShiftMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectPitchShiftMethodTable = AudioEffectPitchShiftMethodTable { class_constructor : None , get_fft_size : 0 as * mut sys :: godot_method_bind , get_oversampling : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , set_fft_size : 0 as * mut sys :: godot_method_bind , set_oversampling : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectPitchShiftMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectPitchShift\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_fft_size = (gd_api . godot_method_bind_get_method) (class_name , "get_fft_size\0" . as_ptr () as * const c_char) ; table . get_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "get_oversampling\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_fft_size = (gd_api . godot_method_bind_get_method) (class_name , "set_fft_size\0" . as_ptr () as * const c_char) ; table . set_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "set_oversampling\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:718:12584 [INFO] [stdout] | [INFO] [stdout] 718 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 718 | # [doc = "`core class GIProbeData` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_giprobedata.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGIProbeData inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GIProbeData { this : RawObject < Self > , } impl GIProbeData { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GIProbeDataMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn bounds (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_bounds ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_cell_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn dynamic_data (& self) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_dynamic_data ; let ret = crate :: icalls :: icallptr_i32arr (method_bind , self . this . sys () . as_ptr ()) ; Int32Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn dynamic_range (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_dynamic_range ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn normal_bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_normal_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn propagation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_propagation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn to_cell_xform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_to_cell_xform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_compressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . is_compressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . is_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bounds (& self , bounds : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_bounds ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , bounds) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_size (& self , cell_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_cell_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cell_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_compress (& self , compress : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_compress ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , compress) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dynamic_data (& self , dynamic_data : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_dynamic_data ; let ret = crate :: icalls :: icallptr_void_i32arr (method_bind , self . this . sys () . as_ptr () , dynamic_data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dynamic_range (& self , dynamic_range : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_dynamic_range ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , dynamic_range) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_interior (& self , interior : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , interior) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_normal_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_normal_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_propagation (& self , propagation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_propagation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , propagation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_to_cell_xform (& self , to_cell_xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_to_cell_xform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , to_cell_xform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GIProbeData { } unsafe impl GodotObject for GIProbeData { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GIProbeData" } } impl std :: ops :: Deref for GIProbeData { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GIProbeData { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for GIProbeData { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GIProbeData { } unsafe impl SubClass < crate :: generated :: object :: Object > for GIProbeData { } impl Instanciable for GIProbeData { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GIProbeData :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GIProbeDataMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bias : * mut sys :: godot_method_bind , pub get_bounds : * mut sys :: godot_method_bind , pub get_cell_size : * mut sys :: godot_method_bind , pub get_dynamic_data : * mut sys :: godot_method_bind , pub get_dynamic_range : * mut sys :: godot_method_bind , pub get_energy : * mut sys :: godot_method_bind , pub get_normal_bias : * mut sys :: godot_method_bind , pub get_propagation : * mut sys :: godot_method_bind , pub get_to_cell_xform : * mut sys :: godot_method_bind , pub is_compressed : * mut sys :: godot_method_bind , pub is_interior : * mut sys :: godot_method_bind , pub set_bias : * mut sys :: godot_method_bind , pub set_bounds : * mut sys :: godot_method_bind , pub set_cell_size : * mut sys :: godot_method_bind , pub set_compress : * mut sys :: godot_method_bind , pub set_dynamic_data : * mut sys :: godot_method_bind , pub set_dynamic_range : * mut sys :: godot_method_bind , pub set_energy : * mut sys :: godot_method_bind , pub set_interior : * mut sys :: godot_method_bind , pub set_normal_bias : * mut sys :: godot_method_bind , pub set_propagation : * mut sys :: godot_method_bind , pub set_to_cell_xform : * mut sys :: godot_method_bind } impl GIProbeDataMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GIProbeDataMethodTable = GIProbeDataMethodTable { class_constructor : None , get_bias : 0 as * mut sys :: godot_method_bind , get_bounds : 0 as * mut sys :: godot_method_bind , get_cell_size : 0 as * mut sys :: godot_method_bind , get_dynamic_data : 0 as * mut sys :: godot_method_bind , get_dynamic_range : 0 as * mut sys :: godot_method_bind , get_energy : 0 as * mut sys :: godot_method_bind , get_normal_bias : 0 as * mut sys :: godot_method_bind , get_propagation : 0 as * mut sys :: godot_method_bind , get_to_cell_xform : 0 as * mut sys :: godot_method_bind , is_compressed : 0 as * mut sys :: godot_method_bind , is_interior : 0 as * mut sys :: godot_method_bind , set_bias : 0 as * mut sys :: godot_method_bind , set_bounds : 0 as * mut sys :: godot_method_bind , set_cell_size : 0 as * mut sys :: godot_method_bind , set_compress : 0 as * mut sys :: godot_method_bind , set_dynamic_data : 0 as * mut sys :: godot_method_bind , set_dynamic_range : 0 as * mut sys :: godot_method_bind , set_energy : 0 as * mut sys :: godot_method_bind , set_interior : 0 as * mut sys :: godot_method_bind , set_normal_bias : 0 as * mut sys :: godot_method_bind , set_propagation : 0 as * mut sys :: godot_method_bind , set_to_cell_xform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GIProbeDataMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GIProbeData\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_bias\0" . as_ptr () as * const c_char) ; table . get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "get_bounds\0" . as_ptr () as * const c_char) ; table . get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_size\0" . as_ptr () as * const c_char) ; table . get_dynamic_data = (gd_api . godot_method_bind_get_method) (class_name , "get_dynamic_data\0" . as_ptr () as * const c_char) ; table . get_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "get_dynamic_range\0" . as_ptr () as * const c_char) ; table . get_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_energy\0" . as_ptr () as * const c_char) ; table . get_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_bias\0" . as_ptr () as * const c_char) ; table . get_propagation = (gd_api . godot_method_bind_get_method) (class_name , "get_propagation\0" . as_ptr () as * const c_char) ; table . get_to_cell_xform = (gd_api . godot_method_bind_get_method) (class_name , "get_to_cell_xform\0" . as_ptr () as * const c_char) ; table . is_compressed = (gd_api . godot_method_bind_get_method) (class_name , "is_compressed\0" . as_ptr () as * const c_char) ; table . is_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_interior\0" . as_ptr () as * const c_char) ; table . set_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_bias\0" . as_ptr () as * const c_char) ; table . set_bounds = (gd_api . godot_method_bind_get_method) (class_name , "set_bounds\0" . as_ptr () as * const c_char) ; table . set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_size\0" . as_ptr () as * const c_char) ; table . set_compress = (gd_api . godot_method_bind_get_method) (class_name , "set_compress\0" . as_ptr () as * const c_char) ; table . set_dynamic_data = (gd_api . godot_method_bind_get_method) (class_name , "set_dynamic_data\0" . as_ptr () as * const c_char) ; table . set_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "set_dynamic_range\0" . as_ptr () as * const c_char) ; table . set_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_energy\0" . as_ptr () as * const c_char) ; table . set_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_interior\0" . as_ptr () as * const c_char) ; table . set_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_bias\0" . as_ptr () as * const c_char) ; table . set_propagation = (gd_api . godot_method_bind_get_method) (class_name , "set_propagation\0" . as_ptr () as * const c_char) ; table . set_to_cell_xform = (gd_api . godot_method_bind_get_method) (class_name , "set_to_cell_xform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:724:8276 [INFO] [stdout] | [INFO] [stdout] 724 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 724 | # [doc = "`core class SliderJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_sliderjoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SliderJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSliderJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SliderJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const LINEAR_LIMIT_UPPER : Param = Param (0i64) ; pub const LINEAR_LIMIT_LOWER : Param = Param (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : Param = Param (2i64) ; pub const LINEAR_LIMIT_RESTITUTION : Param = Param (3i64) ; pub const LINEAR_LIMIT_DAMPING : Param = Param (4i64) ; pub const LINEAR_MOTION_SOFTNESS : Param = Param (5i64) ; pub const LINEAR_MOTION_RESTITUTION : Param = Param (6i64) ; pub const LINEAR_MOTION_DAMPING : Param = Param (7i64) ; pub const LINEAR_ORTHOGONAL_SOFTNESS : Param = Param (8i64) ; pub const LINEAR_ORTHOGONAL_RESTITUTION : Param = Param (9i64) ; pub const LINEAR_ORTHOGONAL_DAMPING : Param = Param (10i64) ; pub const ANGULAR_LIMIT_UPPER : Param = Param (11i64) ; pub const ANGULAR_LIMIT_LOWER : Param = Param (12i64) ; pub const ANGULAR_LIMIT_SOFTNESS : Param = Param (13i64) ; pub const ANGULAR_LIMIT_RESTITUTION : Param = Param (14i64) ; pub const ANGULAR_LIMIT_DAMPING : Param = Param (15i64) ; pub const ANGULAR_MOTION_SOFTNESS : Param = Param (16i64) ; pub const ANGULAR_MOTION_RESTITUTION : Param = Param (17i64) ; pub const ANGULAR_MOTION_DAMPING : Param = Param (18i64) ; pub const ANGULAR_ORTHOGONAL_SOFTNESS : Param = Param (19i64) ; pub const ANGULAR_ORTHOGONAL_RESTITUTION : Param = Param (20i64) ; pub const ANGULAR_ORTHOGONAL_DAMPING : Param = Param (21i64) ; pub const MAX : Param = Param (22i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SliderJoint { pub const PARAM_ANGULAR_LIMIT_DAMPING : i64 = 15i64 ; pub const PARAM_ANGULAR_LIMIT_LOWER : i64 = 12i64 ; pub const PARAM_ANGULAR_LIMIT_RESTITUTION : i64 = 14i64 ; pub const PARAM_ANGULAR_LIMIT_SOFTNESS : i64 = 13i64 ; pub const PARAM_ANGULAR_LIMIT_UPPER : i64 = 11i64 ; pub const PARAM_ANGULAR_MOTION_DAMPING : i64 = 18i64 ; pub const PARAM_ANGULAR_MOTION_RESTITUTION : i64 = 17i64 ; pub const PARAM_ANGULAR_MOTION_SOFTNESS : i64 = 16i64 ; pub const PARAM_ANGULAR_ORTHOGONAL_DAMPING : i64 = 21i64 ; pub const PARAM_ANGULAR_ORTHOGONAL_RESTITUTION : i64 = 20i64 ; pub const PARAM_ANGULAR_ORTHOGONAL_SOFTNESS : i64 = 19i64 ; pub const PARAM_LINEAR_LIMIT_DAMPING : i64 = 4i64 ; pub const PARAM_LINEAR_LIMIT_LOWER : i64 = 1i64 ; pub const PARAM_LINEAR_LIMIT_RESTITUTION : i64 = 3i64 ; pub const PARAM_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const PARAM_LINEAR_LIMIT_UPPER : i64 = 0i64 ; pub const PARAM_LINEAR_MOTION_DAMPING : i64 = 7i64 ; pub const PARAM_LINEAR_MOTION_RESTITUTION : i64 = 6i64 ; pub const PARAM_LINEAR_MOTION_SOFTNESS : i64 = 5i64 ; pub const PARAM_LINEAR_ORTHOGONAL_DAMPING : i64 = 10i64 ; pub const PARAM_LINEAR_ORTHOGONAL_RESTITUTION : i64 = 9i64 ; pub const PARAM_LINEAR_ORTHOGONAL_SOFTNESS : i64 = 8i64 ; pub const PARAM_MAX : i64 = 22i64 ; } impl SliderJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SliderJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A factor applied to the movement across axes orthogonal to the slider."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderJointMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "A factor applied to the movement across axes orthogonal to the slider."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderJointMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SliderJoint { } unsafe impl GodotObject for SliderJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SliderJoint" } } impl QueueFree for SliderJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SliderJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SliderJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for SliderJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SliderJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for SliderJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for SliderJoint { } impl Instanciable for SliderJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SliderJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SliderJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_param : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind } impl SliderJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SliderJointMethodTable = SliderJointMethodTable { class_constructor : None , get_param : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SliderJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SliderJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:730:5143 [INFO] [stdout] | [INFO] [stdout] 730 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 730 | # [doc = "`core class GradientTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gradienttexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGradientTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GradientTexture { this : RawObject < Self > , } impl GradientTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GradientTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Gradient] that will be used to fill the texture."] # [doc = ""] # [inline] pub fn gradient (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . get_gradient ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Gradient] that will be used to fill the texture."] # [doc = ""] # [inline] pub fn set_gradient (& self , gradient : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . set_gradient ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , gradient . as_arg_ptr ()) ; } } # [doc = "The number of color samples that will be obtained from the [Gradient]."] # [doc = ""] # [inline] pub fn set_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GradientTexture { } unsafe impl GodotObject for GradientTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GradientTexture" } } impl std :: ops :: Deref for GradientTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GradientTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for GradientTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for GradientTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GradientTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for GradientTexture { } impl Instanciable for GradientTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GradientTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GradientTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_gradient : * mut sys :: godot_method_bind , pub set_gradient : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl GradientTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GradientTextureMethodTable = GradientTextureMethodTable { class_constructor : None , get_gradient : 0 as * mut sys :: godot_method_bind , set_gradient : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GradientTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GradientTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_gradient = (gd_api . godot_method_bind_get_method) (class_name , "get_gradient\0" . as_ptr () as * const c_char) ; table . set_gradient = (gd_api . godot_method_bind_get_method) (class_name , "set_gradient\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:736:6281 [INFO] [stdout] | [INFO] [stdout] 736 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 736 | # [doc = "`core class TCP_Server` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tcp_server.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTCP_Server inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TCP_Server { this : RawObject < Self > , } impl TCP_Server { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TCP_ServerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns `true` if a connection is available for taking."] # [doc = ""] # [inline] pub fn is_connection_available (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . is_connection_available ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the server is currently listening for connections."] # [doc = ""] # [inline] pub fn is_listening (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . is_listening ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Listen on the `port` binding to `bind_address`.\nIf `bind_address` is set as `\"*\"` (default), the server will listen on all available addresses (both IPv4 and IPv6).\nIf `bind_address` is set as `\"0.0.0.0\"` (for IPv4) or `\"::\"` (for IPv6), the server will listen on all available addresses matching that IP type.\nIf `bind_address` is set to any valid address (e.g. `\"192.168.1.101\"`, `\"::1\"`, etc), the server will only listen on the interface with that addresses (or fail if no interface with the given address exists).\n# Default Arguments\n* `bind_address` - `\"*\"`"] # [doc = ""] # [inline] pub fn listen (& self , port : i64 , bind_address : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . listen ; let ret = crate :: icalls :: icallptr_i64_i64_str (method_bind , self . this . sys () . as_ptr () , port , bind_address . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Stops listening."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If a connection is available, returns a StreamPeerTCP with the connection."] # [doc = ""] # [inline] pub fn take_connection (& self) -> Option < Ref < crate :: generated :: stream_peer_tcp :: StreamPeerTCP , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . take_connection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: stream_peer_tcp :: StreamPeerTCP , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for TCP_Server { } unsafe impl GodotObject for TCP_Server { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TCP_Server" } } impl std :: ops :: Deref for TCP_Server { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TCP_Server { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TCP_Server { } unsafe impl SubClass < crate :: generated :: object :: Object > for TCP_Server { } impl Instanciable for TCP_Server { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TCP_Server :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TCP_ServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_connection_available : * mut sys :: godot_method_bind , pub is_listening : * mut sys :: godot_method_bind , pub listen : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub take_connection : * mut sys :: godot_method_bind } impl TCP_ServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TCP_ServerMethodTable = TCP_ServerMethodTable { class_constructor : None , is_connection_available : 0 as * mut sys :: godot_method_bind , is_listening : 0 as * mut sys :: godot_method_bind , listen : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , take_connection : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TCP_ServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TCP_Server\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_connection_available = (gd_api . godot_method_bind_get_method) (class_name , "is_connection_available\0" . as_ptr () as * const c_char) ; table . is_listening = (gd_api . godot_method_bind_get_method) (class_name , "is_listening\0" . as_ptr () as * const c_char) ; table . listen = (gd_api . godot_method_bind_get_method) (class_name , "listen\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . take_connection = (gd_api . godot_method_bind_get_method) (class_name , "take_connection\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:742:15446 [INFO] [stdout] | [INFO] [stdout] 742 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 742 | # [doc = "`core class Directory` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_directory.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDirectory inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Directory { this : RawObject < Self > , } impl Directory { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DirectoryMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Changes the currently opened directory to the one passed as an argument. The argument can be relative to the current directory (e.g. `newdir` or `../newdir`), or an absolute path (e.g. `/tmp/newdir` or `res://somedir/newdir`).\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn change_dir (& self , todir : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . change_dir ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , todir . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Copies the `from` file to the `to` destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn copy (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . copy ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns whether the current item processed with the last [method get_next] call is a directory (`.` and `..` are considered directories)."] # [doc = ""] # [inline] pub fn current_is_dir (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . current_is_dir ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the target directory exists. The argument can be relative to the current directory, or an absolute path."] # [doc = ""] # [inline] pub fn dir_exists (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . dir_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns whether the target file exists. The argument can be relative to the current directory, or an absolute path."] # [doc = ""] # [inline] pub fn file_exists (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . file_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns the absolute path to the currently opened directory (e.g. `res://folder` or `C:\\tmp\\folder`)."] # [doc = ""] # [inline] pub fn get_current_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_current_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the currently opened directory's drive index. See [method get_drive] to convert returned index to the name of the drive."] # [doc = ""] # [inline] pub fn get_current_drive (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_current_drive ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "On Windows, returns the name of the drive (partition) passed as an argument (e.g. `C:`). On other platforms, or if the requested drive does not existed, the method returns an empty String."] # [doc = ""] # [inline] pub fn get_drive (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_drive ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "On Windows, returns the number of drives (partitions) mounted on the current filesystem. On other platforms, the method returns 0."] # [doc = ""] # [inline] pub fn get_drive_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_drive_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the next element (file or directory) in the current directory (including `.` and `..`, unless `skip_navigational` was given to [method list_dir_begin]).\nThe name of the file or directory is returned (and not its full path). Once the stream has been fully processed, the method returns an empty String and closes the stream automatically (i.e. [method list_dir_end] would not be mandatory in such a case)."] # [doc = ""] # [inline] pub fn get_next (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_next ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "On UNIX desktop systems, returns the available space on the current directory's disk. On other platforms, this information is not available and the method returns 0 or -1."] # [doc = ""] # [inline] pub fn get_space_left (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_space_left ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Initializes the stream used to list all files and directories using the [method get_next] function, closing the current opened stream if needed. Once the stream has been processed, it should typically be closed with [method list_dir_end].\nIf `skip_navigational` is `true`, `.` and `..` are filtered out.\nIf `skip_hidden` is `true`, hidden files are filtered out.\n# Default Arguments\n* `skip_navigational` - `false`\n* `skip_hidden` - `false`"] # [doc = ""] # [inline] pub fn list_dir_begin (& self , skip_navigational : bool , skip_hidden : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . list_dir_begin ; let ret = crate :: icalls :: icallptr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , skip_navigational , skip_hidden) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Closes the current stream opened with [method list_dir_begin] (whether it has been fully processed with [method get_next] or not does not matter)."] # [doc = ""] # [inline] pub fn list_dir_end (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . list_dir_end ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates a directory. The argument can be relative to the current directory, or an absolute path. The target directory should be placed in an already existing directory (to create the full path recursively, see [method make_dir_recursive]).\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn make_dir (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . make_dir ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Creates a target directory and all necessary intermediate directories in its path, by calling [method make_dir] recursively. The argument can be relative to the current directory, or an absolute path.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn make_dir_recursive (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . make_dir_recursive ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Opens an existing directory of the filesystem. The `path` argument can be within the project tree (`res://folder`), the user directory (`user://folder`) or an absolute path of the user filesystem (e.g. `/tmp/folder` or `C:\\tmp\\folder`).\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn open (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . open ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Deletes the target file or an empty directory. The argument can be relative to the current directory, or an absolute path. If the target directory is not empty, the operation will fail.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn remove (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . remove ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Renames (move) the `from` file to the `to` destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn rename (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . rename ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for Directory { } unsafe impl GodotObject for Directory { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Directory" } } impl std :: ops :: Deref for Directory { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Directory { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Directory { } unsafe impl SubClass < crate :: generated :: object :: Object > for Directory { } impl Instanciable for Directory { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Directory :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DirectoryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub change_dir : * mut sys :: godot_method_bind , pub copy : * mut sys :: godot_method_bind , pub current_is_dir : * mut sys :: godot_method_bind , pub dir_exists : * mut sys :: godot_method_bind , pub file_exists : * mut sys :: godot_method_bind , pub get_current_dir : * mut sys :: godot_method_bind , pub get_current_drive : * mut sys :: godot_method_bind , pub get_drive : * mut sys :: godot_method_bind , pub get_drive_count : * mut sys :: godot_method_bind , pub get_next : * mut sys :: godot_method_bind , pub get_space_left : * mut sys :: godot_method_bind , pub list_dir_begin : * mut sys :: godot_method_bind , pub list_dir_end : * mut sys :: godot_method_bind , pub make_dir : * mut sys :: godot_method_bind , pub make_dir_recursive : * mut sys :: godot_method_bind , pub open : * mut sys :: godot_method_bind , pub remove : * mut sys :: godot_method_bind , pub rename : * mut sys :: godot_method_bind } impl DirectoryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DirectoryMethodTable = DirectoryMethodTable { class_constructor : None , change_dir : 0 as * mut sys :: godot_method_bind , copy : 0 as * mut sys :: godot_method_bind , current_is_dir : 0 as * mut sys :: godot_method_bind , dir_exists : 0 as * mut sys :: godot_method_bind , file_exists : 0 as * mut sys :: godot_method_bind , get_current_dir : 0 as * mut sys :: godot_method_bind , get_current_drive : 0 as * mut sys :: godot_method_bind , get_drive : 0 as * mut sys :: godot_method_bind , get_drive_count : 0 as * mut sys :: godot_method_bind , get_next : 0 as * mut sys :: godot_method_bind , get_space_left : 0 as * mut sys :: godot_method_bind , list_dir_begin : 0 as * mut sys :: godot_method_bind , list_dir_end : 0 as * mut sys :: godot_method_bind , make_dir : 0 as * mut sys :: godot_method_bind , make_dir_recursive : 0 as * mut sys :: godot_method_bind , open : 0 as * mut sys :: godot_method_bind , remove : 0 as * mut sys :: godot_method_bind , rename : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DirectoryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Directory\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . change_dir = (gd_api . godot_method_bind_get_method) (class_name , "change_dir\0" . as_ptr () as * const c_char) ; table . copy = (gd_api . godot_method_bind_get_method) (class_name , "copy\0" . as_ptr () as * const c_char) ; table . current_is_dir = (gd_api . godot_method_bind_get_method) (class_name , "current_is_dir\0" . as_ptr () as * const c_char) ; table . dir_exists = (gd_api . godot_method_bind_get_method) (class_name , "dir_exists\0" . as_ptr () as * const c_char) ; table . file_exists = (gd_api . godot_method_bind_get_method) (class_name , "file_exists\0" . as_ptr () as * const c_char) ; table . get_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dir\0" . as_ptr () as * const c_char) ; table . get_current_drive = (gd_api . godot_method_bind_get_method) (class_name , "get_current_drive\0" . as_ptr () as * const c_char) ; table . get_drive = (gd_api . godot_method_bind_get_method) (class_name , "get_drive\0" . as_ptr () as * const c_char) ; table . get_drive_count = (gd_api . godot_method_bind_get_method) (class_name , "get_drive_count\0" . as_ptr () as * const c_char) ; table . get_next = (gd_api . godot_method_bind_get_method) (class_name , "get_next\0" . as_ptr () as * const c_char) ; table . get_space_left = (gd_api . godot_method_bind_get_method) (class_name , "get_space_left\0" . as_ptr () as * const c_char) ; table . list_dir_begin = (gd_api . godot_method_bind_get_method) (class_name , "list_dir_begin\0" . as_ptr () as * const c_char) ; table . list_dir_end = (gd_api . godot_method_bind_get_method) (class_name , "list_dir_end\0" . as_ptr () as * const c_char) ; table . make_dir = (gd_api . godot_method_bind_get_method) (class_name , "make_dir\0" . as_ptr () as * const c_char) ; table . make_dir_recursive = (gd_api . godot_method_bind_get_method) (class_name , "make_dir_recursive\0" . as_ptr () as * const c_char) ; table . open = (gd_api . godot_method_bind_get_method) (class_name , "open\0" . as_ptr () as * const c_char) ; table . remove = (gd_api . godot_method_bind_get_method) (class_name , "remove\0" . as_ptr () as * const c_char) ; table . rename = (gd_api . godot_method_bind_get_method) (class_name , "rename\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:748:9148 [INFO] [stdout] | [INFO] [stdout] 748 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 748 | # [doc = "`core class KinematicCollision` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_kinematiccollision.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nKinematicCollision inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct KinematicCollision { this : RawObject < Self > , } impl KinematicCollision { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = KinematicCollisionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The colliding body."] # [doc = ""] # [inline] pub fn collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's unique instance ID. See [method Object.get_instance_id]."] # [doc = ""] # [inline] pub fn collider_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding body's metadata. See [Object]."] # [doc = ""] # [inline] pub fn collider_metadata (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_metadata ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "The colliding body's shape."] # [doc = ""] # [inline] pub fn collider_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding shape's index. See [CollisionObject]."] # [doc = ""] # [inline] pub fn collider_shape_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_shape_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding object's velocity."] # [doc = ""] # [inline] pub fn collider_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_collider_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's colliding shape."] # [doc = ""] # [inline] pub fn local_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_local_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's shape's normal at the point of collision."] # [doc = ""] # [inline] pub fn normal (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_normal ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The point of collision, in global coordinates."] # [doc = ""] # [inline] pub fn position (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's remaining movement vector."] # [doc = ""] # [inline] pub fn remainder (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_remainder ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The distance the moving object traveled before collision."] # [doc = ""] # [inline] pub fn travel (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollisionMethodTable :: get (get_api ()) . get_travel ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for KinematicCollision { } unsafe impl GodotObject for KinematicCollision { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "KinematicCollision" } } impl std :: ops :: Deref for KinematicCollision { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for KinematicCollision { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for KinematicCollision { } unsafe impl SubClass < crate :: generated :: object :: Object > for KinematicCollision { } impl Instanciable for KinematicCollision { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { KinematicCollision :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct KinematicCollisionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_id : * mut sys :: godot_method_bind , pub get_collider_metadata : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collider_shape_index : * mut sys :: godot_method_bind , pub get_collider_velocity : * mut sys :: godot_method_bind , pub get_local_shape : * mut sys :: godot_method_bind , pub get_normal : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_remainder : * mut sys :: godot_method_bind , pub get_travel : * mut sys :: godot_method_bind } impl KinematicCollisionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : KinematicCollisionMethodTable = KinematicCollisionMethodTable { class_constructor : None , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_id : 0 as * mut sys :: godot_method_bind , get_collider_metadata : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collider_shape_index : 0 as * mut sys :: godot_method_bind , get_collider_velocity : 0 as * mut sys :: godot_method_bind , get_local_shape : 0 as * mut sys :: godot_method_bind , get_normal : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_remainder : 0 as * mut sys :: godot_method_bind , get_travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { KinematicCollisionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "KinematicCollision\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_id\0" . as_ptr () as * const c_char) ; table . get_collider_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_metadata\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collider_shape_index = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape_index\0" . as_ptr () as * const c_char) ; table . get_collider_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_velocity\0" . as_ptr () as * const c_char) ; table . get_local_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_local_shape\0" . as_ptr () as * const c_char) ; table . get_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_normal\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_remainder = (gd_api . godot_method_bind_get_method) (class_name , "get_remainder\0" . as_ptr () as * const c_char) ; table . get_travel = (gd_api . godot_method_bind_get_method) (class_name , "get_travel\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:754:4251 [INFO] [stdout] | [INFO] [stdout] 754 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 754 | # [doc = "`core class PackedDataContainer` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packeddatacontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPackedDataContainer inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PackedDataContainer { this : RawObject < Self > , } impl PackedDataContainer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PackedDataContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn pack (& self , value : impl OwnedToVariant) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedDataContainerMethodTable :: get (get_api ()) . pack ; let ret = crate :: icalls :: icallptr_i64_var (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedDataContainerMethodTable :: get (get_api ()) . size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for PackedDataContainer { } unsafe impl GodotObject for PackedDataContainer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PackedDataContainer" } } impl std :: ops :: Deref for PackedDataContainer { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PackedDataContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PackedDataContainer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PackedDataContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for PackedDataContainer { } impl Instanciable for PackedDataContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PackedDataContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PackedDataContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub pack : * mut sys :: godot_method_bind , pub size : * mut sys :: godot_method_bind } impl PackedDataContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PackedDataContainerMethodTable = PackedDataContainerMethodTable { class_constructor : None , pack : 0 as * mut sys :: godot_method_bind , size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PackedDataContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PackedDataContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . pack = (gd_api . godot_method_bind_get_method) (class_name , "pack\0" . as_ptr () as * const c_char) ; table . size = (gd_api . godot_method_bind_get_method) (class_name , "size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:760:3868 [INFO] [stdout] | [INFO] [stdout] 760 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 760 | # [doc = "`core class VisualShaderNodeVectorScalarMix` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorscalarmix.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorScalarMix inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVectorScalarMix { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorScalarMixMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorScalarMix { } unsafe impl GodotObject for VisualShaderNodeVectorScalarMix { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorScalarMix" } } impl std :: ops :: Deref for VisualShaderNodeVectorScalarMix { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorScalarMix { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorScalarMix { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorScalarMix { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorScalarMix { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorScalarMix { } impl Instanciable for VisualShaderNodeVectorScalarMix { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorScalarMix :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorScalarMixMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorScalarMixMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorScalarMixMethodTable = VisualShaderNodeVectorScalarMixMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorScalarMixMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorScalarMix\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:766:4819 [INFO] [stdout] | [INFO] [stdout] 766 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 766 | # [doc = "`core class VisualShaderNodeColorConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecolorconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorConstant { this : RawObject < Self > , } impl VisualShaderNodeColorConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Color] constant which represents a state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A [Color] constant which represents a state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorConstant { } unsafe impl GodotObject for VisualShaderNodeColorConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorConstant" } } impl std :: ops :: Deref for VisualShaderNodeColorConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorConstant { } impl Instanciable for VisualShaderNodeColorConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeColorConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorConstantMethodTable = VisualShaderNodeColorConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:772:9158 [INFO] [stdout] | [INFO] [stdout] 772 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 772 | # [doc = "`core class CollisionShape2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionShape2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionShape2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionShape2D { this : RawObject < Self > , } impl CollisionShape2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity."] # [doc = ""] # [inline] pub fn one_way_collision_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . get_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn shape (& self) -> Option < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . get_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets whether this collision shape should only detect collision on one side (top or bottom)."] # [doc = ""] # [inline] pub fn is_one_way_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . is_one_way_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "Sets whether this collision shape should only detect collision on one side (top or bottom)."] # [doc = ""] # [inline] pub fn set_one_way_collision (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_one_way_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity."] # [doc = ""] # [inline] pub fn set_one_way_collision_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionShape2D { } unsafe impl GodotObject for CollisionShape2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionShape2D" } } impl QueueFree for CollisionShape2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionShape2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionShape2D { } impl Instanciable for CollisionShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_one_way_collision_margin : * mut sys :: godot_method_bind , pub get_shape : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub is_one_way_collision_enabled : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_one_way_collision : * mut sys :: godot_method_bind , pub set_one_way_collision_margin : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind } impl CollisionShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionShape2DMethodTable = CollisionShape2DMethodTable { class_constructor : None , get_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , get_shape : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , is_one_way_collision_enabled : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_one_way_collision : 0 as * mut sys :: godot_method_bind , set_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . get_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_shape\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . is_one_way_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_one_way_collision_enabled\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision\0" . as_ptr () as * const c_char) ; table . set_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:778:9268 [INFO] [stdout] | [INFO] [stdout] 778 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 778 | # [doc = "`core class WebRTCPeerConnection` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webrtcpeerconnection.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebRTCPeerConnection inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebRTCPeerConnection { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConnectionState (pub i64) ; impl ConnectionState { pub const NEW : ConnectionState = ConnectionState (0i64) ; pub const CONNECTING : ConnectionState = ConnectionState (1i64) ; pub const CONNECTED : ConnectionState = ConnectionState (2i64) ; pub const DISCONNECTED : ConnectionState = ConnectionState (3i64) ; pub const FAILED : ConnectionState = ConnectionState (4i64) ; pub const CLOSED : ConnectionState = ConnectionState (5i64) ; } impl From < i64 > for ConnectionState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConnectionState > for i64 { # [inline] fn from (v : ConnectionState) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl WebRTCPeerConnection { pub const STATE_CLOSED : i64 = 5i64 ; pub const STATE_CONNECTED : i64 = 2i64 ; pub const STATE_CONNECTING : i64 = 1i64 ; pub const STATE_DISCONNECTED : i64 = 3i64 ; pub const STATE_FAILED : i64 = 4i64 ; pub const STATE_NEW : i64 = 0i64 ; } impl WebRTCPeerConnection { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebRTCPeerConnectionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ice_candidate (& self , media : impl Into < GodotString > , index : i64 , name : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . add_ice_candidate ; let ret = crate :: icalls :: icallptr_i64_str_i64_str (method_bind , self . this . sys () . as_ptr () , media . into () , index , name . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn close (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn create_data_channel (& self , label : impl Into < GodotString > , options : Dictionary) -> Option < Ref < crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . create_data_channel ; let ret = crate :: icalls :: icallptr_obj_str_dict (method_bind , self . this . sys () . as_ptr () , label . into () , options) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn create_offer (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . create_offer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connection_state (& self) -> crate :: generated :: web_rtc_peer_connection :: ConnectionState { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . get_connection_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: web_rtc_peer_connection :: ConnectionState (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn initialize (& self , configuration : Dictionary) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_i64_dict (method_bind , self . this . sys () . as_ptr () , configuration) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_local_description (& self , _type : impl Into < GodotString > , sdp : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . set_local_description ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , _type . into () , sdp . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_remote_description (& self , _type : impl Into < GodotString > , sdp : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCPeerConnectionMethodTable :: get (get_api ()) . set_remote_description ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , _type . into () , sdp . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for WebRTCPeerConnection { } unsafe impl GodotObject for WebRTCPeerConnection { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebRTCPeerConnection" } } impl std :: ops :: Deref for WebRTCPeerConnection { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebRTCPeerConnection { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebRTCPeerConnection { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebRTCPeerConnection { } impl Instanciable for WebRTCPeerConnection { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebRTCPeerConnection :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebRTCPeerConnectionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_ice_candidate : * mut sys :: godot_method_bind , pub close : * mut sys :: godot_method_bind , pub create_data_channel : * mut sys :: godot_method_bind , pub create_offer : * mut sys :: godot_method_bind , pub get_connection_state : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_local_description : * mut sys :: godot_method_bind , pub set_remote_description : * mut sys :: godot_method_bind } impl WebRTCPeerConnectionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebRTCPeerConnectionMethodTable = WebRTCPeerConnectionMethodTable { class_constructor : None , add_ice_candidate : 0 as * mut sys :: godot_method_bind , close : 0 as * mut sys :: godot_method_bind , create_data_channel : 0 as * mut sys :: godot_method_bind , create_offer : 0 as * mut sys :: godot_method_bind , get_connection_state : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_local_description : 0 as * mut sys :: godot_method_bind , set_remote_description : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebRTCPeerConnectionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebRTCPeerConnection\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_ice_candidate = (gd_api . godot_method_bind_get_method) (class_name , "add_ice_candidate\0" . as_ptr () as * const c_char) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . create_data_channel = (gd_api . godot_method_bind_get_method) (class_name , "create_data_channel\0" . as_ptr () as * const c_char) ; table . create_offer = (gd_api . godot_method_bind_get_method) (class_name , "create_offer\0" . as_ptr () as * const c_char) ; table . get_connection_state = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_state\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_local_description = (gd_api . godot_method_bind_get_method) (class_name , "set_local_description\0" . as_ptr () as * const c_char) ; table . set_remote_description = (gd_api . godot_method_bind_get_method) (class_name , "set_remote_description\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:784:11572 [INFO] [stdout] | [INFO] [stdout] 784 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 784 | # [doc = "`core class PhysicsShapeQueryParameters` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsshapequeryparameters.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysicsShapeQueryParameters inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsShapeQueryParameters { this : RawObject < Self > , } impl PhysicsShapeQueryParameters { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PhysicsShapeQueryParametersMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The list of objects or object [RID]s that will be excluded from collisions."] # [doc = ""] # [inline] pub fn exclude (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . get_exclude ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The collision margin for the shape."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The queried shape's [RID]. See also [method set_shape]."] # [doc = ""] # [inline] pub fn shape_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . get_shape_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The queried shape's transform matrix."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the query will take [Area]s into account."] # [doc = ""] # [inline] pub fn is_collide_with_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . is_collide_with_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the query will take [PhysicsBody]s into account."] # [doc = ""] # [inline] pub fn is_collide_with_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . is_collide_with_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the query will take [Area]s into account."] # [doc = ""] # [inline] pub fn set_collide_with_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_collide_with_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the query will take [PhysicsBody]s into account."] # [doc = ""] # [inline] pub fn set_collide_with_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_collide_with_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "The list of objects or object [RID]s that will be excluded from collisions."] # [doc = ""] # [inline] pub fn set_exclude (& self , exclude : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_exclude ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , exclude) ; } } # [doc = "The collision margin for the shape."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "Sets the [Shape] that will be used for collision/intersection queries."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } # [doc = "The queried shape's [RID]. See also [method set_shape]."] # [doc = ""] # [inline] pub fn set_shape_rid (& self , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_shape_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "The queried shape's transform matrix."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsShapeQueryParameters { } unsafe impl GodotObject for PhysicsShapeQueryParameters { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PhysicsShapeQueryParameters" } } impl std :: ops :: Deref for PhysicsShapeQueryParameters { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsShapeQueryParameters { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PhysicsShapeQueryParameters { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsShapeQueryParameters { } impl Instanciable for PhysicsShapeQueryParameters { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PhysicsShapeQueryParameters :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsShapeQueryParametersMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_exclude : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_shape_rid : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub is_collide_with_areas_enabled : * mut sys :: godot_method_bind , pub is_collide_with_bodies_enabled : * mut sys :: godot_method_bind , pub set_collide_with_areas : * mut sys :: godot_method_bind , pub set_collide_with_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_exclude : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind , pub set_shape_rid : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl PhysicsShapeQueryParametersMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsShapeQueryParametersMethodTable = PhysicsShapeQueryParametersMethodTable { class_constructor : None , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_exclude : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_shape_rid : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , is_collide_with_areas_enabled : 0 as * mut sys :: godot_method_bind , is_collide_with_bodies_enabled : 0 as * mut sys :: godot_method_bind , set_collide_with_areas : 0 as * mut sys :: godot_method_bind , set_collide_with_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_exclude : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind , set_shape_rid : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsShapeQueryParametersMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsShapeQueryParameters\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_exclude = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_shape_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_shape_rid\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . is_collide_with_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_collide_with_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_bodies_enabled\0" . as_ptr () as * const c_char) ; table . set_collide_with_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_areas\0" . as_ptr () as * const c_char) ; table . set_collide_with_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_exclude = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; table . set_shape_rid = (gd_api . godot_method_bind_get_method) (class_name , "set_shape_rid\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:790:10922 [INFO] [stdout] | [INFO] [stdout] 790 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 790 | # [doc = "`core class InputEvent` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputevent.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEvent inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEvent { this : RawObject < Self > , } impl InputEvent { # [doc = "Returns `true` if the given input event and this input event can be added together (only for events of type [InputEventMouseMotion]).\nThe given input event's position, global position and speed will be copied. The resulting `relative` is a sum of both events. Both events' modifiers have to be identical."] # [doc = ""] # [inline] pub fn accumulate (& self , with_event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . accumulate ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , with_event . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns a [String] representation of the event."] # [doc = ""] # [inline] pub fn as_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . as_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type [InputEventJoypadMotion]."] # [doc = ""] # [inline] pub fn get_action_strength (& self , action : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . get_action_strength ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "The event's device ID.\n**Note:** This device ID will always be `-1` for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input."] # [doc = ""] # [inline] pub fn device (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event matches a pre-defined action of any type."] # [doc = ""] # [inline] pub fn is_action (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if the given action is being pressed (and is not an echo event for [InputEventKey] events, unless `allow_echo` is `true`). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n# Default Arguments\n* `allow_echo` - `false`"] # [doc = ""] # [inline] pub fn is_action_pressed (& self , action : impl Into < GodotString > , allow_echo : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_pressed ; let ret = crate :: icalls :: icallptr_bool_str_bool (method_bind , self . this . sys () . as_ptr () , action . into () , allow_echo) ; ret as _ } } # [doc = "Returns `true` if the given action is released (i.e. not pressed). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]."] # [doc = ""] # [inline] pub fn is_action_released (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_released ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if this input event's type is one that can be assigned to an input action."] # [doc = ""] # [inline] pub fn is_action_type (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_type ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event is an echo event (only for events of type [InputEventKey])."] # [doc = ""] # [inline] pub fn is_echo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_echo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event is pressed. Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]."] # [doc = ""] # [inline] pub fn is_pressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_pressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The event's device ID.\n**Note:** This device ID will always be `-1` for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input."] # [doc = ""] # [inline] pub fn set_device (& self , device : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , device) ; } } # [doc = "Returns `true` if the given input event is checking for the same key ([InputEventKey]), button ([InputEventJoypadButton]) or action ([InputEventAction])."] # [doc = ""] # [inline] pub fn shortcut_match (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . shortcut_match ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns a copy of the given input event which has been offset by `local_ofs` and transformed by `xform`. Relevant for events of type [InputEventMouseButton], [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture].\n# Default Arguments\n* `local_ofs` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn xformed_by (& self , xform : Transform2D , local_ofs : Vector2) -> Option < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . xformed_by ; let ret = crate :: icalls :: icallptr_obj_trans2D_vec2 (method_bind , self . this . sys () . as_ptr () , xform , local_ofs) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEvent { } unsafe impl GodotObject for InputEvent { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEvent" } } impl std :: ops :: Deref for InputEvent { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEvent { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEvent { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEvent { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEvent { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMethodTable { pub class_constructor : sys :: godot_class_constructor , pub accumulate : * mut sys :: godot_method_bind , pub as_text : * mut sys :: godot_method_bind , pub get_action_strength : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub is_action : * mut sys :: godot_method_bind , pub is_action_pressed : * mut sys :: godot_method_bind , pub is_action_released : * mut sys :: godot_method_bind , pub is_action_type : * mut sys :: godot_method_bind , pub is_echo : * mut sys :: godot_method_bind , pub is_pressed : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub shortcut_match : * mut sys :: godot_method_bind , pub xformed_by : * mut sys :: godot_method_bind } impl InputEventMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMethodTable = InputEventMethodTable { class_constructor : None , accumulate : 0 as * mut sys :: godot_method_bind , as_text : 0 as * mut sys :: godot_method_bind , get_action_strength : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , is_action : 0 as * mut sys :: godot_method_bind , is_action_pressed : 0 as * mut sys :: godot_method_bind , is_action_released : 0 as * mut sys :: godot_method_bind , is_action_type : 0 as * mut sys :: godot_method_bind , is_echo : 0 as * mut sys :: godot_method_bind , is_pressed : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , shortcut_match : 0 as * mut sys :: godot_method_bind , xformed_by : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEvent\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . accumulate = (gd_api . godot_method_bind_get_method) (class_name , "accumulate\0" . as_ptr () as * const c_char) ; table . as_text = (gd_api . godot_method_bind_get_method) (class_name , "as_text\0" . as_ptr () as * const c_char) ; table . get_action_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_action_strength\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . is_action = (gd_api . godot_method_bind_get_method) (class_name , "is_action\0" . as_ptr () as * const c_char) ; table . is_action_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_action_pressed\0" . as_ptr () as * const c_char) ; table . is_action_released = (gd_api . godot_method_bind_get_method) (class_name , "is_action_released\0" . as_ptr () as * const c_char) ; table . is_action_type = (gd_api . godot_method_bind_get_method) (class_name , "is_action_type\0" . as_ptr () as * const c_char) ; table . is_echo = (gd_api . godot_method_bind_get_method) (class_name , "is_echo\0" . as_ptr () as * const c_char) ; table . is_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_pressed\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . shortcut_match = (gd_api . godot_method_bind_get_method) (class_name , "shortcut_match\0" . as_ptr () as * const c_char) ; table . xformed_by = (gd_api . godot_method_bind_get_method) (class_name , "xformed_by\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:796:4421 [INFO] [stdout] | [INFO] [stdout] 796 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 796 | # [doc = "`core class VideoStreamGDNative` inherits `VideoStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videostreamgdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVideoStreamGDNative inherits methods from:\n - [VideoStream](struct.VideoStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoStreamGDNative { this : RawObject < Self > , } impl VideoStreamGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoStreamGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamGDNativeMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamGDNativeMethodTable :: get (get_api ()) . set_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoStreamGDNative { } unsafe impl GodotObject for VideoStreamGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VideoStreamGDNative" } } impl std :: ops :: Deref for VideoStreamGDNative { type Target = crate :: generated :: video_stream :: VideoStream ; # [inline] fn deref (& self) -> & crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoStreamGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: video_stream :: VideoStream > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoStreamGDNative { } impl Instanciable for VideoStreamGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoStreamGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoStreamGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file : * mut sys :: godot_method_bind , pub set_file : * mut sys :: godot_method_bind } impl VideoStreamGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoStreamGDNativeMethodTable = VideoStreamGDNativeMethodTable { class_constructor : None , get_file : 0 as * mut sys :: godot_method_bind , set_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoStreamGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoStreamGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . set_file = (gd_api . godot_method_bind_get_method) (class_name , "set_file\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:802:3805 [INFO] [stdout] | [INFO] [stdout] 802 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 802 | # [doc = "`core class VisualShaderNodeVectorInterp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorinterp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorInterp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorInterp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorInterpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorInterp { } unsafe impl GodotObject for VisualShaderNodeVectorInterp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorInterp" } } impl std :: ops :: Deref for VisualShaderNodeVectorInterp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorInterp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorInterp { } impl Instanciable for VisualShaderNodeVectorInterp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorInterp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorInterpMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorInterpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorInterpMethodTable = VisualShaderNodeVectorInterpMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorInterpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorInterp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:808:6725 [INFO] [stdout] | [INFO] [stdout] 808 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 808 | # [doc = "`core singleton class Marshalls` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_marshalls.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nMarshalls inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Marshalls { this : RawObject < Self > , } impl Marshalls { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Marshalls\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns a decoded [PoolByteArray] corresponding to the Base64-encoded string `base64_str`."] # [doc = ""] # [inline] pub fn base64_to_raw (& self , base64_str : impl Into < GodotString >) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = MarshallsMethodTable :: get (get_api ()) . base64_to_raw ; let ret = crate :: icalls :: icallptr_bytearr_str (method_bind , self . this . sys () . as_ptr () , base64_str . into ()) ; ByteArray :: from_sys (ret) } } # [doc = "Returns a decoded string corresponding to the Base64-encoded string `base64_str`."] # [doc = ""] # [inline] pub fn base64_to_utf8 (& self , base64_str : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = MarshallsMethodTable :: get (get_api ()) . base64_to_utf8 ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , base64_str . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a decoded [Variant] corresponding to the Base64-encoded string `base64_str`. If `allow_objects` is `true`, decoding objects is allowed.\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.\n# Default Arguments\n* `allow_objects` - `false`"] # [doc = ""] # [inline] pub fn base64_to_variant (& self , base64_str : impl Into < GodotString > , allow_objects : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MarshallsMethodTable :: get (get_api ()) . base64_to_variant ; let ret = crate :: icalls :: icallptr_var_str_bool (method_bind , self . this . sys () . as_ptr () , base64_str . into () , allow_objects) ; Variant :: from_sys (ret) } } # [doc = "Returns a Base64-encoded string of a given [PoolByteArray]."] # [doc = ""] # [inline] pub fn raw_to_base64 (& self , array : ByteArray) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = MarshallsMethodTable :: get (get_api ()) . raw_to_base64 ; let ret = crate :: icalls :: icallptr_str_bytearr (method_bind , self . this . sys () . as_ptr () , array) ; GodotString :: from_sys (ret) } } # [doc = "Returns a Base64-encoded string of the UTF-8 string `utf8_str`."] # [doc = ""] # [inline] pub fn utf8_to_base64 (& self , utf8_str : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = MarshallsMethodTable :: get (get_api ()) . utf8_to_base64 ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , utf8_str . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a Base64-encoded string of the [Variant] `variant`. If `full_objects` is `true`, encoding objects is allowed (and can potentially include code).\n# Default Arguments\n* `full_objects` - `false`"] # [doc = ""] # [inline] pub fn variant_to_base64 (& self , variant : impl OwnedToVariant , full_objects : bool) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = MarshallsMethodTable :: get (get_api ()) . variant_to_base64 ; let ret = crate :: icalls :: icallptr_str_var_bool (method_bind , self . this . sys () . as_ptr () , variant . owned_to_variant () , full_objects) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Marshalls { } unsafe impl GodotObject for Marshalls { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Marshalls" } } impl std :: ops :: Deref for Marshalls { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Marshalls { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Marshalls { } unsafe impl Send for Marshalls { } unsafe impl Sync for Marshalls { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MarshallsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub base64_to_raw : * mut sys :: godot_method_bind , pub base64_to_utf8 : * mut sys :: godot_method_bind , pub base64_to_variant : * mut sys :: godot_method_bind , pub raw_to_base64 : * mut sys :: godot_method_bind , pub utf8_to_base64 : * mut sys :: godot_method_bind , pub variant_to_base64 : * mut sys :: godot_method_bind } impl MarshallsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MarshallsMethodTable = MarshallsMethodTable { class_constructor : None , base64_to_raw : 0 as * mut sys :: godot_method_bind , base64_to_utf8 : 0 as * mut sys :: godot_method_bind , base64_to_variant : 0 as * mut sys :: godot_method_bind , raw_to_base64 : 0 as * mut sys :: godot_method_bind , utf8_to_base64 : 0 as * mut sys :: godot_method_bind , variant_to_base64 : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MarshallsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Marshalls\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . base64_to_raw = (gd_api . godot_method_bind_get_method) (class_name , "base64_to_raw\0" . as_ptr () as * const c_char) ; table . base64_to_utf8 = (gd_api . godot_method_bind_get_method) (class_name , "base64_to_utf8\0" . as_ptr () as * const c_char) ; table . base64_to_variant = (gd_api . godot_method_bind_get_method) (class_name , "base64_to_variant\0" . as_ptr () as * const c_char) ; table . raw_to_base64 = (gd_api . godot_method_bind_get_method) (class_name , "raw_to_base64\0" . as_ptr () as * const c_char) ; table . utf8_to_base64 = (gd_api . godot_method_bind_get_method) (class_name , "utf8_to_base64\0" . as_ptr () as * const c_char) ; table . variant_to_base64 = (gd_api . godot_method_bind_get_method) (class_name , "variant_to_base64\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:814:7802 [INFO] [stdout] | [INFO] [stdout] 814 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 814 | # [doc = "`tools class EditorFileSystem` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfilesystem.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorFileSystem inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFileSystem { this : RawObject < Self > , } impl EditorFileSystem { # [doc = "Gets the type of the file, given the full path."] # [doc = ""] # [inline] pub fn get_file_type (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_file_type ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the root directory object."] # [doc = ""] # [inline] pub fn get_filesystem (& self) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_filesystem ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a view into the filesystem at `path`."] # [doc = ""] # [inline] pub fn get_filesystem_path (& self , path : impl Into < GodotString >) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_filesystem_path ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the scan progress for 0 to 1 if the FS is being scanned."] # [doc = ""] # [inline] pub fn get_scanning_progress (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_scanning_progress ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` of the filesystem is being scanned."] # [doc = ""] # [inline] pub fn is_scanning (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . is_scanning ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Scan the filesystem for changes."] # [doc = ""] # [inline] pub fn scan (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . scan ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Check if the source of any imported resource changed."] # [doc = ""] # [inline] pub fn scan_sources (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . scan_sources ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Update a file information. Call this if an external program (not Godot) modified the file."] # [doc = ""] # [inline] pub fn update_file (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . update_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Scans the script files and updates the list of custom class names."] # [doc = ""] # [inline] pub fn update_script_classes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . update_script_classes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFileSystem { } unsafe impl GodotObject for EditorFileSystem { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorFileSystem" } } impl QueueFree for EditorFileSystem { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorFileSystem { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFileSystem { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorFileSystem { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFileSystem { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFileSystemMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file_type : * mut sys :: godot_method_bind , pub get_filesystem : * mut sys :: godot_method_bind , pub get_filesystem_path : * mut sys :: godot_method_bind , pub get_scanning_progress : * mut sys :: godot_method_bind , pub is_scanning : * mut sys :: godot_method_bind , pub scan : * mut sys :: godot_method_bind , pub scan_sources : * mut sys :: godot_method_bind , pub update_file : * mut sys :: godot_method_bind , pub update_script_classes : * mut sys :: godot_method_bind } impl EditorFileSystemMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFileSystemMethodTable = EditorFileSystemMethodTable { class_constructor : None , get_file_type : 0 as * mut sys :: godot_method_bind , get_filesystem : 0 as * mut sys :: godot_method_bind , get_filesystem_path : 0 as * mut sys :: godot_method_bind , get_scanning_progress : 0 as * mut sys :: godot_method_bind , is_scanning : 0 as * mut sys :: godot_method_bind , scan : 0 as * mut sys :: godot_method_bind , scan_sources : 0 as * mut sys :: godot_method_bind , update_file : 0 as * mut sys :: godot_method_bind , update_script_classes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFileSystemMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFileSystem\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file_type = (gd_api . godot_method_bind_get_method) (class_name , "get_file_type\0" . as_ptr () as * const c_char) ; table . get_filesystem = (gd_api . godot_method_bind_get_method) (class_name , "get_filesystem\0" . as_ptr () as * const c_char) ; table . get_filesystem_path = (gd_api . godot_method_bind_get_method) (class_name , "get_filesystem_path\0" . as_ptr () as * const c_char) ; table . get_scanning_progress = (gd_api . godot_method_bind_get_method) (class_name , "get_scanning_progress\0" . as_ptr () as * const c_char) ; table . is_scanning = (gd_api . godot_method_bind_get_method) (class_name , "is_scanning\0" . as_ptr () as * const c_char) ; table . scan = (gd_api . godot_method_bind_get_method) (class_name , "scan\0" . as_ptr () as * const c_char) ; table . scan_sources = (gd_api . godot_method_bind_get_method) (class_name , "scan_sources\0" . as_ptr () as * const c_char) ; table . update_file = (gd_api . godot_method_bind_get_method) (class_name , "update_file\0" . as_ptr () as * const c_char) ; table . update_script_classes = (gd_api . godot_method_bind_get_method) (class_name , "update_script_classes\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:820:5335 [INFO] [stdout] | [INFO] [stdout] 820 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 820 | # [doc = "`core class HashingContext` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hashingcontext.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nHashingContext inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HashingContext { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HashType (pub i64) ; impl HashType { pub const MD5 : HashType = HashType (0i64) ; pub const SHA1 : HashType = HashType (1i64) ; pub const SHA256 : HashType = HashType (2i64) ; } impl From < i64 > for HashType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HashType > for i64 { # [inline] fn from (v : HashType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HashingContext { pub const HASH_MD5 : i64 = 0i64 ; pub const HASH_SHA1 : i64 = 1i64 ; pub const HASH_SHA256 : i64 = 2i64 ; } impl HashingContext { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HashingContextMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Closes the current context, and return the computed hash."] # [doc = ""] # [inline] pub fn finish (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = HashingContextMethodTable :: get (get_api ()) . finish ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "Starts a new hash computation of the given `type` (e.g. [constant HASH_SHA256] to start computation of a SHA-256)."] # [doc = ""] # [inline] pub fn start (& self , _type : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HashingContextMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Updates the computation with the given `chunk` of data."] # [doc = ""] # [inline] pub fn update (& self , chunk : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HashingContextMethodTable :: get (get_api ()) . update ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , chunk) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for HashingContext { } unsafe impl GodotObject for HashingContext { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "HashingContext" } } impl std :: ops :: Deref for HashingContext { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HashingContext { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for HashingContext { } unsafe impl SubClass < crate :: generated :: object :: Object > for HashingContext { } impl Instanciable for HashingContext { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HashingContext :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HashingContextMethodTable { pub class_constructor : sys :: godot_class_constructor , pub finish : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub update : * mut sys :: godot_method_bind } impl HashingContextMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HashingContextMethodTable = HashingContextMethodTable { class_constructor : None , finish : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , update : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HashingContextMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HashingContext\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . finish = (gd_api . godot_method_bind_get_method) (class_name , "finish\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . update = (gd_api . godot_method_bind_get_method) (class_name , "update\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:826:7568 [INFO] [stdout] | [INFO] [stdout] 826 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 826 | # [doc = "`core class AnimationNodeStateMachinePlayback` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachineplayback.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachinePlayback inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachinePlayback { this : RawObject < Self > , } impl AnimationNodeStateMachinePlayback { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachinePlaybackMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the currently playing animation state."] # [doc = ""] # [inline] pub fn get_current_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_play_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_play_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current travel path as computed internally by the A* algorithm."] # [doc = ""] # [inline] pub fn get_travel_path (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_travel_path ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if an animation is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts playing the given animation."] # [doc = ""] # [inline] pub fn start (& self , node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "Stops the currently playing animation."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Transitions from the current state to another one, following the shortest path."] # [doc = ""] # [inline] pub fn travel (& self , to_node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . travel ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , to_node . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachinePlayback { } unsafe impl GodotObject for AnimationNodeStateMachinePlayback { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachinePlayback" } } impl std :: ops :: Deref for AnimationNodeStateMachinePlayback { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachinePlayback { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachinePlayback { } impl Instanciable for AnimationNodeStateMachinePlayback { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachinePlayback :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachinePlaybackMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_current_length : * mut sys :: godot_method_bind , pub get_current_node : * mut sys :: godot_method_bind , pub get_current_play_position : * mut sys :: godot_method_bind , pub get_travel_path : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub travel : * mut sys :: godot_method_bind } impl AnimationNodeStateMachinePlaybackMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachinePlaybackMethodTable = AnimationNodeStateMachinePlaybackMethodTable { class_constructor : None , get_current_length : 0 as * mut sys :: godot_method_bind , get_current_node : 0 as * mut sys :: godot_method_bind , get_current_play_position : 0 as * mut sys :: godot_method_bind , get_travel_path : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachinePlaybackMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachinePlayback\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_current_length = (gd_api . godot_method_bind_get_method) (class_name , "get_current_length\0" . as_ptr () as * const c_char) ; table . get_current_node = (gd_api . godot_method_bind_get_method) (class_name , "get_current_node\0" . as_ptr () as * const c_char) ; table . get_current_play_position = (gd_api . godot_method_bind_get_method) (class_name , "get_current_play_position\0" . as_ptr () as * const c_char) ; table . get_travel_path = (gd_api . godot_method_bind_get_method) (class_name , "get_travel_path\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . travel = (gd_api . godot_method_bind_get_method) (class_name , "travel\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:832:18262 [INFO] [stdout] | [INFO] [stdout] 832 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 832 | # [doc = "`core class RayCast2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_raycast2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RayCast2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRayCast2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayCast2D { this : RawObject < Self > , } impl RayCast2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayCast2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified node."] # [doc = ""] # [inline] pub fn add_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . add_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn add_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . add_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Removes all collision exceptions for this ray."] # [doc = ""] # [inline] pub fn clear_exceptions (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . clear_exceptions ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next `_physics_process` call, for example if the ray or its parent has changed state.\n**Note:** `enabled` is not required for this to work."] # [doc = ""] # [inline] pub fn force_raycast_update (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . force_raycast_update ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn cast_to (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_cast_to ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the first object that the ray intersects, or `null` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the shape ID of the first object that the ray intersects, or `0` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider_shape (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "Returns the normal of the intersecting object's shape at the collision point."] # [doc = ""] # [inline] pub fn get_collision_normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collision_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the collision point at which the ray intersects the closest object.\n**Note:** this point is in the **global** coordinate system."] # [doc = ""] # [inline] pub fn get_collision_point (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collision_point ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the parent node will be excluded from collision detection."] # [doc = ""] # [inline] pub fn exclude_parent_body (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_exclude_parent_body ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [Area2D]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . is_collide_with_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [PhysicsBody2D]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . is_collide_with_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether any object is intersecting with the ray's vector (considering the vector length)."] # [doc = ""] # [inline] pub fn is_colliding (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . is_colliding ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a collision exception so the ray does report collisions with the specified node."] # [doc = ""] # [inline] pub fn remove_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . remove_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a collision exception so the ray does report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn remove_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . remove_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn set_cast_to (& self , local_point : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_cast_to ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , local_point) ; } } # [doc = "If `true`, collision with [Area2D]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_collide_with_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, collision with [PhysicsBody2D]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_collide_with_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets or clears individual bits on the collision mask. This makes selecting the areas scanned easier."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the parent node will be excluded from collision detection."] # [doc = ""] # [inline] pub fn set_exclude_parent_body (& self , mask : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_exclude_parent_body ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mask) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayCast2D { } unsafe impl GodotObject for RayCast2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RayCast2D" } } impl QueueFree for RayCast2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RayCast2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayCast2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for RayCast2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for RayCast2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for RayCast2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayCast2D { } impl Instanciable for RayCast2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayCast2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayCast2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_exception : * mut sys :: godot_method_bind , pub add_exception_rid : * mut sys :: godot_method_bind , pub clear_exceptions : * mut sys :: godot_method_bind , pub force_raycast_update : * mut sys :: godot_method_bind , pub get_cast_to : * mut sys :: godot_method_bind , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_collision_normal : * mut sys :: godot_method_bind , pub get_collision_point : * mut sys :: godot_method_bind , pub get_exclude_parent_body : * mut sys :: godot_method_bind , pub is_collide_with_areas_enabled : * mut sys :: godot_method_bind , pub is_collide_with_bodies_enabled : * mut sys :: godot_method_bind , pub is_colliding : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub remove_exception : * mut sys :: godot_method_bind , pub remove_exception_rid : * mut sys :: godot_method_bind , pub set_cast_to : * mut sys :: godot_method_bind , pub set_collide_with_areas : * mut sys :: godot_method_bind , pub set_collide_with_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_exclude_parent_body : * mut sys :: godot_method_bind } impl RayCast2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayCast2DMethodTable = RayCast2DMethodTable { class_constructor : None , add_exception : 0 as * mut sys :: godot_method_bind , add_exception_rid : 0 as * mut sys :: godot_method_bind , clear_exceptions : 0 as * mut sys :: godot_method_bind , force_raycast_update : 0 as * mut sys :: godot_method_bind , get_cast_to : 0 as * mut sys :: godot_method_bind , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_collision_normal : 0 as * mut sys :: godot_method_bind , get_collision_point : 0 as * mut sys :: godot_method_bind , get_exclude_parent_body : 0 as * mut sys :: godot_method_bind , is_collide_with_areas_enabled : 0 as * mut sys :: godot_method_bind , is_collide_with_bodies_enabled : 0 as * mut sys :: godot_method_bind , is_colliding : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , remove_exception : 0 as * mut sys :: godot_method_bind , remove_exception_rid : 0 as * mut sys :: godot_method_bind , set_cast_to : 0 as * mut sys :: godot_method_bind , set_collide_with_areas : 0 as * mut sys :: godot_method_bind , set_collide_with_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_exclude_parent_body : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayCast2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayCast2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_exception = (gd_api . godot_method_bind_get_method) (class_name , "add_exception\0" . as_ptr () as * const c_char) ; table . add_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "add_exception_rid\0" . as_ptr () as * const c_char) ; table . clear_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "clear_exceptions\0" . as_ptr () as * const c_char) ; table . force_raycast_update = (gd_api . godot_method_bind_get_method) (class_name , "force_raycast_update\0" . as_ptr () as * const c_char) ; table . get_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "get_cast_to\0" . as_ptr () as * const c_char) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_collision_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_normal\0" . as_ptr () as * const c_char) ; table . get_collision_point = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_point\0" . as_ptr () as * const c_char) ; table . get_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_parent_body\0" . as_ptr () as * const c_char) ; table . is_collide_with_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_collide_with_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_bodies_enabled\0" . as_ptr () as * const c_char) ; table . is_colliding = (gd_api . godot_method_bind_get_method) (class_name , "is_colliding\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . remove_exception = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception\0" . as_ptr () as * const c_char) ; table . remove_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception_rid\0" . as_ptr () as * const c_char) ; table . set_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "set_cast_to\0" . as_ptr () as * const c_char) ; table . set_collide_with_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_areas\0" . as_ptr () as * const c_char) ; table . set_collide_with_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_parent_body\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:838:7682 [INFO] [stdout] | [INFO] [stdout] 838 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 838 | # [doc = "`core class AtlasTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_atlastexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAtlasTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AtlasTexture { this : RawObject < Self > , } impl AtlasTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AtlasTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The texture that contains the atlas. Can be any [Texture] subtype."] # [doc = ""] # [inline] pub fn atlas (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_atlas ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The margin around the region. The [Rect2]'s [member Rect2.size] parameter (\"w\" and \"h\" in the editor) resizes the texture so it fits within the margin."] # [doc = ""] # [inline] pub fn margin (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The AtlasTexture's used region."] # [doc = ""] # [inline] pub fn region (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_region ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, clips the area outside of the region to avoid bleeding of the surrounding texture pixels."] # [doc = ""] # [inline] pub fn has_filter_clip (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . has_filter_clip ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture that contains the atlas. Can be any [Texture] subtype."] # [doc = ""] # [inline] pub fn set_atlas (& self , atlas : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_atlas ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , atlas . as_arg_ptr ()) ; } } # [doc = "If `true`, clips the area outside of the region to avoid bleeding of the surrounding texture pixels."] # [doc = ""] # [inline] pub fn set_filter_clip (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_filter_clip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The margin around the region. The [Rect2]'s [member Rect2.size] parameter (\"w\" and \"h\" in the editor) resizes the texture so it fits within the margin."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The AtlasTexture's used region."] # [doc = ""] # [inline] pub fn set_region (& self , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_region ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , region) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AtlasTexture { } unsafe impl GodotObject for AtlasTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AtlasTexture" } } impl std :: ops :: Deref for AtlasTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AtlasTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for AtlasTexture { } impl Instanciable for AtlasTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AtlasTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AtlasTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_atlas : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_region : * mut sys :: godot_method_bind , pub has_filter_clip : * mut sys :: godot_method_bind , pub set_atlas : * mut sys :: godot_method_bind , pub set_filter_clip : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_region : * mut sys :: godot_method_bind } impl AtlasTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AtlasTextureMethodTable = AtlasTextureMethodTable { class_constructor : None , get_atlas : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_region : 0 as * mut sys :: godot_method_bind , has_filter_clip : 0 as * mut sys :: godot_method_bind , set_atlas : 0 as * mut sys :: godot_method_bind , set_filter_clip : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_region : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AtlasTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AtlasTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_atlas = (gd_api . godot_method_bind_get_method) (class_name , "get_atlas\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_region = (gd_api . godot_method_bind_get_method) (class_name , "get_region\0" . as_ptr () as * const c_char) ; table . has_filter_clip = (gd_api . godot_method_bind_get_method) (class_name , "has_filter_clip\0" . as_ptr () as * const c_char) ; table . set_atlas = (gd_api . godot_method_bind_get_method) (class_name , "set_atlas\0" . as_ptr () as * const c_char) ; table . set_filter_clip = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_clip\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_region = (gd_api . godot_method_bind_get_method) (class_name , "set_region\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:844:3128 [INFO] [stdout] | [INFO] [stdout] 844 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 844 | # [doc = "`core class TriangleMesh` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_trianglemesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTriangleMesh inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TriangleMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for TriangleMesh { } unsafe impl GodotObject for TriangleMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TriangleMesh" } } impl std :: ops :: Deref for TriangleMesh { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TriangleMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TriangleMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for TriangleMesh { } impl Instanciable for TriangleMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TriangleMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TriangleMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl TriangleMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TriangleMeshMethodTable = TriangleMeshMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TriangleMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TriangleMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:850:10854 [INFO] [stdout] | [INFO] [stdout] 850 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 850 | # [doc = "`core class Script` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_script.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nScript inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Script { this : RawObject < Self > , } impl Script { # [doc = "Returns `true` if the script can be instanced."] # [doc = ""] # [inline] pub fn can_instance (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . can_instance ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the script directly inherited by this script."] # [doc = ""] # [inline] pub fn get_base_script (& self) -> Option < Ref < crate :: generated :: script :: Script , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: script :: Script , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the script's base type."] # [doc = ""] # [inline] pub fn get_instance_base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_instance_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the default value of the specified property."] # [doc = ""] # [inline] pub fn get_property_default_value (& self , property : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_property_default_value ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns a dictionary containing constant names and their values."] # [doc = ""] # [inline] pub fn get_script_constant_map (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_script_constant_map ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the list of methods in this [Script]."] # [doc = ""] # [inline] pub fn get_script_method_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_script_method_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the list of properties in this [Script]."] # [doc = ""] # [inline] pub fn get_script_property_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_script_property_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the list of user signals defined in this [Script]."] # [doc = ""] # [inline] pub fn get_script_signal_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_script_signal_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically."] # [doc = ""] # [inline] pub fn source_code (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_source_code ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the script, or a base class, defines a signal with the given name."] # [doc = ""] # [inline] pub fn has_script_signal (& self , signal_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . has_script_signal ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , signal_name . into ()) ; ret as _ } } # [doc = "Returns `true` if the script contains non-empty source code."] # [doc = ""] # [inline] pub fn has_source_code (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . has_source_code ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if `base_object` is an instance of this script."] # [doc = ""] # [inline] pub fn instance_has (& self , base_object : impl AsArg < crate :: generated :: object :: Object >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . instance_has ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , base_object . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the script is a tool script. A tool script can run in the editor."] # [doc = ""] # [inline] pub fn is_tool (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . is_tool ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Reloads the script's class implementation. Returns an error code.\n# Default Arguments\n* `keep_state` - `false`"] # [doc = ""] # [inline] pub fn reload (& self , keep_state : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . reload ; let ret = crate :: icalls :: icallptr_i64_bool (method_bind , self . this . sys () . as_ptr () , keep_state) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically."] # [doc = ""] # [inline] pub fn set_source_code (& self , source : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . set_source_code ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , source . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Script { } unsafe impl GodotObject for Script { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Script" } } impl std :: ops :: Deref for Script { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Script { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Script { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Script { } unsafe impl SubClass < crate :: generated :: object :: Object > for Script { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_instance : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_instance_base_type : * mut sys :: godot_method_bind , pub get_property_default_value : * mut sys :: godot_method_bind , pub get_script_constant_map : * mut sys :: godot_method_bind , pub get_script_method_list : * mut sys :: godot_method_bind , pub get_script_property_list : * mut sys :: godot_method_bind , pub get_script_signal_list : * mut sys :: godot_method_bind , pub get_source_code : * mut sys :: godot_method_bind , pub has_script_signal : * mut sys :: godot_method_bind , pub has_source_code : * mut sys :: godot_method_bind , pub instance_has : * mut sys :: godot_method_bind , pub is_tool : * mut sys :: godot_method_bind , pub reload : * mut sys :: godot_method_bind , pub set_source_code : * mut sys :: godot_method_bind } impl ScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScriptMethodTable = ScriptMethodTable { class_constructor : None , can_instance : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_instance_base_type : 0 as * mut sys :: godot_method_bind , get_property_default_value : 0 as * mut sys :: godot_method_bind , get_script_constant_map : 0 as * mut sys :: godot_method_bind , get_script_method_list : 0 as * mut sys :: godot_method_bind , get_script_property_list : 0 as * mut sys :: godot_method_bind , get_script_signal_list : 0 as * mut sys :: godot_method_bind , get_source_code : 0 as * mut sys :: godot_method_bind , has_script_signal : 0 as * mut sys :: godot_method_bind , has_source_code : 0 as * mut sys :: godot_method_bind , instance_has : 0 as * mut sys :: godot_method_bind , is_tool : 0 as * mut sys :: godot_method_bind , reload : 0 as * mut sys :: godot_method_bind , set_source_code : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Script\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_instance = (gd_api . godot_method_bind_get_method) (class_name , "can_instance\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_instance_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_base_type\0" . as_ptr () as * const c_char) ; table . get_property_default_value = (gd_api . godot_method_bind_get_method) (class_name , "get_property_default_value\0" . as_ptr () as * const c_char) ; table . get_script_constant_map = (gd_api . godot_method_bind_get_method) (class_name , "get_script_constant_map\0" . as_ptr () as * const c_char) ; table . get_script_method_list = (gd_api . godot_method_bind_get_method) (class_name , "get_script_method_list\0" . as_ptr () as * const c_char) ; table . get_script_property_list = (gd_api . godot_method_bind_get_method) (class_name , "get_script_property_list\0" . as_ptr () as * const c_char) ; table . get_script_signal_list = (gd_api . godot_method_bind_get_method) (class_name , "get_script_signal_list\0" . as_ptr () as * const c_char) ; table . get_source_code = (gd_api . godot_method_bind_get_method) (class_name , "get_source_code\0" . as_ptr () as * const c_char) ; table . has_script_signal = (gd_api . godot_method_bind_get_method) (class_name , "has_script_signal\0" . as_ptr () as * const c_char) ; table . has_source_code = (gd_api . godot_method_bind_get_method) (class_name , "has_source_code\0" . as_ptr () as * const c_char) ; table . instance_has = (gd_api . godot_method_bind_get_method) (class_name , "instance_has\0" . as_ptr () as * const c_char) ; table . is_tool = (gd_api . godot_method_bind_get_method) (class_name , "is_tool\0" . as_ptr () as * const c_char) ; table . reload = (gd_api . godot_method_bind_get_method) (class_name , "reload\0" . as_ptr () as * const c_char) ; table . set_source_code = (gd_api . godot_method_bind_get_method) (class_name , "set_source_code\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:856:6442 [INFO] [stdout] | [INFO] [stdout] 856 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 856 | # [doc = "`core class AudioEffectRecord` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectrecord.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectRecord inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectRecord { this : RawObject < Self > , } impl AudioEffectRecord { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectRecordMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats."] # [doc = ""] # [inline] pub fn format (& self) -> crate :: generated :: audio_stream_sample :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_sample :: Format (ret) } } # [doc = "Returns the recorded sample."] # [doc = ""] # [inline] pub fn get_recording (& self) -> Option < Ref < crate :: generated :: audio_stream_sample :: AudioStreamSample , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . get_recording ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_sample :: AudioStreamSample , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns whether the recording is active or not."] # [doc = ""] # [inline] pub fn is_recording_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . is_recording_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats."] # [doc = ""] # [inline] pub fn set_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . set_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "If `true`, the sound will be recorded. Note that restarting the recording will remove the previously recorded sample."] # [doc = ""] # [inline] pub fn set_recording_active (& self , record : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . set_recording_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , record) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectRecord { } unsafe impl GodotObject for AudioEffectRecord { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectRecord" } } impl std :: ops :: Deref for AudioEffectRecord { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectRecord { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectRecord { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectRecord { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectRecord { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectRecord { } impl Instanciable for AudioEffectRecord { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectRecord :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectRecordMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_format : * mut sys :: godot_method_bind , pub get_recording : * mut sys :: godot_method_bind , pub is_recording_active : * mut sys :: godot_method_bind , pub set_format : * mut sys :: godot_method_bind , pub set_recording_active : * mut sys :: godot_method_bind } impl AudioEffectRecordMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectRecordMethodTable = AudioEffectRecordMethodTable { class_constructor : None , get_format : 0 as * mut sys :: godot_method_bind , get_recording : 0 as * mut sys :: godot_method_bind , is_recording_active : 0 as * mut sys :: godot_method_bind , set_format : 0 as * mut sys :: godot_method_bind , set_recording_active : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectRecordMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectRecord\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_recording = (gd_api . godot_method_bind_get_method) (class_name , "get_recording\0" . as_ptr () as * const c_char) ; table . is_recording_active = (gd_api . godot_method_bind_get_method) (class_name , "is_recording_active\0" . as_ptr () as * const c_char) ; table . set_format = (gd_api . godot_method_bind_get_method) (class_name , "set_format\0" . as_ptr () as * const c_char) ; table . set_recording_active = (gd_api . godot_method_bind_get_method) (class_name , "set_recording_active\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:862:7570 [INFO] [stdout] | [INFO] [stdout] 862 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 862 | # [doc = "`core class AudioEffectLimiter` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectlimiter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectLimiter inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectLimiter { this : RawObject < Self > , } impl AudioEffectLimiter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectLimiterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1."] # [doc = ""] # [inline] pub fn ceiling_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . get_ceiling_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Applies a gain to the limited waves, in decibels. Value can range from 0 to 6."] # [doc = ""] # [inline] pub fn soft_clip_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . get_soft_clip_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn soft_clip_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . get_soft_clip_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0."] # [doc = ""] # [inline] pub fn threshold_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . get_threshold_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1."] # [doc = ""] # [inline] pub fn set_ceiling_db (& self , ceiling : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . set_ceiling_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ceiling) ; } } # [doc = "Applies a gain to the limited waves, in decibels. Value can range from 0 to 6."] # [doc = ""] # [inline] pub fn set_soft_clip_db (& self , soft_clip : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . set_soft_clip_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , soft_clip) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_soft_clip_ratio (& self , soft_clip : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . set_soft_clip_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , soft_clip) ; } } # [doc = "Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0."] # [doc = ""] # [inline] pub fn set_threshold_db (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . set_threshold_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectLimiter { } unsafe impl GodotObject for AudioEffectLimiter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectLimiter" } } impl std :: ops :: Deref for AudioEffectLimiter { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectLimiter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectLimiter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectLimiter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectLimiter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectLimiter { } impl Instanciable for AudioEffectLimiter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectLimiter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectLimiterMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ceiling_db : * mut sys :: godot_method_bind , pub get_soft_clip_db : * mut sys :: godot_method_bind , pub get_soft_clip_ratio : * mut sys :: godot_method_bind , pub get_threshold_db : * mut sys :: godot_method_bind , pub set_ceiling_db : * mut sys :: godot_method_bind , pub set_soft_clip_db : * mut sys :: godot_method_bind , pub set_soft_clip_ratio : * mut sys :: godot_method_bind , pub set_threshold_db : * mut sys :: godot_method_bind } impl AudioEffectLimiterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectLimiterMethodTable = AudioEffectLimiterMethodTable { class_constructor : None , get_ceiling_db : 0 as * mut sys :: godot_method_bind , get_soft_clip_db : 0 as * mut sys :: godot_method_bind , get_soft_clip_ratio : 0 as * mut sys :: godot_method_bind , get_threshold_db : 0 as * mut sys :: godot_method_bind , set_ceiling_db : 0 as * mut sys :: godot_method_bind , set_soft_clip_db : 0 as * mut sys :: godot_method_bind , set_soft_clip_ratio : 0 as * mut sys :: godot_method_bind , set_threshold_db : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectLimiterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectLimiter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ceiling_db = (gd_api . godot_method_bind_get_method) (class_name , "get_ceiling_db\0" . as_ptr () as * const c_char) ; table . get_soft_clip_db = (gd_api . godot_method_bind_get_method) (class_name , "get_soft_clip_db\0" . as_ptr () as * const c_char) ; table . get_soft_clip_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_soft_clip_ratio\0" . as_ptr () as * const c_char) ; table . get_threshold_db = (gd_api . godot_method_bind_get_method) (class_name , "get_threshold_db\0" . as_ptr () as * const c_char) ; table . set_ceiling_db = (gd_api . godot_method_bind_get_method) (class_name , "set_ceiling_db\0" . as_ptr () as * const c_char) ; table . set_soft_clip_db = (gd_api . godot_method_bind_get_method) (class_name , "set_soft_clip_db\0" . as_ptr () as * const c_char) ; table . set_soft_clip_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_soft_clip_ratio\0" . as_ptr () as * const c_char) ; table . set_threshold_db = (gd_api . godot_method_bind_get_method) (class_name , "set_threshold_db\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:868:8183 [INFO] [stdout] | [INFO] [stdout] 868 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 868 | # [doc = "`core class CSGBox` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgbox.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGBox` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGBox inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGBox { this : RawObject < Self > , } impl CSGBox { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGBoxMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_width (& self , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGBox { } unsafe impl GodotObject for CSGBox { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGBox" } } impl QueueFree for CSGBox { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGBox { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGBox { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGBox { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGBox { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGBox { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGBox { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGBox { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGBox { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGBox { } impl Instanciable for CSGBox { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGBox :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGBoxMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl CSGBoxMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGBoxMethodTable = CSGBoxMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGBoxMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGBox\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:874:5720 [INFO] [stdout] | [INFO] [stdout] 874 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 874 | # [doc = "`tools class EditorSpinSlider` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorspinslider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorSpinSlider inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSpinSlider { this : RawObject < Self > , } impl EditorSpinSlider { # [doc = ""] # [doc = ""] # [inline] pub fn label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_flat (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . is_flat ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_read_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . is_read_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_flat (& self , flat : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . set_flat ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flat) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_label (& self , label : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . set_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , label . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_read_only (& self , read_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . set_read_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , read_only) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSpinSlider { } unsafe impl GodotObject for EditorSpinSlider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorSpinSlider" } } impl QueueFree for EditorSpinSlider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorSpinSlider { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSpinSlider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSpinSlider { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSpinSliderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_label : * mut sys :: godot_method_bind , pub is_flat : * mut sys :: godot_method_bind , pub is_read_only : * mut sys :: godot_method_bind , pub set_flat : * mut sys :: godot_method_bind , pub set_label : * mut sys :: godot_method_bind , pub set_read_only : * mut sys :: godot_method_bind } impl EditorSpinSliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSpinSliderMethodTable = EditorSpinSliderMethodTable { class_constructor : None , get_label : 0 as * mut sys :: godot_method_bind , is_flat : 0 as * mut sys :: godot_method_bind , is_read_only : 0 as * mut sys :: godot_method_bind , set_flat : 0 as * mut sys :: godot_method_bind , set_label : 0 as * mut sys :: godot_method_bind , set_read_only : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSpinSliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSpinSlider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . is_flat = (gd_api . godot_method_bind_get_method) (class_name , "is_flat\0" . as_ptr () as * const c_char) ; table . is_read_only = (gd_api . godot_method_bind_get_method) (class_name , "is_read_only\0" . as_ptr () as * const c_char) ; table . set_flat = (gd_api . godot_method_bind_get_method) (class_name , "set_flat\0" . as_ptr () as * const c_char) ; table . set_label = (gd_api . godot_method_bind_get_method) (class_name , "set_label\0" . as_ptr () as * const c_char) ; table . set_read_only = (gd_api . godot_method_bind_get_method) (class_name , "set_read_only\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:880:5500 [INFO] [stdout] | [INFO] [stdout] 880 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 880 | # [doc = "`core class VisualScriptConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptConstant { this : RawObject < Self > , } impl VisualScriptConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . get_constant_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant_value (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . get_constant_value ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . set_constant_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant_value (& self , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . set_constant_value ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptConstant { } unsafe impl GodotObject for VisualScriptConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptConstant" } } impl std :: ops :: Deref for VisualScriptConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptConstant { } impl Instanciable for VisualScriptConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant_type : * mut sys :: godot_method_bind , pub get_constant_value : * mut sys :: godot_method_bind , pub set_constant_type : * mut sys :: godot_method_bind , pub set_constant_value : * mut sys :: godot_method_bind } impl VisualScriptConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptConstantMethodTable = VisualScriptConstantMethodTable { class_constructor : None , get_constant_type : 0 as * mut sys :: godot_method_bind , get_constant_value : 0 as * mut sys :: godot_method_bind , set_constant_type : 0 as * mut sys :: godot_method_bind , set_constant_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant_type = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_type\0" . as_ptr () as * const c_char) ; table . get_constant_value = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_value\0" . as_ptr () as * const c_char) ; table . set_constant_type = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_type\0" . as_ptr () as * const c_char) ; table . set_constant_value = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:886:7052 [INFO] [stdout] | [INFO] [stdout] 886 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 886 | # [doc = "`core class WindowDialog` inherits `Popup` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_windowdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`WindowDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nWindowDialog inherits methods from:\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WindowDialog { this : RawObject < Self > , } impl WindowDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WindowDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the close [TextureButton]."] # [doc = ""] # [inline] pub fn get_close_button (& self) -> Option < Ref < crate :: generated :: texture_button :: TextureButton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_close_button ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture_button :: TextureButton , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the user can resize the window."] # [doc = ""] # [inline] pub fn resizable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_resizable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The text displayed in the window's title bar."] # [doc = ""] # [inline] pub fn title (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_title ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the user can resize the window."] # [doc = ""] # [inline] pub fn set_resizable (& self , resizable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . set_resizable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , resizable) ; } } # [doc = "The text displayed in the window's title bar."] # [doc = ""] # [inline] pub fn set_title (& self , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . set_title ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , title . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WindowDialog { } unsafe impl GodotObject for WindowDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "WindowDialog" } } impl QueueFree for WindowDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for WindowDialog { type Target = crate :: generated :: popup :: Popup ; # [inline] fn deref (& self) -> & crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WindowDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: popup :: Popup > for WindowDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for WindowDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for WindowDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for WindowDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for WindowDialog { } impl Instanciable for WindowDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WindowDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WindowDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_close_button : * mut sys :: godot_method_bind , pub get_resizable : * mut sys :: godot_method_bind , pub get_title : * mut sys :: godot_method_bind , pub set_resizable : * mut sys :: godot_method_bind , pub set_title : * mut sys :: godot_method_bind } impl WindowDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WindowDialogMethodTable = WindowDialogMethodTable { class_constructor : None , get_close_button : 0 as * mut sys :: godot_method_bind , get_resizable : 0 as * mut sys :: godot_method_bind , get_title : 0 as * mut sys :: godot_method_bind , set_resizable : 0 as * mut sys :: godot_method_bind , set_title : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WindowDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WindowDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_close_button = (gd_api . godot_method_bind_get_method) (class_name , "get_close_button\0" . as_ptr () as * const c_char) ; table . get_resizable = (gd_api . godot_method_bind_get_method) (class_name , "get_resizable\0" . as_ptr () as * const c_char) ; table . get_title = (gd_api . godot_method_bind_get_method) (class_name , "get_title\0" . as_ptr () as * const c_char) ; table . set_resizable = (gd_api . godot_method_bind_get_method) (class_name , "set_resizable\0" . as_ptr () as * const c_char) ; table . set_title = (gd_api . godot_method_bind_get_method) (class_name , "set_title\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:892:9433 [INFO] [stdout] | [INFO] [stdout] 892 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 892 | # [doc = "`core singleton class ResourceLoader` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourceloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nResourceLoader inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceLoader { this : RawObject < Self > , } impl ResourceLoader { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ResourceLoader\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns whether a recognized resource exists for the given `path`.\nAn optional `type_hint` can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].\n# Default Arguments\n* `type_hint` - `\"\"`"] # [doc = ""] # [inline] pub fn exists (& self , path : impl Into < GodotString > , type_hint : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . exists ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , type_hint . into ()) ; ret as _ } } # [doc = "Returns the dependencies for the resource at the given `path`."] # [doc = ""] # [inline] pub fn get_dependencies (& self , path : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . get_dependencies ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the list of recognized extensions for a resource type."] # [doc = ""] # [inline] pub fn get_recognized_extensions_for_type (& self , _type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . get_recognized_extensions_for_type ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "[i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead."] # [doc = ""] # [inline] pub fn has (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . has ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns whether a cached resource is available for the given `path`.\nOnce a resource has been loaded by the engine, it is cached in memory for faster access, and future calls to the [method load] or [method load_interactive] methods will use the cached version. The cached resource can be overridden by using [method Resource.take_over_path] on a new resource for that same path."] # [doc = ""] # [inline] pub fn has_cached (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . has_cached ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Loads a resource at the given `path`, caching the result for further access.\nThe registered [ResourceFormatLoader]s are queried sequentially to find the first one which can handle the file's extension, and then attempt loading. If loading fails, the remaining ResourceFormatLoaders are also attempted.\nAn optional `type_hint` can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].\nIf `no_cache` is `true`, the resource cache will be bypassed and the resource will be loaded anew. Otherwise, the cached resource will be returned if it exists.\nReturns an empty resource if no ResourceFormatLoader could handle the file.\n# Default Arguments\n* `type_hint` - `\"\"`\n* `no_cache` - `false`"] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString > , type_hint : impl Into < GodotString > , no_cache : bool) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_obj_str_str_bool (method_bind , self . this . sys () . as_ptr () , path . into () , type_hint . into () , no_cache) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Starts loading a resource interactively. The returned [ResourceInteractiveLoader] object allows to load with high granularity, calling its [method ResourceInteractiveLoader.poll] method successively to load chunks.\nAn optional `type_hint` can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].\n# Default Arguments\n* `type_hint` - `\"\"`"] # [doc = ""] # [inline] pub fn load_interactive (& self , path : impl Into < GodotString > , type_hint : impl Into < GodotString >) -> Option < Ref < crate :: generated :: resource_interactive_loader :: ResourceInteractiveLoader , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . load_interactive ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , type_hint . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource_interactive_loader :: ResourceInteractiveLoader , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Changes the behavior on missing sub-resources. The default behavior is to abort loading."] # [doc = ""] # [inline] pub fn set_abort_on_missing_resources (& self , abort : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . set_abort_on_missing_resources ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , abort) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceLoader { } unsafe impl GodotObject for ResourceLoader { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ResourceLoader" } } impl std :: ops :: Deref for ResourceLoader { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceLoader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceLoader { } unsafe impl Send for ResourceLoader { } unsafe impl Sync for ResourceLoader { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceLoaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub exists : * mut sys :: godot_method_bind , pub get_dependencies : * mut sys :: godot_method_bind , pub get_recognized_extensions_for_type : * mut sys :: godot_method_bind , pub has : * mut sys :: godot_method_bind , pub has_cached : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub load_interactive : * mut sys :: godot_method_bind , pub set_abort_on_missing_resources : * mut sys :: godot_method_bind } impl ResourceLoaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceLoaderMethodTable = ResourceLoaderMethodTable { class_constructor : None , exists : 0 as * mut sys :: godot_method_bind , get_dependencies : 0 as * mut sys :: godot_method_bind , get_recognized_extensions_for_type : 0 as * mut sys :: godot_method_bind , has : 0 as * mut sys :: godot_method_bind , has_cached : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , load_interactive : 0 as * mut sys :: godot_method_bind , set_abort_on_missing_resources : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceLoaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_ResourceLoader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . exists = (gd_api . godot_method_bind_get_method) (class_name , "exists\0" . as_ptr () as * const c_char) ; table . get_dependencies = (gd_api . godot_method_bind_get_method) (class_name , "get_dependencies\0" . as_ptr () as * const c_char) ; table . get_recognized_extensions_for_type = (gd_api . godot_method_bind_get_method) (class_name , "get_recognized_extensions_for_type\0" . as_ptr () as * const c_char) ; table . has = (gd_api . godot_method_bind_get_method) (class_name , "has\0" . as_ptr () as * const c_char) ; table . has_cached = (gd_api . godot_method_bind_get_method) (class_name , "has_cached\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . load_interactive = (gd_api . godot_method_bind_get_method) (class_name , "load_interactive\0" . as_ptr () as * const c_char) ; table . set_abort_on_missing_resources = (gd_api . godot_method_bind_get_method) (class_name , "set_abort_on_missing_resources\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:898:9748 [INFO] [stdout] | [INFO] [stdout] 898 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 898 | # [doc = "`core class WebRTCDataChannel` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webrtcdatachannel.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebRTCDataChannel inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebRTCDataChannel { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ChannelState (pub i64) ; impl ChannelState { pub const CONNECTING : ChannelState = ChannelState (0i64) ; pub const OPEN : ChannelState = ChannelState (1i64) ; pub const CLOSING : ChannelState = ChannelState (2i64) ; pub const CLOSED : ChannelState = ChannelState (3i64) ; } impl From < i64 > for ChannelState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ChannelState > for i64 { # [inline] fn from (v : ChannelState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct WriteMode (pub i64) ; impl WriteMode { pub const TEXT : WriteMode = WriteMode (0i64) ; pub const BINARY : WriteMode = WriteMode (1i64) ; } impl From < i64 > for WriteMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < WriteMode > for i64 { # [inline] fn from (v : WriteMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl WebRTCDataChannel { pub const STATE_CLOSED : i64 = 3i64 ; pub const STATE_CLOSING : i64 = 2i64 ; pub const STATE_CONNECTING : i64 = 0i64 ; pub const STATE_OPEN : i64 = 1i64 ; pub const WRITE_MODE_BINARY : i64 = 1i64 ; pub const WRITE_MODE_TEXT : i64 = 0i64 ; } impl WebRTCDataChannel { # [doc = ""] # [doc = ""] # [inline] pub fn close (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_max_packet_life_time (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_max_packet_life_time ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_max_retransmits (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_max_retransmits ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_protocol (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_protocol ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_ready_state (& self) -> crate :: generated :: web_rtc_data_channel :: ChannelState { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_ready_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: web_rtc_data_channel :: ChannelState (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn write_mode (& self) -> crate :: generated :: web_rtc_data_channel :: WriteMode { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_write_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: web_rtc_data_channel :: WriteMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_negotiated (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . is_negotiated ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_ordered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . is_ordered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_write_mode (& self , write_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . set_write_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , write_mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn was_string_packet (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . was_string_packet ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for WebRTCDataChannel { } unsafe impl GodotObject for WebRTCDataChannel { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebRTCDataChannel" } } impl std :: ops :: Deref for WebRTCDataChannel { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebRTCDataChannel { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebRTCDataChannel { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebRTCDataChannel { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebRTCDataChannel { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebRTCDataChannelMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close : * mut sys :: godot_method_bind , pub get_id : * mut sys :: godot_method_bind , pub get_label : * mut sys :: godot_method_bind , pub get_max_packet_life_time : * mut sys :: godot_method_bind , pub get_max_retransmits : * mut sys :: godot_method_bind , pub get_protocol : * mut sys :: godot_method_bind , pub get_ready_state : * mut sys :: godot_method_bind , pub get_write_mode : * mut sys :: godot_method_bind , pub is_negotiated : * mut sys :: godot_method_bind , pub is_ordered : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_write_mode : * mut sys :: godot_method_bind , pub was_string_packet : * mut sys :: godot_method_bind } impl WebRTCDataChannelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebRTCDataChannelMethodTable = WebRTCDataChannelMethodTable { class_constructor : None , close : 0 as * mut sys :: godot_method_bind , get_id : 0 as * mut sys :: godot_method_bind , get_label : 0 as * mut sys :: godot_method_bind , get_max_packet_life_time : 0 as * mut sys :: godot_method_bind , get_max_retransmits : 0 as * mut sys :: godot_method_bind , get_protocol : 0 as * mut sys :: godot_method_bind , get_ready_state : 0 as * mut sys :: godot_method_bind , get_write_mode : 0 as * mut sys :: godot_method_bind , is_negotiated : 0 as * mut sys :: godot_method_bind , is_ordered : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_write_mode : 0 as * mut sys :: godot_method_bind , was_string_packet : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebRTCDataChannelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebRTCDataChannel\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . get_id = (gd_api . godot_method_bind_get_method) (class_name , "get_id\0" . as_ptr () as * const c_char) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . get_max_packet_life_time = (gd_api . godot_method_bind_get_method) (class_name , "get_max_packet_life_time\0" . as_ptr () as * const c_char) ; table . get_max_retransmits = (gd_api . godot_method_bind_get_method) (class_name , "get_max_retransmits\0" . as_ptr () as * const c_char) ; table . get_protocol = (gd_api . godot_method_bind_get_method) (class_name , "get_protocol\0" . as_ptr () as * const c_char) ; table . get_ready_state = (gd_api . godot_method_bind_get_method) (class_name , "get_ready_state\0" . as_ptr () as * const c_char) ; table . get_write_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_write_mode\0" . as_ptr () as * const c_char) ; table . is_negotiated = (gd_api . godot_method_bind_get_method) (class_name , "is_negotiated\0" . as_ptr () as * const c_char) ; table . is_ordered = (gd_api . godot_method_bind_get_method) (class_name , "is_ordered\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_write_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_write_mode\0" . as_ptr () as * const c_char) ; table . was_string_packet = (gd_api . godot_method_bind_get_method) (class_name , "was_string_packet\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:904:8668 [INFO] [stdout] | [INFO] [stdout] 904 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 904 | # [doc = "`core class Navigation2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigation2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Navigation2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNavigation2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Navigation2D { this : RawObject < Self > , } impl Navigation2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Navigation2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the navigation point closest to the point given. Points are in local coordinate space."] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_point : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Navigation2DMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the owner of the [NavigationPolygon] which contains the navigation point closest to the point given. This is usually a [NavigationPolygonInstance]. For polygons added via [method navpoly_add], returns the owner that was given (or `null` if the `owner` parameter was omitted)."] # [doc = ""] # [inline] pub fn get_closest_point_owner (& self , to_point : Vector2) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Navigation2DMethodTable :: get (get_api ()) . get_closest_point_owner ; let ret = crate :: icalls :: icallptr_obj_vec2 (method_bind , self . this . sys () . as_ptr () , to_point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path between two given points. Points are in local coordinate space. If `optimize` is `true` (the default), the path is smoothed by merging path segments where possible.\n# Default Arguments\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn get_simple_path (& self , start : Vector2 , end : Vector2 , optimize : bool) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Navigation2DMethodTable :: get (get_api ()) . get_simple_path ; let ret = crate :: icalls :: icallptr_vec2arr_vec2_vec2_bool (method_bind , self . this . sys () . as_ptr () , start , end , optimize) ; Vector2Array :: from_sys (ret) } } # [doc = "Adds a [NavigationPolygon]. Returns an ID for use with [method navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] is applied to the polygon. The optional `owner` is used as return value for [method get_closest_point_owner].\n# Default Arguments\n* `owner` - `null`"] # [doc = ""] # [inline] pub fn navpoly_add (& self , mesh : impl AsArg < crate :: generated :: navigation_polygon :: NavigationPolygon > , xform : Transform2D , owner : impl AsArg < crate :: generated :: object :: Object >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Navigation2DMethodTable :: get (get_api ()) . navpoly_add ; let ret = crate :: icalls :: icallptr_i64_obj_trans2D_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr () , xform , owner . as_arg_ptr ()) ; ret as _ } } # [doc = "Removes the [NavigationPolygon] with the given ID."] # [doc = ""] # [inline] pub fn navpoly_remove (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Navigation2DMethodTable :: get (get_api ()) . navpoly_remove ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Sets the transform applied to the [NavigationPolygon] with the given ID."] # [doc = ""] # [inline] pub fn navpoly_set_transform (& self , id : i64 , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Navigation2DMethodTable :: get (get_api ()) . navpoly_set_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans2D (method_bind , self . this . sys () . as_ptr () , id , xform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Navigation2D { } unsafe impl GodotObject for Navigation2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Navigation2D" } } impl QueueFree for Navigation2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Navigation2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Navigation2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Navigation2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Navigation2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Navigation2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Navigation2D { } impl Instanciable for Navigation2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Navigation2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Navigation2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_closest_point : * mut sys :: godot_method_bind , pub get_closest_point_owner : * mut sys :: godot_method_bind , pub get_simple_path : * mut sys :: godot_method_bind , pub navpoly_add : * mut sys :: godot_method_bind , pub navpoly_remove : * mut sys :: godot_method_bind , pub navpoly_set_transform : * mut sys :: godot_method_bind } impl Navigation2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Navigation2DMethodTable = Navigation2DMethodTable { class_constructor : None , get_closest_point : 0 as * mut sys :: godot_method_bind , get_closest_point_owner : 0 as * mut sys :: godot_method_bind , get_simple_path : 0 as * mut sys :: godot_method_bind , navpoly_add : 0 as * mut sys :: godot_method_bind , navpoly_remove : 0 as * mut sys :: godot_method_bind , navpoly_set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Navigation2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Navigation2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_closest_point_owner = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_owner\0" . as_ptr () as * const c_char) ; table . get_simple_path = (gd_api . godot_method_bind_get_method) (class_name , "get_simple_path\0" . as_ptr () as * const c_char) ; table . navpoly_add = (gd_api . godot_method_bind_get_method) (class_name , "navpoly_add\0" . as_ptr () as * const c_char) ; table . navpoly_remove = (gd_api . godot_method_bind_get_method) (class_name , "navpoly_remove\0" . as_ptr () as * const c_char) ; table . navpoly_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "navpoly_set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:916:10557 [INFO] [stdout] | [INFO] [stdout] 916 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 916 | # [doc = "`core class BitmapFont` inherits `Font` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bitmapfont.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nBitmapFont inherits methods from:\n - [Font](struct.Font.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BitmapFont { this : RawObject < Self > , } impl BitmapFont { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BitmapFontMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a character to the font, where `character` is the Unicode value, `texture` is the texture index, `rect` is the region in the texture (in pixels!), `align` is the (optional) alignment for the character and `advance` is the (optional) advance.\n# Default Arguments\n* `align` - `Vector2( 0, 0 )`\n* `advance` - `-1`"] # [doc = ""] # [inline] pub fn add_char (& self , character : i64 , texture : i64 , rect : Rect2 , align : Vector2 , advance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_char ; let ret = crate :: icalls :: icallptr_void_i64_i64_rect2_vec2_f64 (method_bind , self . this . sys () . as_ptr () , character , texture , rect , align , advance) ; } } # [doc = "Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character."] # [doc = ""] # [inline] pub fn add_kerning_pair (& self , char_a : i64 , char_b : i64 , kerning : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_kerning_pair ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , char_a , char_b , kerning) ; } } # [doc = "Adds a texture to the [BitmapFont]."] # [doc = ""] # [inline] pub fn add_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Clears all the font data and settings."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates a BitmapFont from the `*.fnt` file at `path`."] # [doc = ""] # [inline] pub fn create_from_fnt (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . create_from_fnt ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The fallback font."] # [doc = ""] # [inline] pub fn fallback (& self) -> Option < Ref < crate :: generated :: bitmap_font :: BitmapFont , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_fallback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bitmap_font :: BitmapFont , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a kerning pair as a difference."] # [doc = ""] # [inline] pub fn get_kerning_pair (& self , char_a : i64 , char_b : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_kerning_pair ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , char_a , char_b) ; ret as _ } } # [doc = "Returns the font atlas texture at index `idx`."] # [doc = ""] # [inline] pub fn get_texture (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of textures in the BitmapFont atlas."] # [doc = ""] # [inline] pub fn get_texture_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_texture_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Ascent (number of pixels above the baseline)."] # [doc = ""] # [inline] pub fn set_ascent (& self , px : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_ascent ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , px) ; } } # [doc = "If `true`, distance field hint is enabled."] # [doc = ""] # [inline] pub fn set_distance_field_hint (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_distance_field_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The fallback font."] # [doc = ""] # [inline] pub fn set_fallback (& self , fallback : impl AsArg < crate :: generated :: bitmap_font :: BitmapFont >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_fallback ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , fallback . as_arg_ptr ()) ; } } # [doc = "Total font height (ascent plus descent) in pixels."] # [doc = ""] # [inline] pub fn set_height (& self , px : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , px) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BitmapFont { } unsafe impl GodotObject for BitmapFont { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "BitmapFont" } } impl std :: ops :: Deref for BitmapFont { type Target = crate :: generated :: font :: Font ; # [inline] fn deref (& self) -> & crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BitmapFont { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: font :: Font > for BitmapFont { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for BitmapFont { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for BitmapFont { } unsafe impl SubClass < crate :: generated :: object :: Object > for BitmapFont { } impl Instanciable for BitmapFont { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BitmapFont :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BitmapFontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_char : * mut sys :: godot_method_bind , pub add_kerning_pair : * mut sys :: godot_method_bind , pub add_texture : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_from_fnt : * mut sys :: godot_method_bind , pub get_fallback : * mut sys :: godot_method_bind , pub get_kerning_pair : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_count : * mut sys :: godot_method_bind , pub set_ascent : * mut sys :: godot_method_bind , pub set_distance_field_hint : * mut sys :: godot_method_bind , pub set_fallback : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind } impl BitmapFontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BitmapFontMethodTable = BitmapFontMethodTable { class_constructor : None , add_char : 0 as * mut sys :: godot_method_bind , add_kerning_pair : 0 as * mut sys :: godot_method_bind , add_texture : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_from_fnt : 0 as * mut sys :: godot_method_bind , get_fallback : 0 as * mut sys :: godot_method_bind , get_kerning_pair : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_count : 0 as * mut sys :: godot_method_bind , set_ascent : 0 as * mut sys :: godot_method_bind , set_distance_field_hint : 0 as * mut sys :: godot_method_bind , set_fallback : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BitmapFontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BitmapFont\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_char = (gd_api . godot_method_bind_get_method) (class_name , "add_char\0" . as_ptr () as * const c_char) ; table . add_kerning_pair = (gd_api . godot_method_bind_get_method) (class_name , "add_kerning_pair\0" . as_ptr () as * const c_char) ; table . add_texture = (gd_api . godot_method_bind_get_method) (class_name , "add_texture\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_from_fnt = (gd_api . godot_method_bind_get_method) (class_name , "create_from_fnt\0" . as_ptr () as * const c_char) ; table . get_fallback = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback\0" . as_ptr () as * const c_char) ; table . get_kerning_pair = (gd_api . godot_method_bind_get_method) (class_name , "get_kerning_pair\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_count = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_count\0" . as_ptr () as * const c_char) ; table . set_ascent = (gd_api . godot_method_bind_get_method) (class_name , "set_ascent\0" . as_ptr () as * const c_char) ; table . set_distance_field_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_field_hint\0" . as_ptr () as * const c_char) ; table . set_fallback = (gd_api . godot_method_bind_get_method) (class_name , "set_fallback\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:922:11026 [INFO] [stdout] | [INFO] [stdout] 922 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 922 | # [doc = "`core class StaticBody` inherits `PhysicsBody` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_staticbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`StaticBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nStaticBody inherits methods from:\n - [PhysicsBody](struct.PhysicsBody.html)\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StaticBody { this : RawObject < Self > , } impl StaticBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StaticBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's constant angular velocity. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation."] # [doc = ""] # [inline] pub fn constant_angular_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . get_constant_angular_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's constant linear velocity. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement."] # [doc = ""] # [inline] pub fn constant_linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . get_constant_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's friction, from 0 (frictionless) to 1 (full friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn physics_material_override (& self) -> Option < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . get_physics_material_override ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "The body's constant angular velocity. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation."] # [doc = ""] # [inline] pub fn set_constant_angular_velocity (& self , vel : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . set_constant_angular_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , vel) ; } } # [doc = "The body's constant linear velocity. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement."] # [doc = ""] # [inline] pub fn set_constant_linear_velocity (& self , vel : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . set_constant_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , vel) ; } } # [doc = "The body's friction, from 0 (frictionless) to 1 (full friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn set_physics_material_override (& self , physics_material_override : impl AsArg < crate :: generated :: physics_material :: PhysicsMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBodyMethodTable :: get (get_api ()) . set_physics_material_override ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , physics_material_override . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StaticBody { } unsafe impl GodotObject for StaticBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "StaticBody" } } impl QueueFree for StaticBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for StaticBody { type Target = crate :: generated :: physics_body :: PhysicsBody ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StaticBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body :: PhysicsBody > for StaticBody { } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for StaticBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for StaticBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for StaticBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for StaticBody { } impl Instanciable for StaticBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StaticBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StaticBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bounce : * mut sys :: godot_method_bind , pub get_constant_angular_velocity : * mut sys :: godot_method_bind , pub get_constant_linear_velocity : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub get_physics_material_override : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_constant_angular_velocity : * mut sys :: godot_method_bind , pub set_constant_linear_velocity : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_physics_material_override : * mut sys :: godot_method_bind } impl StaticBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StaticBodyMethodTable = StaticBodyMethodTable { class_constructor : None , get_bounce : 0 as * mut sys :: godot_method_bind , get_constant_angular_velocity : 0 as * mut sys :: godot_method_bind , get_constant_linear_velocity : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , get_physics_material_override : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_constant_angular_velocity : 0 as * mut sys :: godot_method_bind , set_constant_linear_velocity : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_physics_material_override : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StaticBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StaticBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_constant_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_constant_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . get_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_material_override\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_constant_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_constant_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_material_override\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:928:7943 [INFO] [stdout] | [INFO] [stdout] 928 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 928 | # [doc = "`core class StyleBox` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_stylebox.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBox inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBox { this : RawObject < Self > , } impl StyleBox { # [doc = "Draws this stylebox using a [CanvasItem] with given [RID].\nYou can get a [RID] value using [method Object.get_instance_id] on a [CanvasItem]-derived node."] # [doc = ""] # [inline] pub fn draw (& self , canvas_item : Rid , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_rid_rect2 (method_bind , self . this . sys () . as_ptr () , canvas_item , rect) ; } } # [doc = "Returns the size of this [StyleBox] without the margins."] # [doc = ""] # [inline] pub fn get_center_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_center_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the [CanvasItem] that handles its [constant CanvasItem.NOTIFICATION_DRAW] or [method CanvasItem._draw] callback at this moment."] # [doc = ""] # [inline] pub fn get_current_item_drawn (& self) -> Option < Ref < crate :: generated :: canvas_item :: CanvasItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_current_item_drawn ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: canvas_item :: CanvasItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The top margin for the contents of this style box. Increasing this value reduces the space available to the contents from the top.\nRefer to [member content_margin_bottom] for extra considerations."] # [doc = ""] # [inline] pub fn default_margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_default_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns the content margin offset for the specified [enum Margin].\nPositive values reduce size inwards, unlike [Control]'s margin values."] # [doc = ""] # [inline] pub fn get_margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns the minimum size that this stylebox can be shrunk to."] # [doc = ""] # [inline] pub fn get_minimum_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_minimum_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the \"offset\" of a stylebox. This helper function returns a value equivalent to `Vector2(style.get_margin(MARGIN_LEFT), style.get_margin(MARGIN_TOP))`."] # [doc = ""] # [inline] pub fn get_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The top margin for the contents of this style box. Increasing this value reduces the space available to the contents from the top.\nRefer to [member content_margin_bottom] for extra considerations."] # [doc = ""] # [inline] pub fn set_default_margin (& self , margin : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . set_default_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , offset) ; } } # [doc = "Test a position in a rectangle, return whether it passes the mask test."] # [doc = ""] # [inline] pub fn test_mask (& self , point : Vector2 , rect : Rect2) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . test_mask ; let ret = crate :: icalls :: icallptr_bool_vec2_rect2 (method_bind , self . this . sys () . as_ptr () , point , rect) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBox { } unsafe impl GodotObject for StyleBox { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBox" } } impl std :: ops :: Deref for StyleBox { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBox { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBox { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBox { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBox { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxMethodTable { pub class_constructor : sys :: godot_class_constructor , pub draw : * mut sys :: godot_method_bind , pub get_center_size : * mut sys :: godot_method_bind , pub get_current_item_drawn : * mut sys :: godot_method_bind , pub get_default_margin : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_minimum_size : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub set_default_margin : * mut sys :: godot_method_bind , pub test_mask : * mut sys :: godot_method_bind } impl StyleBoxMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxMethodTable = StyleBoxMethodTable { class_constructor : None , draw : 0 as * mut sys :: godot_method_bind , get_center_size : 0 as * mut sys :: godot_method_bind , get_current_item_drawn : 0 as * mut sys :: godot_method_bind , get_default_margin : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_minimum_size : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , set_default_margin : 0 as * mut sys :: godot_method_bind , test_mask : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBox\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . get_center_size = (gd_api . godot_method_bind_get_method) (class_name , "get_center_size\0" . as_ptr () as * const c_char) ; table . get_current_item_drawn = (gd_api . godot_method_bind_get_method) (class_name , "get_current_item_drawn\0" . as_ptr () as * const c_char) ; table . get_default_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_default_margin\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "get_minimum_size\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . set_default_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_default_margin\0" . as_ptr () as * const c_char) ; table . test_mask = (gd_api . godot_method_bind_get_method) (class_name , "test_mask\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:934:5739 [INFO] [stdout] | [INFO] [stdout] 934 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 934 | # [doc = "`core class VisualScriptBasicTypeConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptbasictypeconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptBasicTypeConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptBasicTypeConstant { this : RawObject < Self > , } impl VisualScriptBasicTypeConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptBasicTypeConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptBasicTypeConstantMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type_constant (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptBasicTypeConstantMethodTable :: get (get_api ()) . get_basic_type_constant ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , name : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptBasicTypeConstantMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , name) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type_constant (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptBasicTypeConstantMethodTable :: get (get_api ()) . set_basic_type_constant ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptBasicTypeConstant { } unsafe impl GodotObject for VisualScriptBasicTypeConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptBasicTypeConstant" } } impl std :: ops :: Deref for VisualScriptBasicTypeConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptBasicTypeConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptBasicTypeConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptBasicTypeConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptBasicTypeConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptBasicTypeConstant { } impl Instanciable for VisualScriptBasicTypeConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptBasicTypeConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptBasicTypeConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_basic_type : * mut sys :: godot_method_bind , pub get_basic_type_constant : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_basic_type_constant : * mut sys :: godot_method_bind } impl VisualScriptBasicTypeConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptBasicTypeConstantMethodTable = VisualScriptBasicTypeConstantMethodTable { class_constructor : None , get_basic_type : 0 as * mut sys :: godot_method_bind , get_basic_type_constant : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_basic_type_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptBasicTypeConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptBasicTypeConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_basic_type_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type_constant\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_basic_type_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:940:7282 [INFO] [stdout] | [INFO] [stdout] 940 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 940 | # [doc = "`core class CubeMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cubemesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCubeMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CubeMesh { this : RawObject < Self > , } impl CubeMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CubeMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Size of the cuboid mesh."] # [doc = ""] # [inline] pub fn size (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of extra edge loops inserted along the Z axis."] # [doc = ""] # [inline] pub fn subdivide_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . get_subdivide_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of extra edge loops inserted along the Y axis."] # [doc = ""] # [inline] pub fn subdivide_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . get_subdivide_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of extra edge loops inserted along the X axis."] # [doc = ""] # [inline] pub fn subdivide_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . get_subdivide_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Size of the cuboid mesh."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Number of extra edge loops inserted along the Z axis."] # [doc = ""] # [inline] pub fn set_subdivide_depth (& self , divisions : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . set_subdivide_depth ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , divisions) ; } } # [doc = "Number of extra edge loops inserted along the Y axis."] # [doc = ""] # [inline] pub fn set_subdivide_height (& self , divisions : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . set_subdivide_height ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , divisions) ; } } # [doc = "Number of extra edge loops inserted along the X axis."] # [doc = ""] # [inline] pub fn set_subdivide_width (& self , subdivide : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . set_subdivide_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , subdivide) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CubeMesh { } unsafe impl GodotObject for CubeMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CubeMesh" } } impl std :: ops :: Deref for CubeMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CubeMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for CubeMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for CubeMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CubeMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CubeMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for CubeMesh { } impl Instanciable for CubeMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CubeMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CubeMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_size : * mut sys :: godot_method_bind , pub get_subdivide_depth : * mut sys :: godot_method_bind , pub get_subdivide_height : * mut sys :: godot_method_bind , pub get_subdivide_width : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_subdivide_depth : * mut sys :: godot_method_bind , pub set_subdivide_height : * mut sys :: godot_method_bind , pub set_subdivide_width : * mut sys :: godot_method_bind } impl CubeMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CubeMeshMethodTable = CubeMeshMethodTable { class_constructor : None , get_size : 0 as * mut sys :: godot_method_bind , get_subdivide_depth : 0 as * mut sys :: godot_method_bind , get_subdivide_height : 0 as * mut sys :: godot_method_bind , get_subdivide_width : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_subdivide_depth : 0 as * mut sys :: godot_method_bind , set_subdivide_height : 0 as * mut sys :: godot_method_bind , set_subdivide_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CubeMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CubeMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_depth\0" . as_ptr () as * const c_char) ; table . get_subdivide_height = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_height\0" . as_ptr () as * const c_char) ; table . get_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_width\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_depth\0" . as_ptr () as * const c_char) ; table . set_subdivide_height = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_height\0" . as_ptr () as * const c_char) ; table . set_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:946:11171 [INFO] [stdout] | [INFO] [stdout] 946 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 946 | # [doc = "`core class Navigation` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Navigation` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNavigation inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Navigation { this : RawObject < Self > , } impl Navigation { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NavigationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the navigation point closest to the point given. Points are in local coordinate space."] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the surface normal at the navigation point closest to the point given. Useful for rotating a navigation agent according to the navigation mesh it moves on."] # [doc = ""] # [inline] pub fn get_closest_point_normal (& self , to_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_closest_point_normal ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the owner of the [NavigationMesh] which contains the navigation point closest to the point given. This is usually a [NavigationMeshInstance]. For meshes added via [method navmesh_add], returns the owner that was given (or `null` if the `owner` parameter was omitted)."] # [doc = ""] # [inline] pub fn get_closest_point_owner (& self , to_point : Vector3) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_closest_point_owner ; let ret = crate :: icalls :: icallptr_obj_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the navigation point closest to the given line segment. When enabling `use_collision`, only considers intersection points between segment and navigation meshes. If multiple intersection points are found, the one closest to the segment start point is returned.\n# Default Arguments\n* `use_collision` - `false`"] # [doc = ""] # [inline] pub fn get_closest_point_to_segment (& self , start : Vector3 , end : Vector3 , use_collision : bool) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_closest_point_to_segment ; let ret = crate :: icalls :: icallptr_vec3_vec3_vec3_bool (method_bind , self . this . sys () . as_ptr () , start , end , use_collision) ; mem :: transmute (ret) } } # [doc = "Returns the path between two given points. Points are in local coordinate space. If `optimize` is `true` (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored.\n# Default Arguments\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn get_simple_path (& self , start : Vector3 , end : Vector3 , optimize : bool) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_simple_path ; let ret = crate :: icalls :: icallptr_vec3arr_vec3_vec3_bool (method_bind , self . this . sys () . as_ptr () , start , end , optimize) ; Vector3Array :: from_sys (ret) } } # [doc = "Defines which direction is up. By default, this is `(0, 1, 0)`, which is the world's \"up\" direction."] # [doc = ""] # [inline] pub fn up_vector (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_up_vector ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] or [method navmesh_set_transform]. If given, a [Transform2D] is applied to the polygon. The optional `owner` is used as return value for [method get_closest_point_owner].\n# Default Arguments\n* `owner` - `null`"] # [doc = ""] # [inline] pub fn navmesh_add (& self , mesh : impl AsArg < crate :: generated :: navigation_mesh :: NavigationMesh > , xform : Transform , owner : impl AsArg < crate :: generated :: object :: Object >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . navmesh_add ; let ret = crate :: icalls :: icallptr_i64_obj_trans_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr () , xform , owner . as_arg_ptr ()) ; ret as _ } } # [doc = "Removes the [NavigationMesh] with the given ID."] # [doc = ""] # [inline] pub fn navmesh_remove (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . navmesh_remove ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Sets the transform applied to the [NavigationMesh] with the given ID."] # [doc = ""] # [inline] pub fn navmesh_set_transform (& self , id : i64 , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . navmesh_set_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , id , xform) ; } } # [doc = "Defines which direction is up. By default, this is `(0, 1, 0)`, which is the world's \"up\" direction."] # [doc = ""] # [inline] pub fn set_up_vector (& self , up : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . set_up_vector ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , up) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Navigation { } unsafe impl GodotObject for Navigation { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Navigation" } } impl QueueFree for Navigation { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Navigation { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Navigation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Navigation { } unsafe impl SubClass < crate :: generated :: node :: Node > for Navigation { } unsafe impl SubClass < crate :: generated :: object :: Object > for Navigation { } impl Instanciable for Navigation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Navigation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NavigationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_closest_point : * mut sys :: godot_method_bind , pub get_closest_point_normal : * mut sys :: godot_method_bind , pub get_closest_point_owner : * mut sys :: godot_method_bind , pub get_closest_point_to_segment : * mut sys :: godot_method_bind , pub get_simple_path : * mut sys :: godot_method_bind , pub get_up_vector : * mut sys :: godot_method_bind , pub navmesh_add : * mut sys :: godot_method_bind , pub navmesh_remove : * mut sys :: godot_method_bind , pub navmesh_set_transform : * mut sys :: godot_method_bind , pub set_up_vector : * mut sys :: godot_method_bind } impl NavigationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NavigationMethodTable = NavigationMethodTable { class_constructor : None , get_closest_point : 0 as * mut sys :: godot_method_bind , get_closest_point_normal : 0 as * mut sys :: godot_method_bind , get_closest_point_owner : 0 as * mut sys :: godot_method_bind , get_closest_point_to_segment : 0 as * mut sys :: godot_method_bind , get_simple_path : 0 as * mut sys :: godot_method_bind , get_up_vector : 0 as * mut sys :: godot_method_bind , navmesh_add : 0 as * mut sys :: godot_method_bind , navmesh_remove : 0 as * mut sys :: godot_method_bind , navmesh_set_transform : 0 as * mut sys :: godot_method_bind , set_up_vector : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NavigationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Navigation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_closest_point_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_normal\0" . as_ptr () as * const c_char) ; table . get_closest_point_owner = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_owner\0" . as_ptr () as * const c_char) ; table . get_closest_point_to_segment = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_to_segment\0" . as_ptr () as * const c_char) ; table . get_simple_path = (gd_api . godot_method_bind_get_method) (class_name , "get_simple_path\0" . as_ptr () as * const c_char) ; table . get_up_vector = (gd_api . godot_method_bind_get_method) (class_name , "get_up_vector\0" . as_ptr () as * const c_char) ; table . navmesh_add = (gd_api . godot_method_bind_get_method) (class_name , "navmesh_add\0" . as_ptr () as * const c_char) ; table . navmesh_remove = (gd_api . godot_method_bind_get_method) (class_name , "navmesh_remove\0" . as_ptr () as * const c_char) ; table . navmesh_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "navmesh_set_transform\0" . as_ptr () as * const c_char) ; table . set_up_vector = (gd_api . godot_method_bind_get_method) (class_name , "set_up_vector\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:952:8426 [INFO] [stdout] | [INFO] [stdout] 952 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 952 | # [doc = "`core class Shape2D` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_shape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nShape2D inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Shape2D { this : RawObject < Self > , } impl Shape2D { # [doc = "Returns `true` if this shape is colliding with another.\nThis method needs the transformation matrix for this shape (`local_xform`), the shape to check collisions with (`with_shape`), and the transformation matrix of that shape (`shape_xform`)."] # [doc = ""] # [inline] pub fn collide (& self , local_xform : Transform2D , with_shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D > , shape_xform : Transform2D) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Shape2DMethodTable :: get (get_api ()) . collide ; let ret = crate :: icalls :: icallptr_bool_trans2D_obj_trans2D (method_bind , self . this . sys () . as_ptr () , local_xform , with_shape . as_arg_ptr () , shape_xform) ; ret as _ } } # [doc = "Returns a list of the points where this shape touches another. If there are no collisions the list is empty.\nThis method needs the transformation matrix for this shape (`local_xform`), the shape to check collisions with (`with_shape`), and the transformation matrix of that shape (`shape_xform`)."] # [doc = ""] # [inline] pub fn collide_and_get_contacts (& self , local_xform : Transform2D , with_shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D > , shape_xform : Transform2D) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Shape2DMethodTable :: get (get_api ()) . collide_and_get_contacts ; let ret = crate :: icalls :: icallvar__trans2D_obj_trans2D (method_bind , self . this . sys () . as_ptr () , local_xform , with_shape . as_arg_ptr () , shape_xform) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether this shape would collide with another, if a given movement was applied.\nThis method needs the transformation matrix for this shape (`local_xform`), the movement to test on this shape (`local_motion`), the shape to check collisions with (`with_shape`), the transformation matrix of that shape (`shape_xform`), and the movement to test onto the other object (`shape_motion`)."] # [doc = ""] # [inline] pub fn collide_with_motion (& self , local_xform : Transform2D , local_motion : Vector2 , with_shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D > , shape_xform : Transform2D , shape_motion : Vector2) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Shape2DMethodTable :: get (get_api ()) . collide_with_motion ; let ret = crate :: icalls :: icallptr_bool_trans2D_vec2_obj_trans2D_vec2 (method_bind , self . this . sys () . as_ptr () , local_xform , local_motion , with_shape . as_arg_ptr () , shape_xform , shape_motion) ; ret as _ } } # [doc = "Returns a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions the list is empty.\nThis method needs the transformation matrix for this shape (`local_xform`), the movement to test on this shape (`local_motion`), the shape to check collisions with (`with_shape`), the transformation matrix of that shape (`shape_xform`), and the movement to test onto the other object (`shape_motion`)."] # [doc = ""] # [inline] pub fn collide_with_motion_and_get_contacts (& self , local_xform : Transform2D , local_motion : Vector2 , with_shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D > , shape_xform : Transform2D , shape_motion : Vector2) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Shape2DMethodTable :: get (get_api ()) . collide_with_motion_and_get_contacts ; let ret = crate :: icalls :: icallvar__trans2D_vec2_obj_trans2D_vec2 (method_bind , self . this . sys () . as_ptr () , local_xform , local_motion , with_shape . as_arg_ptr () , shape_xform , shape_motion) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Draws a solid shape onto a [CanvasItem] with the [VisualServer] API filled with the specified `color`. The exact drawing method is specific for each shape and cannot be configured."] # [doc = ""] # [inline] pub fn draw (& self , canvas_item : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Shape2DMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , canvas_item , color) ; } } # [doc = "The shape's custom solver bias."] # [doc = ""] # [inline] pub fn custom_solver_bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Shape2DMethodTable :: get (get_api ()) . get_custom_solver_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The shape's custom solver bias."] # [doc = ""] # [inline] pub fn set_custom_solver_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Shape2DMethodTable :: get (get_api ()) . set_custom_solver_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Shape2D { } unsafe impl GodotObject for Shape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Shape2D" } } impl std :: ops :: Deref for Shape2D { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Shape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Shape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Shape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Shape2D { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Shape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub collide : * mut sys :: godot_method_bind , pub collide_and_get_contacts : * mut sys :: godot_method_bind , pub collide_with_motion : * mut sys :: godot_method_bind , pub collide_with_motion_and_get_contacts : * mut sys :: godot_method_bind , pub draw : * mut sys :: godot_method_bind , pub get_custom_solver_bias : * mut sys :: godot_method_bind , pub set_custom_solver_bias : * mut sys :: godot_method_bind } impl Shape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Shape2DMethodTable = Shape2DMethodTable { class_constructor : None , collide : 0 as * mut sys :: godot_method_bind , collide_and_get_contacts : 0 as * mut sys :: godot_method_bind , collide_with_motion : 0 as * mut sys :: godot_method_bind , collide_with_motion_and_get_contacts : 0 as * mut sys :: godot_method_bind , draw : 0 as * mut sys :: godot_method_bind , get_custom_solver_bias : 0 as * mut sys :: godot_method_bind , set_custom_solver_bias : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Shape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Shape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . collide = (gd_api . godot_method_bind_get_method) (class_name , "collide\0" . as_ptr () as * const c_char) ; table . collide_and_get_contacts = (gd_api . godot_method_bind_get_method) (class_name , "collide_and_get_contacts\0" . as_ptr () as * const c_char) ; table . collide_with_motion = (gd_api . godot_method_bind_get_method) (class_name , "collide_with_motion\0" . as_ptr () as * const c_char) ; table . collide_with_motion_and_get_contacts = (gd_api . godot_method_bind_get_method) (class_name , "collide_with_motion_and_get_contacts\0" . as_ptr () as * const c_char) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . get_custom_solver_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_solver_bias\0" . as_ptr () as * const c_char) ; table . set_custom_solver_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_solver_bias\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:958:7382 [INFO] [stdout] | [INFO] [stdout] 958 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 958 | # [doc = "`core singleton class Performance` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_performance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPerformance inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Performance { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Monitor (pub i64) ; impl Monitor { pub const TIME_FPS : Monitor = Monitor (0i64) ; pub const TIME_PROCESS : Monitor = Monitor (1i64) ; pub const TIME_PHYSICS_PROCESS : Monitor = Monitor (2i64) ; pub const MEMORY_STATIC : Monitor = Monitor (3i64) ; pub const MEMORY_DYNAMIC : Monitor = Monitor (4i64) ; pub const MEMORY_STATIC_MAX : Monitor = Monitor (5i64) ; pub const MEMORY_DYNAMIC_MAX : Monitor = Monitor (6i64) ; pub const MEMORY_MESSAGE_BUFFER_MAX : Monitor = Monitor (7i64) ; pub const OBJECT_COUNT : Monitor = Monitor (8i64) ; pub const OBJECT_RESOURCE_COUNT : Monitor = Monitor (9i64) ; pub const OBJECT_NODE_COUNT : Monitor = Monitor (10i64) ; pub const OBJECT_ORPHAN_NODE_COUNT : Monitor = Monitor (11i64) ; pub const RENDER_OBJECTS_IN_FRAME : Monitor = Monitor (12i64) ; pub const RENDER_VERTICES_IN_FRAME : Monitor = Monitor (13i64) ; pub const RENDER_MATERIAL_CHANGES_IN_FRAME : Monitor = Monitor (14i64) ; pub const RENDER_SHADER_CHANGES_IN_FRAME : Monitor = Monitor (15i64) ; pub const RENDER_SURFACE_CHANGES_IN_FRAME : Monitor = Monitor (16i64) ; pub const RENDER_DRAW_CALLS_IN_FRAME : Monitor = Monitor (17i64) ; pub const RENDER_2D_ITEMS_IN_FRAME : Monitor = Monitor (18i64) ; pub const RENDER_2D_DRAW_CALLS_IN_FRAME : Monitor = Monitor (19i64) ; pub const RENDER_VIDEO_MEM_USED : Monitor = Monitor (20i64) ; pub const RENDER_TEXTURE_MEM_USED : Monitor = Monitor (21i64) ; pub const RENDER_VERTEX_MEM_USED : Monitor = Monitor (22i64) ; pub const RENDER_USAGE_VIDEO_MEM_TOTAL : Monitor = Monitor (23i64) ; pub const PHYSICS_2D_ACTIVE_OBJECTS : Monitor = Monitor (24i64) ; pub const PHYSICS_2D_COLLISION_PAIRS : Monitor = Monitor (25i64) ; pub const PHYSICS_2D_ISLAND_COUNT : Monitor = Monitor (26i64) ; pub const PHYSICS_3D_ACTIVE_OBJECTS : Monitor = Monitor (27i64) ; pub const PHYSICS_3D_COLLISION_PAIRS : Monitor = Monitor (28i64) ; pub const PHYSICS_3D_ISLAND_COUNT : Monitor = Monitor (29i64) ; pub const AUDIO_OUTPUT_LATENCY : Monitor = Monitor (30i64) ; pub const MONITOR_MAX : Monitor = Monitor (31i64) ; } impl From < i64 > for Monitor { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Monitor > for i64 { # [inline] fn from (v : Monitor) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Performance { pub const AUDIO_OUTPUT_LATENCY : i64 = 30i64 ; pub const MEMORY_DYNAMIC : i64 = 4i64 ; pub const MEMORY_DYNAMIC_MAX : i64 = 6i64 ; pub const MEMORY_MESSAGE_BUFFER_MAX : i64 = 7i64 ; pub const MEMORY_STATIC : i64 = 3i64 ; pub const MEMORY_STATIC_MAX : i64 = 5i64 ; pub const MONITOR_MAX : i64 = 31i64 ; pub const OBJECT_COUNT : i64 = 8i64 ; pub const OBJECT_NODE_COUNT : i64 = 10i64 ; pub const OBJECT_ORPHAN_NODE_COUNT : i64 = 11i64 ; pub const OBJECT_RESOURCE_COUNT : i64 = 9i64 ; pub const PHYSICS_2D_ACTIVE_OBJECTS : i64 = 24i64 ; pub const PHYSICS_2D_COLLISION_PAIRS : i64 = 25i64 ; pub const PHYSICS_2D_ISLAND_COUNT : i64 = 26i64 ; pub const PHYSICS_3D_ACTIVE_OBJECTS : i64 = 27i64 ; pub const PHYSICS_3D_COLLISION_PAIRS : i64 = 28i64 ; pub const PHYSICS_3D_ISLAND_COUNT : i64 = 29i64 ; pub const RENDER_2D_DRAW_CALLS_IN_FRAME : i64 = 19i64 ; pub const RENDER_2D_ITEMS_IN_FRAME : i64 = 18i64 ; pub const RENDER_DRAW_CALLS_IN_FRAME : i64 = 17i64 ; pub const RENDER_MATERIAL_CHANGES_IN_FRAME : i64 = 14i64 ; pub const RENDER_OBJECTS_IN_FRAME : i64 = 12i64 ; pub const RENDER_SHADER_CHANGES_IN_FRAME : i64 = 15i64 ; pub const RENDER_SURFACE_CHANGES_IN_FRAME : i64 = 16i64 ; pub const RENDER_TEXTURE_MEM_USED : i64 = 21i64 ; pub const RENDER_USAGE_VIDEO_MEM_TOTAL : i64 = 23i64 ; pub const RENDER_VERTEX_MEM_USED : i64 = 22i64 ; pub const RENDER_VERTICES_IN_FRAME : i64 = 13i64 ; pub const RENDER_VIDEO_MEM_USED : i64 = 20i64 ; pub const TIME_FPS : i64 = 0i64 ; pub const TIME_PHYSICS_PROCESS : i64 = 2i64 ; pub const TIME_PROCESS : i64 = 1i64 ; } impl Performance { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Performance\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the value of one of the available monitors. You should provide one of the [enum Monitor] constants as the argument, like this:\n```gdscript\nprint(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the console\n```"] # [doc = ""] # [inline] pub fn get_monitor (& self , monitor : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PerformanceMethodTable :: get (get_api ()) . get_monitor ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , monitor) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for Performance { } unsafe impl GodotObject for Performance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Performance" } } impl std :: ops :: Deref for Performance { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Performance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Performance { } unsafe impl Send for Performance { } unsafe impl Sync for Performance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PerformanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_monitor : * mut sys :: godot_method_bind } impl PerformanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PerformanceMethodTable = PerformanceMethodTable { class_constructor : None , get_monitor : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PerformanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Performance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_monitor = (gd_api . godot_method_bind_get_method) (class_name , "get_monitor\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:964:14715 [INFO] [stdout] | [INFO] [stdout] 964 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 964 | # [doc = "`core class VisualScriptFunctionCall` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptfunctioncall.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptFunctionCall inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptFunctionCall { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; pub const SINGLETON : CallMode = CallMode (4i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RpcCallMode (pub i64) ; impl RpcCallMode { pub const DISABLED : RpcCallMode = RpcCallMode (0i64) ; pub const RELIABLE : RpcCallMode = RpcCallMode (1i64) ; pub const UNRELIABLE : RpcCallMode = RpcCallMode (2i64) ; pub const RELIABLE_TO_ID : RpcCallMode = RpcCallMode (3i64) ; pub const UNRELIABLE_TO_ID : RpcCallMode = RpcCallMode (4i64) ; } impl From < i64 > for RpcCallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RpcCallMode > for i64 { # [inline] fn from (v : RpcCallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptFunctionCall { pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; pub const CALL_MODE_SINGLETON : i64 = 4i64 ; pub const RPC_DISABLED : i64 = 0i64 ; pub const RPC_RELIABLE : i64 = 1i64 ; pub const RPC_RELIABLE_TO_ID : i64 = 3i64 ; pub const RPC_UNRELIABLE : i64 = 2i64 ; pub const RPC_UNRELIABLE_TO_ID : i64 = 4i64 ; } impl VisualScriptFunctionCall { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptFunctionCallMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_function_call :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_function_call :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn function (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn rpc_call_mode (& self) -> crate :: generated :: visual_script_function_call :: RpcCallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_rpc_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_function_call :: RpcCallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn singleton (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn use_default_args (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_use_default_args ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn validate (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_validate ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_function (& self , function : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , function . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_rpc_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_rpc_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_singleton (& self , singleton : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_singleton ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , singleton . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_default_args (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_use_default_args ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_validate (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_validate ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptFunctionCall { } unsafe impl GodotObject for VisualScriptFunctionCall { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptFunctionCall" } } impl std :: ops :: Deref for VisualScriptFunctionCall { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptFunctionCall { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptFunctionCall { } impl Instanciable for VisualScriptFunctionCall { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptFunctionCall :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptFunctionCallMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub get_rpc_call_mode : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_use_default_args : * mut sys :: godot_method_bind , pub get_validate : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind , pub set_rpc_call_mode : * mut sys :: godot_method_bind , pub set_singleton : * mut sys :: godot_method_bind , pub set_use_default_args : * mut sys :: godot_method_bind , pub set_validate : * mut sys :: godot_method_bind } impl VisualScriptFunctionCallMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptFunctionCallMethodTable = VisualScriptFunctionCallMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , get_rpc_call_mode : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_use_default_args : 0 as * mut sys :: godot_method_bind , get_validate : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind , set_rpc_call_mode : 0 as * mut sys :: godot_method_bind , set_singleton : 0 as * mut sys :: godot_method_bind , set_use_default_args : 0 as * mut sys :: godot_method_bind , set_validate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptFunctionCallMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptFunctionCall\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . get_rpc_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_rpc_call_mode\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_use_default_args = (gd_api . godot_method_bind_get_method) (class_name , "get_use_default_args\0" . as_ptr () as * const c_char) ; table . get_validate = (gd_api . godot_method_bind_get_method) (class_name , "get_validate\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; table . set_rpc_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_rpc_call_mode\0" . as_ptr () as * const c_char) ; table . set_singleton = (gd_api . godot_method_bind_get_method) (class_name , "set_singleton\0" . as_ptr () as * const c_char) ; table . set_use_default_args = (gd_api . godot_method_bind_get_method) (class_name , "set_use_default_args\0" . as_ptr () as * const c_char) ; table . set_validate = (gd_api . godot_method_bind_get_method) (class_name , "set_validate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:970:19128 [INFO] [stdout] | [INFO] [stdout] 970 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 970 | # [doc = "`core class Sprite` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_sprite.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Sprite` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSprite inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Sprite { this : RawObject < Self > , } impl Sprite { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpriteMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame_coords (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_frame_coords ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn hframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_hframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The normal map gives depth to the Sprite.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns a [Rect2] representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:\n```gdscript\nfunc _input(event):\n if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:\n if get_rect().has_point(to_local(event.position)):\n print(\"A click!\")\n```"] # [doc = ""] # [inline] pub fn get_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "[Texture] object to draw."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn vframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_vframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is centered."] # [doc = ""] # [inline] pub fn is_centered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_centered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn is_flipped_h (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_flipped_h ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn is_flipped_v (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_flipped_v ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true`, if the pixel at the given position is opaque and `false` in other case.\n**Note:** It also returns `false`, if the sprite's texture is `null` or if the given position is invalid."] # [doc = ""] # [inline] pub fn is_pixel_opaque (& self , pos : Vector2) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_pixel_opaque ; let ret = crate :: icalls :: icallptr_bool_vec2 (method_bind , self . this . sys () . as_ptr () , pos) ; ret as _ } } # [doc = "If `true`, texture is cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn is_region (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_region ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the outermost pixels get blurred out."] # [doc = ""] # [inline] pub fn is_region_filter_clip_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_region_filter_clip_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is centered."] # [doc = ""] # [inline] pub fn set_centered (& self , centered : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_centered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , centered) ; } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn set_flip_h (& self , flip_h : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_flip_h ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_h) ; } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn set_flip_v (& self , flip_v : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_flip_v ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_v) ; } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame_coords (& self , coords : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_frame_coords ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , coords) ; } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn set_hframes (& self , hframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_hframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , hframes) ; } } # [doc = "The normal map gives depth to the Sprite.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "If `true`, texture is cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn set_region (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_region ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the outermost pixels get blurred out."] # [doc = ""] # [inline] pub fn set_region_filter_clip (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_region_filter_clip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn set_region_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "[Texture] object to draw."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn set_vframes (& self , vframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_vframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , vframes) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Sprite { } unsafe impl GodotObject for Sprite { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Sprite" } } impl QueueFree for Sprite { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Sprite { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Sprite { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Sprite { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Sprite { } unsafe impl SubClass < crate :: generated :: node :: Node > for Sprite { } unsafe impl SubClass < crate :: generated :: object :: Object > for Sprite { } impl Instanciable for Sprite { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Sprite :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpriteMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_frame : * mut sys :: godot_method_bind , pub get_frame_coords : * mut sys :: godot_method_bind , pub get_hframes : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_rect : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_vframes : * mut sys :: godot_method_bind , pub is_centered : * mut sys :: godot_method_bind , pub is_flipped_h : * mut sys :: godot_method_bind , pub is_flipped_v : * mut sys :: godot_method_bind , pub is_pixel_opaque : * mut sys :: godot_method_bind , pub is_region : * mut sys :: godot_method_bind , pub is_region_filter_clip_enabled : * mut sys :: godot_method_bind , pub set_centered : * mut sys :: godot_method_bind , pub set_flip_h : * mut sys :: godot_method_bind , pub set_flip_v : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind , pub set_frame_coords : * mut sys :: godot_method_bind , pub set_hframes : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_region : * mut sys :: godot_method_bind , pub set_region_filter_clip : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_vframes : * mut sys :: godot_method_bind } impl SpriteMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpriteMethodTable = SpriteMethodTable { class_constructor : None , get_frame : 0 as * mut sys :: godot_method_bind , get_frame_coords : 0 as * mut sys :: godot_method_bind , get_hframes : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_rect : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_vframes : 0 as * mut sys :: godot_method_bind , is_centered : 0 as * mut sys :: godot_method_bind , is_flipped_h : 0 as * mut sys :: godot_method_bind , is_flipped_v : 0 as * mut sys :: godot_method_bind , is_pixel_opaque : 0 as * mut sys :: godot_method_bind , is_region : 0 as * mut sys :: godot_method_bind , is_region_filter_clip_enabled : 0 as * mut sys :: godot_method_bind , set_centered : 0 as * mut sys :: godot_method_bind , set_flip_h : 0 as * mut sys :: godot_method_bind , set_flip_v : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind , set_frame_coords : 0 as * mut sys :: godot_method_bind , set_hframes : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_region : 0 as * mut sys :: godot_method_bind , set_region_filter_clip : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_vframes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpriteMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Sprite\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_coords\0" . as_ptr () as * const c_char) ; table . get_hframes = (gd_api . godot_method_bind_get_method) (class_name , "get_hframes\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_vframes = (gd_api . godot_method_bind_get_method) (class_name , "get_vframes\0" . as_ptr () as * const c_char) ; table . is_centered = (gd_api . godot_method_bind_get_method) (class_name , "is_centered\0" . as_ptr () as * const c_char) ; table . is_flipped_h = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_h\0" . as_ptr () as * const c_char) ; table . is_flipped_v = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_v\0" . as_ptr () as * const c_char) ; table . is_pixel_opaque = (gd_api . godot_method_bind_get_method) (class_name , "is_pixel_opaque\0" . as_ptr () as * const c_char) ; table . is_region = (gd_api . godot_method_bind_get_method) (class_name , "is_region\0" . as_ptr () as * const c_char) ; table . is_region_filter_clip_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_region_filter_clip_enabled\0" . as_ptr () as * const c_char) ; table . set_centered = (gd_api . godot_method_bind_get_method) (class_name , "set_centered\0" . as_ptr () as * const c_char) ; table . set_flip_h = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_h\0" . as_ptr () as * const c_char) ; table . set_flip_v = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_v\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; table . set_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_coords\0" . as_ptr () as * const c_char) ; table . set_hframes = (gd_api . godot_method_bind_get_method) (class_name , "set_hframes\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_region = (gd_api . godot_method_bind_get_method) (class_name , "set_region\0" . as_ptr () as * const c_char) ; table . set_region_filter_clip = (gd_api . godot_method_bind_get_method) (class_name , "set_region_filter_clip\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_vframes = (gd_api . godot_method_bind_get_method) (class_name , "set_vframes\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:976:4670 [INFO] [stdout] | [INFO] [stdout] 976 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 976 | # [doc = "`core class VisualScriptGlobalConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptglobalconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptGlobalConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptGlobalConstant { this : RawObject < Self > , } impl VisualScriptGlobalConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptGlobalConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn global_constant (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptGlobalConstantMethodTable :: get (get_api ()) . get_global_constant ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_global_constant (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptGlobalConstantMethodTable :: get (get_api ()) . set_global_constant ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptGlobalConstant { } unsafe impl GodotObject for VisualScriptGlobalConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptGlobalConstant" } } impl std :: ops :: Deref for VisualScriptGlobalConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptGlobalConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptGlobalConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptGlobalConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptGlobalConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptGlobalConstant { } impl Instanciable for VisualScriptGlobalConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptGlobalConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptGlobalConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_global_constant : * mut sys :: godot_method_bind , pub set_global_constant : * mut sys :: godot_method_bind } impl VisualScriptGlobalConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptGlobalConstantMethodTable = VisualScriptGlobalConstantMethodTable { class_constructor : None , get_global_constant : 0 as * mut sys :: godot_method_bind , set_global_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptGlobalConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptGlobalConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_global_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_global_constant\0" . as_ptr () as * const c_char) ; table . set_global_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_global_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:982:9585 [INFO] [stdout] | [INFO] [stdout] 982 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 982 | # [doc = "`core class NetworkedMultiplayerPeer` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_networkedmultiplayerpeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNetworkedMultiplayerPeer inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NetworkedMultiplayerPeer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConnectionStatus (pub i64) ; impl ConnectionStatus { pub const DISCONNECTED : ConnectionStatus = ConnectionStatus (0i64) ; pub const CONNECTING : ConnectionStatus = ConnectionStatus (1i64) ; pub const CONNECTED : ConnectionStatus = ConnectionStatus (2i64) ; } impl From < i64 > for ConnectionStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConnectionStatus > for i64 { # [inline] fn from (v : ConnectionStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TransferMode (pub i64) ; impl TransferMode { pub const UNRELIABLE : TransferMode = TransferMode (0i64) ; pub const UNRELIABLE_ORDERED : TransferMode = TransferMode (1i64) ; pub const RELIABLE : TransferMode = TransferMode (2i64) ; } impl From < i64 > for TransferMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TransferMode > for i64 { # [inline] fn from (v : TransferMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NetworkedMultiplayerPeer { pub const CONNECTION_CONNECTED : i64 = 2i64 ; pub const CONNECTION_CONNECTING : i64 = 1i64 ; pub const CONNECTION_DISCONNECTED : i64 = 0i64 ; pub const TARGET_PEER_BROADCAST : i64 = 0i64 ; pub const TARGET_PEER_SERVER : i64 = 1i64 ; pub const TRANSFER_MODE_RELIABLE : i64 = 2i64 ; pub const TRANSFER_MODE_UNRELIABLE : i64 = 0i64 ; pub const TRANSFER_MODE_UNRELIABLE_ORDERED : i64 = 1i64 ; } impl NetworkedMultiplayerPeer { # [doc = "Returns the current state of the connection. See [enum ConnectionStatus]."] # [doc = ""] # [inline] pub fn get_connection_status (& self) -> crate :: generated :: networked_multiplayer_peer :: ConnectionStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_connection_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_peer :: ConnectionStatus (ret) } } # [doc = "Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent packet."] # [doc = ""] # [inline] pub fn get_packet_peer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_packet_peer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The manner in which to send packets to the `target_peer`. See [enum TransferMode]."] # [doc = ""] # [inline] pub fn transfer_mode (& self) -> crate :: generated :: networked_multiplayer_peer :: TransferMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_transfer_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_peer :: TransferMode (ret) } } # [doc = "Returns the ID of this [NetworkedMultiplayerPeer]."] # [doc = ""] # [inline] pub fn get_unique_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_unique_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this [NetworkedMultiplayerPeer] refuses new connections."] # [doc = ""] # [inline] pub fn is_refusing_new_connections (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . is_refusing_new_connections ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Waits up to 1 second to receive a new network event."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, this [NetworkedMultiplayerPeer] refuses new connections."] # [doc = ""] # [inline] pub fn set_refuse_new_connections (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_refuse_new_connections ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the peer to which packets will be sent.\nThe `id` can be one of: [constant TARGET_PEER_BROADCAST] to send to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. By default, the target peer is [constant TARGET_PEER_BROADCAST]."] # [doc = ""] # [inline] pub fn set_target_peer (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_target_peer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "The manner in which to send packets to the `target_peer`. See [enum TransferMode]."] # [doc = ""] # [inline] pub fn set_transfer_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_transfer_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NetworkedMultiplayerPeer { } unsafe impl GodotObject for NetworkedMultiplayerPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NetworkedMultiplayerPeer" } } impl std :: ops :: Deref for NetworkedMultiplayerPeer { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NetworkedMultiplayerPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for NetworkedMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NetworkedMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for NetworkedMultiplayerPeer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NetworkedMultiplayerPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_connection_status : * mut sys :: godot_method_bind , pub get_packet_peer : * mut sys :: godot_method_bind , pub get_transfer_mode : * mut sys :: godot_method_bind , pub get_unique_id : * mut sys :: godot_method_bind , pub is_refusing_new_connections : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_refuse_new_connections : * mut sys :: godot_method_bind , pub set_target_peer : * mut sys :: godot_method_bind , pub set_transfer_mode : * mut sys :: godot_method_bind } impl NetworkedMultiplayerPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NetworkedMultiplayerPeerMethodTable = NetworkedMultiplayerPeerMethodTable { class_constructor : None , get_connection_status : 0 as * mut sys :: godot_method_bind , get_packet_peer : 0 as * mut sys :: godot_method_bind , get_transfer_mode : 0 as * mut sys :: godot_method_bind , get_unique_id : 0 as * mut sys :: godot_method_bind , is_refusing_new_connections : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_refuse_new_connections : 0 as * mut sys :: godot_method_bind , set_target_peer : 0 as * mut sys :: godot_method_bind , set_transfer_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NetworkedMultiplayerPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NetworkedMultiplayerPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_connection_status = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_status\0" . as_ptr () as * const c_char) ; table . get_packet_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_peer\0" . as_ptr () as * const c_char) ; table . get_transfer_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_transfer_mode\0" . as_ptr () as * const c_char) ; table . get_unique_id = (gd_api . godot_method_bind_get_method) (class_name , "get_unique_id\0" . as_ptr () as * const c_char) ; table . is_refusing_new_connections = (gd_api . godot_method_bind_get_method) (class_name , "is_refusing_new_connections\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_refuse_new_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_refuse_new_connections\0" . as_ptr () as * const c_char) ; table . set_target_peer = (gd_api . godot_method_bind_get_method) (class_name , "set_target_peer\0" . as_ptr () as * const c_char) ; table . set_transfer_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_transfer_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:988:5259 [INFO] [stdout] | [INFO] [stdout] 988 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 988 | # [doc = "`core class Sky` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_sky.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSky inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Sky { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RadianceSize (pub i64) ; impl RadianceSize { pub const _32 : RadianceSize = RadianceSize (0i64) ; pub const _64 : RadianceSize = RadianceSize (1i64) ; pub const _128 : RadianceSize = RadianceSize (2i64) ; pub const _256 : RadianceSize = RadianceSize (3i64) ; pub const _512 : RadianceSize = RadianceSize (4i64) ; pub const _1024 : RadianceSize = RadianceSize (5i64) ; pub const _2048 : RadianceSize = RadianceSize (6i64) ; pub const MAX : RadianceSize = RadianceSize (7i64) ; } impl From < i64 > for RadianceSize { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RadianceSize > for i64 { # [inline] fn from (v : RadianceSize) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Sky { pub const RADIANCE_SIZE_1024 : i64 = 5i64 ; pub const RADIANCE_SIZE_128 : i64 = 2i64 ; pub const RADIANCE_SIZE_2048 : i64 = 6i64 ; pub const RADIANCE_SIZE_256 : i64 = 3i64 ; pub const RADIANCE_SIZE_32 : i64 = 0i64 ; pub const RADIANCE_SIZE_512 : i64 = 4i64 ; pub const RADIANCE_SIZE_64 : i64 = 1i64 ; pub const RADIANCE_SIZE_MAX : i64 = 7i64 ; } impl Sky { # [doc = "The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be.\nSee [enum RadianceSize] constants for values.\n**Note:** Some hardware will have trouble with higher radiance sizes, especially [constant RADIANCE_SIZE_512] and above. Only use such high values on high-end hardware."] # [doc = ""] # [inline] pub fn radiance_size (& self) -> crate :: generated :: sky :: RadianceSize { unsafe { let method_bind : * mut sys :: godot_method_bind = SkyMethodTable :: get (get_api ()) . get_radiance_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: sky :: RadianceSize (ret) } } # [doc = "The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be.\nSee [enum RadianceSize] constants for values.\n**Note:** Some hardware will have trouble with higher radiance sizes, especially [constant RADIANCE_SIZE_512] and above. Only use such high values on high-end hardware."] # [doc = ""] # [inline] pub fn set_radiance_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkyMethodTable :: get (get_api ()) . set_radiance_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Sky { } unsafe impl GodotObject for Sky { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Sky" } } impl std :: ops :: Deref for Sky { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Sky { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Sky { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Sky { } unsafe impl SubClass < crate :: generated :: object :: Object > for Sky { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_radiance_size : * mut sys :: godot_method_bind , pub set_radiance_size : * mut sys :: godot_method_bind } impl SkyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkyMethodTable = SkyMethodTable { class_constructor : None , get_radiance_size : 0 as * mut sys :: godot_method_bind , set_radiance_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Sky\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_radiance_size = (gd_api . godot_method_bind_get_method) (class_name , "get_radiance_size\0" . as_ptr () as * const c_char) ; table . set_radiance_size = (gd_api . godot_method_bind_get_method) (class_name , "set_radiance_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:994:27266 [INFO] [stdout] | [INFO] [stdout] 994 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 994 | # [doc = "`core class NavigationMesh` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigationmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNavigationMesh inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NavigationMesh { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NavigationMesh { pub const PARSED_GEOMETRY_BOTH : i64 = 2i64 ; pub const PARSED_GEOMETRY_MESH_INSTANCES : i64 = 0i64 ; pub const PARSED_GEOMETRY_STATIC_COLLIDERS : i64 = 1i64 ; pub const SAMPLE_PARTITION_LAYERS : i64 = 2i64 ; pub const SAMPLE_PARTITION_MONOTONE : i64 = 1i64 ; pub const SAMPLE_PARTITION_WATERSHED : i64 = 0i64 ; } impl NavigationMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NavigationMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_polygon (& self , polygon : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . add_polygon ; let ret = crate :: icalls :: icallptr_void_i32arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_polygons (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . clear_polygons ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn create_from_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . create_from_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_max_climb (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_max_climb ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_max_slope (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_max_slope ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_cell_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_cell_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn detail_sample_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_detail_sample_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn detail_sample_max_error (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_detail_sample_max_error ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn edge_max_error (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_edge_max_error ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn edge_max_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_edge_max_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn filter_ledge_spans (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_filter_ledge_spans ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn filter_low_hanging_obstacles (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_filter_low_hanging_obstacles ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn filter_walkable_low_height_spans (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_filter_walkable_low_height_spans ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn parsed_geometry_type (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_parsed_geometry_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_polygon (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_polygon_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_polygon_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn region_merge_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_region_merge_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn region_min_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_region_min_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sample_partition_type (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_sample_partition_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn source_geometry_mode (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_source_geometry_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn source_group_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_source_group_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn vertices (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_vertices ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn verts_per_poly (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_verts_per_poly ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_height (& self , agent_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_max_climb (& self , agent_max_climb : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_max_climb ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_max_climb) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_max_slope (& self , agent_max_slope : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_max_slope ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_max_slope) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_radius (& self , agent_radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_height (& self , cell_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_cell_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cell_height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_size (& self , cell_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_cell_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cell_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_detail_sample_distance (& self , detail_sample_dist : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_detail_sample_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , detail_sample_dist) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_detail_sample_max_error (& self , detail_sample_max_error : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_detail_sample_max_error ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , detail_sample_max_error) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_edge_max_error (& self , edge_max_error : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_edge_max_error ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , edge_max_error) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_edge_max_length (& self , edge_max_length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_edge_max_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , edge_max_length) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_filter_ledge_spans (& self , filter_ledge_spans : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_filter_ledge_spans ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , filter_ledge_spans) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_filter_low_hanging_obstacles (& self , filter_low_hanging_obstacles : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_filter_low_hanging_obstacles ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , filter_low_hanging_obstacles) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_filter_walkable_low_height_spans (& self , filter_walkable_low_height_spans : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_filter_walkable_low_height_spans ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , filter_walkable_low_height_spans) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_parsed_geometry_type (& self , geometry_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_parsed_geometry_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , geometry_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_region_merge_size (& self , region_merge_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_region_merge_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , region_merge_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_region_min_size (& self , region_min_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_region_min_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , region_min_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sample_partition_type (& self , sample_partition_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_sample_partition_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sample_partition_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_source_geometry_mode (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_source_geometry_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_source_group_name (& self , mask : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_source_group_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , mask . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_vertices (& self , vertices : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_vertices ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , vertices) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_verts_per_poly (& self , verts_per_poly : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_verts_per_poly ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , verts_per_poly) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NavigationMesh { } unsafe impl GodotObject for NavigationMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NavigationMesh" } } impl std :: ops :: Deref for NavigationMesh { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NavigationMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for NavigationMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NavigationMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for NavigationMesh { } impl Instanciable for NavigationMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NavigationMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NavigationMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_polygon : * mut sys :: godot_method_bind , pub clear_polygons : * mut sys :: godot_method_bind , pub create_from_mesh : * mut sys :: godot_method_bind , pub get_agent_height : * mut sys :: godot_method_bind , pub get_agent_max_climb : * mut sys :: godot_method_bind , pub get_agent_max_slope : * mut sys :: godot_method_bind , pub get_agent_radius : * mut sys :: godot_method_bind , pub get_cell_height : * mut sys :: godot_method_bind , pub get_cell_size : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_detail_sample_distance : * mut sys :: godot_method_bind , pub get_detail_sample_max_error : * mut sys :: godot_method_bind , pub get_edge_max_error : * mut sys :: godot_method_bind , pub get_edge_max_length : * mut sys :: godot_method_bind , pub get_filter_ledge_spans : * mut sys :: godot_method_bind , pub get_filter_low_hanging_obstacles : * mut sys :: godot_method_bind , pub get_filter_walkable_low_height_spans : * mut sys :: godot_method_bind , pub get_parsed_geometry_type : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub get_polygon_count : * mut sys :: godot_method_bind , pub get_region_merge_size : * mut sys :: godot_method_bind , pub get_region_min_size : * mut sys :: godot_method_bind , pub get_sample_partition_type : * mut sys :: godot_method_bind , pub get_source_geometry_mode : * mut sys :: godot_method_bind , pub get_source_group_name : * mut sys :: godot_method_bind , pub get_vertices : * mut sys :: godot_method_bind , pub get_verts_per_poly : * mut sys :: godot_method_bind , pub set_agent_height : * mut sys :: godot_method_bind , pub set_agent_max_climb : * mut sys :: godot_method_bind , pub set_agent_max_slope : * mut sys :: godot_method_bind , pub set_agent_radius : * mut sys :: godot_method_bind , pub set_cell_height : * mut sys :: godot_method_bind , pub set_cell_size : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_detail_sample_distance : * mut sys :: godot_method_bind , pub set_detail_sample_max_error : * mut sys :: godot_method_bind , pub set_edge_max_error : * mut sys :: godot_method_bind , pub set_edge_max_length : * mut sys :: godot_method_bind , pub set_filter_ledge_spans : * mut sys :: godot_method_bind , pub set_filter_low_hanging_obstacles : * mut sys :: godot_method_bind , pub set_filter_walkable_low_height_spans : * mut sys :: godot_method_bind , pub set_parsed_geometry_type : * mut sys :: godot_method_bind , pub set_region_merge_size : * mut sys :: godot_method_bind , pub set_region_min_size : * mut sys :: godot_method_bind , pub set_sample_partition_type : * mut sys :: godot_method_bind , pub set_source_geometry_mode : * mut sys :: godot_method_bind , pub set_source_group_name : * mut sys :: godot_method_bind , pub set_vertices : * mut sys :: godot_method_bind , pub set_verts_per_poly : * mut sys :: godot_method_bind } impl NavigationMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NavigationMeshMethodTable = NavigationMeshMethodTable { class_constructor : None , add_polygon : 0 as * mut sys :: godot_method_bind , clear_polygons : 0 as * mut sys :: godot_method_bind , create_from_mesh : 0 as * mut sys :: godot_method_bind , get_agent_height : 0 as * mut sys :: godot_method_bind , get_agent_max_climb : 0 as * mut sys :: godot_method_bind , get_agent_max_slope : 0 as * mut sys :: godot_method_bind , get_agent_radius : 0 as * mut sys :: godot_method_bind , get_cell_height : 0 as * mut sys :: godot_method_bind , get_cell_size : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_detail_sample_distance : 0 as * mut sys :: godot_method_bind , get_detail_sample_max_error : 0 as * mut sys :: godot_method_bind , get_edge_max_error : 0 as * mut sys :: godot_method_bind , get_edge_max_length : 0 as * mut sys :: godot_method_bind , get_filter_ledge_spans : 0 as * mut sys :: godot_method_bind , get_filter_low_hanging_obstacles : 0 as * mut sys :: godot_method_bind , get_filter_walkable_low_height_spans : 0 as * mut sys :: godot_method_bind , get_parsed_geometry_type : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , get_polygon_count : 0 as * mut sys :: godot_method_bind , get_region_merge_size : 0 as * mut sys :: godot_method_bind , get_region_min_size : 0 as * mut sys :: godot_method_bind , get_sample_partition_type : 0 as * mut sys :: godot_method_bind , get_source_geometry_mode : 0 as * mut sys :: godot_method_bind , get_source_group_name : 0 as * mut sys :: godot_method_bind , get_vertices : 0 as * mut sys :: godot_method_bind , get_verts_per_poly : 0 as * mut sys :: godot_method_bind , set_agent_height : 0 as * mut sys :: godot_method_bind , set_agent_max_climb : 0 as * mut sys :: godot_method_bind , set_agent_max_slope : 0 as * mut sys :: godot_method_bind , set_agent_radius : 0 as * mut sys :: godot_method_bind , set_cell_height : 0 as * mut sys :: godot_method_bind , set_cell_size : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_detail_sample_distance : 0 as * mut sys :: godot_method_bind , set_detail_sample_max_error : 0 as * mut sys :: godot_method_bind , set_edge_max_error : 0 as * mut sys :: godot_method_bind , set_edge_max_length : 0 as * mut sys :: godot_method_bind , set_filter_ledge_spans : 0 as * mut sys :: godot_method_bind , set_filter_low_hanging_obstacles : 0 as * mut sys :: godot_method_bind , set_filter_walkable_low_height_spans : 0 as * mut sys :: godot_method_bind , set_parsed_geometry_type : 0 as * mut sys :: godot_method_bind , set_region_merge_size : 0 as * mut sys :: godot_method_bind , set_region_min_size : 0 as * mut sys :: godot_method_bind , set_sample_partition_type : 0 as * mut sys :: godot_method_bind , set_source_geometry_mode : 0 as * mut sys :: godot_method_bind , set_source_group_name : 0 as * mut sys :: godot_method_bind , set_vertices : 0 as * mut sys :: godot_method_bind , set_verts_per_poly : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NavigationMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NavigationMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_polygon = (gd_api . godot_method_bind_get_method) (class_name , "add_polygon\0" . as_ptr () as * const c_char) ; table . clear_polygons = (gd_api . godot_method_bind_get_method) (class_name , "clear_polygons\0" . as_ptr () as * const c_char) ; table . create_from_mesh = (gd_api . godot_method_bind_get_method) (class_name , "create_from_mesh\0" . as_ptr () as * const c_char) ; table . get_agent_height = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_height\0" . as_ptr () as * const c_char) ; table . get_agent_max_climb = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_max_climb\0" . as_ptr () as * const c_char) ; table . get_agent_max_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_max_slope\0" . as_ptr () as * const c_char) ; table . get_agent_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_radius\0" . as_ptr () as * const c_char) ; table . get_cell_height = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_height\0" . as_ptr () as * const c_char) ; table . get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_size\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_detail_sample_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_sample_distance\0" . as_ptr () as * const c_char) ; table . get_detail_sample_max_error = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_sample_max_error\0" . as_ptr () as * const c_char) ; table . get_edge_max_error = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_max_error\0" . as_ptr () as * const c_char) ; table . get_edge_max_length = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_max_length\0" . as_ptr () as * const c_char) ; table . get_filter_ledge_spans = (gd_api . godot_method_bind_get_method) (class_name , "get_filter_ledge_spans\0" . as_ptr () as * const c_char) ; table . get_filter_low_hanging_obstacles = (gd_api . godot_method_bind_get_method) (class_name , "get_filter_low_hanging_obstacles\0" . as_ptr () as * const c_char) ; table . get_filter_walkable_low_height_spans = (gd_api . godot_method_bind_get_method) (class_name , "get_filter_walkable_low_height_spans\0" . as_ptr () as * const c_char) ; table . get_parsed_geometry_type = (gd_api . godot_method_bind_get_method) (class_name , "get_parsed_geometry_type\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . get_polygon_count = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon_count\0" . as_ptr () as * const c_char) ; table . get_region_merge_size = (gd_api . godot_method_bind_get_method) (class_name , "get_region_merge_size\0" . as_ptr () as * const c_char) ; table . get_region_min_size = (gd_api . godot_method_bind_get_method) (class_name , "get_region_min_size\0" . as_ptr () as * const c_char) ; table . get_sample_partition_type = (gd_api . godot_method_bind_get_method) (class_name , "get_sample_partition_type\0" . as_ptr () as * const c_char) ; table . get_source_geometry_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_source_geometry_mode\0" . as_ptr () as * const c_char) ; table . get_source_group_name = (gd_api . godot_method_bind_get_method) (class_name , "get_source_group_name\0" . as_ptr () as * const c_char) ; table . get_vertices = (gd_api . godot_method_bind_get_method) (class_name , "get_vertices\0" . as_ptr () as * const c_char) ; table . get_verts_per_poly = (gd_api . godot_method_bind_get_method) (class_name , "get_verts_per_poly\0" . as_ptr () as * const c_char) ; table . set_agent_height = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_height\0" . as_ptr () as * const c_char) ; table . set_agent_max_climb = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_max_climb\0" . as_ptr () as * const c_char) ; table . set_agent_max_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_max_slope\0" . as_ptr () as * const c_char) ; table . set_agent_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_radius\0" . as_ptr () as * const c_char) ; table . set_cell_height = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_height\0" . as_ptr () as * const c_char) ; table . set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_size\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_detail_sample_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_sample_distance\0" . as_ptr () as * const c_char) ; table . set_detail_sample_max_error = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_sample_max_error\0" . as_ptr () as * const c_char) ; table . set_edge_max_error = (gd_api . godot_method_bind_get_method) (class_name , "set_edge_max_error\0" . as_ptr () as * const c_char) ; table . set_edge_max_length = (gd_api . godot_method_bind_get_method) (class_name , "set_edge_max_length\0" . as_ptr () as * const c_char) ; table . set_filter_ledge_spans = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_ledge_spans\0" . as_ptr () as * const c_char) ; table . set_filter_low_hanging_obstacles = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_low_hanging_obstacles\0" . as_ptr () as * const c_char) ; table . set_filter_walkable_low_height_spans = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_walkable_low_height_spans\0" . as_ptr () as * const c_char) ; table . set_parsed_geometry_type = (gd_api . godot_method_bind_get_method) (class_name , "set_parsed_geometry_type\0" . as_ptr () as * const c_char) ; table . set_region_merge_size = (gd_api . godot_method_bind_get_method) (class_name , "set_region_merge_size\0" . as_ptr () as * const c_char) ; table . set_region_min_size = (gd_api . godot_method_bind_get_method) (class_name , "set_region_min_size\0" . as_ptr () as * const c_char) ; table . set_sample_partition_type = (gd_api . godot_method_bind_get_method) (class_name , "set_sample_partition_type\0" . as_ptr () as * const c_char) ; table . set_source_geometry_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_source_geometry_mode\0" . as_ptr () as * const c_char) ; table . set_source_group_name = (gd_api . godot_method_bind_get_method) (class_name , "set_source_group_name\0" . as_ptr () as * const c_char) ; table . set_vertices = (gd_api . godot_method_bind_get_method) (class_name , "set_vertices\0" . as_ptr () as * const c_char) ; table . set_verts_per_poly = (gd_api . godot_method_bind_get_method) (class_name , "set_verts_per_poly\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1000:3927 [INFO] [stdout] | [INFO] [stdout] 1000 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1000 | # [doc = "`core class AudioEffectBandLimitFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectbandlimitfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectBandLimitFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectBandLimitFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectBandLimitFilter { } unsafe impl GodotObject for AudioEffectBandLimitFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectBandLimitFilter" } } impl std :: ops :: Deref for AudioEffectBandLimitFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectBandLimitFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectBandLimitFilter { } impl Instanciable for AudioEffectBandLimitFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectBandLimitFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectBandLimitFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectBandLimitFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectBandLimitFilterMethodTable = AudioEffectBandLimitFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectBandLimitFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectBandLimitFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1006:8941 [INFO] [stdout] | [INFO] [stdout] 1006 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1006 | # [doc = "`core class Gradient` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gradient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGradient inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Gradient { this : RawObject < Self > , } impl Gradient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GradientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the specified color to the end of the ramp, with the specified offset."] # [doc = ""] # [inline] pub fn add_point (& self , offset : f64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_f64_color (method_bind , self . this . sys () . as_ptr () , offset , color) ; } } # [doc = "Returns the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_color (& self , point : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "Returns the offset of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_offset (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn offsets (& self) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offsets ; let ret = crate :: icalls :: icallptr_f32arr (method_bind , self . this . sys () . as_ptr ()) ; Float32Array :: from_sys (ret) } } # [doc = "Returns the number of colors in the ramp."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the interpolated color specified by `offset`."] # [doc = ""] # [inline] pub fn interpolate (& self , offset : f64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_color_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; mem :: transmute (ret) } } # [doc = "Removes the color at the index `offset`."] # [doc = ""] # [inline] pub fn remove_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Sets the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_color (& self , point : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , point , color) ; } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn set_colors (& self , colors : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , colors) ; } } # [doc = "Sets the offset for the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_offset (& self , point : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , offset) ; } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn set_offsets (& self , offsets : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offsets ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , offsets) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Gradient { } unsafe impl GodotObject for Gradient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Gradient" } } impl std :: ops :: Deref for Gradient { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Gradient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Gradient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Gradient { } unsafe impl SubClass < crate :: generated :: object :: Object > for Gradient { } impl Instanciable for Gradient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Gradient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GradientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_colors : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_offsets : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_colors : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_offsets : * mut sys :: godot_method_bind } impl GradientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GradientMethodTable = GradientMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_colors : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_offsets : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_colors : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_offsets : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GradientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Gradient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_colors\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_offsets = (gd_api . godot_method_bind_get_method) (class_name , "get_offsets\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_colors\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_offsets = (gd_api . godot_method_bind_get_method) (class_name , "set_offsets\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1012:2890 [INFO] [stdout] | [INFO] [stdout] 1012 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1012 | # [doc = "`tools class EditorResourceConversionPlugin` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorresourceconversionplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorResourceConversionPlugin inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConversionPlugin { } impl gdnative_core :: private :: godot_object :: Sealed for EditorResourceConversionPlugin { } unsafe impl GodotObject for EditorResourceConversionPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorResourceConversionPlugin" } } impl std :: ops :: Deref for EditorResourceConversionPlugin { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorResourceConversionPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorResourceConversionPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorResourceConversionPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorResourceConversionPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl EditorResourceConversionPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorResourceConversionPluginMethodTable = EditorResourceConversionPluginMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorResourceConversionPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorResourceConversionPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1018:22860 [INFO] [stdout] | [INFO] [stdout] 1018 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1018 | # [doc = "`core class SoftBody` inherits `MeshInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_softbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SoftBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSoftBody inherits methods from:\n - [MeshInstance](struct.MeshInstance.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SoftBody { this : RawObject < Self > , } impl SoftBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SoftBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a body to the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn add_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . add_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn areaAngular_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_areaAngular_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of nodes that were added as collision exceptions for this body."] # [doc = ""] # [inline] pub fn get_collision_exceptions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_exceptions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn damping_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_damping_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn drag_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_drag_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn linear_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_linear_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."] # [doc = ""] # [inline] pub fn parent_collision_ignore (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_parent_collision_ignore ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn pose_matching_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_pose_matching_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pressure_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_pressure_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Increasing this value will improve the resulting simulation, but can affect performance. Use with care."] # [doc = ""] # [inline] pub fn simulation_precision (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_simulation_precision ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The SoftBody's mass."] # [doc = ""] # [inline] pub fn total_mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_total_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn volume_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_volume_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [SoftBody] will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn is_ray_pickable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a body from the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn remove_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . remove_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_areaAngular_stiffness (& self , areaAngular_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_areaAngular_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , areaAngular_stiffness) ; } } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , collision_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_layer) ; } } # [doc = "Sets individual bits on the layer mask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "Sets individual bits on the collision mask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_damping_coefficient (& self , damping_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_damping_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , damping_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_drag_coefficient (& self , drag_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_drag_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , drag_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_linear_stiffness (& self , linear_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_linear_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_stiffness) ; } } # [doc = "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."] # [doc = ""] # [inline] pub fn set_parent_collision_ignore (& self , parent_collision_ignore : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_parent_collision_ignore ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , parent_collision_ignore . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pose_matching_coefficient (& self , pose_matching_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_pose_matching_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pose_matching_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pressure_coefficient (& self , pressure_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_pressure_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pressure_coefficient) ; } } # [doc = "If `true`, the [SoftBody] will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn set_ray_pickable (& self , ray_pickable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ray_pickable) ; } } # [doc = "Increasing this value will improve the resulting simulation, but can affect performance. Use with care."] # [doc = ""] # [inline] pub fn set_simulation_precision (& self , simulation_precision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_simulation_precision ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , simulation_precision) ; } } # [doc = "The SoftBody's mass."] # [doc = ""] # [inline] pub fn set_total_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_total_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_volume_stiffness (& self , volume_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_volume_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_stiffness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SoftBody { } unsafe impl GodotObject for SoftBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SoftBody" } } impl QueueFree for SoftBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SoftBody { type Target = crate :: generated :: mesh_instance :: MeshInstance ; # [inline] fn deref (& self) -> & crate :: generated :: mesh_instance :: MeshInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SoftBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: mesh_instance :: MeshInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: mesh_instance :: MeshInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SoftBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for SoftBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for SoftBody { } impl Instanciable for SoftBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SoftBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SoftBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_exception_with : * mut sys :: godot_method_bind , pub get_areaAngular_stiffness : * mut sys :: godot_method_bind , pub get_collision_exceptions : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_damping_coefficient : * mut sys :: godot_method_bind , pub get_drag_coefficient : * mut sys :: godot_method_bind , pub get_linear_stiffness : * mut sys :: godot_method_bind , pub get_parent_collision_ignore : * mut sys :: godot_method_bind , pub get_pose_matching_coefficient : * mut sys :: godot_method_bind , pub get_pressure_coefficient : * mut sys :: godot_method_bind , pub get_simulation_precision : * mut sys :: godot_method_bind , pub get_total_mass : * mut sys :: godot_method_bind , pub get_volume_stiffness : * mut sys :: godot_method_bind , pub is_ray_pickable : * mut sys :: godot_method_bind , pub remove_collision_exception_with : * mut sys :: godot_method_bind , pub set_areaAngular_stiffness : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_damping_coefficient : * mut sys :: godot_method_bind , pub set_drag_coefficient : * mut sys :: godot_method_bind , pub set_linear_stiffness : * mut sys :: godot_method_bind , pub set_parent_collision_ignore : * mut sys :: godot_method_bind , pub set_pose_matching_coefficient : * mut sys :: godot_method_bind , pub set_pressure_coefficient : * mut sys :: godot_method_bind , pub set_ray_pickable : * mut sys :: godot_method_bind , pub set_simulation_precision : * mut sys :: godot_method_bind , pub set_total_mass : * mut sys :: godot_method_bind , pub set_volume_stiffness : * mut sys :: godot_method_bind } impl SoftBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SoftBodyMethodTable = SoftBodyMethodTable { class_constructor : None , add_collision_exception_with : 0 as * mut sys :: godot_method_bind , get_areaAngular_stiffness : 0 as * mut sys :: godot_method_bind , get_collision_exceptions : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_damping_coefficient : 0 as * mut sys :: godot_method_bind , get_drag_coefficient : 0 as * mut sys :: godot_method_bind , get_linear_stiffness : 0 as * mut sys :: godot_method_bind , get_parent_collision_ignore : 0 as * mut sys :: godot_method_bind , get_pose_matching_coefficient : 0 as * mut sys :: godot_method_bind , get_pressure_coefficient : 0 as * mut sys :: godot_method_bind , get_simulation_precision : 0 as * mut sys :: godot_method_bind , get_total_mass : 0 as * mut sys :: godot_method_bind , get_volume_stiffness : 0 as * mut sys :: godot_method_bind , is_ray_pickable : 0 as * mut sys :: godot_method_bind , remove_collision_exception_with : 0 as * mut sys :: godot_method_bind , set_areaAngular_stiffness : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_damping_coefficient : 0 as * mut sys :: godot_method_bind , set_drag_coefficient : 0 as * mut sys :: godot_method_bind , set_linear_stiffness : 0 as * mut sys :: godot_method_bind , set_parent_collision_ignore : 0 as * mut sys :: godot_method_bind , set_pose_matching_coefficient : 0 as * mut sys :: godot_method_bind , set_pressure_coefficient : 0 as * mut sys :: godot_method_bind , set_ray_pickable : 0 as * mut sys :: godot_method_bind , set_simulation_precision : 0 as * mut sys :: godot_method_bind , set_total_mass : 0 as * mut sys :: godot_method_bind , set_volume_stiffness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SoftBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SoftBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_exception_with\0" . as_ptr () as * const c_char) ; table . get_areaAngular_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_areaAngular_stiffness\0" . as_ptr () as * const c_char) ; table . get_collision_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_exceptions\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_damping_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_damping_coefficient\0" . as_ptr () as * const c_char) ; table . get_drag_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_coefficient\0" . as_ptr () as * const c_char) ; table . get_linear_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_stiffness\0" . as_ptr () as * const c_char) ; table . get_parent_collision_ignore = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_collision_ignore\0" . as_ptr () as * const c_char) ; table . get_pose_matching_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_pose_matching_coefficient\0" . as_ptr () as * const c_char) ; table . get_pressure_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure_coefficient\0" . as_ptr () as * const c_char) ; table . get_simulation_precision = (gd_api . godot_method_bind_get_method) (class_name , "get_simulation_precision\0" . as_ptr () as * const c_char) ; table . get_total_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_total_mass\0" . as_ptr () as * const c_char) ; table . get_volume_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_stiffness\0" . as_ptr () as * const c_char) ; table . is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "is_ray_pickable\0" . as_ptr () as * const c_char) ; table . remove_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "remove_collision_exception_with\0" . as_ptr () as * const c_char) ; table . set_areaAngular_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_areaAngular_stiffness\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_damping_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_damping_coefficient\0" . as_ptr () as * const c_char) ; table . set_drag_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_coefficient\0" . as_ptr () as * const c_char) ; table . set_linear_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_stiffness\0" . as_ptr () as * const c_char) ; table . set_parent_collision_ignore = (gd_api . godot_method_bind_get_method) (class_name , "set_parent_collision_ignore\0" . as_ptr () as * const c_char) ; table . set_pose_matching_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_pose_matching_coefficient\0" . as_ptr () as * const c_char) ; table . set_pressure_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure_coefficient\0" . as_ptr () as * const c_char) ; table . set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "set_ray_pickable\0" . as_ptr () as * const c_char) ; table . set_simulation_precision = (gd_api . godot_method_bind_get_method) (class_name , "set_simulation_precision\0" . as_ptr () as * const c_char) ; table . set_total_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_total_mass\0" . as_ptr () as * const c_char) ; table . set_volume_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_stiffness\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1024:5611 [INFO] [stdout] | [INFO] [stdout] 1024 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1024 | # [doc = "`core class ConfirmationDialog` inherits `AcceptDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_confirmationdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ConfirmationDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nConfirmationDialog inherits methods from:\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConfirmationDialog { this : RawObject < Self > , } impl ConfirmationDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConfirmationDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the cancel button."] # [doc = ""] # [inline] pub fn get_cancel (& self) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfirmationDialogMethodTable :: get (get_api ()) . get_cancel ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for ConfirmationDialog { } unsafe impl GodotObject for ConfirmationDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ConfirmationDialog" } } impl QueueFree for ConfirmationDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ConfirmationDialog { type Target = crate :: generated :: accept_dialog :: AcceptDialog ; # [inline] fn deref (& self) -> & crate :: generated :: accept_dialog :: AcceptDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConfirmationDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: accept_dialog :: AcceptDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConfirmationDialog { } impl Instanciable for ConfirmationDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConfirmationDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConfirmationDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cancel : * mut sys :: godot_method_bind } impl ConfirmationDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConfirmationDialogMethodTable = ConfirmationDialogMethodTable { class_constructor : None , get_cancel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConfirmationDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConfirmationDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cancel = (gd_api . godot_method_bind_get_method) (class_name , "get_cancel\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1030:16661 [INFO] [stdout] | [INFO] [stdout] 1030 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1030 | # [doc = "`core class AudioStreamPlayer2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer2D { this : RawObject < Self > , } impl AudioStreamPlayer2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayer2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn area_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_area_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dampens audio over distance with this as an exponent."] # [doc = ""] # [inline] pub fn attenuation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_attenuation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Maximum distance from which audio is still hearable."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream]."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Base volume without dampening."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given position `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn set_area_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_area_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Dampens audio over distance with this as an exponent."] # [doc = ""] # [inline] pub fn set_attenuation (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_attenuation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "Maximum distance from which audio is still hearable."] # [doc = ""] # [inline] pub fn set_max_distance (& self , pixels : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pixels) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Base volume without dampening."] # [doc = ""] # [inline] pub fn set_volume_db (& self , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_db) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer2D { } unsafe impl GodotObject for AudioStreamPlayer2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer2D" } } impl QueueFree for AudioStreamPlayer2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer2D { } impl Instanciable for AudioStreamPlayer2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayer2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_area_mask : * mut sys :: godot_method_bind , pub get_attenuation : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_area_mask : * mut sys :: godot_method_bind , pub set_attenuation : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayer2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayer2DMethodTable = AudioStreamPlayer2DMethodTable { class_constructor : None , get_area_mask : 0 as * mut sys :: godot_method_bind , get_attenuation : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_area_mask : 0 as * mut sys :: godot_method_bind , set_attenuation : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayer2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_area_mask\0" . as_ptr () as * const c_char) ; table . get_attenuation = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_area_mask\0" . as_ptr () as * const c_char) ; table . set_attenuation = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1036:8516 [INFO] [stdout] | [INFO] [stdout] 1036 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1036 | # [doc = "`core class JSONRPC` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_jsonrpc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`JSONRPC` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nJSONRPC inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JSONRPC { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ErrorCode (pub i64) ; impl ErrorCode { pub const PARSE_ERROR : ErrorCode = ErrorCode (- 32700i64) ; pub const INTERNAL_ERROR : ErrorCode = ErrorCode (- 32603i64) ; pub const INVALID_PARAMS : ErrorCode = ErrorCode (- 32602i64) ; pub const METHOD_NOT_FOUND : ErrorCode = ErrorCode (- 32601i64) ; pub const INVALID_REQUEST : ErrorCode = ErrorCode (- 32600i64) ; } impl From < i64 > for ErrorCode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ErrorCode > for i64 { # [inline] fn from (v : ErrorCode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl JSONRPC { pub const INTERNAL_ERROR : i64 = - 32603i64 ; pub const INVALID_PARAMS : i64 = - 32602i64 ; pub const INVALID_REQUEST : i64 = - 32600i64 ; pub const METHOD_NOT_FOUND : i64 = - 32601i64 ; pub const PARSE_ERROR : i64 = - 32700i64 ; } impl JSONRPC { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JSONRPCMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn make_notification (& self , method : impl Into < GodotString > , params : impl OwnedToVariant) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . make_notification ; let ret = crate :: icalls :: icallptr_dict_str_var (method_bind , self . this . sys () . as_ptr () , method . into () , params . owned_to_variant ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn make_request (& self , method : impl Into < GodotString > , params : impl OwnedToVariant , id : impl OwnedToVariant) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . make_request ; let ret = crate :: icalls :: icallptr_dict_str_var_var (method_bind , self . this . sys () . as_ptr () , method . into () , params . owned_to_variant () , id . owned_to_variant ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn make_response (& self , result : impl OwnedToVariant , id : impl OwnedToVariant) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . make_response ; let ret = crate :: icalls :: icallptr_dict_var_var (method_bind , self . this . sys () . as_ptr () , result . owned_to_variant () , id . owned_to_variant ()) ; Dictionary :: from_sys (ret) } } # [doc = "\n# Default Arguments\n* `id` - `null`"] # [doc = ""] # [inline] pub fn make_response_error (& self , code : i64 , message : impl Into < GodotString > , id : impl OwnedToVariant) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . make_response_error ; let ret = crate :: icalls :: icallptr_dict_i64_str_var (method_bind , self . this . sys () . as_ptr () , code , message . into () , id . owned_to_variant ()) ; Dictionary :: from_sys (ret) } } # [doc = "\n# Default Arguments\n* `recurse` - `false`"] # [doc = ""] # [inline] pub fn process_action (& self , action : impl OwnedToVariant , recurse : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . process_action ; let ret = crate :: icalls :: icallptr_var_var_bool (method_bind , self . this . sys () . as_ptr () , action . owned_to_variant () , recurse) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn process_string (& self , action : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . process_string ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_scope (& self , scope : impl Into < GodotString > , target : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . set_scope ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , scope . into () , target . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for JSONRPC { } unsafe impl GodotObject for JSONRPC { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JSONRPC" } } impl std :: ops :: Deref for JSONRPC { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JSONRPC { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JSONRPC { } impl Instanciable for JSONRPC { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JSONRPC :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JSONRPCMethodTable { pub class_constructor : sys :: godot_class_constructor , pub make_notification : * mut sys :: godot_method_bind , pub make_request : * mut sys :: godot_method_bind , pub make_response : * mut sys :: godot_method_bind , pub make_response_error : * mut sys :: godot_method_bind , pub process_action : * mut sys :: godot_method_bind , pub process_string : * mut sys :: godot_method_bind , pub set_scope : * mut sys :: godot_method_bind } impl JSONRPCMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JSONRPCMethodTable = JSONRPCMethodTable { class_constructor : None , make_notification : 0 as * mut sys :: godot_method_bind , make_request : 0 as * mut sys :: godot_method_bind , make_response : 0 as * mut sys :: godot_method_bind , make_response_error : 0 as * mut sys :: godot_method_bind , process_action : 0 as * mut sys :: godot_method_bind , process_string : 0 as * mut sys :: godot_method_bind , set_scope : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JSONRPCMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JSONRPC\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . make_notification = (gd_api . godot_method_bind_get_method) (class_name , "make_notification\0" . as_ptr () as * const c_char) ; table . make_request = (gd_api . godot_method_bind_get_method) (class_name , "make_request\0" . as_ptr () as * const c_char) ; table . make_response = (gd_api . godot_method_bind_get_method) (class_name , "make_response\0" . as_ptr () as * const c_char) ; table . make_response_error = (gd_api . godot_method_bind_get_method) (class_name , "make_response_error\0" . as_ptr () as * const c_char) ; table . process_action = (gd_api . godot_method_bind_get_method) (class_name , "process_action\0" . as_ptr () as * const c_char) ; table . process_string = (gd_api . godot_method_bind_get_method) (class_name , "process_string\0" . as_ptr () as * const c_char) ; table . set_scope = (gd_api . godot_method_bind_get_method) (class_name , "set_scope\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1042:6160 [INFO] [stdout] | [INFO] [stdout] 1042 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1042 | # [doc = "`core class Skeleton2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skeleton2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Skeleton2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSkeleton2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Skeleton2D { this : RawObject < Self > , } impl Skeleton2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Skeleton2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter `idx`. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling."] # [doc = ""] # [inline] pub fn get_bone (& self , idx : i64) -> Option < Ref < crate :: generated :: bone_2d :: Bone2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_bone ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bone_2d :: Bone2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D."] # [doc = ""] # [inline] pub fn get_bone_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_bone_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [RID] of a Skeleton2D instance."] # [doc = ""] # [inline] pub fn get_skeleton (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Skeleton2D { } unsafe impl GodotObject for Skeleton2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Skeleton2D" } } impl QueueFree for Skeleton2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Skeleton2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Skeleton2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Skeleton2D { } impl Instanciable for Skeleton2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Skeleton2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Skeleton2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bone : * mut sys :: godot_method_bind , pub get_bone_count : * mut sys :: godot_method_bind , pub get_skeleton : * mut sys :: godot_method_bind } impl Skeleton2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Skeleton2DMethodTable = Skeleton2DMethodTable { class_constructor : None , get_bone : 0 as * mut sys :: godot_method_bind , get_bone_count : 0 as * mut sys :: godot_method_bind , get_skeleton : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Skeleton2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Skeleton2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_bone\0" . as_ptr () as * const c_char) ; table . get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_count\0" . as_ptr () as * const c_char) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1048:3637 [INFO] [stdout] | [INFO] [stdout] 1048 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1048 | # [doc = "`core class VisualScriptIterator` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptiterator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptIterator inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptIteratorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptIterator { } unsafe impl GodotObject for VisualScriptIterator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptIterator" } } impl std :: ops :: Deref for VisualScriptIterator { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptIterator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptIterator { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptIterator { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptIterator { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptIterator { } impl Instanciable for VisualScriptIterator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptIterator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptIteratorMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptIteratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptIteratorMethodTable = VisualScriptIteratorMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptIteratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptIterator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1054:3826 [INFO] [stdout] | [INFO] [stdout] 1054 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1054 | # [doc = "`core class VisualShaderNodeVectorRefract` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorrefract.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorRefract inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVectorRefract { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorRefractMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorRefract { } unsafe impl GodotObject for VisualShaderNodeVectorRefract { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorRefract" } } impl std :: ops :: Deref for VisualShaderNodeVectorRefract { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorRefract { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorRefract { } impl Instanciable for VisualShaderNodeVectorRefract { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorRefract :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorRefractMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorRefractMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorRefractMethodTable = VisualShaderNodeVectorRefractMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorRefractMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorRefract\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1060:6546 [INFO] [stdout] | [INFO] [stdout] 1060 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1060 | # [doc = "`core class NavigationMeshInstance` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigationmeshinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`NavigationMeshInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNavigationMeshInstance inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NavigationMeshInstance { this : RawObject < Self > , } impl NavigationMeshInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NavigationMeshInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn navigation_mesh (& self) -> Option < Ref < crate :: generated :: navigation_mesh :: NavigationMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshInstanceMethodTable :: get (get_api ()) . get_navigation_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: navigation_mesh :: NavigationMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshInstanceMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshInstanceMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_navigation_mesh (& self , navmesh : impl AsArg < crate :: generated :: navigation_mesh :: NavigationMesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshInstanceMethodTable :: get (get_api ()) . set_navigation_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , navmesh . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NavigationMeshInstance { } unsafe impl GodotObject for NavigationMeshInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "NavigationMeshInstance" } } impl QueueFree for NavigationMeshInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for NavigationMeshInstance { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NavigationMeshInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for NavigationMeshInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for NavigationMeshInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for NavigationMeshInstance { } impl Instanciable for NavigationMeshInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NavigationMeshInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NavigationMeshInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_navigation_mesh : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_navigation_mesh : * mut sys :: godot_method_bind } impl NavigationMeshInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NavigationMeshInstanceMethodTable = NavigationMeshInstanceMethodTable { class_constructor : None , get_navigation_mesh : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_navigation_mesh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NavigationMeshInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NavigationMeshInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_navigation_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_navigation_mesh\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_navigation_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_navigation_mesh\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1066:11953 [INFO] [stdout] | [INFO] [stdout] 1066 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1066 | # [doc = "`core class Sprite3D` inherits `SpriteBase3D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_sprite3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Sprite3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSprite3D inherits methods from:\n - [SpriteBase3D](struct.SpriteBase3D.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Sprite3D { this : RawObject < Self > , } impl Sprite3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Sprite3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame_coords (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_frame_coords ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn hframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_hframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "[Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn vframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_vframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture will be cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn is_region (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . is_region ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame_coords (& self , coords : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_frame_coords ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , coords) ; } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn set_hframes (& self , hframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_hframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , hframes) ; } } # [doc = "If `true`, texture will be cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn set_region (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_region ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn set_region_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "[Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn set_vframes (& self , vframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_vframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , vframes) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Sprite3D { } unsafe impl GodotObject for Sprite3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Sprite3D" } } impl QueueFree for Sprite3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Sprite3D { type Target = crate :: generated :: sprite_base_3d :: SpriteBase3D ; # [inline] fn deref (& self) -> & crate :: generated :: sprite_base_3d :: SpriteBase3D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Sprite3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: sprite_base_3d :: SpriteBase3D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: sprite_base_3d :: SpriteBase3D > for Sprite3D { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for Sprite3D { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for Sprite3D { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Sprite3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Sprite3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Sprite3D { } impl Instanciable for Sprite3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Sprite3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Sprite3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_frame : * mut sys :: godot_method_bind , pub get_frame_coords : * mut sys :: godot_method_bind , pub get_hframes : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_vframes : * mut sys :: godot_method_bind , pub is_region : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind , pub set_frame_coords : * mut sys :: godot_method_bind , pub set_hframes : * mut sys :: godot_method_bind , pub set_region : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_vframes : * mut sys :: godot_method_bind } impl Sprite3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Sprite3DMethodTable = Sprite3DMethodTable { class_constructor : None , get_frame : 0 as * mut sys :: godot_method_bind , get_frame_coords : 0 as * mut sys :: godot_method_bind , get_hframes : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_vframes : 0 as * mut sys :: godot_method_bind , is_region : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind , set_frame_coords : 0 as * mut sys :: godot_method_bind , set_hframes : 0 as * mut sys :: godot_method_bind , set_region : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_vframes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Sprite3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Sprite3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_coords\0" . as_ptr () as * const c_char) ; table . get_hframes = (gd_api . godot_method_bind_get_method) (class_name , "get_hframes\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_vframes = (gd_api . godot_method_bind_get_method) (class_name , "get_vframes\0" . as_ptr () as * const c_char) ; table . is_region = (gd_api . godot_method_bind_get_method) (class_name , "is_region\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; table . set_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_coords\0" . as_ptr () as * const c_char) ; table . set_hframes = (gd_api . godot_method_bind_get_method) (class_name , "set_hframes\0" . as_ptr () as * const c_char) ; table . set_region = (gd_api . godot_method_bind_get_method) (class_name , "set_region\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_vframes = (gd_api . godot_method_bind_get_method) (class_name , "set_vframes\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1072:3553 [INFO] [stdout] | [INFO] [stdout] 1072 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1072 | # [doc = "`core class VisualScriptSelf` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptself.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSelf inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSelfMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSelf { } unsafe impl GodotObject for VisualScriptSelf { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSelf" } } impl std :: ops :: Deref for VisualScriptSelf { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSelf { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSelf { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSelf { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSelf { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSelf { } impl Instanciable for VisualScriptSelf { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSelf :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSelfMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptSelfMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSelfMethodTable = VisualScriptSelfMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSelfMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSelf\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1078:9444 [INFO] [stdout] | [INFO] [stdout] 1078 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1078 | # [doc = "`core class WebXRInterface` inherits `ARVRInterface` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webxrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebXRInterface inherits methods from:\n - [ARVRInterface](struct.ARVRInterface.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebXRInterface { this : RawObject < Self > , } impl WebXRInterface { # [doc = ""] # [doc = ""] # [inline] pub fn bounds_geometry (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_bounds_geometry ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_controller (& self , controller_id : i64) -> Option < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_controller ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , controller_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn optional_features (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_optional_features ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn reference_space_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_reference_space_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn requested_reference_space_types (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_requested_reference_space_types ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn required_features (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_required_features ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn session_mode (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_session_mode ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn visibility_state (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_visibility_state ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_session_supported (& self , session_mode : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . is_session_supported ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , session_mode . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_optional_features (& self , optional_features : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . set_optional_features ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , optional_features . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_requested_reference_space_types (& self , requested_reference_space_types : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . set_requested_reference_space_types ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , requested_reference_space_types . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_required_features (& self , required_features : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . set_required_features ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , required_features . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_session_mode (& self , session_mode : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . set_session_mode ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , session_mode . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebXRInterface { } unsafe impl GodotObject for WebXRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebXRInterface" } } impl std :: ops :: Deref for WebXRInterface { type Target = crate :: generated :: arvr_interface :: ARVRInterface ; # [inline] fn deref (& self) -> & crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebXRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: arvr_interface :: ARVRInterface > for WebXRInterface { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebXRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebXRInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebXRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bounds_geometry : * mut sys :: godot_method_bind , pub get_controller : * mut sys :: godot_method_bind , pub get_optional_features : * mut sys :: godot_method_bind , pub get_reference_space_type : * mut sys :: godot_method_bind , pub get_requested_reference_space_types : * mut sys :: godot_method_bind , pub get_required_features : * mut sys :: godot_method_bind , pub get_session_mode : * mut sys :: godot_method_bind , pub get_visibility_state : * mut sys :: godot_method_bind , pub is_session_supported : * mut sys :: godot_method_bind , pub set_optional_features : * mut sys :: godot_method_bind , pub set_requested_reference_space_types : * mut sys :: godot_method_bind , pub set_required_features : * mut sys :: godot_method_bind , pub set_session_mode : * mut sys :: godot_method_bind } impl WebXRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebXRInterfaceMethodTable = WebXRInterfaceMethodTable { class_constructor : None , get_bounds_geometry : 0 as * mut sys :: godot_method_bind , get_controller : 0 as * mut sys :: godot_method_bind , get_optional_features : 0 as * mut sys :: godot_method_bind , get_reference_space_type : 0 as * mut sys :: godot_method_bind , get_requested_reference_space_types : 0 as * mut sys :: godot_method_bind , get_required_features : 0 as * mut sys :: godot_method_bind , get_session_mode : 0 as * mut sys :: godot_method_bind , get_visibility_state : 0 as * mut sys :: godot_method_bind , is_session_supported : 0 as * mut sys :: godot_method_bind , set_optional_features : 0 as * mut sys :: godot_method_bind , set_requested_reference_space_types : 0 as * mut sys :: godot_method_bind , set_required_features : 0 as * mut sys :: godot_method_bind , set_session_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebXRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebXRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bounds_geometry = (gd_api . godot_method_bind_get_method) (class_name , "get_bounds_geometry\0" . as_ptr () as * const c_char) ; table . get_controller = (gd_api . godot_method_bind_get_method) (class_name , "get_controller\0" . as_ptr () as * const c_char) ; table . get_optional_features = (gd_api . godot_method_bind_get_method) (class_name , "get_optional_features\0" . as_ptr () as * const c_char) ; table . get_reference_space_type = (gd_api . godot_method_bind_get_method) (class_name , "get_reference_space_type\0" . as_ptr () as * const c_char) ; table . get_requested_reference_space_types = (gd_api . godot_method_bind_get_method) (class_name , "get_requested_reference_space_types\0" . as_ptr () as * const c_char) ; table . get_required_features = (gd_api . godot_method_bind_get_method) (class_name , "get_required_features\0" . as_ptr () as * const c_char) ; table . get_session_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_session_mode\0" . as_ptr () as * const c_char) ; table . get_visibility_state = (gd_api . godot_method_bind_get_method) (class_name , "get_visibility_state\0" . as_ptr () as * const c_char) ; table . is_session_supported = (gd_api . godot_method_bind_get_method) (class_name , "is_session_supported\0" . as_ptr () as * const c_char) ; table . set_optional_features = (gd_api . godot_method_bind_get_method) (class_name , "set_optional_features\0" . as_ptr () as * const c_char) ; table . set_requested_reference_space_types = (gd_api . godot_method_bind_get_method) (class_name , "set_requested_reference_space_types\0" . as_ptr () as * const c_char) ; table . set_required_features = (gd_api . godot_method_bind_get_method) (class_name , "set_required_features\0" . as_ptr () as * const c_char) ; table . set_session_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_session_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1084:9934 [INFO] [stdout] | [INFO] [stdout] 1084 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1084 | # [doc = "`core class NativeScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_nativescript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNativeScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NativeScript { this : RawObject < Self > , } impl NativeScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NativeScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_class_documentation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_class_documentation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn class_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_class_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn library (& self) -> Option < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_library ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_method_documentation (& self , method : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_method_documentation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , method . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_property_documentation (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_property_documentation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn script_class_icon_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_script_class_icon_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn script_class_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_script_class_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_signal_documentation (& self , signal_name : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_signal_documentation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , signal_name . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn _new (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . _new ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } # [doc = ""] # [doc = ""] # [inline] pub fn set_class_name (& self , class_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_class_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_library (& self , library : impl AsArg < crate :: generated :: gdnative_library :: GDNativeLibrary >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_library ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , library . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_script_class_icon_path (& self , icon_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_script_class_icon_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , icon_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_script_class_name (& self , class_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_script_class_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NativeScript { } unsafe impl GodotObject for NativeScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NativeScript" } } impl std :: ops :: Deref for NativeScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NativeScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for NativeScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for NativeScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NativeScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for NativeScript { } impl Instanciable for NativeScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NativeScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NativeScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_class_documentation : * mut sys :: godot_method_bind , pub get_class_name : * mut sys :: godot_method_bind , pub get_library : * mut sys :: godot_method_bind , pub get_method_documentation : * mut sys :: godot_method_bind , pub get_property_documentation : * mut sys :: godot_method_bind , pub get_script_class_icon_path : * mut sys :: godot_method_bind , pub get_script_class_name : * mut sys :: godot_method_bind , pub get_signal_documentation : * mut sys :: godot_method_bind , pub _new : * mut sys :: godot_method_bind , pub set_class_name : * mut sys :: godot_method_bind , pub set_library : * mut sys :: godot_method_bind , pub set_script_class_icon_path : * mut sys :: godot_method_bind , pub set_script_class_name : * mut sys :: godot_method_bind } impl NativeScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NativeScriptMethodTable = NativeScriptMethodTable { class_constructor : None , get_class_documentation : 0 as * mut sys :: godot_method_bind , get_class_name : 0 as * mut sys :: godot_method_bind , get_library : 0 as * mut sys :: godot_method_bind , get_method_documentation : 0 as * mut sys :: godot_method_bind , get_property_documentation : 0 as * mut sys :: godot_method_bind , get_script_class_icon_path : 0 as * mut sys :: godot_method_bind , get_script_class_name : 0 as * mut sys :: godot_method_bind , get_signal_documentation : 0 as * mut sys :: godot_method_bind , _new : 0 as * mut sys :: godot_method_bind , set_class_name : 0 as * mut sys :: godot_method_bind , set_library : 0 as * mut sys :: godot_method_bind , set_script_class_icon_path : 0 as * mut sys :: godot_method_bind , set_script_class_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NativeScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NativeScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_class_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_class_documentation\0" . as_ptr () as * const c_char) ; table . get_class_name = (gd_api . godot_method_bind_get_method) (class_name , "get_class_name\0" . as_ptr () as * const c_char) ; table . get_library = (gd_api . godot_method_bind_get_method) (class_name , "get_library\0" . as_ptr () as * const c_char) ; table . get_method_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_method_documentation\0" . as_ptr () as * const c_char) ; table . get_property_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_property_documentation\0" . as_ptr () as * const c_char) ; table . get_script_class_icon_path = (gd_api . godot_method_bind_get_method) (class_name , "get_script_class_icon_path\0" . as_ptr () as * const c_char) ; table . get_script_class_name = (gd_api . godot_method_bind_get_method) (class_name , "get_script_class_name\0" . as_ptr () as * const c_char) ; table . get_signal_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_signal_documentation\0" . as_ptr () as * const c_char) ; table . _new = (gd_api . godot_method_bind_get_method) (class_name , "new\0" . as_ptr () as * const c_char) ; table . set_class_name = (gd_api . godot_method_bind_get_method) (class_name , "set_class_name\0" . as_ptr () as * const c_char) ; table . set_library = (gd_api . godot_method_bind_get_method) (class_name , "set_library\0" . as_ptr () as * const c_char) ; table . set_script_class_icon_path = (gd_api . godot_method_bind_get_method) (class_name , "set_script_class_icon_path\0" . as_ptr () as * const c_char) ; table . set_script_class_name = (gd_api . godot_method_bind_get_method) (class_name , "set_script_class_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1090:6954 [INFO] [stdout] | [INFO] [stdout] 1090 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1090 | # [doc = "`core class WebRTCMultiplayer` inherits `NetworkedMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webrtcmultiplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebRTCMultiplayer inherits methods from:\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebRTCMultiplayer { this : RawObject < Self > , } impl WebRTCMultiplayer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebRTCMultiplayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_peer (& self , peer : impl AsArg < crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection > , peer_id : i64 , unreliable_lifetime : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCMultiplayerMethodTable :: get (get_api ()) . add_peer ; let ret = crate :: icalls :: icallptr_i64_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , peer . as_arg_ptr () , peer_id , unreliable_lifetime) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn close (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCMultiplayerMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer (& self , peer_id : i64) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCMultiplayerMethodTable :: get (get_api ()) . get_peer ; let ret = crate :: icalls :: icallptr_dict_i64 (method_bind , self . this . sys () . as_ptr () , peer_id) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peers (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCMultiplayerMethodTable :: get (get_api ()) . get_peers ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn has_peer (& self , peer_id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCMultiplayerMethodTable :: get (get_api ()) . has_peer ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , peer_id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn initialize (& self , peer_id : i64 , server_compatibility : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCMultiplayerMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , peer_id , server_compatibility) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_peer (& self , peer_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCMultiplayerMethodTable :: get (get_api ()) . remove_peer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , peer_id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebRTCMultiplayer { } unsafe impl GodotObject for WebRTCMultiplayer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebRTCMultiplayer" } } impl std :: ops :: Deref for WebRTCMultiplayer { type Target = crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebRTCMultiplayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for WebRTCMultiplayer { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebRTCMultiplayer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebRTCMultiplayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebRTCMultiplayer { } impl Instanciable for WebRTCMultiplayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebRTCMultiplayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebRTCMultiplayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_peer : * mut sys :: godot_method_bind , pub close : * mut sys :: godot_method_bind , pub get_peer : * mut sys :: godot_method_bind , pub get_peers : * mut sys :: godot_method_bind , pub has_peer : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub remove_peer : * mut sys :: godot_method_bind } impl WebRTCMultiplayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebRTCMultiplayerMethodTable = WebRTCMultiplayerMethodTable { class_constructor : None , add_peer : 0 as * mut sys :: godot_method_bind , close : 0 as * mut sys :: godot_method_bind , get_peer : 0 as * mut sys :: godot_method_bind , get_peers : 0 as * mut sys :: godot_method_bind , has_peer : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , remove_peer : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebRTCMultiplayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebRTCMultiplayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_peer = (gd_api . godot_method_bind_get_method) (class_name , "add_peer\0" . as_ptr () as * const c_char) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . get_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_peer\0" . as_ptr () as * const c_char) ; table . get_peers = (gd_api . godot_method_bind_get_method) (class_name , "get_peers\0" . as_ptr () as * const c_char) ; table . has_peer = (gd_api . godot_method_bind_get_method) (class_name , "has_peer\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . remove_peer = (gd_api . godot_method_bind_get_method) (class_name , "remove_peer\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1096:4372 [INFO] [stdout] | [INFO] [stdout] 1096 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1096 | # [doc = "`core class Mutex` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mutex.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMutex inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Mutex { this : RawObject < Self > , } impl Mutex { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MutexMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Locks this [Mutex], blocks until it is unlocked by the current owner."] # [doc = ""] # [inline] pub fn lock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MutexMethodTable :: get (get_api ()) . lock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Tries locking this [Mutex], but does not block. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."] # [doc = ""] # [inline] pub fn try_lock (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = MutexMethodTable :: get (get_api ()) . try_lock ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Unlocks this [Mutex], leaving it to other threads."] # [doc = ""] # [inline] pub fn unlock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MutexMethodTable :: get (get_api ()) . unlock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Mutex { } unsafe impl GodotObject for Mutex { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Mutex" } } impl std :: ops :: Deref for Mutex { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Mutex { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Mutex { } unsafe impl SubClass < crate :: generated :: object :: Object > for Mutex { } impl Instanciable for Mutex { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Mutex :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MutexMethodTable { pub class_constructor : sys :: godot_class_constructor , pub lock : * mut sys :: godot_method_bind , pub try_lock : * mut sys :: godot_method_bind , pub unlock : * mut sys :: godot_method_bind } impl MutexMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MutexMethodTable = MutexMethodTable { class_constructor : None , lock : 0 as * mut sys :: godot_method_bind , try_lock : 0 as * mut sys :: godot_method_bind , unlock : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MutexMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Mutex\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . lock = (gd_api . godot_method_bind_get_method) (class_name , "lock\0" . as_ptr () as * const c_char) ; table . try_lock = (gd_api . godot_method_bind_get_method) (class_name , "try_lock\0" . as_ptr () as * const c_char) ; table . unlock = (gd_api . godot_method_bind_get_method) (class_name , "unlock\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1102:6230 [INFO] [stdout] | [INFO] [stdout] 1102 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1102 | # [doc = "`core class Listener` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_listener.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Listener` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nListener inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Listener { this : RawObject < Self > , } impl Listener { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ListenerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Disables the listener to use the current camera's listener instead."] # [doc = ""] # [inline] pub fn clear_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . clear_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the listener's global orthonormalized [Transform]."] # [doc = ""] # [inline] pub fn get_listener_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . get_listener_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the listener was made current using [method make_current], `false` otherwise.\n**Note:** There may be more than one Listener marked as \"current\" in the scene tree, but only the one that was made current last will be used."] # [doc = ""] # [inline] pub fn is_current (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . is_current ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Enables the listener. This will override the current camera's listener."] # [doc = ""] # [inline] pub fn make_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . make_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Listener { } unsafe impl GodotObject for Listener { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Listener" } } impl QueueFree for Listener { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Listener { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Listener { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Listener { } unsafe impl SubClass < crate :: generated :: node :: Node > for Listener { } unsafe impl SubClass < crate :: generated :: object :: Object > for Listener { } impl Instanciable for Listener { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Listener :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ListenerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear_current : * mut sys :: godot_method_bind , pub get_listener_transform : * mut sys :: godot_method_bind , pub is_current : * mut sys :: godot_method_bind , pub make_current : * mut sys :: godot_method_bind } impl ListenerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ListenerMethodTable = ListenerMethodTable { class_constructor : None , clear_current : 0 as * mut sys :: godot_method_bind , get_listener_transform : 0 as * mut sys :: godot_method_bind , is_current : 0 as * mut sys :: godot_method_bind , make_current : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ListenerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Listener\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear_current = (gd_api . godot_method_bind_get_method) (class_name , "clear_current\0" . as_ptr () as * const c_char) ; table . get_listener_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_listener_transform\0" . as_ptr () as * const c_char) ; table . is_current = (gd_api . godot_method_bind_get_method) (class_name , "is_current\0" . as_ptr () as * const c_char) ; table . make_current = (gd_api . godot_method_bind_get_method) (class_name , "make_current\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1108:16804 [INFO] [stdout] | [INFO] [stdout] 1108 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1108 | # [doc = "`core class OptionButton` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_optionbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`OptionButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nOptionButton inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OptionButton { this : RawObject < Self > , } impl OptionButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = OptionButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an item, with a `texture` icon, text `label` and (optionally) `id`. If no `id` is passed, the item index will be used as the item's ID. New items are appended at the end.\n# Default Arguments\n* `id` - `-1`"] # [doc = ""] # [inline] pub fn add_icon_item (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , label : impl Into < GodotString > , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . add_icon_item ; let ret = crate :: icalls :: icallptr_void_obj_str_i64 (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , label . into () , id) ; } } # [doc = "Adds an item, with text `label` and (optionally) `id`. If no `id` is passed, the item index will be used as the item's ID. New items are appended at the end.\n# Default Arguments\n* `id` - `-1`"] # [doc = ""] # [inline] pub fn add_item (& self , label : impl Into < GodotString > , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . add_item ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id) ; } } # [doc = "Adds a separator to the list of items. Separators help to group items. Separator also takes up an index and is appended at the end."] # [doc = ""] # [inline] pub fn add_separator (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . add_separator ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears all the items in the [OptionButton]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the amount of items in the OptionButton, including separators."] # [doc = ""] # [inline] pub fn get_item_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_item_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the icon of the item at index `idx`."] # [doc = ""] # [inline] pub fn get_item_icon (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_item_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the ID of the item at index `idx`."] # [doc = ""] # [inline] pub fn get_item_id (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_item_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the index of the item with the given `id`."] # [doc = ""] # [inline] pub fn get_item_index (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_item_index ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Retrieves the metadata of an item. Metadata may be any type and can be used to store extra information about an item, such as an external string ID."] # [doc = ""] # [inline] pub fn get_item_metadata (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_item_metadata ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the text of the item at index `idx`."] # [doc = ""] # [inline] pub fn get_item_text (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_item_text ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [PopupMenu] contained in this button."] # [doc = ""] # [inline] pub fn get_popup (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_popup ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The index of the currently selected item, or `-1` if no item is selected."] # [doc = ""] # [inline] pub fn selected (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_selected ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the ID of the selected item, or `0` if no item is selected."] # [doc = ""] # [inline] pub fn get_selected_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_selected_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the metadata of the selected item. Metadata for items can be set using [method set_item_metadata]."] # [doc = ""] # [inline] pub fn get_selected_metadata (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . get_selected_metadata ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if the item at index `idx` is disabled."] # [doc = ""] # [inline] pub fn is_item_disabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . is_item_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Removes the item at index `idx`."] # [doc = ""] # [inline] pub fn remove_item (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . remove_item ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Selects an item by index and makes it the current item. This will work even if the item is disabled."] # [doc = ""] # [inline] pub fn select (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Sets whether the item at index `idx` is disabled.\nDisabled items are drawn differently in the dropdown and are not selectable by the user. If the current selected item is set as disabled, it will remain selected."] # [doc = ""] # [inline] pub fn set_item_disabled (& self , idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . set_item_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , disabled) ; } } # [doc = "Sets the icon of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_icon (& self , idx : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . set_item_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , idx , texture . as_arg_ptr ()) ; } } # [doc = "Sets the ID of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_id (& self , idx : i64 , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . set_item_id ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , id) ; } } # [doc = "Sets the metadata of an item. Metadata may be of any type and can be used to store extra information about an item, such as an external string ID."] # [doc = ""] # [inline] pub fn set_item_metadata (& self , idx : i64 , metadata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . set_item_metadata ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , metadata . owned_to_variant ()) ; } } # [doc = "Sets the text of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_text (& self , idx : i64 , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OptionButtonMethodTable :: get (get_api ()) . set_item_text ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OptionButton { } unsafe impl GodotObject for OptionButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "OptionButton" } } impl QueueFree for OptionButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for OptionButton { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OptionButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for OptionButton { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for OptionButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for OptionButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for OptionButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for OptionButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for OptionButton { } impl Instanciable for OptionButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { OptionButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OptionButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_icon_item : * mut sys :: godot_method_bind , pub add_item : * mut sys :: godot_method_bind , pub add_separator : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_item_count : * mut sys :: godot_method_bind , pub get_item_icon : * mut sys :: godot_method_bind , pub get_item_id : * mut sys :: godot_method_bind , pub get_item_index : * mut sys :: godot_method_bind , pub get_item_metadata : * mut sys :: godot_method_bind , pub get_item_text : * mut sys :: godot_method_bind , pub get_popup : * mut sys :: godot_method_bind , pub get_selected : * mut sys :: godot_method_bind , pub get_selected_id : * mut sys :: godot_method_bind , pub get_selected_metadata : * mut sys :: godot_method_bind , pub is_item_disabled : * mut sys :: godot_method_bind , pub remove_item : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub set_item_disabled : * mut sys :: godot_method_bind , pub set_item_icon : * mut sys :: godot_method_bind , pub set_item_id : * mut sys :: godot_method_bind , pub set_item_metadata : * mut sys :: godot_method_bind , pub set_item_text : * mut sys :: godot_method_bind } impl OptionButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OptionButtonMethodTable = OptionButtonMethodTable { class_constructor : None , add_icon_item : 0 as * mut sys :: godot_method_bind , add_item : 0 as * mut sys :: godot_method_bind , add_separator : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_item_count : 0 as * mut sys :: godot_method_bind , get_item_icon : 0 as * mut sys :: godot_method_bind , get_item_id : 0 as * mut sys :: godot_method_bind , get_item_index : 0 as * mut sys :: godot_method_bind , get_item_metadata : 0 as * mut sys :: godot_method_bind , get_item_text : 0 as * mut sys :: godot_method_bind , get_popup : 0 as * mut sys :: godot_method_bind , get_selected : 0 as * mut sys :: godot_method_bind , get_selected_id : 0 as * mut sys :: godot_method_bind , get_selected_metadata : 0 as * mut sys :: godot_method_bind , is_item_disabled : 0 as * mut sys :: godot_method_bind , remove_item : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , set_item_disabled : 0 as * mut sys :: godot_method_bind , set_item_icon : 0 as * mut sys :: godot_method_bind , set_item_id : 0 as * mut sys :: godot_method_bind , set_item_metadata : 0 as * mut sys :: godot_method_bind , set_item_text : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OptionButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "OptionButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_icon_item = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_item\0" . as_ptr () as * const c_char) ; table . add_item = (gd_api . godot_method_bind_get_method) (class_name , "add_item\0" . as_ptr () as * const c_char) ; table . add_separator = (gd_api . godot_method_bind_get_method) (class_name , "add_separator\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_item_count = (gd_api . godot_method_bind_get_method) (class_name , "get_item_count\0" . as_ptr () as * const c_char) ; table . get_item_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_item_icon\0" . as_ptr () as * const c_char) ; table . get_item_id = (gd_api . godot_method_bind_get_method) (class_name , "get_item_id\0" . as_ptr () as * const c_char) ; table . get_item_index = (gd_api . godot_method_bind_get_method) (class_name , "get_item_index\0" . as_ptr () as * const c_char) ; table . get_item_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_item_metadata\0" . as_ptr () as * const c_char) ; table . get_item_text = (gd_api . godot_method_bind_get_method) (class_name , "get_item_text\0" . as_ptr () as * const c_char) ; table . get_popup = (gd_api . godot_method_bind_get_method) (class_name , "get_popup\0" . as_ptr () as * const c_char) ; table . get_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_selected\0" . as_ptr () as * const c_char) ; table . get_selected_id = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_id\0" . as_ptr () as * const c_char) ; table . get_selected_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_metadata\0" . as_ptr () as * const c_char) ; table . is_item_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_item_disabled\0" . as_ptr () as * const c_char) ; table . remove_item = (gd_api . godot_method_bind_get_method) (class_name , "remove_item\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . set_item_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_item_disabled\0" . as_ptr () as * const c_char) ; table . set_item_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_item_icon\0" . as_ptr () as * const c_char) ; table . set_item_id = (gd_api . godot_method_bind_get_method) (class_name , "set_item_id\0" . as_ptr () as * const c_char) ; table . set_item_metadata = (gd_api . godot_method_bind_get_method) (class_name , "set_item_metadata\0" . as_ptr () as * const c_char) ; table . set_item_text = (gd_api . godot_method_bind_get_method) (class_name , "set_item_text\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1114:13743 [INFO] [stdout] | [INFO] [stdout] 1114 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1114 | # [doc = "`core class Range` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_range.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nRange inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Range { this : RawObject < Self > , } impl Range { # [doc = "The value mapped between 0 and 1."] # [doc = ""] # [inline] pub fn as_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_as_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum value. Range is clamped if `value` is greater than `max_value`."] # [doc = ""] # [inline] pub fn max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Minimum value. Range is clamped if `value` is less than `min_value`."] # [doc = ""] # [inline] pub fn min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by `page` over the difference between `min_value` and `max_value`."] # [doc = ""] # [inline] pub fn page (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_page ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If greater than 0, `value` will always be rounded to a multiple of `step`. If `rounded` is also `true`, `value` will first be rounded to a multiple of `step` then rounded to the nearest integer."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Range's current value."] # [doc = ""] # [inline] pub fn value (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_value ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be greater than [member max_value]."] # [doc = ""] # [inline] pub fn is_greater_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_greater_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be less than [member min_value]."] # [doc = ""] # [inline] pub fn is_lesser_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_lesser_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, and `min_value` is greater than 0, `value` will be represented exponentially rather than linearly."] # [doc = ""] # [inline] pub fn is_ratio_exp (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_ratio_exp ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, `value` will always be rounded to the nearest integer."] # [doc = ""] # [inline] pub fn is_using_rounded_values (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_using_rounded_values ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be greater than [member max_value]."] # [doc = ""] # [inline] pub fn set_allow_greater (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_allow_greater ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, [member value] may be less than [member min_value]."] # [doc = ""] # [inline] pub fn set_allow_lesser (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_allow_lesser ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "The value mapped between 0 and 1."] # [doc = ""] # [inline] pub fn set_as_ratio (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_as_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "If `true`, and `min_value` is greater than 0, `value` will be represented exponentially rather than linearly."] # [doc = ""] # [inline] pub fn set_exp_ratio (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_exp_ratio ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Maximum value. Range is clamped if `value` is greater than `max_value`."] # [doc = ""] # [inline] pub fn set_max (& self , maximum : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , maximum) ; } } # [doc = "Minimum value. Range is clamped if `value` is less than `min_value`."] # [doc = ""] # [inline] pub fn set_min (& self , minimum : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , minimum) ; } } # [doc = "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by `page` over the difference between `min_value` and `max_value`."] # [doc = ""] # [inline] pub fn set_page (& self , pagesize : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_page ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pagesize) ; } } # [doc = "If greater than 0, `value` will always be rounded to a multiple of `step`. If `rounded` is also `true`, `value` will first be rounded to a multiple of `step` then rounded to the nearest integer."] # [doc = ""] # [inline] pub fn set_step (& self , step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_step ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , step) ; } } # [doc = "If `true`, `value` will always be rounded to the nearest integer."] # [doc = ""] # [inline] pub fn set_use_rounded_values (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_use_rounded_values ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Range's current value."] # [doc = ""] # [inline] pub fn set_value (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_value ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Binds two ranges together along with any ranges previously grouped with either of them. When any of range's member variables change, it will share the new value with all other ranges in its group."] # [doc = ""] # [inline] pub fn share (& self , with : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . share ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , with . as_arg_ptr ()) ; } } # [doc = "Stops range from sharing its member variables with any other."] # [doc = ""] # [inline] pub fn unshare (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . unshare ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Range { } unsafe impl GodotObject for Range { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Range" } } impl QueueFree for Range { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Range { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Range { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Range { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Range { } unsafe impl SubClass < crate :: generated :: node :: Node > for Range { } unsafe impl SubClass < crate :: generated :: object :: Object > for Range { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RangeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_as_ratio : * mut sys :: godot_method_bind , pub get_max : * mut sys :: godot_method_bind , pub get_min : * mut sys :: godot_method_bind , pub get_page : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_value : * mut sys :: godot_method_bind , pub is_greater_allowed : * mut sys :: godot_method_bind , pub is_lesser_allowed : * mut sys :: godot_method_bind , pub is_ratio_exp : * mut sys :: godot_method_bind , pub is_using_rounded_values : * mut sys :: godot_method_bind , pub set_allow_greater : * mut sys :: godot_method_bind , pub set_allow_lesser : * mut sys :: godot_method_bind , pub set_as_ratio : * mut sys :: godot_method_bind , pub set_exp_ratio : * mut sys :: godot_method_bind , pub set_max : * mut sys :: godot_method_bind , pub set_min : * mut sys :: godot_method_bind , pub set_page : * mut sys :: godot_method_bind , pub set_step : * mut sys :: godot_method_bind , pub set_use_rounded_values : * mut sys :: godot_method_bind , pub set_value : * mut sys :: godot_method_bind , pub share : * mut sys :: godot_method_bind , pub unshare : * mut sys :: godot_method_bind } impl RangeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RangeMethodTable = RangeMethodTable { class_constructor : None , get_as_ratio : 0 as * mut sys :: godot_method_bind , get_max : 0 as * mut sys :: godot_method_bind , get_min : 0 as * mut sys :: godot_method_bind , get_page : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_value : 0 as * mut sys :: godot_method_bind , is_greater_allowed : 0 as * mut sys :: godot_method_bind , is_lesser_allowed : 0 as * mut sys :: godot_method_bind , is_ratio_exp : 0 as * mut sys :: godot_method_bind , is_using_rounded_values : 0 as * mut sys :: godot_method_bind , set_allow_greater : 0 as * mut sys :: godot_method_bind , set_allow_lesser : 0 as * mut sys :: godot_method_bind , set_as_ratio : 0 as * mut sys :: godot_method_bind , set_exp_ratio : 0 as * mut sys :: godot_method_bind , set_max : 0 as * mut sys :: godot_method_bind , set_min : 0 as * mut sys :: godot_method_bind , set_page : 0 as * mut sys :: godot_method_bind , set_step : 0 as * mut sys :: godot_method_bind , set_use_rounded_values : 0 as * mut sys :: godot_method_bind , set_value : 0 as * mut sys :: godot_method_bind , share : 0 as * mut sys :: godot_method_bind , unshare : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RangeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Range\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_as_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_as_ratio\0" . as_ptr () as * const c_char) ; table . get_max = (gd_api . godot_method_bind_get_method) (class_name , "get_max\0" . as_ptr () as * const c_char) ; table . get_min = (gd_api . godot_method_bind_get_method) (class_name , "get_min\0" . as_ptr () as * const c_char) ; table . get_page = (gd_api . godot_method_bind_get_method) (class_name , "get_page\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_value = (gd_api . godot_method_bind_get_method) (class_name , "get_value\0" . as_ptr () as * const c_char) ; table . is_greater_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_greater_allowed\0" . as_ptr () as * const c_char) ; table . is_lesser_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_lesser_allowed\0" . as_ptr () as * const c_char) ; table . is_ratio_exp = (gd_api . godot_method_bind_get_method) (class_name , "is_ratio_exp\0" . as_ptr () as * const c_char) ; table . is_using_rounded_values = (gd_api . godot_method_bind_get_method) (class_name , "is_using_rounded_values\0" . as_ptr () as * const c_char) ; table . set_allow_greater = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_greater\0" . as_ptr () as * const c_char) ; table . set_allow_lesser = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_lesser\0" . as_ptr () as * const c_char) ; table . set_as_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_as_ratio\0" . as_ptr () as * const c_char) ; table . set_exp_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_exp_ratio\0" . as_ptr () as * const c_char) ; table . set_max = (gd_api . godot_method_bind_get_method) (class_name , "set_max\0" . as_ptr () as * const c_char) ; table . set_min = (gd_api . godot_method_bind_get_method) (class_name , "set_min\0" . as_ptr () as * const c_char) ; table . set_page = (gd_api . godot_method_bind_get_method) (class_name , "set_page\0" . as_ptr () as * const c_char) ; table . set_step = (gd_api . godot_method_bind_get_method) (class_name , "set_step\0" . as_ptr () as * const c_char) ; table . set_use_rounded_values = (gd_api . godot_method_bind_get_method) (class_name , "set_use_rounded_values\0" . as_ptr () as * const c_char) ; table . set_value = (gd_api . godot_method_bind_get_method) (class_name , "set_value\0" . as_ptr () as * const c_char) ; table . share = (gd_api . godot_method_bind_get_method) (class_name , "share\0" . as_ptr () as * const c_char) ; table . unshare = (gd_api . godot_method_bind_get_method) (class_name , "unshare\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1126:6878 [INFO] [stdout] | [INFO] [stdout] 1126 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1126 | # [doc = "`core class StreamPeerBuffer` inherits `StreamPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeerbuffer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeerBuffer inherits methods from:\n - [StreamPeer](struct.StreamPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeerBuffer { this : RawObject < Self > , } impl StreamPeerBuffer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamPeerBufferMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn duplicate (& self) -> Option < Ref < crate :: generated :: stream_peer_buffer :: StreamPeerBuffer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . duplicate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: stream_peer_buffer :: StreamPeerBuffer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn data_array (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . get_data_array ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_position (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn resize (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . resize ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn seek (& self , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data_array (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . set_data_array ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeerBuffer { } unsafe impl GodotObject for StreamPeerBuffer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeerBuffer" } } impl std :: ops :: Deref for StreamPeerBuffer { type Target = crate :: generated :: stream_peer :: StreamPeer ; # [inline] fn deref (& self) -> & crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeerBuffer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: stream_peer :: StreamPeer > for StreamPeerBuffer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeerBuffer { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeerBuffer { } impl Instanciable for StreamPeerBuffer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamPeerBuffer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerBufferMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub duplicate : * mut sys :: godot_method_bind , pub get_data_array : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub resize : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_data_array : * mut sys :: godot_method_bind } impl StreamPeerBufferMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerBufferMethodTable = StreamPeerBufferMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , duplicate : 0 as * mut sys :: godot_method_bind , get_data_array : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , resize : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_data_array : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerBufferMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeerBuffer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . duplicate = (gd_api . godot_method_bind_get_method) (class_name , "duplicate\0" . as_ptr () as * const c_char) ; table . get_data_array = (gd_api . godot_method_bind_get_method) (class_name , "get_data_array\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . resize = (gd_api . godot_method_bind_get_method) (class_name , "resize\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_data_array = (gd_api . godot_method_bind_get_method) (class_name , "set_data_array\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1132:3595 [INFO] [stdout] | [INFO] [stdout] 1132 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1132 | # [doc = "`core class VisualShaderNodeIf` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeif.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeIf inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeIfMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeIf { } unsafe impl GodotObject for VisualShaderNodeIf { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeIf" } } impl std :: ops :: Deref for VisualShaderNodeIf { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeIf { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeIf { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeIf { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeIf { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeIf { } impl Instanciable for VisualShaderNodeIf { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeIf :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeIfMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeIfMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeIfMethodTable = VisualShaderNodeIfMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeIfMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeIf\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1138:5952 [INFO] [stdout] | [INFO] [stdout] 1138 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1138 | # [doc = "`core class AudioStreamMP3` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreammp3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamMP3 inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamMP3 { this : RawObject < Self > , } impl AudioStreamMP3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamMP3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn loop_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . get_loop_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop_offset (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_loop_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamMP3 { } unsafe impl GodotObject for AudioStreamMP3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamMP3" } } impl std :: ops :: Deref for AudioStreamMP3 { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamMP3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamMP3 { } impl Instanciable for AudioStreamMP3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamMP3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMP3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_loop_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_loop_offset : * mut sys :: godot_method_bind } impl AudioStreamMP3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMP3MethodTable = AudioStreamMP3MethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_loop_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_loop_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMP3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamMP3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1144:11603 [INFO] [stdout] | [INFO] [stdout] 1144 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1144 | # [doc = "`core class BakedLightmapData` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bakedlightmapdata.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nBakedLightmapData inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BakedLightmapData { this : RawObject < Self > , } impl BakedLightmapData { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BakedLightmapDataMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_user (& self , path : impl Into < NodePath > , lightmap : impl AsArg < crate :: generated :: resource :: Resource > , lightmap_slice : i64 , lightmap_uv_rect : Rect2 , instance : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . add_user ; let ret = crate :: icalls :: icallptr_void_nodepath_obj_i64_rect2_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , lightmap . as_arg_ptr () , lightmap_slice , lightmap_uv_rect , instance) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_data (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . clear_data ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_users (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . clear_users ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn bounds (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_bounds ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_space_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_cell_space_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_subdiv (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_cell_subdiv ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn octree (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_octree ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_user_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_user_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_user_lightmap (& self , user_idx : i64) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_user_lightmap ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , user_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_user_path (& self , user_idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_user_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , user_idx) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . is_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bounds (& self , bounds : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_bounds ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , bounds) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_space_transform (& self , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_cell_space_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_subdiv (& self , cell_subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_cell_subdiv ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cell_subdiv) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_interior (& self , interior : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , interior) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_octree (& self , octree : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_octree ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , octree) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BakedLightmapData { } unsafe impl GodotObject for BakedLightmapData { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "BakedLightmapData" } } impl std :: ops :: Deref for BakedLightmapData { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BakedLightmapData { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for BakedLightmapData { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for BakedLightmapData { } unsafe impl SubClass < crate :: generated :: object :: Object > for BakedLightmapData { } impl Instanciable for BakedLightmapData { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BakedLightmapData :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BakedLightmapDataMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_user : * mut sys :: godot_method_bind , pub clear_data : * mut sys :: godot_method_bind , pub clear_users : * mut sys :: godot_method_bind , pub get_bounds : * mut sys :: godot_method_bind , pub get_cell_space_transform : * mut sys :: godot_method_bind , pub get_cell_subdiv : * mut sys :: godot_method_bind , pub get_energy : * mut sys :: godot_method_bind , pub get_octree : * mut sys :: godot_method_bind , pub get_user_count : * mut sys :: godot_method_bind , pub get_user_lightmap : * mut sys :: godot_method_bind , pub get_user_path : * mut sys :: godot_method_bind , pub is_interior : * mut sys :: godot_method_bind , pub set_bounds : * mut sys :: godot_method_bind , pub set_cell_space_transform : * mut sys :: godot_method_bind , pub set_cell_subdiv : * mut sys :: godot_method_bind , pub set_energy : * mut sys :: godot_method_bind , pub set_interior : * mut sys :: godot_method_bind , pub set_octree : * mut sys :: godot_method_bind } impl BakedLightmapDataMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BakedLightmapDataMethodTable = BakedLightmapDataMethodTable { class_constructor : None , add_user : 0 as * mut sys :: godot_method_bind , clear_data : 0 as * mut sys :: godot_method_bind , clear_users : 0 as * mut sys :: godot_method_bind , get_bounds : 0 as * mut sys :: godot_method_bind , get_cell_space_transform : 0 as * mut sys :: godot_method_bind , get_cell_subdiv : 0 as * mut sys :: godot_method_bind , get_energy : 0 as * mut sys :: godot_method_bind , get_octree : 0 as * mut sys :: godot_method_bind , get_user_count : 0 as * mut sys :: godot_method_bind , get_user_lightmap : 0 as * mut sys :: godot_method_bind , get_user_path : 0 as * mut sys :: godot_method_bind , is_interior : 0 as * mut sys :: godot_method_bind , set_bounds : 0 as * mut sys :: godot_method_bind , set_cell_space_transform : 0 as * mut sys :: godot_method_bind , set_cell_subdiv : 0 as * mut sys :: godot_method_bind , set_energy : 0 as * mut sys :: godot_method_bind , set_interior : 0 as * mut sys :: godot_method_bind , set_octree : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BakedLightmapDataMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BakedLightmapData\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_user = (gd_api . godot_method_bind_get_method) (class_name , "add_user\0" . as_ptr () as * const c_char) ; table . clear_data = (gd_api . godot_method_bind_get_method) (class_name , "clear_data\0" . as_ptr () as * const c_char) ; table . clear_users = (gd_api . godot_method_bind_get_method) (class_name , "clear_users\0" . as_ptr () as * const c_char) ; table . get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "get_bounds\0" . as_ptr () as * const c_char) ; table . get_cell_space_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_space_transform\0" . as_ptr () as * const c_char) ; table . get_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_subdiv\0" . as_ptr () as * const c_char) ; table . get_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_energy\0" . as_ptr () as * const c_char) ; table . get_octree = (gd_api . godot_method_bind_get_method) (class_name , "get_octree\0" . as_ptr () as * const c_char) ; table . get_user_count = (gd_api . godot_method_bind_get_method) (class_name , "get_user_count\0" . as_ptr () as * const c_char) ; table . get_user_lightmap = (gd_api . godot_method_bind_get_method) (class_name , "get_user_lightmap\0" . as_ptr () as * const c_char) ; table . get_user_path = (gd_api . godot_method_bind_get_method) (class_name , "get_user_path\0" . as_ptr () as * const c_char) ; table . is_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_interior\0" . as_ptr () as * const c_char) ; table . set_bounds = (gd_api . godot_method_bind_get_method) (class_name , "set_bounds\0" . as_ptr () as * const c_char) ; table . set_cell_space_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_space_transform\0" . as_ptr () as * const c_char) ; table . set_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_subdiv\0" . as_ptr () as * const c_char) ; table . set_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_energy\0" . as_ptr () as * const c_char) ; table . set_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_interior\0" . as_ptr () as * const c_char) ; table . set_octree = (gd_api . godot_method_bind_get_method) (class_name , "set_octree\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1150:4726 [INFO] [stdout] | [INFO] [stdout] 1150 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1150 | # [doc = "`core class AnimationNodeBlend2` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblend2.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlend2 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlend2 { this : RawObject < Self > , } impl AnimationNodeBlend2 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlend2MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlend2MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlend2MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlend2 { } unsafe impl GodotObject for AnimationNodeBlend2 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlend2" } } impl std :: ops :: Deref for AnimationNodeBlend2 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlend2 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlend2 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlend2 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlend2 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlend2 { } impl Instanciable for AnimationNodeBlend2 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlend2 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlend2MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeBlend2MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlend2MethodTable = AnimationNodeBlend2MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlend2MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlend2\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1156:4445 [INFO] [stdout] | [INFO] [stdout] 1156 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1156 | # [doc = "`core class PopupDialog` inherits `Popup` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_popupdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PopupDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPopupDialog inherits methods from:\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PopupDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PopupDialog { } unsafe impl GodotObject for PopupDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PopupDialog" } } impl QueueFree for PopupDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PopupDialog { type Target = crate :: generated :: popup :: Popup ; # [inline] fn deref (& self) -> & crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PopupDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: popup :: Popup > for PopupDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for PopupDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PopupDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for PopupDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for PopupDialog { } impl Instanciable for PopupDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PopupDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PopupDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PopupDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PopupDialogMethodTable = PopupDialogMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PopupDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PopupDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1162:5075 [INFO] [stdout] | [INFO] [stdout] 1162 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1162 | # [doc = "`core class CylinderShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cylindershape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCylinderShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CylinderShape { this : RawObject < Self > , } impl CylinderShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CylinderShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The cylinder's height."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderShapeMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The cylinder's radius."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderShapeMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The cylinder's height."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderShapeMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The cylinder's radius."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderShapeMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CylinderShape { } unsafe impl GodotObject for CylinderShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CylinderShape" } } impl std :: ops :: Deref for CylinderShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CylinderShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for CylinderShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CylinderShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CylinderShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CylinderShape { } impl Instanciable for CylinderShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CylinderShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CylinderShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind } impl CylinderShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CylinderShapeMethodTable = CylinderShapeMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CylinderShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CylinderShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1168:5174 [INFO] [stdout] | [INFO] [stdout] 1168 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1168 | # [doc = "`core class YSort` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_ysort.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`YSort` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nYSort inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct YSort { this : RawObject < Self > , } impl YSort { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = YSortMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, child nodes are sorted, otherwise sorting is disabled."] # [doc = ""] # [inline] pub fn is_sort_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = YSortMethodTable :: get (get_api ()) . is_sort_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, child nodes are sorted, otherwise sorting is disabled."] # [doc = ""] # [inline] pub fn set_sort_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = YSortMethodTable :: get (get_api ()) . set_sort_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for YSort { } unsafe impl GodotObject for YSort { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "YSort" } } impl QueueFree for YSort { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for YSort { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for YSort { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for YSort { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for YSort { } unsafe impl SubClass < crate :: generated :: node :: Node > for YSort { } unsafe impl SubClass < crate :: generated :: object :: Object > for YSort { } impl Instanciable for YSort { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { YSort :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct YSortMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_sort_enabled : * mut sys :: godot_method_bind , pub set_sort_enabled : * mut sys :: godot_method_bind } impl YSortMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : YSortMethodTable = YSortMethodTable { class_constructor : None , is_sort_enabled : 0 as * mut sys :: godot_method_bind , set_sort_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { YSortMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "YSort\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_sort_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_sort_enabled\0" . as_ptr () as * const c_char) ; table . set_sort_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_sort_enabled\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1174:7729 [INFO] [stdout] | [INFO] [stdout] 1174 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1174 | # [doc = "`core class SplitContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_splitcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nSplitContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SplitContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DraggerVisibility (pub i64) ; impl DraggerVisibility { pub const VISIBLE : DraggerVisibility = DraggerVisibility (0i64) ; pub const HIDDEN : DraggerVisibility = DraggerVisibility (1i64) ; pub const HIDDEN_COLLAPSED : DraggerVisibility = DraggerVisibility (2i64) ; } impl From < i64 > for DraggerVisibility { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DraggerVisibility > for i64 { # [inline] fn from (v : DraggerVisibility) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SplitContainer { pub const DRAGGER_HIDDEN : i64 = 1i64 ; pub const DRAGGER_HIDDEN_COLLAPSED : i64 = 2i64 ; pub const DRAGGER_VISIBLE : i64 = 0i64 ; } impl SplitContainer { # [doc = "Clamps the [member split_offset] value to not go outside the currently possible minimal and maximum values."] # [doc = ""] # [inline] pub fn clamp_split_offset (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . clamp_split_offset ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Determines the dragger's visibility. See [enum DraggerVisibility] for details."] # [doc = ""] # [inline] pub fn dragger_visibility (& self) -> crate :: generated :: split_container :: DraggerVisibility { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . get_dragger_visibility ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: split_container :: DraggerVisibility (ret) } } # [doc = "The initial offset of the splitting between the two [Control]s, with `0` being at the end of the first [Control]."] # [doc = ""] # [inline] pub fn split_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . get_split_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area of the first [Control] will be collapsed and the dragger will be disabled."] # [doc = ""] # [inline] pub fn is_collapsed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . is_collapsed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area of the first [Control] will be collapsed and the dragger will be disabled."] # [doc = ""] # [inline] pub fn set_collapsed (& self , collapsed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_collapsed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , collapsed) ; } } # [doc = "Determines the dragger's visibility. See [enum DraggerVisibility] for details."] # [doc = ""] # [inline] pub fn set_dragger_visibility (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_dragger_visibility ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The initial offset of the splitting between the two [Control]s, with `0` being at the end of the first [Control]."] # [doc = ""] # [inline] pub fn set_split_offset (& self , offset : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_split_offset ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SplitContainer { } unsafe impl GodotObject for SplitContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SplitContainer" } } impl QueueFree for SplitContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SplitContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SplitContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for SplitContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for SplitContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for SplitContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for SplitContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for SplitContainer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SplitContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clamp_split_offset : * mut sys :: godot_method_bind , pub get_dragger_visibility : * mut sys :: godot_method_bind , pub get_split_offset : * mut sys :: godot_method_bind , pub is_collapsed : * mut sys :: godot_method_bind , pub set_collapsed : * mut sys :: godot_method_bind , pub set_dragger_visibility : * mut sys :: godot_method_bind , pub set_split_offset : * mut sys :: godot_method_bind } impl SplitContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SplitContainerMethodTable = SplitContainerMethodTable { class_constructor : None , clamp_split_offset : 0 as * mut sys :: godot_method_bind , get_dragger_visibility : 0 as * mut sys :: godot_method_bind , get_split_offset : 0 as * mut sys :: godot_method_bind , is_collapsed : 0 as * mut sys :: godot_method_bind , set_collapsed : 0 as * mut sys :: godot_method_bind , set_dragger_visibility : 0 as * mut sys :: godot_method_bind , set_split_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SplitContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SplitContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clamp_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "clamp_split_offset\0" . as_ptr () as * const c_char) ; table . get_dragger_visibility = (gd_api . godot_method_bind_get_method) (class_name , "get_dragger_visibility\0" . as_ptr () as * const c_char) ; table . get_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_split_offset\0" . as_ptr () as * const c_char) ; table . is_collapsed = (gd_api . godot_method_bind_get_method) (class_name , "is_collapsed\0" . as_ptr () as * const c_char) ; table . set_collapsed = (gd_api . godot_method_bind_get_method) (class_name , "set_collapsed\0" . as_ptr () as * const c_char) ; table . set_dragger_visibility = (gd_api . godot_method_bind_get_method) (class_name , "set_dragger_visibility\0" . as_ptr () as * const c_char) ; table . set_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_split_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1180:7903 [INFO] [stdout] | [INFO] [stdout] 1180 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1180 | # [doc = "`core class AudioEffectFilter` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectFilter inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectFilter { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FilterDb (pub i64) ; impl FilterDb { pub const _6DB : FilterDb = FilterDb (0i64) ; pub const _12DB : FilterDb = FilterDb (1i64) ; pub const _18DB : FilterDb = FilterDb (2i64) ; pub const _24DB : FilterDb = FilterDb (3i64) ; } impl From < i64 > for FilterDb { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FilterDb > for i64 { # [inline] fn from (v : FilterDb) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectFilter { pub const FILTER_12DB : i64 = 1i64 ; pub const FILTER_18DB : i64 = 2i64 ; pub const FILTER_24DB : i64 = 3i64 ; pub const FILTER_6DB : i64 = 0i64 ; } impl AudioEffectFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Threshold frequency for the filter, in Hz."] # [doc = ""] # [inline] pub fn cutoff (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_cutoff ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn db (& self) -> crate :: generated :: audio_effect_filter :: FilterDb { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_db ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_filter :: FilterDb (ret) } } # [doc = "Gain amount of the frequencies after the filter."] # [doc = ""] # [inline] pub fn gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of boost in the frequency range near the cutoff frequency."] # [doc = ""] # [inline] pub fn resonance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_resonance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Threshold frequency for the filter, in Hz."] # [doc = ""] # [inline] pub fn set_cutoff (& self , freq : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_cutoff ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , freq) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_db (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_db ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Gain amount of the frequencies after the filter."] # [doc = ""] # [inline] pub fn set_gain (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Amount of boost in the frequency range near the cutoff frequency."] # [doc = ""] # [inline] pub fn set_resonance (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_resonance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectFilter { } unsafe impl GodotObject for AudioEffectFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectFilter" } } impl std :: ops :: Deref for AudioEffectFilter { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectFilter { } impl Instanciable for AudioEffectFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cutoff : * mut sys :: godot_method_bind , pub get_db : * mut sys :: godot_method_bind , pub get_gain : * mut sys :: godot_method_bind , pub get_resonance : * mut sys :: godot_method_bind , pub set_cutoff : * mut sys :: godot_method_bind , pub set_db : * mut sys :: godot_method_bind , pub set_gain : * mut sys :: godot_method_bind , pub set_resonance : * mut sys :: godot_method_bind } impl AudioEffectFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectFilterMethodTable = AudioEffectFilterMethodTable { class_constructor : None , get_cutoff : 0 as * mut sys :: godot_method_bind , get_db : 0 as * mut sys :: godot_method_bind , get_gain : 0 as * mut sys :: godot_method_bind , get_resonance : 0 as * mut sys :: godot_method_bind , set_cutoff : 0 as * mut sys :: godot_method_bind , set_db : 0 as * mut sys :: godot_method_bind , set_gain : 0 as * mut sys :: godot_method_bind , set_resonance : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cutoff = (gd_api . godot_method_bind_get_method) (class_name , "get_cutoff\0" . as_ptr () as * const c_char) ; table . get_db = (gd_api . godot_method_bind_get_method) (class_name , "get_db\0" . as_ptr () as * const c_char) ; table . get_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_gain\0" . as_ptr () as * const c_char) ; table . get_resonance = (gd_api . godot_method_bind_get_method) (class_name , "get_resonance\0" . as_ptr () as * const c_char) ; table . set_cutoff = (gd_api . godot_method_bind_get_method) (class_name , "set_cutoff\0" . as_ptr () as * const c_char) ; table . set_db = (gd_api . godot_method_bind_get_method) (class_name , "set_db\0" . as_ptr () as * const c_char) ; table . set_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_gain\0" . as_ptr () as * const c_char) ; table . set_resonance = (gd_api . godot_method_bind_get_method) (class_name , "set_resonance\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1192:11531 [INFO] [stdout] | [INFO] [stdout] 1192 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1192 | # [doc = "`tools class EditorFeatureProfile` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfeatureprofile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorFeatureProfile inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFeatureProfile { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Feature (pub i64) ; impl Feature { pub const _3D : Feature = Feature (0i64) ; pub const SCRIPT : Feature = Feature (1i64) ; pub const ASSET_LIB : Feature = Feature (2i64) ; pub const SCENE_TREE : Feature = Feature (3i64) ; pub const NODE_DOCK : Feature = Feature (4i64) ; pub const FILESYSTEM_DOCK : Feature = Feature (5i64) ; pub const IMPORT_DOCK : Feature = Feature (6i64) ; pub const MAX : Feature = Feature (7i64) ; } impl From < i64 > for Feature { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Feature > for i64 { # [inline] fn from (v : Feature) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorFeatureProfile { pub const FEATURE_3D : i64 = 0i64 ; pub const FEATURE_ASSET_LIB : i64 = 2i64 ; pub const FEATURE_FILESYSTEM_DOCK : i64 = 5i64 ; pub const FEATURE_IMPORT_DOCK : i64 = 6i64 ; pub const FEATURE_MAX : i64 = 7i64 ; pub const FEATURE_NODE_DOCK : i64 = 4i64 ; pub const FEATURE_SCENE_TREE : i64 = 3i64 ; pub const FEATURE_SCRIPT : i64 = 1i64 ; } impl EditorFeatureProfile { # [doc = "Returns the specified `feature`'s human-readable name."] # [doc = ""] # [inline] pub fn get_feature_name (& self , feature : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . get_feature_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the class specified by `class_name` is disabled. When disabled, the class won't appear in the Create New Node dialog."] # [doc = ""] # [inline] pub fn is_class_disabled (& self , class_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_disabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; ret as _ } } # [doc = "Returns `true` if editing for the class specified by `class_name` is disabled. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class."] # [doc = ""] # [inline] pub fn is_class_editor_disabled (& self , class_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_editor_disabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; ret as _ } } # [doc = "Returns `true` if `property` is disabled in the class specified by `class_name`. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by `class_name`."] # [doc = ""] # [inline] pub fn is_class_property_disabled (& self , class_name : impl Into < GodotString > , property : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_property_disabled ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class_name . into () , property . into ()) ; ret as _ } } # [doc = "Returns `true` if the `feature` is disabled. When a feature is disabled, it will disappear from the editor entirely."] # [doc = ""] # [inline] pub fn is_feature_disabled (& self , feature : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_feature_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; ret as _ } } # [doc = "Loads an editor feature profile from a file. The file must follow the JSON format obtained by using the feature profile manager's **Export** button or the [method save_to_file] method."] # [doc = ""] # [inline] pub fn load_from_file (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . load_from_file ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager's **Import** button or the [method load_from_file] button."] # [doc = ""] # [inline] pub fn save_to_file (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . save_to_file ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "If `disable` is `true`, disables the class specified by `class_name`. When disabled, the class won't appear in the Create New Node dialog."] # [doc = ""] # [inline] pub fn set_disable_class (& self , class_name : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , disable) ; } } # [doc = "If `disable` is `true`, disables editing for the class specified by `class_name`. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class."] # [doc = ""] # [inline] pub fn set_disable_class_editor (& self , class_name : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class_editor ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , disable) ; } } # [doc = "If `disable` is `true`, disables editing for `property` in the class specified by `class_name`. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by `class_name`."] # [doc = ""] # [inline] pub fn set_disable_class_property (& self , class_name : impl Into < GodotString > , property : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class_property ; let ret = crate :: icalls :: icallptr_void_str_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , property . into () , disable) ; } } # [doc = "If `disable` is `true`, disables the editor feature specified in `feature`. When a feature is disabled, it will disappear from the editor entirely."] # [doc = ""] # [inline] pub fn set_disable_feature (& self , feature : i64 , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_feature ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , feature , disable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFeatureProfile { } unsafe impl GodotObject for EditorFeatureProfile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorFeatureProfile" } } impl std :: ops :: Deref for EditorFeatureProfile { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFeatureProfile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorFeatureProfile { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFeatureProfile { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFeatureProfileMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_feature_name : * mut sys :: godot_method_bind , pub is_class_disabled : * mut sys :: godot_method_bind , pub is_class_editor_disabled : * mut sys :: godot_method_bind , pub is_class_property_disabled : * mut sys :: godot_method_bind , pub is_feature_disabled : * mut sys :: godot_method_bind , pub load_from_file : * mut sys :: godot_method_bind , pub save_to_file : * mut sys :: godot_method_bind , pub set_disable_class : * mut sys :: godot_method_bind , pub set_disable_class_editor : * mut sys :: godot_method_bind , pub set_disable_class_property : * mut sys :: godot_method_bind , pub set_disable_feature : * mut sys :: godot_method_bind } impl EditorFeatureProfileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFeatureProfileMethodTable = EditorFeatureProfileMethodTable { class_constructor : None , get_feature_name : 0 as * mut sys :: godot_method_bind , is_class_disabled : 0 as * mut sys :: godot_method_bind , is_class_editor_disabled : 0 as * mut sys :: godot_method_bind , is_class_property_disabled : 0 as * mut sys :: godot_method_bind , is_feature_disabled : 0 as * mut sys :: godot_method_bind , load_from_file : 0 as * mut sys :: godot_method_bind , save_to_file : 0 as * mut sys :: godot_method_bind , set_disable_class : 0 as * mut sys :: godot_method_bind , set_disable_class_editor : 0 as * mut sys :: godot_method_bind , set_disable_class_property : 0 as * mut sys :: godot_method_bind , set_disable_feature : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFeatureProfileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFeatureProfile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_feature_name = (gd_api . godot_method_bind_get_method) (class_name , "get_feature_name\0" . as_ptr () as * const c_char) ; table . is_class_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_disabled\0" . as_ptr () as * const c_char) ; table . is_class_editor_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_editor_disabled\0" . as_ptr () as * const c_char) ; table . is_class_property_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_property_disabled\0" . as_ptr () as * const c_char) ; table . is_feature_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_feature_disabled\0" . as_ptr () as * const c_char) ; table . load_from_file = (gd_api . godot_method_bind_get_method) (class_name , "load_from_file\0" . as_ptr () as * const c_char) ; table . save_to_file = (gd_api . godot_method_bind_get_method) (class_name , "save_to_file\0" . as_ptr () as * const c_char) ; table . set_disable_class = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class\0" . as_ptr () as * const c_char) ; table . set_disable_class_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class_editor\0" . as_ptr () as * const c_char) ; table . set_disable_class_property = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class_property\0" . as_ptr () as * const c_char) ; table . set_disable_feature = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_feature\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1198:2890 [INFO] [stdout] | [INFO] [stdout] 1198 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1198 | # [doc = "`tools class EditorResourcePreviewGenerator` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorresourcepreviewgenerator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorResourcePreviewGenerator inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreviewGenerator { } impl gdnative_core :: private :: godot_object :: Sealed for EditorResourcePreviewGenerator { } unsafe impl GodotObject for EditorResourcePreviewGenerator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorResourcePreviewGenerator" } } impl std :: ops :: Deref for EditorResourcePreviewGenerator { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorResourcePreviewGenerator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorResourcePreviewGenerator { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorResourcePreviewGenerator { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorResourcePreviewGeneratorMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl EditorResourcePreviewGeneratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorResourcePreviewGeneratorMethodTable = EditorResourcePreviewGeneratorMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorResourcePreviewGeneratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorResourcePreviewGenerator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1204:3641 [INFO] [stdout] | [INFO] [stdout] 1204 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1204 | # [doc = "`core class AudioEffectEQ21` inherits `AudioEffectEQ` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq21.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ21 inherits methods from:\n - [AudioEffectEQ](struct.AudioEffectEQ.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQ21MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ21 { } unsafe impl GodotObject for AudioEffectEQ21 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ21" } } impl std :: ops :: Deref for AudioEffectEQ21 { type Target = crate :: generated :: audio_effect_eq :: AudioEffectEQ ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ21 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_eq :: AudioEffectEQ > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ21 { } impl Instanciable for AudioEffectEQ21 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ21 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQ21MethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectEQ21MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQ21MethodTable = AudioEffectEQ21MethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQ21MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ21\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1210:16499 [INFO] [stdout] | [INFO] [stdout] 1210 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1210 | # [doc = "`core class SurfaceTool` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_surfacetool.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSurfaceTool inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SurfaceTool { this : RawObject < Self > , } impl SurfaceTool { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SurfaceToolMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an array of bones for the next vertex to use. `bones` must contain 4 integers."] # [doc = ""] # [inline] pub fn add_bones (& self , bones : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_bones ; let ret = crate :: icalls :: icallptr_void_i32arr (method_bind , self . this . sys () . as_ptr () , bones) ; } } # [doc = "Specifies a [Color] for the next vertex to use."] # [doc = ""] # [inline] pub fn add_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Adds an index to index array if you are using indexed vertices. Does not need to be called before adding vertices."] # [doc = ""] # [inline] pub fn add_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "Specifies a normal for the next vertex to use."] # [doc = ""] # [inline] pub fn add_normal (& self , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_normal ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , normal) ; } } # [doc = "Specifies whether the current vertex (if using only vertex arrays) or current index (if also using index arrays) should use smooth normals for normal calculation."] # [doc = ""] # [inline] pub fn add_smooth_group (& self , smooth : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_smooth_group ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth) ; } } # [doc = "Specifies a tangent for the next vertex to use."] # [doc = ""] # [inline] pub fn add_tangent (& self , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_tangent ; let ret = crate :: icalls :: icallptr_void_plane (method_bind , self . this . sys () . as_ptr () , tangent) ; } } # [doc = "Inserts a triangle fan made of array data into [Mesh] being constructed.\nRequires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES].\n# Default Arguments\n* `uvs` - `PoolVector2Array( )`\n* `colors` - `PoolColorArray( )`\n* `uv2s` - `PoolVector2Array( )`\n* `normals` - `PoolVector3Array( )`\n* `tangents` - `[ ]`"] # [doc = ""] # [inline] pub fn add_triangle_fan (& self , vertices : Vector3Array , uvs : Vector2Array , colors : ColorArray , uv2s : Vector2Array , normals : Vector3Array , tangents : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_triangle_fan ; let ret = crate :: icalls :: icallptr_void_vec3arr_vec2arr_colorarr_vec2arr_vec3arr_arr (method_bind , self . this . sys () . as_ptr () , vertices , uvs , colors , uv2s , normals , tangents) ; } } # [doc = "Specifies a set of UV coordinates to use for the next vertex."] # [doc = ""] # [inline] pub fn add_uv (& self , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_uv ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , uv) ; } } # [doc = "Specifies an optional second set of UV coordinates to use for the next vertex."] # [doc = ""] # [inline] pub fn add_uv2 (& self , uv2 : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_uv2 ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , uv2) ; } } # [doc = "Specifies the position of current vertex. Should be called after specifying other vertex properties (e.g. Color, UV)."] # [doc = ""] # [inline] pub fn add_vertex (& self , vertex : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_vertex ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , vertex) ; } } # [doc = "Specifies weight values for next vertex to use. `weights` must contain 4 values."] # [doc = ""] # [inline] pub fn add_weights (& self , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_weights ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , weights) ; } } # [doc = "Append vertices from a given [Mesh] surface onto the current vertex array with specified [Transform]."] # [doc = ""] # [inline] pub fn append_from (& self , existing : impl AsArg < crate :: generated :: mesh :: Mesh > , surface : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . append_from ; let ret = crate :: icalls :: icallptr_void_obj_i64_trans (method_bind , self . this . sys () . as_ptr () , existing . as_arg_ptr () , surface , transform) ; } } # [doc = "Called before adding any vertices. Takes the primitive type as an argument (e.g. [constant Mesh.PRIMITIVE_TRIANGLES])."] # [doc = ""] # [inline] pub fn begin (& self , primitive : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . begin ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , primitive) ; } } # [doc = "Clear all information passed into the surface tool so far."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns a constructed [ArrayMesh] from current information passed in. If an existing [ArrayMesh] is passed in as an argument, will add an extra surface to the existing [ArrayMesh].\nDefault flag is [constant Mesh.ARRAY_COMPRESS_DEFAULT]. See `ARRAY_COMPRESS_*` constants in [enum Mesh.ArrayFormat] for other flags.\n# Default Arguments\n* `existing` - `null`\n* `flags` - `97280`"] # [doc = ""] # [inline] pub fn commit (& self , existing : impl AsArg < crate :: generated :: array_mesh :: ArrayMesh > , flags : i64) -> Option < Ref < crate :: generated :: array_mesh :: ArrayMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . commit ; let ret = crate :: icalls :: icallptr_obj_obj_i64 (method_bind , self . this . sys () . as_ptr () , existing . as_arg_ptr () , flags) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: array_mesh :: ArrayMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Commits the data to the same format used by [method ArrayMesh.add_surface_from_arrays]. This way you can further process the mesh data using the [ArrayMesh] API."] # [doc = ""] # [inline] pub fn commit_to_arrays (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . commit_to_arrays ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Creates a vertex array from an existing [Mesh]."] # [doc = ""] # [inline] pub fn create_from (& self , existing : impl AsArg < crate :: generated :: mesh :: Mesh > , surface : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . create_from ; let ret = crate :: icalls :: icallptr_void_obj_i64 (method_bind , self . this . sys () . as_ptr () , existing . as_arg_ptr () , surface) ; } } # [doc = "Creates a vertex array from the specified blend shape of an existing [Mesh]. This can be used to extract a specific pose from a blend shape."] # [doc = ""] # [inline] pub fn create_from_blend_shape (& self , existing : impl AsArg < crate :: generated :: mesh :: Mesh > , surface : i64 , blend_shape : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . create_from_blend_shape ; let ret = crate :: icalls :: icallptr_void_obj_i64_str (method_bind , self . this . sys () . as_ptr () , existing . as_arg_ptr () , surface , blend_shape . into ()) ; } } # [doc = "Removes the index array by expanding the vertex array."] # [doc = ""] # [inline] pub fn deindex (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . deindex ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Generates normals from vertices so you do not have to do it manually. If `flip` is `true`, the resulting normals will be inverted.\nRequires the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES].\n# Default Arguments\n* `flip` - `false`"] # [doc = ""] # [inline] pub fn generate_normals (& self , flip : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . generate_normals ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip) ; } } # [doc = "Generates a tangent vector for each vertex. Requires that each vertex have UVs and normals set already."] # [doc = ""] # [inline] pub fn generate_tangents (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . generate_tangents ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Shrinks the vertex array by creating an index array (avoids reusing vertices)."] # [doc = ""] # [inline] pub fn index (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . index ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets [Material] to be used by the [Mesh] you are constructing."] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SurfaceTool { } unsafe impl GodotObject for SurfaceTool { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SurfaceTool" } } impl std :: ops :: Deref for SurfaceTool { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SurfaceTool { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SurfaceTool { } unsafe impl SubClass < crate :: generated :: object :: Object > for SurfaceTool { } impl Instanciable for SurfaceTool { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SurfaceTool :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SurfaceToolMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bones : * mut sys :: godot_method_bind , pub add_color : * mut sys :: godot_method_bind , pub add_index : * mut sys :: godot_method_bind , pub add_normal : * mut sys :: godot_method_bind , pub add_smooth_group : * mut sys :: godot_method_bind , pub add_tangent : * mut sys :: godot_method_bind , pub add_triangle_fan : * mut sys :: godot_method_bind , pub add_uv : * mut sys :: godot_method_bind , pub add_uv2 : * mut sys :: godot_method_bind , pub add_vertex : * mut sys :: godot_method_bind , pub add_weights : * mut sys :: godot_method_bind , pub append_from : * mut sys :: godot_method_bind , pub begin : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub commit : * mut sys :: godot_method_bind , pub commit_to_arrays : * mut sys :: godot_method_bind , pub create_from : * mut sys :: godot_method_bind , pub create_from_blend_shape : * mut sys :: godot_method_bind , pub deindex : * mut sys :: godot_method_bind , pub generate_normals : * mut sys :: godot_method_bind , pub generate_tangents : * mut sys :: godot_method_bind , pub index : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind } impl SurfaceToolMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SurfaceToolMethodTable = SurfaceToolMethodTable { class_constructor : None , add_bones : 0 as * mut sys :: godot_method_bind , add_color : 0 as * mut sys :: godot_method_bind , add_index : 0 as * mut sys :: godot_method_bind , add_normal : 0 as * mut sys :: godot_method_bind , add_smooth_group : 0 as * mut sys :: godot_method_bind , add_tangent : 0 as * mut sys :: godot_method_bind , add_triangle_fan : 0 as * mut sys :: godot_method_bind , add_uv : 0 as * mut sys :: godot_method_bind , add_uv2 : 0 as * mut sys :: godot_method_bind , add_vertex : 0 as * mut sys :: godot_method_bind , add_weights : 0 as * mut sys :: godot_method_bind , append_from : 0 as * mut sys :: godot_method_bind , begin : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , commit : 0 as * mut sys :: godot_method_bind , commit_to_arrays : 0 as * mut sys :: godot_method_bind , create_from : 0 as * mut sys :: godot_method_bind , create_from_blend_shape : 0 as * mut sys :: godot_method_bind , deindex : 0 as * mut sys :: godot_method_bind , generate_normals : 0 as * mut sys :: godot_method_bind , generate_tangents : 0 as * mut sys :: godot_method_bind , index : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SurfaceToolMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SurfaceTool\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bones = (gd_api . godot_method_bind_get_method) (class_name , "add_bones\0" . as_ptr () as * const c_char) ; table . add_color = (gd_api . godot_method_bind_get_method) (class_name , "add_color\0" . as_ptr () as * const c_char) ; table . add_index = (gd_api . godot_method_bind_get_method) (class_name , "add_index\0" . as_ptr () as * const c_char) ; table . add_normal = (gd_api . godot_method_bind_get_method) (class_name , "add_normal\0" . as_ptr () as * const c_char) ; table . add_smooth_group = (gd_api . godot_method_bind_get_method) (class_name , "add_smooth_group\0" . as_ptr () as * const c_char) ; table . add_tangent = (gd_api . godot_method_bind_get_method) (class_name , "add_tangent\0" . as_ptr () as * const c_char) ; table . add_triangle_fan = (gd_api . godot_method_bind_get_method) (class_name , "add_triangle_fan\0" . as_ptr () as * const c_char) ; table . add_uv = (gd_api . godot_method_bind_get_method) (class_name , "add_uv\0" . as_ptr () as * const c_char) ; table . add_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "add_uv2\0" . as_ptr () as * const c_char) ; table . add_vertex = (gd_api . godot_method_bind_get_method) (class_name , "add_vertex\0" . as_ptr () as * const c_char) ; table . add_weights = (gd_api . godot_method_bind_get_method) (class_name , "add_weights\0" . as_ptr () as * const c_char) ; table . append_from = (gd_api . godot_method_bind_get_method) (class_name , "append_from\0" . as_ptr () as * const c_char) ; table . begin = (gd_api . godot_method_bind_get_method) (class_name , "begin\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . commit = (gd_api . godot_method_bind_get_method) (class_name , "commit\0" . as_ptr () as * const c_char) ; table . commit_to_arrays = (gd_api . godot_method_bind_get_method) (class_name , "commit_to_arrays\0" . as_ptr () as * const c_char) ; table . create_from = (gd_api . godot_method_bind_get_method) (class_name , "create_from\0" . as_ptr () as * const c_char) ; table . create_from_blend_shape = (gd_api . godot_method_bind_get_method) (class_name , "create_from_blend_shape\0" . as_ptr () as * const c_char) ; table . deindex = (gd_api . godot_method_bind_get_method) (class_name , "deindex\0" . as_ptr () as * const c_char) ; table . generate_normals = (gd_api . godot_method_bind_get_method) (class_name , "generate_normals\0" . as_ptr () as * const c_char) ; table . generate_tangents = (gd_api . godot_method_bind_get_method) (class_name , "generate_tangents\0" . as_ptr () as * const c_char) ; table . index = (gd_api . godot_method_bind_get_method) (class_name , "index\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1216:8112 [INFO] [stdout] | [INFO] [stdout] 1216 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1216 | # [doc = "`core class InterpolatedCamera` inherits `Camera` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_interpolatedcamera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`InterpolatedCamera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nInterpolatedCamera inherits methods from:\n - [Camera](struct.Camera.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InterpolatedCamera { this : RawObject < Self > , } impl InterpolatedCamera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InterpolatedCameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "How quickly the camera moves toward its target. Higher values will result in tighter camera motion."] # [doc = ""] # [inline] pub fn speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . get_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The target's [NodePath]."] # [doc = ""] # [inline] pub fn target_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . get_target_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "If `true`, and a target is set, the camera will move automatically."] # [doc = ""] # [inline] pub fn is_interpolation_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . is_interpolation_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, and a target is set, the camera will move automatically."] # [doc = ""] # [inline] pub fn set_interpolation_enabled (& self , target_path : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . set_interpolation_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , target_path) ; } } # [doc = "How quickly the camera moves toward its target. Higher values will result in tighter camera motion."] # [doc = ""] # [inline] pub fn set_speed (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . set_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "Sets the node to move toward and orient with."] # [doc = ""] # [inline] pub fn set_target (& self , target : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . set_target ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , target . as_arg_ptr ()) ; } } # [doc = "The target's [NodePath]."] # [doc = ""] # [inline] pub fn set_target_path (& self , target_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . set_target_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , target_path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InterpolatedCamera { } unsafe impl GodotObject for InterpolatedCamera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "InterpolatedCamera" } } impl QueueFree for InterpolatedCamera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for InterpolatedCamera { type Target = crate :: generated :: camera :: Camera ; # [inline] fn deref (& self) -> & crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InterpolatedCamera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: camera :: Camera > for InterpolatedCamera { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for InterpolatedCamera { } unsafe impl SubClass < crate :: generated :: node :: Node > for InterpolatedCamera { } unsafe impl SubClass < crate :: generated :: object :: Object > for InterpolatedCamera { } impl Instanciable for InterpolatedCamera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InterpolatedCamera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InterpolatedCameraMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_speed : * mut sys :: godot_method_bind , pub get_target_path : * mut sys :: godot_method_bind , pub is_interpolation_enabled : * mut sys :: godot_method_bind , pub set_interpolation_enabled : * mut sys :: godot_method_bind , pub set_speed : * mut sys :: godot_method_bind , pub set_target : * mut sys :: godot_method_bind , pub set_target_path : * mut sys :: godot_method_bind } impl InterpolatedCameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InterpolatedCameraMethodTable = InterpolatedCameraMethodTable { class_constructor : None , get_speed : 0 as * mut sys :: godot_method_bind , get_target_path : 0 as * mut sys :: godot_method_bind , is_interpolation_enabled : 0 as * mut sys :: godot_method_bind , set_interpolation_enabled : 0 as * mut sys :: godot_method_bind , set_speed : 0 as * mut sys :: godot_method_bind , set_target : 0 as * mut sys :: godot_method_bind , set_target_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InterpolatedCameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InterpolatedCamera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_speed\0" . as_ptr () as * const c_char) ; table . get_target_path = (gd_api . godot_method_bind_get_method) (class_name , "get_target_path\0" . as_ptr () as * const c_char) ; table . is_interpolation_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_interpolation_enabled\0" . as_ptr () as * const c_char) ; table . set_interpolation_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_interpolation_enabled\0" . as_ptr () as * const c_char) ; table . set_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_speed\0" . as_ptr () as * const c_char) ; table . set_target = (gd_api . godot_method_bind_get_method) (class_name , "set_target\0" . as_ptr () as * const c_char) ; table . set_target_path = (gd_api . godot_method_bind_get_method) (class_name , "set_target_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1222:4062 [INFO] [stdout] | [INFO] [stdout] 1222 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1222 | # [doc = "`core class VisualShaderNodeColorUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecoloruniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorUniform { } unsafe impl GodotObject for VisualShaderNodeColorUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorUniform" } } impl std :: ops :: Deref for VisualShaderNodeColorUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorUniform { } impl Instanciable for VisualShaderNodeColorUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeColorUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorUniformMethodTable = VisualShaderNodeColorUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1228:5411 [INFO] [stdout] | [INFO] [stdout] 1228 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1228 | # [doc = "`core class VisualScriptOperator` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptoperator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptOperator inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptOperator { this : RawObject < Self > , } impl VisualScriptOperator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptOperatorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn operator (& self) -> VariantOperator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantOperator :: try_from_sys (ret as _) . expect ("enum variant should be valid") } } # [doc = ""] # [doc = ""] # [inline] pub fn typed (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . get_typed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_typed (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . set_typed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptOperator { } unsafe impl GodotObject for VisualScriptOperator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptOperator" } } impl std :: ops :: Deref for VisualScriptOperator { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptOperator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptOperator { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptOperator { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptOperator { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptOperator { } impl Instanciable for VisualScriptOperator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptOperator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptOperatorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub get_typed : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind , pub set_typed : * mut sys :: godot_method_bind } impl VisualScriptOperatorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptOperatorMethodTable = VisualScriptOperatorMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , get_typed : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind , set_typed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptOperatorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptOperator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . get_typed = (gd_api . godot_method_bind_get_method) (class_name , "get_typed\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; table . set_typed = (gd_api . godot_method_bind_get_method) (class_name , "set_typed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1234:12142 [INFO] [stdout] | [INFO] [stdout] 1234 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1234 | # [doc = "`core class AudioEffectChorus` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectchorus.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectChorus inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectChorus { this : RawObject < Self > , } impl AudioEffectChorus { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectChorusMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The effect's raw signal."] # [doc = ""] # [inline] pub fn dry (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_dry ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of voices in the effect."] # [doc = ""] # [inline] pub fn voice_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The voice's cutoff frequency."] # [doc = ""] # [inline] pub fn voice_cutoff_hz (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_cutoff_hz ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's signal delay."] # [doc = ""] # [inline] pub fn voice_delay_ms (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_delay_ms ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice filter's depth."] # [doc = ""] # [inline] pub fn voice_depth_ms (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_depth_ms ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's volume."] # [doc = ""] # [inline] pub fn voice_level_db (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_level_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's pan level."] # [doc = ""] # [inline] pub fn voice_pan (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_pan ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's filter rate."] # [doc = ""] # [inline] pub fn voice_rate_hz (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_rate_hz ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The effect's processed signal."] # [doc = ""] # [inline] pub fn wet (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_wet ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The effect's raw signal."] # [doc = ""] # [inline] pub fn set_dry (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_dry ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The amount of voices in the effect."] # [doc = ""] # [inline] pub fn set_voice_count (& self , voices : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , voices) ; } } # [doc = "The voice's cutoff frequency."] # [doc = ""] # [inline] pub fn set_voice_cutoff_hz (& self , voice_idx : i64 , cutoff_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_cutoff_hz ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , cutoff_hz) ; } } # [doc = "The voice's signal delay."] # [doc = ""] # [inline] pub fn set_voice_delay_ms (& self , voice_idx : i64 , delay_ms : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_delay_ms ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , delay_ms) ; } } # [doc = "The voice filter's depth."] # [doc = ""] # [inline] pub fn set_voice_depth_ms (& self , voice_idx : i64 , depth_ms : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_depth_ms ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , depth_ms) ; } } # [doc = "The voice's volume."] # [doc = ""] # [inline] pub fn set_voice_level_db (& self , voice_idx : i64 , level_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_level_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , level_db) ; } } # [doc = "The voice's pan level."] # [doc = ""] # [inline] pub fn set_voice_pan (& self , voice_idx : i64 , pan : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_pan ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , pan) ; } } # [doc = "The voice's filter rate."] # [doc = ""] # [inline] pub fn set_voice_rate_hz (& self , voice_idx : i64 , rate_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_rate_hz ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , rate_hz) ; } } # [doc = "The effect's processed signal."] # [doc = ""] # [inline] pub fn set_wet (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_wet ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectChorus { } unsafe impl GodotObject for AudioEffectChorus { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectChorus" } } impl std :: ops :: Deref for AudioEffectChorus { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectChorus { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectChorus { } impl Instanciable for AudioEffectChorus { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectChorus :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectChorusMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_dry : * mut sys :: godot_method_bind , pub get_voice_count : * mut sys :: godot_method_bind , pub get_voice_cutoff_hz : * mut sys :: godot_method_bind , pub get_voice_delay_ms : * mut sys :: godot_method_bind , pub get_voice_depth_ms : * mut sys :: godot_method_bind , pub get_voice_level_db : * mut sys :: godot_method_bind , pub get_voice_pan : * mut sys :: godot_method_bind , pub get_voice_rate_hz : * mut sys :: godot_method_bind , pub get_wet : * mut sys :: godot_method_bind , pub set_dry : * mut sys :: godot_method_bind , pub set_voice_count : * mut sys :: godot_method_bind , pub set_voice_cutoff_hz : * mut sys :: godot_method_bind , pub set_voice_delay_ms : * mut sys :: godot_method_bind , pub set_voice_depth_ms : * mut sys :: godot_method_bind , pub set_voice_level_db : * mut sys :: godot_method_bind , pub set_voice_pan : * mut sys :: godot_method_bind , pub set_voice_rate_hz : * mut sys :: godot_method_bind , pub set_wet : * mut sys :: godot_method_bind } impl AudioEffectChorusMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectChorusMethodTable = AudioEffectChorusMethodTable { class_constructor : None , get_dry : 0 as * mut sys :: godot_method_bind , get_voice_count : 0 as * mut sys :: godot_method_bind , get_voice_cutoff_hz : 0 as * mut sys :: godot_method_bind , get_voice_delay_ms : 0 as * mut sys :: godot_method_bind , get_voice_depth_ms : 0 as * mut sys :: godot_method_bind , get_voice_level_db : 0 as * mut sys :: godot_method_bind , get_voice_pan : 0 as * mut sys :: godot_method_bind , get_voice_rate_hz : 0 as * mut sys :: godot_method_bind , get_wet : 0 as * mut sys :: godot_method_bind , set_dry : 0 as * mut sys :: godot_method_bind , set_voice_count : 0 as * mut sys :: godot_method_bind , set_voice_cutoff_hz : 0 as * mut sys :: godot_method_bind , set_voice_delay_ms : 0 as * mut sys :: godot_method_bind , set_voice_depth_ms : 0 as * mut sys :: godot_method_bind , set_voice_level_db : 0 as * mut sys :: godot_method_bind , set_voice_pan : 0 as * mut sys :: godot_method_bind , set_voice_rate_hz : 0 as * mut sys :: godot_method_bind , set_wet : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectChorusMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectChorus\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_dry = (gd_api . godot_method_bind_get_method) (class_name , "get_dry\0" . as_ptr () as * const c_char) ; table . get_voice_count = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_count\0" . as_ptr () as * const c_char) ; table . get_voice_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_cutoff_hz\0" . as_ptr () as * const c_char) ; table . get_voice_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_delay_ms\0" . as_ptr () as * const c_char) ; table . get_voice_depth_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_depth_ms\0" . as_ptr () as * const c_char) ; table . get_voice_level_db = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_level_db\0" . as_ptr () as * const c_char) ; table . get_voice_pan = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_pan\0" . as_ptr () as * const c_char) ; table . get_voice_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_rate_hz\0" . as_ptr () as * const c_char) ; table . get_wet = (gd_api . godot_method_bind_get_method) (class_name , "get_wet\0" . as_ptr () as * const c_char) ; table . set_dry = (gd_api . godot_method_bind_get_method) (class_name , "set_dry\0" . as_ptr () as * const c_char) ; table . set_voice_count = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_count\0" . as_ptr () as * const c_char) ; table . set_voice_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_cutoff_hz\0" . as_ptr () as * const c_char) ; table . set_voice_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_delay_ms\0" . as_ptr () as * const c_char) ; table . set_voice_depth_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_depth_ms\0" . as_ptr () as * const c_char) ; table . set_voice_level_db = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_level_db\0" . as_ptr () as * const c_char) ; table . set_voice_pan = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_pan\0" . as_ptr () as * const c_char) ; table . set_voice_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_rate_hz\0" . as_ptr () as * const c_char) ; table . set_wet = (gd_api . godot_method_bind_get_method) (class_name , "set_wet\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1240:6340 [INFO] [stdout] | [INFO] [stdout] 1240 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1240 | # [doc = "`core class Thread` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_thread.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nThread inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Thread { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Priority (pub i64) ; impl Priority { pub const LOW : Priority = Priority (0i64) ; pub const NORMAL : Priority = Priority (1i64) ; pub const HIGH : Priority = Priority (2i64) ; } impl From < i64 > for Priority { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Priority > for i64 { # [inline] fn from (v : Priority) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Thread { pub const PRIORITY_HIGH : i64 = 2i64 ; pub const PRIORITY_LOW : i64 = 0i64 ; pub const PRIORITY_NORMAL : i64 = 1i64 ; } impl Thread { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ThreadMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the current [Thread]'s ID, uniquely identifying it among all threads. If the [Thread] is not running this returns an empty string."] # [doc = ""] # [inline] pub fn get_id (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ThreadMethodTable :: get (get_api ()) . get_id ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if this [Thread] is currently active. An active [Thread] cannot start work on a new method but can be joined with [method wait_to_finish]."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThreadMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts a new [Thread] that runs `method` on object `instance` with `userdata` passed as an argument. Even if no userdata is passed, `method` must accept one argument and it will be null. The `priority` of the [Thread] can be changed by passing a value from the [enum Priority] enum.\nReturns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure.\n# Default Arguments\n* `userdata` - `null`\n* `priority` - `1`"] # [doc = ""] # [inline] pub fn start (& self , instance : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant , priority : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ThreadMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_i64_obj_str_var_i64 (method_bind , self . this . sys () . as_ptr () , instance . as_arg_ptr () , method . into () , userdata . owned_to_variant () , priority) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Joins the [Thread] and waits for it to finish. Returns what the method called returned."] # [doc = ""] # [inline] pub fn wait_to_finish (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ThreadMethodTable :: get (get_api ()) . wait_to_finish ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Thread { } unsafe impl GodotObject for Thread { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Thread" } } impl std :: ops :: Deref for Thread { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Thread { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Thread { } unsafe impl SubClass < crate :: generated :: object :: Object > for Thread { } impl Instanciable for Thread { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Thread :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ThreadMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_id : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub wait_to_finish : * mut sys :: godot_method_bind } impl ThreadMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ThreadMethodTable = ThreadMethodTable { class_constructor : None , get_id : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , wait_to_finish : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ThreadMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Thread\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_id = (gd_api . godot_method_bind_get_method) (class_name , "get_id\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . wait_to_finish = (gd_api . godot_method_bind_get_method) (class_name , "wait_to_finish\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1246:4084 [INFO] [stdout] | [INFO] [stdout] 1246 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1246 | # [doc = "`core class VisualShaderNodeScalarUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalaruniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalarUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarUniform { } unsafe impl GodotObject for VisualShaderNodeScalarUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarUniform" } } impl std :: ops :: Deref for VisualShaderNodeScalarUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarUniform { } impl Instanciable for VisualShaderNodeScalarUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarUniformMethodTable = VisualShaderNodeScalarUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1252:7422 [INFO] [stdout] | [INFO] [stdout] 1252 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1252 | # [doc = "`core class RegEx` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_regex.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRegEx inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RegEx { this : RawObject < Self > , } impl RegEx { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RegExMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn compile (& self , pattern : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . compile ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , pattern . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_group_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . get_group_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_names (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . get_names ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn get_pattern (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . get_pattern ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn search (& self , subject : impl Into < GodotString > , offset : i64 , end : i64) -> Option < Ref < crate :: generated :: reg_ex_match :: RegExMatch , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . search ; let ret = crate :: icalls :: icallptr_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , subject . into () , offset , end) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: reg_ex_match :: RegExMatch , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn search_all (& self , subject : impl Into < GodotString > , offset : i64 , end : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . search_all ; let ret = crate :: icalls :: icallvar__str_i64_i64 (method_bind , self . this . sys () . as_ptr () , subject . into () , offset , end) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn sub (& self , subject : impl Into < GodotString > , replacement : impl Into < GodotString > , all : bool , offset : i64 , end : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . sub ; let ret = crate :: icalls :: icallptr_str_str_str_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , subject . into () , replacement . into () , all , offset , end) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for RegEx { } unsafe impl GodotObject for RegEx { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RegEx" } } impl std :: ops :: Deref for RegEx { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RegEx { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RegEx { } unsafe impl SubClass < crate :: generated :: object :: Object > for RegEx { } impl Instanciable for RegEx { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RegEx :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RegExMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub compile : * mut sys :: godot_method_bind , pub get_group_count : * mut sys :: godot_method_bind , pub get_names : * mut sys :: godot_method_bind , pub get_pattern : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub search : * mut sys :: godot_method_bind , pub search_all : * mut sys :: godot_method_bind , pub sub : * mut sys :: godot_method_bind } impl RegExMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RegExMethodTable = RegExMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , compile : 0 as * mut sys :: godot_method_bind , get_group_count : 0 as * mut sys :: godot_method_bind , get_names : 0 as * mut sys :: godot_method_bind , get_pattern : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , search : 0 as * mut sys :: godot_method_bind , search_all : 0 as * mut sys :: godot_method_bind , sub : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RegExMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RegEx\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . compile = (gd_api . godot_method_bind_get_method) (class_name , "compile\0" . as_ptr () as * const c_char) ; table . get_group_count = (gd_api . godot_method_bind_get_method) (class_name , "get_group_count\0" . as_ptr () as * const c_char) ; table . get_names = (gd_api . godot_method_bind_get_method) (class_name , "get_names\0" . as_ptr () as * const c_char) ; table . get_pattern = (gd_api . godot_method_bind_get_method) (class_name , "get_pattern\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . search = (gd_api . godot_method_bind_get_method) (class_name , "search\0" . as_ptr () as * const c_char) ; table . search_all = (gd_api . godot_method_bind_get_method) (class_name , "search_all\0" . as_ptr () as * const c_char) ; table . sub = (gd_api . godot_method_bind_get_method) (class_name , "sub\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1264:3393 [INFO] [stdout] | [INFO] [stdout] 1264 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1264 | # [doc = "`core class PacketPeerGDNative` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeergdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerGDNative inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerGDNative { } unsafe impl GodotObject for PacketPeerGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerGDNative" } } impl std :: ops :: Deref for PacketPeerGDNative { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerGDNative { } impl Instanciable for PacketPeerGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PacketPeerGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerGDNativeMethodTable = PacketPeerGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1270:3766 [INFO] [stdout] | [INFO] [stdout] 1270 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1270 | # [doc = "`core class WebRTCDataChannelGDNative` inherits `WebRTCDataChannel` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webrtcdatachannelgdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebRTCDataChannelGDNative inherits methods from:\n - [WebRTCDataChannel](struct.WebRTCDataChannel.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebRTCDataChannelGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for WebRTCDataChannelGDNative { } unsafe impl GodotObject for WebRTCDataChannelGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebRTCDataChannelGDNative" } } impl std :: ops :: Deref for WebRTCDataChannelGDNative { type Target = crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel ; # [inline] fn deref (& self) -> & crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebRTCDataChannelGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel > for WebRTCDataChannelGDNative { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebRTCDataChannelGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebRTCDataChannelGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebRTCDataChannelGDNative { } impl Instanciable for WebRTCDataChannelGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebRTCDataChannelGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebRTCDataChannelGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl WebRTCDataChannelGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebRTCDataChannelGDNativeMethodTable = WebRTCDataChannelGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebRTCDataChannelGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebRTCDataChannelGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1276:13362 [INFO] [stdout] | [INFO] [stdout] 1276 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1276 | # [doc = "`core class MeshInstance` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MeshInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMeshInstance inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshInstance { this : RawObject < Self > , } impl MeshInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "This helper creates a [StaticBody] child node with a [ConvexPolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_convex_collision (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_convex_collision ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "This helper creates a [MeshInstance] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_debug_tangents (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_debug_tangents ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "This helper creates a [StaticBody] child node with a [ConcavePolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_trimesh_collision (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_trimesh_collision ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_active_material (& self , surface : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_active_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surface) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Mesh] resource for the instance."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "[NodePath] to the [Skeleton] associated with the instance."] # [doc = ""] # [inline] pub fn skeleton_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_skeleton_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Sets the skin to be used by this instance."] # [doc = ""] # [inline] pub fn skin (& self) -> Option < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_skin ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Material] for a surface of the [Mesh] resource."] # [doc = ""] # [inline] pub fn get_surface_material (& self , surface : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_surface_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surface) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of surface materials."] # [doc = ""] # [inline] pub fn get_surface_material_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_surface_material_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_software_skinning_transform_normals_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . is_software_skinning_transform_normals_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Mesh] resource for the instance."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "[NodePath] to the [Skeleton] associated with the instance."] # [doc = ""] # [inline] pub fn set_skeleton_path (& self , skeleton_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_skeleton_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , skeleton_path . into ()) ; } } # [doc = "Sets the skin to be used by this instance."] # [doc = ""] # [inline] pub fn set_skin (& self , skin : impl AsArg < crate :: generated :: skin :: Skin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_skin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , skin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_software_skinning_transform_normals (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_software_skinning_transform_normals ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the [Material] for a surface of the [Mesh] resource."] # [doc = ""] # [inline] pub fn set_surface_material (& self , surface : i64 , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_surface_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , surface , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshInstance { } unsafe impl GodotObject for MeshInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MeshInstance" } } impl QueueFree for MeshInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MeshInstance { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for MeshInstance { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for MeshInstance { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for MeshInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for MeshInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshInstance { } impl Instanciable for MeshInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_convex_collision : * mut sys :: godot_method_bind , pub create_debug_tangents : * mut sys :: godot_method_bind , pub create_trimesh_collision : * mut sys :: godot_method_bind , pub get_active_material : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_skeleton_path : * mut sys :: godot_method_bind , pub get_skin : * mut sys :: godot_method_bind , pub get_surface_material : * mut sys :: godot_method_bind , pub get_surface_material_count : * mut sys :: godot_method_bind , pub is_software_skinning_transform_normals_enabled : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_skeleton_path : * mut sys :: godot_method_bind , pub set_skin : * mut sys :: godot_method_bind , pub set_software_skinning_transform_normals : * mut sys :: godot_method_bind , pub set_surface_material : * mut sys :: godot_method_bind } impl MeshInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshInstanceMethodTable = MeshInstanceMethodTable { class_constructor : None , create_convex_collision : 0 as * mut sys :: godot_method_bind , create_debug_tangents : 0 as * mut sys :: godot_method_bind , create_trimesh_collision : 0 as * mut sys :: godot_method_bind , get_active_material : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_skeleton_path : 0 as * mut sys :: godot_method_bind , get_skin : 0 as * mut sys :: godot_method_bind , get_surface_material : 0 as * mut sys :: godot_method_bind , get_surface_material_count : 0 as * mut sys :: godot_method_bind , is_software_skinning_transform_normals_enabled : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_skeleton_path : 0 as * mut sys :: godot_method_bind , set_skin : 0 as * mut sys :: godot_method_bind , set_software_skinning_transform_normals : 0 as * mut sys :: godot_method_bind , set_surface_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_convex_collision = (gd_api . godot_method_bind_get_method) (class_name , "create_convex_collision\0" . as_ptr () as * const c_char) ; table . create_debug_tangents = (gd_api . godot_method_bind_get_method) (class_name , "create_debug_tangents\0" . as_ptr () as * const c_char) ; table . create_trimesh_collision = (gd_api . godot_method_bind_get_method) (class_name , "create_trimesh_collision\0" . as_ptr () as * const c_char) ; table . get_active_material = (gd_api . godot_method_bind_get_method) (class_name , "get_active_material\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_skeleton_path = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton_path\0" . as_ptr () as * const c_char) ; table . get_skin = (gd_api . godot_method_bind_get_method) (class_name , "get_skin\0" . as_ptr () as * const c_char) ; table . get_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_material\0" . as_ptr () as * const c_char) ; table . get_surface_material_count = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_material_count\0" . as_ptr () as * const c_char) ; table . is_software_skinning_transform_normals_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_software_skinning_transform_normals_enabled\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_skeleton_path = (gd_api . godot_method_bind_get_method) (class_name , "set_skeleton_path\0" . as_ptr () as * const c_char) ; table . set_skin = (gd_api . godot_method_bind_get_method) (class_name , "set_skin\0" . as_ptr () as * const c_char) ; table . set_software_skinning_transform_normals = (gd_api . godot_method_bind_get_method) (class_name , "set_software_skinning_transform_normals\0" . as_ptr () as * const c_char) ; table . set_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "set_surface_material\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1282:9547 [INFO] [stdout] | [INFO] [stdout] 1282 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1282 | # [doc = "`core class ImageTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_imagetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nImageTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ImageTexture { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Storage (pub i64) ; impl Storage { pub const RAW : Storage = Storage (0i64) ; pub const COMPRESS_LOSSY : Storage = Storage (1i64) ; pub const COMPRESS_LOSSLESS : Storage = Storage (2i64) ; } impl From < i64 > for Storage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Storage > for i64 { # [inline] fn from (v : Storage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ImageTexture { pub const STORAGE_COMPRESS_LOSSLESS : i64 = 2i64 ; pub const STORAGE_COMPRESS_LOSSY : i64 = 1i64 ; pub const STORAGE_RAW : i64 = 0i64 ; } impl ImageTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ImageTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Create a new [ImageTexture] with `width` and `height`.\n`format` is a value from [enum Image.Format], `flags` is any combination of [enum Texture.Flags].\n# Default Arguments\n* `flags` - `7`"] # [doc = ""] # [inline] pub fn create (& self , width : i64 , height : i64 , format : i64 , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . create ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height , format , flags) ; } } # [doc = "Create a new [ImageTexture] from an [Image] with `flags` from [enum Texture.Flags]. An sRGB to linear color space conversion can take place, according to [enum Image.Format].\n# Default Arguments\n* `flags` - `7`"] # [doc = ""] # [inline] pub fn create_from_image (& self , image : impl AsArg < crate :: generated :: image :: Image > , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . create_from_image ; let ret = crate :: icalls :: icallptr_void_obj_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , flags) ; } } # [doc = "Returns the format of the [ImageTexture], one of [enum Image.Format]."] # [doc = ""] # [inline] pub fn get_format (& self) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: Format (ret) } } # [doc = "The storage quality for [constant STORAGE_COMPRESS_LOSSY]."] # [doc = ""] # [inline] pub fn lossy_storage_quality (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . get_lossy_storage_quality ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The storage type (raw, lossy, or compressed)."] # [doc = ""] # [inline] pub fn storage (& self) -> crate :: generated :: image_texture :: Storage { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . get_storage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image_texture :: Storage (ret) } } # [doc = "Load an [ImageTexture] from a file path."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sets the [Image] of this [ImageTexture]."] # [doc = ""] # [inline] pub fn set_data (& self , image : impl AsArg < crate :: generated :: image :: Image >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr ()) ; } } # [doc = "The storage quality for [constant STORAGE_COMPRESS_LOSSY]."] # [doc = ""] # [inline] pub fn set_lossy_storage_quality (& self , quality : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . set_lossy_storage_quality ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , quality) ; } } # [doc = "Resizes the [ImageTexture] to the specified dimensions."] # [doc = ""] # [inline] pub fn set_size_override (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . set_size_override ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The storage type (raw, lossy, or compressed)."] # [doc = ""] # [inline] pub fn set_storage (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageTextureMethodTable :: get (get_api ()) . set_storage ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ImageTexture { } unsafe impl GodotObject for ImageTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ImageTexture" } } impl std :: ops :: Deref for ImageTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ImageTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for ImageTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ImageTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ImageTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for ImageTexture { } impl Instanciable for ImageTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ImageTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ImageTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create : * mut sys :: godot_method_bind , pub create_from_image : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_lossy_storage_quality : * mut sys :: godot_method_bind , pub get_storage : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_lossy_storage_quality : * mut sys :: godot_method_bind , pub set_size_override : * mut sys :: godot_method_bind , pub set_storage : * mut sys :: godot_method_bind } impl ImageTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ImageTextureMethodTable = ImageTextureMethodTable { class_constructor : None , create : 0 as * mut sys :: godot_method_bind , create_from_image : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_lossy_storage_quality : 0 as * mut sys :: godot_method_bind , get_storage : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_lossy_storage_quality : 0 as * mut sys :: godot_method_bind , set_size_override : 0 as * mut sys :: godot_method_bind , set_storage : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ImageTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ImageTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create = (gd_api . godot_method_bind_get_method) (class_name , "create\0" . as_ptr () as * const c_char) ; table . create_from_image = (gd_api . godot_method_bind_get_method) (class_name , "create_from_image\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_lossy_storage_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_lossy_storage_quality\0" . as_ptr () as * const c_char) ; table . get_storage = (gd_api . godot_method_bind_get_method) (class_name , "get_storage\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_lossy_storage_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_lossy_storage_quality\0" . as_ptr () as * const c_char) ; table . set_size_override = (gd_api . godot_method_bind_get_method) (class_name , "set_size_override\0" . as_ptr () as * const c_char) ; table . set_storage = (gd_api . godot_method_bind_get_method) (class_name , "set_storage\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1288:6025 [INFO] [stdout] | [INFO] [stdout] 1288 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1288 | # [doc = "`core class VisualScriptYield` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptyield.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptYield inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptYield { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct YieldMode (pub i64) ; impl YieldMode { pub const FRAME : YieldMode = YieldMode (1i64) ; pub const PHYSICS_FRAME : YieldMode = YieldMode (2i64) ; pub const WAIT : YieldMode = YieldMode (3i64) ; } impl From < i64 > for YieldMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < YieldMode > for i64 { # [inline] fn from (v : YieldMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptYield { pub const YIELD_FRAME : i64 = 1i64 ; pub const YIELD_PHYSICS_FRAME : i64 = 2i64 ; pub const YIELD_WAIT : i64 = 3i64 ; } impl VisualScriptYield { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptYieldMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn wait_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . get_wait_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn yield_mode (& self) -> crate :: generated :: visual_script_yield :: YieldMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . get_yield_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_yield :: YieldMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_wait_time (& self , sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . set_wait_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sec) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_yield_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . set_yield_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptYield { } unsafe impl GodotObject for VisualScriptYield { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptYield" } } impl std :: ops :: Deref for VisualScriptYield { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptYield { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptYield { } impl Instanciable for VisualScriptYield { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptYield :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptYieldMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_wait_time : * mut sys :: godot_method_bind , pub get_yield_mode : * mut sys :: godot_method_bind , pub set_wait_time : * mut sys :: godot_method_bind , pub set_yield_mode : * mut sys :: godot_method_bind } impl VisualScriptYieldMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptYieldMethodTable = VisualScriptYieldMethodTable { class_constructor : None , get_wait_time : 0 as * mut sys :: godot_method_bind , get_yield_mode : 0 as * mut sys :: godot_method_bind , set_wait_time : 0 as * mut sys :: godot_method_bind , set_yield_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptYieldMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptYield\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "get_wait_time\0" . as_ptr () as * const c_char) ; table . get_yield_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_yield_mode\0" . as_ptr () as * const c_char) ; table . set_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "set_wait_time\0" . as_ptr () as * const c_char) ; table . set_yield_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_yield_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1294:8169 [INFO] [stdout] | [INFO] [stdout] 1294 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1294 | # [doc = "`core class ColorPickerButton` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_colorpickerbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ColorPickerButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nColorPickerButton inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ColorPickerButton { this : RawObject < Self > , } impl ColorPickerButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ColorPickerButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The currently selected color."] # [doc = ""] # [inline] pub fn pick_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . get_pick_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the [ColorPicker] that this node toggles."] # [doc = ""] # [inline] pub fn get_picker (& self) -> Option < Ref < crate :: generated :: color_picker :: ColorPicker , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . get_picker ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: color_picker :: ColorPicker , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the control's [PopupPanel] which allows you to connect to popup signals. This allows you to handle events when the ColorPicker is shown or hidden."] # [doc = ""] # [inline] pub fn get_popup (& self) -> Option < Ref < crate :: generated :: popup_panel :: PopupPanel , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . get_popup ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_panel :: PopupPanel , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the alpha channel in the displayed [ColorPicker] will be visible."] # [doc = ""] # [inline] pub fn is_editing_alpha (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . is_editing_alpha ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the alpha channel in the displayed [ColorPicker] will be visible."] # [doc = ""] # [inline] pub fn set_edit_alpha (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . set_edit_alpha ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } # [doc = "The currently selected color."] # [doc = ""] # [inline] pub fn set_pick_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . set_pick_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ColorPickerButton { } unsafe impl GodotObject for ColorPickerButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ColorPickerButton" } } impl QueueFree for ColorPickerButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ColorPickerButton { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ColorPickerButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for ColorPickerButton { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for ColorPickerButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for ColorPickerButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ColorPickerButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for ColorPickerButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for ColorPickerButton { } impl Instanciable for ColorPickerButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ColorPickerButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ColorPickerButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_pick_color : * mut sys :: godot_method_bind , pub get_picker : * mut sys :: godot_method_bind , pub get_popup : * mut sys :: godot_method_bind , pub is_editing_alpha : * mut sys :: godot_method_bind , pub set_edit_alpha : * mut sys :: godot_method_bind , pub set_pick_color : * mut sys :: godot_method_bind } impl ColorPickerButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ColorPickerButtonMethodTable = ColorPickerButtonMethodTable { class_constructor : None , get_pick_color : 0 as * mut sys :: godot_method_bind , get_picker : 0 as * mut sys :: godot_method_bind , get_popup : 0 as * mut sys :: godot_method_bind , is_editing_alpha : 0 as * mut sys :: godot_method_bind , set_edit_alpha : 0 as * mut sys :: godot_method_bind , set_pick_color : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ColorPickerButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ColorPickerButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_pick_color = (gd_api . godot_method_bind_get_method) (class_name , "get_pick_color\0" . as_ptr () as * const c_char) ; table . get_picker = (gd_api . godot_method_bind_get_method) (class_name , "get_picker\0" . as_ptr () as * const c_char) ; table . get_popup = (gd_api . godot_method_bind_get_method) (class_name , "get_popup\0" . as_ptr () as * const c_char) ; table . is_editing_alpha = (gd_api . godot_method_bind_get_method) (class_name , "is_editing_alpha\0" . as_ptr () as * const c_char) ; table . set_edit_alpha = (gd_api . godot_method_bind_get_method) (class_name , "set_edit_alpha\0" . as_ptr () as * const c_char) ; table . set_pick_color = (gd_api . godot_method_bind_get_method) (class_name , "set_pick_color\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1300:17190 [INFO] [stdout] | [INFO] [stdout] 1300 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1300 | # [doc = "`core class GeometryInstance` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_geometryinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nGeometryInstance inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GeometryInstance { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const USE_BAKED_LIGHT : Flags = Flags (0i64) ; pub const DRAW_NEXT_FRAME_IF_VISIBLE : Flags = Flags (1i64) ; pub const MAX : Flags = Flags (2i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightmapScale (pub i64) ; impl LightmapScale { pub const _1X : LightmapScale = LightmapScale (0i64) ; pub const _2X : LightmapScale = LightmapScale (1i64) ; pub const _4X : LightmapScale = LightmapScale (2i64) ; pub const _8X : LightmapScale = LightmapScale (3i64) ; pub const MAX : LightmapScale = LightmapScale (4i64) ; } impl From < i64 > for LightmapScale { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightmapScale > for i64 { # [inline] fn from (v : LightmapScale) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowCastingSetting (pub i64) ; impl ShadowCastingSetting { pub const OFF : ShadowCastingSetting = ShadowCastingSetting (0i64) ; pub const ON : ShadowCastingSetting = ShadowCastingSetting (1i64) ; pub const DOUBLE_SIDED : ShadowCastingSetting = ShadowCastingSetting (2i64) ; pub const SHADOWS_ONLY : ShadowCastingSetting = ShadowCastingSetting (3i64) ; } impl From < i64 > for ShadowCastingSetting { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowCastingSetting > for i64 { # [inline] fn from (v : ShadowCastingSetting) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl GeometryInstance { pub const FLAG_DRAW_NEXT_FRAME_IF_VISIBLE : i64 = 1i64 ; pub const FLAG_MAX : i64 = 2i64 ; pub const FLAG_USE_BAKED_LIGHT : i64 = 0i64 ; pub const LIGHTMAP_SCALE_1X : i64 = 0i64 ; pub const LIGHTMAP_SCALE_2X : i64 = 1i64 ; pub const LIGHTMAP_SCALE_4X : i64 = 2i64 ; pub const LIGHTMAP_SCALE_8X : i64 = 3i64 ; pub const LIGHTMAP_SCALE_MAX : i64 = 4i64 ; pub const SHADOW_CASTING_SETTING_DOUBLE_SIDED : i64 = 2i64 ; pub const SHADOW_CASTING_SETTING_OFF : i64 = 0i64 ; pub const SHADOW_CASTING_SETTING_ON : i64 = 1i64 ; pub const SHADOW_CASTING_SETTING_SHADOWS_ONLY : i64 = 3i64 ; } impl GeometryInstance { # [doc = "The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values."] # [doc = ""] # [inline] pub fn cast_shadows_setting (& self) -> crate :: generated :: geometry_instance :: ShadowCastingSetting { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_cast_shadows_setting ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: geometry_instance :: ShadowCastingSetting (ret) } } # [doc = "The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box."] # [doc = ""] # [inline] pub fn extra_cull_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_extra_cull_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this GeometryInstance will be used when baking lights using a [GIProbe] or [BakedLightmap]."] # [doc = ""] # [inline] pub fn flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn generate_lightmap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_generate_lightmap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn lightmap_scale (& self) -> crate :: generated :: geometry_instance :: LightmapScale { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_lightmap_scale ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: geometry_instance :: LightmapScale (ret) } } # [doc = "The GeometryInstance's max LOD distance.\n**Note:** This property currently has no effect."] # [doc = ""] # [inline] pub fn lod_max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_lod_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The GeometryInstance's max LOD margin.\n**Note:** This property currently has no effect."] # [doc = ""] # [inline] pub fn lod_max_hysteresis (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_lod_max_hysteresis ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The GeometryInstance's min LOD distance.\n**Note:** This property currently has no effect."] # [doc = ""] # [inline] pub fn lod_min_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_lod_min_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The GeometryInstance's min LOD margin.\n**Note:** This property currently has no effect."] # [doc = ""] # [inline] pub fn lod_min_hysteresis (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_lod_min_hysteresis ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The material override for the whole geometry.\nIf a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh."] # [doc = ""] # [inline] pub fn material_override (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . get_material_override ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values."] # [doc = ""] # [inline] pub fn set_cast_shadows_setting (& self , shadow_casting_setting : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_cast_shadows_setting ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shadow_casting_setting) ; } } # [doc = "Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero."] # [doc = ""] # [inline] pub fn set_custom_aabb (& self , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , aabb) ; } } # [doc = "The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box."] # [doc = ""] # [inline] pub fn set_extra_cull_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_extra_cull_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "If `true`, this GeometryInstance will be used when baking lights using a [GIProbe] or [BakedLightmap]."] # [doc = ""] # [inline] pub fn set_flag (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_generate_lightmap (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_generate_lightmap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_lightmap_scale (& self , scale : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_lightmap_scale ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The GeometryInstance's max LOD distance.\n**Note:** This property currently has no effect."] # [doc = ""] # [inline] pub fn set_lod_max_distance (& self , mode : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_lod_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The GeometryInstance's max LOD margin.\n**Note:** This property currently has no effect."] # [doc = ""] # [inline] pub fn set_lod_max_hysteresis (& self , mode : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_lod_max_hysteresis ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The GeometryInstance's min LOD distance.\n**Note:** This property currently has no effect."] # [doc = ""] # [inline] pub fn set_lod_min_distance (& self , mode : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_lod_min_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The GeometryInstance's min LOD margin.\n**Note:** This property currently has no effect."] # [doc = ""] # [inline] pub fn set_lod_min_hysteresis (& self , mode : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_lod_min_hysteresis ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The material override for the whole geometry.\nIf a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh."] # [doc = ""] # [inline] pub fn set_material_override (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryInstanceMethodTable :: get (get_api ()) . set_material_override ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GeometryInstance { } unsafe impl GodotObject for GeometryInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GeometryInstance" } } impl QueueFree for GeometryInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GeometryInstance { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GeometryInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for GeometryInstance { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for GeometryInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for GeometryInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for GeometryInstance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GeometryInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cast_shadows_setting : * mut sys :: godot_method_bind , pub get_extra_cull_margin : * mut sys :: godot_method_bind , pub get_flag : * mut sys :: godot_method_bind , pub get_generate_lightmap : * mut sys :: godot_method_bind , pub get_lightmap_scale : * mut sys :: godot_method_bind , pub get_lod_max_distance : * mut sys :: godot_method_bind , pub get_lod_max_hysteresis : * mut sys :: godot_method_bind , pub get_lod_min_distance : * mut sys :: godot_method_bind , pub get_lod_min_hysteresis : * mut sys :: godot_method_bind , pub get_material_override : * mut sys :: godot_method_bind , pub set_cast_shadows_setting : * mut sys :: godot_method_bind , pub set_custom_aabb : * mut sys :: godot_method_bind , pub set_extra_cull_margin : * mut sys :: godot_method_bind , pub set_flag : * mut sys :: godot_method_bind , pub set_generate_lightmap : * mut sys :: godot_method_bind , pub set_lightmap_scale : * mut sys :: godot_method_bind , pub set_lod_max_distance : * mut sys :: godot_method_bind , pub set_lod_max_hysteresis : * mut sys :: godot_method_bind , pub set_lod_min_distance : * mut sys :: godot_method_bind , pub set_lod_min_hysteresis : * mut sys :: godot_method_bind , pub set_material_override : * mut sys :: godot_method_bind } impl GeometryInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GeometryInstanceMethodTable = GeometryInstanceMethodTable { class_constructor : None , get_cast_shadows_setting : 0 as * mut sys :: godot_method_bind , get_extra_cull_margin : 0 as * mut sys :: godot_method_bind , get_flag : 0 as * mut sys :: godot_method_bind , get_generate_lightmap : 0 as * mut sys :: godot_method_bind , get_lightmap_scale : 0 as * mut sys :: godot_method_bind , get_lod_max_distance : 0 as * mut sys :: godot_method_bind , get_lod_max_hysteresis : 0 as * mut sys :: godot_method_bind , get_lod_min_distance : 0 as * mut sys :: godot_method_bind , get_lod_min_hysteresis : 0 as * mut sys :: godot_method_bind , get_material_override : 0 as * mut sys :: godot_method_bind , set_cast_shadows_setting : 0 as * mut sys :: godot_method_bind , set_custom_aabb : 0 as * mut sys :: godot_method_bind , set_extra_cull_margin : 0 as * mut sys :: godot_method_bind , set_flag : 0 as * mut sys :: godot_method_bind , set_generate_lightmap : 0 as * mut sys :: godot_method_bind , set_lightmap_scale : 0 as * mut sys :: godot_method_bind , set_lod_max_distance : 0 as * mut sys :: godot_method_bind , set_lod_max_hysteresis : 0 as * mut sys :: godot_method_bind , set_lod_min_distance : 0 as * mut sys :: godot_method_bind , set_lod_min_hysteresis : 0 as * mut sys :: godot_method_bind , set_material_override : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GeometryInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GeometryInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cast_shadows_setting = (gd_api . godot_method_bind_get_method) (class_name , "get_cast_shadows_setting\0" . as_ptr () as * const c_char) ; table . get_extra_cull_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_extra_cull_margin\0" . as_ptr () as * const c_char) ; table . get_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_flag\0" . as_ptr () as * const c_char) ; table . get_generate_lightmap = (gd_api . godot_method_bind_get_method) (class_name , "get_generate_lightmap\0" . as_ptr () as * const c_char) ; table . get_lightmap_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_lightmap_scale\0" . as_ptr () as * const c_char) ; table . get_lod_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_lod_max_distance\0" . as_ptr () as * const c_char) ; table . get_lod_max_hysteresis = (gd_api . godot_method_bind_get_method) (class_name , "get_lod_max_hysteresis\0" . as_ptr () as * const c_char) ; table . get_lod_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_lod_min_distance\0" . as_ptr () as * const c_char) ; table . get_lod_min_hysteresis = (gd_api . godot_method_bind_get_method) (class_name , "get_lod_min_hysteresis\0" . as_ptr () as * const c_char) ; table . get_material_override = (gd_api . godot_method_bind_get_method) (class_name , "get_material_override\0" . as_ptr () as * const c_char) ; table . set_cast_shadows_setting = (gd_api . godot_method_bind_get_method) (class_name , "set_cast_shadows_setting\0" . as_ptr () as * const c_char) ; table . set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_aabb\0" . as_ptr () as * const c_char) ; table . set_extra_cull_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_extra_cull_margin\0" . as_ptr () as * const c_char) ; table . set_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_flag\0" . as_ptr () as * const c_char) ; table . set_generate_lightmap = (gd_api . godot_method_bind_get_method) (class_name , "set_generate_lightmap\0" . as_ptr () as * const c_char) ; table . set_lightmap_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_lightmap_scale\0" . as_ptr () as * const c_char) ; table . set_lod_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_lod_max_distance\0" . as_ptr () as * const c_char) ; table . set_lod_max_hysteresis = (gd_api . godot_method_bind_get_method) (class_name , "set_lod_max_hysteresis\0" . as_ptr () as * const c_char) ; table . set_lod_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_lod_min_distance\0" . as_ptr () as * const c_char) ; table . set_lod_min_hysteresis = (gd_api . godot_method_bind_get_method) (class_name , "set_lod_min_hysteresis\0" . as_ptr () as * const c_char) ; table . set_material_override = (gd_api . godot_method_bind_get_method) (class_name , "set_material_override\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1306:10664 [INFO] [stdout] | [INFO] [stdout] 1306 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1306 | # [doc = "`core class TextureRect` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturerect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextureRect` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextureRect inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureRect { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const SCALE_ON_EXPAND : StretchMode = StretchMode (0i64) ; pub const SCALE : StretchMode = StretchMode (1i64) ; pub const TILE : StretchMode = StretchMode (2i64) ; pub const KEEP : StretchMode = StretchMode (3i64) ; pub const KEEP_CENTERED : StretchMode = StretchMode (4i64) ; pub const KEEP_ASPECT : StretchMode = StretchMode (5i64) ; pub const KEEP_ASPECT_CENTERED : StretchMode = StretchMode (6i64) ; pub const KEEP_ASPECT_COVERED : StretchMode = StretchMode (7i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureRect { pub const STRETCH_KEEP : i64 = 3i64 ; pub const STRETCH_KEEP_ASPECT : i64 = 5i64 ; pub const STRETCH_KEEP_ASPECT_CENTERED : i64 = 6i64 ; pub const STRETCH_KEEP_ASPECT_COVERED : i64 = 7i64 ; pub const STRETCH_KEEP_CENTERED : i64 = 4i64 ; pub const STRETCH_SCALE : i64 = 1i64 ; pub const STRETCH_SCALE_ON_EXPAND : i64 = 0i64 ; pub const STRETCH_TILE : i64 = 2i64 ; } impl TextureRect { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureRectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]."] # [doc = ""] # [inline] pub fn stretch_mode (& self) -> crate :: generated :: texture_rect :: StretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . get_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: texture_rect :: StretchMode (ret) } } # [doc = "The node's [Texture] resource."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the texture scales to fit its bounding rectangle."] # [doc = ""] # [inline] pub fn has_expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . has_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn is_flipped_h (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . is_flipped_h ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn is_flipped_v (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . is_flipped_v ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the texture scales to fit its bounding rectangle."] # [doc = ""] # [inline] pub fn set_expand (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn set_flip_h (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_flip_h ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn set_flip_v (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_flip_v ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]."] # [doc = ""] # [inline] pub fn set_stretch_mode (& self , stretch_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , stretch_mode) ; } } # [doc = "The node's [Texture] resource."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureRect { } unsafe impl GodotObject for TextureRect { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextureRect" } } impl QueueFree for TextureRect { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextureRect { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureRect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for TextureRect { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextureRect { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextureRect { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureRect { } impl Instanciable for TextureRect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureRect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureRectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_stretch_mode : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub has_expand : * mut sys :: godot_method_bind , pub is_flipped_h : * mut sys :: godot_method_bind , pub is_flipped_v : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_flip_h : * mut sys :: godot_method_bind , pub set_flip_v : * mut sys :: godot_method_bind , pub set_stretch_mode : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl TextureRectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureRectMethodTable = TextureRectMethodTable { class_constructor : None , get_stretch_mode : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , has_expand : 0 as * mut sys :: godot_method_bind , is_flipped_h : 0 as * mut sys :: godot_method_bind , is_flipped_v : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_flip_h : 0 as * mut sys :: godot_method_bind , set_flip_v : 0 as * mut sys :: godot_method_bind , set_stretch_mode : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureRectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureRect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . has_expand = (gd_api . godot_method_bind_get_method) (class_name , "has_expand\0" . as_ptr () as * const c_char) ; table . is_flipped_h = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_h\0" . as_ptr () as * const c_char) ; table . is_flipped_v = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_v\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_flip_h = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_h\0" . as_ptr () as * const c_char) ; table . set_flip_v = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_v\0" . as_ptr () as * const c_char) ; table . set_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1312:3756 [INFO] [stdout] | [INFO] [stdout] 1312 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1312 | # [doc = "`core class PluginScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pluginscript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPluginScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PluginScript { this : RawObject < Self > , } impl PluginScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PluginScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn _new (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PluginScriptMethodTable :: get (get_api ()) . _new ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } } impl gdnative_core :: private :: godot_object :: Sealed for PluginScript { } unsafe impl GodotObject for PluginScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PluginScript" } } impl std :: ops :: Deref for PluginScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PluginScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for PluginScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PluginScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PluginScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for PluginScript { } impl Instanciable for PluginScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PluginScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PluginScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub _new : * mut sys :: godot_method_bind } impl PluginScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PluginScriptMethodTable = PluginScriptMethodTable { class_constructor : None , _new : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PluginScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PluginScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . _new = (gd_api . godot_method_bind_get_method) (class_name , "new\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1318:3637 [INFO] [stdout] | [INFO] [stdout] 1318 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1318 | # [doc = "`core class VisualScriptIndexSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptindexset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptIndexSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptIndexSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptIndexSet { } unsafe impl GodotObject for VisualScriptIndexSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptIndexSet" } } impl std :: ops :: Deref for VisualScriptIndexSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptIndexSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptIndexSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptIndexSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptIndexSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptIndexSet { } impl Instanciable for VisualScriptIndexSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptIndexSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptIndexSetMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptIndexSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptIndexSetMethodTable = VisualScriptIndexSetMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptIndexSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptIndexSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1324:3078 [INFO] [stdout] | [INFO] [stdout] 1324 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1324 | # [doc = "`core class PackedDataContainerRef` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packeddatacontainerref.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPackedDataContainerRef inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PackedDataContainerRef { this : RawObject < Self > , } impl PackedDataContainerRef { # [doc = ""] # [doc = ""] # [inline] pub fn size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedDataContainerRefMethodTable :: get (get_api ()) . size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for PackedDataContainerRef { } unsafe impl GodotObject for PackedDataContainerRef { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PackedDataContainerRef" } } impl std :: ops :: Deref for PackedDataContainerRef { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PackedDataContainerRef { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PackedDataContainerRef { } unsafe impl SubClass < crate :: generated :: object :: Object > for PackedDataContainerRef { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PackedDataContainerRefMethodTable { pub class_constructor : sys :: godot_class_constructor , pub size : * mut sys :: godot_method_bind } impl PackedDataContainerRefMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PackedDataContainerRefMethodTable = PackedDataContainerRefMethodTable { class_constructor : None , size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PackedDataContainerRefMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PackedDataContainerRef\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . size = (gd_api . godot_method_bind_get_method) (class_name , "size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1330:3904 [INFO] [stdout] | [INFO] [stdout] 1330 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1330 | # [doc = "`core class VisualScriptComposeArray` inherits `VisualScriptLists` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptcomposearray.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptComposeArray inherits methods from:\n - [VisualScriptLists](struct.VisualScriptLists.html)\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptComposeArrayMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptComposeArray { } unsafe impl GodotObject for VisualScriptComposeArray { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptComposeArray" } } impl std :: ops :: Deref for VisualScriptComposeArray { type Target = crate :: generated :: visual_script_lists :: VisualScriptLists ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_lists :: VisualScriptLists { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptComposeArray { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_lists :: VisualScriptLists { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_lists :: VisualScriptLists > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptComposeArray { } impl Instanciable for VisualScriptComposeArray { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptComposeArray :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptComposeArrayMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptComposeArrayMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptComposeArrayMethodTable = VisualScriptComposeArrayMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptComposeArrayMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptComposeArray\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1336:8754 [INFO] [stdout] | [INFO] [stdout] 1336 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1336 | # [doc = "`core class RandomNumberGenerator` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_randomnumbergenerator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRandomNumberGenerator inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RandomNumberGenerator { this : RawObject < Self > , } impl RandomNumberGenerator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RandomNumberGeneratorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.\n**Note:** The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally."] # [doc = ""] # [inline] pub fn seed (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . get_seed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn state (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . get_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random float between `0.0` and `1.0` (inclusive)."] # [doc = ""] # [inline] pub fn randf (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randf ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random float between `from` and `to` (inclusive)."] # [doc = ""] # [inline] pub fn randf_range (& self , from : f64 , to : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randf_range ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , from , to) ; ret as _ } } # [doc = "Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-distributed[/url] pseudo-random number, using Box-Muller transform with the specified `mean` and a standard `deviation`. This is also called Gaussian distribution.\n# Default Arguments\n* `mean` - `0.0`\n* `deviation` - `1.0`"] # [doc = ""] # [inline] pub fn randfn (& self , mean : f64 , deviation : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randfn ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , mean , deviation) ; ret as _ } } # [doc = "Generates a pseudo-random 32-bit unsigned integer between `0` and `4294967295` (inclusive)."] # [doc = ""] # [inline] pub fn randi (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randi ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random 32-bit signed integer between `from` and `to` (inclusive)."] # [doc = ""] # [inline] pub fn randi_range (& self , from : i64 , to : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randi_range ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; ret as _ } } # [doc = "Setups a time-based seed to generator."] # [doc = ""] # [inline] pub fn randomize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randomize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.\n**Note:** The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally."] # [doc = ""] # [inline] pub fn set_seed (& self , seed : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . set_seed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , seed) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_state (& self , state : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . set_state ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , state) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RandomNumberGenerator { } unsafe impl GodotObject for RandomNumberGenerator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RandomNumberGenerator" } } impl std :: ops :: Deref for RandomNumberGenerator { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RandomNumberGenerator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RandomNumberGenerator { } unsafe impl SubClass < crate :: generated :: object :: Object > for RandomNumberGenerator { } impl Instanciable for RandomNumberGenerator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RandomNumberGenerator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RandomNumberGeneratorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_seed : * mut sys :: godot_method_bind , pub get_state : * mut sys :: godot_method_bind , pub randf : * mut sys :: godot_method_bind , pub randf_range : * mut sys :: godot_method_bind , pub randfn : * mut sys :: godot_method_bind , pub randi : * mut sys :: godot_method_bind , pub randi_range : * mut sys :: godot_method_bind , pub randomize : * mut sys :: godot_method_bind , pub set_seed : * mut sys :: godot_method_bind , pub set_state : * mut sys :: godot_method_bind } impl RandomNumberGeneratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RandomNumberGeneratorMethodTable = RandomNumberGeneratorMethodTable { class_constructor : None , get_seed : 0 as * mut sys :: godot_method_bind , get_state : 0 as * mut sys :: godot_method_bind , randf : 0 as * mut sys :: godot_method_bind , randf_range : 0 as * mut sys :: godot_method_bind , randfn : 0 as * mut sys :: godot_method_bind , randi : 0 as * mut sys :: godot_method_bind , randi_range : 0 as * mut sys :: godot_method_bind , randomize : 0 as * mut sys :: godot_method_bind , set_seed : 0 as * mut sys :: godot_method_bind , set_state : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RandomNumberGeneratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RandomNumberGenerator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_seed = (gd_api . godot_method_bind_get_method) (class_name , "get_seed\0" . as_ptr () as * const c_char) ; table . get_state = (gd_api . godot_method_bind_get_method) (class_name , "get_state\0" . as_ptr () as * const c_char) ; table . randf = (gd_api . godot_method_bind_get_method) (class_name , "randf\0" . as_ptr () as * const c_char) ; table . randf_range = (gd_api . godot_method_bind_get_method) (class_name , "randf_range\0" . as_ptr () as * const c_char) ; table . randfn = (gd_api . godot_method_bind_get_method) (class_name , "randfn\0" . as_ptr () as * const c_char) ; table . randi = (gd_api . godot_method_bind_get_method) (class_name , "randi\0" . as_ptr () as * const c_char) ; table . randi_range = (gd_api . godot_method_bind_get_method) (class_name , "randi_range\0" . as_ptr () as * const c_char) ; table . randomize = (gd_api . godot_method_bind_get_method) (class_name , "randomize\0" . as_ptr () as * const c_char) ; table . set_seed = (gd_api . godot_method_bind_get_method) (class_name , "set_seed\0" . as_ptr () as * const c_char) ; table . set_state = (gd_api . godot_method_bind_get_method) (class_name , "set_state\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1342:29548 [INFO] [stdout] | [INFO] [stdout] 1342 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1342 | # [doc = "`core class BakedLightmap` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bakedlightmap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`BakedLightmap` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nBakedLightmap inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BakedLightmap { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BakeError (pub i64) ; impl BakeError { pub const OK : BakeError = BakeError (0i64) ; pub const NO_SAVE_PATH : BakeError = BakeError (1i64) ; pub const NO_MESHES : BakeError = BakeError (2i64) ; pub const CANT_CREATE_IMAGE : BakeError = BakeError (3i64) ; pub const LIGHTMAP_SIZE : BakeError = BakeError (4i64) ; pub const INVALID_MESH : BakeError = BakeError (5i64) ; pub const USER_ABORTED : BakeError = BakeError (6i64) ; pub const NO_LIGHTMAPPER : BakeError = BakeError (7i64) ; } impl From < i64 > for BakeError { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BakeError > for i64 { # [inline] fn from (v : BakeError) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BakeQuality (pub i64) ; impl BakeQuality { pub const LOW : BakeQuality = BakeQuality (0i64) ; pub const MEDIUM : BakeQuality = BakeQuality (1i64) ; pub const HIGH : BakeQuality = BakeQuality (2i64) ; pub const ULTRA : BakeQuality = BakeQuality (3i64) ; } impl From < i64 > for BakeQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BakeQuality > for i64 { # [inline] fn from (v : BakeQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentMode (pub i64) ; impl EnvironmentMode { pub const DISABLED : EnvironmentMode = EnvironmentMode (0i64) ; pub const SCENE : EnvironmentMode = EnvironmentMode (1i64) ; pub const CUSTOM_SKY : EnvironmentMode = EnvironmentMode (2i64) ; pub const CUSTOM_COLOR : EnvironmentMode = EnvironmentMode (3i64) ; } impl From < i64 > for EnvironmentMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentMode > for i64 { # [inline] fn from (v : EnvironmentMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl BakedLightmap { pub const BAKE_ERROR_CANT_CREATE_IMAGE : i64 = 3i64 ; pub const BAKE_ERROR_INVALID_MESH : i64 = 5i64 ; pub const BAKE_ERROR_LIGHTMAP_SIZE : i64 = 4i64 ; pub const BAKE_ERROR_NO_LIGHTMAPPER : i64 = 7i64 ; pub const BAKE_ERROR_NO_MESHES : i64 = 2i64 ; pub const BAKE_ERROR_NO_SAVE_PATH : i64 = 1i64 ; pub const BAKE_ERROR_OK : i64 = 0i64 ; pub const BAKE_ERROR_USER_ABORTED : i64 = 6i64 ; pub const BAKE_QUALITY_HIGH : i64 = 2i64 ; pub const BAKE_QUALITY_LOW : i64 = 0i64 ; pub const BAKE_QUALITY_MEDIUM : i64 = 1i64 ; pub const BAKE_QUALITY_ULTRA : i64 = 3i64 ; pub const ENVIRONMENT_MODE_CUSTOM_COLOR : i64 = 3i64 ; pub const ENVIRONMENT_MODE_CUSTOM_SKY : i64 = 2i64 ; pub const ENVIRONMENT_MODE_DISABLED : i64 = 0i64 ; pub const ENVIRONMENT_MODE_SCENE : i64 = 1i64 ; } impl BakedLightmap { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BakedLightmapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bakes the lightmaps within the currently edited scene. Returns a [enum BakeError] to signify if the bake was successful, or if unsuccessful, how the bake failed.\n# Default Arguments\n* `from_node` - `null`\n* `create_visual_debug` - `false`"] # [doc = ""] # [inline] pub fn bake (& self , from_node : impl AsArg < crate :: generated :: node :: Node > , data_save_path : impl Into < GodotString >) -> crate :: generated :: baked_lightmap :: BakeError { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . bake ; let ret = crate :: icalls :: icallptr_i64_obj_str (method_bind , self . this . sys () . as_ptr () , from_node . as_arg_ptr () , data_save_path . into ()) ; crate :: generated :: baked_lightmap :: BakeError (ret) } } # [doc = "Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality]."] # [doc = ""] # [inline] pub fn bake_quality (& self) -> crate :: generated :: baked_lightmap :: BakeQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_bake_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: baked_lightmap :: BakeQuality (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn bounces (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_bounces ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Grid size used for real-time capture information on dynamic objects. Cannot be larger than [member bake_cell_size]."] # [doc = ""] # [inline] pub fn capture_cell_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_capture_cell_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn capture_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_capture_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn capture_propagation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_capture_propagation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn capture_quality (& self) -> crate :: generated :: baked_lightmap :: BakeQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_capture_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: baked_lightmap :: BakeQuality (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn default_texels_per_unit (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_default_texels_per_unit ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_custom_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_custom_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_custom_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_custom_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_custom_sky (& self) -> Option < Ref < crate :: generated :: sky :: Sky , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_custom_sky ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: sky :: Sky , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_custom_sky_rotation_degrees (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_custom_sky_rotation_degrees ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_min_light (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_min_light ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_mode (& self) -> crate :: generated :: baked_lightmap :: EnvironmentMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: baked_lightmap :: EnvironmentMode (ret) } } # [doc = "The size of the affected area."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The location where lightmaps will be saved."] # [doc = ""] # [inline] pub fn image_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_image_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The calculated light data."] # [doc = ""] # [inline] pub fn light_data (& self) -> Option < Ref < crate :: generated :: baked_lightmap_data :: BakedLightmapData , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_light_data ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: baked_lightmap_data :: BakedLightmapData , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn max_atlas_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_max_atlas_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_generate_atlas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . is_generate_atlas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_color (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . is_using_color ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_denoiser (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . is_using_denoiser ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_hdr (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . is_using_hdr ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality]."] # [doc = ""] # [inline] pub fn set_bake_quality (& self , quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_bake_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , quality) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bounces (& self , bounces : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_bounces ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bounces) ; } } # [doc = "Grid size used for real-time capture information on dynamic objects. Cannot be larger than [member bake_cell_size]."] # [doc = ""] # [inline] pub fn set_capture_cell_size (& self , capture_cell_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_capture_cell_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , capture_cell_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_capture_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_capture_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_capture_propagation (& self , propagation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_capture_propagation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , propagation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_capture_quality (& self , capture_quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_capture_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , capture_quality) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_default_texels_per_unit (& self , texels : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_default_texels_per_unit ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texels) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_custom_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_custom_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_custom_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_custom_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_custom_sky (& self , sky : impl AsArg < crate :: generated :: sky :: Sky >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_custom_sky ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , sky . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_custom_sky_rotation_degrees (& self , rotation : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_custom_sky_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , rotation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_min_light (& self , min_light : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_min_light ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , min_light) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The size of the affected area."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_generate_atlas (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_generate_atlas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The location where lightmaps will be saved."] # [doc = ""] # [inline] pub fn set_image_path (& self , image_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_image_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , image_path . into ()) ; } } # [doc = "The calculated light data."] # [doc = ""] # [inline] pub fn set_light_data (& self , data : impl AsArg < crate :: generated :: baked_lightmap_data :: BakedLightmapData >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_light_data ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , data . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_max_atlas_size (& self , max_atlas_size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_max_atlas_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_atlas_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_color (& self , use_denoiser : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_use_color ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_denoiser) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_denoiser (& self , use_denoiser : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_use_denoiser ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_denoiser) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_hdr (& self , use_denoiser : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_use_hdr ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_denoiser) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BakedLightmap { } unsafe impl GodotObject for BakedLightmap { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "BakedLightmap" } } impl QueueFree for BakedLightmap { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for BakedLightmap { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BakedLightmap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for BakedLightmap { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for BakedLightmap { } unsafe impl SubClass < crate :: generated :: node :: Node > for BakedLightmap { } unsafe impl SubClass < crate :: generated :: object :: Object > for BakedLightmap { } impl Instanciable for BakedLightmap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BakedLightmap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BakedLightmapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub bake : * mut sys :: godot_method_bind , pub get_bake_quality : * mut sys :: godot_method_bind , pub get_bias : * mut sys :: godot_method_bind , pub get_bounces : * mut sys :: godot_method_bind , pub get_capture_cell_size : * mut sys :: godot_method_bind , pub get_capture_enabled : * mut sys :: godot_method_bind , pub get_capture_propagation : * mut sys :: godot_method_bind , pub get_capture_quality : * mut sys :: godot_method_bind , pub get_default_texels_per_unit : * mut sys :: godot_method_bind , pub get_environment_custom_color : * mut sys :: godot_method_bind , pub get_environment_custom_energy : * mut sys :: godot_method_bind , pub get_environment_custom_sky : * mut sys :: godot_method_bind , pub get_environment_custom_sky_rotation_degrees : * mut sys :: godot_method_bind , pub get_environment_min_light : * mut sys :: godot_method_bind , pub get_environment_mode : * mut sys :: godot_method_bind , pub get_extents : * mut sys :: godot_method_bind , pub get_image_path : * mut sys :: godot_method_bind , pub get_light_data : * mut sys :: godot_method_bind , pub get_max_atlas_size : * mut sys :: godot_method_bind , pub is_generate_atlas_enabled : * mut sys :: godot_method_bind , pub is_using_color : * mut sys :: godot_method_bind , pub is_using_denoiser : * mut sys :: godot_method_bind , pub is_using_hdr : * mut sys :: godot_method_bind , pub set_bake_quality : * mut sys :: godot_method_bind , pub set_bias : * mut sys :: godot_method_bind , pub set_bounces : * mut sys :: godot_method_bind , pub set_capture_cell_size : * mut sys :: godot_method_bind , pub set_capture_enabled : * mut sys :: godot_method_bind , pub set_capture_propagation : * mut sys :: godot_method_bind , pub set_capture_quality : * mut sys :: godot_method_bind , pub set_default_texels_per_unit : * mut sys :: godot_method_bind , pub set_environment_custom_color : * mut sys :: godot_method_bind , pub set_environment_custom_energy : * mut sys :: godot_method_bind , pub set_environment_custom_sky : * mut sys :: godot_method_bind , pub set_environment_custom_sky_rotation_degrees : * mut sys :: godot_method_bind , pub set_environment_min_light : * mut sys :: godot_method_bind , pub set_environment_mode : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind , pub set_generate_atlas : * mut sys :: godot_method_bind , pub set_image_path : * mut sys :: godot_method_bind , pub set_light_data : * mut sys :: godot_method_bind , pub set_max_atlas_size : * mut sys :: godot_method_bind , pub set_use_color : * mut sys :: godot_method_bind , pub set_use_denoiser : * mut sys :: godot_method_bind , pub set_use_hdr : * mut sys :: godot_method_bind } impl BakedLightmapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BakedLightmapMethodTable = BakedLightmapMethodTable { class_constructor : None , bake : 0 as * mut sys :: godot_method_bind , get_bake_quality : 0 as * mut sys :: godot_method_bind , get_bias : 0 as * mut sys :: godot_method_bind , get_bounces : 0 as * mut sys :: godot_method_bind , get_capture_cell_size : 0 as * mut sys :: godot_method_bind , get_capture_enabled : 0 as * mut sys :: godot_method_bind , get_capture_propagation : 0 as * mut sys :: godot_method_bind , get_capture_quality : 0 as * mut sys :: godot_method_bind , get_default_texels_per_unit : 0 as * mut sys :: godot_method_bind , get_environment_custom_color : 0 as * mut sys :: godot_method_bind , get_environment_custom_energy : 0 as * mut sys :: godot_method_bind , get_environment_custom_sky : 0 as * mut sys :: godot_method_bind , get_environment_custom_sky_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_environment_min_light : 0 as * mut sys :: godot_method_bind , get_environment_mode : 0 as * mut sys :: godot_method_bind , get_extents : 0 as * mut sys :: godot_method_bind , get_image_path : 0 as * mut sys :: godot_method_bind , get_light_data : 0 as * mut sys :: godot_method_bind , get_max_atlas_size : 0 as * mut sys :: godot_method_bind , is_generate_atlas_enabled : 0 as * mut sys :: godot_method_bind , is_using_color : 0 as * mut sys :: godot_method_bind , is_using_denoiser : 0 as * mut sys :: godot_method_bind , is_using_hdr : 0 as * mut sys :: godot_method_bind , set_bake_quality : 0 as * mut sys :: godot_method_bind , set_bias : 0 as * mut sys :: godot_method_bind , set_bounces : 0 as * mut sys :: godot_method_bind , set_capture_cell_size : 0 as * mut sys :: godot_method_bind , set_capture_enabled : 0 as * mut sys :: godot_method_bind , set_capture_propagation : 0 as * mut sys :: godot_method_bind , set_capture_quality : 0 as * mut sys :: godot_method_bind , set_default_texels_per_unit : 0 as * mut sys :: godot_method_bind , set_environment_custom_color : 0 as * mut sys :: godot_method_bind , set_environment_custom_energy : 0 as * mut sys :: godot_method_bind , set_environment_custom_sky : 0 as * mut sys :: godot_method_bind , set_environment_custom_sky_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_environment_min_light : 0 as * mut sys :: godot_method_bind , set_environment_mode : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind , set_generate_atlas : 0 as * mut sys :: godot_method_bind , set_image_path : 0 as * mut sys :: godot_method_bind , set_light_data : 0 as * mut sys :: godot_method_bind , set_max_atlas_size : 0 as * mut sys :: godot_method_bind , set_use_color : 0 as * mut sys :: godot_method_bind , set_use_denoiser : 0 as * mut sys :: godot_method_bind , set_use_hdr : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BakedLightmapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BakedLightmap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . bake = (gd_api . godot_method_bind_get_method) (class_name , "bake\0" . as_ptr () as * const c_char) ; table . get_bake_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_quality\0" . as_ptr () as * const c_char) ; table . get_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_bias\0" . as_ptr () as * const c_char) ; table . get_bounces = (gd_api . godot_method_bind_get_method) (class_name , "get_bounces\0" . as_ptr () as * const c_char) ; table . get_capture_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_cell_size\0" . as_ptr () as * const c_char) ; table . get_capture_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_enabled\0" . as_ptr () as * const c_char) ; table . get_capture_propagation = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_propagation\0" . as_ptr () as * const c_char) ; table . get_capture_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_quality\0" . as_ptr () as * const c_char) ; table . get_default_texels_per_unit = (gd_api . godot_method_bind_get_method) (class_name , "get_default_texels_per_unit\0" . as_ptr () as * const c_char) ; table . get_environment_custom_color = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_custom_color\0" . as_ptr () as * const c_char) ; table . get_environment_custom_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_custom_energy\0" . as_ptr () as * const c_char) ; table . get_environment_custom_sky = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_custom_sky\0" . as_ptr () as * const c_char) ; table . get_environment_custom_sky_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_custom_sky_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_environment_min_light = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_min_light\0" . as_ptr () as * const c_char) ; table . get_environment_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_mode\0" . as_ptr () as * const c_char) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . get_image_path = (gd_api . godot_method_bind_get_method) (class_name , "get_image_path\0" . as_ptr () as * const c_char) ; table . get_light_data = (gd_api . godot_method_bind_get_method) (class_name , "get_light_data\0" . as_ptr () as * const c_char) ; table . get_max_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "get_max_atlas_size\0" . as_ptr () as * const c_char) ; table . is_generate_atlas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_generate_atlas_enabled\0" . as_ptr () as * const c_char) ; table . is_using_color = (gd_api . godot_method_bind_get_method) (class_name , "is_using_color\0" . as_ptr () as * const c_char) ; table . is_using_denoiser = (gd_api . godot_method_bind_get_method) (class_name , "is_using_denoiser\0" . as_ptr () as * const c_char) ; table . is_using_hdr = (gd_api . godot_method_bind_get_method) (class_name , "is_using_hdr\0" . as_ptr () as * const c_char) ; table . set_bake_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_quality\0" . as_ptr () as * const c_char) ; table . set_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_bias\0" . as_ptr () as * const c_char) ; table . set_bounces = (gd_api . godot_method_bind_get_method) (class_name , "set_bounces\0" . as_ptr () as * const c_char) ; table . set_capture_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_cell_size\0" . as_ptr () as * const c_char) ; table . set_capture_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_enabled\0" . as_ptr () as * const c_char) ; table . set_capture_propagation = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_propagation\0" . as_ptr () as * const c_char) ; table . set_capture_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_quality\0" . as_ptr () as * const c_char) ; table . set_default_texels_per_unit = (gd_api . godot_method_bind_get_method) (class_name , "set_default_texels_per_unit\0" . as_ptr () as * const c_char) ; table . set_environment_custom_color = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_custom_color\0" . as_ptr () as * const c_char) ; table . set_environment_custom_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_custom_energy\0" . as_ptr () as * const c_char) ; table . set_environment_custom_sky = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_custom_sky\0" . as_ptr () as * const c_char) ; table . set_environment_custom_sky_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_custom_sky_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_environment_min_light = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_min_light\0" . as_ptr () as * const c_char) ; table . set_environment_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_mode\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; table . set_generate_atlas = (gd_api . godot_method_bind_get_method) (class_name , "set_generate_atlas\0" . as_ptr () as * const c_char) ; table . set_image_path = (gd_api . godot_method_bind_get_method) (class_name , "set_image_path\0" . as_ptr () as * const c_char) ; table . set_light_data = (gd_api . godot_method_bind_get_method) (class_name , "set_light_data\0" . as_ptr () as * const c_char) ; table . set_max_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "set_max_atlas_size\0" . as_ptr () as * const c_char) ; table . set_use_color = (gd_api . godot_method_bind_get_method) (class_name , "set_use_color\0" . as_ptr () as * const c_char) ; table . set_use_denoiser = (gd_api . godot_method_bind_get_method) (class_name , "set_use_denoiser\0" . as_ptr () as * const c_char) ; table . set_use_hdr = (gd_api . godot_method_bind_get_method) (class_name , "set_use_hdr\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1348:7571 [INFO] [stdout] | [INFO] [stdout] 1348 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1348 | # [doc = "`core class CollisionShape` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionShape` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionShape inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionShape { this : RawObject < Self > , } impl CollisionShape { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . get_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A disabled collision shape has no effect in the world."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry."] # [doc = ""] # [inline] pub fn make_convex_from_brothers (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . make_convex_from_brothers ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If this method exists within a script it will be called whenever the shape resource has been modified."] # [doc = ""] # [inline] pub fn resource_changed (& self , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . resource_changed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr ()) ; } } # [doc = "A disabled collision shape has no effect in the world."] # [doc = ""] # [inline] pub fn set_disabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: shape :: Shape >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionShape { } unsafe impl GodotObject for CollisionShape { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionShape" } } impl QueueFree for CollisionShape { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionShape { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CollisionShape { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionShape { } impl Instanciable for CollisionShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_shape : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub make_convex_from_brothers : * mut sys :: godot_method_bind , pub resource_changed : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind } impl CollisionShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionShapeMethodTable = CollisionShapeMethodTable { class_constructor : None , get_shape : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , make_convex_from_brothers : 0 as * mut sys :: godot_method_bind , resource_changed : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_shape\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . make_convex_from_brothers = (gd_api . godot_method_bind_get_method) (class_name , "make_convex_from_brothers\0" . as_ptr () as * const c_char) ; table . resource_changed = (gd_api . godot_method_bind_get_method) (class_name , "resource_changed\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1354:7629 [INFO] [stdout] | [INFO] [stdout] 1354 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1354 | # [doc = "`core class LargeTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_largetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nLargeTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LargeTexture { this : RawObject < Self > , } impl LargeTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LargeTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `texture` to this [LargeTexture], starting on offset `ofs`."] # [doc = ""] # [inline] pub fn add_piece (& self , ofs : Vector2 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . add_piece ; let ret = crate :: icalls :: icallptr_i64_vec2_obj (method_bind , self . this . sys () . as_ptr () , ofs , texture . as_arg_ptr ()) ; ret as _ } } # [doc = "Clears the [LargeTexture]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the number of pieces currently in this [LargeTexture]."] # [doc = ""] # [inline] pub fn get_piece_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . get_piece_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the offset of the piece with the index `idx`."] # [doc = ""] # [inline] pub fn get_piece_offset (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . get_piece_offset ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the [Texture] of the piece with the index `idx`."] # [doc = ""] # [inline] pub fn get_piece_texture (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . get_piece_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the offset of the piece with the index `idx` to `ofs`."] # [doc = ""] # [inline] pub fn set_piece_offset (& self , idx : i64 , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . set_piece_offset ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , ofs) ; } } # [doc = "Sets the [Texture] of the piece with index `idx` to `texture`."] # [doc = ""] # [inline] pub fn set_piece_texture (& self , idx : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . set_piece_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , idx , texture . as_arg_ptr ()) ; } } # [doc = "Sets the size of this [LargeTexture]."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LargeTexture { } unsafe impl GodotObject for LargeTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "LargeTexture" } } impl std :: ops :: Deref for LargeTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LargeTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for LargeTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for LargeTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for LargeTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for LargeTexture { } impl Instanciable for LargeTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LargeTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LargeTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_piece : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_piece_count : * mut sys :: godot_method_bind , pub get_piece_offset : * mut sys :: godot_method_bind , pub get_piece_texture : * mut sys :: godot_method_bind , pub set_piece_offset : * mut sys :: godot_method_bind , pub set_piece_texture : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl LargeTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LargeTextureMethodTable = LargeTextureMethodTable { class_constructor : None , add_piece : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_piece_count : 0 as * mut sys :: godot_method_bind , get_piece_offset : 0 as * mut sys :: godot_method_bind , get_piece_texture : 0 as * mut sys :: godot_method_bind , set_piece_offset : 0 as * mut sys :: godot_method_bind , set_piece_texture : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LargeTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LargeTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_piece = (gd_api . godot_method_bind_get_method) (class_name , "add_piece\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_piece_count = (gd_api . godot_method_bind_get_method) (class_name , "get_piece_count\0" . as_ptr () as * const c_char) ; table . get_piece_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_piece_offset\0" . as_ptr () as * const c_char) ; table . get_piece_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_piece_texture\0" . as_ptr () as * const c_char) ; table . set_piece_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_piece_offset\0" . as_ptr () as * const c_char) ; table . set_piece_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_piece_texture\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1360:69283 [INFO] [stdout] | [INFO] [stdout] 1360 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1360 | # [doc = "`core class Node` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_node.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Node` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNode inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Node { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DuplicateFlags (pub i64) ; impl DuplicateFlags { pub const SIGNALS : DuplicateFlags = DuplicateFlags (1i64) ; pub const GROUPS : DuplicateFlags = DuplicateFlags (2i64) ; pub const SCRIPTS : DuplicateFlags = DuplicateFlags (4i64) ; pub const USE_INSTANCING : DuplicateFlags = DuplicateFlags (8i64) ; } impl From < i64 > for DuplicateFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DuplicateFlags > for i64 { # [inline] fn from (v : DuplicateFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PauseMode (pub i64) ; impl PauseMode { pub const INHERIT : PauseMode = PauseMode (0i64) ; pub const STOP : PauseMode = PauseMode (1i64) ; pub const PROCESS : PauseMode = PauseMode (2i64) ; } impl From < i64 > for PauseMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PauseMode > for i64 { # [inline] fn from (v : PauseMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Node { pub const DUPLICATE_GROUPS : i64 = 2i64 ; pub const DUPLICATE_SCRIPTS : i64 = 4i64 ; pub const DUPLICATE_SIGNALS : i64 = 1i64 ; pub const DUPLICATE_USE_INSTANCING : i64 = 8i64 ; pub const NOTIFICATION_APP_PAUSED : i64 = 1015i64 ; pub const NOTIFICATION_APP_RESUMED : i64 = 1014i64 ; pub const NOTIFICATION_CRASH : i64 = 1012i64 ; pub const NOTIFICATION_DRAG_BEGIN : i64 = 21i64 ; pub const NOTIFICATION_DRAG_END : i64 = 22i64 ; pub const NOTIFICATION_ENTER_TREE : i64 = 10i64 ; pub const NOTIFICATION_EXIT_TREE : i64 = 11i64 ; pub const NOTIFICATION_INSTANCED : i64 = 20i64 ; pub const NOTIFICATION_INTERNAL_PHYSICS_PROCESS : i64 = 26i64 ; pub const NOTIFICATION_INTERNAL_PROCESS : i64 = 25i64 ; pub const NOTIFICATION_MOVED_IN_PARENT : i64 = 12i64 ; pub const NOTIFICATION_OS_IME_UPDATE : i64 = 1013i64 ; pub const NOTIFICATION_OS_MEMORY_WARNING : i64 = 1009i64 ; pub const NOTIFICATION_PARENTED : i64 = 18i64 ; pub const NOTIFICATION_PATH_CHANGED : i64 = 23i64 ; pub const NOTIFICATION_PAUSED : i64 = 14i64 ; pub const NOTIFICATION_PHYSICS_PROCESS : i64 = 16i64 ; pub const NOTIFICATION_POST_ENTER_TREE : i64 = 27i64 ; pub const NOTIFICATION_PROCESS : i64 = 17i64 ; pub const NOTIFICATION_READY : i64 = 13i64 ; pub const NOTIFICATION_TRANSLATION_CHANGED : i64 = 1010i64 ; pub const NOTIFICATION_UNPARENTED : i64 = 19i64 ; pub const NOTIFICATION_UNPAUSED : i64 = 15i64 ; pub const NOTIFICATION_WM_ABOUT : i64 = 1011i64 ; pub const NOTIFICATION_WM_FOCUS_IN : i64 = 1004i64 ; pub const NOTIFICATION_WM_FOCUS_OUT : i64 = 1005i64 ; pub const NOTIFICATION_WM_GO_BACK_REQUEST : i64 = 1007i64 ; pub const NOTIFICATION_WM_MOUSE_ENTER : i64 = 1002i64 ; pub const NOTIFICATION_WM_MOUSE_EXIT : i64 = 1003i64 ; pub const NOTIFICATION_WM_QUIT_REQUEST : i64 = 1006i64 ; pub const NOTIFICATION_WM_UNFOCUS_REQUEST : i64 = 1008i64 ; pub const PAUSE_MODE_INHERIT : i64 = 0i64 ; pub const PAUSE_MODE_PROCESS : i64 = 2i64 ; pub const PAUSE_MODE_STOP : i64 = 1i64 ; } impl Node { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node.\nIf `legible_unique_name` is `true`, the child node will have an human-readable name based on the name of the node being instanced instead of its type.\n**Note:** If the child node already has a parent, the function will fail. Use [method remove_child] first to remove the node from its current parent. For example:\n```gdscript\nif child_node.get_parent():\n child_node.get_parent().remove_child(child_node)\nadd_child(child_node)\n```\n**Note:** If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=https://godot.readthedocs.io/en/latest/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view.\n# Default Arguments\n* `legible_unique_name` - `false`"] # [doc = ""] # [inline] pub fn add_child (& self , node : impl AsArg < crate :: generated :: node :: Node > , legible_unique_name : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . add_child ; let ret = crate :: icalls :: icallptr_void_obj_bool (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , legible_unique_name) ; } } # [doc = "Adds `child_node` as a child. The child is placed below the given `node` in the list of children.\nIf `legible_unique_name` is `true`, the child node will have an human-readable name based on the name of the node being instanced instead of its type.\n# Default Arguments\n* `legible_unique_name` - `false`"] # [doc = ""] # [inline] pub fn add_child_below_node (& self , node : impl AsArg < crate :: generated :: node :: Node > , child_node : impl AsArg < crate :: generated :: node :: Node > , legible_unique_name : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . add_child_below_node ; let ret = crate :: icalls :: icallptr_void_obj_obj_bool (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , child_node . as_arg_ptr () , legible_unique_name) ; } } # [doc = "Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example \"enemies\" or \"collectables\". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). See notes in the description, and the group methods in [SceneTree].\nThe `persistent` option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored.\n# Default Arguments\n* `persistent` - `false`"] # [doc = ""] # [inline] pub fn add_to_group (& self , group : impl Into < GodotString > , persistent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . add_to_group ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , group . into () , persistent) ; } } # [doc = "Returns `true` if the node can process while the scene tree is paused (see [member pause_mode]). Always returns `true` if the scene tree is not paused, and `false` if the node is not in the tree."] # [doc = ""] # [inline] pub fn can_process (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . can_process ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duplicates the node, returning a new node.\nYou can fine-tune the behavior using the `flags` (see [enum DuplicateFlags]).\n**Note:** It will not work properly if the node contains a script with constructor arguments (i.e. needs to supply arguments to [method Object._init] method). In that case, the node will be duplicated without a script.\n# Default Arguments\n* `flags` - `15`"] # [doc = ""] # [inline] pub fn duplicate (& self , flags : i64) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . duplicate ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Finds a descendant of this node whose name matches `mask` as in [method String.match] (i.e. case-sensitive, but `\"*\"` matches zero or more characters and `\"?\"` matches any single character except `\".\"`).\n**Note:** It does not match against the full path, just against individual node names.\nIf `owned` is `true`, this method only finds nodes whose owner is this node. This is especially important for scenes instantiated through a script, because those scenes don't have an owner.\n**Note:** As this method walks through all the descendants of the node, it is the slowest way to get a reference to another node. Whenever possible, consider using [method get_node] instead. To avoid using [method find_node] too often, consider caching the node reference into a variable.\n# Default Arguments\n* `recursive` - `true`\n* `owned` - `true`"] # [doc = ""] # [inline] pub fn find_node (& self , mask : impl Into < GodotString > , recursive : bool , owned : bool) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . find_node ; let ret = crate :: icalls :: icallptr_obj_str_bool_bool (method_bind , self . this . sys () . as_ptr () , mask . into () , recursive , owned) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Finds the first parent of the current node whose name matches `mask` as in [method String.match] (i.e. case-sensitive, but `\"*\"` matches zero or more characters and `\"?\"` matches any single character except `\".\"`).\n**Note:** It does not match against the full path, just against individual node names.\n**Note:** As this method walks upwards in the scene tree, it can be slow in large, deeply nested scene trees. Whenever possible, consider using [method get_node] instead. To avoid using [method find_parent] too often, consider caching the node reference into a variable."] # [doc = ""] # [inline] pub fn find_parent (& self , mask : impl Into < GodotString >) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . find_parent ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , mask . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a child node by its index (see [method get_child_count]). This method is often used for iterating all children of a node.\nTo access a child node via its name, use [method get_node]."] # [doc = ""] # [inline] pub fn get_child (& self , idx : i64) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_child ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of child nodes."] # [doc = ""] # [inline] pub fn get_child_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_child_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of references to node's children."] # [doc = ""] # [inline] pub fn get_children (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_children ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The override to the default [MultiplayerAPI]. Set to `null` to use the default [SceneTree] one."] # [doc = ""] # [inline] pub fn custom_multiplayer (& self) -> Option < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_custom_multiplayer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "When a scene is instanced from a file, its topmost node contains the filename from which it was loaded."] # [doc = ""] # [inline] pub fn filename (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_filename ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns an array listing the groups that the node is a member of."] # [doc = ""] # [inline] pub fn get_groups (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_groups ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the node's index, i.e. its position among the siblings of its parent."] # [doc = ""] # [inline] pub fn get_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree)."] # [doc = ""] # [inline] pub fn multiplayer (& self) -> Option < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_multiplayer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed."] # [doc = ""] # [inline] pub fn name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the peer ID of the network master for this node. See [method set_network_master]."] # [doc = ""] # [inline] pub fn get_network_master (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_network_master ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nFetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, a `null instance` is returned and an error is logged. Attempts to access methods on the return value will result in an \"Attempt to call on a null instance.\" error.\n**Note:** Fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_tree]).\n**Example:** Assume your current node is Character and the following tree:\n```gdscript\n/root\n/root/Character\n/root/Character/Sword\n/root/Character/Backpack/Dagger\n/root/MyGame\n/root/Swamp/Alligator\n/root/Swamp/Mosquito\n/root/Swamp/Goblin\n```\nPossible paths are:\n```gdscript\nget_node(\"Sword\")\nget_node(\"Backpack/Dagger\")\nget_node(\"../Swamp/Alligator\")\nget_node(\"/root/MyGame\")\n```"] # [doc = ""] # [inline] pub fn get_node (& self , path : impl Into < NodePath >) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_node ; let ret = crate :: icalls :: icallptr_obj_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nFetches a node and one of its resources as specified by the [NodePath]'s subname (e.g. `Area2D/CollisionShape2D:shape`). If several nested resources are specified in the [NodePath], the last one will be fetched.\nThe return value is an array of size 3: the first index points to the [Node] (or `null` if not found), the second index points to the [Resource] (or `null` if not found), and the third index is the remaining [NodePath], if any.\nFor example, assuming that `Area2D/CollisionShape2D` is a valid node and that its `shape` property has been assigned a [RectangleShape2D] resource, one could have this kind of output:\n```gdscript\nprint(get_node_and_resource(\"Area2D/CollisionShape2D\")) # [[CollisionShape2D:1161], Null, ]\nprint(get_node_and_resource(\"Area2D/CollisionShape2D:shape\")) # [[CollisionShape2D:1161], [RectangleShape2D:1156], ]\nprint(get_node_and_resource(\"Area2D/CollisionShape2D:shape:extents\")) # [[CollisionShape2D:1161], [RectangleShape2D:1156], :extents]\n```"] # [doc = ""] # [inline] pub fn get_node_and_resource (& self , path : impl Into < NodePath >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_node_and_resource ; let ret = crate :: icalls :: icallvar__nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Similar to [method get_node], but does not log an error if `path` does not point to a valid [Node]."] # [doc = ""] # [inline] pub fn get_node_or_null (& self , path : impl Into < NodePath >) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_node_or_null ; let ret = crate :: icalls :: icallptr_obj_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using [PackedScene]), all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing."] # [doc = ""] # [inline] pub fn owner (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_owner ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the parent node of the current node, or a `null instance` if the node lacks a parent."] # [doc = ""] # [inline] pub fn get_parent (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_parent ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the absolute path of the current node. This only works if the current node is inside the scene tree (see [method is_inside_tree])."] # [doc = ""] # [inline] pub fn get_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Returns the relative [NodePath] from this node to the specified `node`. Both nodes must be in the same scene or the function will fail."] # [doc = ""] # [inline] pub fn get_path_to (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_path_to ; let ret = crate :: icalls :: icallptr_nodepath_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Pause mode. How the node will behave if the [SceneTree] is paused."] # [doc = ""] # [inline] pub fn pause_mode (& self) -> crate :: generated :: node :: PauseMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_pause_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: node :: PauseMode (ret) } } # [doc = "Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.iterations_per_second]."] # [doc = ""] # [inline] pub fn get_physics_process_delta_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_physics_process_delta_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the node's order in the scene tree branch. For example, if called on the first child node the position is `0`."] # [doc = ""] # [inline] pub fn get_position_in_parent (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_position_in_parent ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the time elapsed (in seconds) since the last process callback. This value may vary from frame to frame."] # [doc = ""] # [inline] pub fn get_process_delta_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_process_delta_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first."] # [doc = ""] # [inline] pub fn process_priority (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_process_priority ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this is an instance load placeholder. See [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn get_scene_instance_load_placeholder (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_scene_instance_load_placeholder ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [SceneTree] that contains this node."] # [doc = ""] # [inline] pub fn get_tree (& self) -> Option < Ref < crate :: generated :: scene_tree :: SceneTree , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_tree ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: scene_tree :: SceneTree , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the node's [Viewport]."] # [doc = ""] # [inline] pub fn get_viewport (& self) -> Option < Ref < crate :: generated :: viewport :: Viewport , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: viewport :: Viewport , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns `true` if the node that the [NodePath] points to exists."] # [doc = ""] # [inline] pub fn has_node (& self , path : impl Into < NodePath >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . has_node ; let ret = crate :: icalls :: icallptr_bool_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns `true` if the [NodePath] points to a valid node and its subname points to a valid resource, e.g. `Area2D/CollisionShape2D:shape`. Properties with a non-[Resource] type (e.g. nodes or primitive math types) are not considered resources."] # [doc = ""] # [inline] pub fn has_node_and_resource (& self , path : impl Into < NodePath >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . has_node_and_resource ; let ret = crate :: icalls :: icallptr_bool_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns `true` if the given node is a direct or indirect child of the current node."] # [doc = ""] # [inline] pub fn is_a_parent_of (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_a_parent_of ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is folded (collapsed) in the Scene dock."] # [doc = ""] # [inline] pub fn is_displayed_folded (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_displayed_folded ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given node occurs later in the scene hierarchy than the current node."] # [doc = ""] # [inline] pub fn is_greater_than (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_greater_than ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this node is in the specified group. See notes in the description, and the group methods in [SceneTree]."] # [doc = ""] # [inline] pub fn is_in_group (& self , group : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_in_group ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , group . into ()) ; ret as _ } } # [doc = "Returns `true` if this node is currently inside a [SceneTree]."] # [doc = ""] # [inline] pub fn is_inside_tree (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_inside_tree ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the local system is the master of this node."] # [doc = ""] # [inline] pub fn is_network_master (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_network_master ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if physics processing is enabled (see [method set_physics_process])."] # [doc = ""] # [inline] pub fn is_physics_processing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_physics_processing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if internal physics processing is enabled (see [method set_physics_process_internal])."] # [doc = ""] # [inline] pub fn is_physics_processing_internal (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_physics_processing_internal ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if processing is enabled (see [method set_process])."] # [doc = ""] # [inline] pub fn is_processing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_processing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is processing input (see [method set_process_input])."] # [doc = ""] # [inline] pub fn is_processing_input (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_processing_input ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if internal processing is enabled (see [method set_process_internal])."] # [doc = ""] # [inline] pub fn is_processing_internal (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_processing_internal ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is processing unhandled input (see [method set_process_unhandled_input])."] # [doc = ""] # [inline] pub fn is_processing_unhandled_input (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_processing_unhandled_input ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is processing unhandled key input (see [method set_process_unhandled_key_input])."] # [doc = ""] # [inline] pub fn is_processing_unhandled_key_input (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_processing_unhandled_key_input ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Moves a child node to a different position (order) among the other children. Since calls, signals, etc are performed by tree order, changing the order of children nodes may be useful."] # [doc = ""] # [inline] pub fn move_child (& self , child_node : impl AsArg < crate :: generated :: node :: Node > , to_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . move_child ; let ret = crate :: icalls :: icallptr_void_obj_i64 (method_bind , self . this . sys () . as_ptr () , child_node . as_arg_ptr () , to_position) ; } } # [doc = "Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. Works only in debug builds."] # [doc = ""] # [inline] pub fn print_stray_nodes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . print_stray_nodes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nPrints the tree to stdout. Used mainly for debugging purposes. This version displays the path relative to the current node, and is good for copy/pasting into the [method get_node] function.\n**Example output:**\n```gdscript\nTheGame\nTheGame/Menu\nTheGame/Menu/Label\nTheGame/Menu/Camera2D\nTheGame/SplashScreen\nTheGame/SplashScreen/Camera2D\n```"] # [doc = ""] # [inline] pub fn print_tree (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . print_tree ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSimilar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the scene inspector. It is useful for inspecting larger trees.\n**Example output:**\n```gdscript\n ┖╴TheGame\n ┠╴Menu\n ┃ ┠╴Label\n ┃ ┖╴Camera2D\n ┖╴SplashScreen\n ┖╴Camera2D\n```"] # [doc = ""] # [inline] pub fn print_tree_pretty (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . print_tree_pretty ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Calls the given method (if present) with the arguments given in `args` on this node and recursively on all its children. If the `parent_first` argument is `true`, the method will be called on the current node first, then on all its children. If `parent_first` is `false`, the children will be called first.\n# Default Arguments\n* `args` - `[ ]`\n* `parent_first` - `false`"] # [doc = ""] # [inline] pub fn propagate_call (& self , method : impl Into < GodotString > , args : VariantArray , parent_first : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . propagate_call ; let ret = crate :: icalls :: icallptr_void_str_arr_bool (method_bind , self . this . sys () . as_ptr () , method . into () , args , parent_first) ; } } # [doc = "Notifies the current node and all its children recursively by calling [method Object.notification] on all of them."] # [doc = ""] # [inline] pub fn propagate_notification (& self , what : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . propagate_notification ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , what) ; } } # [doc = "Queues a node for deletion at the end of the current frame. When deleted, all of its child nodes will be deleted as well. This method ensures it's safe to delete the node, contrary to [method Object.free]. Use [method Object.is_queued_for_deletion] to check whether a node will be deleted at the end of the frame."] # [doc = ""] # [inline] pub fn queue_free (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . queue_free ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Moves this node to the bottom of parent node's children hierarchy. This is often useful in GUIs ([Control] nodes), because their order of drawing depends on their order in the tree, i.e. the further they are on the node list, the higher they are drawn. After using `raise`, a Control will be drawn on top of their siblings."] # [doc = ""] # [inline] pub fn raise (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . raise ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes a node and sets all its children as children of the parent node (if it exists). All event subscriptions that pass by the removed node will be unsubscribed."] # [doc = ""] # [inline] pub fn remove_and_skip (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . remove_and_skip ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes a child node. The node is NOT deleted and must be deleted manually."] # [doc = ""] # [inline] pub fn remove_child (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . remove_child ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a node from a group. See notes in the description, and the group methods in [SceneTree]."] # [doc = ""] # [inline] pub fn remove_from_group (& self , group : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . remove_from_group ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , group . into ()) ; } } # [doc = "Replaces a node in a scene by the given one. Subscriptions that pass through this node will be lost.\n# Default Arguments\n* `keep_data` - `false`"] # [doc = ""] # [inline] pub fn replace_by (& self , node : impl AsArg < crate :: generated :: node :: Node > , keep_data : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . replace_by ; let ret = crate :: icalls :: icallptr_void_obj_bool (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , keep_data) ; } } # [doc = "Requests that `_ready` be called again. Note that the method won't be called immediately, but is scheduled for when the node is added to the scene tree again (see [method _ready]). `_ready` is called only for the node which requested it, which means that you need to request ready for each child if you want them to call `_ready` too (in which case, `_ready` will be called in the same order as it would normally)."] # [doc = ""] # [inline] pub fn request_ready (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . request_ready ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sends a remote procedure call request for the given `method` to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. See also [method rset] and [method rset_config] for properties. Returns an empty [Variant].\n**Note:** You can only safely use RPCs on clients after you received the `connected_to_server` signal from the [SceneTree]. You also need to keep track of the connection state, either by the [SceneTree] signals like `server_disconnected` or by checking `SceneTree.network_peer.get_connection_status() == CONNECTION_CONNECTED`."] # [doc = ""] # [inline] pub fn rpc (& self , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rpc ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , method . into () , varargs) ; ret } } # [doc = "Changes the RPC mode for the given `method` to the given `mode`. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords (`remote`, `master`, `puppet`, `remotesync`, `mastersync`, `puppetsync`). By default, methods are not exposed to networking (and RPCs). See also [method rset] and [method rset_config] for properties."] # [doc = ""] # [inline] pub fn rpc_config (& self , method : impl Into < GodotString > , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rpc_config ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , method . into () , mode) ; } } # [doc = "Sends a [method rpc] to a specific peer identified by `peer_id` (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant]."] # [doc = ""] # [inline] pub fn rpc_id (& self , peer_id : i64 , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rpc_id ; let ret = crate :: icalls :: icallvarargs__i64_str (method_bind , self . this . sys () . as_ptr () , peer_id , method . into () , varargs) ; ret } } # [doc = "Sends a [method rpc] using an unreliable protocol. Returns an empty [Variant]."] # [doc = ""] # [inline] pub fn rpc_unreliable (& self , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rpc_unreliable ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , method . into () , varargs) ; ret } } # [doc = "Sends a [method rpc] to a specific peer identified by `peer_id` using an unreliable protocol (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant]."] # [doc = ""] # [inline] pub fn rpc_unreliable_id (& self , peer_id : i64 , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rpc_unreliable_id ; let ret = crate :: icalls :: icallvarargs__i64_str (method_bind , self . this . sys () . as_ptr () , peer_id , method . into () , varargs) ; ret } } # [doc = "Remotely changes a property's value on other peers (and locally). Behaviour depends on the RPC configuration for the given property, see [method rset_config]. See also [method rpc] for RPCs for methods, most information applies to this method as well."] # [doc = ""] # [inline] pub fn rset (& self , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rset ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Changes the RPC mode for the given `property` to the given `mode`. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords (`remote`, `master`, `puppet`, `remotesync`, `mastersync`, `puppetsync`). By default, properties are not exposed to networking (and RPCs). See also [method rpc] and [method rpc_config] for methods."] # [doc = ""] # [inline] pub fn rset_config (& self , property : impl Into < GodotString > , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rset_config ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , property . into () , mode) ; } } # [doc = "Remotely changes the property's value on a specific peer identified by `peer_id` (see [method NetworkedMultiplayerPeer.set_target_peer])."] # [doc = ""] # [inline] pub fn rset_id (& self , peer_id : i64 , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rset_id ; let ret = crate :: icalls :: icallptr_void_i64_str_var (method_bind , self . this . sys () . as_ptr () , peer_id , property . into () , value . owned_to_variant ()) ; } } # [doc = "Remotely changes the property's value on other peers (and locally) using an unreliable protocol."] # [doc = ""] # [inline] pub fn rset_unreliable (& self , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rset_unreliable ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Remotely changes property's value on a specific peer identified by `peer_id` using an unreliable protocol (see [method NetworkedMultiplayerPeer.set_target_peer])."] # [doc = ""] # [inline] pub fn rset_unreliable_id (& self , peer_id : i64 , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rset_unreliable_id ; let ret = crate :: icalls :: icallptr_void_i64_str_var (method_bind , self . this . sys () . as_ptr () , peer_id , property . into () , value . owned_to_variant ()) ; } } # [doc = "The override to the default [MultiplayerAPI]. Set to `null` to use the default [SceneTree] one."] # [doc = ""] # [inline] pub fn set_custom_multiplayer (& self , api : impl AsArg < crate :: generated :: multiplayer_api :: MultiplayerAPI >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_custom_multiplayer ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , api . as_arg_ptr ()) ; } } # [doc = "Sets the folded state of the node in the Scene dock."] # [doc = ""] # [inline] pub fn set_display_folded (& self , fold : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_display_folded ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , fold) ; } } # [doc = "When a scene is instanced from a file, its topmost node contains the filename from which it was loaded."] # [doc = ""] # [inline] pub fn set_filename (& self , filename : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_filename ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filename . into ()) ; } } # [doc = "The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed."] # [doc = ""] # [inline] pub fn set_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Sets the node's network master to the peer with the given peer ID. The network master is the peer that has authority over the node on the network. Useful in conjunction with the `master` and `puppet` keywords. Inherited from the parent node by default, which ultimately defaults to peer ID 1 (the server). If `recursive`, the given peer is recursively set as the master for all children of this node.\n# Default Arguments\n* `recursive` - `true`"] # [doc = ""] # [inline] pub fn set_network_master (& self , id : i64 , recursive : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_network_master ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , recursive) ; } } # [doc = "The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using [PackedScene]), all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing."] # [doc = ""] # [inline] pub fn set_owner (& self , owner : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_owner ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , owner . as_arg_ptr ()) ; } } # [doc = "Pause mode. How the node will behave if the [SceneTree] is paused."] # [doc = ""] # [inline] pub fn set_pause_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_pause_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a [constant NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine.iterations_per_second] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overridden. Any calls to this before [method _ready] will be ignored."] # [doc = ""] # [inline] pub fn set_physics_process (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_physics_process ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Enables or disables internal physics for this node. Internal physics processing happens in isolation from the normal [method _physics_process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or physics processing is disabled for scripting ([method set_physics_process]). Only useful for advanced uses to manipulate built-in nodes' behaviour."] # [doc = ""] # [inline] pub fn set_physics_process_internal (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_physics_process_internal ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Enables or disables processing. When a node is being processed, it will receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the [method _process] callback will be called if exists). Enabled automatically if [method _process] is overridden. Any calls to this before [method _ready] will be ignored."] # [doc = ""] # [inline] pub fn set_process (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Enables or disables input processing. This is not required for GUI controls! Enabled automatically if [method _input] is overridden. Any calls to this before [method _ready] will be ignored."] # [doc = ""] # [inline] pub fn set_process_input (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Enables or disabled internal processing for this node. Internal processing happens in isolation from the normal [method _process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or processing is disabled for scripting ([method set_process]). Only useful for advanced uses to manipulate built-in nodes' behaviour."] # [doc = ""] # [inline] pub fn set_process_internal (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process_internal ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first."] # [doc = ""] # [inline] pub fn set_process_priority (& self , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process_priority ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } # [doc = "Enables unhandled input processing. This is not required for GUI controls! It enables the node to receive all input that was not previously handled (usually by a [Control]). Enabled automatically if [method _unhandled_input] is overridden. Any calls to this before [method _ready] will be ignored."] # [doc = ""] # [inline] pub fn set_process_unhandled_input (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process_unhandled_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Enables unhandled key input processing. Enabled automatically if [method _unhandled_key_input] is overridden. Any calls to this before [method _ready] will be ignored."] # [doc = ""] # [inline] pub fn set_process_unhandled_key_input (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process_unhandled_key_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether this is an instance load placeholder. See [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn set_scene_instance_load_placeholder (& self , load_placeholder : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_scene_instance_load_placeholder ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , load_placeholder) ; } } # [doc = "Updates the warning displayed for this node in the Scene Dock.\nUse [method _get_configuration_warning] to setup the warning message to display."] # [doc = ""] # [inline] pub fn update_configuration_warning (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . update_configuration_warning ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Node { } unsafe impl GodotObject for Node { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Node" } } impl QueueFree for Node { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Node { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Node { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Node { } impl Instanciable for Node { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Node :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_child : * mut sys :: godot_method_bind , pub add_child_below_node : * mut sys :: godot_method_bind , pub add_to_group : * mut sys :: godot_method_bind , pub can_process : * mut sys :: godot_method_bind , pub duplicate : * mut sys :: godot_method_bind , pub find_node : * mut sys :: godot_method_bind , pub find_parent : * mut sys :: godot_method_bind , pub get_child : * mut sys :: godot_method_bind , pub get_child_count : * mut sys :: godot_method_bind , pub get_children : * mut sys :: godot_method_bind , pub get_custom_multiplayer : * mut sys :: godot_method_bind , pub get_filename : * mut sys :: godot_method_bind , pub get_groups : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_multiplayer : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_network_master : * mut sys :: godot_method_bind , pub get_node : * mut sys :: godot_method_bind , pub get_node_and_resource : * mut sys :: godot_method_bind , pub get_node_or_null : * mut sys :: godot_method_bind , pub get_owner : * mut sys :: godot_method_bind , pub get_parent : * mut sys :: godot_method_bind , pub get_path : * mut sys :: godot_method_bind , pub get_path_to : * mut sys :: godot_method_bind , pub get_pause_mode : * mut sys :: godot_method_bind , pub get_physics_process_delta_time : * mut sys :: godot_method_bind , pub get_position_in_parent : * mut sys :: godot_method_bind , pub get_process_delta_time : * mut sys :: godot_method_bind , pub get_process_priority : * mut sys :: godot_method_bind , pub get_scene_instance_load_placeholder : * mut sys :: godot_method_bind , pub get_tree : * mut sys :: godot_method_bind , pub get_viewport : * mut sys :: godot_method_bind , pub has_node : * mut sys :: godot_method_bind , pub has_node_and_resource : * mut sys :: godot_method_bind , pub is_a_parent_of : * mut sys :: godot_method_bind , pub is_displayed_folded : * mut sys :: godot_method_bind , pub is_greater_than : * mut sys :: godot_method_bind , pub is_in_group : * mut sys :: godot_method_bind , pub is_inside_tree : * mut sys :: godot_method_bind , pub is_network_master : * mut sys :: godot_method_bind , pub is_physics_processing : * mut sys :: godot_method_bind , pub is_physics_processing_internal : * mut sys :: godot_method_bind , pub is_processing : * mut sys :: godot_method_bind , pub is_processing_input : * mut sys :: godot_method_bind , pub is_processing_internal : * mut sys :: godot_method_bind , pub is_processing_unhandled_input : * mut sys :: godot_method_bind , pub is_processing_unhandled_key_input : * mut sys :: godot_method_bind , pub move_child : * mut sys :: godot_method_bind , pub print_stray_nodes : * mut sys :: godot_method_bind , pub print_tree : * mut sys :: godot_method_bind , pub print_tree_pretty : * mut sys :: godot_method_bind , pub propagate_call : * mut sys :: godot_method_bind , pub propagate_notification : * mut sys :: godot_method_bind , pub queue_free : * mut sys :: godot_method_bind , pub raise : * mut sys :: godot_method_bind , pub remove_and_skip : * mut sys :: godot_method_bind , pub remove_child : * mut sys :: godot_method_bind , pub remove_from_group : * mut sys :: godot_method_bind , pub replace_by : * mut sys :: godot_method_bind , pub request_ready : * mut sys :: godot_method_bind , pub rpc : * mut sys :: godot_method_bind , pub rpc_config : * mut sys :: godot_method_bind , pub rpc_id : * mut sys :: godot_method_bind , pub rpc_unreliable : * mut sys :: godot_method_bind , pub rpc_unreliable_id : * mut sys :: godot_method_bind , pub rset : * mut sys :: godot_method_bind , pub rset_config : * mut sys :: godot_method_bind , pub rset_id : * mut sys :: godot_method_bind , pub rset_unreliable : * mut sys :: godot_method_bind , pub rset_unreliable_id : * mut sys :: godot_method_bind , pub set_custom_multiplayer : * mut sys :: godot_method_bind , pub set_display_folded : * mut sys :: godot_method_bind , pub set_filename : * mut sys :: godot_method_bind , pub set_name : * mut sys :: godot_method_bind , pub set_network_master : * mut sys :: godot_method_bind , pub set_owner : * mut sys :: godot_method_bind , pub set_pause_mode : * mut sys :: godot_method_bind , pub set_physics_process : * mut sys :: godot_method_bind , pub set_physics_process_internal : * mut sys :: godot_method_bind , pub set_process : * mut sys :: godot_method_bind , pub set_process_input : * mut sys :: godot_method_bind , pub set_process_internal : * mut sys :: godot_method_bind , pub set_process_priority : * mut sys :: godot_method_bind , pub set_process_unhandled_input : * mut sys :: godot_method_bind , pub set_process_unhandled_key_input : * mut sys :: godot_method_bind , pub set_scene_instance_load_placeholder : * mut sys :: godot_method_bind , pub update_configuration_warning : * mut sys :: godot_method_bind } impl NodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NodeMethodTable = NodeMethodTable { class_constructor : None , add_child : 0 as * mut sys :: godot_method_bind , add_child_below_node : 0 as * mut sys :: godot_method_bind , add_to_group : 0 as * mut sys :: godot_method_bind , can_process : 0 as * mut sys :: godot_method_bind , duplicate : 0 as * mut sys :: godot_method_bind , find_node : 0 as * mut sys :: godot_method_bind , find_parent : 0 as * mut sys :: godot_method_bind , get_child : 0 as * mut sys :: godot_method_bind , get_child_count : 0 as * mut sys :: godot_method_bind , get_children : 0 as * mut sys :: godot_method_bind , get_custom_multiplayer : 0 as * mut sys :: godot_method_bind , get_filename : 0 as * mut sys :: godot_method_bind , get_groups : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_multiplayer : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_network_master : 0 as * mut sys :: godot_method_bind , get_node : 0 as * mut sys :: godot_method_bind , get_node_and_resource : 0 as * mut sys :: godot_method_bind , get_node_or_null : 0 as * mut sys :: godot_method_bind , get_owner : 0 as * mut sys :: godot_method_bind , get_parent : 0 as * mut sys :: godot_method_bind , get_path : 0 as * mut sys :: godot_method_bind , get_path_to : 0 as * mut sys :: godot_method_bind , get_pause_mode : 0 as * mut sys :: godot_method_bind , get_physics_process_delta_time : 0 as * mut sys :: godot_method_bind , get_position_in_parent : 0 as * mut sys :: godot_method_bind , get_process_delta_time : 0 as * mut sys :: godot_method_bind , get_process_priority : 0 as * mut sys :: godot_method_bind , get_scene_instance_load_placeholder : 0 as * mut sys :: godot_method_bind , get_tree : 0 as * mut sys :: godot_method_bind , get_viewport : 0 as * mut sys :: godot_method_bind , has_node : 0 as * mut sys :: godot_method_bind , has_node_and_resource : 0 as * mut sys :: godot_method_bind , is_a_parent_of : 0 as * mut sys :: godot_method_bind , is_displayed_folded : 0 as * mut sys :: godot_method_bind , is_greater_than : 0 as * mut sys :: godot_method_bind , is_in_group : 0 as * mut sys :: godot_method_bind , is_inside_tree : 0 as * mut sys :: godot_method_bind , is_network_master : 0 as * mut sys :: godot_method_bind , is_physics_processing : 0 as * mut sys :: godot_method_bind , is_physics_processing_internal : 0 as * mut sys :: godot_method_bind , is_processing : 0 as * mut sys :: godot_method_bind , is_processing_input : 0 as * mut sys :: godot_method_bind , is_processing_internal : 0 as * mut sys :: godot_method_bind , is_processing_unhandled_input : 0 as * mut sys :: godot_method_bind , is_processing_unhandled_key_input : 0 as * mut sys :: godot_method_bind , move_child : 0 as * mut sys :: godot_method_bind , print_stray_nodes : 0 as * mut sys :: godot_method_bind , print_tree : 0 as * mut sys :: godot_method_bind , print_tree_pretty : 0 as * mut sys :: godot_method_bind , propagate_call : 0 as * mut sys :: godot_method_bind , propagate_notification : 0 as * mut sys :: godot_method_bind , queue_free : 0 as * mut sys :: godot_method_bind , raise : 0 as * mut sys :: godot_method_bind , remove_and_skip : 0 as * mut sys :: godot_method_bind , remove_child : 0 as * mut sys :: godot_method_bind , remove_from_group : 0 as * mut sys :: godot_method_bind , replace_by : 0 as * mut sys :: godot_method_bind , request_ready : 0 as * mut sys :: godot_method_bind , rpc : 0 as * mut sys :: godot_method_bind , rpc_config : 0 as * mut sys :: godot_method_bind , rpc_id : 0 as * mut sys :: godot_method_bind , rpc_unreliable : 0 as * mut sys :: godot_method_bind , rpc_unreliable_id : 0 as * mut sys :: godot_method_bind , rset : 0 as * mut sys :: godot_method_bind , rset_config : 0 as * mut sys :: godot_method_bind , rset_id : 0 as * mut sys :: godot_method_bind , rset_unreliable : 0 as * mut sys :: godot_method_bind , rset_unreliable_id : 0 as * mut sys :: godot_method_bind , set_custom_multiplayer : 0 as * mut sys :: godot_method_bind , set_display_folded : 0 as * mut sys :: godot_method_bind , set_filename : 0 as * mut sys :: godot_method_bind , set_name : 0 as * mut sys :: godot_method_bind , set_network_master : 0 as * mut sys :: godot_method_bind , set_owner : 0 as * mut sys :: godot_method_bind , set_pause_mode : 0 as * mut sys :: godot_method_bind , set_physics_process : 0 as * mut sys :: godot_method_bind , set_physics_process_internal : 0 as * mut sys :: godot_method_bind , set_process : 0 as * mut sys :: godot_method_bind , set_process_input : 0 as * mut sys :: godot_method_bind , set_process_internal : 0 as * mut sys :: godot_method_bind , set_process_priority : 0 as * mut sys :: godot_method_bind , set_process_unhandled_input : 0 as * mut sys :: godot_method_bind , set_process_unhandled_key_input : 0 as * mut sys :: godot_method_bind , set_scene_instance_load_placeholder : 0 as * mut sys :: godot_method_bind , update_configuration_warning : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Node\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_child = (gd_api . godot_method_bind_get_method) (class_name , "add_child\0" . as_ptr () as * const c_char) ; table . add_child_below_node = (gd_api . godot_method_bind_get_method) (class_name , "add_child_below_node\0" . as_ptr () as * const c_char) ; table . add_to_group = (gd_api . godot_method_bind_get_method) (class_name , "add_to_group\0" . as_ptr () as * const c_char) ; table . can_process = (gd_api . godot_method_bind_get_method) (class_name , "can_process\0" . as_ptr () as * const c_char) ; table . duplicate = (gd_api . godot_method_bind_get_method) (class_name , "duplicate\0" . as_ptr () as * const c_char) ; table . find_node = (gd_api . godot_method_bind_get_method) (class_name , "find_node\0" . as_ptr () as * const c_char) ; table . find_parent = (gd_api . godot_method_bind_get_method) (class_name , "find_parent\0" . as_ptr () as * const c_char) ; table . get_child = (gd_api . godot_method_bind_get_method) (class_name , "get_child\0" . as_ptr () as * const c_char) ; table . get_child_count = (gd_api . godot_method_bind_get_method) (class_name , "get_child_count\0" . as_ptr () as * const c_char) ; table . get_children = (gd_api . godot_method_bind_get_method) (class_name , "get_children\0" . as_ptr () as * const c_char) ; table . get_custom_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_multiplayer\0" . as_ptr () as * const c_char) ; table . get_filename = (gd_api . godot_method_bind_get_method) (class_name , "get_filename\0" . as_ptr () as * const c_char) ; table . get_groups = (gd_api . godot_method_bind_get_method) (class_name , "get_groups\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "get_multiplayer\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_network_master = (gd_api . godot_method_bind_get_method) (class_name , "get_network_master\0" . as_ptr () as * const c_char) ; table . get_node = (gd_api . godot_method_bind_get_method) (class_name , "get_node\0" . as_ptr () as * const c_char) ; table . get_node_and_resource = (gd_api . godot_method_bind_get_method) (class_name , "get_node_and_resource\0" . as_ptr () as * const c_char) ; table . get_node_or_null = (gd_api . godot_method_bind_get_method) (class_name , "get_node_or_null\0" . as_ptr () as * const c_char) ; table . get_owner = (gd_api . godot_method_bind_get_method) (class_name , "get_owner\0" . as_ptr () as * const c_char) ; table . get_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_parent\0" . as_ptr () as * const c_char) ; table . get_path = (gd_api . godot_method_bind_get_method) (class_name , "get_path\0" . as_ptr () as * const c_char) ; table . get_path_to = (gd_api . godot_method_bind_get_method) (class_name , "get_path_to\0" . as_ptr () as * const c_char) ; table . get_pause_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_pause_mode\0" . as_ptr () as * const c_char) ; table . get_physics_process_delta_time = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_process_delta_time\0" . as_ptr () as * const c_char) ; table . get_position_in_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_position_in_parent\0" . as_ptr () as * const c_char) ; table . get_process_delta_time = (gd_api . godot_method_bind_get_method) (class_name , "get_process_delta_time\0" . as_ptr () as * const c_char) ; table . get_process_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_process_priority\0" . as_ptr () as * const c_char) ; table . get_scene_instance_load_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_scene_instance_load_placeholder\0" . as_ptr () as * const c_char) ; table . get_tree = (gd_api . godot_method_bind_get_method) (class_name , "get_tree\0" . as_ptr () as * const c_char) ; table . get_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_viewport\0" . as_ptr () as * const c_char) ; table . has_node = (gd_api . godot_method_bind_get_method) (class_name , "has_node\0" . as_ptr () as * const c_char) ; table . has_node_and_resource = (gd_api . godot_method_bind_get_method) (class_name , "has_node_and_resource\0" . as_ptr () as * const c_char) ; table . is_a_parent_of = (gd_api . godot_method_bind_get_method) (class_name , "is_a_parent_of\0" . as_ptr () as * const c_char) ; table . is_displayed_folded = (gd_api . godot_method_bind_get_method) (class_name , "is_displayed_folded\0" . as_ptr () as * const c_char) ; table . is_greater_than = (gd_api . godot_method_bind_get_method) (class_name , "is_greater_than\0" . as_ptr () as * const c_char) ; table . is_in_group = (gd_api . godot_method_bind_get_method) (class_name , "is_in_group\0" . as_ptr () as * const c_char) ; table . is_inside_tree = (gd_api . godot_method_bind_get_method) (class_name , "is_inside_tree\0" . as_ptr () as * const c_char) ; table . is_network_master = (gd_api . godot_method_bind_get_method) (class_name , "is_network_master\0" . as_ptr () as * const c_char) ; table . is_physics_processing = (gd_api . godot_method_bind_get_method) (class_name , "is_physics_processing\0" . as_ptr () as * const c_char) ; table . is_physics_processing_internal = (gd_api . godot_method_bind_get_method) (class_name , "is_physics_processing_internal\0" . as_ptr () as * const c_char) ; table . is_processing = (gd_api . godot_method_bind_get_method) (class_name , "is_processing\0" . as_ptr () as * const c_char) ; table . is_processing_input = (gd_api . godot_method_bind_get_method) (class_name , "is_processing_input\0" . as_ptr () as * const c_char) ; table . is_processing_internal = (gd_api . godot_method_bind_get_method) (class_name , "is_processing_internal\0" . as_ptr () as * const c_char) ; table . is_processing_unhandled_input = (gd_api . godot_method_bind_get_method) (class_name , "is_processing_unhandled_input\0" . as_ptr () as * const c_char) ; table . is_processing_unhandled_key_input = (gd_api . godot_method_bind_get_method) (class_name , "is_processing_unhandled_key_input\0" . as_ptr () as * const c_char) ; table . move_child = (gd_api . godot_method_bind_get_method) (class_name , "move_child\0" . as_ptr () as * const c_char) ; table . print_stray_nodes = (gd_api . godot_method_bind_get_method) (class_name , "print_stray_nodes\0" . as_ptr () as * const c_char) ; table . print_tree = (gd_api . godot_method_bind_get_method) (class_name , "print_tree\0" . as_ptr () as * const c_char) ; table . print_tree_pretty = (gd_api . godot_method_bind_get_method) (class_name , "print_tree_pretty\0" . as_ptr () as * const c_char) ; table . propagate_call = (gd_api . godot_method_bind_get_method) (class_name , "propagate_call\0" . as_ptr () as * const c_char) ; table . propagate_notification = (gd_api . godot_method_bind_get_method) (class_name , "propagate_notification\0" . as_ptr () as * const c_char) ; table . queue_free = (gd_api . godot_method_bind_get_method) (class_name , "queue_free\0" . as_ptr () as * const c_char) ; table . raise = (gd_api . godot_method_bind_get_method) (class_name , "raise\0" . as_ptr () as * const c_char) ; table . remove_and_skip = (gd_api . godot_method_bind_get_method) (class_name , "remove_and_skip\0" . as_ptr () as * const c_char) ; table . remove_child = (gd_api . godot_method_bind_get_method) (class_name , "remove_child\0" . as_ptr () as * const c_char) ; table . remove_from_group = (gd_api . godot_method_bind_get_method) (class_name , "remove_from_group\0" . as_ptr () as * const c_char) ; table . replace_by = (gd_api . godot_method_bind_get_method) (class_name , "replace_by\0" . as_ptr () as * const c_char) ; table . request_ready = (gd_api . godot_method_bind_get_method) (class_name , "request_ready\0" . as_ptr () as * const c_char) ; table . rpc = (gd_api . godot_method_bind_get_method) (class_name , "rpc\0" . as_ptr () as * const c_char) ; table . rpc_config = (gd_api . godot_method_bind_get_method) (class_name , "rpc_config\0" . as_ptr () as * const c_char) ; table . rpc_id = (gd_api . godot_method_bind_get_method) (class_name , "rpc_id\0" . as_ptr () as * const c_char) ; table . rpc_unreliable = (gd_api . godot_method_bind_get_method) (class_name , "rpc_unreliable\0" . as_ptr () as * const c_char) ; table . rpc_unreliable_id = (gd_api . godot_method_bind_get_method) (class_name , "rpc_unreliable_id\0" . as_ptr () as * const c_char) ; table . rset = (gd_api . godot_method_bind_get_method) (class_name , "rset\0" . as_ptr () as * const c_char) ; table . rset_config = (gd_api . godot_method_bind_get_method) (class_name , "rset_config\0" . as_ptr () as * const c_char) ; table . rset_id = (gd_api . godot_method_bind_get_method) (class_name , "rset_id\0" . as_ptr () as * const c_char) ; table . rset_unreliable = (gd_api . godot_method_bind_get_method) (class_name , "rset_unreliable\0" . as_ptr () as * const c_char) ; table . rset_unreliable_id = (gd_api . godot_method_bind_get_method) (class_name , "rset_unreliable_id\0" . as_ptr () as * const c_char) ; table . set_custom_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_multiplayer\0" . as_ptr () as * const c_char) ; table . set_display_folded = (gd_api . godot_method_bind_get_method) (class_name , "set_display_folded\0" . as_ptr () as * const c_char) ; table . set_filename = (gd_api . godot_method_bind_get_method) (class_name , "set_filename\0" . as_ptr () as * const c_char) ; table . set_name = (gd_api . godot_method_bind_get_method) (class_name , "set_name\0" . as_ptr () as * const c_char) ; table . set_network_master = (gd_api . godot_method_bind_get_method) (class_name , "set_network_master\0" . as_ptr () as * const c_char) ; table . set_owner = (gd_api . godot_method_bind_get_method) (class_name , "set_owner\0" . as_ptr () as * const c_char) ; table . set_pause_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_pause_mode\0" . as_ptr () as * const c_char) ; table . set_physics_process = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_process\0" . as_ptr () as * const c_char) ; table . set_physics_process_internal = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_process_internal\0" . as_ptr () as * const c_char) ; table . set_process = (gd_api . godot_method_bind_get_method) (class_name , "set_process\0" . as_ptr () as * const c_char) ; table . set_process_input = (gd_api . godot_method_bind_get_method) (class_name , "set_process_input\0" . as_ptr () as * const c_char) ; table . set_process_internal = (gd_api . godot_method_bind_get_method) (class_name , "set_process_internal\0" . as_ptr () as * const c_char) ; table . set_process_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_process_priority\0" . as_ptr () as * const c_char) ; table . set_process_unhandled_input = (gd_api . godot_method_bind_get_method) (class_name , "set_process_unhandled_input\0" . as_ptr () as * const c_char) ; table . set_process_unhandled_key_input = (gd_api . godot_method_bind_get_method) (class_name , "set_process_unhandled_key_input\0" . as_ptr () as * const c_char) ; table . set_scene_instance_load_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "set_scene_instance_load_placeholder\0" . as_ptr () as * const c_char) ; table . update_configuration_warning = (gd_api . godot_method_bind_get_method) (class_name , "update_configuration_warning\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1366:5152 [INFO] [stdout] | [INFO] [stdout] 1366 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1366 | # [doc = "`core class RayShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rayshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRayShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayShape2D { this : RawObject < Self > , } impl RayShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn slips_on_slope (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . get_slips_on_slope ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn set_slips_on_slope (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . set_slips_on_slope ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayShape2D { } unsafe impl GodotObject for RayShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RayShape2D" } } impl std :: ops :: Deref for RayShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for RayShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RayShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RayShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayShape2D { } impl Instanciable for RayShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_length : * mut sys :: godot_method_bind , pub get_slips_on_slope : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_slips_on_slope : * mut sys :: godot_method_bind } impl RayShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayShape2DMethodTable = RayShape2DMethodTable { class_constructor : None , get_length : 0 as * mut sys :: godot_method_bind , get_slips_on_slope : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_slips_on_slope : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_slips_on_slope\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_slips_on_slope\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1372:4298 [INFO] [stdout] | [INFO] [stdout] 1372 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1372 | # [doc = "`core class ARVRCamera` inherits `Camera` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrcamera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRCamera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRCamera inherits methods from:\n - [Camera](struct.Camera.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRCameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRCamera { } unsafe impl GodotObject for ARVRCamera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRCamera" } } impl QueueFree for ARVRCamera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVRCamera { type Target = crate :: generated :: camera :: Camera ; # [inline] fn deref (& self) -> & crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRCamera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: camera :: Camera > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRCamera { } impl Instanciable for ARVRCamera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRCamera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRCameraMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ARVRCameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRCameraMethodTable = ARVRCameraMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRCameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRCamera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1378:4345 [INFO] [stdout] | [INFO] [stdout] 1378 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1378 | # [doc = "`core class ExternalTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_externaltexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nExternalTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ExternalTexture { this : RawObject < Self > , } impl ExternalTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ExternalTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the external texture name."] # [doc = ""] # [inline] pub fn get_external_texture_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ExternalTextureMethodTable :: get (get_api ()) . get_external_texture_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "External texture size."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ExternalTextureMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ExternalTexture { } unsafe impl GodotObject for ExternalTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ExternalTexture" } } impl std :: ops :: Deref for ExternalTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ExternalTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for ExternalTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ExternalTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ExternalTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for ExternalTexture { } impl Instanciable for ExternalTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ExternalTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ExternalTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_external_texture_id : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl ExternalTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ExternalTextureMethodTable = ExternalTextureMethodTable { class_constructor : None , get_external_texture_id : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ExternalTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ExternalTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_external_texture_id = (gd_api . godot_method_bind_get_method) (class_name , "get_external_texture_id\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1384:7311 [INFO] [stdout] | [INFO] [stdout] 1384 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1384 | # [doc = "`core class LinkButton` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_linkbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LinkButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLinkButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LinkButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UnderlineMode (pub i64) ; impl UnderlineMode { pub const ALWAYS : UnderlineMode = UnderlineMode (0i64) ; pub const ON_HOVER : UnderlineMode = UnderlineMode (1i64) ; pub const NEVER : UnderlineMode = UnderlineMode (2i64) ; } impl From < i64 > for UnderlineMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UnderlineMode > for i64 { # [inline] fn from (v : UnderlineMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl LinkButton { pub const UNDERLINE_MODE_ALWAYS : i64 = 0i64 ; pub const UNDERLINE_MODE_NEVER : i64 = 2i64 ; pub const UNDERLINE_MODE_ON_HOVER : i64 = 1i64 ; } impl LinkButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LinkButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Determines when to show the underline. See [enum UnderlineMode] for options."] # [doc = ""] # [inline] pub fn underline_mode (& self) -> crate :: generated :: link_button :: UnderlineMode { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . get_underline_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: link_button :: UnderlineMode (ret) } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Determines when to show the underline. See [enum UnderlineMode] for options."] # [doc = ""] # [inline] pub fn set_underline_mode (& self , underline_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . set_underline_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , underline_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LinkButton { } unsafe impl GodotObject for LinkButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LinkButton" } } impl QueueFree for LinkButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LinkButton { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LinkButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for LinkButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for LinkButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LinkButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for LinkButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for LinkButton { } impl Instanciable for LinkButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LinkButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LinkButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_text : * mut sys :: godot_method_bind , pub get_underline_mode : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_underline_mode : * mut sys :: godot_method_bind } impl LinkButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LinkButtonMethodTable = LinkButtonMethodTable { class_constructor : None , get_text : 0 as * mut sys :: godot_method_bind , get_underline_mode : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_underline_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LinkButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LinkButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_underline_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_underline_mode\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_underline_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_underline_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1390:36596 [INFO] [stdout] | [INFO] [stdout] 1390 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1390 | # [doc = "`core class SceneTree` inherits `MainLoop` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scenetree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SceneTree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSceneTree inherits methods from:\n - [MainLoop](struct.MainLoop.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SceneTree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GroupCallFlags (pub i64) ; impl GroupCallFlags { pub const DEFAULT : GroupCallFlags = GroupCallFlags (0i64) ; pub const REVERSE : GroupCallFlags = GroupCallFlags (1i64) ; pub const REALTIME : GroupCallFlags = GroupCallFlags (2i64) ; pub const UNIQUE : GroupCallFlags = GroupCallFlags (4i64) ; } impl From < i64 > for GroupCallFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GroupCallFlags > for i64 { # [inline] fn from (v : GroupCallFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchAspect (pub i64) ; impl StretchAspect { pub const IGNORE : StretchAspect = StretchAspect (0i64) ; pub const KEEP : StretchAspect = StretchAspect (1i64) ; pub const KEEP_WIDTH : StretchAspect = StretchAspect (2i64) ; pub const KEEP_HEIGHT : StretchAspect = StretchAspect (3i64) ; pub const EXPAND : StretchAspect = StretchAspect (4i64) ; } impl From < i64 > for StretchAspect { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchAspect > for i64 { # [inline] fn from (v : StretchAspect) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const DISABLED : StretchMode = StretchMode (0i64) ; pub const _2D : StretchMode = StretchMode (1i64) ; pub const VIEWPORT : StretchMode = StretchMode (2i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SceneTree { pub const GROUP_CALL_DEFAULT : i64 = 0i64 ; pub const GROUP_CALL_REALTIME : i64 = 2i64 ; pub const GROUP_CALL_REVERSE : i64 = 1i64 ; pub const GROUP_CALL_UNIQUE : i64 = 4i64 ; pub const STRETCH_ASPECT_EXPAND : i64 = 4i64 ; pub const STRETCH_ASPECT_IGNORE : i64 = 0i64 ; pub const STRETCH_ASPECT_KEEP : i64 = 1i64 ; pub const STRETCH_ASPECT_KEEP_HEIGHT : i64 = 3i64 ; pub const STRETCH_ASPECT_KEEP_WIDTH : i64 = 2i64 ; pub const STRETCH_MODE_2D : i64 = 1i64 ; pub const STRETCH_MODE_DISABLED : i64 = 0i64 ; pub const STRETCH_MODE_VIEWPORT : i64 = 2i64 ; } impl SceneTree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SceneTreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Calls `method` on each member of the given group."] # [doc = ""] # [inline] pub fn call_group (& self , group : impl Into < GodotString > , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . call_group ; let ret = crate :: icalls :: icallvarargs__str_str (method_bind , self . this . sys () . as_ptr () , group . into () , method . into () , varargs) ; ret } } # [doc = "Calls `method` on each member of the given group, respecting the given [enum GroupCallFlags]."] # [doc = ""] # [inline] pub fn call_group_flags (& self , flags : i64 , group : impl Into < GodotString > , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . call_group_flags ; let ret = crate :: icalls :: icallvarargs__i64_str_str (method_bind , self . this . sys () . as_ptr () , flags , group . into () , method . into () , varargs) ; ret } } # [doc = "Changes the running scene to the one at the given `path`, after loading it into a [PackedScene] and creating a new instance.\nReturns [constant OK] on success, [constant ERR_CANT_OPEN] if the `path` cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated."] # [doc = ""] # [inline] pub fn change_scene (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . change_scene ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Changes the running scene to a new instance of the given [PackedScene].\nReturns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene cannot be instantiated."] # [doc = ""] # [inline] pub fn change_scene_to (& self , packed_scene : impl AsArg < crate :: generated :: packed_scene :: PackedScene >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . change_scene_to ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , packed_scene . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree]. If `pause_mode_process` is set to `false`, pausing the [SceneTree] will also pause the timer.\nCommonly used to create a one-shot delay timer as in the following example:\n```gdscript\nfunc some_function():\n print(\"start\")\n yield(get_tree().create_timer(1.0), \"timeout\")\n print(\"end\")\n```\n# Default Arguments\n* `pause_mode_process` - `true`"] # [doc = ""] # [inline] pub fn create_timer (& self , time_sec : f64 , pause_mode_process : bool) -> Option < Ref < crate :: generated :: scene_tree_timer :: SceneTreeTimer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . create_timer ; let ret = crate :: icalls :: icallptr_obj_f64_bool (method_bind , self . this . sys () . as_ptr () , time_sec , pause_mode_process) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: scene_tree_timer :: SceneTreeTimer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The current scene."] # [doc = ""] # [inline] pub fn current_scene (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_current_scene ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The root of the edited scene."] # [doc = ""] # [inline] pub fn edited_scene_root (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_edited_scene_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current frame number, i.e. the total frame count since the application started."] # [doc = ""] # [inline] pub fn get_frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The default [MultiplayerAPI] instance for this [SceneTree]."] # [doc = ""] # [inline] pub fn multiplayer (& self) -> Option < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_multiplayer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the peer IDs of all connected peers of this [SceneTree]'s [member network_peer]."] # [doc = ""] # [inline] pub fn get_network_connected_peers (& self) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_network_connected_peers ; let ret = crate :: icalls :: icallptr_i32arr (method_bind , self . this . sys () . as_ptr ()) ; Int32Array :: from_sys (ret) } } # [doc = "The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the [SceneTree] will become a network server (check with [method is_network_server]) and will set the root node's network mode to master, or it will become a regular peer with the root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to [SceneTree]'s signals."] # [doc = ""] # [inline] pub fn network_peer (& self) -> Option < Ref < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_network_peer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the unique peer ID of this [SceneTree]'s [member network_peer]."] # [doc = ""] # [inline] pub fn get_network_unique_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_network_unique_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of nodes in this [SceneTree]."] # [doc = ""] # [inline] pub fn get_node_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_node_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of all nodes assigned to the given group."] # [doc = ""] # [inline] pub fn get_nodes_in_group (& self , group : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_nodes_in_group ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , group . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The [SceneTree]'s root [Viewport]."] # [doc = ""] # [inline] pub fn root (& self) -> Option < Ref < crate :: generated :: viewport :: Viewport , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: viewport :: Viewport , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the sender's peer ID for the most recently received RPC call."] # [doc = ""] # [inline] pub fn get_rpc_sender_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_rpc_sender_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given group exists."] # [doc = ""] # [inline] pub fn has_group (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . has_group ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if there is a [member network_peer] set."] # [doc = ""] # [inline] pub fn has_network_peer (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . has_network_peer ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision shapes will be visible when running the game from the editor for debugging purposes."] # [doc = ""] # [inline] pub fn is_debugging_collisions_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_debugging_collisions_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, navigation polygons will be visible when running the game from the editor for debugging purposes."] # [doc = ""] # [inline] pub fn is_debugging_navigation_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_debugging_navigation_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the most recent [InputEvent] was marked as handled with [method set_input_as_handled]."] # [doc = ""] # [inline] pub fn is_input_handled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_input_handled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true` (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame].\nIf `false`, you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads."] # [doc = ""] # [inline] pub fn is_multiplayer_poll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_multiplayer_poll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this [SceneTree]'s [member network_peer] is in server mode (listening for connections)."] # [doc = ""] # [inline] pub fn is_network_server (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_network_server ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [SceneTree] is paused. Doing so will have the following behavior:\n- 2D and 3D physics will be stopped.\n- [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes."] # [doc = ""] # [inline] pub fn is_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [SceneTree]'s [member network_peer] refuses new incoming connections."] # [doc = ""] # [inline] pub fn is_refusing_new_network_connections (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_refusing_new_network_connections ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, font oversampling is used."] # [doc = ""] # [inline] pub fn is_using_font_oversampling (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_using_font_oversampling ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sends the given notification to all members of the `group`."] # [doc = ""] # [inline] pub fn notify_group (& self , group : impl Into < GodotString > , notification : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . notify_group ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , group . into () , notification) ; } } # [doc = "Sends the given notification to all members of the `group`, respecting the given [enum GroupCallFlags]."] # [doc = ""] # [inline] pub fn notify_group_flags (& self , call_flags : i64 , group : impl Into < GodotString > , notification : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . notify_group_flags ; let ret = crate :: icalls :: icallptr_void_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , call_flags , group . into () , notification) ; } } # [doc = "Queues the given object for deletion, delaying the call to [method Object.free] to after the current frame."] # [doc = ""] # [inline] pub fn queue_delete (& self , obj : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . queue_delete ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , obj . as_arg_ptr ()) ; } } # [doc = "Quits the application. A process `exit_code` can optionally be passed as an argument. If this argument is `0` or greater, it will override the [member OS.exit_code] defined before quitting the application.\n# Default Arguments\n* `exit_code` - `-1`"] # [doc = ""] # [inline] pub fn quit (& self , exit_code : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . quit ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , exit_code) ; } } # [doc = "Reloads the currently active scene.\nReturns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member current_scene] was defined yet, [constant ERR_CANT_OPEN] if [member current_scene] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if the scene cannot be instantiated."] # [doc = ""] # [inline] pub fn reload_current_scene (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . reload_current_scene ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "If `true`, the application automatically accepts quitting. Enabled by default.\nFor mobile platforms, see [method set_quit_on_go_back]."] # [doc = ""] # [inline] pub fn set_auto_accept_quit (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_auto_accept_quit ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The current scene."] # [doc = ""] # [inline] pub fn set_current_scene (& self , child_node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_current_scene ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , child_node . as_arg_ptr ()) ; } } # [doc = "If `true`, collision shapes will be visible when running the game from the editor for debugging purposes."] # [doc = ""] # [inline] pub fn set_debug_collisions_hint (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_debug_collisions_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, navigation polygons will be visible when running the game from the editor for debugging purposes."] # [doc = ""] # [inline] pub fn set_debug_navigation_hint (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_debug_navigation_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The root of the edited scene."] # [doc = ""] # [inline] pub fn set_edited_scene_root (& self , scene : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_edited_scene_root ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , scene . as_arg_ptr ()) ; } } # [doc = "Sets the given `property` to `value` on all members of the given group."] # [doc = ""] # [inline] pub fn set_group (& self , group : impl Into < GodotString > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_group ; let ret = crate :: icalls :: icallptr_void_str_str_var (method_bind , self . this . sys () . as_ptr () , group . into () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Sets the given `property` to `value` on all members of the given group, respecting the given [enum GroupCallFlags]."] # [doc = ""] # [inline] pub fn set_group_flags (& self , call_flags : i64 , group : impl Into < GodotString > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_group_flags ; let ret = crate :: icalls :: icallptr_void_i64_str_str_var (method_bind , self . this . sys () . as_ptr () , call_flags , group . into () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Marks the most recent [InputEvent] as handled."] # [doc = ""] # [inline] pub fn set_input_as_handled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_input_as_handled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The default [MultiplayerAPI] instance for this [SceneTree]."] # [doc = ""] # [inline] pub fn set_multiplayer (& self , multiplayer : impl AsArg < crate :: generated :: multiplayer_api :: MultiplayerAPI >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_multiplayer ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , multiplayer . as_arg_ptr ()) ; } } # [doc = "If `true` (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame].\nIf `false`, you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads."] # [doc = ""] # [inline] pub fn set_multiplayer_poll_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_multiplayer_poll_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the [SceneTree] will become a network server (check with [method is_network_server]) and will set the root node's network mode to master, or it will become a regular peer with the root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to [SceneTree]'s signals."] # [doc = ""] # [inline] pub fn set_network_peer (& self , peer : impl AsArg < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_network_peer ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , peer . as_arg_ptr ()) ; } } # [doc = "If `true`, the [SceneTree] is paused. Doing so will have the following behavior:\n- 2D and 3D physics will be stopped.\n- [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes."] # [doc = ""] # [inline] pub fn set_pause (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_pause ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the application quits automatically on going back (e.g. on Android). Enabled by default.\nTo handle 'Go Back' button when this option is disabled, use [constant MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."] # [doc = ""] # [inline] pub fn set_quit_on_go_back (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_quit_on_go_back ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the [SceneTree]'s [member network_peer] refuses new incoming connections."] # [doc = ""] # [inline] pub fn set_refuse_new_network_connections (& self , refuse : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_refuse_new_network_connections ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , refuse) ; } } # [doc = "Configures screen stretching to the given [enum StretchMode], [enum StretchAspect], minimum size and `shrink` ratio.\n# Default Arguments\n* `shrink` - `1`"] # [doc = ""] # [inline] pub fn set_screen_stretch (& self , mode : i64 , aspect : i64 , minsize : Vector2 , shrink : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_screen_stretch ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2_f64 (method_bind , self . this . sys () . as_ptr () , mode , aspect , minsize , shrink) ; } } # [doc = "If `true`, font oversampling is used."] # [doc = ""] # [inline] pub fn set_use_font_oversampling (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_use_font_oversampling ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SceneTree { } unsafe impl GodotObject for SceneTree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SceneTree" } } impl std :: ops :: Deref for SceneTree { type Target = crate :: generated :: main_loop :: MainLoop ; # [inline] fn deref (& self) -> & crate :: generated :: main_loop :: MainLoop { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SceneTree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: main_loop :: MainLoop { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: main_loop :: MainLoop > for SceneTree { } unsafe impl SubClass < crate :: generated :: object :: Object > for SceneTree { } impl Instanciable for SceneTree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SceneTree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SceneTreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub call_group : * mut sys :: godot_method_bind , pub call_group_flags : * mut sys :: godot_method_bind , pub change_scene : * mut sys :: godot_method_bind , pub change_scene_to : * mut sys :: godot_method_bind , pub create_timer : * mut sys :: godot_method_bind , pub get_current_scene : * mut sys :: godot_method_bind , pub get_edited_scene_root : * mut sys :: godot_method_bind , pub get_frame : * mut sys :: godot_method_bind , pub get_multiplayer : * mut sys :: godot_method_bind , pub get_network_connected_peers : * mut sys :: godot_method_bind , pub get_network_peer : * mut sys :: godot_method_bind , pub get_network_unique_id : * mut sys :: godot_method_bind , pub get_node_count : * mut sys :: godot_method_bind , pub get_nodes_in_group : * mut sys :: godot_method_bind , pub get_root : * mut sys :: godot_method_bind , pub get_rpc_sender_id : * mut sys :: godot_method_bind , pub has_group : * mut sys :: godot_method_bind , pub has_network_peer : * mut sys :: godot_method_bind , pub is_debugging_collisions_hint : * mut sys :: godot_method_bind , pub is_debugging_navigation_hint : * mut sys :: godot_method_bind , pub is_input_handled : * mut sys :: godot_method_bind , pub is_multiplayer_poll_enabled : * mut sys :: godot_method_bind , pub is_network_server : * mut sys :: godot_method_bind , pub is_paused : * mut sys :: godot_method_bind , pub is_refusing_new_network_connections : * mut sys :: godot_method_bind , pub is_using_font_oversampling : * mut sys :: godot_method_bind , pub notify_group : * mut sys :: godot_method_bind , pub notify_group_flags : * mut sys :: godot_method_bind , pub queue_delete : * mut sys :: godot_method_bind , pub quit : * mut sys :: godot_method_bind , pub reload_current_scene : * mut sys :: godot_method_bind , pub set_auto_accept_quit : * mut sys :: godot_method_bind , pub set_current_scene : * mut sys :: godot_method_bind , pub set_debug_collisions_hint : * mut sys :: godot_method_bind , pub set_debug_navigation_hint : * mut sys :: godot_method_bind , pub set_edited_scene_root : * mut sys :: godot_method_bind , pub set_group : * mut sys :: godot_method_bind , pub set_group_flags : * mut sys :: godot_method_bind , pub set_input_as_handled : * mut sys :: godot_method_bind , pub set_multiplayer : * mut sys :: godot_method_bind , pub set_multiplayer_poll_enabled : * mut sys :: godot_method_bind , pub set_network_peer : * mut sys :: godot_method_bind , pub set_pause : * mut sys :: godot_method_bind , pub set_quit_on_go_back : * mut sys :: godot_method_bind , pub set_refuse_new_network_connections : * mut sys :: godot_method_bind , pub set_screen_stretch : * mut sys :: godot_method_bind , pub set_use_font_oversampling : * mut sys :: godot_method_bind } impl SceneTreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SceneTreeMethodTable = SceneTreeMethodTable { class_constructor : None , call_group : 0 as * mut sys :: godot_method_bind , call_group_flags : 0 as * mut sys :: godot_method_bind , change_scene : 0 as * mut sys :: godot_method_bind , change_scene_to : 0 as * mut sys :: godot_method_bind , create_timer : 0 as * mut sys :: godot_method_bind , get_current_scene : 0 as * mut sys :: godot_method_bind , get_edited_scene_root : 0 as * mut sys :: godot_method_bind , get_frame : 0 as * mut sys :: godot_method_bind , get_multiplayer : 0 as * mut sys :: godot_method_bind , get_network_connected_peers : 0 as * mut sys :: godot_method_bind , get_network_peer : 0 as * mut sys :: godot_method_bind , get_network_unique_id : 0 as * mut sys :: godot_method_bind , get_node_count : 0 as * mut sys :: godot_method_bind , get_nodes_in_group : 0 as * mut sys :: godot_method_bind , get_root : 0 as * mut sys :: godot_method_bind , get_rpc_sender_id : 0 as * mut sys :: godot_method_bind , has_group : 0 as * mut sys :: godot_method_bind , has_network_peer : 0 as * mut sys :: godot_method_bind , is_debugging_collisions_hint : 0 as * mut sys :: godot_method_bind , is_debugging_navigation_hint : 0 as * mut sys :: godot_method_bind , is_input_handled : 0 as * mut sys :: godot_method_bind , is_multiplayer_poll_enabled : 0 as * mut sys :: godot_method_bind , is_network_server : 0 as * mut sys :: godot_method_bind , is_paused : 0 as * mut sys :: godot_method_bind , is_refusing_new_network_connections : 0 as * mut sys :: godot_method_bind , is_using_font_oversampling : 0 as * mut sys :: godot_method_bind , notify_group : 0 as * mut sys :: godot_method_bind , notify_group_flags : 0 as * mut sys :: godot_method_bind , queue_delete : 0 as * mut sys :: godot_method_bind , quit : 0 as * mut sys :: godot_method_bind , reload_current_scene : 0 as * mut sys :: godot_method_bind , set_auto_accept_quit : 0 as * mut sys :: godot_method_bind , set_current_scene : 0 as * mut sys :: godot_method_bind , set_debug_collisions_hint : 0 as * mut sys :: godot_method_bind , set_debug_navigation_hint : 0 as * mut sys :: godot_method_bind , set_edited_scene_root : 0 as * mut sys :: godot_method_bind , set_group : 0 as * mut sys :: godot_method_bind , set_group_flags : 0 as * mut sys :: godot_method_bind , set_input_as_handled : 0 as * mut sys :: godot_method_bind , set_multiplayer : 0 as * mut sys :: godot_method_bind , set_multiplayer_poll_enabled : 0 as * mut sys :: godot_method_bind , set_network_peer : 0 as * mut sys :: godot_method_bind , set_pause : 0 as * mut sys :: godot_method_bind , set_quit_on_go_back : 0 as * mut sys :: godot_method_bind , set_refuse_new_network_connections : 0 as * mut sys :: godot_method_bind , set_screen_stretch : 0 as * mut sys :: godot_method_bind , set_use_font_oversampling : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SceneTreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SceneTree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . call_group = (gd_api . godot_method_bind_get_method) (class_name , "call_group\0" . as_ptr () as * const c_char) ; table . call_group_flags = (gd_api . godot_method_bind_get_method) (class_name , "call_group_flags\0" . as_ptr () as * const c_char) ; table . change_scene = (gd_api . godot_method_bind_get_method) (class_name , "change_scene\0" . as_ptr () as * const c_char) ; table . change_scene_to = (gd_api . godot_method_bind_get_method) (class_name , "change_scene_to\0" . as_ptr () as * const c_char) ; table . create_timer = (gd_api . godot_method_bind_get_method) (class_name , "create_timer\0" . as_ptr () as * const c_char) ; table . get_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_current_scene\0" . as_ptr () as * const c_char) ; table . get_edited_scene_root = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_scene_root\0" . as_ptr () as * const c_char) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "get_multiplayer\0" . as_ptr () as * const c_char) ; table . get_network_connected_peers = (gd_api . godot_method_bind_get_method) (class_name , "get_network_connected_peers\0" . as_ptr () as * const c_char) ; table . get_network_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_network_peer\0" . as_ptr () as * const c_char) ; table . get_network_unique_id = (gd_api . godot_method_bind_get_method) (class_name , "get_network_unique_id\0" . as_ptr () as * const c_char) ; table . get_node_count = (gd_api . godot_method_bind_get_method) (class_name , "get_node_count\0" . as_ptr () as * const c_char) ; table . get_nodes_in_group = (gd_api . godot_method_bind_get_method) (class_name , "get_nodes_in_group\0" . as_ptr () as * const c_char) ; table . get_root = (gd_api . godot_method_bind_get_method) (class_name , "get_root\0" . as_ptr () as * const c_char) ; table . get_rpc_sender_id = (gd_api . godot_method_bind_get_method) (class_name , "get_rpc_sender_id\0" . as_ptr () as * const c_char) ; table . has_group = (gd_api . godot_method_bind_get_method) (class_name , "has_group\0" . as_ptr () as * const c_char) ; table . has_network_peer = (gd_api . godot_method_bind_get_method) (class_name , "has_network_peer\0" . as_ptr () as * const c_char) ; table . is_debugging_collisions_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_debugging_collisions_hint\0" . as_ptr () as * const c_char) ; table . is_debugging_navigation_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_debugging_navigation_hint\0" . as_ptr () as * const c_char) ; table . is_input_handled = (gd_api . godot_method_bind_get_method) (class_name , "is_input_handled\0" . as_ptr () as * const c_char) ; table . is_multiplayer_poll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_multiplayer_poll_enabled\0" . as_ptr () as * const c_char) ; table . is_network_server = (gd_api . godot_method_bind_get_method) (class_name , "is_network_server\0" . as_ptr () as * const c_char) ; table . is_paused = (gd_api . godot_method_bind_get_method) (class_name , "is_paused\0" . as_ptr () as * const c_char) ; table . is_refusing_new_network_connections = (gd_api . godot_method_bind_get_method) (class_name , "is_refusing_new_network_connections\0" . as_ptr () as * const c_char) ; table . is_using_font_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "is_using_font_oversampling\0" . as_ptr () as * const c_char) ; table . notify_group = (gd_api . godot_method_bind_get_method) (class_name , "notify_group\0" . as_ptr () as * const c_char) ; table . notify_group_flags = (gd_api . godot_method_bind_get_method) (class_name , "notify_group_flags\0" . as_ptr () as * const c_char) ; table . queue_delete = (gd_api . godot_method_bind_get_method) (class_name , "queue_delete\0" . as_ptr () as * const c_char) ; table . quit = (gd_api . godot_method_bind_get_method) (class_name , "quit\0" . as_ptr () as * const c_char) ; table . reload_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "reload_current_scene\0" . as_ptr () as * const c_char) ; table . set_auto_accept_quit = (gd_api . godot_method_bind_get_method) (class_name , "set_auto_accept_quit\0" . as_ptr () as * const c_char) ; table . set_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "set_current_scene\0" . as_ptr () as * const c_char) ; table . set_debug_collisions_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_collisions_hint\0" . as_ptr () as * const c_char) ; table . set_debug_navigation_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_navigation_hint\0" . as_ptr () as * const c_char) ; table . set_edited_scene_root = (gd_api . godot_method_bind_get_method) (class_name , "set_edited_scene_root\0" . as_ptr () as * const c_char) ; table . set_group = (gd_api . godot_method_bind_get_method) (class_name , "set_group\0" . as_ptr () as * const c_char) ; table . set_group_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_group_flags\0" . as_ptr () as * const c_char) ; table . set_input_as_handled = (gd_api . godot_method_bind_get_method) (class_name , "set_input_as_handled\0" . as_ptr () as * const c_char) ; table . set_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "set_multiplayer\0" . as_ptr () as * const c_char) ; table . set_multiplayer_poll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_multiplayer_poll_enabled\0" . as_ptr () as * const c_char) ; table . set_network_peer = (gd_api . godot_method_bind_get_method) (class_name , "set_network_peer\0" . as_ptr () as * const c_char) ; table . set_pause = (gd_api . godot_method_bind_get_method) (class_name , "set_pause\0" . as_ptr () as * const c_char) ; table . set_quit_on_go_back = (gd_api . godot_method_bind_get_method) (class_name , "set_quit_on_go_back\0" . as_ptr () as * const c_char) ; table . set_refuse_new_network_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_refuse_new_network_connections\0" . as_ptr () as * const c_char) ; table . set_screen_stretch = (gd_api . godot_method_bind_get_method) (class_name , "set_screen_stretch\0" . as_ptr () as * const c_char) ; table . set_use_font_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "set_use_font_oversampling\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1396:3393 [INFO] [stdout] | [INFO] [stdout] 1396 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1396 | # [doc = "`core class StreamPeerGDNative` inherits `StreamPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeergdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeerGDNative inherits methods from:\n - [StreamPeer](struct.StreamPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamPeerGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeerGDNative { } unsafe impl GodotObject for StreamPeerGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeerGDNative" } } impl std :: ops :: Deref for StreamPeerGDNative { type Target = crate :: generated :: stream_peer :: StreamPeer ; # [inline] fn deref (& self) -> & crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeerGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: stream_peer :: StreamPeer > for StreamPeerGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeerGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeerGDNative { } impl Instanciable for StreamPeerGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamPeerGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl StreamPeerGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerGDNativeMethodTable = StreamPeerGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeerGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1402:4329 [INFO] [stdout] | [INFO] [stdout] 1402 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1402 | # [doc = "`core class VideoStreamWebm` inherits `VideoStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videostreamwebm.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVideoStreamWebm inherits methods from:\n - [VideoStream](struct.VideoStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoStreamWebm { this : RawObject < Self > , } impl VideoStreamWebm { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoStreamWebmMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamWebmMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamWebmMethodTable :: get (get_api ()) . set_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoStreamWebm { } unsafe impl GodotObject for VideoStreamWebm { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VideoStreamWebm" } } impl std :: ops :: Deref for VideoStreamWebm { type Target = crate :: generated :: video_stream :: VideoStream ; # [inline] fn deref (& self) -> & crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoStreamWebm { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: video_stream :: VideoStream > for VideoStreamWebm { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VideoStreamWebm { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VideoStreamWebm { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoStreamWebm { } impl Instanciable for VideoStreamWebm { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoStreamWebm :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoStreamWebmMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file : * mut sys :: godot_method_bind , pub set_file : * mut sys :: godot_method_bind } impl VideoStreamWebmMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoStreamWebmMethodTable = VideoStreamWebmMethodTable { class_constructor : None , get_file : 0 as * mut sys :: godot_method_bind , set_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoStreamWebmMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoStreamWebm\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . set_file = (gd_api . godot_method_bind_get_method) (class_name , "set_file\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1408:4841 [INFO] [stdout] | [INFO] [stdout] 1408 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1408 | # [doc = "`core class VisualScriptFunctionState` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptfunctionstate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptFunctionState inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptFunctionState { this : RawObject < Self > , } impl VisualScriptFunctionState { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptFunctionStateMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn connect_to_signal (& self , obj : impl AsArg < crate :: generated :: object :: Object > , signals : impl Into < GodotString > , args : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionStateMethodTable :: get (get_api ()) . connect_to_signal ; let ret = crate :: icalls :: icallptr_void_obj_str_arr (method_bind , self . this . sys () . as_ptr () , obj . as_arg_ptr () , signals . into () , args) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionStateMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn resume (& self , args : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionStateMethodTable :: get (get_api ()) . resume ; let ret = crate :: icalls :: icallptr_var_arr (method_bind , self . this . sys () . as_ptr () , args) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptFunctionState { } unsafe impl GodotObject for VisualScriptFunctionState { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptFunctionState" } } impl std :: ops :: Deref for VisualScriptFunctionState { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptFunctionState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptFunctionState { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptFunctionState { } impl Instanciable for VisualScriptFunctionState { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptFunctionState :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptFunctionStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_signal : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub resume : * mut sys :: godot_method_bind } impl VisualScriptFunctionStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptFunctionStateMethodTable = VisualScriptFunctionStateMethodTable { class_constructor : None , connect_to_signal : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , resume : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptFunctionStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptFunctionState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_signal = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_signal\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . resume = (gd_api . godot_method_bind_get_method) (class_name , "resume\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1414:5471 [INFO] [stdout] | [INFO] [stdout] 1414 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1414 | # [doc = "`core class VisualScriptTypeCast` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscripttypecast.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptTypeCast inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptTypeCast { this : RawObject < Self > , } impl VisualScriptTypeCast { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptTypeCastMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptTypeCast { } unsafe impl GodotObject for VisualScriptTypeCast { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptTypeCast" } } impl std :: ops :: Deref for VisualScriptTypeCast { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptTypeCast { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptTypeCast { } impl Instanciable for VisualScriptTypeCast { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptTypeCast :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptTypeCastMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind } impl VisualScriptTypeCastMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptTypeCastMethodTable = VisualScriptTypeCastMethodTable { class_constructor : None , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptTypeCastMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptTypeCast\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1420:15877 [INFO] [stdout] | [INFO] [stdout] 1420 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1420 | # [doc = "`core singleton class ClassDB` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_classdb.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nClassDB inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ClassDB { this : RawObject < Self > , } impl ClassDB { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ClassDB\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns `true` if you can instance objects from the specified `class`, `false` in other case."] # [doc = ""] # [inline] pub fn can_instance (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . can_instance ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns whether the specified `class` is available or not."] # [doc = ""] # [inline] pub fn class_exists (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns a category associated with the class for use in documentation and the Asset Library. Debug mode required."] # [doc = ""] # [inline] pub fn class_get_category (& self , class : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_category ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the value of the integer constant `name` of `class` or its ancestry. Always returns 0 when the constant could not be found."] # [doc = ""] # [inline] pub fn class_get_integer_constant (& self , class : impl Into < GodotString > , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_integer_constant ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , name . into ()) ; ret as _ } } # [doc = "Returns an array with the names all the integer constants of `class` or its ancestry.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_integer_constant_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_integer_constant_list ; let ret = crate :: icalls :: icallptr_strarr_str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; StringArray :: from_sys (ret) } } # [doc = "Returns an array with all the methods of `class` or its ancestry if `no_inheritance` is `false`. Every element of the array is a [Dictionary] with the following keys: `args`, `default_args`, `flags`, `id`, `name`, `return: (class_name, hint, hint_string, name, type, usage)`.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_method_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_method_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the value of `property` of `class` or its ancestry."] # [doc = ""] # [inline] pub fn class_get_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_property ; let ret = crate :: icalls :: icallptr_var_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns an array with all the properties of `class` or its ancestry if `no_inheritance` is `false`.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_property_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_property_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the `signal` data of `class` or its ancestry. The returned value is a [Dictionary] with the following keys: `args`, `default_args`, `flags`, `id`, `name`, `return: (class_name, hint, hint_string, name, type, usage)`."] # [doc = ""] # [inline] pub fn class_get_signal (& self , class : impl Into < GodotString > , signal : impl Into < GodotString >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_signal ; let ret = crate :: icalls :: icallptr_dict_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , signal . into ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an array with all the signals of `class` or its ancestry if `no_inheritance` is `false`. Every element of the array is a [Dictionary] as described in [method class_get_signal].\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_signal_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_signal_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether `class` or its ancestry has an integer constant called `name` or not."] # [doc = ""] # [inline] pub fn class_has_integer_constant (& self , class : impl Into < GodotString > , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_integer_constant ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , name . into ()) ; ret as _ } } # [doc = "Returns whether `class` (or its ancestry if `no_inheritance` is `false`) has a method called `method` or not.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_has_method (& self , class : impl Into < GodotString > , method : impl Into < GodotString > , no_inheritance : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_method ; let ret = crate :: icalls :: icallptr_bool_str_str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , method . into () , no_inheritance) ; ret as _ } } # [doc = "Returns whether `class` or its ancestry has a signal called `signal` or not."] # [doc = ""] # [inline] pub fn class_has_signal (& self , class : impl Into < GodotString > , signal : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_signal ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , signal . into ()) ; ret as _ } } # [doc = "Sets `property` value of `class` to `value`."] # [doc = ""] # [inline] pub fn class_set_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_set_property ; let ret = crate :: icalls :: icallptr_i64_obj_str_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , value . owned_to_variant ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns the names of all the classes available."] # [doc = ""] # [inline] pub fn get_class_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_class_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the names of all the classes that directly or indirectly inherit from `class`."] # [doc = ""] # [inline] pub fn get_inheriters_from_class (& self , class : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_inheriters_from_class ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the parent class of `class`."] # [doc = ""] # [inline] pub fn get_parent_class (& self , class : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_parent_class ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Creates an instance of `class`."] # [doc = ""] # [inline] pub fn instance (& self , class : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . instance ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns whether this `class` is enabled or not."] # [doc = ""] # [inline] pub fn is_class_enabled (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . is_class_enabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns whether `inherits` is an ancestor of `class` or not."] # [doc = ""] # [inline] pub fn is_parent_class (& self , class : impl Into < GodotString > , inherits : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . is_parent_class ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , inherits . into ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for ClassDB { } unsafe impl GodotObject for ClassDB { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ClassDB" } } impl std :: ops :: Deref for ClassDB { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ClassDB { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ClassDB { } unsafe impl Send for ClassDB { } unsafe impl Sync for ClassDB { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ClassDBMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_instance : * mut sys :: godot_method_bind , pub class_exists : * mut sys :: godot_method_bind , pub class_get_category : * mut sys :: godot_method_bind , pub class_get_integer_constant : * mut sys :: godot_method_bind , pub class_get_integer_constant_list : * mut sys :: godot_method_bind , pub class_get_method_list : * mut sys :: godot_method_bind , pub class_get_property : * mut sys :: godot_method_bind , pub class_get_property_list : * mut sys :: godot_method_bind , pub class_get_signal : * mut sys :: godot_method_bind , pub class_get_signal_list : * mut sys :: godot_method_bind , pub class_has_integer_constant : * mut sys :: godot_method_bind , pub class_has_method : * mut sys :: godot_method_bind , pub class_has_signal : * mut sys :: godot_method_bind , pub class_set_property : * mut sys :: godot_method_bind , pub get_class_list : * mut sys :: godot_method_bind , pub get_inheriters_from_class : * mut sys :: godot_method_bind , pub get_parent_class : * mut sys :: godot_method_bind , pub instance : * mut sys :: godot_method_bind , pub is_class_enabled : * mut sys :: godot_method_bind , pub is_parent_class : * mut sys :: godot_method_bind } impl ClassDBMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ClassDBMethodTable = ClassDBMethodTable { class_constructor : None , can_instance : 0 as * mut sys :: godot_method_bind , class_exists : 0 as * mut sys :: godot_method_bind , class_get_category : 0 as * mut sys :: godot_method_bind , class_get_integer_constant : 0 as * mut sys :: godot_method_bind , class_get_integer_constant_list : 0 as * mut sys :: godot_method_bind , class_get_method_list : 0 as * mut sys :: godot_method_bind , class_get_property : 0 as * mut sys :: godot_method_bind , class_get_property_list : 0 as * mut sys :: godot_method_bind , class_get_signal : 0 as * mut sys :: godot_method_bind , class_get_signal_list : 0 as * mut sys :: godot_method_bind , class_has_integer_constant : 0 as * mut sys :: godot_method_bind , class_has_method : 0 as * mut sys :: godot_method_bind , class_has_signal : 0 as * mut sys :: godot_method_bind , class_set_property : 0 as * mut sys :: godot_method_bind , get_class_list : 0 as * mut sys :: godot_method_bind , get_inheriters_from_class : 0 as * mut sys :: godot_method_bind , get_parent_class : 0 as * mut sys :: godot_method_bind , instance : 0 as * mut sys :: godot_method_bind , is_class_enabled : 0 as * mut sys :: godot_method_bind , is_parent_class : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ClassDBMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_ClassDB\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_instance = (gd_api . godot_method_bind_get_method) (class_name , "can_instance\0" . as_ptr () as * const c_char) ; table . class_exists = (gd_api . godot_method_bind_get_method) (class_name , "class_exists\0" . as_ptr () as * const c_char) ; table . class_get_category = (gd_api . godot_method_bind_get_method) (class_name , "class_get_category\0" . as_ptr () as * const c_char) ; table . class_get_integer_constant = (gd_api . godot_method_bind_get_method) (class_name , "class_get_integer_constant\0" . as_ptr () as * const c_char) ; table . class_get_integer_constant_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_integer_constant_list\0" . as_ptr () as * const c_char) ; table . class_get_method_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_method_list\0" . as_ptr () as * const c_char) ; table . class_get_property = (gd_api . godot_method_bind_get_method) (class_name , "class_get_property\0" . as_ptr () as * const c_char) ; table . class_get_property_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_property_list\0" . as_ptr () as * const c_char) ; table . class_get_signal = (gd_api . godot_method_bind_get_method) (class_name , "class_get_signal\0" . as_ptr () as * const c_char) ; table . class_get_signal_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_signal_list\0" . as_ptr () as * const c_char) ; table . class_has_integer_constant = (gd_api . godot_method_bind_get_method) (class_name , "class_has_integer_constant\0" . as_ptr () as * const c_char) ; table . class_has_method = (gd_api . godot_method_bind_get_method) (class_name , "class_has_method\0" . as_ptr () as * const c_char) ; table . class_has_signal = (gd_api . godot_method_bind_get_method) (class_name , "class_has_signal\0" . as_ptr () as * const c_char) ; table . class_set_property = (gd_api . godot_method_bind_get_method) (class_name , "class_set_property\0" . as_ptr () as * const c_char) ; table . get_class_list = (gd_api . godot_method_bind_get_method) (class_name , "get_class_list\0" . as_ptr () as * const c_char) ; table . get_inheriters_from_class = (gd_api . godot_method_bind_get_method) (class_name , "get_inheriters_from_class\0" . as_ptr () as * const c_char) ; table . get_parent_class = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_class\0" . as_ptr () as * const c_char) ; table . instance = (gd_api . godot_method_bind_get_method) (class_name , "instance\0" . as_ptr () as * const c_char) ; table . is_class_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_enabled\0" . as_ptr () as * const c_char) ; table . is_parent_class = (gd_api . godot_method_bind_get_method) (class_name , "is_parent_class\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1426:19889 [INFO] [stdout] | [INFO] [stdout] 1426 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1426 | # [doc = "`core class Skeleton` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skeleton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Skeleton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSkeleton inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Skeleton { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Skeleton { pub const NOTIFICATION_UPDATE_SKELETON : i64 = 50i64 ; } impl Skeleton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SkeletonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a bone, with name `name`. [method get_bone_count] will become the bone index."] # [doc = ""] # [inline] pub fn add_bone (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . add_bone ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "[i]Deprecated soon.[/i]"] # [doc = ""] # [inline] pub fn bind_child_node_to_bone (& self , bone_idx : i64 , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . bind_child_node_to_bone ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , bone_idx , node . as_arg_ptr ()) ; } } # [doc = "Clear all the bones in this skeleton."] # [doc = ""] # [inline] pub fn clear_bones (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . clear_bones ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_bones_global_pose_override (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . clear_bones_global_pose_override ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the bone index that matches `name` as its name."] # [doc = ""] # [inline] pub fn find_bone (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . find_bone ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the amount of bones in the skeleton."] # [doc = ""] # [inline] pub fn get_bone_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bone_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the custom pose of the specified bone. Custom pose is applied on top of the rest pose."] # [doc = ""] # [inline] pub fn get_bone_custom_pose (& self , bone_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bone_custom_pose ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; mem :: transmute (ret) } } # [doc = "Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual \"global\" transform of the bone."] # [doc = ""] # [inline] pub fn get_bone_global_pose (& self , bone_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bone_global_pose ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bone_global_pose_no_override (& self , bone_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bone_global_pose_no_override ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; mem :: transmute (ret) } } # [doc = "Returns the name of the bone at index `index`."] # [doc = ""] # [inline] pub fn get_bone_name (& self , bone_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bone_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the bone index which is the parent of the bone at `bone_idx`. If -1, then bone has no parent.\n**Note:** The parent bone returned will always be less than `bone_idx`."] # [doc = ""] # [inline] pub fn get_bone_parent (& self , bone_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bone_parent ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; ret as _ } } # [doc = "Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose."] # [doc = ""] # [inline] pub fn get_bone_pose (& self , bone_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bone_pose ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; mem :: transmute (ret) } } # [doc = "Returns the rest transform for a bone `bone_idx`."] # [doc = ""] # [inline] pub fn get_bone_rest (& self , bone_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bone_rest ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; mem :: transmute (ret) } } # [doc = "[i]Deprecated soon.[/i]"] # [doc = ""] # [inline] pub fn get_bound_child_nodes_to_bone (& self , bone_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bound_child_nodes_to_bone ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn is_bone_rest_disabled (& self , bone_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . is_bone_rest_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn localize_rests (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . localize_rests ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn physical_bones_add_collision_exception (& self , exception : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . physical_bones_add_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , exception) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn physical_bones_remove_collision_exception (& self , exception : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . physical_bones_remove_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , exception) ; } } # [doc = "\n# Default Arguments\n* `bones` - `[ ]`"] # [doc = ""] # [inline] pub fn physical_bones_start_simulation (& self , bones : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . physical_bones_start_simulation ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , bones) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn physical_bones_stop_simulation (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . physical_bones_stop_simulation ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn register_skin (& self , skin : impl AsArg < crate :: generated :: skin :: Skin >) -> Option < Ref < crate :: generated :: skin_reference :: SkinReference , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . register_skin ; let ret = crate :: icalls :: icallptr_obj_obj (method_bind , self . this . sys () . as_ptr () , skin . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skin_reference :: SkinReference , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bone_custom_pose (& self , bone_idx : i64 , custom_pose : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . set_bone_custom_pose ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , bone_idx , custom_pose) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bone_disable_rest (& self , bone_idx : i64 , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . set_bone_disable_rest ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bone_idx , disable) ; } } # [doc = "\n# Default Arguments\n* `persistent` - `false`"] # [doc = ""] # [inline] pub fn set_bone_global_pose_override (& self , bone_idx : i64 , pose : Transform , amount : f64 , persistent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . set_bone_global_pose_override ; let ret = crate :: icalls :: icallptr_void_i64_trans_f64_bool (method_bind , self . this . sys () . as_ptr () , bone_idx , pose , amount , persistent) ; } } # [doc = "Sets the bone index `parent_idx` as the parent of the bone at `bone_idx`. If -1, then bone has no parent.\n**Note:** `parent_idx` must be less than `bone_idx`."] # [doc = ""] # [inline] pub fn set_bone_parent (& self , bone_idx : i64 , parent_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . set_bone_parent ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx , parent_idx) ; } } # [doc = "Sets the pose transform for bone `bone_idx`."] # [doc = ""] # [inline] pub fn set_bone_pose (& self , bone_idx : i64 , pose : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . set_bone_pose ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , bone_idx , pose) ; } } # [doc = "Sets the rest transform for bone `bone_idx`."] # [doc = ""] # [inline] pub fn set_bone_rest (& self , bone_idx : i64 , rest : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . set_bone_rest ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , bone_idx , rest) ; } } # [doc = "[i]Deprecated soon.[/i]"] # [doc = ""] # [inline] pub fn unbind_child_node_from_bone (& self , bone_idx : i64 , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . unbind_child_node_from_bone ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , bone_idx , node . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn unparent_bone_and_rest (& self , bone_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . unparent_bone_and_rest ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Skeleton { } unsafe impl GodotObject for Skeleton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Skeleton" } } impl QueueFree for Skeleton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Skeleton { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Skeleton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Skeleton { } unsafe impl SubClass < crate :: generated :: node :: Node > for Skeleton { } unsafe impl SubClass < crate :: generated :: object :: Object > for Skeleton { } impl Instanciable for Skeleton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Skeleton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkeletonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bone : * mut sys :: godot_method_bind , pub bind_child_node_to_bone : * mut sys :: godot_method_bind , pub clear_bones : * mut sys :: godot_method_bind , pub clear_bones_global_pose_override : * mut sys :: godot_method_bind , pub find_bone : * mut sys :: godot_method_bind , pub get_bone_count : * mut sys :: godot_method_bind , pub get_bone_custom_pose : * mut sys :: godot_method_bind , pub get_bone_global_pose : * mut sys :: godot_method_bind , pub get_bone_global_pose_no_override : * mut sys :: godot_method_bind , pub get_bone_name : * mut sys :: godot_method_bind , pub get_bone_parent : * mut sys :: godot_method_bind , pub get_bone_pose : * mut sys :: godot_method_bind , pub get_bone_rest : * mut sys :: godot_method_bind , pub get_bound_child_nodes_to_bone : * mut sys :: godot_method_bind , pub is_bone_rest_disabled : * mut sys :: godot_method_bind , pub localize_rests : * mut sys :: godot_method_bind , pub physical_bones_add_collision_exception : * mut sys :: godot_method_bind , pub physical_bones_remove_collision_exception : * mut sys :: godot_method_bind , pub physical_bones_start_simulation : * mut sys :: godot_method_bind , pub physical_bones_stop_simulation : * mut sys :: godot_method_bind , pub register_skin : * mut sys :: godot_method_bind , pub set_bone_custom_pose : * mut sys :: godot_method_bind , pub set_bone_disable_rest : * mut sys :: godot_method_bind , pub set_bone_global_pose_override : * mut sys :: godot_method_bind , pub set_bone_parent : * mut sys :: godot_method_bind , pub set_bone_pose : * mut sys :: godot_method_bind , pub set_bone_rest : * mut sys :: godot_method_bind , pub unbind_child_node_from_bone : * mut sys :: godot_method_bind , pub unparent_bone_and_rest : * mut sys :: godot_method_bind } impl SkeletonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkeletonMethodTable = SkeletonMethodTable { class_constructor : None , add_bone : 0 as * mut sys :: godot_method_bind , bind_child_node_to_bone : 0 as * mut sys :: godot_method_bind , clear_bones : 0 as * mut sys :: godot_method_bind , clear_bones_global_pose_override : 0 as * mut sys :: godot_method_bind , find_bone : 0 as * mut sys :: godot_method_bind , get_bone_count : 0 as * mut sys :: godot_method_bind , get_bone_custom_pose : 0 as * mut sys :: godot_method_bind , get_bone_global_pose : 0 as * mut sys :: godot_method_bind , get_bone_global_pose_no_override : 0 as * mut sys :: godot_method_bind , get_bone_name : 0 as * mut sys :: godot_method_bind , get_bone_parent : 0 as * mut sys :: godot_method_bind , get_bone_pose : 0 as * mut sys :: godot_method_bind , get_bone_rest : 0 as * mut sys :: godot_method_bind , get_bound_child_nodes_to_bone : 0 as * mut sys :: godot_method_bind , is_bone_rest_disabled : 0 as * mut sys :: godot_method_bind , localize_rests : 0 as * mut sys :: godot_method_bind , physical_bones_add_collision_exception : 0 as * mut sys :: godot_method_bind , physical_bones_remove_collision_exception : 0 as * mut sys :: godot_method_bind , physical_bones_start_simulation : 0 as * mut sys :: godot_method_bind , physical_bones_stop_simulation : 0 as * mut sys :: godot_method_bind , register_skin : 0 as * mut sys :: godot_method_bind , set_bone_custom_pose : 0 as * mut sys :: godot_method_bind , set_bone_disable_rest : 0 as * mut sys :: godot_method_bind , set_bone_global_pose_override : 0 as * mut sys :: godot_method_bind , set_bone_parent : 0 as * mut sys :: godot_method_bind , set_bone_pose : 0 as * mut sys :: godot_method_bind , set_bone_rest : 0 as * mut sys :: godot_method_bind , unbind_child_node_from_bone : 0 as * mut sys :: godot_method_bind , unparent_bone_and_rest : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkeletonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Skeleton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bone = (gd_api . godot_method_bind_get_method) (class_name , "add_bone\0" . as_ptr () as * const c_char) ; table . bind_child_node_to_bone = (gd_api . godot_method_bind_get_method) (class_name , "bind_child_node_to_bone\0" . as_ptr () as * const c_char) ; table . clear_bones = (gd_api . godot_method_bind_get_method) (class_name , "clear_bones\0" . as_ptr () as * const c_char) ; table . clear_bones_global_pose_override = (gd_api . godot_method_bind_get_method) (class_name , "clear_bones_global_pose_override\0" . as_ptr () as * const c_char) ; table . find_bone = (gd_api . godot_method_bind_get_method) (class_name , "find_bone\0" . as_ptr () as * const c_char) ; table . get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_count\0" . as_ptr () as * const c_char) ; table . get_bone_custom_pose = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_custom_pose\0" . as_ptr () as * const c_char) ; table . get_bone_global_pose = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_global_pose\0" . as_ptr () as * const c_char) ; table . get_bone_global_pose_no_override = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_global_pose_no_override\0" . as_ptr () as * const c_char) ; table . get_bone_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_name\0" . as_ptr () as * const c_char) ; table . get_bone_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_parent\0" . as_ptr () as * const c_char) ; table . get_bone_pose = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_pose\0" . as_ptr () as * const c_char) ; table . get_bone_rest = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_rest\0" . as_ptr () as * const c_char) ; table . get_bound_child_nodes_to_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_bound_child_nodes_to_bone\0" . as_ptr () as * const c_char) ; table . is_bone_rest_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_bone_rest_disabled\0" . as_ptr () as * const c_char) ; table . localize_rests = (gd_api . godot_method_bind_get_method) (class_name , "localize_rests\0" . as_ptr () as * const c_char) ; table . physical_bones_add_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "physical_bones_add_collision_exception\0" . as_ptr () as * const c_char) ; table . physical_bones_remove_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "physical_bones_remove_collision_exception\0" . as_ptr () as * const c_char) ; table . physical_bones_start_simulation = (gd_api . godot_method_bind_get_method) (class_name , "physical_bones_start_simulation\0" . as_ptr () as * const c_char) ; table . physical_bones_stop_simulation = (gd_api . godot_method_bind_get_method) (class_name , "physical_bones_stop_simulation\0" . as_ptr () as * const c_char) ; table . register_skin = (gd_api . godot_method_bind_get_method) (class_name , "register_skin\0" . as_ptr () as * const c_char) ; table . set_bone_custom_pose = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_custom_pose\0" . as_ptr () as * const c_char) ; table . set_bone_disable_rest = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_disable_rest\0" . as_ptr () as * const c_char) ; table . set_bone_global_pose_override = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_global_pose_override\0" . as_ptr () as * const c_char) ; table . set_bone_parent = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_parent\0" . as_ptr () as * const c_char) ; table . set_bone_pose = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_pose\0" . as_ptr () as * const c_char) ; table . set_bone_rest = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_rest\0" . as_ptr () as * const c_char) ; table . unbind_child_node_from_bone = (gd_api . godot_method_bind_get_method) (class_name , "unbind_child_node_from_bone\0" . as_ptr () as * const c_char) ; table . unparent_bone_and_rest = (gd_api . godot_method_bind_get_method) (class_name , "unparent_bone_and_rest\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1432:19948 [INFO] [stdout] | [INFO] [stdout] 1432 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1432 | # [doc = "`core singleton class Engine` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_engine.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEngine inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Engine { this : RawObject < Self > , } impl Engine { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Engine\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns engine author information in a Dictionary.\n`lead_developers` - Array of Strings, lead developer names\n`founders` - Array of Strings, founder names\n`project_managers` - Array of Strings, project manager names\n`developers` - Array of Strings, developer names"] # [doc = ""] # [inline] pub fn get_author_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_author_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an Array of copyright information Dictionaries.\n`name` - String, component name\n`parts` - Array of Dictionaries {`files`, `copyright`, `license`} describing subsections of the component"] # [doc = ""] # [inline] pub fn get_copyright_info (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_copyright_info ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a Dictionary of Arrays of donor names.\n{`platinum_sponsors`, `gold_sponsors`, `silver_sponsors`, `bronze_sponsors`, `mini_sponsors`, `gold_donors`, `silver_donors`, `bronze_donors`}"] # [doc = ""] # [inline] pub fn get_donor_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_donor_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the total number of frames drawn. If the render loop is disabled with `--disable-render-loop` via command line, this returns `0`. See also [method get_idle_frames]."] # [doc = ""] # [inline] pub fn get_frames_drawn (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_drawn ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the frames per second of the running game."] # [doc = ""] # [inline] pub fn get_frames_per_second (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_per_second ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **idle frame**, regardless of whether the render loop is enabled. See also [method get_frames_drawn]."] # [doc = ""] # [inline] pub fn get_idle_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_idle_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn iterations_per_second (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_iterations_per_second ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns Dictionary of licenses used by Godot and included third party components."] # [doc = ""] # [inline] pub fn get_license_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns Godot license text."] # [doc = ""] # [inline] pub fn get_license_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the main loop object (see [MainLoop] and [SceneTree])."] # [doc = ""] # [inline] pub fn get_main_loop (& self) -> Option < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_main_loop ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **physics frame**."] # [doc = ""] # [inline] pub fn get_physics_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation."] # [doc = ""] # [inline] pub fn get_physics_interpolation_fraction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_interpolation_fraction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn physics_jitter_fix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a global singleton with given `name`. Often used for plugins, e.g. `GodotPayment` on Android."] # [doc = ""] # [inline] pub fn get_singleton (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn target_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_target_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn time_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_time_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the current engine version information in a Dictionary.\n`major` - Holds the major version number as an int\n`minor` - Holds the minor version number as an int\n`patch` - Holds the patch version number as an int\n`hex` - Holds the full version number encoded as a hexadecimal int with one byte (2 places) per number (see example below)\n`status` - Holds the status (e.g. \"beta\", \"rc1\", \"rc2\", ... \"stable\") as a String\n`build` - Holds the build name (e.g. \"custom_build\") as a String\n`hash` - Holds the full Git commit hash as a String\n`year` - Holds the year the version was released in as an int\n`string` - `major` + `minor` + `patch` + `status` + `build` in a single String\nThe `hex` value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, \"3.1.12\" would be `0x03010C`. **Note:** It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:\n```gdscript\nif Engine.get_version_info().hex >= 0x030200:\n # Do things specific to version 3.2 or later\nelse:\n # Do things specific to versions before 3.2\n```"] # [doc = ""] # [inline] pub fn get_version_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_version_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns `true` if a singleton with given `name` exists in global scope."] # [doc = ""] # [inline] pub fn has_singleton (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . has_singleton ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn is_editor_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_editor_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the game is inside the fixed process and physics phase of the game loop."] # [doc = ""] # [inline] pub fn is_in_physics_frame (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_in_physics_frame ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn set_editor_hint (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_editor_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn set_iterations_per_second (& self , iterations_per_second : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_iterations_per_second ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , iterations_per_second) ; } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn set_physics_jitter_fix (& self , physics_jitter_fix : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , physics_jitter_fix) ; } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn set_target_fps (& self , target_fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_target_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , target_fps) ; } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn set_time_scale (& self , time_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_time_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Engine { } unsafe impl GodotObject for Engine { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Engine" } } impl std :: ops :: Deref for Engine { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Engine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Engine { } unsafe impl Send for Engine { } unsafe impl Sync for Engine { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EngineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_author_info : * mut sys :: godot_method_bind , pub get_copyright_info : * mut sys :: godot_method_bind , pub get_donor_info : * mut sys :: godot_method_bind , pub get_frames_drawn : * mut sys :: godot_method_bind , pub get_frames_per_second : * mut sys :: godot_method_bind , pub get_idle_frames : * mut sys :: godot_method_bind , pub get_iterations_per_second : * mut sys :: godot_method_bind , pub get_license_info : * mut sys :: godot_method_bind , pub get_license_text : * mut sys :: godot_method_bind , pub get_main_loop : * mut sys :: godot_method_bind , pub get_physics_frames : * mut sys :: godot_method_bind , pub get_physics_interpolation_fraction : * mut sys :: godot_method_bind , pub get_physics_jitter_fix : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_target_fps : * mut sys :: godot_method_bind , pub get_time_scale : * mut sys :: godot_method_bind , pub get_version_info : * mut sys :: godot_method_bind , pub has_singleton : * mut sys :: godot_method_bind , pub is_editor_hint : * mut sys :: godot_method_bind , pub is_in_physics_frame : * mut sys :: godot_method_bind , pub set_editor_hint : * mut sys :: godot_method_bind , pub set_iterations_per_second : * mut sys :: godot_method_bind , pub set_physics_jitter_fix : * mut sys :: godot_method_bind , pub set_target_fps : * mut sys :: godot_method_bind , pub set_time_scale : * mut sys :: godot_method_bind } impl EngineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EngineMethodTable = EngineMethodTable { class_constructor : None , get_author_info : 0 as * mut sys :: godot_method_bind , get_copyright_info : 0 as * mut sys :: godot_method_bind , get_donor_info : 0 as * mut sys :: godot_method_bind , get_frames_drawn : 0 as * mut sys :: godot_method_bind , get_frames_per_second : 0 as * mut sys :: godot_method_bind , get_idle_frames : 0 as * mut sys :: godot_method_bind , get_iterations_per_second : 0 as * mut sys :: godot_method_bind , get_license_info : 0 as * mut sys :: godot_method_bind , get_license_text : 0 as * mut sys :: godot_method_bind , get_main_loop : 0 as * mut sys :: godot_method_bind , get_physics_frames : 0 as * mut sys :: godot_method_bind , get_physics_interpolation_fraction : 0 as * mut sys :: godot_method_bind , get_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_target_fps : 0 as * mut sys :: godot_method_bind , get_time_scale : 0 as * mut sys :: godot_method_bind , get_version_info : 0 as * mut sys :: godot_method_bind , has_singleton : 0 as * mut sys :: godot_method_bind , is_editor_hint : 0 as * mut sys :: godot_method_bind , is_in_physics_frame : 0 as * mut sys :: godot_method_bind , set_editor_hint : 0 as * mut sys :: godot_method_bind , set_iterations_per_second : 0 as * mut sys :: godot_method_bind , set_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , set_target_fps : 0 as * mut sys :: godot_method_bind , set_time_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EngineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Engine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_author_info = (gd_api . godot_method_bind_get_method) (class_name , "get_author_info\0" . as_ptr () as * const c_char) ; table . get_copyright_info = (gd_api . godot_method_bind_get_method) (class_name , "get_copyright_info\0" . as_ptr () as * const c_char) ; table . get_donor_info = (gd_api . godot_method_bind_get_method) (class_name , "get_donor_info\0" . as_ptr () as * const c_char) ; table . get_frames_drawn = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_drawn\0" . as_ptr () as * const c_char) ; table . get_frames_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_per_second\0" . as_ptr () as * const c_char) ; table . get_idle_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_idle_frames\0" . as_ptr () as * const c_char) ; table . get_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_iterations_per_second\0" . as_ptr () as * const c_char) ; table . get_license_info = (gd_api . godot_method_bind_get_method) (class_name , "get_license_info\0" . as_ptr () as * const c_char) ; table . get_license_text = (gd_api . godot_method_bind_get_method) (class_name , "get_license_text\0" . as_ptr () as * const c_char) ; table . get_main_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_main_loop\0" . as_ptr () as * const c_char) ; table . get_physics_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_frames\0" . as_ptr () as * const c_char) ; table . get_physics_interpolation_fraction = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_interpolation_fraction\0" . as_ptr () as * const c_char) ; table . get_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_target_fps\0" . as_ptr () as * const c_char) ; table . get_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_time_scale\0" . as_ptr () as * const c_char) ; table . get_version_info = (gd_api . godot_method_bind_get_method) (class_name , "get_version_info\0" . as_ptr () as * const c_char) ; table . has_singleton = (gd_api . godot_method_bind_get_method) (class_name , "has_singleton\0" . as_ptr () as * const c_char) ; table . is_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_hint\0" . as_ptr () as * const c_char) ; table . is_in_physics_frame = (gd_api . godot_method_bind_get_method) (class_name , "is_in_physics_frame\0" . as_ptr () as * const c_char) ; table . set_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_hint\0" . as_ptr () as * const c_char) ; table . set_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "set_iterations_per_second\0" . as_ptr () as * const c_char) ; table . set_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . set_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_target_fps\0" . as_ptr () as * const c_char) ; table . set_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_time_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-7a634cfa4295a760/out/generated.rs:1438:30796 [INFO] [stdout] | [INFO] [stdout] 1438 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [WARN] too much data in the log, truncating it