[INFO] cloning repository https://github.com/mmheroes/mmheroes
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/mmheroes/mmheroes" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fmmheroes%2Fmmheroes", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fmmheroes%2Fmmheroes'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 2b044cf3b511ff851323f1c28e228992ba4b31fa
[INFO] building mmheroes/mmheroes against try#4987e9d4227139400384ab59296ffee3b0fb1183 for pr-146237-2
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fmmheroes%2Fmmheroes" "/workspace/builds/worker-3-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-3-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/mmheroes/mmheroes
[INFO] finished tweaking git repo https://github.com/mmheroes/mmheroes
[INFO] tweaked toml for git repo https://github.com/mmheroes/mmheroes written to /workspace/builds/worker-3-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/mmheroes/mmheroes on toolchain 4987e9d4227139400384ab59296ffee3b0fb1183
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+4987e9d4227139400384ab59296ffee3b0fb1183" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/mmheroes/mmheroes already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+4987e9d4227139400384ab59296ffee3b0fb1183" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+4987e9d4227139400384ab59296ffee3b0fb1183" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] b52ac1b6072646cb22d92714deba3320a5b5037ed325cf55f59cc037014e8bed
[INFO] running `Command { std: "docker" "start" "-a" "b52ac1b6072646cb22d92714deba3320a5b5037ed325cf55f59cc037014e8bed", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "b52ac1b6072646cb22d92714deba3320a5b5037ed325cf55f59cc037014e8bed", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "b52ac1b6072646cb22d92714deba3320a5b5037ed325cf55f59cc037014e8bed", kill_on_drop: false }`
[INFO] [stdout] b52ac1b6072646cb22d92714deba3320a5b5037ed325cf55f59cc037014e8bed
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+4987e9d4227139400384ab59296ffee3b0fb1183" "build" "--frozen" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] ab78e2ebd43e3a1b1c88c71b6569d072ebb9f2037b53b361ad5b3321cb98f956
[INFO] running `Command { std: "docker" "start" "-a" "ab78e2ebd43e3a1b1c88c71b6569d072ebb9f2037b53b361ad5b3321cb98f956", kill_on_drop: false }`
[INFO] [stderr]    Compiling unicode-ident v1.0.13
[INFO] [stderr]    Compiling libc v0.2.159
[INFO] [stderr]    Compiling rustversion v1.0.18
[INFO] [stderr]    Compiling pkg-config v0.3.24
[INFO] [stderr]    Compiling cc v1.0.72
[INFO] [stderr]    Compiling log v0.4.14
[INFO] [stderr]    Compiling option-ext v0.2.0
[INFO] [stderr]    Compiling proc-macro2 v1.0.86
[INFO] [stderr]    Compiling quote v1.0.37
[INFO] [stderr]    Compiling ncurses v5.101.0
[INFO] [stderr]    Compiling syn v2.0.77
[INFO] [stderr]    Compiling dirs-sys v0.4.1
[INFO] [stderr]    Compiling directories v5.0.1
[INFO] [stderr]    Compiling pancurses v0.17.0
[INFO] [stderr]    Compiling strum_macros v0.26.4
[INFO] [stderr]    Compiling bitfield-struct v0.9.3
[INFO] [stderr]    Compiling strum v0.26.3
[INFO] [stderr]    Compiling mmheroes-core v0.1.0 (/opt/rustwide/workdir/mmheroes-core-rs)
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/src/logic/mod.rs:258:29
[INFO] [stdout]     |
[INFO] [stdout] 258 |     pub fn observable_state(&self) -> Ref<ObservableGameState> {
[INFO] [stdout]     |                             ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                             |
[INFO] [stdout]     |                             the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 258 |     pub fn observable_state(&self) -> Ref<'_, ObservableGameState> {
[INFO] [stdout]     |                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]    Compiling mmheroes v0.1.0 (/opt/rustwide/workdir/mmheroes-rs)
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 12.56s
[INFO] running `Command { std: "docker" "inspect" "ab78e2ebd43e3a1b1c88c71b6569d072ebb9f2037b53b361ad5b3321cb98f956", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "ab78e2ebd43e3a1b1c88c71b6569d072ebb9f2037b53b361ad5b3321cb98f956", kill_on_drop: false }`
[INFO] [stdout] ab78e2ebd43e3a1b1c88c71b6569d072ebb9f2037b53b361ad5b3321cb98f956
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:e90291280db7d1fac5b66fc6dad9f9662629e7365a55743daf9bdf73ebc4ea79" "/opt/rustwide/cargo-home/bin/cargo" "+4987e9d4227139400384ab59296ffee3b0fb1183" "test" "--frozen" "--no-run" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 04ebc7d55f95d108b336f258fb225c194d8d80c56245acaaeb73f68ae085c952
[INFO] running `Command { std: "docker" "start" "-a" "04ebc7d55f95d108b336f258fb225c194d8d80c56245acaaeb73f68ae085c952", kill_on_drop: false }`
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/src/logic/mod.rs:258:29
[INFO] [stdout]     |
[INFO] [stdout] 258 |     pub fn observable_state(&self) -> Ref<ObservableGameState> {
[INFO] [stdout]     |                             ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                             |
[INFO] [stdout]     |                             the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 258 |     pub fn observable_state(&self) -> Ref<'_, ObservableGameState> {
[INFO] [stdout]     |                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]    Compiling assert_matches v1.5.0
[INFO] [stderr]    Compiling mmheroes v0.1.0 (/opt/rustwide/workdir/mmheroes-rs)
[INFO] [stderr]    Compiling mmheroes-core v0.1.0 (/opt/rustwide/workdir/mmheroes-core-rs)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/nil.rs:9:5
[INFO] [stdout]     |
[INFO] [stdout]   9 |     initialize_game!((1732930458130, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/studying.rs:8:5
[INFO] [stdout]     |
[INFO] [stdout]   8 |     initialize_game!((1641333345581, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sasha.rs:12:5
[INFO] [stdout]     |
[INFO] [stdout]  12 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/studying.rs:99:5
[INFO] [stdout]     |
[INFO] [stdout]  99 |     initialize_game!((1641336778475, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/studying.rs:153:5
[INFO] [stdout]     |
[INFO] [stdout] 153 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/punk.rs:18:5
[INFO] [stdout]     |
[INFO] [stdout]  18 |     initialize_game!((0, GameMode::Normal, Some(high_scores.clone())) => state, game_ui);
[INFO] [stdout]     |     ------------------------------------------------------------------------------------ in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/terkom.rs:9:5
[INFO] [stdout]     |
[INFO] [stdout]   9 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/dorm.rs:9:5
[INFO] [stdout]     |
[INFO] [stdout]   9 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/grisha.rs:9:5
[INFO] [stdout]     |
[INFO] [stdout]   9 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/grisha.rs:987:5
[INFO] [stdout]     |
[INFO] [stdout] 987 |     initialize_game!((1, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/pasha.rs:12:5
[INFO] [stdout]     |
[INFO] [stdout]  12 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/computer_class.rs:10:5
[INFO] [stdout]     |
[INFO] [stdout]  10 |     initialize_game!((0, GameMode::God) => state, game_ui);
[INFO] [stdout]     |     ------------------------------------------------------ in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/dorm.rs:92:5
[INFO] [stdout]     |
[INFO] [stdout]  92 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/dorm.rs:175:5
[INFO] [stdout]     |
[INFO] [stdout] 175 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/dorm.rs:271:5
[INFO] [stdout]     |
[INFO] [stdout] 271 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/dorm.rs:354:5
[INFO] [stdout]     |
[INFO] [stdout] 354 |     initialize_game!((3, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/dorm.rs:437:5
[INFO] [stdout]     |
[INFO] [stdout] 437 |     initialize_game!((3, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/dorm.rs:520:5
[INFO] [stdout]     |
[INFO] [stdout] 520 |     initialize_game!((4, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/cafe.rs:9:5
[INFO] [stdout]     |
[INFO] [stdout]   9 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/dorm.rs:603:5
[INFO] [stdout]     |
[INFO] [stdout] 603 |     initialize_game!((4, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:9:5
[INFO] [stdout]     |
[INFO] [stdout]   9 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/pasha.rs:167:5
[INFO] [stdout]     |
[INFO] [stdout] 167 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/computer_class.rs:291:5
[INFO] [stdout]     |
[INFO] [stdout] 291 |     initialize_game!((0, GameMode::God) => state, game_ui);
[INFO] [stdout]     |     ------------------------------------------------------ in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/computer_class.rs:472:5
[INFO] [stdout]     |
[INFO] [stdout] 472 |     initialize_game!((2, GameMode::God) => state, game_ui);
[INFO] [stdout]     |     ------------------------------------------------------ in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/cafe.rs:289:5
[INFO] [stdout]     |
[INFO] [stdout] 289 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/computer_class.rs:709:5
[INFO] [stdout]     |
[INFO] [stdout] 709 |     initialize_game!((2, GameMode::God) => state, game_ui);
[INFO] [stdout]     |     ------------------------------------------------------ in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:124:5
[INFO] [stdout]     |
[INFO] [stdout] 124 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:184:5
[INFO] [stdout]     |
[INFO] [stdout] 184 |     initialize_game!((7, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:230:5
[INFO] [stdout]     |
[INFO] [stdout] 230 |     initialize_game!((5, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:273:5
[INFO] [stdout]     |
[INFO] [stdout] 273 |     initialize_game!((4, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:319:5
[INFO] [stdout]     |
[INFO] [stdout] 319 |     initialize_game!((2, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/kolya.rs:12:5
[INFO] [stdout]     |
[INFO] [stdout]  12 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:365:5
[INFO] [stdout]     |
[INFO] [stdout] 365 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:406:5
[INFO] [stdout]     |
[INFO] [stdout] 406 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:453:5
[INFO] [stdout]     |
[INFO] [stdout] 453 |     initialize_game!((2, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/cafe.rs:351:5
[INFO] [stdout]     |
[INFO] [stdout] 351 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:560:5
[INFO] [stdout]     |
[INFO] [stdout] 560 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/kolya.rs:108:5
[INFO] [stdout]     |
[INFO] [stdout] 108 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/cafe.rs:412:5
[INFO] [stdout]     |
[INFO] [stdout] 412 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/kolya.rs:221:5
[INFO] [stdout]     |
[INFO] [stdout] 221 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/cafe.rs:510:5
[INFO] [stdout]     |
[INFO] [stdout] 510 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:732:5
[INFO] [stdout]     |
[INFO] [stdout] 732 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/kolya.rs:361:5
[INFO] [stdout]     |
[INFO] [stdout] 361 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/exams.rs:935:5
[INFO] [stdout]     |
[INFO] [stdout] 935 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/cafe.rs:563:5
[INFO] [stdout]     |
[INFO] [stdout] 563 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/kolya.rs:440:5
[INFO] [stdout]     |
[INFO] [stdout] 440 |     initialize_game!((5, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/exams.rs:1132:5
[INFO] [stdout]      |
[INFO] [stdout] 1132 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]      |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/cafe.rs:833:5
[INFO] [stdout]     |
[INFO] [stdout] 833 |     initialize_game!((7, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/exams.rs:1312:5
[INFO] [stdout]      |
[INFO] [stdout] 1312 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]      |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/exams.rs:1509:5
[INFO] [stdout]      |
[INFO] [stdout] 1509 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]      |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/exams.rs:1565:5
[INFO] [stdout]      |
[INFO] [stdout] 1565 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]      |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/exams.rs:1713:5
[INFO] [stdout]      |
[INFO] [stdout] 1713 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/kuzmenko.rs:31:5
[INFO] [stdout]     |
[INFO] [stdout]  31 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:9:5
[INFO] [stdout]     |
[INFO] [stdout]   9 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:9:5
[INFO] [stdout]     |
[INFO] [stdout]   9 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:37:5
[INFO] [stdout]     |
[INFO] [stdout]  37 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:103:5
[INFO] [stdout]     |
[INFO] [stdout] 103 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:130:5
[INFO] [stdout]     |
[INFO] [stdout] 130 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:196:5
[INFO] [stdout]     |
[INFO] [stdout] 196 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:266:5
[INFO] [stdout]     |
[INFO] [stdout] 266 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:347:5
[INFO] [stdout]     |
[INFO] [stdout] 347 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:428:5
[INFO] [stdout]     |
[INFO] [stdout] 428 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:523:5
[INFO] [stdout]     |
[INFO] [stdout] 523 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:627:5
[INFO] [stdout]     |
[INFO] [stdout] 627 |     initialize_game!((2, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:721:5
[INFO] [stdout]     |
[INFO] [stdout] 721 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:843:5
[INFO] [stdout]     |
[INFO] [stdout] 843 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:930:5
[INFO] [stdout]     |
[INFO] [stdout] 930 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/traveling.rs:991:5
[INFO] [stdout]     |
[INFO] [stdout] 991 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1075:5
[INFO] [stdout]      |
[INFO] [stdout] 1075 |     initialize_game!((0, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]      |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1159:5
[INFO] [stdout]      |
[INFO] [stdout] 1159 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1234:5
[INFO] [stdout]      |
[INFO] [stdout] 1234 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1341:5
[INFO] [stdout]      |
[INFO] [stdout] 1341 |     initialize_game!((1, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]      |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1448:5
[INFO] [stdout]      |
[INFO] [stdout] 1448 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1504:5
[INFO] [stdout]      |
[INFO] [stdout] 1504 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1663:5
[INFO] [stdout]      |
[INFO] [stdout] 1663 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1728:5
[INFO] [stdout]      |
[INFO] [stdout] 1728 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1781:5
[INFO] [stdout]      |
[INFO] [stdout] 1781 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1834:5
[INFO] [stdout]      |
[INFO] [stdout] 1834 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1923:5
[INFO] [stdout]      |
[INFO] [stdout] 1923 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]      |
[INFO] [stdout]  158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]      |             ----^^^^
[INFO] [stdout]      |             |
[INFO] [stdout]      |             help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]     ::: mmheroes-core-rs/tests/traveling.rs:1978:5
[INFO] [stdout]      |
[INFO] [stdout] 1978 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]      |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]      |
[INFO] [stdout]      = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:94:5
[INFO] [stdout]     |
[INFO] [stdout]  94 |     initialize_game!((0, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:161:5
[INFO] [stdout]     |
[INFO] [stdout] 161 |     initialize_game!((5, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:225:5
[INFO] [stdout]     |
[INFO] [stdout] 225 |     initialize_game!((3, GameMode::SelectInitialParameters) => state, game_ui);
[INFO] [stdout]     |     -------------------------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `mmheroes-core` (test "kuzmenko"); 3 warnings emitted
[INFO] [stderr] 
[INFO] [stderr] Caused by:
[INFO] [stderr]   process didn't exit successfully: `/opt/rustwide/rustup-home/toolchains/4987e9d4227139400384ab59296ffee3b0fb1183/bin/rustc --crate-name kuzmenko --edition=2021 mmheroes-core-rs/tests/kuzmenko.rs --error-format=json --json=diagnostic-rendered-ansi,artifacts,future-incompat --emit=dep-info,link -C embed-bitcode=no -C debuginfo=2 --test --cfg 'feature="default"' --cfg 'feature="std"' --check-cfg 'cfg(docsrs,test)' --check-cfg 'cfg(feature, values("default", "std"))' -C metadata=f401e9c0504a0440 -C extra-filename=-915f28bb907edb0f --out-dir /opt/rustwide/target/debug/deps -L dependency=/opt/rustwide/target/debug/deps --extern assert_matches=/opt/rustwide/target/debug/deps/libassert_matches-58327a20575d53ab.rlib --extern bitfield_struct=/opt/rustwide/target/debug/deps/libbitfield_struct-a9203c36110af0d6.so --extern mmheroes_core=/opt/rustwide/target/debug/deps/libmmheroes_core-48fb3a632fac846d.rlib --extern strum=/opt/rustwide/target/debug/deps/libstrum-51af16aef30afe03.rlib --cap-lints=forbid` (signal: 9, SIGKILL: kill)
[INFO] [stderr] warning: build failed, waiting for other jobs to finish...
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:292:5
[INFO] [stdout]     |
[INFO] [stdout] 292 |     initialize_game!((2, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:460:5
[INFO] [stdout]     |
[INFO] [stdout] 460 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:509:5
[INFO] [stdout]     |
[INFO] [stdout] 509 |     initialize_game!((33, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     ---------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:557:5
[INFO] [stdout]     |
[INFO] [stdout] 557 |     initialize_game!((4, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:604:5
[INFO] [stdout]     |
[INFO] [stdout] 604 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:650:5
[INFO] [stdout]     |
[INFO] [stdout] 650 |     initialize_game!((1, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     --------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:158:13
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut game = mmheroes_core::logic::create_game($seed, $state);
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]    ::: mmheroes-core-rs/tests/sleeping.rs:699:5
[INFO] [stdout]     |
[INFO] [stdout] 699 |     initialize_game!((12, GameMode::Normal) => state, game_ui);
[INFO] [stdout]     |     ---------------------------------------------------------- in this macro invocation
[INFO] [stdout]     |
[INFO] [stdout]     = note: this warning originates in the macro `initialize_game` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:144:19
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<GameState>;
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 144 |     fn game_state(&self) -> core::cell::Ref<'_, GameState>;
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/tests/common.rs:148:19
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<GameState> {
[INFO] [stdout]     |                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 148 |     fn game_state(&self) -> core::cell::Ref<'_, GameState> {
[INFO] [stdout]     |                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/src/util/async_support.rs:169:13
[INFO] [stdout]     |
[INFO] [stdout] 169 |         let mut executor = PromptingExecutor::new(
[INFO] [stdout]     |             ----^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> mmheroes-core-rs/src/util/async_support.rs:242:13
[INFO] [stdout]     |
[INFO] [stdout] 242 |         let mut executor =
[INFO] [stdout]     |             ----^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]    --> mmheroes-core-rs/src/logic/mod.rs:258:29
[INFO] [stdout]     |
[INFO] [stdout] 258 |     pub fn observable_state(&self) -> Ref<ObservableGameState> {
[INFO] [stdout]     |                             ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]     |                             |
[INFO] [stdout]     |                             the lifetime is elided here
[INFO] [stdout]     |
[INFO] [stdout]     = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]     = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]     |
[INFO] [stdout] 258 |     pub fn observable_state(&self) -> Ref<'_, ObservableGameState> {
[INFO] [stdout]     |                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] running `Command { std: "docker" "inspect" "04ebc7d55f95d108b336f258fb225c194d8d80c56245acaaeb73f68ae085c952", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "04ebc7d55f95d108b336f258fb225c194d8d80c56245acaaeb73f68ae085c952", kill_on_drop: false }`
[INFO] [stdout] 04ebc7d55f95d108b336f258fb225c194d8d80c56245acaaeb73f68ae085c952
