[INFO] cloning repository https://github.com/wwIrvingww/Renderer_release
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/wwIrvingww/Renderer_release" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FwwIrvingww%2FRenderer_release", kill_on_drop: false }`
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[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] ff72d633049ebb0c8282db425bf274a567a7cd57
[INFO] building wwIrvingww/Renderer_release against master#c7f6aa2869acdbf014d094c6e427e554e160b6db for pr-146237-2
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FwwIrvingww%2FRenderer_release" "/workspace/builds/worker-3-tc1/source", kill_on_drop: false }`
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[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/wwIrvingww/Renderer_release
[INFO] finished tweaking git repo https://github.com/wwIrvingww/Renderer_release
[INFO] tweaked toml for git repo https://github.com/wwIrvingww/Renderer_release written to /workspace/builds/worker-3-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/wwIrvingww/Renderer_release on toolchain c7f6aa2869acdbf014d094c6e427e554e160b6db
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+c7f6aa2869acdbf014d094c6e427e554e160b6db" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/wwIrvingww/Renderer_release already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+c7f6aa2869acdbf014d094c6e427e554e160b6db" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] [stdout] warning: unused import: `look_at`
[INFO] [stdout]  --> src/main.rs:1:20
[INFO] [stdout]   |
[INFO] [stdout] 1 | use nalgebra_glm::{look_at, perspective, Vec3, Mat4, Mat3, Vec4};
[INFO] [stdout]   |                    ^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Vec2` and `vec2`
[INFO] [stdout]  --> src/shader.rs:1:32
[INFO] [stdout]   |
[INFO] [stdout] 1 | use nalgebra_glm::{Vec3, Vec4, Vec2, vec2};
[INFO] [stdout]   |                                ^^^^  ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `rand::Rng`
[INFO] [stdout]  --> src/shader.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use rand::Rng;
[INFO] [stdout]   |     ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::f32::consts::PI`
[INFO] [stdout]  --> src/shader.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use std::f32::consts::PI;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `moving_clouds_shader` and `noise_based_fragment_shader`
[INFO] [stdout]  --> src/planets_shader.rs:4:50
[INFO] [stdout]   |
[INFO] [stdout] 4 | use crate::shader::{depth_based_fragment_shader, noise_based_fragment_shader, moving_clouds_shader, ocean_currents_shader};
[INFO] [stdout]   |                                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `vec2`
[INFO] [stdout]  --> src/planets_shader.rs:5:32
[INFO] [stdout]   |
[INFO] [stdout] 5 | use nalgebra_glm::{Vec3, Vec2, vec2, dot};
[INFO] [stdout]   |                                ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `init_texture`
[INFO] [stdout]  --> src/planets_shader.rs:7:22
[INFO] [stdout]   |
[INFO] [stdout] 7 | use crate::texture::{init_texture, with_texture};
[INFO] [stdout]   |                      ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `init_normal_map`
[INFO] [stdout]  --> src/planets_shader.rs:8:25
[INFO] [stdout]   |
[INFO] [stdout] 8 | use crate::normal_map::{init_normal_map, with_normal_map};
[INFO] [stdout]   |                         ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `with_normal_map`
[INFO] [stdout]   --> src/main.rs:23:35
[INFO] [stdout]    |
[INFO] [stdout] 23 | use normal_map::{init_normal_map, with_normal_map};
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `with_texture`
[INFO] [stdout]   --> src/main.rs:24:29
[INFO] [stdout]    |
[INFO] [stdout] 24 | use texture::{init_texture, with_texture};
[INFO] [stdout]    |                             ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `pattern_fragment_shader`
[INFO] [stdout]   --> src/main.rs:29:29
[INFO] [stdout]    |
[INFO] [stdout] 29 | use shader::{vertex_shader, pattern_fragment_shader};  
[INFO] [stdout]    |                             ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `temp_emission_buffer`
[INFO] [stdout]   --> src/framebuffer.rs:73:17
[INFO] [stdout]    |
[INFO] [stdout] 73 |         let mut temp_emission_buffer = self.emission_buffer.clone();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_temp_emission_buffer`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/framebuffer.rs:73:13
[INFO] [stdout]    |
[INFO] [stdout] 73 |         let mut temp_emission_buffer = self.emission_buffer.clone();
[INFO] [stdout]    |             ----^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |             |
[INFO] [stdout]    |             help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time_factor`
[INFO] [stdout]    --> src/shader.rs:198:9
[INFO] [stdout]     |
[INFO] [stdout] 198 |     let time_factor = (uniforms.time as f32 * 0.05).cos();
[INFO] [stdout]     |         ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_time_factor`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `uniforms`
[INFO] [stdout]    --> src/planets_shader.rs:292:40
[INFO] [stdout]     |
[INFO] [stdout] 292 | pub fn ufo_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |                                        ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_uniforms`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `horizontal_ring_inner_radius`
[INFO] [stdout]    --> src/planets_shader.rs:391:9
[INFO] [stdout]     |
[INFO] [stdout] 391 |     let horizontal_ring_inner_radius = 0.0; // Anillo inicia desde el centro
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_horizontal_ring_inner_radius`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `current_planet_shader`
[INFO] [stdout]    --> src/main.rs:495:13
[INFO] [stdout]     |
[INFO] [stdout] 495 |     let mut current_planet_shader = PlanetShader::Rocky;
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_current_planet_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:377:9
[INFO] [stdout]     |
[INFO] [stdout] 377 |     let mut current_model = CurrentModel::Sphere; // Empezamos con el modelo esfera
[INFO] [stdout]     |         ----^^^^^^^^^^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:495:9
[INFO] [stdout]     |
[INFO] [stdout] 495 |     let mut current_planet_shader = PlanetShader::Rocky;
[INFO] [stdout]     |         ----^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:499:9
[INFO] [stdout]     |
[INFO] [stdout] 499 |     let mut emission_intensity = 1.0;
[INFO] [stdout]     |         ----^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:625:9
[INFO] [stdout]     |
[INFO] [stdout] 625 |     let mut new_position = spaceship_model.position;
[INFO] [stdout]     |         ----^^^^^^^^^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `model_matrix` and `normal_matrix` are never read
[INFO] [stdout]   --> src/main.rs:42:5
[INFO] [stdout]    |
[INFO] [stdout] 41 | pub struct Uniforms<'a> {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] 42 |     model_matrix: Mat4,
[INFO] [stdout]    |     ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 47 |     normal_matrix: Mat3,
[INFO] [stdout]    |     ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `rotation_speed` is never read
[INFO] [stdout]   --> src/main.rs:60:5
[INFO] [stdout]    |
[INFO] [stdout] 54 | struct Model<'a> {
[INFO] [stdout]    |        ----- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 60 |     rotation_speed: Vec3,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Ufo` and `Eye` are never constructed
[INFO] [stdout]   --> src/main.rs:82:5
[INFO] [stdout]    |
[INFO] [stdout] 80 | enum CurrentModel {
[INFO] [stdout]    |      ------------ variants in this enum
[INFO] [stdout] 81 |     Sphere,
[INFO] [stdout] 82 |     Ufo,
[INFO] [stdout]    |     ^^^
[INFO] [stdout] 83 |     Eye,
[INFO] [stdout]    |     ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `create_model_matrix` is never used
[INFO] [stdout]    --> src/main.rs:241:4
[INFO] [stdout]     |
[INFO] [stdout] 241 | fn create_model_matrix(position: Vec3, scale: f32) -> Mat4 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `point_emission`, `apply_emission`, and `combine_colors` are never used
[INFO] [stdout]    --> src/framebuffer.rs:60:12
[INFO] [stdout]     |
[INFO] [stdout]  14 | impl Framebuffer {
[INFO] [stdout]     | ---------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  60 |     pub fn point_emission(&mut self, x: usize, y: usize, depth: f32) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  70 |     pub fn apply_emission(&mut self) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 108 |     fn combine_colors(&self, base_color: u32, emission_color: u32) -> u32 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `line` is never used
[INFO] [stdout]  --> src/line.rs:6:8
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub fn line(a: &Vertex, b: &Vertex) -> Vec<Fragment> {
[INFO] [stdout]   |        ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new_with_color` and `set_transformed` are never used
[INFO] [stdout]   --> src/vertex.rs:26:10
[INFO] [stdout]    |
[INFO] [stdout] 14 | impl Vertex {
[INFO] [stdout]    | ----------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 26 |   pub fn new_with_color(position: Vec3, color: Color) -> Self {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 37 |   pub fn set_transformed(&mut self, position: Vec3, normal: Vec3) {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> src/color.rs:23:12
[INFO] [stdout]     |
[INFO] [stdout]  11 | impl Color {
[INFO] [stdout]     | ---------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  23 |     pub fn from_float(r: f32, g: f32, b: f32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  32 |     pub fn from_hex(hex: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  55 |     pub fn is_black(&self) -> bool {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  60 |     pub fn blend_normal(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  65 |     pub fn blend_multiply(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  74 |     pub fn blend_add(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  83 |     pub fn blend_subtract(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  96 |     pub fn blend_screen(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 105 |     pub fn blend_overlay(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `color` is never read
[INFO] [stdout]  --> src/fragment.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct Fragment {
[INFO] [stdout]   |            -------- field in this struct
[INFO] [stdout] 6 |     pub position: Vec2,
[INFO] [stdout] 7 |     pub color: Color,
[INFO] [stdout]   |         ^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `Fragment` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `fragment_shader` is never used
[INFO] [stdout]   --> src/shader.rs:36:8
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub fn fragment_shader(_fragment: &Fragment) -> Color {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `pattern_fragment_shader` is never used
[INFO] [stdout]   --> src/shader.rs:59:8
[INFO] [stdout]    |
[INFO] [stdout] 59 | pub fn pattern_fragment_shader(fragment: &Fragment) -> Color {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `time_based_fragment_shader` is never used
[INFO] [stdout]   --> src/shader.rs:77:8
[INFO] [stdout]    |
[INFO] [stdout] 77 | pub fn time_based_fragment_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `simple_pattern_shader` is never used
[INFO] [stdout]   --> src/shader.rs:97:8
[INFO] [stdout]    |
[INFO] [stdout] 97 | pub fn simple_pattern_shader(fragment: &Fragment) -> Color {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `moving_pattern_shader` is never used
[INFO] [stdout]    --> src/shader.rs:110:8
[INFO] [stdout]     |
[INFO] [stdout] 110 | pub fn moving_pattern_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `combined_pattern_shader` is never used
[INFO] [stdout]    --> src/shader.rs:126:8
[INFO] [stdout]     |
[INFO] [stdout] 126 | pub fn combined_pattern_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `multiply_shader` is never used
[INFO] [stdout]    --> src/shader.rs:141:8
[INFO] [stdout]     |
[INFO] [stdout] 141 | pub fn multiply_shader(fragment: &Fragment, blend_color: Color) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `screen_shader` is never used
[INFO] [stdout]    --> src/shader.rs:153:8
[INFO] [stdout]     |
[INFO] [stdout] 153 | pub fn screen_shader(fragment: &Fragment, blend_color: Color) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `add_shader` is never used
[INFO] [stdout]    --> src/shader.rs:162:8
[INFO] [stdout]     |
[INFO] [stdout] 162 | pub fn add_shader(fragment: &Fragment, blend_color: Color) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `overlay_shader` is never used
[INFO] [stdout]    --> src/shader.rs:171:8
[INFO] [stdout]     |
[INFO] [stdout] 171 | pub fn overlay_shader(fragment: &Fragment, blend_color: Color) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `time_movement_shader` is never used
[INFO] [stdout]    --> src/shader.rs:180:8
[INFO] [stdout]     |
[INFO] [stdout] 180 | pub fn time_movement_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `exceptional_fragment_shader` is never used
[INFO] [stdout]    --> src/shader.rs:195:8
[INFO] [stdout]     |
[INFO] [stdout] 195 | pub fn exceptional_fragment_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `noise_2d` is never used
[INFO] [stdout]    --> src/shader.rs:228:8
[INFO] [stdout]     |
[INFO] [stdout] 228 | pub fn noise_2d(x: f32, y: f32) -> Color {
[INFO] [stdout]     |        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `smooth_noise` is never used
[INFO] [stdout]    --> src/shader.rs:239:8
[INFO] [stdout]     |
[INFO] [stdout] 239 | pub fn smooth_noise(x: f32, y: f32, offset_x: f32, offset_y: f32) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `noise_based_fragment_shader` is never used
[INFO] [stdout]    --> src/shader.rs:253:8
[INFO] [stdout]     |
[INFO] [stdout] 253 | pub fn noise_based_fragment_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `moving_clouds_shader` is never used
[INFO] [stdout]    --> src/shader.rs:265:8
[INFO] [stdout]     |
[INFO] [stdout] 265 | pub fn moving_clouds_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `create_plant_noise` is never used
[INFO] [stdout]    --> src/shader.rs:285:8
[INFO] [stdout]     |
[INFO] [stdout] 285 | pub fn create_plant_noise() -> FastNoiseLite {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `plant_texture_shader` is never used
[INFO] [stdout]    --> src/shader.rs:294:8
[INFO] [stdout]     |
[INFO] [stdout] 294 | pub fn plant_texture_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `create_cracked_earth_noise` is never used
[INFO] [stdout]    --> src/shader.rs:309:8
[INFO] [stdout]     |
[INFO] [stdout] 309 | pub fn create_cracked_earth_noise() -> FastNoiseLite {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `cracked_earth_shader` is never used
[INFO] [stdout]    --> src/shader.rs:322:8
[INFO] [stdout]     |
[INFO] [stdout] 322 | pub fn cracked_earth_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `default_eye` and `default_center` are never read
[INFO] [stdout]   --> src/camera.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout]  4 | pub struct Camera {
[INFO] [stdout]    |            ------ fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 12 |     pub default_eye: Vec3,    // Posición inicial de la cámara
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout] 13 |     pub default_center: Vec3, // Centro inicial de la cámara
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `basis_change` and `move_center` are never used
[INFO] [stdout]    --> src/camera.rs:69:12
[INFO] [stdout]     |
[INFO] [stdout]  20 | impl Camera {
[INFO] [stdout]     | ----------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  69 |     pub fn basis_change(&self, vector: &Vec3) -> Vec3 {
[INFO] [stdout]     |            ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 104 |     pub fn move_center(&mut self, direction: Vec3) {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `oceanic_planet_shader1` is never used
[INFO] [stdout]    --> src/planets_shader.rs:227:8
[INFO] [stdout]     |
[INFO] [stdout] 227 | pub fn oceanic_planet_shader1(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `wormhole1_shader` is never used
[INFO] [stdout]    --> src/planets_shader.rs:379:8
[INFO] [stdout]     |
[INFO] [stdout] 379 | pub fn wormhole1_shader(fragment: &Fragment, uniforms: &Uniforms) -> (Color, Option<Color>) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `gargantua_shader1` is never used
[INFO] [stdout]    --> src/planets_shader.rs:435:8
[INFO] [stdout]     |
[INFO] [stdout] 435 | pub fn gargantua_shader1(fragment: &Fragment, uniforms: &Uniforms) -> (Color, Option<Color>) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `stop` is never used
[INFO] [stdout]   --> src/audio_player.rs:31:12
[INFO] [stdout]    |
[INFO] [stdout] 11 | impl AudioPlayer {
[INFO] [stdout]    | ---------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 31 |     pub fn stop(&self) {
[INFO] [stdout]    |            ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `noiseFog_value` should have a snake case name
[INFO] [stdout]    --> src/planets_shader.rs:147:9
[INFO] [stdout]     |
[INFO] [stdout] 147 |     let noiseFog_value = 0.5 * uniforms.noise.get_noise_2d(fragment.position.x + time_factor, fragment.position.y);
[INFO] [stdout]     |         ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `noise_fog_value`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 32s
[INFO] running `Command { std: "docker" "inspect" "9edb50c5b66375ddd6a242f6d3144a87493a20775fd38e38b882c808dd5e1156", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "9edb50c5b66375ddd6a242f6d3144a87493a20775fd38e38b882c808dd5e1156", kill_on_drop: false }`
[INFO] [stdout] 9edb50c5b66375ddd6a242f6d3144a87493a20775fd38e38b882c808dd5e1156
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+c7f6aa2869acdbf014d094c6e427e554e160b6db" "test" "--frozen" "--no-run" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 8d8b34a8616e0c2c5d911048bc21a92e6d4f705fb15044a9958e4612feb3c8d0
[INFO] running `Command { std: "docker" "start" "-a" "8d8b34a8616e0c2c5d911048bc21a92e6d4f705fb15044a9958e4612feb3c8d0", kill_on_drop: false }`
[INFO] [stderr]    Compiling Renderer_release v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unused import: `look_at`
[INFO] [stdout]  --> src/main.rs:1:20
[INFO] [stdout]   |
[INFO] [stdout] 1 | use nalgebra_glm::{look_at, perspective, Vec3, Mat4, Mat3, Vec4};
[INFO] [stdout]   |                    ^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Vec2` and `vec2`
[INFO] [stdout]  --> src/shader.rs:1:32
[INFO] [stdout]   |
[INFO] [stdout] 1 | use nalgebra_glm::{Vec3, Vec4, Vec2, vec2};
[INFO] [stdout]   |                                ^^^^  ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `rand::Rng`
[INFO] [stdout]  --> src/shader.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use rand::Rng;
[INFO] [stdout]   |     ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::f32::consts::PI`
[INFO] [stdout]  --> src/shader.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use std::f32::consts::PI;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `moving_clouds_shader` and `noise_based_fragment_shader`
[INFO] [stdout]  --> src/planets_shader.rs:4:50
[INFO] [stdout]   |
[INFO] [stdout] 4 | use crate::shader::{depth_based_fragment_shader, noise_based_fragment_shader, moving_clouds_shader, ocean_currents_shader};
[INFO] [stdout]   |                                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `vec2`
[INFO] [stdout]  --> src/planets_shader.rs:5:32
[INFO] [stdout]   |
[INFO] [stdout] 5 | use nalgebra_glm::{Vec3, Vec2, vec2, dot};
[INFO] [stdout]   |                                ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `init_texture`
[INFO] [stdout]  --> src/planets_shader.rs:7:22
[INFO] [stdout]   |
[INFO] [stdout] 7 | use crate::texture::{init_texture, with_texture};
[INFO] [stdout]   |                      ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `init_normal_map`
[INFO] [stdout]  --> src/planets_shader.rs:8:25
[INFO] [stdout]   |
[INFO] [stdout] 8 | use crate::normal_map::{init_normal_map, with_normal_map};
[INFO] [stdout]   |                         ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `with_normal_map`
[INFO] [stdout]   --> src/main.rs:23:35
[INFO] [stdout]    |
[INFO] [stdout] 23 | use normal_map::{init_normal_map, with_normal_map};
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `with_texture`
[INFO] [stdout]   --> src/main.rs:24:29
[INFO] [stdout]    |
[INFO] [stdout] 24 | use texture::{init_texture, with_texture};
[INFO] [stdout]    |                             ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `pattern_fragment_shader`
[INFO] [stdout]   --> src/main.rs:29:29
[INFO] [stdout]    |
[INFO] [stdout] 29 | use shader::{vertex_shader, pattern_fragment_shader};  
[INFO] [stdout]    |                             ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `temp_emission_buffer`
[INFO] [stdout]   --> src/framebuffer.rs:73:17
[INFO] [stdout]    |
[INFO] [stdout] 73 |         let mut temp_emission_buffer = self.emission_buffer.clone();
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_temp_emission_buffer`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/framebuffer.rs:73:13
[INFO] [stdout]    |
[INFO] [stdout] 73 |         let mut temp_emission_buffer = self.emission_buffer.clone();
[INFO] [stdout]    |             ----^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |             |
[INFO] [stdout]    |             help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time_factor`
[INFO] [stdout]    --> src/shader.rs:198:9
[INFO] [stdout]     |
[INFO] [stdout] 198 |     let time_factor = (uniforms.time as f32 * 0.05).cos();
[INFO] [stdout]     |         ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_time_factor`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `uniforms`
[INFO] [stdout]    --> src/planets_shader.rs:292:40
[INFO] [stdout]     |
[INFO] [stdout] 292 | pub fn ufo_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |                                        ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_uniforms`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `horizontal_ring_inner_radius`
[INFO] [stdout]    --> src/planets_shader.rs:391:9
[INFO] [stdout]     |
[INFO] [stdout] 391 |     let horizontal_ring_inner_radius = 0.0; // Anillo inicia desde el centro
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_horizontal_ring_inner_radius`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `current_planet_shader`
[INFO] [stdout]    --> src/main.rs:495:13
[INFO] [stdout]     |
[INFO] [stdout] 495 |     let mut current_planet_shader = PlanetShader::Rocky;
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_current_planet_shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:377:9
[INFO] [stdout]     |
[INFO] [stdout] 377 |     let mut current_model = CurrentModel::Sphere; // Empezamos con el modelo esfera
[INFO] [stdout]     |         ----^^^^^^^^^^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:495:9
[INFO] [stdout]     |
[INFO] [stdout] 495 |     let mut current_planet_shader = PlanetShader::Rocky;
[INFO] [stdout]     |         ----^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:499:9
[INFO] [stdout]     |
[INFO] [stdout] 499 |     let mut emission_intensity = 1.0;
[INFO] [stdout]     |         ----^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:625:9
[INFO] [stdout]     |
[INFO] [stdout] 625 |     let mut new_position = spaceship_model.position;
[INFO] [stdout]     |         ----^^^^^^^^^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `model_matrix` and `normal_matrix` are never read
[INFO] [stdout]   --> src/main.rs:42:5
[INFO] [stdout]    |
[INFO] [stdout] 41 | pub struct Uniforms<'a> {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] 42 |     model_matrix: Mat4,
[INFO] [stdout]    |     ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 47 |     normal_matrix: Mat3,
[INFO] [stdout]    |     ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `rotation_speed` is never read
[INFO] [stdout]   --> src/main.rs:60:5
[INFO] [stdout]    |
[INFO] [stdout] 54 | struct Model<'a> {
[INFO] [stdout]    |        ----- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 60 |     rotation_speed: Vec3,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Ufo` and `Eye` are never constructed
[INFO] [stdout]   --> src/main.rs:82:5
[INFO] [stdout]    |
[INFO] [stdout] 80 | enum CurrentModel {
[INFO] [stdout]    |      ------------ variants in this enum
[INFO] [stdout] 81 |     Sphere,
[INFO] [stdout] 82 |     Ufo,
[INFO] [stdout]    |     ^^^
[INFO] [stdout] 83 |     Eye,
[INFO] [stdout]    |     ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `create_model_matrix` is never used
[INFO] [stdout]    --> src/main.rs:241:4
[INFO] [stdout]     |
[INFO] [stdout] 241 | fn create_model_matrix(position: Vec3, scale: f32) -> Mat4 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `point_emission`, `apply_emission`, and `combine_colors` are never used
[INFO] [stdout]    --> src/framebuffer.rs:60:12
[INFO] [stdout]     |
[INFO] [stdout]  14 | impl Framebuffer {
[INFO] [stdout]     | ---------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  60 |     pub fn point_emission(&mut self, x: usize, y: usize, depth: f32) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  70 |     pub fn apply_emission(&mut self) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 108 |     fn combine_colors(&self, base_color: u32, emission_color: u32) -> u32 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `line` is never used
[INFO] [stdout]  --> src/line.rs:6:8
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub fn line(a: &Vertex, b: &Vertex) -> Vec<Fragment> {
[INFO] [stdout]   |        ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new_with_color` and `set_transformed` are never used
[INFO] [stdout]   --> src/vertex.rs:26:10
[INFO] [stdout]    |
[INFO] [stdout] 14 | impl Vertex {
[INFO] [stdout]    | ----------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 26 |   pub fn new_with_color(position: Vec3, color: Color) -> Self {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 37 |   pub fn set_transformed(&mut self, position: Vec3, normal: Vec3) {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> src/color.rs:23:12
[INFO] [stdout]     |
[INFO] [stdout]  11 | impl Color {
[INFO] [stdout]     | ---------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  23 |     pub fn from_float(r: f32, g: f32, b: f32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  32 |     pub fn from_hex(hex: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  55 |     pub fn is_black(&self) -> bool {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  60 |     pub fn blend_normal(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  65 |     pub fn blend_multiply(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  74 |     pub fn blend_add(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  83 |     pub fn blend_subtract(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  96 |     pub fn blend_screen(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 105 |     pub fn blend_overlay(&self, blend: &Color) -> Color {
[INFO] [stdout]     |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `color` is never read
[INFO] [stdout]  --> src/fragment.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct Fragment {
[INFO] [stdout]   |            -------- field in this struct
[INFO] [stdout] 6 |     pub position: Vec2,
[INFO] [stdout] 7 |     pub color: Color,
[INFO] [stdout]   |         ^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `Fragment` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `fragment_shader` is never used
[INFO] [stdout]   --> src/shader.rs:36:8
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub fn fragment_shader(_fragment: &Fragment) -> Color {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `pattern_fragment_shader` is never used
[INFO] [stdout]   --> src/shader.rs:59:8
[INFO] [stdout]    |
[INFO] [stdout] 59 | pub fn pattern_fragment_shader(fragment: &Fragment) -> Color {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `time_based_fragment_shader` is never used
[INFO] [stdout]   --> src/shader.rs:77:8
[INFO] [stdout]    |
[INFO] [stdout] 77 | pub fn time_based_fragment_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `simple_pattern_shader` is never used
[INFO] [stdout]   --> src/shader.rs:97:8
[INFO] [stdout]    |
[INFO] [stdout] 97 | pub fn simple_pattern_shader(fragment: &Fragment) -> Color {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `moving_pattern_shader` is never used
[INFO] [stdout]    --> src/shader.rs:110:8
[INFO] [stdout]     |
[INFO] [stdout] 110 | pub fn moving_pattern_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `combined_pattern_shader` is never used
[INFO] [stdout]    --> src/shader.rs:126:8
[INFO] [stdout]     |
[INFO] [stdout] 126 | pub fn combined_pattern_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `multiply_shader` is never used
[INFO] [stdout]    --> src/shader.rs:141:8
[INFO] [stdout]     |
[INFO] [stdout] 141 | pub fn multiply_shader(fragment: &Fragment, blend_color: Color) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `screen_shader` is never used
[INFO] [stdout]    --> src/shader.rs:153:8
[INFO] [stdout]     |
[INFO] [stdout] 153 | pub fn screen_shader(fragment: &Fragment, blend_color: Color) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `add_shader` is never used
[INFO] [stdout]    --> src/shader.rs:162:8
[INFO] [stdout]     |
[INFO] [stdout] 162 | pub fn add_shader(fragment: &Fragment, blend_color: Color) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `overlay_shader` is never used
[INFO] [stdout]    --> src/shader.rs:171:8
[INFO] [stdout]     |
[INFO] [stdout] 171 | pub fn overlay_shader(fragment: &Fragment, blend_color: Color) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `time_movement_shader` is never used
[INFO] [stdout]    --> src/shader.rs:180:8
[INFO] [stdout]     |
[INFO] [stdout] 180 | pub fn time_movement_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `exceptional_fragment_shader` is never used
[INFO] [stdout]    --> src/shader.rs:195:8
[INFO] [stdout]     |
[INFO] [stdout] 195 | pub fn exceptional_fragment_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `noise_2d` is never used
[INFO] [stdout]    --> src/shader.rs:228:8
[INFO] [stdout]     |
[INFO] [stdout] 228 | pub fn noise_2d(x: f32, y: f32) -> Color {
[INFO] [stdout]     |        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `smooth_noise` is never used
[INFO] [stdout]    --> src/shader.rs:239:8
[INFO] [stdout]     |
[INFO] [stdout] 239 | pub fn smooth_noise(x: f32, y: f32, offset_x: f32, offset_y: f32) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `noise_based_fragment_shader` is never used
[INFO] [stdout]    --> src/shader.rs:253:8
[INFO] [stdout]     |
[INFO] [stdout] 253 | pub fn noise_based_fragment_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `moving_clouds_shader` is never used
[INFO] [stdout]    --> src/shader.rs:265:8
[INFO] [stdout]     |
[INFO] [stdout] 265 | pub fn moving_clouds_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `create_plant_noise` is never used
[INFO] [stdout]    --> src/shader.rs:285:8
[INFO] [stdout]     |
[INFO] [stdout] 285 | pub fn create_plant_noise() -> FastNoiseLite {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `plant_texture_shader` is never used
[INFO] [stdout]    --> src/shader.rs:294:8
[INFO] [stdout]     |
[INFO] [stdout] 294 | pub fn plant_texture_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `create_cracked_earth_noise` is never used
[INFO] [stdout]    --> src/shader.rs:309:8
[INFO] [stdout]     |
[INFO] [stdout] 309 | pub fn create_cracked_earth_noise() -> FastNoiseLite {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `cracked_earth_shader` is never used
[INFO] [stdout]    --> src/shader.rs:322:8
[INFO] [stdout]     |
[INFO] [stdout] 322 | pub fn cracked_earth_shader(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `default_eye` and `default_center` are never read
[INFO] [stdout]   --> src/camera.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout]  4 | pub struct Camera {
[INFO] [stdout]    |            ------ fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 12 |     pub default_eye: Vec3,    // Posición inicial de la cámara
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout] 13 |     pub default_center: Vec3, // Centro inicial de la cámara
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `basis_change` and `move_center` are never used
[INFO] [stdout]    --> src/camera.rs:69:12
[INFO] [stdout]     |
[INFO] [stdout]  20 | impl Camera {
[INFO] [stdout]     | ----------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  69 |     pub fn basis_change(&self, vector: &Vec3) -> Vec3 {
[INFO] [stdout]     |            ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 104 |     pub fn move_center(&mut self, direction: Vec3) {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `oceanic_planet_shader1` is never used
[INFO] [stdout]    --> src/planets_shader.rs:227:8
[INFO] [stdout]     |
[INFO] [stdout] 227 | pub fn oceanic_planet_shader1(fragment: &Fragment, uniforms: &Uniforms) -> Color {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `wormhole1_shader` is never used
[INFO] [stdout]    --> src/planets_shader.rs:379:8
[INFO] [stdout]     |
[INFO] [stdout] 379 | pub fn wormhole1_shader(fragment: &Fragment, uniforms: &Uniforms) -> (Color, Option<Color>) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `gargantua_shader1` is never used
[INFO] [stdout]    --> src/planets_shader.rs:435:8
[INFO] [stdout]     |
[INFO] [stdout] 435 | pub fn gargantua_shader1(fragment: &Fragment, uniforms: &Uniforms) -> (Color, Option<Color>) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `stop` is never used
[INFO] [stdout]   --> src/audio_player.rs:31:12
[INFO] [stdout]    |
[INFO] [stdout] 11 | impl AudioPlayer {
[INFO] [stdout]    | ---------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 31 |     pub fn stop(&self) {
[INFO] [stdout]    |            ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `noiseFog_value` should have a snake case name
[INFO] [stdout]    --> src/planets_shader.rs:147:9
[INFO] [stdout]     |
[INFO] [stdout] 147 |     let noiseFog_value = 0.5 * uniforms.noise.get_noise_2d(fragment.position.x + time_factor, fragment.position.y);
[INFO] [stdout]     |         ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `noise_fog_value`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `test` profile [unoptimized + debuginfo] target(s) in 1.16s
[INFO] running `Command { std: "docker" "inspect" "8d8b34a8616e0c2c5d911048bc21a92e6d4f705fb15044a9958e4612feb3c8d0", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "8d8b34a8616e0c2c5d911048bc21a92e6d4f705fb15044a9958e4612feb3c8d0", kill_on_drop: false }`
[INFO] [stdout] 8d8b34a8616e0c2c5d911048bc21a92e6d4f705fb15044a9958e4612feb3c8d0
